Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log inLog in 
 Current Top Five Rated Killers 
 Next Surge   Voting Links 

Surge in 16 hours, 11 minutes, 27 seconds

                                                             




rotdeath (wild items/necro souls) update

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Updates
View previous topic :: View next topic  
Author Message
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 4810
Location: 0x0000

PostPosted: Mon Jul 27, 2009 10:07 am    Post subject: rotdeath (wild items/necro souls) update Reply with quote

Items in sacks did not rotdeath when the guy holding them is killed. This was an error. It is particularly troubling with wild items since those guys are a bit stronger than other gambled items of the same level and thus supposed to rot. A problem like this can help nudge chaotic toward over-representation (especially the case with those sweet 10k wild weapons never rotting..).

On next reboot the items in sacks should correctly rot.

Since the change impacts necro souls it was decided that these would only rot on pvp death.
Back to top
View user's profile Send private message Send e-mail
Resatimm
Site Admin


Joined: 23 Jan 2004
Posts: 778
Location: Port Coquitlam (Again)

PostPosted: Mon Jul 27, 2009 12:00 pm    Post subject: Reply with quote

Woah woah woah. Is there an ISIMMORTAL check in there???? I am very protective of my 1000 souls here. Or at least SLAY and DEATH TAROT dont fall under the PVP umbrella???
Back to top
View user's profile Send private message
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 1254

PostPosted: Mon Jul 27, 2009 12:52 pm    Post subject: Reply with quote

hahahahaha res Razz
Back to top
View user's profile Send private message
Amdorin



Joined: 16 Jan 2004
Posts: 833
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Mon Jul 27, 2009 1:31 pm    Post subject: Reply with quote

Keepers get nuked from this. Could be intended, but they're already dependent enough on money as it is. 70-80k needed just to recover weapons/cabal supplies from one death. If spell saves equipment (the main staple from armor gambles) in their sack goes too, that's another 80k+ (if lucky) just to gain decent ones again (and we're not talking about stat benefit items, which are all the more rare).

Kinda seems that after a death it'll take 160-200k to get back to normal due to current Keeper equipment dependencies.
Back to top
View user's profile Send private message
Amdorin



Joined: 16 Jan 2004
Posts: 833
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Mon Jul 27, 2009 1:56 pm    Post subject: Reply with quote

EDIT: Or does it really only pertain to wild items and not necessarily rot death ones?
Back to top
View user's profile Send private message
rabidgecko



Joined: 16 Feb 2006
Posts: 193

PostPosted: Mon Jul 27, 2009 6:28 pm    Post subject: Reply with quote

bleh we don't need saves wyvern/griff/dragon rings and cloaks have always been fine
Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Updates All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group