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The event "The Assault on Taekir" is beginning in 1 day, 2 hours.

Plague/Poison/Pry/Steal Updates

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Sat Jul 24, 2004 2:09 am    Post subject: Plague/Poison/Pry/Steal Updates

Plague

Plague no longer affects regeneration of hp/mana/mv directly.
Plague instead affects the stats which in turn affect your hp
mana and mv. (int, con) It will also weaken you. The plague
will worsen if it is not treated, beginning fairly mild.

Poison

Poison no longer affects regeneration of hp/mana/mv at all.
Instead, a successful poison will damage your opponent and cause
some dramatic harm to him. These changes reverberate through
everything which causes poison - eating, envenom weapons, etc.

Neither of these affects damage upon ticks any more.

Steal

Steal will work if you're hidden, or if your opponent is sleeping.
These are now the only conditions under which you can steal.
Note that a class with detect hidden is immune to the former, so
if you want to steal his items, you will have to knock him out.

Pry

Pry no longer works on awake targets.

http://abandonedrealms.com/forum for feedback/bug reports
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Seryie



Joined: 16 Jan 2004
Posts: 574
Location: Australia, Adelaide

PostPosted: Sat Jul 24, 2004 2:13 am    Post subject:

Excellent changes, two thumbs up.
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Viggs



Joined: 10 Mar 2004
Posts: 383

PostPosted: Sat Jul 24, 2004 2:19 am    Post subject:

I see why the change in pry and steal was needed but I dont understand why we didnt get that freaking spell!
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Burzuk
Implementor


Joined: 20 Jan 2004
Posts: 529

PostPosted: Sat Jul 24, 2004 3:33 am    Post subject:

I would like to reserve this thread for potential bug reports and other implementation-related issues. If you have any feedback regarding gameplay balance and related issues, you can post your response to the following thread instead:

http://abandonedrealms.wolfpaw.net/forum/viewtopic.php?t=718
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Sat Jul 24, 2004 3:36 am    Post subject:

I don't get it. Why is it nessisary to turn thieves into blackjack machines?
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Sat Jul 24, 2004 3:37 am    Post subject:

Actually, I don't understand the changes the poison and plague either. I didn't think there was a problem with either of these spells. This is a very mystifying set of changes to me.
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Itiggidy



Joined: 20 Jul 2004
Posts: 104

PostPosted: Sat Jul 24, 2004 5:31 am    Post subject:

none of these makes sense. if Im correct in this, poison doesnt have ongoing damage, it only damages once now? poison is supposed damage the target until they die from it or get it cured. I dont see why these shouldve been changed..
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Itiggidy



Joined: 20 Jul 2004
Posts: 104

PostPosted: Sat Jul 24, 2004 5:35 am    Post subject:

if its changed to this why not just call it sickness instead. POISON is meant to kill the target slowly but surely.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sat Jul 24, 2004 6:45 am    Post subject:

Those questions were already answered in the balance thread. Go read.
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E-ant



Joined: 16 Jan 2004
Posts: 434
Location: Estonia

PostPosted: Sat Jul 24, 2004 7:15 am    Post subject:

I think changing poison was stupid, great job on plague though.
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Itiggidy



Joined: 20 Jul 2004
Posts: 104

PostPosted: Sat Jul 24, 2004 8:51 am    Post subject:

see e ant agrees with me. poison is just that, something to wear down the health of some1. Im am definitely not happy with the change. if its for stopping people from waking up as a balance issue, then find some other way to do it. I like the ability to make a surprise attack with a ninja, poison the person then, flee,van,acu,env sword, and attack again. if the person had a cure the first time hed run out the second time to you could wear him down easy..
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GodOfWar



Joined: 24 Jun 2004
Posts: 215
Location: Kalifornicatia

PostPosted: Sat Jul 24, 2004 10:55 am    Post subject:

<soapbox>
Burzuk wrote:
I would like to reserve this thread for potential bug reports and other implementation-related issues. If you have any feedback regarding gameplay balance and related issues, you can post your response to the following thread instead:

http://abandonedrealms.wolfpaw.net/forum/viewtopic.php?t=718


C'mon people....read the damn board before u start posting useless shit.

Itiggidy wrote:
none of these makes sense. if Im correct in this, poison doesnt have ongoing damage, it only damages once now? poison is supposed damage the target until they die from it or get it cured. I dont see why these shouldve been changed..


You're not correct in this. Poison is stronger now, but doesn't last quite as long. The damage is still ongoing, but because of it's shorter span, it's possible to run it out without cure poison. That is as long as you're not still fighting. Get too low and don't cure and you're phuckered.
Just like real people....it takes a whole SHITLOAD of poison to kill someone instantly...you normally have to poison the person over an extended period with substantial doses. Considering the factors of combat, you are only allowed the capability of infecting with as much poison you can in a very short amount of time, and in a combat environment. Results are quite detrimental, painful, and could quite often be fatal. But in this case, a smart person could heal themselves and wait the poison out.
Now could u all start posting in the right damn forum so we don't have to keep post hopping for the same friggin subject? Thank u
</soapbox>
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Maltis



Joined: 29 Apr 2004
Posts: 4

PostPosted: Thu Aug 19, 2004 4:06 am    Post subject:

This is the best news I have heard. Now I see why there an very few of thos sneaky little punks running around Laughing
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