Ye Olde Abandoned Realms Logs

Garv vs Darzavius

posted on 2015-02-08 00:15:31
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First of two. Darz only posted the money shots. Its the foreplay that really counts!
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<945hp 425m 370mv 9pm (night) calm><no opponent no opponent> w
By the War Tent
z)o(o-z| At the corner of the valley, in a section shadowed by
| | | || the steeply rising mountain, a mighty war tent has been
z-o-o-z| set up. Huge flags of the Order of Light and Knights
| | | of Valour are flying in the wind around the tent which
@-F | easily stands five metres high. The entrance is guarded
| | | by a pair of armored men, along with archers in the vicinity
* f | and more than a couple of great Knights and paladins
| | of the Order. It is more than obvious that someone of
f-z| great importance resides inside. Looking around you see
---------+ the Tainted valley open up to the north while some sort
of field kitchen has been set up to the east.

[Exits: north east south]
(Invis) (Charmed) A skeletal warrior glows with an eerie light here.
(Invis) (Charmed) A zombie of a rugged looking slith stands here serving his master.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Invis) (Charmed) A stalking, black panther is here, quietly serving its master.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Invis) Darzavius is resting here.
The Knight of Valour is here, overseeing the siege.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
A mighty gules lion walks in.

<945hp 425m 369mv 9pm (night) calm><no opponent no opponent> murder Darzavius
Darzavius yells 'Help! I am being attacked by Garv!'
Your holy fire MANGLES Darzavius!
Your holy fire MANGLES Darzavius!
Darzavius has some small wounds and bruises.

<945hp 425m 369mv 9pm (night) aggressive><shaft two_handed>
Darzavius gets a piece of goat blood cake from a heavy backpack.
Darzavius has some small wounds and bruises.

<945hp 425m 369mv 9pm (night) aggressive><shaft two_handed>
Darzavius eats a piece of goat blood cake.
Darzavius has some small wounds and bruises.

<945hp 425m 369mv 9pm (night) aggressive><shaft two_handed>
Darzavius has fled!
Darzavius walks east.
A skeletal warrior walks east.
A zombie of a rugged looking slith lumbers east.
A stone golem walks east.
A flesh golem walks east.
An undead slave walks east.

<945hp 425m 369mv 9pm (night) aggressive><no opponent no opponent> head
e
murder Darzavius
But you aren't in combat!

<945hp 437m 394mv 10pm (night) aggressive><no opponent no opponent> Entrance to the Valley
z)o-o-z-z| The canyon widens here completely opening into the Tainted
| , | | | Valley. Masses of withered trees are laid out in the distance
z-o-o-z | alongside the white figures of the Order of Light soldiers
| | | and Knights. In the middle of all this the Faded Tower
o-@ | rises, piercing the clouds with its pinnacle. Around you
| | | a number of squires walk their mighty war-horses towards
* f | the large stables set up in the area. Strangely enough
| | even a large field kitchen is here with men lined up to
f-z | receive the gruel. Perhaps you could even buy some food.
---------+ To the west you hear the sound of flags flapping in the
wind, while the whole valley opens before you to your north.

[Exits: north south west]
A Footman of Order is stationed here.
A squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.
A mighty gules lion walks in.

<945hp 437m 393mv 10pm (night) aggressive><no opponent no opponent> They aren't here.

<945hp 437m 393mv 10pm (night) aggressive><no opponent no opponent> s
Rear Guard
z-o-o-z | The canyon widens here as it opens up towards the valley.
| | | You look at what was once a lush forest and grassland,
o-F | reduced to stunted trees and withered shrubbery. In the
| | | distance the great Tower rises, its surface jet black.
* @ z| Looking at your more immediate surroundings you notice
| || that this area serves as a rear guard for the Order of
f-z z| Light. A large encampment of soldiers is set up here
| || behind a defensive barbican from which sharp spikes protrude,
*-z-z-z-z| with archers and foot soldiers set up behind them. Months
---------+ of the siege has left these men in a relaxed posture,
and they eye you warily as you pass by. You glimpse the entrance to the valley
north of here, but dense vegetation obscures the trail south.

[Exits: north south]
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
A mighty gules lion walks in.

<945hp 437m 392mv 10pm (night) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<945hp 437m 392mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Tainted Valley:
<PK> Garv Rear Guard
<PK> Darzavius Deeper in the Canyon

<945hp 437m 392mv 10pm (night) aggressive><no opponent no opponent> s
Ambush!
o-F *| Looking around as you enter the smooth part of the canyon,
| | || you notice the many cracks and crevices in the walls around
* f z| you. Hidden eyes seem to look over you, and your back itches
| || at the strange premonition. The ground here is clear of any
@-z z| tracks, and some vegetation has spread slowly into the area
| || from the valley. Ahead of you, the opening of the canyon into
*-z-z-z-z| the valley is covered with strange bushes and vegetation, but
| | you can sense the breeze and the light filtering into the shadowy
z | canyon. The walls widen north of here, as the trail gets closer
---------+ to the valley. The canyon makes a sharp turn east of here obscuring
any details.

[Exits: north east]
A mighty gules lion walks in.

<945hp 437m 391mv 10pm (night) aggressive><no opponent no opponent> n
Rear Guard
z-o-o-z | The canyon widens here as it opens up towards the valley.
| | | You look at what was once a lush forest and grassland,
o-F | reduced to stunted trees and withered shrubbery. In the
| | | distance the great Tower rises, its surface jet black.
* @ z| Looking at your more immediate surroundings you notice
| || that this area serves as a rear guard for the Order of
f-z z| Light. A large encampment of soldiers is set up here
| || behind a defensive barbican from which sharp spikes protrude,
*-z-z-z-z| with archers and foot soldiers set up behind them. Months
---------+ of the siege has left these men in a relaxed posture,
and they eye you warily as you pass by. You glimpse the entrance to the valley
north of here, but dense vegetation obscures the trail south.

[Exits: north south]
A Paladin stands here while resting his warhorse.
A Footman of Order is stationed here.
An Archer stands here with her crossbow ready.
A mighty gules lion walks in.

<945hp 437m 390mv 10pm (night) aggressive><no opponent no opponent> s
Ambush!
o-F *| Looking around as you enter the smooth part of the canyon,
| | || you notice the many cracks and crevices in the walls around
* f z| you. Hidden eyes seem to look over you, and your back itches
| || at the strange premonition. The ground here is clear of any
@-z z| tracks, and some vegetation has spread slowly into the area
| || from the valley. Ahead of you, the opening of the canyon into
*-z-z-z-z| the valley is covered with strange bushes and vegetation, but
| | you can sense the breeze and the light filtering into the shadowy
z | canyon. The walls widen north of here, as the trail gets closer
---------+ to the valley. The canyon makes a sharp turn east of here obscuring
any details.

[Exits: north east]
A mighty gules lion walks in.

<945hp 437m 389mv 10pm (night) aggressive><no opponent no opponent> e
Sharp Turn in the Canyon
o-F * | You are passing around a sharp turn in the path, quite unnatural
| | | | for a canyon. An enormous granite formation rises from deep below
* f z-x| the ground, forced up by titanic pressures ages ago. The stream
| | | that formed the canyon over the centuries has curved around this
f-@ z | resilient stone and formed the sharp turn in the path. As you
| | | consider this, you notice the quite distinct marks in the ground.
z-z-z-z | Footprints, still fresh. The ground turns muddy south of here,
| | and the canyon completes a sharp curve to the west.
z |
---------+

[Exits: south west]
A mighty gules lion walks in.

<945hp 437m 388mv 10pm (night) aggressive><no opponent no opponent> s
Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 437m 387mv 10pm (night) aggressive><no opponent no opponent> w
Small Avalanche
f z| A large collection of stones and gravel lie about. In between
| || them you notice more tracks and prints, as if a large party
f-z z| of man on foot and horses traveled through here before
| || the avalanche fell. Once again considering the possibility
*-z-@-z-z| of an armed presence you ponder your future action. In
| | the half-light you can only see the walls of the canyon
z | continuing west and east.
| |
+-+-+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 386mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Tainted Valley:
<PK> Garv Small Avalanche

<945hp 437m 386mv 10pm (night) aggressive><no opponent no opponent> w
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
A blood worm tunnels into the ground here.
A mighty gules lion walks in.

<945hp 437m 385s
mv 10pm (night) aggressive><no opponent no opponent> Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A blood worm tunnels into the ground here.
A mighty gules lion walks in.

<945hp 437m 384mv 10pm (night) aggressive><no opponent no opponent> s
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 437m 383mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv A wilderness trail
<PK> Darzavius A small path

<945hp 437m 383mv 10pm (night) aggressive><no opponent no opponent> w
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<945hp 437m 382mv 10pm (night) aggressive><no opponent no opponent> w
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
A mighty gules lion walks in.

<945hp 437m 381mv 10pm (night) aggressive><no opponent no opponent> s
s
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 437m 380mv 10pm (night) aggressive><no opponent no opponent> The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 437m 379mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The open plains
<PK> Darzavius A turn in the wilderness

<945hp 437m 379mv 10pm (night) aggressive><no opponent no opponent> w
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<945hp 437m 378mv 10pm (night) aggressive><no opponent no opponent> w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 377mv 10pm (night) aggressive><no opponent no opponent> w
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 437m 376mv 10pm (night) aggressive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 437m 375mv 10pm (night) aggressive><no opponent no opponent> n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 437m 374mv 10pm (night) aggressive><no opponent no opponent> n
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<945hp 437m 373mv 10pm (night) aggressive><no opponent no opponent> w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<945hp 437m 372mv 10pm (night) aggressive><no opponent no opponent> where
w
Players near you in Outerlimits:
<PK> Garv A small path

<945hp 437m 372mv 10pm (night) aggressive><no opponent no opponent> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 437m 371mv 10pm (night) aggressive><no opponent no opponent> n
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 437m 370mv 10pm (night) aggressive><no opponent no opponent> n
The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<945hp 437m 369mv 10pm (night) aggressive><no opponent no opponent> n
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<945hp 437m 368mv 10pm (night) aggressive><no opponent no opponent> w
w
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<945hp 437m 367mv 10pm (night) aggressive><no opponent no opponent> An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 366mv 10pm (night) aggressive><no opponent no opponent> w
The beginnings to a bridge
f f | Churning water of a large river stands before you and
| | | the other side. A crudely built bridge is here, swaying
f-f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-@-o-o|
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 365mv 10pm (night) aggressive><no opponent no opponent> w
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 437m 364mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<945hp 437m 363mv 10pm (night) aggressive><no opponent no opponent> w
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 437m 362mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<945hp 437m 362mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<945hp 437m 361mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A mighty gules lion walks in.

<945hp 437m 360mv 10pm (night) aggressive><no opponent no opponent> s
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<945hp 437m 359mv 10pm (night) aggressive><no opponent no opponent> w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 358mv 10pm (night) aggressive><no opponent no opponent> w
n
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 437m 357mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
You see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<945hp 437m 356mv 10pm (night) aggressive><no opponent no opponent> Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.

<945hp 437m 355mv 10pm (night) aggressive><no opponent no opponent> w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 354mv 10pm (night) aggressive><no opponent no opponent> w
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 353mv 10pm (night) aggressive><no opponent no opponent> where
w
Players near you in Unsiliel Wood:
<PK> Garv A Path Between Ancient Trees

<945hp 437m 353mv 10pm (night) aggressive><no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 437m 352mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A slender woman in fine leather combs the bushes for blackberries.
A huge black and white mottled wolf is here.
A mighty gules lion walks in.

<945hp 437m 351mv 10pm (night) aggressive><no opponent no opponent> s
s

You are allowed to leave the realms.

<945hp 444m 394mv 11pm (night) aggressive><no opponent no opponent> A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A mighty gules lion walks in.

<945hp 444m 393mv 11pm (night) aggressive><no opponent no opponent> A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<945hp 444m 392mv 11pm (night) aggressive><no opponent no opponent> w
w
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 444m 391mv 11pm (night) aggressive><no opponent no opponent> A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A mighty gules lion walks in.

<945hp 444m 390mv 11pm (night) aggressive><no opponent no opponent> n
w
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<945hp 444m 389mv 11pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<945hp 444m 388mv 11pm (night) aggressive><no opponent no opponent> s
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A small fox is here.
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<945hp 444m 387mv 11pm (night) aggressive><no opponent no opponent> A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 444m 386mv 11pm (night) aggressive><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Garv A Wide Path

<945hp 444m 386mv 11pm (night) aggressive><no opponent no opponent> s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A mighty gules lion walks in.

<945hp 444m 385mv 11pm (night) aggressive><no opponent no opponent> s
e
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A mighty gules lion walks in.

<945hp 444m 384mv 11pm (night) aggressive><no opponent no opponent> e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 444m 383mv 11pm (night) aggressive><no opponent no opponent> e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 444m 382mv 11pm (night) aggressive><no opponent no opponent> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A small hobgoblin seems to be searching for something.
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.

<945hp 444m 381mv 11pm (night) aggressive><no opponent no opponent> where
Players near you in Clearwater Lake:
<PK> Garv A rock outcropping

<945hp 444m 381mv 11pm (night) aggressive><no opponent no opponent> s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<945hp 444m 380mv 11pm (night) aggressive><no opponent no opponent> n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A small hobgoblin seems to be searching for something.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
A mighty gules lion climbs in.
Dinswel searches high and low for something.

<945hp 444m 379mv 11pm (night) aggressive><no opponent no opponent> d
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(White Aura) Laudwin stands here.
A mighty gules lion walks in.
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'

<945hp 444m 378mv 11pm (night) aggressive><no opponent no opponent> where
Players near you in Clearwater Lake:
<PK> Garv A small grove along a cobblestone path

<945hp 444m 378mv 11pm (night) aggressive><no opponent no opponent> u
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A small hobgoblin seems to be searching for something.
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
Dinswel searches high and low for something.

<945hp 444m 377mv 11pm (night) evasive><no opponent no opponent> s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<945hp 444m 376mv 11pm (night) evasive><no opponent no opponent> s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A mighty gules lion walks in.

<945hp 444m 375mv 11pm (night) evasive><no opponent no opponent> s
s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.

<945hp 444m 374mv 11pm (night) evasive><no opponent no opponent> s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A mighty gules lion walks in.

<945hp 444m 373mv 11pm (night) evasive><no opponent no opponent> s
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
* *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 444m 372mv 11pm (night) evasive><no opponent no opponent> s
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<945hp 444m 371mv 11pm (night) evasive><no opponent no opponent> where
Meadow Lane
* *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 444m 370mv 11pm (night) evasive><no opponent no opponent> Players near you in Timaran:
<PK> Garv Meadow Lane

<945hp 444m 370mv 11pm (night) evasive><no opponent no opponent> s
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
*-+ +| road continues southward.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 444m 369mv 11pm (night) evasive><no opponent no opponent> s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 444m 368mv 11pm (night) evasive><no opponent no opponent> s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south west]
A mighty gules lion walks in.

<945hp 444m 367mv 11pm (night) evasive><no opponent no opponent> s
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.

<945hp 444m 366mv 11pm (night) evasive><no opponent no opponent> s
Meadow Lane
F *-+ | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A mighty gules lion walks in.

<945hp 444m 365mv 11pm (night) evasive><no opponent no opponent> s
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<945hp 444m 364mv 11pm (night) evasive><no opponent no opponent> s
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A mighty gules lion walks in.

<945hp 444m 363mv 11pm (night) evasive><no opponent no opponent> d
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<945hp 444m 362mv 11pm (night) evasive><no opponent no opponent> e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<945hp 444m 361mv 11pm (night) evasive><no opponent no opponent> where
Players near you in Dragon Sea:
<PK> Garv Calm Clear Water

<945hp 444m 361mv 11pm (night) evasive><no opponent no opponent> e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<945hp 444m 360mv 11pm (night) evasive><no opponent no opponent> s
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]

<945hp 444m 359mv 11pm (night) evasive><no opponent no opponent> e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]
A long eel swims near the surface of the water.

<945hp 444m 358mv 11pm (night) evasive><no opponent no opponent> s
s
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<945hp 444m 357mv 11pm (night) evasive><no opponent no opponent> Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A long eel swims near the surface of the water.

<945hp 444m 356mv 11pm (night) evasive><no opponent no opponent> e
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<945hp 444m 355mv 11pm (night) evasive><no opponent no opponent> e
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<945hp 444m 354mv 11pm (night) evasive><no opponent no opponent> e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<945hp 444m 353mv 11pm (night) evasive><no opponent no opponent> e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<945hp 444m 352mv 11pm (night) evasive><no opponent no opponent> e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<945hp 444m 351mv 11pm (night) evasive><no opponent no opponent> e
e
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<945hp 444m 350mv 11pm (night) evasive><no opponent no opponent> e
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<945hp 444m 349mv 11pm (night) evasive><no opponent no opponent> s
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<945hp 444m 348mv 11pm (night) evasive><no opponent no opponent> e
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<945hp 444m 347mv 11pm (night) evasive><no opponent no opponent> A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<945hp 444m 346mv 11pm (night) evasive><no opponent no opponent> e
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]

<945hp 444m 345mv 11pm (night) evasive><no opponent no opponent> n
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]

<945hp 444m 344mv 11pm (night) evasive><no opponent no opponent> w
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<945hp 444m 343mv 11pm (night) evasive><no opponent no opponent> n
n
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<945hp 444m 342mv 11pm (night) evasive><no opponent no opponent> A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.

<945hp 444m 341mv 11pm (night) evasive><no opponent no opponent> e
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]
A Swordfish moves slowly well beneath the depths of the water.
A Hammerhead shark prowls within the water.
A Swordfish pokes you with its fins.
A Hammerhead shark pokes you with its fins.

<945hp 444m 340mv 11pm (night) evasive><no opponent no opponent> e
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<945hp 444m 339mv 11pm (night) evasive><no opponent no opponent> e
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A malevolent looking mariner beams a vicious smile at you.

<945hp 444m 338mv 11pm (night) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv A Boating Dock

<945hp 444m 338mv 11pm (night) evasive><no opponent no opponent> n
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]
A malevolent looking mariner beams a vicious smile at you.

<945hp 444m 337mv 11pm (night) evasive><no opponent no opponent> n
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

<945hp 444m 336mv 11pm (night) evasive><no opponent no opponent> e
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]

<945hp 450m 389mv 12am (midnight) evasive><no opponent no opponent> e
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+-+| and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<945hp 450m 388mv 12am (midnight) evasive><no opponent no opponent> e
e
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<945hp 450m 387mv 12am (midnight) evasive><no opponent no opponent> Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ *|
| |
+-+ |
---------+

[Exits: east west]

<945hp 450m 386mv 12am (midnight) evasive><no opponent no opponent> e
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ * +|
| ||
+ *-+|
---------+

[Exits: north east west]
A Darkhaven Outlaw stalks the area, looking for fun.

<945hp 450m 385mv 12am (midnight) evasive><no opponent no opponent> e
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
* + |
| |
*-+ |
---------+

[Exits: east south west]

<945hp 450m 384mv 12am (midnight) evasive><no opponent no opponent> e
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.

<945hp 450m 383mv 12am (midnight) evasive><no opponent no opponent> e
Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
* + F |
| |
*-+ |
---------+

[Exits: north east west]

<945hp 450m 382mv 12am (midnight) evasive><no opponent no opponent> e
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]

<945hp 450m 381mv 12am (midnight) evasive><no opponent no opponent> e
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A Darkhaven Outlaw stalks the area, looking for fun.
A Darkhaven Outlaw stalks the area, looking for fun.

<945hp 450m 380mv 12am (midnight) evasive><no opponent no opponent> e
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A Darkhaven Outlaw stalks the area, looking for fun.
A haggard looking pirate is in search of booty.

<945hp 450m 379mv 12am (midnight) evasive><no opponent no opponent> e
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
(White Aura) A hooded figure rides here on a dark horse of the apocalypse.

<945hp 450m 378mv 12am (midnight) evasive><no opponent no opponent> n
Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ o| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]

<945hp 450m 377mv 12am (midnight) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv Bay Side Road

<945hp 450m 377mv 12am (midnight) evasive><no opponent no opponent> n
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ o| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]

<945hp 450m 376mv 12am (midnight) evasive><no opponent no opponent> n
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.

<945hp 450m 375mv 12am (midnight) evasive><no opponent no opponent> n
Bay Side Road
* + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]

<945hp 450m 374mv 12am (midnight) evasive><no opponent no opponent> n
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
A Darkhaven Outlaw stalks the area, looking for fun.
An assassin is here skulking about.

<945hp 450m 373mv 12am (midnight) evasive><no opponent no opponent> n
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
* + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<945hp 450m 372mv 12am (midnight) evasive><no opponent no opponent> n
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
* + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]

<945hp 450m 371mv 12am (midnight) evasive><no opponent no opponent> n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<945hp 450m 370mv 12am (midnight) evasive><no opponent no opponent> e
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
(White Aura) A corrupt warrior lord of the city wanders about.
A meditationist walks slowly about chanting mantras.

<945hp 450m 369mv 12am (midnight) evasive><no opponent no opponent> e
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<945hp 450m 368mv 12am (midnight) evasive><no opponent no opponent> e
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]

<945hp 450m 367mv 12am (midnight) evasive><no opponent no opponent> n
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.

<945hp 450m 366mv 12am (midnight) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv Entrance of a Lacramose Temple

<945hp 450m 366mv 12am (midnight) evasive><no opponent no opponent> n
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]

<945hp 450m 365mv 12am (midnight) evasive><no opponent no opponent> w
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<945hp 450m 364mv 12am (midnight) evasive><no opponent no opponent> n
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.

<945hp 450m 363mv 12am (midnight) evasive><no opponent no opponent> n
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (105 hours). |
| |
| Race: Human Hometown: Valour Health: 945/945 |
| Sex: Male Alignment: Good Mana: 450/538 |
| Class: Berserker Ethos: Chaotic Move: 362/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 331/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 19 (20-1) Relics: 1147 Items: 28/34 |
| Consti: 19 (19+0) Gold: 14 Wimpy: 2 hp |
| Luck: Changing Hunger: [*****] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 124 Saving Throws |
| Hitroll: 33 Vs Bash: 138 Afflictive: 60 |
| Damroll: 30 Vs Slash: 124 Maledictive: 54 |
| Vs Magic: -4 Mental: 58 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 3 hours
Skill: mania : lasts for 0 hours
Spell: detect invis : lasts for 33 hours
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently
Skill: warcry : modifies hitroll by 6 for 10 hours
: modifies save vs afflictive by 6 for 10 hours

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv The Holylight

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv The Holylight

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent> who
[ Slith ] Sstriizexss the Pincher
[50 Human Ber] <PK> [KNIGHT] (Champion) [Storm] Sir Garv the Volcano of Infinite Rage, Champion of Valour
[ Drow ] <PK> Darzavius the Destroyer of Golems, Forsaken of Legion
[ Human ] Fahtsau the Master of the West Wind
[ Quasi ] <NEW> Cliphdon the Order of the White Robe
[ H-Elf ] Myri Moorwyn the Mistress of Mysticism
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ Beast ] Raekwon the Keeper of the Balsam Tree
[ H-Elf ] Ave the Forgeress
[ Drow ] Dezadryk the Master Golem Maker
Players found: 10
There are 10 characters on; the most on this past month was 18.

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv The Holylight

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv The Holylight

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv The Holylight

<945hp 450m 362mv 12am (midnight) evasive><no opponent no opponent>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain injures you.
Your mania ends.

<932hp 459m 394mv 1am (night) evasive><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<932hp 459m 394mv 1am (night) evasive><no opponent no opponent> where
s
s
Players near you in Darkhaven:
<PK> Garv The Holylight

<932hp 459m 394mv 1am (night) evasive><no opponent no opponent> Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.

<932hp 459m 393mv 1am (night) evasive><no opponent no opponent> A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<932hp 459m 392mv 1am (night) evasive><no opponent no opponent> e
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]

<932hp 459m 391mv 1am (night) evasive><no opponent no opponent> s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.

<932hp 459m 390mv 1am (night) evasive><no opponent no opponent> s
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]

<932hp 459m 389mv 1am (night) evasive><no opponent no opponent> w
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<932hp 459m 388mv 1am (night) evasive><no opponent no opponent> w
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
(White Aura) A corrupt warrior lord of the city wanders about.
A meditationist walks slowly about chanting mantras.

<932hp 459m 387mv 1am (night) evasive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv Larken Road

<932hp 459m 387mv 1am (night) evasive><no opponent no opponent> w
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<932hp 459m 386mv 1am (night) evasive><no opponent no opponent> n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<932hp 459m 385mv 1am (night) evasive><no opponent no opponent> n
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<932hp 459m 384mv 1am (night) evasive><no opponent no opponent> n
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<932hp 459m 383mv 1am (night) evasive><no opponent no opponent> op n
You open the door north of you.

<932hp 459m 383mv 1am (night) evasive><no opponent no opponent> n
The door is closed.

<932hp 459m 383mv 1am (night) evasive><no opponent no opponent> n
The door is closed.

<932hp 459m 383mv 1am (night) evasive><no opponent no opponent> op n
You open the door north of you.

<932hp 459m 383mv 1am (night) evasive><no opponent no opponent> n
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<932hp 459m 382mv 1am (night) evasive><no opponent no opponent> n
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<932hp 459m 381mv 1am (night) evasive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv Beyond the Gates

<932hp 459m 381mv 1am (night) evasive><no opponent no opponent> n
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<932hp 459m 380mv 1am (night) evasive><no opponent no opponent> n
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]

<932hp 459m 379mv 1am (night) evasive><no opponent no opponent> w
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.

<932hp 459m 378mv 1am (night) evasive><no opponent no opponent> n
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]

<932hp 459m 377mv 1am (night) evasive><no opponent no opponent> n
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

<932hp 459m 376mv 1am (night) evasive><no opponent no opponent> e
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A foul looking crow crawls around here.

<932hp 459m 375mv 1am (night) evasive><no opponent no opponent> e
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]

<932hp 459m 374mv 1am (night) evasive><no opponent no opponent> n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A blood worm tunnels into the ground here.

<932hp 459m 373mv 1am (night) evasive><no opponent no opponent> n
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
A blood worm tunnels into the ground here.

<932hp 459m 372mv 1am (night) evasive><no opponent no opponent> where
Players near you in Tainted Valley:
<PK> Garv Deeper in the Canyon

<932hp 459m 372mv 1am (night) evasive><no opponent no opponent> s
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A blood worm tunnels into the ground here.

<932hp 459m 371mv 1am (night) evasive><no opponent no opponent> s
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]

<932hp 459m 370mv 1am (night) evasive><no opponent no opponent> w
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A foul looking crow crawls around here.

<932hp 459m 369mv 1am (night) evasive><no opponent no opponent> w
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

<932hp 459m 368mv 1am (night) evasive><no opponent no opponent> s
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]

<932hp 459m 367mv 1am (night) evasive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The open plains

<932hp 459m 367mv 1am (night) evasive><no opponent no opponent> s
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.

<932hp 459m 366mv 1am (night) evasive><no opponent no opponent> w

A foul crow flies west.

<932hp 459m 366mv 1am (night) evasive><no opponent no opponent> The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A foul looking crow crawls around here.

<932hp 459m 365mv 1am (night) evasive><no opponent no opponent> w
w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]

<945hp 466m 394mv 2am (night) evasive><no opponent no opponent> Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<945hp 466m 393mv 2am (night) evasive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]

<945hp 466m 392mv 2am (night) evasive><no opponent no opponent> n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]

<945hp 466m 391mv 2am (night) evasive><no opponent no opponent> n
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.

<945hp 466m 390mv 2am (night) evasive><no opponent no opponent> w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<945hp 466m 389mv 2am (night) evasive><no opponent no opponent> w
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A foul looking crow crawls around here.

<945hp 466m 388mv 2am (night) evasive><no opponent no opponent> n
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]

<945hp 466m 387mv 2am (night) evasive><no opponent no opponent> n
The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<945hp 466m 386mv 2am (night) evasive><no opponent no opponent> n
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]

<945hp 466m 385mv 2am (night) evasive><no opponent no opponent> w
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.

<945hp 466m 384mv 2am (night) evasive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The end of a bridge

<945hp 466m 384mv 2am (night) evasive><no opponent no opponent> w
An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<945hp 466m 383mv 2am (night) evasive><no opponent no opponent> w
The beginnings to a bridge
f f | Churning water of a large river stands before you and
| | | the other side. A crudely built bridge is here, swaying
f-f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-@-o-o|
|
|
|
|
---------+

[Exits: east west]

<945hp 466m 382mv 2am (night) evasive><no opponent no opponent> w
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<945hp 466m 381mv 2am (night) evasive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<945hp 466m 380mv 2am (night) evasive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<945hp 466m 380mv 2am (night) evasive><no opponent no opponent> w
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<945hp 466m 379mv 2am (night) evasive><no opponent no opponent> n
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<945hp 466m 378mv 2am (night) evasive><no opponent no opponent> w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]

<945hp 466m 377mv 2am (night) evasive><no opponent no opponent> w
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<945hp 466m 376mv 2am (night) evasive><no opponent no opponent> n
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
You see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<945hp 466m 375mv 2am (night) evasive><no opponent no opponent> n
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

<945hp 466m 374mv 2am (night) evasive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<945hp 466m 374mv 2am (night) evasive><no opponent no opponent> w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<945hp 466m 373mv 2am (night) evasive><no opponent no opponent> w
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]

<945hp 466m 372mv 2am (night) evasive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<945hp 466m 371mv 2am (night) evasive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
(Charmed) A stalking, black panther is here, quietly serving its master.
Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A slender woman in fine leather combs the bushes for blackberries.

<945hp 466m 370mv 2am (night) evasive><no opponent no opponent> s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]

<945hp 466m 369mv 2am (night) evasive><no opponent no opponent> murder Darzavius
They aren't here.

<945hp 466m 369mv 2am (night) evasive><no opponent no opponent> n
murder Darzavius
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A cardboard box rests against the wall.
A slip of paper lies here. It says 'Admits One'.
(Charmed) A stalking, black panther is here, quietly serving its master.
Darzavius is sleeping in a cardboard box.
A slender woman in fine leather combs the bushes for blackberries.

<945hp 466m 368mv 2am (night) evasive><no opponent no opponent> Darzavius yells 'Help! I am being attacked by Garv!'
Your holy fire MANGLES Darzavius!
Your holy fire misses Darzavius.
Your holy fire MASSACRES Darzavius!
Darzavius has quite a few wounds.

<945hp 466m 368mv 2am (night) aggressive><shaft two_handed>
Darzavius gets a cardboard box.
Darzavius has quite a few wounds.

<945hp 466m 368mv 2am (night) aggressive><shaft two_handed>
You awkwardly parry Darzavius's slash with a loud clang.
Your holy fire MASSACRES Darzavius!
Darzavius parries your holy fire.
Your holy fire misses Darzavius.
Darzavius has quite a few wounds.

<945hp 466m 364mv 2am (night) aggressive><shaft two_handed>
Darzavius has fled!
Darzavius flies north.

<945hp 466m 364mv 2am (night) aggressive><no opponent no opponent> hob
n

Darzavius flies in.

<945hp 466m 364mv 2am (night) aggressive><no opponent no opponent> murder Darzavius
You aren't fighting anyone.

<945hp 466m 364mv 2am (night) aggressive><no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f-f-f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
f |
---------+

[Exits: south west]
A huge black and white mottled wolf is here.

<945hp 466m 363mv 2am (night) aggressive><no opponent no opponent> s
They aren't here.

<945hp 466m 363mv 2am (night) aggressive><no opponent no opponent> murder Darzavius
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A slender woman in fine leather combs the bushes for blackberries.

<945hp 466m 362mv 2am (night) aggressive><no opponent no opponent> where
They aren't here.

<945hp 466m 362mv 2am (night) aggressive><no opponent no opponent> Players near you in Unsiliel Wood:
<PK> Garv A Moss Covered Path

<945hp 466m 362mv 2am (night) aggressive><no opponent no opponent> e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<945hp 466m 361mv 2am (night) aggressive><no opponent no opponent> e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]

<945hp 466m 360mv 2am (night) aggressive><no opponent no opponent> e
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<945hp 466m 359mv 2am (night) aggressive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Entrance to Dankbark Forest
<PK> Darzavius Dankbark Forest

<945hp 466m 359mv 2am (night) aggressive><no opponent no opponent> e
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

<945hp 466m 358mv 2am (night) aggressive><no opponent no opponent> s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
You see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<945hp 466m 357mv 2am (night) aggressive><no opponent no opponent> s
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<945hp 466m 356mv 2am (night) aggressive><no opponent no opponent> s
Alas, you cannot go that way.

<945hp 466m 356mv 2am (night) aggressive><no opponent no opponent> e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]

<945hp 466m 355mv 2am (night) aggressive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest
<PK> Darzavius Dankbark Forest

<945hp 466m 355mv 2am (night) aggressive><no opponent no opponent> e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<945hp 466m 354mv 2am (night) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<945hp 466m 354mv 2am (night) aggressive><no opponent no opponent> s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<945hp 466m 353mv 2am (night) aggressive><no opponent no opponent> s
Alas, you cannot go that way.

<945hp 466m 353mv 2am (night) aggressive><no opponent no opponent> e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<945hp 466m 352mv 2am (night) aggressive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest
<PK> Darzavius Dankbark Forest

<945hp 466m 352mv 2am (night) aggressive><no opponent no opponent> e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<945hp 466m 351mv 2am (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
(Invis) (Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of a rugged looking slith stands here serving his master.
(Invis) (Charmed) A skeletal warrior glows with an eerie light here.

<945hp 466m 350mv 2am (night) aggressive><no opponent no opponent> n
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<945hp 466m 349mv 2am (night) aggressive><no opponent no opponent> s
murder Darzavius
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
(Invis) (Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Invis) (Charmed) A flesh golem stands here to do his master's bidding.
(Invis) (Charmed) A stone golem stands here to do his master's bidding.
(Invis) (Charmed) A zombie of a rugged looking slith stands here serving his master.
(Invis) (Charmed) A skeletal warrior glows with an eerie light here.

<945hp 466m 348mv 2am (night) aggressive><no opponent no opponent> Darzavius yells 'Help! I am being attacked by Garv!'
Your holy fire MUTILATES Darzavius!
Darzavius awkwardly parries your holy fire with a loud clang.
Darzavius awkwardly parries your holy fire with a loud clang.
Your holy fire MUTILATES Darzavius!
Darzavius has quite a few wounds.

<945hp 466m 348mv 2am (night) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<898hp 466m 348mv 2am (night) aggressive><shaft two_handed>
Darzavius's slash decimates you!
Your holy fire MUTILATES Darzavius!
Darzavius parries your holy fire.
Your holy fire MUTILATES Darzavius!
An undead slave fades into existence.
You manage to dodge an undead slave's punch with a lot of effort.
A zombie of a rugged looking slith fades into existence.
You dodge a zombie of a rugged looking slith's punch.
You parry a zombie of a rugged looking slith's punch with an easy flourish.
A skeletal warrior fades into existence.
A skeletal warrior's slash mauls you.
You dance around a skeletal warrior's slash and easily dodge it.
A flesh golem fades into existence.
You parry a flesh golem's slash with an easy flourish.
You nimbly dodge a flesh golem's slash with a practiced maneuver.
A stone golem fades into existence.
You dance around a stone golem's pierce and easily dodge it.
You dance around a stone golem's pierce and easily dodge it.
Darzavius has some big nasty wounds and scratches.

<849hp 466m 344mv 2am (night) aggressive><shaft two_handed> hob
You strike Darzavius with your weapon and attempt to hobble him.
Darzavius's death ward extends a grasping tendril.
Darzavius's death ward injures you.
Darzavius's weapon ward expires.
Darzavius has some big nasty wounds and scratches.

<848hp 474m 394mv 3am (night) aggressive><shaft two_handed>
Darzavius utters the words, 'yazfuz yucandus'.
Darzavius has some big nasty wounds and scratches.

<848hp 474m 394mv 3am (night) aggressive><shaft two_handed>
You parry Darzavius's slash.
Your holy fire DISEMBOWELS Darzavius!
Your holy fire MUTILATES Darzavius!
Darzavius deflects your holy fire aside in an ungraceful parry.
You parry an undead slave's punch.
You dodge a zombie of a rugged looking slith's punch.
You manage to dodge a zombie of a rugged looking slith's punch with a lot of effort.
You awkwardly parry a skeletal warrior's slash with a loud clang.
You dance around a skeletal warrior's slash and easily dodge it.
You dodge a flesh golem's slash.
You parry a flesh golem's slash.
You dodge a stone golem's pierce.
You dodge a stone golem's pierce.
Darzavius has some big nasty wounds and scratches.

<848hp 474m 390mv 3am (night) aggressive><shaft two_handed> flee

Darzavius has fled!
Darzavius flies north.
An undead slave has fled!
An undead slave walks north.
A flesh golem has fled!
A flesh golem walks north.
A stone golem has fled!
A stone golem walks south.
A zombie of a rugged looking slith has fled!
A zombie of a rugged looking slith lumbers south.
A skeletal warrior has fled!
A skeletal warrior walks south.

<848hp 474m 390mv 3am (night) aggressive><no opponent no opponent>
A ray of light shines down briefly nearby, then vanishes.

<848hp 474m 390mv 3am (night) aggressive><no opponent no opponent> s
murder Darzavius
You aren't fighting anyone.

<848hp 474m 390mv 3am (night) aggressive><no opponent no opponent> Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<848hp 474m 389mv 3am (night) aggressive><no opponent no opponent> They aren't here.

<848hp 474m 389mv 3am (night) aggressive><no opponent no opponent> k skel
A skeletal warrior yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a skeletal warrior!
Your holy fire *** DEVASTATES *** a skeletal warrior!
Your holy fire *** DEMOLISHES *** a skeletal warrior!
A skeletal warrior has fled!
A skeletal warrior walks north.

<848hp 474m 389mv 3am (night) aggressive><no opponent no opponent> n
k skel
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.
(Charmed) A skeletal warrior glows with an eerie light here.

<848hp 474m 388mv 3am (night) aggressive><no opponent no opponent> A skeletal warrior yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a skeletal warrior!
Your holy fire *** DEMOLISHES *** a skeletal warrior!
Your holy fire *** DEMOLISHES *** a skeletal warrior!
A skeletal warrior is in awful condition.

<848hp 474m 388mv 3am (night) aggressive><none mob>
Your holy fire *** DEMOLISHES *** a skeletal warrior!
A skeletal warrior is SLAIN!!
A skeletal warrior's severed head plops on the ground.
A skeletal warrior's body disintegrates into dust.

<848hp 474m 384mv 3am (night) aggressive><no opponent no opponent> s
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<848hp 474m 383mv 3am (night) aggressive><no opponent no opponent> k zom
A zombie of a rugged looking slith yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire MANGLES a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
A zombie of a rugged looking slith has fled!
A zombie of a rugged looking slith lumbers north.

<848hp 474m 383mv 3am (night) aggressive><no opponent no opponent> n
k zom
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
The severed head of a skeletal warrior is lying here.
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.
(Charmed) A zombie of a rugged looking slith stands here serving his master.

<848hp 474m 382mv 3am (night) aggressive><no opponent no opponent> A zombie of a rugged looking slith yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire *** DEVASTATES *** a zombie of a rugged looking slith!
'Sevokan', the Bill of Virtue glows with a soft light.
You feel better.
A zombie of a rugged looking slith has quite a few wounds.

<867hp 474m 382mv 3am (night) aggressive><none mob>
Your holy fire *** DEVASTATES *** a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
'Sevokan', the Bill of Virtue glows with a soft light.
You feel better.
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
You dodge a zombie of a rugged looking slith's punch.
A zombie of a rugged looking slith has some big nasty wounds and scratches.

<889hp 474m 378mv 3am (night) aggressive><none mob>
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire *** DEVASTATES *** a zombie of a rugged looking slith!
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
A zombie of a rugged looking slith looks pretty hurt.

<889hp 474m 374mv 3am (night) aggressive><none mob> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest
A zombie of a rugged looking slith looks pretty hurt.

<889hp 474m 374mv 3am (night) aggressive><none mob>
The night is about to end.
The white aura around your body fades.
A zombie of a rugged looking slith looks pretty hurt.

<901hp 480m 394mv 4am (night) aggressive><none mob>
Your holy fire *** DEVASTATES *** a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
A zombie of a rugged looking slith has fled!
A zombie of a rugged looking slith crawls south.

<901hp 480m 390mv 4am (night) aggressive><no opponent no opponent> s
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> k zom
A zombie of a rugged looking slith yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a zombie of a rugged looking slith!
A zombie of a rugged looking slith is SLAIN!!
A zombie of a rugged looking slith's eyes are pulled out of his head.
A zombie of a rugged looking slith's body disintegrates into dust.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> quaf def
You do not have that potion.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> k zoim
They aren't here.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> open sack
You open a heavy backpack.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> get def sack
You get a Defender potion from a heavy backpack.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> k zom
They aren't here.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> k skel
They aren't here.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> s
Alas, you cannot go that way.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> s
Alas, you cannot go that way.

<901hp 480m 389mv 4am (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
The severed head of a skeletal warrior is lying here.
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.

<901hp 480m 388mv 4am (night) aggressive><no opponent no opponent> look
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
The severed head of a skeletal warrior is lying here.
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.
(Charmed) A proud, powerful looking black stallion stomps its feet restlessly, ridden by you.

<901hp 480m 388mv 4am (night) aggressive><no opponent no opponent> s
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
The pulled-out eyes of a zombie of a rugged looking slith are lying here.
(Charmed) A stone golem stands here to do his master's bidding.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<901hp 480m 387mv 4am (night) aggressive><no opponent no opponent> k stone
A stone golem yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEVASTATES *** a stone golem!
Your holy fire *** DEVASTATES *** a stone golem!
A stone golem has quite a few wounds.

<901hp 480m 387mv 4am (night) aggressive><none mob>
Your holy fire *** DEMOLISHES *** a stone golem!
Your holy fire *** DEVASTATES *** a stone golem!
You thrust a stone golem's pierce aside in a skillful parry.
You dodge a stone golem's pierce.
A stone golem has fled!
A stone golem walks north.

<901hp 480m 383mv 4am (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
The severed head of a skeletal warrior is lying here.
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.
(Charmed) A stone golem stands here to do his master's bidding.

<901hp 480m 382mv 4am (night) aggressive><no opponent no opponent> k ston
A stone golem yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a stone golem!
Your holy fire *** DEMOLISHES *** a stone golem!
Your holy fire *** DEVASTATES *** a stone golem!
A stone golem is DEAD!!
A stone golem's heart is torn from its chest.
Olyn gives you 50 gold coins for your sacrifice.

<901hp 480m 382mv 4am (night) aggressive><no opponent no opponent> s
where
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
The pulled-out eyes of a zombie of a rugged looking slith are lying here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<901hp 480m 381mv 4am (night) aggressive><no opponent no opponent> Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<901hp 480m 381mv 4am (night) aggressive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<901hp 480m 381mv 4am (night) aggressive><no opponent no opponent> w
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<901hp 480m 380mv 4am (night) aggressive><no opponent no opponent> w
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<901hp 480m 379mv 4am (night) aggressive><no opponent no opponent> w
n
Alas, you cannot go that way.
The day has begun.
Your mania ends.

<921hp 487m 394mv 5am (dawn) aggressive><no opponent no opponent> Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<921hp 487m 393mv 5am (dawn) aggressive><no opponent no opponent> w
w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]

<921hp 487m 392mv 5am (dawn) aggressive><no opponent no opponent> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<921hp 487m 391mv 5am (dawn) aggressive><no opponent no opponent> n
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
You see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<921hp 487m 390mv 5am (dawn) aggressive><no opponent no opponent> n
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

<921hp 487m 389mv 5am (dawn) aggressive><no opponent no opponent> w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<921hp 487m 388mv 5am (dawn) aggressive><no opponent no opponent> w
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]

<921hp 487m 387mv 5am (dawn) aggressive><no opponent no opponent> where
w
Players near you in Unsiliel Wood:
<PK> Garv A Path Between Ancient Trees

<921hp 487m 387mv 5am (dawn) aggressive><no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<921hp 487m 386mv 5am (dawn) aggressive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A huge black and white mottled wolf is here.

<921hp 487m 385mv 5am (dawn) aggressive><no opponent no opponent> s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.

<921hp 487m 384mv 5am (dawn) aggressive><no opponent no opponent> s
w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<921hp 487m 383mv 5am (dawn) aggressive><no opponent no opponent> w
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A slender woman in fine leather combs the bushes for blackberries.

<921hp 487m 382mv 5am (dawn) aggressive><no opponent no opponent> A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A brown nkni is here, wandering lazily about.

<921hp 487m 381mv 5am (dawn) aggressive><no opponent no opponent> n
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A small orange fox is here.
A small fox is here.

<921hp 487m 380mv 5am (dawn) aggressive><no opponent no opponent> w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]

<921hp 487m 379mv 5am (dawn) aggressive><no opponent no opponent> w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A brown nkni is here, wandering lazily about.

<921hp 487m 378mv 5am (dawn) aggressive><no opponent no opponent> s
s
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<921hp 487m 377mv 5am (dawn) aggressive><no opponent no opponent> s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]

<921hp 487m 376mv 5am (dawn) aggressive><no opponent no opponent> A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<921hp 487m 375mv 5am (dawn) aggressive><no opponent no opponent> e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<921hp 487m 374mv 5am (dawn) aggressive><no opponent no opponent> e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]

<921hp 487m 373mv 5am (dawn) aggressive><no opponent no opponent> e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A small hobgoblin seems to be searching for something.
(White Aura) Dinswel the Ranger stands here.

<921hp 487m 372mv 5am (dawn) aggressive><no opponent no opponent> s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<921hp 487m 371mv 5am (dawn) aggressive><no opponent no opponent> where
Players near you in Timaran:
<PK> Garv North Gate of Timaran

<921hp 487m 371mv 5am (dawn) aggressive><no opponent no opponent> s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<921hp 487m 370mv 5am (dawn) aggressive><no opponent no opponent> s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<921hp 487m 369mv 5am (dawn) aggressive><no opponent no opponent> s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.

<921hp 487m 368mv 5am (dawn) aggressive><no opponent no opponent> s

A Timaran night watch guard walks north.

<921hp 487m 368mv 5am (dawn) aggressive><no opponent no opponent> Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<921hp 487m 367mv 5am (dawn) aggressive><no opponent no opponent> s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<921hp 487m 366mv 5am (dawn) aggressive><no opponent no opponent> where
Players near you in Timaran:
<PK> Garv City Centre of Timaran

<921hp 487m 366mv 5am (dawn) aggressive><no opponent no opponent> s
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<921hp 487m 365mv 5am (dawn) aggressive><no opponent no opponent> s
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
*-+ +| continues southward.
---------+

[Exits: north east south west]

<921hp 487m 364mv 5am (dawn) aggressive><no opponent no opponent> s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<921hp 487m 363mv 5am (dawn) aggressive><no opponent no opponent> s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-S-+-*| road continues north and south.
---------+

[Exits: north south west]

<921hp 487m 362mv 5am (dawn) aggressive><no opponent no opponent> s
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
A member of the Timaran city night watch keeps an eye out.

<921hp 487m 361mv 5am (dawn) aggressive><no opponent no opponent> s
Meadow Lane
F *-+ | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<921hp 487m 360mv 5am (dawn) aggressive><no opponent no opponent> s
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<921hp 487m 359mv 5am (dawn) aggressive><no opponent no opponent> s
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<921hp 487m 358mv 5am (dawn) aggressive><no opponent no opponent> d
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<921hp 487m 357mv 5am (dawn) aggressive><no opponent no opponent> where
Players near you in Dragon Sea:
<PK> Garv Under an Old Bridge

<921hp 487m 357mv 5am (dawn) aggressive><no opponent no opponent> u
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<921hp 487m 356mv 5am (dawn) aggressive><no opponent no opponent> n
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<921hp 487m 355mv 5am (dawn) aggressive><no opponent no opponent> n
n
Meadow Lane
F *-+ | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A mighty gules lion walks in.

<921hp 487m 354mv 5am (dawn) aggressive><no opponent no opponent> n
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.

<921hp 487m 353mv 5am (dawn) aggressive><no opponent no opponent> n
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-S-+-*| road continues north and south.
---------+

[Exits: north south west]
A mighty gules lion walks in.

<921hp 487m 352mv 5am (dawn) aggressive><no opponent no opponent> Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<921hp 487m 351mv 5am (dawn) aggressive><no opponent no opponent> n
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
*-+ +| continues southward.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<921hp 487m 350mv 5am (dawn) aggressive><no opponent no opponent> n
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<921hp 487m 349mv 5am (dawn) aggressive><no opponent no opponent> n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<921hp 487m 348mv 5am (dawn) aggressive><no opponent no opponent> w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.

<921hp 487m 347mv 5am (dawn) aggressive><no opponent no opponent> w
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<921hp 487m 346mv 5am (dawn) aggressive><no opponent no opponent> w
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<921hp 487m 345mv 5am (dawn) aggressive><no opponent no opponent> w

The sun rises in the east.

<942hp 497m 394mv 6am (day) aggressive><no opponent no opponent> w
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<942hp 497m 393mv 6am (day) aggressive><no opponent no opponent> Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A mighty gules lion walks in.

<942hp 497m 392mv 6am (day) aggressive><no opponent no opponent> w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
Padding about aimlessly, a stray puppy barks now and again.
A large, filthy looking rat scurries around.
A mighty gules lion walks in.

<942hp 497m 391mv 6am (day) aggressive><no opponent no opponent> w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<942hp 497m 390mv 6am (day) aggressive><no opponent no opponent> w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
An old boat is barely staying afloat here.
A mighty gules lion walks in.

<942hp 497m 389mv 6am (day) aggressive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv On the Outskirts of Timaran

<942hp 497m 389mv 6am (day) aggressive><no opponent no opponent> w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 388mv 6am (day) aggressive><no opponent no opponent> w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 387mv 6am (day) aggressive><no opponent no opponent> w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 386mv 6am (day) aggressive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Along the Eastern Road

<942hp 497m 386mv 6am (day) aggressive><no opponent no opponent> w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 385mv 6am (day) aggressive><no opponent no opponent> w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 384mv 6am (day) aggressive><no opponent no opponent> w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<942hp 497m 383mv 6am (day) aggressive><no opponent no opponent> s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<942hp 497m 382mv 6am (day) evasive><no opponent no opponent> s
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<942hp 497m 381mv 6am (day) evasive><no opponent no opponent> e
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ +(+| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
A mighty gules lion walks in.

<942hp 497m 380mv 6am (day) evasive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Truncated Path to the Village

<942hp 497m 380mv 6am (day) evasive><no opponent no opponent> s
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ +(+| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]
A mighty gules lion walks in.

<942hp 497m 379mv 6am (day) evasive><no opponent no opponent> where
Players near you in Gnome Village:
<PK> Garv Entrance to Gnome Village

<942hp 497m 379mv 6am (day) evasive><no opponent no opponent> n
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ +(+| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
A mighty gules lion walks in.

<942hp 497m 378mv 6am (day) evasive><no opponent no opponent> w
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<942hp 497m 377mv 6am (day) evasive><no opponent no opponent> n
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<942hp 497m 376mv 6am (day) evasive><no opponent no opponent> n
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<942hp 497m 375mv 6am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 374mv 6am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<942hp 497m 373mv 6am (day) evasive><no opponent no opponent> s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<942hp 497m 372mv 6am (day) evasive><no opponent no opponent> w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.

<942hp 497m 371mv 6am (day) evasive><no opponent no opponent> w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 370mv 6am (day) evasive><no opponent no opponent> w
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<942hp 497m 369mv 6am (day) evasive><no opponent no opponent> n
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<942hp 497m 368mv 6am (day) evasive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Along the Eastern Road

<942hp 497m 368mv 6am (day) evasive><no opponent no opponent> w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 367mv 6am (day) evasive><no opponent no opponent> w
s
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<942hp 497m 366mv 6am (day) evasive><no opponent no opponent> Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<942hp 497m 365mv 6am (day) evasive><no opponent no opponent> s
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<942hp 497m 364mv 6am (day) evasive><no opponent no opponent> w
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A mighty gules lion walks in.

<942hp 497m 363mv 6am (day) evasive><no opponent no opponent> d
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continune. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A mighty gules lion walks in.

<942hp 497m 362mv 6am (day) evasive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Quiet Forest Path

<942hp 497m 362mv 6am (day) evasive><no opponent no opponent> e
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A mighty gules lion walks in.

<942hp 497m 361mv 6am (day) evasive><no opponent no opponent> d
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A mighty gules lion walks in.

<942hp 497m 360mv 6am (day) evasive><no opponent no opponent> w
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A mighty gules lion walks in.

<942hp 497m 359mv 6am (day) evasive><no opponent no opponent> d
Alas, you cannot go that way.

<942hp 497m 359mv 6am (day) evasive><no opponent no opponent> s
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A mighty gules lion walks in.

<942hp 497m 358mv 6am (day) evasive><no opponent no opponent> s
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A mighty gules lion walks in.

<942hp 497m 357mv 6am (day) evasive><no opponent no opponent> s
e
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<942hp 497m 356mv 6am (day) evasive><no opponent no opponent> The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 355mv 6am (day) evasive><no opponent no opponent> e
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.

<942hp 497m 354mv 6am (day) evasive><no opponent no opponent> s
e
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A large, hairy looking humanoid is here.
A mighty gules lion walks in.

<942hp 497m 353mv 6am (day) evasive><no opponent no opponent> e
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 352mv 6am (day) evasive><no opponent no opponent> d
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A mighty gules lion walks in.

<942hp 497m 351mv 6am (day) evasive><no opponent no opponent> Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A trapper stands here, bartering his pelts.
A mighty gules lion walks in.

<942hp 497m 350mv 6am (day) evasive><no opponent no opponent> where
Players near you in Old Thalos:
<PK> Garv Crossroads in the Wilderness

<942hp 497m 350mv 6am (day) evasive><no opponent no opponent> e
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 349mv 6am (day) evasive><no opponent no opponent> e
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<942hp 497m 348mv 6am (day) evasive><no opponent no opponent> e
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 347mv 6am (day) evasive><no opponent no opponent> e
e
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 346mv 6am (day) evasive><no opponent no opponent> Path through an Open Area
+-+>+| You are on a path through an open area. East of here loom
| | two tall towers, joined by a barbican and surrounded by
o ~| a murky moat. West the path passes between low hills.
| ||
z-z-@-o-~|
||
~|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 345mv 6am (day) evasive><no opponent no opponent> e
West Side of Moat
+-+>+ | You stand on the west side of a moat that encircles two
| | towers, each over 50 feet high. You will need a boat to
o ~ | go east across the moat. A rugged path heads west, and another
| | | one heads north to a cluster of low buildings.
z-o-@-~-*|
| |
~ |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<942hp 497m 344mv 6am (day) evasive><no opponent no opponent> where
Players near you in Wyvern Tower:
<PK> Garv West Side of Moat

<942hp 497m 344mv 6am (day) evasive><no opponent no opponent> e
Western Moat
+-+>+ | You are in the middle of the moat, on the west side of the
| | tower. There is a landing on both sides of the moat. Deep
o ~ | throated 'ribbits' come from the water all around you.
| | |
o-o-@-*-*|
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.

<942hp 497m 343mv 6am (day) evasive><no opponent no opponent> w
West Side of Moat
+-+>+ | You stand on the west side of a moat that encircles two
| | towers, each over 50 feet high. You will need a boat to
o ~ | go east across the moat. A rugged path heads west, and another
| | | one heads north to a cluster of low buildings.
z-o-@-~-*|
| |
~ |
|
|
---------+

[Exits: north east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<942hp 497m 342mv 6am (day) evasive><no opponent no opponent> w
Path through an Open Area
+-+>+| You are on a path through an open area. East of here loom
| | two tall towers, joined by a barbican and surrounded by
o ~| a murky moat. West the path passes between low hills.
| ||
z-z-@-o-~|
||
~|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 341mv 6am (day) evasive><no opponent no opponent> w
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 340mv 6am (day) evasive><no opponent no opponent> w
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<942hp 497m 339mv 6am (day) evasive><no opponent no opponent> w
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<942hp 497m 338mv 6am (day) evasive><no opponent no opponent> s
Trading Post
f f | You are in a trading post just south of the crossroads, the
| | | room is well lit by candles and lanterns. The walls are lined
f-f-f-z-z| with various trophies of hunter's kills. The one trophy that
| | | stands out the most is the head and rack from a rare beast.
x @ | This place is where rangers, trappers and hunters from the
| surrounding area come to buy, sell, display and barter the
| goods they have found.
|
|
---------+

[Exits: north]
A hunter rests in here, carrying a fresh kill.
A hunter rests in here, carrying a fresh kill.
A grim ranger reclines at a table.
A mighty gules lion walks in.

<945hp 508m 391mv 7am (day) evasive><no opponent no opponent> n
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 390mv 7am (day) evasive><no opponent no opponent> w
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 389mv 7am (day) evasive><no opponent no opponent> w
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A trapper stands here, bartering his pelts.
A mighty gules lion walks in.

<945hp 508m 388mv 7am (day) evasive><no opponent no opponent> s
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ *|
|
|
|
|
---------+

[Exits: north up]
A little imp runs along being annoying.
A mighty gules lion climbs in.

<945hp 508m 387mv 7am (day) evasive><no opponent no opponent> u
A Mountain Path
| You are on a rocky mountain path leading up and around a steep
| mountainside. You sense something from the area beyond the
| mountain, which you cannot see yet.
|
@ |
|
|
|
|
---------+

[Exits: up down]
A warrior of the Rainbow Cult swears his loyalty.
A mighty gules lion climbs in.

<945hp 508m 386mv 7am (day) evasive><no opponent no opponent> where
Players near you in Elemental Canyon:
<PK> Garv A Mountain Path

<945hp 508m 386mv 7am (day) evasive><no opponent no opponent> d
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ *|
|
|
|
|
---------+

[Exits: north up]
A little imp runs along being annoying.
A mighty gules lion climbs in.

<945hp 508m 385mv 7am (day) evasive><no opponent no opponent> n
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A trapper stands here, bartering his pelts.
A mighty gules lion walks in.

<945hp 508m 384mv 7am (day) evasive><no opponent no opponent> u
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A mighty gules lion walks in.

<945hp 508m 383mv 7am (day) evasive><no opponent no opponent> w
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 382mv 7am (day) evasive><no opponent no opponent> w
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A large, hairy looking humanoid is here.
A mighty gules lion walks in.

<945hp 508m 381mv 7am (day) evasive><no opponent no opponent> n
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.

<945hp 508m 380mv 7am (day) evasive><no opponent no opponent> w
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 379mv 7am (day) evasive><no opponent no opponent> w
n
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 508m 378mv 7am (day) evasive><no opponent no opponent> A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 377mv 7am (day) evasive><no opponent no opponent> where
Players near you in Old Thalos:
<PK> Garv A Road through the Dwarf Forest

<945hp 508m 377mv 7am (day) evasive><no opponent no opponent> n
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 376mv 7am (day) evasive><no opponent no opponent> n
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A mighty gules lion walks in.

<945hp 508m 375mv 7am (day) evasive><no opponent no opponent> e
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A mighty gules lion walks in.

<945hp 508m 374mv 7am (day) evasive><no opponent no opponent> u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A mighty gules lion walks in.

<945hp 508m 373mv 7am (day) evasive><no opponent no opponent> w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continune. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A mighty gules lion walks in.

<945hp 508m 372mv 7am (day) evasive><no opponent no opponent> u
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A mighty gules lion walks in.

<945hp 508m 371mv 7am (day) evasive><no opponent no opponent> e
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<945hp 508m 370mv 7am (day) evasive><no opponent no opponent> n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 369mv 7am (day) evasive><no opponent no opponent> n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 368mv 7am (day) evasive><no opponent no opponent> n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 367mv 7am (day) evasive><no opponent no opponent> n
n
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.
A mighty gules lion walks in.

<945hp 508m 366mv 7am (day) evasive><no opponent no opponent> Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion climbs in.

<945hp 508m 365mv 7am (day) evasive><no opponent no opponent> w
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A mighty gules lion climbs in.

<945hp 508m 364mv 7am (day) evasive><no opponent no opponent> u
where
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A mighty gules lion climbs in.

<945hp 508m 363mv 7am (day) evasive><no opponent no opponent> e
Players near you in Eastern Road:
<PK> Garv Windswept Plateau of the Dwarven Mines

<945hp 508m 363mv 7am (day) evasive><no opponent no opponent> Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A mighty gules lion swims in.

<945hp 508m 362mv 7am (day) evasive><no opponent no opponent> e
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 508m 361mv 7am (day) evasive><no opponent no opponent> n
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 360mv 7am (day) evasive><no opponent no opponent> n
End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 359mv 7am (day) evasive><no opponent no opponent> n
The Entrance to the Dwarven Mines
o-o-o-o | You are in a large cave. The ceiling is lost somewhere above
| | the reach of your light. The floor, however, is highly illuminated,
o | your light flickering over several tombstones. Only one is
| | whole, the rest have been shattered by some savage blow.
@ | The remaining tombstone looks disturbingly new... A small
| | breeze of fresh air enters from the south (probably lost
z | too). Take a good breath, it may be your last mouthful of
| | air in a long, long time that others haven't breathed before
z | you. To the north a small tunnel continues into the mountain.
---------+

[Exits: north south]
This orc is frothing around the mouth. Better stay away.
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
A mighty gules lion walks in.

<945hp 508m 358mv 7am (day) evasive><no opponent no opponent> n
The tunnel
o-o o o | You squeeze your way through a small, narrow tunnel. The
| | | | sharp-edged rocks protruding from the walls threaten to
o-o-o-o | scratch and cut you. To the south you sense a freshness in
| | the air which is rather unusual in these damp, stuffy tunnels.
@ | To the north the tunnel continues.
| |
o |
| |
z |
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 357mv 7am (day) evasive><no opponent no opponent> n
The tunnel intersection
o-o-o| You are walking in a narrow tunnel. The walls are only roughly
| | || shaped, sharp rocks protruding everywhere, even from the
o-o o o o| floor making you stumble in the flickering light. To the
| | | | south the tunnel narrows even more making it almost impossible
o-o-@-o | to pass. To the north it slowly widens into a cave. There
| | is a branch of the tunnel going west.
o |
| |
o |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 356mv 7am (day) evasive><no opponent no opponent> n
The cave
o o| You are in the south end of a cave, to the south you see
| || a tunnel. You notice a large pile of bones in the corner.
o-o-o|
| | ||
o-o @ o o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 355mv 7am (day) evasive><no opponent no opponent> n
The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
A rolled up map is here.
A small green garter snake slithers along the floor.
A mighty gules lion walks in.

<945hp 508m 354mv 7am (day) evasive><no opponent no opponent> e
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
A small centipede here is looking for vegetation.
This orc is frothing around the mouth. Better stay away.
A mighty gules lion walks in.

<945hp 508m 353mv 7am (day) evasive><no opponent no opponent> e
s
The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.
A mighty gules lion walks in.

<945hp 508m 352mv 7am (day) evasive><no opponent no opponent> d
The hole
o o | You are by a hole in the floor, you can leave down, or north.
| | |
o-o-o |
| | | |
o o @ |
| | |
o-o |
| |
o |
---------+

[Exits: north down]
A mighty gules lion walks in.

<945hp 508m 351mv 7am (day) evasive><no opponent no opponent> The tunnel
| You are at the eastern end of a tunnel.
|
o-o |
| | |
o)o-@ |
|
|
|
|
---------+

[Exits: west up]
A long polearm with a curved blade is here.
This tall warrior has more scars than even you!
A large hobgoblin is here wondering if it should tear you apart.
A sickly brown snake watches you with caution.
A mighty gules lion walks in.
The warrior says 'Are you stupid enough to fight me, a black Asc'Liena stallion?'

<945hp 508m 350mv 7am (day) evasive><no opponent no opponent> k hob
Your holy fire MASSACRES the large hobgoblin!
Your holy fire MANGLES the large hobgoblin!
The large hobgoblin is DEAD!!
You get 19 gold coins from the corpse of the large hobgoblin.
Olyn gives you 10 gold coins for your sacrifice.

<945hp 508m 350mv 7am (day) evasive><no opponent no opponent> get pur
w
n
w
You get a purple potion.

<945hp 508m 350mv 7am (day) evasive><no opponent no opponent> The maze
| You are in a maze of small damp tunnels.
|
o-o |
| | |
o)@-o |
|
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 508m 349mv 7am (day) evasive><no opponent no opponent> The maze
| You are in a maze of small damp tunnels.
|
|
|
o-@ |
| | |
o)o-o |
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.

<945hp 508m 348mv 7am (day) evasive><no opponent no opponent> The maze
| You are in a maze of small damp tunnels.
|
|
|
@-o |
| | |
o)o-o|
|
|
---------+

[Exits: east south]
An orc is here, looking for something (or perhaps someone) to eat.
A mighty gules lion walks in.

<945hp 508m 347mv 7am (day) evasive><no opponent no opponent> s
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
@-o-o|
||
o-o|
| ||
o-o|
---------+

[Exits: north east]
A small hand axe lies forgotten on the floor.
A mighty gules lion walks in.

<945hp 508m 346mv 7am (day) evasive><no opponent no opponent> e
e
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-@-o-o|
| |
o-o |
| | |
o-o-o|
---------+

[Exits: east west]
A large steel axe rests on the ground.
A small beat-up hobgoblin cringes in the corner.
A mighty gules lion walks in.

<945hp 508m 345mv 7am (day) evasive><no opponent no opponent> s
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-o-@-o |
| |
o-o |
| | |
o-o-o-o|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 508m 344mv 7am (day) evasive><no opponent no opponent> s
The large cave
o-o | You are in the northeast end of a large cave. To the north
| | the is a small damp tunnel.
o-o-o-o |
| |
o-@ |
| | |
o-o-o-o|
| |
o |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<945hp 508m 343mv 7am (day) evasive><no opponent no opponent> The large cave
o-o-o-o | You are in the southeast end of a large cave. To the east
| | you notice a small tunnel.
o-o |
| | |
o-@-o-o|
| |
o |
|
|
---------+

[Exits: north east west]
A large hobgoblin is here wondering if it should tear you apart.
A mighty gules lion walks in.

<945hp 508m 342mv 7am (day) evasive><no opponent no opponent> k hob
Your holy fire MANGLES the large hobgoblin!
The large hobgoblin tries to disarm you, but fails.
The large hobgoblin has some big nasty wounds and scratches.

<945hp 508m 342mv 7am (day) evasive><shaft two_handed>
You nimbly dodge the large hobgoblin's slash with a practiced maneuver.
A mighty gules lion's claw DISEMBOWELS the large hobgoblin!
Your holy fire *** DEMOLISHES *** the large hobgoblin!
The large hobgoblin is DEAD!!
You get 44 gold coins from the corpse of the large hobgoblin.
Olyn gives you 10 gold coins for your sacrifice.

<945hp 508m 342mv 7am (day) evasive><no opponent no opponent> get pur
n
n
You get a purple potion.

<945hp 518m 394mv 8am (day) evasive><no opponent no opponent> The large cave
o-o | You are in the northeast end of a large cave. To the north
| | the is a small damp tunnel.
o-o-o-o |
| |
o-@ |
| | |
o-o-o-o|
| |
o |
---------+

[Exits: north south west]
A mighty gules lion walks in.

<945hp 518m 393mv 8am (day) evasive><no opponent no opponent> The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-o-@-o |
| |
o-o |
| | |
o-o-o-o|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 518m 392mv 8am (day) evasive><no opponent no opponent> w
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-@-o-o|
| |
o-o |
| | |
o-o-o|
---------+

[Exits: east west]
A large steel axe rests on the ground.
A small beat-up hobgoblin cringes in the corner.
A mighty gules lion walks in.

<945hp 518m 391mv 8am (day) evasive><no opponent no opponent> w
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
@-o-o|
||
o-o|
| ||
o-o|
---------+

[Exits: north east]
A small hand axe lies forgotten on the floor.
A mighty gules lion walks in.

<945hp 518m 390mv 8am (day) evasive><no opponent no opponent> n
The maze
| You are in a maze of small damp tunnels.
|
|
|
@-o |
| | |
o)o-o|
|
|
---------+

[Exits: east south]
An orc is here, looking for something (or perhaps someone) to eat.
A mighty gules lion walks in.

<945hp 518m 389mv 8am (day) evasive><no opponent no opponent> e
The maze
| You are in a maze of small damp tunnels.
|
|
|
o-@ |
| | |
o)o-o |
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.

<945hp 518m 388mv 8am (day) evasive><no opponent no opponent> s
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| | |
o)@-o |
|
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 518m 387mv 8am (day) evasive><no opponent no opponent> e
u
The tunnel
| You are at the eastern end of a tunnel.
|
o-o |
| | |
o)o-@ |
|
|
|
|
---------+

[Exits: west up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
This tall warrior has more scars than even you!
A sickly brown snake watches you with caution.
A mighty gules lion walks in.

<945hp 518m 386mv 8am (day) evasive><no opponent no opponent> The hole
o o | You are by a hole in the floor, you can leave down, or north.
| | |
o-o-o |
| | | |
o o @ |
| | |
o-o |
| |
o |
---------+

[Exits: north down]
A mighty gules lion walks in.

<945hp 518m 385mv 8am (day) evasive><no opponent no opponent> n
The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.
A mighty gules lion walks in.

<945hp 518m 384mv 8am (day) evasive><no opponent no opponent> where
Players near you in Abandoned Mines:
<PK> Garv The tunnel

<945hp 518m 384mv 8am (day) evasive><no opponent no opponent> w
w
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
A small centipede here is looking for vegetation.
This orc is frothing around the mouth. Better stay away.
A mighty gules lion walks in.

<945hp 518m 383mv 8am (day) evasive><no opponent no opponent> The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
A rolled up map is here.
A small green garter snake slithers along the floor.
A mighty gules lion walks in.

<945hp 518m 382mv 8am (day) evasive><no opponent no opponent> s
The cave
o o| You are in the south end of a cave, to the south you see
| || a tunnel. You notice a large pile of bones in the corner.
o-o-o|
| | ||
o-o @ o o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 518m 381mv 8am (day) evasive><no opponent no opponent> s
The tunnel intersection
o-o-o| You are walking in a narrow tunnel. The walls are only roughly
| | || shaped, sharp rocks protruding everywhere, even from the
o-o o o o| floor making you stumble in the flickering light. To the
| | | | south the tunnel narrows even more making it almost impossible
o-o-@-o | to pass. To the north it slowly widens into a cave. There
| | is a branch of the tunnel going west.
o |
| |
o |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 518m 380mv 8am (day) evasive><no opponent no opponent> s
The tunnel
o-o o o | You squeeze your way through a small, narrow tunnel. The
| | | | sharp-edged rocks protruding from the walls threaten to
o-o-o-o | scratch and cut you. To the south you sense a freshness in
| | the air which is rather unusual in these damp, stuffy tunnels.
@ | To the north the tunnel continues.
| |
o |
| |
z |
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 518m 379mv 8am (day) evasive><no opponent no opponent> s
The Entrance to the Dwarven Mines
o-o-o-o | You are in a large cave. The ceiling is lost somewhere above
| | the reach of your light. The floor, however, is highly illuminated,
o | your light flickering over several tombstones. Only one is
| | whole, the rest have been shattered by some savage blow.
@ | The remaining tombstone looks disturbingly new... A small
| | breeze of fresh air enters from the south (probably lost
z | too). Take a good breath, it may be your last mouthful of
| | air in a long, long time that others haven't breathed before
z | you. To the north a small tunnel continues into the mountain.
---------+

[Exits: north south]
This orc is frothing around the mouth. Better stay away.
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
A mighty gules lion walks in.

<945hp 518m 378mv 8am (day) evasive><no opponent no opponent> s
End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 518m 377mv 8am (day) evasive><no opponent no opponent> s
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 518m 376mv 8am (day) evasive><no opponent no opponent> s
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 518m 375mv 8am (day) evasive><no opponent no opponent> e
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 374mv 8am (day) evasive><no opponent no opponent> where
Players near you in Gwidry:
<PK> Garv A Dusty Road

<945hp 518m 374mv 8am (day) evasive><no opponent no opponent> w
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 518m 373mv 8am (day) evasive><no opponent no opponent> w
w
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A mighty gules lion swims in.

<945hp 518m 372mv 8am (day) evasive><no opponent no opponent> Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A mighty gules lion climbs in.

<945hp 518m 371mv 8am (day) evasive><no opponent no opponent> d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A mighty gules lion climbs in.

<945hp 518m 370mv 8am (day) evasive><no opponent no opponent> e
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion climbs in.

<945hp 518m 369mv 8am (day) evasive><no opponent no opponent> where
s
Players near you in Eastern Road:
<PK> Garv Road to the Dwarven Mines

<945hp 518m 369mv 8am (day) evasive><no opponent no opponent> The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.
A mighty gules lion walks in.

<945hp 518m 368mv 8am (day) evasive><no opponent no opponent> s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 518m 367mv 8am (day) evasive><no opponent no opponent> s
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 518m 366mv 8am (day) evasive><no opponent no opponent> w
w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 365mv 8am (day) evasive><no opponent no opponent> w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 364mv 8am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 363mv 8am (day) evasive><no opponent no opponent> w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 362mv 8am (day) evasive><no opponent no opponent> w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 361mv 8am (day) evasive><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 360mv 8am (day) evasive><no opponent no opponent> w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.

<945hp 518m 359mv 8am (day) evasive><no opponent no opponent> where
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 358mv 8am (day) evasive><no opponent no opponent> w
Players near you in Seringale:
<PK> Garv The East Common Road
Myri North Square
<PK> Goron North Square

<945hp 518m 358mv 8am (day) evasive><no opponent no opponent> The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 518m 357mv 8am (day) evasive><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 518m 356mv 8am (day) evasive><no opponent no opponent> w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 518m 355mv 8am (day) evasive><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 518m 354mv 8am (day) evasive><no opponent no opponent> w
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 518m 353mv 8am (day) evasive><no opponent no opponent> w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A mighty gules lion walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<945hp 518m 352mv 8am (day) evasive><no opponent no opponent> s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<945hp 518m 352mv 8am (day) evasive><no opponent no opponent> w
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.

<945hp 518m 351mv 8am (day) evasive><no opponent no opponent> s
s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
The scalp of an orcish guerilla is lying here.
A gnomish city guard of Seringale stands here.
A halfling citizen of Seringale strolls about.
A mighty gules lion walks in.

<945hp 518m 350mv 8am (day) evasive><no opponent no opponent> The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 518m 349mv 8am (day) evasive><no opponent no opponent> The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 518m 348mv 8am (day) evasive><no opponent no opponent> cb Got him on the ropes, so to speak
[KNIGHT] (Champion) Garv: 'Got him on the ropes, so to speak.'

<945hp 527m 394mv 9am (day) evasive><no opponent no opponent> s
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 527m 393mv 9am (day) evasive><no opponent no opponent> s
s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.

<945hp 527m 392mv 9am (day) evasive><no opponent no opponent> s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| || here. All around you are beggars and panhandlers dressed
S-@-S +| in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 527m 391mv 9am (day) evasive><no opponent no opponent> s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| || with lots of space to both sides. Although the street is
S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 527m 390mv 9am (day) evasive><no opponent no opponent> s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.
A mighty gules lion walks in.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some trophies.'

<945hp 527m 389mv 9am (day) evasive><no opponent no opponent> s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A mighty gules lion walks in.

<945hp 527m 388mv 9am (day) evasive><no opponent no opponent> s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A mighty gules lion walks in.

<945hp 527m 387mv 9am (day) evasive><no opponent no opponent> s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<945hp 527m 386mv 9am (day) evasive><no opponent no opponent> s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A mighty gules lion walks in.

<945hp 527m 385mv 9am (day) evasive><no opponent no opponent> s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 527m 384mv 9am (day) evasive><no opponent no opponent> s
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.
A mighty gules lion walks in.

<945hp 527m 383mv 9am (day) evasive><no opponent no opponent> s
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 527m 382mv 9am (day) evasive><no opponent no opponent> e
A small inn greets your eyes warmly.

<945hp 527m 382mv 9am (day) evasive><no opponent no opponent> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A messenger bag lies here, bulging with letters.
There is a pile of letters here, each with various names upon them.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A mighty gules lion walks in.

<945hp 527m 381mv 9am (day) evasive><no opponent no opponent> s
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-S-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
There is an old adventurer here, looking for answers in the bottom of a cup.
A mighty gules lion walks in.
An old adventurer slurs 'You think you know something? I'll show you something!'
An old adventurer slams his mug on the table, spilling some ale.
An old adventurer slurs 'I know as much as any guildmaster! Go on, try to PRACTICE with me. I'll show you everything!'
An old adventurer hiccups.

<945hp 527m 380mv 9am (day) evasive><no opponent no opponent> s
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A mighty gules lion walks in.
Irion the Wordbearer says 'Please do me a brief service, Garv. Rest on my horse and help me assign some tasks.'

<945hp 527m 379mv 9am (day) evasive><no opponent no opponent> s
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A mighty gules lion climbs in.

<945hp 527m 378mv 9am (day) evasive><no opponent no opponent> w
A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(Charmed) A wrinkly, brown puppy is here, plodding along beside its master.
(Charmed) A stone giant mercenary is here serving his employer.
(Green Aura) Cliphdon the Order of the White Robe is here.
A mighty gules lion climbs in.

<945hp 527m 377mv 9am (day) evasive><no opponent no opponent> where
Players near you in Emerald Forest:
Sstriizexss The Honey Bun
<PK> Garv A Fog-Shrouded Trail
<PK> Darzavius The Green Vines
Cliphdon A Fog-Shrouded Trail
Raekwon A Green Hillock
Ave A Green Hillock

<945hp 527m 377mv 9am (day) evasive><no opponent no opponent> u
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
A mighty gules lion walks in.

<945hp 527m 376mv 9am (day) evasive><no opponent no opponent> where

[KNIGHT] (Noble) Goron: 'I was wondering he has been recalling a bit.'

<945hp 527m 376mv 9am (day) evasive><no opponent no opponent> Players near you in Emerald Forest:
Sstriizexss The Honey Bun
<PK> Garv The Haunted Pine Forest
<PK> Darzavius The Green Vines
Cliphdon A Fog-Shrouded Trail
Raekwon A Green Hillock
Ave A Green Hillock

<945hp 527m 376mv 9am (day) evasive><no opponent no opponent> w
The burnt remains of a log cabin block your path.

<945hp 527m 376mv 9am (day) evasive><no opponent no opponent> u
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]
A mighty gules lion climbs in.

<945hp 527m 375mv 9am (day) evasive><no opponent no opponent> w
Nothing but open air awaits your fall in that direction.

<945hp 527m 375mv 9am (day) evasive><no opponent no opponent> s
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.
A mighty gules lion climbs in.

<945hp 527m 374mv 9am (day) evasive><no opponent no opponent> s
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.
A mighty gules lion climbs in.

<945hp 527m 373mv 9am (day) evasive><no opponent no opponent> where
Players near you in Emerald Forest:
Sstriizexss The Honey Bun
<PK> Garv A Mountain Pass
<PK> Darzavius The Green Vines
Cliphdon Near the Summit
Raekwon A Green Hillock
Ave A Green Hillock

<945hp 527m 373mv 9am (day) evasive><no opponent no opponent> w
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A pair of scale mail boots lies here.
A mighty gules lion walks in.

<945hp 527m 372mv 9am (day) evasive><no opponent no opponent>
Cliphdon flies in.
A wrinkly, brown puppy walks in.
A stone giant mercenary walks in.

<945hp 527m 372mv 9am (day) evasive><no opponent no opponent>
Cliphdon looks at you.

<945hp 527m 372mv 9am (day) evasive><no opponent no opponent> where darzavius
You didn't find any darzavius.

<945hp 527m 372mv 9am (day) evasive><no opponent no opponent> s
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A leather bracer with mystic symbols sits here.
A dryad peers at you inquisitively from behind her tree.
A mighty gules lion walks in.

<945hp 527m 371mv 9am (day) evasive><no opponent no opponent> where
Players near you in Emerald Forest:
Sstriizexss The Honey Bun
<PK> Garv A Signpost in the Enchanted Forests
<PK> Darzavius The Green Vines
Cliphdon A Thickly-Wooded Dell
Raekwon A Green Hillock
Ave A Green Hillock

<945hp 527m 371mv 9am (day) evasive><no opponent no opponent> w
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
o-o f-f-f|
---------+

[Exits: east south]
A ranger stands here, inspecting the ground.
A mighty gules lion walks in.

<945hp 527m 370mv 9am (day) evasive><no opponent no opponent> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 3 (east) ***
(White Aura) A silver haired ranger sits here making javelins.
*** Range 4 (east) ***
A twelve foot bear stands here scratching his crotch.
You scan south.
*** Range 1 (south) ***
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
*** Range 3 (south) ***
There is a sprite here about to pelt you with an acorn.
A ranger stands here, inspecting the ground.
*** Range 6 (south) ***
A dryad peers at you inquisitively from behind her tree.
There is a sprite here about to pelt you with an acorn.

<945hp 527m 370mv 9am (day) evasive><no opponent no opponent> s
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A mighty gules lion walks in.

<945hp 527m 369mv 9am (day) evasive><no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A ranger stands here, inspecting the ground.
You scan south.
*** Range 2 (south) ***
There is a sprite here about to pelt you with an acorn.
A ranger stands here, inspecting the ground.
*** Range 5 (south) ***
A dryad peers at you inquisitively from behind her tree.
There is a sprite here about to pelt you with an acorn.
You scan west.
*** Range 1 (west) ***
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
*** Range 2 (west) ***
A disgusting little gremlin grins at you.
*** Range 3 (west) ***
The Devil's Huntsman looms out of the mists.
A hellhound prowls here, slavering for your soul.

<945hp 527m 369mv 9am (day) evasive><no opponent no opponent> w
The Entrance of the Witch Wood
f-o-f o-f| Your uneasiness mounts as you walk along this haunted
| | | || stretch of road. The mist clears, and you find yourself
f-f-f f-f| in a nightmarish forest. The empty husk of a dead nymph
| | | | || lies at your feet, and on either side of you, the trees
f-f-@-f f| look twisted and tortured into unnatural shapes. The
| | | || depths of the forest sends up a hopeless cry to usher
o-o-o f-f| you into the woods that ring the edge of Hell.
| | | | ||
o-o-o f f|
---------+

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
A mighty gules lion walks in.

<945hp 527m 368mv 9am (day) evasive><no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A disgusting little gremlin grins at you.
You scan east.
*** Range 1 (east) ***
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
You scan west.
*** Range 1 (west) ***
A disgusting little gremlin grins at you.
*** Range 2 (west) ***
The Devil's Huntsman looms out of the mists.
A hellhound prowls here, slavering for your soul.

<945hp 527m 368mv 9am (day) evasive><no opponent no opponent>
The white aura around your body fades.

<945hp 534m 394mv 10am (day) evasive><no opponent no opponent> n
The Witch Wood
f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | lights flicker palely about your feet and cast a shadowed
f-o-f o-f| eye on a variety of rotting plants and animals that
| | | || cover the forest floor. The twisted thorn trees groan
f-f-@ f-f| at your approach, and you are aware of a slow hissing
| | | | || that seems to taunt you from the cover of darkness. The
f-f-f-f f| forest stretches on for miles.
| | | ||
o-o-o f-f|
---------+

[Exits: north south west]
A disgusting little gremlin grins at you.
A mighty gules lion walks in.

<945hp 534m 393mv 10am (day) evasive><no opponent no opponent> scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
You scan west.
*** Range 1 (west) ***
A disgusting little gremlin grins at you.
*** Range 2 (west) ***
A disgusting little gremlin grins at you.

<945hp 534m 393mv 10am (day) evasive><no opponent no opponent> n
The Witch Wood
f-o | You are in the eerie domain of the Weird Sisters. Ghost
| | lights flicker palely about your feet and cast a shadowed
f-f | eye on a variety of rotting plants and animals that
| | | cover the forest floor. The twisted thorn trees groan
f-o-@ f| at your approach, and you are aware of a slow hissing
| | | || that seems to taunt you from the cover of darkness. The
f-f-f f-f| forest stretches on for miles.
| | | | ||
f-f-f-f f|
---------+

[Exits: south west]
A mighty gules lion walks in.

<945hp 534m 392mv 10am (day) evasive><no opponent no opponent> scan all
You scan all around.
You scan south.
*** Range 1 (south) ***
A disgusting little gremlin grins at you.
*** Range 2 (south) ***
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
You scan west.
*** Range 1 (west) ***
(Pink Aura) A poor sylph crying in pain is shackled to the Altar.
*** Range 2 (west) ***
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<945hp 534m 392mv 10am (day) evasive><no opponent no opponent> where
Players near you in Emerald Forest:
Sstriizexss The Emerald Forest
<PK> Garv The Witch Wood
<PK> Darzavius The Green Vines
Cliphdon A Thickly-Wooded Dell

<945hp 534m 392mv 10am (day) evasive><no opponent no opponent> s
The Witch Wood
f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | lights flicker palely about your feet and cast a shadowed
f-o-f o-f| eye on a variety of rotting plants and animals that
| | | || cover the forest floor. The twisted thorn trees groan
f-f-@ f-f| at your approach, and you are aware of a slow hissing
| | | | || that seems to taunt you from the cover of darkness. The
f-f-f-f f| forest stretches on for miles.
| | | ||
o-o-o f-f|
---------+

[Exits: north south west]
A disgusting little gremlin grins at you.
A mighty gules lion walks in.

<945hp 534m 391mv 10am (day) evasive><no opponent no opponent> s
The Entrance of the Witch Wood
f-o-f o-f| Your uneasiness mounts as you walk along this haunted
| | | || stretch of road. The mist clears, and you find yourself
f-f-f f-f| in a nightmarish forest. The empty husk of a dead nymph
| | | | || lies at your feet, and on either side of you, the trees
f-f-@-f f| look twisted and tortured into unnatural shapes. The
| | | || depths of the forest sends up a hopeless cry to usher
o-o-o f-f| you into the woods that ring the edge of Hell.
| | | | ||
o-o-o f f|
---------+

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
A mighty gules lion walks in.

<945hp 534m 390mv 10am (day) evasive><no opponent no opponent> e
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A mighty gules lion walks in.

<945hp 534m 389mv 10am (day) evasive><no opponent no opponent> s
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<945hp 534m 388mv 10am (day) evasive><no opponent no opponent> s
The Forest Road
f-f-f f-f| You are walking along a north-south road in the forest.
| | | || The greenbriar bushes that grow beside the path have
o-o f-f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | | || swallows swoop low in front of you, trilling out a morning
o @ f-f| song. The road continues north and south.
| |
f |
| |
f-+-+|
---------+

[Exits: north south]
There is a sprite here about to pelt you with an acorn.
A ranger stands here, inspecting the ground.
A mighty gules lion walks in.

<945hp 534m 387mv 10am (day) evasive><no opponent no opponent> s
The Forest Road
f-f-f| You are walking along a north-south road in the forest.
| | || The greenbriar bushes that grow beside the path have
f f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | swallows swoop low in front of you, trilling out a morning
@ | song. The road continues north and south.
| |
f-+-+|
| |
f-f-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 534m 386mv 10am (day) evasive><no opponent no opponent> s
A Trail
f | Pausing a moment from your travels through the Emerald
| | forest, you hear the gurgling sound of moving water coming
f | from the east, while to the south the forest continues
| | on with oak, pine and rosewood. Peering intently toward
@-+-+| the source of the sound, you notice a faint outline of
| | a bridge resting in the shade of the long leafy branches
f-f-o-o| of the tall, flanking trees.
| | ||
f-f S-o|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<945hp 534m 385mv 10am (day) evasive><no opponent no opponent> s
The three way woodland
f | You stand at the middling spot of a three way woodland
| | trail deep in the Emerald Forest. There are clear passages
f-+-+| to the north, west and east, while the path to the south
| | abruptly ends at the foot of a sheer cliff face, with
f-@-o-o| a wall so smooth that it would be impossible to climb.
| | || A variety of birdsongs and animal sounds fills the air.
f-f S-o|
| | | ||
o-f f-o|
---------+

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
There is a sprite here about to pelt you with an acorn.
A mighty gules lion walks in.

<945hp 534m 384mv 10am (day) evasive><no opponent no opponent> w
A Forest Trail
f | The somewhat ragged forest trail makes a sharp turn here,
| | making further travel to the west difficult if not impossible.
f-+| It would be safer to backtrack and find another path
| | instead of hacking through the notoriously resilient
@-f-o| trees of the Emerald Forest. A tall tree with huge leafy
| || branches stands here tempting you to take a break and
f-f S| rest in its shade.
| | ||
o-f f|
---------+

[Exits: (north) east south]
There is a sprite here about to pelt you with an acorn.
A mighty gules lion walks in.

<945hp 534m 383mv 10am (day) evasive><no opponent no opponent> s
A Lovely Trail
f-+| You are following a faint north-south trail in the Emerald
| | Forest. Swallows and bluebirds fill the air with song,
f-f-o| and you spy a small red-breasted robin sitting motionlessly
| || on an oak branch. The serenity of this forest fills you
f-@ S| with a sense of peace and safety, as though you are living
| | || in a fairy tale where good always prevails and hunger
o-f f f| does not exist. It is hard not to daydream as you walk.
| | ||
o-f-f|
---------+

[Exits: north south west]
Some sun-flower pollen lies here.
A mighty gules lion walks in.

<945hp 534m 382mv 10am (day) evasive><no opponent no opponent> w
A Dwindling Forest Path
f| The forest path begins to dwindle here beneath sprouting
|| weeds and wildgrasses. A greater range of herbs grow
f-f| unchecked in wild abandon across the ground and in small
| | cul-de-sacs formed by the roots of the oak trees. You
@-f | hear a rustle in the bushes, but despite your best efforts,
| | | you can see nothing.
o-f f|
| ||
o-f|
---------+

[Exits: east south]
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.
A mighty gules lion walks in.

<945hp 534m 381mv 10am (day) evasive><no opponent no opponent> s
The Tombstone
f-f| There is something rather peculiar about this part of
| | the Emerald Forest. A small tombstone sits in the middle
f-f | of a small clearing. Carved from a white substance, its
| | | shiny surface reflects what little sunlight manages to
@-f f| escape from the dense canopy surrounding the grave. Freshly
| || picked flowers lie at the foot of the tombstone, while
o-f| strange symbols are lovingly engraved on it. The strange
| thing is there are no paths leading from or to the area,
| which would puzzle even the most observant elf or ranger.
---------+ Who would pick flowers for a lone grave and leave no evidence
of passing?

[Exits: north east]
A ranger stands here, inspecting the ground.
A small pixie stands here laughing cheerfully.
A small pixie stands here laughing cheerfully.
There is a sprite here about to pelt you with an acorn.
A small pixie stands here laughing cheerfully.
A mighty gules lion walks in.

<945hp 534m 380mv 10am (day) evasive><no opponent no opponent> e
The Wood-Path
f-f-o| The wood-path you follow becomes more pronounced here.
| || Occasionally you can make out large bootprints that indicate
f-f S| the passage of adventurers other than the sprites and
| | || pixies that inhabit this part of the woods. Multi-coloured
o-@ f f| flowers dance gaily in the wind while clinging to the
| | || feet of the tall oak and pine trees flanking the forest
o-f-f| road. Flying squirrels leap from branch to branch, searching
| for nuts.
|
---------+

[Exits: north south west]
A small pixie stands here laughing cheerfully.
There is a sprite here about to pelt you with an acorn.
A mighty gules lion walks in.

<945hp 534m 379mv 10am (day) evasive><no opponent no opponent> s
Woodkeeper's Clearing
f-f S| The path ends in a medium sized clearing. A small wooden
| | || sign states quite dogmatically "WoodKeeper's Clearing.
o-f f f| Forest haters not welcomed. Orcs, Bugbears and Goblins
| | || keep out!". A number of elves and humans dressed in a
@-f-f| mixture of green and brown stand around here engaging
| in friendly conversation. The actual Keeper's Meet hasn't
| started yet, apparently there are rangers from distant
| woodlands still trying to make it for the meeting. A pile
| of scrolls sit on a small table, probably pamphlets to
---------+ be distributed to the arriving participants of the meeting.


[Exits: north east]
A mighty gules lion walks in.

<945hp 534m 378mv 10am (day) evasive><no opponent no opponent> e
The Green Vines
f-f S-o| Thick green vines form an impossible barrier to the south.
| | | || There is no reason to doubt that these vines possess the
o-f f f-o| same ability to block even the most determined machete-armed
| | | | lumber-dwarf then all the others. What does seem a bit strange,
o-@-f | however, are faint footsteps leading up to the vines and
| abruptly stopping. Could they merely be tracks from an age
| past, now lost to the world and found only in time and memory?
|
|
---------+

[Exits: north east west]
A rugged looking slith prisoner stands here, belligerent.
A small pixie stands here laughing cheerfully.
A small pixie stands here laughing cheerfully.
A mighty gules lion walks in.

<945hp 534m 377mv 10am (day) evasive><no opponent no opponent> n
The Silent Grove
f-f-o-o| You've managed to wander into a small silent grove in the
| | || forest. For some strange reason most of the forest noises
f-f S-o| seem to have disappeared, though you can feel the rustle
| | | || of the leaves beneath your feet as you walk. The silence
o-f @ f-o| isn't really eerie, however, but more of a contemplative
| | | | quietness. Small stones are arranged in an odd fashion on
o-f-f | the ground, much the way seating chairs would be arranged
| should the speaker be in the middle of a circle. It's almost
| as though a little tribe of beavers just had a river-dam
---------+ guild meeting and have left for lunch.

[Exits: south]
(White Aura) The Enchantress of Yrn seeks out her ancient nemesis.
A mighty gules lion walks in.

<945hp 534m 376mv 10am (day) evasive><no opponent no opponent> s
The Green Vines
f-f S-o| Thick green vines form an impossible barrier to the south.
| | | || There is no reason to doubt that these vines possess the
o-f f f-o| same ability to block even the most determined machete-armed
| | | | lumber-dwarf then all the others. What does seem a bit strange,
o-@-f | however, are faint footsteps leading up to the vines and
| abruptly stopping. Could they merely be tracks from an age
| past, now lost to the world and found only in time and memory?
|
|
---------+

[Exits: north east west]
A rugged looking slith prisoner stands here, belligerent.
A small pixie stands here laughing cheerfully.
A small pixie stands here laughing cheerfully.
A mighty gules lion walks in.

<945hp 534m 375mv 10am (day) evasive><no opponent no opponent> e
The Southern border
f S-o-f| You are skirting the southern border of the Emerald Forest.
| | | | A sheer mountain face blocks any further exploring to the
f f f-o | south and east, while the forest stretches on to the north
| | | | and to the west. A fallen log lies here, its mossy bark sparkling
o-f-@ | from the remnants of morning dew. It smells of earth and freshly
| fallen rain.
|
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<945hp 534m 374mv 10am (day) evasive><no opponent no opponent> n
The Wood Area
f-f-o-o-f| The trail leading south from here starts sloping downward
| | | || into a richer wood area. The undisturbed nature of the flora
f S-o-f| suggests that this is a rarely travelled part of the forest
| | | | even by its own standards. A small mouse-deer runs across
f f @-o | the trail, followed by a lazy looking lynx. To the north you
| | | | can just make out a clearing through the trees, and there
o-f-f | seems to be movement.
|
|
---------+

[Exits: north east south]
(White Aura) Imbessar the Bandit King prepares for his last duel.
A mighty gules lion walks in.

<945hp 534m 373mv 10am (day) evasive><no opponent no opponent> e
In a Myrtle Shade
f-o-o-f-o| You are in a clearing ringed by mulberry bushes. You hear raucous
| | | | shouts of festivity coming from the north where the Brownie-Pixie
S-o-f-o| Bonanza is in full swing. In the centre of the clearing is
| | || an old Myrtle tree, under the shade of which some revellers
f f-@ *| have taken to rest. A lone thrush sighs from a branch of the
| | | tree. To the west a trail slopes gently down.
f-f |
|
|
---------+

[Exits: north west]
(White Aura) Sir Sorrow the sad knight stares into the sky.
A mighty gules lion walks in.

<945hp 534m 372mv 10am (day) evasive><no opponent no opponent> n
The Bonanza
f-+-+-f-f| You are standing at the south-east end of the Brownie-Pixie
| | || Bonanza Festival. A major element of the celebration involves
f-o-o-f-o| the grand feasting of the Great Pie of Friendship. A great
| | | | huge pumpkin pie the size of farmer's cart stands proudly on
S-@-f-o| a stone table with a white tablecloth amidst a bodyguard regiment
| | || of apples, peaches, raspberries and cookies. The dozens of
f f-o *| eager eaters seem a bit impatient, apparently this year's Bonanza
| | | Chairman (or Grand Pooh-Ba) hasn't opened the ceremony yet.
f-f |
---------+

[Exits: north east south west]
A ranger stands here, inspecting the ground.
A mighty gules lion walks in.

<945hp 534m 371mv 10am (day) evasive><no opponent no opponent> w
The Bonanza
f-+-+-f| Standing here at the south-west end of the Brownie-Pixie
| || Bonanza Festival, your senses are quickly overloaded with
f-f-o-o-f| sight, sound and smell. Brownies clad in soft brown cloth
| | | || with little feathered hats mingle happily with their slightly
f @-o-f| smaller and greener cousins, the forest pixies. An almost
| | | | musical chitter-chatter fills the air, while the aroma of
f f f-o | freshly baked treats drift in from the north. There seems
| | | | to be a forest dweller's competition, what with the many
o-f-f | games the pixies and brownies seem to be playing. A tug of
---------+ war is currently in progress, with the heaving Brownies having
a slight lead over the grunting Pixies.

[Exits: north east south]
Sheeka Trilquill, the brownie flower keeper, is selling her wares.
A mighty gules lion walks in.

<945hp 534m 370mv 10am (day) evasive><no opponent no opponent> n
A fairly large clearing
f *-f-f| There is an incredible sight before you! Dozens and dozens
| || of green clad pixies and oak brown dressed brownies are
f-+-+-f| milling around in a fairly large clearing, which stretches
| || on to the east and south. Little temporary stalls have
f-f-@-o-f| been set up, selling a wide variety of enchanting desserts,
| | | || cream puffs and wonderful potions. The grand Pixie-Brownie
f S-o-f| Bonanza Festival seems up in force, and there are no signs
| | | | of it ending in the near future...
f f-o |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 534m 369mv 10am (day) evasive><no opponent no opponent> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A ranger stands here, inspecting the ground.
(White Aura) A handsome pixie dances lightly through the forest.
You scan south.
*** Range 1 (south) ***
Sheeka Trilquill, the brownie flower keeper, is selling her wares.
*** Range 2 (south) ***
A small pixie stands here laughing cheerfully.
(White Aura) Imbessar the Bandit King prepares for his last duel.
You scan west.
*** Range 1 (west) ***
A dryad peers at you inquisitively from behind her tree.
There is a sprite here about to pelt you with an acorn.
*** Range 2 (west) ***
There is a sprite here about to pelt you with an acorn.

<945hp 534m 369mv 10am (day) evasive><no opponent no opponent> where
Players near you in Emerald Forest:
<PK> Garv A fairly large clearing
<PK> Darzavius Under Dark Woods
Cliphdon A Thickly-Wooded Dell

<945hp 534m 369mv 10am (day) evasive><no opponent no opponent> e
The Honey Bun
f *-f-f f| Two lines of pixies and brownies stand facing one another
| | || yelling and hooting in excitement. They seem to be deep
f-+-+-f-f| in a game of 'Pixie, Brownie and Honey Bun'. A small
| | || bag filled with pipeweed seed is placed squarely in the
f-o-@-f-o| middle of the line, while both teams are numbered off.
| | | | A number is called, and the respective brownie or pixie
S-o-f-o| has to run forward, grab the bag and return to the line
| | || without being touched. Looks like great fun.
f-o *|
---------+

[Exits: east south west]
A ranger stands here, inspecting the ground.
(White Aura) A handsome pixie dances lightly through the forest.
A mighty gules lion walks in.

<945hp 534m 368mv 10am (day) evasive><no opponent no opponent> w
A fairly large clearing
f *-f-f| There is an incredible sight before you! Dozens and dozens
| || of green clad pixies and oak brown dressed brownies are
f-+-+-f| milling around in a fairly large clearing, which stretches
| || on to the east and south. Little temporary stalls have
f-f-@-o-f| been set up, selling a wide variety of enchanting desserts,
| | | || cream puffs and wonderful potions. The grand Pixie-Brownie
f S-o-f| Bonanza Festival seems up in force, and there are no signs
| | | | of it ending in the near future...
f f-o |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 534m 367mv 10am (day) evasive><no opponent no opponent> w
The three way woodland
f | You stand at the middling spot of a three way woodland
| | trail deep in the Emerald Forest. There are clear passages
f-+-+| to the north, west and east, while the path to the south
| | abruptly ends at the foot of a sheer cliff face, with
f-@-o-o| a wall so smooth that it would be impossible to climb.
| | || A variety of birdsongs and animal sounds fills the air.
f-f S-o|
| | | ||
o-f f-o|
---------+

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
There is a sprite here about to pelt you with an acorn.
A mighty gules lion walks in.

<945hp 534m 366mv 10am (day) evasive><no opponent no opponent> n
A Trail
f | Pausing a moment from your travels through the Emerald
| | forest, you hear the gurgling sound of moving water coming
f | from the east, while to the south the forest continues
| | on with oak, pine and rosewood. Peering intently toward
@-+-+| the source of the sound, you notice a faint outline of
| | a bridge resting in the shade of the long leafy branches
f-f-o-o| of the tall, flanking trees.
| | ||
f-f S-o|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<945hp 534m 365mv 10am (day) evasive><no opponent no opponent> n
The Forest Road
f-f-f| You are walking along a north-south road in the forest.
| | || The greenbriar bushes that grow beside the path have
f f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | swallows swoop low in front of you, trilling out a morning
@ | song. The road continues north and south.
| |
f-+-+|
| |
f-f-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 534m 364mv 10am (day) evasive><no opponent no opponent> n
The Forest Road
f-f-f f-f| You are walking along a north-south road in the forest.
| | | || The greenbriar bushes that grow beside the path have
o-o f-f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | | || swallows swoop low in front of you, trilling out a morning
o @ f-f| song. The road continues north and south.
| |
f |
| |
f-+-+|
---------+

[Exits: north south]
There is a sprite here about to pelt you with an acorn.
A ranger stands here, inspecting the ground.
A mighty gules lion walks in.

<945hp 534m 363mv 10am (day) evasive><no opponent no opponent> n
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<945hp 534m 362mv 10am (day) evasive><no opponent no opponent> n
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A mighty gules lion walks in.

<945hp 534m 361mv 10am (day) evasive><no opponent no opponent> where
Players near you in Emerald Forest:
<PK> Garv Under Dark Woods
<PK> Darzavius A Mountain Pass
Cliphdon A Thickly-Wooded Dell

<945hp 534m 361mv 10am (day) evasive><no opponent no opponent> s
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]
A mighty gules lion walks in.

<945hp 534m 360mv 10am (day) evasive><no opponent no opponent> n
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A mighty gules lion walks in.

<945hp 534m 359mv 10am (day) evasive><no opponent no opponent> n
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
o-o f-f-f|
---------+

[Exits: east south]
A ranger stands here, inspecting the ground.
A mighty gules lion walks in.

<945hp 534m 358mv 10am (day) evasive><no opponent no opponent> e
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A leather bracer with mystic symbols sits here.
A dryad peers at you inquisitively from behind her tree.
A mighty gules lion walks in.

<945hp 534m 357mv 10am (day) evasive><no opponent no opponent> n
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A pair of scale mail boots lies here.
(Charmed) A stone giant mercenary is here serving his employer.
(Charmed) A wrinkly, brown puppy is here, plodding along beside its master.
(Green Aura) Cliphdon the Order of the White Robe is here.
A mighty gules lion walks in.

<945hp 534m 356mv 10am (day) evasive><no opponent no opponent> e
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.
A mighty gules lion climbs in.
Cliphdon flies in.
A stone giant mercenary climbs in.
A wrinkly, brown puppy climbs in.

<945hp 534m 355mv 10am (day) evasive><no opponent no opponent> n
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.
A mighty gules lion climbs in.
Cliphdon flies in.
A wrinkly, brown puppy climbs in.
A stone giant mercenary climbs in.

<945hp 534m 354mv 10am (day) evasive><no opponent no opponent> s
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.
A mighty gules lion climbs in.

<945hp 534m 353mv 10am (day) evasive><no opponent no opponent> n
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.
A mighty gules lion climbs in.

<945hp 534m 352mv 10am (day) evasive><no opponent no opponent> n
d
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]
A mighty gules lion climbs in.

<945hp 534m 351mv 10am (day) evasive><no opponent no opponent> d
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
A mighty gules lion walks in.

<945hp 534m 350mv 10am (day) evasive><no opponent no opponent> A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
A mighty gules lion climbs in.

<945hp 534m 349mv 10am (day) evasive><no opponent no opponent> e
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A halfling mercenary is here serving his employer.
(Charmed) A tiny, spotted puppy is here, striding by its master.
Sstriizexss is sleeping here.
Ave the Lady Smith is here.
(Charmed) A tiny, spotted puppy is here, striding by its master.
Raekwon is sleeping here.
A mighty gules lion climbs in.

<945hp 534m 348mv 10am (day) evasive><no opponent no opponent> where
Players near you in The Common:
Sstriizexss The Trail
<PK> Garv The Trail
Cliphdon A cobbled path
Raekwon The Trail
Ave The Trail

<945hp 534m 348mv 10am (day) evasive><no opponent no opponent> murder Darzavius

Your warcry wears off.

<945hp 538m 394mv 11am (day) evasive><no opponent no opponent> They aren't here.

<945hp 538m 394mv 11am (day) evasive><no opponent no opponent> n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A mighty gules lion walks in.
Irion the Wordbearer says 'Please do me a brief service, Garv. Rest on my horse and help me assign some tasks.'

<945hp 538m 393mv 11am (day) evasive><no opponent no opponent> war
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'
You have become better at warcry!

<945hp 508m 393mv 11am (day) evasive><no opponent no opponent> s
w
u
where
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A halfling mercenary is here serving his employer.
(Charmed) A tiny, spotted puppy is here, striding by its master.
Sstriizexss is sleeping here.
Ave the Lady Smith is here.
(Charmed) A tiny, spotted puppy is here, striding by its master.
Raekwon is sleeping here.
A mighty gules lion climbs in.

<945hp 508m 392mv 11am (day) evasive><no opponent no opponent> A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
A mighty gules lion climbs in.

<945hp 508m 391mv 11am (day) evasive><no opponent no opponent> The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
A mighty gules lion walks in.

<945hp 508m 390mv 11am (day) evasive><no opponent no opponent> Players near you in Emerald Forest:
<PK> Garv The Haunted Pine Forest

<945hp 508m 390mv 11am (day) evasive><no opponent no opponent> d
A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
A mighty gules lion climbs in.

<945hp 508m 389mv 11am (day) evasive><no opponent no opponent>
e

<945hp 508m 389mv 11am (day) evasive><no opponent no opponent> The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A halfling mercenary is here serving his employer.
(Charmed) A tiny, spotted puppy is here, striding by its master.
Sstriizexss is sleeping here.
Ave the Lady Smith is here.
(Charmed) A tiny, spotted puppy is here, striding by its master.
Raekwon is sleeping here.
A mighty gules lion climbs in.

<945hp 508m 388mv 11am (day) evasive><no opponent no opponent> n
n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A mighty gules lion walks in.
Irion the Wordbearer says 'Please do me a brief service, Garv. Rest on my horse and help me assign some tasks.'

<945hp 508m 387mv 11am (day) evasive><no opponent no opponent> A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-S-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
There is an old adventurer here, looking for answers in the bottom of a cup.
A mighty gules lion walks in.

<945hp 508m 386mv 11am (day) evasive><no opponent no opponent> n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
The corpse of a messenger is lying here.
A messenger bag lies here, bulging with letters.
There is a pile of letters here, each with various names upon them.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A mighty gules lion walks in.

<945hp 508m 385mv 11am (day) evasive><no opponent no opponent> w
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 508m 384mv 11am (day) evasive><no opponent no opponent> n
n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.
A mighty gules lion walks in.

<945hp 508m 383mv 11am (day) evasive><no opponent no opponent> n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
(Charmed) A stone giant mercenary is here serving his employer.
(Charmed) A wrinkly, brown puppy is here, plodding along beside its master.
(Green Aura) Cliphdon is sleeping here.
A mighty gules lion walks in.

<945hp 508m 382mv 11am (day) evasive><no opponent no opponent> n
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A mighty gules lion walks in.

<945hp 508m 381mv 11am (day) evasive><no opponent no opponent> n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<945hp 508m 380mv 11am (day) evasive><no opponent no opponent> n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 379mv 11am (day) evasive><no opponent no opponent> n
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A mighty gules lion walks in.

<945hp 508m 378mv 11am (day) evasive><no opponent no opponent> n
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.
A mighty gules lion walks in.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some trophies.'

<945hp 508m 377mv 11am (day) evasive><no opponent no opponent> where
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| || with lots of space to both sides. Although the street is
S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 376mv 11am (day) evasive><no opponent no opponent> n
Players near you in Seringale:
<PK> Garv The South Main Street
Myri Bank of the Panther
<PK> Goron Bank of the Panther

<945hp 508m 376mv 11am (day) evasive><no opponent no opponent> The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| || here. All around you are beggars and panhandlers dressed
S-@-S +| in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.

<945hp 508m 375mv 11am (day) evasive><no opponent no opponent> n
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 374mv 11am (day) evasive><no opponent no opponent> n
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 373mv 11am (day) evasive><no opponent no opponent> n
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 372mv 11am (day) evasive><no opponent no opponent> n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A mighty gules lion walks in.

<945hp 508m 371mv 11am (day) evasive><no opponent no opponent> n
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
The scalp of an orcish guerilla is lying here.
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.

<945hp 508m 370mv 11am (day) evasive><no opponent no opponent> e
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]
A mighty gules lion walks in.

<945hp 508m 369mv 11am (day) evasive><no opponent no opponent> where
Players near you in Seringale:
<PK> Garv Southeast of Market Square
Myri Bank of the Panther
<PK> Goron Bank of the Panther

<945hp 508m 369mv 11am (day) evasive><no opponent no opponent> n
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A mighty gules lion walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<945hp 508m 368mv 11am (day) evasive><no opponent no opponent> e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 367mv 11am (day) evasive><no opponent no opponent> e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 366mv 11am (day) evasive><no opponent no opponent> e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 508m 365mv 11am (day) evasive><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 364mv 11am (day) evasive><no opponent no opponent> e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 363mv 11am (day) evasive><no opponent no opponent> e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 362mv 11am (day) evasive><no opponent no opponent> e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<945hp 508m 361mv 11am (day) evasive><no opponent no opponent> e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 360mv 11am (day) evasive><no opponent no opponent> e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 359mv 11am (day) evasive><no opponent no opponent> e
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 358mv 11am (day) evasive><no opponent no opponent> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 357mv 11am (day) evasive><no opponent no opponent> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 356mv 11am (day) evasive><no opponent no opponent> e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 355mv 11am (day) evasive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Along the Eastern Road

<945hp 508m 355mv 11am (day) evasive><no opponent no opponent> e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 354mv 11am (day) evasive><no opponent no opponent> e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 508m 353mv 11am (day) evasive><no opponent no opponent> w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 508m 352mv 11am (day) evasive><no opponent no opponent> n
n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 351mv 11am (day) evasive><no opponent no opponent> n
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 508m 350mv 11am (day) evasive><no opponent no opponent> Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A mighty gules lion climbs in.

<945hp 508m 349mv 11am (day) evasive><no opponent no opponent> w
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A mighty gules lion climbs in.

<945hp 508m 348mv 11am (day) evasive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Base of the Ladder

<945hp 508m 348mv 11am (day) evasive><no opponent no opponent> u
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A mighty gules lion climbs in.

<945hp 508m 347mv 11am (day) evasive><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Windswept Plateau of the Dwarven Mines

<945hp 508m 347mv 11am (day) evasive><no opponent no opponent> d
e
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A mighty gules lion climbs in.

<945hp 514m 394mv 12pm (noon) evasive><no opponent no opponent> Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A mighty gules lion climbs in.

<945hp 514m 393mv 12pm (noon) evasive><no opponent no opponent> e
s
Alas, you cannot go that way.

<945hp 514m 393mv 12pm (noon) evasive><no opponent no opponent> The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 514m 392mv 12pm (noon) evasive><no opponent no opponent> s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 514m 391mv 12pm (noon) evasive><no opponent no opponent> s
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 514m 390mv 12pm (noon) evasive><no opponent no opponent> e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 389mv 12pm (noon) evasive><no opponent no opponent> e
s
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 514m 388mv 12pm (noon) evasive><no opponent no opponent> e
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 514m 387mv 12pm (noon) evasive><no opponent no opponent> e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 386mv 12pm (noon) evasive><no opponent no opponent> On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.

<945hp 514m 385mv 12pm (noon) evasive><no opponent no opponent> e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<945hp 514m 384mv 12pm (noon) evasive><no opponent no opponent> n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<945hp 514m 383mv 12pm (noon) evasive><no opponent no opponent> e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 382mv 12pm (noon) evasive><no opponent no opponent> e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<945hp 514m 381mv 12pm (noon) evasive><no opponent no opponent> e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 380mv 12pm (noon) evasive><no opponent no opponent> e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 379mv 12pm (noon) evasive><no opponent no opponent> where
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 378mv 12pm (noon) evasive><no opponent no opponent> e
Players near you in Eastern Road:
<PK> Garv Along the Eastern Road

<945hp 514m 378mv 12pm (noon) evasive><no opponent no opponent> e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 377mv 12pm (noon) evasive><no opponent no opponent> e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 376mv 12pm (noon) evasive><no opponent no opponent> e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
An old boat is barely staying afloat here.
A mighty gules lion walks in.

<945hp 514m 375mv 12pm (noon) evasive><no opponent no opponent> e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
Padding about aimlessly, a stray puppy barks now and again.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<945hp 514m 374mv 12pm (noon) evasive><no opponent no opponent> e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<945hp 514m 373mv 12pm (noon) evasive><no opponent no opponent> e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<945hp 514m 372mv 12pm (noon) evasive><no opponent no opponent> where
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 514m 371mv 12pm (noon) evasive><no opponent no opponent> e
Players near you in Timaran:
<PK> Garv Western Main Street

<945hp 514m 371mv 12pm (noon) evasive><no opponent no opponent> Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<945hp 514m 370mv 12pm (noon) evasive><no opponent no opponent> e
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 514m 369mv 12pm (noon) evasive><no opponent no opponent> e
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.

<945hp 514m 368mv 12pm (noon) evasive><no opponent no opponent> e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<945hp 514m 367mv 12pm (noon) evasive><no opponent no opponent> n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<945hp 514m 366mv 12pm (noon) evasive><no opponent no opponent> n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A mighty gules lion walks in.

<945hp 514m 365mv 12pm (noon) evasive><no opponent no opponent> n
n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A mighty gules lion walks in.

<945hp 514m 364mv 12pm (noon) evasive><no opponent no opponent> n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A mighty gules lion walks in.

<945hp 514m 363mv 12pm (noon) evasive><no opponent no opponent> n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<945hp 514m 362mv 12pm (noon) evasive><no opponent no opponent> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A small hobgoblin seems to be searching for something.
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
Dinswel searches high and low for something.
Dinswel searches high and low for something.

<945hp 514m 361mv 12pm (noon) evasive><no opponent no opponent> w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 360mv 12pm (noon) evasive><no opponent no opponent> w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 359mv 12pm (noon) evasive><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Garv A Beautiful Clearing

<945hp 514m 359mv 12pm (noon) evasive><no opponent no opponent> w
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A mighty gules lion walks in.

<945hp 514m 358mv 12pm (noon) evasive><no opponent no opponent> n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A mighty gules lion walks in.

<945hp 514m 357mv 12pm (noon) evasive><no opponent no opponent> n
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
A mighty gules lion walks in.

<945hp 514m 356mv 12pm (noon) evasive><no opponent no opponent> n
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<945hp 514m 355mv 12pm (noon) evasive><no opponent no opponent> e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<945hp 514m 354mv 12pm (noon) evasive><no opponent no opponent> e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A mighty gules lion walks in.

<945hp 514m 353mv 12pm (noon) evasive><no opponent no opponent> s
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A mighty gules lion walks in.

<945hp 514m 352mv 12pm (noon) evasive><no opponent no opponent> e
e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A small fox is here.
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<945hp 514m 351mv 12pm (noon) evasive><no opponent no opponent> A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A small orange fox is here.
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.

<945hp 514m 350mv 12pm (noon) evasive><no opponent no opponent> n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<945hp 514m 349mv 12pm (noon) evasive><no opponent no opponent> n
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A brown nkni is here, wandering lazily about.
A huge black and white mottled wolf is here.
A mighty gules lion walks in.

<945hp 514m 348mv 12pm (noon) evasive><no opponent no opponent> e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 347mv 12pm (noon) evasive><no opponent no opponent> e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 346mv 12pm (noon) evasive><no opponent no opponent> e
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A mighty gules lion walks in.

<945hp 514m 345mv 12pm (noon) evasive><no opponent no opponent> e
s
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.

<945hp 525m 394mv 1pm (day) evasive><no opponent no opponent> Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Yous
see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<945hp 525m 393mv 1pm (day) evasive><no opponent no opponent> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 525m 392mv 1pm (day) evasive><no opponent no opponent> e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<945hp 525m 391mv 1pm (day) evasive><no opponent no opponent> e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at a black Asc'Liena stallion
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<945hp 525m 390mv 1pm (day) evasive><no opponent no opponent> s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 525m 389mv 1pm (day) evasive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest
<PK> Darzavius Dankbark Forest

<945hp 525m 389mv 1pm (day) evasive><no opponent no opponent> e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.

<945hp 525m 388mv 1pm (day) evasive><no opponent no opponent>
Darzavius flies east.
A stone golem walks east.
A skeletal warrior walks east.

<945hp 525m 388mv 1pm (day) evasive><no opponent no opponent> murder Darzavius
They aren't here.

<945hp 525m 388mv 1pm (day) evasive><no opponent no opponent> w
murder Darzavius
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 525m 387mv 1pm (day) evasive><no opponent no opponent> e
murder Darzavius
They aren't here.

<945hp 525m 387mv 1pm (day) evasive><no opponent no opponent> e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<945hp 525m 386mv 1pm (day) evasive><no opponent no opponent> murder Darzavius
They aren't here.

<945hp 525m 386mv 1pm (day) evasive><no opponent no opponent> Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<945hp 525m 385mv 1pm (day) evasive><no opponent no opponent> s
They aren't here.

<945hp 525m 385mv 1pm (day) evasive><no opponent no opponent> Alas, you cannot go that way.

<945hp 525m 385mv 1pm (day) evasive><no opponent no opponent> w
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<945hp 525m 384mv 1pm (day) evasive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest
<PK> Darzavius Dankbark Forest

<945hp 525m 384mv 1pm (day) evasive><no opponent no opponent> s
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<945hp 525m 383mv 1pm (day) evasive><no opponent no opponent> murder Darzavius
They aren't here.

<945hp 525m 383mv 1pm (day) evasive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv A marshland

<945hp 525m 383mv 1pm (day) evasive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<945hp 525m 382mv 1pm (day) evasive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest
<PK> Darzavius Dankbark Forest

<945hp 525m 382mv 1pm (day) evasive><no opponent no opponent> e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<945hp 525m 381mv 1pm (day) evasive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.
A mighty gules lion walks in.

<945hp 525m 380mv 1pm (day) evasive><no opponent no opponent> n
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 525m 379mv 1pm (day) evasive><no opponent no opponent> n
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-f-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at a black Asc'Liena stallion
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<945hp 525m 378mv 1pm (day) evasive><no opponent no opponent> n
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (east) south west]
A mighty gules lion walks in.

<945hp 525m 377mv 1pm (day) evasive><no opponent no opponent> w
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 525m 376mv 1pm (day) evasive><no opponent no opponent> w
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<945hp 525m 375mv 1pm (day) evasive><no opponent no opponent> w
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.

<945hp 525m 374mv 1pm (day) evasive><no opponent no opponent> s
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<945hp 525m 373mv 1pm (day) evasive><no opponent no opponent> n
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.

<945hp 525m 372mv 1pm (day) evasive><no opponent no opponent> murder Darzavius
Darzavius yells 'Help! I am being attacked by Garv!'
Your holy fire maims Darzavius!
Darzavius has a few scratches.

<945hp 525m 372mv 1pm (day) aggressive><shaft two_handed>
You parry Darzavius's slash.
Darzavius's slash DISMEMBERS you!
Your holy fire DISEMBOWELS Darzavius!
A skeletal warrior's slash maims you!
A skeletal warrior's slash MUTILATES you!
A stone golem's pierce MASSACRES you!
You parry a stone golem's pierce.
You dance around an undead slave's punch and easily dodge it.
You dodge a flesh golem's slash.
You parry a flesh golem's slash.
Darzavius has some small wounds and bruises.

<738hp 525m 372mv 1pm (day) aggressive><shaft two_handed> hob

Darzavius has fled!
Darzavius flies east.
An undead slave has fled!
An undead slave walks east.
A flesh golem has fled!
A flesh golem walks east.
A stone golem has fled!
A stone golem walks east.
A skeletal warrior has fled!
A skeletal warrior walks east.

<738hp 525m 372mv 1pm (day) aggressive><no opponent no opponent> flee
You aren't fighting anyone.

<738hp 525m 372mv 1pm (day) aggressive><no opponent no opponent> You aren't fighting anyone.

<738hp 525m 372mv 1pm (day) aggressive><no opponent no opponent>
Darzavius flies in.
A skeletal warrior walks in.
A stone golem walks in.
A flesh golem walks in.
An undead slave walks in.

<738hp 525m 372mv 1pm (day) aggressive><no opponent no opponent> quaf def
You do not have that potion.
Darzavius utters the words, 'grzzs'.
You yell 'Die! Darzavius, you sorcerous dog!'
Your holy fire MUTILATES Darzavius!
Darzavius has some small wounds and bruises.

<738hp 525m 372mv 1pm (day) aggressive><shaft two_handed> murder Darzavius
You do the best you can!
Darzavius has some small wounds and bruises.

<738hp 525m 372mv 1pm (day) aggressive><shaft two_handed> s
No way! You are still fighting!
Darzavius has some small wounds and bruises.

<738hp 525m 372mv 1pm (day) aggressive><shaft two_handed>
Darzavius's slash misses you.
Darzavius parries your holy fire.
Your holy fire DISMEMBERS Darzavius!
You thrust a skeletal warrior's slash aside in a skillful parry.
You dodge a skeletal warrior's slash.
You dance around a stone golem's pierce and easily dodge it.
You parry a stone golem's pierce.
You dodge an undead slave's punch.
You stumble and barely manage to dodge a flesh golem's slash.
You deflect a flesh golem's slash aside in an ungraceful parry.
Darzavius has some small wounds and bruises.

<738hp 525m 372mv 1pm (day) aggressive><shaft two_handed> flee
You flee from combat!
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<738hp 525m 371mv 1pm (day) aggressive><no opponent no opponent> s
Alas, you cannot go that way.

<738hp 525m 371mv 1pm (day) aggressive><no opponent no opponent> w
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.

<738hp 525m 370mv 1pm (day) aggressive><no opponent no opponent> s

Darzavius utters the words, 'grzzs'.
You yell 'Die! Darzavius, you sorcerous dog!'
Your holy fire MUTILATES Darzavius!
Your holy fire DISEMBOWELS Darzavius!
Darzavius has quite a few wounds.

<738hp 525m 370mv 1pm (day) aggressive><shaft two_handed> s
No way! You are still fighting!
Darzavius has quite a few wounds.

<738hp 525m 370mv 1pm (day) aggressive><shaft two_handed> No way! You are still fighting!
Darzavius has quite a few wounds.

<738hp 525m 370mv 1pm (day) aggressive><shaft two_handed> flee

The clouds disappear.
Darzavius has quite a few wounds.

<749hp 529m 394mv 2pm (day) aggressive><shaft two_handed> You flee from combat!
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<749hp 529m 393mv 2pm (day) aggressive><no opponent no opponent> e
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<749hp 529m 392mv 2pm (day) aggressive><no opponent no opponent> e
s
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (east) south west]
A mighty gules lion walks in.

<749hp 529m 391mv 2pm (day) aggressive><no opponent no opponent> s
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-f-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<749hp 529m 390mv 2pm (day) aggressive><no opponent no opponent> Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<749hp 529m 389mv 2pm (day) aggressive><no opponent no opponent> quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<749hp 529m 389mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
n
They aren't here.

<749hp 529m 389mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-f-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<749hp 529m 388mv 2pm (day) aggressive><no opponent no opponent> They aren't here.

<749hp 529m 388mv 2pm (day) aggressive><no opponent no opponent> n
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (east) south west]
A mighty gules lion walks in.

<749hp 529m 387mv 2pm (day) aggressive><no opponent no opponent> n
murder Darzavius
Alas, you cannot go that way.

<749hp 529m 387mv 2pm (day) aggressive><no opponent no opponent> w
They aren't here.

<749hp 529m 387mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<749hp 529m 386mv 2pm (day) aggressive><no opponent no opponent> w
murder Darzavius
They aren't here.

<749hp 529m 386mv 2pm (day) aggressive><no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<749hp 529m 385mv 2pm (day) aggressive><no opponent no opponent> They aren't here.

<749hp 529m 385mv 2pm (day) aggressive><no opponent no opponent> w
murder Darzavius
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
A mighty gules lion walks in.

<749hp 529m 384mv 2pm (day) aggressive><no opponent no opponent> s
They aren't here.

<749hp 529m 384mv 2pm (day) aggressive><no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<749hp 529m 383mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
s
They aren't here.

<749hp 529m 383mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
s
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]
A mighty gules lion walks in.

<749hp 529m 382mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<749hp 529m 382mv 2pm (day) aggressive><no opponent no opponent> Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 381mv 2pm (day) aggressive><no opponent no opponent> They aren't here.

<749hp 529m 381mv 2pm (day) aggressive><no opponent no opponent> where
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<749hp 529m 381mv 2pm (day) aggressive><no opponent no opponent> s
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<749hp 529m 380mv 2pm (day) aggressive><no opponent no opponent> s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<749hp 529m 379mv 2pm (day) aggressive><no opponent no opponent> e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<749hp 529m 378mv 2pm (day) aggressive><no opponent no opponent> s
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<749hp 529m 377mv 2pm (day) aggressive><no opponent no opponent> e
The beginnings to a bridge
f f | Churning water of a large river stands before you and
| | | the other side. A crudely built bridge is here, swaying
f-f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-@-o-o|
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<749hp 529m 376mv 2pm (day) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The beginnings to a bridge
<PK> Darzavius A wilderness trail

<749hp 529m 376mv 2pm (day) aggressive><no opponent no opponent> e
An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<749hp 529m 375mv 2pm (day) aggressive><no opponent no opponent> e
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<749hp 529m 374mv 2pm (day) aggressive><no opponent no opponent> e
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<749hp 529m 373mv 2pm (day) aggressive><no opponent no opponent> s
The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 372mv 2pm (day) aggressive><no opponent no opponent> s
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 371mv 2pm (day) aggressive><no opponent no opponent> s
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<749hp 529m 370mv 2pm (day) aggressive><no opponent no opponent> e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<749hp 529m 369mv 2pm (day) aggressive><no opponent no opponent> e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<749hp 529m 368mv 2pm (day) aggressive><no opponent no opponent> s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 367mv 2pm (day) aggressive><no opponent no opponent> s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 366mv 2pm (day) aggressive><no opponent no opponent> s
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<749hp 529m 365mv 2pm (day) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv Over some fields

<749hp 529m 365mv 2pm (day) aggressive><no opponent no opponent> e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<749hp 529m 364mv 2pm (day) aggressive><no opponent no opponent> e
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<749hp 529m 363mv 2pm (day) aggressive><no opponent no opponent> e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<749hp 529m 362mv 2pm (day) aggressive><no opponent no opponent> e
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<749hp 529m 361mv 2pm (day) aggressive><no opponent no opponent> s
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 360mv 2pm (day) aggressive><no opponent no opponent> s
s
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 359mv 2pm (day) aggressive><no opponent no opponent> Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
A mighty gules lion walks in.

<749hp 529m 358mv 2pm (day) aggressive><no opponent no opponent> n
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 357mv 2pm (day) aggressive><no opponent no opponent> n
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<749hp 529m 356mv 2pm (day) aggressive><no opponent no opponent> n
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<762hp 538m 393mv 3pm (day) aggressive><no opponent no opponent> w
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<762hp 538m 392mv 3pm (day) aggressive><no opponent no opponent> n
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 391mv 3pm (day) aggressive><no opponent no opponent> n
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<762hp 538m 390mv 3pm (day) aggressive><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<762hp 538m 390mv 3pm (day) aggressive><no opponent no opponent> e
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<762hp 538m 389mv 3pm (day) aggressive><no opponent no opponent> e
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<762hp 538m 388mv 3pm (day) aggressive><no opponent no opponent> n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 387mv 3pm (day) aggressive><no opponent no opponent> n
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
A blood worm tunnels into the ground here.
A mighty gules lion walks in.

<762hp 538m 386mv 3pm (day) aggressive><no opponent no opponent> e
Small Avalanche
f z| A large collection of stones and gravel lie about. In between
| || them you notice more tracks and prints, as if a large party
f-z z| of man on foot and horses traveled through here before
| || the avalanche fell. Once again considering the possibility
*-z-@-z-z| of an armed presence you ponder your future action. In
| | the half-light you can only see the walls of the canyon
z | continuing west and east.
| |
+-+-+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<762hp 538m 385mv 3pm (day) aggressive><no opponent no opponent> e
Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]
A blood worm tunnels into the ground here.
A mighty gules lion walks in.

<762hp 538m 384mv 3pm (day) aggressive><no opponent no opponent> n
Sharp Turn in the Canyon
o-F * | You are passing around a sharp turn in the path, quite unnatural
| | | | for a canyon. An enormous granite formation rises from deep below
* f z-x| the ground, forced up by titanic pressures ages ago. The stream
| | | that formed the canyon over the centuries has curved around this
f-@ z | resilient stone and formed the sharp turn in the path. As you
| | | consider this, you notice the quite distinct marks in the ground.
z-z-z-z | Footprints, still fresh. The ground turns muddy south of here,
| | and the canyon completes a sharp curve to the west.
z |
---------+

[Exits: south west]
A mighty gules lion walks in.

<762hp 538m 383mv 3pm (day) aggressive><no opponent no opponent> w
Ambush!
o-F *| Looking around as you enter the smooth part of the canyon,
| | || you notice the many cracks and crevices in the walls around
* f z| you. Hidden eyes seem to look over you, and your back itches
| || at the strange premonition. The ground here is clear of any
@-z z| tracks, and some vegetation has spread slowly into the area
| || from the valley. Ahead of you, the opening of the canyon into
*-z-z-z-z| the valley is covered with strange bushes and vegetation, but
| | you can sense the breeze and the light filtering into the shadowy
z | canyon. The walls widen north of here, as the trail gets closer
---------+ to the valley. The canyon makes a sharp turn east of here obscuring
any details.

[Exits: north east]
A mighty gules lion walks in.

<762hp 538m 382mv 3pm (day) aggressive><no opponent no opponent> where
Players near you in Tainted Valley:
<PK> Garv Ambush!

<762hp 538m 382mv 3pm (day) aggressive><no opponent no opponent> e
Sharp Turn in the Canyon
o-F * | You are passing around a sharp turn in the path, quite unnatural
| | | | for a canyon. An enormous granite formation rises from deep below
* f z-x| the ground, forced up by titanic pressures ages ago. The stream
| | | that formed the canyon over the centuries has curved around this
f-@ z | resilient stone and formed the sharp turn in the path. As you
| | | consider this, you notice the quite distinct marks in the ground.
z-z-z-z | Footprints, still fresh. The ground turns muddy south of here,
| | and the canyon completes a sharp curve to the west.
z |
---------+

[Exits: south west]
A mighty gules lion walks in.

<762hp 538m 381mv 3pm (day) evasive><no opponent no opponent> s
Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]
A blood worm tunnels into the ground here.
A mighty gules lion walks in.

<762hp 538m 380mv 3pm (day) evasive><no opponent no opponent> w
Small Avalanche
f z| A large collection of stones and gravel lie about. In between
| || them you notice more tracks and prints, as if a large party
f-z z| of man on foot and horses traveled through here before
| || the avalanche fell. Once again considering the possibility
*-z-@-z-z| of an armed presence you ponder your future action. In
| | the half-light you can only see the walls of the canyon
z | continuing west and east.
| |
+-+-+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<762hp 538m 379mv 3pm (day) evasive><no opponent no opponent> w
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
A blood worm tunnels into the ground here.
A mighty gules lion walks in.

<762hp 538m 378mv 3pm (day) evasive><no opponent no opponent> s
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 377mv 3pm (day) evasive><no opponent no opponent> s
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<762hp 538m 376mv 3pm (day) evasive><no opponent no opponent> w
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<762hp 538m 375mv 3pm (day) evasive><no opponent no opponent> w
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<762hp 538m 374mv 3pm (day) evasive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The open plains

<762hp 538m 374mv 3pm (day) evasive><no opponent no opponent> s
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 373mv 3pm (day) evasive><no opponent no opponent> s
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<762hp 538m 372mv 3pm (day) evasive><no opponent no opponent> e
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<762hp 538m 371mv 3pm (day) evasive><no opponent no opponent> s
s
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 370mv 3pm (day) evasive><no opponent no opponent> s
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 369mv 3pm (day) evasive><no opponent no opponent> s
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
A mighty gules lion walks in.

<762hp 538m 368mv 3pm (day) evasive><no opponent no opponent> The door is closed.

<762hp 538m 368mv 3pm (day) evasive><no opponent no opponent> op s
You open the door south of you.

<762hp 538m 368mv 3pm (day) evasive><no opponent no opponent> s
where
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 367mv 3pm (day) evasive><no opponent no opponent> Players near you in Darkhaven:
<PK> Garv At the North Gate

<762hp 538m 367mv 3pm (day) evasive><no opponent no opponent> s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 366mv 3pm (day) evasive><no opponent no opponent> s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
A mighty gules lion walks in.

<762hp 538m 365mv 3pm (day) evasive><no opponent no opponent> s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<762hp 538m 364mv 3pm (day) evasive><no opponent no opponent> e
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
(White Aura) A corrupt warrior lord of the city wanders about.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<762hp 538m 363mv 3pm (day) evasive><no opponent no opponent> e
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<762hp 538m 362mv 3pm (day) evasive><no opponent no opponent> e
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<762hp 538m 361mv 3pm (day) evasive><no opponent no opponent> n
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<762hp 538m 360mv 3pm (day) evasive><no opponent no opponent> n
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A mighty gules lion walks in.

<762hp 538m 359mv 3pm (day) evasive><no opponent no opponent> s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<762hp 538m 358mv 3pm (day) evasive><no opponent no opponent> s
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<762hp 538m 357mv 3pm (day) evasive><no opponent no opponent> e
Larken Road
*-*-* | This seems to be the more residential area of the city. However,
| | it seems very quiet and deserted. Domestic pets run freely
* | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+-+-@ |
| |
* |
|
|
---------+

[Exits: south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A mighty gules lion walks in.

<762hp 538m 356mv 3pm (day) evasive><no opponent no opponent> dism
You dismount from a black Asc'Liena stallion.

<762hp 538m 356mv 3pm (day) evasive><no opponent no opponent> w
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.
The white aura around your body fades.

<775hp 538m 394mv 4pm (day) evasive><no opponent no opponent> n
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<775hp 538m 393mv 4pm (day) evasive><no opponent no opponent> n
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A mighty gules lion walks in.

<775hp 538m 392mv 4pm (day) evasive><no opponent no opponent> open sack
It's already open.

<775hp 538m 392mv 4pm (day) evasive><no opponent no opponent> get def sack
You get a Defender potion from a heavy backpack.

<775hp 538m 392mv 4pm (day) evasive><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<775hp 538m 392mv 4pm (day) evasive><no opponent no opponent> n
w
n
n
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<775hp 538m 392mv 4pm (day) evasive><no opponent no opponent> A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<775hp 538m 391mv 4pm (day) evasive><no opponent no opponent> Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<775hp 538m 390mv 4pm (day) evasive><no opponent no opponent> The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
A mighty gules lion walks in.

<775hp 538m 389mv 4pm (day) evasive><no opponent no opponent> e
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A mighty gules lion walks in.

<775hp 538m 388mv 4pm (day) evasive><no opponent no opponent> e
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
A mighty gules lion walks in.

<775hp 538m 387mv 4pm (day) evasive><no opponent no opponent> d
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A mighty gules lion walks in.
A Shadowdemon Guardian yells 'You don't belong here, Garv!'
You nimbly dodge A Shadowdemon Guardian's bite with a practiced maneuver.
You dodge A Shadowdemon Guardian's bite.
A Shadowdemon Guardian is in excellent condition.

<775hp 538m 386mv 4pm (day) evasive><none mob>
A Shadowdemon Guardian's acid blast injures you.
A Shadowdemon Guardian is in excellent condition.

<762hp 538m 386mv 4pm (day) evasive><none mob> flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
A mighty gules lion walks in.

<762hp 538m 385mv 4pm (day) evasive><no opponent no opponent> d
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A mighty gules lion walks in.
A Shadowdemon Guardian yells 'You don't belong here, Garv!'
You parry A Shadowdemon Guardian's bite.
You manage to dodge A Shadowdemon Guardian's bite with a lot of effort.
You deflect A Shadowdemon Guardian's bite aside in an ungraceful parry.
You stumble and barely manage to dodge A Shadowdemon Guardian's bite.
A mighty gules lion's claw misses A Shadowdemon Guardian.
Your holy fire MUTILATES A Shadowdemon Guardian!
Your holy fire MUTILATES A Shadowdemon Guardian!
Your holy fire maims A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.

<762hp 538m 380mv 4pm (day) aggressive><none mob> flee
You couldn't escape!
A Shadowdemon Guardian has a few scratches.

<762hp 538m 380mv 4pm (day) aggressive><none mob> flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<762hp 538m 379mv 4pm (day) aggressive><no opponent no opponent> d
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(Charmed) A mighty gules lion is here, fighting A Shadowdemon Guardian.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Garv!'
You dance around A Shadowdemon Guardian's bite and easily dodge it.
A Shadowdemon Guardian has a few scratches.

<762hp 538m 378mv 4pm (day) aggressive><none mob>
A mighty gules lion's claw hits A Shadowdemon Guardian.
Your holy fire DISEMBOWELS A Shadowdemon Guardian!
Your holy fire maims A Shadowdemon Guardian!
Your holy fire DISEMBOWELS A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.

<762hp 538m 374mv 4pm (day) aggressive><none mob> flee
You flee from combat!
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<762hp 538m 373mv 4pm (day) aggressive><no opponent no opponent> e
An Empty Crypt
| The room is very deep and slopes downward away from the exit
| into the depths of the ground. The walls are still naked with
| dirt and rock from when this crypt was first excavated, and
| debris constantly falls from the ceiling and walls to the
*-*-@ | floor. Large stone and wooden pillars are erected along the
| center of the room and across the low ceiling above in order
| to support the heavy soil from above. Gravel mixed with crushed
| skulls and bones blanket the floor completely making it very
| difficult to step evenly throughout. Each pace and step crushes
---------+ more of the indistinguishable bone below your feet, causing
the sound of breaking bone to echo and reverberate throughout this abandoned
crypt.

[Exits: west]

<762hp 538m 372mv 4pm (day) aggressive><no opponent no opponent> w
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<762hp 538m 371mv 4pm (day) aggressive><no opponent no opponent> d
e
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<762hp 538m 370mv 4pm (day) aggressive><no opponent no opponent> A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

<762hp 538m 369mv 4pm (day) aggressive><no opponent no opponent> u
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
*-* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

<762hp 538m 368mv 4pm (day) aggressive><no opponent no opponent> w
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<762hp 538m 367mv 4pm (day) aggressive><no opponent no opponent> n
An Unholy Charnel
| Disfigured mummified and skeletal remains are impaled and
| chained to the stone walls. Their stories are told in the
| vivid agonizing expressions frozen on their faces from the
| day they met death. The floor beneath is stained a dark
@-* | red and footprint tracks trail in and out of the room engraved
| | into the blood stains. Shackled to himself in the middle
*-*-* | of the room and inside an iron cage is an old decrepit man,
| barely alive and bleeding all over himself. The cage has
| been left wide open, and a rabid hellhound has been chained
---------+ to the entrance, each waiting for the other to die first.


[Exits: east south]
(White Aura) The Master Occultist stands here, ready to defend the sepulcher.

<762hp 538m 366mv 4pm (day) aggressive><no opponent no opponent> k oc
Your holy fire DISMEMBERS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
The Master Occultist has a few scratches.

<762hp 538m 366mv 4pm (day) aggressive><none mob>
The Master Occultist's charge injures you.
You dodge the Master Occultist's charge.
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISMEMBERS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
The Master Occultist has a few scratches.

<746hp 538m 362mv 4pm (day) aggressive><none mob> where
Players near you in Legion Fortress:
<PK> Garv An Unholy Charnel
The Master Occultist has a few scratches.

<746hp 538m 362mv 4pm (day) aggressive><none mob>
The Master Occultist's charge mauls you.
You thrust the Master Occultist's charge aside in a skillful parry.
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire MUTILATES the Master Occultist!
A white cape becomes blazingly bright.
Your dispel undead scratches the Master Occultist.
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain decimates you!
The Master Occultist has a few scratches.

<703hp 538m 394mv 5pm (day) aggressive><none mob> hob
You strike the Master Occultist with your weapon and attempt to hobble him.
Your hobble mauls the Master Occultist.
The Master Occultist has a few scratches.

<703hp 538m 394mv 5pm (day) aggressive><none mob>
You thrust the Master Occultist's charge aside in a skillful parry.
You awkwardly parry the Master Occultist's charge with a loud clang.
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
The Master Occultist has a few scratches.

<703hp 538m 390mv 5pm (day) aggressive><none mob>
You parry the Master Occultist's charge.
The Master Occultist's charge mauls you.
Your holy fire DISMEMBERS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISMEMBERS the Master Occultist!
The Master Occultist has a few scratches.

<680hp 538m 386mv 5pm (day) aggressive><none mob> where

You evade the Master Occultist's bash, causing him to fall flat on his face.
The Master Occultist's bash misses you.
The Master Occultist has a few scratches.

<680hp 538m 386mv 5pm (day) aggressive><none mob> Players near you in Legion Fortress:
<PK> Garv An Unholy Charnel
The Master Occultist has a few scratches.

<680hp 538m 386mv 5pm (day) aggressive><none mob>
You nimbly dodge the Master Occultist's charge with a practiced maneuver.
You stumble and barely manage to dodge the Master Occultist's charge.
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
The Master Occultist has some small wounds and bruises.

<680hp 538m 382mv 5pm (day) aggressive><none mob>
You parry the Master Occultist's charge.
You parry the Master Occultist's charge.
Your holy fire DISMEMBERS the Master Occultist!
Your holy fire DISMEMBERS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISMEMBERS the Master Occultist!
The Master Occultist has some small wounds and bruises.

<680hp 538m 378mv 5pm (day) aggressive><none mob> dirt
Your kicked dirt misses the Master Occultist.
The Master Occultist has some small wounds and bruises.

<680hp 538m 378mv 5pm (day) aggressive><none mob>
You dodge the Master Occultist's charge.
The Master Occultist's charge wounds you.
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire MUTILATES the Master Occultist!
The Master Occultist has some small wounds and bruises.

<660hp 538m 374mv 5pm (day) aggressive><none mob> where

You dodge the Master Occultist's charge.
The Master Occultist's charge wounds you.
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
The Master Occultist has some small wounds and bruises.

<642hp 538m 370mv 5pm (day) aggressive><none mob> Players near you in Legion Fortress:
<PK> Garv An Unholy Charnel
The Master Occultist has some small wounds and bruises.

<642hp 538m 370mv 5pm (day) aggressive><none mob>
You dodge the Master Occultist's charge.
You nimbly dodge the Master Occultist's charge with a practiced maneuver.
Your holy fire DISMEMBERS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
The Master Occultist has some small wounds and bruises.

<642hp 538m 366mv 5pm (day) aggressive><none mob>
You awkwardly parry the Master Occultist's charge with a loud clang.
The Master Occultist's charge mauls you.
Your holy fire DISMEMBERS the Master Occultist!
Your holy fire DISEMBOWELS the Master Occultist!
Your holy fire MUTILATES the Master Occultist!
The Master Occultist has some small wounds and bruises.

<620hp 538m 362mv 5pm (day) aggressive><none mob> flee
You flee from combat!
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<620hp 538m 361mv 5pm (day) evasive><no opponent no opponent> e
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
*-* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

<620hp 538m 360mv 5pm (day) evasive><no opponent no opponent> d
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

<620hp 538m 359mv 5pm (day) evasive><no opponent no opponent> w
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<620hp 538m 358mv 5pm (day) evasive><no opponent no opponent> u
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<620hp 538m 357mv 5pm (day) evasive><no opponent no opponent> w
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands hereflee
chained to a titanium post in the ground.
A mighty gules lion walks in.
A Shadowdemon Guardian yells 'You don't belong here, Garv!'
A Shadowdemon Guardian's bite wounds you.
A Shadowdemon Guardian's bite wounds you.
You dance around A Shadowdemon Guardian's bite and easily dodge it.
A mighty gules lion's claw grazes A Shadowdemon Guardian.
Your holy fire MUTILATES A Shadowdemon Guardian!
Your holy fire MUTILATES A Shadowdemon Guardian!
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain injures you.
A Shadowdemon Guardian has a few scratches.

<575hp 538m 394mv 6pm (day) aggressive><none mob> You flee from combat!
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<575hp 538m 393mv 6pm (day) aggressive><no opponent no opponent> w
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(Charmed) A mighty gules lion is here, fighting A Shadowdemon Guardian.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Garv!'
You stumble and barely manage to dodge A Shadowdemon Guardian's bite.
A Shadowdemon Guardian has a few scratches.

<575hp 538m 392mv 6pm (day) aggressive><none mob> w
No way! You are still fighting!
A Shadowdemon Guardian has a few scratches.

<575hp 538m 392mv 6pm (day) aggressive><none mob> where
Players near you in Legion Fortress:
<PK> Garv Entrance to the Mausoleum
A Shadowdemon Guardian has a few scratches.

<575hp 538m 392mv 6pm (day) aggressive><none mob> s
No way! You are still fighting!
A Shadowdemon Guardian's bite decimates a mighty gules lion!
A mighty gules lion's claw hits A Shadowdemon Guardian.
Your holy fire MUTILATES A Shadowdemon Guardian!
Your holy fire MUTILATES A Shadowdemon Guardian!
Your holy fire MUTILATES A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.

<575hp 538m 388mv 6pm (day) aggressive><none mob> flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<575hp 538m 387mv 6pm (day) aggressive><no opponent no opponent>
A mighty gules lion walks in.

<575hp 538m 387mv 6pm (day) aggressive><no opponent no opponent> w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A mighty gules lion walks in.

<575hp 538m 386mv 6pm (day) aggressive><no opponent no opponent> w
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
A mighty gules lion walks in.

<575hp 538m 385mv 6pm (day) aggressive><no opponent no opponent> s
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<575hp 538m 384mv 6pm (day) aggressive><no opponent no opponent> s
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<575hp 538m 383mv 6pm (day) aggressive><no opponent no opponent> e
s
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A mighty gules lion walks in.

<575hp 538m 382mv 6pm (day) aggressive><no opponent no opponent> s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<575hp 538m 381mv 6pm (day) aggressive><no opponent no opponent> Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<575hp 538m 380mv 6pm (day) aggressive><no opponent no opponent> e
Larken Road
*-*-* | This seems to be the more residential area of the city. However,
| | it seems very quiet and deserted. Domestic pets run freely
* | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+-+-@ |
| |
* |
|
|
---------+

[Exits: south west]
A proud, powerful looking black stallion stomps its feet restlessly.
A Darkhaven Outlaw stalks the area, looking for fun.
A mighty gules lion walks in.

<575hp 538m 378mv 6pm (day) aggressive><no opponent no opponent> mount hor
You mount a black Asc'Liena stallion.

<575hp 538m 378mv 6pm (day) aggressive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv Larken Road

<575hp 538m 378mv 6pm (day) aggressive><no opponent no opponent> w
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<575hp 538m 377mv 6pm (day) aggressive><no opponent no opponent> w
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<575hp 538m 376mv 6pm (day) aggressive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (105 hours). |
| |
| Race: Human Hometown: Valour Health: 575/945 |
| Sex: Male Alignment: Good Mana: 538/538 |
| Class: Berserker Ethos: Chaotic Move: 376/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 331/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 19 (20-1) Relics: 1147 Items: 29/34 |
| Consti: 19 (19+0) Gold: 147 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [**---] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 124 Saving Throws |
| Hitroll: 33 Vs Bash: 138 Afflictive: 60 |
| Damroll: 30 Vs Slash: 124 Maledictive: 54 |
| Vs Magic: -4 Mental: 58 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 5 hours
Skill: mania : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect invis : lasts for 15 hours
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently

<575hp 538m 376mv 6pm (day) aggressive><no opponent no opponent> w
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
(White Aura) A corrupt warrior lord of the city wanders about.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<575hp 538m 375mv 6pm (day) aggressive><no opponent no opponent> w
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<575hp 538m 374mv 6pm (day) aggressive><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv Coral Way

<575hp 538m 374mv 6pm (day) aggressive><no opponent no opponent> n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
A mighty gules lion walks in.

<575hp 538m 373mv 6pm (day) aggressive><no opponent no opponent> n
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<575hp 538m 372mv 6pm (day) aggressive><no opponent no opponent> n
n
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]
A mighty gules lion walks in.

<575hp 538m 371mv 6pm (day) aggressive><no opponent no opponent> The door is closed.

<575hp 538m 371mv 6pm (day) aggressive><no opponent no opponent> op n
You open the door north of you.

<575hp 538m 371mv 6pm (day) aggressive><no opponent no opponent> n
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<575hp 538m 370mv 6pm (day) aggressive><no opponent no opponent> n
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<575hp 538m 369mv 6pm (day) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv Beyond the Gates

<575hp 538m 369mv 6pm (day) aggressive><no opponent no opponent> n
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<575hp 538m 368mv 6pm (day) aggressive><no opponent no opponent> n
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<575hp 538m 367mv 6pm (day) aggressive><no opponent no opponent> w
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<575hp 538m 366mv 6pm (day) aggressive><no opponent no opponent> w
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<575hp 538m 365mv 6pm (day) aggressive><no opponent no opponent> w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<575hp 538m 364mv 6pm (day) aggressive><no opponent no opponent> w
n
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<575hp 538m 363mv 6pm (day) aggressive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<575hp 538m 362mv 6pm (day) aggressive><no opponent no opponent> A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<575hp 538m 361mv 6pm (day) aggressive><no opponent no opponent> n
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<575hp 538m 360mv 6pm (day) aggressive><no opponent no opponent> w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<575hp 538m 359mv 6pm (day) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv A small path

<575hp 538m 359mv 6pm (day) aggressive><no opponent no opponent> e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<575hp 538m 358mv 6pm (day) aggressive><no opponent no opponent> k cr
Your holy fire MASSACRES a foul crow!
Your holy fire MANGLES a foul crow!
A foul crow is DEAD!!
You hear a foul crow's death cry.
You get 29 gold coins from the corpse of a foul crow.
Olyn gives you 10 gold coins for your sacrifice.

<575hp 538m 358mv 6pm (day) aggressive><no opponent no opponent> get vial
You see no vial here.

<575hp 538m 358mv 6pm (day) aggressive><no opponent no opponent> w

The sun slowly disappears in the west.
Your mania ends.

<595hp 538m 394mv 7pm (dusk) aggressive><no opponent no opponent> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<595hp 538m 393mv 7pm (dusk) aggressive><no opponent no opponent> w
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<595hp 538m 392mv 7pm (dusk) aggressive><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<595hp 538m 392mv 7pm (dusk) aggressive><no opponent no opponent> n
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<595hp 538m 391mv 7pm (dusk) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The edge of the Dragon Sea
<PK> Darzavius A wilderness trail

<595hp 538m 391mv 7pm (dusk) aggressive><no opponent no opponent> n
The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<595hp 538m 390mv 7pm (dusk) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<595hp 538m 390mv 7pm (dusk) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<595hp 538m 390mv 7pm (dusk) aggressive><no opponent no opponent> s
murder Darzavius
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<595hp 538m 389mv 7pm (dusk) aggressive><no opponent no opponent> s
murder Darzavius
They aren't here.

<595hp 538m 389mv 7pm (dusk) aggressive><no opponent no opponent> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<595hp 538m 388mv 7pm (dusk) aggressive><no opponent no opponent> s
They aren't here.

<595hp 538m 388mv 7pm (dusk) aggressive><no opponent no opponent> murder Darzavius
Alas, you cannot go that way.

<595hp 538m 388mv 7pm (dusk) aggressive><no opponent no opponent> e
murder Darzavius
They aren't here.

<595hp 538m 388mv 7pm (dusk) aggressive><no opponent no opponent> e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<595hp 538m 387mv 7pm (dusk) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<595hp 538m 387mv 7pm (dusk) aggressive><no opponent no opponent> where
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<595hp 538m 386mv 7pm (dusk) aggressive><no opponent no opponent> They aren't here.

<595hp 538m 386mv 7pm (dusk) aggressive><no opponent no opponent> Players near you in Outerlimits:
<PK> Garv A small path
<PK> Darzavius A Tall Grass Field

<595hp 538m 386mv 7pm (dusk) aggressive><no opponent no opponent> s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<595hp 538m 385mv 7pm (dusk) aggressive><no opponent no opponent> s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<595hp 538m 384mv 7pm (dusk) aggressive><no opponent no opponent> murder Darzavius

Darzavius flies in.
A skeletal warrior walks in.
A flesh golem walks in.
A stone golem walks in.
An undead slave walks in.

<595hp 538m 384mv 7pm (dusk) aggressive><no opponent no opponent> Darzavius yells 'Help! I am being attacked by Garv!'
Your holy fire misses Darzavius.
Your holy fire DISEMBOWELS Darzavius!
Your holy fire DISEMBOWELS Darzavius!
You stumble and barely manage to dodge Darzavius's slash.
Your holy fire DISEMBOWELS Darzavius!
Your holy fire DISEMBOWELS Darzavius!
Your holy fire MUTILATES Darzavius!
You parry a skeletal warrior's slash with an easy flourish.
You dodge a skeletal warrior's slash.
You dodge a stone golem's pierce.
A stone golem's pierce misses you.
You nimbly dodge an undead slave's punch with a practiced maneuver.
You stumble and barely manage to dodge a flesh golem's slash.
You dodge a flesh golem's slash.
Darzavius has quite a few wounds.

<595hp 538m 380mv 7pm (dusk) aggressive><shaft two_handed> s
murder Darzavius

Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<549hp 538m 380mv 7pm (dusk) aggressive><shaft two_handed> head

Darzavius's slash devastates you!
Your holy fire DISEMBOWELS Darzavius!
Your holy fire MUTILATES Darzavius!
You dance around a skeletal warrior's slash and easily dodge it.
A skeletal warrior's slash wounds you.
You parry a stone golem's pierce with an easy flourish.
You parry a stone golem's pierce.
You parry an undead slave's punch with an easy flourish.
You parry a flesh golem's slash with an easy flourish.
You dodge a flesh golem's slash.
Darzavius has quite a few wounds.

<501hp 538m 376mv 7pm (dusk) aggressive><shaft two_handed> No way! You are still fighting!
Darzavius has quite a few wounds.

<501hp 538m 376mv 7pm (dusk) aggressive><shaft two_handed> You do the best you can!
Darzavius has quite a few wounds.

<501hp 538m 376mv 7pm (dusk) aggressive><shaft two_handed> Your headbutt misses Darzavius.
Darzavius has quite a few wounds.

<501hp 538m 376mv 7pm (dusk) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MUTILATES you!
Darzavius has quite a few wounds.

<459hp 538m 376mv 7pm (dusk) aggressive><shaft two_handed>
A foul crow flies north.
Darzavius has quite a few wounds.

<459hp 538m 376mv 7pm (dusk) aggressive><shaft two_handed> head

Darzavius's slash decimates you!
You parry Darzavius's slash.
Your holy fire misses Darzavius.
Your holy fire DISEMBOWELS Darzavius!
Darzavius awkwardly parries your holy fire with a loud clang.
You deflect a skeletal warrior's slash aside in an ungraceful parry.
A skeletal warrior's slash wounds you.
You thrust a stone golem's pierce aside in a skillful parry.
You stumble and barely manage to dodge a stone golem's pierce.
You thrust an undead slave's punch aside in a skillful parry.
You thrust a flesh golem's slash aside in a skillful parry.
A flesh golem's slash mauls you.
Darzavius has quite a few wounds.

<394hp 538m 372mv 7pm (dusk) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<350hp 538m 372mv 7pm (dusk) aggressive><shaft two_handed>
You parry Darzavius's slash.
Darzavius's slash decimates you!
Your holy fire maims Darzavius!
Your holy fire MUTILATES Darzavius!
Your holy fire DISMEMBERS Darzavius!
You awkwardly parry a skeletal warrior's slash with a loud clang.
A skeletal warrior's slash wounds you.
You dance around a stone golem's pierce and easily dodge it.
A stone golem's pierce devastates you!
You parry an undead slave's punch.
You stumble and barely manage to dodge a flesh golem's slash.
You dance around a flesh golem's slash and easily dodge it.
Darzavius has some big nasty wounds and scratches.

<274hp 538m 368mv 7pm (dusk) aggressive><shaft two_handed> flee
Your headbutt maims Darzavius!
Darzavius looks pretty hurt.

<274hp 538m 368mv 7pm (dusk) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius looks pretty hurt.

<226hp 538m 368mv 7pm (dusk) aggressive><shaft two_handed> flee

You parry Darzavius's slash.
You dodge Darzavius's slash.
Your holy fire MUTILATES Darzavius!
Your holy fire DISEMBOWELS Darzavius!
You dance around a skeletal warrior's slash and easily dodge it.
You thrust a skeletal warrior's slash aside in a skillful parry.
You stumble and barely manage to dodge a stone golem's pierce.
You dodge a stone golem's pierce.
You parry an undead slave's punch with an easy flourish.
You dodge a flesh golem's slash.
You parry a flesh golem's slash.
Darzavius looks pretty hurt.

<226hp 538m 364mv 7pm (dusk) aggressive><shaft two_handed>
Darzavius utters the words, 'xafe ay candusqarr'.
Darzavius looks pretty hurt.

<226hp 538m 364mv 7pm (dusk) aggressive><shaft two_handed> rage

Darzavius's slash decimates you!
Darzavius's slash decimates you!
Your holy fire maims Darzavius!
Darzavius deflects your holy fire aside in an ungraceful parry.
Your holy fire maims Darzavius!
You dance around a skeletal warrior's slash and easily dodge it.
You parry a skeletal warrior's slash.
You parry a stone golem's pierce.
You dodge a stone golem's pierce.
You thrust an undead slave's punch aside in a skillful parry.
You stumble and barely manage to dodge a flesh golem's slash.
A flesh golem's slash mauls you.
Darzavius is in awful condition.

<149hp 538m 360mv 7pm (dusk) aggressive><shaft two_handed> You flee from combat!
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<149hp 538m 359mv 7pm (dusk) aggressive><no opponent no opponent> You aren't fighting anyone.

<149hp 538m 359mv 7pm (dusk) aggressive><no opponent no opponent> But you aren't fighting anyone!

<149hp 538m 359mv 7pm (dusk) aggressive><no opponent no opponent> e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<149hp 538m 358mv 7pm (dusk) aggressive><no opponent no opponent> e
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<149hp 538m 357mv 7pm (dusk) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<149hp 538m 357mv 7pm (dusk) aggressive><no opponent no opponent> e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.
A ray of light shines down briefly nearby, then vanishes.

<149hp 538m 356mv 7pm (dusk) aggressive><no opponent no opponent> where

The night has begun.
The sky is getting cloudy.

<169hp 538m 394mv 8pm (night) aggressive><no opponent no opponent> Players near you in Outerlimits:
<PK> Garv The open plains

<169hp 538m 394mv 8pm (night) aggressive><no opponent no opponent> e
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<169hp 538m 393mv 8pm (night) aggressive><no opponent no opponent> w
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<169hp 538m 392mv 8pm (night) aggressive><no opponent no opponent> w
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<169hp 538m 391mv 8pm (night) aggressive><no opponent no opponent> w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<169hp 538m 390mv 8pm (night) aggressive><no opponent no opponent> w
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<169hp 538m 389mv 8pm (night) aggressive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
A mighty gules lion walks in.

<169hp 538m 388mv 8pm (night) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<169hp 538m 388mv 8pm (night) aggressive><no opponent no opponent> n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<169hp 538m 387mv 8pm (night) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<169hp 538m 387mv 8pm (night) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv A gravel road

<169hp 538m 387mv 8pm (night) aggressive><no opponent no opponent> m
n
o-o-o
|
o
|
o
|
o-o-o
|
@ +-+
| |
o +
| |
o-+-+-+-+
|
+
|
+

<169hp 538m 387mv 8pm (night) aggressive><no opponent no opponent> n
where
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<169hp 538m 386mv 8pm (night) aggressive><no opponent no opponent> Alas, you cannot go that way.

<169hp 538m 386mv 8pm (night) aggressive><no opponent no opponent> w
Players near you in Outerlimits:
<PK> Garv A small path

<169hp 538m 386mv 8pm (night) aggressive><no opponent no opponent> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<169hp 538m 385mv 8pm (night) aggressive><no opponent no opponent> e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<169hp 538m 384mv 8pm (night) aggressive><no opponent no opponent> s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<169hp 538m 383mv 8pm (night) aggressive><no opponent no opponent> s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
A mighty gules lion walks in.

<169hp 538m 382mv 8pm (night) aggressive><no opponent no opponent> k sk
A skeletal warrior yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a skeletal warrior!
Your holy fire *** DEMOLISHES *** a skeletal warrior!
Your holy fire *** DEVASTATES *** a skeletal warrior!
Your holy fire *** DEMOLISHES *** a skeletal warrior!
Your holy fire *** DEMOLISHES *** a skeletal warrior!
You dance around a skeletal warrior's slash and easily dodge it.
You stumble and barely manage to dodge a skeletal warrior's slash.
A skeletal warrior has fled!
A skeletal warrior walks south.

<169hp 538m 378mv 8pm (night) aggressive><no opponent no opponent> s
k sk
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
(Charmed) A skeletal warrior glows with an eerie light here.
A mighty gules lion walks in.

<169hp 538m 377mv 8pm (night) aggressive><no opponent no opponent> A skeletal warrior yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a skeletal warrior!
Your holy fire *** DEMOLISHES *** a skeletal warrior!
'Sevokan', the Bill of Virtue glows with a soft light.
You feel better.
A skeletal warrior is SLAIN!!
You hear a skeletal warrior's death cry.
A skeletal warrior's body disintegrates into dust.

<191hp 538m 377mv 8pm (night) aggressive><no opponent no opponent> n
k sk
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
A mighty gules lion walks in.

<191hp 538m 376mv 8pm (night) aggressive><no opponent no opponent> They aren't here.

<191hp 538m 376mv 8pm (night) aggressive><no opponent no opponent> k gol
A stone golem yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a stone golem!
Your holy fire *** DEMOLISHES *** a stone golem!
A stone golem has fled!
A stone golem walks north.

<191hp 538m 376mv 8pm (night) aggressive><no opponent no opponent> n
k gol
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
(Charmed) A stone golem stands here to do his master's bidding.
A foul looking crow crawls around here.
A mighty gules lion walks in.

<208hp 538m 393mv 9pm (night) aggressive><no opponent no opponent> A stone golem yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEMOLISHES *** a stone golem!
Your holy fire *** DEVASTATES *** a stone golem!
Your holy fire *** DEVASTATES *** a stone golem!
A stone golem looks pretty hurt.

<208hp 538m 393mv 9pm (night) aggressive><none mob>
Your holy fire *** DEVASTATES *** a stone golem!
Your holy fire *** DEVASTATES *** a stone golem!
A stone golem is DEAD!!
You hear a stone golem's death cry.
Olyn gives you 50 gold coins for your sacrifice.

<208hp 538m 389mv 9pm (night) aggressive><no opponent no opponent> s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
A mighty gules lion walks in.

<208hp 538m 388mv 9pm (night) aggressive><no opponent no opponent> k gol
A flesh golem yells 'Help! I am being attacked by Garv!'
Your holy fire MASSACRES a flesh golem!
Your holy fire misses a flesh golem.
A flesh golem has fled!
A flesh golem walks south.

<208hp 538m 388mv 9pm (night) aggressive><no opponent no opponent> s
k gol
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
(Charmed) A flesh golem stands here to do his master's bidding.
A mighty gules lion walks in.

<208hp 538m 387mv 9pm (night) aggressive><no opponent no opponent> A flesh golem yells 'Help! I am being attacked by Garv!'
Your holy fire DISEMBOWELS a flesh golem!
Your holy fire DISMEMBERS a flesh golem!
A flesh golem has some small wounds and bruises.

<208hp 538m 387mv 9pm (night) aggressive><none mob> where

Your holy fire MASSACRES a flesh golem!
Your holy fire MASSACRES a flesh golem!
A flesh golem awkwardly parries your holy fire with a loud clang.
A flesh golem's slash mauls you.
A flesh golem's slash mauls you.
A flesh golem has quite a few wounds.

<164hp 538m 383mv 9pm (night) aggressive><none mob> Players near you in Outerlimits:
<PK> Garv Over some fields
A flesh golem has quite a few wounds.

<164hp 538m 383mv 9pm (night) aggressive><none mob>
Your holy fire MASSACRES a flesh golem!
Your holy fire DISMEMBERS a flesh golem!
Your holy fire MASSACRES a flesh golem!
You awkwardly parry a flesh golem's slash with a loud clang.
You nimbly dodge a flesh golem's slash with a practiced maneuver.
A flesh golem has fled!
A flesh golem walks north.

<164hp 538m 379mv 9pm (night) aggressive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
A mighty gules lion walks in.

<164hp 538m 378mv 9pm (night) aggressive><no opponent no opponent> k gol
A flesh golem yells 'Help! I am being attacked by Garv!'
Your holy fire DISMEMBERS a flesh golem!
Your holy fire MASSACRES a flesh golem!
A flesh golem looks pretty hurt.

<164hp 538m 378mv 9pm (night) aggressive><none mob>
Your holy fire MASSACRES a flesh golem!
Your holy fire DISMEMBERS a flesh golem!
A white cape becomes blazingly bright.
Your dispel undead grazes a flesh golem.
A flesh golem's slash mauls you.
You stumble and barely manage to dodge a flesh golem's slash.
A flesh golem is in awful condition.

<141hp 538m 374mv 9pm (night) aggressive><none mob>
Your holy fire DISMEMBERS a flesh golem!
Your holy fire DISMEMBERS a flesh golem!
A flesh golem has fled!
A flesh golem crawls south.
You hear something's death cry.

<141hp 538m 370mv 9pm (night) aggressive><no opponent no opponent> s
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
The corpse of a flesh golem is lying here.
The severed head of a flesh golem is lying here.
A mighty gules lion walks in.

<141hp 538m 369mv 9pm (night) aggressive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
A mighty gules lion walks in.

<141hp 538m 368mv 9pm (night) aggressive><no opponent no opponent> k sl
An undead slave yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEVASTATES *** an undead slave!
Your holy fire *** DEVASTATES *** an undead slave!
Your holy fire *** DEMOLISHES *** an undead slave!
An undead slave has fled!
An undead slave walks south.

<141hp 538m 368mv 9pm (night) aggressive><no opponent no opponent> s
k sl
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
The corpse of a flesh golem is lying here.
The severed head of a flesh golem is lying here.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
A mighty gules lion walks in.

<159hp 538m 393mv 10pm (night) aggressive><no opponent no opponent> An undead slave yells 'Help! I am being attacked by Garv!'
Your holy fire *** DEVASTATES *** an undead slave!
Your holy fire *** DEMOLISHES *** an undead slave!
Your holy fire *** DEVASTATES *** an undead slave!
An undead slave is in awful condition.

<159hp 538m 393mv 10pm (night) aggressive><none mob>
Your holy fire *** DEMOLISHES *** an undead slave!
An undead slave explodes, sending putrid flesh everywhere.
An undead slave is DEAD!!
An undead slave's body disintegrates into dust.
Olyn gives you 50 gold coins for your sacrifice.

<159hp 538m 389mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv Over some fields

<159hp 538m 389mv 10pm (night) aggressive><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<159hp 538m 388mv 10pm (night) aggressive><no opponent no opponent> n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<159hp 538m 387mv 10pm (night) aggressive><no opponent no opponent> n
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<159hp 538m 386mv 10pm (night) aggressive><no opponent no opponent> w
w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<159hp 538m 385mv 10pm (night) aggressive><no opponent no opponent> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<159hp 538m 384mv 10pm (night) aggressive><no opponent no opponent> n
n
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<159hp 538m 383mv 10pm (night) aggressive><no opponent no opponent> The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<159hp 538m 382mv 10pm (night) aggressive><no opponent no opponent> n
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<159hp 538m 381mv 10pm (night) aggressive><no opponent no opponent> w
w
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<159hp 538m 380mv 10pm (night) aggressive><no opponent no opponent> w
An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.
A foul crow flies in.

<159hp 538m 379mv 10pm (night) aggressive><no opponent no opponent> w
The beginnings to a bridge
f f | Churning water of a large river stands before you and
| | | the other side. A crudely built bridge is here, swaying
f-f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-@-o-o|
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<159hp 538m 378mv 10pm (night) aggressive><no opponent no opponent> A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<159hp 538m 377mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<159hp 538m 376mv 10pm (night) aggressive><no opponent no opponent> w
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<159hp 538m 375mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<159hp 538m 374mv 10pm (night) aggressive><no opponent no opponent> w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<159hp 538m 373mv 10pm (night) aggressive><no opponent no opponent> where
w
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<159hp 538m 373mv 10pm (night) aggressive><no opponent no opponent> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<159hp 538m 372mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
You see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<159hp 538m 371mv 10pm (night) aggressive><no opponent no opponent> n
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.

<159hp 538m 370mv 10pm (night) aggressive><no opponent no opponent> w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A mighty gules lion walks in.

<159hp 538m 369mv 10pm (night) aggressive><no opponent no opponent> w
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<159hp 538m 368mv 10pm (night) aggressive><no opponent no opponent> where
w
Players near you in Unsiliel Wood:
<PK> Garv A Path Between Ancient Trees

<159hp 538m 368mv 10pm (night) aggressive><no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A mighty gules lion walks in.

<159hp 538m 367mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A mighty gules lion walks in.

<159hp 538m 366mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Garv A Moss Covered Path

<159hp 538m 366mv 10pm (night) aggressive><no opponent no opponent> s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A huge black and white mottled wolf is here.
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<159hp 538m 365mv 10pm (night) aggressive><no opponent no opponent> s
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.

<159hp 538m 364mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<159hp 538m 363mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A mighty gules lion walks in.

<159hp 538m 362mv 10pm (night) aggressive><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Garv A Moss Covered Path

<159hp 538m 362mv 10pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A mighty gules lion walks in.

<159hp 538m 361mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A small fox is here.
A small orange fox is here.
A mighty gules lion walks in.

<159hp 538m 360mv 10pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
An endath is here, scooting slowly around.
A mighty gules lion walks in.

<159hp 538m 359mv 10pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]
You see 2 of a voulge here.
You see 2 of a falchion here.
A rotund man in fine leather forages in the forest.
A mighty gules lion walks in.

<159hp 538m 358mv 10pm (night) aggressive><no opponent no opponent> s
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
An endath is here, scooting slowly around.
A mighty gules lion walks in.

<159hp 538m 357mv 10pm (night) aggressive><no opponent no opponent> s
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A small fox is here.
A small orange fox is here.
A mighty gules lion walks in.

<159hp 538m 356mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<159hp 538m 355mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<159hp 538m 354mv 10pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.
Your mania ends.

<179hp 538m 394mv 11pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<179hp 538m 393mv 11pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
A mighty gules lion walks in.

<179hp 538m 392mv 11pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f | to them during daylight hours. In the very middle of
| | the path grows a thin, transluscent and incredible fragile-looking
f-f-f| twig that pulses quickly with flashes of dim white light.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
A hairy wildman in fine leather is following tracks along the path.
A mighty gules lion walks in.

<179hp 538m 391mv 11pm (night) aggressive><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Garv A Moss Covered Path

<179hp 538m 391mv 11pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: south west]
A mighty gules lion walks in.

<179hp 538m 390mv 11pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: north east]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<179hp 538m 389mv 11pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f | daylight hours. A very large golden-brown tree stands to
| | the west, much out of place among the other trees. The
f | rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: north south]
A mighty gules lion walks in.

<179hp 538m 388mv 11pm (night) aggressive><no opponent no opponent> n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. A very large golden-brown tree stands to
| | the southwest, much out of place among the other trees.
f-f | The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: south west]
A brown nkni is here, wandering lazily about.
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.

<179hp 538m 387mv 11pm (night) aggressive><no opponent no opponent> w
A Square Clearing
| A rather large square clearing with a floor of brightly
| colored green moss and surrounded by trees covered with
| dark brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek and many other
f-f-@-f | types of bushes surround the trees, a few of them are
| | decorated with small flowers or berries. A very large
f | golden-brown tree stands to the south, much out of place
| | among the other trees. Large blocks of pitch black stone
f-f| stand here and there around the clearing, for no apparent
---------+ reason. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: east south west]
A mighty gules lion walks in.

<179hp 538m 386mv 11pm (night) aggressive><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f f| air.
---------+

[Exits: east west up]
A huge black and white mottled wolf is here.
A mighty gules lion walks in.

<179hp 538m 385mv 11pm (night) aggressive><no opponent no opponent> u
On a Rise
| A narrow rise above the floor of the forest, surrounded
| by tall trees with dark brown bark and thin branches weighed
| down with large numbers of needles. Simfea, Carss, Fiek,
| and a few other types of bushes surround the trees, though
@-f-f| few of them are blooming with the little light that is
| able to get to them during daylight hours. The ground
| slopes steeply down to the south, pressing against the
| trees. To the north the ground falls away into a deep
| valley and the rise widens off onto a bumpy path to the
---------+ east.

[Exits: east down]
A small fox is here.
A mighty gules lion walks in.

<179hp 538m 384mv 11pm (night) aggressive><no opponent no opponent> e
A Path
| A very straight and rather bumpy path on a norrow rise
| above the floor of the forest, surrounded by tall trees
| with dark brown bark and thin branches weighed down with
| large numbers of needles. Simfea, Carss, Fiek, and a few
f-@-f-f| other types of bushes surround the trees, though few of
| them are blooming with the little light that is able to
| get to them during daylight hours. The sound of the needle
| covered branches of the trees brushing against one another
| fills the air, as well the vague sound of rushing water
---------+ can be heard from the east.

[Exits: east west]
A mighty gules lion walks in.

<179hp 538m 383mv 11pm (night) aggressive><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Garv A Path

<179hp 538m 383mv 11pm (night) aggressive><no opponent no opponent> e
A Path
| A very straight path surrounded by tall trees with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
| of bushes surround the trees, not many of them are in
f-f-@-f-o| bloom with the little light that is able to get to them
| during daylight hours. The sound of the needle covered
| branches of the trees brushing against one another fills
| the air, as well the vague sound of rushing water can
| be heard from the east.
---------+

[Exits: east west]
A huge black and white mottled wolf is here.
A mighty gules lion walks in.

<179hp 538m 382mv 11pm (night) aggressive><no opponent no opponent> e
A Path
| A very straight path surrounded by tall trees with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
| of bushes surround the trees, not many of them are in
f-f-@-o-o| bloom with the little light that is able to get to them
|| during daylight hours. A single small Amrat bush stands
f| to the side of the path, covered with its bright red berries.
| The sound of the needle covered branches of the trees
| brushing against one another fills the air, as well the
---------+ rush of a river can be heard echoing in from the east
where ends the forest.

[Exits: east west]
A huge black and white mottled wolf is here.
A mighty gules lion walks in.

<179hp 538m 381mv 11pm (night) aggressive><no opponent no opponent> e
e
Edge of a Forest
| The ground is covered with a healthy green grass and
| needles fallen from the line of trees that edge the forest
| to the south and west. The trees are tall, with dark
| brown bark and thin branches weighed down with large
f-f-@-o f| numbers of needles. A number of very healthy-looking
| || bushes grow in and around the treeline, quite a few bearing
f-f| berries or small flowers. The sounds of rushing water
|| can be heard from the east where a wide river flows.
f| The sounds of the forest can be heard as well.
---------+

[Exits: east west]
A mighty gules lion walks in.

<179hp 538m 380mv 11pm (night) aggressive><no opponent no opponent> The Western Edge of the River Azial
| At the edge of a wide river, sweeping southward under
| the power of a swift current. The ground is thoroughly
| covered with a lush green grass, growing healthy in the
| highly fertile soil. Four large, cleanly carved, cubes
f-o-@ f-f| of stone are tipped onto a single corner, just barely
| | || touching the corners of two of the others. To the east
f-f-f| lies the remnants of a broken bridge, it extends but
| || a short way over the rivers edge, the rest cleanly shorn
f-f| away.
---------+

[Exits: south west]
A mighty gules lion walks in.

<179hp 538m 379mv 11pm (night) aggressive><no opponent no opponent> s
Beginning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked
| with crimson stains of blood. Many of the corpses that
f-o-o f-f| lie here still move toward the elven line, even if torn
| | || apart. To the southern end of the field stands an army
@-f-f| of the undead. To the north is a perfect line of elven
| || soldiers preparing for the attack. You may continue to
f-f| your east for a better view.
||
z|
---------+

[Exits: north east]
A mighty gules lion walks in.

<179hp 538m 378mv 11pm (night) aggressive><no opponent no opponent> e
Fields of Blood
f| You now stand between the lines of the battle. Overhead
|| you notice large serpent creatures carrying what seems
o-o f-f-f| to be demons. The ground itself is very worn as if many
| | | || battles have occurred here recently. Perhaps this ISN'T
f-@-f-f| the best place to be standing right now.
| | ||
f-f-f|
| |
z |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<179hp 538m 377mv 11pm (night) aggressive><no opponent no opponent> e
Fields of Blood
f | You now stand between the lines of the battle. Overhead you
| | notice large serpent creatures carrying what seems to be
o f-f-f | demons. The ground itself is very worn as if many battles
| | | | | have occured here recently. Perhaps this ISN'T the best place
f-f-@-f | to be standing right now.
| | | |
f-f-f |
| |
z |
---------+

[Exits: north east south west]
A torch is here.
A mighty gules lion walks in.

<179hp 538m 376mv 11pm (night) aggressive><no opponent no opponent> e
Fields of Blood
f | You now stand between the lines of the battle. Overhead you
| | notice large serpent creatures carrying what seems to be demons.
f-f-f | The ground itself is very worn as if many battles have occured
| | | | here recently. Perhaps this ISN'T the best place to be standing
f-f-@ | right now.
| | | |
f-f-f |
| |
z |
---------+

[Exits: north (east) south west]
A mighty gules lion walks in.

<179hp 538m 375mv 11pm (night) aggressive><no opponent no opponent> n
Dwarven Front Lines
*-f-f | A line of weakened soldier, this defense has held for many
| | nights and days. The grass itself is no longer, replaced
f | by a packed soil and bloodied mud. There is a sense of safety
| | here. Even though the army of the undead is much larger,
f-f-@ | these soldiers seem deadly and alert. Yet the onslaught of
| | | | the demon army will never stop. How can one truly defend?
f-f-f |
| | | |
f-f-f |
---------+

[Exits: north south west]
Blackened arrow shafts rest here.
A stout dwarf warrior stands here defending his post.
A mighty gules lion walks in.

<179hp 538m 374mv 11pm (night) aggressive><no opponent no opponent> n
Supply Lines
f | All around here run dwarven healers, both aiding the sick
| | and acting as pack horses for the supplies to the front lines.
*-f-f | To the north you see a large tower being circled by a winged
| | beast.
@ |
| |
f-f-f |
| | | |
f-f-f |
---------+

[Exits: north south]
A mighty gules lion walks in.

<179hp 538m 373mv 11pm (night) aggressive><no opponent no opponent> n
Form in the Path
*-+-+-f | The path here splits in two separate directions. The worn
| | path to your west enters into a large green tent. The one
f | to your east continues to the large tower.
| |
*-@-f |
| |
f |
| |
f-f-f |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<179hp 538m 372mv 11pm (night) aggressive><no opponent no opponent> w
Command Tent
+-+-f| A lighted area inside the tent reveals a large map on a
|| think wooden table. The map is covered with small figurines
f| and carved toys. What can be easily mistaken for a kids
|| game is actually a deep understanding the battle itself.
@-f-f| Amazing at what thought is needed to kill another.
| |
f |
| |
f-f-f |
---------+

[Exits: east]
(White Aura) Arboran, the dwarven commander, is here planning the elves' counter-attack.
A mighty gules lion walks in.

<179hp 538m 371mv 11pm (night) aggressive><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.

<179hp 538m 371mv 11pm (night) aggressive><no opponent no opponent> You doze off and tumble from your mount!
You go to sleep in a sleeping bag.

<179hp 538m 123mv 11pm (night) aggressive><no opponent no opponent>
The white aura around your body fades.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent>

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (105 hours). |
| |
| Race: Human Hometown: Valour Health: 256/945 |
| Sex: Male Alignment: Good Mana: 538/538 |
| Class: Berserker Ethos: Chaotic Move: 192/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 316/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 19 (20-1) Relics: 1147 Items: 28/34 |
| Consti: 19 (19+0) Gold: 286 Wimpy: 2 hp |
| Luck: Fortuitous Hunger: [***--] Thirst: [**---] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 33 Vs Bash: 98 Afflictive: 60 |
| Damroll: 30 Vs Slash: 84 Maledictive: 54 |
| Vs Magic: -44 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: detect invis : lasts for 9 hours
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> stand|get sleep
You wake and stand up.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> You get a sleeping bag.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> drink tin
You drink water from a tin canteen.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> drink tin
drink tin
You drink water from a tin canteen.
Your thirst is quenched.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> You drink water from a tin canteen.
Your thirst is quenched.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> open sack|get beef sack|close sack|eat beef
It's already open.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> You get a slab of beef from a heavy backpack.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> You close a heavy backpack.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> You eat a slab of beef.
You are full.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> drop sleep|sleep sleep
You drop a sleeping bag.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> You go to sleep in a sleeping bag.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent> who
[ Duerg ] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients, Oracle of Legion
[ Slith ] Sstriizexss the Rogue
[50 Human Ber] <PK> [KNIGHT] (Champion) [Storm] Sir Garv the Volcano of Infinite Rage, Champion of Valour
[ Drow ] <PK> Darzavius the Destroyer of Golems, Forsaken of Legion
[ Human ] Fahtsau the Master of the West Wind
[ Quasi ] <NEW> Cliphdon the Order of the Grey Robe
[ H-Elf ] Myri Moorwyn the Mistress of Mysticism
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ Beast ] Raekwon the Defender of the Magnolia Tree
[ H-Elf ] Ave the Lady Weaponsmith
[ Drow ] Dezadryk the Master Golem Maker
Players found: 11
There are 11 characters on; the most on this past month was 18.

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent>

<256hp 538m 192mv 12am (midnight) evasive><no opponent no opponent>

<308hp 538m 261mv 1am (night) evasive><no opponent no opponent> i
You are carrying:
a purple potion
a perfect potion of recall
(Humming) a Knight Melancholic's shield
(Glowing) a rising sun banner
(Glowing) a battlemaster's blade
a tin canteen
a Frostbrand Sword
a heavy backpack (closed)
a diamond studded mace
a heavy backpack (open)

<308hp 538m 261mv 1am (night) evasive><no opponent no opponent>

<462hp 538m 394mv 3am (night) evasive><no opponent no opponent>

<462hp 538m 394mv 3am (night) evasive><no opponent no opponent> where
In your dreams, or what?

<462hp 538m 394mv 3am (night) evasive><no opponent no opponent> who
[ Duerg ] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients, Oracle of Legion
[ Slith ] Sstriizexss the Rogue
[50 Human Ber] <PK> [KNIGHT] (Champion) [Storm] Sir Garv the Volcano of Infinite Rage, Champion of Valour
[ Drow ] <PK> Darzavius the Destroyer of Golems, Forsaken of Legion
[ Human ] Fahtsau the Master of the West Wind
[ Quasi ] <NEW> Cliphdon the Order of the Grey Robe
[ H-Elf ] Myri Moorwyn the Mistress of Mysticism
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ Beast ] Raekwon the Defender of the Magnolia Tree
[ H-Elf ] Ave the Bludgeoneress
[ Drow ] Dezadryk the Master Golem Maker
Players found: 11
There are 11 characters on; the most on this past month was 18.

<462hp 538m 394mv 3am (night) evasive><no opponent no opponent>

<554hp 538m 394mv 4am (night) evasive><no opponent no opponent>

<554hp 538m 394mv 4am (night) evasive><no opponent no opponent>

<554hp 538m 394mv 4am (night) evasive><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (105 hours). |
| |
| Race: Human Hometown: Valour Health: 554/945 |
| Sex: Male Alignment: Good Mana: 538/538 |
| Class: Berserker Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 312/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 19 (20-1) Relics: 1147 Items: 28/34 |
| Consti: 19 (19+0) Gold: 286 Wimpy: 2 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 84 Saving Throws |
| Hitroll: 33 Vs Bash: 98 Afflictive: 60 |
| Damroll: 30 Vs Slash: 84 Maledictive: 54 |
| Vs Magic: -44 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: detect invis : lasts for 5 hours
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently

<554hp 538m 394mv 4am (night) evasive><no opponent no opponent>

<626hp 538m 394mv 5am (dawn) evasive><no opponent no opponent>

<626hp 538m 394mv 5am (dawn) evasive><no opponent no opponent>

<626hp 538m 394mv 5am (dawn) evasive><no opponent no opponent>

<626hp 538m 394mv 5am (dawn) evasive><no opponent no opponent>
[KNIGHT] (Noble) Goron: 'Hahaha.'

<626hp 538m 394mv 5am (dawn) evasive><no opponent no opponent> who
[ Duerg ] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients, Oracle of Legion
[ Slith ] Sstriizexss the Robber
[50 Human Ber] <PK> [KNIGHT] (Champion) [Storm] Sir Garv the Volcano of Infinite Rage, Champion of Valour
[ Drow ] <PK> Darzavius the Destroyer of Golems, Forsaken of Legion
[ Human ] Fahtsau the Master of the West Wind
[ Quasi ] <NEW> Cliphdon the Order of the Grey Robe
[ H-Elf ] Myri Moorwyn the Mistress of Mysticism
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ Beast ] Raekwon the Defender of the Maple Tree
[ H-Elf ] Ave the Bludgeoneress
[ Drow ] Dezadryk the Master Golem Maker
Players found: 11
There are 11 characters on; the most on this past month was 18.

<693hp 538m 394mv 6am (day) evasive><no opponent no opponent> cb eh?
[KNIGHT] (Champion) Garv: 'Eh?'

<693hp 538m 394mv 6am (day) evasive><no opponent no opponent>

<693hp 538m 394mv 6am (day) evasive><no opponent no opponent>

<693hp 538m 394mv 6am (day) evasive><no opponent no opponent>
[KNIGHT] (Noble) Goron: 'Sorry that was meant for varliv.'

<693hp 538m 394mv 6am (day) evasive><no opponent no opponent>

<693hp 538m 394mv 6am (day) evasive><no opponent no opponent>

<783hp 538m 394mv 7am (day) evasive><no opponent no opponent> stand|get sleep
You wake and stand up.

<783hp 538m 394mv 7am (day) evasive><no opponent no opponent> You get a sleeping bag.

<783hp 538m 394mv 7am (day) evasive><no opponent no opponent> mount hor
You mount a black Asc'Liena stallion.

<783hp 538m 394mv 7am (day) evasive><no opponent no opponent> remove bill
You stop wielding 'Sevokan', the Bill of Virtue.

<783hp 538m 394mv 7am (day) evasive><no opponent no opponent> ca 'holy'
What should the holy weapon spell be cast upon?

<783hp 538m 394mv 7am (day) evasive><no opponent no opponent> ca 'holy' bill
'Sevokan', the Bill of Virtue has already been blessed.

<783hp 458m 394mv 7am (day) evasive><no opponent no opponent> wield bill
The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts.
You wield 'Sevokan', the Bill of Virtue.
'Sevokan', the Bill of Virtue feels like a part of you!

<783hp 458m 394mv 7am (day) evasive><no opponent no opponent> ca holy mace
You lost your concentration.

<783hp 418m 394mv 7am (day) evasive><no opponent no opponent> ca holy mace
You lost your concentration.

<783hp 378m 394mv 7am (day) evasive><no opponent no opponent> ca holy mace
A diamond studded mace's golden aura glows stronger.

<798hp 306m 394mv 8am (day) evasive><no opponent no opponent> wield mace
wield shield
You stop wielding 'Sevokan', the Bill of Virtue.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<798hp 306m 394mv 8am (day) evasive><no opponent no opponent> You wear a Knight Melancholic's shield as a shield.

<798hp 306m 394mv 8am (day) evasive><no opponent no opponent> s
Alas, you cannot go that way.

<798hp 306m 394mv 8am (day) evasive><no opponent no opponent> w
Alas, you cannot go that way.

<798hp 306m 394mv 8am (day) evasive><no opponent no opponent> e
Form in the Path
*-+-+-f | The path here splits in two separate directions. The worn
| | path to your west enters into a large green tent. The one
f | to your east continues to the large tower.
| |
*-@-f |
| |
f |
| |
f-f-f |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<798hp 306m 393mv 8am (day) evasive><no opponent no opponent> s
Supply Lines
f | All around here run dwarven healers, both aiding the sick
| | and acting as pack horses for the supplies to the front lines.
*-f-f | To the north you see a large tower being circled by a winged
| | beast.
@ |
| |
f-f-f |
| | | |
f-f-f |
---------+

[Exits: north south]
A mighty gules lion walks in.

<798hp 306m 392mv 8am (day) evasive><no opponent no opponent> s
w
Dwarven Front Lines
*-f-f | A line of weakened soldier, this defense has held for many
| | nights and days. The grass itself is no longer, replaced
f | by a packed soil and bloodied mud. There is a sense of safety
| | here. Even though the army of the undead is much larger,
f-f-@ | these soldiers seem deadly and alert. Yet the onslaught of
| | | | the demon army will never stop. How can one truly defend?
f-f-f |
| | | |
f-f-f |
---------+

[Exits: north south west]
Blackened arrow shafts rest here.
A stout dwarf warrior stands here defending his post.
A mighty gules lion walks in.

<798hp 306m 391mv 8am (day) evasive><no opponent no opponent> w
Dwarven Front Lines
*-f-f| A line of weakened soldier, this defense has held for many
| | nights and days. The grass itself is no longer, replaced
f | by a packed soil and bloodied mud. There is a sense of
| | safety here. Even though the army of the undead is much
o f-@-f | larger, these soldiers seem deadly and alert. Yet the onslaught
| | | | | of the demon army will never stop. How can one truly defend?
f-f-f-f |
| | | |
f-f-f |
---------+

[Exits: east south west]
A stout dwarf warrior stands here defending his post.
A mighty gules lion walks in.

<798hp 306m 390mv 8am (day) evasive><no opponent no opponent> Dwarven Front Lines
*-f| A line of weakened soldier, this defense has held for
|| many nights and days. The grass itself is no longer,
f| replaced by a packed soil and bloodied mud. There is
|| a sense of safety here. Even though the army of the undead
o-o @-f-f| is much larger, these soldiers seem deadly and alert.
| | | || Yet the onslaught of the demon army will never stop.
f-f-f-f| How can one truly defend?
| | ||
f-f-f|
---------+

[Exits: east south]
A stout dwarf warrior stands here defending his post.
A mighty gules lion walks in.

<798hp 306m 389mv 8am (day) evasive><no opponent no opponent> s
Fields of Blood
f| You now stand between the lines of the battle. Overhead
|| you notice large serpent creatures carrying what seems
o-o f-f-f| to be demons. The ground itself is very worn as if many
| | | || battles have occurred here recently. Perhaps this ISN'T
f-@-f-f| the best place to be standing right now.
| | ||
f-f-f|
| |
z |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<798hp 306m 388mv 8am (day) evasive><no opponent no opponent> w
n
Beginning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked
| with crimson stains of blood. Many of the corpses that
f-o-o f-f| lie here still move toward the elven line, even if torn
| | || apart. To the southern end of the field stands an army
@-f-f| of the undead. To the north is a perfect line of elven
| || soldiers preparing for the attack. You may continue to
f-f| your east for a better view.
||
z|
---------+

[Exits: north east]
A mighty gules lion walks in.

<798hp 306m 387mv 8am (day) evasive><no opponent no opponent> The Western Edge of the River Azial
| At the edge of a wide river, sweeping southward under
| the power of a swift current. The ground is thoroughly
| covered with a lush green grass, growing healthy in the
| highly fertile soil. Four large, cleanly carved, cubes
f-o-@ f-f| of stone are tipped onto a single corner, just barely
| | || touching the corners of two of the others. To the east
f-f-f| lies the remnants of a broken bridge, it extends but
| || a short way over the rivers edge, the rest cleanly shorn
f-f| away.
---------+

[Exits: south west]
A mighty gules lion walks in.

<798hp 306m 386mv 8am (day) evasive><no opponent no opponent> w
Edge of a Forest
| The ground is covered with a healthy green grass and
| needles fallen from the line of trees that edge the forest
| to the south and west. The trees are tall, with dark
| brown bark and thin branches weighed down with large
f-f-@-o f| numbers of needles. A number of very healthy-looking
| || bushes grow in and around the treeline, quite a few bearing
f-f| berries or small flowers. The sounds of rushing water
|| can be heard from the east where a wide river flows.
f| The sounds of the forest can be heard as well.
---------+

[Exits: east west]
A mighty gules lion walks in.

<798hp 306m 385mv 8am (day) evasive><no opponent no opponent> w
w
A Path
| A very straight path surrounded by tall trees with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
| of bushes surround the trees, not many of them are in
f-f-@-o-o| bloom with the little light that is able to get to them
|| during daylight hours. A single small Amrat bush stands
f| to the side of the path, covered with its bright red berries.
| The sound of the needle covered branches of the trees
| brushing against one another fills the air, as well the
---------+ rush of a river can be heard echoing in from the east
where ends the forest.

[Exits: east west]
A mighty gules lion walks in.

<798hp 306m 384mv 8am (day) active><no opponent no opponent> A Path
| A very straight path surrounded by tall trees with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
| of bushes surround the trees, not many of them are in
f-f-@-f-o| bloom with the little light that is able to get to them
| during daylight hours. The sound of the needle covered
| branches of the trees brushing against one another fills
| the air, as well the vague sound of rushing water can
| be heard from the east.
---------+

[Exits: east west]
A huge black and white mottled wolf is here.
A huge black and white mottled wolf is here.
A mighty gules lion walks in.

<798hp 306m 383mv 8am (day) active><no opponent no opponent> w
A Path
| A very straight and rather bumpy path on a norrow rise
| above the floor of the forest, surrounded by tall trees
| with dark brown bark and thin branches weighed down with
| large numbers of needles. Simfea, Carss, Fiek, and a few
f-@-f-f| other types of bushes surround the trees, though few of
| them are blooming with the little light that is able to
| get to them during daylight hours. The sound of the needle
| covered branches of the trees brushing against one another
| fills the air, as well the vague sound of rushing water
---------+ can be heard from the east.

[Exits: east west]
A mighty gules lion walks in.

<798hp 306m 382mv 8am (day) active><no opponent no opponent> w
d
On a Rise
| A narrow rise above the floor of the forest, surrounded
| by tall trees with dark brown bark and thin branches weighed
| down with large numbers of needles. Simfea, Carss, Fiek,
| and a few other types of bushes surround the trees, though
@-f-f| few of them are blooming with the little light that is
| able to get to them during daylight hours. The ground
| slopes steeply down to the south, pressing against the
| trees. To the north the ground falls away into a deep
| valley and the rise widens off onto a bumpy path to the
---------+ east.

[Exits: east down]
A small fox is here.
A mighty gules lion walks in.

<798hp 306m 381mv 8am (day) active><no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f f| air.
---------+

[Exits: east west up]
A huge black and white mottled wolf is here.
A mighty gules lion walks in.

<798hp 306m 380mv 8am (day) active><no opponent no opponent> e
A Square Clearing
| A rather large square clearing with a floor of brightly
| colored green moss and surrounded by trees covered with
| dark brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek and many other
f-f-@-f | types of bushes surround the trees, a few of them are
| | decorated with small flowers or berries. A very large
f | golden-brown tree stands to the south, much out of place
| | among the other trees. Large blocks of pitch black stone
f-f| stand here and there around the clearing, for no apparent
---------+ reason. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: east south west]
A mighty gules lion walks in.

<798hp 306m 379mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. A very large golden-brown tree stands to
| | the southwest, much out of place among the other trees.
f-f | The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: south west]
A brown nkni is here, wandering lazily about.
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.

<798hp 306m 378mv 8am (day) active><no opponent no opponent> where
s
Players near you in Unsiliel Wood:
<PK> Garv A Moss Covered Path

<798hp 306m 378mv 8am (day) active><no opponent no opponent> A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f | daylight hours. A very large golden-brown tree stands to
| | the west, much out of place among the other trees. The
f | rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: north south]
A mighty gules lion walks in.

<798hp 306m 377mv 8am (day) active><no opponent no opponent> s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: north east]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<798hp 306m 376mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: south west]
A mighty gules lion walks in.

<798hp 306m 375mv 8am (day) active><no opponent no opponent> war
You already feel righteous.

<798hp 306m 375mv 8am (day) active><no opponent no opponent> s
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f | to them during daylight hours. In the very middle of
| | the path grows a thin, transluscent and incredible fragile-looking
f-f-f| twig that pulses quickly with flashes of dim white light.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
A hairy wildman in fine leather is following tracks along the path.
A mighty gules lion walks in.

<798hp 306m 374mv 8am (day) active><no opponent no opponent> s
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
A mighty gules lion walks in.

<798hp 306m 373mv 8am (day) active><no opponent no opponent> s
e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
A mighty gules lion walks in.

<798hp 306m 372mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
A mighty gules lion walks in.

<798hp 306m 371mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<798hp 306m 370mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<798hp 306m 369mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A small orange fox is here.
A mighty gules lion walks in.

<798hp 306m 368mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A small fox is here.
A mighty gules lion walks in.

<798hp 306m 367mv 8am (day) active><no opponent no opponent> s
e
Alas, you cannot go that way.

<798hp 306m 367mv 8am (day) active><no opponent no opponent> A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A mighty gules lion walks in.

<798hp 306m 366mv 8am (day) active><no opponent no opponent> e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<798hp 306m 365mv 8am (day) active><no opponent no opponent> A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.

<798hp 306m 364mv 8am (day) active><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<798hp 306m 364mv 8am (day) active><no opponent no opponent> n
roar
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A huge black and white mottled wolf is here.
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<798hp 306m 363mv 8am (day) active><no opponent no opponent> You are not fighting anyone to roar at.

<798hp 306m 363mv 8am (day) active><no opponent no opponent> n
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A mighty gules lion walks in.

<814hp 314m 394mv 9am (day) active><no opponent no opponent> e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<814hp 314m 393mv 9am (day) active><no opponent no opponent> e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 392mv 9am (day) active><no opponent no opponent> e
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 391mv 9am (day) active><no opponent no opponent> where
e
Players near you in Dankbark Forest:
<PK> Garv Entrance to Dankbark Forest

<814hp 314m 391mv 9am (day) active><no opponent no opponent> Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.

<814hp 314m 390mv 9am (day) active><no opponent no opponent> s
s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
You see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<814hp 314m 389mv 9am (day) active><no opponent no opponent> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<814hp 314m 388mv 9am (day) active><no opponent no opponent> e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 387mv 9am (day) active><no opponent no opponent> e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<814hp 314m 386mv 9am (day) active><no opponent no opponent> s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<814hp 314m 385mv 9am (day) active><no opponent no opponent> e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<814hp 314m 384mv 9am (day) active><no opponent no opponent> s
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<814hp 314m 383mv 9am (day) active><no opponent no opponent> e
The beginnings to a bridge
f f | Churning water of a large river stands before you and
| | | the other side. A crudely built bridge is here, swaying
f-f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-@-o-o|
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 382mv 9am (day) active><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The beginnings to a bridge

<814hp 314m 382mv 9am (day) active><no opponent no opponent> e
An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 381mv 9am (day) active><no opponent no opponent> e
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 380mv 9am (day) active><no opponent no opponent> e
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<814hp 314m 379mv 9am (day) active><no opponent no opponent> who
s
[ Duerg ] <PK> <MYSTIC> Earl Varliv Greybeard the Encyclopedia of the Ancients, Oracle of Legion
[ Slith ] Sstriizexss the Robber
[50 Human Ber] <PK> [KNIGHT] (Champion) [Storm] Sir Garv the Volcano of Infinite Rage, Champion of Valour
[ Drow ] <PK> Darzavius the Destroyer of Golems, Forsaken of Legion
[ Human ] Fahtsau the Master of the West Wind
[ Quasi ] <NEW> Cliphdon the Order of the Grey Robe
[ H-Elf ] Myri Moorwyn the Mistress of Mysticism
[ Dwarf ] <PK> <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ Beast ] Raekwon the Defender of the Maple Tree
[ Drow ] Dezadryk the Master Golem Maker
Players found: 10
There are 10 characters on; the most on this past month was 18.

<814hp 314m 379mv 9am (day) active><no opponent no opponent> The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 378mv 9am (day) active><no opponent no opponent> s
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 314m 377mv 9am (day) active><no opponent no opponent> e
Alas, you cannot go that way.

<814hp 314m 377mv 9am (day) active><no opponent no opponent> s
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<814hp 314m 376mv 9am (day) active><no opponent no opponent> e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 375mv 9am (day) active><no opponent no opponent> e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 374mv 9am (day) active><no opponent no opponent> s
s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 373mv 9am (day) active><no opponent no opponent> A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 314m 372mv 9am (day) active><no opponent no opponent> s
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<814hp 314m 371mv 9am (day) active><no opponent no opponent> e
e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 370mv 9am (day) active><no opponent no opponent> The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 369mv 9am (day) active><no opponent no opponent> e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<814hp 314m 368mv 9am (day) active><no opponent no opponent> where
n
Players near you in Outerlimits:
<PK> Garv The open plains

<814hp 314m 368mv 9am (day) active><no opponent no opponent> The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 314m 367mv 9am (day) active><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (105 hours). |
| |
| Race: Human Hometown: Valour Health: 814/940 |
| Sex: Male Alignment: Good Mana: 314/538 |
| Class: Berserker Ethos: Chaotic Move: 367/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 327/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 19 (20-1) Relics: 1147 Items: 29/34 |
| Consti: 19 (19+0) Gold: 286 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 148 Saving Throws |
| Hitroll: 29 Vs Bash: 162 Afflictive: 60 |
| Damroll: 35 Vs Slash: 151 Maledictive: 54 |
| Vs Magic: 20 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: mania : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: detect invis : lasts for 0 hours
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently

<814hp 314m 367mv 9am (day) active><no opponent no opponent> n
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
A mighty gules lion walks in.

<814hp 314m 366mv 9am (day) active><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The open plains

<814hp 314m 366mv 9am (day) active><no opponent no opponent> e
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 365mv 9am (day) active><no opponent no opponent> e
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<814hp 314m 364mv 9am (day) active><no opponent no opponent> n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 314m 363mv 9am (day) active><no opponent no opponent> where
Players near you in Tainted Valley:
<PK> Garv Entrance to the Canyon

<814hp 314m 363mv 9am (day) active><no opponent no opponent> s
w
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<814hp 314m 362mv 9am (day) active><no opponent no opponent> A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 361mv 9am (day) active><no opponent no opponent> w
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
A mighty gules lion walks in.

<814hp 314m 360mv 9am (day) active><no opponent no opponent> s
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 314m 359mv 9am (day) active><no opponent no opponent> s
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<814hp 314m 358mv 9am (day) active><no opponent no opponent> w
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 357mv 9am (day) active><no opponent no opponent>
A foul crow flies east.

<814hp 314m 357mv 9am (day) active><no opponent no opponent> w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 356mv 9am (day) active><no opponent no opponent> e
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 355mv 9am (day) active><no opponent no opponent> e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<814hp 314m 354mv 9am (day) active><no opponent no opponent> k cr
Your wrath MASSACRES a foul crow!
Your wrath MASSACRES a foul crow!
A foul crow is DEAD!!
A foul crow's foot is ripped from its leg.
get foot|eat foot
You get 14 gold coins from the corpse of a foul crow.
Olyn gives you 10 gold coins for your sacrifice.

<814hp 314m 354mv 9am (day) active><no opponent no opponent> get vial
You get the foot of a foul crow.

<814hp 314m 354mv 9am (day) active><no opponent no opponent> You eat the foot of a foul crow.
You are full.

<814hp 314m 354mv 9am (day) active><no opponent no opponent> You see no vial here.

<814hp 314m 354mv 9am (day) active><no opponent no opponent> w
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 353mv 9am (day) active><no opponent no opponent> w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 314m 352mv 9am (day) active><no opponent no opponent> w
n
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<814hp 314m 351mv 9am (day) active><no opponent no opponent>
You no longer see invisible objects.

<832hp 323m 394mv 10am (day) active><no opponent no opponent> A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<832hp 323m 393mv 10am (day) active><no opponent no opponent> n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<832hp 323m 392mv 10am (day) active><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv A gravel road

<832hp 323m 392mv 10am (day) active><no opponent no opponent>
A foul crow flies south.

<832hp 323m 392mv 10am (day) active><no opponent no opponent> k cr
They aren't here.

<832hp 323m 392mv 10am (day) active><no opponent no opponent> s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<832hp 323m 391mv 10am (day) active><no opponent no opponent> k cr
Your wrath MASSACRES a foul crow!
Your wrath MASSACRES a foul crow!
A foul crow is DEAD!!
You hear a foul crow's death cry.
You get 17 gold coins from the corpse of a foul crow.
Olyn gives you 10 gold coins for your sacrifice.

<832hp 323m 391mv 10am (day) active><no opponent no opponent> ge tvial
get vial
You see no tvial here.

<832hp 323m 391mv 10am (day) active><no opponent no opponent> You get a vial of crimson blood.

<832hp 323m 391mv 10am (day) active><no opponent no opponent> s
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<832hp 323m 390mv 10am (day) active><no opponent no opponent> s
Alas, you cannot go that way.

<832hp 323m 390mv 10am (day) active><no opponent no opponent> e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<832hp 323m 389mv 10am (day) active><no opponent no opponent> e
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<832hp 323m 388mv 10am (day) active><no opponent no opponent> e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<832hp 323m 387mv 10am (day) active><no opponent no opponent> e
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<832hp 323m 386mv 10am (day) active><no opponent no opponent> s
s
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<832hp 323m 385mv 10am (day) active><no opponent no opponent> s
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<832hp 323m 384mv 10am (day) active><no opponent no opponent> s
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
A mighty gules lion walks in.

<832hp 323m 383mv 10am (day) active><no opponent no opponent> op s
The door is closed.

<832hp 323m 383mv 10am (day) active><no opponent no opponent> s
You open the door south of you.

<832hp 323m 383mv 10am (day) active><no opponent no opponent> s
where
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<832hp 323m 382mv 10am (day) active><no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<832hp 323m 381mv 10am (day) active><no opponent no opponent> s
Players near you in Darkhaven:
<PK> Garv Coral Way
Dezadryk The end of the dock

<832hp 323m 381mv 10am (day) active><no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
A mighty gules lion walks in.

<832hp 323m 380mv 10am (day) active><no opponent no opponent> s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<832hp 323m 379mv 10am (day) active><no opponent no opponent> e
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
(White Aura) A corrupt warrior lord of the city wanders about.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<832hp 323m 378mv 10am (day) active><no opponent no opponent> e
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<832hp 323m 377mv 10am (day) active><no opponent no opponent> e
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<832hp 323m 376mv 10am (day) active><no opponent no opponent> n
n
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<832hp 323m 375mv 10am (day) active><no opponent no opponent> A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A mighty gules lion walks in.

<832hp 323m 374mv 10am (day) active><no opponent no opponent> n
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<832hp 323m 374mv 10am (day) active><no opponent no opponent> where
Players near you in Darkhaven:
<PK> Garv A Lacramose Temple
Dezadryk The end of the dock

<832hp 323m 374mv 10am (day) active><no opponent no opponent> w
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A mighty gules lion walks in.

<832hp 323m 373mv 10am (day) active><no opponent no opponent> sc

/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (105 hours). |
| |
| Race: Human Hometown: Valour Health: 832/940 |
| Sex: Male Alignment: Good Mana: 323/538 |
| Class: Berserker Ethos: Chaotic Move: 373/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 329/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 19 (20-1) Relics: 1147 Items: 30/34 |
| Consti: 19 (19+0) Gold: 337 Wimpy: 2 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 148 Saving Throws |
| Hitroll: 29 Vs Bash: 162 Afflictive: 60 |
| Damroll: 35 Vs Slash: 151 Maledictive: 54 |
| Vs Magic: 20 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: mania : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently

<832hp 323m 373mv 10am (day) active><no opponent no opponent> open sack
You open a heavy backpack.

<832hp 323m 373mv 10am (day) active><no opponent no opponent>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain DISEMBOWELS you!

<802hp 334m 394mv 11am (day) active><no opponent no opponent> get det sack
You see nothing like that in a heavy backpack.

<802hp 334m 394mv 11am (day) active><no opponent no opponent> quaf det
You do not have that potion.

<802hp 334m 394mv 11am (day) active><no opponent no opponent> close sack
You close a heavy backpack.

<802hp 334m 394mv 11am (day) active><no opponent no opponent> s
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<802hp 334m 394mv 11am (day) active><no opponent no opponent> e
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A mighty gules lion walks in.

<802hp 334m 393mv 11am (day) active><no opponent no opponent> s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A black robed figure stands mystically before you.
A mighty gules lion walks in.

<802hp 334m 392mv 11am (day) active><no opponent no opponent> s
where
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.

<802hp 334m 391mv 11am (day) active><no opponent no opponent> w
Players near you in Darkhaven:
<PK> Garv Larken Road
Dezadryk The end of the dock

<802hp 334m 391mv 11am (day) active><no opponent no opponent> w
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<802hp 334m 390mv 11am (day) active><no opponent no opponent> w
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
(White Aura) A corrupt warrior lord of the city wanders about.
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<802hp 334m 389mv 11am (day) active><no opponent no opponent> w
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<802hp 334m 388mv 11am (day) active><no opponent no opponent> Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
A Darkhaven Outlaw stalks the area, looking for fun.
A mighty gules lion walks in.

<802hp 334m 387mv 11am (day) active><no opponent no opponent> e
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A mighty gules lion walks in.

<802hp 334m 386mv 11am (day) active><no opponent no opponent> n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 385mv 11am (day) active><no opponent no opponent> n
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 384mv 11am (day) active><no opponent no opponent> n
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 383mv 11am (day) active><no opponent no opponent> n
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 382mv 11am (day) active><no opponent no opponent> n
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 381mv 11am (day) active><no opponent no opponent> n
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 380mv 11am (day) active><no opponent no opponent> n
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A mighty gules lion walks in.

<802hp 334m 379mv 11am (day) active><no opponent no opponent> where
Alas, you cannot go that way.

<802hp 334m 379mv 11am (day) active><no opponent no opponent> w
Players near you in Outerlimits:
<PK> Garv Lush, Green Grass

<802hp 334m 379mv 11am (day) active><no opponent no opponent> The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<802hp 334m 378mv 11am (day) active><no opponent no opponent> w
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<802hp 334m 377mv 11am (day) active><no opponent no opponent> w
w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<802hp 334m 376mv 11am (day) active><no opponent no opponent> n
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<802hp 334m 375mv 11am (day) active><no opponent no opponent> n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 374mv 11am (day) active><no opponent no opponent> n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<802hp 334m 373mv 11am (day) active><no opponent no opponent> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<802hp 334m 372mv 11am (day) active><no opponent no opponent> w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.

<802hp 334m 371mv 11am (day) active><no opponent no opponent> w
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A mighty gules lion walks in.

<802hp 334m 370mv 11am (day) active><no opponent no opponent> n
The edge of the Dragon Sea
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<802hp 334m 369mv 11am (day) active><no opponent no opponent> n
The edge of the Dragon Sea
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<802hp 334m 368mv 11am (day) active><no opponent no opponent> n
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<802hp 334m 367mv 11am (day) active><no opponent no opponent> w
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<802hp 334m 366mv 11am (day) active><no opponent no opponent> where
Players near you in Outerlimits:
<PK> Garv The end of a bridge

<802hp 334m 366mv 11am (day) active><no opponent no opponent> w
An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<802hp 334m 365mv 11am (day) active><no opponent no opponent> e
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A foul looking crow crawls around here.
A mighty gules lion walks in.

<802hp 334m 364mv 11am (day) active><no opponent no opponent> k cr
Your wrath MASSACRES a foul crow!
Your wrath MASSACRES a foul crow!
A foul crow is DEAD!!
You hear a foul crow's death cry.
You get 14 gold coins from the corpse of a foul crow.
Olyn gives you 10 gold coins for your sacrifice.

<802hp 334m 364mv 11am (day) active><no opponent no opponent> get vial
You see no vial here.

<802hp 334m 364mv 11am (day) active><no opponent no opponent> w
An unstable rope bridge over Dragon Sea
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A mighty gules lion walks in.

<802hp 334m 363mv 11am (day) active><no opponent no opponent> w
The beginnings to a bridge
f f | Churning water of a large river stands before you and
| | | the other side. A crudely built bridge is here, swaying
f-f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-@-o-o|
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<802hp 334m 362mv 11am (day) active><no opponent no opponent> w
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<802hp 334m 361mv 11am (day) active><no opponent no opponent> n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.

<802hp 334m 360mv 11am (day) active><no opponent no opponent> where
w
Players near you in Dankbark Forest:
<PK> Garv Dankbark Forest

<802hp 334m 360mv 11am (day) active><no opponent no opponent> Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<802hp 334m 359mv 11am (day) active><no opponent no opponent> n
w
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
Your mania ends.

<814hp 342m 394mv 12pm (noon) active><no opponent no opponent> Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A mighty gules lion walks in.

<814hp 342m 393mv 12pm (noon) active><no opponent no opponent> w
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A mighty gules lion walks in.

<814hp 342m 392mv 12pm (noon) active><no opponent no opponent> n
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
You see 2 of a soiled white silk dress here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.

<814hp 342m 391mv 12pm (noon) active><no opponent no opponent> man
You work yourself into a maniacal frenzy!

<814hp 342m 391mv 12pm (noon) active><no opponent no opponent> n
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.

<814hp 342m 390mv 12pm (noon) active><no opponent no opponent> w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A mighty gules lion walks in.

<814hp 342m 389mv 12pm (noon) active><no opponent no opponent> w
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 342m 388mv 12pm (noon) active><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<814hp 342m 387mv 12pm (noon) active><no opponent no opponent> w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A small orange fox is here.
A mighty gules lion walks in.

<814hp 342m 386mv 12pm (noon) active><no opponent no opponent> s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A huge black and white mottled wolf is here.
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<814hp 342m 385mv 12pm (noon) active><no opponent no opponent> s
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.
A mighty gules lion walks in.

<814hp 342m 384mv 12pm (noon) active><no opponent no opponent> w
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.

<814hp 342m 383mv 12pm (noon) active><no opponent no opponent> where
Players near you in Unsiliel Wood:
<PK> Garv A Moss Covered Path

<814hp 342m 383mv 12pm (noon) active><no opponent no opponent> w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A mighty gules lion walks in.

<814hp 342m 382mv 12pm (noon) active><no opponent no opponent> n
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A mighty gules lion walks in.

<814hp 342m 381mv 12pm (noon) active><no opponent no opponent> w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A mighty gules lion walks in.

<814hp 342m 380mv 12pm (noon) active><no opponent no opponent> w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A small orange fox is here.
A small fox is here.
A brown nkni is here, wandering lazily about.
A mighty gules lion walks in.

<814hp 342m 379mv 12pm (noon) active><no opponent no opponent> s
s
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
A mighty gules lion walks in.

<814hp 342m 378mv 12pm (noon) active><no opponent no opponent> s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A mighty gules lion walks in.

<814hp 342m 377mv 12pm (noon) active><no opponent no opponent> s
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A mighty gules lion walks in.

<814hp 342m 376mv 12pm (noon) active><no opponent no opponent> e
Alas, you cannot go that way.

<814hp 342m 376mv 12pm (noon) active><no opponent no opponent> e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 342m 375mv 12pm (noon) active><no opponent no opponent> e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 342m 374mv 12pm (noon) active><no opponent no opponent> e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A small hobgoblin seems to be searching for something.
(White Aura) Dinswel the Ranger stands here.
A mighty gules lion climbs in.
Dinswel searches high and low for something.

<814hp 342m 373mv 12pm (noon) active><no opponent no opponent> s
Alas, you cannot go that way.

<814hp 342m 373mv 12pm (noon) active><no opponent no opponent> where
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<814hp 342m 372mv 12pm (noon) active><no opponent no opponent> s
Players near you in Timaran:
<PK> Garv North Gate of Timaran

<814hp 342m 372mv 12pm (noon) active><no opponent no opponent> Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A mighty gules lion walks in.

<814hp 342m 371mv 12pm (noon) active><no opponent no opponent> s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 370mv 12pm (noon) active><no opponent no opponent> s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A mighty gules lion walks in.

<814hp 342m 369mv 12pm (noon) active><no opponent no opponent> s
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 368mv 12pm (noon) active><no opponent no opponent> s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<814hp 342m 367mv 12pm (noon) active><no opponent no opponent> s
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 366mv 12pm (noon) active><no opponent no opponent> s
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
*-+ +| continues southward.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 365mv 12pm (noon) active><no opponent no opponent> s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 364mv 12pm (noon) active><no opponent no opponent> s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-S-+-*| road continues north and south.
---------+

[Exits: north south west]
A mighty gules lion walks in.

<814hp 342m 363mv 12pm (noon) active><no opponent no opponent> s
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
A mighty gules lion walks in.

<814hp 342m 362mv 12pm (noon) active><no opponent no opponent> where
Players near you in Timaran:
<PK> Garv Meadow Lane

<814hp 342m 362mv 12pm (noon) active><no opponent no opponent> n
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-S-+-*| road continues north and south.
---------+

[Exits: north south west]
A mighty gules lion walks in.

<814hp 342m 361mv 12pm (noon) active><no opponent no opponent> n
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 360mv 12pm (noon) active><no opponent no opponent> n
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
*-+ +| continues southward.
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 359mv 12pm (noon) active><no opponent no opponent> n
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 358mv 12pm (noon) active><no opponent no opponent> n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<814hp 342m 357mv 12pm (noon) active><no opponent no opponent> w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 342m 356mv 12pm (noon) active><no opponent no opponent> w
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.

<814hp 342m 355mv 12pm (noon) active><no opponent no opponent> where
w
Players near you in Timaran:
<PK> Garv Western Main Street

<814hp 342m 355mv 12pm (noon) active><no opponent no opponent> Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<814hp 342m 354mv 12pm (noon) active><no opponent no opponent> w
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<814hp 342m 353mv 12pm (noon) active><no opponent no opponent> w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A mighty gules lion walks in.

<814hp 342m 352mv 12pm (noon) active><no opponent no opponent> w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<814hp 342m 351mv 12pm (noon) active><no opponent no opponent> w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.

<814hp 342m 350mv 12pm (noon) active><no opponent no opponent> w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
An old boat is barely staying afloat here.
A mighty gules lion walks in.

<814hp 342m 349mv 12pm (noon) active><no opponent no opponent> where
w
Players near you in Eastern Road:
<PK> Garv On the Outskirts of Timaran
<PK> Darzavius Along the Eastern Road

<814hp 342m 349mv 12pm (noon) active><no opponent no opponent> Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
It starts to rain.
Your warcry wears off.

<835hp 351m 394mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 393mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 392mv 1pm (day) active><no opponent no opponent> quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<835hp 351m 392mv 1pm (day) active><no opponent no opponent> murder Darzavius
They aren't here.

<835hp 351m 392mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 391mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 390mv 1pm (day) active><no opponent no opponent> w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<835hp 351m 389mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 388mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<835hp 351m 387mv 1pm (day) active><no opponent no opponent> murder Darzavius
They aren't here.

<835hp 351m 387mv 1pm (day) active><no opponent no opponent> s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<835hp 351m 386mv 1pm (day) active><no opponent no opponent> murder Darzavius
They aren't here.

<835hp 351m 386mv 1pm (day) active><no opponent no opponent> w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.

<835hp 351m 385mv 1pm (day) active><no opponent no opponent> w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 384mv 1pm (day) active><no opponent no opponent> murder Darzavius
They aren't here.

<835hp 351m 384mv 1pm (day) active><no opponent no opponent> w
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<835hp 351m 383mv 1pm (day) active><no opponent no opponent> n
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<835hp 351m 382mv 1pm (day) active><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Along the Eastern Road

<835hp 351m 382mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 381mv 1pm (day) active><no opponent no opponent> w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<835hp 351m 380mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 379mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 378mv 1pm (day) active><no opponent no opponent> w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 377mv 1pm (day) active><no opponent no opponent> w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 376mv 1pm (day) active><no opponent no opponent> w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 375mv 1pm (day) active><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 374mv 1pm (day) active><no opponent no opponent> w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<835hp 351m 373mv 1pm (day) active><no opponent no opponent> w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 372mv 1pm (day) active><no opponent no opponent> where
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<835hp 351m 371mv 1pm (day) active><no opponent no opponent> w
Players near you in Seringale:
<PK> Garv The East Common Road
<PK> Darzavius Along the Eastern Walls
Dezadryk Entrance of the Necromancer Guild

<835hp 351m 371mv 1pm (day) active><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 370mv 1pm (day) active><no opponent no opponent> The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<835hp 351m 369mv 1pm (day) active><no opponent no opponent> e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 368mv 1pm (day) active><no opponent no opponent> e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<835hp 351m 367mv 1pm (day) active><no opponent no opponent> e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<835hp 351m 366mv 1pm (day) active><no opponent no opponent> e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<835hp 351m 365mv 1pm (day) active><no opponent no opponent> n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A mighty gules lion walks in.

<835hp 351m 364mv 1pm (day) active><no opponent no opponent> n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<835hp 351m 363mv 1pm (day) active><no opponent no opponent> n
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<835hp 351m 362mv 1pm (day) active><no opponent no opponent> n
n
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<835hp 351m 361mv 1pm (day) active><no opponent no opponent> Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A mighty gules lion walks in.

<835hp 351m 360mv 1pm (day) active><no opponent no opponent> w
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
S | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<835hp 351m 359mv 1pm (day) active><no opponent no opponent> where
Players near you in Seringale:
<PK> Garv The North Road
<PK> Darzavius Outside the East Gate
Dezadryk Entrance of the Necromancer Guild

<835hp 351m 359mv 1pm (day) active><no opponent no opponent> e
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A mighty gules lion walks in.

<835hp 351m 358mv 1pm (day) active><no opponent no opponent> s
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<835hp 351m 357mv 1pm (day) active><no opponent no opponent> s
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.

<835hp 351m 356mv 1pm (day) active><no opponent no opponent> s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.

<835hp 351m 355mv 1pm (day) active><no opponent no opponent> where
Players near you in Seringale:
<PK> Garv Along the Eastern Walls
<PK> Darzavius The East Common Road
Dezadryk Entrance of the Necromancer Guild

<835hp 351m 355mv 1pm (day) active><no opponent no opponent> s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A mighty gules lion walks in.

<835hp 351m 354mv 1pm (day) active><no opponent no opponent> s
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<849hp 360m 393mv 2pm (day) active><no opponent no opponent> e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 392mv 2pm (day) active><no opponent no opponent> murder Darzavius
They aren't here.

<849hp 360m 392mv 2pm (day) active><no opponent no opponent> e
murder Darzavius
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 391mv 2pm (day) active><no opponent no opponent> They aren't here.

<849hp 360m 391mv 2pm (day) active><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv City Entrance

<849hp 360m 391mv 2pm (day) active><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 390mv 2pm (day) active><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 389mv 2pm (day) active><no opponent no opponent> where
Players near you in Eastern Road:
<PK> Garv Along the Eastern Road

<849hp 360m 389mv 2pm (day) active><no opponent no opponent> w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 388mv 2pm (day) active><no opponent no opponent> w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 387mv 2pm (day) active><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 386mv 2pm (day) active><no opponent no opponent> w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.

<849hp 360m 385mv 2pm (day) active><no opponent no opponent> murder Darzavius
They aren't here.

<849hp 360m 385mv 2pm (day) active><no opponent no opponent> where
Players near you in Seringale:
<PK> Garv Inside the East Gate
<PK> Darzavius East of Market Square
Dezadryk Entrance of the Necromancer Guild

<849hp 360m 385mv 2pm (day) active><no opponent no opponent> w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 384mv 2pm (day) active><no opponent no opponent> w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<849hp 360m 383mv 2pm (day) active><no opponent no opponent> w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 382mv 2pm (day) active><no opponent no opponent> w
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<849hp 360m 381mv 2pm (day) active><no opponent no opponent> The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<849hp 360m 380mv 2pm (day) active><no opponent no opponent> w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.
Darzavius flies east.
A stone golem walks east.
A skeletal warrior walks east.
A zombie of a rugged looking slith lumbers east.
A flesh golem walks east.

<849hp 360m 379mv 2pm (day) active><no opponent no opponent> w
murder Darzavius
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A filthy beggar is here asking for your spare gold.
A long-haired lanky man with piercing blue eyes stands here.
A mighty gules lion walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<849hp 360m 378mv 2pm (day) active><no opponent no opponent> e
murder Darzavius
They aren't here.

<849hp 360m 378mv 2pm (day) active><no opponent no opponent> The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<849hp 360m 377mv 2pm (day) active><no opponent no opponent> e
They aren't here.

<849hp 360m 377mv 2pm (day) active><no opponent no opponent> murder Darzavius
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<849hp 360m 376mv 2pm (day) active><no opponent no opponent> e
murder Darzavius
They aren't here.

<849hp 360m 376mv 2pm (day) active><no opponent no opponent> The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A mighty gules lion walks in.

<849hp 360m 375mv 2pm (day) active><no opponent no opponent> They aren't here.

<849hp 360m 375mv 2pm (day) active><no opponent no opponent> e
murder Darzavius
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 374mv 2pm (day) active><no opponent no opponent> e
murder Darzavius
They aren't here.

<849hp 360m 374mv 2pm (day) active><no opponent no opponent> e
murder Darzavius
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<849hp 360m 373mv 2pm (day) active><no opponent no opponent> They aren't here.

<849hp 360m 373mv 2pm (day) active><no opponent no opponent> The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 372mv 2pm (day) active><no opponent no opponent> where
They aren't here.

<849hp 360m 372mv 2pm (day) active><no opponent no opponent> Players near you in Seringale:
<PK> Garv The East Common Road
Dezadryk Entrance of the Necromancer Guild

<849hp 360m 372mv 2pm (day) active><no opponent no opponent> e
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.

<849hp 360m 371mv 2pm (day) active><no opponent no opponent> e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<849hp 360m 370mv 2pm (day) active><no opponent no opponent> e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.
Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life DISEMBOWELS you!
Darzavius has a few scratches.

<802hp 360m 369mv 2pm (day) evasive><shaft two_handed> e
No way! You are still fighting!
Darzavius has a few scratches.

<802hp 360m 369mv 2pm (day) evasive><shaft two_handed> No way! You are still fighting!
You block Darzavius's attack with your shield.
Darzavius's slash decimates you!
Your wrath misses Darzavius.
Darzavius thrusts your wrath aside in a skillful parry.
Your wrath maims Darzavius!
You thrust a stone golem's pierce aside in a skillful parry.
You dodge a stone golem's pierce.
You parry a skeletal warrior's slash with an easy flourish.
You parry a skeletal warrior's slash with an easy flourish.
Your shield absorbs the impact of a zombie of a rugged looking slith's punch easily.
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
You grip your shield firmly, staving off a flesh golem's slash.
You manage to dodge a flesh golem's slash with a lot of effort.
Darzavius has a few scratches.

<776hp 360m 365mv 2pm (day) evasive><shaft two_handed> flee
You couldn't escape!
Darzavius has a few scratches.

<776hp 360m 365mv 2pm (day) evasive><shaft two_handed> w
No way! You are still fighting!
Darzavius has a few scratches.

<776hp 360m 365mv 2pm (day) evasive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MUTILATES you!
Darzavius has a few scratches.

<735hp 360m 365mv 2pm (day) evasive><shaft two_handed> flee
You flee from combat!
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<735hp 360m 364mv 2pm (day) aggressive><no opponent no opponent> w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.

<735hp 360m 363mv 2pm (day) aggressive><no opponent no opponent> w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<735hp 360m 362mv 2pm (day) aggressive><no opponent no opponent> w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<735hp 360m 361mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<735hp 360m 361mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<735hp 360m 361mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<735hp 360m 361mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<735hp 360m 361mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<735hp 360m 361mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.
Darzavius flies in.
A flesh golem walks in.
A zombie of a rugged looking slith lumbers in.
A skeletal warrior walks in.
A stone golem walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<735hp 360m 361mv 2pm (day) aggressive><no opponent no opponent> e
murder Darzavius
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<735hp 360m 360mv 2pm (day) aggressive><no opponent no opponent> They aren't here.

<735hp 360m 360mv 2pm (day) aggressive><no opponent no opponent> e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<735hp 360m 359mv 2pm (day) aggressive><no opponent no opponent> murder Darzavius
They aren't here.

<735hp 360m 359mv 2pm (day) aggressive><no opponent no opponent> w
murder Darzavius
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
Darzavius flies in.
A stone golem walks in.
A skeletal warrior walks in.
A zombie of a rugged looking slith lumbers in.
A flesh golem walks in.

<735hp 360m 358mv 2pm (day) aggressive><no opponent no opponent> w
murder Darzavius
Darzavius yells 'Help! I am being attacked by Garv!'
Darzavius parries your wrath.
Your wrath maims Darzavius!
Your wrath devastates Darzavius!
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has some small wounds and bruises.

<686hp 360m 358mv 2pm (day) aggressive><shaft two_handed>
The white aura around your body fades.
Darzavius has some small wounds and bruises.

<693hp 366m 394mv 3pm (day) aggressive><shaft two_handed>
You parry Darzavius's slash.
Your wrath devastates Darzavius!
Darzavius parries your wrath.
Your shield absorbs the impact of a stone golem's pierce easily.
You parry a stone golem's pierce with an easy flourish.
You nimbly dodge a skeletal warrior's slash with a practiced maneuver.
You thrust a skeletal warrior's slash aside in a skillful parry.
A zombie of a rugged looking slith's punch MUTILATES you!
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You grip your shield firmly, staving off a flesh golem's slash.
You parry a flesh golem's slash with an easy flourish.
Darzavius has some small wounds and bruises.

<651hp 366m 390mv 3pm (day) aggressive><shaft two_handed> head
No way! You are still fighting!
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MANGLES you!
Darzavius has some small wounds and bruises.

<558hp 366m 390mv 3pm (day) aggressive><shaft two_handed> You do the best you can!
Darzavius has some small wounds and bruises.

<558hp 366m 390mv 3pm (day) aggressive><shaft two_handed> Your headbutt maims Darzavius!
Darzavius has some small wounds and bruises.

<558hp 366m 390mv 3pm (day) aggressive><shaft two_handed> flee

You grip your shield firmly, staving off Darzavius's slash.
You block Darzavius's attack with your shield.
Your wrath decimates Darzavius!
Darzavius awkwardly parries your wrath with a loud clang.
You block a stone golem's attack with your shield.
You dodge a stone golem's pierce.
You dance around a skeletal warrior's slash and easily dodge it.
You parry a skeletal warrior's slash.
You dance around a zombie of a rugged looking slith's punch and easily dodge it.
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
You parry a flesh golem's slash.
You dodge a flesh golem's slash.
Darzavius has quite a few wounds.

<558hp 366m 386mv 3pm (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MANGLES you!
Darzavius has quite a few wounds.

<458hp 366m 386mv 3pm (day) aggressive><shaft two_handed> flee

You grip your shield firmly, staving off Darzavius's slash.
You deflect Darzavius's slash aside in an ungraceful parry.
Your wrath maims Darzavius!
Your wrath maims Darzavius!
Darzavius parries your wrath with an easy flourish.
A white cape becomes blazingly bright.
Your dispel undead scratches Darzavius.
You thrust a stone golem's pierce aside in a skillful parry.
You awkwardly parry a stone golem's pierce with a loud clang.
You dodge a skeletal warrior's slash.
You block a skeletal warrior's attack with your shield.
You parry a zombie of a rugged looking slith's punch.
A zombie of a rugged looking slith's punch MUTILATES you!
A flesh golem's slash MUTILATES you!
You dodge a flesh golem's slash.
Darzavius has quite a few wounds.

<375hp 366m 382mv 3pm (day) aggressive><shaft two_handed> flee
You flee from combat!
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<375hp 366m 381mv 3pm (day) aggressive><no opponent no opponent> You aren't fighting anyone.

<375hp 366m 381mv 3pm (day) aggressive><no opponent no opponent> e
You aren't fighting anyone.

<375hp 366m 381mv 3pm (day) aggressive><no opponent no opponent> e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A stone golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.
A mighty gules lion walks in.

<375hp 366m 380mv 3pm (day) aggressive><no opponent no opponent> e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 379mv 3pm (day) aggressive><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 378mv 3pm (day) aggressive><no opponent no opponent> e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 377mv 3pm (day) aggressive><no opponent no opponent> e
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 376mv 3pm (day) aggressive><no opponent no opponent> Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 375mv 3pm (day) aggressive><no opponent no opponent> The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.

<375hp 366m 374mv 3pm (day) aggressive><no opponent no opponent> e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 373mv 3pm (day) aggressive><no opponent no opponent> e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.

<375hp 366m 372mv 3pm (day) aggressive><no opponent no opponent> s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.

<375hp 366m 371mv 3pm (day) aggressive><no opponent no opponent> e
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 370mv 3pm (day) aggressive><no opponent no opponent> sc
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A mighty gules lion walks in.

<375hp 366m 369mv 3pm (day) aggressive><no opponent no opponent>
/@============================================================-
| \
| Garv the Volcano of Infinite Rage, Champion of Valour |
| Acolyte of the Order of Storms |
| Rank Champion of [KNIGHT], 22 years old (105 hours). |
| |
| Race: Human Hometown: Valour Health: 375/940 |
| Sex: Male Alignment: Good Mana: 366/538 |
| Class: Berserker Ethos: Chaotic Move: 369/394 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Competent Weight: 328/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (20+0) Exp tnl: 18900 Trains: 0 |
| Dexter: 19 (20-1) Relics: 1147 Items: 29/34 |
| Consti: 19 (19+0) Gold: 361 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 148 Saving Throws |
| Hitroll: 23 Vs Bash: 162 Afflictive: 54 |
| Damroll: 35 Vs Slash: 151 Maledictive: 54 |
| Vs Magic: 20 Mental: 58 |
\==========================================================-/
You are affected by the following:
Skill: mania : lasts for 0 hours
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently

<375hp 366m 369mv 3pm (day) aggressive><no opponent no opponent> rage
But you aren't fighting anyone!

<375hp 366m 369mv 3pm (day) aggressive><no opponent no opponent> e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.

<375hp 366m 368mv 3pm (day) aggressive><no opponent no opponent> n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A mighty gules lion walks in.

<375hp 366m 367mv 3pm (day) aggressive><no opponent no opponent> e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.

<375hp 366m 366mv 3pm (day) aggressive><no opponent no opponent> e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A mighty gules lion walks in.

<375hp 366m 365mv 3pm (day) aggressive><no opponent no opponent> war
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

<375hp 336m 365mv 3pm (day) aggressive><no opponent no opponent>
Darzavius has summoned you!
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A flesh golem stands here to do his master's bidding.
(White Aura) Darzavius the Destroyer of Golems, Forsaken of Legion is here.

<375hp 336m 365mv 3pm (day) aggressive><no opponent no opponent> e
rage

Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life MANGLES you!
Darzavius has quite a few wounds.

<275hp 336m 365mv 3pm (day) aggressive><shaft two_handed>
Darzavius's slash DISEMBOWELS you!
Darzavius's slash DISMEMBERS you!
Your wrath devastates Darzavius!
Darzavius awkwardly parries your wrath with a loud clang.
Your wrath decimates Darzavius!
You nimbly dodge a stone golem's pierce with a practiced maneuver.
You dance around a stone golem's pierce and easily dodge it.
You parry a skeletal warrior's slash.
You grip your shield firmly, staving off a skeletal warrior's slash.
A zombie of a rugged looking slith's punch maims you!
You nimbly dodge a zombie of a rugged looking slith's punch with a practiced maneuver.
You thrust a flesh golem's slash aside in a skillful parry.
You grip your shield firmly, staving off a flesh golem's slash.
Darzavius has quite a few wounds.

<134hp 336m 361mv 3pm (day) aggressive><shaft two_handed> No way! You are still fighting!
Darzavius has quite a few wounds.

<134hp 336m 361mv 3pm (day) aggressive><shaft two_handed> You feel your veins course with power as the madness engulfs you!
Darzavius has quite a few wounds.

<450hp 336m 361mv 3pm (day) aggressive><shaft two_handed>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MANGLES you!
You awkwardly parry Darzavius's slash with a loud clang.
You parry Darzavius's slash.
Your wrath *** DEMOLISHES *** a skeletal warrior!
Your wrath *** DEMOLISHES *** a zombie of a rugged looking slith!
Darzavius thrusts your wrath aside in a skillful parry.
Your fury MANGLES Darzavius!
Your shield smash MUTILATES Darzavius!
A stone golem's pierce DISMEMBERS you!
You parry a stone golem's pierce.
A skeletal warrior's slash misses you.
A skeletal warrior's slash MUTILATES you!
You parry a zombie of a rugged looking slith's punch with an easy flourish.
A zombie of a rugged looking slith's punch MUTILATES you!
A flesh golem's slash MUTILATES you!
A flesh golem's slash devastates you!
Darzavius has some big nasty wounds and scratches.

<147hp 336m 361mv 3pm (day) aggressive><shaft two_handed> bod
Your bodyslam is ineffective as you slam into a protective shield.
Your bodyslam misses Darzavius.
Darzavius has some big nasty wounds and scratches.

<147hp 336m 361mv 3pm (day) aggressive><shaft two_handed>
Darzavius's slash DISMEMBERS you!
You awkwardly parry Darzavius's slash with a loud clang.
Darzavius parries your wrath.
A stone golem parries your wrath.
Your wrath *** DEMOLISHES *** a skeletal warrior!
Your wrath *** DEMOLISHES *** a zombie of a rugged looking slith!
Darzavius parries your wrath.
Darzavius deflects your wrath aside in an ungraceful parry.
Darzavius thrusts your wrath aside in a skillful parry.
Darzavius thrusts your shield smash aside in a skillful parry.
A stone golem's pierce misses you.
A stone golem's pierce MASSACRES you!
A skeletal warrior's slash MUTILATES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

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