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#Thanksgiving bundle of updates

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 346

PostPosted: Sat Nov 29, 2014 11:16 pm    Post subject: #Thanksgiving bundle of updates

* quest system OVERHAUL, we can now offer steps with multiple objectives. youll see those updates soon
* experienced explorer now runs off secrets found instead of quests found
* the area command now shows a count of secrets found and to find in that area
* a new command autocondition removes the excellent condition msg.
* using f in prompt (as in fighting) will show your opponent colored in prompt
* pets no longer disappear after a warlord duel
* portals now give better feedback of how to enter them (e.g. window, trapdoor)
* mobs are now affected by watery eyes to help people learn the game
* bug in infuriate causing ENORMOUS berserker damage has been fixed
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beia



Joined: 18 Mar 2006
Posts: 920
Location: Texas

PostPosted: Sun Nov 30, 2014 12:55 am    Post subject:

*Golf Clap*

Well done, and thank you for the hard work you put into the game. All for our enjoyment!
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xanthas



Joined: 08 Feb 2004
Posts: 474
Location: Atlanta, GA

PostPosted: Sun Nov 30, 2014 2:24 am    Post subject:

I think I agree with what beia said.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10344
Location: 0x0000

PostPosted: Sun Nov 30, 2014 5:47 am    Post subject:

Vevier has worked pretty hard tonight for you guys, so that (A) all the secrets will show up properly on the area command, (B) secrets that cannot be obtained any more will not ruin master explorer string or the training bonus.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Sun Nov 30, 2014 12:43 pm    Post subject:

you're still a turkey beia
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Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1642
Location: everywhere

PostPosted: Fri Dec 05, 2014 11:32 pm    Post subject:

Regarding the quest system overhaul:

This stuff is pretty cool, and I'll be starting to rewrite some of our quests to reflect the new toys we have to use. THERE WILL BE SOME OVERLAP OF QUESTS. To prevent bugs, I'll be removing old quests and rewriting new (nearly identical) quests in their place. This means you may be able to complete a quest twice in your lifetime. This will apply to quests that have multiple objectives (such as return the amulets to the fire ruler).

Please do not report repeat quests as bugs, but do report any odd behavior with those quests. I understand that this may be confusing, but once you make a new character, you won't even notice.
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