Ye Olde Abandoned Realms Logs

Garv vs Darzavius

posted on 2015-02-05 05:28:05
FINALLY!!!



<950hp 538m 394mv 4am (night) calm><no opponent no opponent> eq
You are using:
<used as light> (Glowing) a lion-crested banner
<worn on finger> a webbed ring
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of rosemail leggings
<worn on feet> some rosemail boots
<worn as shield> (Glowing) a golden kite shield
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> a wyvern-marked bracer
<worn around wrist> a living wood wrist guard
<wielded> (Glowing) (Humming) 'Durindel', the Sword of Flame
<floating nearby> a deep red stone

<950hp 538m 394mv 4am (night) calm><no opponent no opponent> remove mace|remove shield|wield Bill
You do not have that item.

<950hp 538m 394mv 4am (night) calm><no opponent no opponent> You stop using a golden kite shield as a shield.

<950hp 538m 394mv 4am (night) calm><no opponent no opponent> You do not have that item.

<950hp 538m 394mv 4am (night) calm><no opponent no opponent> i
You are carrying:
a sleeping bag
(Humming) a complex shortsword
(Glowing) a golden kite shield
a wyvern's eye
(Glowing) (Humming) a Defender potion
a tin canteen
a heavy backpack (open)
a diamond studded mace
a living wood wrist guard
a webbed ring

<950hp 538m 394mv 4am (night) calm><no opponent no opponent> eq
You are using:
<used as light> (Glowing) a lion-crested banner
<worn on finger> a webbed ring
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of rosemail leggings
<worn on feet> some rosemail boots
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> a wyvern-marked bracer
<worn around wrist> a living wood wrist guard
<wielded> (Glowing) (Humming) 'Durindel', the Sword of Flame
<floating nearby> a deep red stone

<950hp 538m 394mv 4am (night) calm><no opponent no opponent> e
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<950hp 538m 393mv 4am (night) calm><no opponent no opponent> where
Players near you in Valour:
<PK> Garv Tribute Street
<PK> Darzavius The Walk of Pride

<950hp 538m 393mv 4am (night) calm><no opponent no opponent> who
[50 Human Ber] <PK> [KNIGHT] (Champion) [Storm] Sir Garv the Volcano of Infinite Rage, Champion of Valour
[ Human ] <PK> <MYSTIC> Earl Torath the Holy Shaman
[ Human ] Daemyan Drogol the Master of the Spirit
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ Human ] <PK> [KNIGHT] (Knight) Dame Celil the Holy Lady, Knight of Valour
[ Drow ] <PK> Darzavius the Destroyer of Golems, Forsaken of Legion
Players found: 6
There are 6 characters on; the most on this past month was 18.

<950hp 538m 393mv 4am (night) calm><no opponent no opponent> s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

<950hp 538m 392mv 4am (night) calm><no opponent no opponent> n
n
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<950hp 538m 391mv 4am (night) calm><no opponent no opponent> Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<950hp 538m 390mv 4am (night) calm><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<950hp 538m 390mv 4am (night) calm><no opponent no opponent> s
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<950hp 538m 389mv 4am (night) calm><no opponent no opponent> s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

<950hp 538m 388mv 4am (night) calm><no opponent no opponent> war
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

<950hp 508m 388mv 4am (night) calm><no opponent no opponent>
[KNIGHT] Salania the Squire of Knights: 'Darzavius has entered the Knight's path.'

<950hp 508m 388mv 4am (night) calm><no opponent no opponent>
The day has begun.

<950hp 516m 394mv 5am (dawn) calm><no opponent no opponent>
[KNIGHT] Salania the Squire of Knights: 'Darzavius has left the Knight's path.'

<950hp 516m 394mv 5am (dawn) calm><no opponent no opponent> s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<950hp 516m 393mv 5am (dawn) calm><no opponent no opponent> s
There's a large building blocking the way.

<950hp 516m 393mv 5am (dawn) calm><no opponent no opponent> e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<950hp 516m 392mv 5am (dawn) calm><no opponent no opponent> e
e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

<950hp 516m 391mv 5am (dawn) calm><no opponent no opponent> Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.

<950hp 516m 390mv 5am (dawn) calm><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<950hp 516m 390mv 5am (dawn) calm><no opponent no opponent> eq
You are using:
<used as light> (Glowing) a lion-crested banner
<worn on finger> a webbed ring
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of rosemail leggings
<worn on feet> some rosemail boots
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> a wyvern-marked bracer
<worn around wrist> a living wood wrist guard
<wielded> (Glowing) (Humming) 'Durindel', the Sword of Flame
<floating nearby> a deep red stone

<950hp 516m 390mv 5am (dawn) calm><no opponent no opponent> e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
Darzavius flies in.
An undead slave walks in.
A flesh golem walks in.
A stone golem walks in.
A zombie of a rugged looking slith lumbers in.
A zombie of a rugged looking slith lumbers in.
A zombie of a rugged looking slith lumbers in.

<950hp 516m 389mv 5am (dawn) calm><no opponent no opponent> e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<950hp 516m 388mv 5am (dawn) calm><no opponent no opponent> e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Knight of the Holy Cross patrols the area diligently.

<950hp 516m 387mv 5am (dawn) calm><no opponent no opponent> e
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 386mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<950hp 516m 385mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<950hp 516m 384mv 5am (dawn) calm><no opponent no opponent> Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

<950hp 516m 383mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 382mv 5am (dawn) calm><no opponent no opponent> e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
You see 4 of a thorned vine whip here.
A glinting object lies beneath a pile of moss here.
A short sword which looks like it has seen better days sits here.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<950hp 516m 381mv 5am (dawn) calm><no opponent no opponent> where
Players near you in Valour:
<PK> Garv The Outer Gates of Castle Valour
<PK> Darzavius Lower Valour Avenue

<950hp 516m 381mv 5am (dawn) calm><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 380mv 5am (dawn) calm><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

<950hp 516m 379mv 5am (dawn) calm><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<950hp 516m 378mv 5am (dawn) calm><no opponent no opponent> s
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
You see 4 of a thorned vine whip here.
A glinting object lies beneath a pile of moss here.
A short sword which looks like it has seen better days sits here.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<950hp 516m 377mv 5am (dawn) calm><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<950hp 516m 376mv 5am (dawn) calm><no opponent no opponent> w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<950hp 516m 375mv 5am (dawn) calm><no opponent no opponent> w
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<950hp 516m 374mv 5am (dawn) calm><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<950hp 516m 373mv 5am (dawn) calm><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 372mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<950hp 516m 371mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<950hp 516m 370mv 5am (dawn) calm><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<950hp 516m 369mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<950hp 516m 368mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<950hp 516m 367mv 5am (dawn) calm><no opponent no opponent> e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 366mv 5am (dawn) calm><no opponent no opponent> e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
You see 4 of a thorned vine whip here.
A glinting object lies beneath a pile of moss here.
A short sword which looks like it has seen better days sits here.
A Knight of the Holy Cross patrols the area diligently.

<950hp 516m 365mv 5am (dawn) calm><no opponent no opponent> n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 364mv 5am (dawn) calm><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

<950hp 516m 363mv 5am (dawn) calm><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<950hp 516m 362mv 5am (dawn) calm><no opponent no opponent> n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<950hp 516m 361mv 5am (dawn) calm><no opponent no opponent> n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 360mv 5am (dawn) calm><no opponent no opponent> n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A pile of gold coins.

<950hp 516m 359mv 5am (dawn) calm><no opponent no opponent> where
Players near you in Valour:
<PK> Garv The Arch of Saint Avangulen
<PK> Darzavius The Outer Gates of Castle Valour

<950hp 516m 359mv 5am (dawn) calm><no opponent no opponent> e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<950hp 516m 358mv 5am (dawn) calm><no opponent no opponent> w
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A pile of gold coins.

<950hp 516m 357mv 5am (dawn) calm><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<950hp 516m 356mv 5am (dawn) calm><no opponent no opponent> s
s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
The sun rises in the east.
Lightning flashes in the sky.

<950hp 526m 394mv 6am (day) calm><no opponent no opponent>
Darzavius scans all around.

<950hp 526m 394mv 6am (day) calm><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<950hp 526m 393mv 6am (day) calm><no opponent no opponent> n
murder Darzavius
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<950hp 526m 392mv 6am (day) calm><no opponent no opponent> Darzavius yells 'Help! I am being attacked by Garv!'
Darzavius parries your flaming bite.
Your flaming bite maims Darzavius!
Your flaming bite decimates Darzavius!
Darzavius parries your flaming bite.
Darzavius has a few scratches.

<950hp 526m 392mv 6am (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has a few scratches.

<900hp 526m 392mv 6am (day) aggressive><shaft two_handed> flee

You dodge a stone golem's pierce.
You parry a stone golem's pierce with an easy flourish.
You parry a flesh golem's slash.
A flesh golem's slash misses you.
Darzavius's slash misses you.
Your flaming bite maims Darzavius!
Your flaming bite devastates Darzavius!
Your flaming bite maims Darzavius!
A zombie of a rugged looking slith's punch mauls you.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
A zombie of a rugged looking slith's punch misses you.
An undead slave's acidic bite mauls you.
You dodge a zombie of a rugged looking slith's punch.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
Darzavius has some small wounds and bruises.

<853hp 526m 388mv 6am (day) aggressive><shaft two_handed> You flee from combat!
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<853hp 526m 387mv 6am (day) aggressive><no opponent no opponent> n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A pile of gold coins.

<853hp 526m 386mv 6am (day) aggressive><no opponent no opponent> n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<853hp 526m 385mv 6am (day) aggressive><no opponent no opponent> n
n
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<853hp 526m 384mv 6am (day) aggressive><no opponent no opponent> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<853hp 526m 383mv 6am (day) aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (104 hours). |
| |
| Race: Human Hometown: Valour Health: 853/950 |
| Sex: Male Alignment: Good Mana: 526/538 |
| Class: Berserker Ethos: Chaotic Move: 383/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Mediocre Weight: 254/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1147 Items: 27/35 |
| Consti: 19 (19+0) Gold: 1577 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 128 Saving Throws |
| Hitroll: 27 Vs Bash: 143 Afflictive: 59 |
| Damroll: 26 Vs Slash: 129 Maledictive: 71 |
| Vs Magic: 1 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: mania : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: cabal sanctuary: lasts for 4 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<853hp 526m 383mv 6am (day) aggressive><no opponent no opponent> n
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<853hp 526m 382mv 6am (day) aggressive><no opponent no opponent> n
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

<853hp 526m 381mv 6am (day) aggressive><no opponent no opponent> s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<853hp 526m 380mv 6am (day) aggressive><no opponent no opponent> s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<853hp 526m 379mv 6am (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<853hp 526m 379mv 6am (day) aggressive><no opponent no opponent> s
murder Darzavius
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.

<853hp 526m 378mv 6am (day) aggressive><no opponent no opponent> They aren't here.

<853hp 526m 378mv 6am (day) aggressive><no opponent no opponent> s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<853hp 526m 377mv 6am (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<853hp 526m 377mv 6am (day) aggressive><no opponent no opponent> s
murder Darzavius
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<853hp 526m 376mv 6am (day) aggressive><no opponent no opponent> Darzavius yells 'Help! I am being attacked by Garv!'
Your flaming bite devastates Darzavius!
Your flaming bite misses Darzavius.
Your flaming bite decimates Darzavius!
Darzavius has quite a few wounds.

<853hp 526m 376mv 6am (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<802hp 526m 376mv 6am (day) aggressive><shaft two_handed> roar

A member of the Valourian special forces gallops in.
A stone golem's pierce maims you!
You awkwardly parry a stone golem's pierce with a loud clang.
You parry a flesh golem's slash.
You nimbly dodge a flesh golem's slash with a practiced maneuver.
Darzavius's slash devastates you!
Darzavius's slash devastates you!
Darzavius parries your flaming bite.
Your flaming bite maims Darzavius!
Darzavius deflects your flaming bite aside in an ungraceful parry.
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
A zombie of a rugged looking slith's punch mauls you.
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
A zombie of a rugged looking slith's punch decimates you!
You parry an undead slave's acidic bite.
A zombie of a rugged looking slith's punch decimates you!
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
Darzavius has quite a few wounds.

<630hp 526m 372mv 6am (day) aggressive><shaft two_handed> flee
You let loose a bestial roar at Darzavius.
Darzavius does not seem to be affected by your roar.
Darzavius has quite a few wounds.

<630hp 526m 372mv 6am (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<583hp 526m 372mv 6am (day) aggressive><shaft two_handed>
You dance around a stone golem's pierce and easily dodge it.
You manage to dodge a stone golem's pierce with a lot of effort.
You parry a flesh golem's slash.
A flesh golem's slash decimates you!
Darzavius's slash devastates you!
Your flaming bite devastates Darzavius!
Your flaming bite devastates Darzavius!
A zombie of a rugged looking slith's punch decimates you!
You parry a zombie of a rugged looking slith's punch with an easy flourish.
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
A zombie of a rugged looking slith's punch mauls you.
You dodge an undead slave's acidic bite.
You parry a zombie of a rugged looking slith's punch with an easy flourish.
A zombie of a rugged looking slith's punch mauls you.
Darzavius has quite a few wounds.

<456hp 526m 368mv 6am (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<404hp 526m 368mv 6am (day) aggressive><shaft two_handed> flee

You manage to dodge a stone golem's pierce with a lot of effort.
A stone golem's pierce MUTILATES you!
You awkwardly parry a flesh golem's slash with a loud clang.
You dodge a flesh golem's slash.
Darzavius's slash decimates you!
Darzavius's slash decimates you!
Your flaming bite decimates Darzavius!
Your flaming bite MUTILATES Darzavius!
Your flaming bite devastates Darzavius!
A zombie of a rugged looking slith's punch mauls you.
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
You parry a zombie of a rugged looking slith's punch with an easy flourish.
You dodge a zombie of a rugged looking slith's punch.
You awkwardly parry an undead slave's acidic bite with a loud clang.
You dodge a zombie of a rugged looking slith's punch.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
Darzavius has some big nasty wounds and scratches.

<284hp 526m 364mv 6am (day) aggressive><shaft two_handed> You flee from combat!
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<284hp 526m 363mv 6am (day) aggressive><no opponent no opponent> flee
You aren't fighting anyone.

<284hp 526m 363mv 6am (day) aggressive><no opponent no opponent> You aren't fighting anyone.

<284hp 526m 363mv 6am (day) aggressive><no opponent no opponent> n
There's a building wall blocking the way northward.

<284hp 526m 363mv 6am (day) aggressive><no opponent no opponent> e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<284hp 526m 362mv 6am (day) aggressive><no opponent no opponent> e
e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<284hp 526m 361mv 6am (day) aggressive><no opponent no opponent> The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<284hp 526m 360mv 6am (day) aggressive><no opponent no opponent> w
w
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<284hp 526m 359mv 6am (day) aggressive><no opponent no opponent> w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<284hp 526m 358mv 6am (day) aggressive><no opponent no opponent> w

Darzavius flies in.
An undead slave walks in.
A flesh golem walks in.
A stone golem walks in.
A zombie of a rugged looking slith lumbers in.
A zombie of a rugged looking slith lumbers in.
A zombie of a rugged looking slith lumbers in.

<284hp 526m 358mv 6am (day) aggressive><no opponent no opponent> The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<284hp 526m 357mv 6am (day) aggressive><no opponent no opponent> w
n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<284hp 526m 356mv 6am (day) aggressive><no opponent no opponent> n
A long fall into a lot of water is all there is in that direction.

<284hp 526m 356mv 6am (day) aggressive><no opponent no opponent> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<284hp 526m 355mv 6am (day) aggressive><no opponent no opponent> n
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.

<284hp 526m 354mv 6am (day) aggressive><no opponent no opponent> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<284hp 526m 353mv 6am (day) aggressive><no opponent no opponent> n
n
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<301hp 536m 394mv 7am (day) aggressive><no opponent no opponent> Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

<301hp 536m 393mv 7am (day) aggressive><no opponent no opponent> n
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A dame of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<301hp 536m 392mv 7am (day) aggressive><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<301hp 536m 391mv 7am (day) aggressive><no opponent no opponent> w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<301hp 536m 390mv 7am (day) aggressive><no opponent no opponent> remove shield|remove Bill|wield mace|dual comp
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<301hp 536m 389mv 7am (day) aggressive><no opponent no opponent> You do not have that item.

<301hp 536m 389mv 7am (day) aggressive><no opponent no opponent> You do not have that item.

<301hp 536m 389mv 7am (day) aggressive><no opponent no opponent> You stop wielding 'Durindel', the Sword of Flame.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<301hp 536m 389mv 7am (day) aggressive><no opponent no opponent> You wield a complex shortsword in your off-hand.
A complex shortsword feels like a part of you!

<301hp 536m 389mv 7am (day) aggressive><no opponent no opponent> w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<301hp 536m 388mv 7am (day) aggressive><no opponent no opponent> w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<301hp 536m 387mv 7am (day) aggressive><no opponent no opponent> w
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<301hp 536m 386mv 7am (day) aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<301hp 536m 385mv 7am (day) aggressive><no opponent no opponent> w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<301hp 536m 384mv 7am (day) aggressive><no opponent no opponent> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<301hp 536m 383mv 7am (day) aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<301hp 536m 382mv 7am (day) aggressive><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<301hp 536m 381mv 7am (day) aggressive><no opponent no opponent> ber
Your pulse races as you are consumed by rage!

<397hp 268m 190mv 7am (day) aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<397hp 268m 189mv 7am (day) aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<397hp 268m 188mv 7am (day) aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<397hp 268m 187mv 7am (day) aggressive><no opponent no opponent> e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<397hp 268m 186mv 7am (day) aggressive><no opponent no opponent> e
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<397hp 268m 185mv 7am (day) aggressive><no opponent no opponent> e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<397hp 268m 184mv 7am (day) aggressive><no opponent no opponent> e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
Darzavius flies west.
A zombie of a rugged looking slith lumbers west.
A zombie of a rugged looking slith lumbers west.
A zombie of a rugged looking slith lumbers west.
A stone golem walks west.
A flesh golem walks west.
An undead slave walks west.

<397hp 268m 183mv 7am (day) aggressive><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<397hp 268m 182mv 7am (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<397hp 268m 182mv 7am (day) aggressive><no opponent no opponent> murder Darzavius
w
They aren't here.

<397hp 268m 182mv 7am (day) aggressive><no opponent no opponent> Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<397hp 268m 181mv 7am (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<397hp 268m 181mv 7am (day) aggressive><no opponent no opponent> w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<397hp 268m 180mv 7am (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<397hp 268m 180mv 7am (day) aggressive><no opponent no opponent> w
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross is here, facing Darzavius.
A Knight of the Holy Cross looks at you sternly.

<397hp 268m 179mv 7am (day) aggressive><no opponent no opponent> murder Darzavius

Darzavius flies east.
A zombie of a rugged looking slith lumbers east.
A zombie of a rugged looking slith lumbers east.
A zombie of a rugged looking slith lumbers east.
A stone golem walks east.
A flesh golem walks east.
An undead slave walks east.

<397hp 268m 179mv 7am (day) aggressive><no opponent no opponent> They aren't here.

<397hp 268m 179mv 7am (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<397hp 268m 179mv 7am (day) aggressive><no opponent no opponent> e
murder Darzavius
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<397hp 268m 178mv 7am (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<397hp 268m 178mv 7am (day) aggressive><no opponent no opponent> e
They aren't here.

<397hp 268m 178mv 7am (day) aggressive><no opponent no opponent> murder Darzavius
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<397hp 268m 177mv 7am (day) aggressive><no opponent no opponent> They aren't here.

<397hp 268m 177mv 7am (day) aggressive><no opponent no opponent> e
murder Darzavius
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<397hp 268m 176mv 7am (day) aggressive><no opponent no opponent> They aren't here.

<397hp 268m 176mv 7am (day) aggressive><no opponent no opponent> e
murder Darzavius
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<397hp 268m 175mv 7am (day) aggressive><no opponent no opponent> e
murder Darzavius
They aren't here.

<397hp 268m 175mv 7am (day) aggressive><no opponent no opponent> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<397hp 268m 174mv 7am (day) aggressive><no opponent no opponent> They aren't here.

<397hp 268m 174mv 7am (day) aggressive><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A dame of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<397hp 268m 173mv 7am (day) aggressive><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<397hp 268m 172mv 7am (day) aggressive><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A dame of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<397hp 268m 171mv 7am (day) aggressive><no opponent no opponent> s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

<397hp 268m 170mv 7am (day) aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (104 hours). |
| |
| Race: Human Hometown: Valour Health: 397/955 |
| Sex: Male Alignment: Good Mana: 268/538 |
| Class: Berserker Ethos: Chaotic Move: 170/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Mediocre Weight: 254/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 20 (20+0) Relics: 1147 Items: 27/35 |
| Consti: 19 (19+0) Gold: 1577 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Hitroll: 32 Armor Vs Pierce: 78 Saving Throws |
| Off-H: 30 Vs Bash: 93 Afflictive: 59 |
| Damroll: 36 Vs Slash: 79 Maledictive: 71 |
| Off-H: 37 Vs Magic: -49 Mental: 67 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 7 hours
: modifies armor class by -50 for 7 hours
: modifies damroll by 6 for 7 hours
: modifies hitroll by 5 for 7 hours
Skill: mania : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: cabal sanctuary: lasts for 3 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<397hp 268m 170mv 7am (day) aggressive><no opponent no opponent> s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<397hp 268m 169mv 7am (day) aggressive><no opponent no opponent> s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<397hp 268m 168mv 7am (day) aggressive><no opponent no opponent> where
Players near you in Valour:
<PK> Garv Liberty Street
<PK> Darzavius Royal Municipal Bank

<397hp 268m 168mv 7am (day) aggressive><no opponent no opponent> s
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<397hp 268m 167mv 7am (day) aggressive><no opponent no opponent> n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<397hp 268m 166mv 7am (day) aggressive><no opponent no opponent> n
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<397hp 268m 165mv 7am (day) aggressive><no opponent no opponent> e
murder Darzavius
Royal Municipal Bank
+-+-* | The sigil of Valour - the Holy Cross - is painted in gold
| | upon the east wall of this enormous bank. This place houses
+ | the treasures and money that Valour's denizens wish to store
| | for safe-keeping. The place is peaceful and quiet, the only
+-@ | sounds being the noise of pencil writing underneath whispers.
| | A soft red carpet has been laid upon the marble floor.
+ |
| |
+-S |
---------+

[Exits: west]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
Mendek the treasurer keeps watch over the valuables stored in the bank.
Mendek the treasurer says 'It's a bank, not a hospital, Garv.'

<414hp 280m 218mv 8am (day) aggressive><no opponent no opponent> Darzavius yells 'Help! I am being attacked by Garv!'
Your wrath MUTILATES Darzavius!
Darzavius thrusts your stab aside in a skillful parry.
Your wrath maims Darzavius!
Darzavius deflects your stab aside in an ungraceful parry.
Darzavius has some big nasty wounds and scratches.

<414hp 280m 218mv 8am (day) aggressive><shaft two_handed> rage

Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has some big nasty wounds and scratches.

<365hp 280m 218mv 8am (day) aggressive><shaft two_handed>
A stone golem's pierce devastates you!
A stone golem's pierce MUTILATES you!
You awkwardly parry a flesh golem's slash with a loud clang.
You awkwardly parry a flesh golem's slash with a loud clang.
You dodge Darzavius's slash.
Darzavius's slash devastates you!
Your wrath devastates Darzavius!
Your stab decimates Darzavius!
Your wrath devastates Darzavius!
Your stab devastates Darzavius!
Your wrath maims Darzavius!
You parry a zombie of a rugged looking slith's punch.
A zombie of a rugged looking slith's punch decimates you!
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
You awkwardly parry a zombie of a rugged looking slith's punch with a loud clang.
You dance around an undead slave's acidic bite and easily dodge it.
A zombie of a rugged looking slith's punch mauls you.
A zombie of a rugged looking slith's punch decimates you!
Darzavius looks pretty hurt.

<189hp 280m 214mv 8am (day) aggressive><shaft two_handed> You feel your veins course with power as the madness engulfs you!
Darzavius looks pretty hurt.

<505hp 280m 214mv 8am (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
A stone golem's pierce devastates you!
A stone golem's pierce MUTILATES you!
A flesh golem's slash decimates you!
A flesh golem's slash misses you.
Darzavius's slash devastates you!
Darzavius's slash decimates you!
Darzavius deflects your wrath aside in an ungraceful parry.
Your wrath *** DEVASTATES *** a zombie of a rugged looking slith!
Your wrath *** DEVASTATES *** a zombie of a rugged looking slith!
A zombie of a rugged looking slith dodges your stab.
Your wrath *** DEVASTATES *** a zombie of a rugged looking slith!
Your stab MANGLES a zombie of a rugged looking slith!
Darzavius thrusts your stab aside in a skillful parry.
Your fury MANGLES Darzavius!
A zombie of a rugged looking slith's punch mauls you.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
A zombie of a rugged looking slith's punch mauls you.
You parry a zombie of a rugged looking slith's punch with an easy flourish.
You thrust an undead slave's acidic bite aside in a skillful parry.
A zombie of a rugged looking slith's punch decimates you!
A zombie of a rugged looking slith's punch mauls you.
Darzavius is in awful condition.

<207hp 280m 214mv 8am (day) aggressive><shaft two_handed> bod
Your bodyslam is ineffective as you slam into a protective shield.
Your bodyslam misses Darzavius.
Darzavius is in awful condition.

<207hp 280m 214mv 8am (day) aggressive><shaft two_handed>
A stone golem's pierce DISEMBOWELS you!
A stone golem's pierce MUTILATES you!
A flesh golem's slash decimates you!
A flesh golem's slash devastates you!
Darzavius's slash maims you!
Your wrath *** DEMOLISHES *** an undead slave!
Your stab MANGLES an undead slave!
Your wrath MANGLES a flesh golem!
Your wrath *** DEVASTATES *** a zombie of a rugged looking slith!
Your stab MASSACRES a zombie of a rugged looking slith!
Your wrath misses a zombie of a rugged looking slith.
Your stab MASSACRES a zombie of a rugged looking slith!
Your wrath *** DEVASTATES *** a zombie of a rugged looking slith!
A zombie of a rugged looking slith dodges your stab.
Your fury DISEMBOWELS Darzavius!
You parry a zombie of a rugged looking slith's punch.
You parry a zombie of a rugged looking slith's punch.
You parry a zombie of a rugged looking slith's punch.
A zombie of a rugged looking slith's punch mauls you.
You parry an undead slave's acidic bite.
You parry a zombie of a rugged looking slith's punch.
A zombie of a rugged looking slith's punch decimates you!
You have been KILLED!!

Darzavius is DEAD!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

Comments

  1. Well done, indeed. I knew I had to be quick because Goron and Celil would be coming to help you....guess I shoulda worded.
    1. Garv
      1 , 0 , 0 .
      I would have torn them both a new one had they done so. You weren't anathema and hadn't touched the guardian so no reason for it to be anything other than a 1 on 1 fight.
    2. Why are you dead Garv if you were killed first without hitting Darzavius and he died... Crazy fight though I am glad you got a win
    3. I think it prolly has something to do with me being raged + mania at the time of death.
    [reply to Darzavius]
  2. There was a new mechanic added a while ago that allows the round to finish before applying death affects. Old days, Garv would have died and Darz would have been sitting there with 20 health or something just because his attacks were going through first.

    Very cool to see.
    1. I LIKE IT!!! :)
    [reply to Vevier]
  3. daaamn
      [reply to Nycticora]

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