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Weapon switch lag change
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 347

PostPosted: Thu Oct 14, 2010 6:45 pm    Post subject: Weapon switch lag change

We're all aware that rapid weapon-switch followed up with uber skill is something that
needed addressing somehow, and we introduced lag as a way to curtail it. However, this
proves problematic since lag allows your opponent to escape, only to return with a
"here's one I made earlier" combat style to serve you with , and attempt to use said
uber skill before you have a chance to react to it.

What I decided to do, and admittedly this is a little rough, but better, is that
instead of "lag", swapping of weapons will place you into an intermediate state
between combat styles. Its natural to think that a fighter needs time to settle
properly into a new combat style, and that's basically what it is enforcing.

So let me summarize the main points of how this now works:

* You will not gain your combat advantage until a round or two after swapping
the weapon (this duration is lowered by quick wield) ... your opponent will still
percieve you as in an advantaged state via his prompt, as this information is
important to give him the opportunity to decide what his next move is. But
really you are waiting out the intermediate state.

* You will have access to your combat skills / hobble/etc immediately after
the switching, however you should be aware that you are trying them against
a state which is not superior. Those skills have checks against that, and
many do not work to their full potential. This is why I say it is a rough
solution, because I haven't checked out all the case for this.

* Things like concentrate, weapon advantage, etc, (passive) are also affected
by the state, so you should try to stay in combat.

* There is no "lag" anymore.

In future perhaps we will have "murder" cause some problem, but for now I would
just like to see how this impacts the skills, i.e., what its success are and
where it fails.
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Voltron



Joined: 14 Sep 2010
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PostPosted: Thu Oct 14, 2010 6:57 pm    Post subject:

Quote:
* Things like concentrate, weapon advantage, etc, (passive) are also affected
by the state, so you should try to stay in combat.


Could you clarify this? If concentrate is affect by the state and you should try and stay in combat, does that mean you get concentrated attacks just like you were superior even in the intermediate state? Or why would you want to stay exactly? I'm confused..

Also, what happens if you flee? What happens if you switch and flee? Do you stay in intermediate the two rounds still? What if you switch and they flee? Does the intermediate still last two rounds?
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Davairus
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PostPosted: Thu Oct 14, 2010 7:02 pm    Post subject:

Not sure why I wrote that, but it'll make sense when you try it. Fleeing has no affect on this stuff, obviously there is no need for it.
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Voltron



Joined: 14 Sep 2010
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PostPosted: Thu Oct 14, 2010 7:03 pm    Post subject:

Alright. Thanks Dav.
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Davairus
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PostPosted: Thu Oct 14, 2010 9:41 pm    Post subject:

Lets call it "off balance" or something, rather than throw around the word "state".
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Kaniyre



Joined: 10 Jul 2010
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PostPosted: Fri Oct 15, 2010 1:39 am    Post subject:

Given a situation where a rogue wields a dagger ready for sidestep, while his opponent is wielding a shaft. The opponent proceeds to wield a segment, and just before sidestep lands, the opponent's weapon style changes from shaft to segment. Will sidestep still land successfully?
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Davairus
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PostPosted: Fri Oct 15, 2010 6:44 am    Post subject:

That will go through in time easily - I'm trying to make the thing a bit more subtle and natural, and it makes sense for switch to require agility in combat. But sidestep skill probably just checks if its dagger vs shaft, right? If it was a generalized skill for advantage, like "wild attack", or "concentration", that will be subjected to interference. I am only aware of hobble being generalized as far as active skills go, but probably there are others that depend more strictly on the matchup.

I feel its a lot safer to tweak these passives than try to apply blunt force to every skill like the previous approach did. What I am looking for you tell me , honestly, is whether or not you feel more confident pk'ing using this approach. Personally, I will feel better with thinking my skills are ready to use, and feel able to pursue opponent - not having to worry about losing those passives for 1 to 2 rounds. But we'll see how it plays out. I'm sure the logs will soon reveal the issues.
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Voltron



Joined: 14 Sep 2010
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PostPosted: Thu Oct 21, 2010 12:27 am    Post subject:

Double grip still lags for a couple rounds if done during combat...
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Vhrael
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PostPosted: Thu Oct 21, 2010 11:45 am    Post subject:

Double-grip is a combat SKILL, not the same as weapon-switching. You don't have proficiency for weapon-switching, you do have proficiency with double-grip.
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Esivole
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PostPosted: Thu Oct 21, 2010 12:02 pm    Post subject:

correct, it does have a percentage. but logically speaking (and i know sometimes we have to supersede that for balance,) how would i lag myself for two rounds just for tightening my grip on something i am already using with two hands.
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_Clifton_
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Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Thu Oct 21, 2010 1:53 pm    Post subject:

logically speaking.. how would i be able to conjure up a flame arrow?



game mechanics are game mechanics...
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Stiehl26



Joined: 16 Jan 2004
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PostPosted: Thu Oct 21, 2010 3:04 pm    Post subject:

Clif obviously isn't playing a class that can double grip...when he is his opinion will change.
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Voltron



Joined: 14 Sep 2010
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PostPosted: Thu Oct 21, 2010 4:16 pm    Post subject:

I guess that makes sense that double grip is a skill. But it also kinda makes it a whole lot less useful.

On another note, even if you flee and change weapons when you re-engage it's still a neutral style. This is true if you switch weapons right before the fight. As in change weapons before combat has even ever started. I don't know if that was intended, just passing on the information because it didn't seem to be mentioned in the first note.
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Esivole
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PostPosted: Thu Oct 21, 2010 9:27 pm    Post subject:

I'll put it this way. Before weapon lag was introduced, there was no lag for double gripping. Since the lag has been removed, perhaps this was supposed to be removed as well? Maybe not. That's up to the imps obviously. I'm just glad my 2 cents is added....

and appreciated. /sarcasm-@clif
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Erlwith



Joined: 22 Mar 2006
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PostPosted: Fri Oct 22, 2010 1:25 am    Post subject:

Stiehl26 wrote:
Clif obviously isn't playing a class that can double grip...when he is his opinion will change.


Jee wiZ. U wonder why there's an emissary forum
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Kaniyre



Joined: 10 Jul 2010
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PostPosted: Fri Oct 22, 2010 3:22 am    Post subject:

According to the new change, shouldn't it work like this: When a warrior double grips, it would take a round or two for combat style to change from defensive/dual wield to two-handed?
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Voltron



Joined: 14 Sep 2010
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PostPosted: Fri Oct 22, 2010 4:25 am    Post subject:

It does take a round or two to switch styles Kaniyre. It ALSO adds two (or three?) rounds of lag where you can't do anything. Which isn't the case with any other weapon change.
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Davairus
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PostPosted: Fri Oct 22, 2010 4:38 am    Post subject:

Thing is, double grip is really good. Does it still insta-remove shields? If not, we can (possibly) remove the lag from that. Otherwise its worth lagging the warrior for.
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Dogran
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PostPosted: Sat Oct 23, 2010 2:24 am    Post subject:

It still instaremoves whatever happens to be in offhand. It does have a strangely long lag.
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Vhrael
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PostPosted: Sat Oct 23, 2010 3:08 am    Post subject:

Nadrin wrote:
It still instaremoves whatever happens to be in offhand. It does have a strangely long lag.

Take a look at the sequence of actions being taken here:
1) Remove offhand item (potion, shield, dual weapon, whatever).
2) Safely stow item in inventory.
3) Grip primary weapon with second hand.
4) Secure grip properly (when someone tosses you a baseball bat, you have to slide your hands together, tighten down, etc...).

There's a lot going on there for just the one-command switch that supposedly "shouldn't lag you."
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