830/830hp 569/722m 394/394mv 18025tnl no opponent no opponent calm city [##########]> d
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west up]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<830/830hp 569/722m 392/394mv 18025tnl no opponent no opponent calm city [##########]> close u
You close the door above you.
<830/830hp 569/722m 392/394mv 18025tnl no opponent no opponent calm city [##########]> leop
You no longer have the bodacity of the panda.
You crouch and stalk your prey with the stealthiness of the leopard.
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [========--]> eat beef
whe
You eat a slab of beef.
You are full.
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [==========]> Players near you in Seringale:
Baertynth Entrance to the Arena
<PK> Argarak The Path of War
<PK> Koivu Centre of the Arena
<PK> Esael Entrance to the Arena
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [==========]> whe
Players near you in Seringale:
Baertynth Entrance to the Arena
<PK> Argarak The Path of War
<PK> Koivu Centre of the Arena
<PK> Esael Entrance to the Arena
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [##========]> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [##========]>
Argarak yells 'Ready.'
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [####======]> y I am ready
You yell 'I am ready.'
Your stealthiness fades.
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [####======]> whe
Players near you in Seringale:
Baertynth Entrance to the Arena
<PK> Argarak The Path of War
<PK> Koivu Centre of the Arena
<PK> Esael Entrance to the Arena
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [####======]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [####======]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [######====]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<830/830hp 573/722m 394/394mv 18025tnl no opponent no opponent calm city [######====]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
<830/830hp 573/722m 392/394mv 18025tnl no opponent no opponent calm city [########==]> sca
You scan all around.
You scan north.
You scan south.
<830/830hp 573/722m 392/394mv 18025tnl no opponent no opponent calm city [########==]> n
Argarak yells 'Begin.'
<830/830hp 573/722m 392/394mv 18025tnl no opponent no opponent calm city [########==]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<830/830hp 573/722m 390/394mv 18025tnl no opponent no opponent calm city [########==]> sca
You scan all around.
You scan north.
You scan south.
You scan west.
<830/830hp 573/722m 390/394mv 18025tnl no opponent no opponent calm city [########==]> s
s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
<830/830hp 573/722m 388/394mv 18025tnl no opponent no opponent calm city [##########]> sca
murder Argarak
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<830/830hp 573/722m 386/394mv 18025tnl no opponent no opponent calm city [##########]> Argarak walks in.
<830/830hp 573/722m 386/394mv 18025tnl no opponent no opponent calm city [##########]> You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<830/830hp 573/722m 386/394mv 18025tnl no opponent no opponent calm city [##########]> You yell 'Help! I am being attacked by Argarak!'
You turn Argarak's attack against him.
Your dragon punch maims Argarak!
You manage to dodge Argarak's cleave with a lot of effort.
Argarak froths at the mouth.
You do the best you can!
Argarak has a few scratches.
<830/830hp 548/722m 386/394mv 18025tnl shaft two_handed evasive city [##########]> murder Argarak
You do the best you can!
Argarak has a few scratches.
<830/830hp 548/722m 386/394mv 18025tnl shaft two_handed evasive city [##########]>
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney decimates Argarak!
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney mauls Argarak.
You dodge Argarak's cleave.
Your elbow slash injures Argarak.
Argarak deflects your back fist aside in an ungraceful parry.
Argarak parries your knee thrust.
Argarak parries your dragon punch with an easy flourish.
Argarak parries your lightning kick.
Argarak has a few scratches.
<830/830hp 548/722m 386/394mv 18025tnl shaft two_handed evasive city [##########]> tr
You trip Argarak with a leg sweep and he goes down!
Your trip scratches Argarak.
Argarak has a few scratches.
<830/830hp 548/722m 386/394mv 18025tnl shaft two_handed aggressive city [##########]>
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney decimates Argarak!
Argarak delivers a devastating blow!
Argarak's cleave MASSACRES you!
Argarak thrusts your jab aside in a skillful parry.
Argarak parries your jab.
Argarak dodges your knee thrust.
Your palm strike grazes Argarak.
Argarak parries your lightning kick.
Argarak has some small wounds and bruises.
<760/830hp 548/722m 386/394mv 18025tnl shaft two_handed aggressive city [##########]> flee
Argarak regains his balance.
Argarak has some small wounds and bruises.
<760/830hp 548/722m 386/394mv 18025tnl shaft two_handed aggressive city [##########]> You flee from combat!
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<760/830hp 548/722m 384/394mv 18025tnl no opponent no opponent aggressive city [##########]> healing
The town clock tolls once as the evening begins.
<780/830hp 553/722m 394/394mv 18025tnl no opponent no opponent aggressive city [##########]> You concentrate to control your flow of chii.
<780/830hp 553/722m 394/394mv 18025tnl no opponent no opponent aggressive city [##========]> Argarak walks in.
<780/830hp 553/722m 394/394mv 18025tnl no opponent no opponent aggressive city [##========]> w
Argarak walks west.
<780/830hp 553/722m 394/394mv 18025tnl no opponent no opponent aggressive city [##========]>
Argarak walks in.
<780/830hp 553/722m 394/394mv 18025tnl no opponent no opponent aggressive city [####======]>
You yell 'Help! I am being attacked by Argarak!'
Argarak's cleave decimates you!
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney mauls Argarak.
Argarak's cleave decimates you!
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney decimates Argarak!
You dodge Argarak's cleave.
Argarak's cleave maims you!
Argarak thrusts your back fist aside in a skillful parry.
Your back fist hits Argarak.
Your knee thrust grazes Argarak.
Argarak parries your whirlwind kick.
Argarak has some small wounds and bruises.
<693/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [####======]>
A healing light surrounds you.
Argarak has some small wounds and bruises.
<693/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [======----]>
Argarak's eyes suddenly burn like hot coals as he is gripped by insanity!
No way! You are still fighting!
Argarak has some small wounds and bruises.
<693/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [======----]> tr
Your trip misses Argarak.
Argarak has some small wounds and bruises.
<693/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [======----]>
Argarak's horned headbutt injures you.
Argarak's horned headbutt injures you.
Argarak has some small wounds and bruises.
<667/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [======----]> tr
You feel a little better.
You nimbly dodge Argarak's cleave with a practiced maneuver.
You manage to dodge Argarak's cleave with a lot of effort.
Argarak's fury mauls you.
Your elbow slash wounds Argarak.
Your elbow slash injures Argarak.
Argarak awkwardly parries your jump kick with a loud clang.
Argarak parries your whirlwind kick.
Argarak has some small wounds and bruises.
<667/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [===-------]> You trip Argarak with a leg sweep and he goes down!
Your trip scratches Argarak.
Argarak has some small wounds and bruises.
<667/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [=====-----]> flee
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney mauls Argarak.
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney mauls Argarak.
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney decimates Argarak!
Argarak froths at the mouth.
Your jab grazes Argarak.
Argarak awkwardly parries your elbow slash with a loud clang.
Argarak parries your knee thrust.
Argarak parries your dragon punch.
Your roundhouse kick grazes Argarak.
Argarak has some small wounds and bruises.
<667/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [=====-----]>
Argarak regains his balance.
Argarak has some small wounds and bruises.
<667/830hp 553/722m 394/394mv 18025tnl shaft two_handed aggressive city [=====-----]> You flee from combat!
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<667/830hp 553/722m 392/394mv 18025tnl no opponent no opponent aggressive city [=====-----]>
You feel a little better.
<691/830hp 553/722m 392/394mv 18025tnl no opponent no opponent aggressive city [=---------]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
Argarak the Volcano of Infinite Rage is here.
A dalmatian walks in.
<691/830hp 553/722m 390/394mv 18025tnl no opponent no opponent aggressive city [=---------]> w
Argarak walks east.
<691/830hp 553/722m 390/394mv 18025tnl no opponent no opponent aggressive city [=---------]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<691/830hp 553/722m 388/394mv 18025tnl no opponent no opponent aggressive city [=---------]> n
Alas, you cannot go that way.
<691/830hp 553/722m 388/394mv 18025tnl no opponent no opponent aggressive city [=---------]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<691/830hp 553/722m 386/394mv 18025tnl no opponent no opponent aggressive city [=---------]> n
n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: south west]
A dalmatian walks in.
<691/830hp 553/722m 384/394mv 18025tnl no opponent no opponent aggressive city [=---------]> w
Alas, you cannot go that way.
<691/830hp 553/722m 384/394mv 18025tnl no opponent no opponent aggressive city [=---------]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<691/830hp 553/722m 382/394mv 18025tnl no opponent no opponent aggressive city [=---------]> Alas, you cannot go that way.
<691/830hp 553/722m 382/394mv 18025tnl no opponent no opponent aggressive city [=---------]> panda
You no longer stalk around like a leopard.
You rear up and growl with the bodacity of the panda!
<691/830hp 553/722m 382/394mv 18025tnl no opponent no opponent aggressive city [---- ]>
You feel a lot better!
<746/830hp 553/722m 382/394mv 18025tnl no opponent no opponent aggressive city [-- ]> eat bread
e
You eat some bread with raisins.
You are full.
You feel yourself moving more quickly.
<746/830hp 553/722m 382/394mv 18025tnl no opponent no opponent aggressive city [-- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: south west]
A dalmatian walks in.
<746/830hp 553/722m 381/394mv 18025tnl no opponent no opponent aggressive city [-- ]> s
e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
The healing light fades.
<746/830hp 553/722m 380/394mv 18025tnl no opponent no opponent aggressive city [-- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<746/830hp 553/722m 379/394mv 18025tnl no opponent no opponent aggressive city [-- ]> e
e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<746/830hp 553/722m 378/394mv 18025tnl no opponent no opponent aggressive city [-- ]> sca
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<746/830hp 553/722m 377/394mv 18025tnl no opponent no opponent aggressive city [-- ]> You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<746/830hp 553/722m 377/394mv 18025tnl no opponent no opponent aggressive city [-- ]> whe
Players near you in Seringale:
Baertynth Entrance to the Arena
<PK> Argarak The Path of Devotion
<PK> Koivu Centre of the Arena
<PK> Esael Entrance to the Arena
<746/830hp 553/722m 377/394mv 18025tnl no opponent no opponent aggressive city [--- ]> n
n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
The sun slowly disappears in the west.
<752/830hp 556/722m 394/394mv 18025tnl no opponent no opponent aggressive city [--- ]> sca
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<752/830hp 556/722m 393/394mv 18025tnl no opponent no opponent aggressive city [--- ]>
Your bungling fades.
<752/830hp 556/722m 393/394mv 18025tnl no opponent no opponent aggressive city [--- ]> You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 2 (west) ***
Argarak the Volcano of Infinite Rage is here.
<752/830hp 556/722m 393/394mv 18025tnl no opponent no opponent aggressive city [--- ]> w
murder Argarak
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 392/394mv 18025tnl no opponent no opponent aggressive city [--- ]> w
murder Argarak
They aren't here.
<752/830hp 556/722m 392/394mv 18025tnl no opponent no opponent aggressive city [---- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
Argarak the Volcano of Infinite Rage is here.
A dalmatian walks in.
<752/830hp 556/722m 391/394mv 18025tnl no opponent no opponent aggressive city [---- ]> Argarak walks east.
<752/830hp 556/722m 391/394mv 18025tnl no opponent no opponent aggressive city [---- ]> They aren't here.
<752/830hp 556/722m 391/394mv 18025tnl no opponent no opponent aggressive city [---- ]> we
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north east]
A dalmatian walks in.
<752/830hp 556/722m 390/394mv 18025tnl no opponent no opponent aggressive city [---- ]> e
murder Argarak
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 389/394mv 18025tnl no opponent no opponent aggressive city [----- ]> e
e
They aren't here.
<752/830hp 556/722m 389/394mv 18025tnl no opponent no opponent aggressive city [----- ]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 388/394mv 18025tnl no opponent no opponent evasive city [----- ]> murder Argarak
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<752/830hp 556/722m 387/394mv 18025tnl no opponent no opponent evasive city [----- ]> Alas, you cannot go that way.
<752/830hp 556/722m 387/394mv 18025tnl no opponent no opponent evasive city [----- ]> n
n
They aren't here.
<752/830hp 556/722m 387/394mv 18025tnl no opponent no opponent evasive city [----- ]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east south]
A dalmatian walks in.
<752/830hp 556/722m 386/394mv 18025tnl no opponent no opponent evasive city [----- ]> e
Alas, you cannot go that way.
<752/830hp 556/722m 386/394mv 18025tnl no opponent no opponent evasive city [----- ]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 385/394mv 18025tnl no opponent no opponent evasive city [------ ]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
A dalmatian walks in.
<752/830hp 556/722m 384/394mv 18025tnl no opponent no opponent evasive city [------ ]> s
Alas, you cannot go that way.
<752/830hp 556/722m 384/394mv 18025tnl no opponent no opponent evasive city [------ ]> n
n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
A dalmatian walks in.
<752/830hp 556/722m 383/394mv 18025tnl no opponent no opponent evasive city [------ ]> Alas, you cannot go that way.
<752/830hp 556/722m 383/394mv 18025tnl no opponent no opponent evasive city [------ ]> e
e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 382/394mv 18025tnl no opponent no opponent evasive city [------ ]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
A dalmatian walks in.
<752/830hp 556/722m 381/394mv 18025tnl no opponent no opponent evasive city [------ ]> healing
s
You concentrate to control your flow of chii.
<752/830hp 556/722m 381/394mv 18025tnl no opponent no opponent evasive city [--- ]>
A healing light surrounds you.
<752/830hp 556/722m 381/394mv 18025tnl no opponent no opponent evasive city [- ]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
A dalmatian walks in.
<752/830hp 556/722m 380/394mv 18025tnl no opponent no opponent evasive city [- ]> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
A dalmatian walks in.
<752/830hp 556/722m 379/394mv 18025tnl no opponent no opponent evasive city [- ]> s
Alas, you cannot go that way.
<752/830hp 556/722m 379/394mv 18025tnl no opponent no opponent evasive city [- ]> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
A dalmatian walks in.
<752/830hp 556/722m 378/394mv 18025tnl no opponent no opponent evasive city [- ]> w
Alas, you cannot go that way.
<752/830hp 556/722m 378/394mv 18025tnl no opponent no opponent evasive city [- ]> s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
A dalmatian walks in.
<752/830hp 556/722m 377/394mv 18025tnl no opponent no opponent evasive city [- ]> s
Alas, you cannot go that way.
<752/830hp 556/722m 377/394mv 18025tnl no opponent no opponent evasive city [- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
A dalmatian walks in.
<752/830hp 556/722m 376/394mv 18025tnl no opponent no opponent evasive city [- ]> e
Alas, you cannot go that way.
<752/830hp 556/722m 376/394mv 18025tnl no opponent no opponent evasive city [- ]> s
s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
A dalmatian walks in.
<752/830hp 556/722m 375/394mv 18025tnl no opponent no opponent evasive city [- ]> Alas, you cannot go that way.
<752/830hp 556/722m 375/394mv 18025tnl no opponent no opponent evasive city [- ]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 374/394mv 18025tnl no opponent no opponent evasive city [-- ]> w
sca
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 373/394mv 18025tnl no opponent no opponent evasive city [-- ]> You scan all around.
You scan east.
You scan west.
<752/830hp 556/722m 373/394mv 18025tnl no opponent no opponent evasive city [-- ]> w
[WARLORD] Aragmon the cyclops: 'Welcome back, Houroo the Grand Master of Seasons.'
<752/830hp 556/722m 373/394mv 18025tnl no opponent no opponent evasive city [-- ]> sca
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<752/830hp 556/722m 372/394mv 18025tnl no opponent no opponent evasive city [-- ]> You scan all around.
You scan east.
You scan west.
<752/830hp 556/722m 372/394mv 18025tnl no opponent no opponent evasive city [-- ]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<752/830hp 556/722m 371/394mv 18025tnl no opponent no opponent evasive city [--- ]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<752/830hp 556/722m 371/394mv 18025tnl no opponent no opponent evasive city [--- ]> whe
Players near you in Seringale:
<PK> Houroo Chamber of Soul
Baertynth Entrance to the Arena
<PK> Argarak The Hall of Courage
<PK> Koivu Centre of the Arena
<PK> Esael Entrance to the Arena
<752/830hp 556/722m 371/394mv 18025tnl no opponent no opponent evasive city [--- ]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
<752/830hp 556/722m 370/394mv 18025tnl no opponent no opponent evasive city [--- ]> n
sca
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<752/830hp 556/722m 369/394mv 18025tnl no opponent no opponent evasive city [--- ]> You scan all around.
You scan north.
You scan south.
You scan west.
<752/830hp 556/722m 369/394mv 18025tnl no opponent no opponent evasive city [---- ]>
The night has begun.
<759/830hp 558/722m 394/394mv 18025tnl no opponent no opponent evasive city [---- ]> w
w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<759/830hp 558/722m 393/394mv 18025tnl no opponent no opponent evasive city [---- ]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<759/830hp 558/722m 392/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north east]
A dalmatian walks in.
<759/830hp 558/722m 391/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
Alas, you cannot go that way.
<759/830hp 558/722m 391/394mv 18025tnl no opponent no opponent evasive city [----- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
A dalmatian walks in.
<759/830hp 558/722m 390/394mv 18025tnl no opponent no opponent evasive city [----- ]> n
Alas, you cannot go that way.
<759/830hp 558/722m 390/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<759/830hp 558/722m 389/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
w
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
A dalmatian walks in.
<759/830hp 558/722m 388/394mv 18025tnl no opponent no opponent evasive city [----- ]> Alas, you cannot go that way.
<759/830hp 558/722m 388/394mv 18025tnl no opponent no opponent evasive city [------ ]> s
s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
A dalmatian walks in.
<759/830hp 558/722m 387/394mv 18025tnl no opponent no opponent evasive city [------ ]> s
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<759/830hp 558/722m 386/394mv 18025tnl no opponent no opponent evasive city [------ ]> Alas, you cannot go that way.
<759/830hp 558/722m 386/394mv 18025tnl no opponent no opponent evasive city [------ ]> e
e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: south west]
A dalmatian walks in.
<759/830hp 558/722m 385/394mv 18025tnl no opponent no opponent evasive city [------ ]> Alas, you cannot go that way.
<759/830hp 558/722m 385/394mv 18025tnl no opponent no opponent evasive city [------ ]> s
s
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<759/830hp 558/722m 384/394mv 18025tnl no opponent no opponent evasive city [------ ]> Alas, you cannot go that way.
<759/830hp 558/722m 384/394mv 18025tnl no opponent no opponent evasive city [------ ]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<759/830hp 558/722m 383/394mv 18025tnl no opponent no opponent evasive city [------- ]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<759/830hp 558/722m 382/394mv 18025tnl no opponent no opponent evasive city [------- ]> af
You are affected by the following:
Skill: fed panda : lasts for 26 rounds
Skill: panda style : modifies damroll by 1 for 10 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: embraced with yin: lasts for 10 hours
<759/830hp 558/722m 382/394mv 18025tnl no opponent no opponent evasive city [------- ]> whe
Players near you in Seringale:
<PK> Houroo Chamber of Soul
Baertynth Entrance to the Arena
<PK> Argarak The Path of Fury
<PK> Koivu The Path of War
<PK> Esael Entrance to the Arena
<759/830hp 558/722m 382/394mv 18025tnl no opponent no opponent evasive city [-------- ]> med
You sit down and begin to meditate.
<759/830hp 558/722m 382/394mv 18025tnl no opponent no opponent evasive city [-------- ]> r
You stop meditating and start resting.
<759/830hp 558/722m 382/394mv 18025tnl no opponent no opponent evasive city [-------- ]> wa
You stand up.
<759/830hp 558/722m 382/394mv 18025tnl no opponent no opponent evasive city [--------- ]> sca
You scan all around.
You scan east.
You scan west.
A savage wind begins to blow, carrying the sounds of war.
<759/830hp 558/722m 382/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<759/830hp 558/722m 381/394mv 18025tnl no opponent no opponent evasive city [--------- ]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<759/830hp 558/722m 381/394mv 18025tnl no opponent no opponent evasive city [--------- ]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
<759/830hp 558/722m 381/394mv 18025tnl no opponent no opponent evasive city [=---------]> whe
Players near you in Seringale:
<PK> Houroo Chamber of Soul
Baertynth Entrance to the Arena
<PK> Argarak The Path of Honor
<PK> Koivu Centre of the Arena
<PK> Esael Entrance to the Arena
<759/830hp 558/722m 381/394mv 18025tnl no opponent no opponent evasive city [=---------]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
<759/830hp 558/722m 380/394mv 18025tnl no opponent no opponent evasive city [=---------]> sca
You scan all around.
You scan north.
You scan south.
<759/830hp 558/722m 380/394mv 18025tnl no opponent no opponent evasive city [===-------]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<759/830hp 558/722m 379/394mv 18025tnl no opponent no opponent evasive city [===-------]> sca
You scan all around.
You scan north.
You scan south.
You scan west.
<759/830hp 558/722m 379/394mv 18025tnl no opponent no opponent evasive city [===-------]> n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east south]
A dalmatian walks in.
<759/830hp 558/722m 378/394mv 18025tnl no opponent no opponent evasive city [===-------]> sca
You scan all around.
You scan east.
You scan south.
<759/830hp 558/722m 378/394mv 18025tnl no opponent no opponent evasive city [=====-----]> whe
Players near you in Seringale:
<PK> Houroo The West Common Road
Baertynth Entrance to the Arena
<PK> Argarak The Path of Honor
<PK> Koivu The Path of Fury
<PK> Esael Entrance to the Arena
<759/830hp 558/722m 378/394mv 18025tnl no opponent no opponent evasive city [=====-----]> sca
You scan all around.
You scan east.
You scan south.
<759/830hp 558/722m 378/394mv 18025tnl no opponent no opponent evasive city [=====-----]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east west]
A dalmatian walks in.
<759/830hp 558/722m 377/394mv 18025tnl no opponent no opponent evasive city [=======---]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
A dalmatian walks in.
<759/830hp 558/722m 376/394mv 18025tnl no opponent no opponent evasive city [=======---]> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
A dalmatian walks in.
<766/830hp 560/722m 393/394mv 18025tnl no opponent no opponent evasive city [=======---]> n
e
Alas, you cannot go that way.
<766/830hp 560/722m 393/394mv 18025tnl no opponent no opponent evasive city [=======---]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<766/830hp 560/722m 392/394mv 18025tnl no opponent no opponent evasive city [=======---]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
A dalmatian walks in.
<766/830hp 560/722m 391/394mv 18025tnl no opponent no opponent evasive city [=========-]> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
A dalmatian walks in.
<766/830hp 560/722m 390/394mv 18025tnl no opponent no opponent evasive city [=========-]> af
You are affected by the following:
Skill: fed panda : lasts for 19 rounds
Skill: panda style : modifies damroll by 1 for 9 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: embraced with yin: lasts for 9 hours
<766/830hp 560/722m 390/394mv 18025tnl no opponent no opponent evasive city [=========-]> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
A dalmatian walks in.
<766/830hp 560/722m 389/394mv 18025tnl no opponent no opponent evasive city [=========-]> s
w
w
Alas, you cannot go that way.
<766/830hp 560/722m 389/394mv 18025tnl no opponent no opponent evasive city [#=========]> The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
Argarak the Volcano of Infinite Rage is here.
A dalmatian walks in.
<766/830hp 560/722m 388/394mv 18025tnl no opponent no opponent evasive city [#=========]> Alas, you cannot go that way.
<766/830hp 560/722m 388/394mv 18025tnl no opponent no opponent evasive city [#=========]> murder Argarak
Argarak yells 'Help! I am being attacked by Koivu!'
Your elbow slash decimates Argarak!
Argarak parries your back fist with an easy flourish.
Argarak stumbles and barely dodges your back fist.
Argarak parries your spin kick.
Your jump kick decimates Argarak!
Argarak parries your palm strike.
Your roundhouse kick hits Argarak.
Argarak has quite a few wounds.
<766/830hp 560/722m 388/394mv 18025tnl shaft two_handed aggressive city [###=======]>
Argarak delivers a devastating blow!
Argarak's cleave DISEMBOWELS you!
You stumble and barely manage to dodge Argarak's cleave.
Argarak's cleave decimates you!
Your elbow slash mauls Argarak.
Argarak manages to dodge your back fist with a lot of effort.
Argarak dodges your jab.
Your spin kick wounds Argarak.
Argarak parries your spin kick.
Your tiger uppercut wounds Argarak.
Your whirlwind kick mauls Argarak.
Argarak has quite a few wounds.
<690/830hp 560/722m 388/394mv 18025tnl shaft two_handed aggressive city [#####=====]>
Argarak's eyes suddenly burn like hot coals as he is gripped by insanity!
Argarak has quite a few wounds.
<690/830hp 560/722m 388/394mv 18025tnl shaft two_handed aggressive city [#####=====]>
Argarak's horned headbutt injures you.
Argarak's horned headbutt injures you.
Argarak has quite a few wounds.
<660/830hp 560/722m 388/394mv 18025tnl shaft two_handed aggressive city [#####=====]>
Argarak's cleave misses you.
You dodge Argarak's cleave.
Argarak's fury DISEMBOWELS you!
Argarak awkwardly parries your elbow slash with a loud clang.
Your jab hits Argarak.
Your elbow slash decimates Argarak!
Your knee thrust hits Argarak.
Your jump kick decimates Argarak!
Your dragon punch decimates Argarak!
Your whirlwind kick decimates Argarak!
Argarak has quite a few wounds.
<613/830hp 560/722m 388/394mv 18025tnl shaft two_handed aggressive city [##########]>
You manage to dodge Argarak's cleave with a lot of effort.
Argarak's fury *** DEMOLISHES *** you!
Your elbow slash mauls Argarak.
You have gained knowledge about minotaur!
Your elbow slash mauls Argarak.
Argarak deflects your elbow slash aside in an ungraceful parry.
Your knee thrust hits Argarak.
Your spin kick misses Argarak.
Your dragon punch mauls Argarak.
Your lightning kick wounds Argarak.
Argarak has quite a few wounds.
<512/830hp 560/722m 388/394mv 18025tnl shaft two_handed aggressive city [##########]>
Argarak knocks you with a full on bodyslam, but you stay on your feet!
Argarak's bodyslam MUTILATES you!
Argarak has quite a few wounds.
<475/830hp 550/722m 388/394mv 18025tnl shaft two_handed aggressive city [##########]> flee
You couldn't escape!
Argarak has quite a few wounds.
<475/830hp 550/722m 388/394mv 18025tnl shaft two_handed aggressive city [##########]>
Argarak's fury *** DEMOLISHES *** you!
Your back fist wounds Argarak.
You have gained knowledge about minotaur!
Your jab hits Argarak.
Your elbow slash decimates Argarak!
Your jump kick decimates Argarak!
Your jump kick decimates Argarak!
Your dragon punch decimates Argarak!
Your roundhouse kick hits Argarak.
Argarak has some big nasty wounds and scratches.
<354/830hp 550/722m 388/394mv 18025tnl shaft two_handed aggressive city [##########]> flee
You flee from combat!
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
A dalmatian walks in.
<354/830hp 550/722m 387/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
Argarak the Volcano of Infinite Rage is here.
A dalmatian walks in.
<354/830hp 550/722m 386/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
Alas, you cannot go that way.
<354/830hp 550/722m 386/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
A dalmatian walks in.
<354/830hp 550/722m 385/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.
<354/830hp 550/722m 385/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
A dalmatian walks in.
<354/830hp 550/722m 384/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
A dalmatian walks in.
<354/830hp 550/722m 383/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<354/830hp 550/722m 382/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
A dalmatian walks in.
<354/830hp 550/722m 381/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
Alas, you cannot go that way.
<354/830hp 550/722m 381/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
A dalmatian walks in.
<354/830hp 550/722m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
Alas, you cannot go that way.
<354/830hp 550/722m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east west]
A dalmatian walks in.
<354/830hp 550/722m 379/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east south]
A dalmatian walks in.
<354/830hp 550/722m 378/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<354/830hp 550/722m 377/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
<354/830hp 550/722m 376/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
Argarak walks in.
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<354/830hp 550/722m 375/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<354/830hp 550/722m 374/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<354/830hp 550/722m 373/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<354/830hp 550/722m 372/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
n
Alas, you cannot go that way.
<354/830hp 550/722m 372/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: south west]
A dalmatian walks in.
<354/830hp 550/722m 371/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
Alas, you cannot go that way.
<354/830hp 550/722m 371/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<354/830hp 550/722m 370/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
n
Alas, you cannot go that way.
<354/830hp 550/722m 370/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
A dalmatian walks in.
<354/830hp 550/722m 369/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
A dalmatian walks in.
<354/830hp 550/722m 368/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
The sky is getting cloudy.
<359/830hp 553/722m 394/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
A dalmatian walks in.
<359/830hp 553/722m 393/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.
<359/830hp 553/722m 393/394mv 18025tnl no opponent no opponent aggressive city [##########]> healing
You concentrate to control your flow of chii.
<359/830hp 553/722m 393/394mv 18025tnl no opponent no opponent aggressive city [##========]> s
A healing light surrounds you.
<359/830hp 553/722m 393/394mv 18025tnl no opponent no opponent aggressive city [========--]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north east]
A dalmatian walks in.
You feel a lot better!
<413/830hp 553/722m 392/394mv 18025tnl no opponent no opponent aggressive city [====------]> s
Alas, you cannot go that way.
<413/830hp 553/722m 392/394mv 18025tnl no opponent no opponent aggressive city [====------]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<413/830hp 553/722m 391/394mv 18025tnl no opponent no opponent aggressive city [====------]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<413/830hp 553/722m 390/394mv 18025tnl no opponent no opponent aggressive city [====------]> leop
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<413/830hp 553/722m 389/394mv 18025tnl no opponent no opponent aggressive city [====------]> You no longer have the bodacity of the panda.
You crouch and stalk your prey with the stealthiness of the leopard.
<413/830hp 553/722m 389/394mv 18025tnl no opponent no opponent aggressive city [------ ]> s
s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
<413/830hp 553/722m 387/394mv 18025tnl no opponent no opponent aggressive city [------ ]>
You feel a lot better!
<471/830hp 553/722m 387/394mv 18025tnl no opponent no opponent aggressive city [---- ]> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<471/830hp 553/722m 385/394mv 18025tnl no opponent no opponent aggressive city [---- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<471/830hp 553/722m 383/394mv 18025tnl no opponent no opponent aggressive city [---- ]> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<471/830hp 553/722m 381/394mv 18025tnl no opponent no opponent aggressive city [---- ]> whe
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<471/830hp 553/722m 379/394mv 18025tnl no opponent no opponent aggressive city [---- ]> Players near you in Seringale:
<PK> Houroo Entrance to the Arena
Baertynth Entrance to the Arena
<PK> Argarak The Path of Devotion
<PK> Koivu The Path of Defence
<PK> Esael Entrance to the Arena
<471/830hp 553/722m 379/394mv 18025tnl no opponent no opponent aggressive city [---- ]> acu
You feel relieved as the tension drains from your muscles.
<671/830hp 483/722m 379/394mv 18025tnl no opponent no opponent aggressive city [---- ]> w
w
You feel a little better.
<689/830hp 483/722m 379/394mv 18025tnl no opponent no opponent aggressive city [-- ]>
Your stealthiness fades.
<689/830hp 483/722m 379/394mv 18025tnl no opponent no opponent aggressive city [-- ]>
The healing light fades.
<689/830hp 483/722m 379/394mv 18025tnl no opponent no opponent aggressive city [-- ]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<689/830hp 483/722m 377/394mv 18025tnl no opponent no opponent aggressive city [-- ]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<689/830hp 483/722m 375/394mv 18025tnl no opponent no opponent aggressive city [-- ]> w
w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<689/830hp 483/722m 373/394mv 18025tnl no opponent no opponent aggressive city [-- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<689/830hp 483/722m 371/394mv 18025tnl no opponent no opponent aggressive city [-- ]> whe
sca
Players near you in Seringale:
<PK> Houroo Entrance to the Arena
Baertynth Entrance to the Arena
<PK> Argarak The Hall of Courage
<PK> Koivu The Path of War
<PK> Esael Entrance to the Arena
<689/830hp 483/722m 371/394mv 18025tnl no opponent no opponent aggressive city [-- ]> You scan all around.
You scan east.
You scan west.
<689/830hp 483/722m 371/394mv 18025tnl no opponent no opponent aggressive city [-- ]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<689/830hp 483/722m 369/394mv 18025tnl no opponent no opponent aggressive city [--- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<689/830hp 483/722m 367/394mv 18025tnl no opponent no opponent aggressive city [--- ]> af
You are affected by the following:
Skill: acupuncture : modifies dexterity by -2 for 6 hours
Skill: leopard style : modifies damroll by 2 for 12 hours
: modifies hitroll by 2 for 12 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: embraced with yin: lasts for 12 hours
<689/830hp 483/722m 367/394mv 18025tnl no opponent no opponent aggressive city [--- ]> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: south west]
A dalmatian walks in.
<689/830hp 483/722m 365/394mv 18025tnl no opponent no opponent aggressive city [---- ]> n
Alas, you cannot go that way.
<689/830hp 483/722m 365/394mv 18025tnl no opponent no opponent aggressive city [---- ]> w
w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
A dalmatian walks in.
<689/830hp 483/722m 363/394mv 18025tnl no opponent no opponent aggressive city [---- ]> Alas, you cannot go that way.
<689/830hp 483/722m 363/394mv 18025tnl no opponent no opponent aggressive city [---- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
A dalmatian walks in.
<689/830hp 483/722m 361/394mv 18025tnl no opponent no opponent aggressive city [---- ]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
A dalmatian walks in.
<689/830hp 483/722m 359/394mv 18025tnl no opponent no opponent aggressive city [----- ]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<689/830hp 483/722m 357/394mv 18025tnl no opponent no opponent aggressive city [----- ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
A dalmatian walks in.
<689/830hp 483/722m 355/394mv 18025tnl no opponent no opponent aggressive city [----- ]>
The white aura around your body fades.
A scroll of flying crumbles into dust.
<704/830hp 488/722m 394/394mv 18025tnl no opponent no opponent aggressive city [----- ]> s
Alas, you cannot go that way.
<704/830hp 488/722m 394/394mv 18025tnl no opponent no opponent aggressive city [----- ]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north east]
A dalmatian walks in.
<704/830hp 488/722m 392/394mv 18025tnl no opponent no opponent aggressive city [----- ]> Alas, you cannot go that way.
<704/830hp 488/722m 392/394mv 18025tnl no opponent no opponent aggressive city [------ ]> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.
<704/830hp 488/722m 392/394mv 18025tnl no opponent no opponent aggressive city [------ ]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<704/830hp 488/722m 390/394mv 18025tnl no opponent no opponent aggressive city [------ ]> sca
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
A dalmatian walks in.
<704/830hp 488/722m 388/394mv 18025tnl no opponent no opponent aggressive city [------ ]> You scan all around.
You scan east.
You scan west.
<704/830hp 488/722m 388/394mv 18025tnl no opponent no opponent aggressive city [------- ]> whe
Players near you in Seringale:
<PK> Houroo Entrance to the Arena
Baertynth Entrance to the Arena
<PK> Argarak The Path of Defence
<PK> Koivu The Path of Devotion
<PK> Esael Entrance to the Arena
<704/830hp 488/722m 388/394mv 18025tnl no opponent no opponent aggressive city [------- ]> e
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
A dalmatian walks in.
<704/830hp 488/722m 386/394mv 18025tnl no opponent no opponent aggressive city [------- ]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
A dalmatian walks in.
<704/830hp 488/722m 384/394mv 18025tnl no opponent no opponent aggressive city [------- ]> s
sca
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<704/830hp 488/722m 382/394mv 18025tnl no opponent no opponent aggressive city [------- ]> You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
Argarak the Volcano of Infinite Rage is here.
You scan west.
You scan up.
<704/830hp 488/722m 382/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
A dalmatian walks in.
<704/830hp 488/722m 380/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> e
e
e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west (up)]
A ring of multi-colored keys rests here.
A dalmatian walks in.
<704/830hp 488/722m 378/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> murder Argarak
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<704/830hp 488/722m 376/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> e
murder Argarak
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
A dalmatian walks in.
<704/830hp 488/722m 374/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> They aren't here.
<704/830hp 488/722m 374/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
Argarak the Volcano of Infinite Rage is here.
A dalmatian walks in.
<704/830hp 488/722m 372/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> e
murder Argarak
Argarak yells 'Help! I am being attacked by Koivu!'
Argarak awkwardly parries your elbow slash with a loud clang.
Your jab hits Argarak.
Your spin kick wounds Argarak.
Your roundhouse kick injures Argarak.
Argarak has quite a few wounds.
<704/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [--------- ]>
Argarak's horned headbutt hits you.
Argarak's horned headbutt hits you.
You feel delirious.
Argarak has quite a few wounds.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [--------- ]>
You dodge Argarak's cleave.
You dodge Argarak's cleave.
You dodge Argarak's cleave.
Argarak froths at the mouth.
Your jab hits Argarak.
Your back fist wounds Argarak.
Your jump kick decimates Argarak!
Argarak has some big nasty wounds and scratches.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [----------]> No way! You are still fighting!
Argarak has some big nasty wounds and scratches.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [----------]> You do the best you can!
Argarak has some big nasty wounds and scratches.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [----------]> tr
You trip Argarak with a leg sweep and he goes down!
Your trip grazes Argarak.
Argarak has some big nasty wounds and scratches.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [==--------]>
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney MUTILATES Argarak!
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney MUTILATES Argarak!
Your back fist mauls Argarak.
Your back fist mauls Argarak.
Your jump kick decimates Argarak!
Your tiger uppercut wounds Argarak.
Argarak has some big nasty wounds and scratches.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [===-------]>
You duck underneath Argarak's bodyslam.
Argarak's bodyslam misses you.
You dodge Argarak's cleave.
You stumble and barely manage to dodge Argarak's cleave.
Your back fist wounds Argarak.
Argarak awkwardly parries your elbow slash with a loud clang.
Your jump kick devastates Argarak!
Your whirlwind kick decimates Argarak!
Argarak looks pretty hurt.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [====------]>
Argarak regains his balance.
Argarak looks pretty hurt.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [====------]> tr
You trip Argarak with a leg sweep and he goes down!
Your trip scratches Argarak.
Argarak looks pretty hurt.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [======----]>
You dodge Argarak's cleave.
Argarak's cleave misses you.
You evade Argarak's attack and exploit the brief opening.
Your leopard paw to kidney DISEMBOWELS Argarak!
Argarak's cleave misses you.
Your back fist mauls Argarak.
Your back fist wounds Argarak.
You have gained knowledge about minotaur!
Your spin kick wounds Argarak.
Argarak looks pretty hurt.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [======----]>
Argarak regains his balance.
Argarak looks pretty hurt.
<680/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [======----]>
Argarak delivers a devastating blow!
Argarak's fury MANGLES you!
Your back fist mauls Argarak.
Your back fist mauls Argarak.
You have gained knowledge about minotaur!
Your jump kick decimates Argarak!
Your dragon punch decimates Argarak!
Argarak awkwardly parries your roundhouse kick with a loud clang.
Argarak looks pretty hurt.
<580/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [========--]> tr
Your trip misses Argarak.
Argarak looks pretty hurt.
<580/830hp 488/722m 372/394mv 18025tnl shaft two_handed aggressive city [========--]>
Argarak gasps for air as his insanity ends.
Argarak suddenly clutches his wounds and slumps to the ground, unconscious.
Argarak is stunned, but will probably recover.
The town clock tolls twelve times as midnight arrives.
Argarak is in awful condition.
<595/830hp 493/722m 387/394mv 18025tnl shaft two_handed aggressive city [========--]>
You have gained knowledge about minotaur!
Your jab wounds Argarak.
Argarak has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops: 'Koivu has claimed victory over Argarak.'
[WARLORD] Aragmon the cyclops: 'The duel lasted 6 minutes and 40 seconds.'
Argarak is mortally wounded!!
Started with leopard went to panda went back to leopard for accupuncture