====================================
I really need to stop carrying around gambled items named DEFlective in my sack.
====================================
<964hp 490m 367mv calm 3pm (day)><no opponent no opponent>
Vahn flies in.
<964hp 490m 367mv calm 3pm (day)><no opponent no opponent>
Vahn looks at you.
<964hp 490m 367mv calm 3pm (day)><no opponent no opponent> ca peace guis
You lost your concentration.
You yell 'Help! I am being attacked by Vahn!'
You turn Vahn's attack against him.
Your pierce DISEMBOWELS Vahn!
Vahn's wrath DISEMBOWELS you!
Vahn has a few scratches.
<912hp 450m 367mv evasive 3pm (day)><shaft defensive>
Vahn's wrath DISEMBOWELS you!
Vahn's wrath DISEMBOWELS you!
Your pierce MUTILATES Vahn!
Vahn has some small wounds and bruises.
<816hp 450m 367mv evasive 3pm (day)><shaft defensive> flee
You flee from combat!
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
Vahn flies in.
<816hp 450m 365mv evasive 3pm (day)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
Vahn's wrath DISEMBOWELS you!
Vahn has some small wounds and bruises.
<768hp 450m 365mv evasive 3pm (day)><shaft defensive>
The rain stopped.
Vahn has a few scratches.
<783hp 454m 394mv evasive 4pm (day)><shaft defensive> w
No way! You are still fighting!
Vahn has a few scratches.
<783hp 454m 394mv evasive 4pm (day)><shaft defensive>
Vahn's wrath DISEMBOWELS you!
You parry Vahn's wrath.
Your pierce MUTILATES Vahn!
Vahn deflects your pierce aside in an ungraceful parry.
Vahn has some small wounds and bruises.
<735hp 454m 394mv evasive 4pm (day)><shaft defensive> flee
You flee from combat!
Pharmacy
+| You are inside the Pharmacy. There are boxes of pills
|| on the shelves, waiting to be purchased. A large glass
S-+| counter sits at the back of the room, displaying some
|| of the more potent pills that is in this shop. You see
S S @ *-+| the exit of this shop to the south and a ladder leading
| | | | | up to a small cramped room above you.
+-+-+-+ |
| | | | |
* S F *-+|
---------+
[Exits: south up]
Miruvor the wizard is here making magical pills for sale.
A mighty gules lion walks in.
Miruvor the wizard says 'Welcome Rohandric, may I interest you in a pill or two?'
Miruvor the wizard grins evilly at you. Hmmm. Better keep your distance.
<735hp 454m 392mv evasive 4pm (day)><no opponent no opponent> w
Several shelves full of pills of every kind are seen on the walls.
<735hp 454m 392mv evasive 4pm (day)><no opponent no opponent> s
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+
[Exits: north east south west]
(Translucent) (White Aura) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
Vahn flies north.
<735hp 454m 390mv evasive 4pm (day)><no opponent no opponent> w
w
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<735hp 454m 386mv evasive 4pm (day)><no opponent no opponent> w
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<735hp 454m 382mv evasive 4pm (day)><no opponent no opponent> The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<735hp 454m 378mv evasive 4pm (day)><no opponent no opponent> quaf def
You do not have that potion.
<735hp 454m 378mv evasive 4pm (day)><no opponent no opponent> wanted vahn y
Vahn is now a criminal.
[JUSTICE] The Guardian of Justice: 'NOTICE: Vahn has been marked a criminal by Rohandric.'
<735hp 454m 378mv evasive 4pm (day)><no opponent no opponent> guard
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!
<735hp 414m 378mv evasive 4pm (day)><no opponent no opponent>
Vahn flies in.
<735hp 414m 378mv evasive 4pm (day)><no opponent no opponent>
Vahn flies west.
<735hp 414m 378mv evasive 4pm (day)><no opponent no opponent> appre
Vahn flies in.
<735hp 414m 378mv evasive 4pm (day)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You turn Vahn's attack against him.
Your pierce MUTILATES Vahn!
You parry Vahn's wrath.
Vahn has some small wounds and bruises.
<735hp 399m 378mv evasive 4pm (day)><shaft defensive> w
bash
appre
No way! You are still fighting!
Vahn has some small wounds and bruises.
<735hp 399m 378mv evasive 4pm (day)><shaft defensive> No way! You are still fighting!
Vahn has some small wounds and bruises.
<735hp 399m 378mv evasive 4pm (day)><shaft defensive> Your bash is ineffective as you slam into a protective shield.
Your bash misses Vahn.
Vahn's wrath DISEMBOWELS you!
Vahn's wrath DISEMBOWELS you!
Your pierce maims Vahn!
Vahn's shield wobbles and barely deflects your pierce.
Vahn has some small wounds and bruises.
<640hp 399m 378mv aggressive 4pm (day)><shaft defensive> flee
You parry Vahn's wrath.
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte decimates Vahn!
Vahn parries your pierce.
Vahn parries your pierce.
A special guard's pierce decimates Vahn!
Vahn has quite a few wounds.
<640hp 399m 378mv aggressive 4pm (day)><shaft defensive>
You manage to dodge Vahn's wrath with a lot of effort.
Vahn blocks your attack with his shield.
Your pierce devastates Vahn!
A special guard's pierce devastates Vahn!
Vahn has quite a few wounds.
<640hp 399m 378mv aggressive 4pm (day)><shaft defensive> No way! You are still fighting!
Vahn has quite a few wounds.
<640hp 399m 378mv aggressive 4pm (day)><shaft defensive> You flee from combat!
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+
[Exits: north east west]
A mighty gules lion walks in.
<640hp 399m 374mv aggressive 4pm (day)><no opponent no opponent> e
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
<640hp 399m 370mv aggressive 4pm (day)><no opponent no opponent> e
e
Vahn flies east.
<640hp 399m 370mv aggressive 4pm (day)><no opponent no opponent> The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
<640hp 399m 366mv aggressive 4pm (day)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You parry Vahn's wrath.
Vahn's wrath DISEMBOWELS you!
Vahn has quite a few wounds.
<593hp 399m 366mv aggressive 4pm (day)><shaft defensive> No way! You are still fighting!
Vahn has quite a few wounds.
<593hp 399m 366mv aggressive 4pm (day)><shaft defensive>
Vahn's wrath DISEMBOWELS you!
Vahn's wrath DISEMBOWELS you!
Your pierce maims Vahn!
Vahn has quite a few wounds.
<496hp 399m 366mv aggressive 4pm (day)><shaft defensive> quaf def
You do not have that potion.
Vahn has quite a few wounds.
<496hp 399m 366mv aggressive 4pm (day)><shaft defensive> flee
You flee from combat!
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<496hp 399m 362mv aggressive 4pm (day)><no opponent no opponent> w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+
[Exits: north east west]
A mighty gules lion walks in.
<496hp 399m 358mv aggressive 4pm (day)><no opponent no opponent> w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+
[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A mighty gules lion walks in.
<496hp 399m 354mv aggressive 4pm (day)><no opponent no opponent> Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<496hp 399m 350mv aggressive 4pm (day)><no opponent no opponent>
A half-elf city guard walks east.
<496hp 399m 350mv aggressive 4pm (day)><no opponent no opponent> quaf def
You do not have that potion.
<496hp 399m 350mv aggressive 4pm (day)><no opponent no opponent> open sack
You open a Big Ol'Pack Sack.
<496hp 399m 350mv aggressive 4pm (day)><no opponent no opponent> get def sack
You get a deflective wedding ring of grounding from a Big Ol'Pack Sack.
<496hp 399m 350mv aggressive 4pm (day)><no opponent no opponent> quaf def
You can quaff only potions.
A drow city guard yells 'Time to die, Vahn!'
<496hp 399m 350mv aggressive 4pm (day)><no opponent no opponent> e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) Vahn is here, fighting a drow city guard.
A half-elf city guard of Seringale stands watch here.
A drow city guard is here, fighting Vahn.
A mighty gules lion walks in.
<496hp 399m 346mv aggressive 4pm (day)><no opponent no opponent> e
Your victory rush wears off.
<515hp 405m 394mv aggressive 5pm (day)><no opponent no opponent> The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+
[Exits: north east west]
A mighty gules lion walks in.
A halfling city guard yells 'Time to die, Vahn!'
<515hp 405m 390mv aggressive 5pm (day)><no opponent no opponent> e
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<515hp 405m 386mv aggressive 5pm (day)><no opponent no opponent> e
A duergar city guard yells 'Vahn! Now you die!'
A dwarven city guard yells 'Vahn! Now you die!'
<515hp 405m 386mv aggressive 5pm (day)><no opponent no opponent> The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<515hp 405m 382mv aggressive 5pm (day)><no opponent no opponent> e
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+
[Exits: north east south west]
(Charmed) A dalmatian is here, striding by its master.
(Charmed) A sad-looking retired special guard is here.
Bfornmak the Lieutenant of Armaments is here.
A mighty gules lion walks in.
<515hp 405m 378mv aggressive 5pm (day)><no opponent no opponent> e
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<515hp 405m 374mv aggressive 5pm (day)><no opponent no opponent>
A drow city guard yells 'Vahn! You're MINE!'
<515hp 405m 374mv aggressive 5pm (day)><no opponent no opponent> e
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+
[Exits: north south west]
A mighty gules lion walks in.
<515hp 405m 370mv aggressive 5pm (day)><no opponent no opponent> w
(UNPROTECTED) a half-elf city guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<515hp 405m 370mv aggressive 5pm (day)><no opponent no opponent> w
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<515hp 405m 366mv aggressive 5pm (day)><no opponent no opponent> The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+
[Exits: north east south west]
(Charmed) A dalmatian is here, striding by its master.
(Charmed) A sad-looking retired special guard is here.
Bfornmak the Lieutenant of Armaments is here.
A mighty gules lion walks in.
<515hp 405m 362mv aggressive 5pm (day)><no opponent no opponent> e
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<515hp 405m 358mv aggressive 5pm (day)><no opponent no opponent> w
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+
[Exits: north east south west]
(Charmed) A dalmatian is here, striding by its master.
(Charmed) A sad-looking retired special guard is here.
Bfornmak the Lieutenant of Armaments is here.
A mighty gules lion walks in.
<515hp 405m 354mv aggressive 5pm (day)><no opponent no opponent> appre
You give out the command to apprehend criminals.
No one is here to take your command.
<515hp 405m 354mv aggressive 5pm (day)><no opponent no opponent> w
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
Vahn flies east.
<515hp 405m 350mv aggressive 5pm (day)><no opponent no opponent> w
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<515hp 405m 346mv aggressive 5pm (day)><no opponent no opponent> appre
You give out the command to apprehend criminals.
No one is here to take your command.
<515hp 405m 346mv aggressive 5pm (day)><no opponent no opponent> e
appre
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<515hp 405m 342mv aggressive 5pm (day)><no opponent no opponent> guard
You give out the command to apprehend criminals.
No one is here to take your command.
<515hp 405m 342mv aggressive 5pm (day)><no opponent no opponent> You failed the guard call.
<515hp 385m 342mv aggressive 5pm (day)><no opponent no opponent> guard
You failed the guard call.
<515hp 365m 342mv aggressive 5pm (day)><no opponent no opponent> guard
Vahn flies in.
<515hp 365m 342mv aggressive 5pm (day)><no opponent no opponent>
Vahn flies east.
<515hp 365m 342mv aggressive 5pm (day)><no opponent no opponent> You yell 'Guards! Guards!'
You have become better at guard call!
<515hp 325m 342mv aggressive 5pm (day)><no opponent no opponent>
Vahn flies in.
<515hp 325m 342mv evasive 5pm (day)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You turn Vahn's attack against him.
Your pierce maims Vahn!
Vahn's wrath DISEMBOWELS you!
A white cape becomes blazingly bright.
Vahn's dispel undead grazes you.
Vahn has quite a few wounds.
<461hp 310m 342mv evasive 5pm (day)><shaft defensive>
You deflect Vahn's wrath aside in an ungraceful parry.
A white cape becomes blazingly bright.
Vahn's dispel undead grazes you.
Your pierce MUTILATES Vahn!
Vahn has quite a few wounds.
<454hp 310m 342mv evasive 5pm (day)><shaft defensive> dirt
Your kicked dirt misses Vahn.
Vahn has quite a few wounds.
<454hp 310m 342mv evasive 5pm (day)><shaft defensive>
Vahn has fled!
Vahn flies east.
<454hp 310m 342mv evasive 5pm (day)><no opponent no opponent>
Vahn flies in.
<454hp 310m 342mv evasive 5pm (day)><no opponent no opponent> e
e
You yell 'Help! I am being attacked by Vahn!'
You turn Vahn's attack against him.
Your pierce maims Vahn!
Vahn has quite a few wounds.
<454hp 295m 342mv evasive 5pm (day)><shaft defensive>
Bfornmak walks in.
A dalmatian walks in.
A sad-looking retired special guard walks in.
Vahn has quite a few wounds.
<454hp 295m 342mv evasive 5pm (day)><shaft defensive> flee
You stumble and barely manage to dodge Vahn's wrath.
You dodge Vahn's wrath.
Vahn awkwardly parries your pierce with a loud clang.
Vahn has quite a few wounds.
<454hp 295m 342mv evasive 5pm (day)><shaft defensive>
The white aura around Vahn fades.
The town clock tolls once as the evening begins.
Vahn has quite a few wounds.
<464hp 299m 394mv evasive 6pm (day)><shaft defensive>
Vahn has fled!
Vahn flies south.
<464hp 299m 394mv evasive 6pm (day)><no opponent no opponent> The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<464hp 299m 390mv evasive 6pm (day)><no opponent no opponent> The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<464hp 299m 386mv evasive 6pm (day)><no opponent no opponent> e
e
You aren't fighting anyone.
<464hp 299m 386mv evasive 6pm (day)><no opponent no opponent> West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+
[Exits: north south west]
A mighty gules lion walks in.
<464hp 299m 382mv evasive 6pm (day)><no opponent no opponent> n
You stick your head in the hole in the fence and wiggle around like a stuck pig.
<464hp 299m 382mv evasive 6pm (day)><no opponent no opponent> e
Northwest of Market Square
+-S-+-S| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
S S @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S F *-+-*|
---------+
[Exits: east south]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
<464hp 299m 380mv evasive 6pm (day)><no opponent no opponent> n
n
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A mighty gules lion walks in.
<464hp 299m 378mv evasive 6pm (day)><no opponent no opponent> The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
<464hp 299m 374mv evasive 6pm (day)><no opponent no opponent> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
<464hp 299m 370mv evasive 6pm (day)><no opponent no opponent> open sack
It's already open.
(UNPROTECTED) a dwarven city guard yells 'Circle around and trap Vahn from behind!'
<464hp 299m 370mv evasive 6pm (day)><no opponent no opponent> l in sack
A Big Ol'Pack Sack holds:
( 5) a slab of beef
an earthen ensign cravat of the mountains
an onyx-black gemstone ring of alacrity
a disease-scarred gemstone ring of inoculation
a pair of deflective thorn boots of turning
a pair of emerald-green thorn boots of hardiness
a pair of psi-faded thorn boots of resistance
a pair of earthen thorn boots of the hills
a seashell ring
( 4) a wyvern's eye
( 5) (Glowing) (Humming) a Defender potion
(Glowing) a flask of sparkling water
( 5) a gyvel potion
a psi-faded ensign cravat of resistance
a dragonwing ensign cravat of homing
an onyx-black ensign cravat of reflexes
( 4) a vial of crimson blood
a clear potion
( 3) a perfect potion of recall
a set of wooden javelins (10)
a string of belt-pouches (open)
a white robe with a wyvern's head (empty)
[Hit Return to continue]
( 2) magic dust
a precious tear of mermaid
(29) an orange
a set of wooden javelins (20)
<464hp 299m 370mv evasive 6pm (day)><no opponent no opponent> n
<464hp 299m 370mv evasive 6pm (day)><no opponent no opponent>
<464hp 299m 370mv evasive 6pm (day)><no opponent no opponent> The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A mighty gules lion walks in.
<464hp 299m 366mv evasive 6pm (day)><no opponent no opponent> n
n
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands here.
A mighty gules lion walks in.
<464hp 299m 362mv evasive 6pm (day)><no opponent no opponent> n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A mighty gules lion walks in.
<464hp 299m 358mv evasive 6pm (day)><no opponent no opponent> The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
*-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A mighty gules lion walks in.
<464hp 299m 354mv evasive 6pm (day)><no opponent no opponent> get pur sack
You see nothing like that in a Big Ol'Pack Sack.
<464hp 299m 354mv evasive 6pm (day)><no opponent no opponent> get pur sack
You see nothing like that in a Big Ol'Pack Sack.
<464hp 299m 354mv evasive 6pm (day)><no opponent no opponent> get pur sack
You see nothing like that in a Big Ol'Pack Sack.
<464hp 299m 354mv evasive 6pm (day)><no opponent no opponent> s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A mighty gules lion walks in.
<464hp 299m 350mv evasive 6pm (day)><no opponent no opponent> s
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands here.
A mighty gules lion walks in.
<464hp 299m 346mv evasive 6pm (day)><no opponent no opponent> s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A mighty gules lion walks in.
<464hp 299m 342mv evasive 6pm (day)><no opponent no opponent> s
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
<464hp 299m 338mv evasive 6pm (day)><no opponent no opponent> s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
<464hp 299m 334mv evasive 6pm (day)><no opponent no opponent> North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A mighty gules lion walks in.
<464hp 299m 330mv evasive 6pm (day)><no opponent no opponent> e
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+
[Exits: south west]
A mighty gules lion walks in.
<464hp 299m 328mv evasive 6pm (day)><no opponent no opponent> s
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
<464hp 299m 326mv evasive 6pm (day)><no opponent no opponent> e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+
[Exits: north east south west]
A curved sword with a heavy tip sits here.
A mighty gules lion walks in.
<464hp 299m 322mv evasive 6pm (day)><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<464hp 299m 318mv evasive 6pm (day)><no opponent no opponent> e
e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+
[Exits: east south west]
A long polearm with a curved blade is here.
A mighty gules lion walks in.
Paerovicht walks in.
<464hp 299m 314mv evasive 6pm (day)><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
A mighty gules lion walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<464hp 299m 310mv evasive 6pm (day)><no opponent no opponent> e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<464hp 299m 306mv evasive 6pm (day)><no opponent no opponent> e
e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A mighty gules lion walks in.
<464hp 299m 302mv evasive 6pm (day)><no opponent no opponent> e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
<464hp 299m 298mv evasive 6pm (day)><no opponent no opponent> e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
<464hp 299m 294mv evasive 6pm (day)><no opponent no opponent> e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
<464hp 299m 290mv evasive 6pm (day)><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<464hp 299m 286mv evasive 6pm (day)><no opponent no opponent> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A long polearm with a curved blade is here.
A mighty gules lion walks in.
<464hp 299m 282mv evasive 6pm (day)><no opponent no opponent> e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
A mighty gules lion walks in.
<464hp 299m 278mv evasive 6pm (day)><no opponent no opponent> e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
A long polearm with a curved blade is here.
A mighty gules lion walks in.
<464hp 299m 274mv evasive 6pm (day)><no opponent no opponent> e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<464hp 299m 270mv evasive 6pm (day)><no opponent no opponent> e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
<464hp 299m 266mv evasive 6pm (day)><no opponent no opponent> Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+
[Exits: east south west]
A mighty gules lion walks in.
<464hp 299m 262mv evasive 6pm (day)><no opponent no opponent> s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+
[Exits: north east]
A mighty gules lion walks in.
<464hp 299m 258mv evasive 6pm (day)><no opponent no opponent> e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<464hp 299m 254mv evasive 6pm (day)><no opponent no opponent> e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.
<464hp 299m 250mv evasive 6pm (day)><no opponent no opponent> e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
A mighty gules lion walks in.
<464hp 299m 246mv evasive 6pm (day)><no opponent no opponent> n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
A mighty gules lion walks in.
<464hp 299m 242mv evasive 6pm (day)><no opponent no opponent> e
e
You struggle to lug your heavy possessions.
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
A short sword which looks like it has seen better days sits here.
A mighty gules lion walks in.
The sun slowly disappears in the west.
Your vigilance of the towns diminishes.
<484hp 304m 293mv evasive 7pm (dusk)><no opponent no opponent> e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.
<484hp 304m 289mv evasive 7pm (dusk)><no opponent no opponent> e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
<484hp 304m 285mv evasive 7pm (dusk)><no opponent no opponent> e
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
<484hp 304m 281mv evasive 7pm (dusk)><no opponent no opponent> e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<484hp 304m 277mv evasive 7pm (dusk)><no opponent no opponent> e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<484hp 304m 273mv evasive 7pm (dusk)><no opponent no opponent> e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<484hp 304m 269mv evasive 7pm (dusk)><no opponent no opponent> e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<484hp 304m 265mv evasive 7pm (dusk)><no opponent no opponent> e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+
[Exits: east west up]
A short stump-like thief sneaks around here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
Viggs the Stump sniggers a bit to himself.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'
<484hp 304m 261mv evasive 7pm (dusk)><no opponent no opponent> e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+
[Exits: east west]
A large, filthy looking rat scurries around.
A mighty gules lion walks in.
<484hp 304m 257mv evasive 7pm (dusk)><no opponent no opponent> e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A mighty gules lion walks in.
<484hp 304m 253mv evasive 7pm (dusk)><no opponent no opponent> remove tightly|remove dag|wield long|wield shield|wield jav
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 304m 249mv evasive 7pm (dusk)><no opponent no opponent> Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+
[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.
<484hp 304m 245mv evasive 7pm (dusk)><no opponent no opponent> e
You do not have that item.
<484hp 304m 245mv evasive 7pm (dusk)><no opponent no opponent> You stop wielding the dagger of Yog-Sothoth.
<484hp 304m 245mv evasive 7pm (dusk)><no opponent no opponent> e
You wield a peacemaker longsword.
A peacemaker longsword feels like a part of you!
<484hp 304m 245mv evasive 7pm (dusk)><no opponent no opponent> You wear the platinum spiked shield as a shield.
<484hp 304m 245mv evasive 7pm (dusk)><no opponent no opponent> You do not have that item.
<484hp 304m 245mv evasive 7pm (dusk)><no opponent no opponent> Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + S-*-+| down the street east and west.
| | ||
+ * S-+|
---------+
[Exits: north east west]
A mighty gules lion walks in.
<484hp 304m 241mv evasive 7pm (dusk)><no opponent no opponent> e
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ S-*-+-*|
| | | |
+ * S-+-S|
---------+
[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.
<484hp 304m 237mv evasive 7pm (dusk)><no opponent no opponent> You struggle to lug your heavy possessions.
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
S-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'
<484hp 304m 233mv evasive 7pm (dusk)><no opponent no opponent> e
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+
[Exits: east west]
A large, filthy looking rat scurries around.
A mighty gules lion walks in.
<484hp 304m 229mv evasive 7pm (dusk)><no opponent no opponent> w
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
S-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'
<484hp 304m 225mv evasive 7pm (dusk)><no opponent no opponent> n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
S-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
A shiny ring of gold is in the dirt.
A citizen of Timaran goes about his business here.
A mighty gules lion walks in.
<484hp 304m 221mv evasive 7pm (dusk)><no opponent no opponent> n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A mighty gules lion walks in.
<484hp 304m 217mv evasive 7pm (dusk)><no opponent no opponent> n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 304m 213mv evasive 7pm (dusk)><no opponent no opponent> n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
A mighty gules lion walks in.
<484hp 304m 209mv evasive 7pm (dusk)><no opponent no opponent> n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
<484hp 304m 205mv evasive 7pm (dusk)><no opponent no opponent> n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
<484hp 304m 197mv evasive 7pm (dusk)><no opponent no opponent> d
Alas, you cannot go that way.
<484hp 304m 197mv evasive 7pm (dusk)><no opponent no opponent> w
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+
[Exits: south west up]
(White Aura) Laudwin stands here.
A mighty gules lion walks in.
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
<484hp 304m 189mv evasive 7pm (dusk)><no opponent no opponent> w
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A mighty gules lion walks in.
<484hp 304m 185mv evasive 7pm (dusk)><no opponent no opponent> w
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 304m 181mv evasive 7pm (dusk)><no opponent no opponent> w
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 304m 177mv evasive 7pm (dusk)><no opponent no opponent> w
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 304m 173mv evasive 7pm (dusk)><no opponent no opponent> w
You struggle to lug your heavy possessions.
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 304m 169mv evasive 7pm (dusk)><no opponent no opponent> guard
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 304m 165mv evasive 7pm (dusk)><no opponent no opponent> You yell 'Guards! Guards!'
<484hp 264m 165mv evasive 7pm (dusk)><no opponent no opponent> w
w
w
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
A mighty gules lion walks in.
<484hp 264m 161mv evasive 7pm (dusk)><no opponent no opponent> A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+
[Exits: east up]
A mighty gules lion climbs in.
<484hp 264m 153mv evasive 7pm (dusk)><no opponent no opponent> Alas, you cannot go that way.
<484hp 264m 153mv evasive 7pm (dusk)><no opponent no opponent> u
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+
[Exits: west down]
A mighty gules lion climbs in.
<484hp 264m 141mv evasive 7pm (dusk)><no opponent no opponent> w
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+
[Exits: north east]
A small hobgoblin seems to be searching for something.
A mighty gules lion climbs in.
<484hp 264m 129mv evasive 7pm (dusk)><no opponent no opponent> n
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
A black and white goat is here, looking apprehensive.
A small hobgoblin seems to be searching for something.
A mighty gules lion climbs in.
<484hp 264m 117mv evasive 7pm (dusk)><no opponent no opponent> u
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A mighty gules lion climbs in.
<484hp 264m 105mv evasive 7pm (dusk)><no opponent no opponent> n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A mighty gules lion climbs in.
<484hp 264m 93mv evasive 7pm (dusk)><no opponent no opponent> w
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
A mighty gules lion climbs in.
<484hp 264m 81mv evasive 7pm (dusk)><no opponent no opponent> n
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A mighty gules lion climbs in.
<484hp 264m 69mv evasive 7pm (dusk)><no opponent no opponent>
Vahn flies in.
<484hp 264m 69mv evasive 7pm (dusk)><no opponent no opponent>
Vahn flies north.
<484hp 264m 69mv evasive 7pm (dusk)><no opponent no opponent> release guad
They're not here.
<484hp 264m 69mv evasive 7pm (dusk)><no opponent no opponent> n
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<484hp 264m 61mv evasive 7pm (dusk)><no opponent no opponent> n
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.
<484hp 264m 57mv evasive 7pm (dusk)><no opponent no opponent> n
n
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
You yell 'Help! I am being attacked by Vahn!'
You turn Vahn's attack against him.
Your slice MUTILATES Vahn!
You block Vahn's attack with your shield.
Vahn has quite a few wounds.
<484hp 249m 53mv evasive 7pm (dusk)><shaft defensive> No way! You are still fighting!
Vahn's wrath DISEMBOWELS you!
Vahn's wrath MUTILATES you!
Vahn blocks your attack with his shield.
Vahn has quite a few wounds.
<396hp 249m 53mv evasive 7pm (dusk)><shaft defensive> flee
You flee from combat!
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.
[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A mighty gules lion walks in.
<396hp 249m 49mv evasive 7pm (dusk)><no opponent no opponent> n
The gatehouse
*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+
[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A mighty gules lion walks in.
<396hp 249m 47mv evasive 7pm (dusk)><no opponent no opponent> n
Inside the garrison
*| The granite here has been carved into a hallway, but no signs
|| of tooling show on the smooth stone. An iron chandelier has
*-* *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+
[Exits: east south west]
A mighty gules lion walks in.
<396hp 249m 45mv evasive 7pm (dusk)><no opponent no opponent> e
e
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
<396hp 249m 43mv evasive 7pm (dusk)><no opponent no opponent> s
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+
[Exits: north south west]
A dwarf citizen is here, moving through the garrison.
A mighty gules lion walks in.
<396hp 249m 41mv evasive 7pm (dusk)><no opponent no opponent> e
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+
[Exits: north east west]
A young recruit is here, eager to prove himself.
A mighty gules lion walks in.
<396hp 249m 39mv evasive 7pm (dusk)><no opponent no opponent> n
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A female citizen of Solace is here, going about her errands.
A mighty gules lion walks in.
!Weapon switch!.
<407hp 257m 92mv evasive 8pm (night)><no opponent no opponent> Equipment and supplies
*-* *| A black mesh steel fence separates you from the north
| || side of the shop. There is a small opening in the fence,
* *| with a ledge protruding out. You can see a faint outline
| || of a door on the north wall. Large crates are stacked
*-* @ * *| beside long shelves of supplies near the back of the room.
| | | || A few stock armors and weapons are hung against the east
*-*-*-*-*| wall, each bearing the symbol of Justice. A short gaunt
| gnome sits behind the fence, reading a book in the candlelight.
| The exit to the shop lies to the south.
---------+
[Exits: south]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A mighty gules lion walks in.
<407hp 257m 90mv evasive 8pm (night)><no opponent no opponent> buy def
You buy a Defender potion with cabal funds.
You now have 121471 gold available for today.
<407hp 257m 90mv evasive 8pm (night)><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.
<407hp 257m 90mv evasive 8pm (night)><no opponent no opponent>
Vahn flies in.
<407hp 257m 90mv evasive 8pm (night)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You turn Vahn's attack against him.
Your slice MUTILATES Vahn!
You parry Vahn's wrath.
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive> buy def
You haggle the price down to 5845 coins.
You buy a Defender potion with cabal funds.
You now have 114750 gold available for today.
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive>
You deflect Vahn's wrath aside in an ungraceful parry.
Your slice DISEMBOWELS Vahn!
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive> dirt
Your kicked dirt misses Vahn.
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive>
Vahn narrows his eyes.
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive> hob
You block Vahn's attack with your shield.
You manage to dodge Vahn's wrath with a lot of effort.
Vahn awkwardly parries your slice with a loud clang.
Your slice MUTILATES Vahn!
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive>
Vahn narrows his eyes.
The white aura around your body fades.
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive>
You block Vahn's attack with your shield.
You manage to dodge Vahn's wrath with a lot of effort.
Vahn parries your slice.
Vahn has quite a few wounds.
<407hp 242m 90mv evasive 8pm (night)><shaft defensive> flee
You strike Vahn with your weapon and attempt to hobble him.
Vahn's holy ward glows white in the face of danger.
Vahn's holy ward MASSACRES you!
Vahn has quite a few wounds.
<341hp 242m 90mv aggressive 8pm (night)><shaft defensive> flee
Vahn has fled!
Vahn flies south.
<341hp 242m 90mv aggressive 8pm (night)><no opponent no opponent>
Vahn flies in.
<341hp 242m 90mv aggressive 8pm (night)><no opponent no opponent> s
You yell 'Help! I am being attacked by Vahn!'
You parry Vahn's wrath.
Vahn has quite a few wounds.
<341hp 242m 90mv aggressive 8pm (night)><shaft defensive> flee
You manage to dodge Vahn's wrath with a lot of effort.
Vahn's wrath DISEMBOWELS you!
Your slice MUTILATES Vahn!
Your slice MUTILATES Vahn!
Vahn has some big nasty wounds and scratches.
<297hp 242m 90mv aggressive 8pm (night)><shaft defensive> You couldn't escape!
Vahn has some big nasty wounds and scratches.
<297hp 242m 90mv aggressive 8pm (night)><shaft defensive> You flee from combat!
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A young recruit is here, eager to prove himself.
A female citizen of Solace is here, going about her errands.
A mighty gules lion walks in.
<297hp 242m 88mv aggressive 8pm (night)><no opponent no opponent> The south wall is as solid here as it is anywhere.
<297hp 242m 88mv aggressive 8pm (night)><no opponent no opponent> You aren't fighting anyone.
<297hp 242m 88mv aggressive 8pm (night)><no opponent no opponent> w
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+
[Exits: north east west]
A mighty gules lion walks in.
<297hp 242m 86mv aggressive 8pm (night)><no opponent no opponent> n
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+
[Exits: north south west]
A dwarf citizen is here, moving through the garrison.
A mighty gules lion walks in.
<297hp 242m 84mv w
w
aggressive 8pm (night)><no opponent no opponent> East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
<297hp 242m 82mv aggressive 8pm (night)><no opponent no opponent> Inside the garrison
*| The granite here has been carved into a hallway, but no signs
|| of tooling show on the smooth stone. An iron chandelier has
*-* *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+
[Exits: east south west]
A mighty gules lion walks in.
<297hp 242m 80mv aggressive 8pm (night)><no opponent no opponent> s
The gatehouse
*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+
[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A mighty gules lion walks in.
<297hp 242m 78mv aggressive 8pm (night)><no opponent no opponent> s
s
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.
[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A mighty gules lion walks in.
<297hp 242m 76mv aggressive 8pm (night)><no opponent no opponent> s
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<297hp 242m 72mv aggressive 8pm (night)><no opponent no opponent> Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.
<297hp 242m 68mv aggressive 8pm (night)><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.
<297hp 242m 68mv aggressive 8pm (night)><no opponent no opponent> s
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<297hp 242m 64mv aggressive 8pm (night)><no opponent no opponent> s
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A mighty gules lion climbs in.
<297hp 242m 56mv aggressive 8pm (night)><no opponent no opponent> s
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
A mighty gules lion climbs in.
<297hp 242m 44mv aggressive 8pm (night)><no opponent no opponent> e
s
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A mighty gules lion climbs in.
<297hp 242m 32mv aggressive 8pm (night)><no opponent no opponent> d
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A mighty gules lion climbs in.
<297hp 242m 20mv aggressive 8pm (night)><no opponent no opponent> A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
A black and white goat is here, looking apprehensive.
A small hobgoblin seems to be searching for something.
A mighty gules lion climbs in.
<297hp 242m 8mv aggressive 8pm (night)><no opponent no opponent> e
Alas, you cannot go that way.
<297hp 242m 8mv aggressive 8pm (night)><no opponent no opponent> s
You are too exhausted.
<297hp 242m 0mv aggressive 8pm (night)><no opponent no opponent> e
Alas, you cannot go that way.
<297hp 242m 0mv aggressive 8pm (night)><no opponent no opponent> d
Alas, you cannot go that way.
<297hp 242m 0mv aggressive 8pm (night)><no opponent no opponent>
A fainting goat licks your jawline delicately.
<314hp 248m 55mv aggressive 9pm (night)><no opponent no opponent> s
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+
[Exits: north east]
A small hobgoblin seems to be searching for something.
A mighty gules lion climbs in.
<314hp 248m 43mv aggressive 9pm (night)><no opponent no opponent> d
Alas, you cannot go that way.
<314hp 248m 43mv aggressive 9pm (night)><no opponent no opponent> n
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
A black and white goat is here, looking apprehensive.
A small hobgoblin seems to be searching for something.
A mighty gules lion climbs in.
<314hp 248m 31mv aggressive 9pm (night)><no opponent no opponent> u
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A mighty gules lion climbs in.
<314hp 248m 19mv aggressive 9pm (night)><no opponent no opponent> n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A mighty gules lion climbs in.
<314hp 248m 7mv aggressive 9pm (night)><no opponent no opponent> w
You are too exhausted.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> n
Alas, you cannot go that way.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> murder chan
They aren't here.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> murder vahn
They aren't here.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> murder vahn
They aren't here.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> murder vahn
They aren't here.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> murder vahn
They aren't here.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 314/974 |
| Sex: Male Alignment: Neutral Mana: 248/538 |
| Class: Warrior Ethos: Lawful Move: 0/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 432/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 32/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 38 Vs Bash: 161 Afflictive: 47 |
| Damroll: 49 Vs Slash: 154 Maledictive: 36 |
| Vs Magic: 119 Mental: 47 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 6 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> where
Players near you in Clearwater Lake:
<PK> Rohandric Shadow's Gap
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> s
You are too exhausted.
<314hp 248m 0mv aggressive 9pm (night)><no opponent no opponent> open sack
It's already open.
<314hp 248m 0mv evasive 9pm (night)><no opponent no opponent> get or sack
You get an orange from a Big Ol'Pack Sack.
<314hp 248m 0mv evasive 9pm (night)><no opponent no opponent> eat or
You are too full to eat more.
<314hp 248m 0mv evasive 9pm (night)><no opponent no opponent> get or sack
eat or
You get an orange from a Big Ol'Pack Sack.
It starts to rain.
<328hp 255m 55mv evasive 10pm (night)><no opponent no opponent> You are too full to eat more.
<328hp 255m 55mv evasive 10pm (night)><no opponent no opponent> get or sack
You get an orange from a Big Ol'Pack Sack.
<328hp 255m 55mv evasive 10pm (night)><no opponent no opponent> close sack
You close a Big Ol'Pack Sack.
<328hp 255m 55mv evasive 10pm (night)><no opponent no opponent> s
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A mighty gules lion climbs in.
<328hp 255m 43mv evasive 10pm (night)><no opponent no opponent>
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
[JUSTICE] The Guardian of Justice: 'NOTICE: Vahn has lost protection for intruding on Justice.'
<328hp 255m 43mv evasive 10pm (night)><no opponent no opponent> n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A mighty gules lion climbs in.
<328hp 255m 31mv evasive 10pm (night)><no opponent no opponent>
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
<328hp 255m 31mv evasive 10pm (night)><no opponent no opponent> s
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A mighty gules lion climbs in.
<328hp 255m 19mv evasive 10pm (night)><no opponent no opponent>
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
<328hp 255m 19mv evasive 10pm (night)><no opponent no opponent> n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A mighty gules lion climbs in.
<328hp 255m 7mv evasive 10pm (night)><no opponent no opponent> w
You are too exhausted.
<328hp 255m 0mv evasive 10pm (night)><no opponent no opponent> sol
You decide to venture on by yourself!
A special guard stops following you.
<328hp 255m 0mv evasive 10pm (night)><no opponent no opponent> guard
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!
<328hp 215m 0mv evasive 10pm (night)><no opponent no opponent> w
You are too exhausted.
<328hp 215m 0mv evasive 10pm (night)><no opponent no opponent> shit
You squat down and drop your load.
<328hp 215m 0mv evasive 10pm (night)><no opponent no opponent> stand
open sack
You stand up.
<328hp 215m 0mv evasive 10pm (night)><no opponent no opponent> You open a Big Ol'Pack Sack.
<328hp 215m 0mv evasive 10pm (night)><no opponent no opponent> get or sac
You can't carry that many items.
<328hp 215m 0mv evasive 10pm (night)><no opponent no opponent> i
You are carrying:
( 3) an orange
(Glowing) a deflective wedding ring of grounding
( 2) (Humming) a peacemaker guisarme
(Humming) a peacemaker longsword
(Humming) a peacemaker knout
a sleeping bag
a tin canteen
a shimmering gemstone ring
(Glowing) the dagger of Yog-Sothoth
(Glowing) (Humming) chains of misery
(Glowing) a flame red cape
a Big Ol'Pack Sack (open)
(Glowing) (Humming) a tightly bounded bo staff
<328hp 215m 0mv evasive 10pm (night)><no opponent no opponent> drop kno
You feel less vulnerable to afflictions.
<346hp 220m 55mv evasive 11pm (night)><no opponent no opponent> You drop a peacemaker knout.
A peacemaker knout dissolves into smoke.
<346hp 220m 55mv evasive 11pm (night)><no opponent no opponent> n
Alas, you cannot go that way.
<346hp 220m 55mv evasive 11pm (night)><no opponent no opponent> w
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
A special guard climbs in.
A mighty gules lion climbs in.
<346hp 220m 43mv evasive 11pm (night)><no opponent no opponent> n
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A mighty gules lion climbs in.
A special guard climbs in.
<346hp 220m 31mv evasive 11pm (night)><no opponent no opponent> n
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<346hp 220m 23mv evasive 11pm (night)><no opponent no opponent> n
n
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A female citizen of Solace is here, going about her errands.
A mighty gules lion walks in.
A special guard walks in.
<346hp 220m 19mv evasive 11pm (night)><no opponent no opponent> A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<346hp 220m 15mv evasive 11pm (night)><no opponent no opponent> n
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.
[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A mighty gules lion walks in.
A special guard walks in.
<346hp 220m 11mv evasive 11pm (night)><no opponent no opponent> n
The gatehouse
*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+
[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A special guard walks in.
A mighty gules lion walks in.
<346hp 220m 9mv evasive 11pm (night)><no opponent no opponent> n
Inside the garrison
*| The granite here has been carved into a hallway, but no signs
|| of tooling show on the smooth stone. An iron chandelier has
*-* *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<346hp 220m 7mv evasive 11pm (night)><no opponent no opponent> e
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<346hp 220m 5mv evasive 11pm (night)><no opponent no opponent> e
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+
[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.
<346hp 220m 3mv evasive 11pm (night)><no opponent no opponent> s
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+
[Exits: north east west]
A dwarf citizen is here, moving through the garrison.
A special guard walks in.
A mighty gules lion walks in.
<346hp 220m 1mv evasive 11pm (night)><no opponent no opponent> e
You struggle to lug your heavy possessions.
You are too exhausted.
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> e
You are too exhausted.
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent>
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Vahn!'
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 346/974 |
| Sex: Male Alignment: Neutral Mana: 220/538 |
| Class: Warrior Ethos: Lawful Move: 0/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 427/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 34/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 38 Vs Bash: 161 Afflictive: 48 |
| Damroll: 49 Vs Slash: 154 Maledictive: 36 |
| Vs Magic: 119 Mental: 47 |
\==========================================================-/
You are affected by the following:
Skill: defecate : lasts for 23 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> e
You are too exhausted.
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> drop kno
You do not have that item.
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent>
A dwarf citizen walks west.
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> drop knout
You do not have that item.
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> e
You are too exhausted.
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> i
You are carrying:
( 3) an orange
(Glowing) a deflective wedding ring of grounding
( 2) (Humming) a peacemaker guisarme
(Humming) a peacemaker longsword
a sleeping bag
a tin canteen
a shimmering gemstone ring
(Glowing) the dagger of Yog-Sothoth
(Glowing) (Humming) chains of misery
(Glowing) a flame red cape
a Big Ol'Pack Sack (open)
(Glowing) (Humming) a tightly bounded bo staff
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent>
<346hp 220m 0mv evasive 11pm (night)><no opponent no opponent> drop long
You drop a peacemaker longsword.
A peacemaker longsword dissolves into smoke.
You are no longer overburdened by weight.
<365hp 229m 55mv evasive 12am (midnight)><no opponent no opponent> e
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Vahn!'
<365hp 229m 55mv evasive 12am (midnight)><no opponent no opponent> The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.
<365hp 229m 54mv evasive 12am (midnight)><no opponent no opponent> e
The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.
<365hp 229m 53mv evasive 12am (midnight)><no opponent no opponent> n
Above a spiral stairway
* *-* | The walls here are smooth and competelely devoid of dust,
| | | dirt, and debris, as you arive atop a spiral tairway that
* * | leads down to the Justice cabal. Not much sound is heard
| | | here, as those who respect the protection that the Justices
* F @ * | provide help to enforce the sanctity of law within Solace
| | | | | even while the Justices themselves aren't present. An archway
*-*-*-* | to the south leads back to the rest of the garrison.
|
|
---------+
[Exits: south down]
A sign is here, warning you to stay out of the Justice cabal.
A mighty gules lion walks in.
A special guard walks in.
<365hp 229m 52mv evasive 12am (midnight)><no opponent no opponent> d
A spotless corridor
*-*-* | The walls here are smooth and competelely devoid of dust,
| | dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| themselves aren't present. The corridor leads north toward
| the Justice cabal and a spiral stairway leads up to the rest
| of the garrison.
|
---------+
[Exits: north up]
A special guard walks in.
A mighty gules lion walks in.
<365hp 229m 51mv evasive 12am (midnight)><no opponent no opponent> n
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
*-*-* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| | themselves aren't present. The corridor leads north toward
* | the Justice cabal and south toward the spiral stairway leads
| up to the rest of the garrison.
|
---------+
[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Vahn!'
<365hp 229m 50mv evasive 12am (midnight)><no opponent no opponent> n
A bend in the spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
| Justice cabal. Not much sound is heard here, as those who
| respect the protection that the Justices provide help to
*-*-@ | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads west
* | toward the Justice cabal and south toward the spiral stairway
| | leads up to the rest of the garrison.
* |
---------+
[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.
<365hp 229m 49mv evasive 12am (midnight)><no opponent no opponent> appre
You give out the command to apprehend criminals.
<365hp 229m 49mv evasive 12am (midnight)><no opponent no opponent> w
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to
*-*-@-* | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads
* | west toward the Justice cabal and east toward the spiral
| | stairway leads up to the rest of the garrison.
* |
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Vahn!'
<365hp 229m 48mv evasive 12am (midnight)><no opponent no opponent> appre
You give out the command to apprehend criminals.
<365hp 229m 48mv evasive 12am (midnight)><no opponent no opponent> w
appre
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to
*-* | the Justice cabal. Not much sound is heard here, as those
| | who respect the protection that the Justices provide
*-@-*-*| help to enforce the sanctity of law within Solace even
|| while the Justices themselves aren't present. The corridor
*| leads west toward the Justice cabal and east toward the
|| spiral stairway leads up to the rest of the garrison.
*|
---------+
[Exits: east west]
A magical spring flows from the ground here.
A special guard walks in.
A mighty gules lion walks in.
<365hp 229m 47mv evasive 12am (midnight)><no opponent no opponent> You give out the command to apprehend criminals.
<365hp 229m 47mv evasive 12am (midnight)><no opponent no opponent> w
n
Outside the Justice Cabal
* | The entrance to the Justice's sacred cabal grounds lies
| | directly north of you. There is a large sign which exclaims
*-*-* | *WARNING* nailed tightly to a metal post here, in hopes
| | of warning any would-be adventurers from foolishly ending
@-*-*| their lives by meeting the Justice's wrath. Posters of
| notorious criminals line the other walls around you, several
| promising large bounties of gold for the capture of the
| offender in question. The corridor heads to the east,
| toward the spiral stairway leads up to the rest of the
---------+ garrison.
[Exits: north east]
A big WARNING SIGN sits here demanding to be read.
A mighty gules lion walks in.
A special guard walks in.
<365hp 229m 46mv evasive 12am (midnight)><no opponent no opponent> The Guard House
| A large banner hangs on an archway indicating this is
| the entrance to the Justice cabal. The room is rather
* | plain with nothing fancy. A bonfire is kept burning in
| | the center of the room where the guards have gathered
*-*-@ | around, weary from the days watch. The bare dirt ground
| | and the thorny shrubs against the cold cement walls offer
*-*-*| little comfort to rest in. Yet no one complains or grovels,
| they just continue their routine, patrolling the gates
| of Justice. Each of them take shifts guarding the entrance,
---------+ barring any intruders from entering. No exceptions are
allowed, they dont ask any questions, they attack all who dares to trespass.
[Exits: south west]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice says 'Leave this place at once!'
A mighty gules lion walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice bows before you.
<365hp 229m 45mv evasive 12am (midnight)><no opponent no opponent> appre
You give out the command to apprehend criminals.
<365hp 229m 45mv evasive 12am (midnight)><no opponent no opponent> w
Halls of Judgement
| You stand just within the halls of judgement, the stone
| walls around you radiate the coldness from outside back
* | at you. Many brave and glorious men have passed through
| | this hall making their way to rest their heads from a
*-@-* | hard days work. Westward of you continues the small stone
| | forged hallway. To the east of you is the guardian of
*-*| the halls.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<365hp 229m 44mv evasive 12am (midnight)><no opponent no opponent> w
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
|| Fenril offers goods to aid you in your travels.
*|
|
|
---------+
[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.
<365hp 229m 43mv evasive 12am (midnight)><no opponent no opponent> n
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
A mighty gules lion walks in.
A special guard walks in.
<365hp 229m 42mv evasive 12am (midnight)><no opponent no opponent> appre
You give out the command to apprehend criminals.
<365hp 229m 42mv evasive 12am (midnight)><no opponent no opponent> u
appre
Vahn flies in.
<365hp 229m 42mv evasive 12am (midnight)><no opponent no opponent> Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
A special guard walks in.
A mighty gules lion walks in.
<365hp 229m 41mv evasive 12am (midnight)><no opponent no opponent> You give out the command to apprehend criminals.
<365hp 229m 41mv evasive 12am (midnight)><no opponent no opponent>
Vahn flies in.
<365hp 229m 41mv evasive 12am (midnight)><no opponent no opponent> d
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
(UNPROTECTED) a guardsman of Solace yells 'Guards! Guards!'
<365hp 229m 41mv aggressive 12am (midnight)><no opponent no opponent> appre
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
A mighty gules lion walks in.
<365hp 229m 40mv aggressive 12am (midnight)><no opponent no opponent> You give out the command to apprehend criminals.
No one is here to take your command.
<365hp 229m 40mv aggressive 12am (midnight)><no opponent no opponent> s
e
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
|| Fenril offers goods to aid you in your travels.
*|
|
|
---------+
[Exits: north east]
A mighty gules lion walks in.
<365hp 229m 39mv aggressive 12am (midnight)><no opponent no opponent> Halls of Judgement
| You stand just within the halls of judgement, the stone
| walls around you radiate the coldness from outside back
* | at you. Many brave and glorious men have passed through
| | this hall making their way to rest their heads from a
*-@-* | hard days work. Westward of you continues the small stone
| | forged hallway. To the east of you is the guardian of
*-*| the halls.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<365hp 229m 38mv aggressive 12am (midnight)><no opponent no opponent> e
The Guard House
| A large banner hangs on an archway indicating this is
| the entrance to the Justice cabal. The room is rather
* | plain with nothing fancy. A bonfire is kept burning in
| | the center of the room where the guards have gathered
*-*-@ | around, weary from the days watch. The bare dirt ground
| | and the thorny shrubs against the cold cement walls offer
*-*-*| little comfort to rest in. Yet no one complains or grovels,
| they just continue their routine, patrolling the gates
| of Justice. Each of them take shifts guarding the entrance,
---------+ barring any intruders from entering. No exceptions are
allowed, they dont ask any questions, they attack all who dares to trespass.
[Exits: south west]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A mighty gules lion walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice bows before you.
<365hp 229m 37mv aggressive 12am (midnight)><no opponent no opponent> appre
You give out the command to apprehend criminals.
No one is here to take your command.
<365hp 229m 37mv aggressive 12am (midnight)><no opponent no opponent> where
You are allowed to leave the realms.
<365hp 229m 92mv aggressive 1am (night)><no opponent no opponent> Players near you in Justice Shrine:
<PK> Rohandric The Guard House
<PK> Vahn Halls of Judgement
<365hp 229m 92mv aggressive 1am (night)><no opponent no opponent> w
Halls of Judgement
| You stand just within the halls of judgement, the stone
| walls around you radiate the coldness from outside back
* | at you. Many brave and glorious men have passed through
| | this hall making their way to rest their heads from a
*-@-* | hard days work. Westward of you continues the small stone
| | forged hallway. To the east of you is the guardian of
*-*| the halls.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<365hp 229m 91mv aggressive 1am (night)><no opponent no opponent> w
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
|| Fenril offers goods to aid you in your travels.
*|
|
|
---------+
[Exits: north east]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
<365hp 229m 90mv aggressive 1am (night)><no opponent no opponent> appre
You give out the command to apprehend criminals.
No one is here to take your command.
<365hp 229m 90mv aggressive 1am (night)><no opponent no opponent> murder
Murder whom?
<365hp 229m 90mv aggressive 1am (night)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You manage to dodge Vahn's wrath with a lot of effort.
Vahn's wrath mauls you.
Vahn has a few scratches.
<343hp 229m 90mv aggressive 1am (night)><shaft defensive> murder cah
They aren't here.
Vahn has a few scratches.
<343hp 229m 90mv aggressive 1am (night)><shaft defensive>
You parry Vahn's wrath.
You parry Vahn's wrath.
Vahn blocks your attack with his shield.
Vahn's shield jolts under your slice, but holds.
Vahn deflects your slice aside in an ungraceful parry.
Vahn has a few scratches.
<343hp 229m 90mv aggressive 1am (night)><shaft defensive> appre
No way! You are still fighting!
Vahn has a few scratches.
<343hp 229m 90mv aggressive 1am (night)><shaft defensive>
Vahn narrows his eyes.
You feel a brief tingling sensation.
Vahn has a few scratches.
<343hp 229m 90mv aggressive 1am (night)><shaft defensive> flee
You flee from combat!
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
A mighty gules lion walks in.
<343hp 229m 89mv aggressive 1am (night)><no opponent no opponent> u
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
(Charmed) A special guard stands here, red with anger.
A mighty gules lion walks in.
<343hp 229m 88mv aggressive 1am (night)><no opponent no opponent> d
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
A mighty gules lion walks in.
A special guard walks in.
<343hp 229m 87mv aggressive 1am (night)><no opponent no opponent>
Vahn flies in.
<343hp 229m 87mv aggressive 1am (night)><no opponent no opponent>
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce decimates Vahn!
A special guard's pierce mauls Vahn.
Vahn parries your slice.
Your slice maims Vahn!
Vahn awkwardly parries your slice with a loud clang.
A special guard's pierce decimates Vahn!
Vahn has some small wounds and bruises.
<343hp 229m 87mv aggressive 1am (night)><shaft defensive>
Vahn narrows his eyes.
Vahn has some small wounds and bruises.
<343hp 229m 87mv aggressive 1am (night)><shaft defensive> appre
No way! You are still fighting!
Vahn has some small wounds and bruises.
<343hp 229m 87mv aggressive 1am (night)><shaft defensive>
Vahn parries your slice.
Your slice DISEMBOWELS Vahn!
A special guard's pierce devastates Vahn!
Vahn has quite a few wounds.
<343hp 229m 87mv aggressive 1am (night)><shaft defensive>
Vahn has fled!
Vahn flies south.
<343hp 229m 87mv aggressive 1am (night)><no opponent no opponent>
Vahn flies in.
<343hp 229m 87mv aggressive 1am (night)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You block Vahn's attack with your shield.
Vahn has quite a few wounds.
<343hp 229m 87mv aggressive 1am (night)><shaft defensive>
Your shield jolts under Vahn's wrath, but holds.
Your slice maims Vahn!
A special guard's pierce decimates Vahn!
Vahn has quite a few wounds.
<343hp 229m 87mv aggressive 1am (night)><shaft defensive> ber
Your pulse races as you are consumed by rage!
Vahn has quite a few wounds.
<394hp 115m 43mv aggressive 1am (night)><shaft defensive>
Vahn narrows his eyes.
You feel a brief tingling sensation.
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte decimates Vahn!
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte maims Vahn!
Your slice DISEMBOWELS Vahn!
Vahn awkwardly parries your slice with a loud clang.
Vahn blocks your attack with his shield.
Vahn has some big nasty wounds and scratches.
<394hp 115m 43mv aggressive 1am (night)><shaft defensive> dirt
Your kicked dirt misses Vahn.
Vahn has some big nasty wounds and scratches.
<394hp 115m 43mv aggressive 1am (night)><shaft defensive>
You dodge Vahn's wrath.
Your slice MUTILATES Vahn!
Your slice misses Vahn.
A special guard's pierce devastates Vahn!
Vahn has some big nasty wounds and scratches.
<401hp 118m 96mv aggressive 2am (night)><shaft defensive>
Vahn has fled!
Vahn flies south.
<401hp 118m 96mv aggressive 2am (night)><no opponent no opponent> sidesw
[JUSTICE] The Guardian of Justice: 'Alert! Vahn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Vahn!'
<401hp 118m 96mv aggressive 2am (night)><no opponent no opponent> You aren't fighting anyone.
<401hp 118m 96mv aggressive 2am (night)><no opponent no opponent> sidesw
You aren't fighting anyone.
<401hp 118m 96mv aggressive 2am (night)><no opponent no opponent> s
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
|| Fenril offers goods to aid you in your travels.
*|
|
|
---------+
[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.
<401hp 118m 95mv aggressive 2am (night)><no opponent no opponent> e
Halls of Judgement
| You stand just within the halls of judgement, the stone
| walls around you radiate the coldness from outside back
* | at you. Many brave and glorious men have passed through
| | this hall making their way to rest their heads from a
*-@-* | hard days work. Westward of you continues the small stone
| | forged hallway. To the east of you is the guardian of
*-*| the halls.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<401hp 118m 94mv aggressive 2am (night)><no opponent no opponent> e
The Guard House
| A large banner hangs on an archway indicating this is
| the entrance to the Justice cabal. The room is rather
* | plain with nothing fancy. A bonfire is kept burning in
| | the center of the room where the guards have gathered
*-*-@ | around, weary from the days watch. The bare dirt ground
| | and the thorny shrubs against the cold cement walls offer
*-*-*| little comfort to rest in. Yet no one complains or grovels,
| they just continue their routine, patrolling the gates
| of Justice. Each of them take shifts guarding the entrance,
---------+ barring any intruders from entering. No exceptions are
allowed, they dont ask any questions, they attack all who dares to trespass.
[Exits: south west]
(White Aura) Ts
he faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice says 'Leave this place at once!'
A mighty gules lion walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice bows before you.
<401hp 118m 93mv aggressive 2am (night)><no opponent no opponent> Outside the Justice Cabal
* | The entrance to the Justice's sacred cabal grounds lies
| | directly north of you. There is a large sign which exclaims
*-*-* | *WARNING* nailed tightly to a metal post here, in hopes
| | of warning any would-be adventurers from foolishly ending
@-*-*| their lives by meeting the Justice's wrath. Posters of
| notorious criminals line the other walls around you, several
| promising large bounties of gold for the capture of the
| offender in question. The corridor heads to the east,
| toward the spiral stairway leads up to the rest of the
---------+ garrison.
[Exits: north east]
A big WARNING SIGN sits here demanding to be read.
A mighty gules lion walks in.
A special guard walks in.
<401hp 118m 92mv aggressive 2am (night)><no opponent no opponent> n
The Guard House
| A large banner hangs on an archway indicating this is
| the entrance to the Justice cabal. The room is rather
* | plain with nothing fancy. A bonfire is kept burning in
| | the center of the room where the guards have gathered
*-*-@ | around, weary from the days watch. The bare dirt ground
| | and the thorny shrubs against the cold cement walls offer
*-*-*| little comfort to rest in. Yet no one complains or grovels,
| they just continue their routine, patrolling the gates
| of Justice. Each of them take shifts guarding the entrance,
---------+ barring any intruders from entering. No exceptions are
allowed, they dont ask any questions, they attack all who dares to trespass.
[Exits: south west]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice says 'Leave this place at once!'
A mighty gules lion walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice bows before you.
<401hp 118m 91mv aggressive 2am (night)><no opponent no opponent> s
Outside the Justice Cabal
* | The entrance to the Justice's sacred cabal grounds lies
| | directly north of you. There is a large sign which exclaims
*-*-* | *WARNING* nailed tightly to a metal post here, in hopes
| | of warning any would-be adventurers from foolishly ending
@-*-*| their lives by meeting the Justice's wrath. Posters of
| notorious criminals line the other walls around you, several
| promising large bounties of gold for the capture of the
| offender in question. The corridor heads to the east,
| toward the spiral stairway leads up to the rest of the
---------+ garrison.
[Exits: north east]
A big WARNING SIGN sits here demanding to be read.
A mighty gules lion walks in.
A special guard walks in.
<401hp 118m 90mv aggressive 2am (night)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric Outside the Justice Cabal
<PK> Vahn The eastern arrowslit
<401hp 118m 90mv aggressive 2am (night)><no opponent no opponent> e
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to
*-* | the Justice cabal. Not much sound is heard here, as those
| | who respect the protection that the Justices provide
*-@-*-*| help to enforce the sanctity of law within Solace even
|| while the Justices themselves aren't present. The corridor
*| leads west toward the Justice cabal and east toward the
|| spiral stairway leads up to the rest of the garrison.
*|
---------+
[Exits: east west]
A magical spring flows from the ground here.
A special guard walks in.
A mighty gules lion walks in.
<401hp 118m 89mv aggressive 2am (night)><no opponent no opponent> e
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to
*-*-@-* | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads
* | west toward the Justice cabal and east toward the spiral
| | stairway leads up to the rest of the garrison.
* |
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<401hp 118m 88mv aggressive 2am (night)><no opponent no opponent> e
A bend in the spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
| Justice cabal. Not much sound is heard here, as those who
| respect the protection that the Justices provide help to
*-*-@ | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads west
* | toward the Justice cabal and south toward the spiral stairway
| | leads up to the rest of the garrison.
* |
---------+
[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.
<401hp 118m 87mv aggressive 2am (night)><no opponent no opponent> s
(UNPROTECTED) a trained archer yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<401hp 118m 87mv aggressive 2am (night)><no opponent no opponent> s
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
*-*-* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| | themselves aren't present. The corridor leads north toward
* | the Justice cabal and south toward the spiral stairway leads
| up to the rest of the garrison.
|
---------+
[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.
<401hp 118m 86mv aggressive 2am (night)><no opponent no opponent> A spotless corridor
*-*-* | The walls here are smooth and competelely devoid of dust,
| | dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| themselves aren't present. The corridor leads north toward
| the Justice cabal and a spiral stairway leads up to the rest
| of the garrison.
|
---------+
[Exits: north up]
A special guard walks in.
A mighty gules lion walks in.
<401hp 118m 85mv aggressive 2am (night)><no opponent no opponent> u
Above a spiral stairway
* *-* | The walls here are smooth and competelely devoid of dust,
| | | dirt, and debris, as you arive atop a spiral tairway that
* * | leads down to the Justice cabal. Not much sound is heard
| | | here, as those who respect the protection that the Justices
* F @ * | provide help to enforce the sanctity of law within Solace
| | | | | even while the Justices themselves aren't present. An archway
*-*-*-* | to the south leads back to the rest of the garrison.
|
|
---------+
[Exits: south down]
A sign is here, warning you to stay out of the Justice cabal.
A mighty gules lion walks in.
A special guard walks in.
<401hp 118m 84mv aggressive 2am (night)><no opponent no opponent> s
The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.
<401hp 118m 83mv aggressive 2am (night)><no opponent no opponent> w
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A young recruit is here, eager to prove himself.
A female citizen of Solace is here, going about her errands.
A mighty gules lion walks in.
A special guard walks in.
<401hp 118m 82mv aggressive 2am (night)><no opponent no opponent> n
Equipment and supplies
*-* *| A black mesh steel fence separates you from the north
| || side of the shop. There is a small opening in the fence,
* *| with a ledge protruding out. You can see a faint outline
| || of a door on the north wall. Large crates are stacked
*-* @ * *| beside long shelves of supplies near the back of the room.
| | | || A few stock armors and weapons are hung against the east
*-*-*-*-*| wall, each bearing the symbol of Justice. A short gaunt
| gnome sits behind the fence, reading a book in the candlelight.
| The exit to the shop lies to the south.
---------+
[Exits: south]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.
A mighty gules lion walks in.
<401hp 118m 81mv aggressive 2am (night)><no opponent no opponent> buy def
You haggle the price down to 6300 coins.
You buy a Defender potion with cabal funds.
You now have 107505 gold available for today.
<401hp 118m 81mv aggressive 2am (night)><no opponent no opponent> buy def
You haggle the price down to 4305 coins.
You buy a Defender potion with cabal funds.
You now have 102554 gold available for today.
<401hp 118m 81mv aggressive 2am (night)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 401/974 |
| Sex: Male Alignment: Neutral Mana: 118/538 |
| Class: Warrior Ethos: Lawful Move: 81/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 418/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 35/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 77 Saving Throws |
| Hitroll: 43 Vs Bash: 111 Afflictive: 48 |
| Damroll: 55 Vs Slash: 104 Maledictive: 36 |
| Vs Magic: 69 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 6 for 5 hours
: modifies hitroll by 5 for 5 hours
Skill: defecate : lasts for 20 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
<401hp 118m 81mv aggressive 2am (night)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric Equipment and supplies
<PK> Vahn The eastern arrowslit
<401hp 118m 81mv aggressive 2am (night)><no opponent no opponent> who
[50 Human War] <PK> [JUSTICE] (Sergeant) [Law] Rohandric the Battlemaster, Sergeant of Justice
[ Human ] Sukutat the Mistress of the West Wind
[ Human ] <PK> Hamund the Master of Trees
[54 Undea DEM] [LEGION] Nycticora Corvus the Princess of Chaos
[ H-Elf ] <PK> (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] <PK> Sir Marest Darist the Holy Knight, Executor of Valour
[ Half ] Frialin the Master of Smell
[ Human ] <NEW> Cadys Saeld the Student of Control
[ Human ] <PK> Celil the Crusader, Squire of Moren
[ Dwarf ] Paerovicht Costrin the Captain of Weaponry
[ Undea ] <PK> Desdemona the Seducer of the Living
[ Storm ] Bfornmak the Lieutenant of Armaments
Players found: 13
There are 13 characters on; the most on this past month was 17.
<401hp 118m 81mv aggressive 2am (night)><no opponent no opponent> s
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A young recruit is here, eager to prove himself.
A female citizen of Solace is here, going about her errands.
A mighty gules lion walks in.
A special guard walks in.
A female citizen looks at you.
A female citizen smiles in your direction.
Vahn flies north.
<401hp 118m 80mv aggressive 2am (night)><no opponent no opponent> murder vahn
They aren't here.
<401hp 118m 80mv aggressive 2am (night)><no opponent no opponent>
Vahn flies in.
<401hp 118m 80mv aggressive 2am (night)><no opponent no opponent>
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce mauls Vahn.
(UNPROTECTED) a young recruit yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<401hp 118m 80mv aggressive 2am (night)><no opponent no opponent> murder vahn
Vahn blocks your attack with his shield.
Your slice DISEMBOWELS Vahn!
Vahn has quite a few wounds.
<401hp 118m 80mv aggressive 2am (night)><shaft defensive> appre
Vahn has fled!
Vahn flies east.
<401hp 118m 80mv aggressive 2am (night)><no opponent no opponent>
Vahn flies in.
<418hp 126m 135mv aggressive 3am (night)><no opponent no opponent>
A young recruit yells 'Vahn! You're MINE!'
<418hp 126m 135mv aggressive 3am (night)><no opponent no opponent> murder vahn
You give out the command to apprehend criminals.
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Vahn has fled!
Vahn flies north.
<418hp 126m 135mv aggressive 3am (night)><no opponent no opponent> They aren't here.
<418hp 126m 135mv aggressive 3am (night)><no opponent no opponent> murder vahn
They aren't here.
<418hp 126m 135mv aggressive 3am (night)><no opponent no opponent> n
murder vahn
Equipment and supplies
*-* *| A black mesh steel fence separates you from the north
| || side of the shop. There is a small opening in the fence,
* *| with a ledge protruding out. You can see a faint outline
| || of a door on the north wall. Large crates are stacked
*-* @ * *| beside long shelves of supplies near the back of the room.
| | | || A few stock armors and weapons are hung against the east
*-*-*-*-*| wall, each bearing the symbol of Justice. A short gaunt
| gnome sits behind the fence, reading a book in the candlelight.
| The exit to the shop lies to the south.
---------+
[Exits: south]
(Translucent) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.
A mighty gules lion walks in.
<418hp 126m 134mv aggressive 3am (night)><no opponent no opponent> Your slice MANGLES Vahn!
Vahn blocks your attack with his shield.
Vahn has some big nasty wounds and scratches.
<418hp 126m 134mv aggressive 3am (night)><shaft defensive> appre
Vahn has fled!
Vahn flies south.
<418hp 126m 134mv aggressive 3am (night)><no opponent no opponent>
A young recruit yells 'Vahn! You shall pay!'
<418hp 126m 134mv aggressive 3am (night)><no opponent no opponent> s
murder vahn
You give out the command to apprehend criminals.
<418hp 126m 134mv aggressive 3am (night)><no opponent no opponent> The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A female citizen of Solace is here, going about her errands.
A mighty gules lion walks in.
A special guard walks in.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent> They aren't here.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric The Hall of Pride
<PK> Vahn The Hall of Pride
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent> murder vahn
Vahn flies in.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent> Vahn awkwardly parries your slice with a loud clang.
Vahn has some big nasty wounds and scratches.
<418hp 126m 133mv aggressive 3am (night)><shaft defensive> murder vahn
appre
Vahn has fled!
Vahn flies east.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent> They aren't here.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent> You give out the command to apprehend criminals.
Vahn flies in.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You deflect Vahn's wrath aside in an ungraceful parry.
You block Vahn's attack with your shield.
Vahn has some big nasty wounds and scratches.
<418hp 126m 133mv aggressive 3am (night)><shaft defensive> murder vahn
appre
You do the best you can!
Vahn has some big nasty wounds and scratches.
<418hp 126m 133mv aggressive 3am (night)><shaft defensive> No way! You are still fighting!
Vahn has some big nasty wounds and scratches.
<418hp 126m 133mv aggressive 3am (night)><shaft defensive>
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce decimates Vahn!
You manage to dodge Vahn's wrath with a lot of effort.
You parry Vahn's wrath.
Vahn awkwardly parries your slice with a loud clang.
Vahn deflects your slice aside in an ungraceful parry.
A special guard's pierce misses Vahn.
Vahn has some big nasty wounds and scratches.
<418hp 126m 133mv aggressive 3am (night)><shaft defensive>
Vahn has fled!
Vahn flies west.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent>
A young recruit yells 'Vahn! Now you die!'
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent>
You hear something's death cry.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent>
Vahn flies in.
<418hp 126m 133mv aggressive 3am (night)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You dodge Vahn's wrath.
Vahn has some big nasty wounds and scratches.
<418hp 126m 133mv aggressive 3am (night)><shaft defensive> appre
No way! You are still fighting!
Vahn has some big nasty wounds and scratches.
<418hp 126m 133mv aggressive 3am (night)><shaft defensive>
Vahn's wrath mauls you.
You block Vahn's attack with your shield.
Vahn blocks your attack with his shield.
Your slice DISEMBOWELS Vahn!
Vahn parries your slice.
A special guard's pierce devastates Vahn!
Vahn has some big nasty wounds and scratches.
<396hp 126m 133mv aggressive 3am (night)><shaft defensive>
Vahn has fled!
Vahn flies north.
<396hp 126m 133mv aggressive 3am (night)><no opponent no opponent>
Vahn flies in.
<396hp 126m 133mv aggressive 3am (night)><no opponent no opponent> flee
Vahn flies west.
<396hp 126m 133mv aggressive 3am (night)><no opponent no opponent> You aren't fighting anyone.
<396hp 126m 133mv aggressive 3am (night)><no opponent no opponent> guard
You yell 'Guards! Guards!'
A special guard says 'What? I'm not good enough?'
<396hp 86m 133mv aggressive 3am (night)><no opponent no opponent> appre
You give out the command to apprehend criminals.
<396hp 86m 133mv aggressive 3am (night)><no opponent no opponent> e
w
The white aura around your body fades.
<413hp 94m 188mv aggressive 4am (night)><no opponent no opponent> The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 187mv aggressive 4am (night)><no opponent no opponent> The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A female citizen of Solace is here, going about her errands.
A mighty gules lion walks in.
A special guard walks in.
A female citizen looks at you.
A female citizen smiles in your direction.
<413hp 94m 186mv aggressive 4am (night)><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.
<413hp 94m 186mv aggressive 4am (night)><no opponent no opponent> w
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+
[Exits: north east west]
The corpse of a young recruit is lying here.
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 185mv aggressive 4am (night)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric Near the eastern arrowslit
<413hp 94m 185mv aggressive 4am (night)><no opponent no opponent> n
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+
[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 184mv aggressive 4am (night)><no opponent no opponent> w
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 183mv aggressive 4am (night)><no opponent no opponent> w
Inside the garrison
*| The granite here has been carved into a hallway, but no signs
|| of tooling show on the smooth stone. An iron chandelier has
*-* *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 182mv aggressive 4am (night)><no opponent no opponent> s
s
The gatehouse
*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+
[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 181mv aggressive 4am (night)><no opponent no opponent> s
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.
[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 180mv aggressive 4am (night)><no opponent no opponent> s
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 178mv aggressive 4am (night)><no opponent no opponent> s
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 176mv aggressive 4am (night)><no opponent no opponent> s
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 174mv aggressive 4am (night)><no opponent no opponent> s
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A mighty gules lion climbs in.
A special guard climbs in.
<413hp 94m 170mv aggressive 4am (night)><no opponent no opponent> s
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
A special guard climbs in.
A mighty gules lion climbs in.
<413hp 94m 164mv aggressive 4am (night)><no opponent no opponent> e
Alas, you cannot go that way.
<413hp 94m 164mv aggressive 4am (night)><no opponent no opponent> Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A mighty gules lion climbs in.
A special guard climbs in.
<413hp 94m 158mv aggressive 4am (night)><no opponent no opponent> s
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A special guard climbs in.
A mighty gules lion climbs in.
<413hp 94m 152mv aggressive 4am (night)><no opponent no opponent> d
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
A black and white goat is here, looking apprehensive.
A mighty gules lion climbs in.
A special guard climbs in.
<413hp 94m 146mv aggressive 4am (night)><no opponent no opponent> s
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+
[Exits: north east]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A special guard climbs in.
A mighty gules lion climbs in.
<413hp 94m 140mv aggressive 4am (night)><no opponent no opponent> e
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+
[Exits: west down]
A mighty gules lion climbs in.
A special guard climbs in.
<413hp 94m 134mv aggressive 4am (night)><no opponent no opponent> d
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+
[Exits: east up]
A special guard climbs in.
A mighty gules lion climbs in.
<413hp 94m 128mv aggressive 4am (night)><no opponent no opponent> e
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 124mv aggressive 4am (night)><no opponent no opponent> where
Players near you in Clearwater Lake:
<PK> Rohandric A ravine overlooking Clearwater Lake
<PK> Vahn Clearwater Lake
<413hp 94m 124mv aggressive 4am (night)><no opponent no opponent> e
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 122mv aggressive 4am (night)><no opponent no opponent> e
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 120mv aggressive 4am (night)><no opponent no opponent> e
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 118mv aggressive 4am (night)><no opponent no opponent> e
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 116mv aggressive 4am (night)><no opponent no opponent> e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 114mv aggressive 4am (night)><no opponent no opponent> n
A path around the lake
o-o | A worn dirt path edges its way around the shallows of
| | | Clearwater Lake. You see the entrence of a valley to
~-o-o | the north, but the path continues and away from it. A
| | | | cobblestone path is accessible to the south and the lake
~-~-@ | lies just to the west.
| | | |
+-+-+-+-+|
| | | | ||
~-~-o-f-f|
---------+
[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 112mv aggressive 4am (night)><no opponent no opponent> w
Shallow water on the eastern shore
o-o-o | The water here doesn't go that deep, easily being waded
| | | | by all. Fish occasionally swim by, darting away from
~-~-o-o | you. A dry path is just to the east, and it is possible
| | | | | to access the bridge to the south. Deep water awaits
~-~-@-o | you to the west.
| | | | |
+-+-+-+-+|
| | | | ||
~-~-~-o-f|
---------+
[Exits: north east south west]
A special guard swims in.
A mighty gules lion swims in.
<413hp 94m 109mv aggressive 4am (night)><no opponent no opponent> w
Clearwater Lake
o-o-o | You are surrounded by deceptively deep, clear water.
| | | | As the water calms, it seems that one could reach the
~-~-~-o-o| bottom with a finger tip. The ripples of movement disturb
| | | | || this image and break the serenity that is Clearwater
~-~-@-~-o| lake.
| | | | ||
+-+-+-+-+|
| | | | ||
~-~-~-~-o|
---------+
[Exits: north east south west down]
A mighty gules lion swims in.
A special guard swims in.
<413hp 94m 105mv aggressive 4am (night)><no opponent no opponent> w
Clearwater Lake
o-o-o| You are surrounded by deceptively deep, clear water.
| | || As the water calms, it seems that one could reach the
~-~-~-o| bottom with a finger tip. The ripples of movement disturb
| | | || this image and break the serenity that is Clearwater
~-@-~-~| lake.
| | | ||
+-+-+-+-+|
| | | ||
~-~-~-~|
---------+
[Exits: north east south west down]
A special guard swims in.
A mighty gules lion swims in.
<413hp 94m 101mv aggressive 4am (night)><no opponent no opponent> n
Clearwater Lake
f-o | You are surrounded by deceptively deep, clear water.
| | As the water calms, it seems that one could reach the
o-o-o| bottom with a finger tip. The ripples of movement disturb
| | || this image and break the serenity that is Clearwater
~-@-~-o| lake.
| | | ||
~-~-~-~|
| | | ||
+-+-+-+-+|
---------+
[Exits: north east south west down]
A mighty gules lion swims in.
A special guard swims in.
<413hp 94m 97mv aggressive 4am (night)><no opponent no opponent> e
Shallow water on the northern shore
f-o | The water here doesn't go that deep, easily being waded
| | by all. Fish occasionally swim by, darting away from
o-o-o | you. A dry path is just to the north or east. Deep water
| | | | awaits you to the west and south.
~-~-@-o-o|
| | | | ||
~-~-~-~-o|
| | | | ||
+-+-+-+-+|
---------+
[Exits: north east south west]
Some spiky fish float around in the shallows.
A special guard swims in.
A mighty gules lion swims in.
<413hp 94m 93mv aggressive 4am (night)><no opponent no opponent> n
A path around the lake
f | A worn dirt path edges its way around the shallows of
| | Clearwater Lake. While the path continues west and east,
f-o | the still shallows to the south mark the start of the
| | lake. Thick trees block the way to the north.
o-@-o |
| | | |
~-~-~-o-o|
| | | | ||
~-~-~-~-o|
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 90mv aggressive 4am (night)><no opponent no opponent> scan all
You scan all around.
You scan east.
You scan south.
You scan west.
<413hp 94m 90mv aggressive 4am (night)><no opponent no opponent> e
A path around the lake
| A worn dirt path edges its way around the shallows of Clearwater
| Lake. From this vantage point you can see a large portion
o | of the still lake and granite bridge that cuts down its
| | center. The vallenwoods thicken here, curving the path
o-o-@ | from south to west.
| | | |
~-~-o-o |
| | | | |
~-~-~-o |
---------+
[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 88mv aggressive 4am (night)><no opponent no opponent> scan all
You scan all around.
You scan south.
You scan west.
<413hp 94m 88mv aggressive 4am (night)><no opponent no opponent> s
A path around the lake
o | A worn dirt path edges its way around the shallows of
| | Clearwater Lake. The path continues north before it bends
o-o-o | again, and west where it bends past the entrance to a
| | | | valley. The shallow waters are to the south and to the
~-~-@-o | west.
| | | | |
~-~-~-o |
| | | | |
+-+-+-+-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 86mv aggressive 4am (night)><no opponent no opponent> s
Shallow water on the eastern shore
o-o-o | The water here doesn't go that deep, easily being waded
| | | | by all. Fish occasionally swim by, darting away from
~-~-o-o | you. A dry path is just to the east, and it is possible
| | | | | to access the bridge to the south. Deep water awaits
~-~-@-o | you to the west.
| | | | |
+-+-+-+-+|
| | | | ||
~-~-~-o-f|
---------+
[Exits: north east south west]
A special guard swims in.
A mighty gules lion swims in.
<413hp 94m 83mv aggressive 4am (night)><no opponent no opponent> s
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 80mv aggressive 4am (night)><no opponent no opponent> e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A special guard walks in.
A mighty gules lion walks in.
Vahn scans all around.
<413hp 94m 78mv aggressive 4am (night)><no opponent no opponent> e
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<413hp 94m 76mv aggressive 4am (night)><no opponent no opponent> w
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<413hp 94m 74mv aggressive 4am (night)><no opponent no opponent> murder vahn
They aren't here.
<413hp 94m 74mv aggressive 4am (night)><no opponent no opponent> s
murder vahn
The eastern shore of Clearwater Lake
~-~-o | The serene water of clearwater lake brushes up against
| | | | land here. Shallow waters lay off the west, and Vallenwoods
+-+-+-+-+| thicken to the east and south. A cobblestone path cuts
| | | | || the shore short to the north.
~-~-@-f-f|
| | | | ||
o-o-f-f-f|
|
|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
The day has begun.
<426hp 105m 127mv aggressive 5am (dawn)><no opponent no opponent> They aren't here.
<426hp 105m 127mv aggressive 5am (dawn)><no opponent no opponent> w
Shallow water on the eastern shore
~-~-~-o | The water here doesn't go that deep, easily being waded
| | | | | by all. Fish occasionally swim by, darting away from
+-+-+-+-+| you. Dry land is just to the east or south, and it is
| | | | || possible to access the bridge to the north. Deep water
~-~-@-o-f| awaits you to the west.
| | | | ||
~-o-o-f-f|
|
|
---------+
[Exits: north east south west]
A special guard swims in.
A mighty gules lion swims in.
<426hp 105m 124mv aggressive 5am (dawn)><no opponent no opponent> n
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<426hp 105m 121mv aggressive 5am (dawn)><no opponent no opponent> e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A special guard walks in.
A mighty gules lion walks in.
<426hp 105m 119mv aggressive 5am (dawn)><no opponent no opponent> e
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<426hp 105m 117mv aggressive 5am (dawn)><no opponent no opponent> murder vahn
w
They aren't here.
<426hp 105m 117mv aggressive 5am (dawn)><no opponent no opponent> murder vahn
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A special guard walks in.
A mighty gules lion walks in.
<426hp 105m 115mv aggressive 5am (dawn)><no opponent no opponent> murder vahn
Vahn blocks your attack with his shield.
Vahn's shield jolts under your slice, but holds.
Vahn has some big nasty wounds and scratches.
<426hp 105m 115mv aggressive 5am (dawn)><shaft defensive>
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Vahn has some big nasty wounds and scratches.
<426hp 105m 115mv aggressive 5am (dawn)><shaft defensive> appre
Vahn's castigation injures you.
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte devastates Vahn!
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte maims Vahn!
Your slice MUTILATES Vahn!
A special guard's pierce misses Vahn.
Vahn has some big nasty wounds and scratches.
<411hp 105m 115mv aggressive 5am (dawn)><shaft defensive> You do the best you can!
Vahn has some big nasty wounds and scratches.
<411hp 105m 115mv aggressive 5am (dawn)><shaft defensive> No way! You are still fighting!
Vahn has some big nasty wounds and scratches.
<411hp 105m 115mv aggressive 5am (dawn)><shaft defensive>
Vahn has fled!
Vahn flies north.
<411hp 105m 115mv aggressive 5am (dawn)><no opponent no opponent> appre
You give out the command to apprehend criminals.
Vahn flies in.
<411hp 105m 115mv aggressive 5am (dawn)><no opponent no opponent> appre
You yell 'Help! I am being attacked by Vahn!'
You awkwardly parry Vahn's wrath with a loud clang.
Vahn's castigation injures you.
You deflect Vahn's wrath aside in an ungraceful parry.
Vahn's shield jolts under your slice, but holds.
Your slice MUTILATES Vahn!
Vahn looks pretty hurt.
<395hp 105m 115mv aggressive 5am (dawn)><shaft defensive> No way! You are still fighting!
Vahn looks pretty hurt.
<395hp 105m 115mv aggressive 5am (dawn)><shaft defensive>
Vahn's castigation injures you.
Your shield jolts under Vahn's wrath, but holds.
You dodge Vahn's wrath.
Vahn awkwardly parries your slice with a loud clang.
Vahn looks pretty hurt.
<379hp 105m 115mv aggressive 5am (dawn)><shaft defensive>
Vahn has fled!
Vahn flies south.
<379hp 105m 115mv aggressive 5am (dawn)><no opponent no opponent> murder vahn
They aren't here.
<379hp 105m 115mv aggressive 5am (dawn)><no opponent no opponent> s
The eastern shore of Clearwater Lake
~-~-o | The serene water of clearwater lake brushes up against
| | | | land here. Shallow waters lay off the west, and Vallenwoods
+-+-+-+-+| thicken to the east and south. A cobblestone path cuts
| | | | || the shore short to the north.
~-~-@-f-f|
| | | | ||
o-o-f-f-f|
|
|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 113mv aggressive 5am (dawn)><no opponent no opponent> murder vahn
They aren't here.
<379hp 105m 113mv aggressive 5am (dawn)><no opponent no opponent> s
Among the vallenwoods
+-+-+-+-+| You are surrounded by trees of incredible size, with branches
| | | | || and leaves dancing in the wind all around you. Blended
~-~-o-f-f| sounds of nature and civilization reach your ears from
| | | | || the north. The crisp smell of lake water drifts in from
o-o-@-f-f| the west.
|
|
|
|
---------+
[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 111mv aggressive 5am (dawn)><no opponent no opponent> e
Among the vallenwoods
+-+-+-+ | You are surrounded by trees of incredible size, with branches
| | | | | and leaves dancing in the wind all around you. Blended
~-o-f-f | sounds of nature and civilization reach your ears from
| | | | | the north. The crisp smell of lake water drifts in from
o-f-@-f-o| the west.
|
|
|
|
---------+
[Exits: north east west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 108mv aggressive 5am (dawn)><no opponent no opponent> n
Among the vallenwoods
~-o | The woods thin slightly here as you near the shore of
| | | a large lake, which can be seen to the west. A cobblestone
+-+-+-+ | path lies off to the north, heading west into a bridge
| | | | | of solid stone. South of you, the vallenwoods thicken.
~-o-@-f |
| | | | |
o-f-f-f-o|
|
|
---------+
[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 105mv aggressive 5am (dawn)><no opponent no opponent> n
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 103mv aggressive 5am (dawn)><no opponent no opponent> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Laudwin stands here.
You scan south.
*** Range 1 (south) ***
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
*** Range 2 (south) ***
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
You scan west.
<379hp 105m 103mv aggressive 5am (dawn)><no opponent no opponent> e
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+
[Exits: south west up]
(White Aura) Laudwin stands here.
A special guard walks in.
A mighty gules lion walks in.
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
<379hp 105m 101mv aggressive 5am (dawn)><no opponent no opponent> s
Among the vallenwoods
o | You are surrounded by trees of incredible size, with branches
| | and leaves dancing in the wind all around you. A cobblestone
+-+-+ | path is barely visible through the trees to the north, while
| | | | even thicker trees lie to the south.
o-f-@ |
| | | |
f-f-f-o |
|
|
---------+
[Exits: north south west]
A small hobgoblin seems to be searching for something.
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 99mv aggressive 5am (dawn)><no opponent no opponent> where
Players near you in Clearwater Lake:
<PK> Rohandric Among the vallenwoods
<379hp 105m 99mv aggressive 5am (dawn)><no opponent no opponent> n
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+
[Exits: south west up]
(White Aura) Laudwin stands here.
A special guard walks in.
A mighty gules lion walks in.
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
<379hp 105m 97mv aggressive 5am (dawn)><no opponent no opponent> u
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
A special guard climbs in.
Dinswel searches high and low for something.
<379hp 105m 93mv aggressive 5am (dawn)><no opponent no opponent> e
Alas, you cannot go that way.
<379hp 105m 93mv aggressive 5am (dawn)><no opponent no opponent> s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 89mv aggressive 5am (dawn)><no opponent no opponent> s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 87mv aggressive 5am (dawn)><no opponent no opponent> s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 85mv aggressive 5am (dawn)><no opponent no opponent> where
Players near you in Timaran:
<PK> Rohandric Travellers Way
<PK> Marest Western Main Street
<379hp 105m 85mv aggressive 5am (dawn)><no opponent no opponent> s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 83mv aggressive 5am (dawn)><no opponent no opponent> s
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-S-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
A shiny ring of gold is in the dirt.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 81mv aggressive 5am (dawn)><no opponent no opponent> s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-S-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
A special guard walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'
<379hp 105m 79mv aggressive 5am (dawn)><no opponent no opponent> w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-S-*|
| | | |
+ * S-+-S|
---------+
[Exits: east west]
(White Aura) Marest the Holy Knight, Executor of Valour is here.
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 77mv aggressive 5am (dawn)><no opponent no opponent> w
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-S| down the street east and west.
| | ||
+ * S-+|
---------+
[Exits: north east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 75mv aggressive 5am (dawn)><no opponent no opponent> where
Players near you in Timaran:
<PK> Rohandric Western Main Street
<PK> Marest City Centre of Timaran
<379hp 105m 75mv aggressive 5am (dawn)><no opponent no opponent> w
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+
[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 73mv aggressive 5am (dawn)><no opponent no opponent> w
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+
[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 71mv aggressive 5am (dawn)><no opponent no opponent> w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 69mv aggressive 5am (dawn)><no opponent no opponent> w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+
[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
Viggs the Stump sniggers a bit to himself.
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 67mv aggressive 5am (dawn)><no opponent no opponent> where
Players near you in Timaran:
<PK> Rohandric Western Main Street
<PK> Marest Travellers Way, near the North Gate
<379hp 105m 67mv aggressive 5am (dawn)><no opponent no opponent> e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 65mv aggressive 5am (dawn)><no opponent no opponent> w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+
[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A mighty gules lion walks in.
A special guard walks in.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump throws back his head and cackles with insane glee!
<379hp 105m 63mv aggressive 5am (dawn)><no opponent no opponent> w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+
[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 61mv aggressive 5am (dawn)><no opponent no opponent> w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 59mv aggressive 5am (dawn)><no opponent no opponent> w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 57mv aggressive 5am (dawn)><no opponent no opponent> w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 55mv aggressive 5am (dawn)><no opponent no opponent> w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 53mv aggressive 5am (dawn)><no opponent no opponent> w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<379hp 105m 51mv aggressive 5am (dawn)><no opponent no opponent> Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<379hp 105m 49mv aggressive 5am (dawn)><no opponent no opponent> w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.
A special guard walks in.
The sun rises in the east.
<400hp 112m 102mv aggressive 6am (day)><no opponent no opponent> s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+
[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
<400hp 112m 100mv aggressive 6am (day)><no opponent no opponent> s
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<400hp 112m 98mv aggressive 6am (day)><no opponent no opponent> where
s
Players near you in Eastern Road:
<PK> Rohandric Truncated Path to the Village
<400hp 112m 98mv aggressive 6am (day)><no opponent no opponent> Alas, you cannot go that way.
<400hp 112m 98mv aggressive 6am (day)><no opponent no opponent> e
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ +(+| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+
[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.
<400hp 112m 96mv aggressive 6am (day)><no opponent no opponent> s
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ +(+| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<400hp 112m 94mv aggressive 6am (day)><no opponent no opponent> e
A Nameless Road
+ + | A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ +(+-+| for quite a few full grown gnomes or a few carts to travel
| | | ,| side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| || grows between each slab. A wide stretch of the same grass
S-+)+| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+
[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.
<400hp 112m 92me
v aggressive 6am (day)><no opponent no opponent> An Intersection of Two Nameless Roads
+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+-+ | in the center, the stonework of it done amazingly skillfully,
| , | , | but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| | | slabs of the green stone chtenik. Short and dull green
S-+)+ S| grass grows between each.
| ||
F-+-*|
---------+
[Exits: north east south west]
A wishing well sits at the center of the intersection.
A mighty gules lion walks in.
A special guard walks in.
<400hp 112m 90mv aggressive 6am (day)><no opponent no opponent> e
A Nameless Road
+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+-+)+ | carts to travel side by side on, it is made of of perfectly
, | | | carved slabs of the green stone chtenik. Short and dull
+-+-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
S-+)+ S | same plan, to the north and south.
| | |
F-+-* |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<400hp 112m 88mv aggressive 6am (day)><no opponent no opponent> s
A Small Gnome House
+-+)+ | A small home made from quality deir wood. The expert workmanship
, | | | that went into it is clear, but it lacks any creativity. A
+-+-+-+-o| long but thin bed has been shoved into the northeast corner
| | | of the room. A small fireplace, made of what looks to be single
S-+)@ | piece of a light gray stone is in the northeast corner of the
| | room, no fire burns within. A small desk stands against the
F-+-* | western wall, papers and books lie in neat little stacks on
| | one side, a single one is open in the center. A wide road can
o-o | be seen through a doorless doorway on the northern wall.
---------+
[Exits: north]
A small chair is here.
A plain bed is here.
A mighty gules lion walks in.
A special guard walks in.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> You go to sleep in a sleeping bag.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 400/974 |
| Sex: Male Alignment: Neutral Mana: 112/538 |
| Class: Warrior Ethos: Lawful Move: 86/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 403/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 33/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 27 Saving Throws |
| Hitroll: 43 Vs Bash: 61 Afflictive: 48 |
| Damroll: 55 Vs Slash: 54 Maledictive: 36 |
| Vs Magic: 19 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 4 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 6 for 1 hours
: modifies hitroll by 5 for 1 hours
Skill: defecate : lasts for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> stand
You wake and stand up.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> open sack|get beef sack|close sack|eat beef
It's already open.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> You get a slab of beef from a Big Ol'Pack Sack.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> You close a Big Ol'Pack Sack.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> You eat a slab of beef.
You are full.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> drop sleep|sleep sleep
You do not have that item.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> You go to sleep in a sleeping bag.
<400hp 112m 86mv aggressive 6am (day)><no opponent no opponent> where
In your dreams, or what?
<400hp 112m 86mv evasive 6am (day)><no opponent no opponent>
<400hp 112m 86mv evasive 6am (day)><no opponent no opponent> who
[50 Human War] <PK> [JUSTICE] (Sergeant) [Law] Rohandric the Battlemaster, Sergeant of Justice
[ Human ] Sukutat the Mistress of the West Wind
[ Human ] <PK> Hamund the Master of Trees
[54 Undea DEM] [LEGION] Nycticora Corvus the Princess of Chaos
[ H-Elf ] <PK> (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] <PK> Sir Marest Darist the Holy Knight, Executor of Valour
[ Half ] Frialin the Master of Smell
[ Human ] <NEW> Cadys Saeld the Student of Control
[ Human ] <PK> Celil the Crusader, Squire of Moren
[ Dwarf ] Paerovicht Costrin the Captain of Weaponry
[ Storm ] Bfornmak the Lieutenant of Armaments
Players found: 12
There are 12 characters on; the most on this past month was 17.
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent>
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent>
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> stand|get sleep
You wake and stand up.
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> You get a sleeping bag.
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> where
Players near you in Gnome Village:
<PK> Rohandric A Small Gnome House
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> You go to sleep in a sleeping bag.
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 483/974 |
| Sex: Male Alignment: Neutral Mana: 160/538 |
| Class: Warrior Ethos: Lawful Move: 156/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 398/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 33/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 27 Saving Throws |
| Hitroll: 43 Vs Bash: 61 Afflictive: 48 |
| Damroll: 55 Vs Slash: 54 Maledictive: 36 |
| Vs Magic: 19 Mental: 57 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 3 hours
Skill: berserk : modifies save vs mental by 10 for 0 hours
: modifies armor class by -50 for 0 hours
: modifies damroll by 6 for 0 hours
: modifies hitroll by 5 for 0 hours
Skill: defecate : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> eq
You are using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> a Cloak of Dreamseeking
<worn around neck> (Glowing) (Humming) an amulet of conquest
<worn on head> a helm of Justice
<worn on torso> a dragonblood thorn jerkin of evisceration
<worn on arms> (Humming) superior golden vambraces of perfection
<worn on hands> (Humming) the iron gauntlets of Odoacer
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> a pair of dragonwing mesh boots of seeking
<worn as shield> the platinum spiked shield
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a glinting silver bracelet
<worn around wrist> a white gold bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> (Glowing) some mithril arrows (30)
<floating nearby> a deep red stone
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent> i
You are carrying:
(Glowing) (Humming) a Defender potion
( 3) an orange
(Glowing) a deflective wedding ring of grounding
( 2) (Humming) a peacemaker guisarme
a tin canteen
a shimmering gemstone ring
(Glowing) the dagger of Yog-Sothoth
(Glowing) (Humming) chains of misery
(Glowing) a flame red cape
a Big Ol'Pack Sack (closed)
(Glowing) (Humming) a tightly bounded bo staff
<483hp 160m 156mv evasive 7am (day)><no opponent no opponent>
You feel your pulse slow down.
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> drop sleep|sleep sleep
In your dreams, or what?
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> You are already sleeping.
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> stand|get sleep
You wake and stand up.
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> You get a sleeping bag.
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> where
Players near you in Gnome Village:
<PK> Rohandric A Small Gnome House
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> You go to sleep in a sleeping bag.
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> where
In your dreams, or what?
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> gr
[50 War] Rohandric 58% hp 38% mana 57% mv 428057 xp Damage per round: 63
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A mighty gules lion 100% hp 100% mana 100% mv 17787 tnl
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> i
You are carrying:
(Glowing) (Humming) a Defender potion
( 3) an orange
(Glowing) a deflective wedding ring of grounding
( 2) (Humming) a peacemaker guisarme
a tin canteen
a shimmering gemstone ring
(Glowing) the dagger of Yog-Sothoth
(Glowing) (Humming) chains of misery
(Glowing) a flame red cape
a Big Ol'Pack Sack (closed)
(Glowing) (Humming) a tightly bounded bo staff
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent>
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> eq
You are using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> a Cloak of Dreamseeking
<worn around neck> (Glowing) (Humming) an amulet of conquest
<worn on head> a helm of Justice
<worn on torso> a dragonblood thorn jerkin of evisceration
<worn on arms> (Humming) superior golden vambraces of perfection
<worn on hands> (Humming) the iron gauntlets of Odoacer
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> a pair of dragonwing mesh boots of seeking
<worn as shield> the platinum spiked shield
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a glinting silver bracelet
<worn around wrist> a white gold bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> (Glowing) some mithril arrows (30)
<floating nearby> a deep red stone
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent>
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> where
In your dreams, or what?
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent>
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent> where
In your dreams, or what?
<569hp 208m 226mv evasive 8am (day)><no opponent no opponent>
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> stand|get sleep
You wake and stand up.
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> You get a sleeping bag.
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> drop gui
You drop a peacemaker guisarme.
A peacemaker guisarme dissolves into smoke.
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> open sack
You open a Big Ol'Pack Sack.
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> get rec sack
You get a perfect potion of recall from a Big Ol'Pack Sack.
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> close sakc
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> where
Players near you in Gnome Village:
<PK> Rohandric A Small Gnome House
<657hp 251m 296mv evasive 9am (day)><no opponent no opponent> n
A Nameless Road
+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+-+)+ | carts to travel side by side on, it is made of of perfectly
, | | | carved slabs of the green stone chtenik. Short and dull
+-+-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
S-+)+ S | same plan, to the north and south.
| | |
F-+-* |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<657hp 251m 294mv evasive 9am (day)><no opponent no opponent> s
A Small Gnome House
+-+)+ | A small home made from quality deir wood. The expert workmanship
, | | | that went into it is clear, but it lacks any creativity. A
+-+-+-+-o| long but thin bed has been shoved into the northeast corner
| | | of the room. A small fireplace, made of what looks to be single
S-+)@ | piece of a light gray stone is in the northeast corner of the
| | room, no fire burns within. A small desk stands against the
F-+-* | western wall, papers and books lie in neat little stacks on
| | one side, a single one is open in the center. A wide road can
o-o | be seen through a doorless doorway on the northern wall.
---------+
[Exits: north]
A small chair is here.
A plain bed is here.
A mighty gules lion walks in.
A special guard walks in.
<657hp 251m 292mv evasive 9am (day)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<657hp 251m 292mv evasive 9am (day)><no opponent no opponent> You go to sleep in a sleeping bag.
<657hp 251m 292mv evasive 9am (day)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 657/974 |
| Sex: Male Alignment: Neutral Mana: 251/538 |
| Class: Warrior Ethos: Lawful Move: 292/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 383/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 33/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 77 Saving Throws |
| Hitroll: 38 Vs Bash: 111 Afflictive: 48 |
| Damroll: 49 Vs Slash: 104 Maledictive: 36 |
| Vs Magic: 69 Mental: 47 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours
Skill: defecate : lasts for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
<657hp 251m 292mv evasive 9am (day)><no opponent no opponent>
<657hp 251m 292mv evasive 9am (day)><no opponent no opponent>
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> stand|get sleep
You wake and stand up.
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> You get a sleeping bag.
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> where
Players near you in Gnome Village:
<PK> Rohandric A Small Gnome House
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> You go to sleep in a sleeping bag.
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 721/974 |
| Sex: Male Alignment: Neutral Mana: 295/538 |
| Class: Warrior Ethos: Lawful Move: 362/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 383/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 33/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 77 Saving Throws |
| Hitroll: 38 Vs Bash: 111 Afflictive: 48 |
| Damroll: 49 Vs Slash: 104 Maledictive: 36 |
| Vs Magic: 69 Mental: 47 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Skill: defecate : lasts for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> eq
You are using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> a Cloak of Dreamseeking
<worn around neck> (Glowing) (Humming) an amulet of conquest
<worn on head> a helm of Justice
<worn on torso> a dragonblood thorn jerkin of evisceration
<worn on arms> (Humming) superior golden vambraces of perfection
<worn on hands> (Humming) the iron gauntlets of Odoacer
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> a pair of dragonwing mesh boots of seeking
<worn as shield> the platinum spiked shield
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a glinting silver bracelet
<worn around wrist> a white gold bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> (Glowing) some mithril arrows (30)
<floating nearby> a deep red stone
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> skills
Level 1: axe 100% dagger 100%
flail 100% mace 100%
polearm 100% bow 78%
shield block 100% spear 100%
sword 100% whip 100%
enhanced damage 100% hand to hand 100%
kick 80% parry 100%
rescue 76% staff 100%
Level 3: dirt kicking 100%
Level 4: sideswipe 96%
Level 5: second attack 100%
Level 6: fast healing 100%
Level 7: lore 79%
Level 8: volley 75%
Level 10: disarm 75% blind fighting 90%
Level 12: third attack 100% dual wield 100%
charge 91%
Level 14: haggle 87%
Level 15: trip 75% shield disarm 81%
Level 16: bash 98%
Level 17: concentration 100% dodge 100%
Level 18: berserk 78% meditation 100%
Level 20: warcry 84%
Level 22: barrage 91%
Level 23: dual parry 89%
Level 24: overhead crush 87%
Level 25: counter 93%
Level 26: windmill cleave 96%
Level 28: point blank 76%
Level 30: hobble 100%
Level 33: offhand disarm 75%
Level 35: fourth attack 100%
Level 37: riposte 93%
Level 40: double grip 100%
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent>
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 721/974 |
| Sex: Male Alignment: Neutral Mana: 295/538 |
| Class: Warrior Ethos: Lawful Move: 362/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 383/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 33/35 |
| Consti: 20 (20+0) Gold: 4319 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 77 Saving Throws |
| Hitroll: 38 Vs Bash: 111 Afflictive: 48 |
| Damroll: 49 Vs Slash: 104 Maledictive: 36 |
| Vs Magic: 69 Mental: 47 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Skill: defecate : lasts for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent>
<721hp 295m 362mv evasive 10am (day)><no opponent no opponent>
The white aura around your body fades.
<782hp 317m 394mv evasive 11am (day)><no opponent no opponent> stand|get sleep
You wake and stand up.
<782hp 317m 394mv evasive 11am (day)><no opponent no opponent> You get a sleeping bag.
<782hp 317m 394mv evasive 11am (day)><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.
<782hp 317m 394mv evasive 11am (day)><no opponent no opponent> n
where
A Nameless Road
+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+-+)+ | carts to travel side by side on, it is made of of perfectly
, | | | carved slabs of the green stone chtenik. Short and dull
+-+-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
S-+)+ S | same plan, to the north and south.
| | |
F-+-* |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 392mv evasive 11am (day)><no opponent no opponent> Players near you in Gnome Village:
<PK> Rohandric A Nameless Road
<782hp 317m 392mv evasive 11am (day)><no opponent no opponent> w
An Intersection of Two Nameless Roads
+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+-+ | in the center, the stonework of it done amazingly skillfully,
| , | , | but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| | | slabs of the green stone chtenik. Short and dull green
S-+)+ S| grass grows between each.
| ||
F-+-*|
---------+
[Exits: north east south west]
A wishing well sits at the center of the intersection.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 390mv evasive 11am (day)><no opponent no opponent> w
A Nameless Road
+ + | A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ +(+-+| for quite a few full grown gnomes or a few carts to travel
| | | ,| side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| || grows between each slab. A wide stretch of the same grass
S-+)+| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+
[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 388mv evasive 11am (day)><no opponent no opponent> w
w
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ +(+| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 386mv evasive 11am (day)><no opponent no opponent> n
Alas, you cannot go that way.
<782hp 317m 386mv evasive 11am (day)><no opponent no opponent> w
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ +(+| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+
[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 384mv evasive 11am (day)><no opponent no opponent> Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 382mv evasive 11am (day)><no opponent no opponent> n
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+
[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 380mv evasive 11am (day)><no opponent no opponent> n
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 378mv evasive 11am (day)><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Rohandric The Checkpoint
<782hp 317m 378mv evasive 11am (day)><no opponent no opponent> w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
A short sword which looks like it has seen better days sits here.
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 376mv evasive 11am (day)><no opponent no opponent> w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 374mv evasive 11am (day)><no opponent no opponent> w
s
Alas, you cannot go that way.
<782hp 317m 374mv evasive 11am (day)><no opponent no opponent> On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 372mv evasive 11am (day)><no opponent no opponent> w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 370mv evasive 11am (day)><no opponent no opponent> w
w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 368mv evasive 11am (day)><no opponent no opponent> On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 366mv evasive 11am (day)><no opponent no opponent> n
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+
[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 364mv evasive 11am (day)><no opponent no opponent> w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 362mv evasive 11am (day)><no opponent no opponent> w
w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 360mv evasive 11am (day)><no opponent no opponent> w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
A long polearm with a curved blade is here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 358mv evasive 11am (day)><no opponent no opponent> w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 356mv evasive 11am (day)><no opponent no opponent> w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A long polearm with a curved blade is here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 354mv evasive 11am (day)><no opponent no opponent> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 352mv evasive 11am (day)><no opponent no opponent> w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 350mv evasive 11am (day)><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 348mv evasive 11am (day)><no opponent no opponent> w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<782hp 317m 346mv evasive 11am (day)><no opponent no opponent> w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 344mv evasive 11am (day)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric The East Common Road
Sukutat Chamber of Soul
Hamund Entrance to the Arena
<PK> Goron Entrance to the Arena
<PK> Marest Entrance to the Arena
Celil Entrance to the Arena
Paerovicht Entrance to the Arena
Bfornmak Entrance to the Arena
<782hp 317m 344mv evasive 11am (day)><no opponent no opponent> w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 342mv evasive 11am (day)><no opponent no opponent> w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
A mighty gules lion walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<782hp 317m 340mv evasive 11am (day)><no opponent no opponent> The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+
[Exits: east south west]
A long polearm with a curved blade is here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 338mv evasive 11am (day)><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 336mv evasive 11am (day)><no opponent no opponent> w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+
[Exits: north east south west]
A curved sword with a heavy tip sits here.
A dwarven city guard of Seringale stands watch here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 334mv evasive 11am (day)><no opponent no opponent> w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 332mv evasive 11am (day)><no opponent no opponent> n
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+
[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 331mv evasive 11am (day)><no opponent no opponent> w
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 330mv evasive 11am (day)><no opponent no opponent> n
n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 328mv evasive 11am (day)><no opponent no opponent> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 326mv evasive 11am (day)><no opponent no opponent> n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A human city guard of Seringale stands watch here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 324mv evasive 11am (day)><no opponent no opponent> n
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.
A half-elf city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 322mv evasive 11am (day)><no opponent no opponent> n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A duergar city guard of Seringale stands watch here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 320mv evasive 11am (day)><no opponent no opponent> n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
*-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 318mv evasive 11am (day)><no opponent no opponent> w
Bank of the Panther
S + *| You are at the bank of Seringale. The room is very spacious
| | || with high a ceiling. Carvings of panthers decorate the
*-+-*| ivory walls. Smooth marble floor lies under your feet.
| | Here is where people throughout the realm come and deposit
@-+-*| their gold. A large counter made of marble lies at the
| || back of the room. You see a doorway leading out of the
S-+ *| bank to the east.
| |
+-+-+-+-+|
---------+
[Exits: east]
A notice has been pinned to the wall.
Mirari the banker is here keeping watch over the gold stored in his bank.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 317mv evasive 11am (day)><no opponent no opponent> with 10000
You withdraw 10000 gold, minus 1000 for withdrawal fees.
You now have 8207 gold in the bank.
<782hp 317m 317mv evasive 11am (day)><no opponent no opponent> e
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
*-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 316mv evasive 11am (day)><no opponent no opponent> s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A duergar city guard of Seringale stands watch here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 314mv evasive 11am (day)><no opponent no opponent> s
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.
A half-elf city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 312mv evasive 11am (day)><no opponent no opponent> s
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A human city guard of Seringale stands watch here.
A mighty gules lion walks in.
A special guard walks in.
<782hp 317m 310mv evasive 11am (day)><no opponent no opponent> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<782hp 317m 308mv evasive 11am (day)><no opponent no opponent> s
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
The town clock tolls twelve times as noon approaches.
<802hp 328m 361mv evasive 12pm (noon)><no opponent no opponent> North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A special guard walks in.
A mighty gules lion walks in.
<802hp 328m 359mv evasive 12pm (noon)><no opponent no opponent> e
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+
[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 358mv evasive 12pm (noon)><no opponent no opponent> s
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.
<802hp 328m 357mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+
[Exits: north east south west]
A curved sword with a heavy tip sits here.
A dwarven city guard of Seringale stands watch here.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 355mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<802hp 328m 353mv evasive 12pm (noon)><no opponent no opponent> e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+
[Exits: east south west]
A long polearm with a curved blade is here.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 351mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
A mighty gules lion walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<802hp 328m 349mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 347mv evasive 12pm (noon)><no opponent no opponent> n
Mercenary Bar
+| You are in the Mercenary Bar. People crowd along the
|| bar on one side of the room. The tables in the shop are
+| filled with many drunken handymen of all races hoping
|| for more brandy to drink. A terrible blend of cacophony
@-* +| fills the room as drunkards immerse themselves in their
| || horseplay. Here is where you can find people willing
+-+-+-+-+| to assist you in your journey if you pay them a hefty
| | || sum of gold to fill their appetite for alcohol. A large
+-+ S +| doorway framed with plain wood lies to the south leading
---------+ out of this bar.
[Exits: east south]
Adanion the mercenary is here collecting money for the services of his men.
A special guard walks in.
A mighty gules lion walks in.
Adanion says 'Mercenaries for hire. If you have the money, our help is yours.'
<802hp 328m 346mv evasive 12pm (noon)><no opponent no opponent> list
Mercenaries for hire:
[ 5] 250 - a halfling mercenary
[10] 1000 - a human mercenary
[15] 2250 - a slith mercenary
[20] 4000 - a dwarven mercenary
[25] 6250 - a stone giant mercenary
[30] 9000 - a sad-looking retired special guard
[36] 12960 - a young Heraldic minstrel
<802hp 328m 346mv evasive 12pm (noon)><no opponent no opponent> hire stone
A stone giant mercenary now follows you.
Enjoy your mercenary.
<802hp 328m 346mv evasive 12pm (noon)><no opponent no opponent> s
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 345mv evasive 12pm (noon)><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<802hp 328m 343mv evasive 12pm (noon)><no opponent no opponent> w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+
[Exits: east south west]
A long polearm with a curved blade is here.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 341mv evasive 12pm (noon)><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 339mv evasive 12pm (noon)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric The East Common Road
Sukutat Chamber of Soul
Hamund Entrance to the Arena
<PK> Goron North Square
<PK> Marest Entrance to the Arena
Celil Entrance to the Arena
Paerovicht Entrance to the Arena
<PK> Bfornmak The Path of Devotion
<802hp 328m 339mv evasive 12pm (noon)><no opponent no opponent> w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+
[Exits: north east south west]
A curved sword with a heavy tip sits here.
A dwarven city guard of Seringale stands watch here.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 337mv evasive 12pm (noon)><no opponent no opponent> w
w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 335mv evasive 12pm (noon)><no opponent no opponent> A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<802hp 328m 335mv evasive 12pm (noon)><no opponent no opponent> n
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+
[Exits: south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 334mv evasive 12pm (noon)><no opponent no opponent> w
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 333mv evasive 12pm (noon)><no opponent no opponent> n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 331mv evasive 12pm (noon)><no opponent no opponent> n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 329mv evasive 12pm (noon)><no opponent no opponent> n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 327mv evasive 12pm (noon)><no opponent no opponent> n
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) (Translucent) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A small, cute kitten with stripes purrs here.
(Translucent) Goron the Prophet of Valour is here.
A filthy beggar is here asking for your spare gold.
A half-elf city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 325mv evasive 12pm (noon)><no opponent no opponent> n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 323mv evasive 12pm (noon)><no opponent no opponent> n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
*-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 321mv evasive 12pm (noon)><no opponent no opponent> w
Bank of the Panther
S + *| You are at the bank of Seringale. The room is very spacious
| | || with high a ceiling. Carvings of panthers decorate the
*-+-*| ivory walls. Smooth marble floor lies under your feet.
| | Here is where people throughout the realm come and deposit
@-+-*| their gold. A large counter made of marble lies at the
| || back of the room. You see a doorway leading out of the
S-+ *| bank to the east.
| |
+-+-+-+-+|
---------+
[Exits: east]
A notice has been pinned to the wall.
Mirari the banker is here keeping watch over the gold stored in his bank.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 320mv evasive 12pm (noon)><no opponent no opponent> sc
/@============================================================-
| \
| Rohandric the Battlemaster, Sergeant of Justice |
| Acolyte of the Order of Law |
| Rank Sergeant of [JUSTICE], 21 years old (90 hours). |
| |
| Race: Human Hometown: Seringale Health: 802/974 |
| Sex: Male Alignment: Neutral Mana: 328/538 |
| Class: Warrior Ethos: Lawful Move: 320/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 397/425 |
| Intell: 19 (20-1) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 15943 Trains: 2 |
| Dexter: 20 (20+0) Relics: 680 Items: 33/35 |
| Consti: 20 (20+0) Gold: 7069 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 38 Vs Bash: 161 Afflictive: 48 |
| Damroll: 49 Vs Slash: 154 Maledictive: 36 |
| Vs Magic: 119 Mental: 47 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 5 hours
Skill: defecate : lasts for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
<802hp 328m 320mv evasive 12pm (noon)><no opponent no opponent> depo 7069
Your balance is 15276.
<802hp 328m 320mv evasive 12pm (noon)><no opponent no opponent> e
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
*-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 319mv evasive 12pm (noon)><no opponent no opponent> who
[50 Human War] <PK> [JUSTICE] (Sergeant) [Law] Rohandric the Battlemaster, Sergeant of Justice
[ Human ] Sukutat the Mistress of the West Wind
[ Human ] Hamund the Master of Trees
[54 Undea DEM] [LEGION] Nycticora Corvus the Princess of Chaos
[ H-Elf ] <PK> (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] <PK> Sir Marest Darist the Holy Knight, Executor of Valour
[ Half ] Frialin the Master of Smell
[ Human ] <NEW> Cadys Saeld the Student of Control
[ Human ] Celil the Crusader, Squire of Moren
[ Dwarf ] Paerovicht Costrin the Captain of Weaponry
[ Storm ] <PK> Bfornmak the Lieutenant of Armaments
Players found: 12
There are 12 characters on; the most on this past month was 17.
<802hp 328m 319mv evasive 12pm (noon)><no opponent no opponent> s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 317mv evasive 12pm (noon)><no opponent no opponent> s
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) (Translucent) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A small, cute kitten with stripes purrs here.
(Translucent) Goron the Prophet of Valour is here.
A filthy beggar is here asking for your spare gold.
A half-elf city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 315mv evasive 12pm (noon)><no opponent no opponent> s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
Sukutat walks in.
<802hp 328m 313mv evasive 12pm (noon)><no opponent no opponent> s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 311mv evasive 12pm (noon)><no opponent no opponent> s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 309mv evasive 12pm (noon)><no opponent no opponent> s
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 307mv evasive 12pm (noon)><no opponent no opponent> e
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+
[Exits: south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 306mv evasive 12pm (noon)><no opponent no opponent> s
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 305mv evasive 12pm (noon)><no opponent no opponent> where
Players near you in Seringale:
<PK> Rohandric East of Market Square
Sukutat The North Road
Hamund Entrance to the Arena
<PK> Goron North Square
<PK> Marest Entrance to the Arena
Celil Entrance to the Arena
Paerovicht Entrance to the Arena
<PK> Bfornmak The Path of Devotion
<802hp 328m 305mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+
[Exits: north east south west]
A curved sword with a heavy tip sits here.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 303mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 301mv evasive 12pm (noon)><no opponent no opponent> e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+
[Exits: east south west]
A long polearm with a curved blade is here.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 299mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<802hp 328m 297mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 295mv evasive 12pm (noon)><no opponent no opponent> e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 293mv evasive 12pm (noon)><no opponent no opponent> e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<802hp 328m 291mv evasive 12pm (noon)><no opponent no opponent> remove sword|remove shield|wield tightly|double
You do not have that item.
<802hp 328m 291mv evasive 12pm (noon)><no opponent no opponent> You stop using the platinum spiked shield as a shield.
<802hp 328m 291mv evasive 12pm (noon)><no opponent no opponent> You stop wielding a peacemaker longsword.
You wield a tightly bounded bo staff.
A tightly bounded bo staff feels like a part of you!
<802hp 328m 291mv evasive 12pm (noon)><no opponent no opponent> You tighten your grip around a tightly bounded bo staff.
<802hp 328m 291mv evasive 12pm (noon)><no opponent no opponent> e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<802hp 328m 289mv evasive 12pm (noon)><no opponent no opponent> e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<802hp 328m 287mv evasive 12pm (noon)><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 340mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A long polearm with a curved blade is here.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 338mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 336mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
A long polearm with a curved blade is here.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 334mv evasive 1pm (day)><no opponent no opponent> e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 332mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+
[Exits: east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 330mv evasive 1pm (day)><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Rohandric Along the Eastern Road
<816hp 339m 330mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+
[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 328mv evasive 1pm (day)><no opponent no opponent> s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+
[Exits: north east]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 326mv evasive 1pm (day)><no opponent no opponent> e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 324mv evasive 1pm (day)><no opponent no opponent> e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 322mv evasive 1pm (day)><no opponent no opponent> e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 320mv evasive 1pm (day)><no opponent no opponent> n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 318mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
A short sword which looks like it has seen better days sits here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 316mv evasive 1pm (day)><no opponent no opponent> e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 314mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 312mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 310mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 308mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 306mv evasive 1pm (day)><no opponent no opponent> e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 304mv evasive 1pm (day)><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Rohandric Along the Eastern Road
<816hp 339m 304mv evasive 1pm (day)><no opponent no opponent> e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 302mv evasive 1pm (day)><no opponent no opponent> e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+
[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 300mv evasive 1pm (day)><no opponent no opponent> e
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+
[Exits: east west]
A short stump-like thief sneaks around here.
A stone giant mercenary walks in.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump throws back his head and cackles with insane glee!
A mighty gules lion walks in.
A special guard walks in.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.
<816hp 339m 298mv evasive 1pm (day)><no opponent no opponent> Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 296mv evasive 1pm (day)><no opponent no opponent> where
Players near you in Timaran:
<PK> Rohandric Western Square of Timaran
<816hp 339m 296mv evasive 1pm (day)><no opponent no opponent> e
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 294mv evasive 1pm (day)><no opponent no opponent> e
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+
[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 292mv evasive 1pm (day)><no opponent no opponent> e
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-S| down the street east and west.
| | ||
+ * S-+|
---------+
[Exits: north east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 290mv evasive 1pm (day)><no opponent no opponent> e
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-S-*|
| | | |
+ * S-+-S|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 288mv evasive 1pm (day)><no opponent no opponent> e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-S-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'
<816hp 339m 286mv evasive 1pm (day)><no opponent no opponent> where
Players near you in Timaran:
<PK> Rohandric City Centre of Timaran
<816hp 339m 286mv evasive 1pm (day)><no opponent no opponent> n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-S-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
A shiny ring of gold is in the dirt.
A member of the Timaran city day watch keeps an eye out.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 284mv evasive 1pm (day)><no opponent no opponent> n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 282mv evasive 1pm (day)><no opponent no opponent> n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 280mv evasive 1pm (day)><no opponent no opponent> n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 278mv evasive 1pm (day)><no opponent no opponent> n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 276mv evasive 1pm (day)><no opponent no opponent> n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A stone giant mercenary climbs in.
Dinswel searches high and low for something.
A mighty gules lion climbs in.
A special guard climbs in.
<816hp 339m 272mv evasive 1pm (day)><no opponent no opponent> d
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+
[Exits: south west up]
(White Aura) Laudwin stands here.
A special guard walks in.
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 268mv evasive 1pm (day)><no opponent no opponent> w
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 266mv evasive 1pm (day)><no opponent no opponent> where
Players near you in Clearwater Lake:
<PK> Rohandric A cobblestone path
<816hp 339m 266mv evasive 1pm (day)><no opponent no opponent> w
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 264mv evasive 1pm (day)><no opponent no opponent> w
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 262mv evasive 1pm (day)><no opponent no opponent> w
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 260mv evasive 1pm (day)><no opponent no opponent> w
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 258mv evasive 1pm (day)><no opponent no opponent> w
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 256mv evasive 1pm (day)><no opponent no opponent> w
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 254mv evasive 1pm (day)><no opponent no opponent> w
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+
[Exits: east up]
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<816hp 339m 250mv evasive 1pm (day)><no opponent no opponent> u
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+
[Exits: west down]
A black and white goat is here, looking apprehensive.
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<816hp 339m 244mv evasive 1pm (day)><no opponent no opponent> w
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+
[Exits: north east]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<816hp 339m 238mv evasive 1pm (day)><no opponent no opponent> n
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<816hp 339m 232mv evasive 1pm (day)><no opponent no opponent> u
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<816hp 339m 226mv evasive 1pm (day)><no opponent no opponent> w
Alas, you cannot go that way.
<816hp 339m 226mv evasive 1pm (day)><no opponent no opponent> n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<816hp 339m 220mv evasive 1pm (day)><no opponent no opponent> w
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<816hp 339m 214mv evasive 1pm (day)><no opponent no opponent> n
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<816hp 339m 208mv evasive 1pm (day)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric Gateway to Solace
<PK> Vahn The Hall of Pride
<816hp 339m 208mv evasive 1pm (day)><no opponent no opponent> s
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<816hp 339m 202mv evasive 1pm (day)><no opponent no opponent> n
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<816hp 339m 196mv evasive 1pm (day)><no opponent no opponent> n
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 192mv evasive 1pm (day)><no opponent no opponent> n
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 190mv evasive 1pm (day)><no opponent no opponent> n
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 188mv evasive 1pm (day)><no opponent no opponent> n
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.
[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 186mv evasive 1pm (day)><no opponent no opponent> n
The gatehouse
*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+
[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<816hp 339m 185mv evasive 1pm (day)><no opponent no opponent> n
Inside the garrison
*| The granite here has been carved into a hallway, but no signs
|| of tooling show on the smooth stone. An iron chandelier has
*-* *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+
[Exits: east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<816hp 339m 184mv evasive 1pm (day)><no opponent no opponent> scan all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
You scan west.
<816hp 339m 184mv evasive 1pm (day)><no opponent no opponent> e
e
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<828hp 346m 238mv evasive 2pm (day)><no opponent no opponent> An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+
[Exits: north south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<828hp 346m 237mv evasive 2pm (day)><no opponent no opponent> s
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+
[Exits: north east west]
A young recruit is here, eager to prove himself.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<828hp 346m 236mv evasive 2pm (day)><no opponent no opponent> e
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<828hp 346m 235mv evasive 2pm (day)><no opponent no opponent> e
The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn is sleeping here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<828hp 346m 234mv evasive 2pm (day)><no opponent no opponent> murder vahn
Vahn awkwardly parries your pound with a loud clang.
Your pound DISEMBOWELS Vahn!
Vahn has a few scratches.
<828hp 346m 234mv aggressive 2pm (day)><shaft defensive>
Vahn's wrath decimates you!
Vahn's wrath mauls you.
Your pound MUTILATES Vahn!
A special guard's pierce decimates Vahn!
Vahn has some small wounds and bruises.
<779hp 346m 234mv aggressive 2pm (day)><shaft defensive> appre
Vahn has fled!
Vahn flies north.
<779hp 346m 234mv aggressive 2pm (day)><no opponent no opponent>
A female citizen walks in.
<779hp 346m 234mv aggressive 2pm (day)><no opponent no opponent> murder vahn
You give out the command to apprehend criminals.
<779hp 346m 234mv aggressive 2pm (day)><no opponent no opponent> murder vahn
n
They aren't here.
<779hp 346m 234mv aggressive 2pm (day)><no opponent no opponent> They aren't here.
<779hp 346m 234mv aggressive 2pm (day)><no opponent no opponent> Above a spiral stairway
* *-* | The walls here are smooth and competelely devoid of dust,
| | | dirt, and debris, as you arive atop a spiral tairway that
* * | leads down to the Justice cabal. Not much sound is heard
| | | here, as those who respect the protection that the Justices
* F @ * | provide help to enforce the sanctity of law within Solace
| | | | | even while the Justices themselves aren't present. An archway
*-*-*-* | to the south leads back to the rest of the garrison.
|
|
---------+
[Exits: south down]
A sign is here, warning you to stay out of the Justice cabal.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<779hp 346m 233mv aggressive 2pm (day)><no opponent no opponent> murder vahn
They aren't here.
<779hp 346m 233mv aggressive 2pm (day)><no opponent no opponent> d
A spotless corridor
*-*-* | The walls here are smooth and competelely devoid of dust,
| | dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| themselves aren't present. The corridor leads north toward
| the Justice cabal and a spiral stairway leads up to the rest
| of the garrison.
|
---------+
[Exits: north up]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<779hp 346m 232mv aggressive 2pm (day)><no opponent no opponent> n
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
*-*-* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| | themselves aren't present. The corridor leads north toward
* | the Justice cabal and south toward the spiral stairway leads
| up to the rest of the garrison.
|
---------+
[Exits: north south]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<779hp 346m 231mv aggressive 2pm (day)><no opponent no opponent> n
A bend in the spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
| Justice cabal. Not much sound is heard here, as those who
| respect the protection that the Justices provide help to
*-*-@ | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads west
* | toward the Justice cabal and south toward the spiral stairway
| | leads up to the rest of the garrison.
* |
---------+
[Exits: south west]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<779hp 346m 230mv aggressive 2pm (day)><no opponent no opponent> murder vahn
Your pound maims Vahn!
Vahn has some small wounds and bruises.
<779hp 346m 230mv aggressive 2pm (day)><shaft defensive> appre
Vahn narrows his eyes.
The white aura around your body fades.
Vahn has some small wounds and bruises.
<779hp 346m 230mv aggressive 2pm (day)><shaft defensive>
You dodge Vahn's wrath.
Vahn's wrath misses you.
Your pound maims Vahn!
Vahn's shield wobbles and barely deflects your pound.
A special guard's pierce decimates Vahn!
Vahn has quite a few wounds.
<779hp 346m 230mv aggressive 2pm (day)><shaft defensive> No way! You are still fighting!
Vahn has quite a few wounds.
<779hp 346m 230mv aggressive 2pm (day)><shaft defensive> flee
You flee from combat!
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to
*-*-@-* | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads
* | west toward the Justice cabal and east toward the spiral
| | stairway leads up to the rest of the garrison.
* |
---------+
[Exits: east west]
A mighty gules lion walks in.
A stone giant mercenary walks in.
A special guard walks in.
<779hp 346m 229mv aggressive 2pm (day)><no opponent no opponent> quaf def
You can quaff only potions.
<779hp 346m 229mv aggressive 2pm (day)><no opponent no opponent> s
e
s
You run into the perfectly clean wall.
<779hp 346m 229mv aggressive 2pm (day)><no opponent no opponent> s
A bend in the spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
| Justice cabal. Not much sound is heard here, as those who
| respect the protection that the Justices provide help to
*-*-@ | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads west
* | toward the Justice cabal and south toward the spiral stairway
| | leads up to the rest of the garrison.
* |
---------+
[Exits: south west]
A special guard walks in.
A stone giant mercenary walks in.
A mighty gules lion walks in.
<779hp 346m 228mv aggressive 2pm (day)><no opponent no opponent> A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
*-*-* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| | themselves aren't present. The corridor leads north toward
* | the Justice cabal and south toward the spiral stairway leads
| up to the rest of the garrison.
|
---------+
[Exits: north south]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
A stone giant mercenary walks in.
A special guard walks in.
<779hp 346m 227mv aggressive 2pm (day)><no opponent no opponent> A spotless corridor
*-*-* | The walls here are smooth and competelely devoid of dust,
| | dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| themselves aren't present. The corridor leads north toward
| the Justice cabal and a spiral stairway leads up to the rest
| of the garrison.
|
---------+
[Exits: north up]
A special guard walks in.
A stone giant mercenary walks in.
A mighty gules lion walks in.
<779hp 346m 226mv aggressive 2pm (day)><no opponent no opponent> quaf defe
You do not have that potion.
<779hp 346m 226mv aggressive 2pm (day)><no opponent no opponent> u
Above a spiral stairway
* *-* | The walls here are smooth and competelely devoid of dust,
| | | dirt, and debris, as you arive atop a spiral tairway that
* * | leads down to the Justice cabal. Not much sound is heard
| | | here, as those who respect the protection that the Justices
* F @ * | provide help to enforce the sanctity of law within Solace
| | | | | even while the Justices themselves aren't present. An archway
*-*-*-* | to the south leads back to the rest of the garrison.
|
|
---------+
[Exits: south down]
A sign is here, warning you to stay out of the Justice cabal.
A mighty gules lion walks in.
A stone giant mercenary walks in.
A special guard walks in.
<779hp 346m 225mv aggressive 2pm (day)><no opponent no opponent> s
w
The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
A female citizen of Solace is here, going about her errands.
A special guard walks in.
A stone giant mercenary walks in.
A mighty gules lion walks in.
<779hp 346m 224mv aggressive 2pm (day)><no opponent no opponent> n
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A mighty gules lion walks in.
A stone giant mercenary walks in.
A special guard walks in.
<779hp 346m 223mv aggressive 2pm (day)><no opponent no opponent> Equipment and supplies
*-* *| A black mesh steel fence separates you from the north
| || side of the shop. There is a small opening in the fence,
* *| with a ledge protruding out. You can see a faint outline
| || of a door on the north wall. Large crates are stacked
*-* @ * *| beside long shelves of supplies near the back of the room.
| | | || A few stock armors and weapons are hung against the east
*-*-*-*-*| wall, each bearing the symbol of Justice. A short gaunt
| gnome sits behind the fence, reading a book in the candlelight.
| The exit to the shop lies to the south.
---------+
[Exits: south]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.
A stone giant mercenary walks in.
A mighty gules lion walks in.
<779hp 346m 222mv aggressive 2pm (day)><no opponent no opponent> bug def
Your bug report has been received and will soon be evaluated.
Watch the status of this bug using the 'issues' command.
Note posted.
<779hp 346m 222mv aggressive 2pm (day)><no opponent no opponent> buy def
You haggle the price down to 6020 coins.
You buy a Defender potion with cabal funds.
You now have 95631 gold available for today.
<779hp 346m 222mv aggressive 2pm (day)><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.
<779hp 346m 222mv aggressive 2pm (day)><no opponent no opponent> s
e
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A mighty gules lion walks in.
A stone giant mercenary walks in.
A special guard walks in.
<779hp 346m 221mv aggressive 2pm (day)><no opponent no opponent> The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
A female citizen of Solace is here, going about her errands.
A special guard walks in.
A stone giant mercenary walks in.
A mighty gules lion walks in.
<779hp 346m 220mv aggressive 2pm (day)><no opponent no opponent> n
Above a spiral stairway
* *-* | The walls here are smooth and competelely devoid of dust,
| | | dirt, and debris, as you arive atop a spiral tairway that
* * | leads down to the Justice cabal. Not much sound is heard
| | | here, as those who respect the protection that the Justices
* F @ * | provide help to enforce the sanctity of law within Solace
| | | | | even while the Justices themselves aren't present. An archway
*-*-*-* | to the south leads back to the rest of the garrison.
|
|
---------+
[Exits: south down]
A sign is here, warning you to stay out of the Justice cabal.
A mighty gules lion walks in.
A stone giant mercenary walks in.
A special guard walks in.
<779hp 346m 219mv aggressive 2pm (day)><no opponent no opponent> d
A spotless corridor
*-*-* | The walls here are smooth and competelely devoid of dust,
| | dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| themselves aren't present. The corridor leads north toward
| the Justice cabal and a spiral stairway leads up to the rest
| of the garrison.
|
---------+
[Exits: north up]
A special guard walks in.
A stone giant mercenary walks in.
A mighty gules lion walks in.
<779hp 346m 218mv aggressive 2pm (day)><no opponent no opponent> n
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
*-*-* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| | themselves aren't present. The corridor leads north toward
* | the Justice cabal and south toward the spiral stairway leads
| up to the rest of the garrison.
|
---------+
[Exits: north south]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
A stone giant mercenary walks in.
A special guard walks in.
<779hp 346m 217mv aggressive 2pm (day)><no opponent no opponent> murder vahn
Your pound misses Vahn.
Vahn deflects your pound aside in an ungraceful parry.
Vahn has quite a few wounds.
<779hp 346m 217mv aggressive 2pm (day)><shaft defensive>
Vahn's castigation injures you.
Vahn's wrath decimates you!
Your pound maims Vahn!
A special guard's pierce decimates Vahn!
Vahn has quite a few wounds.
<738hp 346m 217mv aggressive 2pm (day)><shaft defensive> appre
Vahn narrows his eyes.
You feel a brief tingling sensation.
Vahn has quite a few wounds.
<738hp 346m 217mv aggressive 2pm (day)><shaft defensive> No way! You are still fighting!
Vahn has quite a few wounds.
<745hp 352m 270mv aggressive 3pm (day)><shaft defensive>
Vahn's castigation injures you.
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Vahn!
Vahn's shield jolts under your pound, but holds.
Vahn blocks your attack with his shield.
Vahn blocks your attack with his shield.
Vahn has quite a few wounds.
<732hp 352m 270mv aggressive 3pm (day)><shaft defensive> overh
You raise aloft a tightly bounded bo staff for a mighty overhead attack!
Vahn has quite a few wounds.
<732hp 352m 270mv aggressive 3pm (day)><shaft defensive>
Vahn narrows his eyes.
Vahn has quite a few wounds.
<732hp 352m 270mv aggressive 3pm (day)><shaft defensive>
Vahn's castigation wounds you.
Vahn's wrath mauls you.
Your pound DISEMBOWELS Vahn!
Your pound maims Vahn!
A special guard's pierce mauls Vahn.
Vahn has some big nasty wounds and scratches.
<691hp 352m 270mv aggressive 3pm (day)><shaft defensive>
Vahn's holy ward glows white in the face of danger.
Vahn's holy ward injures you.
Vahn has some big nasty wounds and scratches.
<676hp 352m 270mv aggressive 3pm (day)><shaft defensive>
Vahn narrows his eyes.
Vahn has some big nasty wounds and scratches.
<676hp 352m 270mv aggressive 3pm (day)><shaft defensive>
Vahn's castigation injures you.
You thrust Vahn's wrath aside in a skillful parry.
You dodge Vahn's wrath.
Vahn's shield jolts under your pound, but holds.
Vahn has some big nasty wounds and scratches.
<661hp 352m 270mv aggressive 3pm (day)><shaft defensive> flee
Vahn narrows his eyes.
You feel a brief tingling sensation.
Vahn has some big nasty wounds and scratches.
<661hp 352m 270mv aggressive 3pm (day)><shaft defensive>
Vahn's castigation wounds you.
You thrust Vahn's wrath aside in a skillful parry.
Your pound devastates Vahn!
Your pound devastates Vahn!
Vahn has some big nasty wounds and scratches.
<644hp 352m 270mv aggressive 3pm (day)><shaft defensive> flee
You flee from combat!
A bend in the spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
| Justice cabal. Not much sound is heard here, as those who
| respect the protection that the Justices provide help to
*-*-@ | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads west
* | toward the Justice cabal and south toward the spiral stairway
| | leads up to the rest of the garrison.
* |
---------+
[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.
<644hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> remove shield|remove tightly|wield long|dual dag
You aren't fighting anyone.
<644hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> You do not have that item.
<644hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> You stop wielding a tightly bounded bo staff.
<644hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> You wield a peacemaker longsword.
A peacemaker longsword feels like a part of you!
<644hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> You wield the dagger of Yog-Sothoth in your off-hand.
The dagger of Yog-Sothoth feels like a part of you!
<644hp 352m 269mv aggressive 3pm (day)><no opponent no opponent>
Vahn flies in.
<644hp 352m 269mv aggressive 3pm (day)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
Vahn's wrath mauls you.
Vahn has some big nasty wounds and scratches.
<620hp 352m 269mv aggressive 3pm (day)><shaft defensive>
Vahn's castigation injures you.
You dodge Vahn's wrath.
Vahn blocks your attack with his shield.
Vahn has some big nasty wounds and scratches.
<606hp 352m 269mv aggressive 3pm (day)><shaft defensive>
Vahn narrows his eyes.
Vahn has some big nasty wounds and scratches.
<606hp 352m 269mv aggressive 3pm (day)><shaft defensive> hob
You strike Vahn with your weapon and attempt to hobble him.
Vahn's holy ward glows white in the face of danger.
Vahn's holy ward wounds you.
Vahn has some big nasty wounds and scratches.
<589hp 352m 269mv aggressive 3pm (day)><shaft defensive>
Vahn's castigation wounds you.
You parry Vahn's wrath with a hasty swing from your off-hand weapon.
You parry Vahn's wrath with a hasty swing from your off-hand weapon.
Vahn's shield jolts under your slice, but holds.
Your slice maims Vahn!
A special guard's pierce devastates Vahn!
Vahn has some big nasty wounds and scratches.
<572hp 352m 269mv aggressive 3pm (day)><shaft defensive> flee
Vahn has fled!
Vahn flies west.
<572hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> murder vahn
remove tightly|remove dag|wield long|wield shield|wield jav
You aren't fighting anyone.
<572hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> They aren't here.
<572hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> You do not have that item.
<572hp 352m 269mv aggressive 3pm (day)><no opponent no opponent> You stop wielding the dagger of Yog-Sothoth.
Your warcry wears off.
<594hp 360m 324mv aggressive 4pm (day)><no opponent no opponent> You do not have that item.
<594hp 360m 324mv aggressive 4pm (day)><no opponent no opponent> You wear the platinum spiked shield as a shield.
<594hp 360m 324mv aggressive 4pm (day)><no opponent no opponent> You do not have that item.
<594hp 360m 324mv aggressive 4pm (day)><no opponent no opponent> war
You grunt softly.
<594hp 345m 324mv aggressive 4pm (day)><no opponent no opponent> war
Vahn flies in.
<594hp 345m 324mv aggressive 4pm (day)><no opponent no opponent>
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
<594hp 345m 324mv aggressive 4pm (day)><no opponent no opponent> You feel righteous as you yell out your warcry.
You yell 'The Iron Fist of Law shall bring justice to the infidels!'
<594hp 315m 324mv aggressive 4pm (day)><no opponent no opponent>
Vahn has fled!
Vahn flies west.
<594hp 315m 324mv aggressive 4pm (day)><no opponent no opponent>
Vahn flies in.
<594hp 315m 324mv aggressive 4pm (day)><no opponent no opponent>
You yell 'Help! I am being attacked by Vahn!'
You parry Vahn's wrath.
Vahn has quite a few wounds.
<594hp 315m 324mv aggressive 4pm (day)><shaft defensive> murder vahn
You do the best you can!
Vahn's castigation wounds you.
Vahn's wrath misses you.
You deflect Vahn's wrath aside in an ungraceful parry.
Your slice maims Vahn!
Your slice DISEMBOWELS Vahn!
Vahn blocks your attack with his shield.
A special guard's pierce decimates Vahn!
Vahn has quite a few wounds.
<577hp 315m 324mv aggressive 4pm (day)><shaft defensive> appre
No way! You are still fighting!
Vahn has quite a few wounds.
<577hp 315m 324mv aggressive 4pm (day)><shaft defensive>
Vahn's castigation injures you.
You deflect Vahn's wrath aside in an ungraceful parry.
Vahn deflects your slice aside in an ungraceful parry.
Your slice misses Vahn.
A special guard's pierce mauls Vahn.
A special guard's pierce mauls Vahn.
Vahn has some big nasty wounds and scratches.
<563hp 315m 324mv aggressive 4pm (day)><shaft defensive>
Vahn has fled!
Vahn flies west.
<563hp 315m 324mv aggressive 4pm (day)><no opponent no opponent> dirt
But you aren't in combat!
<563hp 315m 324mv aggressive 4pm (day)><no opponent no opponent>
Vahn flies in.
<563hp 315m 324mv aggressive 4pm (day)><no opponent no opponent> murder vahn
Your slice MUTILATES Vahn!
Vahn parries your slice.
The rod of neutrality shoots out a black beam!
Your dispel good grazes Vahn.
Vahn has some big nasty wounds and scratches.
<563hp 315m 324mv aggressive 4pm (day)><shaft defensive>
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Vahn has some big nasty wounds and scratches.
<563hp 315m 324mv aggressive 4pm (day)><shaft defensive>
Vahn has fled!
Vahn flies south.
<563hp 315m 324mv aggressive 4pm (day)><no opponent no opponent> s
Vahn flies in.
<563hp 315m 324mv aggressive 4pm (day)><no opponent no opponent> murder vahn
You yell 'Help! I am being attacked by Vahn!'
You manage to dodge Vahn's wrath with a lot of effort.
You thrust Vahn's wrath aside in a skillful parry.
Vahn has some big nasty wounds and scratches.
<563hp 315m 324mv aggressive 4pm (day)><shaft defensive> No way! You are still fighting!
Vahn has some big nasty wounds and scratches.
<563hp 315m 324mv aggressive 4pm (day)><shaft defensive> You do the best you can!
Vahn has some big nasty wounds and scratches.
<563hp 315m 324mv aggressive 4pm (day)><shaft defensive> appre
No way! You are still fighting!
Vahn has some big nasty wounds and scratches.
<563hp 315m 324mv aggressive 4pm (day)><shaft defensive>
Vahn's castigation wounds you.
You parry Vahn's wrath.
Your slice DISEMBOWELS Vahn!
Vahn has some big nasty wounds and scratches.
<543hp 315m 324mv aggressive 4pm (day)><shaft defensive>
Vahn narrows his eyes.
Vahn has some big nasty wounds and scratches.
<543hp 315m 324mv aggressive 4pm (day)><shaft defensive>
Vahn's castigation wounds you.
Your shield absorbs the impact of Vahn's wrath easily.
Vahn's wrath decimates you!
Your slice maims Vahn!
A special guard's pierce mauls Vahn.
A special guard's pierce mauls Vahn.
Vahn looks pretty hurt.
<499hp 315m 324mv aggressive 4pm (day)><shaft defensive> sidesw
You take a vicious swipe at Vahn with your shield.
Vahn's holy ward glows white in the face of danger.
Vahn's holy ward decimates you!
Vahn looks pretty hurt.
<472hp 315m 324mv aggressive 4pm (day)><shaft defensive>
Vahn has fled!
Vahn flies south.
<472hp 315m 324mv aggressive 4pm (day)><no opponent no opponent> murder vahn
Vahn flies in.
(WILDLY) a special guard yells 'Vahn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce decimates Vahn!
Vahn's castigation maims a special guard!
Vahn's wrath DISEMBOWELS a special guard!
Vahn's wrath misses a special guard.
A special guard's pierce decimates Vahn!
<472hp 315m 324mv aggressive 4pm (day)><no opponent no opponent> murder vahn
Vahn has fled!
Vahn flies west.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> murder vahn
Vahn flies in.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> murder vahn
Vahn blocks your attack with his shield.
Vahn has fled!
Vahn flies south.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> murder vahn
murder vahn
They aren't here.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> They aren't here.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> murder vahn
They aren't here.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> They aren't here.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> s
They aren't here.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> murder vahn
They aren't here.
<487hp 323m 379mv aggressive 5pm (day)><no opponent no opponent> A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
*-*-* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| | themselves aren't present. The corridor leads north toward
* | the Justice cabal and south toward the spiral stairway leads
| up to the rest of the garrison.
|
---------+
[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
<487hp 323m 378mv aggressive 5pm (day)><no opponent no opponent> They aren't here.
<487hp 323m 378mv aggressive 5pm (day)><no opponent no opponent> s
A spotless corridor
*-*-* | The walls here are smooth and competelely devoid of dust,
| | dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| themselves aren't present. The corridor leads north toward
| the Justice cabal and a spiral stairway leads up to the rest
| of the garrison.
|
---------+
[Exits: north up]
(Charmed) A stone giant mercenary is here serving his employer.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 377mv aggressive 5pm (day)><no opponent no opponent> murder vahn
They aren't here.
<487hp 323m 377mv aggressive 5pm (day)><no opponent no opponent> u
Above a spiral stairway
* *-* | The walls here are smooth and competelely devoid of dust,
| | | dirt, and debris, as you arive atop a spiral tairway that
* * | leads down to the Justice cabal. Not much sound is heard
| | | here, as those who respect the protection that the Justices
* F @ * | provide help to enforce the sanctity of law within Solace
| | | | | even while the Justices themselves aren't present. An archway
*-*-*-* | to the south leads back to the rest of the garrison.
|
|
---------+
[Exits: south down]
A sign is here, warning you to stay out of the Justice cabal.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 376mv aggressive 5pm (day)><no opponent no opponent> s
The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 375mv aggressive 5pm (day)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric The Hall of Pride
<PK> Vahn A path through the market
<487hp 323m 375mv aggressive 5pm (day)><no opponent no opponent> w
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
A female citizen of Solace is here, going about her errands.
A citizen of Solace is here, going about his business.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 374mv aggressive 5pm (day)><no opponent no opponent> w
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+
[Exits: north east west]
A dwarf citizen is here, moving through the garrison.
A young recruit is here, eager to prove himself.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 373mv aggressive 5pm (day)><no opponent no opponent> n
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+
[Exits: north south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 372mv aggressive 5pm (day)><no opponent no opponent> w
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+
[Exits: east west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 371mv aggressive 5pm (day)><no opponent no opponent> w
Inside the garrison
*| The granite here has been carved into a hallway, but no signs
|| of tooling show on the smooth stone. An iron chandelier has
*-* *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+
[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 370mv aggressive 5pm (day)><no opponent no opponent> s
The gatehouse
*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+
[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 369mv aggressive 5pm (day)><no opponent no opponent> s
s
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.
[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 368mv aggressive 5pm (day)><no opponent no opponent> s
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 366mv aggressive 5pm (day)><no opponent no opponent> Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 364mv aggressive 5pm (day)><no opponent no opponent> af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -4 for 2 hours
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: defecate : lasts for 5 hours
<487hp 323m 364mv aggressive 5pm (day)><no opponent no opponent> s
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 362mv aggressive 5pm (day)><no opponent no opponent> e
A sculptor's stand
S-+-F-+-F| A life-like statue of an armored knight has been put outside
| | | | || this stand. It carries a large kite shield bearing the crest
+-+-+-+-+| of Solace in one hand, and a long-hilted longsword in the
| | | | || other. The shelves on the left side of the stand sport several
S-+-@-+-F| dragon figurines, as well as wolves, bears, birds, and other
| | animals. A small silver shelf above the others appears completely
x | empty. Bowls, cups, plates, pots, and the like line the shelves
| | on the opposite side of the stand. A crate of broken pottery
x-x | is visible behind a work station covered in sculpting tools.
---------+ A grey awning is provides shelter from the weather.
[Exits: north east west]
Graulsh is here, chiseling a dragon from a block of stone.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 360mv aggressive 5pm (day)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric A sculptor's stand
<487hp 323m 360mv aggressive 5pm (day)><no opponent no opponent> w
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 358mv aggressive 5pm (day)><no opponent no opponent> where
Players near you in Solace:
<PK> Rohandric A path through the market
<487hp 323m 358mv aggressive 5pm (day)><no opponent no opponent> s
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<487hp 323m 354mv aggressive 5pm (day)><no opponent no opponent> s
e
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<487hp 323m 348mv aggressive 5pm (day)><no opponent no opponent> Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<487hp 323m 342mv aggressive 5pm (day)><no opponent no opponent> s
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<487hp 323m 336mv aggressive 5pm (day)><no opponent no opponent> d
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<487hp 323m 330mv aggressive 5pm (day)><no opponent no opponent> s
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+
[Exits: north east]
A black and white goat is here, looking apprehensive.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<487hp 323m 324mv aggressive 5pm (day)><no opponent no opponent> e
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+
[Exits: west down]
A special guard climbs in.
A mighty gules lion climbs in.
A stone giant mercenary climbs in.
<487hp 323m 318mv aggressive 5pm (day)><no opponent no opponent> d
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+
[Exits: east up]
A stone giant mercenary climbs in.
A mighty gules lion climbs in.
A special guard climbs in.
<487hp 323m 312mv aggressive 5pm (day)><no opponent no opponent> e
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 308mv aggressive 5pm (day)><no opponent no opponent> e
e
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 306mv aggressive 5pm (day)><no opponent no opponent> e
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 304mv aggressive 5pm (day)><no opponent no opponent> e
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 302mv aggressive 5pm (day)><no opponent no opponent> where
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<487hp 323m 300mv aggressive 5pm (day)><no opponent no opponent> e
Players near you in Clearwater Lake:
<PK> Rohandric A bridge through shallow water
<PK> Vahn Clearwater Lake
<487hp 323m 300mv aggressive 5pm (day)><no opponent no opponent> A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<487hp 323m 298mv aggressive 5pm (day)><no opponent no opponent> e
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<508hp 330m 351mv aggressive 6pm (day)><no opponent no opponent> w
s
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A stone giant mercenary walks in.
A mighty gules lion walks in.
A special guard walks in.
<508hp 330m 349mv aggressive 6pm (day)><no opponent no opponent> The eastern shore of Clearwater Lake
~-~-o | The serene water of clearwater lake brushes up against
| | | | land here. Shallow waters lay off the west, and Vallenwoods
+-+-+-+-+| thicken to the east and south. A cobblestone path cuts
| | | | || the shore short to the north.
~-~-@-f-f|
| | | | ||
o-o-f-f-f|
|
|
---------+
[Exits: north east south west]
A school of golden glowing angelfish floats gently by.
A special guard walks in.
A mighty gules lion walks in.
A stone giant mercenary walks in.
<508hp 330m 347mv aggressive 6pm (day)><no opponent no opponent> scan all
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
*** Range 2 (east) ***
A small hobgoblin seems to be searching for something.
You scan south.
You scan west.
*** Range 4 (west) ***
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
<508hp 330m 347mv aggressive 6pm (day)><no opponent no opponent> w
Shallow water on the eastern shore
~-~-~-o | The water here doesn't go that deep, easily being waded
| | | | | by all. Fish occasionally swim by, darting away from
+-+-+-+-+| you. Dry land is just to the east or south, and it is
| | | | || possible to access the bridge to the north. Deep water
~-~-@-o-f| awaits you to the west.
| | | | ||
~-o-o-f-f|
|
|
---------+
[Exits: north east south west]
A stone giant mercenary swims in.
A mighty gules lion swims in.
A special guard swims in.
<508hp 330m 344mv aggressive 6pm (day)><no opponent no opponent> w
Clearwater Lake
~-~-~-~-o| You are surrounded by deceptively deep, clear water. As the water
| | | | || calms, it seems that one could reach the bottom with a finger
+-+-+-+-+| tip. The ripples of movement disturb this image and break the
| | | | || serenity that is Clearwater lake.
~-~-@-~-o|
| | | | ||
~-~-o-o-f|
| |
~ |
---------+
[Exits: north east south west down]
A special guard swims in.
A mighty gules lion swims in.
A stone giant mercenary swims in.
<508hp 330m 340mv aggressive 6pm (day)><no opponent no opponent> w
Clearwater Lake
~-~-~-~| You are surrounded by deceptively deep, clear water. As the
| | | || water calms, it seems that one could reach the bottom with
+-+-+-+-+| a finger tip. The ripples of movement disturb this image and
| | | || break the serenity that is Clearwater lake.
~-@-~-~|
| | | ||
~-~-o-o|
| |
~ |
---------+
[Exits: north east south west down]
A stone giant mercenary swims in.
A mighty gules lion swims in.
A special guard swims in.
<508hp 330m 336mv aggressive 6pm (day)><no opponent no opponent> w
Clearwater Lake
~-~-~| You are surrounded by deceptively deep, clear water. As the
| | || water calms, it seems that one could reach the bottom with
x-+-+-+-+| a finger tip. The ripples of movement disturb this image
| | || and break the serenity that is Clearwater lake.
@-~-~|
| | ||
~-~-o|
| |
~ |
---------+
[Exits: north east south down]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A special guard swims in.
A mighty gules lion swims in.
A stone giant mercenary swims in.
<508hp 330m 332mv aggressive 6pm (day)><no opponent no opponent> murder vahn
Vahn's shield jolts under your slice, but holds.
Vahn has quite a few wounds.
<508hp 330m 332mv aggressive 6pm (day)><shaft defensive>
Your shield wobbles and barely deflects Vahn's wrath.
You dodge Vahn's wrath.
Your slice misses Vahn.
Your slice maims Vahn!
A special guard's pierce misses Vahn.
Vahn has quite a few wounds.
<508hp 330m 332mv aggressive 6pm (day)><shaft defensive> sidesw
You take a vicious swipe at Vahn with your shield.
Vahn's holy ward glows white in the face of danger.
Vahn's holy ward decimates you!
Vahn has quite a few wounds.
<483hp 330m 332mv aggressive 6pm (day)><shaft defensive>
Vahn's castigation injures you.
You parry Vahn's wrath with an easy flourish.
Vahn's wrath mauls you.
Your slice devastates Vahn!
A special guard's pierce decimates Vahn!
Vahn has some big nasty wounds and scratches.
<446hp 330m 332mv aggressive 6pm (day)><shaft defensive> flee
Vahn has fled!
Vahn flies south.
<446hp 330m 332mv aggressive 6pm (day)><no opponent no opponent> remove shield|remove tightly|wield long|dual dag
Vahn flies in.
<446hp 330m 332mv aggressive 6pm (day)><no opponent no opponent> You aren't fighting anyone.
You yell 'Help! I am being attacked by Vahn!'
You parry Vahn's wrath.
Vahn has some big nasty wounds and scratches.
<446hp 330m 332mv aggressive 6pm (day)><shaft defensive> You stop using the platinum spiked shield as a shield.
Vahn has some big nasty wounds and scratches.
<446hp 330m 332mv aggressive 6pm (day)><shaft defensive> You do not have that item.
Vahn has some big nasty wounds and scratches.
<446hp 330m 332mv aggressive 6pm (day)><shaft defensive> You do not have that item.
Vahn has some big nasty wounds and scratches.
<446hp 330m 332mv aggressive 6pm (day)><shaft defensive> You wield the dagger of Yog-Sothoth in your off-hand.
The dagger of Yog-Sothoth feels like a part of you!
Vahn has some big nasty wounds and scratches.
<446hp 330m 332mv aggressive 6pm (day)><shaft defensive> flee
Vahn's castigation injures you.
Vahn's wrath mauls you.
Your slice MUTILATES Vahn!
Vahn awkwardly parries your pierce with a loud clang.
Your pierce devastates Vahn!
Your slice MUTILATES Vahn!
A stone giant mercenary's beating hits Vahn.
Vahn has some big nasty wounds and scratches.
<407hp 330m 332mv aggressive 6pm (day)><shaft defensive> You flee from combat!
Clearwater Lake
~-~-~-~| You are surrounded by deceptively deep, clear water. As the
| | | || water calms, it seems that one could reach the bottom with
+-+-+-+-+| a finger tip. The ripples of movement disturb this image and
| | | || break the serenity that is Clearwater lake.
~-@-~-~|
| | | ||
~-~-o-o|
| |
~ |
---------+
[Exits: north east south west down]
A mighty gules lion swims in.
<407hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> remove shield|remove tightly|wield long|dual dag
You do not have that item.
<407hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> You do not have that item.
<407hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> You do not have that item.
<407hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> You do not have that weapon.
<407hp 330m 328mv aggressive 6pm (day)><no opponent no opponent>
Vahn flies in.
<407hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> murder vahn
Your slice maims Vahn!
Vahn's shield jolts under your slice, but holds.
Vahn's castigation mauls you.
You parry Vahn's wrath.
You dodge Vahn's wrath.
Your slice maims Vahn!
Your slice maims Vahn!
Your pierce devastates Vahn!
Vahn is in awful condition.
<385hp 330m 328mv aggressive 6pm (day)><shaft defensive>
Vahn has fled!
Vahn flies west.
<385hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> appre
w
murder vahn
Vahn flies in.
<385hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> You give out the command to apprehend criminals.
No one is here to take your command.
Vahn flies east.
<385hp 330m 328mv aggressive 6pm (day)><no opponent no opponent> e
e
Clearwater Lake
~-~-~| You are surrounded by deceptively deep, clear water. As the
| | || water calms, it seems that one could reach the bottom with
x-+-+-+-+| a finger tip. The ripples of movement disturb this image
| | || and break the serenity that is Clearwater lake.
@-~-~|
| | ||
~-~-o|
| |
~ |
---------+
[Exits: north east south down]
A mighty gules lion swims in.
<385hp 330m 324mv aggressive 6pm (day)><no opponent no opponent> They aren't here.
<385hp 330m 324mv aggressive 6pm (day)><no opponent no opponent> Clearwater Lake
~-~-~-~| You are surrounded by deceptively deep, clear water. As the
| | | || water calms, it seems that one could reach the bottom with
+-+-+-+-+| a finger tip. The ripples of movement disturb this image and
| | | || break the serenity that is Clearwater lake.
~-@-~-~|
| | | ||
~-~-o-o|
| |
~ |
---------+
[Exits: north east south west down]
A mighty gules lion swims in.
<385hp 330m 320mv aggressive 6pm (day)><no opponent no opponent> Clearwater Lake
~-~-~-~-o| You are surrounded by deceptively deep, clear water. As the water
| | | | || calms, it seems that one could reach the bottom with a finger
+-+-+-+-+| tip. The ripples of movement disturb this image and break the
| | | | || serenity that is Clearwater lake.
~-~-@-~-o|
| | | | ||
~-~-o-o-f|
| |
~ |
---------+
[Exits: north east south west down]
A mighty gules lion swims in.
<385hp 330m 316mv aggressive 6pm (day)><no opponent no opponent> scan all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
*** Range 4 (east) ***
A small hobgoblin seems to be searching for something.
You scan south.
You scan west.
You scan down.
<385hp 330m 316mv aggressive 6pm (day)><no opponent no opponent> e
Shallow water on the eastern shore
~-~-~-o | The water here doesn't go that deep, easily being waded
| | | | | by all. Fish occasionally swim by, darting away from
+-+-+-+-+| you. Dry land is just to the east or south, and it is
| | | | || possible to access the bridge to the north. Deep water
~-~-@-o-f| awaits you to the west.
| | | | ||
~-o-o-f-f|
|
|
---------+
[Exits: north east south west]
A mighty gules lion swims in.
<385hp 330m 312mv aggressive 6pm (day)><no opponent no opponent> scan all
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
*** Range 3 (east) ***
A small hobgoblin seems to be searching for something.
You scan south.
You scan west.
<385hp 330m 312mv aggressive 6pm (day)><no opponent no opponent> where
Players near you in Clearwater Lake:
<PK> Rohandric Shallow water on the eastern shore
<385hp 330m 312mv aggressive 6pm (day)><no opponent no opponent> n
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<385hp 330m 309mv aggressive 6pm (day)><no opponent no opponent> e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<385hp 330m 307mv aggressive 6pm (day)><no opponent no opponent> e
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A mighty gules lion walks in.
<385hp 330m 305mv aggressive 6pm (day)><no opponent no opponent> e
The sun slowly disappears in the west.
Your victory rush wears off.
<398hp 335m 360mv aggressive 7pm (dusk)><no opponent no opponent> A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+
[Exits: south west up]
(White Aura) Laudwin stands here.
A mighty gules lion walks in.
<398hp 335m 358mv aggressive 7pm (dusk)><no opponent no opponent> u
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
<398hp 335m 354mv aggressive 7pm (dusk)><no opponent no opponent> s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
<398hp 335m 350mv aggressive 7pm (dusk)><no opponent no opponent> where
Players near you in Timaran:
<PK> Rohandric North Gate of Timaran
<398hp 335m 350mv aggressive 7pm (dusk)><no opponent no opponent> s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
A mighty gules lion walks in.
<398hp 335m 348mv aggressive 7pm (dusk)><no opponent no opponent> s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
A mighty gules lion walks in.
<398hp 335m 346mv aggressive 7pm (dusk)><no opponent no opponent> s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A mighty gules lion walks in.
<398hp 335m 344mv aggressive 7pm (dusk)><no opponent no opponent> n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
A mighty gules lion walks in.
<398hp 335m 342mv aggressive 7pm (dusk)><no opponent no opponent> n
n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
A mighty gules lion walks in.
<398hp 335m 340mv aggressive 7pm (dusk)><no opponent no opponent> North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
<398hp 335m 338mv aggressive 7pm (dusk)><no opponent no opponent> n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
<398hp 335m 334mv aggressive 7pm (dusk)><no opponent no opponent> w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+
[Exits: east west]
A mighty gules lion walks in.
<398hp 335m 330mv aggressive 7pm (dusk)><no opponent no opponent> w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+
[Exits: east west]
A small orange fox is here.
A mighty gules lion walks in.
<398hp 335m 327mv aggressive 7pm (dusk)><no opponent no opponent> w
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A mighty gules lion walks in.
<398hp 335m 324mv aggressive 7pm (dusk)><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Rohandric A Large Cave
<398hp 335m 324mv aggressive 7pm (dusk)><no opponent no opponent> n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.
[Exits: north south west]
A mighty gules lion walks in.
<398hp 335m 321mv aggressive 7pm (dusk)><no opponent no opponent> n
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+
[Exits: north south]
A mighty gules lion walks in.
<398hp 335m 318mv aggressive 7pm (dusk)><no opponent no opponent> n
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.
<398hp 335m 315mv aggressive 7pm (dusk)><no opponent no opponent> w
w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+
[Exits: east west]
A huge black and white mottled wolf is here.
A mighty gules lion walks in.
<398hp 335m 312mv aggressive 7pm (dusk)><no opponent no opponent> A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.
[Exits: east west]
A brown nkni is here, wandering lazily about.
A small orange fox is here.
A mighty gules lion walks in.
<398hp 335m 309mv aggressive 7pm (dusk)><no opponent no opponent> w
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+
[Exits: north east south]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.
<398hp 335m 306mv aggressive 7pm (dusk)><no opponent no opponent> s
You have found a secret path through the woods.
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north west]
A mighty gules lion walks in.
<398hp 335m 303mv aggressive 7pm (dusk)><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Rohandric Among Trees
<398hp 335m 303mv aggressive 7pm (dusk)><no opponent no opponent> w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A brown nkni is here, wandering lazily about.
A huge black and white mottled wolf is here.
An undead butterfly is here, fluttering blindly about.
A mighty gules lion walks in.
<398hp 335m 300mv aggressive 7pm (dusk)><no opponent no opponent> s
Alas, you cannot go that way.
<398hp 335m 300mv aggressive 7pm (dusk)><no opponent no opponent> w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east south]
A huge black and white mottled wolf is here.
A mighty gules lion walks in.
<398hp 335m 297mv aggressive 7pm (dusk)><no opponent no opponent> w
Alas, you cannot go that way.
<398hp 335m 297mv aggressive 7pm (dusk)><no opponent no opponent> s
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north west]
A mighty gules lion walks in.
<398hp 335m 294mv aggressive 7pm (dusk)><no opponent no opponent> w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
<398hp 335m 291mv aggressive 7pm (dusk)><no opponent no opponent> sol
You decide to venture on by yourself!
A special guard stops following you.
<398hp 335m 291mv aggressive 7pm (dusk)><no opponent no opponent> guard
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!
<398hp 295m 291mv aggressive 7pm (dusk)><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Rohandric Among Trees
<398hp 295m 291mv aggressive 7pm (dusk)><no opponent no opponent> s
Alas, you cannot go that way.
<398hp 295m 291mv aggressive 7pm (dusk)><no opponent no opponent> w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north east]
A brown nkni is here, wandering lazily about.
A special guard walks in.
A mighty gules lion walks in.
<398hp 295m 288mv aggressive 7pm (dusk)><no opponent no opponent> n
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.
<398hp 295m 285mv aggressive 7pm (dusk)><no opponent no opponent> w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<398hp 295m 282mv aggressive 7pm (dusk)><no opponent no opponent> w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<398hp 295m 279mv aggressive 7pm (dusk)><no opponent no opponent> w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east down]
A special guard walks in.
A mighty gules lion walks in.
<398hp 295m 276mv aggressive 7pm (dusk)><no opponent no opponent> s
Alas, you cannot go that way.
The night has begun.
<419hp 303m 331mv evasive 8pm (night)><no opponent no opponent> d
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry ( despite
* | the sound of rushing water that seems to echo from all
| | around ).
*-o-~|
---------+
[Exits: south up]
A mighty gules lion walks in.
A special guard walks in.
<419hp 303m 329mv evasive 8pm (night)><no opponent no opponent> s
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
| the wall the east, not quite fully covering a hole through
| it.
---------+
[Exits: north (east) south]
A special guard walks in.
A mighty gules lion walks in.
<419hp 303m 328mv evasive 8pm (night)><no opponent no opponent> s
e
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by
| | water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@-o-~| into the floor, turning smoothly eastward on an ever shallower
| channel and overflowing slightly before it touches the
| southern wall, other than that everything looks completely
| dry, despite the sound of rushing water that seems to
| echo from all around.
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<419hp 303m 327mv evasive 8pm (night)><no opponent no opponent> e
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly
| | cut into its form by moving water. The ground quickly
* | drops away to the east, into a water filled gully, fed
| | by a highly curved hole in the north wall, spewing its
*-@-~-~| water with such great force it almost touches the wall
| to the south before, which stands a good distance away.
| A trickle of water flows along the southern wall, quickly
| speeding up as it flows in its easterly direction.
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<419hp 303m 326mv evasive 8pm (night)><no opponent no opponent> In Water
* | A narrow stone corrider, filled shallowly with water,
| | water spraying from a highly curved hole in the wall
* | to the north, battering fiercly against the wall to the
| | south and down into the water below. The water is clean
*-o-@-~-~| and clear, it sweeps slowly eastward into a less shallowly
|| floored area. The entrance to a small cave is to the
~| west, out of the water and over a short stone step.
||
~|
---------+
[Exits: east west]
A mighty gules lion swims in.
A special guard swims in.
<419hp 303m 323mv evasive 8pm (night)><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Rohandric In Water
<419hp 303m 323mv evasive 8pm (night)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<419hp 303m 323mv evasive 8pm (night)><no opponent no opponent> You go to sleep in a sleeping bag.
<419hp 303m 323mv evasive 8pm (night)><no opponent no opponent> af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: defecate : lasts for 2 hours
<419hp 303m 323mv evasive 8pm (night)><no opponent no opponent> i
You are carrying:
a perfect potion of recall
( 3) an orange
(Glowing) a deflective wedding ring of grounding
a tin canteen
a shimmering gemstone ring
the platinum spiked shield
(Humming) a peacemaker guisarme
(Glowing) (Humming) chains of misery
(Glowing) a flame red cape
a Big Ol'Pack Sack (open)
(Glowing) (Humming) a tightly bounded bo staff
<419hp 303m 323mv evasive 8pm (night)><no opponent no opponent> open sack
In your dreams, or what?
<419hp 303m 323mv evasive 8pm (night)><no opponent no opponent>
You feel less vulnerable to afflictions.
The white aura around your body fades.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> stand|get sleep
You wake and stand up.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> You get a sleeping bag.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> open sack
It's already open.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> get def sack
You get a pair of deflective thorn boots of turning from a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> get defender sack
You get a Defender potion from a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> get defender sack
You can't carry that many items.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> get defender sack
You can't carry that many items.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> put def sack
You put a Defender potion in a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> put def sack
put def sack
You put a pair of deflective thorn boots of turning in a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> put def sack
You put a deflective wedding ring of grounding in a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> put def sack
You do not have that item.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> put def sack
You do not have that item.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> You do not have that item.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> get defe sack
You get a Defender potion from a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> get defe sack
get defe sack
You get a Defender potion from a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> get defe sack
You get a Defender potion from a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> You can't carry that many items.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> i
You are carrying:
( 3) (Glowing) (Humming) a Defender potion
a sleeping bag
a perfect potion of recall
( 3) an orange
a tin canteen
a shimmering gemstone ring
the platinum spiked shield
(Humming) a peacemaker guisarme
(Glowing) (Humming) chains of misery
(Glowing) a flame red cape
a Big Ol'Pack Sack (open)
(Glowing) (Humming) a tightly bounded bo staff
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> close sack
You close a Big Ol'Pack Sack.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Rohandric In Water
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> who
[50 Human War] <PK> [JUSTICE] (Sergeant) [Law] Rohandric the Battlemaster, Sergeant of Justice
[ Human ] Sukutat the Mistress of the West Wind
[ Human ] Hamund the Master of Trees
[54 Undea DEM] [LEGION] Nycticora Corvus the Princess of Chaos
[ H-Elf ] <PK> (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] <PK> Sir Marest Darist the Holy Knight, Executor of Valour
[ Half ] Frialin the Master of Smell
[ Human ] <NEW> Cadys Saeld the Student of Control
[ Human ] Celil the Crusader, Squire of Moren
[ Dwarf ] Paerovicht Costrin the Captain of Weaponry
[ Storm ] <PK> Bfornmak the Lieutenant of Armaments
Players found: 12
There are 12 characters on; the most on this past month was 17.
<499hp 344m 393mv evasive 9pm (night)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<521hp 353m 394mv evasive 10pm (night)><no opponent no opponent> You go to sleep in a sleeping bag.
<521hp 353m 394mv evasive 10pm (night)><no opponent no opponent>
<521hp 353m 394mv evasive 10pm (night)><no opponent no opponent> af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Skill: defecate : lasts for 0 hours
<521hp 353m 394mv evasive 10pm (night)><no opponent no opponent> help bash
'BASH'
Syntax: bash <target>
Some talented fighters may learn the ability to throw themselves against
their opponents, knocking them off of their feet. By doing so, the fighter
may stun their opponents, rendering them immobile for a short duration of
time. Size affects the duration of the stun, and strength affects the
damage incurred by impact.
<521hp 353m 394mv evasive 10pm (night)><no opponent no opponent>
<521hp 353m 394mv evasive 10pm (night)><no opponent no opponent>
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> where
In your dreams, or what?
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> stand|get sleep
You wake and stand up.
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> You get a sleeping bag.
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Rohandric In Water
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> You go to sleep in a sleeping bag.
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> who
[50 Human War] <PK> [JUSTICE] (Sergeant) [Law] Rohandric the Battlemaster, Sergeant of Justice
[ Human ] Sukutat the Mistress of the West Wind
[ Human ] Hamund the Master of Trees
[54 Undea DEM] [LEGION] Nycticora Corvus the Princess of Chaos
[ H-Elf ] <PK> (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] <PK> Sir Marest Darist the Holy Knight, Executor of Valour
[ Half ] Frialin the Master of Smell
[ Human ] <NEW> Cadys Saeld the Student of Control
[ Human ] Celil the Crusader, Squire of Moren
[ Dwarf ] Paerovicht Costrin the Captain of Weaponry
[ Storm ] <PK> Bfornmak the Lieutenant of Armaments
Players found: 12
There are 12 characters on; the most on this past month was 17.
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent>
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> where
In your dreams, or what?
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent> note list
[ 1N] Vevier: Sukutit has been renamed to Sukutat
[ 2 ] Fynth: Gwaldrin
[ 3 ] Davairus: Auctions can now be re-opened
[ 4 ] Olyn: Berserker rage
[ 5N] Ceridwel: The Halls of the Knights call
[ 6N] Vanisse: Sorilea has been renamed to Myri
<612hp 381m 394mv evasive 11pm (night)><no opponent no opponent>
<668hp 414m 394mv evasive 12am (midnight)><no opponent no opponent> skills
Level 1: axe 100% dagger 100%
flail 100% mace 100%
polearm 100% bow 78%
shield block 100% spear 100%
sword 100% whip 100%
enhanced damage 100% hand to hand 100%
kick 80% parry 100%
rescue 76% staff 100%
Level 3: dirt kicking 100%
Level 4: sideswipe 96%
Level 5: second attack 100%
Level 6: fast healing 100%
Level 7: lore 79%
Level 8: volley 75%
Level 10: disarm 75% blind fighting 90%
Level 12: third attack 100% dual wield 100%
charge 91%
Level 14: haggle 87%
Level 15: trip 75% shield disarm 81%
Level 16: bash 98%
Level 17: concentration 100% dodge 100%
Level 18: berserk 78% meditation 100%
Level 20: warcry 84%
Level 22: barrage 91%
Level 23: dual parry 89%
Level 24: overhead crush 87%
Level 25: counter 93%
Level 26: windmill cleave 96%
Level 28: point blank 76%
Level 30: hobble 100%
Level 33: offhand disarm 75%
Level 35: fourth attack 100%
Level 37: riposte 93%
Level 40: double grip 100%
<668hp 414m 394mv evasive 12am (midnight)><no opponent no opponent>
<668hp 414m 394mv evasive 12am (midnight)><no opponent no opponent> eq
You are using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> a Cloak of Dreamseeking
<worn around neck> (Glowing) (Humming) an amulet of conquest
<worn on head> a helm of Justice
<worn on torso> a dragonblood thorn jerkin of evisceration
<worn on arms> (Humming) superior golden vambraces of perfection
<worn on hands> (Humming) the iron gauntlets of Odoacer
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> a pair of dragonwing mesh boots of seeking
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a glinting silver bracelet
<worn around wrist> a white gold bracelet
<wielded> (Humming) a peacemaker longsword
<dual wielded> (Glowing) the dagger of Yog-Sothoth
<stored in quiver> (Glowing) some mithril arrows (30)
<floating nearby> a deep red stone
<668hp 414m 394mv evasive 12am (midnight)><no opponent no opponent>
<720hp 441m 394mv evasive 1am (night)><no opponent no opponent> stand|get sleep
You wake and stand up.
<720hp 441m 394mv evasive 1am (night)><no opponent no opponent> You get a sleeping bag.
<720hp 441m 394mv evasive 1am (night)><no opponent no opponent> w
The Edge of a Cave
* *-* | A short step is set at the mouth of the cave, smoothly
| | | | cut into its form by moving water. The ground quickly
*-* * | drops away to the east, into a water filled gully, fed
| | by a highly curved hole in the north wall, spewing its
*-@-~-~| water with such great force it almost touches the wall
| to the south before, which stands a good distance away.
| A trickle of water flows along the southern wall, quickly
| speeding up as it flows in its easterly direction.
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 391mv evasive 1am (night)><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Rohandric The Edge of a Cave
<720hp 441m 391mv evasive 1am (night)><no opponent no opponent> w
A Stone Corridor
* *-*| A dark stone corridor, naturally carved into shape by
| | || water passing through it for quite a long time, leaving
*-* *| the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@-o-~| into the floor, turning smoothly eastward on an ever shallower
| channel and overflowing slightly before it touches the
| southern wall, other than that everything looks completely
| dry, despite the sound of rushing water that seems to
| echo from all around.
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 390mv evasive 1am (night)><no opponent no opponent> n
n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* *-*| the walls terribly smooth. Near the western wall a trickle
| | || of water flows through a clearly unnatural channel carved
@-* *| into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
| the wall the east, not quite fully covering a hole through
| it.
---------+
[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 389mv evasive 1am (night)><no opponent no opponent> A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ *-*| into a clearly unnatural channel carved into the floor,
| | || other than that everything looks completely dry ( despite
*-* *| the sound of rushing water that seems to echo from all
| | around ).
*-o-~|
---------+
[Exits: south up]
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 388mv evasive 1am (night)><no opponent no opponent> u
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east down]
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 386mv evasive 1am (night)><no opponent no opponent> e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 383mv evasive 1am (night)><no opponent no opponent> e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 380mv evasive 1am (night)><no opponent no opponent> e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 377mv evasive 1am (night)><no opponent no opponent> s
e
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 374mv evasive 1am (night)><no opponent no opponent> You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 371mv evasive 1am (night)><no opponent no opponent> e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 368mv evasive 1am (night)><no opponent no opponent> n
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east south]
An undead butterfly is here, fluttering blindly about.
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 365mv evasive 1am (night)><no opponent no opponent> e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A huge black and white mottled wolf is here.
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 362mv evasive 1am (night)><no opponent no opponent> e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north west]
A small orange fox is here.
A huge black and white mottled wolf is here.
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 359mv evasive 1am (night)><no opponent no opponent> n
You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+
[Exits: north east south]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 356mv evasive 1am (night)><no opponent no opponent> e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.
[Exits: east west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 353mv evasive 1am (night)><no opponent no opponent> e
where
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 350mv evasive 1am (night)><no opponent no opponent> Players near you in Unsiliel Wood:
<PK> Rohandric A Moss Covered Path
<PK> Vahn A Moss Covered Path
<720hp 441m 350mv evasive 1am (night)><no opponent no opponent>
Vahn flies in.
<720hp 441m 350mv evasive 1am (night)><no opponent no opponent> e
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 347mv evasive 1am (night)><no opponent no opponent>
Vahn flies in.
<720hp 441m 347mv evasive 1am (night)><no opponent no opponent> s
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+
[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
Vahn flies in.
<720hp 441m 344mv evasive 1am (night)><no opponent no opponent> s
s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.
[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.
<720hp 441m 341mv evasive 1am (night)><no opponent no opponent> A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A special guard walks in.
A mighty gules lion walks in.
<720hp 441m 338mv evasive 1am (night)><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.
<720hp 441m 338mv evasive 1am (night)><no opponent no opponent>
Vahn flies in.
<720hp 441m 338mv evasive 1am (night)><no opponent no opponent> murder vahn
You yell 'Help! I am being attacked by Vahn!'
You turn Vahn's attack against him.
Your slice MUTILATES Vahn!
You parry Vahn's wrath.
Vahn has a few scratches.
<720hp 426m 338mv evasive 1am (night)><shaft defensive> You do the best you can!
Vahn has a few scratches.
<720hp 426m 338mv evasive 1am (night)><shaft defensive> appre
No way! You are still fighting!
Vahn has a few scratches.
<720hp 426m 338mv evasive 1am (night)><shaft defensive>
Vahn's wrath misses you.
Vahn's wrath mauls you.
Vahn parries your slice.
Your pierce misses Vahn.
Vahn blocks your attack with his shield.
A special guard's pierce decimates Vahn!
A special guard's pierce decimates Vahn!
Vahn has some small wounds and bruises.
<696hp 426m 338mv aggressive 1am (night)><shaft defensive>
Vahn narrows his eyes.
You feel a brief tingling sensation.
Vahn has some small wounds and bruises.
<696hp 426m 338mv aggressive 1am (night)><shaft defensive> dirt
Vahn is blinded by the dirt in his eyes!
Your kicked dirt grazes Vahn.
Vahn has some small wounds and bruises.
<696hp 426m 338mv aggressive 1am (night)><shaft defensive>
You parry Vahn's wrath.
Vahn blocks your attack with his shield.
Your pierce devastates Vahn!
Vahn has some small wounds and bruises.
<696hp 426m 338mv aggressive 1am (night)><shaft defensive> hob
Vahn narrows his eyes.
Vahn has some small wounds and bruises.
<696hp 426m 338mv aggressive 1am (night)><shaft defensive>
Vahn's wrath mauls you.
Your slice maims Vahn!
A special guard's pierce devastates Vahn!
Vahn has quite a few wounds.
<673hp 426m 338mv aggressive 1am (night)><shaft defensive>
Vahn narrows his eyes.
You feel unclean.
Vahn has quite a few wounds.
<673hp 426m 338mv aggressive 1am (night)><shaft defensive> You strike Vahn with your weapon and attempt to hobble him.
Vahn's holy ward glows white in the face of danger.
Vahn's holy ward injures you.
Vahn has quite a few wounds.
<658hp 426m 338mv aggressive 1am (night)><shaft defensive> remove sword|remove shield|wield tightly|double
You parry Vahn's wrath with an easy flourish.
Vahn's wrath mauls you.
Your slice devastates Vahn!
A special guard's pierce devastates Vahn!
A special guard's pierce devastates Vahn!
Vahn has quite a few wounds.
<635hp 426m 338mv aggressive 1am (night)><shaft defensive> overh
Vahn narrows his eyes.
Vahn has quite a few wounds.
<635hp 426m 338mv aggressive 1am (night)><shaft defensive>
Vahn's wrath mauls you.
You parry Vahn's wrath with an easy flourish.
Your slice MUTILATES Vahn!
Vahn has quite a few wounds.
<614hp 426m 338mv aggressive 1am (night)><shaft defensive> You do not have that item.
Vahn has quite a few wounds.
<622hp 431m 391mv aggressive 2am (night)><shaft defensive> You do not have that item.
Vahn has quite a few wounds.
<622hp 431m 391mv aggressive 2am (night)><shaft defensive> You stop wielding the dagger of Yog-Sothoth.
You stop wielding a peacemaker longsword.
You wield a tightly bounded bo staff.
A tightly bounded bo staff feels like a part of you!
Vahn has quite a few wounds.
<622hp 431m 391mv aggressive 2am (night)><shaft defensive> You tighten your grip around a tightly bounded bo staff.
Vahn has quite a few wounds.
<622hp 431m 391mv aggressive 2am (night)><shaft defensive>
Vahn narrows his eyes.
Vahn rubs the dirt out of his eyes.
You dodge Vahn's wrath.
Vahn's wrath decimates you!
Vahn blocks your attack with his shield.
A special guard's pierce decimates Vahn!
Vahn has quite a few wounds.
<596hp 431m 391mv aggressive 2am (night)><shaft defensive> dirt
You raise aloft a tightly bounded bo staff for a mighty overhead attack!
Vahn has quite a few wounds.
<596hp 431m 391mv aggressive 2am (night)><shaft defensive>
Vahn's wrath mauls you.
You thrust Vahn's wrath aside in a skillful parry.
Vahn's shield wobbles and barely deflects your pound.
Vahn has quite a few wounds.
<574hp 431m 391mv aggressive 2am (night)><shaft defensive>
Vahn narrows his eyes.
Vahn's holy ward glows white in the face of danger.
Vahn's holy ward maims you!
Vahn has quite a few wounds.
<538hp 431m 391mv aggressive 2am (night)><shaft defensive>
Vahn's eyes stop watering.
You stumble and barely manage to dodge Vahn's wrath.
Vahn's wrath mauls you.
Vahn blocks your attack with his shield.
Your pound DISEMBOWELS Vahn!
A special guard's pierce devastates Vahn!
Vahn has some big nasty wounds and scratches.
<515hp 431m 391mv aggressive 2am (night)><shaft defensive> flee
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte maims Vahn!
Your pound DISEMBOWELS Vahn!
A special guard's pierce misses Vahn.
A special guard's pierce misses Vahn.
Vahn has some big nasty wounds and scratches.
<515hp 431m 391mv aggressive 2am (night)><shaft defensive>
Vahn narrows his eyes.
Vahn has some big nasty wounds and scratches.
<515hp 431m 391mv aggressive 2am (night)><shaft defensive> Vahn is blinded by the dirt in his eyes!
Your kicked dirt scratches Vahn.
Vahn has some big nasty wounds and scratches.
<515hp 431m 391mv aggressive 2am (night)><shaft defensive>
You parry Vahn's wrath.
Your pound DISMEMBERS Vahn!
Your pound MUTILATES Vahn!
Vahn looks pretty hurt.
<515hp 431m 391mv aggressive 2am (night)><shaft defensive>
You nimbly dodge Vahn's wrath with a practiced maneuver.
Your pound MUTILATES Vahn!
Your pound misses Vahn.
Vahn awkwardly parries your pound with a loud clang.
A special guard's pierce devastates Vahn!
A special guard's pierce decimates Vahn!
Vahn is in awful condition.
<515hp 431m 391mv aggressive 2am (night)><shaft defensive>
Vahn has fled!
Vahn flies east.
<515hp 431m 391mv aggressive 2am (night)><no opponent no opponent> e
murder vahn
You aren't fighting anyone.
<515hp 431m 391mv aggressive 2am (night)><no opponent no opponent> A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+
[Exits: east west]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
A mighty gules lion walks in.
A special guard walks in.
Vahn flies east.
<515hp 431m 388mv aggressive 2am (night)><no opponent no opponent> They aren't here.
<515hp 431m 388mv aggressive 2am (night)><no opponent no opponent> murder vahn
They aren't here.
<515hp 431m 388mv aggressive 2am (night)><no opponent no opponent> e
murder vahn
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+
[Exits: east west]
A small orange fox is here.
A special guard walks in.
A mighty gules lion walks in.
<515hp 431m 385mv aggressive 2am (night)><no opponent no opponent> e
murder vahn
They aren't here.
<515hp 431m 385mv aggressive 2am (night)><no opponent no opponent> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(Translucent) (White Aura) (WANTED) (INTRUDER) Vahn the Holy Patriarch of Healing is here.
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
A special guard climbs in.
Dinswel searches high and low for something.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
<515hp 431m 381mv aggressive 2am (night)><no opponent no opponent> e
Vahn awkwardly parries your pound with a loud clang.
Your pound MUTILATES Vahn!
Your pound DISEMBOWELS Vahn!
You block Vahn's attack and attempt to strike at the brief opening.
Your riposte devastates Vahn!
Vahn's wrath decimates you!
Vahn parries your pound.
A special guard's pierce devastates Vahn!
Vahn is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] The Guardian of Justice: 'NOTICE: Vahn has been apprehended by Rohandric.'
A special guard removes a cardboard box from Vahn.
A special guard removes a ruby-red bloodsteel fingerspike of potency from Vahn.
A special guard removes an earthen mithril-white bangle of the mountains from Vahn.
A special guard removes an earthen mithril-white claddagh of the mountains from Vahn.
A special guard removes a living wood wrist guard from Vahn.
A special guard removes an old, dusty druid's robe from Vahn.
A special guard removes a storm shield from Vahn.
A special guard removes a Big Ol'Pack Sack from Vahn.
A special guard removes the light of dawn from Vahn.
A special guard removes a diamond studded mace from Vahn.
A special guard removes ornate robes adorned with jotun runes from Vahn.
A special guard removes a pair of rosemail leggings from Vahn.
A special guard removes the ghost of Teumessian fox from Vahn.
A special guard removes a gold earring from Vahn.
A special guard removes a pair of rosemail gauntlets from Vahn.
A special guard removes a battle-worn mailed shirt from Vahn.
A special guard removes some rosemail boots from Vahn.
A special guard removes a white cape from Vahn.
A special guard removes a rosemail girth from Vahn.
A special guard removes a white cape from Vahn.
A special guard removes strongman's armlets from Vahn.
A special guard removes a white king's spangenhelm from Vahn.
A special guard impounds 3689 gold.
<489hp 431m 381mv aggressive 2am (night)><no opponent no opponent>
Vahn rubs the dirt out of his eyes.
<489hp 431m 381mv aggressive 2am (night)><no opponent no opponent> Alas, you cannot go that way.
<489hp 431m 381mv aggressive 2am (night)><no opponent no opponent>
A special guard says 'Vahn has had several brush-ins with the law.'
A special guard says 'Justice impounds a cardboard box as contraband.'
A special guard says 'Justice confiscates ornate robes adorned with jotun runes for your crimes.'
A special guard says 'Justice confiscates a diamond studded mace for your crimes.'
A special guard says 'Justice confiscates the light of dawn for your crimes.'
A special guard says 'Justice confiscates a storm shield for your crimes.'
A special guard says 'Justice confiscates a white king's spangenhelm for your crimes.'
A special guard says 'Justice confiscates strongman's armlets for your crimes.'
<489hp 431m 381mv aggressive 2am (night)><no opponent no opponent>
Vahn's eyes stop watering.
<506hp 437m 394mv aggressive 3am (night)><no opponent no opponent>
You have sentenced Vahn to death by dismemberment.
Vahn is carried off by a group of guards.
[JUSTICE] The Guardian of Justice: 'NOTICE: Vahn has been sentenced to death by Rohandric.'
Rohandric 0 , 0 , 0 . He said because he's a follower of Zafrin. I don't remember ever interacting with him before this fight.
[reply to Nadrin]