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The event "Bad Blood - Gulgru vs Afales" is beginning in 10 days, 16 hours.

Some Keeper updates.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Tue Jun 30, 2009 3:45 pm    Post subject:

Rangers do get quick wield, but I don't see what's wrong with that. Rangers have no in combat lag ability outside of bow skills (and they're easily nullified) and no aggressive combat skills (so they have pets), especially defensively outside of facing a bow (volley). Rangers are very dex based (disarms, dirt, bow, etc) so it makes sense they are agile enough for quick wield and quick draw.

I would speak on the atonement thought pip but Dav has established the "talk to the hand" so I don't have to.

But back to the point of this thread, Keepers need enlistment. Who will argue against that? (Personally I would have enlistment removed from all cabals though)
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Slade
Emissary


Joined: 17 Mar 2004
Posts: 666

PostPosted: Tue Jun 30, 2009 4:34 pm    Post subject:

I remember the update - rogues got quick everything, rangers got quick bow wield only. If that is different now it is a bug. Anyway, rangers are not rogues, and do not share their dirt off+def. They are fighters. Only ninja and thief gets that, and a more intersting question would be whether bards get it, as they are sometimes thought of as rogues but sometimes hybrids instead.
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TheOneAndOnly



Joined: 22 Mar 2004
Posts: 178
Location: Atlanta, GA

PostPosted: Tue Jun 30, 2009 8:48 pm    Post subject:

Just rolled a ranger: to put this to bed:

Level 1: axe 1% dagger 1%
mace 1% bow 1%
spear 1% sword 40%
whip 1% parry 1%
recall 100% staff 1%
Level 3: volley n/a
Level 4: camouflage n/a
Level 5: dirt kicking n/a keen sight n/a
Level 6: fast healing n/a
Level 7: scout n/a
Level 8: kick n/a second attack n/a
Level 9: shield block n/a butcher n/a
Level 10: retreat n/a herb n/a
Level 11: disarm n/a
Level 12: blind fighting n/a quiet movement n/a
Level 13: enhanced damage n/a
Level 14: hand to hand n/a
Level 15: haggle n/a shield disarm n/a
barkskin n/a campfire n/a
Level 16: meditation n/a pathfinding n/a
Level 17: concentration n/a dodge n/a
tame n/a
Level 18: lore n/a dual wield n/a
Level 19: point blank n/a quick draw n/a
quick wield n/a
Level 20: warcry n/a
Level 21: carve n/a
Level 23: beast call n/a
Level 24: aerial shot n/a
Level 25: third attack n/a
Level 27: wounding shot n/a
Level 28: dual parry n/a
Level 30: ranger bow n/a
Level 31: called shot n/a
Level 32: quick volley n/a
Level 35: snap shot n/a
Level 36: double disarm n/a
Level 40: parting shot n/a
Level 44: leading shot n/a
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Tue Jun 30, 2009 11:25 pm    Post subject:

GDI bug fixed and practices refunded
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Tue Jun 30, 2009 11:47 pm    Post subject:

Lol. I can't believe 2 years later this is getting discovered. I thought it was purposely done because it really doesn't unbalance them considering as Amdorin said, they don't get any type of lag skills or many combat skills at all. It fit them quite well in fact.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Wed Jul 01, 2009 12:02 am    Post subject:

LOL that change is gonna backhand high dex rangers. Halfling was already under the flood mark, this should raise that mark to include Elf types too.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Wed Jul 01, 2009 1:04 am    Post subject:

Well first, I will admit I have been long absent from the game and I am not sure of if it is a bug, or not. Obviously a hiatus will result in forgetting important information and I know I should not be trying any drastic changes for a while.

I took a look through the relevant information available on the forums, the original posts, the in-game helpfiles, and the game code (to see what was I doing before), and as far as I can tell this looked like it was in error. Old rangers were not even updated with quick wield skill, only quick draw. That would explain why it went unnoticed and wasn't fixed. If any new information comes to light I will update accordingly.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Wed Jul 01, 2009 2:32 am    Post subject:

Keepers obviously need enlist. they are the biggest target for gangbangs of all the cabals. At the very least, Dav please fix enlist so you can't enlist in 1v1 fights.
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Davairus
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PostPosted: Wed Jul 01, 2009 6:23 am    Post subject:

Enlist disabled.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Wed Jul 01, 2009 2:43 pm    Post subject:

Nice.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Tue Jul 14, 2009 1:43 am    Post subject:

Meant to say this. Enable Keepers to group with Legion as well. Diplomacy with Olyn allow them, it's just a code issue.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Tue Jul 14, 2009 3:07 am    Post subject:

Most of the updates I have in mind have been already posted in the forum now, so its a matter of getting to that point. We're just taking things slowly. I'm not going to be allowing Keepers to group up with other cabals, though.
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Kren



Joined: 14 Jul 2006
Posts: 43

PostPosted: Wed Jul 15, 2009 12:39 pm    Post subject:

I'd like to see atonement bring targets down to the level of the keepers hit/dam and or perhaps a little bit beyond that. This would still scale the atonement because it would necessarily effect players with more rares (most often for hit/dam) to a greater degree. Keepers are supposed to be
elite fighters for balance. Let them fight on equal terms not gimp oppenents who can't land hits through atonement. The current keepers are skilled and old posts claim that they didn't even use atonement because people just fleed away.
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