Ye Olde Abandoned Realms Logs

Murciel vs Raldric

posted on 2014-07-27 22:46:02
Ophalina's protective shield dissipates.

Raldric walks in.
Raldric looks very uncomfortable around you.

Raldric looks at you.

quaff purple;murder raldric
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

Raldric yells 'Help! I am being attacked by Murciel!'
Raldric turns your attack against you.
Raldric's cleave MUTILATES you!
Raldric has some small wounds and bruises.



Raldric has fled!
Raldric walks north.


Ophalina grins evilly.


Raldric walks in.

n
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
* * * | You see a shop with a sign of a bubbling vial to the north,
| | | | a shop of trades to the south, and the Common Road continues
+-+-@-+-+| to the east and the west.
| | | |
* S * |
|
|
---------+

[Exits: north east south west]

fff
They aren't here.

s
Trading Post
* | You are inside the Trading Post. Here is where many people
| | of Seringale come to trade their miscellaneous possessions.
+-+-+ | Chests with various sorts of things fill this room. Tall
| | wooden shelves line the walls of the shop filled with strange
@ | items. An old candle-stand covered with drops of dry wax
| from all different sorts of candles stands at the edge of
| the counter. You see the exit of the shop to the north and
| a small opening leading to a room above the shop.
|
---------+

[Exits: north up]
(White Aura) Raldric the Battlemaster is here.
A dwarven city guard of Seringale stands watch here.
(Translucent) (White Aura) Jentid the Sage of Arcane Power is here.
Ophalina the Holy Shaman is here.
Rimath the trader is here trading and selling various goods.
Rimath the trader says 'Return for reward once you complete all five tasks I've set.'


You yell 'Help! Raldric is trying to bash me!'
Raldric's bash misses you.
You evade Raldric's bash, causing him to fall flat on his face.
Raldric has some small wounds and bruises.

fff

Jentid snickers softly.
Raldric has some small wounds and bruises.

You do the best you can!
Raldric has some small wounds and bruises.


Ophalina closes her eyes momentarily and nods at you.
Raldric has some small wounds and bruises.

c blind
You fail to blind Raldric.
Raldric has some small wounds and bruises.



Raldric's cleave devastates you!
Raldric's cleave devastates you!
Raldric's cleave MUTILATES you!
Raldric dodges your cleave.
Raldric parries your cleave.
Raldric has some small wounds and bruises.


c blind
You fail to blind Raldric.
Raldric has some small wounds and bruises.



You thrust Raldric's cleave aside in a skillful parry.
Raldric's cleave maims you!
Raldric's cleave MUTILATES you!
Raldric's flaming bite scratches you.
Raldric stumbles and barely dodges your cleave.
Raldric nimbly dodges your cleave with a practiced maneuver.
Raldric has some small wounds and bruises.



Raldric strikes you with his weapon and attempts to hobble you.
Raldric's hobble wounds you.
Raldric has some small wounds and bruises.



Jentid says 'Crazy herald!'
Raldric has some small wounds and bruises.

c blind
You fail to blind Raldric.
Raldric has some small wounds and bruises.



Raldric's cleave MUTILATES you!
You parry Raldric's cleave.
Raldric blocks your attack with his shield.
Raldric's shield wobbles and barely deflects your cleave.
Raldric has some small wounds and bruises.


flee

You flee from combat!
A Storage Room
| You are inside the storage room of the Trading Post. Cobwebs
| fill every corner of this tiny room. The paint on the walls
| around you are faded and peeling off of the wall. Huge boxes
| stand at the far end of the room, taking up most of the space
@ | and leaving little room for anything else. You see a small
| hole at the bottom of a corner of the wall suggesting the
| infestation of mice in this room. There is a staircase on
| the back side of the room leading down to the Trading Post.
|
---------+

[Exits: down]

e
Stacks upon stacks of large boxes line the walls of this room.

d
n
Trading Post
* | You are inside the Trading Post. Here is where many people
| | of Seringale come to trade their miscellaneous possessions.
+-+-+ | Chests with various sorts of things fill this room. Tall
| | wooden shelves line the walls of the shop filled with strange
@ | items. An old candle-stand covered with drops of dry wax
| from all different sorts of candles stands at the edge of
| the counter. You see the exit of the shop to the north and
| a small opening leading to a room above the shop.
|
---------+

[Exits: north up]
(White Aura) Raldric the Battlemaster is here.
A dwarven city guard of Seringale stands watch here.
(Translucent) (White Aura) Jentid the Sage of Arcane Power is here.
Ophalina the Holy Shaman is here.
Rimath the trader is here trading and selling various goods.
Rimath the trader says 'Return for reward once you complete all five tasks I've set.'



You yell 'Help! I am being attacked by Raldric!'
Raldric's cleave devastates you!
Raldric's cleave maims you!
Raldric's cleave devastates you!
Raldric has some small wounds and bruises.


No way! You are still fighting!
Raldric has some small wounds and bruises.


You brace against your armor to perform a two-handed set parry.
You awkwardly parry Raldric's cleave with a loud clang.
Raldric's flaming bite scratches you.
Raldric dodges your cleave.
Raldric parries your cleave.
Raldric dodges your cleave.
Raldric has some small wounds and bruises.


flee
You flee from combat!
A Storage Room
| You are inside the storage room of the Trading Post. Cobwebs
| fill every corner of this tiny room. The paint on the walls
| around you are faded and peeling off of the wall. Huge boxes
| stand at the far end of the room, taking up most of the space
@ | and leaving little room for anything else. You see a small
| hole at the bottom of a corner of the wall suggesting the
| infestation of mice in this room. There is a staircase on
| the back side of the room leading down to the Trading Post.
|
---------+

[Exits: down]


Raldric walks in.
Rimath the trader auctions 'a whipping tail of a manticore has expired from auction without any
bids.'
Rimath the trader auctions 'The auction on 'Khyer-Dirohm', the Vorpal Sword of Atonement has run
out of time. Sold!'
You have won the bid for 'Khyer-Dirohm', the Vorpal Sword of Atonement! Collect your item.


You yell 'Help! I am being attacked by Raldric!'
Raldric's cleave maims you!
Raldric has some small wounds and bruises.


d

Raldric's cleave devastates you!
Your cleave DISEMBOWELS Raldric!
Raldric has some small wounds and bruises.


No way! You are still fighting!
Raldric has some small wounds and bruises.

flee
You flee from combat!
Trading Post
S | You are inside the Trading Post. Here is where many people
| | of Seringale come to trade their miscellaneous possessions.
+-+-+ | Chests with various sorts of things fill this room. Tall
| | wooden shelves line the walls of the shop filled with strange
@ | items. An old candle-stand covered with drops of dry wax
| from all different sorts of candles stands at the edge of
| the counter. You see the exit of the shop to the north and
| a small opening leading to a room above the shop.
|
---------+

[Exits: north up]
A dwarven city guard of Seringale stands watch here.
(Translucent) (White Aura) Jentid the Sage of Arcane Power is here.
Ophalina the Holy Shaman is here.
Rimath the trader is here trading and selling various goods.
Rimath the trader says 'Return for reward once you complete all five tasks I've set.'


Jentid scans all around.

n
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S | You see a shop with a sign of a bubbling vial to the north,
| | | | a shop of trades to the south, and the Common Road continues
+-+-@-+-+| to the east and the west.
| | | |
* S F |
|
|
---------+

[Exits: north east south west]

e
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S * | You see a shop with a sign of a wizard's hat to the north,
| | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | |
S F * |
|
|
---------+

[Exits: north east south west]

e
West of Market Square
| You are west of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
S *-+ | ever flowing with clear drinkable water. A spiked iron fence
| | | rings the fountain, with a hole in it the size of a giant's
+-+-@ | head. The road is well worn from the traffic constantly
| | | passing over it. A path leads north and south around the
F *-+ | fountain, while the common road continues to the west.
|
|
---------+

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.

s
Southwest of Market Square
* | You are standing southwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
+-+ | of Seringale, ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well worn
@-+-*| from the traffic constantly passing over it. You see a
| | path around the square to the east and north.
+ |
|
|
---------+

[Exits: north east]
A filthy beggar is here asking for your spare gold.

e
South of Market Square
| You are south of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
+ + | ever flowing with clear drinkable water. Unfortunately it
| | | is ringed by a spiked iron fence. The road is well worn from
*-@-* | the traffic constantly passing over it. A path leads east
| | and west around the fountain, while the main street continues
S-+-S | to the south.
| |
+ |
---------+

[Exits: east south west]

s
The Main Street
| You are on the Main Street of Seringale. It is a wide street
| with lots of space to both sides. There are tons of people
*-+-* | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
+ |
---------+

[Exits: north east south west]

s
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-S | rushing from one place to another, minding their own business.
| | You see entrances to taverns on both sides of the street
S-@-* | and the Main Street continues to the north and the south.
| |
S-+-S |
| |
+ |
---------+

[Exits: north east south west]
Garp the citizen of Seringale walks in.

s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-* | rushing from one place to another, minding their own business.
| | You see the Main Street continues to the north, entrances
S-@-S | to taverns on both sides of the street and the South Square
| | to the south.
+-+-+ |
| |
+ |
---------+

[Exits: north east south west]

South Square
+ | You are at the South Square of Seringale. It is gloomy and
| | dim here. The square is a tiny opening in between a few broken
S-+-S | down buildings. The air is stuffy and pungent from the various
| | trash lying all over the ground. You see the Main Street
+-+-@-+-+| to the north and the south, the South Road to the east and
| | west.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A half-elf city guard of Seringale stands watch here.
A filthy beggar is here asking for your spare gold.

af
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: malevolence : lasts permanently
Skill: unholy armor : modifies armor class by 70 permanently
Spell: detect invis : lasts for 38 hours
Spell: protection : modifies save vs spell by 1 for 12 hours

e
The South Road
| You are on the South Road of Seringale. It is gloomy and
| dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
+ + | of the buildings together. The South Road continues to the
| east and west.
|
---------+

[Exits: east west]

e
The South Road
| You are on the South Road of Seringale. It is gloomy and
| dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+-G | of the buildings together. The South Road continues to the
| east and west, and the entrance to the Dark Knight guild
| is to the south.
---------+

[Exits: east south west]

e
The South Road
+ | You are on the South Road of Seringale. It is gloomy and dim
| | here. All around you are beggars and panhandlers dressed in
+-+ | filthy clothing. The buildings surrounding you are old and run
| | | down. They seem like they have been made ages ago. The once
+-+-@-+-+| bright red bricks that the buildings are made of are now only
| | pale, brittle chunks barely holding the walls of the buildings
+ | together. You see the Temple of Darkness to the north, and the
| South Road continues to the east and west.
|
---------+

[Exits: north east west]

where
Players near you in Seringale:
Murciel The South Road
Dordogn The West Common Road
Jentid Trading Post
Ophalina Trading Post
Raldric The Main Street

w
The South Road
| You are on the South Road of Seringale. It is gloomy and
| dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+-G | of the buildings together. The South Road continues to the
| east and west, and the entrance to the Dark Knight guild
| is to the south.
---------+

[Exits: east south west]

w
The South Road
| You are on the South Road of Seringale. It is gloomy and
| dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
+ + | of the buildings together. The South Road continues to the
| east and west.
|
---------+

[Exits: east west]

w
South Square
+ | You are at the South Square of Seringale. It is gloomy and
| | dim here. The square is a tiny opening in between a few broken
S-+-S | down buildings. The air is stuffy and pungent from the various
| | trash lying all over the ground. You see the Main Street
+-+-@-+-+| to the north and the south, the South Road to the east and
| | west.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
S-@-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
S-+-S | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]
(White Aura) Raldric the Battlemaster is here.

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are filthy beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The splattered brains of the goblin lieutenant are lying here.
The torn-out heart of the goblin lieutenant is lying here.
A steaming pile of the goblin lieutenant's entrails is lying here.
The goblin extermination enforcer is here hunting down goblins.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the
south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some
trophies.'

s
A Small Bridge
+ | You are on a small bridge in Seringale. A river flows beneath
| | the bridge slowly. Splinters line the small wooden railings
+ | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
f |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
f |
| |
f |
---------+

[Exits: north south]

s
The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west, smoke can be seen
+ | rising above the treetops. The sprawl of Seringale lies north
| | of here.
@ |
| |
+-f-f |
| |
f |
---------+

[Exits: north south]

af
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: malevolence : lasts permanently
Skill: unholy armor : modifies armor class by 70 permanently
Spell: detect invis : lasts for 38 hours
Spell: protection : modifies save vs spell by 1 for 12 hours

s
The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west, smoke can be seen
f f | rising above the treetops.
| | |
*-+-@-f-x|
| | |
f-f f |
| |
f |
---------+

[Exits: north east south west]

s
The Miden'nir
f | The forest is deep here and the wind blows through the trees
| | and through your hair. To the north, the forest gets lighter.
+-f-f | However, the southern and western paths place you even deeper
| | in the wood.
f-@ |
| | |
f f-f |
| |
f |
---------+

[Exits: north south west]

w
s
On a Small Path
| A path is here, leading east and south through the dark woods
| of Miden'nir. Mountains slash the scenery to the west of
f | here.
| |
@-f |
| | |
x-f f |
| |
f |
---------+

[Exits: east south]

w
The Trail
| You are on a north-south trail through the woods. To the
| west, impassable mountains glare at you, and the thick woods
f-f | and undergrowth prevent any movement westward. But as you
| | look more closely toward the bushes, you notice a faint
x-@ | outline of an opening and footsteps leading into the mountains.
| |
f-f |
| |
f |
---------+

[Exits: north south west]

u
u
A Fog-Shrouded Trail
| You are on a fog-shrouded trail which runs up the side of
| this dark mountain. The ground is wet and muddy with melted
f | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-f | to do but follow the trail that twists up towards the broken,
| | snow-covered heights of the mountain range. An old stone
f | tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
@ | of the mountain, while to your south you spot a narrow mountain
| | pass.
x |
| |
x |
---------+

[Exits: south down]

s
A Mountain Pass
| You are in a steep pass between mountain peaks. It descends
| sharply to the south, while heading north towards a summit.
x | All around you, you see only the mountain rises and the wind-swept
| | plateaus of these ancient highlands. A boulder on the pass
@ | looks strangely loose.
| |
f-x |
|
|
---------+

[Exits: north south]
A curious rock is sitting here.

s
A Mountain Pass
x | The mountains part breathtakingly to reveal a huge forest of
| | tall and majestic oaks. You can walk along a mountain creek
x | which winds west, down the side of the mountain and into the
| | forest, or follow the trail you are on and continue up the
o-f-@ | mountain pass.
| |
f |
|
|
---------+

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

w
A Thickly-Wooded Dell
| You are in a secluded dell at the foot of a great mountain
| range. Old valley ash are crowned with the slightest hint
o x | of frost, and bushes of flowering foxglove line the bank
| | | of a stream which runs west into a small vale. To the south
o-@-x | there is a great forest of majestic oaks, while to your
| | east a trail that seems little-used heads into the mountains.
f-f-f |
| |
f |
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

s
A Signpost in the Enchanted Forests
| Through the majestic oaks of these ancient woods, the deep
| earthiness of the forest permeates your senses, while a gentle
o-f-x | hum of magic in the air pulses low and vibrant. A shy nymph
| | peeks inquisitively at you from behind a tree before disappearing
f-@-f-o| with a titter. An old but sturdy signpost stands beside
| | | | a crossing in the paths, which lead in every direction.
f f-f |
| |
f |
---------+

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

s
The Emerald Forest
f | All the lingering beauty of these green woods conspire to
| | charm you into staying here forever. Woodlarks are singing
f-f-f | high in the boughs of trees while shafts of sunlight turn
| | | the forest floor into a carpet of gold and green. The woodland
@-f | trails running through this area of the forest seem well-kept,
| | | yet untravelled.
f-f-f |
| |
f |
---------+

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.

s
The Emerald Forest
f | All the lingering beauty of these green woods conspire to
| | charm you into staying here forever. Woodlarks are singing
f f-f | high in the boughs of trees while shafts of sunlight turn
| | | | the forest floor into a carpet of gold and green. The woodland
f-@-f-f| trails running through this area of the forest seem well-kept,
| | | | yet untravelled.
f f-f |
|
|
---------+

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

s
The Only Stump in the Forest
f | In this small lonely clearing is an ancient stump. Many
| | years ago, a forester callously hewed down a tree here.
f-f-f | In retribution, Altariel, whose sanctuary the Emerald
| | | Forest is, transformed him into a poplar tree. The poplar
@-f-f| tree stands here beside the stump, its branches cut by
| the rangers of the forest whenever they are in need of
| wood.
|
|
---------+

[Exits: north east]
A ranger stands here, inspecting the ground.
A ranger stands here, inspecting the ground.

s
Thick-leaved branches whipping in your face prevent your passage.


The sun rises in the east.
The white aura around your body fades.


e
The Emerald Forest
f | All the lingering beauty of these green woods conspire to
| | charm you into staying here forever. Woodlarks are singing
f-f-f | high in the boughs of trees while shafts of sunlight turn
| | | the forest floor into a carpet of gold and green. The woodland
f-@-f-f| trails running through this area of the forest seem well-kept,
| | yet untravelled.
f |
|
|
---------+

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

e
In the Emerald Forest
| You are at a three-way junction in the middle of the woods.
| Wild trumpet creepers run along the footpaths here. It would
f f | seem some mischievous pixie has drawn the vines across the
| | | path with the hope of tripping woodland travellers such
f-f-@-f-o| as you. You watch your step.
| | |
f-f f |
| |
f |
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

s
In the Emerald Forest
| You are walking deep in the Emerald Forest. The tall oak
| trees all around you offer welcome shade and provide homes
f-f-f | for innumerable woodland creatures. You spot a brown squirrel
| | darting away from the bole of a tree in an industrious search
*-f-@ | for more nuts and berries. The paths lead north, south and
| | west.
+-f-f |
| |
f |
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.
There is a cheerful brownie here chatting merrily away.

c fell dryad
Your vitality drain MASSACRES a dryad!
Your black lightning scratches a dryad.
A dryad has some small wounds and bruises.


where

You thrust a dryad's stab aside in a skillful parry.
Your cleave *** DEMOLISHES *** a dryad!
Your cleave *** DEMOLISHES *** a dryad!
A dryad has some big nasty wounds and scratches.

c fell dryad
Players near you in Emerald Forest:
Murciel In the Emerald Forest
Raldric The Emerald Forest
A dryad has some big nasty wounds and scratches.

Your vitality drain MASSACRES a dryad!
Your black lightning DISEMBOWELS a dryad!
A dryad looks pretty hurt.



You parry a dryad's stab.
Your cleave MANGLES a dryad!
Your cleave MASSACRES a dryad!
A leaf dagger blows away in the wind.
A dryad is DEAD!!
You get 149 gold coins from the corpse of a dryad.
The Overlord gives you 24 gold coins for your sacrifice.

quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

unho
You lost your concentration.


unho

Raldric walks in.


You yell 'Help! Raldric is bashing me!'
Raldric sends you sprawling with a powerful bash!
Raldric's bash mauls you.
Raldric's cleave MUTILATES you!
Raldric's flaming bite scratches you.
Raldric blocks your attack with his shield.
Raldric has some small wounds and bruises.


You brace against your armor to perform a two-handed set parry.
You parry Raldric's cleave.
Raldric's cleave maims you!
Raldric's shield jolts under your cleave, but holds.
Your cleave MANGLES Raldric!
Raldric has quite a few wounds.


flee
unho
You can't concentrate enough.
Raldric has quite a few wounds.

You flee from combat!
A Woodland Trail
f | You are following a small woodland trail in the Emerald Forest.
| | You hear the sound of moving water to the west, and squinting
f-f f | a bit intently you see a blurred outline of a small wooden
| | | bridge in the distance. Who built that bridge? And why? Only
+-+-@-f | a few seasoned rangers have ever come this deep into the
| | | enchanted wood, and none ever mentioned the existence of
o-f-o | construction of a bridge. As far as you know, the forest
| | has resisted gently but firmly all attempts at colonization
f | or lumbering, which makes it quite a curiosity.
---------+

[Exits: north east south west]
A ranger stands here, inspecting the ground.
There is a cheerful brownie here chatting merrily away.

Vengeance of the Eternal Army surges through your forsaken soul.



A ranger looks very uncomfortable around you.


Raldric walks in.


You yell 'Help! Raldric is bashing me!'
Raldric sends you sprawling with a powerful bash!
Raldric's bash mauls you.
Raldric has quite a few wounds.


Raldric's cleave devastates you!
You parry Raldric's cleave.
Raldric's flaming bite scratches you.
Raldric blocks your attack with his shield.
Raldric has quite a few wounds.


murder raldric
c fell
Raldric has quite a few wounds.

You do the best you can!
Raldric has quite a few wounds.

You fail to drain their vitality.
Your black lightning MASSACRES Raldric!
Raldric has quite a few wounds.



Raldric's cleave devastates you!
Raldric grips his shield firmly, staving off your cleave.
Raldric parries your cleave.
Raldric has quite a few wounds.


c fell

Raldric kicks dirt in your eyes!
Raldric's kicked dirt grazes you.
You can't see a thing!


Your vitality drain MASSACRES someone!
Your black lightning wounds someone.



You parry someone's cleave with an easy flourish.
Someone's cleave devastates you!
Someone's flaming bite scratches you.
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte wounds you.


c fell
Your vitality drain DISMEMBERS someone!
Your black lightning decimates someone!
Someone's cleave decimates you!
Someone's flaming bite scratches you.
Someone awkwardly parries your cleave with a loud clang.
Someone thrusts your cleave aside in a skillful parry.



Someone strikes you with his weapon and attempts to hobble you.
Someone's hobble mauls you.


c fell

Someone's cleave devastates you!
You parry someone's cleave.
Someone's cleave devastates you!
Someone dodges your cleave.
Someone blocks your attack with his shield.


Your vitality drain DISMEMBERS someone!
Your black lightning misses someone.


c fell

You rub the dirt out of your eyes.
You thrust Raldric's cleave aside in a skillful parry.
Raldric blocks your attack with his shield.
Raldric's shield jolts under your cleave, but holds.
Raldric has some big nasty wounds and scratches.

Your vitality drain MASSACRES Raldric!
Your black lightning MUTILATES Raldric!
Raldric has some big nasty wounds and scratches.



Raldric gets a wild look in his eyes.
Raldric has some big nasty wounds and scratches.


Raldric's cleave MUTILATES you!
Raldric's cleave maims you!
Raldric blocks your attack and attempts to strike at the brief opening.
Raldric's riposte injures you.
Raldric has some big nasty wounds and scratches.


c fell raldric
You fail to drain their vitality.
Your black lightning DISEMBOWELS Raldric!
Raldric has some big nasty wounds and scratches.


c fell raldric

Raldric's cleave MUTILATES you!
Raldric's cleave devastates you!
Raldric grips his shield firmly, staving off your cleave.
Raldric has some big nasty wounds and scratches.


Your vitality drain DISMEMBERS Raldric!
Your black lightning devastates Raldric!
You hold on tightly to your weapon.
Raldric looks pretty hurt.



Your eyes stop watering.
You parry Raldric's cleave.
You brace against your armor to perform a two-handed set parry.
You deflect Raldric's cleave aside in an ungraceful parry.
Raldric grips his shield firmly, staving off your cleave.
Your cleave MANGLES Raldric!
Raldric looks pretty hurt.


c fell raldric
You fail to drain their vitality.
Your black lightning DISEMBOWELS Raldric!
Raldric is in awful condition.



You parry Raldric's cleave.
Your cleave *** DEMOLISHES *** Raldric!
Raldric is mortally wounded, and will die soon, if not aided.
Raldric is in awful condition.


c fell raldric
Your vitality drain MASSACRES Raldric!
Raldric is DEAD!!
Raldric's leg is dismembered from his dead body.


get gold corpse
You get a scintillating gold helmet from the corpse of Raldric.

exam corpse
The corpse of Raldric holds:
(Glowing) (Humming) a dragonblood silver-grey collar of maiming
overlapping plates of black armor
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) (Humming) a pair of thick titanium leg plates
(Glowing) a battered golden girth of perfection
(Humming) a bejewelled battle axe
a dragonwing pleated leather backpack of unerring flight (open)
(Glowing) (Humming) a dragonblood silver-grey bracelet
(Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
a dragonblood thrice-etched band of evisceration
(Glowing) (Humming) an onyx-black balanced ioun
a pair of dragonblood mesh boots of evisceration
a dragonwing thrice-etched band of unerring flight
a kite shield bearing the crest of Solace
15 gold coins

get all corpse
You get a dragonblood silver-grey collar of maiming from the corpse of Raldric.
You drop a dragonblood silver-grey collar of maiming disgusted by its purity.
You get overlapping plates of black armor from the corpse of Raldric.
You get a pair of spiked light-steel gauntlets from the corpse of Raldric.
You get a pair of thick titanium leg plates from the corpse of Raldric.
You get a battered golden girth of perfection from the corpse of Raldric.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

put all back
You put a purple potion in a leather backpack.
You put a purple potion in a leather backpack.
You put a tin canteen in a leather backpack.
You put a gyvel potion in a leather backpack.
You put a gyvel potion in a leather backpack.
You put a perfect potion of recall in a leather backpack.
You put a seashell ring in a leather backpack.

get all corpse
You get a bejewelled battle axe from the corpse of Raldric.
You can't carry that much weight.
You get a dragonblood silver-grey bracelet from the corpse of Raldric.
You drop a dragonblood silver-grey bracelet disgusted by its purity.
You get a dragonblood silver-grey bracelet of evisceration from the corpse of Raldric.
You drop a dragonblood silver-grey bracelet of evisceration disgusted by its purity.
You get a dragonblood thrice-etched band of evisceration from the corpse of Raldric.
You get an onyx-black balanced ioun from the corpse of Raldric.
You drop an onyx-black balanced ioun disgusted by its purity.
You get a pair of dragonblood mesh boots of evisceration from the corpse of Raldric.
You feel suddenly overburdened by weight.
You get a dragonwing thrice-etched band of unerring flight from the corpse of Raldric.

put all back

The white aura around your body fades.


You put a dragonwing thrice-etched band of unerring flight in a leather backpack.
You put a pair of dragonblood mesh boots of evisceration in a leather backpack.
You put a dragonblood thrice-etched band of evisceration in a leather backpack.

get all corpse
You can't carry that much weight.


Ophalina tells you '...'

c invis
You lost your concentration.


where
quaff purple
Players near you in Emerald Forest:
Murciel A Woodland Trail

You do not have that potion.


Raldric tells you 'Well done.'

...run and hide from other people in pk range to sleep.

Raldric tells you 'I assume it be all gone?'

Raldric tells you 'That is all then no answer back?'

where
Players near you in Seringale:
Murciel Dungeon of Torture
Raldric South Square

reply The dead tell no tales.
You tell Raldric 'The dead tell no tales.'


Raldric tells you 'I am alive quite alive actually.'

reply I'll tell your tale for you.
You tell Raldric 'I'll tell your tale for you.'

where
Players near you in Seringale:
Murciel Dungeon of Torture
Raldric South Square


Hrothgar the dark-knight guildmaster grabs one of the prisoners by the throat and throttles him.


Raldric tells you 'You will die like the rest of them.'


Tedronai the dark-knight guild guardian yells 'Alert! The guild is being attacked by Raldric!'

reply There's no need for you to speak any longer.
You tell Raldric 'There's no need for you to speak any longer.'


get beef back
You get a slab of beef from a leather backpack.

eat beef
You eat a slab of beef.
You are full.
Raldric tells you 'Consider yourself lucky.'

where
Players near you in Seringale:
Murciel Dungeon of Torture
Dordogn The North Main Street
Draku The North Road
Raldric Outside the East Gate

mount nightmare
You mount a nightmare.

where
Players near you in Seringale:
Murciel Dungeon of Torture
Dordogn The North Road
Draku The North Road


Draku yells 'Die! Dordogn, you sorcerous dog!'

who
[ Avian ] *Fluhrie the Spell Student
[50 Human Dkn] (Chronicler) Countess Murciel the Unholy Lady
[ Avian ] *Dordogn the Bringer of Torment
[ H-Elf ] Jentid the Sage of Arcane Power
[ Human ] Ophalina the Holy Shaman
[ Human ] Draku the Crusader, Squire of Balan
[ Dwarf ] Raldric the Battlemaster
Players found: 7
There are 7 characters on; the most on this past month was 17.

where
Players near you in Seringale:
Murciel Dungeon of Torture
Dordogn Mundo's Novelty Shop
Draku The North Road


Draku yells 'Die! Dordogn, you sorcerous dog!'

where
Players near you in Seringale:
Murciel Dungeon of Torture
Dordogn The North Road
Draku North Square


Raldric tells you 'Ive dealth with ophalina before you showed and was rather unbalanced.'

reply Mm, I see. When I am your enemy, that is how it will always be.
You tell Raldric 'Mm, I see. When I am your enemy, that is how it will always be.'


Raldric tells you 'You fighting the ones who aren't at ready?'


Raldric tells you 'Because you are weak herald.'


You tell Raldric 'You will never find me on an open plain, never catch me unawares. I will only
catch you so. I do not fight, I am not honorable. I will slay you where you stand, and there is
nothing you can do to stop me.'
[Mentions]: None.

Comments

  1. Man that fell spell. Imagine if he was getting weapon attacks in too. I want to roll up a dk now.
      [reply to Ergorion]
    1. I think it only worked because he was fighting without sanctuary. Sanctuary reduces the healing done by it because it's based on the amount of damage dealt. I tried spamming it versus a paladin once and got wrecked.
        [reply to Murciel]
      1. Good fight, did you remove your prompt or do you not use one?
        1. I fight without my prompt on all the time. Anything more than 1 hp and I'm good to go.
        [reply to beia]
      2. I capture my prompt and display it in a separate window.
          [reply to Murciel]
        1. Nice.
            [reply to Olyn]
          1. Go herald!
              [reply to Vanisse]

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