Ye Olde Abandoned Realms Logs

Koivu vs Cronnus

posted on 2015-01-22 23:00:03
<820/820hp 707/707m 338/394mv 18025tnl no opponent no opponent calm city [##########]> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 9 hours
: modifies hitroll by 2 for 9 hours
Skill: embraced with yin: lasts for 9 hours

<820/820hp 707/707m 338/394mv 18025tnl no opponent no opponent calm city [##########]>
Cronnus gets a Defender potion from a heavy backpack.

<820/820hp 707/707m 338/394mv 18025tnl no opponent no opponent calm city [##########]> who pk
[50 Human Mon] <PK> [KEEPER] (Pledge) [Balance] Koivu the Grand Master of Seasons
[50 Storm Ber] <PK> (JUGGERNAUT) Sir Cronnus the Volcano of Infinite Rage, Champion of Valour
[20 Dwarf Hea] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
Players found: 3
There are 7 characters on; the most on this past month was 17.

<820/820hp 707/707m 338/394mv 18025tnl no opponent no opponent calm city [##########]>
The town clock tolls once as the evening begins.
A perfect potion of recall has evaporated from disuse.

<820/820hp 707/707m 393/394mv 18025tnl no opponent no opponent calm city [##########]>
Cronnus says 'I need a few hours of rest.'

<820/820hp 707/707m 393/394mv 18025tnl no opponent no opponent calm city [##########]>
Cronnus opens the door below you.

<820/820hp 707/707m 393/394mv 18025tnl no opponent no opponent calm city [##########]>
Cronnus walks down.

<820/820hp 707/707m 393/394mv 18025tnl no opponent no opponent calm city [##########]>
The Juggernaut says 'Cronnus goes to sleep.'

<820/820hp 707/707m 393/394mv 18025tnl no opponent no opponent calm city [##########]> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 8 hours
: modifies hitroll by 2 for 8 hours
Skill: embraced with yin: lasts for 8 hours

<820/820hp 707/707m 393/394mv 18025tnl no opponent no opponent calm city [##########]> help leopard
'LEOPARD STYLE'
Syntax: leopard
Combat style: Defensive
Active: Stealthiness of the leopard

The leopard style symbolizes the stealthiness and speed of the leopard.
While in this style, the monk chooses a conservative approach that
prefers to avoid injury over dealing damage. The leopard style employs
a half-fist that enables the monk to target softer regions such as the
armpit and throat, and focuses on simultaneously blocking while dealing
damage.

While in leopard style, the monk will defend more effectively by blocking
some attacks and then exploiting openings in their opponents defenses. In
addition they will prowl (see QUIET MOVEMENT) if they are within forest
areas and do not have fighting adrenaline, allowing an effective ambush.
Activating the leopard style improves these abilities and allows the monk
to do cold-based damage, harkening to the snow leopards they based it on.

Inking one's self with a leopard tattoo will grant an additional skill.
See also, LUNGE

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> help panda
'PANDA STYLE'
Syntax: panda
Combat style: Two-handed
Active: Bungle of the panda
Special commands: ROLL

The panda style symbolizes the tenacity and ruthlessness of the panda. While
in this style, the monk applies an unorthodox technique intended to confuse his
opponents. He uses acrobatic moves such as rolls and double kicks, making
full-body circular movements.

While in panda style, a monk has an excellent sense of balance. Activating
this style temporarily grants the monk the "bungle of the panda" technique,
mimicking clumsiness to avoid some damage, and dealing lightning-based damage
with their attacks. Note that a monk's fatty layer in panda style makes nerve
pressure and acupuncture less effective.

It is said that eating food while in panda style makes the panda capable of
even more impressive feats.

Inking one's self with a panda tattoo will grant an additional skill.
See also, BELLY BOUNCE

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> sk

Level 1: flail 70% bow 90%
spear 79% sword 100%
dodge 100% hand to hand 100%
kick 1% scrolls 76%
staff 100% anatomy 100%
empower 50% meditate 50%
Level 2: beads 75%
Level 3: dirt kicking 100%
Level 4: martial arts b 100% spear hand strike 76%
snake style 100%
Level 5: lore 1%
Level 6: fasting 1%
Level 7: fists of fury 100%
Level 8: fast healing 100% panda style 100%
Level 9: first parry 100%
Level 10: meditation 83%
Level 11: disarm 84% kickboxing b 100%
Level 12: healing 77%
Level 13: iron body 100%
Level 14: sneak 1% crane style 100%
Level 15: trip 100% grapple 100%
Level 16: second parry 100%
Level 17: martial arts a 100%
Level 18: blind fighting 100%
Level 19: shield disarm 75%
Level 20: nerve 85% mantis style 100%
leopard style 100%
Level 21: double kick 1%
Level 22: sense motion 95%
Level 23: tiger style 100% exploding palm 75%
Level 24: kickboxing a 100%
Level 25: acupuncture 75%
Level 26: resonating wave 1%
Level 27: chii bolt 75%
Level 28: throw 75% air thrash 75%
Level 29: monkey style 100% monkey clamber 75%
Level 30: drunken style 100% stagger damage 75%
Level 32: catalepsy 1%
Level 34: counter 76%
Level 40: transcendence 75%
Level 42: phoenix style 100%
Level 45: dragon style 92%
Level 50: serenity 1%

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]>
The Juggernaut says 'Cronnus wakes and stands up.'

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> d
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west up]
A dalmatian walks in.

<820/820hp 707/707m 392/394mv 18025tnl no opponent no opponent calm city [##########]> close u
You close the door above you.

<820/820hp 707/707m 392/394mv 18025tnl no opponent no opponent calm city [##########]> help crane
'CRANE STYLE'
Syntax: crane
Combat style: Defensive
Active: Accuracy of the crane

The crane style symbolizes the swiftness and extension of the crane.
While imitating the crane, this enables the monk to attack with higher
accuracy and precision. Power is sacrificed into mobility that enhances
the swiftness of the attacks.

While in crane style, a monk generates height. Activating this style
temporarily grants the monk the "accuracy of the crane" technique, which
allows them to fly temporarily. In addition, their attacks will now also
deal mental-based damage.

Inking one's self with a crane tattoo will grant an additional skill.
See also, WING BUFFET

<820/820hp 707/707m 392/394mv 18025tnl no opponent no opponent calm city [##########]> help drunken
'DRUNKEN STYLE'
Syntax: drunken
Combat style: Dual wield
Active: Dance of the drunk

Adopting a staggered posture that appears off-balance, and holding their
hands with their forefingers pinched as if around a delicious beer nut,
the drunken masters first bewilder and then lay the smack down on their
surprised opponent. The drunken style is widely regarded as among the
deadliest and most difficult to master.

While in drunken style, the monk staggers unpredictably, making it more
difficult to connect a blow. Activating the drunken style affects the
monk with "dance of the drunk", causing attempts to knock the monk down
to be reversed. In addition, the monk deals water-based damage while
they perform their drunken dance.

Being more drunken (as in, really drinking alcohol!) further improves the
dodge chance while in drunken style.

Inking one's self with a drunkard tattoo will grant an additional skill.
See also, STAGGER DAMAGE

<820/820hp 707/707m 392/394mv 18025tnl no opponent no opponent calm city [##########]> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 7 hours
: modifies hitroll by 2 for 7 hours
Skill: embraced with yin: lasts for 7 hours

<820/820hp 707/707m 392/394mv 18025tnl no opponent no opponent calm city [##########]> whe

The night has begun.

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> Players near you in Seringale:
<PK> Koivu Centre of the Arena
Hamund Chamber of Soul
<PK> Cronnus The Path of Honor

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> in
You are carrying:
( 4) Griff's Roast Duck
( 3) a gyvel potion
(Humming) an energy scroll
( 5) (Glowing) (Humming) a Defender potion
a seashell ring
a barrel
a scroll of flying
a Hell-Blade
a Big Ol'Pack Sack (open)

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]>
Cronnus yells 'Say when.'

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> Y I am ready
You yell 'I am ready.'

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> whe
Players near you in Seringale:
<PK> Koivu Centre of the Arena
Hamund Chamber of Soul
<PK> Cronnus The Path of Honor

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.

<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]> healing
You concentrate to control your flow of chii.

<820/820hp 687/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]>
Cronnus yells 'So am i.'

<820/820hp 687/707m 394/394mv 18025tnl no opponent no opponent calm city [##########]>
A healing light surrounds you.

<820/820hp 687/707m 394/394mv 18025tnl no opponent no opponent calm city [##========]> whe
Players near you in Seringale:
<PK> Koivu Centre of the Arena
Hamund Chamber of Soul
<PK> Cronnus The Path of Defence

<820/820hp 687/707m 394/394mv 18025tnl no opponent no opponent calm city [##========]>
Cronnus walks in.

<820/820hp 687/707m 394/394mv 18025tnl no opponent no opponent calm city [##========]>
You turn Cronnus's attack against him.
Your tiger uppercut mauls Cronnus.
You dodge Cronnus's slice.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Cronnus froths at the mouth.
Cronnus has a few scratches.

<820/820hp 662/707m 394/394mv 18025tnl shaft defensive evasive city [##========]>
The healing light fades.
You dodge Cronnus's slice.
You nimbly dodge Cronnus's slice with a practiced maneuver.
Cronnus blocks your attack with his shield.
Your dragon punch hits Cronnus.
Cronnus blocks your attack with his shield.
Cronnus has a few scratches.

<820/820hp 662/707m 394/394mv 18025tnl shaft defensive evasive city [##========]>
Cronnus strikes you with his weapon and attempts to hobble you.
Cronnus's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Cronnus has a few scratches.

<810/820hp 662/707m 394/394mv 18025tnl shaft defensive evasive city [##========]> grap
You maneuver to grapple Cronnus, and throw him to the ground!
Your grapple decimates Cronnus!
Cronnus has a few scratches.

<810/820hp 662/707m 394/394mv 18025tnl shaft defensive evasive city [####======]>
Cronnus delivers a devastating blow!
Cronnus's slice maims you!
Cronnus's slice mauls you.
You dodge Cronnus's slice.
Your palm strike scratches Cronnus.
Cronnus grips his shield firmly, staving off your palm strike.
Cronnus parries your jump kick.
Cronnus has a few scratches.

<750/820hp 662/707m 394/394mv 18025tnl shaft defensive evasive city [####======]>
Cronnus regains his balance.
Cronnus has a few scratches.

<763/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [####======]>
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Cronnus's slice wounds you.
Cronnus blocks your attack with his shield.
Your palm strike grazes Cronnus.
Your roundhouse kick grazes Cronnus.
Cronnus has some small wounds and bruises.

<746/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [#####=====]>
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Cronnus's slice wounds you.
Cronnus's slice wounds you.
Cronnus's slice wounds you.
Cronnus blocks your attack with his shield.
You have gained knowledge about giant!
Your elbow slash hits Cronnus.
Your whirlwind kick hits Cronnus.
Cronnus has some small wounds and bruises.

<690/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [######====]>
Cronnus takes a vicious swipe at you with his shield.
Cronnus's sideswipe wounds you.
Cronnus has some small wounds and bruises.

<672/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [######====]>
Your leg recovers enough to move normally again.
Cronnus's slice wounds you.
You dance around Cronnus's slice and easily dodge it.
Cronnus stumbles and barely dodges your back fist.
Your tiger uppercut hits Cronnus.
Cronnus blocks your attack with his shield.
Cronnus has some small wounds and bruises.

<653/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [######====]>
Cronnus takes a vicious swipe at you with his shield.
Cronnus's sideswipe injures you.
You are knocked off your feet.
Cronnus has some small wounds and bruises.

<637/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [######====]>
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Cronnus's slice mauls you.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney injures Cronnus.
Cronnus deflects your tiger uppercut aside in an ungraceful parry.
Your elbow slash hits Cronnus.
Cronnus manages to dodge your knee thrust with a lot of effort.
Cronnus has some small wounds and bruises.

<616/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [######====]> dirt

You regain your balance.
Cronnus has some small wounds and bruises.

<616/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [######====]> Cronnus is blinded by the dirt in his eyes!
Your kicked dirt scratches Cronnus.
Cronnus has some small wounds and bruises.

<616/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [########==]> flee

Cronnus's slice wounds you.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You nimbly dodge Cronnus's slice with a practiced maneuver.
Your tiger uppercut grazes Cronnus.
Cronnus blocks your attack with his shield.
Your jump kick hits Cronnus.
Cronnus has quite a few wounds.

<598/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [#########=]>
Cronnus strikes you with his weapon and attempts to hobble you.
Cronnus's hobble injures you.
Cronnus has quite a few wounds.

<583/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [#########=]>
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney injures Cronnus.
You nimbly dodge Cronnus's slice with a practiced maneuver.
You dance around Cronnus's slice and easily dodge it.
Cronnus froths at the mouth.
Your jab grazes Cronnus.
Cronnus stumbles and barely dodges your palm strike.
Cronnus manages to dodge your lightning kick with a lot of effort.
Cronnus has quite a few wounds.

<583/820hp 666/707m 394/394mv 18025tnl shaft defensive evasive city [#########=]> You flee from combat!
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<583/820hp 666/707m 392/394mv 18025tnl no opponent no opponent evasive city [#########=]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<583/820hp 666/707m 390/394mv 18025tnl no opponent no opponent evasive city [#########=]> murder Cronnus
w
They aren't here.

<583/820hp 666/707m 390/394mv 18025tnl no opponent no opponent evasive city [#########=]> w
murder Cronnus
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<583/820hp 666/707m 388/394mv 18025tnl no opponent no opponent evasive city [##########]> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
(White Aura) Cronnus the Volcano of Infinite Rage, Champion of Valour is here.
A dalmatian walks in.

<583/820hp 666/707m 386/394mv 18025tnl no opponent no opponent evasive city [##########]>
Cronnus gets a wild look in his eyes.

<583/820hp 666/707m 386/394mv 18025tnl no opponent no opponent evasive city [##########]> Cronnus yells 'Help! I am being attacked by someone!'
Your dragon punch hits Cronnus.
Your elbow slash injures Cronnus.
Your knee thrust grazes Cronnus.
Cronnus has some small wounds and bruises.

<583/820hp 666/707m 386/394mv 18025tnl shaft defensive aggressive city [##########]>
Cronnus rubs the dirt out of his eyes.
Cronnus delivers a devastating blow!
Cronnus's slice MUTILATES you!
You dance around Cronnus's slice and easily dodge it.
Cronnus grips his shield firmly, staving off your elbow slash.
Cronnus blocks your attack with his shield.
Your lightning kick hits Cronnus.
Cronnus has some small wounds and bruises.

<543/820hp 666/707m 386/394mv 18025tnl shaft defensive aggressive city [##########]>
Cronnus strikes you with his weapon and attempts to hobble you.
Cronnus's hobble injures you.
Cronnus has some small wounds and bruises.

<530/820hp 666/707m 386/394mv 18025tnl shaft defensive aggressive city [##########]> flee
You flee from combat!
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<530/820hp 666/707m 384/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<530/820hp 666/707m 382/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<530/820hp 666/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.

<530/820hp 666/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.

<530/820hp 666/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<530/820hp 666/707m 378/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
Alas, you cannot go that way.

<530/820hp 666/707m 378/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<530/820hp 666/707m 376/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
Alas, you cannot go that way.

<530/820hp 666/707m 376/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
n
n
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north south]
A dalmatian walks in.

<542/820hp 673/707m 394/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<542/820hp 673/707m 392/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
Alas, you cannot go that way.

<542/820hp 673/707m 392/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<542/820hp 673/707m 390/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: south west]
A dalmatian walks in.

<542/820hp 673/707m 388/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.

<542/820hp 673/707m 388/394mv 18025tnl no opponent no opponent aggressive city [##########]> accu
Accuse who??

<542/820hp 673/707m 388/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north east]
A dalmatian walks in.

<542/820hp 673/707m 386/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<542/820hp 673/707m 384/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
e
The Path of Devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east west]
A dalmatian walks in.

<542/820hp 673/707m 382/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<542/820hp 673/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> acu
You feel relieved as the tension drains from your muscles.

<742/820hp 603/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> n

Cronnus walks in.

<742/820hp 603/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]>
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
A white cape becomes blazingly bright.
Cronnus's dispel undead scratches you.
Cronnus froths at the mouth.
Cronnus has quite a few wounds.

<741/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]>
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Cronnus's slice misses you.
You dodge Cronnus's slice.
Cronnus dodges your dragon punch.
Your tiger uppercut misses Cronnus.
Cronnus dodges your knee thrust.
Cronnus has quite a few wounds.

<741/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]>
Cronnus strikes you with his weapon and attempts to hobble you.
Cronnus's hobble wounds you.
Cronnus has quite a few wounds.

<724/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]> No way! You are still fighting!
Cronnus has quite a few wounds.

<724/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]> dirt
Your kicked dirt misses Cronnus.
Cronnus has quite a few wounds.

<724/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]>
You manage to dodge Cronnus's slice with a lot of effort.
You dodge Cronnus's slice.
Cronnus blocks your attack with his shield.
Cronnus dodges your dragon punch.
Your spin kick misses Cronnus.
Cronnus has quite a few wounds.

<724/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]> flee

Cronnus delivers a devastating blow!
Cronnus's slice DISEMBOWELS you!
You dance around Cronnus's slice and easily dodge it.
You nimbly dodge Cronnus's slice with a practiced maneuver.
Your dragon punch hits Cronnus.
Your jab grazes Cronnus.
Cronnus's shield jolts under your whirlwind kick, but holds.
A chameleon poncho wraps around you and camouflages you.
Your physical contours become distorted.
Cronnus has quite a few wounds.

<680/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]>
Cronnus's kicked dirt misses you.
Cronnus has quite a few wounds.

<680/820hp 603/707m 380/394mv 18025tnl shaft defensive aggressive city [##########]> You flee from combat!
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<680/820hp 603/707m 378/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
s
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<680/820hp 603/707m 376/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.

<680/820hp 603/707m 376/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<680/820hp 603/707m 374/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<680/820hp 603/707m 372/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<680/820hp 603/707m 370/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A dalmatian walks in.

<680/820hp 603/707m 368/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A dalmatian walks in.

<680/820hp 603/707m 366/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
Alas, you cannot go that way.

<680/820hp 603/707m 366/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A dalmatian walks in.

<680/820hp 603/707m 364/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
Alas, you cannot go that way.

<680/820hp 603/707m 364/394mv 18025tnl no opponent no opponent aggressive city [##########]> n
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<680/820hp 603/707m 362/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.

<680/820hp 603/707m 362/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: north west]
A dalmatian walks in.

<680/820hp 603/707m 360/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
Alas, you cannot go that way.

<680/820hp 603/707m 360/394mv 18025tnl no opponent no opponent aggressive city [##########]> healing
You concentrate to control your flow of chii.

<680/820hp 583/707m 360/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
Your focus was interrupted.
The Path of Honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.

[Exits: east south]
A dalmatian walks in.

<698/820hp 590/707m 392/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
The Hall of Glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north east]
A dalmatian walks in.

<698/820hp 590/707m 390/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
Alas, you cannot go that way.

<698/820hp 590/707m 390/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: south west]
A dalmatian walks in.

<698/820hp 590/707m 388/394mv 18025tnl no opponent no opponent aggressive city [##########]> Alas, you cannot go that way.

<698/820hp 590/707m 388/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A dalmatian walks in.

<698/820hp 590/707m 386/394mv 18025tnl no opponent no opponent aggressive city [##########]> s
Alas, you cannot go that way.

<698/820hp 590/707m 386/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 384/394mv 18025tnl no opponent no opponent aggressive city [##########]> w
w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 382/394mv 18025tnl no opponent no opponent aggressive city [##########]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> sca
You scan all around.
You scan east.
You scan west.
*** Range 3 (west) ***
(White Aura) Cronnus the Volcano of Infinite Rage, Champion of Valour is here.

<698/820hp 590/707m 380/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 378/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 376/394mv 18025tnl no opponent no opponent aggressive city [##########]> e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A dalmatian walks in.

<698/820hp 590/707m 374/394mv 18025tnl no opponent no opponent aggressive city [##########]> drunk
You no longer stalk around like a leopard.
You start staggering around like a drunk.

<698/820hp 590/707m 374/394mv 18025tnl no opponent no opponent aggressive city [========--]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 372/394mv 18025tnl no opponent no opponent aggressive city [==========]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 370/394mv 18025tnl no opponent no opponent aggressive city [==========]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 368/394mv 18025tnl no opponent no opponent aggressive city [==========]> sca
You scan all around.
You scan east.
You scan west.
*** Range 4 (west) ***
(White Aura) Cronnus the Volcano of Infinite Rage, Champion of Valour is here.

<698/820hp 590/707m 368/394mv 18025tnl no opponent no opponent aggressive city [==========]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<698/820hp 590/707m 366/394mv 18025tnl no opponent no opponent aggressive city [##========]> w
w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 364/394mv 18025tnl no opponent no opponent aggressive city [##========]> murder Cronnus
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
(White Aura) Cronnus the Volcano of Infinite Rage, Champion of Valour is here.
A dalmatian walks in.
Cronnus walks east.

<698/820hp 590/707m 362/394mv 18025tnl no opponent no opponent aggressive city [##========]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A grim trophy of a bear skin has been staked into the ground here.
A dalmatian walks in.

<698/820hp 590/707m 360/394mv 18025tnl no opponent no opponent aggressive city [##========]> e
They aren't here.

<698/820hp 590/707m 360/394mv 18025tnl no opponent no opponent aggressive city [##========]> murder Cronnus
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 358/394mv 18025tnl no opponent no opponent aggressive city [##========]> e
murder Cronnus
They aren't here.
Cronnus walks in.

<698/820hp 590/707m 358/394mv 18025tnl no opponent no opponent aggressive city [##========]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<698/820hp 590/707m 356/394mv 18025tnl no opponent no opponent aggressive city [####======]> murder Cronnus
They aren't here.

<698/820hp 590/707m 356/394mv 18025tnl no opponent no opponent aggressive city [####======]> w
murder Cronnus
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<698/820hp 590/707m 354/394mv 18025tnl no opponent no opponent aggressive city [####======]> They aren't here.

<698/820hp 590/707m 354/394mv 18025tnl no opponent no opponent aggressive city [####======]> w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.
Cronnus walks in.
Your dance fades.

<698/820hp 590/707m 352/394mv 18025tnl no opponent no opponent aggressive city [####======]> murder Cronnus
Cronnus yells 'Help! I am being attacked by Koivu!'
Your back fist wounds Cronnus.
Cronnus stumbles and barely dodges your dragon punch.
Cronnus grips his shield firmly, staving off your whirlwind kick.
Cronnus has quite a few wounds.

<698/820hp 590/707m 352/394mv 18025tnl shaft defensive aggressive city [####======]>
You stagger wildly out of Cronnus's attack.
You stagger wildly out of Cronnus's attack.
A white cape becomes blazingly bright.
Cronnus's dispel undead scratches you.
Cronnus froths at the mouth.
Cronnus's shield absorbs the impact of your back fist easily.
Your tiger uppercut injures Cronnus.
Cronnus blocks your attack with his shield.
A chameleon poncho wraps around you and camouflages you.
You are already blurred.
Cronnus has quite a few wounds.

<696/820hp 590/707m 352/394mv 18025tnl shaft defensive aggressive city [####======]>
Cronnus has fled!
Cronnus walks east.

<696/820hp 590/707m 352/394mv 18025tnl no opponent no opponent aggressive city [####======]> e
murder Cronnus
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<696/820hp 590/707m 350/394mv 18025tnl no opponent no opponent aggressive city [####======]> e
They aren't here.

<696/820hp 590/707m 350/394mv 18025tnl no opponent no opponent aggressive city [####======]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<696/820hp 590/707m 348/394mv 18025tnl no opponent no opponent aggressive city [######====]> murder Cronnus
They aren't here.

<696/820hp 590/707m 348/394mv 18025tnl no opponent no opponent aggressive city [######====]> e
e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<696/820hp 590/707m 346/394mv 18025tnl no opponent no opponent aggressive city [######====]> murder Cronnus
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<696/820hp 590/707m 344/394mv 18025tnl no opponent no opponent aggressive city [######====]> They aren't here.

<696/820hp 590/707m 344/394mv 18025tnl no opponent no opponent aggressive city [######====]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<696/820hp 590/707m 342/394mv 18025tnl no opponent no opponent aggressive city [######====]> e
murder Cronnus
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<696/820hp 590/707m 340/394mv 18025tnl no opponent no opponent aggressive city [######====]> They aren't here.

<696/820hp 590/707m 340/394mv 18025tnl no opponent no opponent aggressive city [########==]> The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
A dalmatian walks in.

<696/820hp 590/707m 338/394mv 18025tnl no opponent no opponent aggressive city [########==]> They aren't here.

<696/820hp 590/707m 338/394mv 18025tnl no opponent no opponent aggressive city [########==]> healing
You concentrate to control your flow of chii.

<696/820hp 570/707m 338/394mv 18025tnl no opponent no opponent aggressive city [########==]> whe
Players near you in Seringale:
<PK> Koivu The Path of Defence
Hamund Chamber of Soul
<PK> Cronnus The Path of Honor

<696/820hp 570/707m 338/394mv 18025tnl no opponent no opponent aggressive city [##########]>
You are allowed to leave the realms.
The town clock tolls twelve times as midnight arrives.

<711/820hp 576/707m 393/394mv 18025tnl no opponent no opponent aggressive city [##########]>
A healing light surrounds you.

<711/820hp 576/707m 393/394mv 18025tnl no opponent no opponent aggressive city [##========]>
You feel a lot better!

<768/820hp 576/707m 393/394mv 18025tnl no opponent no opponent aggressive city [========--]> sca
You scan all around.
You scan north.
You scan west.

<768/820hp 576/707m 393/394mv 18025tnl no opponent no opponent aggressive city [========--]> whe
Players near you in Seringale:
<PK> Koivu The Path of Defence
Hamund Chamber of Soul
<PK> Cronnus The Path of Honor

<768/820hp 576/707m 393/394mv 18025tnl no opponent no opponent aggressive city [========--]>
You feel better.

<802/820hp 576/707m 393/394mv 18025tnl no opponent no opponent aggressive city [====------]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<802/820hp 576/707m 391/394mv 18025tnl no opponent no opponent aggressive city [====------]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<802/820hp 576/707m 389/394mv 18025tnl no opponent no opponent aggressive city [====------]> sca
You scan all around.
You scan east.
You scan west.

<802/820hp 576/707m 389/394mv 18025tnl no opponent no opponent aggressive city [====------]> w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
A dalmatian walks in.

<802/820hp 576/707m 387/394mv 18025tnl no opponent no opponent aggressive city [====------]> sca

You feel a little better.

<820/820hp 576/707m 387/394mv 18025tnl no opponent no opponent aggressive city [----------]> You scan all around.
You scan east.
You scan west.

<820/820hp 576/707m 387/394mv 18025tnl no opponent no opponent aggressive city [----------]> w
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<820/820hp 576/707m 385/394mv 18025tnl no opponent no opponent aggressive city [----------]> sca
You scan all around.
You scan north.
You scan east.
You scan west.
You scan up.

<820/820hp 576/707m 385/394mv 18025tnl no opponent no opponent aggressive city [----------]> n
n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<820/820hp 576/707m 383/394mv 18025tnl no opponent no opponent aggressive city [----------]> sca
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<820/820hp 576/707m 381/394mv 18025tnl no opponent no opponent aggressive city [----------]> You scan all around.
You scan north.
You scan south.
You scan west.
The healing light fades.

<820/820hp 576/707m 381/394mv 18025tnl no opponent no opponent aggressive city [----------]> n
n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<820/820hp 576/707m 379/394mv 18025tnl no opponent no opponent aggressive city [----------]> af
Alas, you cannot go that way.

<820/820hp 576/707m 379/394mv 18025tnl no opponent no opponent aggressive city [----------]> You are affected by the following:
Skill: drunken style : modifies dexterity by 1 for 11 hours
: modifies strength by 1 for 11 hours
: modifies armor class by 120 for 11 hours
Spell: blur : lasts for 1 hours
Skill: acupuncture : modifies dexterity by -2 for 4 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: embraced with yin: lasts for 11 hours

<820/820hp 576/707m 379/394mv 18025tnl no opponent no opponent aggressive city [----------]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
A dalmatian walks in.

<820/820hp 576/707m 377/394mv 18025tnl no opponent no opponent aggressive city [----------]>
Cronnus walks in.

<820/820hp 576/707m 377/394mv 18025tnl no opponent no opponent aggressive city [----------]>
Cronnus concentrates on his combat style to prevent you from dodging.
Cronnus delivers a devastating blow!
Cronnus's flame DISEMBOWELS you!
You stagger wildly out of Cronnus's attack.
You stagger wildly out of Cronnus's attack.
Cronnus has quite a few wounds.

<775/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [----------]> murder Cronnus
You do the best you can!
You stagger wildly out of Cronnus's attack.
Cronnus swings wildly and misses you by a mile.
You stagger wildly out of Cronnus's attack.
Cronnus froths at the mouth.
Your tiger uppercut injures Cronnus.
You have gained knowledge about giant!
Your jab hits Cronnus.
Your knee thrust hits Cronnus.
Cronnus has quite a few wounds.

<775/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [----------]> leo
You sober up.
You crouch and stalk your prey with the stealthiness of the leopard.
Cronnus's eyes suddenly burn like hot coals as he is gripped by insanity!
Cronnus delivers a devastating blow!
You parry Cronnus's attack with your first hand.
Cronnus's fury DISEMBOWELS you!
You have gained knowledge about giant!
Your dragon punch hits Cronnus.
Your half fist punch grazes Cronnus.
Your low crescent kick injures Cronnus.
Cronnus has quite a few wounds.

<724/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [---- ]>
Cronnus lets loose a bestial roar at you.
You feel intimidated by Cronnus's roar.
You start to panic as you enter a state of hysteria!
Cronnus has quite a few wounds.

<724/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [---- ]> grap

You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney mauls Cronnus.
Cronnus swings wildly and misses you by a mile.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Cronnus's fury decimates you!
Your leopard claw wounds Cronnus.
Your leopard claw wounds Cronnus.
Your jump kick misses Cronnus.
Cronnus has quite a few wounds.

<696/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [----- ]> Cronnus manages to evade your grapple.
Your grapple misses Cronnus.
Cronnus has quite a few wounds.

<696/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [----- ]> tr

You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney mauls Cronnus.
You parry Cronnus's attack with your first hand.
You parry Cronnus's attack with your first hand.
Cronnus froths at the mouth.
Your half fist punch grazes Cronnus.
Your half fist punch grazes Cronnus.
Your whirlwind kick hits Cronnus.
Cronnus has quite a few wounds.

<696/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [----- ]>
You duck underneath Cronnus's bodyslam.
Cronnus's bodyslam misses you.
Cronnus has quite a few wounds.

<696/820hp 576/707m 377/394mv 18025tnl blade two_handed aggressive city [----- ]>
You dodge Cronnus's flame.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Your jab misses Cronnus.
Your leopard claw injures Cronnus.
Your swipe kick grazes Cronnus.
Cronnus has quite a few wounds.

<709/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [----- ]> Your trip misses Cronnus.
Cronnus has quite a few wounds.

<709/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [----- ]> tr

Your stealthiness fades.
Cronnus has quite a few wounds.

<709/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [----- ]>
You parry Cronnus's attack with your first hand.
Cronnus delivers a devastating blow!
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You dance around Cronnus's flame and easily dodge it.
Cronnus's fury MASSACRES you!
Your elbow slash hits Cronnus.
Your back fist hits Cronnus.
Your lightning kick grazes Cronnus.
Cronnus has quite a few wounds.

<639/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [------ ]> You trip Cronnus with a leg sweep and he goes down!
Your trip scratches Cronnus.
Cronnus has quite a few wounds.

<639/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [------- ]>
Cronnus's headbutt wounds you.
Cronnus has quite a few wounds.

<620/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [------- ]>
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You parry Cronnus's attack with your first hand.
Cronnus froths at the mouth.
Your jab grazes Cronnus.
Your elbow slash injures Cronnus.
Your whirlwind kick injures Cronnus.
Cronnus has quite a few wounds.

<620/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [------- ]>
Cronnus regains his balance.
Cronnus has quite a few wounds.

<620/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [------- ]> grap
You maneuver to grapple Cronnus, and throw him to the ground!
Your grapple decimates Cronnus!
Cronnus has quite a few wounds.

<620/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [-------- ]>
Cronnus delivers a devastating blow!
You nimbly dodge Cronnus's flame with a practiced maneuver.
Cronnus's fury DISEMBOWELS you!
Your dragon punch hits Cronnus.
Your tiger uppercut misses Cronnus.
Your whirlwind kick hits Cronnus.
Cronnus has quite a few wounds.

<575/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [-------- ]>
Cronnus's headbutt wounds you.
Cronnus has quite a few wounds.

<557/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [-------- ]>
Cronnus regains his balance.
Cronnus has quite a few wounds.

<557/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [-------- ]>
You parry Cronnus's attack with your first hand.
You nimbly dodge Cronnus's flame with a practiced maneuver.
Cronnus's fury decimates you!
You have gained knowledge about giant!
Your dragon punch hits Cronnus.
Your elbow slash hits Cronnus.
Your lightning kick grazes Cronnus.
Cronnus has some big nasty wounds and scratches.

<530/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [--------- ]>
You parry Cronnus's attack with your first hand.
Cronnus's fury MANGLES you!
Your dragon punch hits Cronnus.
Your tiger uppercut hits Cronnus.
Your knee thrust grazes Cronnus.
Cronnus has some big nasty wounds and scratches.

<433/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [--------- ]>
Cronnus's headbutt wounds you.
Cronnus has some big nasty wounds and scratches.

<415/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [--------- ]>
You dodge Cronnus's flame.
You dodge Cronnus's flame.
Cronnus froths at the mouth.
Your dragon punch hits Cronnus.
Your palm strike grazes Cronnus.
Your roundhouse kick grazes Cronnus.
Cronnus has some big nasty wounds and scratches.

<415/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [----------]>
You nimbly dodge Cronnus's flame with a practiced maneuver.
Cronnus delivers a devastating blow!
You parry Cronnus's attack with your first hand.
Cronnus's fury MANGLES you!
Your dragon punch hits Cronnus.
You have gained knowledge about giant!
Your palm strike misses Cronnus.
Your jump kick hits Cronnus.
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [----------]> grap
Cronnus manages to evade your grapple.
Your grapple misses Cronnus.
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [----------]>
You dodge Cronnus's flame.
You parry Cronnus's attack with your first hand.
Cronnus froths at the mouth.
Your back fist grazes Cronnus.
Your elbow slash hits Cronnus.
Your roundhouse kick grazes Cronnus.
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 394/394mv 18025tnl blade two_handed aggressive city [=---------]> flee

You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You dodge Cronnus's flame.
You parry Cronnus's attack with your first hand.
Your elbow slash hits Cronnus.
Your tiger uppercut hits Cronnus.
Your whirlwind kick misses Cronnus.
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 394/394mv 18025tnl blade two_handed evasive city [=---------]> You flee from combat!
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<334/820hp 580/707m 392/394mv 18025tnl no opponent no opponent evasive city [=---------]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
(White Aura) Cronnus the Volcano of Infinite Rage, Champion of Valour is here.
A dalmatian walks in.

<334/820hp 580/707m 390/394mv 18025tnl no opponent no opponent evasive city [=---------]> murder Cronnus
Cronnus yells 'Help! I am being attacked by Koivu!'
Your palm strike grazes Cronnus.
Your back fist misses Cronnus.
Cronnus awkwardly parries your knee thrust with a loud clang.
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 390/394mv 18025tnl blade two_handed aggressive city [=---------]>
You dodge Cronnus's flame.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney wounds Cronnus.
Your tiger uppercut hits Cronnus.
Your dragon punch hits Cronnus.
Your lightning kick hits Cronnus.
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 390/394mv 18025tnl blade two_handed aggressive city [==--------]> flee

Cronnus's headbutt misses you.
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 390/394mv 18025tnl blade two_handed aggressive city [==--------]> You panic and couldn't escape!
You couldn't escape!
Cronnus has some big nasty wounds and scratches.

<334/820hp 580/707m 390/394mv 18025tnl blade two_handed aggressive city [==--------]>
You parry Cronnus's attack with your first hand.
You parry Cronnus's attack with your first hand.
You evade Cronnus's attack and exploit the brief opening.
Your leopard paw to kidney injures Cronnus.
Your tiger uppercut grazes Cronnus.
Your back fist hits Cronnus.
Your whirlwind kick hits Cronnus.
Cronnus looks pretty hurt.

<334/820hp 580/707m 390/394mv 18025tnl blade two_handed aggressive city [===-------]> flee
You flee from combat!
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<334/820hp 580/707m 388/394mv 18025tnl no opponent no opponent aggressive city [===-------]> e
The Hall of Courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east west]
(White Aura) Cronnus the Volcano of Infinite Rage, Champion of Valour is here.
A dalmatian walks in.

<334/820hp 580/707m 386/394mv 18025tnl no opponent no opponent aggressive city [===-------]> murder Cronnus
Cronnus yells 'Help! I am being attacked by Koivu!'
Your back fist grazes Cronnus.
Cronnus deflects your palm strike aside in an ungraceful parry.
You have gained knowledge about giant!
Your jump kick injures Cronnus.
Cronnus looks pretty hurt.

<334/820hp 580/707m 386/394mv 18025tnl blade two_handed aggressive city [===-------]>
You gather your wits and recollect your thoughts.
You regain your confidence.
Your definition returns to your physical self.
The white aura around Cronnus's body fades.
Cronnus has some big nasty wounds and scratches.

<343/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [===-------]>
You parry Cronnus's attack with your first hand.
You dodge Cronnus's flame.
Your tiger uppercut wounds Cronnus.
Your palm strike hits Cronnus.
Cronnus awkwardly parries your jump kick with a loud clang.
Cronnus has some big nasty wounds and scratches.

<343/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [====------]>
You duck underneath Cronnus's bodyslam.
Cronnus's bodyslam misses you.
Cronnus has some big nasty wounds and scratches.

<343/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [====------]>
You parry Cronnus's attack with your first hand.
You dodge Cronnus's flame.
Your tiger uppercut wounds Cronnus.
Your jab hits Cronnus.
Cronnus awkwardly parries your jump kick with a loud clang.
Cronnus looks pretty hurt.

<343/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [====------]> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Skill: acupuncture : modifies dexterity by -2 for 2 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: embraced with yin: lasts for 10 hours
Cronnus looks pretty hurt.

<343/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [====------]>
You stumble and barely manage to dodge Cronnus's flame.
Cronnus delivers a devastating blow!
Cronnus's fury *** DEMOLISHES *** you!
Your dragon punch decimates Cronnus!
Your elbow slash mauls Cronnus.
Your whirlwind kick decimates Cronnus!
Cronnus looks pretty hurt.

<227/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [=====-----]>
You parry Cronnus's attack with your first hand.
You parry Cronnus's attack with your first hand.
You nimbly dodge Cronnus's flame with a practiced maneuver.
Cronnus's fury devastates you!
Your palm strike hits Cronnus.
Your elbow slash mauls Cronnus.
Cronnus deflects your knee thrust aside in an ungraceful parry.
Cronnus looks pretty hurt.

<196/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [=====-----]> leop
You crouch and stalk your prey with the stealthiness of the leopard.
Cronnus looks pretty hurt.

<196/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [------ ]>
Cronnus's headbutt mauls you.
You feel dizzy from the massive blow to the head.
Cronnus looks pretty hurt.

<172/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [------ ]>
You parry Cronnus's attack with your first hand.
Cronnus's fury MUTILATES you!
A white cape becomes blazingly bright.
Cronnus's dispel undead scratches you.
Your elbow smash decimates Cronnus!
Cronnus awkwardly parries your jab with a loud clang.
Your swipe kick injures Cronnus.
Cronnus looks pretty hurt.

<134/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [------- ]> flee
You couldn't escape!
Cronnus looks pretty hurt.

<134/820hp 584/707m 394/394mv 18025tnl blade two_handed aggressive city [------- ]> flee
You flee from combat!
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: east south]
A dalmatian walks in.

<134/820hp 584/707m 392/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<134/820hp 584/707m 390/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> s
s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
A dalmatian walks in.

<134/820hp 584/707m 388/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<134/820hp 584/707m 386/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> w
w
w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<134/820hp 584/707m 384/394mv 18025tnl no opponent no opponent aggressive city [-------- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<134/820hp 584/707m 382/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A grim trophy of a bear skin has been staked into the ground here.
A dalmatian walks in.

<134/820hp 584/707m 380/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> healing
Your concentration is disturbed.

<134/820hp 574/707m 380/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> w
Alas, you cannot go that way.

<134/820hp 574/707m 380/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> n
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<134/820hp 574/707m 378/394mv 18025tnl no opponent no opponent aggressive city [----------]> n
Alas, you cannot go that way.

<134/820hp 574/707m 378/394mv 18025tnl no opponent no opponent aggressive city [----------]> w
The Hall of Excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A dalmatian walks in.

<134/820hp 574/707m 376/394mv 18025tnl no opponent no opponent aggressive city [----------]> whe
Players near you in Seringale:
<PK> Koivu The Hall of Excellence
Syrik Southwest of Market Square
Hamund Chamber of Soul
<PK> Cronnus Centre of the Arena

<134/820hp 574/707m 376/394mv 18025tnl no opponent no opponent aggressive city [----------]>
Your stealthiness fades.

<134/820hp 574/707m 376/394mv 18025tnl no opponent no opponent aggressive city [----------]> healing
You concentrate to control your flow of chii.

<134/820hp 554/707m 376/394mv 18025tnl no opponent no opponent aggressive city [==--------]>
The pain in your head stops and the dizziness clears up.

<146/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [====------]>
A healing light surrounds you.

<146/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [-------- ]>
You feel a lot better!

<207/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [------ ]> af
You are affected by the following:
Skill: healing : lasts for 5 rounds
Skill: leopard style : modifies damroll by 2 for 11 hours
: modifies hitroll by 2 for 11 hours
Skill: acupuncture : modifies dexterity by -2 for 1 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: embraced with yin: lasts for 11 hours

<207/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [------ ]>
You feel a little better.

<226/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [---- ]> g purp sac
You get a purple potion from a Big Ol'Pack Sack.

<226/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [---- ]>
You feel better.

<261/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [-- ]>
The healing light fades.

<261/820hp 558/707m 394/394mv 18025tnl no opponent no opponent aggressive city [-- ]>
The night is about to end.
The white aura around your body fades.

<276/820hp 563/707m 394/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> quaff purp
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<276/820hp 563/707m 394/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> healing
Your concentration is disturbed.

<276/820hp 553/707m 394/394mv 18025tnl no opponent no opponent aggressive city [--------- ]> healing
You concentrate to control your flow of chii.

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent aggressive city [----------]> whe
Players near you in Seringale:
<PK> Koivu The Hall of Excellence
Hamund Chamber of Soul
<PK> Cronnus The Path of Fury

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent aggressive city [----------]> sca
You scan all around.
You scan north.
You scan east.

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [==--------]>
A healing light surrounds you.

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [-------- ]> af
You are affected by the following:
Skill: healing : lasts for 3 rounds
Spell: sanctuary : lasts for 1 hours
Skill: leopard style : modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Skill: acupuncture : modifies dexterity by -2 for 0 hours
Skill: embraced with yin: lasts for 10 hours

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [-------- ]>
The healing light fades.

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [-------- ]> af
You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: leopard style : modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Skill: acupuncture : modifies dexterity by -2 for 0 hours
Skill: embraced with yin: lasts for 10 hours

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [-------- ]> whe
Players near you in Seringale:
<PK> Koivu The Hall of Excellence
Hamund A Study Chamber
<PK> Cronnus The Path of Fury

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [-------- ]> s
s
Alas, you cannot go that way.

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [-------- ]> Alas, you cannot go that way.

<276/820hp 533/707m 394/394mv 18025tnl no opponent no opponent evasive city [-------- ]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: south west]
A dalmatian walks in.

<276/820hp 533/707m 392/394mv 18025tnl no opponent no opponent evasive city [-------- ]> e
Alas, you cannot go that way.

<276/820hp 533/707m 392/394mv 18025tnl no opponent no opponent evasive city [--------- ]> s
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
A grim trophy of a bear skin has been staked into the ground here.
A dalmatian walks in.

<276/820hp 533/707m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]> s
Alas, you cannot go that way.

<276/820hp 533/707m 390/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<276/820hp 533/707m 388/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
sca
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
A dalmatian walks in.

<276/820hp 533/707m 386/394mv 18025tnl no opponent no opponent evasive city [--------- ]> You scan all around.
You scan east.
You scan west.

<276/820hp 533/707m 386/394mv 18025tnl no opponent no opponent evasive city [--------- ]> e
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
A dalmatian walks in.

<276/820hp 533/707m 384/394mv 18025tnl no opponent no opponent evasive city [----------]> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
Cronnus is lying here stunned.
You scan east.
You scan west.
You scan up.

<276/820hp 533/707m 384/394mv 18025tnl no opponent no opponent evasive city [----------]> whe
Players near you in Seringale:
<PK> Koivu Centre of the Arena
Hamund The Dancing Girl
<PK> Cronnus The Path of Fury

<276/820hp 533/707m 384/394mv 18025tnl no opponent no opponent evasive city [----------]> n
n
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
Cronnus is lying here stunned.
A dalmatian walks in.

<276/820hp 533/707m 382/394mv 18025tnl no opponent no opponent evasive city [----------]> The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south west]
A dalmatian walks in.

<276/820hp 533/707m 380/394mv 18025tnl no opponent no opponent evasive city [----------]> s
The Path of Fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.

[Exits: north south]
Cronnus is lying here stunned.
A dalmatian walks in.

<276/820hp 533/707m 378/394mv 18025tnl no opponent no opponent evasive city [----------]> murder Cronnus
Cronnus yells 'Help! I am being attacked by Koivu!'
Your tiger uppercut mauls Cronnus.
You have gained knowledge about giant!
Cronnus has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops: 'Koivu has claimed victory over Cronnus.'
[WARLORD] Aragmon the cyclops: 'The duel lasted 5 minutes and 41 seconds.'
Cronnus is mortally wounded!!

<276/820hp 533/707m 378/394mv 18025tnl no opponent no opponent aggressive city [==--------]>
The day has begun.
You feel your senses return to normal.

<309/820hp 542/707m 394/394mv 18025tnl no opponent no opponent aggressive city [==--------]> report
You say 'I have 37% health 76% mana and 100% movement.'

<309/820hp 542/707m 394/394mv 18025tnl no opponent no opponent aggressive city [======----]> who
[50 Human Mon] <PK> [KEEPER] (Pledge) [Balance] Koivu the Grand Master of Seasons
[ Storm ] Syrik the Man-at-Arms
[ Stone ] Rugro the Brawler
[ Human ] Hamund the Master of the Body
[ Storm ] <PK> Sir Cronnus the Volcano of Infinite Rage, Champion of Valour
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ Human ] Fahtsau the Initiate of the Elements
Players found: 7
There are 7 characters on; the most on this past month was 17.

Now I understand how healing works, not such a bad change

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