Ye Olde Abandoned Realms Logs

Mino Zerker vs Monk 2 fights

posted on 2015-01-13 07:37:24
<616/616hp 553/553m 316/322mv 15056tnl no opponent no opponent calm city [######====]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<616/616hp 553/553m 314/322mv 15056tnl no opponent no opponent calm city [######====]>
You yell 'Help! I am being attacked by Garfarion!'
Garfarion's slash decimates you!
You stagger wildly out of Garfarion's attack.
You stagger wildly out of Garfarion's attack.
Garfarion's slash wounds you.
Garfarion's slash mauls you.
Garfarion is in excellent condition.

<552/616hp 553/553m 314/322mv 15056tnl shaft defensive evasive city [########==]> Garfarion is blinded by the dirt in his eyes!
Your kicked dirt scratches Garfarion.
Garfarion has a few scratches.

<552/616hp 553/553m 314/322mv 15056tnl shaft defensive evasive city [##########]> drunk

Garfarion's eyes suddenly burn like hot coals as he is gripped by insanity!
Garfarion has a few scratches.

<552/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [##########]>
You stagger wildly out of Garfarion's attack.
You parry Garfarion's attack with your first hand.
Garfarion's fury decimates you!
You stagger wildly out of Garfarion's attack.
Your back fist hits Garfarion.
Your elbow slash wounds Garfarion.
Your knee thrust misses Garfarion.
Your lightning kick injures Garfarion.
Garfarion has a few scratches.

<525/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [##########]>
You parry Garfarion's attack with your first hand.
You stagger wildly out of Garfarion's attack.
Garfarion's fury mauls you.
You stagger wildly out of Garfarion's attack.
You have gained knowledge about minotaur!
Your back fist hits Garfarion.
Your jab grazes Garfarion.
Your spin kick hits Garfarion.
Your whirlwind kick misses Garfarion.
Garfarion has a few scratches.

<504/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [##########]> panda
You start staggering around like a drunk.
Garfarion has a few scratches.

<504/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [========--]>
Garfarion knocks you senseless with a full on bodyslam!
Garfarion's bodyslam devastates you!
Garfarion has a few scratches.

<474/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [========--]>
You stagger wildly out of Garfarion's attack.
You stagger wildly out of Garfarion's attack.
Garfarion's fury maims you!
You stagger wildly out of Garfarion's attack.
Your drunken back fist injures Garfarion.
Your wine spray mauls Garfarion.
Your drunken low kick grazes Garfarion.
Your tiger uppercut injures Garfarion.
Your flying dropkick grazes Garfarion.
Garfarion has some small wounds and bruises.

<441/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [=========-]> eat duc

Garfarion rubs the dirt out of his eyes.
You stagger wildly out of Garfarion's attack.
You stagger wildly out of Garfarion's attack.
You stagger wildly out of Garfarion's attack.
Garfarion's fury decimates you!
Garfarion's shield smash mauls you.
Your drunken back fist injures Garfarion.
Your drunken back fist injures Garfarion.
Your falling drunk kick injures Garfarion.
You have gained knowledge about minotaur!
Your dragon punch wounds Garfarion.
Your lightning kick injures Garfarion.
Garfarion has some small wounds and bruises.

<390/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [#=========]>
You regain your balance.
Garfarion has some small wounds and bruises.

<390/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [#=========]> You sober up.
You rear up and growl with the bodacity of the panda!
Garfarion has some small wounds and bruises.

<390/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [--------- ]>
Garfarion's trip misses you.
Garfarion has some small wounds and bruises.

<390/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [--------- ]>
Garfarion's fury *** DEMOLISHES *** you!
Garfarion's shield smash decimates you!
Your hammer fist wounds Garfarion.
Your cross punch grazes Garfarion.
Your stomach kick hits Garfarion.
Your tiger uppercut misses Garfarion.
Your lightning kick injures Garfarion.
Garfarion has quite a few wounds.

<238/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [=---------]>
Your dance fades.
Garfarion has quite a few wounds.

<238/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [=---------]> You eat a whole roasted duck.
You are full.
You feel yourself moving more quickly.
Garfarion has quite a few wounds.

<238/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [=---------]> flee

Garfarion's fury DISMEMBERS you!
Garfarion's shield smash decimates you!
Your hammer fist injures Garfarion.
Your hammer fist injures Garfarion.
Your cross punch hits Garfarion.
Your jump kick misses Garfarion.
Your jumping double front kick wounds Garfarion.
Your tiger uppercut injures Garfarion.
Your whirlwind kick wounds Garfarion.
Garfarion has quite a few wounds.

<159/616hp 553/553m 314/322mv 15056tnl shaft dual_wield evasive city [=====-----]> You flee from combat!
You lost 10 experience points.
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<159/616hp 553/553m 313/322mv 15066tnl no opponent no opponent evasive city [=====-----]> heal
You can't do that here.

<159/616hp 553/553m 313/322mv 15066tnl no opponent no opponent evasive city [=====-----]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<159/616hp 553/553m 312/322mv 15066tnl no opponent no opponent evasive city [=====-----]> w
Alas, you cannot go that way.

<159/616hp 553/553m 312/322mv 15066tnl no opponent no opponent evasive city [=====-----]> s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<159/616hp 553/553m 311/322mv 15066tnl no opponent no opponent evasive city [=======---]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<159/616hp 553/553m 310/322mv 15066tnl no opponent no opponent evasive city [=======---]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<159/616hp 553/553m 309/322mv 15066tnl no opponent no opponent evasive city [=======---]>
Your bungling fades.

<159/616hp 553/553m 309/322mv 15066tnl no opponent no opponent evasive city [=======---]> healing
You concentrate to control your flow of chii.

<159/616hp 553/553m 309/322mv 15066tnl no opponent no opponent evasive city [--------- ]> w

A healing light surrounds you.

<165/616hp 553/553m 322/322mv 15066tnl no opponent no opponent evasive city [------- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<165/616hp 553/553m 321/322mv 15066tnl no opponent no opponent evasive city [------- ]>
You feel a little better.

<182/616hp 553/553m 321/322mv 15066tnl no opponent no opponent evasive city [----- ]> n
n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<182/616hp 553/553m 320/322mv 15066tnl no opponent no opponent evasive city [----- ]> Alas, you cannot go that way.

<182/616hp 553/553m 320/322mv 15066tnl no opponent no opponent evasive city [----- ]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<182/616hp 553/553m 319/322mv 15066tnl no opponent no opponent evasive city [----- ]> w
Alas, you cannot go that way.

<182/616hp 553/553m 319/322mv 15066tnl no opponent no opponent evasive city [----- ]> n
n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<182/616hp 553/553m 318/322mv 15066tnl no opponent no opponent evasive city [----- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<182/616hp 553/553m 317/322mv 15066tnl no opponent no opponent evasive city [----- ]> sca
Alas, you cannot go that way.

<182/616hp 553/553m 317/322mv 15066tnl no opponent no opponent evasive city [----- ]> You scan all around.
You scan east.
You scan south.

<182/616hp 553/553m 317/322mv 15066tnl no opponent no opponent evasive city [----- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<182/616hp 553/553m 316/322mv 15066tnl no opponent no opponent evasive city [----- ]> e
sca
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<182/616hp 553/553m 315/322mv 15066tnl no opponent no opponent evasive city [----- ]> Alas, you cannot go that way.

<182/616hp 553/553m 315/322mv 15066tnl no opponent no opponent evasive city [----- ]> s
You scan all around.
You scan south.
You scan west.

<182/616hp 553/553m 315/322mv 15066tnl no opponent no opponent evasive city [----- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<182/616hp 553/553m 314/322mv 15066tnl no opponent no opponent evasive city [----- ]> sca
You scan all around.
You scan north.
You scan east.
You feel better.

<210/616hp 553/553m 314/322mv 15066tnl no opponent no opponent evasive city [--- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<210/616hp 553/553m 313/322mv 15066tnl no opponent no opponent evasive city [--- ]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<210/616hp 553/553m 312/322mv 15066tnl no opponent no opponent evasive city [--- ]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<210/616hp 553/553m 311/322mv 15066tnl no opponent no opponent evasive city [--- ]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<210/616hp 553/553m 310/322mv 15066tnl no opponent no opponent evasive city [--- ]> n
Alas, you cannot go that way.

<210/616hp 553/553m 310/322mv 15066tnl no opponent no opponent evasive city [--- ]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<210/616hp 553/553m 309/322mv 15066tnl no opponent no opponent evasive city [--- ]> sca
You scan all around.
You scan east.
You scan west.

<210/616hp 553/553m 309/322mv 15066tnl no opponent no opponent evasive city [--- ]> af
You are affected by the following:
Skill: healing : lasts for 2 rounds
Skill: fed panda : lasts for 33 hours
Skill: panda style : modifies damroll by 1 for 11 hours
Spell: sanctuary : lasts for 0 hours
Skill: embraced with yin: lasts for 11 hours

<210/616hp 553/553m 309/322mv 15066tnl no opponent no opponent evasive city [--- ]>
You feel a lot better!

<255/616hp 553/553m 309/322mv 15066tnl no opponent no opponent evasive city [- ]> e
e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<255/616hp 553/553m 308/322mv 15066tnl no opponent no opponent evasive city [- ]> Alas, you cannot go that way.

<255/616hp 553/553m 308/322mv 15066tnl no opponent no opponent evasive city [- ]> healing
You don't have enough chii.

<255/616hp 553/553m 308/322mv 15066tnl no opponent no opponent evasive city [- ]>
The healing light fades.

<255/616hp 553/553m 308/322mv 15066tnl no opponent no opponent evasive city [- ]> w
w
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<255/616hp 553/553m 307/322mv 15066tnl no opponent no opponent evasive city [- ]> w
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<255/616hp 553/553m 306/322mv 15066tnl no opponent no opponent evasive city [- ]> sca
Alas, you cannot go that way.

<255/616hp 553/553m 306/322mv 15066tnl no opponent no opponent evasive city [- ]> You scan all around.
You scan east.
You scan south.
*** Range 3 (south) ***
Garfarion the Barbarian of Madness is here.

<255/616hp 553/553m 306/322mv 15066tnl no opponent no opponent evasive city [- ]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<255/616hp 553/553m 305/322mv 15066tnl no opponent no opponent evasive city [- ]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<255/616hp 553/553m 304/322mv 15066tnl no opponent no opponent evasive city [-- ]> s
dirt Garfarion
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.
Garfarion walks in.

<255/616hp 553/553m 303/322mv 15066tnl no opponent no opponent evasive city [-- ]> Garfarion yells 'Help! Koivu kicked dirt into my eyes!'
The dirt attacking Garfarion's eyes bursts into flames.
Your kicked dirt misses Garfarion.
Garfarion has quite a few wounds.

<255/616hp 553/553m 303/322mv 15066tnl shaft dual_wield aggressive city [-- ]>
You manage to dodge Garfarion's slash with a lot of effort.
Garfarion's fury MANGLES you!
Garfarion's shield smash mauls you.
Your elbow slash maims Garfarion!
Your elbow slash maims Garfarion!
Your jab injures Garfarion.
Your jump kick MUTILATES Garfarion!
You have gained knowledge about minotaur!
Your knee thrust injures Garfarion.
Your tiger uppercut decimates Garfarion!
Your lightning kick decimates Garfarion!
Garfarion has some big nasty wounds and scratches.

<145/616hp 553/553m 303/322mv 15066tnl shaft dual_wield aggressive city [----- ]>
Garfarion knocks you senseless with a full on bodyslam!
Garfarion's bodyslam decimates you!
Garfarion has some big nasty wounds and scratches.

<120/616hp 553/553m 303/322mv 15066tnl shaft dual_wield aggressive city [----- ]>
You manage to dodge Garfarion's slash with a lot of effort.
You dance around Garfarion's slash and easily dodge it.
Garfarion's fury MUTILATES you!
You dodge Garfarion's shield smash.
You have gained knowledge about minotaur!
Your elbow slash maims Garfarion!
Your jab injures Garfarion.
Your jab misses Garfarion.
Your knee thrust injures Garfarion.
Your knee thrust injures Garfarion.
You have gained knowledge about minotaur!
Your tiger uppercut decimates Garfarion!
Your roundhouse kick injures Garfarion.
Garfarion has some big nasty wounds and scratches.

<83/616hp 553/553m 303/322mv 15066tnl shaft dual_wield aggressive city [------- ]>
The white aura around your body fades.
Garfarion has some big nasty wounds and scratches.

<86/616hp 553/553m 322/322mv 15066tnl shaft dual_wield aggressive city [------- ]>
You dodge Garfarion's slash.
You dodge Garfarion's slash.
You stumble and barely manage to dodge Garfarion's slash.
Garfarion's shield smash DISEMBOWELS you!
Garfarion froths at the mouth.
Your back fist decimates Garfarion!
Your back fist decimates Garfarion!
Garfarion awkwardly parries your back fist with a loud clang.
Your knee thrust injures Garfarion.
Your jump kick maims Garfarion!
Your dragon punch misses Garfarion.
Your whirlwind kick MUTILATES Garfarion!
Garfarion has some big nasty wounds and scratches.

<35/616hp 553/553m 322/322mv 15066tnl shaft dual_wield aggressive city [-------- ]>
You regain your balance.
Garfarion has some big nasty wounds and scratches.

<35/616hp 553/553m 322/322mv 15066tnl shaft dual_wield aggressive city [-------- ]>
You evade Garfarion's bodyslam, causing him to fall flat on his face.
Garfarion's bodyslam misses you.
Garfarion has some big nasty wounds and scratches.

<35/616hp 553/553m 322/322mv 15066tnl shaft dual_wield aggressive city [-------- ]> flee
You flee from combat!
You lost 10 experience points.
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<35/616hp 553/553m 321/322mv 15076tnl no opponent no opponent aggressive city [-------- ]> s
Alas, you cannot go that way.

<35/616hp 553/553m 321/322mv 15076tnl no opponent no opponent aggressive city [--------- ]> w
w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<35/616hp 553/553m 320/322mv 15076tnl no opponent no opponent aggressive city [--------- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<35/616hp 553/553m 319/322mv 15076tnl no opponent no opponent aggressive city [--------- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<35/616hp 553/553m 318/322mv 15076tnl no opponent no opponent aggressive city [--------- ]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<35/616hp 553/553m 317/322mv 15076tnl no opponent no opponent aggressive city [--------- ]> af
Alas, you cannot go that way.

<35/616hp 553/553m 317/322mv 15076tnl no opponent no opponent aggressive city [=---------]> You are affected by the following:
Skill: fed panda : lasts for 25 hours
Skill: panda style : modifies damroll by 1 for 10 hours
Skill: embraced with yin: lasts for 10 hours

<35/616hp 553/553m 317/322mv 15076tnl no opponent no opponent aggressive city [=---------]> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<35/616hp 553/553m 316/322mv 15076tnl no opponent no opponent aggressive city [=---------]> n
Alas, you cannot go that way.

<35/616hp 553/553m 316/322mv 15076tnl no opponent no opponent aggressive city [=---------]> w
w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<35/616hp 553/553m 315/322mv 15076tnl no opponent no opponent aggressive city [=---------]> n
Alas, you cannot go that way.

<35/616hp 553/553m 315/322mv 15076tnl no opponent no opponent aggressive city [=---------]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<35/616hp 553/553m 314/322mv 15076tnl no opponent no opponent aggressive city [=---------]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<35/616hp 553/553m 313/322mv 15076tnl no opponent no opponent aggressive city [===-------]> healing
You concentrate to control your flow of chii.

<35/616hp 553/553m 313/322mv 15076tnl no opponent no opponent aggressive city [------- ]> e
e

Garfarion walks in.

<35/616hp 553/553m 313/322mv 15076tnl no opponent no opponent aggressive city [--------- ]>
A healing light surrounds you.

<35/616hp 553/553m 313/322mv 15076tnl no opponent no opponent aggressive city [----- ]>
Garfarion walks east.

<35/616hp 553/553m 313/322mv 15076tnl no opponent no opponent aggressive city [----- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<35/616hp 553/553m 312/322mv 15076tnl no opponent no opponent aggressive city [----- ]>
Garfarion walks east.

<35/616hp 553/553m 312/322mv 15076tnl no opponent no opponent aggressive city [----- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<35/616hp 553/553m 311/322mv 15076tnl no opponent no opponent aggressive city [----- ]>
Garfarion walks west.

<35/616hp 553/553m 311/322mv 15076tnl no opponent no opponent aggressive city [----- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<35/616hp 553/553m 310/322mv 15076tnl no opponent no opponent aggressive city [----- ]> w

Garfarion walks west.

<35/616hp 553/553m 310/322mv 15076tnl no opponent no opponent aggressive city [----- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<35/616hp 553/553m 309/322mv 15076tnl no opponent no opponent aggressive city [----- ]> w

You feel a little better.
You yell 'Help! I am being attacked by Garfarion!'
You manage to dodge Garfarion's slash with a lot of effort.
Garfarion's wild slash misses you.
Garfarion delivers a devastating blow!
Garfarion's fury MANGLES you!
Garfarion froths at the mouth.
You have yielded to Garfarion.
You slip unconscious as Garfarion stops short of a killing blow.
You have been mortally wounded!!
Garfarion gasps for air as he snaps out of his insanity.
You are too hurt to do anything for a while.

Panda and drunken stance


Exits: north west]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<616/616hp 384/553m 316/322mv 15076tnl no opponent no opponent calm city [==========]> Garfarion yells 'Help! I am being attacked by Koivu!'
Garfarion awkwardly parries your jab with a loud clang.
Garfarion awkwardly parries your back fist with a loud clang.
Your monkey bite scratches Garfarion.
Garfarion blocks your attack with his shield.
Your lightning kick misses Garfarion.
Your monkey bite scratches Garfarion.
Your monkey pounce scratches Garfarion.
Garfarion deflects your palm strike aside in an ungraceful parry.
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [#=========]>
You dodge Garfarion's slash.
You dance around Garfarion's slash and easily dodge it.
Garfarion stumbles and barely dodges your back fist.
Garfarion blocks your attack with his shield.
Your groin strike grazes Garfarion.
Your knee to the groin scratches Garfarion.
Garfarion deflects your dragon punch aside in an ungraceful parry.
Your groin strike grazes Garfarion.
Your monkey pounce scratches Garfarion.
Your palm strike scratches Garfarion.
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [###=======]> tr
No way! You are still fighting!
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [###=======]> You do the best you can!
You tumble away from Garfarion's spell.
Garfarion's slash misses you.
You dodge Garfarion's slash.
Garfarion blocks your attack with his shield.
Garfarion manages to dodge your jab with a lot of effort.
Your groin strike grazes Garfarion.
Garfarion grips his shield firmly, staving off your knee thrust.
Garfarion stumbles and barely dodges your roundhouse kick.
Garfarion blocks your attack with his shield.
Garfarion blocks your attack with his shield.
Your lightning kick scratches Garfarion.
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [####======]> You trip Garfarion with a leg sweep and he goes down!
Your trip scratches Garfarion.
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [######====]>
Your agility fades.
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [######====]>
You dodge Garfarion's slash.
Garfarion blocks your attack with his shield.
Your back fist scratches Garfarion.
Garfarion dodges your back fist.
Garfarion manages to dodge your knee thrust with a lot of effort.
Garfarion awkwardly parries your back fist with a loud clang.
Garfarion dodges your knee thrust.
Garfarion parries your tiger uppercut.
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [######====]>
Garfarion regains his balance.
Garfarion has a few scratches.

<616/616hp 384/553m 316/322mv 15076tnl shaft defensive aggressive city [######====]>
Garfarion kicks dirt in your eyes!
Garfarion's kicked dirt grazes you.
You can't see a thing!

<611/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [######====]>
You tumble away from someone's spell.
Someone's slash misses you.
Someone dodges your back fist.
Someone parries your back fist.
Your elbow slash scratches someone.
Someone blocks your attack with his shield.
Your elbow slash scratches someone.
Your jump kick scratches someone.
Someone's shield jolts under your tiger uppercut, but holds.
Someone's shield wobbles and barely deflects your whirlwind kick.

<611/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [#######===]> monk
You move with the speed and agility of the monkey.

<611/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [=====-----]>
You dodge someone's slash.
You stumble and barely manage to dodge someone's slash.
Someone grips his shield firmly, staving off your jab.
Someone stumbles and barely dodges your back fist.
Someone deflects your jab aside in an ungraceful parry.
You have gained knowledge about minotaur!
Your knee to the groin scratches someone.
Someone blocks your attack with his shield.
Your groin strike grazes someone.
Someone blocks your attack with his shield.
Someone parries your tiger uppercut.

<611/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [======----]> dir

Someone's eyes suddenly burn like hot coals as he is gripped by insanity!

<611/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [======----]> The dirt attacking someone's eyes bursts into flames.
Your kicked dirt misses someone.

<611/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [======----]>
Someone's fury MUTILATES you!
You tumble away from someone's spell.
Someone's shield smash misses you.
Your monkey bite scratches someone.
Your back fist misses someone.
Your monkey fist scratches someone.
Your monkey pounce scratches someone.
Your monkey fist scratches someone.
You have gained knowledge about minotaur!
Your monkey jump kick grazes someone.
Your tiger uppercut scratches someone.

<572/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [========--]> tiger

You nimbly dodge someone's slash with a practiced maneuver.
You tumble away from someone's spell.
Someone's shield smash misses you.
Your monkey bite scratches someone.
Your monkey bite scratches someone.
Your groin strike grazes someone.
Your monkey pounce scratches someone.
Your monkey jump kick scratches someone.
Your monkey bite scratches someone.
Your monkey jump kick grazes someone.
Your dragon punch grazes someone.

<572/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [==========]> flee

You evade someone's bodyslam, causing him to fall flat on his face.
Someone's bodyslam misses you.

<572/616hp 384/553m 316/322mv 15076tnl unknown unknown aggressive unknown [==========]> You no longer have the speed and agility of a monkey.
You roar with the strength of the tiger!
You rub the dirt out of your eyes.
You nimbly dodge Garfarion's slash with a practiced maneuver.
You dance around Garfarion's slash and easily dodge it.
Garfarion's fury MUTILATES you!
Garfarion's shield smash misses you.
Your monkey bite wounds Garfarion.
Your monkey bite wounds Garfarion.
Your monkey jump kick decimates Garfarion!
Garfarion has some small wounds and bruises.

<534/616hp 384/553m 316/322mv 15076tnl shaft dual_wield aggressive city [--------- ]>
Your agility fades.
Garfarion has some small wounds and bruises.

<534/616hp 384/553m 316/322mv 15076tnl shaft dual_wield aggressive city [--------- ]>
You manage to dodge Garfarion's slash with a lot of effort.
You dodge Garfarion's shield smash.
Your tiger claw hits Garfarion.
You have gained knowledge about minotaur!
Your tiger bite wounds Garfarion.
Your cartwheel kick mauls Garfarion.
Your dragon punch decimates Garfarion!
Garfarion has some small wounds and bruises.

<534/616hp 384/553m 316/322mv 15076tnl shaft dual_wield aggressive city [----------]> You flee from combat!
You lost 10 experience points.
Seringale
Everything is in a blur right now.
A dalmatian walks in.

<534/616hp 384/553m 314/322mv 15086tnl no opponent no opponent aggressive city [----------]> e
murder Garfarion
Seringale
Everything is in a blur right now.
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<534/616hp 384/553m 312/322mv 15086tnl no opponent no opponent aggressive city [----------]>
Garfarion walks west.

<548/616hp 388/553m 322/322mv 15086tnl no opponent no opponent aggressive city [----------]> They aren't here.

<548/616hp 388/553m 322/322mv 15086tnl no opponent no opponent aggressive city [----------]> w
Seringale
Everything is in a blur right now.
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.
You yell 'Help! Garfarion is trying to bodyslam me!'
You duck underneath Garfarion's bodyslam.
Garfarion's bodyslam misses you.
Garfarion has some small wounds and bruises.

<548/616hp 388/553m 320/322mv 15086tnl shaft dual_wield aggressive city [----------]> murder Garfarion
w
You do the best you can!
Your eyes stop watering.
You dodge Garfarion's slash.
You dodge Garfarion's slash.
You dodge Garfarion's shield smash.
Your elbow slash misses Garfarion.
Your tiger bite wounds Garfarion.
Your cartwheel kick mauls Garfarion.
You have gained knowledge about minotaur!
Your tiger uppercut mauls Garfarion.
Garfarion has quite a few wounds.

<548/616hp 388/553m 320/322mv 15086tnl shaft dual_wield aggressive city [=---------]> No way! You are still fighting!
Garfarion has quite a few wounds.

<548/616hp 388/553m 320/322mv 15086tnl shaft dual_wield aggressive city [=---------]>
Garfarion's fury wounds you.
You dodge Garfarion's shield smash.
Your tiger claw hits Garfarion.
Your tiger claw hits Garfarion.
Your tiger pounce hits Garfarion.
Your palm strike hits Garfarion.
Garfarion has quite a few wounds.

<530/616hp 388/553m 320/322mv 15086tnl shaft dual_wield aggressive city [==--------]> fkee
That isn't a verb I know.
Garfarion has quite a few wounds.

<530/616hp 388/553m 320/322mv 15086tnl shaft dual_wield aggressive city [==--------]>
Your ferocity fades.
Garfarion has quite a few wounds.

<530/616hp 388/553m 320/322mv 15086tnl shaft dual_wield aggressive city [==--------]> fle
You flee from combat!
You lost 10 experience points.
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<530/616hp 388/553m 318/322mv 15096tnl no opponent no opponent aggressive city [==--------]> e
Alas, you cannot go that way.

<530/616hp 388/553m 318/322mv 15096tnl no opponent no opponent aggressive city [====------]> w
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 316/322mv 15096tnl no opponent no opponent aggressive city [====------]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<530/616hp 388/553m 314/322mv 15096tnl no opponent no opponent aggressive city [====------]> n
murder Garfarion
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<530/616hp 388/553m 312/322mv 15096tnl no opponent no opponent aggressive city [====------]> They aren't here.

<530/616hp 388/553m 312/322mv 15096tnl no opponent no opponent aggressive city [====------]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 310/322mv 15096tnl no opponent no opponent aggressive city [====------]> murder Garfarion
w
They aren't here.

<530/616hp 388/553m 310/322mv 15096tnl no opponent no opponent aggressive city [======----]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<530/616hp 388/553m 308/322mv 15096tnl no opponent no opponent aggressive city [======----]> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<530/616hp 388/553m 306/322mv 15096tnl no opponent no opponent aggressive city [======----]> w
w
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 304/322mv 15096tnl no opponent no opponent aggressive city [======----]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.
Garfarion walks east.

<530/616hp 388/553m 302/322mv 15096tnl no opponent no opponent aggressive city [======----]> murder Garfarion
They aren't here.

<530/616hp 388/553m 302/322mv 15096tnl no opponent no opponent aggressive city [======----]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 300/322mv 15096tnl no opponent no opponent evasive city [========--]> e
murder Garfarion
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<530/616hp 388/553m 298/322mv 15096tnl no opponent no opponent evasive city [========--]> e

Garfarion walks north.

<530/616hp 388/553m 298/322mv 15096tnl no opponent no opponent evasive city [========--]> murder Garfarion
They aren't here.

<530/616hp 388/553m 298/322mv 15096tnl no opponent no opponent evasive city [========--]> Alas, you cannot go that way.

<530/616hp 388/553m 298/322mv 15096tnl no opponent no opponent evasive city [========--]> They aren't here.

<530/616hp 388/553m 298/322mv 15096tnl no opponent no opponent evasive city [========--]> w
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 296/322mv 15096tnl no opponent no opponent evasive city [========--]> n
n
Alas, you cannot go that way.

<530/616hp 388/553m 296/322mv 15096tnl no opponent no opponent evasive city [========--]> e
Alas, you cannot go that way.

<530/616hp 388/553m 296/322mv 15096tnl no opponent no opponent evasive city [==========]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<530/616hp 388/553m 294/322mv 15096tnl no opponent no opponent evasive city [==========]> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<530/616hp 388/553m 292/322mv 15096tnl no opponent no opponent evasive city [==========]> n
e
Alas, you cannot go that way.

<530/616hp 388/553m 292/322mv 15096tnl no opponent no opponent evasive city [==========]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 290/322mv 15096tnl no opponent no opponent evasive city [==========]> e
murder Garfarion
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<530/616hp 388/553m 288/322mv 15096tnl no opponent no opponent evasive city [==========]> They aren't here.

<530/616hp 388/553m 288/322mv 15096tnl no opponent no opponent evasive city [==========]> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<530/616hp 388/553m 286/322mv 15096tnl no opponent no opponent evasive city [==========]> s
s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<530/616hp 388/553m 284/322mv 15096tnl no opponent no opponent evasive city [##========]> Alas, you cannot go that way.

<530/616hp 388/553m 284/322mv 15096tnl no opponent no opponent evasive city [##========]> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.
Garfarion walks south.

<530/616hp 388/553m 282/322mv 15096tnl no opponent no opponent evasive city [##========]> w
w
Alas, you cannot go that way.

<530/616hp 388/553m 282/322mv 15096tnl no opponent no opponent evasive city [##========]> murder Garfarion
Alas, you cannot go that way.

<530/616hp 388/553m 282/322mv 15096tnl no opponent no opponent evasive city [##========]> They aren't here.

<530/616hp 388/553m 282/322mv 15096tnl no opponent no opponent evasive city [##========]> s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.
Garfarion walks east.

<530/616hp 388/553m 280/322mv 15096tnl no opponent no opponent evasive city [##========]> s
murder Garfarion
Alas, you cannot go that way.

<530/616hp 388/553m 280/322mv 15096tnl no opponent no opponent evasive city [##========]> They aren't here.

<530/616hp 388/553m 280/322mv 15096tnl no opponent no opponent evasive city [####======]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A dalmatian walks in.

<530/616hp 388/553m 278/322mv 15096tnl no opponent no opponent evasive city [####======]> e
murder Garfarion
Alas, you cannot go that way.

<530/616hp 388/553m 278/322mv 15096tnl no opponent no opponent evasive city [####======]> s
They aren't here.

<530/616hp 388/553m 278/322mv 15096tnl no opponent no opponent evasive city [####======]> s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A dalmatian walks in.

<530/616hp 388/553m 276/322mv 15096tnl no opponent no opponent evasive city [####======]> w
Alas, you cannot go that way.

<530/616hp 388/553m 276/322mv 15096tnl no opponent no opponent evasive city [####======]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 274/322mv 15096tnl no opponent no opponent evasive city [####======]> w
murder Garfarion
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<530/616hp 388/553m 272/322mv 15096tnl no opponent no opponent evasive city [####======]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.
You yell 'Help! I am being attacked by Garfarion!'
You dance around Garfarion's slash and easily dodge it.
Garfarion's fury DISEMBOWELS you!
You dance around Garfarion's shield smash and easily dodge it.
Garfarion's fury maims you!
Garfarion's shield smash maims you!
Garfarion has quite a few wounds.

<412/616hp 388/553m 270/322mv 15096tnl shaft dual_wield evasive city [######====]> You do the best you can!
Garfarion has quite a few wounds.

<412/616hp 388/553m 270/322mv 15096tnl shaft dual_wield evasive city [######====]> af
You are affected by the following:
Skill: tiger style : modifies strength by 1 for 11 hours
: modifies hitroll by -1 for 11 hours
: modifies damroll by 4 for 11 hours
Spell: sanctuary : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 8 hours
Skill: seized by yang : lasts for 11 hours
Garfarion has quite a few wounds.

<412/616hp 388/553m 270/322mv 15096tnl shaft dual_wield evasive city [######====]>
You evade Garfarion's bodyslam, causing him to fall flat on his face.
Garfarion's bodyslam misses you.
Garfarion has quite a few wounds.

<412/616hp 388/553m 270/322mv 15096tnl shaft dual_wield evasive city [######====]> tiger
You roar with the strength of the tiger!
Garfarion has quite a few wounds.

<412/616hp 388/553m 270/322mv 15096tnl shaft dual_wield evasive city [====------]>
You nimbly dodge Garfarion's slash with a practiced maneuver.
Garfarion's fury devastates you!
Garfarion's shield smash maims you!
Garfarion awkwardly parries your elbow slash with a loud clang.
Your tiger rake mauls Garfarion.
Your cartwheel kick decimates Garfarion!
Your tiger uppercut misses Garfarion.
Your lightning kick injures Garfarion.
Garfarion has quite a few wounds.

<358/616hp 391/553m 311/322mv 15096tnl shaft dual_wield evasive city [======----]>
Garfarion's fury MUTILATES you!
Garfarion's shield smash devastates you!
Your tiger claw hits Garfarion.
Your tiger rake mauls Garfarion.
Your cartwheel kick mauls Garfarion.
Garfarion has quite a few wounds.

<289/616hp 391/553m 311/322mv 15096tnl shaft dual_wield evasive city [======----]> flee
You flee from combat!
You lost 10 experience points.
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 309/322mv 15106tnl no opponent no opponent evasive city [======----]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.

<289/616hp 391/553m 307/322mv 15106tnl no opponent no opponent evasive city [======----]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<289/616hp 391/553m 305/322mv 15106tnl no opponent no opponent evasive city [======----]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 303/322mv 15106tnl no opponent no opponent evasive city [========--]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 301/322mv 15106tnl no opponent no opponent evasive city [========--]>
A dalmatian barks loudly.

<289/616hp 391/553m 301/322mv 15106tnl no opponent no opponent evasive city [========--]> n
Alas, you cannot go that way.

<289/616hp 391/553m 301/322mv 15106tnl no opponent no opponent evasive city [========--]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<289/616hp 391/553m 299/322mv 15106tnl no opponent no opponent evasive city [========--]> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<289/616hp 391/553m 297/322mv 15106tnl no opponent no opponent evasive city [========--]> n
Alas, you cannot go that way.

<289/616hp 391/553m 297/322mv 15106tnl no opponent no opponent evasive city [========--]>
Your ferocity fades.

<289/616hp 391/553m 297/322mv 15106tnl no opponent no opponent evasive city [==========]> empower yin
The red battle aura around you fades.
You no longer have the ferocity of a tiger.
You begin empowering yin.

<289/616hp 391/553m 297/322mv 15106tnl no opponent no opponent evasive city [==========]> s
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<289/616hp 391/553m 295/322mv 15106tnl no opponent no opponent evasive city [==========]> n
n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<289/616hp 391/553m 293/322mv 15106tnl no opponent no opponent evasive city [##========]> w
Alas, you cannot go that way.

<289/616hp 391/553m 293/322mv 15106tnl no opponent no opponent evasive city [##========]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<289/616hp 391/553m 291/322mv 15106tnl no opponent no opponent evasive city [##========]> Alas, you cannot go that way.

<289/616hp 391/553m 291/322mv 15106tnl no opponent no opponent evasive city [##========]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<289/616hp 391/553m 289/322mv 15106tnl no opponent no opponent evasive city [####======]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<289/616hp 391/553m 287/322mv 15106tnl no opponent no opponent evasive city [####======]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 285/322mv 15106tnl no opponent no opponent evasive city [####======]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<289/616hp 391/553m 283/322mv 15106tnl no opponent no opponent evasive city [####======]> s
Alas, you cannot go that way.

<289/616hp 391/553m 283/322mv 15106tnl no opponent no opponent evasive city [####======]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<289/616hp 391/553m 281/322mv 15106tnl no opponent no opponent evasive city [####======]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 279/322mv 15106tnl no opponent no opponent evasive city [####======]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 277/322mv 15106tnl no opponent no opponent evasive city [######====]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<289/616hp 391/553m 275/322mv 15106tnl no opponent no opponent evasive city [######====]> n
n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<289/616hp 391/553m 273/322mv 15106tnl no opponent no opponent evasive city [######====]> Alas, you cannot go that way.

<289/616hp 391/553m 273/322mv 15106tnl no opponent no opponent evasive city [######====]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 271/322mv 15106tnl no opponent no opponent evasive city [######====]> e
e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<289/616hp 391/553m 269/322mv 15106tnl no opponent no opponent evasive city [########==]> Alas, you cannot go that way.

<289/616hp 391/553m 269/322mv 15106tnl no opponent no opponent evasive city [########==]> n
n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<289/616hp 391/553m 267/322mv 15106tnl no opponent no opponent evasive city [########==]> e
Alas, you cannot go that way.

<289/616hp 391/553m 267/322mv 15106tnl no opponent no opponent evasive city [########==]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<289/616hp 391/553m 265/322mv 15106tnl no opponent no opponent evasive city [########==]> af
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<289/616hp 391/553m 263/322mv 15106tnl no opponent no opponent evasive city [########==]> You are affected by the following:
Skill: empower : lasts for 2 rounds
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 7 hours

<289/616hp 391/553m 263/322mv 15106tnl no opponent no opponent evasive city [########==]> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<289/616hp 391/553m 261/322mv 15106tnl no opponent no opponent evasive city [##########]> s
s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<289/616hp 391/553m 259/322mv 15106tnl no opponent no opponent evasive city [##########]> Alas, you cannot go that way.

<289/616hp 391/553m 259/322mv 15106tnl no opponent no opponent evasive city [##########]> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<289/616hp 391/553m 257/322mv 15106tnl no opponent no opponent evasive city [##########]> w
Alas, you cannot go that way.

<289/616hp 391/553m 257/322mv 15106tnl no opponent no opponent evasive city [##########]> sca
You scan all around.
You scan east.
You scan south.

<289/616hp 391/553m 257/322mv 15106tnl no opponent no opponent evasive city [##########]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<289/616hp 391/553m 255/322mv 15106tnl no opponent no opponent evasive city [##########]> e
Alas, you cannot go that way.

<289/616hp 391/553m 255/322mv 15106tnl no opponent no opponent evasive city [##########]> sca
You scan all around.
You scan north.
You scan west.

<289/616hp 391/553m 255/322mv 15106tnl no opponent no opponent evasive city [##########]> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<289/616hp 391/553m 253/322mv 15106tnl no opponent no opponent evasive city [##########]> sca
You scan all around.
You scan east.
You scan south.

<289/616hp 391/553m 253/322mv 15106tnl no opponent no opponent evasive city [##########]>
You begin emitting a blue peaceful aura.

<289/616hp 391/553m 253/322mv 15106tnl no opponent no opponent evasive city [##########]> af
You are affected by the following:
Skill: embraced with yin: lasts for 26 hours
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 7 hours

<289/616hp 391/553m 253/322mv 15106tnl no opponent no opponent evasive city [##########]> drunk
You start staggering around like a drunk.

<289/616hp 391/553m 253/322mv 15106tnl no opponent no opponent evasive city [========--]>
The sky is getting cloudy.

<301/616hp 395/553m 296/322mv 15106tnl no opponent no opponent evasive city [========--]> healing

Garfarion walks in.

<301/616hp 395/553m 296/322mv 15106tnl no opponent no opponent evasive city [==========]> s

Garfarion walks east.

<301/616hp 395/553m 296/322mv 15106tnl no opponent no opponent evasive city [==========]> Your concentration is disturbed.

<301/616hp 395/553m 296/322mv 15106tnl no opponent no opponent evasive city [======----]> s
s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A dalmatian walks in.

<301/616hp 395/553m 294/322mv 15106tnl no opponent no opponent evasive city [========--]> Alas, you cannot go that way.

<301/616hp 395/553m 294/322mv 15106tnl no opponent no opponent evasive city [==========]> e
Alas, you cannot go that way.

<301/616hp 395/553m 294/322mv 15106tnl no opponent no opponent evasive city [==========]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A dalmatian walks in.

<301/616hp 395/553m 292/322mv 15106tnl no opponent no opponent evasive city [==========]> Alas, you cannot go that way.

<301/616hp 395/553m 292/322mv 15106tnl no opponent no opponent evasive city [==========]> healing
You concentrate to control your flow of chii.

<301/616hp 395/553m 292/322mv 15106tnl no opponent no opponent evasive city [==--------]> w

Your dance fades.

<301/616hp 395/553m 292/322mv 15106tnl no opponent no opponent evasive city [====------]>
Garfarion walks in.

<301/616hp 395/553m 292/322mv 15106tnl no opponent no opponent evasive city [======----]>
A healing light surrounds you.

<301/616hp 395/553m 292/322mv 15106tnl no opponent no opponent evasive city [--------- ]>
Garfarion walks south.

<301/616hp 395/553m 292/322mv 15106tnl no opponent no opponent evasive city [--------- ]> The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A dalmatian walks in.

<301/616hp 395/553m 290/322mv 15106tnl no opponent no opponent evasive city [--------- ]>
You feel better.

<334/616hp 395/553m 290/322mv 15106tnl no opponent no opponent evasive city [------- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
(White Aura) Garfarion the Barbarian of Madness is here.
A dalmatian walks in.
You yell 'Help! Garfarion is trying to bodyslam me!'
You evade Garfarion's bodyslam, causing him to fall flat on his face.
Garfarion's bodyslam misses you.
Garfarion has quite a few wounds.

<334/616hp 395/553m 288/322mv 15106tnl shaft dual_wield evasive city [------- ]> murder Garfarion
You do the best you can!
Garfarion has quite a few wounds.

<334/616hp 395/553m 288/322mv 15106tnl shaft dual_wield evasive city [------- ]>
Garfarion's fury *** DEMOLISHES *** you!
Garfarion's shield smash mauls you.
Your back fist injures Garfarion.
Your back fist hits Garfarion.
Your jump kick injures Garfarion.
Garfarion has quite a few wounds.

<183/616hp 395/553m 288/322mv 15106tnl shaft dual_wield evasive city [------- ]> drunk
You start staggering around like a drunk.
Garfarion has quite a few wounds.

<183/616hp 395/553m 288/322mv 15106tnl shaft dual_wield evasive city [- ]>
You feel a little better.
You stagger wildly out of Garfarion's attack.
Garfarion's fury wounds you.
You stagger wildly out of Garfarion's attack.
Your wine spray wounds Garfarion.
Your drunken back fist injures Garfarion.
Your drunken low kick hits Garfarion.
Garfarion parries your tiger uppercut.
Garfarion has quite a few wounds.

<184/616hp 395/553m 288/322mv 15106tnl shaft dual_wield evasive city [ ]>
You evade Garfarion's bodyslam, causing him to fall flat on his face.
Garfarion's bodyslam misses you.
Garfarion has quite a few wounds.

<184/616hp 395/553m 288/322mv 15106tnl shaft dual_wield evasive city [ ]> flee

Garfarion's fury DISEMBOWELS you!
You parry Garfarion's attack with your first hand.
Your drunken back fist injures Garfarion.
Your drunken fist grazes Garfarion.
Your flying dropkick wounds Garfarion.
Garfarion has quite a few wounds.

<138/616hp 395/553m 288/322mv 15106tnl shaft dual_wield evasive city [ ]> You flee from combat!
You lost 10 experience points.
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A dalmatian walks in.

<138/616hp 395/553m 286/322mv 15116tnl no opponent no opponent evasive city [ ]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<138/616hp 395/553m 284/322mv 15116tnl no opponent no opponent evasive city [ ]> w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<138/616hp 395/553m 282/322mv 15116tnl no opponent no opponent evasive city [ ]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<138/616hp 395/553m 280/322mv 15116tnl no opponent no opponent evasive city [ ]> s
w
Alas, you cannot go that way.

<138/616hp 395/553m 280/322mv 15116tnl no opponent no opponent evasive city [- ]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<138/616hp 395/553m 278/322mv 15116tnl no opponent no opponent evasive city [- ]> af
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<138/616hp 395/553m 276/322mv 15116tnl no opponent no opponent evasive city [- ]> You are affected by the following:
Skill: dance of the drunk: lasts for 0 hours
Skill: drunken style : modifies armor class by 84 for 12 hours
Skill: embraced with yin: lasts for 25 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 6 hours

<138/616hp 395/553m 276/322mv 15116tnl no opponent no opponent evasive city [- ]>
Your dance fades.

<138/616hp 395/553m 276/322mv 15116tnl no opponent no opponent evasive city [- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<138/616hp 395/553m 274/322mv 15116tnl no opponent no opponent evasive city [- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<138/616hp 395/553m 272/322mv 15116tnl no opponent no opponent evasive city [- ]> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<138/616hp 395/553m 270/322mv 15116tnl no opponent no opponent evasive city [-- ]> n
Alas, you cannot go that way.

<138/616hp 395/553m 270/322mv 15116tnl no opponent no opponent evasive city [-- ]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<138/616hp 395/553m 268/322mv 15116tnl no opponent no opponent evasive city [-- ]> w
Alas, you cannot go that way.

<138/616hp 395/553m 268/322mv 15116tnl no opponent no opponent evasive city [-- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<138/616hp 395/553m 266/322mv 15116tnl no opponent no opponent evasive city [-- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<138/616hp 395/553m 264/322mv 15116tnl no opponent no opponent evasive city [-- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<138/616hp 395/553m 262/322mv 15116tnl no opponent no opponent evasive city [--- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<138/616hp 395/553m 260/322mv 15116tnl no opponent no opponent evasive city [--- ]>
The town clock tolls once as the evening begins.

<153/616hp 400/553m 303/322mv 15116tnl no opponent no opponent evasive city [--- ]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<153/616hp 400/553m 301/322mv 15116tnl no opponent no opponent evasive city [--- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<153/616hp 400/553m 299/322mv 15116tnl no opponent no opponent evasive city [--- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<153/616hp 400/553m 297/322mv 15116tnl no opponent no opponent evasive city [---- ]> sca
You scan all around.
You scan east.
You scan west.

<153/616hp 400/553m 297/322mv 15116tnl no opponent no opponent evasive city [---- ]> af
You are affected by the following:
Skill: drunken style : modifies armor class by 84 for 11 hours
Skill: embraced with yin: lasts for 24 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 5 hours

<153/616hp 400/553m 297/322mv 15116tnl no opponent no opponent evasive city [---- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<153/616hp 400/553m 295/322mv 15116tnl no opponent no opponent evasive city [---- ]> w
w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<153/616hp 400/553m 293/322mv 15116tnl no opponent no opponent evasive city [----- ]> Alas, you cannot go that way.

<153/616hp 400/553m 293/322mv 15116tnl no opponent no opponent evasive city [----- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<153/616hp 400/553m 291/322mv 15116tnl no opponent no opponent evasive city [----- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<153/616hp 400/553m 289/322mv 15116tnl no opponent no opponent evasive city [----- ]> w
w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<153/616hp 400/553m 287/322mv 15116tnl no opponent no opponent evasive city [----- ]> Alas, you cannot go that way.

<153/616hp 400/553m 287/322mv 15116tnl no opponent no opponent evasive city [----- ]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<153/616hp 400/553m 285/322mv 15116tnl no opponent no opponent evasive city [------ ]> s
s
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [------ ]> Alas, you cannot go that way.

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [------ ]> sca
You scan all around.
You scan north.
You scan east.

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [------ ]> med
You sit down and begin to meditate.

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [------ ]> af
You are affected by the following:
Skill: drunken style : modifies armor class by 84 for 11 hours
Skill: embraced with yin: lasts for 24 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 5 hours

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [-------- ]> af
You are affected by the following:
Skill: drunken style : modifies armor class by 84 for 11 hours
Skill: embraced with yin: lasts for 24 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 5 hours

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [-------- ]> af
You are affected by the following:
Skill: drunken style : modifies armor class by 84 for 11 hours
Skill: embraced with yin: lasts for 24 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 5 hours

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [=---------]> r
You stop meditating and start resting.

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [=---------]> wa
You stand up.
Garfarion walks in.

<153/616hp 400/553m 283/322mv 15116tnl no opponent no opponent evasive city [=---------]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<153/616hp 400/553m 281/322mv 15116tnl no opponent no opponent evasive city [=---------]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<153/616hp 400/553m 279/322mv 15116tnl no opponent no opponent evasive city [===-------]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<153/616hp 400/553m 277/322mv 15116tnl no opponent no opponent evasive city [===-------]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<153/616hp 400/553m 275/322mv 15116tnl no opponent no opponent evasive city [===-------]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<153/616hp 400/553m 273/322mv 15116tnl no opponent no opponent evasive city [===-------]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<153/616hp 400/553m 271/322mv 15116tnl no opponent no opponent evasive city [===-------]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<153/616hp 400/553m 269/322mv 15116tnl no opponent no opponent evasive city [=====-----]> healing
You concentrate to control your flow of chii.

<153/616hp 400/553m 269/322mv 15116tnl no opponent no opponent evasive city [-------- ]> e

A healing light surrounds you.

<153/616hp 400/553m 269/322mv 15116tnl no opponent no opponent evasive city [------ ]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<153/616hp 400/553m 267/322mv 15116tnl no opponent no opponent evasive city [------ ]> s
s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<153/616hp 400/553m 265/322mv 15116tnl no opponent no opponent evasive city [------ ]> s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<153/616hp 400/553m 263/322mv 15116tnl no opponent no opponent evasive city [------ ]> Alas, you cannot go that way.
You feel better.

<183/616hp 400/553m 263/322mv 15116tnl no opponent no opponent evasive city [---- ]> acu
You feel relieved as the tension drains from your muscles.

<335/616hp 330/553m 263/322mv 15116tnl no opponent no opponent evasive city [---- ]>
The sun slowly disappears in the west.
The white aura around your body fades.

<352/616hp 334/553m 305/322mv 15116tnl no opponent no opponent evasive city [---- ]> n

You feel a little better.

<365/616hp 334/553m 305/322mv 15116tnl no opponent no opponent evasive city [-- ]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.
Garfarion walks in.

<365/616hp 334/553m 303/322mv 15116tnl no opponent no opponent evasive city [-- ]>
Garfarion walks south.

<365/616hp 334/553m 303/322mv 15116tnl no opponent no opponent evasive city [-- ]> murder Garfarion
They aren't here.

<365/616hp 334/553m 303/322mv 15116tnl no opponent no opponent evasive city [-- ]> s
murder Garfarion
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
Garfarion the Barbarian of Madness is here.
A dalmatian walks in.
You yell 'Help! Garfarion is trying to bodyslam me!'
You evade Garfarion's bodyslam, causing him to fall flat on his face.
Garfarion's bodyslam misses you.
Garfarion has some big nasty wounds and scratches.

<365/616hp 334/553m 301/322mv 15116tnl shaft defensive evasive city [-- ]> You do the best you can!
Garfarion's slash maims you!
You stagger wildly out of Garfarion's attack.
Garfarion's slash DISEMBOWELS you!
Garfarion parries your back fist.
Garfarion parries your elbow slash.
Your spin kick decimates Garfarion!
Garfarion has some big nasty wounds and scratches.

<289/616hp 334/553m 301/322mv 15116tnl shaft defensive evasive city [-- ]> stag
You don't have enough chii.
Garfarion has some big nasty wounds and scratches.

<289/616hp 334/553m 301/322mv 15116tnl shaft defensive evasive city [-- ]>
You feel a little better.
You stagger wildly out of Garfarion's attack.
Garfarion's slash MUTILATES you!
Garfarion's slash MUTILATES you!
Garfarion blocks your attack with his shield.
Garfarion blocks your attack with his shield.
Garfarion blocks your attack with his shield.
Garfarion's shield wobbles and barely deflects your tiger uppercut.
Your lightning kick mauls Garfarion.
Garfarion has some big nasty wounds and scratches.

<222/616hp 334/553m 301/322mv 15116tnl shaft defensive evasive city [- ]>
Garfarion's eyes suddenly burn like hot coals as he is gripped by insanity!
The healing light fades.
You stagger wildly out of Garfarion's attack.
You stagger wildly out of Garfarion's attack.
Garfarion's fury DISMEMBERS you!
You stagger wildly out of Garfarion's attack.
Your back fist decimates Garfarion!
Your jab injures Garfarion.
Your jump kick maims Garfarion!
Your lightning kick decimates Garfarion!
Garfarion has some big nasty wounds and scratches.

<168/616hp 334/553m 301/322mv 15116tnl shaft dual_wield evasive city [- ]>
You stagger wildly out of Garfarion's attack.
Garfarion's fury DISMEMBERS you!
Garfarion's shield smash DISEMBOWELS you!
You have gained knowledge about minotaur!
Your jab misses Garfarion.
Your jab injures Garfarion.
Your knee thrust injures Garfarion.
Your lightning kick mauls Garfarion.
Garfarion has some big nasty wounds and scratches.

<63/616hp 334/553m 301/322mv 15116tnl shaft dual_wield evasive city [-- ]>
Garfarion knocks you senseless with a full on bodyslam!
Garfarion's bodyslam MUTILATES you!
Garfarion has some big nasty wounds and scratches.

<21/616hp 334/553m 301/322mv 15116tnl shaft dual_wield evasive city [-- ]>
Garfarion's fury DISEMBOWELS you!
You have yielded to Garfarion.
You slip unconscious as Garfarion stops short of a killing blow.
You have been mortally wounded!!
Garfarion gasps for air as he snaps out of his insanity.
You are too hurt to do anything for a while.

monkey to tiger then to drunken

Comments

  1. Personally I feel hand cuffed by monks, it seems monkey stance performed better against a berserker, but once the damage started to pile up i switched stances and it got even worse. I totally forgot about fists of fury because of so many other things to do. To me this is harder than weapon switching because you at least know that when u switch u have the advantage. Here I have no clue if me having the style advantage will do anything different because it isn't obvious.
    1. Don't answer but your log makes me wonder where your anatomies are.
    [reply to Koivu]

Post a New Comment