Ye Olde Abandoned Realms Logs

Bfornmak vs Chym

posted on 2015-02-14 21:49:43
<972hp 414m 75mv no opponent no opponent> < >
You are hungry.
Your warcry wears off.

<972hp 424m 143mv no opponent no opponent> < > sta
You wake and stand up.

<972hp 424m 143mv no opponent no opponent> < > look
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Invis) (Translucent) (White Aura) Someone is here.
(Invis) (Translucent) (White Aura) Someone is here.
(Invis) (Translucent) (White Aura) Someone is here.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<972hp 424m 143mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Bfornmak West of Market Square

<972hp 424m 143mv no opponent no opponent> < > war
You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<972hp 394m 143mv no opponent no opponent> < >
A beggar says 'Can you spare anything for this poor old man?'

<972hp 394m 143mv no opponent no opponent> < > look

Someone utters the words, 'pab gsabrat'.
You yell 'Help! someone is attacking me!'
You swing right through someone's blurred image.
Your cleave devastates someone!
Your shock wounds someone.
Your shock wounds someone.
Chym fades into existence.
You parry Chym's shocking bite.
You stumble and barely manage to dodge An illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash MASSACRES you!
You dual parry An illusion of a Triton Watchman's charge.
An illusion of a Triton Watchman's charge DISMEMBERS you!
An illusion of Aerin the Banker's pierce DISMEMBERS you!
You parry An illusion of Aerin the Banker's pierce.
Chym has a few scratches.

<772hp 394m 143mv unarmed none> < > fle
fle
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster is here, fighting YOU!
(Translucent) (White Aura) Chym is here, fighting YOU!
(Translucent) (White Aura) Chym is here, fighting YOU!
(Translucent) (White Aura) Chym is here, fighting YOU!
(Charmed) (White Aura) An illusion of Aerin the Banker is here, fighting YOU!
(Charmed) (White Aura) An illusion of a Triton Watchman is here, fighting YOU!
(Translucent) (White Aura) Chym is here, fighting YOU!
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
Chym has a few scratches.

<772hp 394m 143mv unarmed none> < > You flee from combat!
Northwest of Market Square
+-S-+-S| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
S S @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<772hp 394m 142mv no opponent no opponent> < > You aren't fighting anyone.

<772hp 394m 142mv no opponent no opponent> < > ten
You prepare your resolve and stand ready for battle.

<772hp 334m 142mv no opponent no opponent> < > Chym walks in.
An illusion of the Huntsmaster walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of Aerin the Banker walks in.
An illusion of a Triton Watchman walks in.

<772hp 334m 142mv no opponent no opponent> < >
Chym utters the words, 'pab gsabrat'.
You yell 'Die! Chym, you sorcerous dog!'
Your shock wounds Chym.
Chym has some small wounds and bruises.

<772hp 334m 142mv unarmed none> < > fle
fle

Chym parries your shock.
Your cleave maims Chym!
Your shock wounds Chym.
Chym parries your shock.
You dual parry Chym's shocking bite.
You parry An illusion of the Huntsmaster's slash with a hasty swing from your off-hand weapon.
You stumble and barely manage to dodge An illusion of the Huntsmaster's slash.
You dance around An illusion of a Triton Watchman's charge and easily dodge it.
You thrust An illusion of a Triton Watchman's charge aside in a skillful parry.
A quick swipe of your off-hand weapon parries An illusion of Aerin the Banker's pierce aside easil
y.
You parry An illusion of Aerin the Banker's pierce.
Chym has some small wounds and bruises.

<772hp 334m 142mv unarmed none> < >
Your shock decimates Chym!
Your shock injures Chym.
You manage to dodge Chym's shocking bite with a lot of effort.
Chym's shocking bite injures you.
You dodge An illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
You dual parry An illusion of the Huntsmaster's slash.
You dance around An illusion of a Triton Watchman's charge and easily dodge it.
You thrust An illusion of a Triton Watchman's charge aside in a skillful parry.
You parry An illusion of Aerin the Banker's pierce with an easy flourish.
An illusion of Aerin the Banker's pierce maims you!
Chym has some small wounds and bruises.

<673hp 334m 142mv unarmed none> < > You couldn't escape!
Chym has some small wounds and bruises.

<673hp 334m 142mv unarmed none> < > You flee from combat!
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<673hp 334m 141mv no opponent no opponent> < > east

Chym walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.
You stick your head in the hole in the fence and wiggle around like a stuck pig.

<673hp 334m 141mv no opponent no opponent> < > south

Chym utters the words, 'pab gsabrat'.
You yell 'Die! Chym, you sorcerous dog!'
Your shock wounds Chym.
Chym parries your cleave.
Your shock hits Chym.
Your cleave MUTILATES Chym!
Chym has quite a few wounds.

<673hp 334m 141mv unarmed none> < > No way! You are still fighting!
Chym has quite a few wounds.

<673hp 334m 141mv unarmed none> < > fle
You flee from combat!
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S F @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-S| and north.
| |
S-+-*|
---------+

[Exits: north east]
A refugee is here, wandering through the streets.
A halfling citizen of Seringale strolls about.

<673hp 334m 140mv no opponent no opponent> < > north
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<673hp 334m 139mv no opponent no opponent> < > north
Northwest of Market Square
+-S-+-S| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
S S @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<673hp 334m 138mv no opponent no opponent> < > east
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<673hp 334m 137mv no opponent no opponent> < > north
north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A gnomish city guard of seringale stands here.
A filthy beggar is here asking for your spare gold.

<673hp 334m 135mv no opponent no opponent> < > The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<673hp 334m 133mv no opponent no opponent> < > north
north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A storm giant citizen of Seringale strolls about.
Polik the citizen of Seringale says 'Do you want to join the New Order, Bfornmak?'
Polik the citizen of Seringale offers a prayer to Myria.

<673hp 334m 131mv no opponent no opponent> < > North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<673hp 334m 129mv no opponent no opponent> < > murder 4.chym
They aren't here.

<673hp 334m 129mv no opponent no opponent> < > murder 4.chym
They aren't here.

<673hp 334m 129mv no opponent no opponent> < > south
murder 4.chym
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<673hp 334m 127mv no opponent no opponent> < >
Chym walks in.
An illusion of the Huntsmaster walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of Aerin the Banker walks in.
An illusion of a Triton Watchman walks in.
Chym yells 'Help! I am being attacked by Bfornmak!'
Your shock injures Chym.
Your cleave decimates Chym!
Your shocking bite scratches Chym.
Chym has quite a few wounds.

<673hp 334m 127mv unarmed none> < > south
murder 4.chym

Chym parries your shock.
Your cleave MUTILATES Chym!
Chym parries your shock.
You parry Chym's shocking bite.
You parry An illusion of the Huntsmaster's slash.
You parry An illusion of a Triton Watchman's charge with a hasty swing from your off-hand weapon.
You dual parry An illusion of a Triton Watchman's charge.
An illusion of Aerin the Banker's pierce maims you!
You thrust An illusion of Aerin the Banker's pierce aside in a skillful parry.
Chym has quite a few wounds.

<638hp 334m 127mv unarmed none> < > fle
fle
fle
No way! You are still fighting!
Chym has quite a few wounds.

<638hp 334m 127mv unarmed none> < > You do the best you can!
Chym has quite a few wounds.

<638hp 334m 127mv unarmed none> < > You flee from combat!
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<638hp 334m 125mv no opponent no opponent> < > You aren't fighting anyone.

<638hp 334m 125mv no opponent no opponent> < > You aren't fighting anyone.

<638hp 334m 125mv no opponent no opponent> < > Chym walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.

<638hp 334m 125mv no opponent no opponent> < > murder 4.chym
Chym yells 'Help! I am being attacked by Bfornmak!'
Your shock hits Chym.
Chym parries your shock.
The white aura around Chym fades.
Chym's definition becomes more defined.
You are hungry.
Your hunger hits you.
Chym has quite a few wounds.

<630hp 335m 178mv unarmed none> < > Chym utters the words, 'wugeucandusqhuai'.
Chym has quite a few wounds.

<630hp 335m 178mv unarmed none> < >
Your shock decimates Chym!
Your cleave MASSACRES Chym!
Chym parries your shock.
You dual parry Chym's shocking bite.
You dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
You manage to dodge An illusion of a Triton Watchman's charge with a lot of effort.
You deflect An illusion of a Triton Watchman's charge aside in an ungraceful parry.
You parry An illusion of Aerin the Banker's pierce with an easy flourish.
You awkwardly parry An illusion of Aerin the Banker's pierce with a loud clang.
Chym has some big nasty wounds and scratches.

<630hp 335m 178mv unarmed none> < > bash
Your bash misses Chym.
You fall flat on your face!
Chym has some big nasty wounds and scratches.

<630hp 335m 178mv unarmed none> < >
An illusion of Aerin the Banker's kick hits you.
Chym has some big nasty wounds and scratches.

<620hp 335m 178mv unarmed none> < >
A beggar walks in.
Chym has some big nasty wounds and scratches.

<620hp 335m 178mv unarmed none> < >
Chym has fled!
Chym walks north.
Chym walks north.
Chym walks north.
Chym walks north.
An illusion of the Huntsmaster has fled!
An illusion of the Huntsmaster walks north.
An illusion of Aerin the Banker has fled!
An illusion of Aerin the Banker walks north.
An illusion of a Triton Watchman has fled!
An illusion of a Triton Watchman walks north.

<620hp 335m 178mv no opponent no opponent> < >
Chym walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.
An illusion of the Huntsmaster walks in.
Chym walks in.
Chym walks in.
Chym walks in.

<620hp 335m 178mv no opponent no opponent> < >
Chym utters the words, 'pab gsabrat'.
You yell 'Die! Chym, you sorcerous dog!'
Chym parries your shock.
Chym parries your cleave.
Your shock wounds Chym.
Your cleave DISEMBOWELS Chym!
Chym has some big nasty wounds and scratches.

<620hp 335m 178mv unarmed none> < > ber
Your pulse races as you are consumed by rage!
Your called lightning wounds Chym.
Chym has some big nasty wounds and scratches.

<692hp 168m 89mv unarmed none> < >
Chym parries your shock.
Chym parries your cleave.
Chym's shocking bite injures you.
Chym's shocking bite injures you.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
You parry An illusion of the Huntsmaster's slash with a hasty swing from your off-hand weapon.
You parry An illusion of the Huntsmaster's slash.
An illusion of a Triton Watchman's charge maims you!
An illusion of a Triton Watchman's charge MUTILATES you!
You dual parry An illusion of Aerin the Banker's pierce.
You dodge An illusion of Aerin the Banker's pierce.
Chym has some big nasty wounds and scratches.

<534hp 168m 89mv unarmed none> < > fle
You flee from combat!
The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]

<534hp 168m 87mv no opponent no opponent> < > fle
You aren't fighting anyone.

<534hp 168m 87mv no opponent no opponent> < > murder 4.chym
They aren't here.

<534hp 168m 87mv no opponent no opponent> < > murder 4.chym
They aren't here.

<534hp 168m 87mv no opponent no opponent> < > murder 4.chym
They aren't here.

<534hp 168m 87mv no opponent no opponent> < > murder 4.chym
They aren't here.

<534hp 168m 87mv no opponent no opponent> < > west
murder 4.chym
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
A filthy beggar is here asking for your spare gold.

<534hp 168m 85mv no opponent no opponent> < > Chym yells 'Help! I am being attacked by Bfornmak!'
Chym parries your shock.
Your cleave MUTILATES Chym!
Your cleave MUTILATES Chym!
Your shock injures Chym.
Your shocking bite misses Chym.
Chym looks pretty hurt.

<534hp 168m 85mv unarmed none> < >
Your shock mauls Chym.
Your cleave DISEMBOWELS Chym!
Your cleave DISEMBOWELS Chym!
You parry Chym's shocking bite.
You deflect Chym's shocking bite aside in an ungraceful parry.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
You deflect An illusion of a Triton Watchman's charge aside in an ungraceful parry.
You nimbly dodge An illusion of a Triton Watchman's charge with a practiced maneuver.
An illusion of Aerin the Banker's pierce MUTILATES you!
You dodge An illusion of Aerin the Banker's pierce.
Chym is in awful condition.

<447hp 168m 85mv unarmed none> < > bash
You slam into Chym, and send him flying!
Your bash devastates Chym!
Chym is in awful condition.

<447hp 168m 85mv unarmed none> < >
Your shock wounds Chym.
Your shock misses Chym.
You dodge Chym's shocking bite.
You awkwardly parry An illusion of the Huntsmaster's slash with a loud clang.
You dodge An illusion of a Triton Watchman's charge.
You parry An illusion of a Triton Watchman's charge.
You parry An illusion of Aerin the Banker's pierce.
You nimbly dodge An illusion of Aerin the Banker's pierce with a practiced maneuver.
Chym is in awful condition.

<447hp 168m 85mv unarmed none> < > bash

[WARLORD] Aragmon the cyclops: 'Applicant alert! Jorund sighted.'
Chym is in awful condition.

<447hp 168m 85mv unarmed none> < >
An illusion of Aerin the Banker disappears.
You are hungry.
Your hunger scratches you.
The town clock tolls twelve times as noon approaches.
Chym is in awful condition.

<447hp 171m 138mv unarmed none> < >
Your shock wounds Chym.
Your shock wounds Chym.
Chym's shocking bite injures you.
You parry Chym's shocking bite.
You dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
An illusion of a Triton Watchman's charge MUTILATES you!
You manage to dodge An illusion of a Triton Watchman's charge with a lot of effort.
Chym is in awful condition.

<392hp 171m 138mv unarmed none> < >
Chym regains his balance.
Chym is in awful condition.

<392hp 171m 138mv unarmed none> < > Your bash misses Chym.
You fall flat on your face!
Chym is in awful condition.

<392hp 171m 138mv unarmed none> < >
Chym has fled!
Chym crawls north.
Chym walks north.
Chym walks north.
Chym walks north.
An illusion of the Huntsmaster has fled!
An illusion of the Huntsmaster walks north.
An illusion of a Triton Watchman has fled!
An illusion of a Triton Watchman walks west.

<392hp 171m 138mv no opponent no opponent> < >
Chym crawls in.
An illusion of the Huntsmaster walks in.
Chym walks in.
Chym walks in.
Chym walks in.

<392hp 171m 138mv no opponent no opponent> < >
Chym crawls south.
Chym walks south.
Chym walks south.
Chym walks south.
An illusion of the Huntsmaster walks south.

<392hp 171m 138mv no opponent no opponent> < > south

A beggar walks in.





I chase all the way through dyrktshyre, but I start running low on moves and am hungry and thirsty so I come back to Seringale, rest up, and re-evaluate.





<921hp 199m 279mv no opponent no opponent> < > west
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.

<921hp 199m 277mv no opponent no opponent> < > west
Chym walks east.
An illusion of Aerin the Banker walks east.
An illusion of a Triton Watchman walks east.
An illusion of the Huntsmaster walks east.
Chym walks east.
Chym walks east.
Chym walks east.

<921hp 199m 277mv no opponent no opponent> < > A fenced-in fountain! You reach for the delicious w
ater but can't fit through the iron bars.

<921hp 199m 277mv no opponent no opponent> < >
Chym walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.

<921hp 199m 277mv no opponent no opponent> < > east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+

[Exits: north east south west]

<921hp 199m 275mv no opponent no opponent> < > 4
They aren't here.

<921hp 199m 275mv no opponent no opponent> < > west
4
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.
(Invis) (Translucent) (White Aura) Chym the Shapeshifter is here.

<921hp 199m 273mv no opponent no opponent> < > Chym walks east.
An illusion of Aerin the Banker walks east.
An illusion of a Triton Watchman walks east.
An illusion of the Huntsmaster walks east.
Chym walks east.
Chym walks east.
Chym walks east.

<921hp 199m 273mv no opponent no opponent> < > They aren't here.

<921hp 199m 273mv no opponent no opponent> < > 4

Chym walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.
Chym yells 'Help! I am being attacked by Bfornmak!'
Chym parries your cleave.
You swing right through Chym's blurred image.
Chym parries your slice.
Chym is in excellent condition.

<921hp 199m 273mv unarmed none> < > 4

Your stab mauls Chym.
Your slice maims Chym!
Chym fades into existence.
You parry Chym's shocking bite.
You parry An illusion of Aerin the Banker's pierce with an easy flourish.
You dodge An illusion of Aerin the Banker's pierce.
You awkwardly parry An illusion of a Triton Watchman's charge with a loud clang.
You dodge An illusion of a Triton Watchman's charge.
An illusion of the Huntsmaster's slash DISMEMBERS you!
Chym has a few scratches.

<865hp 199m 273mv unarmed none> < >
Chym utters the words, 'qahijf gsgrul'.
Chym's colour spray injures you.
Chym has a few scratches.

<850hp 199m 273mv unarmed none> < > fle
fle
fle
You do the best you can!
Your slice maims Chym!
You swing right through Chym's blurred image.
You deflect Chym's shocking bite aside in an ungraceful parry.
An illusion of Aerin the Banker's pierce devastates you!
You parry An illusion of Aerin the Banker's pierce.
You parry An illusion of a Triton Watchman's charge.
You dodge An illusion of a Triton Watchman's charge.
You parry An illusion of the Huntsmaster's slash with a hasty swing from your off-hand weapon.
Chym has some small wounds and bruises.

<819hp 199m 273mv unarmed none> < > You flee from combat!
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ * *| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]

<819hp 199m 272mv no opponent no opponent> < > You aren't fighting anyone.

<819hp 199m 272mv no opponent no opponent> < > 4
You aren't fighting anyone.

<819hp 199m 272mv no opponent no opponent> < > They aren't here.

<819hp 199m 272mv no opponent no opponent> < > 4

Chym walks in.
An illusion of Aerin the Banker walks in.
An illusion of a Triton Watchman walks in.
An illusion of the Huntsmaster walks in.
Chym walks in.
Chym walks in.
Chym walks in.
Chym yells 'Help! I am being attacked by Bfornmak!'
Your stab decimates Chym!
Your cleave maims Chym!
Your stab wounds Chym.
Chym parries your slice.
Chym has some small wounds and bruises.

<819hp 199m 272mv unarmed none> < >
Chym utters the words, 'qahijf gsgrul'.
Chym's colour spray hits you.
Chym has some small wounds and bruises.

<807hp 199m 272mv unarmed none> < > fle

Your cleave DISMEMBERS Chym!
Your cleave misses Chym.
Your slice devastates Chym!
You parry Chym's shocking bite.
An illusion of Aerin the Banker's pierce misses you.
An illusion of Aerin the Banker's pierce DISEMBOWELS you!
You dodge An illusion of a Triton Watchman's charge.
You dodge An illusion of a Triton Watchman's charge.
You dodge An illusion of the Huntsmaster's slash.
Chym has quite a few wounds.

<763hp 199m 272mv unarmed none> < > fle
4
You flee from combat!
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]

<763hp 199m 271mv no opponent no opponent> < > You aren't fighting anyone.

<763hp 199m 271mv no opponent no opponent> < > They aren't here.

<763hp 199m 271mv no opponent no opponent> < > 4
They aren't here.

<763hp 199m 271mv no opponent no opponent> < > 4
They aren't here.

<763hp 199m 271mv no opponent no opponent> < > 4
They aren't here.

<763hp 199m 271mv no opponent no opponent> < > 4
They aren't here.

<763hp 199m 271mv no opponent no opponent> < > 4
They aren't here.

<763hp 199m 271mv no opponent no opponent> < > 4
They aren't here.

<763hp 199m 271mv no opponent no opponent> < > south
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ * *| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<763hp 199m 270mv no opponent no opponent> < > 4
Chym utters the words, 'qahijf gsgrul'.
You yell 'Help! Chym is attacking me with colour spray!'
Chym's colour spray injures you.
Chym parries your stab.
You dodge Chym's shocking bite.
Chym's shocking bite injures you.
You dance around An illusion of Aerin the Banker's pierce and easily dodge it.
You parry An illusion of Aerin the Banker's pierce.
An illusion of a Triton Watchman's charge MUTILATES you!
You dodge An illusion of a Triton Watchman's charge.
You manage to dodge An illusion of the Huntsmaster's slash with a lot of effort.
You parry An illusion of the Huntsmaster's slash.
You dual parry An illusion of the Huntsmaster's slash.
Chym has quite a few wounds.

<698hp 199m 270mv unarmed none> < > You do the best you can!
The night is about to end.
Chym has quite a few wounds.

<706hp 202m 323mv unarmed none> < > fle
fle
You couldn't escape!
Chym has quite a few wounds.

<706hp 202m 323mv unarmed none> < > You flee from combat!
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]

<706hp 202m 322mv no opponent no opponent> < > south
4
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ * *| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<706hp 202m 321mv no opponent no opponent> < >
Chym utters the words, 'qahijf gsgrul'.
You yell 'Help! Chym is attacking me with colour spray!'
Chym's colour spray hits you.
You do the best you can!
Chym has quite a few wounds.

<694hp 202m 321mv unarmed none> < > fle
fle
You couldn't escape!
Chym has quite a few wounds.

<694hp 202m 321mv unarmed none> < > You flee from combat!
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]

<694hp 202m 320mv no opponent no opponent> < > south
4
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ * *| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<694hp 202m 319mv no opponent no opponent> < > Chym utters the words, 'qahijf gsgrul'.
You yell 'Help! Chym is attacking me with colour spray!'
Chym's colour spray injures you.
Chym has quite a few wounds.

<679hp 202m 319mv unarmed none> < > You do the best you can!
Chym has quite a few wounds.

<679hp 202m 319mv unarmed none> < > fle
fle
You flee from combat!
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]

<679hp 202m 318mv no opponent no opponent> < > You aren't fighting anyone.

<679hp 202m 318mv no opponent no opponent> < > north
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ * +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * *|
---------+

[Exits: south west]

<679hp 202m 317mv no opponent no opponent> < > west
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
* *-@-* *| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
* *-+-* *|
---------+

[Exits: north east west]

<679hp 202m 316mv no opponent no opponent> < > north
north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
Polik the citizen of Seringale says 'Do you want to join the New Order, Bfornmak?'
Polik the citizen of Seringale offers a prayer to Myria.

<679hp 202m 314mv no opponent no opponent> < > north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<679hp 202m 312mv no opponent no opponent> < > north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<679hp 202m 310mv no opponent no opponent> < > North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<679hp 202m 308mv no opponent no opponent> < > east
east
The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]

<679hp 202m 306mv no opponent no opponent> < > east
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<679hp 202m 304mv no opponent no opponent> < > The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<679hp 202m 302mv no opponent no opponent> < > east
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<679hp 202m 300mv no opponent no opponent> < > rest
You rest.

<679hp 202m 300mv no opponent no opponent> < > sc
You are Bfornmak the Battlemaster, level 50, 21 years old (90 hours).
Race: Storm Sex: male Class: warrior
Hometown: Seringale Alignment: good Ethos: chaotic
Rank Recruit of [WARLORD]
You have 679/972 hit, 202/424 mana, 300/394 movement.
You have 1 practices and 0 training sessions.
You are carrying 32/32 items with weight 421/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556425 exp, completed 0 quests, and have 1667 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are resting.
Armor: pierce: 116 bash: 99 slash: 97 magic: -41
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -19 Mental: -11 Maledictive: -20
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are weakly protected against maledictive spells.
Primary hitroll/damroll: 37/24
Offhand hitroll/damroll: 32/28
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Power: tenacity : modifies save vs spell by 8 for 4 hours
Power: cognizance : lasts for 38 hours
: lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours

<679hp 202m 300mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.

<679hp 202m 300mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<679hp 202m 300mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<679hp 202m 300mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<679hp 202m 300mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<679hp 202m 300mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<679hp 202m 300mv no opponent no opponent> < > look
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<679hp 202m 300mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<679hp 202m 300mv no opponent no opponent> < > sta
You stand up.

<679hp 202m 300mv no opponent no opponent> < > west
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<679hp 202m 298mv no opponent no opponent> < > east
east

Chym walks in.
An illusion of Aerin the Banker walks in.
An illusion of a Triton Watchman walks in.
An illusion of the Huntsmaster walks in.
Chym walks in.
Chym walks in.
Chym walks in.
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<679hp 202m 296mv no opponent no opponent> < > east

Chym walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<679hp 202m 294mv no opponent no opponent> < > east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
S | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]
A long vine that has some thorns upon it is here.
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<679hp 202m 292mv no opponent no opponent> < > The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
S | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<679hp 202m 290mv no opponent no opponent> < > south
Entrance of the Druid Guild
S | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been used
+-+-+-+ | for a long time. Vines cover the gate, wrapping the gate
| | | thoroughly so that no part of the granite that made up
@ + | the gate is shown. A sign hung here above the gate but
| | | is no no longer legible due to the aging of weather.
f-f + |
| |
+ |
---------+

[Exits: north south]
A sign with the words 'I QUIT!' scrawled across it in large letters is here.

<679hp 202m 288mv no opponent no opponent> < > south
Druid Guildhall
+-+-+-+ | This small peaceful chamber is filled with vines and long
| | | grass. It looks like a natural garden has grown right in
+ + | the middle of the town. A canopy is placed over the top
| | | of the garden to keep out the rain. To the north of here
f-@ + | is the entrance to the guild, while west leads deeper into
| | the garden. It is very quiet.
+ |
|
|
---------+

[Exits: north west]
Camorion the trainee druid is here, digging in the garden.

<679hp 202m 286mv no opponent no opponent> < > rest
You rest.

<679hp 202m 286mv no opponent no opponent> < > sc
You are Bfornmak the Battlemaster, level 50, 21 years old (90 hours).
Race: Storm Sex: male Class: warrior
Hometown: Seringale Alignment: good Ethos: chaotic
Rank Recruit of [WARLORD]
You have 679/972 hit, 202/424 mana, 286/394 movement.
You have 1 practices and 0 training sessions.
You are carrying 32/32 items with weight 421/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556425 exp, completed 0 quests, and have 1667 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are resting.
Armor: pierce: 116 bash: 99 slash: 97 magic: -41
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -19 Mental: -11 Maledictive: -20
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are weakly protected against maledictive spells.
Primary hitroll/damroll: 37/24
Offhand hitroll/damroll: 32/28
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Power: tenacity : modifies save vs spell by 8 for 4 hours
Power: cognizance : lasts for 38 hours
: lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours

<679hp 202m 286mv no opponent no opponent> < > sc
You are Bfornmak the Battlemaster, level 50, 21 years old (90 hours).
Race: Storm Sex: male Class: warrior
Hometown: Seringale Alignment: good Ethos: chaotic
Rank Recruit of [WARLORD]
You have 679/972 hit, 202/424 mana, 286/394 movement.
You have 1 practices and 0 training sessions.
You are carrying 32/32 items with weight 421/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556425 exp, completed 0 quests, and have 1667 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are resting.
Armor: pierce: 116 bash: 99 slash: 97 magic: -41
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -19 Mental: -11 Maledictive: -20
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are weakly protected against maledictive spells.
Primary hitroll/damroll: 37/24
Offhand hitroll/damroll: 32/28
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Power: tenacity : modifies save vs spell by 8 for 4 hours
Power: cognizance : lasts for 38 hours
: lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours

<679hp 202m 286mv no opponent no opponent> < > look
Druid Guildhall
+-+-+-+ | This small peaceful chamber is filled with vines and long
| | | grass. It looks like a natural garden has grown right in
+ + | the middle of the town. A canopy is placed over the top
| | | of the garden to keep out the rain. To the north of here
f-@ + | is the entrance to the guild, while west leads deeper into
| | the garden. It is very quiet.
+ |
|
|
---------+

[Exits: north west]
Camorion the trainee druid is here, digging in the garden.

<679hp 202m 286mv no opponent no opponent> < > sta
You stand up.
The day has begun.
You feel less vulnerable to afflictions.

<706hp 207m 340mv no opponent no opponent> < > north
Entrance of the Druid Guild
S | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been used
+-+-+-+ | for a long time. Vines cover the gate, wrapping the gate
| | | thoroughly so that no part of the granite that made up
@ + | the gate is shown. A sign hung here above the gate but
| | | is no no longer legible due to the aging of weather.
f-f + |
| |
+ |
---------+

[Exits: north south]
A sign with the words 'I QUIT!' scrawled across it in large letters is here.

<706hp 207m 338mv no opponent no opponent> < > north
scan all
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
S | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<706hp 207m 336mv no opponent no opponent> < > You scan all around.
You scan east.
*** Range 1 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 2 (south) ***
Camorion the trainee druid is here, digging in the garden.
You scan west.

<706hp 207m 336mv no opponent no opponent> < > west
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
S | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]
A long vine that has some thorns upon it is here.
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<706hp 207m 334mv no opponent no opponent> < > west
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<706hp 207m 332mv no opponent no opponent> < > west
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<706hp 207m 330mv no opponent no opponent> < > west
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<706hp 207m 328mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Herlin Temple of Darkness
<PK> Chym Along the Eastern Walls
<PK> Bfornmak The North Road

<706hp 207m 328mv no opponent no opponent> < > west
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<706hp 207m 326mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 6 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
You scan west.
*** Range 5 (west) ***
Dagnir the enforcer of law is here searching for criminals.
A gnomish city guard of seringale stands here.

<706hp 207m 326mv no opponent no opponent> < > west
The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]

<706hp 207m 324mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 5 (east) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
You scan south.
*** Range 1 (south) ***
A friendly looking man with a huge grin on his face is behind the counter.
You scan west.
*** Range 4 (west) ***
Dagnir the enforcer of law is here searching for criminals.
A gnomish city guard of seringale stands here.
*** Range 5 (west) ***
A duergar city guard of seringale stands watch here.
*** Range 6 (west) ***
A fearless adventurer is here asking for a group to explore Haon Dor.
A gnomish city guard of seringale stands here.

<706hp 207m 324mv no opponent no opponent> < > east
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<706hp 207m 322mv no opponent no opponent> < > 4
They aren't here.

<706hp 207m 322mv no opponent no opponent> < > east
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<706hp 207m 320mv no opponent no opponent> < > 4
They aren't here.

<706hp 207m 320mv no opponent no opponent> < > east
4
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.

<706hp 207m 318mv no opponent no opponent> < > Chym yells 'Help! I am being attacked by Bfornmak!'

Chym parries your cleave.
Chym has some small wounds and bruises.

<706hp 207m 318mv unarmed none> < > Chym utters the words, 'qahijf gsgrul'.
Chym's colour spray hits you.
Chym has some small wounds and bruises.

<696hp 207m 318mv unarmed none> < >
Chym parries your stab.
You swing right through Chym's blurred image.
Your cleave devastates Chym!
Chym parries your stab.
You dodge Chym's shocking bite.
A quick swipe of your off-hand weapon parries An illusion of Aerin the Banker's pierce aside easil
y.
You thrust An illusion of Aerin the Banker's pierce aside in a skillful parry.
You dodge An illusion of a Triton Watchman's charge.
You deflect An illusion of a Triton Watchman's charge aside in an ungraceful parry.
You dodge An illusion of the Huntsmaster's slash.
You thrust An illusion of the Huntsmaster's slash aside in a skillful parry.
Chym has quite a few wounds.

<696hp 207m 318mv unarmed none> < >
Chym utters the words, 'ecandusawghfjqt'.
Your stab devastates Chym!
Your cleave MUTILATES Chym!
You dodge Chym's shocking bite.
You dodge An illusion of Aerin the Banker's pierce.
You dodge An illusion of Aerin the Banker's pierce.
You dodge An illusion of a Triton Watchman's charge.
You manage to dodge An illusion of a Triton Watchman's charge with a lot of effort.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
You deflect An illusion of the Huntsmaster's slash aside in an ungraceful parry.
You deflect An illusion of the Huntsmaster's slash aside in an ungraceful parry.
Chym has quite a few wounds.

<647hp 207m 318mv unarmed none> < > fle
fle
You couldn't escape!
Chym has quite a few wounds.

<647hp 207m 318mv unarmed none> < > scan all
You flee from combat!
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<647hp 207m 316mv no opponent no opponent> < > You scan all around.
You scan north.
*** Range 1 (north) ***
The Juggernaut stands here with his arms folded across his chest.
You scan east.
*** Range 3 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.

<647hp 207m 316mv no opponent no opponent> < > west
4
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.

<647hp 207m 314mv no opponent no opponent> < >
Chym utters the words, 'qahijf gsgrul'.
You yell 'Help! Chym is attacking me with colour spray!'
Chym's colour spray injures you.
You do the best you can!
Chym has quite a few wounds.

<631hp 207m 314mv unarmed none> < >
Your slice devastates Chym!
You swing right through Chym's blurred image.
You parry Chym's shocking bite.
You dual parry Chym's shocking bite.
You dodge An illusion of Aerin the Banker's pierce.
You thrust An illusion of Aerin the Banker's pierce aside in a skillful parry.
You nimbly dodge An illusion of a Triton Watchman's charge with a practiced maneuver.
You thrust An illusion of a Triton Watchman's charge aside in a skillful parry.
You stumble and barely manage to dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
Chym has quite a few wounds.

<631hp 207m 314mv unarmed none> < > fle
fle
You flee from combat!
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<631hp 207m 312mv no opponent no opponent> < > You aren't fighting anyone.

<631hp 207m 312mv no opponent no opponent> < > east
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.

<631hp 207m 310mv no opponent no opponent> < > 4
Chym walks west.
An illusion of Aerin the Banker walks west.
An illusion of a Triton Watchman walks west.
An illusion of the Huntsmaster walks west.
Chym walks west.
Chym walks west.
Chym walks west.

<631hp 207m 310mv no opponent no opponent> < > They aren't here.

<631hp 207m 310mv no opponent no opponent> < > 4

Chym walks in.
Chym walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.
Chym yells 'Help! I am being attacked by Bfornmak!'
Chym parries your stab.
Chym has quite a few wounds.

<631hp 207m 310mv unarmed none> < > 4

Chym utters the words, 'qahijf gsgrul'.
Chym's colour spray hits you.
Chym has quite a few wounds.

<622hp 207m 310mv unarmed none> < > ber

Chym parries your stab.
You parry Chym's shocking bite.
Chym's shocking bite injures you.
You dodge An illusion of Aerin the Banker's pierce.
You parry An illusion of Aerin the Banker's pierce.
You dodge An illusion of a Triton Watchman's charge.
An illusion of a Triton Watchman's charge maims you!
You parry An illusion of the Huntsmaster's slash with a hasty swing from your off-hand weapon.
Chym has quite a few wounds.

<570hp 207m 310mv unarmed none> < > You do the best you can!
Chym has quite a few wounds.

<570hp 207m 310mv unarmed none> < > Your pulse speeds up, but nothing happens.
Chym has quite a few wounds.

<570hp 182m 206mv unarmed none> < >
The sun rises in the east.
Chym shrinks in size.
You are thirsty.
The town clock tolls once as the day begins.
Chym has quite a few wounds.

<581hp 187m 259mv unarmed none> < >
Chym parries your slice.
Your cleave maims Chym!
Your slice maims Chym!
Chym parries your stab.
You parry Chym's shocking bite.
Chym's shocking bite misses you.
You thrust An illusion of Aerin the Banker's pierce aside in a skillful parry.
You dodge An illusion of Aerin the Banker's pierce.
You deflect An illusion of a Triton Watchman's charge aside in an ungraceful parry.
An illusion of a Triton Watchman's charge MUTILATES you!
An illusion of the Huntsmaster's slash DISEMBOWELS you!
Chym has quite a few wounds.

<497hp 187m 259mv unarmed none> < > fle
fle
fle

Chym utters the words, 'ecandusawghfjqt'.
Chym has quite a few wounds.

<497hp 187m 259mv unarmed none> < >
Chym parries your stab.
Your slice maims Chym!
Chym's shocking bite injures you.
You awkwardly parry An illusion of Aerin the Banker's pierce with a loud clang.
You dodge An illusion of Aerin the Banker's pierce.
You dance around An illusion of a Triton Watchman's charge and easily dodge it.
You stumble and barely manage to dodge An illusion of a Triton Watchman's charge.
You dodge An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
Chym has some big nasty wounds and scratches.

<483hp 187m 259mv unarmed none> < > west

Chym utters the words, 'wugeucandusqhuai'.
Your slice devastates Chym!
Chym parries your cleave.
Your slice DISEMBOWELS Chym!
You parry Chym's shocking bite.
You parry An illusion of Aerin the Banker's pierce.
You nimbly dodge An illusion of Aerin the Banker's pierce with a practiced maneuver.
You stumble and barely manage to dodge An illusion of a Triton Watchman's charge.
You dance around An illusion of a Triton Watchman's charge and easily dodge it.
You parry An illusion of the Huntsmaster's slash with an easy flourish.
Chym has some big nasty wounds and scratches.

<483hp 187m 259mv unarmed none> < > You flee from combat!
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<483hp 187m 257mv no opponent no opponent> < >
Raqaz flies in.
You aren't fighting anyone.

<483hp 187m 257mv no opponent no opponent> < > You aren't fighting anyone.

<483hp 187m 257mv no opponent no opponent> < > west
Raqaz flies east.
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<483hp 187m 255mv no opponent no opponent> < > west
The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]
A filthy beggar is here asking for your spare gold.

<483hp 187m 253mv no opponent no opponent> < > west
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<483hp 187m 251mv no opponent no opponent> < > west
The North Road
+-+ *-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-S|
---------+

[Exits: east west]

<483hp 187m 249mv no opponent no opponent> < > drink barrel
The North Road
+-+ *-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<483hp 187m 247mv no opponent no opponent> < > drink barrel
It is already empty.

<483hp 187m 247mv no opponent no opponent> < > It is already empty.

<483hp 187m 247mv no opponent no opponent> < > west
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
Dagnir the enforcer of law is here searching for criminals.
A gnomish city guard of seringale stands here.

<483hp 187m 245mv no opponent no opponent> < > west
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A duergar city guard of seringale stands watch here.

<483hp 187m 243mv no opponent no opponent> < > west
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A gnomish city guard of seringale stands here.

<483hp 187m 241mv no opponent no opponent> < > west
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.

<483hp 187m 239mv no opponent no opponent> < > east
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A gnomish city guard of seringale stands here.

<483hp 187m 237mv no opponent no opponent> < > east
east
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A duergar city guard of seringale stands watch here.

<483hp 187m 235mv no opponent no opponent> < > east
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(White Aura) Chym the Shapeshifter is here.
Dagnir the enforcer of law is here searching for criminals.
A gnomish city guard of seringale stands here.

<483hp 187m 233mv no opponent no opponent> < >
Chym walks west.
Chym walks west.
Chym walks west.
Chym walks west.
An illusion of the Huntsmaster walks west.
An illusion of a Triton Watchman walks west.
An illusion of Aerin the Banker walks west.
The North Road
+-+ *-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<483hp 187m 231mv no opponent no opponent> < > east
The North Road
+-+ *-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-S|
---------+

[Exits: east west]

<483hp 187m 229mv no opponent no opponent> < > east
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) Raqaz the Sage of Arcane Power is here.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<483hp 187m 227mv no opponent no opponent> < > east
Raqaz flies west.

<483hp 187m 227mv no opponent no opponent> < > The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]
A filthy beggar is here asking for your spare gold.

<483hp 187m 225mv no opponent no opponent> < > east
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<483hp 187m 223mv no opponent no opponent> < > south
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-S + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<483hp 187m 221mv no opponent no opponent> < > dri
You drink water from a granite fountain.
Your thirst is quenched.

<483hp 187m 221mv no opponent no opponent> < > north
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<483hp 187m 219mv no opponent no opponent> < > east
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<483hp 187m 217mv no opponent no opponent> < > east
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<483hp 187m 215mv no opponent no opponent> < > aff
east
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Power: tenacity : modifies save vs spell by 8 for 2 hours
Power: cognizance : lasts for 36 hours
: lasts for 36 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours

<483hp 187m 215mv no opponent no opponent> < > The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<483hp 187m 213mv no opponent no opponent> < > east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
S | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]
A long vine that has some thorns upon it is here.
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<483hp 187m 211mv no opponent no opponent> < > east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
S | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<483hp 187m 209mv no opponent no opponent> < > east
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<483hp 187m 207mv no opponent no opponent> < > east
Large sections of white stone make up the battlement walls here.

<483hp 187m 207mv no opponent no opponent> < > south
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<483hp 187m 205mv no opponent no opponent> < > south
aff
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<483hp 187m 203mv no opponent no opponent> < > You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Power: tenacity : modifies save vs spell by 8 for 2 hours
Power: cognizance : lasts for 36 hours
: lasts for 36 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
You feel less vulnerable to afflictions.

<495hp 192m 257mv no opponent no opponent> < > south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<495hp 192m 255mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz Temple Square
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Along the Eastern Walls

<495hp 192m 255mv no opponent no opponent> < > south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<495hp 192m 253mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

<495hp 192m 253mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz Temple Square
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Along the Eastern Walls

<495hp 192m 253mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz Temple Square
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Along the Eastern Walls

<495hp 192m 253mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz Temple Square
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Along the Eastern Walls

<495hp 192m 253mv no opponent no opponent> < > south
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<495hp 192m 251mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz The North Road
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Inside the East Gate

<495hp 192m 251mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz The North Road
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Inside the East Gate

<495hp 192m 251mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz The North Road
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Inside the East Gate

<495hp 192m 251mv no opponent no opponent> < > aff
You are affected by the following:
Power: tenacity : modifies save vs spell by 8 for 1 hours
Power: cognizance : lasts for 35 hours
: lasts for 35 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

<495hp 192m 251mv no opponent no opponent> < > east
east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<495hp 192m 249mv no opponent no opponent> < > east
where
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<495hp 192m 247mv no opponent no opponent> < > Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<495hp 192m 245mv no opponent no opponent> < > Players near you in Eastern Road:
<PK> Bfornmak Along the Eastern Road

<495hp 192m 245mv no opponent no opponent> < > sl
Your body relaxes as you fall into slumber.
You go to sleep.

<495hp 192m 245mv no opponent no opponent> < > sc
You are Bfornmak the Battlemaster, level 50, 21 years old (90 hours).
Race: Storm Sex: male Class: warrior
Hometown: Seringale Alignment: good Ethos: chaotic
Rank Recruit of [WARLORD]
You have 495/972 hit, 192/424 mana, 245/394 movement.
You have 1 practices and 0 training sessions.
You are carrying 32/32 items with weight 421/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556425 exp, completed 0 quests, and have 1667 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 101 bash: 84 slash: 82 magic: -56
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -12 Mental: -3 Maledictive: -12
You are vulnerable to afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Primary hitroll/damroll: 37/24
Offhand hitroll/damroll: 32/28
You are affected by the following:
Power: cognizance : lasts for 35 hours
: lasts for 35 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < > sc
You are Bfornmak the Battlemaster, level 50, 21 years old (90 hours).
Race: Storm Sex: male Class: warrior
Hometown: Seringale Alignment: good Ethos: chaotic
Rank Recruit of [WARLORD]
You have 495/972 hit, 192/424 mana, 245/394 movement.
You have 1 practices and 0 training sessions.
You are carrying 32/32 items with weight 421/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556425 exp, completed 0 quests, and have 1667 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 101 bash: 84 slash: 82 magic: -56
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -12 Mental: -3 Maledictive: -12
You are vulnerable to afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Primary hitroll/damroll: 37/24
Offhand hitroll/damroll: 32/28
You are affected by the following:
Power: cognizance : lasts for 35 hours
: lasts for 35 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >




<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >








<495hp 192m 245mv no opponent no opponent> < >








<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >








<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >








<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >









<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >








<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >


<495hp 192m 245mv no opponent no opponent> < >


<495hp 192m 245mv no opponent no opponent> < >


<495hp 192m 245mv no opponent no opponent> < >
<495hp 192m 245mv no opponent no opponent> < >









<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >



<495hp 192m 245mv no opponent no opponent> < >








<495hp 192m 245mv no opponent no opponent> < >







<495hp 192m 245mv no opponent no opponent> < >


<495hp 192m 245mv no opponent no opponent> < >

<495hp 192m 245mv no opponent no opponent> < >




<495hp 192m 245mv no opponent no opponent> < >








<495hp 192m 245mv no opponent no opponent> < >













<544hp 228m 313mv no opponent no opponent> < >


<544hp 228m 313mv no opponent no opponent> < >

<544hp 228m 313mv no opponent no opponent> < >

<544hp 228m 313mv no opponent no opponent> < > sta
You wake and stand up.

<544hp 228m 313mv no opponent no opponent> < > where
Players near you in Eastern Road:
<PK> Bfornmak Along the Eastern Road

<544hp 228m 313mv no opponent no opponent> < > west
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<544hp 228m 311mv no opponent no opponent> < > where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<544hp 228m 309mv no opponent no opponent> < > west
Players near you in Seringale:
<PK> Raqaz A Small Burnt Field
<PK> Herlin Shaman Guildhall
<PK> Bfornmak Outside the East Gate

<544hp 228m 309mv no opponent no opponent> < > Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<544hp 228m 307mv no opponent no opponent> < > west
west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<544hp 228m 305mv no opponent no opponent> < > west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<544hp 228m 303mv no opponent no opponent> < > west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<544hp 228m 301mv no opponent no opponent> < > The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<544hp 228m 299mv no opponent no opponent> < > west
where
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<544hp 228m 297mv no opponent no opponent> < > Players near you in Seringale:
<PK> Raqaz A Small Burnt Field
<PK> Herlin Shaman Guildhall
<PK> Bfornmak The East Common Road

<544hp 228m 297mv no opponent no opponent> < > west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<544hp 228m 295mv no opponent no opponent> < > west
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]

<544hp 228m 293mv no opponent no opponent> < > north
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<544hp 228m 292mv no opponent no opponent> < > west
where
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<544hp 228m 291mv no opponent no opponent> < > north
Players near you in Seringale:
<PK> Raqaz A Small Burnt Field
<PK> Herlin Shaman Guildhall
<PK> Bfornmak North of Market Square

<544hp 228m 291mv no opponent no opponent> < > north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.

<544hp 228m 289mv no opponent no opponent> < > north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<544hp 228m 287mv no opponent no opponent> < > north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A filthy beggar is here asking for your spare gold.

<544hp 228m 285mv no opponent no opponent> < > North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.

<544hp 228m 283mv no opponent no opponent> < > west
west
The North Road
+-+ *-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-S|
---------+

[Exits: east west]

<544hp 228m 281mv no opponent no opponent> < > west
west
west
The North Road
+-+ *-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<544hp 228m 279mv no opponent no opponent> < > west
west
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
Dagnir the enforcer of law is here searching for criminals.

<544hp 228m 277mv no opponent no opponent> < > west
where
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A gnomish city guard of seringale stands here.
A duergar city guard of seringale stands watch here.

<544hp 228m 275mv no opponent no opponent> < > The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<544hp 228m 273mv no opponent no opponent> < > The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.

<544hp 228m 271mv no opponent no opponent> < > west
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<544hp 228m 269mv no opponent no opponent> < > down
A large section of the battlement wall is all that you see here.

<544hp 228m 269mv no opponent no opponent> < > where
Players near you in Seringale:
<PK> Raqaz A Small Burnt Field
<PK> Herlin Shaman Guildhall
<PK> Bfornmak The North Road

<544hp 228m 269mv no opponent no opponent> < > A large section of the battlement wall is all that
you see here.

<544hp 228m 269mv no opponent no opponent> < > The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<544hp 228m 268mv no opponent no opponent> < > Players near you in Sewers:
<PK> Chym Under the mudhole
<PK> Bfornmak The muddy sewer

<544hp 228m 268mv no opponent no opponent> < > where
Players near you in Sewers:
<PK> Chym Under the mudhole
<PK> Bfornmak The muddy sewer

<544hp 228m 268mv no opponent no opponent> < > ten
You prepare your resolve and stand ready for battle.

<544hp 168m 268mv no opponent no opponent> < > where
south
scan all
Players near you in Sewers:
<PK> Chym Under the mudhole
<PK> Bfornmak The muddy sewer

<544hp 168m 268mv no opponent no opponent> < > The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<544hp 168m 267mv no opponent no opponent> < > You scan all around.
You scan north.
You scan east.
You scan south.

<544hp 168m 267mv no opponent no opponent> < > south
The mudhole
* *| You stand in mud that reaches all the way up to your
| || thighs and it is not too comfortable since you are used
*-* *| to a somewhat different environment. The sewer leads
| | || to the north of here. In the middle you can barely make
@ *-*| out an enormous drainpipe leading down.
| ,|
*-*-*|
| ||
*-*|
---------+

[Exits: north down]

<544hp 168m 266mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
You scan down.
*** Range 1 (down) ***
Chym is sleeping here.
Chym is sleeping here.
Chym is sleeping here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
Chym is sleeping here.
The snake slithers towards you.

<544hp 168m 266mv no opponent no opponent> < > down
4
Under the mudhole
*| You stand in a small room with a great big opening in
|| the ceiling. From this opening there is mud dripping down
*| in large lumps. >YUCK<. You can smell the foul stench
|| of the slimy sediment as you try not to get covered by
@-* *| the falling sludge. To the east is an entryway leading
| || out from here and it seems absolutely impossible to force
*-*-*| the muddy descent.
|
|
---------+

[Exits: east]
Chym is sleeping here.
Chym is sleeping here.
Chym is sleeping here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
Chym is sleeping here.
The snake slithers towards you.

<544hp 168m 265mv no opponent no opponent> < > Chym yells 'Help! I am being attacked by Bfornmak!'

Chym parries your stab.
Chym has some big nasty wounds and scratches.

<544hp 168m 265mv unarmed none> < >
Your slice MASSACRES Chym!
Your cleave MASSACRES Chym!
Your stab DISEMBOWELS Chym!
You nimbly dodge Chym's shocking bite with a practiced maneuver.
An illusion of Aerin the Banker's pierce maims you!
You deflect An illusion of Aerin the Banker's pierce aside in an ungraceful parry.
You dance around An illusion of a Triton Watchman's charge and easily dodge it.
A quick swipe of your off-hand weapon parries An illusion of a Triton Watchman's charge aside easi
ly.
You parry An illusion of the Huntsmaster's slash.
You dodge An illusion of the Huntsmaster's slash.
Chym looks pretty hurt.

<508hp 168m 265mv unarmed none> < > bash

An illusion of Aerin the Banker's kick misses you.
Chym's weapon ward expires.
Chym looks pretty hurt.

<516hp 171m 318mv unarmed none> < >
Chym utters the words, 'xafe ay candusqarr'.
A ray of light from above envelops Chym.
Chym disappears.

<516hp 171m 318mv no opponent no opponent> < > But you aren't fighting anyone!
You dance around An illusion of Aerin the Banker's pierce and easily dodge it.
You dual parry An illusion of Aerin the Banker's pierce.
An illusion of a Triton Watchman's charge MUTILATES you!
You stumble and barely manage to dodge An illusion of a Triton Watchman's charge.
You parry An illusion of the Huntsmaster's slash.
You parry An illusion of the Huntsmaster's slash.
An illusion of Aerin the Banker is in excellent condition.

<477hp 171m 318mv mob none> < > up
No way! You are still fighting!
An illusion of Aerin the Banker is in excellent condition.

<477hp 171m 318mv mob none> < > fle
You couldn't escape!
An illusion of Aerin the Banker is in excellent condition.

<477hp 171m 318mv mob none> < > fle

Your stab wounds An illusion of Aerin the Banker.
Your slice wounds An illusion of Aerin the Banker.
An illusion of Aerin the Banker's pierce MUTILATES you!
An illusion of Aerin the Banker's pierce maims you!
You dance around An illusion of a Triton Watchman's charge and easily dodge it.
You parry An illusion of a Triton Watchman's charge.
You dodge An illusion of the Huntsmaster's slash.
You dual parry An illusion of the Huntsmaster's slash.
An illusion of Aerin the Banker has a few scratches.






Gets away, Raqaz attacks me, so I run and rest up, round 3 ensues







<963hp 391m 222mv no opponent no opponent> < >
Chym walks in.
An illusion of Aerin the Banker walks in.
An illusion of a Triton Watchman walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.
The cave
o o| You are in the south end of a cave, to the south you see
| || a tunnel. You notice a large pile of bones in the corner.
o-o-o|
| | ||
o-o @ o o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north south]
A rolled up map is here.

<963hp 391m 219mv no opponent no opponent> < > north
north
The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
You see 2 of a map of the second level of Moria here.

<963hp 391m 216mv no opponent no opponent> < > Alas, you cannot go that way.

<963hp 391m 216mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A small centipede here is looking for vegetation.
The huge python rears its head and hisses at you.
*** Range 2 (east) ***
A kobold guard stands here guarding the entrance to the mines.
You scan south.
*** Range 2 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
A small green garter snake slithers along the floor.
This orc is frothing around the mouth. Better stay away.
*** Range 4 (south) ***
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.

<963hp 391m 216mv no opponent no opponent> < > south
The cave
o o| You are in the south end of a cave, to the south you see
| || a tunnel. You notice a large pile of bones in the corner.
o-o-o|
| | ||
o-o @ o o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north south]
A rolled up map is here.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Translucent) (White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Translucent) (White Aura) Chym the Shapeshifter is here.

<963hp 391m 213mv no opponent no opponent> < > south
Chym utters the words, 'qahijf gsgrul'.
You yell 'Help! Chym is attacking me with colour spray!'
Chym's colour spray hits you.
Chym is in excellent condition.

<954hp 391m 213mv unarmed none> < > No way! You are still fighting!
Chym is in excellent condition.

<954hp 391m 213mv unarmed none> < > 4
They aren't here.
Chym is in excellent condition.

<954hp 391m 213mv unarmed none> < > fle
You flee from combat!
The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
You see 2 of a map of the second level of Moria here.

<954hp 391m 210mv no opponent no opponent> < > fle
You aren't fighting anyone.

<954hp 391m 210mv no opponent no opponent> < > 3

Chym walks in.
An illusion of Aerin the Banker walks in.
An illusion of a Triton Watchman walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.
Chym yells 'Help! I am being attacked by Bfornmak!'
Chym parries your stab.
Your cleave maims Chym!
Your slice MUTILATES Chym!
Your cleave maims Chym!
Chym has some small wounds and bruises.

<954hp 391m 210mv unarmed none> < > south

Chym utters the words, 'qahijf gsgrul'.
Chym's colour spray injures you.
Chym has some small wounds and bruises.

<940hp 391m 210mv unarmed none> < >
Your stab misses Chym.
Your cleave devastates Chym!
You parry Chym's shocking bite.
You parry An illusion of the Huntsmaster's slash.
You dual parry An illusion of the Huntsmaster's slash.
You parry An illusion of Aerin the Banker's pierce.
An illusion of Aerin the Banker's pierce maims you!
You dual parry An illusion of a Triton Watchman's charge.
You nimbly dodge An illusion of a Triton Watchman's charge with a practiced maneuver.
Chym has some small wounds and bruises.

<906hp 391m 210mv unarmed none> < > fle
fle
No way! You are still fighting!
Chym has some small wounds and bruises.

<906hp 391m 210mv unarmed none> < > You flee from combat!
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
You see 3 of a map of the second level of Moria here.
A small centipede here is looking for vegetation.
The huge python rears its head and hisses at you.

<906hp 391m 207mv no opponent no opponent> < > You aren't fighting anyone.

<906hp 391m 207mv no opponent no opponent> < > 3
They aren't here.

<906hp 391m 207mv no opponent no opponent> < > 3
Chym walks in.
An illusion of the Huntsmaster walks in.
Chym walks in.
Chym walks in.
An illusion of a Triton Watchman walks in.
An illusion of Aerin the Banker walks in.
Chym yells 'Help! I am being attacked by Bfornmak!'
Your slice MUTILATES Chym!
Your slice MUTILATES Chym!
Chym has quite a few wounds.

<906hp 391m 207mv unarmed none> < > 3

Chym utters the words, 'qahijf gsgrul'.
Chym's colour spray injures you.
Chym has quite a few wounds.

<893hp 391m 207mv unarmed none> < > fle
fle

Chym's protective shield dissipates.
Chym phases back into existence.
Chym has quite a few wounds.

<902hp 395m 260mv unarmed none> < >
Your slice maims Chym!
Chym parries your cleave.
You deflect Chym's shocking bite aside in an ungraceful parry.
You nimbly dodge An illusion of the Huntsmaster's slash with a practiced maneuver.
You dual parry An illusion of Aerin the Banker's pierce.
You parry An illusion of Aerin the Banker's pierce with a hasty swing from your off-hand weapon.
You dodge An illusion of a Triton Watchman's charge.
You thrust An illusion of a Triton Watchman's charge aside in a skillful parry.
Chym has quite a few wounds.

<902hp 395m 260mv unarmed none> < > You do the best you can!
Chym has quite a few wounds.

<902hp 395m 260mv unarmed none> < > You flee from combat!
The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.

<902hp 395m 257mv no opponent no opponent> < > You aren't fighting anyone.

<902hp 395m 257mv no opponent no opponent> < > 3
They aren't here.

<902hp 395m 257mv no opponent no opponent> < > west
3
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
You see 3 of a map of the second level of Moria here.
A small centipede here is looking for vegetation.
The huge python rears its head and hisses at you.

<902hp 395m 254mv no opponent no opponent> < > They aren't here.

<902hp 395m 254mv no opponent no opponent> < > west
3
The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
You see 2 of a map of the second level of Moria here.

<902hp 395m 251mv no opponent no opponent> < > scan all
They aren't here.

<902hp 395m 251mv no opponent no opponent> < > east
You scan all around.
You scan east.
*** Range 1 (east) ***
A small centipede here is looking for vegetation.
The huge python rears its head and hisses at you.
*** Range 2 (east) ***
A kobold guard stands here guarding the entrance to the mines.
You scan south.
*** Range 2 (south) ***
A small green garter snake slithers along the floor.
This orc is frothing around the mouth. Better stay away.
*** Range 3 (south) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
*** Range 4 (south) ***
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.

<902hp 395m 251mv no opponent no opponent> < > 3
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
You see 3 of a map of the second level of Moria here.
A small centipede here is looking for vegetation.
The huge python rears its head and hisses at you.

<902hp 395m 248mv no opponent no opponent> < > They aren't here.

<902hp 395m 248mv no opponent no opponent> < > west
3
The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
You see 2 of a map of the second level of Moria here.

<902hp 395m 245mv no opponent no opponent> < > south
They aren't here.

<902hp 395m 245mv no opponent no opponent> < > The cave
o o| You are in the south end of a cave, to the south you see
| || a tunnel. You notice a large pile of bones in the corner.
o-o-o|
| | ||
o-o @ o o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north south]
A rolled up map is here.

<902hp 395m 242mv no opponent no opponent> < > south
south
The tunnel intersection
o-o-o| You are walking in a narrow tunnel. The walls are only roughly
| | || shaped, sharp rocks protruding everywhere, even from the
o-o o o o| floor making you stumble in the flickering light. To the
| | | | south the tunnel narrows even more making it almost impossible
o-o-@-o | to pass. To the north it slowly widens into a cave. There
| | is a branch of the tunnel going west.
o |
| |
o |
---------+

[Exits: north east south west]
A small green garter snake slithers along the floor.
This orc is frothing around the mouth. Better stay away.

<902hp 395m 239mv no opponent no opponent> < > The tunnel
o-o o o | You squeeze your way through a small, narrow tunnel. The
| | | | sharp-edged rocks protruding from the walls threaten to
o-o-o-o | scratch and cut you. To the south you sense a freshness in
| | the air which is rather unusual in these damp, stuffy tunnels.
@ | To the north the tunnel continues.
| |
o |
| |
z |
---------+

[Exits: north south]

<902hp 395m 236mv no opponent no opponent> < > south
south
The Entrance to the Dwarven Mines
o-o-o-o | You are in a large cave. The ceiling is lost somewhere above
| | the reach of your light. The floor, however, is highly illuminated,
o | your light flickering over several tombstones. Only one is
| | whole, the rest have been shattered by some savage blow.
@ | The remaining tombstone looks disturbingly new... A small
| | breeze of fresh air enters from the south (probably lost
z | too). Take a good breath, it may be your last mouthful of
| | air in a long, long time that others haven't breathed before
z | you. To the north a small tunnel continues into the mountain.
---------+

[Exits: north south]
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.

<902hp 395m 233mv no opponent no opponent> < > End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]

<902hp 395m 230mv no opponent no opponent> < > south
south
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]

<902hp 395m 226mv no opponent no opponent> < > The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<902hp 395m 222mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
*** Range 5 (north) ***
A small green garter snake slithers along the floor.
This orc is frothing around the mouth. Better stay away.
You scan east.
You scan west.

<902hp 395m 222mv no opponent no opponent> < > west
west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<902hp 395m 218mv no opponent no opponent> < > down
where
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<902hp 395m 213mv no opponent no opponent> < > Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<902hp 395m 207mv no opponent no opponent> < > east
Players near you in Eastern Road:
<PK> Chym Path from Eastern Road into the Forest
<PK> Bfornmak Base of the Ladder

<902hp 395m 207mv no opponent no opponent> < > Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<902hp 395m 201mv no opponent no opponent> < > south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
F-+-+-+-+|
---------+

[Exits: north south]

<902hp 395m 197mv no opponent no opponent> < > south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
F-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<902hp 395m 195mv no opponent no opponent> < > south
scan all
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
F-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<902hp 395m 193mv no opponent no opponent> < > You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
*** Range 2 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(White Aura) Chym the Shapeshifter is here.
You scan west.
*** Range 2 (west) ***
There is a young merchant here, selling all sorts of goods.

<902hp 395m 193mv no opponent no opponent> < > west
west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-F-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<902hp 395m 191mv no opponent no opponent> < > Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
There is a young merchant here, selling all sorts of goods.
A traveling merchant says 'Hi! Do you want to buy something for that special someone?'

<902hp 395m 189mv no opponent no opponent> < > east
east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-F-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<902hp 395m 187mv no opponent no opponent> < > The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
F-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<902hp 395m 185mv no opponent no opponent> < > south
south
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
F-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<902hp 395m 183mv no opponent no opponent> < > Path from Eastern Road into the Forest
F-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<902hp 395m 181mv no opponent no opponent> < > 3
west
They aren't here.

<902hp 395m 181mv no opponent no opponent> < > Sharply Downturning Forest Path
+-F-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<902hp 395m 179mv no opponent no opponent> < > down
east
down
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continune. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<902hp 395m 177mv no opponent no opponent> < > west
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.

<902hp 395m 175mv no opponent no opponent> < > Chym walks down.
An illusion of Aerin the Banker walks down.
An illusion of a Triton Watchman walks down.
Chym walks down.
Chym walks down.
An illusion of the Huntsmaster walks down.

<902hp 395m 175mv no opponent no opponent> < > Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(White Aura) Chym the Shapeshifter is here.

<902hp 395m 173mv no opponent no opponent> < > 3
Chym walks west.
An illusion of the Huntsmaster walks west.
Chym walks west.
Chym walks west.
An illusion of a Triton Watchman walks west.
An illusion of Aerin the Banker walks west.

<902hp 395m 173mv no opponent no opponent> < > A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.

<902hp 395m 171mv no opponent no opponent> < > Chym walks south.
An illusion of Aerin the Banker walks south.
An illusion of a Triton Watchman walks south.
Chym walks south.
Chym walks south.
An illusion of the Huntsmaster walks south.

<902hp 395m 171mv no opponent no opponent> < > They aren't here.

<902hp 395m 171mv no opponent no opponent> < > south
south
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(White Aura) Chym the Shapeshifter is here.

<902hp 395m 169mv no opponent no opponent> < > south

Chym walks north.
An illusion of the Huntsmaster walks north.
Chym walks north.
Chym walks north.
An illusion of a Triton Watchman walks north.
An illusion of Aerin the Banker walks north.
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<902hp 395m 167mv no opponent no opponent> < > The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<902hp 395m 165mv no opponent no opponent> < > 3
They aren't here.

<902hp 395m 165mv no opponent no opponent> < > north
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<902hp 395m 163mv no opponent no opponent> < > 3
They aren't here.

<902hp 395m 163mv no opponent no opponent> < > north
3
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<902hp 395m 161mv no opponent no opponent> < > They aren't here.

<902hp 395m 161mv no opponent no opponent> < > north
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<902hp 395m 159mv no opponent no opponent> < > 3
They aren't here.

<902hp 395m 159mv no opponent no opponent> < > east
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<902hp 395m 157mv no opponent no opponent> < > 3
up
They aren't here.

<902hp 395m 157mv no opponent no opponent> < > 3
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<902hp 395m 155mv no opponent no opponent> < > They aren't here.

<902hp 395m 155mv no opponent no opponent> < > west
3
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continune. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<902hp 395m 153mv no opponent no opponent> < > up
east
They aren't here.

<902hp 395m 153mv no opponent no opponent> < > Sharply Downturning Forest Path
F-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<902hp 395m 151mv no opponent no opponent> < > Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<902hp 395m 149mv no opponent no opponent> < > north
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.

<902hp 395m 147mv no opponent no opponent> < > north
3
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
Lightning flashes in the sky.
You relax your posture as your resolve fades.

<914hp 400m 199mv no opponent no opponent> < > They aren't here.

<914hp 400m 199mv no opponent no opponent> < >
Chym flies in.
An illusion of a Triton Watchman walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.

<914hp 400m 199mv no opponent no opponent> < > 3
Chym yells 'Help! I am being attacked by Bfornmak!'
Your slice DISMEMBERS Chym!
Your cleave MANGLES Chym!
Your slice MASSACRES Chym!
Chym has some big nasty wounds and scratches.

<914hp 400m 199mv unarmed none> < >
Chym has fled!
Chym flies north.
An illusion of the Huntsmaster walks north.
Chym walks north.
Chym walks north.
An illusion of a Triton Watchman walks north.

<914hp 400m 199mv no opponent no opponent> < > fle
fle
fle

Chym flies in.
An illusion of a Triton Watchman walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.

<914hp 400m 199mv no opponent no opponent> < >
Chym flies south.
An illusion of the Huntsmaster walks south.
Chym walks south.
Chym walks south.
An illusion of a Triton Watchman walks south.

<914hp 400m 199mv no opponent no opponent> < > ten
You aren't fighting anyone.

<914hp 400m 199mv no opponent no opponent> < > You aren't fighting anyone.

<914hp 400m 199mv no opponent no opponent> < > You aren't fighting anyone.

<914hp 400m 199mv no opponent no opponent> < > You prepare your resolve and stand ready for battle
.

<914hp 340m 199mv no opponent no opponent> < >
Chym flies in.
An illusion of a Triton Watchman walks in.
Chym walks in.
Chym walks in.
An illusion of the Huntsmaster walks in.

<914hp 340m 199mv no opponent no opponent> < > scan all

Chym flies east.
An illusion of the Huntsmaster walks east.
Chym walks east.
Chym walks east.
An illusion of a Triton Watchman walks east.

<914hp 340m 199mv no opponent no opponent> < > east
scan all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 5 (west) ***
There is a young merchant here, selling all sorts of goods.

<914hp 340m 199mv no opponent no opponent> < > Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<914hp 340m 197mv no opponent no opponent> < > You scan all around.
You scan east.
*** Range 2 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 6 (west) ***
There is a young merchant here, selling all sorts of goods.

<914hp 340m 197mv no opponent no opponent> < > east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<914hp 340m 195mv no opponent no opponent> < > south
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<914hp 340m 193mv no opponent no opponent> < > east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<914hp 340m 191mv no opponent no opponent> < > east
scan all
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<914hp 340m 189mv no opponent no opponent> < > east
You scan all around.
You scan east.
You scan west.

<914hp 340m 189mv no opponent no opponent> < > On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<914hp 340m 187mv no opponent no opponent> < > east
north
Alas, you cannot go that way.

<914hp 340m 187mv no opponent no opponent> < > Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<914hp 340m 185mv no opponent no opponent> < > east
where
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<914hp 340m 183mv no opponent no opponent> < > Players near you in Eastern Road:
<PK> Bfornmak Along the Eastern Road

<914hp 340m 183mv no opponent no opponent> < > east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<914hp 340m 181mv no opponent no opponent> < > east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<914hp 340m 179mv no opponent no opponent> < > east
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<914hp 340m 177mv no opponent no opponent> < > east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<914hp 340m 175mv no opponent no opponent> < > east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<914hp 340m 173mv no opponent no opponent> < > east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<914hp 340m 171mv no opponent no opponent> < > east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<914hp 340m 169mv no opponent no opponent> < > where
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<914hp 340m 167mv no opponent no opponent> < > east
Players near you in Timaran:
<PK> Chym Meadow Lane
<PK> Bfornmak West Gate of Timaran

<914hp 340m 167mv no opponent no opponent> < > east
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<914hp 340m 165mv no opponent no opponent> < > east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<914hp 340m 163mv no opponent no opponent> < > Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.

<914hp 340m 161mv no opponent no opponent> < > east
east
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]

<914hp 340m 159mv no opponent no opponent> < > where
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ * *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-S|
---------+

[Exits: north east west]

<914hp 340m 157mv no opponent no opponent> < > east
Players near you in Timaran:
<PK> Chym South Gate of Timaran
<PK> Bfornmak Western Main Street

<914hp 340m 157mv no opponent no opponent> < > Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-S-S|
---------+

[Exits: east west]

<914hp 340m 155mv no opponent no opponent> < > east
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-S-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The town Crier stands here, yelling the daily news.
The Town Crier says 'I think I need a case worker.'

<914hp 340m 153mv no opponent no opponent> < > south
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-S-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<914hp 340m 151mv no opponent no opponent> < > south
south
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
*-+ +| continues southward.
---------+

[Exits: north east south west]
A merchant wanders around, looking for things to buy.
You feel less vulnerable to afflictions.

<929hp 348m 203mv no opponent no opponent> < > Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-S-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<929hp 348m 201mv no opponent no opponent> < > south
Meadow Lane
S-S-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-S-+-*| road continues north and south.
---------+

[Exits: north south west]

<929hp 348m 199mv no opponent no opponent> < > south
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<929hp 348m 197mv no opponent no opponent> < > south
Meadow Lane
F *-+ | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<929hp 348m 195mv no opponent no opponent> < > scan all

A stray puppy walks in.
Narak walks in.

<929hp 348m 195mv no opponent no opponent> < > south
You scan all around.
You scan north.
*** Range 4 (north) ***
A merchant wanders around, looking for things to buy.
*** Range 6 (north) ***
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The town Crier stands here, yelling the daily news.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.
*** Range 1 (west) ***
Lar stands here, working silently on a canoe.

<929hp 348m 195mv no opponent no opponent> < > South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<929hp 348m 193mv no opponent no opponent> < > south
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<929hp 348m 192mv no opponent no opponent> < > where
Players near you in Dragon Sea:
<PK> Chym Calm Clear Water
<PK> Bfornmak A Wooden Bridge South of Timaran

<929hp 348m 192mv no opponent no opponent> < > down
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<929hp 348m 191mv no opponent no opponent> < > east
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<929hp 348m 190mv no opponent no opponent> < > east
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<929hp 348m 189mv no opponent no opponent> < > south
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<929hp 348m 188mv no opponent no opponent> < > south
scan all
Calm Clear Water
~-~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into the
| | | ocean beneath you. There are several individual fish that
@ ~ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~-~-~| you one way or another, and swells are almost non existent.
| |
~ |
---------+

[Exits: north]
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.

<929hp 348m 187mv no opponent no opponent> < > You scan all around.
You scan north.
*** Range 1 (north) ***
A hammerhead shark prowls within the water.

<929hp 348m 187mv no opponent no opponent> < > east
Out of nowhere, a swirling, rushing current propels you backwards.

<929hp 348m 187mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A hammerhead shark prowls within the water.

<929hp 348m 187mv no opponent no opponent> < > north
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<929hp 348m 186mv no opponent no opponent> < > east
scan all
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<929hp 348m 185mv no opponent no opponent> < > south
You scan all around.
You scan south.
*** Range 2 (south) ***
A long eel swims near the surface of the water.
*** Range 3 (south) ***
A swordfish moves slowly well beneath the depths of the water.
*** Range 4 (south) ***
A swordfish moves slowly well beneath the depths of the water.
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
*** Range 5 (south) ***
A long eel swims near the surface of the water.
You scan west.
*** Range 1 (west) ***
A hammerhead shark prowls within the water.

<929hp 348m 185mv no opponent no opponent> < > Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<929hp 348m 184mv no opponent no opponent> < > south
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A long eel swims near the surface of the water.

<929hp 348m 182mv no opponent no opponent> < > where
Players near you in Dragon Sea:
<PK> Chym Treading Blue Water
<PK> Bfornmak Treading Clear Water

<929hp 348m 182mv no opponent no opponent> < > east
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<929hp 348m 178mv no opponent no opponent> < > east
east
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<929hp 348m 174mv no opponent no opponent> < > east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<929hp 348m 170mv no opponent no opponent> < > east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<929hp 348m 166mv no opponent no opponent> < > east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<929hp 348m 162mv no opponent no opponent> < > east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.

<929hp 348m 158mv no opponent no opponent> < > east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<929hp 348m 154mv no opponent no opponent> < > south
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
The waters turn violent, and throw you around.

<929hp 348m 150mv no opponent no opponent> < > [WARLORD] Aragmon the cyclops: 'Applicant alert! J
orund sighted.'

<929hp 348m 150mv no opponent no opponent> < > south
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<929hp 348m 146mv no opponent no opponent> < > Treading Blue Water
~-~-~ ~-~| Cold blue water spans for several miles all around. Rays of
| || light that find their ways between clouds pierce the air and
~-~-~| are swallowed up by the quietly rolling azure swells. Occassionally,
| | | two opposing swells meet and break the calm surface of the
@ ~ | water, sending small ripples in opposite directions with a
| | faint lapping sound.
~-~-~ |
|
|
---------+

[Exits: north south]
A bunch of blue flowers waver on their stalks in the water.

<929hp 348m 142mv no opponent no opponent> < > east
Out of nowhere, a swirling, rushing current propels you backwards.

<929hp 348m 142mv no opponent no opponent> < > north
east
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<929hp 348m 138mv no opponent no opponent> < > A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<929hp 348m 136mv no opponent no opponent> < > east
north
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<929hp 348m 135mv no opponent no opponent> < > west
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<929hp 348m 134mv no opponent no opponent> < > A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<929hp 348m 133mv no opponent no opponent> < > north
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<929hp 348m 132mv no opponent no opponent> < > north
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
stringy piles of seaweed wash around on the surface of the sea.

<929hp 348m 131mv no opponent no opponent> < > east
east
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]

<929hp 348m 130mv no opponent no opponent> < > east
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<929hp 348m 129mv no opponent no opponent> < > A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.

<929hp 348m 128mv no opponent no opponent> < > east
where
Within the dock
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<929hp 348m 126mv no opponent no opponent> < > east
Players near you in Darkhaven:
<PK> Bfornmak Within the dock

<929hp 348m 126mv no opponent no opponent> < > Within the dock
+-+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]
A malevolent looking mariner beams a vicious smile at you.

<929hp 348m 124mv no opponent no opponent> < > east
The end of the dock
+-+-+-+-+| You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<929hp 348m 122mv no opponent no opponent> < > where
Players near you in Darkhaven:
<PK> Bfornmak The end of the dock

<929hp 348m 122mv no opponent no opponent> < > west
Within the dock
+-+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]
A malevolent looking mariner beams a vicious smile at you.

<929hp 348m 120mv no opponent no opponent> < > west
west
Within the dock
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<929hp 348m 118mv no opponent no opponent> < > west
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.

<929hp 348m 116mv no opponent no opponent> < > west
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<929hp 348m 115mv no opponent no opponent> < > west
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]

<929hp 348m 114mv no opponent no opponent> < > where
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
stringy piles of seaweed wash around on the surface of the sea.

<929hp 348m 113mv no opponent no opponent> < > south
Players near you in Dragon Sea:
<PK> Chym Treading Blue Water
<PK> Bfornmak A Blue-Water Current

<929hp 348m 113mv no opponent no opponent> < > A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<929hp 348m 112mv no opponent no opponent> < > south
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<929hp 348m 111mv no opponent no opponent> < > south
Out of nowhere, a swirling, rushing current propels you backwards.

<929hp 348m 111mv no opponent no opponent> < > east
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<941hp 356m 164mv no opponent no opponent> < > scan all
You scan all around.
You scan south.
*** Range 1 (south) ***
A swordfish moves slowly well beneath the depths of the water.
You scan west.

<941hp 356m 164mv no opponent no opponent> < > south
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<941hp 356m 163mv no opponent no opponent> < > west
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<941hp 356m 162mv no opponent no opponent> < > west
scan all
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<941hp 356m 160mv no opponent no opponent> < > You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A swordfish moves slowly well beneath the depths of the water.
You scan south.
*** Range 2 (south) ***
A swordfish moves slowly well beneath the depths of the water.

<941hp 356m 160mv no opponent no opponent> < > south
Treading Blue Water
~-~-~ ~-~| Cold blue water spans for several miles all around. Rays of
| || light that find their ways between clouds pierce the air and
~-~-~| are swallowed up by the quietly rolling azure swells. Occassionally,
| | | two opposing swells meet and break the calm surface of the
@ ~ | water, sending small ripples in opposite directions with a
| | faint lapping sound.
~-~-~ |
|
|
---------+

[Exits: north south]
A bunch of blue flowers waver on their stalks in the water.

<941hp 356m 156mv no opponent no opponent> < > south
scan all
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays of
| | | light that find their ways between clouds pierce the air and
~ ~ | are swallowed up by the quietly rolling azure swells. Occassionally,
| | two opposing swells meet and break the calm surface of the
~-~-@ | water, sending small ripples in opposite directions with a
| faint lapping sound.
|
|
|
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<941hp 356m 152mv no opponent no opponent> < > You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
A hammerhead shark prowls within the water.
*** Range 2 (west) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
*** Range 3 (west) ***
A hammerhead shark prowls within the water.
*** Range 4 (west) ***
A hammerhead shark prowls within the water.
*** Range 5 (west) ***
A swordfish moves slowly well beneath the depths of the water.

<941hp 356m 152mv no opponent no opponent> < > west
Treading Blue Water
~-~| Cold blue water spans for several miles all around. Rays
| || of light that find their ways between clouds pierce the
~ ~| air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@-~ | surface of the water, sending small ripples in opposite
| directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<941hp 356m 148mv no opponent no opponent> < > west
Treading Blue Water
~| Cold blue water spans for several miles all around. Rays
|| of light that find their ways between clouds pierce the
~| air and are swallowed up by the quietly rolling azure
|| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples in
| opposite directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<941hp 356m 144mv no opponent no opponent> < > 3
Chym yells 'Help! I am being attacked by Bfornmak!'
Chym parries your slice.
Your cleave decimates Chym!
Your cleave devastates Chym!
Your stab mauls Chym.
Chym has some big nasty wounds and scratches.

<941hp 356m 144mv unarmed none> < >
Your stab mauls Chym.
Chym parries your cleave.
Chym's shocking bite injures you.
Chym's shocking bite injures you.
You dual parry An illusion of Aerin the Banker's pierce.
An illusion of Aerin the Banker's pierce maims you!
You stumble and barely manage to dodge An illusion of a Triton Watchman's charge.
You dodge An illusion of a Triton Watchman's charge.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
An illusion of the Huntsmaster's slash DISEMBOWELS you!
Chym has some big nasty wounds and scratches.

<784hp 356m 144mv unarmed none> < > bash
Your bash is ineffective as you slam into a protective shield.
Your bash misses Chym.
Chym has some big nasty wounds and scratches.

<784hp 356m 144mv unarmed none> < >
Your stab decimates Chym!
Your cleave maims Chym!
Chym parries your slice.
Your wild cleave DISMEMBERS Chym!
You deflect Chym's shocking bite aside in an ungraceful parry.
An illusion of Aerin the Banker's pierce MUTILATES you!
An illusion of Aerin the Banker's pierce MUTILATES you!
You dodge An illusion of a Triton Watchman's charge.
An illusion of a Triton Watchman's charge MUTILATES you!
You deflect An illusion of the Huntsmaster's slash aside in an ungraceful parry.
You dodge An illusion of the Huntsmaster's slash.
Chym looks pretty hurt.

<673hp 356m 144mv unarmed none> < >
Chym parries your stab.
Your slice maims Chym!
You parry Chym's shocking bite.
You parry Chym's shocking bite.
You parry An illusion of Aerin the Banker's pierce.
You parry An illusion of Aerin the Banker's pierce with an easy flourish.
You parry An illusion of a Triton Watchman's charge with an easy flourish.
You parry An illusion of a Triton Watchman's charge.
You stumble and barely manage to dodge An illusion of the Huntsmaster's slash.
Chym looks pretty hurt.

<673hp 356m 144mv unarmed none> < > fle
fle
fle
fle
You couldn't escape!
Chym looks pretty hurt.

<673hp 356m 144mv unarmed none> < > You flee from combat!
Treading Blue Water
~-~| Cold blue water spans for several miles all around. Rays
| || of light that find their ways between clouds pierce the
~ ~| air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@-~ | surface of the water, sending small ripples in opposite
| directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<673hp 356m 140mv no opponent no opponent> < > You aren't fighting anyone.

<673hp 356m 140mv no opponent no opponent> < > You aren't fighting anyone.

<673hp 356m 140mv no opponent no opponent> < > east
3
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays of
| | | light that find their ways between clouds pierce the air and
~ ~ | are swallowed up by the quietly rolling azure swells. Occassionally,
| | two opposing swells meet and break the calm surface of the
~-~-@ | water, sending small ripples in opposite directions with a
| faint lapping sound.
|
|
|
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<673hp 356m 136mv no opponent no opponent> < > They aren't here.

<673hp 356m 136mv no opponent no opponent> < > west
Treading Blue Water
~-~| Cold blue water spans for several miles all around. Rays
| || of light that find their ways between clouds pierce the
~ ~| air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@-~ | surface of the water, sending small ripples in opposite
| directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<673hp 356m 132mv no opponent no opponent> < > west
Chym flies in.
An illusion of Aerin the Banker swims in.
An illusion of a Triton Watchman swims in.
Chym swims in.
Chym swims in.
An illusion of the Huntsmaster swims in.

<673hp 356m 132mv no opponent no opponent> < > 3
Treading Blue Water
~| Cold blue water spans for several miles all around. Rays
|| of light that find their ways between clouds pierce the
~| air and are swallowed up by the quietly rolling azure
|| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples in
| opposite directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<673hp 356m 128mv no opponent no opponent> < > east
They aren't here.

<673hp 356m 128mv no opponent no opponent> < > 3
Treading Blue Water
~-~| Cold blue water spans for several miles all around. Rays
| || of light that find their ways between clouds pierce the
~ ~| air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@-~ | surface of the water, sending small ripples in opposite
| directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Chym the Shapeshifter is here.
(White Aura) Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(White Aura) Chym the Shapeshifter is here.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<673hp 356m 124mv no opponent no opponent> < > Chym yells 'Help! I am being attacked by Bfornmak!'

Chym parries your stab.
Chym looks pretty hurt.

<673hp 356m 124mv unarmed none> < >
Chym parries your slice.
Your cleave MUTILATES Chym!
Your stab mauls Chym.
Chym's shocking bite injures you.
You dodge Chym's shocking bite.
You parry An illusion of Aerin the Banker's pierce.
You nimbly dodge An illusion of Aerin the Banker's pierce with a practiced maneuver.
You parry An illusion of a Triton Watchman's charge with an easy flourish.
You nimbly dodge An illusion of a Triton Watchman's charge with a practiced maneuver.
You awkwardly parry An illusion of the Huntsmaster's slash with a loud clang.
Chym is in awful condition.

<658hp 356m 124mv unarmed none> < > fle
fle
You flee from combat!
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays of
| | | light that find their ways between clouds pierce the air and
~ ~ | are swallowed up by the quietly rolling azure swells. Occassionally,
| | two opposing swells meet and break the calm surface of the
~-~-@ | water, sending small ripples in opposite directions with a
| faint lapping sound.
|
|
|
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<658hp 356m 120mv no opponent no opponent> < > You aren't fighting anyone.

<658hp 356m 120mv no opponent no opponent> < > east
Out of nowhere, a swirling, rushing current propels you backwards.

<658hp 356m 120mv no opponent no opponent> < > north
3
Treading Blue Water
~-~-~ ~-~| Cold blue water spans for several miles all around. Rays of
| || light that find their ways between clouds pierce the air and
~-~-~| are swallowed up by the quietly rolling azure swells. Occassionally,
| | | two opposing swells meet and break the calm surface of the
@ ~ | water, sending small ripples in opposite directions with a
| | faint lapping sound.
~-~-~ |
|
|
---------+

[Exits: north south]
A bunch of blue flowers waver on their stalks in the water.
The waters turn violent, and throw you around.

<658hp 356m 116mv no opponent no opponent> < > north
They aren't here.

<658hp 356m 116mv no opponent no opponent> < > 3
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<658hp 356m 112mv no opponent no opponent> < > scan all
They aren't here.

<658hp 356m 112mv no opponent no opponent> < > You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A swordfish moves slowly well beneath the depths of the water.
You scan south.
*** Range 2 (south) ***
A swordfish moves slowly well beneath the depths of the water.

<658hp 356m 112mv no opponent no opponent> < > where
Players near you in Dragon Sea:
<PK> Chym Treading Red Water
<PK> Bfornmak Treading Blue Water

<658hp 356m 112mv no opponent no opponent> < > where
Players near you in Dragon Sea:
<PK> Chym Treading Red Water
<PK> Bfornmak Treading Blue Water

<658hp 356m 112mv no opponent no opponent> < > where
Players near you in Dragon Sea:
<PK> Chym Treading Red Water
<PK> Bfornmak Treading Blue Water
The lightning has stopped.

<670hp 363m 166mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A swordfish moves slowly well beneath the depths of the water.
You scan south.
*** Range 2 (south) ***
A swordfish moves slowly well beneath the depths of the water.

<670hp 363m 166mv no opponent no opponent> < > south
Treading Blue Water
~-~-~ ~-~| Cold blue water spans for several miles all around. Rays of
| || light that find their ways between clouds pierce the air and
~-~-~| are swallowed up by the quietly rolling azure swells. Occassionally,
| | | two opposing swells meet and break the calm surface of the
@ ~ | water, sending small ripples in opposite directions with a
| | faint lapping sound.
~-~-~ |
|
|
---------+

[Exits: north south]
A bunch of blue flowers waver on their stalks in the water.

<670hp 363m 162mv no opponent no opponent> < > south
scan all
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays of
| | | light that find their ways between clouds pierce the air and
~ ~ | are swallowed up by the quietly rolling azure swells. Occassionally,
| | two opposing swells meet and break the calm surface of the
~-~-@ | water, sending small ripples in opposite directions with a
| faint lapping sound.
|
|
|
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<670hp 363m 158mv no opponent no opponent> < > west
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
A hammerhead shark prowls within the water.
*** Range 2 (west) ***
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
*** Range 3 (west) ***
A hammerhead shark prowls within the water.
*** Range 4 (west) ***
A hammerhead shark prowls within the water.
*** Range 5 (west) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym the Shapeshifter is here.
Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
Chym the Shapeshifter is here.
A swordfish moves slowly well beneath the depths of the water.

<670hp 363m 158mv no opponent no opponent> < > west
Treading Blue Water
~-~| Cold blue water spans for several miles all around. Rays
| || of light that find their ways between clouds pierce the
~ ~| air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@-~ | surface of the water, sending small ripples in opposite
| directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<670hp 363m 154mv no opponent no opponent> < > Treading Blue Water
~| Cold blue water spans for several miles all around. Rays
|| of light that find their ways between clouds pierce the
~| air and are swallowed up by the quietly rolling azure
|| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples in
| opposite directions with a faint lapping sound.
|
|
|
---------+

[Exits: east west]
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<670hp 363m 150mv no opponent no opponent> < > west
Treading Red Water
| The surface layer of the water here is covered by a film of lazily
| drifting red algae. However it is not only the algae but also
| the water that reflects a reddish color. With each movement, a
| stringy mass of algae clings and follows. Interestingly, the temperature
~-~-@-~-~| of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<670hp 363m 146mv no opponent no opponent> < > west
west
Treading Red Water
| The surface layer of the water here is covered by a film of
| lazily drifting red algae. However it is not only the algae
| but also the water that reflects a reddish color. With each
| movement, a stringy mass of algae clings and follows. Interestingly,
~-~-@-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east west]
A bunch of red flowers waver on their stalks in the water.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<670hp 363m 142mv no opponent no opponent> < > Treading Red Water
| The surface layer of the water here is covered by a film of
| lazily drifting red algae. However it is not only the algae
| but also the water that reflects a reddish color. With each
| movement, a stringy mass of algae clings and follows. Interestingly,
~-~-@-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: east south west up down]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<670hp 363m 138mv no opponent no opponent> < > west
scan all
Treading Red Water
~ | The surface layer of the water here is covered by a film
| | of lazily drifting red algae. However it is not only the
~ | algae but also the water that reflects a reddish color.
| | With each movement, a stringy mass of algae clings and follows.
~-~-@-~-~| Interestingly, the temperature of the water is pleasantly
| | warm here.
~ |
|
|
---------+

[Exits: east west]

<670hp 363m 134mv no opponent no opponent> < > You scan all around.
You scan east.
*** Range 1 (east) ***
A swordfish moves slowly well beneath the depths of the water.
*** Range 2 (east) ***
A hammerhead shark prowls within the water.
*** Range 3 (east) ***
A hammerhead shark prowls within the water.
*** Range 4 (east) ***
A hammerhead shark prowls within the water.
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
*** Range 6 (east) ***
A swordfish moves slowly well beneath the depths of the water.
You scan west.
*** Range 1 (west) ***
A hammerhead shark prowls within the water.
*** Range 2 (west) ***
A long eel swims near the surface of the water.

<670hp 363m 134mv no opponent no opponent> < > west
Treading Red Water
~ ~ | The surface layer of the water here is covered by a film
| | | of lazily drifting red algae. However it is not only the
~-~ | algae but also the water that reflects a reddish color.
| | With each movement, a stringy mass of algae clings and
~-@-~-~| follows. Interestingly, the temperature of the water is
|| pleasantly warm here.
~|
|
|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<670hp 363m 130mv no opponent no opponent> < > west
Treading Red Water
~-~ ~ | The surface layer of the water here is covered by a film of
| | | lazily drifting red algae. However it is not only the algae
~-~-~ | but also the water that reflects a reddish color. With each
| | | movement, a stringy mass of algae clings and follows. Interestingly,
~-~ @-~-~| the temperature of the water is pleasantly warm here.
| |
~ |
|
|
---------+

[Exits: north east]
A bunch of red flowers waver on their stalks in the water.
A long eel swims near the surface of the water.

<670hp 363m 126mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A swordfish moves slowly well beneath the depths of the water.
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
*** Range 2 (north) ***
A swordfish moves slowly well beneath the depths of the water.
*** Range 3 (north) ***
A long eel swims near the surface of the water.
*** Range 5 (north) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym the Shapeshifter is here.
Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
Chym the Shapeshifter is here.
You scan east.
*** Range 1 (east) ***
A hammerhead shark prowls within the water.
*** Range 3 (east) ***
A swordfish moves slowly well beneath the depths of the water.
*** Range 4 (east) ***
A hammerhead shark prowls within the water.
*** Range 5 (east) ***
A hammerhead shark prowls within the water.
*** Range 6 (east) ***
A hammerhead shark prowls within the water.
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.

<670hp 363m 126mv no opponent no opponent> < > where
Players near you in Dragon Sea:
<PK> Chym Calm Clear Water
<PK> Bfornmak Treading Red Water

<670hp 363m 126mv no opponent no opponent> < > north
Treading Red Water
~-~-~-~-~| The surface layer of the water here is covered by a film
| | | of lazily drifting red algae. However it is not only the
~-~ ~ | algae but also the water that reflects a reddish color. With
| | | each movement, a stringy mass of algae clings and follows.
~-~-@ | Interestingly, the temperature of the water is pleasantly
| | | warm here.
~-~ ~-~-~|
| |
~-~-~ |
---------+

[Exits: north south west]
A bunch of red flowers waver on their stalks in the water.
A swordfish moves slowly well beneath the depths of the water.
A hammerhead shark prowls within the water.
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.
A Hammerhead shark pokes you with its fins.
A Swordfish pokes you with its fins.

<670hp 363m 122mv no opponent no opponent> < > north
north
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~-~-~-~-~| outlines the shapes of water ripples to give the illusion
| | | of waves of light traveling across the ocean's surface.
~-~ @ | Every so often a dolphin's laugh sings through the air
| | | and is accompanied by the layful sound of a tail slapping
~-~-~ | the water.
| | |
~-~ ~-~-~|
---------+

[Exits: north south]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<670hp 363m 118mv no opponent no opponent> < > Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A long eel swims near the surface of the water.

<670hp 363m 114mv no opponent no opponent> < > north
north
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<670hp 363m 112mv no opponent no opponent> < > Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<670hp 363m 111mv no opponent no opponent> < > north
west
The ocean sweeps against the eroded cliff upon which Timaran sprawls.

<670hp 363m 111mv no opponent no opponent> < > north
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<670hp 363m 110mv no opponent no opponent> < > west
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<670hp 363m 109mv no opponent no opponent> < > Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<670hp 363m 108mv no opponent no opponent> < > up
west
The sky stretches in a broad expanse overhead.

<670hp 363m 108mv no opponent no opponent> < > up
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<670hp 363m 107mv no opponent no opponent> < > scan all
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<670hp 363m 106mv no opponent no opponent> < > You scan all around.
You scan north.
*** Range 1 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 2 (north) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
Chym the Shapeshifter is here.
Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym the Shapeshifter is here.
Narak the head guard is here, keeping watch on his city.
Padding about aimlessly, a stray puppy barks now and again.
Cyril the gardener is here, admiring his hard work.
*** Range 6 (north) ***
A merchant wanders around, looking for things to buy.
You scan south.
You scan down.

<670hp 363m 106mv no opponent no opponent> < > north
north
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<670hp 363m 105mv no opponent no opponent> < > north
Meadow Lane
F *-+ | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Narak the head guard is here, keeping watch on his city.
Padding about aimlessly, a stray puppy barks now and again.
Cyril the gardener is here, admiring his hard work.

<670hp 363m 103mv no opponent no opponent> < > Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym the Shapeshifter is here.
Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
Chym the Shapeshifter is here.

<670hp 363m 101mv no opponent no opponent> < > north
Meadow Lane
S-S-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-S-+-*| road continues north and south.
---------+

[Exits: north south west]

<670hp 363m 99mv no opponent no opponent> < > 3
south
They aren't here.

<670hp 363m 99mv no opponent no opponent> < > Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym the Shapeshifter is here.
Chym the Shapeshifter is here.
(Charmed) (White Aura) An illusion of a triton Watchman guards its master.
(Charmed) (
0;1;37mWhite Aura) An illusion of Aerin the Banker guards its master.
Chym the Shapeshifter is here.

<670hp 363m 97mv no opponent no opponent> < > Chym yells 'Help! I am being attacked by Bfornmak!'
Your stab DISEMBOWELS Chym!
Chym parries your cleave.
Your cleave MANGLES Chym!
Chym enters a state of shock, and redirects his energy to sustain his body.
Chym has some big nasty wounds and scratches.

<670hp 363m 97mv unarmed none> < >
Your stab DISEMBOWELS Chym!
Your cleave MANGLES Chym!
Your stab DISEMBOWELS Chym!
Your cleave MANGLES Chym!
You nimbly dodge Chym's shocking bite with a practiced maneuver.
You dodge An illusion of Aerin the Banker's pierce.
An illusion of Aerin the Banker's pierce maims you!
You stumble and barely manage to dodge An illusion of a Triton Watchman's charge.
You parry An illusion of a Triton Watchman's charge.
An illusion of the Huntsmaster's slash DISEMBOWELS you!
You parry An illusion of the Huntsmaster's slash.
Chym is in awful condition.

<594hp 363m 97mv unarmed none> < >
Chym has fled!
Chym flies south.
Chym walks south.
Chym walks south.
An illusion of the Huntsmaster has fled!
An illusion of the Huntsmaster walks south.
An illusion of a Triton Watchman has fled!
An illusion of a Triton Watchman walks west.
An illusion of Aerin the Banker has fled!
An illusion of Aerin the Banker walks north.

<594hp 363m 97mv no opponent no opponent> < > north
Meadow Lane
S-S-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-S-+-*| road continues north and south.
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.

<594hp 363m 95mv no opponent no opponent> < > 3
They aren't here.

<594hp 363m 95mv no opponent no opponent> < > 3
They aren't here.

<594hp 363m 95mv no opponent no opponent> < > 3
They aren't here.

<594hp 363m 95mv no opponent no opponent> < > south
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<594hp 363m 93mv no opponent no opponent> < > 3
south
They aren't here.

<594hp 363m 93mv no opponent no opponent> < > 3
Meadow Lane
F *-+ | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Narak the head guard is here, keeping watch on his city.
Cyril the gardener is here, admiring his hard work.

<594hp 363m 91mv no opponent no opponent> < > south
They aren't here.

<594hp 363m 91mv no opponent no opponent> < > South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
Padding about aimlessly, a stray puppy barks now and again.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<594outh
1;30mhp 363m 89mv no opponent no opponent> < > A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<594hp 363m 88mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Padding about aimlessly, a stray puppy barks now and again.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 2 (north) ***
Narak the head guard is here, keeping watch on his city.
Cyril the gardener is here, admiring his hard work.
*** Range 4 (north) ***
(Charmed) (White Aura) An illusion of Aerin the Banker guards its master.
*** Range 6 (north) ***
A merchant wanders around, looking for things to buy.
You scan south.
*** Range 6 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym the Shapeshifter is here.
Chym the Shapeshifter is here.
Chym the Shapeshifter is here.
You scan down.

<594hp 363m 88mv no opponent no opponent> < > south
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passerbys
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<594hp 363m 87mv no opponent no opponent> < > south
south
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
+ |
---------+

[Exits: north south]

<594hp 363m 86mv no opponent no opponent> < > south
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<594hp 363m 84mv no opponent no opponent> < > south
A Path Out of the Graveyard
* | A large cast iron arch towers above you meanacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
+ |
| |
+-f-o|
---------+

[Exits: north south]

<594hp 363m 82mv no opponent no opponent> < > south
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
+ | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
+-f-o|
| | |
+-+-o-+|
---------+

[Exits: north south]

<594hp 363m 80mv no opponent no opponent> < > The Graveyard
+ | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
+ | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
+-+-o-+|
| | | |
+ +-+ |
---------+

[Exits: north east south]

<594hp 363m 78mv no opponent no opponent> < > south
The Center of the Graveyard
+ | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
+-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
+-@-o-+| where it must have toppled many years ago.
| | | |
+ +-+ |
| | |
+ o |
---------+

[Exits: north east south west]

<594hp 363m 76mv no opponent no opponent> < > south
A Tree in the Graveyard
+-f-o| A lofty tree shades the tombstones here. Above you its
| | | large branches covered with pale green leaves flutter lifelessly
+-+-o-+| in a stale breeze. Roots peep out of the ground between
| | | | graves, as if they are looking to find something in this
+ @-+ | place.
| | |
+ o |
| |
o |
---------+

[Exits: north east]

<594hp 363m 74mv no opponent no opponent> < > 3
east
They aren't here.

<594hp 363m 74mv no opponent no opponent> < > 3
A Gloomy Grave
+-f-o | A looming darkness dominates everything here, searching and
| | | enveloping you, as if it is trying to seep through your skin
+-+-o-+-+| and into your bones. You can see nothing through the gloom
| | | | except an ancient gothic tombstone glowing in a peculiar
+ +-@ | light.
| | |
+ o |
| |
o |
---------+

[Exits: north south west]
A black marble tombstone glistens evilly here.

<594hp 363m 72mv no opponent no opponent> < > They aren't here.

<594hp 363m 72mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
You scan south.
You scan west.
You scan down.

<594hp 363m 72mv no opponent no opponent> < > north
east
A Gloomy Graveyard
+ | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
+-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
+-+-@-+-+| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ +-+ | once famous warrior who is depicted by the tomb.
| | |
+ o |
---------+

[Exits: north east south west]

<609hp 371m 124mv no opponent no opponent> < > scan all
A Gloomy Graveyard
+ | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
+-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
+-o-@-+-f| below you.
| | |
+-+ |
| |
o |
---------+

[Exits: east west]

<609hp 371m 122mv no opponent no opponent> < > You scan all around.
You scan east.
*** Range 2 (east) ***
A fat female gremlin wearing an ugly crown squats here.
You scan west.

<609hp 371m 122mv no opponent no opponent> < > east
scan all
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-+-@-f | the entire graveyard in one massive bite.
| |
+ |
| |
o |
---------+

[Exits: east west down]

<609hp 371m 120mv no opponent no opponent> < > You scan all around.
You scan east.
*** Range 1 (east) ***
A fat female gremlin wearing an ugly crown squats here.
You scan west.
You scan down.

<609hp 371m 120mv no opponent no opponent> < > where
Players near you in Graveyard:
<PK> Bfornmak Trail Through the Graveyard

<609hp 371m 120mv no opponent no opponent> < > where
Players near you in Graveyard:
<PK> Bfornmak Trail Through the Graveyard

<609hp 371m 120mv no opponent no opponent> < > down
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<609hp 371m 119mv no opponent no opponent> < > down
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<609hp 371m 118mv no opponent no opponent> < > where
Players near you in Unlit City:
<PK> Chym A worn obsidian avenue
<PK> Bfornmak A tunnel above the morgue

<609hp 371m 118mv no opponent no opponent> < > down
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
A citizen of the drow wanders about.
A citizen of the drow wanders about.
The morgue's undertaker rests here, waiting to put the dead to rest.

<609hp 371m 117mv no opponent no opponent> < > east
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'Bah, those are scratches. What are you doing here, wimp?'

<609hp 371m 116mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A citizen of the drow wanders about.
A citizen of the drow wanders about.
The morgue's undertaker rests here, waiting to put the dead to rest.

<609hp 371m 116mv no opponent no opponent> < > east
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: south west]

<609hp 371m 115mv no opponent no opponent> < > scan all
where
You scan all around.
You scan south.
*** Range 1 (south) ***
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.
You scan west.
*** Range 1 (west) ***
A hospice worker is here. attempting to cure her patients.
*** Range 2 (west) ***
A citizen of the drow wanders about.
A citizen of the drow wanders about.
The morgue's undertaker rests here, waiting to put the dead to rest.

<609hp 371m 115mv no opponent no opponent> < > Players near you in Unlit City:
<PK> Chym A wide granite road
<PK> Bfornmak Veldrin Road

<609hp 371m 115mv no opponent no opponent> < > south
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Bfornmak!'

<609hp 371m 114mv no opponent no opponent> < > east
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]

<609hp 371m 113mv no opponent no opponent> < > east
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Bfornmak!'

<609hp 371m 112mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A citizen of the drow wanders about.
*** Range 2 (north) ***
A drow guardsman vigilantly patrols the city.
You scan east.
*** Range 2 (east) ***
A drow guardsman vigilantly patrols the city.
*** Range 3 (east) ***
A lithe drow female looks at the bartender seductively.
An old figure rests up against the bar.
The innkeeper rests behind a counter, serving patrons.
You scan south.
You scan west.
*** Range 2 (west) ***
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.

<609hp 371m 112mv no opponent no opponent> < > where
Players near you in Unlit City:
<PK> Chym A dimly lit passage
<PK> Bfornmak Commoner Square

<609hp 371m 112mv no opponent no opponent> < > south
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+

[Exits: north south]

<609hp 371m 111mv no opponent no opponent> < > south
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north south]

<609hp 371m 110mv no opponent no opponent> < > up
Alas, you cannot go that way.

<609hp 371m 110mv no opponent no opponent> < > south
A worn obsidian avenue
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north up]

<609hp 371m 109mv no opponent no opponent> < > up
On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<609hp 371m 108mv no opponent no opponent> < > east
Alas, you cannot go that way.

<609hp 371m 108mv no opponent no opponent> < > south
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+

[Exits: north east]

<609hp 371m 107mv no opponent no opponent> < > south
Alas, you cannot go that way.

<609hp 371m 107mv no opponent no opponent> < > east
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+

[Exits: east west]

<609hp 371m 106mv no opponent no opponent> < > east
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]

<609hp 371m 105mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.
You scan west.

<609hp 371m 105mv no opponent no opponent> < > east
On a sloping and uneven path
| You find yourself in a dark and cold hallway. The walls are
| made of solid grey stone which seems to absorb all sound
* | except for a persistent piercing scream. Covering all the
| | walls is a layer of freshly splattered blood. The slope extends
*-*-@ | steeply downwards, its steep incline looking difficult to
| | return up from. At the end of the slope, an arched doorway
* | to a prison structure has been cut out of the earth.
| |
o-o |
---------+

[Exits: north west]
An important sign here warns not to venture north.

<609hp 371m 104mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A rockling soldier protects the entrance to the labyrinth.
A rockling soldier protects the entrance to the labyrinth.
You scan west.

<609hp 371m 104mv no opponent no opponent> < > west
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]

<609hp 371m 103mv no opponent no opponent> < > south
south
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]

<609hp 371m 102mv no opponent no opponent> < > A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<609hp 371m 100mv no opponent no opponent> < > east
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has been
| | stacked up untidily. An uneven path has been forced through
* | it, leaving an easy to traverse and yet uneasy passage. It
| | seems to have been travelled through recently, a fresh layer
o-@ | of dust left covering a track made none too long ago. Nearby
| the passage ends abruptly at the mouth of an underground tunnel,
| while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]

<609hp 371m 97mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<609hp 371m 97mv no opponent no opponent> < > east
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+

[Exits: east west]

<609hp 371m 94mv no opponent no opponent> < > up
Alas, you cannot go that way.

<609hp 371m 94mv no opponent no opponent> < > east
A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+

[Exits: east south west]

<609hp 371m 91mv no opponent no opponent> < > east
A pitch black tunnel
| An eerie quiet blankets this passage, lending a sense of foreboding
| to the cold stone tunnel. The walls appear to be perfectly
| smooth, as if they were polished by intense heat but otherwise
| seem natural. The air hangs perfectly still, the scent of
o-o-@ | decay lingering in the stale atmosphere. Barely noticeable
| upon the northern wall are narrow claw marks set deeply into
| the rock face. Darkness swallows the passage in both directions
| and little else can be discerned from the bare area.
|
---------+

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<609hp 371m 88mv no opponent no opponent> < > scan all
You scan all around.
You scan west.
You scan up.

<609hp 371m 88mv no opponent no opponent> < > where
Players near you in Unlit City:
<PK> Bfornmak A pitch black tunnel

<609hp 371m 88mv no opponent no opponent> < > up
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

<609hp 371m 86mv no opponent no opponent> < > scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The armorer stands here, fixing a dent in a shield.
You scan east.
*** Range 2 (east) ***
An old illithid is here, scheming something.
You scan down.
*** Range 1 (down) ***
A few spiders scuttle around the floor of this cave.

<609hp 371m 86mv no opponent no opponent> < > where
Players near you in Enthema:
<PK> Chym A Shaking Passage
<PK> Bfornmak Slippery Terrain

<609hp 371m 86mv no opponent no opponent> < > north
scan all
The Illithid Armory
| A small store has been set up here, selling various armors
| and tools for the inhabitants and workers of the kingdom
| to use. You see various shiny looking shields and torso
| wears under the table of the stall. Strangely they seem
+-@ +| to have been created from the same runny thin slime which
| || has overcome most of the kingdom.
+-+-+|
| |
+ |
---------+

[Exits: south west]
(White Aura) The armorer stands here, fixing a dent in a shield.
The armorer says 'See anything you like, Bfornmak?'

<609hp 371m 84mv no opponent no opponent> < > You scan all around.
You scan south.
You scan west.

<609hp 371m 84mv no opponent no opponent> < > south
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

<609hp 371m 82mv no opponent no opponent> < > scan all
east
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The armorer stands here, fixing a dent in a shield.
You scan east.
*** Range 2 (east) ***
An old illithid is here, scheming something.
You scan down.
*** Range 1 (down) ***
A few spiders scuttle around the floor of this cave.

<609hp 371m 82mv no opponent no opponent> < > east
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]

<609hp 371m 80mv no opponent no opponent> < > scan all
Weed-infested Water
+ | The slimy water continues its flow southwards, disappearing
| | underneath the walls of the cavern to the south. It drains
S +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
| | | their reedy stalks feeding off the toxic substances inside
+-+-@ | it. They have malformed into strange and ugly shapes, their
| | leaves mutated to extremely long lengths.
+ |
| |
+ |
---------+

[Exits: north west]
An old illithid is here, scheming something.

<609hp 371m 78mv no opponent no opponent> < > You scan all around.
You scan north.
You scan west.

<609hp 371m 78mv no opponent no opponent> < > north
Squelching Water
+ | The floor of the cavern has been soaked in a layer of sludgy
| | water. The source of this water is unapparent, though it seems
+ | to be flowing southwards slowly. Its surface is surprisingly
| | warm for a natural water source, though it doesn't look drinkable.
S @-+-+| It looks like the slime covering much of the caverns in Enthema
| | | has fallen in, polluting it.
+-+-+ |
| |
+ |
---------+

[Exits: east south]

<609hp 371m 76mv no opponent no opponent> < > scan all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
An old illithid is here, scheming something.

<609hp 371m 76mv no opponent no opponent> < > east
Distant Echoes
+ | Dripping noises sound in the darkness far away, alongside
| | shrill moaning and low pitched muffled screams. They
+ | echo around the caves, reaching you in a distorted and
| | ghostly sound of death. It is difficult to tell from
+-@-+-+| the muffled sounds what they could belong to. Perhaps
| || human, perhaps not. In the distance, someone - or something
+-+ +| - is torturing them.
| ||
+ +-+-+|
---------+

[Exits: north east west]

<609hp 371m 74mv no opponent no opponent> < > east
scan all
A Black Tunnel
+ | The walls of this cavern have been coated in a sooty black
| | substance that seems unnatural. It looks slimy and has
+ | a skin of moist liquid covering it. Strange arms shaped
| | like tentacles protrude from the sides of the tunnel, waving
+-+-@-+ | mindlessly. They seem to be reaching out for something.
| | | The whole place is in total darkness.
+ + |
| |
+-+-+ |
---------+

[Exits: east west]

<609hp 371m 72mv no opponent no opponent> < > You scan all around.
You scan east.
You scan west.

<609hp 371m 72mv no opponent no opponent> < > east
A Mouldy Cave
+ | You see a wide opening to the west, leading off deep into
| | the darkness. To the south the cave continues, a hollow
+ | dripping noise coming from its direction. Here, the walls
| | of this cave have been claimed by the plant life of Enthema.
+-+-@ | They are covered in a thick mossy layer of mould, its green
| | surface covered in a layer of moist slime.
+ |
| |
+-+-+ |
---------+

[Exits: south west]

<609hp 371m 70mv no opponent no opponent> < > scan all
You scan all around.
You scan south.
You scan west.

<622hp 376m 124mv no opponent no opponent> < > where
Players near you in Enthema:
<PK> Chym A Cavernous Hallway
<PK> Bfornmak A Mouldy Cave

<622hp 376m 124mv no opponent no opponent> < > where
Players near you in Enthema:
<PK> Chym Deep in the Underdark
<PK> Bfornmak A Mouldy Cave

<622hp 376m 124mv no opponent no opponent> < > where
Players near you in Enthema:
<PK> Chym A Dark Cavern
<PK> Bfornmak A Mouldy Cave

<622hp 376m 124mv no opponent no opponent> < > west
A Black Tunnel
+ | The walls of this cavern have been coated in a sooty black
| | substance that seems unnatural. It looks slimy and has
+ | a skin of moist liquid covering it. Strange arms shaped
| | like tentacles protrude from the sides of the tunnel, waving
+-+-@-+ | mindlessly. They seem to be reaching out for something.
| | | The whole place is in total darkness.
+ + |
| |
+-+-+ |
---------+

[Exits: east west]

<622hp 376m 122mv no opponent no opponent> < > north
Alas, you cannot go that way.

<622hp 376m 122mv no opponent no opponent> < > west
Distant Echoes
+ | Dripping noises sound in the darkness far away, alongside
| | shrill moaning and low pitched muffled screams. They
+ | echo around the caves, reaching you in a distorted and
| | ghostly sound of death. It is difficult to tell from
+-@-+-+| the muffled sounds what they could belong to. Perhaps
| || human, perhaps not. In the distance, someone - or something
+-+ +| - is torturing them.
| ||
+ +-+-+|
---------+

[Exits: north east west]

<622hp 376m 120mv no opponent no opponent> < > north
north
A Shaking Passage
+-+-+ | The walls of the cavern seem to shake as if under tremor.
| | They shake silently, vibrating in a violent manner and
+ | yet without so much as a creak. As you stay here they
| | seem to close in on you, before suddenly parting again
@ | miles and miles apart. The whole area is bathed in a
| | warm blanket of total darkness, the source of warmth
+-+-+-+| unknown but certainly present.
| ||
+-+ +|
---------+

[Exits: north south]

<622hp 376m 118mv no opponent no opponent> < > north
A Shimmering Hallway
+ | The walls of this hallway have been coated in a luminous
| | substance that seems to glow. It reflects every ounce
+-+-+ | of light that falls upon it, sending it bouncing over
| | to the opposite wall and back again. The whole effect
@ | is amazing to behold. The walls literally shimmer with
| | brightness, providing enough light to see. A rarity in
+ | Enthema's subterranean depths.
| |
+-+-+-+|
---------+

[Exits: north south]

<622hp 376m 116mv no opponent no opponent> < > Deep within Enthema
+ | You reach an intersection of sorts, paths leading off in
| | all directions. The north path is blocked off by a huge
+ | gathering of slime. To the east you see a decorated chamber
| | of illusions, the residence of Enthema's master shapeshifter.
+-@-+ | The entrance to the dungeons is to the west. Southwards you
| | see a shimmering hallway, extremely bright.
+ |
| |
+ |
---------+

[Exits: east south west]

<622hp 376m 114mv no opponent no opponent> < > east
The Illusionist's Chamber
+ | Strange shadows seem to fall from the walls, landing on the
| | floor where they dance around before disappearing as suddenly
+ | as they appeared. Not a single source of light is around to
| | produce them. The walls seem to fade away, becoming translucent,
+-+-@ | and then once again turn solid. Everything looks the same.
| | The same slimy fluid soaks the floor.
+ |
| |
+ |
---------+

[Exits: north west up]
(Translucent) (White Aura) A haggard female illithid conjures a spell.

<622hp 376m 112mv no opponent no opponent> < > north
A Silent Cavern
| The air is odoured with a musty smell unlike any known to anywhere
| else in Serin. It seems to reek of decay as if some creature
+ | was put to death here and its body concealed. The walls to
| | the east and west are you are engraved with strange mystical
@ | symbols and writings that seem too complex or ancient to decipher.
| | The silence is deafening.
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<622hp 376m 110mv no opponent no opponent> < > north
A Blanketed Passageway
| The passageway plunges into total darkness as it takes a
| winding course southwards. The surroundings around you have
| been tidied cleanly and yet a mucky layer of slime lies upon
| them, its pulsating surface giving off a noxious green gas.
@ | Markings on the walls to the east and west are unreadable
| | and incredibly complex. An opening is above you.
+ |
| |
+-+-+ |
---------+

[Exits: south up]
A shield covered in slime rests on the ground.

<622hp 376m 108mv no opponent no opponent> < > down
The floor is covered with a slimy layer of something that looks like black pus.

<622hp 376m 108mv no opponent no opponent> < > up
The Mindflayer's Study
| A small workbench has been set up here for studying upon.
| You see many lengthy scrolls on top of the desk, still only
+-+-+ | half written. They seem to have been written in blood, perhaps
| | human. The walls of the chamber are adorned with pictures
@ | and portraits of illithids of all descriptions, and on the
| south wall you see a huge detailed picture of the human brain.
|
|
|
---------+

[Exits: north down]
(White Aura) The ancient mindflayer stands here awaiting something.

<622hp 376m 106mv no opponent no opponent> < > north
Psionicist's Library
| A set of bookcases lies against the northern wall of this
| place. On them you see many thick looking books. Their subjects
| range from the clever manipulation of the mind to the healing
| of it. Each of them is bound in a heavy leather backing. On
+-+-@ | the eastern wall a shelf has been constructed, hosting various
| | common psionic scrolls and potions.
+ |
|
|
---------+

[Exits: south west]
(Pyramid) A powerful mage stands here, leech-like tentacles reaching out.

<622hp 376m 104mv no opponent no opponent> < > west
west
Outside a Dark Room
| You find yourself heading towards a chamber of sorts, a
| quiet chanting coming from its direction. The cavern is
| in total darkness, the only way you can find your way around
| it is by feeling your way along its walls. The walls of
+-+-@-+ | the cavern are covered in an ancient writing that is far
| | too old to be comprehensive. Amongst the writing you see
+ | figures of spellcasters.
|
|
---------+

[Exits: east west]

<622hp 376m 102mv no opponent no opponent> < > A Cavernous Hallway
| The floor of the hallway is covered in a strange layer
| of slime, its thin surface seeming to pulsate as it ripples
| slowly. Its purplish skin bubbles as a toxic air is released
| from it, slowly choking the senses. All around you is
+-@-+-+| in near total darkness, forcing you to feel your way around
|| the walls to get past. The cavern continues east and west.
+|
|
|
---------+

[Exits: east west]

<622hp 376m 100mv no opponent no opponent> < > west
Deep in the Underdark
| Darkness is all around you, making it hard to tell what
| is ahead. A strange musty smell on the air indicates that
| some creature passed through here recently, leaving behind
| its scent. A small crack in the ground underneath you
@-+-+| leads down into a pitch black cavern. To the east the
| cave continues off into total darkness.
|
|
|
---------+

[Exits: east down]

<622hp 376m 98mv no opponent no opponent> < > down
scan all
A Dark Cavern
+ | The cavern you walk down is poorly lit, so dark that even
| | a candle cannot shed much light upon it. It almost seems as
+-+ | if the caves are being kept deliberately dark by some kind
| | of magic. The floor of the cavern is dusty and looks untravelled,
+-+-@ | a carpet of soot laid upon it quite neatly. As you feel your
| way along its walls slime gets on your hands.
|
|
|
---------+

[Exits: south west up]

<622hp 376m 96mv no opponent no opponent> < > You scan all around.
You scan south.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan west.
*** Range 1 (west) ***
A bloated leech crawls along searching for more blood.
You scan up.

<622hp 376m 96mv no opponent no opponent> < > west
A Sticky Web
+ | You find yourself on an incredibly sticky structure of slime
| | and sludgy matter, strewn across the cavern's walls like
+-+ | a fine mesh. It seems to have been created artificially,
| | perhaps to keep unwelcome visitors out. The combination
+-@-+ | of being inside near total darkness and attempting to traverse
| the complex web may well trap you forever if you are not
| careful.
|
|
---------+

[Exits: east west]
A bloated leech crawls along searching for more blood.

<622hp 376m 94mv no opponent no opponent> < > west
Slimy Path
+ | The pathway west is blocked off by a thick layer of purple
| | sludge, its slimy composition completely covering the
+-+ | wall. Drips of goo trickle down it landing on the ground.
| | Small meatflies circle around the piles of effluent, landing
@-+-+| on it momentarily to feed. To the north of you are the
| remnants of a nest. Eastwards the trail of slime continues.
|
|
|
---------+

[Exits: north east up]

<622hp 376m 92mv no opponent no opponent> < > north
A Cracked Nest
+ | Small eggs of all descriptions lie around the ground,
| | covered in a thin layer of greenish slime. Their surfaces
+ | are brittle and yet shiny, small tentacles beginning to
| | poke through their sides as they hatch. Each egg is surrounded
@-+ | by the slime, cocooned in it, suggesting perhaps the source
| | of the slime is from within them.
+-+-+|
|
|
---------+

[Exits: east south]
A bloated leech crawls along searching for more blood.

<622hp 376m 90mv no opponent no opponent> < > east
north
A Tangleweb
+ | Oval shaped eggs lie all over the place, arranged in neat
| | rows of three by four. A pink plasma stretches across them,
+ | its surface webbed as if woven carefully. The webbing seems
| | to pulsate and glow, its surface luminous in the darkness.
+-@ | Tentacle shaped arms crack through a few of the eggs, as
| | the creatures inside them begin to hatch.
+-+-+ |
|
|
---------+

[Exits: north west]

<622hp 376m 88mv no opponent no opponent> < > north
Illithid's Nest
| A multitude of slime covered eggs rest on the ground here,
| their speckled surfaces slowly dripping the purplish sludge.
+ | Rows upon rows of them extend out, a few of them beginning
| | to hatch. There looks enough here to create an entire army
@ | of sentient beings. They sit upon a warm bed of hay, placed
| | neatly underneath in long ribbons flowing from east to
+-+ | west.
| |
+-+-+ |
---------+

[Exits: north south]
A bloated leech crawls along searching for more blood.

<622hp 376m 86mv no opponent no opponent> < > A Breeding Lair
| You find yourself standing in a nest of some description,
| a pulsating layer of slime on top of it. The nest has been
| constructed from broken branches and set upon a soft bed
| of hay and cloth. This whole area is warm and cosy, even
@ | taking into account the phlegm-like slime made inside it.
| | Darkness blankets the room, scaring away most intrusions.
+ |
| |
+-+ |
---------+

[Exits: south up]

<622hp 376m 84mv no opponent no opponent> < > up
A Slime Covered Bedroom
| A huge bed lies in the centre of the room, covered upon
| layer and layer of lush blue satin silk. The bed looks
| extremely soft, being comprised of more than three plush
| mattresses. The walls look equally as well decorated.
@ | Yet the whole effect is spoiled by the slime that covers
| | the entire place, its bubbling and pulsating compounds
+ | giving off a foul gas.
| |
+-+-+|
---------+

[Exits: south down]

<622hp 376m 82mv no opponent no opponent> < > south
The Queen's Sanctum
| This room looks like a throneroom of sorts, with a multitude
| of colours covering its vast and majestical walls. Intricate
+ | designs are carved into them, laced with gems, ranging
| | from sapphire blues to sparkling white diamonds. A crystal
@ | chandelier hangs from the ceiling, unlit and leaving the
| | room in darkness. It looks extremely fragile and priceless.
+-+-+|
|
|
---------+

[Exits: north south]
(Translucent) (White Aura) A beautiful Queen sits on her throne, lost in thought.

<622hp 376m 80mv no opponent no opponent> < > south
An Ornate Hallway
+ | This hallway has been decorated with ornate jewellry and
| | precious metals from around the lands. It looks to have
+ | been carefully built, and worth an immense amount of money.
| | The west wall is covered completely in a vast amount of
@-+-+| sparkling diamonds. To the north you see a chamber. East
| of here the ornate walls join a slimy passage.
|
|
|
---------+

[Exits: north east]
A tall creature in robes stands before you.

<622hp 376m 78mv no opponent no opponent> < > east
Sludgy Hallway
+ +| The hallway is blanketed in a thick purple sludge, its
| || matter swirling with transparent greens that release foul
+ +| smelling pollutant gases into the air. Breathing here
| || is made extremely difficult by the labourous stench that
+-@-+-+| emanates from the slime layer around the walls and on
| the ground. The slime seems laid in an orderly fashion,
| as if added purposefully.
|
|
---------+

[Exits: east west]

<622hp 376m 76mv no opponent no opponent> < > where
Players near you in Enthema:
<PK> Chym A Narrow Slimy Cavern
<PK> Bfornmak Sludgy Hallway

<622hp 376m 76mv no opponent no opponent> < > east
east
A Dark, Damp Passage
+ + | The floor is moist and glistens with a layer of slime that
| | | bubbles as you move over it. The passageway is in total
+ + | darkness, your only way of knowing which directions are
| | | passable indicated by the lack of a slimy wall in them.
+-+-@-+ | As you feel your way through the passage your hands become
| covered in a sludgy substance that just doesn't want to
| let go.
|
|
---------+

[Exits: east west]
A slimy illithid lurks here, searching for brains to eat.

<622hp 376m 74mv no opponent no opponent> < > A Slimy Passage
+ | This cavern is far too dark to see anything around you. As
| | you feel your way around the walls you find yourself touching
+ | a squelchy layer of slime, its sludgy substance sticking to
| | you. The slime smells horrid, as if it has been here rotting
+-+-@ | away for a long time. It fills the air with a powerful stench.
| To the west the cavern lightens slowly.
|
|
|
---------+

[Exits: north west]
A tall creature in robes stands before you.

<622hp 376m 72mv no opponent no opponent> < > north
A Sticky Crawlway
+-+-+ | The hall's sides are cocooned by a thick coat of slime, giving
| | the effect of a crawlway. Its gooey sides are sticky and easily
+ | possible to become trapped it. Strange shaped balls of muck
| | seem to throb and pulsate, almost as if they are alive. A
@ | rocky floor leads off to the north and south, its hard surface
| | managing to stay clear of the slime's grip.
+-+-+ |
|
|
---------+

[Exits: north south]
A slimy creature creeps around searching for something.

<622hp 376m 70mv no opponent no opponent> < > north
scan all
Hall of Enthema
| The slime has been cleared from the walls here, providing
| a clear view of them. You notice strange writing adorned
+-+-+ | all over them, appearing to have been smeared rather than
| | written. The sludge remains on the floor, its stench unappealing,
@ | but considerably more bearable than the smell to the north
| | of here. Southwards the hall continues.
+ |
| |
+-+-+ |
---------+

[Exits: north south]
A slimy illithid lurks here, searching for brains to eat.

<622hp 376m 68mv no opponent no opponent> < > north
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A slimy creature creeps around searching for something.
*** Range 2 (south) ***
A tall creature in robes stands before you.

<622hp 376m 68mv no opponent no opponent> < > Sludgy Hallway
| A greenish and sludgy substance coats the walls of this hallway,
| carrying upon it a disgusting stench of decay. You notice
| small insects and bugs scrambling over it, their mouths leeching
| as much nutrience from it as they possibly can. To the east
+-+-@ | the sludge becomes so thick that the hall becomes completely
| | impassible. Southwards looks much cleaner.
+ |
| |
+ |
---------+

[Exits: south west]

<622hp 376m 66mv no opponent no opponent> < > west
west
A Dark Tunnel
| The cavern plunges abruptly into complete and total darkness
| as it enters a round tunnel. The sides of the tunnel have
+ | been smeared in an oily slime, a remnant of the creatures
| | that have previously visited here. The cavern reeks of
+-+-@-+ | the stench of decaying matter, its narrow passage providing
| | intense discomfort. Strange echoes are heard from the east.
+ |
| |
+ |
---------+

[Exits: east west]
A slimy illithid lurks here, searching for brains to eat.

<622hp 376m 64mv no opponent no opponent> < > scan all
Slimy Water
| A small stream of water runs downhill from the west,
| draining away to the east of you. The water is sludgy
+-+ | and thick, looking more like a slime trail than a natural
| | | spring. The smell emitted by it reeks of decaying matter,
+ +-@-+-+| indicating that its source is clearly stagnant, the water's
|| quality little more than sewer-like.
+|
||
+|
---------+

[Exits: east west]
A slimy creature creeps around searching for something.
A slimy illithid lurks here, searching for brains to eat.

<622hp 376m 62mv no opponent no opponent> < > west
You scan all around.
You scan east.
*** Range 1 (east) ***
A slimy illithid lurks here, searching for brains to eat.
You scan west.

<622hp 376m 62mv no opponent no opponent> < > north
A Watery Shaft
| The cavern lightens out here, a small amount of light
| barely reaching in through a crack in the ceiling. As
+-+ | you look upwards you notice the crack is in fact the apex
| | | of a well. The well is extremely deep, so deep that only
+-+ @-+-+| the faintest glint of light has reached the bottom, leaving
| the area you are in too dark to see anything. The floor
| is covered in water.
|
|
---------+

[Exits: north east]

<622hp 376m 60mv no opponent no opponent> < > scan all
A Narrow Slimy Cavern
| The cavern's slimy path trails off to the west and south
| of this corner, continuing into complete darkness. The
| slime drips down the walls of the cavern, landing on the
| floor and creating small puddles of disgusting goo. A
+-@ | putrid stench rises from the piles of sludge, like decaying
| | | matter. It violates your senses, giving you a sickly feeling.
+-+ +-+-+|
|
|
---------+

[Exits: south west]
A slimy illithid lurks here, searching for brains to eat.

<622hp 376m 58mv no opponent no opponent> < > west
You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym is sleeping here.
Chym is sleeping here.
Chym is sleeping here.

<622hp 376m 58mv no opponent no opponent> < > A Slimy Cave
| The walls of the cave are covered in a thick oily layer of a
| strange glowing slime, a mixture of purple and green in colour.
| It seems to be moving, slowly dripping down the sides of the
| cave and congregating on the ground in a pile of pulpy matter.
@-+ | The stench from the slime is quite powerful and it seems to be
| | | decaying.
+-+-+ +-+|
| |
+ |
---------+

[Exits: east south]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym is sleeping here.
Chym is sleeping here.
Chym is sleeping here.

<622hp 376m 56mv no opponent no opponent> < > south
A Bend in the Passageway
| The cavern meanders its way around a large stone pillar as it
| enters into total darkness. There is barely enough light to see
+-+ | here, but you can make out small barnacle-like algae growing
| | | on the pillar. Its surface seems to be slimy and moist. The floor
+-+-@ +-+| of the cavern is rocky, and you notice a thin trail of slime
| | leading off northwards.
+ |
| |
+ |
---------+

[Exits: north west]
A slimy illithid lurks here, searching for brains to eat.

<622hp 376m 54mv no opponent no opponent> < > north
A Slimy Cave
| The walls of the cave are covered in a thick oily layer of a
| strange glowing slime, a mixture of purple and green in colour.
| It seems to be moving, slowly dripping down the sides of the
| cave and congregating on the ground in a pile of pulpy matter.
@-+ | The stench from the slime is quite powerful and it seems to be
| | | decaying.
+-+-+ +-+|
| |
+ |
---------+

[Exits: east south]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Chym is sleeping here.
Chym is sleeping here.
Chym is sleeping here.

<622hp 376m 52mv no opponent no opponent> < > 3
Chym yells 'Help! I am being attacked by Bfornmak!'
Your stab DISEMBOWELS Chym!
Your wild cleave *** DEVASTATES *** Chym!
Chym is DEAD!!
Chym's heart is torn from his chest.

<622hp 376m 52mv no opponent no opponent> < > get coins corpse
You get 10188 gold coins from the corpse of Chym.

<622hp 376m 52mv no opponent no opponent> < > l i corpse
The corpse of Chym holds:
(Magical) a four-leaf Clover
a gold earring
a Big Ol'Pack sack (open)
(Glowing) leggings with red and white stripes
(Glowing) sleeves with red and white stripes
(Glowing) a dragonblood revolutionary flag of maiming
( 2) (Glowing) (Humming) a pendant of vitality
( 2) (Humming) a ring of conjuration
( 2) an elemental bracelet
(Glowing) mirrored boots of the mindflayer
(Glowing) (Humming) a thin embroidered robe of compulsion
segmented steel gauntlets
a segmented steel girth
(Humming) a blood red stone
a deep red stone
a barrel
(Humming) a small flask of strange blood
(Magical) (Glowing) (Humming) an illusionist's breakstone ring
an old boat
(Humming) a suit of black eog bodyarmor
(Magical) (Glowing) (Humming) a face of horror
( 4) a purple potion
[Hit Return to continue]
a sleeping bag

Comments

  1. Doesn't get much more satisfying than killing the guy who tried to jump you eh? Except maybe landing a wild attack FTW. Nice fights!
    1. Chym
      0 , 1 , 0 .
      yeah the next fight i went all hitroll gear because hp didn't really mean much since i couldn't land a dream strike and i beat him pretty easily so he quit out. that sucked.
    [reply to Hrazha]

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