<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive city [##########]>
Godrak utters the words, 'noselacri'.
You yell 'Die! Godrak, you sorcerous dog!'
<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive city [##########]>
Godrak utters the words, 'noselacri'.
You yell 'Die! Godrak, you sorcerous dog!'
You are blinded!
<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive unknown [##########]>
Someone walks in.
Someone walks east.
<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive unknown [##########]>
Someone utters the words, 'sraojz'.
You yell 'Help! someone is attacking me!'
You feel momentarily ill, but it passes.
<820/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive unknown [##########]>
Someone extends an open palm toward you, and a powerful force hurls at you!
You yell 'Help! someone just knocked me flying!'
Someone knocks you flying with a powerful thrust!
Someone's thrust DISEMBOWELS you!
You snap back into reality.
<775/820hp 707/707m 394/394mv 18025tnl unknown unknown evasive unknown [##########]> flee
Someone dodges your jab.
Someone dances around your jab, easily dodging it.
Someone manages to dodge your knee thrust with a lot of effort.
You parry someone's attack with your first hand.
<775/820hp 707/707m 394/394mv 18025tnl unknown unknown evasive unknown [##########]>
You do the form of dragon terrorizing the village.
Your palm strike injures someone.
Someone dodges your tiger uppercut.
Someone dodges your roundhouse kick.
You dodge someone's stab.
You parry someone's attack with your second hand.
You parry someone's attack with your first hand.
<775/820hp 707/707m 394/394mv 18025tnl unknown unknown evasive unknown [##########]>
You regain your balance.
<775/820hp 707/707m 394/394mv 18025tnl unknown unknown evasive unknown [##########]> You flee from combat!
You can't see a thing!
Someone flies in.
<775/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive unknown [##########]> quaff pur
You quaff a purple potion.
You failed to cure your blindness.
You are surrounded by a white aura.
<775/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive unknown [##########]> e
e
e
Someone walks in.
Someone enters the room.
You can't see a thing!
Someone flies in.
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'
Someone steps aside and allows you to pass him.
Someone says 'Behold! The grand city of Seringale!'
<775/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive unknown [##########]> You can't see a thing!
Someone flies in.
<775/820hp 707/707m 388/394mv 18025tnl no opponent no opponent evasive unknown [##########]> You can't see a thing!
Someone flies in.
<775/820hp 707/707m 386/394mv 18025tnl no opponent no opponent evasive unknown [##########]> quaff gyv
You quaff a gyvel potion.
Your vision returns!
<775/820hp 707/707m 386/394mv 18025tnl no opponent no opponent evasive road [##########]> e
Godrak walks in.
Someone enters the room.
<787/820hp 707/707m 394/394mv 18025tnl no opponent no opponent evasive road [##########]> e
Godrak walks east.
Someone leaves the room.
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.
[Exits: north east south west]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
A baby griffon flies in.
<787/820hp 707/707m 392/394mv 18025tnl no opponent no opponent evasive road [##########]>
Godrak walks east.
Someone leaves the room.
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.
[Exits: north east south west]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
A baby griffon flies in.
<787/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive city [##########]>
Godrak walks east.
Someone leaves the room.
<787/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive city [##########]> y
Godrak walks in.
Someone enters the room.
<787/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive city [##########]> You will no longer make attack yells.
<787/820hp 707/707m 390/394mv 18025tnl no opponent no opponent evasive city [##########]> w
Godrak extends an open palm toward you, and a powerful force hurls at you!
Godrak knocks you flying with a powerful thrust!
Godrak's thrust wounds you.
Godrak has some small wounds and bruises.
<769/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [##########]>
Godrak dodges your elbow slash.
Godrak thrusts your elbow slash aside in a skillful parry.
Your whirlwind kick decimates Godrak!
Godrak's stab DISEMBOWELS you!
You parry Godrak's attack with your second hand.
Godrak has some small wounds and bruises.
<718/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [##########]>
Your elbow slash devastates Godrak!
You do the form of dragon terrorizing the village.
Your tiger uppercut DISEMBOWELS Godrak!
Godrak deflects your spin kick aside in an ungraceful parry.
Godrak's stab DISMEMBERS you!
Godrak has quite a few wounds.
<664/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [##########]>
You regain your balance.
Godrak has quite a few wounds.
<664/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [##########]> No way! You are still fighting!
Godrak has quite a few wounds.
<664/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [##########]>
Godrak utters the words, 'uqzbarr'.
A baby griffon yells 'Help! Godrak just filled the room with ice!'
Godrak's iceball MANGLES a baby griffon!
Godrak's iceball MASSACRES you!
Godrak has quite a few wounds.
<597/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [##########]>
Godrak deflects your elbow slash aside in an ungraceful parry.
Godrak nimbly dodges your back fist with a practiced maneuver.
You do the form of dragon terrorizing the village.
Your whirlwind kick devastates Godrak!
You parry Godrak's attack with your second hand.
You dodge Godrak's stab.
Godrak has quite a few wounds.
<597/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [##########]> monk
You no longer have the ferocity of a tiger.
You move with the speed and agility of the monkey.
Godrak has quite a few wounds.
<597/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [========--]> flee
Calandra yells 'Demons of the Underworld, bring forth your destruction!'
Godrak has quite a few wounds.
<597/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [========--]>
Godrak utters the words, 'uqzbarr'.
Godrak's iceball MANGLES a baby griffon!
Godrak's iceball DISMEMBERS you!
You do the form of dragon terrorizing the village.
Your dragon punch wounds Godrak.
Your groin strike injures Godrak.
Your tiger uppercut hits Godrak.
Godrak thrusts your roundhouse kick aside in a skillful parry.
Godrak parries your elbow slash.
Godrak dodges your lightning kick.
You stumble and barely manage to dodge Godrak's stab.
You tumble away from Godrak's spell.
Godrak's stab misses you.
A baby griffon is DEAD!!
A baby griffon's foot is ripped from its leg.
Godrak has quite a few wounds.
<536/820hp 707/707m 390/394mv 18025tnl shaft two_handed evasive city [========--]> You flee from combat!
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.
[Exits: north east south west]
<536/820hp 707/707m 388/394mv 18025tnl no opponent no opponent evasive road [========--]> w
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.
[Exits: north east west]
<536/820hp 707/707m 386/394mv 18025tnl no opponent no opponent evasive road [========--]> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, a small fishing shop to the north, the entrance of a park to the
south, and the Western Gate to the west.
[Exits: north east south west]
A shiny ring belonging to a goblin lies on the ground.
A shiny ring of gold is in the dirt.
A pair of clover sprigs lie here.
(Red Aura) A fire giant soldier is here in training.
A gnomish city guard of Seringale stands here.
A half-elf city guard of Seringale stands watch here.
<536/820hp 707/707m 384/394mv 18025tnl no opponent no opponent evasive road [========--]> af
w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.
[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A gnomish city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<536/820hp 707/707m 382/394mv 18025tnl no opponent no opponent evasive city [==========]> w
w
You are affected by the following:
Skill: agility of the monkey: lasts for 1 rounds
Skill: monkey style : modifies dexterity by 2 for 12 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: sanctuary : lasts for 0 hours
Skill: seized by yang : lasts for 22 hours
Spell: detect magic : lasts for 10 hours
Spell: detect invis : lasts for 10 hours
Spell: detect evil : lasts for 10 hours
<536/820hp 707/707m 382/394mv 18025tnl no opponent no opponent evasive city [==========]> w
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.
[Exits: east west]
An avian city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
<536/820hp 707/707m 380/394mv 18025tnl no opponent no opponent evasive city [==========]>
A human city guard walks east.
An avian city guard flies east.
<536/820hp 707/707m 380/394mv 18025tnl no opponent no opponent evasive city [==========]> w
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.
[Exits: east west]
<536/820hp 707/707m 378/394mv 18025tnl no opponent no opponent evasive field [==========]> w
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.
[Exits: east west]
<536/820hp 707/707m 376/394mv 18025tnl no opponent no opponent evasive forest [==========]> w
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<536/820hp 707/707m 373/394mv 18025tnl no opponent no opponent evasive forest [==========]> w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<536/820hp 707/707m 370/394mv 18025tnl no opponent no opponent evasive forest [==========]> A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<536/820hp 707/707m 367/394mv 18025tnl no opponent no opponent evasive forest [##========]> A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.
[Exits: east south west]
<536/820hp 707/707m 364/394mv 18025tnl no opponent no opponent evasive forest [##========]> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<536/820hp 707/707m 361/394mv 18025tnl no opponent no opponent evasive forest [##========]>
Your agility fades.
<536/820hp 707/707m 361/394mv 18025tnl no opponent no opponent evasive forest [##========]> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
<536/820hp 707/707m 358/394mv 18025tnl no opponent no opponent evasive forest [##========]> A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
<536/820hp 707/707m 355/394mv 18025tnl no opponent no opponent evasive forest [##========]> healing
You concentrate to control your flow of chii.
<536/820hp 687/707m 355/394mv 18025tnl no opponent no opponent evasive forest [####======]> af
You are affected by the following:
Skill: monkey style : modifies dexterity by 2 for 12 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: sanctuary : lasts for 0 hours
Skill: seized by yang : lasts for 22 hours
Spell: detect magic : lasts for 10 hours
Spell: detect invis : lasts for 10 hours
Spell: detect evil : lasts for 10 hours
<536/820hp 687/707m 355/394mv 18025tnl no opponent no opponent evasive forest [####======]>
Godrak walks in.
Someone enters the room.
<536/820hp 687/707m 355/394mv 18025tnl no opponent no opponent evasive forest [####======]>
Godrak walks west.
Someone leaves the room.
<536/820hp 687/707m 355/394mv 18025tnl no opponent no opponent evasive forest [######====]>
Godrak walks in.
Someone enters the room.
<536/820hp 687/707m 355/394mv 18025tnl no opponent no opponent evasive forest [######====]>
Godrak extends an open palm toward you, and a powerful force hurls at you!
You evade Godrak's thrust.
Your focus was interrupted.
Godrak's thrust misses you.
An adventurer walks in.
Godrak has quite a few wounds.
<536/820hp 687/707m 355/394mv 18025tnl shaft two_handed evasive forest [######====]>
Your tiger uppercut hits Godrak.
Godrak parries your jab with an easy flourish.
You do the form of dragon terrorizing the village.
Your elbow slash wounds Godrak.
Godrak dodges your jump kick.
Godrak dodges your dragon punch.
Godrak parries your jump kick with an easy flourish.
Godrak's stab DISEMBOWELS you!
You dance around Godrak's stab and easily dodge it.
Godrak has quite a few wounds.
<485/820hp 687/707m 355/394mv 18025tnl shaft two_handed evasive forest [######====]> flee
You flee from combat!
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
<485/820hp 687/707m 352/394mv 18025tnl no opponent no opponent evasive forest [######====]> af
You are affected by the following:
Skill: monkey style : modifies dexterity by 2 for 12 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: sanctuary : lasts for 0 hours
Skill: seized by yang : lasts for 22 hours
Spell: detect magic : lasts for 10 hours
Spell: detect invis : lasts for 10 hours
Spell: detect evil : lasts for 10 hours
<485/820hp 687/707m 352/394mv 18025tnl no opponent no opponent evasive forest [######====]> e
e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<485/820hp 687/707m 349/394mv 18025tnl no opponent no opponent evasive forest [######====]> e
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.
[Exits: east south west]
<485/820hp 687/707m 346/394mv 18025tnl no opponent no opponent evasive forest [######====]> e
The white aura around your body fades.
<499/820hp 691/707m 394/394mv 18025tnl no opponent no opponent evasive forest [######====]> A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<499/820hp 691/707m 391/394mv 18025tnl no opponent no opponent evasive forest [########==]> A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<499/820hp 691/707m 388/394mv 18025tnl no opponent no opponent evasive forest [########==]> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.
<499/820hp 691/707m 388/394mv 18025tnl no opponent no opponent evasive forest [########==]> w
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<499/820hp 691/707m 385/394mv 18025tnl no opponent no opponent evasive forest [########==]> A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.
[Exits: east south west]
<499/820hp 691/707m 382/394mv 18025tnl no opponent no opponent evasive forest [##########]> sca
Godrak walks in.
Someone enters the room.
You scan all around.
You scan east.
*** Range 5 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (east) ***
(White Aura) (Red Aura) Calandra the Wrath of an Immortal is here.
An avian city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
You scan south.
You scan west.
*** Range 2 (west) ***
A fearless adventurer is here asking for a group to explore Haon Dor.
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
*** Range 3 (west) ***
A fearless adventurer is here asking for a group to explore Haon Dor.
<499/820hp 691/707m 382/394mv 18025tnl no opponent no opponent evasive forest [##########]>
Godrak walks east.
Someone leaves the room.
<499/820hp 691/707m 382/394mv 18025tnl no opponent no opponent evasive forest [##########]> murder Godrak
They aren't here.
<499/820hp 691/707m 382/394mv 18025tnl no opponent no opponent evasive forest [##########]> e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<499/820hp 691/707m 379/394mv 18025tnl no opponent no opponent evasive forest [##########]> murder Godrak
e
They aren't here.
<499/820hp 691/707m 379/394mv 18025tnl no opponent no opponent evasive forest [##########]> e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
(White Aura) (Red Aura) Calandra the Wrath of an Immortal is here.
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
<499/820hp 691/707m 376/394mv 18025tnl no opponent no opponent evasive forest [##########]> murder Godrak
Godrak walks west.
Someone leaves the room.
<499/820hp 691/707m 376/394mv 18025tnl no opponent no opponent evasive forest [##########]>
Calandra walks west.
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<499/820hp 691/707m 373/394mv 18025tnl no opponent no opponent evasive forest [##########]> They aren't here.
<499/820hp 691/707m 373/394mv 18025tnl no opponent no opponent evasive forest [##########]> w
murder Godrak
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
<499/820hp 691/707m 370/394mv 18025tnl no opponent no opponent evasive forest [##########]> Godrak extends an open palm toward you, and a powerful force hurls at you!
Godrak knocks you flying with a powerful thrust!
Godrak's thrust wounds you.
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]> w
You do the form of dragon terrorizing the village.
Your elbow slash mauls Godrak.
Godrak dances around your elbow slash, easily dodging it.
Godrak parries your dragon punch with an easy flourish.
Godrak thrusts your whirlwind kick aside in a skillful parry.
Godrak parries your back fist.
Godrak parries your jump kick.
You parry Godrak's attack with your first hand.
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]>
Calandra walks in.
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]>
Calandra walks east.
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]> dirt
You do the form of dragon terrorizing the village.
Your dragon punch injures Godrak.
Godrak dodges your elbow slash.
Godrak parries your tiger uppercut.
Godrak dodges your whirlwind kick.
You do the form of dragon terrorizing the village.
Your tiger uppercut injures Godrak.
You do the form of dragon terrorizing the village.
Your jump kick injures Godrak.
You tumble away from Godrak's spell.
Godrak's stab misses you.
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]>
You regain your balance.
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]> You do the best you can!
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]> No way! You are still fighting!
Godrak has quite a few wounds.
<482/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]> Godrak utters the words, 'uqzbarr'.
Godrak's iceball MANGLES you!
Godrak is blinded by the dirt in his eyes!
Your kicked dirt grazes Godrak.
Godrak has quite a few wounds.
<382/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]>
You do the form of dragon terrorizing the village.
Your jab grazes Godrak.
Godrak stumbles and barely dodges your elbow slash.
Godrak parries your back fist.
Your roundhouse kick grazes Godrak.
You do the form of dragon terrorizing the village.
Your back fist injures Godrak.
You do the form of dragon terrorizing the village.
Your lightning kick hits Godrak.
You dance around Godrak's stab and easily dodge it.
Godrak has some big nasty wounds and scratches.
<382/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]>
Godrak utters the words, 'uqzbarr'.
Godrak's iceball *** DEMOLISHES *** you!
Godrak dodges your jab.
Godrak manages to dodge your dragon punch with a lot of effort.
Godrak dodges your tiger uppercut.
Godrak manages to dodge your lightning kick with a lot of effort.
You do the form of dragon terrorizing the village.
Your tiger uppercut injures Godrak.
Godrak thrusts your lightning kick aside in a skillful parry.
Godrak's stab DISEMBOWELS you!
Godrak has some big nasty wounds and scratches.
<224/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [##########]> mount
flee
You focus chii to perform 'monkey clamber'.
You jumps onto Godrak and wrap your legs tightly around his waist.
You do the form of dragon terrorizing the village.
Your elbow slash wounds Godrak.
You do the form of dragon terrorizing the village.
Your palm strike grazes Godrak.
Your palm strike grazes Godrak.
Godrak awkwardly parries your roundhouse kick with a loud clang.
You do the form of dragon terrorizing the village.
Your tiger uppercut injures Godrak.
Godrak manages to dodge your lightning kick with a lot of effort.
You do the form of dragon terrorizing the village.
Your elbow slash wounds Godrak.
Godrak dodges your tiger uppercut.
You do the form of dragon terrorizing the village.
Your palm strike grazes Godrak.
Godrak parries your knee thrust.
Godrak dodges your elbow slash.
You do the form of dragon terrorizing the village.
Your spin kick injures Godrak.
You parry Godrak's attack with your second hand.
You nimbly dodge Godrak's stab with a practiced maneuver.
Godrak has some big nasty wounds and scratches.
<224/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [###=======]> Godrak utters the words, 'uqzbarr'.
Godrak's iceball mauls you.
Godrak has some big nasty wounds and scratches.
<200/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [###=======]>
Godrak rubs the dirt out of his eyes.
Godrak parries your tiger uppercut with an easy flourish.
Godrak dances around your dragon punch, easily dodging it.
Godrak awkwardly parries your elbow slash with a loud clang.
You do the form of dragon terrorizing the village.
Your roundhouse kick grazes Godrak.
Your back fist hits Godrak.
Godrak awkwardly parries your lightning kick with a loud clang.
Godrak's stab MUTILATES you!
Godrak has some big nasty wounds and scratches.
<161/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [####======]>
Godrak utters the words, 'uqzbarr'.
Godrak's iceball DISMEMBERS you!
Godrak has some big nasty wounds and scratches.
<97/820hp 691/707m 370/394mv 18025tnl shaft two_handed evasive forest [####======]> You flee from combat!
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<97/820hp 691/707m 367/394mv 18025tnl no opponent no opponent evasive forest [######====]> w
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.
[Exits: east south west]
<97/820hp 691/707m 364/394mv 18025tnl no opponent no opponent evasive forest [######====]> w
w
w
w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<97/820hp 691/707m 361/394mv 18025tnl no opponent no opponent evasive forest [######====]> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.
<97/820hp 691/707m 358/394mv 18025tnl no opponent no opponent evasive forest [######====]> A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A fearless adventurer is here asking for a group to explore Haon Dor.
A cute rabbit is here.
<97/820hp 691/707m 355/394mv 18025tnl no opponent no opponent evasive forest [######====]> acu
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.
[Exits: east south west]
<97/820hp 691/707m 352/394mv 18025tnl no opponent no opponent evasive forest [######====]> You apply pressure to the wrong spots and fail.
<97/820hp 656/707m 352/394mv 18025tnl no opponent no opponent evasive forest [########==]> e
e
Godrak walks in.
Someone enters the room.
<113/820hp 665/707m 394/394mv 18025tnl no opponent no opponent evasive forest [########==]>
Godrak's eyes stop watering.
<113/820hp 665/707m 394/394mv 18025tnl no opponent no opponent evasive forest [##########]>
Godrak walks west.
Someone leaves the room.
<113/820hp 665/707m 394/394mv 18025tnl no opponent no opponent evasive forest [##########]> e
e
Godrak walks in.
Someone enters the room.
<113/820hp 665/707m 394/394mv 18025tnl no opponent no opponent evasive forest [##########]> e
e
Godrak walks east.
Someone leaves the room.
<113/820hp 665/707m 394/394mv 18025tnl no opponent no opponent evasive forest [##########]> A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
A fearless adventurer is here asking for a group to explore Haon Dor.
A fearless adventurer is here asking for a group to explore Haon Dor.
A cute rabbit is here.
<113/820hp 665/707m 391/394mv 18025tnl no opponent no opponent evasive forest [##########]> Godrak walks east.
Someone leaves the room.
<113/820hp 665/707m 391/394mv 18025tnl no opponent no opponent evasive forest [##########]> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
A brown fox is here, looking for some rabbits to chew up.
<113/820hp 665/707m 388/394mv 18025tnl no opponent no opponent evasive forest [##########]> Godrak extends an open palm toward you, and a powerful force hurls at you!
Godrak knocks you flying with a powerful thrust!
Godrak's thrust wounds you.
Godrak has some big nasty wounds and scratches.
<95/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> w
w
fle
Godrak thrusts your elbow slash aside in a skillful parry.
Godrak parries your palm strike with an easy flourish.
Godrak parries your jab.
Godrak dodges your spin kick.
Godrak parries your tiger uppercut.
You do the form of dragon terrorizing the village.
Your whirlwind kick wounds Godrak.
You parry Godrak's attack with your second hand.
Godrak has some big nasty wounds and scratches.
<95/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]>
Syrik yells 'Fist of War, guide my blade for the fallen!'
You regain your balance.
Godrak has some big nasty wounds and scratches.
<95/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]>
You do the form of dragon terrorizing the village.
Your elbow slash misses Godrak.
Godrak manages to dodge your tiger uppercut with a lot of effort.
You do the form of dragon terrorizing the village.
Your jab grazes Godrak.
Your jump kick hits Godrak.
Godrak awkwardly parries your dragon punch with a loud clang.
Godrak parries your roundhouse kick.
You dodge Godrak's stab.
Godrak's stab MUTILATES you!
Godrak has some big nasty wounds and scratches.
<54/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<54/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<54/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<54/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<54/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<54/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<54/820hp 665/707m 388/394mv 18025tnl shaft two_handed evasive forest [##########]> You flee from combat!
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<54/820hp 665/707m 385/394mv 18025tnl no opponent no opponent evasive forest [##########]> w
w
You hear something's death cry.
<54/820hp 665/707m 385/394mv 18025tnl no opponent no opponent evasive forest [##########]> w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
The corpse of the brown fox is lying here.
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
<54/820hp 665/707m 382/394mv 18025tnl no opponent no opponent evasive forest [##########]> w
w
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A fearless adventurer is here asking for a group to explore Haon Dor.
A cute rabbit is here.
<54/820hp 665/707m 379/394mv 18025tnl no opponent no opponent evasive forest [##########]> w
w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.
[Exits: east south west]
<54/820hp 665/707m 376/394mv 18025tnl no opponent no opponent evasive forest [##########]> A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.
[Exits: east west]
<54/820hp 665/707m 373/394mv 18025tnl no opponent no opponent evasive forest [##########]> A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.
[Exits: north east south up]
A colossal tree blocks the way westwards.
<54/820hp 665/707m 370/394mv 18025tnl no opponent no opponent evasive forest [##########]> You collide forcefully into the side of a gargantuan tree.
<54/820hp 665/707m 370/394mv 18025tnl no opponent no opponent evasive forest [##########]> You collide forcefully into the side of a gargantuan tree.
<54/820hp 665/707m 370/394mv 18025tnl no opponent no opponent evasive forest [##########]> quaff per
You quaff a perfect potion of recall.
Temple of Balance
You are inside the Temple of Balance. Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements. You
see the Temple Square to the north and the altar of the neutral gods to the
east. The floor of the temple has been paved with a grey stone.
[Exits: north up]
<54/820hp 665/707m 185/394mv 18025tnl no opponent no opponent evasive city [##########]> n
e
You regain your balance.
<54/820hp 665/707m 185/394mv 18025tnl no opponent no opponent evasive city [##########]> Temple Square
You are standing in the Temple Square. There are statues of various gods
of neutrality around you. A granite fountain is here for those who are
thirsty. A large temple stands to the south where the followers who walk
the neutral path can come and worship their gods. You see the North Road to
the north and the inner portion of the Temple to the south.
[Exits: north south]
A granite fountain is here filled with water for the thirsty.
<54/820hp 665/707m 183/394mv 18025tnl no opponent no opponent evasive city [##########]> Several statues devoted to gods of neutrality line the wall.
<54/820hp 665/707m 183/394mv 18025tnl no opponent no opponent evasive city [##########]> n
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.
[Exits: east south west]
<54/820hp 665/707m 181/394mv 18025tnl no opponent no opponent evasive road [##########]> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.
[Exits: north east west]
<54/820hp 665/707m 179/394mv 18025tnl no opponent no opponent evasive road [##########]> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.
[Exits: east south west]
<54/820hp 665/707m 177/394mv 18025tnl no opponent no opponent evasive road [##########]> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.
[Exits: north east west]
<54/820hp 665/707m 175/394mv 18025tnl no opponent no opponent evasive road [##########]> ho9g
I don't know how to do that.
<54/820hp 665/707m 175/394mv 18025tnl no opponent no opponent evasive road [##########]> hog
You blow your horn, signalling for the hogs of war.
A giant filthy hog arrives and gazes up at you expectantly.
<54/820hp 665/707m 175/394mv 18025tnl no opponent no opponent evasive road [##########]> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.
[Exits: east west]
<54/820hp 665/707m 173/394mv 18025tnl no opponent no opponent evasive road [##########]> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west. The
entrance to the druid guildhall lies to the south.
[Exits: east south west]
<54/820hp 665/707m 171/394mv 18025tnl no opponent no opponent evasive road [##########]> e
e
Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.
[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
<54/820hp 665/707m 169/394mv 18025tnl no opponent no opponent evasive city [##########]> Large sections of white stone make up the battlement walls here.
<54/820hp 665/707m 169/394mv 18025tnl no opponent no opponent evasive city [##########]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west. The
entrance to the druid guildhall lies to the south.
[Exits: east south west]
<54/820hp 665/707m 167/394mv 18025tnl no opponent no opponent evasive road [##########]> w
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.
[Exits: east west]
<54/820hp 665/707m 165/394mv 18025tnl no opponent no opponent evasive road [##########]> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.
[Exits: north east west]
A giant filthy hog waits loyally for its master.
<54/820hp 665/707m 163/394mv 18025tnl no opponent no opponent evasive road [##########]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.
[Exits: east south west]
<54/820hp 665/707m 161/394mv 18025tnl no opponent no opponent evasive road [##########]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.
[Exits: north east west]
<54/820hp 665/707m 159/394mv 18025tnl no opponent no opponent evasive road [##########]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.
[Exits: east south west]
<54/820hp 665/707m 157/394mv 18025tnl no opponent no opponent evasive road [##########]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.
[Exits: east south west]
<54/820hp 665/707m 155/394mv 18025tnl no opponent no opponent evasive road [##########]> w
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
<54/820hp 665/707m 153/394mv 18025tnl no opponent no opponent evasive city [##########]> n
n
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.
[Exits: east west]
<54/820hp 665/707m 151/394mv 18025tnl no opponent no opponent evasive road [##########]> n
n
n
The weathered side of a large building is all that lies in that direction.
<54/820hp 665/707m 151/394mv 18025tnl no opponent no opponent evasive road [##########]> The weathered side of a large building is all that lies in that direction.
<54/820hp 665/707m 151/394mv 18025tnl no opponent no opponent evasive road [##########]> e
The weathered side of a large building is all that lies in that direction.
<54/820hp 665/707m 151/394mv 18025tnl no opponent no opponent evasive road [##########]> n
The weathered side of a large building is all that lies in that direction.
<54/820hp 665/707m 151/394mv 18025tnl no opponent no opponent evasive road [##########]> n
n
The weathered side of a large building is all that lies in that direction.
<54/820hp 665/707m 151/394mv 18025tnl no opponent no opponent evasive road [##########]> North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
<54/820hp 665/707m 149/394mv 18025tnl no opponent no opponent evasive city [##########]> n
The town clock tolls once as the evening begins.
<70/820hp 670/707m 203/394mv 18025tnl no opponent no opponent evasive city [##########]> n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.
[Exits: north south west]
<70/820hp 670/707m 201/394mv 18025tnl no opponent no opponent evasive road [##########]> n
n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.
[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
<70/820hp 670/707m 199/394mv 18025tnl no opponent no opponent evasive road [##########]> n
n
n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.
[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.
<70/820hp 670/707m 197/394mv 18025tnl no opponent no opponent evasive road [##########]> n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.
[Exits: north south]
<70/820hp 670/707m 195/394mv 18025tnl no opponent no opponent evasive road [##########]> Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<70/820hp 670/707m 193/394mv 18025tnl no opponent no opponent evasive city [##########]> n
n
n
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.
[Exits: north south]
<70/820hp 670/707m 191/394mv 18025tnl no opponent no opponent evasive city [##########]> Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.
[Exits: north east south west]
<70/820hp 670/707m 189/394mv 18025tnl no opponent no opponent evasive field [##########]> Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
<70/820hp 670/707m 186/394mv 18025tnl no opponent no opponent evasive hills [##########]> Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
you can see the foothills and further on mountain peaks are visible.
[Exits: north east south west]
<70/820hp 670/707m 182/394mv 18025tnl no opponent no opponent evasive hills [##########]> Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north you can see foothills and just behind them mountain peaks are
visible.
[Exits: north south west]
<70/820hp 670/707m 178/394mv 18025tnl no opponent no opponent evasive hills [##########]> whe
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north you can see the mountains towering over you. Pine trees grow
here.
[Exits: north east south west]
An odd looking scroll is here.
A long sword has been left here.
A shiny box is lying on the ground.
A strange looking cigar, thicker than normal, lies here.
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
<70/820hp 670/707m 174/394mv 18025tnl no opponent no opponent evasive hills [##########]> n
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.
[Exits: south up]
<70/820hp 670/707m 169/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
The upward climb of the slope prevents you from walking evenly into the mountain.
<70/820hp 670/707m 169/394mv 18025tnl no opponent no opponent evasive mountain [##########]> The upward climb of the slope prevents you from walking evenly into the mountain.
<70/820hp 670/707m 169/394mv 18025tnl no opponent no opponent evasive mountain [##########]> s
w
Players near you in Mount Saidian:
<PK> Koivu Base of Mount Saidian
<70/820hp 670/707m 169/394mv 18025tnl no opponent no opponent evasive mountain [##########]> w
The upward climb of the slope prevents you from walking evenly into the mountain.
<70/820hp 670/707m 169/394mv 18025tnl no opponent no opponent evasive mountain [##########]> w
The upward climb of the slope prevents you from walking evenly into the mountain.
<70/820hp 670/707m 169/394mv 18025tnl no opponent no opponent evasive mountain [##########]> The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north you can see the mountains towering over you. Pine trees grow
here.
[Exits: north east south west]
An odd looking scroll is here.
A long sword has been left here.
A shiny box is lying on the ground.
A strange looking cigar, thicker than normal, lies here.
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
<70/820hp 670/707m 164/394mv 18025tnl no opponent no opponent evasive hills [##########]> The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north you can see a grassy valley with wildflowers.
[Exits: north east south]
A bunch of pretty wild flowers is here.
<70/820hp 670/707m 160/394mv 18025tnl no opponent no opponent evasive hills [##########]> The hills are far too steep to the west to climb.
<70/820hp 670/707m 160/394mv 18025tnl no opponent no opponent evasive hills [##########]> n
The hills are far too steep to the west to climb.
<70/820hp 670/707m 160/394mv 18025tnl no opponent no opponent evasive hills [##########]> n
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.
[Exits: north south]
<70/820hp 670/707m 157/394mv 18025tnl no opponent no opponent evasive field [##########]> n
n
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.
[Exits: north east south west]
A female valley elf wanders here, skirting between the tall grasses.
<70/820hp 670/707m 155/394mv 18025tnl no opponent no opponent evasive field [##########]> Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.
[Exits: south down]
A regal sign has been attached to a nearby tree.
A rather large dog is here, wandering the valley.
You sense a hidden presence in this room.
<70/820hp 670/707m 153/394mv 18025tnl no opponent no opponent evasive field [##########]> d
Taking a nosedive off this rock is not a good idea.
<70/820hp 670/707m 153/394mv 18025tnl no opponent no opponent evasive field [##########]> Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.
[Exits: north east west up]
A wolf is here, looking for small prey.
<70/820hp 670/707m 151/394mv 18025tnl no opponent no opponent evasive field [##########]> n
n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.
[Exits: north east south west]
A shiny blade is on the floor.
<70/820hp 670/707m 149/394mv 18025tnl no opponent no opponent evasive field [##########]> n
n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.
[Exits: north east south west]
You see 3 of an elven longsword here.
You see 2 of a stone of goodness here.
You sense a hidden presence in this room.
<70/820hp 670/707m 147/394mv 18025tnl no opponent no opponent evasive field [##########]> whe
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.
[Exits: north east south west]
A female valley elf wanders here, skirting between the tall grasses.
<70/820hp 670/707m 145/394mv 18025tnl no opponent no opponent evasive field [##########]> Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.
[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
A wolf is here, looking for small prey.
<70/820hp 670/707m 143/394mv 18025tnl no opponent no opponent evasive field [##########]> n
Players near you in Sylvan Vale:
<PK> Koivu Circular Clearing
<70/820hp 670/707m 143/394mv 18025tnl no opponent no opponent evasive field [##########]> n
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.
[Exits: north south up]
A shiny blade is on the floor.
Some soft boots are on the floor.
A giant stone feeling very holy is here.
An antelope is here, peacefully munching on grass.
<70/820hp 670/707m 141/394mv 18025tnl no opponent no opponent evasive field [##########]> Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.
[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
<70/820hp 670/707m 139/394mv 18025tnl no opponent no opponent evasive field [##########]> e
A Bend in the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues north and back west.
[Exits: north west]
<70/820hp 670/707m 137/394mv 18025tnl no opponent no opponent evasive field [##########]> n
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.
[Exits: east south west]
You see 2 of an elven longsword here.
A rather large dog is here, wandering the valley.
<70/820hp 670/707m 135/394mv 18025tnl no opponent no opponent evasive field [##########]> e
e
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
east, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.
[Exits: east west]
<70/820hp 670/707m 133/394mv 18025tnl no opponent no opponent evasive field [##########]> e
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
north, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.
[Exits: north west]
<70/820hp 670/707m 131/394mv 18025tnl no opponent no opponent evasive field [##########]> n
The hills of the valley slope upward, fringed by several trees.
<70/820hp 670/707m 131/394mv 18025tnl no opponent no opponent evasive field [##########]> n
n
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads north and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.
[Exits: north south]
<70/820hp 670/707m 129/394mv 18025tnl no opponent no opponent evasive field [##########]> n
n
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads south and
You are on a small path winding through Sylvan Vale that leads north and
whispers against it, and the clouds drift silently across the sky. It is
very serene here.
[Exits: north south]
A shiny blade is on the floor.
<70/820hp 670/707m 127/394mv 18025tnl no opponent no opponent evasive field [##########]> n
A Trail in the Valley
You are on a small path, winding through Sylvan Vale that leads west and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here. To the north, a darker trail leads towards some mountains
looming in the distance.
[Exits: north south west]
A curved sword with a heavy tip sits here.
You sense a hidden presence in this room.
<70/820hp 670/707m 125/394mv 18025tnl no opponent no opponent evasive field [##########]> af
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.
[Exits: north south]
<70/820hp 670/707m 122/394mv 18025tnl no opponent no opponent evasive hills [##########]> A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.
[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.
<70/820hp 670/707m 118/394mv 18025tnl no opponent no opponent evasive hills [##########]> n
n
n
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.
[Exits: north south]
A mountain goat is here watching his steps along the cliff.
<70/820hp 670/707m 114/394mv 18025tnl no opponent no opponent evasive hills [##########]> You are affected by the following:
Power: hogs of war : lasts for 23 hours
Skill: acupuncture : modifies damroll by -4 for 4 hours
: modifies hitroll by -4 for 4 hours
: lasts for 4 hours
: modifies dexterity by -2 for 4 hours
Skill: affliction : modifies save vs afflictive by -3 for 1 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: monkey style : modifies dexterity by 2 for 9 hours
Skill: seized by yang : lasts for 19 hours
Spell: detect magic : lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Spell: detect evil : lasts for 7 hours
<70/820hp 670/707m 114/394mv 18025tnl no opponent no opponent evasive hills [##########]> whe
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.
[Exits: north south]
A mountain goat is here watching his steps along the cliff.
A bandit is here hiding from the law and ready to take your money.
<70/820hp 670/707m 110/394mv 18025tnl no opponent no opponent evasive hills [##########]> A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.
[Exits: north south]
<70/820hp 670/707m 106/394mv 18025tnl no opponent no opponent evasive hills [##########]> The Base of Mount Rainer
The mountain that stands in your way is enormous. At the peak of the
mountain, there is a snow cap all year round. Make sure you dress up
warmly, because this mountain has claim the lives of those who under-
estimated the danger and the power of this mountain.
[Exits: south up]
A long horned ram is here, looking for grass to eat.
A long horned ram is here, looking for grass to eat.
<70/820hp 670/707m 101/394mv 18025tnl no opponent no opponent evasive mountain [##########]> Players near you in Mount Rainer:
<PK> Koivu The Base of Mount Rainer
<70/820hp 670/707m 101/394mv 18025tnl no opponent no opponent evasive mountain [##########]> u
u
A trail along the southern cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: up down]
A bandit is here hiding from the law and ready to take your money.
A mountain goat is here watching his steps along the cliff.
<70/820hp 670/707m 95/394mv 18025tnl no opponent no opponent evasive mountain [##########]> u
A trail along the southern cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: up down]
A mountain goat is here watching his steps along the cliff.
<70/820hp 670/707m 89/394mv 18025tnl no opponent no opponent evasive mountain [##########]> u
A trail along the cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: north down]
<70/820hp 670/707m 83/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
Alas, you cannot go that way.
<70/820hp 670/707m 83/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
n
The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: north south]
A bandit is here hiding from the law and ready to take your money.
A long horned ram is here, looking for grass to eat.
<70/820hp 670/707m 77/394mv 18025tnl no opponent no opponent evasive mountain [##########]> The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: north south]
A long horned ram is here, looking for grass to eat.
<70/820hp 670/707m 71/394mv 18025tnl no opponent no opponent evasive mountain [##########]> The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: north south]
<70/820hp 670/707m 65/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
n
The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: north south]
A grey wolf is here searching for food.
<70/820hp 670/707m 59/394mv 18025tnl no opponent no opponent evasive mountain [##########]> The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: north south]
A long horned ram is here, looking for grass to eat.
A grey wolf is here searching for food.
A big game hunter is here looking for a trophy.
<70/820hp 670/707m 53/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: north south]
A big, mean, rough looking man is here.
A grey wolf is here searching for food.
A mountain lion is here hunting for prey.
A mountain lion is here hunting for prey.
<70/820hp 670/707m 47/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
n
The sun slowly disappears in the west.
<82/820hp 677/707m 101/394mv 18025tnl no opponent no opponent evasive mountain [##########]> The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: north south]
A big, mean, rough looking man is here.
A big black bear is here looking for food.
A big game hunter is here looking for a trophy.
<82/820hp 677/707m 95/394mv 18025tnl no opponent no opponent evasive mountain [##########]> The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: south west]
A long polearm with a curved blade is here.
A big black bear is here looking for food.
A grey wolf is here searching for food.
A grey wolf is here searching for food.
<82/820hp 677/707m 89/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
Alas, you cannot go that way.
<82/820hp 677/707m 89/394mv 18025tnl no opponent no opponent evasive mountain [##########]> n
Alas, you cannot go that way.
<82/820hp 677/707m 89/394mv 18025tnl no opponent no opponent evasive mountain [##########]> whe
Players near you in Mount Rainer:
<PK> Godrak The Base of Mount Rainer
<PK> Koivu The trail through Mount Rainer
<82/820hp 677/707m 89/394mv 18025tnl no opponent no opponent evasive mountain [##########]> w
The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: east west]
A mountain goat is here watching his steps along the cliff.
<82/820hp 677/707m 83/394mv 18025tnl no opponent no opponent evasive mountain [##########]> w
w
w
A trail along the western cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: east down]
<82/820hp 677/707m 77/394mv 18025tnl no opponent no opponent evasive mountain [##########]> w
w
Alas, you cannot go that way.
<82/820hp 677/707m 77/394mv 18025tnl no opponent no opponent evasive mountain [##########]> Alas, you cannot go that way.
<82/820hp 677/707m 77/394mv 18025tnl no opponent no opponent evasive mountain [##########]> d
Alas, you cannot go that way.
<82/820hp 677/707m 77/394mv 18025tnl no opponent no opponent evasive mountain [##########]> d
Alas, you cannot go that way.
<82/820hp 677/707m 77/394mv 18025tnl no opponent no opponent evasive mountain [##########]> A trail along the western cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: up down]
A mountain lion is here hunting for prey.
<82/820hp 677/707m 71/394mv 18025tnl no opponent no opponent evasive mountain [##########]> A trail along the western cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: up down]
A big, mean, rough looking man is here.
A big black bear is here looking for food.
A mountain lion is here hunting for prey.
A big black bear is here looking for food.
<82/820hp 677/707m 65/394mv 18025tnl no opponent no opponent evasive mountain [##########]> w
Alas, you cannot go that way.
<82/820hp 677/707m 65/394mv 18025tnl no opponent no opponent evasive mountain [##########]> d
Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile
and full of life, but you must be on the lookout for avalanches from the
mountain.
[Exits: west up]
A pile of gold coins.
<82/820hp 677/707m 61/394mv 18025tnl no opponent no opponent evasive field [##########]> w
w
Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile
and full of life, but you must be on the lookout for avalanches from the
mountain.
[Exits: east west]
<82/820hp 677/707m 59/394mv 18025tnl no opponent no opponent evasive field [##########]> w
w
Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile and
full of life, but you must be on the lookout for avalanches from the
mountain. There is even a small oasis.
[Exits: east west]
A big black bear is here looking for food.
<82/820hp 677/707m 57/394mv 18025tnl no opponent no opponent evasive field [##########]> Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile and
full of life, but you must be on the lookout for avalanches from the
mountain. There is even a small oasis.
[Exits: east south]
<82/820hp 677/707m 55/394mv 18025tnl no opponent no opponent evasive field [##########]> healing
Alas, you cannot go that way.
<82/820hp 677/707m 55/394mv 18025tnl no opponent no opponent evasive field [##########]> Your concentration is disturbed.
<82/820hp 667/707m 55/394mv 18025tnl no opponent no opponent evasive field [##########]> healing
You concentrate to control your flow of chii.
<82/820hp 647/707m 55/394mv 18025tnl no opponent no opponent evasive field [##########]>
Godrak walks in.
Someone enters the room.
<82/820hp 647/707m 55/394mv 18025tnl no opponent no opponent evasive field [##########]>
You turn Godrak's attack against him.
Your focus was interrupted.
Your palm strike injures Godrak.
You parry Godrak's attack with your second hand.
Godrak has some big nasty wounds and scratches.
<82/820hp 622/707m 55/394mv 18025tnl shaft two_handed evasive field [##########]> flee
You flee from combat!
The trail to Shadun Dalghul
The trail seems long and endless. There are no animals around you.
The trees around you look cursed. They look alive, but yet, you know
they are dead.
[Exits: north south]
A mountain lion is here hunting for prey.
<82/820hp 622/707m 53/394mv 18025tnl no opponent no opponent evasive field [##########]> n
Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile and
full of life, but you must be on the lookout for avalanches from the
mountain. There is even a small oasis.
[Exits: east south]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
<82/820hp 622/707m 51/394mv 18025tnl no opponent no opponent evasive field [##########]> n
n
Alas, you cannot go that way.
<82/820hp 622/707m 51/394mv 18025tnl no opponent no opponent evasive field [##########]> e
Alas, you cannot go that way.
<82/820hp 622/707m 51/394mv 18025tnl no opponent no opponent evasive field [##########]> e
Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile and
full of life, but you must be on the lookout for avalanches from the
mountain. There is even a small oasis.
[Exits: east west]
A big black bear is here looking for food.
<82/820hp 622/707m 49/394mv 18025tnl no opponent no opponent evasive field [##########]> Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile
and full of life, but you must be on the lookout for avalanches from the
mountain.
[Exits: east west]
<82/820hp 622/707m 47/394mv 18025tnl no opponent no opponent evasive field [##########]> e
e
Rainer Canyon
This canyon is full of green grass. It is exactly opposite of the
harshness and coldness of the mountain. Here, everything is so fertile
and full of life, but you must be on the lookout for avalanches from the
mountain.
[Exits: west up]
A pile of gold coins.
<82/820hp 622/707m 45/394mv 18025tnl no opponent no opponent evasive field [##########]> Alas, you cannot go that way.
<82/820hp 622/707m 45/394mv 18025tnl no opponent no opponent evasive field [##########]> u
u
A trail along the western cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: up down]
A big, mean, rough looking man is here.
A big black bear is here looking for food.
A mountain lion is here hunting for prey.
A big black bear is here looking for food.
<82/820hp 622/707m 41/394mv 18025tnl no opponent no opponent evasive mountain [##########]> u
A trail along the western cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: up down]
A mountain lion is here hunting for prey.
<82/820hp 622/707m 35/394mv 18025tnl no opponent no opponent evasive mountain [##########]> A trail along the western cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.
[Exits: east down]
<82/820hp 622/707m 29/394mv 18025tnl no opponent no opponent evasive mountain [##########]> u
Alas, you cannot go that way.
<82/820hp 622/707m 29/394mv 18025tnl no opponent no opponent evasive mountain [##########]> s
Alas, you cannot go that way.
<82/820hp 622/707m 29/394mv 18025tnl no opponent no opponent evasive mountain [##########]> e
The trail through Mount Rainer
You are at the top of the mountain. You can see the whole land up here.
The view takes your breath away, but you do not want to enjoy the view
for too long, or else you'll freeze to death if the sun sets.
[Exits: east west]
A mountain goat is here watching his steps along the cliff.
<82/820hp 622/707m 23/394mv 18025tnl no opponent no opponent evasive mountain [##########]> quaff per
You quaff a perfect potion of recall.
Temple of Balance
You are inside the Temple of Balance. Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements. You
see the Temple Square to the north and the altar of the neutral gods to the
east. The floor of the temple has been paved with a grey stone.
[Exits: north up]
<82/820hp 622/707m 11/394mv 18025tnl no opponent no opponent evasive city [##########]> healing
You regain your balance.
<82/820hp 622/707m 11/394mv 18025tnl no opponent no opponent evasive city [##########]> You concentrate to control your flow of chii.
<82/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [##########]> af
You are affected by the following:
Power: hogs of war : lasts for 22 hours
Skill: acupuncture : modifies damroll by -4 for 3 hours
: modifies hitroll by -4 for 3 hours
: lasts for 3 hours
: modifies dexterity by -2 for 3 hours
Skill: affliction : modifies save vs afflictive by -3 for 0 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: monkey style : modifies dexterity by 2 for 8 hours
Skill: seized by yang : lasts for 18 hours
Spell: detect magic : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Spell: detect evil : lasts for 6 hours
<82/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [##########]> tiger
You no longer have the speed and agility of a monkey.
You roar with the strength of the tiger!
<82/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [========--]> af
wa
A healing light surrounds you.
<82/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [==========]> You are affected by the following:
Skill: healing : lasts for 6 rounds
Skill: ferocity of the tiger: lasts for 2 rounds
Skill: tiger style : modifies strength by 3 for 12 hours
: modifies hitroll by -1 for 12 hours
: modifies damroll by 4 for 12 hours
Power: hogs of war : lasts for 22 hours
Skill: acupuncture : modifies damroll by -4 for 3 hours
: modifies hitroll by -4 for 3 hours
: lasts for 3 hours
: modifies dexterity by -2 for 3 hours
Skill: affliction : modifies save vs afflictive by -3 for 0 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: seized by yang : lasts for 18 hours
Spell: detect magic : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Spell: detect evil : lasts for 6 hours
You feel better.
<103/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [==========]> whe
You are already standing.
<103/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [==========]> Players near you in Seringale:
<PK> Calandra Chamber of Rituals
<PK> Argarak Dented Room
<PK> Godrak The Main Street
<PK> Koivu Temple of Balance
<103/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [==========]> af
You are affected by the following:
Skill: healing : lasts for 4 rounds
Skill: ferocity of the tiger: lasts for 1 rounds
Skill: tiger style : modifies strength by 3 for 12 hours
: modifies hitroll by -1 for 12 hours
: modifies damroll by 4 for 12 hours
Power: hogs of war : lasts for 22 hours
Skill: acupuncture : modifies damroll by -4 for 3 hours
: modifies hitroll by -4 for 3 hours
: lasts for 3 hours
: modifies dexterity by -2 for 3 hours
Skill: affliction : modifies save vs afflictive by -3 for 0 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: seized by yang : lasts for 18 hours
Spell: detect magic : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Spell: detect evil : lasts for 6 hours
<103/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [==========]>
You feel a lot better!
<146/820hp 602/707m 11/394mv 18025tnl no opponent no opponent evasive city [==========]>
The night has begun.
You feel less vulnerable to afflictions.
<158/820hp 608/707m 65/394mv 18025tnl no opponent no opponent evasive city [==========]> af
You are affected by the following:
Skill: healing : lasts for 2 rounds
Skill: ferocity of the tiger: lasts for 0 rounds
Skill: tiger style : modifies strength by 3 for 11 hours
: modifies hitroll by -1 for 11 hours
: modifies damroll by 4 for 11 hours
Power: hogs of war : lasts for 21 hours
Skill: acupuncture : modifies damroll by -4 for 2 hours
: modifies hitroll by -4 for 2 hours
: lasts for 2 hours
: modifies dexterity by -2 for 2 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: seized by yang : lasts for 17 hours
Spell: detect magic : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Spell: detect evil : lasts for 5 hours
<158/820hp 608/707m 65/394mv 18025tnl no opponent no opponent evasive city [==========]>
You feel a little better.
<174/820hp 608/707m 65/394mv 18025tnl no opponent no opponent evasive city [==========]> whe
Players near you in Seringale:
<PK> Calandra Chamber of Rituals
<PK> Argarak Dented Room
<PK> Godrak Northwest of Market Square
<PK> Koivu Temple of Balance
<174/820hp 608/707m 65/394mv 18025tnl no opponent no opponent evasive city [==========]>
Your ferocity fades.
<174/820hp 608/707m 65/394mv 18025tnl no opponent no opponent evasive city [==========]>
The healing light fades.
<174/820hp 608/707m 65/394mv 18025tnl no opponent no opponent evasive city [==========]> healing
Godrak walks in.
Someone enters the room.
You concentrate to control your flow of chii.
<174/820hp 588/707m 65/394mv 18025tnl no opponent no opponent evasive city [==========]>
You turn Godrak's attack against him.
Your focus was interrupted.
Your palm strike MASSACRES Godrak!
Godrak has some big nasty wounds and scratches.
<174/820hp 563/707m 65/394mv 18025tnl shaft two_handed evasive city [##========]>
Godrak dodges your elbow slash.
Godrak thrusts your tiger uppercut aside in a skillful parry.
Godrak manages to dodge your lightning kick with a lot of effort.
You dodge Godrak's stab.
Godrak's stab DISEMBOWELS you!
Godrak's stab maims you!
Godrak has some big nasty wounds and scratches.
<86/820hp 563/707m 65/394mv 18025tnl shaft two_handed evasive city [##========]>
Godrak utters the words, 'uqzbarr'.
Godrak's iceball DISMEMBERS you!
Godrak has some big nasty wounds and scratches.
<30/820hp 563/707m 65/394mv 18025tnl shaft two_handed evasive city [##========]> flee
You flee from combat!
By the Temple Altar
You are standing before a large ivory altar. It is over 10 spans
long and covered with velvet tablecloth. You see two candles burning
on the altar, giving off light to the rest of this room. You see a
small room to the south and the Temple of Neutrality to the west.
[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Iauro the old priest is here meditating to the gods.
Iauro the priest of neutrality says 'I provide healer services here in this fine city.'
Iauro the priest of neutrality says 'But first, let me acquaint you with my gods. Nod your head.'
<30/820hp 563/707m 64/394mv 18025tnl no opponent no opponent evasive inside [##========]> w
Alas, you cannot go that way.
<30/820hp 563/707m 64/394mv 18025tnl no opponent no opponent evasive inside [##========]> d
Temple of Balance
You are inside the Temple of Balance. Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements. You
see the Temple Square to the north and the altar of the neutral gods to the
east. The floor of the temple has been paved with a grey stone.
[Exits: north up]
(Red Aura) Godrak the Stalker of the Living is here.
<30/820hp 563/707m 63/394mv 18025tnl no opponent no opponent evasive city [####======]> d
You may not enter the academy from this location.
<30/820hp 563/707m 63/394mv 18025tnl no opponent no opponent evasive city [####======]> n
Godrak extends an open palm toward you, and a powerful force hurls at you!
You evade Godrak's thrust.
Godrak's thrust misses you.
No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<30/820hp 563/707m 63/394mv 18025tnl shaft two_handed evasive city [####======]> w
No way! You are still fighting!
Godrak has some big nasty wounds and scratches.
<30/820hp 563/707m 63/394mv 18025tnl shaft two_handed evasive city [####======]> fle
You flee from combat!
By the Temple Altar
You are standing before a large ivory altar. It is over 10 spans
long and covered with velvet tablecloth. You see two candles burning
on the altar, giving off light to the rest of this room. You see a
small room to the south and the Temple of Neutrality to the west.
[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Iauro the old priest is here meditating to the gods.
Iauro the priest of neutrality says 'I provide healer services here in this fine city.'
Iauro the priest of neutrality says 'But first, let me acquaint you with my gods. Nod your head.'
<30/820hp 563/707m 62/394mv 18025tnl no opponent no opponent evasive inside [####======]> n
A large ivory altar covered with a velvet tablecloth blocks your path.
<30/820hp 563/707m 62/394mv 18025tnl no opponent no opponent evasive inside [####======]> d
Temple of Balance
You are inside the Temple of Balance. Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements. You
see the Temple Square to the north and the altar of the neutral gods to the
east. The floor of the temple has been paved with a grey stone.
[Exits: north up]
(Red Aura) Godrak the Stalker of the Living is here.
<30/820hp 563/707m 61/394mv 18025tnl no opponent no opponent evasive city [######====]> n
Temple Square
You are standing in the Temple Square. There are statues of various gods
of neutrality around you. A granite fountain is here for those who are
thirsty. A large temple stands to the south where the followers who walk
the neutral path can come and worship their gods. You see the North Road to
the north and the inner portion of the Temple to the south.
[Exits: north south]
A granite fountain is here filled with water for the thirsty.
<30/820hp 563/707m 59/394mv 18025tnl no opponent no opponent evasive city [######====]> w
Alas, you cannot go that way.
<30/820hp 563/707m 59/394mv 18025tnl no opponent no opponent evasive city [######====]> n
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.
[Exits: east south west]
<30/820hp 563/707m 57/394mv 18025tnl no opponent no opponent evasive road [######====]> w
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.
[Exits: east south west]
<30/820hp 563/707m 55/394mv 18025tnl no opponent no opponent evasive road [######====]> af
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
<30/820hp 563/707m 53/394mv 18025tnl no opponent no opponent evasive city [######====]> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.
[Exits: east west]
<30/820hp 563/707m 51/394mv 18025tnl no opponent no opponent evasive road [######====]> You are affected by the following:
Skill: tiger style : modifies strength by 3 for 11 hours
: modifies hitroll by -1 for 11 hours
: modifies damroll by 4 for 11 hours
Power: hogs of war : lasts for 21 hours
Skill: acupuncture : modifies damroll by -4 for 2 hours
: modifies hitroll by -4 for 2 hours
: lasts for 2 hours
: modifies dexterity by -2 for 2 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: seized by yang : lasts for 17 hours
Spell: detect magic : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Spell: detect evil : lasts for 5 hours
<30/820hp 563/707m 51/394mv 18025tnl no opponent no opponent evasive road [########==]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.
[Exits: east west]
<30/820hp 563/707m 49/394mv 18025tnl no opponent no opponent evasive road [########==]> w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the Temple Square to the north and the North Road continues to east
and the west.
[Exits: north east west]
<30/820hp 563/707m 47/394mv 18025tnl no opponent no opponent evasive road [########==]> w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.
[Exits: east west]
<30/820hp 563/707m 45/394mv 18025tnl no opponent no opponent evasive road [########==]> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. The entrance to the
Healer guild lies to the north.
[Exits: north east west]
<30/820hp 563/707m 43/394mv 18025tnl no opponent no opponent evasive road [########==]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. Nothing much else of
interest lies here.
[Exits: east west]
<30/820hp 563/707m 41/394mv 18025tnl no opponent no opponent evasive city [########==]> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues on to the east, and a metal ladder leads downward
into Seringale's sewer system.
[Exits: east down]
<30/820hp 563/707m 39/394mv 18025tnl no opponent no opponent evasive road [##########]> d
A large section of the battlement wall is all that you see here.
<30/820hp 563/707m 39/394mv 18025tnl no opponent no opponent evasive road [##########]> The muddy sewer
You are standing in mud that reaches up to your knees. This is not the kind
of place for a picnic. The muddy sewer stretches further into the south.
[Exits: south up]
<30/820hp 563/707m 38/394mv 18025tnl no opponent no opponent evasive inside [##########]> e
Alas, you cannot go that way.
<30/820hp 563/707m 38/394mv 18025tnl no opponent no opponent evasive inside [##########]> s
The muddy sewer junction
The muddy sewer stretches into the dark to the south. It looks as if no
person has ever set his foot here before. It is too muddy for that anyway.
The sewer leads north, south and east from here.
[Exits: north east south]
<30/820hp 563/707m 37/394mv 18025tnl no opponent no opponent evasive inside [##########]> s
The mudhole
You stand in mud that reaches all the way up to your thighs and it is not
too comfortable since you are used to a somewhat different environment.
The sewer leads to the north of here. In the middle you can barely make
out an enormous drainpipe leading down.
[Exits: north down]
<30/820hp 563/707m 36/394mv 18025tnl no opponent no opponent evasive inside [##########]> d
Under the mudhole
You stand in a small room with a great big opening in the ceiling. From
this opening there is mud dripping down in large lumps. >YUCK<. You can
smell the foul stench of the slimy sediment as you try not to get covered
by the falling sludge. To the east is an entryway leading out from here
and it seems absolutely impossible to force the muddy descent.
[Exits: east]
<30/820hp 563/707m 35/394mv 18025tnl no opponent no opponent evasive inside [##########]> e
e
A muddy bend in the sewer system
You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to your knees as well. The pipe leads west and south.
[Exits: south west]
(Red Aura) The snake slithers towards you.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
<30/820hp 563/707m 34/394mv 18025tnl no opponent no opponent evasive inside [##########]> Alas, you cannot go that way.
<41/820hp 572/707m 88/394mv 18025tnl no opponent no opponent evasive inside [##########]> s
s
A junction in the sewer pipes
You stand in the middle of what looks like a triple junction of pipes
going east, west and north.
[Exits: north east west]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
(Red Aura) The snake slithers towards you.
The giant maggot crawls toward you.
(Red Aura) The snake slithers towards you.
(Red Aura) The snake slithers towards you.
<41/820hp 572/707m 87/394mv 18025tnl no opponent no opponent evasive inside [##########]> whe
Alas, you cannot go that way.
<41/820hp 572/707m 87/394mv 18025tnl no opponent no opponent evasive inside [##########]> Players near you in Sewers:
<PK> Koivu A junction in the sewer pipes
<41/820hp 572/707m 87/394mv 18025tnl no opponent no opponent evasive inside [##########]> w
Under the Dark Pit
Nice place you've found yourself. You stand in the middle of a room with
only two exits, up and east. A tall ladder is left here so that you can
climb up through the pit without the use of a rope.
[Exits: east up down]
The giant mean-looking earth beetle crawls towards you.
(Red Aura) The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
(Red Aura) The homonculus is here, looking at you with an evil look.
The giant mean-looking earth beetle crawls towards you.
<41/820hp 572/707m 86/394mv 18025tnl no opponent no opponent evasive inside [##########]> w
Alas, you cannot go that way.
<41/820hp 572/707m 86/394mv 18025tnl no opponent no opponent evasive inside [##########]> d
Cave entrance
You are standing in the cave entrance. It is very dark down here. There is
writing on the wall. There is an exit to the north. A stairway leads up.
[Exits: north up]
(Red Aura) The homonculus is here, looking at you with an evil look.
(Red Aura) The homonculus is here, looking at you with an evil look.
<41/820hp 572/707m 84/394mv 18025tnl no opponent no opponent evasive cave [##########]> n
n
Cave tunnel
You are walking in a tunnel. It is very cold. You can feel the presence of
a living thing... somewhere.
[Exits: north south]
The giant maggot crawls toward you.
<41/820hp 572/707m 81/394mv 18025tnl no opponent no opponent evasive cave [##########]> Cave room
You are standing in a room. It is much cooler now. The walls are glowing.
[Exits: east south west]
(Red Aura) The snake slithers towards you.
(Red Aura) The homonculus is here, looking at you with an evil look.
<41/820hp 572/707m 78/394mv 18025tnl no opponent no opponent evasive cave [##########]> healing
Your concentration is disturbed.
<41/820hp 562/707m 78/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
East tunnel
You are standing in a dark tunnel. The exits are east and west. To the
west you see a wooden door.
[Exits: east (west)]
<41/820hp 562/707m 75/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
The wooden door is closed.
<41/820hp 562/707m 75/394mv 18025tnl no opponent no opponent evasive cave [##########]> whe
Players near you in Sewers:
<PK> Godrak The mudhole
<PK> Koivu East tunnel
<41/820hp 562/707m 75/394mv 18025tnl no opponent no opponent evasive cave [##########]> healing
You concentrate to control your flow of chii.
<41/820hp 542/707m 75/394mv 18025tnl no opponent no opponent evasive cave [##########]> af
You are affected by the following:
Skill: tiger style : modifies strength by 3 for 10 hours
: modifies hitroll by -1 for 10 hours
: modifies damroll by 4 for 10 hours
Power: hogs of war : lasts for 20 hours
Skill: acupuncture : modifies damroll by -4 for 1 hours
: modifies hitroll by -4 for 1 hours
: lasts for 1 hours
: modifies dexterity by -2 for 1 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: seized by yang : lasts for 16 hours
Spell: detect magic : lasts for 4 hours
Spell: detect invis : lasts for 4 hours
Spell: detect evil : lasts for 4 hours
<41/820hp 542/707m 75/394mv 18025tnl no opponent no opponent evasive cave [##########]>
A healing light surrounds you.
<41/820hp 542/707m 75/394mv 18025tnl no opponent no opponent evasive cave [##########]>
You feel better.
<62/820hp 542/707m 75/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
Cave room
You are standing in a room. It is much cooler now. The walls are glowing.
[Exits: east south west]
(Red Aura) Godrak the Stalker of the Living is here.
(Red Aura) The snake slithers towards you.
(Red Aura) The homonculus is here, looking at you with an evil look.
<62/820hp 542/707m 72/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
You turn Godrak's attack against him.
Your dragon punch MASSACRES Godrak!
Godrak looks pretty hurt.
<62/820hp 517/707m 72/394mv 18025tnl shaft two_handed evasive cave [##########]> e
No way! You are still fighting!
Godrak looks pretty hurt.
<62/820hp 517/707m 72/394mv 18025tnl shaft two_handed evasive cave [##########]> No way! You are still fighting!
Godrak looks pretty hurt.
<62/820hp 517/707m 72/394mv 18025tnl shaft two_handed evasive cave [##########]> fle
You flee from combat!
Cave T-cross
You are standing in a mud-like substance. The rotten smell here is awful.
To the west you can see some light.
[Exits: east south west]
You feel better.
<93/820hp 517/707m 69/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
Cave turning-point
The mud is getting deeper. You are wondering, 'Would it be an idea to
leave, before I disappear?'. To the south you notice a flat round stone
blocking the way. To the west you can see mud.
[Exits: (south) west]
<93/820hp 517/707m 66/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
Alas, you cannot go that way.
<93/820hp 517/707m 66/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
s
Cave T-cross
You are standing in a mud-like substance. The rotten smell here is awful.
To the west you can see some light.
[Exits: east south west]
<93/820hp 517/707m 63/394mv 18025tnl no opponent no opponent evasive cave [##########]> s
s
The long tunnel
Here there is almost no mud, as you stand at the top of a small rock. Just
besides you there is a sign which says 'WARNING! The worms are dangerous!'.
[Exits: north south]
<93/820hp 517/707m 60/394mv 18025tnl no opponent no opponent evasive cave [##########]> Tunnel
The mud reaches up to your knees. Otherwise the tunnel looks very normal.
[Exits: north east south]
<93/820hp 517/707m 57/394mv 18025tnl no opponent no opponent evasive cave [##########]> The hot room
You are very surprised, as this room is hot instead of cold. To the north
it goes downwards into some mud. There is also an exit to the west.
[Exits: north west]
(Red Aura) The lemure blob slithers terribly precisely towards you for an attack!
(Red Aura) The lemure blob slithers terribly precisely towards you for an attack!
(Red Aura) The lemure blob slithers terribly precisely towards you for an attack!
You feel better.
<118/820hp 517/707m 54/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
The small room
As you look around you notice a small statue. There are exits to the west
and to the east.
[Exits: east west]
(Red Aura) The lemure blob slithers terribly precisely towards you for an attack!
<118/820hp 517/707m 51/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
The stalagmite cave
You are standing in a stalagmite cave. Water is dripping from the walls.
It is very cold in here.
[Exits: north east south]
<118/820hp 517/707m 48/394mv 18025tnl no opponent no opponent evasive cave [##########]> s
The stalagmite tunnel
You have entered a small tunnel. Here it is quite dry. Maybe it would be a
good idea to rest here.
[Exits: north west]
(Red Aura) The lemure blob slithers terribly precisely towards you for an attack!
A horrifying mudmonster is slowly evolving from the mud.
<118/820hp 517/707m 45/394mv 18025tnl no opponent no opponent evasive cave [##########]> s
af
Alas, you cannot go that way.
<118/820hp 517/707m 45/394mv 18025tnl no opponent no opponent evasive cave [##########]> You are affected by the following:
Skill: healing : lasts for 0 rounds
Skill: tiger style : modifies strength by 3 for 10 hours
: modifies hitroll by -1 for 10 hours
: modifies damroll by 4 for 10 hours
Power: hogs of war : lasts for 20 hours
Skill: acupuncture : modifies damroll by -4 for 1 hours
: modifies hitroll by -4 for 1 hours
: lasts for 1 hours
: modifies dexterity by -2 for 1 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: seized by yang : lasts for 16 hours
Spell: detect magic : lasts for 4 hours
Spell: detect invis : lasts for 4 hours
Spell: detect evil : lasts for 4 hours
The healing light fades.
<118/820hp 517/707m 45/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
w
The spongy room
You definitely do NOT like this area. It is very dark and very wet.
[Exits: east west]
<118/820hp 517/707m 42/394mv 18025tnl no opponent no opponent evasive cave [##########]> The pool
You are swimming in darkness. You feel something touching your right leg.
[Exits: north east west]
<118/820hp 517/707m 39/394mv 18025tnl no opponent no opponent evasive pond [##########]> n
The pool
You are swimming in the darkness. There is a water-filled passage
beneath the surface, leading up to the source of the pool.
[Exits: south west up]
<118/820hp 517/707m 35/394mv 18025tnl no opponent no opponent evasive pond [##########]> n
af
Alas, you cannot go that way.
<118/820hp 517/707m 35/394mv 18025tnl no opponent no opponent evasive pond [##########]> You are affected by the following:
Skill: tiger style : modifies strength by 3 for 10 hours
: modifies hitroll by -1 for 10 hours
: modifies damroll by 4 for 10 hours
Power: hogs of war : lasts for 20 hours
Skill: acupuncture : modifies damroll by -4 for 1 hours
: modifies hitroll by -4 for 1 hours
: lasts for 1 hours
: modifies dexterity by -2 for 1 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: seized by yang : lasts for 16 hours
Spell: detect magic : lasts for 4 hours
Spell: detect invis : lasts for 4 hours
Spell: detect evil : lasts for 4 hours
<118/820hp 517/707m 35/394mv 18025tnl no opponent no opponent evasive pond [##########]> u
The Adelon Waterway
This submerged channel diverts excess flow from the Adelon down into the
sewers. The water gradually grows colder as it approaches the sewer's
bottom, while becoming ever more turbulent as it draws near the surface.
[Exits: south down]
<118/820hp 517/707m 32/394mv 18025tnl no opponent no opponent evasive underwater [##########]> s
The Adelon Waterway
This submerged channel diverts excess flow from the Adelon down into the
sewers. The water gradually grows colder as it approaches the sewer's
bottom, while becoming ever more turbulent as it draws near the surface.
[Exits: north up]
<118/820hp 517/707m 30/394mv 18025tnl no opponent no opponent evasive underwater [##########]> u
The Adelon Waterway
This submerged channel diverts excess flow from the Adelon down into the
sewers. The water gradually grows colder as it approaches the sewer's
bottom, while becoming ever more turbulent as it draws near the surface.
[Exits: east down]
<118/820hp 517/707m 28/394mv 18025tnl no opponent no opponent evasive underwater [##########]> e
The Adelon Waterway
This submerged channel diverts excess flow from the Adelon down into the
sewers. The water gradually grows colder as it approaches the sewer's
bottom, while becoming ever more turbulent as it draws near the surface.
[Exits: west up]
<118/820hp 517/707m 26/394mv 18025tnl no opponent no opponent evasive underwater [##########]> u
The Adelon Waterway
This submerged channel diverts excess flow from the Adelon down into the
sewers. The water gradually grows colder as it approaches the sewer's
bottom, while becoming ever more turbulent as it draws near the surface.
[Exits: south down]
<136/820hp 522/707m 78/394mv 18025tnl no opponent no opponent evasive underwater [##########]> s
Nearing a whirlpool
The river moves with fervor now, splashing excitedly along the walls as
it spirals to the north. The cave is filled with the sound of the water and
the stench of something awful coming from the north. It is possible to edge
your way upward.
[Exits: north up]
<136/820hp 522/707m 75/394mv 18025tnl no opponent no opponent evasive river [##########]> u
In faster moving water
It doesn't appear entirely natural, but a sizeable tunnel has been carved
out here. The water flows freely and spirals downward into darkness.
Occasional footholds can be found along the more shallow parts. You can
move further down into the darkness or back east along the tunnel.
[Exits: east down]
<136/820hp 522/707m 71/394mv 18025tnl no opponent no opponent evasive river [##########]> e
A stream through a cave
It doesn't appear entirely natural, but a sizeable tunnel has been carved
out here. The water flow has increased a little and not much light reaches
here. A certain undistinguishable scent comes from somewhere west. You can
travel east or west through the tunnel, though the water flows west.
[Exits: east west]
<136/820hp 522/707m 67/394mv 18025tnl no opponent no opponent evasive river [##########]> e
A stream through a cave
It doesn't appear entirely natural, but a sizeable tunnel has been carved
out here. The water flow has increased a little and not much light reaches
here. A certain undistinguishable scent comes from somewhere west. You can
also trek your way back up the steep slope.
[Exits: west up]
<136/820hp 522/707m 63/394mv 18025tnl no opponent no opponent evasive river [##########]> e
Rough pick marks cover the wall.
<136/820hp 522/707m 63/394mv 18025tnl no opponent no opponent evasive river [##########]> u
A down turn in the river
The river curves sharply down into what appears to be an unnaturally
carved tunnel. There are patches of moss and fungus growing along the moist
spots on the edge of the river before it sharply drops off into the tunnel
below. To the north the river appears calmer.
[Exits: north down]
<136/820hp 522/707m 59/394mv 18025tnl no opponent no opponent evasive river [##########]> n
A turn in the river
The river has been artificially diverted south where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.
[Exits: north east south]
<136/820hp 522/707m 55/394mv 18025tnl no opponent no opponent evasive pond [##########]> e
A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river flows easily to the west, or you can struggle your way back up the
only decent slope.
[Exits: west up]
The water roils with leaping salmon.
A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.
A small boy says 'Help! Some dark horsemen kidnapped my father while we were just fishing here!'
A small boy says 'He will be wearing his pendant if he still lives.'
<136/820hp 522/707m 51/394mv 18025tnl no opponent no opponent evasive pond [##########]> e
You can almost climb back up.
<136/820hp 522/707m 51/394mv 18025tnl no opponent no opponent evasive pond [##########]> u
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.
[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
There is an old adventurer here, looking for answers in the bottom of a cup.
<136/820hp 522/707m 48/394mv 18025tnl no opponent no opponent evasive road [##########]> w
The Slaughtered Lamb
The Slaughtered Lamb inn smells very much like a slaughtered lamb. It
mixes with old ale and wood smoke but is still quite distinct. A short bar
sits in a circle in the south center of the room. Six thick candles set on
each of the four candle chandeliers that hang from the ceiling. The light
shows little decoration but for a stuffed lamb in the north west corner.
Steep stairs can be see off to the west and a solid wooden door is set into
the east wall. A myriad of tables and chairs sit just past the bar to the
south.
[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A short, plump man stumbles around behind the bar.
Horga the Innkeeper says 'Here, now go get my filleting knife from my room.'
Horga the Innkeeper gives you the inn key.
<136/820hp 522/707m 47/394mv 18025tnl no opponent no opponent evasive inside [##########]> n
The stuffed sheep seems to watch you with its glass eyes as you walk around.
<136/820hp 522/707m 47/394mv 18025tnl no opponent no opponent evasive inside [##########]> w
Stairs in the Slaughtered Lamb
The alcove is more open than it needs to be, with only the stairs leading
up to the second floor. Consistent with the dining area, the smell of lamb
permeates the air here too. A few paintings line the walls, trying to make
up for the otherwise empty room. Noise echoes in here uncomfortably. There
is a small aperture on the west wall, just big enough to slide through.
Rotten cabbage smells come out of it.
[Exits: east west up]
You see 2 of the key to the Animator's Cage here.
<136/820hp 522/707m 46/394mv 18025tnl no opponent no opponent evasive inside [##########]> n
n
n
Various paintings speckle the wall.
<136/820hp 522/707m 46/394mv 18025tnl no opponent no opponent evasive inside [##########]> Various paintings speckle the wall.
<136/820hp 522/707m 46/394mv 18025tnl no opponent no opponent evasive inside [##########]> af
Various paintings speckle the wall.
<136/820hp 522/707m 46/394mv 18025tnl no opponent no opponent evasive inside [##########]> w
You are affected by the following:
Skill: tiger style : modifies strength by 3 for 9 hours
: modifies hitroll by -1 for 9 hours
: modifies damroll by 4 for 9 hours
Power: hogs of war : lasts for 19 hours
Skill: acupuncture : modifies damroll by -4 for 0 hours
: modifies hitroll by -4 for 0 hours
: lasts for 0 hours
: modifies dexterity by -2 for 0 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: seized by yang : lasts for 15 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
<136/820hp 522/707m 46/394mv 18025tnl no opponent no opponent evasive inside [##########]> You slip and find yourself sliding down a watery chute!
A down turn in the river
The river curves sharply down into what appears to be an unnaturally
carved tunnel. There are patches of moss and fungus growing along the moist
spots on the edge of the river before it sharply drops off into the tunnel
below. To the north the river appears calmer.
[Exits: north down]
You have jumped through a garbage chute. What an incredible smell you've discovered.
<136/820hp 522/707m 44/394mv 18025tnl no opponent no opponent evasive river [##########]> n
A turn in the river
The river has been artificially diverted south where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.
[Exits: north east south]
<136/820hp 522/707m 40/394mv 18025tnl no opponent no opponent evasive pond [##########]> d
The water splashes around you.
<136/820hp 522/707m 40/394mv 18025tnl no opponent no opponent evasive pond [##########]> n
n
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: south west]
(Red Aura) A dark horseman is here, mounted on his black steed.
(Red Aura) A dark horseman is here, mounted on his black steed.
<136/820hp 522/707m 37/394mv 18025tnl no opponent no opponent evasive cave [##########]> af
The stone is naturally smooth.
<136/820hp 522/707m 37/394mv 18025tnl no opponent no opponent evasive cave [##########]> You are affected by the following:
Skill: tiger style : modifies strength by 3 for 9 hours
: modifies hitroll by -1 for 9 hours
: modifies damroll by 4 for 9 hours
Power: hogs of war : lasts for 19 hours
Skill: acupuncture : modifies damroll by -4 for 0 hours
: modifies hitroll by -4 for 0 hours
: lasts for 0 hours
: modifies dexterity by -2 for 0 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: seized by yang : lasts for 15 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
<136/820hp 522/707m 37/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
w
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: east west]
<136/820hp 522/707m 34/394mv 18025tnl no opponent no opponent evasive cave [##########]> Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnels is well traveled.
[Exits: east west]
<136/820hp 522/707m 31/394mv 18025tnl no opponent no opponent evasive cave [##########]> whe
Players near you in The Common:
<PK> Koivu Within natural caverns
<136/820hp 522/707m 31/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
Horseman's Lair
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. The cave comes to an end here.
[Exits: east]
You see 2 of a stained traveling cloak here.
(Red Aura) A dark horseman is here, mounted on his black steed.
(Red Aura) A dark horseman is here, mounted on his black steed.
The dark captain stands here, astride a massive black steed.
<136/820hp 522/707m 28/394mv 18025tnl no opponent no opponent evasive cave [##########]> af
You are affected by the following:
Skill: tiger style : modifies strength by 3 for 9 hours
: modifies hitroll by -1 for 9 hours
: modifies damroll by 4 for 9 hours
Power: hogs of war : lasts for 19 hours
Skill: acupuncture : modifies damroll by -4 for 0 hours
: modifies hitroll by -4 for 0 hours
: lasts for 0 hours
: modifies dexterity by -2 for 0 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: seized by yang : lasts for 15 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
<136/820hp 522/707m 28/394mv 18025tnl no opponent no opponent evasive cave [##########]> healing
You concentrate to control your flow of chii.
<136/820hp 502/707m 28/394mv 18025tnl no opponent no opponent evasive cave [##########]> whe
Players near you in The Common:
<PK> Koivu Horseman's Lair
<136/820hp 502/707m 28/394mv 18025tnl no opponent no opponent evasive cave [##########]>
A healing light surrounds you.
<136/820hp 502/707m 28/394mv 18025tnl no opponent no opponent evasive cave [##########]>
You feel better.
<164/820hp 502/707m 28/394mv 18025tnl no opponent no opponent evasive cave [##########]> whe
Players near you in The Common:
<PK> Godrak Along a marked path
<PK> Koivu Horseman's Lair
<164/820hp 502/707m 28/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
e
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnels is well traveled.
[Exits: east west]
<164/820hp 502/707m 25/394mv 18025tnl no opponent no opponent evasive cave [##########]> Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: east west]
You feel better.
<192/820hp 502/707m 22/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: south west]
(Red Aura) A dark horseman is here, mounted on his black steed.
(Red Aura) A dark horseman is here, mounted on his black steed.
You feel your senses return to normal.
The white aura around your body fades.
<209/820hp 508/707m 73/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
The stone is naturally smooth.
<209/820hp 508/707m 73/394mv 18025tnl no opponent no opponent evasive cave [##########]> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.
<209/820hp 508/707m 73/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
w
You feel a lot better!
<255/820hp 508/707m 73/394mv 18025tnl no opponent no opponent evasive cave [##########]> Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: east west]
<255/820hp 508/707m 70/394mv 18025tnl no opponent no opponent evasive cave [##########]> Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnels is well traveled.
[Exits: east west]
<255/820hp 508/707m 67/394mv 18025tnl no opponent no opponent evasive cave [##########]> acu
You feel relieved as the tension drains from your muscles.
<455/820hp 438/707m 67/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
The healing light fades.
<455/820hp 438/707m 67/394mv 18025tnl no opponent no opponent evasive cave [##########]> whe
whe
Horseman's Lair
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. The cave comes to an end here.
[Exits: east]
You see 2 of a stained traveling cloak here.
(Red Aura) A dark horseman is here, mounted on his black steed.
(Red Aura) A dark horseman is here, mounted on his black steed.
The dark captain stands here, astride a massive black steed.
<455/820hp 438/707m 64/394mv 18025tnl no opponent no opponent evasive cave [##########]> Players near you in The Common:
<PK> Godrak Within natural caverns
<PK> Koivu Horseman's Lair
<455/820hp 438/707m 64/394mv 18025tnl no opponent no opponent evasive cave [##########]> Players near you in The Common:
<PK> Godrak Within natural caverns
<PK> Koivu Horseman's Lair
<455/820hp 438/707m 64/394mv 18025tnl no opponent no opponent evasive cave [##########]> af
You are affected by the following:
Skill: acupuncture : lasts for 6 hours
: modifies dexterity by -2 for 6 hours
Spell: cabal sanctuary: lasts for 6 hours
Skill: tiger style : modifies strength by 3 for 8 hours
: modifies hitroll by -1 for 8 hours
: modifies damroll by 4 for 8 hours
Power: hogs of war : lasts for 18 hours
Skill: seized by yang : lasts for 14 hours
Spell: detect magic : lasts for 2 hours
Spell: detect invis : lasts for 2 hours
Spell: detect evil : lasts for 2 hours
<455/820hp 438/707m 64/394mv 18025tnl no opponent no opponent evasive cave [##########]>
Godrak walks in.
Someone enters the room.
<455/820hp 438/707m 64/394mv 18025tnl no opponent no opponent evasive cave [##########]>
Godrak's stab MUTILATES you!
You can't dodge away from the reach of Godrak's spear fast enough.
Godrak's stab DISEMBOWELS you!
Godrak has some big nasty wounds and scratches.
<369/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]>
Your elbow slash maims Godrak!
Godrak parries your elbow slash.
Godrak dances around your lightning kick, easily dodging it.
Godrak's stab DISMEMBERS you!
Godrak has some big nasty wounds and scratches.
<316/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]> dirt
Godrak leans back and ducks underneath your flying dirt.
Your kicked dirt misses Godrak.
Godrak has some big nasty wounds and scratches.
<316/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]> flee
Godrak extends an open palm toward you, and a powerful force hurls at you!
Godrak knocks you flying with a powerful thrust!
Godrak's thrust mauls you.
Godrak has some big nasty wounds and scratches.
<295/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]>
Godrak thrusts your elbow slash aside in a skillful parry.
Godrak parries your palm strike.
Godrak nimbly dodges your roundhouse kick with a practiced maneuver.
Godrak's stab DISMEMBERS you!
You parry Godrak's attack with your second hand.
Godrak has some big nasty wounds and scratches.
<239/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]>
The dark horseman gallops past you on his steed.
Godrak has some big nasty wounds and scratches.
<239/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]>
You do the form of dragon terrorizing the village.
Your elbow slash maims Godrak!
Your elbow slash devastates Godrak!
Godrak deflects your roundhouse kick aside in an ungraceful parry.
Godrak's stab MUTILATES you!
Godrak's stab DISMEMBERS you!
Godrak looks pretty hurt.
<148/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]>
You regain your balance.
Godrak looks pretty hurt.
<148/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]> You couldn't escape!
Godrak looks pretty hurt.
<148/820hp 438/707m 64/394mv 18025tnl shaft two_handed evasive cave [##########]> flee
You flee from combat!
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnels is well traveled.
[Exits: east west]
<148/820hp 438/707m 61/394mv 18025tnl no opponent no opponent evasive cave [##########]> Godrak walks in.
Someone enters the room.
<148/820hp 438/707m 61/394mv 18025tnl no opponent no opponent evasive cave [##########]> w
Horseman's Lair
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. The cave comes to an end here.
[Exits: east]
You see 2 of a stained traveling cloak here.
(Red Aura) A dark horseman is here, mounted on his black steed.
(Red Aura) A dark horseman is here, mounted on his black steed.
The dark captain stands here, astride a massive black steed.
<148/820hp 438/707m 58/394mv 18025tnl no opponent no opponent evasive cave [##########]> murder Godrak
They aren't here.
<148/820hp 438/707m 58/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
murder Godrak
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnels is well traveled.
[Exits: east west]
<148/820hp 438/707m 55/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
murder Godrak
They aren't here.
<148/820hp 438/707m 55/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: east west]
<148/820hp 438/707m 52/394mv 18025tnl no opponent no opponent evasive cave [##########]> murder Godrak
They aren't here.
<148/820hp 438/707m 52/394mv 18025tnl no opponent no opponent evasive cave [##########]> Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: south west]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
(Red Aura) A dark horseman is here, mounted on his black steed.
(Red Aura) A dark horseman is here, mounted on his black steed.
<166/820hp 444/707m 103/394mv 18025tnl no opponent no opponent evasive cave [##########]> You parry Godrak's attack with your first hand.
Godrak's stab DISEMBOWELS you!
Godrak looks pretty hurt.
<120/820hp 444/707m 103/394mv 18025tnl shaft two_handed evasive cave [##########]> You do the best you can!
Godrak looks pretty hurt.
<120/820hp 444/707m 103/394mv 18025tnl shaft two_handed evasive cave [##########]> murder Godrak
You do the best you can!
Godrak looks pretty hurt.
<120/820hp 444/707m 103/394mv 18025tnl shaft two_handed evasive cave [##########]>
Godrak stumbles and barely dodges your elbow slash.
You do the form of dragon terrorizing the village.
Your tiger uppercut maims Godrak!
You have gained knowledge about undead!
You do the form of dragon terrorizing the village.
Your lightning kick devastates Godrak!
You dodge Godrak's stab.
You parry Godrak's attack with your first hand.
Godrak looks pretty hurt.
<120/820hp 444/707m 103/394mv 18025tnl shaft two_handed evasive cave [##########]> flee
You flee from combat!
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: east west]
<120/820hp 444/707m 100/394mv 18025tnl no opponent no opponent evasive cave [##########]> e
murder Godrak
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.
[Exits: south west]
(White Aura) (Red Aura) Godrak the Stalker of the Living is here.
(Red Aura) A dark horseman is here, mounted on his black steed.
(Red Aura) A dark horseman is here, mounted on his black steed.
<120/820hp 444/707m 97/394mv 18025tnl no opponent no opponent evasive cave [##########]> Godrak yells 'Help! I am being attacked by Koivu!'
Godrak stumbles and barely dodges your tiger uppercut.
Godrak manages to dodge your elbow slash with a lot of effort.
Godrak parries your lightning kick with an easy flourish.
Godrak looks pretty hurt.
<120/820hp 444/707m 97/394mv 18025tnl shaft two_handed aggressive cave [##########]> flee
Godrak dodges your tiger uppercut.
Godrak dodges your palm strike.
Godrak thrusts your lightning kick aside in a skillful parry.
Godrak's stab MUTILATES you!
You parry Godrak's attack with your second hand.
Godrak looks pretty hurt.
<82/820hp 444/707m 97/394mv 18025tnl shaft two_handed aggressive cave [##########]>
Godrak utters the words, 'uqzbarr'.
Godrak's iceball MANGLES you!
Godrak's iceball *** DEVASTATES *** the dark horseman!
Godrak's iceball *** DEVASTATES *** the dark horseman!
You are stunned, but will probably recover.
The dark horseman is DEAD!!
The dark horseman is DEAD!!
Godrak looks pretty hurt.
<-1/820hp 444/707m 97/394mv 18025tnl shaft two_handed aggressive cave [##########]> You are too stunned to do that.
Godrak looks pretty hurt.
<-1/820hp 444/707m 97/394mv 18025tnl shaft two_handed aggressive cave [##########]>
You have been KILLED!!
Too many mistakes on my part and i am not even really sure what mistakes I made. I was really taken off guard how hard he hit through sanc, that really put me on my heels to start. I was very lucky to escape the way I did, to end up through the sewers to the waterway was just luck i was mashing directions and bought enough time to heal again. I really was hoping the murder flee would get me a lucky win, it didn't. Monks were fun, but the ceiling is so damn high as far as possibilities, I know I don't have it in me to explore then and then most importantly put them into use. GG all.
I didnt have the attention span to read the whole thing but, seeing monkey style vs iceballs was probably a decent thought, but you still try tiger in every fight for some reason. Why is that? Dragon style deals holy damage and that would've been really hard for him to deal with. He's not a mage, you can lag him just fine so maybe you should just lag him instead of trying monkey style. You could thrash/grapple or throw/thrash/grapple depending if he is flying or not. I would say stop relying on healing because its making you sloppy. at the end of that fight you couldve maybe just done a chii bolt to win the fight instead of dying for a full murder. hard to say but he doesnt strike me as the player to try that iceball if you had him awful.
[reply to Davairus]
[reply to Ergorion]
[reply to Ozaru]
[reply to Davairus]
I guess some people are just slow learners, takes 2 days of 2 sessions of playing to master a class in my book.
Ozaru 0 , 0 , 0 . I must have killed you with a ranger and ur still bitter Kornhole 0 , 0 , 0 . Estel strikes me as stage 2. Every post is about how everyone else is a dumbass because they aren't as good as them.
[reply to Estel]