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The event "The Assault on Taekir" is beginning in 1 day, 5 hours.

Flurry is fixed!

 
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Jul 24, 2011 12:14 pm    Post subject: Flurry is fixed!

Probably the reason you have seen so bad flurry is lack of skill % because it scales so aggressively with that. It is not ideal to perform at 75% in a rael fight. The way to train it was to perform flurried attacks... but that doesnt work so well since you can't do it to NPC's or even get any attacks without tanking. And getting an autorage on top. Its a low -use skill for starters... so.. flurry will now be able to improve just by taking damage while raged.

I also added more skill improvement checks for defiance, rake, kick.
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Eloret
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Joined: 05 Jan 2010
Posts: 403
Location: Rhode Island

PostPosted: Mon Jul 25, 2011 2:53 pm    Post subject:

So when you take raged damage from NPC too or only players? Didn't follow that part.
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Davairus
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Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Mon Jul 25, 2011 3:28 pm    Post subject:

It should be NPC.

By the way there are some very specific WRONG ways to use flurry so if you come back saying it was terrible, check the helpfile first.
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Eloret
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Posts: 403
Location: Rhode Island

PostPosted: Mon Jul 25, 2011 4:40 pm    Post subject:

Having used it a couple times in trial, I found using it against a single person was not all that great for everyones information.
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