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The event "The Assault on Taekir" is beginning in 13 hours, 44 mins.

thief/ninja: disable trap
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Wed Aug 18, 2010 8:01 am    Post subject: thief/ninja: disable trap

I have introduced a trap disabling skill for thieves and rogues. This will
need to be operated in conjunction with the detect hidden affect (to actually see
traps). The mentioned traps will be present on some locked containers in the
game. New containers in selected levelling areas will be streaming into the
game over the coming weeks as well as old chests getting some makeover as we
see fit - the latter will be decided on a case-by-case basis.

Pick lock was also updated so that chests will have both a level and proficiency
requirement. This basically means training pick lock is required to maximize
your loot opportunities. Keep in mind that bards dont get to detect hidden so
they will have to risk the presence of traps when they pick chests. There will
be a luck-based chance to succeed, despite traps being on the chest. I'll not
say too much about the specifics of that, but I'd say even odds with lady luck
is somewhere around what I'm looking for, while if lower, expect a higher chance
of failure.

The reason why I have provided this change is because I feel levelling makes
it very easy to just be inattentive. It in fact pays off to let your group drag
you around while doing zip, because you do no work and get exp. With something
like this you can be participating more and earning more cash/exp/supplies for
your group. There will be nothing extra to gain from chests thatyou cannot find
on your own from ordinary sources though, something which you may wish to consider
before learning the skill. I will be striving to make the time spent stopping
to open a chest worth the wait for more than just the thief in the party, for now
this will be presented as just an exp incentive. i.e. a mob worth of exp, without
having to do anything.

Have fun with it and hopefully I will get to see bards getting blown up so I
can have mine.
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PostPosted: Wed Aug 18, 2010 12:21 pm    Post subject:

I can has DDO?
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Davairus
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PostPosted: Wed Aug 18, 2010 9:07 pm    Post subject:

Its going to be something like this: 8-10 random-loot caskets in the mansion that spawn in random rooms, a similar deal with the sewers because that's a place it could actually be trained up, then there'll be more conventional things like a regular (but trapped) footlocker in the goblin village that always contains a +1 curved dagger, that and if I happen to find any chests that usually contain rare items (copper bracelet, LFM) then that might get flagged with a trap and/or a random loot for when its empty depending on if there's other stuff in the chest. I'm probably going to be stuck with chests in good align ranking areas almost entirely because evils spend so much time in emerald, so if you have any suggestions for places to stick chest for evil , let me know.

I have played WOW and DDO and I think that you'll agree they're both different "random chest" systems, same as diablo 2 is different, ours will be too, but don't be surprised at SOME similarities. They're chests for christs sake. I think what we can do better especially is aesthetic style and flavour. One of the leads a mud still has over an mmo is just the detail at the basic level, if you play a MMO its probably every chest is going to look the same, very obviously randomly generated, whereas on muds the writers can typically add a litle flair to every object. I think you'll find that traps are disappointing on MMO's too and I have taken care of that.
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Arishel



Joined: 07 Nov 2006
Posts: 417
Location: Alpharetta, Ga.

PostPosted: Wed Aug 18, 2010 9:30 pm    Post subject: Chests in evil places

Tainted Valley
Solace
Ofcol could have some too.

You could possibly put chests in the church in the graveyard as the vampires are overlooked as ranking mobs (IMO).

I'll post others if I think of them.
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Dogran
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PostPosted: Wed Aug 18, 2010 10:59 pm    Post subject:

Isle of illusion is overlooked a lot as a ranking area for evils. So is thalos in the void. Good places to possibly have them.
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PostPosted: Wed Aug 18, 2010 11:59 pm    Post subject:

Overlooked by people who dont know about em, like Dankbark for fast lowbie xp. But not completely overlooked, dont put shit into the levelling places where you can xp freely w/o tards fucking your spawn.
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Davairus
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PostPosted: Thu Aug 19, 2010 1:13 am    Post subject:

Code:

e
A Clay Hut  (cave) dark indoors
  The wooden floor of this hut is covered in strange markings.  Its walls
are built from light wood that has been packed with handfuls of clay to give
it support.  It seems pretty bare.  A few pieces of straw and pebbles lie
about the hut, showing a lack of care for it.  Seems the owner of this place
could care less about the look of its home. 

[Exits: west]
     A small battered footlocker has been left here.
A goblin is here, running about.
A goblin is here, running about.

 >  det
Your awareness improves.

 >  look
A Clay Hut  (cave) dark indoors
  The wooden floor of this hut is covered in strange markings.  Its walls
are built from light wood that has been packed with handfuls of clay to give
it support.  It seems pretty bare.  A few pieces of straw and pebbles lie
about the hut, showing a lack of care for it.  Seems the owner of this place
could care less about the look of its home. 

[Exits: west]
     [+] A small battered footlocker has been left here.
A goblin is here, running about.
A goblin is here, running about.

 >  pick footlocker
Your poison scratches you.
You feel very sick.
Its a trap!

** this chest is now a dud - it cannot be opened anymore.  it'll rot in a couple ticks.  i'll reload the room to save time starting over **

 >  purge ground
You have purged the ground!

 >  repop room
room repop!

 >  look
A Clay Hut  (cave) dark indoors
  The wooden floor of this hut is covered in strange markings.  Its walls
are built from light wood that has been packed with handfuls of clay to give
it support.  It seems pretty bare.  A few pieces of straw and pebbles lie
about the hut, showing a lack of care for it.  Seems the owner of this place
could care less about the look of its home. 

[Exits: west]
     [+] A small battered footlocker has been left here.
A goblin is here, running about.
A goblin is here, running about.

 >  disable footlocker
Trap disabled successfully.

 >  pick footlocker
You pick the lock on the footlocker.

 >  open footlocker
You open the footlocker.

 >  get all footlocker
You get a jagged dagger from the footlocker.

 >  look
A Clay Hut  (cave) dark indoors
  The wooden floor of this hut is covered in strange markings.  Its walls
are built from light wood that has been packed with handfuls of clay to give
it support.  It seems pretty bare.  A few pieces of straw and pebbles lie
about the hut, showing a lack of care for it.  Seems the owner of this place
could care less about the look of its home. 

[Exits: west]
     A small battered footlocker has been left here.
A goblin is here, running about.
A goblin is here, running about.

 >  wear micobane
You wield mighty smashum fist.
Mighty smashum fist feels like a part of you!
You are no longer counterbalanced.

>  k gobl
Your claw DISMEMBERS a goblin!
Your claw DISMEMBERS a goblin!
A goblin is DEAD!!
You hear a goblin's death cry.
You get 6 gold coins from the corpse of a goblin.

>


Last edited by Davairus on Thu Aug 19, 2010 1:21 am; edited 2 times in total
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PostPosted: Thu Aug 19, 2010 1:21 am    Post subject:

Want GREENSTEEL DAGGERS! Potency XII for my caster!
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Ozaru



Joined: 01 Jun 2010
Posts: 1073

PostPosted: Thu Aug 19, 2010 2:14 am    Post subject:

so i never got into wow because its criminal in my mind to pay for a game when ar is free. Anyway, I don't really understand this chest thing, only for thieves and ninjas they have to train pick lock and can possibly get good items? So for the rest of us we can just go on with our daily lives? Hopefully monks are next on the docket.
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dead



Joined: 21 Jun 2009
Posts: 100
Location: The Missouri Ozarks

PostPosted: Thu Aug 19, 2010 5:26 am    Post subject:

Ozaru wrote:
so i never got into wow because its criminal in my mind to pay for a game when ar is free. Anyway, I don't really understand this chest thing, only for thieves and ninjas they have to train pick lock and can possibly get good items? So for the rest of us we can just go on with our daily lives? Hopefully monks are next on the docket.


+1

- expect the monk statement.
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Davairus
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PostPosted: Thu Aug 19, 2010 6:43 am    Post subject:

thief ninja bard illusionist(knock)

basically bring a rogue with your group if you want a bit more loot, which makes sense, thats all
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Tepesh



Joined: 07 Jan 2010
Posts: 123

PostPosted: Thu Aug 19, 2010 8:21 am    Post subject:

ooo whats next boss?
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Arishel



Joined: 07 Nov 2006
Posts: 417
Location: Alpharetta, Ga.

PostPosted: Thu Aug 19, 2010 4:34 pm    Post subject:

Thank you Dav for adding another fun factor to the ranking system. It'll be nice to see the different items that can be obtainable. Very Happy
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Davairus
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PostPosted: Thu Aug 19, 2010 10:41 pm    Post subject:

well for now im just going to be carefully choosing chest locs and finding questions/answers to those questions

e.g.
do pally still have cleanse room?
should pally cleanse room remove traps?
do healer still have detect poison?
should detect poison work on poison traps?
should illusionist knock really go through traps, like it does, which at the moment seems ok because its magical, theyre masters of trickery, i dunno
shoulds bards get disarm (probably not)
should i be worrying about debuff duration
should i be concerned with removing debuffs or just assuming players have long had unused buffs/items (like giant str spell/girdle of giant str) that cancel them out, i've heard overburdening is brutal so i might make lots of weaken traps and see how the results look
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PostPosted: Thu Aug 19, 2010 11:01 pm    Post subject:

As there aint so much active PK in AR anymore and playerbase aint so huge, you should definetly invent even more attractions to PvE, but please, dont take any examples out of wow:P But you COULD steal some ideas from DDO and hell, that would make people to actually PLAY (i dont mean writing notes all day) bards n shit what they usually dont becoz they would have a purpose in pve:P

I played DDO tons, but it lacked what AR has - RP and PK, other than that, the pve part was fun!
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Davairus
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PostPosted: Sat Aug 21, 2010 1:22 am    Post subject:

not going to do int requirement just to open doors =p
also wow has adapted almost everything, thats why you get accused of stealing from wow anything you do, its because they threw in everything + kitchen sink. but wow's signature is to overdo it
i'll chill on the total random chests, random loots though, dont really need to do too much of that
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Davairus
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PostPosted: Mon Aug 23, 2010 10:58 am    Post subject:

So I am wondering whether I have the chest supplies right.

I think cure potions is an easy no-brainer, they're going to rot so they can't hurt, probably just rots unless the thief fails a disable and eats the trap.

food - also obviously stick that in the chests, as you would love a ranger in your group for butcher, and while there are usually spigots easily found, food supplies can be rough. also a problem for explorers, needing food sources? somewhat intended though?


recall potions - those i actually dont like, i think buys from town and if you forgot it you dont deserve free ones.

purples - mm not sure, added some because again people explore and those come in handy, don't want to do monster pots because it undermines the healer class.

anything else we want to do supply-wise? i mean like, scroll of armor and identify (probably only gets stashed away since there's going to be a caster in the group for that), what about wand of shield? (this would go to the healer as well?), is there something people can think of that they wish they could have farmed by their group instead of spend time gathering it? 10-50 hp level based regen pills that decay very quickly? (almost worth a tick of sleep)

perhaps the occasional random item that would help burn up the scrolls of ID and basically theres 3 people in the group who may end up using that?

discuss, i have already done random chest loot tables preliminarly but would like to have people on board with this before its deployed. and this isnt worth the emissary forum
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PostPosted: Mon Aug 23, 2010 12:37 pm    Post subject:

Add some scrolls, like cause critical, fireball, chain lightning and some lesser spells into chests. We are lacking scrolls, really.
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Esivole
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PostPosted: Tue Aug 24, 2010 3:05 am    Post subject:

I know its not loot, and that we sorta have them elsewhere, but i think mimics would be hilarious.
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Davairus
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PostPosted: Tue Aug 24, 2010 5:23 am    Post subject:

i'll try to update them in short order, atm i'm waiting for my wireless internet connection stabilize, this fucking sucks.
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