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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10344 Location: 0x0000
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Posted: Sun Jul 24, 2011 12:14 pm Post subject: Flurry is fixed! |
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Probably the reason you have seen so bad flurry is lack of skill % because it scales so aggressively with that. It is not ideal to perform at 75% in a rael fight. The way to train it was to perform flurried attacks... but that doesnt work so well since you can't do it to NPC's or even get any attacks without tanking. And getting an autorage on top. Its a low -use skill for starters... so.. flurry will now be able to improve just by taking damage while raged.
I also added more skill improvement checks for defiance, rake, kick. |
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Eloret Immortal
Joined: 05 Jan 2010 Posts: 403 Location: Rhode Island
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Posted: Mon Jul 25, 2011 2:53 pm Post subject: |
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So when you take raged damage from NPC too or only players? Didn't follow that part. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10344 Location: 0x0000
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Posted: Mon Jul 25, 2011 3:28 pm Post subject: |
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It should be NPC.
By the way there are some very specific WRONG ways to use flurry so if you come back saying it was terrible, check the helpfile first. |
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Eloret Immortal
Joined: 05 Jan 2010 Posts: 403 Location: Rhode Island
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Posted: Mon Jul 25, 2011 4:40 pm Post subject: |
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Having used it a couple times in trial, I found using it against a single person was not all that great for everyones information. |
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