Ye Olde Abandoned Realms Logs

Monk 50 mino zerker 49

posted on 2015-01-17 17:25:18
<820/820hp 707/707m 392/394mv 18025tnl no opponent no opponent calm city [==========]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<820/820hp 707/707m 390/394mv 18025tnl no opponent no opponent calm city [##========]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<820/820hp 707/707m 388/394mv 18025tnl no opponent no opponent calm city [##========]> e

Nerva walks in.

<820/820hp 707/707m 388/394mv 18025tnl no opponent no opponent calm city [##========]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<820/820hp 707/707m 386/394mv 18025tnl no opponent no opponent calm city [##========]> sca
You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 2 (west) ***
(White Aura) Nerva the Conqueror of Armies is here.

<820/820hp 707/707m 386/394mv 18025tnl no opponent no opponent calm city [##========]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.
Nerva walks in.

<820/820hp 707/707m 384/394mv 18025tnl no opponent no opponent calm city [##========]> dirt Nerva
w
Nerva yells 'Help! Koivu tried to kick dirt into my eyes!'
Your kicked dirt misses Nerva.
Nerva is in excellent condition.

<820/820hp 707/707m 384/394mv 18025tnl shaft dual_wield aggressive city [####======]> stag

Nerva kicks dirt in your eyes!
Nerva's kicked dirt scratches you.
You can't see a thing!

<818/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [####======]>
Someone's crush mauls you.
Someone parries your elbow slash.
Your drunken fist hits someone.
Your falling drunk kick injures someone.
Someone parries your lightning kick.

<797/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [####======]>
Your dance fades.

<797/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [####======]>
You stagger wildly out of someone's attack.
You stagger wildly out of someone's attack.
You stagger wildly out of someone's attack.
Someone deflects your jab aside in an ungraceful parry.
Someone deflects your back fist aside in an ungraceful parry.
Someone dodges your jump kick.
Your tiger uppercut injures someone.

<797/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [#####=====]> No way! You are still fighting!

<797/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [#####=====]> You focus chii to perform 'stagger damage'.
You lean over your core to appear unstable.

<797/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [=======---]>
Someone strikes you with her weapon and attempts to hobble you.
Someone's hobble hits you.

<786/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [=======---]>
Someone's crush devastates you!
You stagger wildly out of someone's attack.
Someone's crush misses you.
You stagger wildly out of someone's attack.
Your back fist injures someone.
Your elbow slash mauls someone.
Your jump kick wounds someone.
Someone deflects your palm strike aside in an ungraceful parry.

<757/820hp 707/707m 384/394mv 18025tnl unknown unknown aggressive unknown [========--]>
You rub the dirt out of your eyes.
Nerva's crush mauls you.
Nerva's crush misses you.
Nerva's crush devastates you!
Nerva dodges your jab.
Your elbow slash mauls Nerva.
Nerva awkwardly parries your knee thrust with a loud clang.
Nerva has some small wounds and bruises.

<702/820hp 707/707m 384/394mv 18025tnl shaft dual_wield aggressive city [========--]> dirt
Nerva is blinded by the dirt in her eyes!
Your kicked dirt grazes Nerva.
Nerva has some small wounds and bruises.

<702/820hp 707/707m 384/394mv 18025tnl shaft dual_wield aggressive city [==========]>
Nerva strikes you with her weapon and attempts to hobble you.
Nerva's hobble grazes you.
Nerva has some small wounds and bruises.

<696/820hp 707/707m 384/394mv 18025tnl shaft dual_wield aggressive city [==========]>
You stagger wildly out of Nerva's attack.
Nerva's smash wounds you.
You stagger wildly out of Nerva's attack.
Your jab grazes Nerva.
Nerva deflects your jab aside in an ungraceful parry.
Your spin kick injures Nerva.
Your dragon punch mauls Nerva.
Nerva has some small wounds and bruises.

<678/820hp 707/707m 384/394mv 18025tnl shaft dual_wield aggressive city [#=========]> nerv

Nerva's crush devastates you!
You stagger wildly out of Nerva's attack.
You parry Nerva's attack with your first hand.
Nerva awkwardly parries your jab with a loud clang.
Your elbow slash wounds Nerva.
Nerva parries your spin kick.
Nerva parries your dragon punch.
Your whirlwind kick wounds Nerva.
Nerva has some small wounds and bruises.

<649/820hp 707/707m 384/394mv 18025tnl shaft dual_wield aggressive city [##========]> You weaken Nerva with your nerve pressure.
Nerva has some small wounds and bruises.

<649/820hp 707/707m 384/394mv 18025tnl shaft dual_wield aggressive city [######====]>
The sun rises in the east.
The town clock tolls once as the day begins.
Nerva has some small wounds and bruises.

<657/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [######====]>
Nerva's kicked dirt misses you.
Nerva has some small wounds and bruises.

<657/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [######====]> flee

Your eyes stop watering.
Nerva rubs the dirt out of her eyes.
You parry Nerva's attack with your first hand.
Nerva's wild smash MUTILATES you!
Your back fist injures Nerva.
Your elbow slash mauls Nerva.
Nerva stumbles and barely dodges your spin kick.
Your whirlwind kick mauls Nerva.
Nerva has some small wounds and bruises.

<615/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [######====]>
Nerva's crush mauls you.
You parry Nerva's attack with your first hand.
Your elbow slash misses Nerva.
Your jab grazes Nerva.
Your spin kick injures Nerva.
Nerva parries your tiger uppercut.
Nerva has quite a few wounds.

<591/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [#######===]> You flee from combat!
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<591/820hp 707/707m 392/394mv 18025tnl no opponent no opponent aggressive city [#######===]> w
w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
(White Aura) Nerva the Conqueror of Armies is here.
A dalmatian walks in.

<591/820hp 707/707m 390/394mv 18025tnl no opponent no opponent aggressive city [#######===]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<591/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [#########=]> healing
You concentrate to control your flow of chii.

<591/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [#=========]> murder Nerva

Nerva walks in.

<591/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [###=======]>
Nerva walks west.

<591/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [###=======]>
A healing light surrounds you.

<591/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [=======---]> They aren't here.

<591/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [=======---]>
Nerva walks in.

<591/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [=======---]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<591/820hp 707/707m 386/394mv 18025tnl no opponent no opponent aggressive city [=======---]> murder Nerva
They aren't here.

<591/820hp 707/707m 386/394mv 18025tnl no opponent no opponent aggressive city [=======---]> e
murder Nerva
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
(White Aura) Nerva the Conqueror of Armies is here.
A dalmatian walks in.
Nerva walks west.

<591/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [=======---]>
You feel a little better.

<609/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [===-------]> They aren't here.

<609/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [===-------]> w
murder Nerva
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
(White Aura) Nerva the Conqueror of Armies is here.
A dalmatian walks in.
You yell 'Help! Nerva is trying to bodyslam me!'
You evade Nerva's bodyslam, causing her to fall flat on her face.
Nerva's bodyslam misses you.
Nerva has quite a few wounds.

<609/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [===-------]> You do the best you can!
Nerva has quite a few wounds.

<609/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [===-------]>
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Nerva froths at the mouth.
Your jab grazes Nerva.
Your jab hits Nerva.
Your spin kick injures Nerva.
Your lightning kick misses Nerva.
Nerva has quite a few wounds.

<609/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [====------]> tr
You trip Nerva with a leg sweep and she goes down!
Your trip scratches Nerva.
Nerva has quite a few wounds.

<609/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [======----]>
You feel better.
Nerva delivers a devastating blow!
Nerva's crush DISEMBOWELS you!
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Your jab grazes Nerva.
Your jab grazes Nerva.
Nerva parries your jump kick.
Nerva has quite a few wounds.

<597/820hp 707/707m 382/394mv 18025tnl shaft dual_wield evasive city [==--------]>
Nerva regains her balance.
Nerva has quite a few wounds.

<597/820hp 707/707m 382/394mv 18025tnl shaft dual_wield evasive city [==--------]>
You duck underneath Nerva's bodyslam.
Nerva's bodyslam misses you.
Nerva has quite a few wounds.

<597/820hp 707/707m 382/394mv 18025tnl shaft dual_wield evasive city [==--------]>
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Nerva froths at the mouth.
Your jab hits Nerva.
Nerva deflects your elbow slash aside in an ungraceful parry.
Your knee thrust hits Nerva.
Nerva dodges your whirlwind kick.
Nerva has quite a few wounds.

<597/820hp 707/707m 382/394mv 18025tnl shaft dual_wield evasive city [===-------]> tr
Your trip misses Nerva.
Nerva has quite a few wounds.

<597/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [===-------]>
You feel better.
Nerva delivers a devastating blow!
Nerva's crush devastates you!
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Nerva parries your jab.
Nerva awkwardly parries your back fist with a loud clang.
Your spin kick injures Nerva.
Your dragon punch mauls Nerva.
Nerva has quite a few wounds.

<600/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [----------]>
Nerva strikes you with her weapon and attempts to hobble you.
Nerva's hobble injures you.
You clutch your leg painfully as you begin to hobble.
The healing light fades.
Nerva's crush mauls you.
Nerva's crush mauls you.
Nerva's smash mauls you.
Nerva's crush decimates you!
Your back fist injures Nerva.
Your jab grazes Nerva.
Your knee thrust hits Nerva.
Nerva deflects your dragon punch aside in an ungraceful parry.
Your lightning kick misses Nerva.
Nerva has quite a few wounds.

<490/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [----------]> stag
You focus chii to perform 'stagger damage'.
You lean over your core to appear unstable.
Nerva has quite a few wounds.

<490/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------ ]>
The white aura around Nerva fades.
Nerva has quite a few wounds.

<501/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [------ ]> flee

Nerva's crush decimates you!
You stagger wildly out of Nerva's attack.
Nerva's crush wounds you.
Nerva's crush mauls you.
Nerva's crush devastates you!
Nerva dodges your elbow slash.
You have gained knowledge about minotaur!
Your back fist devastates Nerva!
Your spin kick decimates Nerva!
Nerva has quite a few wounds.

<402/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [------ ]>
Nerva has fled!
Nerva walks north.

<402/820hp 707/707m 394/394mv 18025tnl no opponent no opponent aggressive city [------- ]> You aren't fighting anyone.

<402/820hp 707/707m 394/394mv 18025tnl no opponent no opponent aggressive city [------- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
(White Aura) Nerva the Conqueror of Armies is here.
A dalmatian walks in.

<402/820hp 707/707m 392/394mv 18025tnl no opponent no opponent aggressive city [------- ]> murder Nerva
Nerva yells 'Help! I am being attacked by Koivu!'
Your jab hits Nerva.
Nerva dodges your jab.
Your jump kick wounds Nerva.
Nerva has quite a few wounds.

<402/820hp 707/707m 392/394mv 18025tnl shaft dual_wield aggressive city [-------- ]>
Your leg recovers enough to move normally again.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Nerva's crush wounds you.
You stagger wildly out of Nerva's attack.
Nerva awkwardly parries your jab with a loud clang.
Your jab grazes Nerva.
Nerva parries your spin kick.
Nerva has quite a few wounds.

<383/820hp 707/707m 392/394mv 18025tnl shaft dual_wield aggressive city [-------- ]>
Nerva strikes you with her weapon and attempts to hobble you.
Nerva's hobble hits you.
Nerva has quite a few wounds.

<373/820hp 707/707m 392/394mv 18025tnl shaft dual_wield aggressive city [-------- ]> flee
You couldn't escape!
Nerva has quite a few wounds.

<373/820hp 707/707m 392/394mv 18025tnl shaft dual_wield aggressive city [-------- ]>
You stagger wildly out of Nerva's attack.
Nerva's crush misses you.
Nerva froths at the mouth.
Nerva dodges your jab.
Your elbow slash mauls Nerva.
Nerva manages to dodge your spin kick with a lot of effort.
Your palm strike hits Nerva.
Nerva has quite a few wounds.

<373/820hp 707/707m 392/394mv 18025tnl shaft dual_wield aggressive city [-------- ]> flee
You flee from combat!
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<373/820hp 707/707m 390/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> s
e
Alas, you cannot go that way.

<373/820hp 707/707m 390/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
(White Aura) Nerva the Conqueror of Armies is here.
A dalmatian walks in.

<373/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> Alas, you cannot go that way.

<373/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> Alas, you cannot go that way.

<373/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [-------- ]>
You yell 'Help! I am being attacked by Nerva!'
Nerva delivers a devastating blow!
Nerva's crush maims you!
Nerva's crush decimates you!
Nerva's crush decimates you!
You parry Nerva's attack with your first hand.
You stagger wildly out of Nerva's attack.
Nerva's crush mauls you.
Nerva's crush decimates you!
Nerva has quite a few wounds.

<237/820hp 707/707m 388/394mv 18025tnl shaft dual_wield aggressive city [--------- ]> flee
You flee from combat!
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<237/820hp 707/707m 386/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> s
Alas, you cannot go that way.

<237/820hp 707/707m 386/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<237/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<237/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> s
Alas, you cannot go that way.

<237/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [=---------]> e
e
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<237/820hp 707/707m 380/394mv 18025tnl no opponent no opponent aggressive city [=---------]> Alas, you cannot go that way.

<237/820hp 707/707m 380/394mv 18025tnl no opponent no opponent aggressive city [=---------]> healing
You concentrate to control your flow of chii.

<237/820hp 707/707m 380/394mv 18025tnl no opponent no opponent aggressive city [------ ]> n
n

Nerva walks in.

<237/820hp 707/707m 380/394mv 18025tnl no opponent no opponent aggressive city [------- ]>
You yell 'Help! I am being attacked by Nerva!'
Nerva's crush misses you.
Nerva's smash wounds you.
You stagger wildly out of Nerva's attack.
Nerva has quite a few wounds.

<218/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [------- ]>
Nerva's crush mauls you.
Nerva's crush mauls you.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
You parry Nerva's attack with your first hand.
Your back fist injures Nerva.
Your elbow slash mauls Nerva.
Nerva parries your spin kick.
Nerva deflects your lightning kick aside in an ungraceful parry.
Nerva has some big nasty wounds and scratches.

<171/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [------- ]>
A healing light surrounds you.
Nerva has some big nasty wounds and scratches.

<171/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [--- ]> dirt
No way! You are still fighting!
Nerva has some big nasty wounds and scratches.

<171/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [--- ]> No way! You are still fighting!
Nerva has some big nasty wounds and scratches.

<171/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [--- ]> Nerva is blinded by the dirt in her eyes!
Your kicked dirt scratches Nerva.
Nerva has some big nasty wounds and scratches.

<171/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [---- ]>
Nerva knocks you senseless with a full on bodyslam!
Nerva's bodyslam decimates you!
You feel a little better.
You parry Nerva's attack with your second hand.
You stagger wildly out of Nerva's attack.
You parry Nerva's attack with your first hand.
Nerva's crush misses you.
Nerva froths at the mouth.
Your back fist injures Nerva.
Nerva parries your back fist.
Your knee thrust hits Nerva.
Nerva stumbles and barely dodges your tiger uppercut.
Your roundhouse kick grazes Nerva.
Nerva has some big nasty wounds and scratches.

<166/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [--- ]> flee

You parry Nerva's attack with your first hand.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Your back fist injures Nerva.
Nerva manages to dodge your elbow slash with a lot of effort.
Nerva stumbles and barely dodges your spin kick.
You have gained knowledge about minotaur!
Your palm strike misses Nerva.
Nerva has some big nasty wounds and scratches.

<166/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [--- ]>
You regain your balance.
Nerva has some big nasty wounds and scratches.

<166/820hp 707/707m 380/394mv 18025tnl shaft dual_wield aggressive city [--- ]> You flee from combat!
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.
You feel a lot better!

<237/820hp 707/707m 392/394mv 18025tnl no opponent no opponent aggressive city [- ]> s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]
A dalmatian walks in.

<237/820hp 707/707m 390/394mv 18025tnl no opponent no opponent aggressive city [- ]> s
w
Alas, you cannot go that way.

<237/820hp 707/707m 390/394mv 18025tnl no opponent no opponent aggressive city [- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<237/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [- ]> w
w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<237/820hp 707/707m 386/394mv 18025tnl no opponent no opponent aggressive city [- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<237/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [- ]> w
Alas, you cannot go that way.

<237/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [- ]> Alas, you cannot go that way.

<237/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [- ]> n
n
Alas, you cannot go that way.

<237/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<237/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [- ]> w
Alas, you cannot go that way.

<237/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [- ]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<237/820hp 707/707m 380/394mv 18025tnl no opponent no opponent aggressive city [- ]> Alas, you cannot go that way.

<237/820hp 707/707m 380/394mv 18025tnl no opponent no opponent aggressive city [- ]> n
n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<237/820hp 707/707m 378/394mv 18025tnl no opponent no opponent aggressive city [- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<237/820hp 707/707m 376/394mv 18025tnl no opponent no opponent aggressive city [-- ]> acu
Alas, you cannot go that way.

<237/820hp 707/707m 376/394mv 18025tnl no opponent no opponent aggressive city [-- ]> You feel relieved as the tension drains from your muscles.

<437/820hp 637/707m 376/394mv 18025tnl no opponent no opponent aggressive city [-- ]> e
e
af
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<437/820hp 637/707m 374/394mv 18025tnl no opponent no opponent aggressive city [---- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<437/820hp 637/707m 372/394mv 18025tnl no opponent no opponent aggressive city [---- ]> You are affected by the following:
Skill: acupuncture : modifies dexterity by -2 for 6 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: drunken style : modifies armor class by 120 for 8 hours
Skill: embraced with yin: lasts for 8 hours

<437/820hp 637/707m 372/394mv 18025tnl no opponent no opponent aggressive city [---- ]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<437/820hp 637/707m 370/394mv 18025tnl no opponent no opponent evasive city [---- ]> s
Alas, you cannot go that way.

<437/820hp 637/707m 370/394mv 18025tnl no opponent no opponent evasive city [----- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<437/820hp 637/707m 368/394mv 18025tnl no opponent no opponent evasive city [----- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<437/820hp 637/707m 366/394mv 18025tnl no opponent no opponent evasive city [----- ]> drunk
You start staggering around like a drunk.

<437/820hp 637/707m 366/394mv 18025tnl no opponent no opponent evasive city [ ]> e
af
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<437/820hp 637/707m 364/394mv 18025tnl no opponent no opponent evasive city [- ]> healing
You are affected by the following:
Skill: dance of the drunk: lasts for 2 hours
Skill: acupuncture : modifies dexterity by -2 for 6 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: drunken style : modifies armor class by 120 for 12 hours
Skill: embraced with yin: lasts for 12 hours

<437/820hp 637/707m 364/394mv 18025tnl no opponent no opponent evasive city [- ]> You don't have enough chii.

<437/820hp 637/707m 364/394mv 18025tnl no opponent no opponent evasive city [- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<437/820hp 637/707m 362/394mv 18025tnl no opponent no opponent evasive city [-- ]> w
w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<437/820hp 637/707m 360/394mv 18025tnl no opponent no opponent evasive city [-- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<437/820hp 637/707m 358/394mv 18025tnl no opponent no opponent evasive city [-- ]> af
Alas, you cannot go that way.

<437/820hp 637/707m 358/394mv 18025tnl no opponent no opponent evasive city [-- ]> You are affected by the following:
Skill: dance of the drunk: lasts for 0 hours
Skill: acupuncture : modifies dexterity by -2 for 6 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: drunken style : modifies armor class by 120 for 12 hours
Skill: embraced with yin: lasts for 12 hours

<437/820hp 637/707m 358/394mv 18025tnl no opponent no opponent evasive city [-- ]> whe
Players near you in Seringale:
<PK> Koivu The Path of Devotion
<PK> Nerva The Path of Fury

<437/820hp 637/707m 358/394mv 18025tnl no opponent no opponent evasive city [-- ]> n
n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<437/820hp 637/707m 356/394mv 18025tnl no opponent no opponent evasive city [-- ]> Alas, you cannot go that way.

<437/820hp 637/707m 356/394mv 18025tnl no opponent no opponent evasive city [--- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<437/820hp 637/707m 354/394mv 18025tnl no opponent no opponent evasive city [--- ]> w
sca
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<437/820hp 637/707m 352/394mv 18025tnl no opponent no opponent evasive city [--- ]> You scan all around.
You scan east.
You scan south.

<437/820hp 637/707m 352/394mv 18025tnl no opponent no opponent evasive city [--- ]>
Your dance fades.

<437/820hp 637/707m 352/394mv 18025tnl no opponent no opponent evasive city [--- ]> s
s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<437/820hp 637/707m 350/394mv 18025tnl no opponent no opponent evasive city [--- ]> s
s
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<437/820hp 637/707m 348/394mv 18025tnl no opponent no opponent evasive city [--- ]> Alas, you cannot go that way.

<437/820hp 637/707m 348/394mv 18025tnl no opponent no opponent evasive city [---- ]> e
Alas, you cannot go that way.

<437/820hp 637/707m 348/394mv 18025tnl no opponent no opponent evasive city [---- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<437/820hp 637/707m 346/394mv 18025tnl no opponent no opponent evasive city [---- ]> sca
You scan all around.
You scan south.
You scan west.

<437/820hp 637/707m 346/394mv 18025tnl no opponent no opponent evasive city [---- ]> med
You sit down and begin to meditate.

<437/820hp 637/707m 346/394mv 18025tnl no opponent no opponent evasive city [---- ]> gr
[50 Mon] Koivu 61% hp 100% mana 100% mv 514775 xp Damage per round: 62
* [28 Pet] A dalmatian 100% hp 100% mana 100% mv 4366 tnl

<503/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive city [------ ]> r
You stop meditating and start resting.

<503/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive city [------ ]> wa
You stand up.

<503/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive city [------ ]> sca
You scan all around.
You scan south.
You scan west.

<503/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive city [------ ]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<503/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive city [------ ]> w
Alas, you cannot go that way.

<503/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive city [------- ]> healing
You concentrate to control your flow of chii.

<503/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive city [--- ]> e

A healing light surrounds you.

<503/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive city [- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<503/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive city [- ]> e
Alas, you cannot go that way.

<503/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive city [- ]> s
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<503/820hp 707/707m 388/394mv 18025tnl no opponent no opponent evasive city [- ]> s
Alas, you cannot go that way.

<503/820hp 707/707m 388/394mv 18025tnl no opponent no opponent evasive city [- ]> e
e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<503/820hp 707/707m 386/394mv 18025tnl no opponent no opponent evasive city [- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<503/820hp 707/707m 384/394mv 18025tnl no opponent no opponent evasive city [- ]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]
A ring of multi-colored keys rests here.
A dalmatian walks in.

<503/820hp 707/707m 382/394mv 18025tnl no opponent no opponent evasive city [- ]> n
n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<503/820hp 707/707m 380/394mv 18025tnl no opponent no opponent evasive city [- ]> sca
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<503/820hp 707/707m 378/394mv 18025tnl no opponent no opponent evasive city [- ]> You scan all around.
You scan north.
You scan south.
You scan west.

<503/820hp 707/707m 378/394mv 18025tnl no opponent no opponent evasive city [-- ]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<503/820hp 707/707m 376/394mv 18025tnl no opponent no opponent evasive city [-- ]> whe
Players near you in Seringale:
<PK> Koivu The Path of Fury
<PK> Nerva The Path of Devotion

<503/820hp 707/707m 376/394mv 18025tnl no opponent no opponent evasive city [-- ]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<503/820hp 707/707m 374/394mv 18025tnl no opponent no opponent evasive city [-- ]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<503/820hp 707/707m 372/394mv 18025tnl no opponent no opponent evasive city [--- ]> s
Alas, you cannot go that way.

<503/820hp 707/707m 372/394mv 18025tnl no opponent no opponent evasive city [--- ]> n
n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<503/820hp 707/707m 370/394mv 18025tnl no opponent no opponent evasive city [--- ]> Alas, you cannot go that way.

<503/820hp 707/707m 370/394mv 18025tnl no opponent no opponent evasive city [--- ]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<503/820hp 707/707m 368/394mv 18025tnl no opponent no opponent evasive city [--- ]> e

A dalmatian barks loudly.

<503/820hp 707/707m 368/394mv 18025tnl no opponent no opponent evasive city [--- ]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<503/820hp 707/707m 366/394mv 18025tnl no opponent no opponent evasive city [--- ]> s
s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<503/820hp 707/707m 364/394mv 18025tnl no opponent no opponent evasive city [---- ]> s
af
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<503/820hp 707/707m 362/394mv 18025tnl no opponent no opponent evasive city [---- ]> Alas, you cannot go that way.

<503/820hp 707/707m 362/394mv 18025tnl no opponent no opponent evasive city [---- ]> You are affected by the following:
Skill: acupuncture : modifies dexterity by -2 for 5 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: drunken style : modifies armor class by 120 for 11 hours
Skill: embraced with yin: lasts for 11 hours

<503/820hp 707/707m 362/394mv 18025tnl no opponent no opponent evasive city [---- ]> w
w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<503/820hp 707/707m 360/394mv 18025tnl no opponent no opponent evasive city [---- ]> Alas, you cannot go that way.

<503/820hp 707/707m 360/394mv 18025tnl no opponent no opponent evasive city [---- ]> s
s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A dalmatian walks in.

<503/820hp 707/707m 358/394mv 18025tnl no opponent no opponent evasive city [---- ]> Alas, you cannot go that way.

<503/820hp 707/707m 358/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
Alas, you cannot go that way.

<503/820hp 707/707m 358/394mv 18025tnl no opponent no opponent evasive city [----- ]> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A dalmatian walks in.

<503/820hp 707/707m 356/394mv 18025tnl no opponent no opponent evasive city [----- ]> s
Alas, you cannot go that way.

<503/820hp 707/707m 356/394mv 18025tnl no opponent no opponent evasive city [----- ]> s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A dalmatian walks in.

<503/820hp 707/707m 354/394mv 18025tnl no opponent no opponent evasive city [----- ]> s
Alas, you cannot go that way.

<503/820hp 707/707m 354/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
Alas, you cannot go that way.
The rain stopped.

<521/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive city [------ ]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<521/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive city [------ ]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<521/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive city [------ ]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<521/820hp 707/707m 388/394mv 18025tnl no opponent no opponent evasive city [------ ]> sca
You scan all around.
You scan east.
You scan west.

<521/820hp 707/707m 388/394mv 18025tnl no opponent no opponent evasive city [------ ]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]
A ring of multi-colored keys rests here.
A dalmatian walks in.

<521/820hp 707/707m 386/394mv 18025tnl no opponent no opponent evasive city [------ ]> sca
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Nerva the Conqueror of Armies is here.
You scan east.
You scan west.
You scan up.
*** Range 1 (up) ***
(Charmed) A raven is here, serving its master.
The Juggernaut stands here with his arms folded across his chest.

<521/820hp 707/707m 386/394mv 18025tnl no opponent no opponent evasive city [------- ]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<521/820hp 707/707m 384/394mv 18025tnl no opponent no opponent evasive city [------- ]> n
dirt Nerva
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A grim trophy of a bear skin has been staked into the ground here.
(White Aura) Nerva the Conqueror of Armies is here.
A dalmatian walks in.

<521/820hp 707/707m 382/394mv 18025tnl no opponent no opponent evasive city [------- ]> Nerva yells 'Help! Koivu tried to kick dirt into my eyes!'
Your kicked dirt misses Nerva.
Nerva has some big nasty wounds and scratches.

<521/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------- ]>
Nerva delivers a devastating blow!
Nerva's crush MUTILATES you!
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Your back fist injures Nerva.
Nerva parries your back fist.
Your jump kick wounds Nerva.
Nerva dodges your tiger uppercut.
Nerva has some big nasty wounds and scratches.

<479/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------- ]>
You lean back and duck underneath Nerva's flying dirt.
Nerva's kicked dirt misses you.
Nerva has some big nasty wounds and scratches.

<479/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------- ]>
You parry Nerva's attack with your first hand.
Nerva's crush decimates you!
You stagger wildly out of Nerva's attack.
Your jab grazes Nerva.
Your elbow slash mauls Nerva.
Your jump kick mauls Nerva.
Nerva awkwardly parries your roundhouse kick with a loud clang.
Nerva has some big nasty wounds and scratches.

<452/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------- ]> stag
You focus chii to perform 'stagger damage'.
You lean over your core to appear unstable.
Nerva has some big nasty wounds and scratches.

<452/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [--- ]>
Nerva's crush decimates you!
Nerva's wild smash misses you.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Nerva's crush devastates you!
Nerva deflects your elbow slash aside in an ungraceful parry.
Your jab hits Nerva.
Your jump kick wounds Nerva.
Your dragon punch wounds Nerva.
Nerva has some big nasty wounds and scratches.

<395/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [---- ]>
Nerva has fled!
Nerva walks south.

<395/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [---- ]> dirt

Nerva walks in.

<395/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [---- ]>
You yell 'Help! I am being attacked by Nerva!'
You parry Nerva's attack with your first hand.
You parry Nerva's attack with your first hand.
Nerva's crush mauls you.
You parry Nerva's attack with your first hand.
Nerva's crush mauls you.
You stagger wildly out of Nerva's attack.
Nerva's crush wounds you.
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Nerva has some big nasty wounds and scratches.

<333/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [----- ]>
Nerva's eyes suddenly burn like hot coals as she is gripped by insanity!
Nerva has quite a few wounds.

<333/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [----- ]> Nerva is blinded by the dirt in her eyes!
Your kicked dirt scratches Nerva.
Nerva has quite a few wounds.

<333/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------ ]>
You stagger wildly out of Nerva's attack.
Nerva's fury MASSACRES you!
Your back fist injures Nerva.
Your elbow slash mauls Nerva.
Your spin kick injures Nerva.
Nerva has some big nasty wounds and scratches.

<267/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------ ]>
You stagger wildly out of Nerva's attack.
You parry Nerva's attack with your first hand.
You stagger wildly out of Nerva's attack.
Nerva froths at the mouth.
Your elbow slash mauls Nerva.
Your jab grazes Nerva.
Your spin kick injures Nerva.
Your palm strike hits Nerva.
Your lightning kick injures Nerva.
Nerva has some big nasty wounds and scratches.

<267/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------- ]>
Nerva's horned headbutt injures you.
Nerva's horned headbutt injures you.
You feel dizzy from the massive blow to the head.
Nerva has some big nasty wounds and scratches.

<237/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [------- ]> grap
You maneuver to grapple Nerva, and throw her to the ground!
Your grapple devastates Nerva!
Nerva rubs the dirt out of her eyes.
Nerva delivers a devastating blow!
You parry Nerva's attack with your first hand.
You stagger wildly out of Nerva's attack.
Nerva's fury MUTILATES you!
Your elbow slash wounds Nerva.
Your back fist injures Nerva.
Nerva awkwardly parries your spin kick with a loud clang.
Your palm strike grazes Nerva.
Your roundhouse kick grazes Nerva.
Nerva has some big nasty wounds and scratches.

<197/820hp 707/707m 382/394mv 18025tnl shaft dual_wield aggressive city [--------- ]> flee

The pain in your head stops and the dizziness clears up.
The white aura around Nerva fades.
Nerva has some big nasty wounds and scratches.

<207/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [--------- ]>
Nerva regains her balance.
Nerva has some big nasty wounds and scratches.

<207/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [--------- ]>
You stagger wildly out of Nerva's attack.
You stagger wildly out of Nerva's attack.
Nerva's fury MASSACRES you!
Your elbow slash MUTILATES Nerva!
Your elbow slash MUTILATES Nerva!
Your knee thrust wounds Nerva.
Nerva has some big nasty wounds and scratches.

<141/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [--------- ]>
Nerva lets loose a bestial roar at you.
You feel intimidated by Nerva's roar.
You start to panic as you enter a state of hysteria!
Nerva has some big nasty wounds and scratches.

<141/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [--------- ]>
Nerva's fury DISMEMBERS you!
Your jab injures Nerva.
Your elbow slash MUTILATES Nerva!
Your jump kick maims Nerva!
Nerva has some big nasty wounds and scratches.

<77/820hp 707/707m 394/394mv 18025tnl shaft dual_wield aggressive city [----------]> You flee from combat!
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<77/820hp 707/707m 392/394mv 18025tnl no opponent no opponent aggressive city [----------]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<77/820hp 707/707m 390/394mv 18025tnl no opponent no opponent aggressive city [----------]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<77/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [----------]> w
Alas, you cannot go that way.

<77/820hp 707/707m 388/394mv 18025tnl no opponent no opponent aggressive city [----------]> n
n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<77/820hp 707/707m 386/394mv 18025tnl no opponent no opponent aggressive city [----------]> w
w
Alas, you cannot go that way.

<77/820hp 707/707m 386/394mv 18025tnl no opponent no opponent aggressive city [==--------]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<77/820hp 707/707m 384/394mv 18025tnl no opponent no opponent aggressive city [==--------]> n
n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<77/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [==--------]> w
Alas, you cannot go that way.

<77/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [==--------]> s
Alas, you cannot go that way.

<77/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [==--------]> s
Alas, you cannot go that way.

<77/820hp 707/707m 382/394mv 18025tnl no opponent no opponent aggressive city [==--------]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<77/820hp 707/707m 380/394mv 18025tnl no opponent no opponent aggressive city [==--------]> The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<77/820hp 707/707m 378/394mv 18025tnl no opponent no opponent aggressive city [==--------]> healing
Your concentration is disturbed.

<77/820hp 707/707m 378/394mv 18025tnl no opponent no opponent aggressive city [----------]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<77/820hp 707/707m 376/394mv 18025tnl no opponent no opponent aggressive city [==--------]> s
s
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<77/820hp 707/707m 374/394mv 18025tnl no opponent no opponent aggressive city [==--------]> s
Alas, you cannot go that way.

<77/820hp 707/707m 374/394mv 18025tnl no opponent no opponent aggressive city [==--------]> e
e
Alas, you cannot go that way.

<77/820hp 707/707m 374/394mv 18025tnl no opponent no opponent aggressive city [==--------]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<77/820hp 707/707m 372/394mv 18025tnl no opponent no opponent aggressive city [==--------]> af
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<77/820hp 707/707m 370/394mv 18025tnl no opponent no opponent aggressive city [==--------]> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]
A ring of multi-colored keys rests here.
A dalmatian walks in.

<77/820hp 707/707m 368/394mv 18025tnl no opponent no opponent aggressive city [====------]> healing
You are affected by the following:
Spell: hysteria : lasts for 1 hours
Skill: roar : modifies strength by -2 for 1 hours
Skill: acupuncture : modifies dexterity by -2 for 3 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: drunken style : modifies armor class by 120 for 9 hours
Skill: embraced with yin: lasts for 9 hours

<77/820hp 707/707m 368/394mv 18025tnl no opponent no opponent aggressive city [====------]> Your concentration is disturbed.
Nerva walks in.

<77/820hp 707/707m 368/394mv 18025tnl no opponent no opponent aggressive city [----------]>
You yell 'Help! I am being attacked by Nerva!'
You stagger wildly out of Nerva's attack.
Nerva's fury MASSACRES you!
Nerva has some big nasty wounds and scratches.

<4/820hp 707/707m 368/394mv 18025tnl shaft dual_wield aggressive city [----------]>
Nerva's fury decimates you!
You have yielded to Nerva.
[WARLORD] Aragmon the cyclops: 'Koivu has been defeated by Nerva.'
[WARLORD] Aragmon the cyclops: 'The duel lasted 4 minutes and 28 seconds.'
You slip unconscious as Nerva stops short of a killing blow.
You have been mortally wounded!!
Nerva gasps for air as she snaps out of her insanity.
You are too hurt to do anything for a while.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent aggressive city [----------]> flee
You are too hurt to do anything.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [----------]>
Nerva says 'I have 5% health 85% mana and 93% movement.'

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [==--------]>
Nerva says 'Very close.'

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [======----]>
The white aura around your body fades.
The town clock tolls twelve times as noon approaches.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [======----]>
Nerva goes to sleep.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [##========]>
You are sober.
You gather your wits and recollect your thoughts.
You regain your confidence.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [##########]>
You feel like you can move again.
You feel like you can move again.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [##########]> invite nerva Join me
You can't do that while resting.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [##########]> wa
You stand up.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [##########]> invite nerva Join me
Nerva can't hear you.
You invite Nerva to join your group.

<1/820hp 1/707m 368/394mv 18025tnl no opponent no opponent evasive city [##########]> sl
You go to sleep.

Interesting duel, a few things I would have liked to do differently. Thank you Nerva for helping me learn.

Comments

  1. Nice fight guys. Being able to grapple a raged and maniacal berserker is interesting.
      [reply to Ceridwel]

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