Ye Olde Abandoned Realms Logs

Koivu vs Garv

posted on 2015-01-20 05:14:52
<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [========--]> quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [##========]> y I am ready
You yell 'I am ready.'

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [##========]> eq
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> a dragonblood ivory spiral of maiming
<worn on finger> a dragonblood ivory spiral of maiming
<worn around neck> a dragonwing wyvernclaw amulet of unerring flight
<worn around neck> a dragonblood wyvernclaw amulet of evisceration
<worn on head> a dragonwing wyvernhide cowl of unerring flight
<worn on ear> a gold earring
<tattooed on torso> a depiction of a monkey
<worn on arms> a pair of diamond-white ethermoss sleeves of knowledge
<worn on hands> a pair of mithril gauntlets
<tattooed on legs> a depiction of a stumbling drunkard with a large jug
<worn on feet> a dragonblood wyvernhide boots
<worn about body> a chameleon poncho
<worn about waist> a dragonwing stonesteel belt of unerring flight
<worn around wrist> a dragonblood wyvernskin bracer of maiming
<worn around wrist> a dragonblood wyvernskin bracer of evisceration
<floating nearby> a mithril dragon
<wrapped over wrist> prayer beads

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [####======]> whe
Players near you in Seringale:
<PK> Argarak Entrance to the Arena
Hamund The East Common Road
<PK> Garv The Path of War
<PK> Koivu Centre of the Arena
Agrath Entrance to the Arena

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [####======]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 3 (west) ***
(Charmed) A mighty gules lion is here, faithfully guarding its master.
Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.
You scan up.
*** Range 1 (up) ***
(Charmed) A playful, spotted puppy is here, striding by its master.
Agrath the Shieldman is here.
Argarak is resting here.
The Juggernaut stands here with his arms folded across his chest.

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [####======]>
Garv yells 'Aye.'

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [####======]>
Your stealthiness fades.

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [######====]> healing
You concentrate to control your flow of chii.

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [========--]>
Garv gallops in on a golden Asc'Liena stallion.
Someone enters the room.
A mighty gules lion walks in.

<830/830hp 448/722m 392/394mv 18025tnl no opponent no opponent calm city [==========]> w

You turn Garv's attack against him.
Your dragon punch devastates Garv!
Garv's holy fire mauls you.
Garv's holy fire misses you.
Garv has a few scratches.

<809/830hp 423/722m 392/394mv 18025tnl shaft two_handed evasive city [==========]>
Your back fist hits Garv.
Your elbow slash wounds Garv.
Garv dodges your spin kick.
Garv awkwardly parries your roundhouse kick with a loud clang.
Garv's holy fire devastates you!
Garv's holy fire mauls you.
Garv's holy fire wounds you.
Garv has a few scratches.

<738/830hp 423/722m 392/394mv 18025tnl shaft two_handed evasive city [==========]>
The town clock tolls once as the evening begins.
Garv has a few scratches.

<749/830hp 427/722m 394/394mv 18025tnl shaft two_handed evasive city [==========]>
Garv has fled!
Garv gallops east on a golden Asc'Liena stallion.
A mighty gules lion walks east.
Someone leaves the room.
A healing light surrounds you.

<749/830hp 427/722m 394/394mv 18025tnl no opponent no opponent evasive city [==--------]> dirt
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<749/830hp 427/722m 392/394mv 18025tnl no opponent no opponent evasive city [==--------]> But you aren't in combat!

<749/830hp 427/722m 392/394mv 18025tnl no opponent no opponent evasive city [==--------]>
You feel a little better.

<773/830hp 427/722m 392/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<773/830hp 427/722m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]> murder Garv
Garv gallops east on a golden Asc'Liena stallion.
A mighty gules lion walks east.
Someone leaves the room.

<773/830hp 427/722m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]> They aren't here.

<773/830hp 427/722m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]>
Garv gallops in on a golden Asc'Liena stallion.
Someone enters the room.
A mighty gules lion walks in.

<773/830hp 427/722m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]> w
murder Garv
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<773/830hp 427/722m 388/394mv 18025tnl no opponent no opponent evasive city [--------- ]> They aren't here.

<773/830hp 427/722m 388/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
murder Garv
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<773/830hp 427/722m 386/394mv 18025tnl no opponent no opponent evasive city [--------- ]>
You turn Garv's attack against him.
Your dragon punch maims Garv!
Garv's holy fire mauls you.
You do the best you can!
Garv dodges your back fist.
Garv parries your jab.
Your jump kick injures Garv.
Your dragon punch wounds Garv.
Garv's holy fire mauls you.
Garv's holy fire decimates you!
Garv's holy fire misses you.
Garv's holy fire mauls you.
Garv has some small wounds and bruises.

<679/830hp 402/722m 386/394mv 18025tnl shaft two_handed evasive city [--------- ]>
You feel a lot better!
Garv dodges your elbow slash.
Garv dodges your back fist.
Your jump kick injures Garv.
You dodge Garv's holy fire.
You dodge Garv's holy fire.
Garv froths at the mouth.
Garv has some small wounds and bruises.

<733/830hp 402/722m 386/394mv 18025tnl shaft two_handed evasive city [------- ]>
Garv has fled!
Garv gallops east on a golden Asc'Liena stallion.
A mighty gules lion walks east.
Someone leaves the room.

<733/830hp 402/722m 386/394mv 18025tnl no opponent no opponent evasive city [------- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<733/830hp 402/722m 384/394mv 18025tnl no opponent no opponent evasive city [------- ]> murder Garv
They aren't here.

<733/830hp 402/722m 384/394mv 18025tnl no opponent no opponent evasive city [------- ]> e
Garv gallops in on a golden Asc'Liena stallion.
A mighty gules lion walks in.
Someone enters the room.
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<733/830hp 402/722m 382/394mv 18025tnl no opponent no opponent evasive city [------- ]> murder Garv
e
murder Garv
They aren't here.

<733/830hp 402/722m 382/394mv 18025tnl no opponent no opponent evasive city [------- ]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<733/830hp 402/722m 380/394mv 18025tnl no opponent no opponent evasive city [------- ]> They aren't here.

<733/830hp 402/722m 380/394mv 18025tnl no opponent no opponent evasive city [------- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]

<733/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [------- ]> e
Alas, you cannot go that way.

<733/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [------- ]> whe

You feel a little better.

<751/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [----- ]> Players near you in Seringale:
<PK> Argarak Entrance to the Arena
Hamund Entrance to the Arena
<PK> Garv The Path of Defence
<PK> Koivu The Path of Defence
Tatsu South Square
Agrath Entrance to the Arena

<751/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [----- ]> med
You sit down and begin to meditate.

<751/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [----- ]> r
You stop meditating and start resting.

<751/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [----- ]> wa
You stand up.

<751/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [----- ]> whe
Players near you in Seringale:
<PK> Argarak Entrance to the Arena
Hamund Entrance to the Arena
<PK> Garv The Path of Defence
<PK> Koivu The Path of Defence
Tatsu South of Market Square
Agrath Entrance to the Arena

<751/830hp 402/722m 378/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<751/830hp 402/722m 376/394mv 18025tnl no opponent no opponent evasive city [----- ]> w
w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
The healing light fades.

<751/830hp 402/722m 374/394mv 18025tnl no opponent no opponent evasive city [----- ]>
Garv gallops in on a golden Asc'Liena stallion.
Someone enters the room.
A mighty gules lion walks in.
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<751/830hp 402/722m 372/394mv 18025tnl no opponent no opponent evasive city [----- ]> med
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]

<751/830hp 402/722m 370/394mv 18025tnl no opponent no opponent evasive city [----- ]> You sit down and begin to meditate.

<751/830hp 402/722m 370/394mv 18025tnl no opponent no opponent evasive city [----- ]> r
You stop meditating and start resting.

<751/830hp 402/722m 370/394mv 18025tnl no opponent no opponent evasive city [----- ]> wa
You stand up.

<751/830hp 402/722m 370/394mv 18025tnl no opponent no opponent evasive city [----- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<751/830hp 402/722m 368/394mv 18025tnl no opponent no opponent evasive city [----- ]> Garv gallops west on a golden Asc'Liena stallion.
Someone leaves the room.
A mighty gules lion walks west.

<751/830hp 402/722m 368/394mv 18025tnl no opponent no opponent evasive city [------ ]> murder Garv
They aren't here.

<751/830hp 402/722m 368/394mv 18025tnl no opponent no opponent evasive city [------ ]> Garv gallops in on a golden Asc'Liena stallion.
A mighty gules lion walks in.
Someone enters the room.

<751/830hp 402/722m 368/394mv 18025tnl no opponent no opponent evasive city [------ ]> w
dirt Garv
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]

<751/830hp 402/722m 366/394mv 18025tnl no opponent no opponent evasive city [------ ]> They aren't here.

<751/830hp 402/722m 366/394mv 18025tnl no opponent no opponent evasive city [------ ]> e
murder Garv
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<751/830hp 402/722m 364/394mv 18025tnl no opponent no opponent evasive city [------ ]> You turn Garv's attack against him.
Your dragon punch maims Garv!
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
Garv delivers a devastating blow!
Garv's holy fire maims you!
Garv has some small wounds and bruises.

<716/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [------ ]> You do the best you can!
Garv has some small wounds and bruises.

<716/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [------ ]>
Garv dodges your back fist.
Garv dodges your jab.
Your knee thrust grazes Garv.
Garv dodges your tiger uppercut.
Garv parries your roundhouse kick.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
Garv froths at the mouth.
Garv has quite a few wounds.

<716/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [------- ]> dirt Garv
Garv is blinded by the dirt in his eyes!
Your kicked dirt scratches Garv.
Garv has quite a few wounds.

<716/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [-------- ]>
Garv raises aloft 'Sevokan', the Bill of Virtue for a mighty overhead attack!
Garv has quite a few wounds.

<716/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [-------- ]>
Your elbow slash injures Garv.
Garv stumbles and barely dodges your back fist.
Garv dodges your jump kick.
Your palm strike grazes Garv.
Garv parries your roundhouse kick.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
Garv delivers a devastating blow!
Garv's holy fire devastates you!
Garv has quite a few wounds.

<685/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [-------- ]>
Garv's overhead crush maims you!
You are flattened by Garv's overhead attack!
Garv has quite a few wounds.

<651/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [-------- ]>
Garv stumbles and barely dodges your back fist.
Your jab misses Garv.
Garv stumbles and barely dodges your spin kick.
Your lightning kick hits Garv.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
You dodge Garv's holy fire.
Garv froths at the mouth.
Garv has quite a few wounds.

<651/830hp 377/722m 364/394mv 18025tnl shaft two_handed evasive city [-------- ]> flee

The sun slowly disappears in the west.
The white aura around your body fades.
Garv has quite a few wounds.

<662/830hp 381/722m 394/394mv 18025tnl shaft two_handed evasive city [-------- ]>
You regain your balance.
Garv has quite a few wounds.

<662/830hp 381/722m 394/394mv 18025tnl shaft two_handed evasive city [-------- ]> You flee from combat!
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 392/394mv 18025tnl no opponent no opponent evasive city [--------- ]> quaff purple
You do not have that potion.

<662/830hp 381/722m 392/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]

<662/830hp 381/722m 388/394mv 18025tnl no opponent no opponent evasive city [--------- ]>
[KEEPER] The Caretaker: 'Gwaldrin has joined the halls of honor.'
[KEEPER] The Caretaker: 'The Scales of Balance are safe.'

<662/830hp 381/722m 388/394mv 18025tnl no opponent no opponent evasive city [----------]> qau
That isn't a verb I know.

<662/830hp 381/722m 388/394mv 18025tnl no opponent no opponent evasive city [----------]> w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 386/394mv 18025tnl no opponent no opponent evasive city [----------]> w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 384/394mv 18025tnl no opponent no opponent evasive city [----------]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 382/394mv 18025tnl no opponent no opponent evasive city [==--------]> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]

<662/830hp 381/722m 380/394mv 18025tnl no opponent no opponent evasive city [==--------]> quaff def
You quaff a Defender potion.
You are surrounded by a white aura.

<662/830hp 381/722m 380/394mv 18025tnl no opponent no opponent evasive city [==--------]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<662/830hp 381/722m 378/394mv 18025tnl no opponent no opponent evasive city [==--------]> Garv gallops west on a golden Asc'Liena stallion.
Someone leaves the room.
A mighty gules lion walks west.

<662/830hp 381/722m 378/394mv 18025tnl no opponent no opponent evasive city [==--------]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]

<662/830hp 381/722m 376/394mv 18025tnl no opponent no opponent evasive city [==--------]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<662/830hp 381/722m 374/394mv 18025tnl no opponent no opponent evasive city [====------]> Garv gallops east on a golden Asc'Liena stallion.
Someone leaves the room.
A mighty gules lion walks east.

<662/830hp 381/722m 374/394mv 18025tnl no opponent no opponent evasive city [====------]> murder Garv
They aren't here.

<662/830hp 381/722m 374/394mv 18025tnl no opponent no opponent evasive city [====------]> e
murder Garv
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]

<662/830hp 381/722m 372/394mv 18025tnl no opponent no opponent evasive city [====------]> They aren't here.

<662/830hp 381/722m 372/394mv 18025tnl no opponent no opponent evasive city [====------]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<662/830hp 381/722m 370/394mv 18025tnl no opponent no opponent evasive city [====------]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<662/830hp 381/722m 368/394mv 18025tnl no opponent no opponent evasive city [======----]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<662/830hp 381/722m 366/394mv 18025tnl no opponent no opponent evasive city [======----]> w
Alas, you cannot go that way.

<662/830hp 381/722m 366/394mv 18025tnl no opponent no opponent evasive city [======----]> n
n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]

<662/830hp 381/722m 364/394mv 18025tnl no opponent no opponent evasive city [======----]> Alas, you cannot go that way.

<662/830hp 381/722m 364/394mv 18025tnl no opponent no opponent evasive city [======----]> w
w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<662/830hp 381/722m 362/394mv 18025tnl no opponent no opponent evasive city [========--]> Alas, you cannot go that way.

<662/830hp 381/722m 362/394mv 18025tnl no opponent no opponent evasive city [========--]> n
n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]

<662/830hp 381/722m 360/394mv 18025tnl no opponent no opponent evasive city [========--]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<662/830hp 381/722m 358/394mv 18025tnl no opponent no opponent evasive city [========--]> e
Alas, you cannot go that way.

<662/830hp 381/722m 358/394mv 18025tnl no opponent no opponent evasive city [========--]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<662/830hp 381/722m 356/394mv 18025tnl no opponent no opponent evasive city [========--]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]

<662/830hp 381/722m 354/394mv 18025tnl no opponent no opponent evasive city [========--]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]

<662/830hp 381/722m 352/394mv 18025tnl no opponent no opponent evasive city [==========]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<662/830hp 381/722m 350/394mv 18025tnl no opponent no opponent evasive city [==========]> [KEEPER] (Pledge) Gwaldrin: 'How goes it?'

<662/830hp 381/722m 350/394mv 18025tnl no opponent no opponent evasive city [==========]> af
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<662/830hp 381/722m 348/394mv 18025tnl no opponent no opponent evasive city [==========]> You are affected by the following:
Spell: cabal sanctuary: lasts for 6 hours
Skill: leopard style : modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Skill: embraced with yin: lasts for 10 hours

<662/830hp 381/722m 348/394mv 18025tnl no opponent no opponent evasive city [==========]> e
e
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]

<662/830hp 381/722m 346/394mv 18025tnl no opponent no opponent evasive city [==========]> Alas, you cannot go that way.

<662/830hp 381/722m 346/394mv 18025tnl no opponent no opponent evasive city [##========]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]

<662/830hp 381/722m 344/394mv 18025tnl no opponent no opponent evasive city [##========]> s
s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]

<662/830hp 381/722m 342/394mv 18025tnl no opponent no opponent evasive city [##========]> Alas, you cannot go that way.

<662/830hp 381/722m 342/394mv 18025tnl no opponent no opponent evasive city [##========]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 340/394mv 18025tnl no opponent no opponent evasive city [##========]> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 338/394mv 18025tnl no opponent no opponent evasive city [##========]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 336/394mv 18025tnl no opponent no opponent evasive city [##========]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]

<662/830hp 381/722m 334/394mv 18025tnl no opponent no opponent evasive city [####======]> w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 332/394mv 18025tnl no opponent no opponent evasive city [####======]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 330/394mv 18025tnl no opponent no opponent evasive city [####======]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<662/830hp 381/722m 328/394mv 18025tnl no opponent no opponent evasive city [####======]> healing
You concentrate to control your flow of chii.

<662/830hp 381/722m 328/394mv 18025tnl no opponent no opponent evasive city [======----]> w

The night has begun.

<680/830hp 387/722m 383/394mv 18025tnl no opponent no opponent evasive city [========--]> whe

A healing light surrounds you.

<680/830hp 387/722m 383/394mv 18025tnl no opponent no opponent evasive city [==--------]> sca
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]

<680/830hp 387/722m 381/394mv 18025tnl no opponent no opponent evasive city [==--------]> Players near you in Seringale:
<PK> Gwaldrin Entrance to the Arena
<PK> Argarak Entrance to the Arena
Hamund Entrance to the Arena
<PK> Garv The Path of Devotion
<PK> Koivu Centre of the Arena
Tatsu Entrance to the Arena
Agrath Entrance to the Arena
You feel a lot better!

<736/830hp 387/722m 381/394mv 18025tnl no opponent no opponent evasive city [--------- ]> You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.
*** Range 1 (up) ***
(Translucent) (White Aura) Gwaldrin is resting here.
(Charmed) A stone giant mercenary is here serving his employer.
Tatsu the Master of Dragons is here.
Hamund the Seeker of Knowledge is here.
(Charmed) A playful, spotted puppy is here, striding by its master.
Agrath the Shieldman is here.
Argarak is resting here.
The Juggernaut stands here with his arms folded across his chest.

<736/830hp 387/722m 381/394mv 18025tnl no opponent no opponent evasive city [--------- ]>
Garv gallops in on a golden Asc'Liena stallion.
Someone enters the room.
A mighty gules lion walks in.
Garv delivers a devastating blow!
Garv's beating devastates you!
Garv's stab injures you.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
You nimbly dodge Garv's stab with a practiced maneuver.
Garv parries your jab.
Garv manages to dodge your jab with a lot of effort.
Your spin kick injures Garv.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
Garv's beating injures you.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
Garv's beating wounds you.
Strongman's armlets shine brightly as they flex.
Garv's muscles surge with heightened power.
Garv has quite a few wounds.

<655/830hp 387/722m 381/394mv 18025tnl segment dual_wield evasive city [--------- ]> close u
You close the door above you.
Garv has quite a few wounds.

<655/830hp 387/722m 381/394mv 18025tnl segment dual_wield evasive city [--------- ]> dirt

Garv kicks dirt in your eyes!
Garv's kicked dirt grazes you.
You can't see a thing!

<650/830hp 387/722m 381/394mv 18025tnl unknown unknown evasive unknown [--------- ]>
You feel better.
Someone parries your back fist.
Someone dodges your back fist.
Someone dodges your jump kick.
Someone's beating injures you.
Someone's beating wounds you.
You dodge someone's beating.

<651/830hp 387/722m 381/394mv 18025tnl unknown unknown evasive unknown [------- ]> Your kicked dirt misses someone.

<651/830hp 387/722m 381/394mv 18025tnl unknown unknown evasive unknown [------- ]>
Someone parries your jab.
Your back fist hits someone.
Someone dodges your knee thrust.
Someone's beating wounds you.
Someone's stab wounds you.
You evade someone's attack and exploit the brief opening.
Your leopard paw to kidney mauls someone.
You evade someone's attack and exploit the brief opening.
Your leopard paw to kidney mauls someone.

<616/830hp 387/722m 381/394mv 18025tnl unknown unknown evasive unknown [------- ]> grap

Someone strikes you with his weapon and attempts to hobble you.
Someone's hobble grazes you.
You clutch your leg painfully as you begin to hobble.

<608/830hp 387/722m 381/394mv 18025tnl unknown unknown evasive unknown [------- ]>
You feel better.
Your jab grazes someone.
Someone manages to dodge your back fist with a lot of effort.
Someone dodges your spin kick.
Your palm strike grazes someone.
You manage to dodge someone's beating with a lot of effort.
You evade someone's attack and exploit the brief opening.
Your leopard paw to kidney devastates someone!
You evade someone's attack and exploit the brief opening.
Your leopard paw to kidney devastates someone!
Someone's stab injures you.
Someone concentrates on his combat style to inflict more damage.
Someone's beating mauls you.
You manage to dodge someone's stab with a lot of effort.
You stumble and barely manage to dodge someone's beating.
Something becomes blazingly bright.
Someone's dispel undead scratches you.

<602/830hp 387/722m 381/394mv 18025tnl unknown unknown evasive unknown [------ ]> Someone manages to evade your grapple.
Your grapple misses someone.

<602/830hp 387/722m 381/394mv 18025tnl unknown unknown evasive unknown [------ ]>
You rub the dirt out of your eyes.
The healing light fades.
Your jab grazes Garv.
Your back fist hits Garv.
Your knee thrust grazes Garv.
Garv parries your tiger uppercut.
Garv concentrates on his combat style to inflict more damage.
Garv's beating misses you.
Garv's beating mauls you.
Garv has some big nasty wounds and scratches.

<581/830hp 387/722m 381/394mv 18025tnl segment dual_wield evasive city [------ ]> grap

Garv's eyes suddenly burn like hot coals as he is gripped by insanity!
Garv has quite a few wounds.

<581/830hp 387/722m 381/394mv 18025tnl segment dual_wield evasive city [------ ]>
Your jab grazes Garv.
Garv parries your back fist.
Your jump kick wounds Garv.
Your roundhouse kick grazes Garv.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
Garv's beating misses you.
Garv's fury mauls you.
Garv has quite a few wounds.

<560/830hp 387/722m 381/394mv 18025tnl segment dual_wield evasive city [------ ]> You maneuver to grapple Garv, and throw him to the ground!
Your grapple maims Garv!
Garv has some big nasty wounds and scratches.

<560/830hp 387/722m 381/394mv 18025tnl segment dual_wield evasive city [------- ]>
Garv knocks you senseless with a full on bodyslam!
Garv's bodyslam wounds you.
Garv has quite a few wounds.

<549/830hp 391/722m 394/394mv 18025tnl segment dual_wield evasive city [------- ]> flee

Your leg recovers enough to move normally again.
Your elbow slash wounds Garv.
Your elbow slash injures Garv.
Your jump kick wounds Garv.
Your tiger uppercut hits Garv.
You dodge Garv's beating.
Garv's stab misses you.
You dodge Garv's beating.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
Garv's fury wounds you.
Garv has some big nasty wounds and scratches.

<529/830hp 391/722m 394/394mv 18025tnl segment dual_wield evasive city [-------- ]>
Garv regains his balance.
Garv has some big nasty wounds and scratches.

<529/830hp 391/722m 394/394mv 18025tnl segment dual_wield evasive city [-------- ]>
Your eyes stop watering.
Garv awkwardly parries your elbow slash with a loud clang.
Your jab grazes Garv.
Your knee thrust grazes Garv.
Your lightning kick hits Garv.
You dodge Garv's stab.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
You dodge Garv's beating.
Garv's fury DISEMBOWELS you!
Garv has some big nasty wounds and scratches.

<486/830hp 391/722m 394/394mv 18025tnl segment dual_wield evasive city [--------- ]>
You duck underneath Garv's bodyslam.
Garv's bodyslam misses you.
Garv has some big nasty wounds and scratches.

<486/830hp 391/722m 394/394mv 18025tnl segment dual_wield evasive city [--------- ]>
Your back fist hits Garv.
Your back fist hits Garv.
Your spin kick hits Garv.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
You manage to dodge Garv's beating with a lot of effort.
Garv's fury DISMEMBERS you!
You regain your balance.
Garv has some big nasty wounds and scratches.

<425/830hp 391/722m 394/394mv 18025tnl segment dual_wield evasive city [--------- ]> You flee from combat!
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<425/830hp 391/722m 392/394mv 18025tnl no opponent no opponent evasive city [--------- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<425/830hp 391/722m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<425/830hp 391/722m 388/394mv 18025tnl no opponent no opponent evasive city [--------- ]> w
Alas, you cannot go that way.

<425/830hp 391/722m 388/394mv 18025tnl no opponent no opponent evasive city [--------- ]> acu
You feel relieved as the tension drains from your muscles.

<625/830hp 321/722m 388/394mv 18025tnl no opponent no opponent evasive city [----------]> n
n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]

<625/830hp 321/722m 386/394mv 18025tnl no opponent no opponent evasive city [====------]> Alas, you cannot go that way.

<625/830hp 321/722m 386/394mv 18025tnl no opponent no opponent evasive city [====------]> w
w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]

<625/830hp 321/722m 384/394mv 18025tnl no opponent no opponent evasive city [====------]> Alas, you cannot go that way.

<625/830hp 321/722m 384/394mv 18025tnl no opponent no opponent evasive city [====------]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]

<625/830hp 321/722m 382/394mv 18025tnl no opponent no opponent evasive city [====------]> n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]

<625/830hp 321/722m 380/394mv 18025tnl no opponent no opponent evasive city [======----]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<625/830hp 321/722m 378/394mv 18025tnl no opponent no opponent evasive city [======----]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]

<625/830hp 321/722m 376/394mv 18025tnl no opponent no opponent evasive city [======----]> Alas, you cannot go that way.

<625/830hp 321/722m 376/394mv 18025tnl no opponent no opponent evasive city [======----]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]

<625/830hp 321/722m 374/394mv 18025tnl no opponent no opponent evasive city [======----]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<625/830hp 321/722m 372/394mv 18025tnl no opponent no opponent evasive city [======----]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]

<625/830hp 321/722m 370/394mv 18025tnl no opponent no opponent evasive city [========--]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]

<625/830hp 321/722m 368/394mv 18025tnl no opponent no opponent evasive city [========--]> e
Alas, you cannot go that way.

<625/830hp 321/722m 368/394mv 18025tnl no opponent no opponent evasive city [========--]> s
s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]

<625/830hp 321/722m 366/394mv 18025tnl no opponent no opponent evasive city [========--]> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]

<625/830hp 321/722m 364/394mv 18025tnl no opponent no opponent evasive city [========--]> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
Garv's fury MASSACRES you!
Your back fist hits Garv.
Your back fist hits Garv.
Your knee thrust grazes Garv.
Your palm strike grazes Garv.
Your whirlwind kick wounds Garv.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
Garv's fury mauls you.
Garv looks pretty hurt.

<532/830hp 321/722m 362/394mv 18025tnl segment dual_wield evasive city [==========]> e
No way! You are still fighting!
Garv looks pretty hurt.

<532/830hp 321/722m 362/394mv 18025tnl segment dual_wield evasive city [==========]> No way! You are still fighting!
Garv looks pretty hurt.

<532/830hp 321/722m 362/394mv 18025tnl segment dual_wield evasive city [==========]> tr
His feet aren't on the ground.
Your elbow slash injures Garv.
Your back fist hits Garv.
Your jump kick injures Garv.
Your tiger uppercut hits Garv.
You stumble and barely manage to dodge Garv's beating.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney mauls Garv.
Garv's fury mauls you.
Garv looks pretty hurt.

<511/830hp 321/722m 362/394mv 18025tnl segment dual_wield evasive city [#=========]>
You evade Garv's bodyslam, causing him to fall flat on his face.
Garv's bodyslam misses you.
Garv looks pretty hurt.

<511/830hp 321/722m 362/394mv 18025tnl segment dual_wield evasive city [#=========]> grap Garv
You maneuver to grapple Garv, and throw him to the ground!
Your grapple maims Garv!
Garv looks pretty hurt.

<511/830hp 321/722m 362/394mv 18025tnl segment dual_wield evasive city [###=======]>
Your back fist hits Garv.
Your jab grazes Garv.
Your knee thrust grazes Garv.
Your palm strike misses Garv.
Garv deflects your whirlwind kick aside in an ungraceful parry.
Garv's fury MASSACRES you!
Garv looks pretty hurt.

<435/830hp 321/722m 362/394mv 18025tnl segment dual_wield evasive city [####======]>
Garv regains his balance.
Garv looks pretty hurt.

<446/830hp 324/722m 394/394mv 18025tnl segment dual_wield evasive city [####======]> flee

Your elbow slash wounds Garv.
Your elbow slash wounds Garv.
Your jump kick injures Garv.
Your tiger uppercut hits Garv.
You stumble and barely manage to dodge Garv's beating.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
You nimbly dodge Garv's stab with a practiced maneuver.
Garv froths at the mouth.
Garv is in awful condition.

<446/830hp 324/722m 394/394mv 18025tnl segment dual_wield evasive city [#####=====]>
Garv gets a wild look in his eyes.
Garv delivers a devastating blow!
Garv's beating MUTILATES you!
Garv looks pretty hurt.

<409/830hp 324/722m 394/394mv 18025tnl segment dual_wield evasive city [#####=====]> Garv's fury scratches you.
You flee from combat!
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<409/830hp 324/722m 392/394mv 18025tnl no opponent no opponent evasive city [#####=====]> e
murder Garv
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<409/830hp 324/722m 390/394mv 18025tnl no opponent no opponent evasive city [#####=====]> They aren't here.

<409/830hp 324/722m 390/394mv 18025tnl no opponent no opponent evasive city [#####=====]> w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<409/830hp 324/722m 388/394mv 18025tnl no opponent no opponent evasive city [#######===]> murder Garv
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<409/830hp 324/722m 386/394mv 18025tnl no opponent no opponent evasive city [#######===]> Garv yells 'Help! I am being attacked by Koivu!'
Your elbow slash injures Garv.
Your back fist injures Garv.
Your knee thrust grazes Garv.
Your tiger uppercut injures Garv.
Garv looks pretty hurt.

<409/830hp 324/722m 386/394mv 18025tnl segment dual_wield aggressive city [########==]> flee

Your jab grazes Garv.
Your elbow slash wounds Garv.
Your knee thrust grazes Garv.
Your palm strike grazes Garv.
You evade Garv's attack and exploit the brief opening.
Your leopard paw to kidney decimates Garv!
You dodge Garv's beating.
You dodge Garv's stab.
Garv's fury devastates you!
Garv is in awful condition.

<377/830hp 324/722m 386/394mv 18025tnl segment dual_wield aggressive city [##########]>
You evade Garv's bodyslam, causing him to fall flat on his face.
Garv's bodyslam misses you.
Garv is in awful condition.

<377/830hp 324/722m 386/394mv 18025tnl segment dual_wield aggressive city [##########]> You flee from combat!
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]

<377/830hp 324/722m 384/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
murder Garv
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<377/830hp 324/722m 382/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
They aren't here.

<377/830hp 324/722m 382/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]

<377/830hp 324/722m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> murder Garv
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<377/830hp 324/722m 378/394mv 18025tnl no opponent no opponent aggressive city [##########]> Garv yells 'Help! I am being attacked by Koivu!'
Your elbow slash injures Garv.
Your back fist hits Garv.
Your spin kick injures Garv.
Your dragon punch injures Garv.
Your whirlwind kick wounds Garv.
Garv is in awful condition.

<377/830hp 324/722m 378/394mv 18025tnl segment dual_wield aggressive city [##########]> flee

Your back fist injures Garv.
Your elbow slash injures Garv.
Your spin kick injures Garv.
Your whirlwind kick wounds Garv.
Garv's beating misses you.
Garv's fury DISEMBOWELS you!
Garv is in awful condition.

<329/830hp 324/722m 378/394mv 18025tnl segment dual_wield aggressive city [##########]> You flee from combat!
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<329/830hp 324/722m 376/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.

<329/830hp 324/722m 374/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]

<329/830hp 324/722m 372/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<329/830hp 324/722m 370/394mv 18025tnl no opponent no opponent aggressive city [##########]> panda
You no longer stalk around like a leopard.
You rear up and growl with the bodacity of the panda!

<329/830hp 324/722m 370/394mv 18025tnl no opponent no opponent aggressive city [========--]> eat duc
e
murder Garv
You eat a whole roasted duck.
You are full.
You feel yourself moving more quickly.

<329/830hp 324/722m 370/394mv 18025tnl no opponent no opponent aggressive city [==========]> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is riding on the back of a golden Asc'Liena stallion.
Your boulder roll MASSACRES a mighty gules lion!
Your boulder roll MUTILATES a golden Asc'Liena stallion!
Your boulder roll maims Garv!
A mighty gules lion has some small wounds and bruises.

<329/830hp 324/722m 369/394mv 18025tnl none mob aggressive city [ ]> You do the best you can!
A mighty gules lion has some small wounds and bruises.

<329/830hp 324/722m 369/394mv 18025tnl none mob aggressive city [ ]>
Your jab mauls a mighty gules lion.
Your back fist maims a mighty gules lion!
Your jab decimates a mighty gules lion!
Your jump kick DISEMBOWELS a mighty gules lion!
Your knee thrust mauls a mighty gules lion.
Your dragon punch DISEMBOWELS a mighty gules lion!
Your roundhouse kick wounds a mighty gules lion.
You parry a mighty gules lion's attack with your first hand.
You dodge Garv's beating.
You dance around Garv's stab and easily dodge it.
Garv's fury MANGLES you!
A mighty gules lion has some big nasty wounds and scratches.

<248/830hp 324/722m 369/394mv 18025tnl none mob aggressive city [-- ]>
You evade Garv's bodyslam, causing him to fall flat on his face.
Garv's bodyslam misses you.
A mighty gules lion has some big nasty wounds and scratches.

<248/830hp 324/722m 369/394mv 18025tnl none mob aggressive city [-- ]>
Garv gasps for air as his insanity ends.
Garv suddenly clutches his wounds and slumps to the ground, unconscious.
Garv dismounts from a golden Asc'Liena stallion.
Garv is stunned, but will probably recover.
A mighty gules lion has some big nasty wounds and scratches.

<251/830hp 326/722m 394/394mv 18025tnl none mob aggressive city [-- ]>
A golden Asc'Liena stallion's charge hits you.
Your back fist maims a mighty gules lion!
Your elbow slash DISEMBOWELS a mighty gules lion!
Your jab mauls a mighty gules lion.
Your jump kick DISMEMBERS a mighty gules lion!
Your spin kick MUTILATES a mighty gules lion!
A mighty gules lion is DEAD!!
A mighty gules lion's fangs are extracted from its head.
Virgil gives you 30 gold coins for your sacrifice.
A golden Asc'Liena stallion has a few scratches.

<240/830hp 326/722m 394/394mv 18025tnl none mob aggressive city [---- ]>
A golden Asc'Liena stallion's charge hits you.
Your elbow slash misses a golden Asc'Liena stallion.
Your back fist maims a golden Asc'Liena stallion!
A golden Asc'Liena stallion dodges your jab.
A golden Asc'Liena stallion dances around your jump kick, easily dodging it.
A golden Asc'Liena stallion dodges your knee thrust.
Your dragon punch DISEMBOWELS a golden Asc'Liena stallion!
Your whirlwind kick DISEMBOWELS a golden Asc'Liena stallion!
A golden Asc'Liena stallion has a few scratches.

<230/830hp 326/722m 394/394mv 18025tnl none mob aggressive city [----- ]> flee
You flee from combat!
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<230/830hp 326/722m 393/394mv 18025tnl no opponent no opponent aggressive city [----- ]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
The extracted fangs of a mighty gules lion are lying here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
(White Aura) Garv is lying here stunned.
A golden Asc'Liena stallion screams and attacks you!
A golden Asc'Liena stallion's charge hits you.
A golden Asc'Liena stallion has a few scratches.

<220/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [------ ]> murder Garv
You do the best you can!
A golden Asc'Liena stallion has a few scratches.

<220/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [------ ]>
A golden Asc'Liena stallion's charge hits you.
A golden Asc'Liena stallion dodges your jab.
Your elbow slash misses a golden Asc'Liena stallion.
A golden Asc'Liena stallion manages to dodge your elbow slash with a lot of effort.
Your spin kick MUTILATES a golden Asc'Liena stallion!
Your knee thrust wounds a golden Asc'Liena stallion.
Your palm strike mauls a golden Asc'Liena stallion.
Your whirlwind kick DISMEMBERS a golden Asc'Liena stallion!
A golden Asc'Liena stallion has some small wounds and bruises.

<210/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [------- ]>
You dodge a golden Asc'Liena stallion's charge.
Your jab wounds a golden Asc'Liena stallion.
Your back fist devastates a golden Asc'Liena stallion!
Your jab decimates a golden Asc'Liena stallion!
Your jump kick MUTILATES a golden Asc'Liena stallion!
A golden Asc'Liena stallion dodges your jump kick.
Your dragon punch DISEMBOWELS a golden Asc'Liena stallion!
Your lightning kick maims a golden Asc'Liena stallion!
A golden Asc'Liena stallion has quite a few wounds.

<210/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [--------- ]>
You stumble and barely manage to dodge a golden Asc'Liena stallion's charge.
Your jab wounds a golden Asc'Liena stallion.
A golden Asc'Liena stallion manages to dodge your elbow slash with a lot of effort.
Your back fist maims a golden Asc'Liena stallion!
A golden Asc'Liena stallion manages to dodge your spin kick with a lot of effort.
Your jump kick DISEMBOWELS a golden Asc'Liena stallion!
Your dragon punch DISEMBOWELS a golden Asc'Liena stallion!
A golden Asc'Liena stallion dances around your whirlwind kick, easily dodging it.
A golden Asc'Liena stallion has quite a few wounds.

<210/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [==--------]> gr
[50 Mon] Koivu 25% hp 45% mana 99% mv 514775 xp Damage per round: 142
* [29 Pet] A dalmatian 100% hp 100% mana 100% mv 9785 tnl (ghost)
A golden Asc'Liena stallion has quite a few wounds.

<210/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [==--------]>
A golden Asc'Liena stallion's charge hits you.
A golden Asc'Liena stallion dodges your elbow slash.
A golden Asc'Liena stallion dodges your back fist.
Your back fist maims a golden Asc'Liena stallion!
Your jump kick misses a golden Asc'Liena stallion.
Your spin kick misses a golden Asc'Liena stallion.
Your palm strike wounds a golden Asc'Liena stallion.
Your roundhouse kick mauls a golden Asc'Liena stallion.
A golden Asc'Liena stallion has quite a few wounds.

<200/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [====------]>
You dodge a golden Asc'Liena stallion's charge.
A golden Asc'Liena stallion stumbles and barely dodges your jab.
A golden Asc'Liena stallion dodges your jab.
Your jab mauls a golden Asc'Liena stallion.
Your spin kick maims a golden Asc'Liena stallion!
A golden Asc'Liena stallion dances around your knee thrust, easily dodging it.
Your palm strike misses a golden Asc'Liena stallion.
Your whirlwind kick DISEMBOWELS a golden Asc'Liena stallion!
A golden Asc'Liena stallion has quite a few wounds.

<200/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [======----]>
You parry a golden Asc'Liena stallion's attack with your first hand.
A golden Asc'Liena stallion stumbles and barely dodges your elbow slash.
Your back fist MUTILATES a golden Asc'Liena stallion!
Your back fist MUTILATES a golden Asc'Liena stallion!
Your jump kick DISMEMBERS a golden Asc'Liena stallion!
Your knee thrust wounds a golden Asc'Liena stallion.
Your palm strike mauls a golden Asc'Liena stallion.
Your whirlwind kick DISEMBOWELS a golden Asc'Liena stallion!
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<200/830hp 326/722m 392/394mv 18025tnl none mob aggressive city [#=========]>
The town clock tolls twelve times as midnight arrives.
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [#=========]>
You dodge a golden Asc'Liena stallion's charge.
Your elbow slash DISEMBOWELS a golden Asc'Liena stallion!
Your jab mauls a golden Asc'Liena stallion.
Your jab mauls a golden Asc'Liena stallion.
A golden Asc'Liena stallion dodges your knee thrust.
A golden Asc'Liena stallion dodges your spin kick.
A golden Asc'Liena stallion manages to dodge your tiger uppercut with a lot of effort.
Your lightning kick MUTILATES a golden Asc'Liena stallion!
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [####======]> fleedirt
That makes no sense.
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [####======]> dirt
Your kicked dirt misses a golden Asc'Liena stallion.
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [####======]>
You parry a golden Asc'Liena stallion's attack with your second hand.
Your jab wounds a golden Asc'Liena stallion.
A golden Asc'Liena stallion manages to dodge your jab with a lot of effort.
A golden Asc'Liena stallion dodges your jab.
Your spin kick misses a golden Asc'Liena stallion.
Your jump kick DISEMBOWELS a golden Asc'Liena stallion!
Your dragon punch misses a golden Asc'Liena stallion.
Your whirlwind kick misses a golden Asc'Liena stallion.
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [####======]>
Garv says 'Hey now.'
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [####======]> flee

Garv crawls west.
A golden Asc'Liena stallion has some big nasty wounds and scratches.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [####======]>
You parry a golden Asc'Liena stallion's attack with your first hand.
Your elbow slash DISEMBOWELS a golden Asc'Liena stallion!
A golden Asc'Liena stallion dodges your back fist.
Your jab misses a golden Asc'Liena stallion.
Your spin kick devastates a golden Asc'Liena stallion!
Your spin kick MUTILATES a golden Asc'Liena stallion!
A golden Asc'Liena stallion dances around your dragon punch, easily dodging it.
A golden Asc'Liena stallion dodges your whirlwind kick.
A golden Asc'Liena stallion looks pretty hurt.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [######====]>
Garv crawls in.
A golden Asc'Liena stallion looks pretty hurt.

<205/830hp 327/722m 394/394mv 18025tnl none mob aggressive city [######====]> You flee from combat!
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<205/830hp 327/722m 393/394mv 18025tnl no opponent no opponent aggressive city [########==]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
The extracted fangs of a mighty gules lion are lying here.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.

<205/830hp 327/722m 392/394mv 18025tnl no opponent no opponent aggressive city [########==]>
A golden Asc'Liena stallion screams and attacks you!
You parry a golden Asc'Liena stallion's attack with your first hand.
A golden Asc'Liena stallion looks pretty hurt.

<205/830hp 327/722m 392/394mv 18025tnl none mob aggressive city [########==]>
You parry a golden Asc'Liena stallion's attack with your first hand.
A golden Asc'Liena stallion dodges your jab.
Your elbow slash DISEMBOWELS a golden Asc'Liena stallion!
Your jab mauls a golden Asc'Liena stallion.
A golden Asc'Liena stallion dodges your spin kick.
Your jump kick DISEMBOWELS a golden Asc'Liena stallion!
Your dragon punch MUTILATES a golden Asc'Liena stallion!
A golden Asc'Liena stallion nimbly dodges your roundhouse kick with a practiced maneuver.
A golden Asc'Liena stallion looks pretty hurt.

<205/830hp 327/722m 392/394mv 18025tnl none mob evasive city [##########]> flee
You flee from combat!
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<205/830hp 327/722m 391/394mv 18025tnl no opponent no opponent evasive city [##########]> healing
You concentrate to control your flow of chii.

<205/830hp 327/722m 391/394mv 18025tnl no opponent no opponent evasive city [##========]> whe
e

A healing light surrounds you.

<205/830hp 327/722m 391/394mv 18025tnl no opponent no opponent evasive city [========--]> Players near you in Seringale:
<PK> Gwaldrin Entrance to the Arena
<PK> Argarak Entrance to the Arena
Hamund Entrance to the Arena
<PK> Garv The Path of War
<PK> Koivu The Path of Defence
Tatsu Entrance to the Arena
Agrath Entrance to the Arena

<205/830hp 327/722m 391/394mv 18025tnl no opponent no opponent evasive city [========--]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<205/830hp 327/722m 390/394mv 18025tnl no opponent no opponent evasive city [========--]> sca
You scan all around.
You scan east.
You scan west.
*** Range 5 (west) ***
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
(White Aura) Garv the Volcano of Infinite Rage, Champion of Valour is here.

<205/830hp 327/722m 390/394mv 18025tnl no opponent no opponent evasive city [========--]>
You feel a lot better!

<260/830hp 327/722m 390/394mv 18025tnl no opponent no opponent evasive city [====------]> sca
You scan all around.
You scan east.
You scan west.
*** Range 5 (west) ***
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
(White Aura) Garv is sleeping here.

<260/830hp 327/722m 390/394mv 18025tnl no opponent no opponent evasive city [====------]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]

<266/830hp 329/722m 393/394mv 18025tnl no opponent no opponent evasive city [====------]>
You feel a little better.

<290/830hp 329/722m 393/394mv 18025tnl no opponent no opponent evasive city [----------]>
You feel a little better.

<307/830hp 329/722m 393/394mv 18025tnl no opponent no opponent evasive city [-------- ]>
The healing light fades.

<307/830hp 329/722m 393/394mv 18025tnl no opponent no opponent evasive city [-------- ]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
The extracted fangs of a mighty gules lion are lying here.

<307/830hp 329/722m 392/394mv 18025tnl no opponent no opponent evasive city [--------- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<307/830hp 329/722m 391/394mv 18025tnl no opponent no opponent evasive city [--------- ]> sca
You scan all around.
You scan east.
You scan west.
*** Range 2 (west) ***
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
Garv is sleeping here.

<307/830hp 329/722m 391/394mv 18025tnl no opponent no opponent evasive city [--------- ]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<307/830hp 329/722m 390/394mv 18025tnl no opponent no opponent evasive city [----------]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
Garv is sleeping here.

<307/830hp 329/722m 389/394mv 18025tnl no opponent no opponent evasive city [----------]> murder Garv
Garv yells 'Help! I am being attacked by Koivu!'
Your elbow slash DISEMBOWELS Garv!
Garv dodges your elbow slash.
Your elbow slash DISEMBOWELS Garv!
Your jump kick DISMEMBERS Garv!
Garv has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops: 'Koivu has claimed victory over Garv.'
[WARLORD] Aragmon the cyclops: 'The duel lasted 4 minutes and 51 seconds.'
Garv is mortally wounded!!

<307/830hp 329/722m 389/394mv 18025tnl no opponent no opponent aggressive city [===-------]> e
You can't do that while resting.

<307/830hp 329/722m 389/394mv 18025tnl no opponent no opponent aggressive city [=====-----]>
Argarak tells you 'Well done.'

<307/830hp 329/722m 389/394mv 18025tnl no opponent no opponent aggressive city [=======---]>
The white aura around your body fades.

<322/830hp 336/722m 394/394mv 18025tnl no opponent no opponent aggressive city [=========-]> wa
You stand up.

<322/830hp 336/722m 394/394mv 18025tnl no opponent no opponent aggressive city [#=========]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<322/830hp 336/722m 393/394mv 18025tnl no opponent no opponent aggressive city [#=========]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]

<322/830hp 336/722m 392/394mv 18025tnl no opponent no opponent aggressive city [#=========]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
The extracted fangs of a mighty gules lion are lying here.

<322/830hp 336/722m 391/394mv 18025tnl no opponent no opponent aggressive city [#=========]> op u


Leopard stance seems to be the way to go against berserkers. My god did i get waxed by fynth drunken stance has been a super disappointment really regret that tattoo. I am really hoping its for necros or ills, but it doesn't do a damn thing against fighters

Comments

  1. gonna boo for horse abuse.
      [reply to Andrael]

    Post a New Comment