Ye Olde Abandoned Realms Logs

Tylon vs Lexian

posted on 2015-02-25 03:02:06
<515/515hp 501/562m 312/316mv 12636tnl><cave>
You scan all around.
You scan north.
You scan south.
Lexian yells 'Hey.'

<515/515hp 501/562m 312/316mv 12636tnl><cave>
s
An awful-smelling tunnel
o *| The tunnel is a little wider still here, but there's still
| || a claustrophobic feel to it all. Trickling water can be
o o-o| heard faintly, and the wet walls all around you seem to
| | | suggest that the water isn't terribly far away. The worst
@-o-o| part of the dark, roughly-hewn tunnel however is not the
|| humidity or the cramped spaces. It's the smell. Whether
o| rotten eggs or rotting flesh, something has definitely
| died here. You hope you're not next.
|
---------+

[Exits: north east]

scan
<515/515hp 501/562m 311/316mv 12636tnl><cave>
You scan all around.
You scan north.
You scan east.

<515/515hp 501/562m 311/316mv 12636tnl><cave>
e
An awful-smelling tunnel
o *-o| The tunnel is a little wider still here, but there's
| | | still a claustrophobic feel to it all. Trickling water
o o-o | can be heard faintly, and the wet walls all around you
| | | seem to suggest that the water isn't terribly far away.
o-@-o | The worst part of the dark, roughly-hewn tunnel however
| | is not the humidity or the cramped spaces. It's the smell.
o-o| Whether rotten eggs or rotting flesh, something has definitely
|| died here. You hope you're not next.
o-o-o|
---------+

[Exits: north east west]

<515/515hp 501/562m 310/316mv 12636tnl><cave>
s
Alas, you cannot go that way.

<515/515hp 501/562m 310/316mv 12636tnl><cave>

Lexian yells 'Help! I am being attacked by a shambling mithril golem!'

scan
<515/515hp 501/562m 310/316mv 12636tnl><cave>
You scan all around.
You scan north.
You scan east.
You scan west.

<515/515hp 501/562m 310/316mv 12636tnl><cave>
e
An awful-smelling tunnel
o *-o | The tunnel is a little wider still here, but there's still
| | | a claustrophobic feel to it all. Trickling water can be
o o-o | heard faintly, and the wet walls all around you seem to
| | | suggest that the water isn't terribly far away. The worst
o-o-@ | part of the dark, roughly-hewn tunnel however is not the
| | humidity or the cramped spaces. It's the smell. Whether
o o-o-o| rotten eggs or rotting flesh, something has definitely
| | | died here. You hope you're not next.
o-o-o |
---------+

[Exits: south west]

<515/515hp 501/562m 309/316mv 12636tnl><cave>
scan
You scan all around.
You scan south.
You scan west.

<515/515hp 501/562m 309/316mv 12636tnl><cave>
whe
Players near you in Grimforge Mountain:
Goron Forgotten Caverns of Gold
Marest Forgotten Caverns of Gold
<PK> Tylon An awful-smelling tunnel
<PK> Lexian Forgotten Caverns of Mithril
Myri Forgotten Caverns of Gold

<515/515hp 501/562m 309/316mv 12636tnl><cave>
s
An awful-smelling tunnel
o o-o | The tunnel is a little wider still here, but there's still
| | | a claustrophobic feel to it all. Trickling water can be
o-o-o | heard faintly, and the wet walls all around you seem to
| | suggest that the water isn't terribly far away. The worst
o-o @-o-o| part of the dark, roughly-hewn tunnel however is not the
| | | humidity or the cramped spaces. It's the smell. Whether
o-o-o | rotten eggs or rotting flesh, something has definitely died
| here. You hope you're not next.
|
---------+

[Exits: north east]

scan
<515/515hp 501/562m 308/316mv 12636tnl><cave>
You scan all around.
You scan north.
You scan east.

<515/515hp 501/562m 308/316mv 12636tnl><cave>
e
An awful-smelling tunnel
o-o o| The tunnel is a little wider still here, but there's still
| || a claustrophobic feel to it all. Trickling water can be heard
o-o o| faintly, and the wet walls all around you seem to suggest
| || that the water isn't terribly far away. The worst part of
o o-@-o-o| the dark, roughly-hewn tunnel however is not the humidity
| | | or the cramped spaces. It's the smell. Whether rotten eggs
o-o-o | or rotting flesh, something has definitely died here. You
| hope you're not next.
|
---------+

[Exits: east south west]

e
<515/515hp 501/562m 307/316mv 12636tnl><cave>
An awful-smelling tunnel
o | The tunnel is a little wider still here, but there's still a
| | claustrophobic feel to it all. Trickling water can be heard
o o | faintly, and the wet walls all around you seem to suggest that
| | | the water isn't terribly far away. The worst part of the dark,
o-o-@-o | roughly-hewn tunnel however is not the humidity or the cramped
| | spaces. It's the smell. Whether rotten eggs or rotting flesh,
o-o | something has definitely died here. You hope you're not next.
|
|
---------+

[Exits: east west]

e
<515/515hp 501/562m 306/316mv 12636tnl><cave>
An awful-smelling tunnel
o | The tunnel is a little wider still here, but there's still a claustrophobic
| | feel to it all. Trickling water can be heard faintly, and the
o | wet walls all around you seem to suggest that the water isn't
| | terribly far away. The worst part of the dark, roughly-hewn tunnel
o-o-@ | however is not the humidity or the cramped spaces. It's the smell.
| | Whether rotten eggs or rotting flesh, something has definitely
o | died here. You hope you're not next.
|
|
---------+

[Exits: north west]
The corpse of a shambling granite golem is lying here.

scan
<515/515hp 501/562m 305/316mv 12636tnl><cave>
You scan all around.
You scan north.
You scan west.

<515/515hp 513/562m 316/316mv 12636tnl><cave>
Goron yells 'We are outta here now.'

<515/515hp 513/562m 316/316mv 12636tnl><cave>
n
An awful-smelling tunnel
o-o | The tunnel is a little wider still here, but there's still a
| | | claustrophobic feel to it all. Trickling water can be heard faintly,
o o | and the wet walls all around you seem to suggest that the water
| | | isn't terribly far away. The worst part of the dark, roughly-hewn
o-o @ | tunnel however is not the humidity or the cramped spaces. It's
| | the smell. Whether rotten eggs or rotting flesh, something has
o-o-o | definitely died here. You hope you're not next.
| |
o |
---------+

[Exits: north south]

<515/515hp 513/562m 315/316mv 12636tnl><cave>
n
An awful-smelling tunnel
o-o-o | The tunnel is a little wider still here, but there's still
| | | a claustrophobic feel to it all. Trickling water can be heard
o o-o | faintly, and the wet walls all around you seem to suggest
| | | that the water isn't terribly far away. The worst part of
o o @ | the dark, roughly-hewn tunnel however is not the humidity
| | | | or the cramped spaces. It's the smell. Whether rotten eggs
o-o o | or rotting flesh, something has definitely died here. You
| | hope you're not next.
o-o-o |
---------+

[Exits: north south]
Lexian yells 'You wish to be here?'

<515/515hp 513/562m 314/316mv 12636tnl><cave>Marest yells 'Hello.'

<515/515hp 513/562m 314/316mv 12636tnl><cave>
n
An awful-smelling tunnel
| The tunnel is a little wider still here, but there's still
| a claustrophobic feel to it all. Trickling water can be heard
o-o-o | faintly, and the wet walls all around you seem to suggest
| | | that the water isn't terribly far away. The worst part of
o o-@ | the dark, roughly-hewn tunnel however is not the humidity
| | | or the cramped spaces. It's the smell. Whether rotten eggs
o o o | or rotting flesh, something has definitely died here. You
| | | | hope you're not next.
o-o o |
---------+

[Exits: north south west]

<515/515hp 513/562m 313/316mv 12636tnl><cave>
Myri yells 'Just needed one golden ore.'

scan
<515/515hp 513/562m 313/316mv 12636tnl><cave>You scan all around.
You scan north.
You scan south.
You scan west.

<515/515hp 513/562m 313/316mv 12636tnl><cave>
w
Forgotten Caverns of Mithril
| Plump and numerous veins of the ever-precious metal known
| as mithril are coursing through the granite rock surrounding
o-o-o-o | you. The shimmering flecks of silvery mineral reflect light
| | | all around, which helps to reduce some of the eerie feeling
*-o @-o | you get while glancing around the tunnel as a whole. Several
| | | jagged marks have been scraped hastily into the walls of
o o o | the tunnel, as if the workers here were not as skilled
| | | | as they should have been for such delicate work.
o-o o |
---------+

[Exits: east south]

scan
<515/515hp 513/562m 312/316mv 12636tnl><cave>
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A large, wild boar grunts softly here.
Lexian the Master of Wildlife is here.

<515/515hp 513/562m 312/316mv 12636tnl><cave>
scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A large, wild boar grunts softly here.
Lexian the Master of Wildlife is here.

<515/515hp 513/562m 312/316mv 12636tnl><cave>
scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A large, wild boar grunts softly here.
Lexian the Master of Wildlife is here.

<515/515hp 513/562m 312/316mv 12636tnl><cave>
scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A large, wild boar grunts softly here.
Lexian the Master of Wildlife is here.
Lexian yells 'Aye!'

<515/515hp 513/562m 312/316mv 12636tnl><cave>

Lexian yells 'Help! I am being attacked by a shambling mithril golem!'
Lexian yells 'Help! I am being attacked by a shambling mithril golem!'

scan
<515/515hp 513/562m 312/316mv 12636tnl><cave>
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
A shambling mithril golem is here, fighting Lexian.
A shambling mithril golem is here, fighting Lexian.
(Charmed) A large, wild boar grunts softly here.
Lexian is here, fighting a shambling mithril golem.

<515/515hp 513/562m 312/316mv 12636tnl><cave>
s;dirt $$

Lexian yells 'If you have any ore for sale.'

<515/515hp 513/562m 312/316mv 12636tnl><cave>Forgotten Caverns of Mithril
o-o-o-o | Plump and numerous veins of the ever-precious metal known
| | | as mithril are coursing through the granite rock surrounding
o o-o | you. The shimmering flecks of silvery mineral reflect light
| | | all around, which helps to reduce some of the eerie feeling
o @ o | you get while glancing around the tunnel as a whole. Several
| | | | jagged marks have been scraped hastily into the walls of
o-o o | the tunnel, as if the workers here were not as skilled
| | as they should have been for such delicate work.
o-o |
---------+

[Exits: north south]
The corpse of a shambling mithril golem is lying here.

<515/515hp 513/562m 311/316mv 12636tnl><cave>
They aren't here.

<515/515hp 513/562m 311/316mv 12636tnl><cave>
scan s
You scan south.
*** Range 1 (south) ***
A shambling mithril golem is here, fighting Lexian.
A shambling mithril golem is here, fighting Lexian.
(Charmed) A wild boar is here, fighting a shambling mithril golem.
Lexian is here, fighting a shambling mithril golem.

<515/515hp 513/562m 311/316mv 12636tnl><cave>
s;dirt $$
Forgotten Caverns of Mithril
o-o | Plump and numerous veins of the ever-precious metal known
| | | as mithril are coursing through the granite rock surrounding
o o o | you. The shimmering flecks of silvery mineral reflect light
| | | | all around, which helps to reduce some of the eerie feeling
o-@ o | you get while glancing around the tunnel as a whole. Several
| | jagged marks have been scraped hastily into the walls of
o | the tunnel, as if the workers here were not as skilled as
| they should have been for such delicate work.
|
---------+

[Exits: north west]
A shambling mithril golem is here, fighting Lexian.
A shambling mithril golem is here, fighting Lexian.
(Charmed) A wild boar is here, fighting a shambling mithril golem.
Lexian is here, fighting a shambling mithril golem.

<515/515hp 513/562m 310/316mv 12636tnl><cave>
Lexian yells 'Help! someone tried to kick dirt into my eyes!'
You fade into existence.
Your kicked dirt misses Lexian.
Lexian has quite a few wounds.

<515/515hp 513/562m 310/316mv 12636tnl a shambling mithril golem: 2%hp><cave>

Lexian's drowning *** DEMOLISHES *** a shambling mithril golem!
A shambling mithril golem collapses into sand, leaving behind a lump of ore.
Lexian dodges your claw.
Lexian nimbly dodges your beating with a practiced maneuver.
A shambling mithril golem is DEAD!!
Lexian gets 384 gold coins from the corpse of a shambling mithril golem.
Lexian has quite a few wounds.

<515/515hp 513/562m 310/316mv 12636tnl><cave>

Lexian has fled!
A wild boar walks west.

<515/515hp 513/562m 310/316mv 12636tnl><cave>

A shambling mithril golem yells 'Time to die, Lexian!'

<515/515hp 513/562m 310/316mv 12636tnl><cave>
w
9

Lexian's slash DISMEMBERS a shambling mithril golem!
Lexian's turmoil MANGLES a shambling mithril golem!
A wild boar's charge maims a shambling mithril golem!
A wild boar's charge maims a shambling mithril golem!

<515/515hp 513/562m 310/316mv 12636tnl><cave>
Forgotten Caverns of Mithril
o-o| Plump and numerous veins of the ever-precious metal known
| || as mithril are coursing through the granite rock surrounding
o o o| you. The shimmering flecks of silvery mineral reflect
| | || light all around, which helps to reduce some of the eerie
@-o o| feeling you get while glancing around the tunnel as a
| whole. Several jagged marks have been scraped hastily
| into the walls of the tunnel, as if the workers here were
| not as skilled as they should have been for such delicate
| work.
---------+

[Exits: north east]

<515/515hp 513/562m 309/316mv 12636tnl><cave>
e
They aren't here.

<515/515hp 513/562m 309/316mv 12636tnl><cave>Forgotten Caverns of Mithril
o-o | Plump and numerous veins of the ever-precious metal known
| | | as mithril are coursing through the granite rock surrounding
o o o | you. The shimmering flecks of silvery mineral reflect light
| | | | all around, which helps to reduce some of the eerie feeling
o-@ o | you get while glancing around the tunnel as a whole. Several
| | jagged marks have been scraped hastily into the walls of
o | the tunnel, as if the workers here were not as skilled as
| they should have been for such delicate work.
|
---------+

[Exits: north west]
The corpse of a shambling mithril golem is lying here.
(Charmed) A wild boar is here, fighting a shambling mithril golem.
Lexian is here, fighting a shambling mithril golem.
A shambling mithril golem is here, fighting Lexian.

9
<515/515hp 513/562m 308/316mv 12636tnl><cave>
Lexian yells 'Help! I am being attacked by Tylon!'
Your claw DISEMBOWELS Lexian!
Lexian dodges your claw.
Lexian has quite a few wounds.

<515/515hp 513/562m 308/316mv 12636tnl a shambling mithril golem: 70%hp><cave>
Lexian's slash DISMEMBERS a shambling mithril golem!
Lexian's turmoil MANGLES a shambling mithril golem!
Lexian stumbles and barely dodges your claw.
Lexian dodges your beating.
Your claw decimates Lexian!
A wild boar's charge devastates a shambling mithril golem!
A wild boar's charge MUTILATES a shambling mithril golem!
Lexian has quite a few wounds.

<515/515hp 513/562m 308/316mv 12636tnl a shambling mithril golem: 42%hp><cave>
dirt

The tip of the Demonflame glows a dull red.
Lexian has quite a few wounds.

<515/515hp 521/562m 316/316mv 12636tnl a shambling mithril golem: 44%hp><cave>
Your kicked dirt misses Lexian.
Lexian's stab MASSACRES a shambling mithril golem!
Lexian's turmoil DISMEMBERS a shambling mithril golem!
Lexian's slash DISMEMBERS a shambling mithril golem!
Lexian's stab MASSACRES a shambling mithril golem!
Lexian dual parries your claw.
Your claw devastates Lexian!
A wild boar's charge maims a shambling mithril golem!
A wild boar's charge maims a shambling mithril golem!
Lexian has quite a few wounds.

<515/515hp 521/562m 316/316mv 12636tnl a shambling mithril golem: 0%hp><cave>

Lexian's stab DISMEMBERS a shambling mithril golem!
A shambling mithril golem collapses into sand.
Lexian dual parries your claw.
Lexian parries your claw with a hasty swing from his off-hand weapon.
A shambling mithril golem is DEAD!!
Lexian gets 242 gold coins from the corpse of a shambling mithril golem.
Lexian has quite a few wounds.

<515/515hp 521/562m 316/316mv 12636tnl><cave>

Lexian kicks dirt in your eyes!
Lexian's kicked dirt grazes you.
You can't see a thing!

<510/515hp 521/562m 316/316mv 12636tnl><unknown>
flee
ivis

Someone's slash misses you.
You dodge someone's turmoil.
Someone's slash DISMEMBERS you!
Someone dances around your claw, easily dodging it.
Your claw MUTILATES someone!
Someone dual parries your claw.
You dodge someone's charge.
You stumble and barely manage to dodge someone's charge.

<449/515hp 521/562m 316/316mv 12636tnl><unknown>You flee from combat!
You lost 10 experience points.
You can't see a thing!

<449/515hp 521/562m 315/316mv 12646tnl><unknown>
You fade out of existence.

<449/515hp 516/562m 315/316mv 12646tnl><unknown>

Someone walks in.

<449/515hp 516/562m 315/316mv 12646tnl><unknown>

Someone scans north.

<449/515hp 516/562m 315/316mv 12646tnl><unknown>
Someone yells 'Help! I am being attacked by a shambling mithril golem!'
Someone yells 'Help! I am being attacked by a shambling mithril golem!'

<449/515hp 516/562m 315/316mv 12646tnl><unknown>

Someone walks east.

aff
<449/515hp 516/562m 315/316mv 12646tnl><unknown>You are affected by the following:
Spell: invisibility : lasts for 37 hours
Skill: detect hidden : lasts for 14 hours
Spell: detect invis : lasts for 14 hours
Skill: endure : modifies save vs spell by 7 for 8 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 4 rounds
Skill: chii : modifies armor class by 25 for 2 hours
Set : Guild Protection: modifies save vs spell by 9 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently

<449/515hp 516/562m 315/316mv 12646tnl><unknown>
Someone walks in.

<449/515hp 516/562m 315/316mv 12646tnl><unknown>
e
You can't see a thing!

<449/515hp 516/562m 314/316mv 12646tnl><unknown>
whe
You can't see a thing!

<449/515hp 516/562m 314/316mv 12646tnl><unknown>

You rub the dirt out of your eyes.

<449/515hp 516/562m 314/316mv 12646tnl><cave>
aff
You are affected by the following:
Spell: invisibility : lasts for 37 hours
Skill: detect hidden : lasts for 14 hours
Spell: detect invis : lasts for 14 hours
Skill: endure : modifies save vs spell by 7 for 8 hours
Skill: dirt immunity : lasts for 2 rounds
Skill: chii : modifies armor class by 25 for 2 hours
Set : Guild Protection: modifies save vs spell by 9 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently

<449/515hp 516/562m 314/316mv 12646tnl><cave>
whe
Players near you in Grimforge Mountain:
Goron Furnace Room
Marest Furnace Room
<PK> Tylon Forgotten Caverns of Mithril
<PK> Lexian An awful-smelling tunnel
Myri Furnace Room

<449/515hp 516/562m 314/316mv 12646tnl><cave>
w
Grimforge Mountain
Everything is in a blur right now.
(Charmed) A large, wild boar grunts softly here.

scan
<449/515hp 516/562m 313/316mv 12646tnl><cave>
You scan all around.
You scan north.
*** Range 1 (north) ***
A huge mithril golem shambles mindlessly down the cavernous tunnels.
A huge mithril golem shambles mindlessly down the cavernous tunnels.
You scan east.

<449/515hp 516/562m 313/316mv 12646tnl><cave>
e
Grimforge Mountain
Everything is in a blur right now.
You see 2 of the corpse of a shambling mithril golem here.

n
<449/515hp 516/562m 312/316mv 12646tnl><cave>Grimforge Mountain
Everything is in a blur right now.
The corpse of a shambling mithril golem is lying here.

<449/515hp 516/562m 311/316mv 12646tnl><cave>
scan
You scan all around.
You scan north.
You scan south.

e
<449/515hp 516/562m 311/316mv 12646tnl><cave>
Alas, you cannot go that way.

whe
<449/515hp 516/562m 311/316mv 12646tnl><cave>
Players near you in Grimforge Mountain:
Goron Furnace Room
Marest Furnace Room
<PK> Tylon Forgotten Caverns of Mithril
<PK> Lexian Main street of the fortress
Myri Furnace Room

scan
<449/515hp 516/562m 311/316mv 12646tnl><cave>You scan all around.
You scan north.
You scan south.

<449/515hp 516/562m 311/316mv 12646tnl><cave>
n
Grimforge Mountain
Everything is in a blur right now.

e
<449/515hp 516/562m 310/316mv 12646tnl><cave>
n
Grimforge Mountain
Everything is in a blur right now.

<449/515hp 516/562m 309/316mv 12646tnl><cave>
Grimforge Mountain
Everything is in a blur right now.
A granite golem enters the room.
A granite golem enters the room.

w
<449/515hp 516/562m 308/316mv 12646tnl><cave>
Grimforge Mountain
Everything is in a blur right now.
Your eyes stop watering.

w
<449/515hp 516/562m 307/316mv 12646tnl><cave>
An awful-smelling tunnel
| The tunnel is a little wider still here, but there's
| still a claustrophobic feel to it all. Trickling water
o-o-o-o | can be heard faintly, and the wet walls all around you
| | seem to suggest that the water isn't terribly far away.
o-o-@-o-o| The worst part of the dark, roughly-hewn tunnel however
| | || is not the humidity or the cramped spaces. It's the smell.
x *-o o-o| Whether rotten eggs or rotting flesh, something has definitely
| | || died here. You hope you're not next.
o-o o o|
---------+

[Exits: east south west]

w
<449/515hp 516/562m 306/316mv 12646tnl><cave>
A cracked passage in the tunnels
| Well this certainly doesn't appear to be the fine craftsmanship
| of skilled laborers. This strange room actually appears to
o-o-o-o-o| be either the result of natural tectonic movement, or a hasty
| | | digger with shoddy tools. This room is barely large enough
o o-@-o-o| for more than a few people, and there is hardly any visible
| | | | light except for what is reflected off the damp floorstones.
o x *-o | A chittering sort of noise can be heard echoing through the
| | | stone walls of this little alcove, as though someone or something
o o-o | was laughing nearby.
---------+

[Exits: east west]

<449/515hp 516/562m 305/316mv 12646tnl><cave>
e
s
An awful-smelling tunnel
| The tunnel is a little wider still here, but there's
| still a claustrophobic feel to it all. Trickling water
o-o-o-o | can be heard faintly, and the wet walls all around you
| | seem to suggest that the water isn't terribly far away.
o-o-@-o-o| The worst part of the dark, roughly-hewn tunnel however
| | || is not the humidity or the cramped spaces. It's the smell.
x *-o o-o| Whether rotten eggs or rotting flesh, something has definitely
| | || died here. You hope you're not next.
o-o o o|
---------+

[Exits: east south west]

w
<456/515hp 523/562m 316/316mv 12646tnl><cave>An awful-smelling tunnel
o-o-o | The tunnel is a little wider still here, but there's
| | still a claustrophobic feel to it all. Trickling water
o-o-o-o-o| can be heard faintly, and the wet walls all around you
| | || seem to suggest that the water isn't terribly far away.
x *-@ o-o| The worst part of the dark, roughly-hewn tunnel however
| | || is not the humidity or the cramped spaces. It's the smell.
o-o o o| Whether rotten eggs or rotting flesh, something has definitely
| || died here. You hope you're not next.
o-o o|
---------+

[Exits: north west]

u
<456/515hp 523/562m 315/316mv 12646tnl><cave>
Eerie tunnel
o-o-o | The walls widen out and the air seems a little more refreshed.
| | The walls are soaking wet and dangerously jagged. The floor
o-o-o-o| too is flooded, no wonder the dwarves abandoned it. You see
| | | small streams of water pouring from an elevated doorway.
o x @-o | A small light flickers and shadows move to the south.
| | |
o o-o |
| | |
o-o-o |
---------+

[Exits: east south up]
You see 2 of a floating relic here.

s
<456/515hp 523/562m 314/316mv 12646tnl><inside>
s
Mine Shaft
| You find yourself in this dusty undeveloped shaft. The walls
| have large pickaxe holes in them and are not at all smooth
| like the castle walls. No light comes from below and a musty
| smell gives you a choking feeling in your throat. You hear
@ | voices from below. The room seems to get darker or you are
| getting blinder as you stay here. A small ladder leads down
| and is blocked upwards by a large boulder.
|
|
---------+

[Exits: up down]

<456/515hp 523/562m 313/316mv 12646tnl><mountain>Alas, you cannot go that way.

u
<456/515hp 523/562m 313/316mv 12646tnl><mountain>Alas, you cannot go that way.

s
<456/515hp 523/562m 313/316mv 12646tnl><mountain>A large bouldered entrance
| You see what looks like a mine shaft entrance but with
| a huge boulder in front of it. Strange noises come from
| behind it. A small hole is chiseled into the granite
| frame of the mine entrance. A small band of goblins are
@ * *| huddled around a little contraption. A pulley system
| | || has been set up here in a mess of ropes and cogs and
+-+-+| wheels, with a large basket attached to it. Curiosity
| | || killed the goblin they say... Wonder what these are doing?
+ * *|
---------+

[Exits: south down]
A precarious-looking basket dangles on the end of some ropes.
A rather large boulder blocks the entrance of the mineshaft.
A fat short goblin fiddles with the pulley ropes here.
A little skinny goblin crouches here watching the mineshaft.
Grimelkin says 'I losted me chisel!'
Grimelkin says 'I thinks that doctor snitched it to wham-bam heads!'

s
<456/515hp 523/562m 310/316mv 12646tnl><mountain>
Main street of the fortress
| The street seems to be ending. You see the tunnel becoming
| smaller so it must be less trafficked. To the north a mining
x * *| contraption has been set up with several goblins pulling
| | || at the various levers and ropes in annoyance. To the east
@-+-+| the path looks more traveled. The passageway is becoming
| | || more rustic, and the smell of mildew and sulfur hits your
+ * *| nose. Though the scent of magic wafts through the air,
| | the citizens take no notice and continue along their daily
+-* | business.
---------+

[Exits: north east south]

s
s
<456/515hp 523/562m 308/316mv 12646tnl><city>
Main street of the fortress
x * *| This street is extremely spacious and elaborately designed.
| | || The tunnel is about thirteen feet high, with pictures of
+-+-+| gems and diamonds and the occasional crude sketch of a
| | || dwarven lady carved on the ceiling. Citizens are running
@ * *| up and down the street busily. You feel safe in this subterranean
| | fortress. To the west is a door, inscribed with a sword
+-* | and a pair of crossed vambraces. A doormat is placed before
| | its entrance.
*-+-* |
---------+

[Exits: north south (west)]

s
<456/515hp 523/562m 307/316mv 12646tnl><city>
Main street of the fortress
+-+-+| This street is extremely spacious and elaborately designed.
| | || The tunnel is about thirteen feet high, with pictures
+ * *| of gems and diamonds and the occasional crude sketch
| | of a dwarven lady carved on the ceiling. Citizens are
@-* | running up and down the street busily. You feel safe
| | in this subterranean fortress. To your east is a double-doored
*-+-* | gateway, decorated with two griffons fighting over a
| | hammer.
*-+-*-*|
---------+

[Exits: north east south]
A dwarf citizen minding his own business.

<456/515hp 523/562m 306/316mv 12646tnl><city>
whe
Main street of the fortress
+ | This street is extremely spacious and elaborately designed.
| | The tunnel is about thirteen feet high, with pictures of
+-* | gems and diamonds and the occasional crude sketch of a
| | dwarven lady carved on the ceiling. Citizens are running
*-@-* | up and down the street busily. You feel safe in this subterranean
| | fortress. To the east is an obsidian archway with a cross
*-+-*-*| beside the door. To the west is a door marked with a hammer
| | | and saw.
+ * |
---------+

[Exits: north east south west]
A dwarf citizen minding his own business.

<456/515hp 523/562m 305/316mv 12646tnl><city>
Main street of the fortress
+-* | This street is extremely spacious and elaborately designed.
| | The tunnel is about thirteen feet high, with pictures of
*-+-* | gems and diamonds and the occasional crude sketch of a dwarven
| | lady carved on the ceiling. Citizens are running up and down
*-@-*-*| the street busily. You feel safe in this subterranean fortress.
| | | To the west you see a door with a picture of dwarven women
+ * | toasting each other. To the east is a sign of an anvil.
| |
S |
---------+

[Exits: north east south west]
A dwarf citizen minding his own business.

<456/515hp 523/562m 304/316mv 12646tnl><city>
Players near you in Grimforge Mountain:
Goron Furnace Room
Marest Furnace Room
<PK> Tylon Main street of the fortress
<PK> Lexian The twisted path
Myri Furnace Room

s
<456/515hp 523/562m 304/316mv 12646tnl><city>
Main street of the fortress
*-+-* | This street is extremely spacious and elaborately designed.
| | The tunnel is about thirteen feet high, with pictures of gems
*-+-*-*| and diamonds and the occasional crude sketch of a dwarven
| | | lady carved on the ceiling. Citizens are running up and down
@ * | the street busily, paying you no attention whatsoever. Subterranean
| | fortress. To the west you see a door with a picture of dwarven
S | You feel safe in this subterranean fortress. You see the tunnel
| widen to the north, where signs have been hammered to the
| walls.
---------+

[Exits: north south]
A dwarf citizen minding his own business.
A dwarf citizen minding his own business.

<456/515hp 523/562m 303/316mv 12646tnl><city>
s
u
Gates of Grimforge
*-+-*-*| The gates before you are gigantic. They are made of granite
| | | with a hint of mithril giving it a nice glow that can be seen
+ * | from afar. This keep looks to be impenetrable, but from the
| | skeletons of odd creatures, it is evident that attempts have
@ | been made. You notice that the gates seem to open into a huge
| tunnel within the mountain. The sound of children swordfighting
| can be heard in the distance to the north. Stone steps lead
| up, to the peak.
|
---------+

[Exits: north up]
A dwarf citizen minding his own business.
Hilda the youngest sister is running around busily.
A gate guard stands here in his heavy dwarven armor.
A gate guard stands here in his heavy dwarven armor.

<456/515hp 523/562m 301/316mv 12646tnl><mountain>Upon stone steps
| The stairway is hewn from old earth that has laid here for
| many centuries. Small cracks in the steps speak of its ancient
| existence. Moss has begun to overtake the stairway and has
| given it a new image of beauty and serenity. Upon either side
@ | of you is a long fall, if you aren't too careful. Looking
| down, in the distance, you can see a huge mithril gate, ascending
| the steps down, in the distance, you can see a set of huge
| mithril gates. Ascending the steps will lead you back to the
| peak.
---------+

[Exits: up down]

<456/515hp 523/562m 298/316mv 12646tnl><mountain>
s
Alas, you cannot go that way.

u
<456/515hp 523/562m 298/316mv 12646tnl><mountain>
Upon stone steps
| The stairway is hewn from old earth that has laid here for
| many centuries. Small cracks in the steps speak of its ancient
| existence. Moss has begun to overtake the stairway and has
| given it a new image of beauty and serenity. Upon either side
@ | of you is a long fall, if you aren't too careful. Looking
| down, in the distance, you can see a huge mithril gate, ascending
| the steps down, in the distance, you can see a set of huge
| mithril gates. Ascending the steps will lead you back to the
| peak.
---------+

[Exits: up down]
A dwarf citizen minding his own business.

s
<456/515hp 523/562m 295/316mv 12646tnl><mountain>
Alas, you cannot go that way.

u
<456/515hp 523/562m 295/316mv 12646tnl><mountain>
At the peak
| The peak is high up, allowing you to see small vents formed
| down the other side of the mountain where smoke is bellowing
| out. Past the vent you see an ocean. A small sign is posted
| here with the words "Grimforge castle". Beside it is a stone
@ | staircase. The staircase looks rusty and slippery with ashes
| | and rain. But the air from the hole is refreshing and your
x | eyes and lungs finally feel relief as you get closer.
|
|
---------+

[Exits: south down]
A dwarf citizen minding his own business.

s
<456/515hp 523/562m 292/316mv 12646tnl><mountain>
d
A rugged climb to the peak
| This exhausting path seems neverending. The smoke or fog is
| so thick you can barely make out the path. The trail has been
x | exhausting and probably seemed never-ending, but you finally
| | can see the peak of this monstrous mountain. The air has a
@ | mixture of smoke and fog, and it is hard to tell where the
| ground is at. If you find your feet the peak is at arms reach.
| Going down from here, will lead you down the steep incline,
| back to the twisted path.
|
---------+

[Exits: north down]

<456/515hp 523/562m 289/316mv 12646tnl><mountain>A steep incline
| The trail is finely crafted here and clouds seem to have
| surrounded you. Smoke, ashes and moisture make your lungs
| burn. You look down and see only a small outline of the
| drunk's house. A loud bellow comes from the mountain itself.
@ | A large cloud of black smoke mixes in the area. You see
| | the peak now, not by vision but by the sudden shadow looming
x-x | in the distance. You can crouch and see fairly well which
| | direction to go.
x-x |
---------+

[Exits: south up]
A dwarf citizen minding his own business.

s
<456/515hp 523/562m 286/316mv 12646tnl><mountain>
e
The twisted path
| You continue on the twisted path, seeing the ground is a
| mixture of stone and dirt. The sounds of hammering can be
x | heard in a distance, coming down from the mountain. The smell
| | of burnt metal and smoke fill the air around you. Giant flames
@-x | jump out from this unnatural storm cloud. Little drops of
| | ash mixed with water drop around your feet. Nothing lives
x-x | up here. You can see tons of small mice and rabbits frozen
| | stiff with death. The poison that comes from this needs to
x | be checked.
---------+

[Exits: north east]

<456/515hp 523/562m 283/316mv 12646tnl><mountain>
whe
The twisted path
| You continue on the twisted path, seeing the ground is a mixture
| of stone and dirt. The sounds of hammering can be heard in
x | the distance, coming down from the mountain. The smell of burnt
| | metal and smoke fill the air around you. Giant flames jump
x-@ | out from this unnatural storm cloud. Little drops of ash mixed
| | with water drop around your feet. Nothing lives up here. You
x-x | can see several carcasses of mice and rabbits frozen in their
| | death grimaces. The poison that comes from this needs to be
x | checked.
---------+

[Exits: south west]

<456/515hp 523/562m 280/316mv 12646tnl><mountain>
Players near you in Grimforge Mountain:
Goron Furnace Room
Marest Furnace Room
<PK> Tylon The twisted path
<PK> Lexian A rising path
Myri Furnace Room

<456/515hp 523/562m 280/316mv 12646tnl><mountain>
s
A snake-like path
x | The path begins to twist and incline. You see the end of the
| | trail disappear into a dark cloud. The air smells thick like
x-x | rain is coming. Thunder is heard coming from the mountain
| | to the north. To the west you still hear a noise coming from
x-@ | that dwarf's house. Grass and small shrubs are the only things
| | that grow at this height. You see only rodents scurrying from
x | hole to hole.
| |
x |
---------+

[Exits: north west]

w
<456/515hp 523/562m 277/316mv 12646tnl><mountain>
A turn in the path
x | Jagged rocks lay on the path. A few bones are laying on top
| | of them. There is a sign scrawled on a rock that says 'Go
x-x | Away.' The path turns sharply to the east. The farther you
| | look up the mountain, the more you think you should have
@-x | turned back. The small pebbles beneath your feet have turned
| | into regular sized rocks. The trail also leads to the south
x | which is looking a lot better.
| |
x |
---------+

[Exits: east south]

s
<456/515hp 523/562m 274/316mv 12646tnl><mountain>
An elevated path
x-x | The path you continue on, begins to incline a little, and
| | on either side of you it looks like a deadly fall. Jagged
x-x | rocks can be seen on the jumbled slopes to the east and west.
| | The path is elevated to the north, and seems to slope back
@ | to level ground to the south. You see on the wayside pieces
| | of armor. Some are hidden under layers of dust and rusted.
x | You notice that most of them are gauntlets. Some warriors
| | must have strayed too close to the edge.
x |
---------+

[Exits: north south]

s
<456/515hp 523/562m 271/316mv 12646tnl><mountain>
Along the rugged trail
x-x | You are still upon the rugged trail and can hear the rumbling
| | of the clouds in the distance. Lightning can be seen within
x | the clouds, dancing around like wizards are shooting lightning
| | bolts from their hands. The path continues north and doesn't
@ | appear to get much easier. To the south, in the distance,
| | you can see an oak bridge.
x |
| |
x |
---------+

[Exits: north south]

whe
<456/515hp 523/562m 268/316mv 12646tnl><mountain>
Players near you in Grimforge Mountain:
Goron Furnace Room
Marest Furnace Room
<PK> Tylon Along the rugged trail
<PK> Lexian A rising path
Myri Furnace Room

<456/515hp 523/562m 268/316mv 12646tnl><mountain>
s
A rugged trail
x | You are on a rugged trail of stone and dirt. Footprints
| | can be seen within the dirt, but they appear to have been
x | taken over by the wind and are hard to make out. To the
| | south you can hear the sounds of gushing water, and see
@ | the making of a beautiful bridge of oak. Clouds can be
| | seen atop this vast mountain, perhaps you should turn back?
x |
| |
f-o-+ |
---------+

[Exits: north south]

s
<456/515hp 523/562m 265/316mv 12646tnl><mountain>
Crossing a moat
x | As you cross the moat, you notice the bridge has been formed
| | out of large oak trees that have been tied together, showing
x | perfection in the skills of craftsmenship. Below you is the
| | moat, gushing water can be heard from beneath you. You could
@ | pass on by the moat to the north and south, but south will
| | take you further from the mountain.
f-o-+ |
| |
f |
---------+

[Exits: north south]

s
<456/515hp 523/562m 262/316mv 12646tnl><mountain>
A cross section
x | You are in a small field of brown grass. Within the brown grass
| | is a dirt path leading east and west, and breaking off to the
x | north. A small sign with small, barely legible writing can
| | be seen to the right-hand side of the road. You can head east
f-@-+ | on the dirt path, or west. North would bring you closer to
| | the mountain.
f |
| |
o |
---------+

[Exits: north east west]

<456/515hp 523/562m 260/316mv 12646tnl><field>
w
whe
Further up the path
x | You continue walking on a dirt path. You see a gloomy view
| | of rotted trees, dead flowers, and brown grass. On the upside,
x | from the tons of gravel around, this place will grow rocks.
| | To your east you can clearly see a homestead. Smoke is billowing
@-o-+| from its chimney. It fills the air with a pungent smell that
| | threatens to overwhelm the senses.
f |
| |
o |
---------+

[Exits: east south]

<456/515hp 523/562m 259/316mv 12646tnl><forest>Players near you in Grimforge Mountain:
Goron Furnace Room
Marest Furnace Room
<PK> Tylon Further up the path
<PK> Lexian A rising path
Myri Furnace Room

<456/515hp 523/562m 259/316mv 12646tnl><forest>
s
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]
Lexian is resting here.

s
<456/515hp 523/562m 258/316mv 12646tnl><forest>
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. This path does not seem to lead
| | to anywhere significant or important but it seems to
@ | have made up its mind to enter the hills far away north.
| | The path is very faint here, you can easily become lost.
o f-f|
| | ||
+-+-+-f-f|
---------+

[Exits: north south]

<456/515hp 523/562m 257/316mv 12646tnl><field>
n
9
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]
Lexian is resting here.

<456/515hp 523/562m 256/316mv 12646tnl><forest>
Lexian yells 'Help! I am being attacked by someone!'
You fade into existence.
Lexian dodges your claw.
Lexian parries your beating with a hasty swing from his off-hand weapon.
Lexian stumbles and barely dodges your claw.
Your beating maims Lexian!
Lexian has some big nasty wounds and scratches.

<456/515hp 523/562m 256/316mv 12646tnl><forest>

Lexian's stab DISMEMBERS you!
Lexian's slash DISMEMBERS you!
A bear roars as he comes to Lexian's defense!
A large grizzly bear's claw DISEMBOWELS you!
You thrust a large grizzly bear's claw aside in a skillful parry.
Your claw devastates Lexian!
Lexian deflects your beating aside in an ungraceful parry.
Lexian has some big nasty wounds and scratches.

<288/515hp 523/562m 256/316mv 12646tnl><forest>

Lexian kicks dirt in your eyes!
Lexian's kicked dirt scratches you.
You can't see a thing!

<286/515hp 523/562m 256/316mv 12646tnl><unknown>
flee
You flee from combat!
You lost 10 experience points.
You can't see a thing!

ivis
<286/515hp 523/562m 255/316mv 12656tnl><unknown>
You fade out of existence.

<286/515hp 518/562m 255/316mv 12656tnl><unknown>
acu
Sticking needles in yourself while you're blind isn't such a great idea.

<295/515hp 528/562m 296/316mv 12656tnl><unknown>

Someone walks in.

<295/515hp 528/562m 296/316mv 12656tnl><unknown>

Someone walks east.

<295/515hp 528/562m 296/316mv 12656tnl><unknown>

Someone walks in.

<295/515hp 528/562m 296/316mv 12656tnl><unknown>

Someone walks south.

<295/515hp 528/562m 296/316mv 12656tnl><unknown>
eq
You are using:
<used as light> something.
<worn on finger> something.
<worn on finger> something.
<worn around neck> something.
<worn around neck> something.
<worn on head> something.
<worn on torso> something.
<worn on arms> something.
<worn on hands> something.
<worn on legs> something.
<worn on feet> something.
<worn about body> something.
<worn about waist> something.
<worn around wrist> something.
<worn around wrist> something.
<wielded> something.
<dual wielded> something.

<295/515hp 528/562m 296/316mv 12656tnl><unknown>
where
You can't see a thing!

<295/515hp 528/562m 296/316mv 12656tnl><unknown>

You rub the dirt out of your eyes.

where
<295/515hp 528/562m 296/316mv 12656tnl><forest>Players near you in Grimforge Mountain:
Goron Furnace Room
Marest Furnace Room
<PK> Tylon Further up the path
<PK> Lexian A rising path
Myri Furnace Room

<295/515hp 528/562m 296/316mv 12656tnl><forest>
s
Grimforge Mountain
Everything is in a blur right now.
(Charmed) A large, menacing grizzly is here.
Lexian the Master of Wildlife is here.

<295/515hp 528/562m 295/316mv 12656tnl><forest>
scan
You scan all around.
You scan north.
You scan south.
*** Range 3 (south) ***
A small snake slithers between the grass.
A druid is here in meditation.
A child of Thalos is sleeping here.
*** Range 4 (south) ***
A doe munches on grass.

<295/515hp 528/562m 295/316mv 12656tnl><forest>
l le
Standing before you is a half Wolf half Human creature. His upper torso
resembles that of a Wolf. He has a long snout that ends in fangs and a
triangular nose. His ears are perked up and twitch with every sound. The
eyes of this being are a glowing green color. His entire body from head to
toe is covered in this greyish blue, medium lengthed fur. His lower half
resembled that of a dog standing on his hind legs thick thighs and calves
support him.
He has led a sheltered life.
Lexian has some big nasty wounds and scratches.

Lexian is using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> (Glowing) a silver signet ring
<worn on finger> (Glowing) an iron spider
<worn around neck> a skin of an elven princess
<worn around neck> an onyx-black evanescent amulet of alacrity
<worn on head> a helm of dark oak
<worn on ear> (Glowing) a pair of feathered earrings
<worn on torso> a suit of spiked garde armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> some dark oak leg plates
<worn on feet> a pair of living wood boots
<worn about body> a thick fur wilderness coat
<worn about waist> a mithril girth
<worn around wrist> a living wood wrist guard
<worn around wrist> (Glowing) (Humming) a bracelet of blood
<wielded> (Glowing) (Humming) a sword with a swiftbird hilt
<dual wielded> (Burning) the Demonflame
<floating nearby> (Humming) a dragonblood storage void of wildness (open)

<295/515hp 528/562m 295/316mv 12656tnl><forest>
s
Grand Thalos
Everything is in a blur right now.

<295/515hp 528/562m 294/316mv 12656tnl><field>
acu
You feel relieved as the tension drains from your muscles.

<443/515hp 458/562m 294/316mv 12656tnl><field>
scan n

Your eyes stop watering.

<443/515hp 458/562m 294/316mv 12656tnl><field>
You scan north.
*** Range 1 (north) ***
(Charmed) A large, menacing grizzly is here.
Lexian the Master of Wildlife is here.

<443/515hp 458/562m 294/316mv 12656tnl><field>
n
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]
(Charmed) A large, menacing grizzly is here.
Lexian the Master of Wildlife is here.

<443/515hp 458/562m 293/316mv 12656tnl><forest>

Lexian searches the area for some herbs.
Lexian looks much better.

<443/515hp 458/562m 293/316mv 12656tnl><forest>
l le
Standing before you is a half Wolf half Human creature. His upper torso
resembles that of a Wolf. He has a long snout that ends in fangs and a
triangular nose. His ears are perked up and twitch with every sound. The
eyes of this being are a glowing green color. His entire body from head to
toe is covered in this greyish blue, medium lengthed fur. His lower half
resembled that of a dog standing on his hind legs thick thighs and calves
support him.
He has led a sheltered life.
Lexian has quite a few wounds.

Lexian is using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> (Glowing) a silver signet ring
<worn on finger> (Glowing) an iron spider
<worn around neck> a skin of an elven princess
<worn around neck> an onyx-black evanescent amulet of alacrity
<worn on head> a helm of dark oak
<worn on ear> (Glowing) a pair of feathered earrings
<worn on torso> a suit of spiked garde armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> some dark oak leg plates
<worn on feet> a pair of living wood boots
<worn about body> a thick fur wilderness coat
<worn about waist> a mithril girth
<worn around wrist> a living wood wrist guard
<worn around wrist> (Glowing) (Humming) a bracelet of blood
<wielded> (Glowing) (Humming) a sword with a swiftbird hilt
<dual wielded> (Burning) the Demonflame
<floating nearby> (Humming) a dragonblood storage void of wildness (open)
You feel your equilibrium shift.
The tip of the Demonflame glows brightly.

<450/515hp 471/562m 316/316mv 12656tnl><forest>

Lexian makes some grunting noises.

<450/515hp 471/562m 316/316mv 12656tnl><forest>
chii
You focus inward and regulate your body's circulation.

<450/515hp 451/562m 316/316mv 12656tnl><forest>

Lexian yells out his warcry.
Lexian yells 'God of Air, heed my call!'

<450/515hp 451/562m 316/316mv 12656tnl><forest>
skill

Level 1: dagger 94% flail 96%
spear 86% sword 86%
dodge 100% hand to hand 77%
kick 77% parry 100%
scrolls 76% sidestep 84%
staff 75%
Level 3: dirt kicking 82%
Level 4: hide 75% pick lock 75%
caltraps 75%
Level 5: sneak 75%
Level 6: lore 76%
Level 8: fast healing 80% chii 77%
Level 9: second attack 95% quick wield 100%
Level 10: detect hidden 78%
Level 11: enhanced damage 100%
Level 12: endure 79%
Level 13: disarm 75%
Level 14: disable trap 75%
Level 15: trip 86% meditation 85%
grapple 100%
Level 16: dual wield 92% blindness dust 79%
Level 17: haggle 89% uncanny attack 80%
Level 18: third attack 91%
Level 19: poison smoke 75%
Level 20: strangle 75% vanish 75%
nerve 75%
Level 21: counterbalance 100%
Level 22: throw 75%
Level 23: edge craft 75%
Level 25: acupuncture 75%
Level 27: clobber 76%
Level 28: obscuring smoke 75%
Level 30: double kick 75%
Level 32: nunchaku 76%
Level 35: assassinate 100% decoy 75%

<450/515hp 451/562m 316/316mv 12656tnl><forest>

Lexian says 'What do you wish?'

l in sack
<450/515hp 451/562m 316/316mv 12656tnl><forest>
You do not see that here.

<450/515hp 451/562m 316/316mv 12656tnl><forest>
eq
You are using:
<used as light> (Glowing) a dragonblood guild-issue lantern
<worn on finger> a dragonblood guild-issue ring
<worn on finger> a dragonwing guild-issue ring
<worn around neck> a ruby-red guild-issue amulet
<worn around neck> an onyx-black guild-issue amulet
<worn on head> a dragonwing guild-issue helm
<worn on torso> a dragonwing guild-issue breastplate
<worn on arms> a pair of onyx-black guild-issue sleeves
<worn on hands> a pair of dragonwing guild-issue gloves
<worn on legs> a pair of ruby-red guild-issue leggings
<worn on feet> a pair of onyx-black guild-issue boots
<worn about body> a dragonblood guild-issue cape
<worn about waist> a dragonblood guild-issue belt
<worn around wrist> a dragonblood guild-issue bracer
<worn around wrist> a dragonwing guild-issue bracer
<wielded> a guild-issue claw
<dual wielded> a pair of nunchakus

<450/515hp 451/562m 316/316mv 12656tnl><forest>
who
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 8
There are 8 characters on; the most on this past month was 18.

<450/515hp 451/562m 316/316mv 12656tnl><forest>
rest
You rest.

who
<450/515hp 451/562m 316/316mv 12656tnl><forest>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 8
There are 8 characters on; the most on this past month was 18.

aff
<450/515hp 451/562m 316/316mv 12656tnl><forest>
You are affected by the following:
Spell: invisibility : lasts for 35 hours
Skill: chii : modifies armor class by 25 for 24 hours
Skill: detect hidden : lasts for 11 hours
Spell: detect invis : lasts for 11 hours
Skill: acupuncture : lasts for 5 hours
: modifies dexterity by -2 for 5 hours
Skill: endure : modifies save vs spell by 7 for 5 hours
Set : Guild Protection: modifies save vs spell by 9 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently

<450/515hp 451/562m 316/316mv 12656tnl><forest>
shrug
You shrug.

<450/515hp 451/562m 316/316mv 12656tnl><forest>

Someone sits down and rests.

<450/515hp 451/562m 316/316mv 12656tnl><forest>
skill

Level 1: dagger 94% flail 96%
spear 86% sword 86%
dodge 100% hand to hand 77%
kick 77% parry 100%
scrolls 76% sidestep 84%
staff 75%
Level 3: dirt kicking 82%
Level 4: hide 75% pick lock 75%
caltraps 75%
Level 5: sneak 75%
Level 6: lore 76%
Level 8: fast healing 80% chii 77%
Level 9: second attack 95% quick wield 100%
Level 10: detect hidden 78%
Level 11: enhanced damage 100%
Level 12: endure 79%
Level 13: disarm 75%
Level 14: disable trap 75%
Level 15: trip 86% meditation 85%
grapple 100%
Level 16: dual wield 92% blindness dust 79%
Level 17: haggle 89% uncanny attack 80%
Level 18: third attack 91%
Level 19: poison smoke 75%
Level 20: strangle 75% vanish 75%
nerve 75%
Level 21: counterbalance 100%
Level 22: throw 75%
Level 23: edge craft 75%
Level 25: acupuncture 75%
Level 27: clobber 76%
Level 28: obscuring smoke 75%
Level 30: double kick 75%
Level 32: nunchaku 76%
Level 35: assassinate 100% decoy 75%

<450/515hp 451/562m 316/316mv 12656tnl><forest>
stand
You stand up.

<450/515hp 451/562m 316/316mv 12656tnl><forest>
blindness
You fill the room with a cloud of dust.
A large grizzly bear yells 'Help! someone just threw dust in my eyes!'
You nimbly dodge a large grizzly bear's claw with a practiced maneuver.
You parry a large grizzly bear's claw.
You fade into existence.
Your blindness dust scratches a large grizzly bear.
A large grizzly bear is blinded by the dust in its eyes!
Someone yells 'Help! Tylon just threw dust in my eyes!'
Lexian steps out from his cover.
You parry Lexian's slash.
Lexian's stab DISMEMBERS you!
Your blindness dust scratches Lexian.
You fail to blind Lexian.
A large grizzly bear has a few scratches.

flee
<391/515hp 436/562m 316/316mv 12656tnl><forest>

You manage to dodge Lexian's slash with a lot of effort.
Lexian's turmoil MASSACRES you!
Lexian's slash DISMEMBERS you!
Your claw MUTILATES a large grizzly bear!
A large grizzly bear's claw DISMEMBERS you!
A large grizzly bear's claw MUTILATES you!
A large grizzly bear has a few scratches.

<165/515hp 436/562m 316/316mv 12656tnl><forest>

The night is about to end.
The tip of the Demonflame glows a dull red.
A large grizzly bear has a few scratches.

<171/515hp 441/562m 316/316mv 12656tnl><forest>
Lexian's kicked dirt misses you.
A large grizzly bear has a few scratches.

<171/515hp 441/562m 316/316mv 12656tnl><forest>
ivis

Lexian's slash misses you.
Lexian's turmoil *** DEMOLISHES *** you!
Lexian's stab DISMEMBERS you!
Lexian's shocking bite grazes you.
Your claw MUTILATES a large grizzly bear!
Your beating decimates a large grizzly bear!
Your beating mauls a large grizzly bear.
You parry a large grizzly bear's claw.
You dance around a large grizzly bear's claw and easily dodge it.
A large grizzly bear has some small wounds and bruises.

<5/515hp 441/562m 316/316mv 12656tnl><forest>

A large grizzly bear gets a wild look in its eyes.
A large grizzly bear has a few scratches.

<5/515hp 441/562m 316/316mv 12656tnl><forest>
You flee from combat!
You lost 10 experience points.
Further up the path
x | You continue walking on a dirt path. You see a gloomy view
| | of rotted trees, dead flowers, and brown grass. On the upside,
x | from the tons of gravel around, this place will grow rocks.
| | To your east you can clearly see a homestead. Smoke is billowing
@-o-+| from its chimney. It fills the air with a pungent smell that
| | threatens to overwhelm the senses.
f |
| |
o |
---------+

[Exits: east south]

<5/515hp 441/562m 315/316mv 12666tnl><forest>
You fade out of existence.

flee
<5/515hp 436/562m 315/316mv 12666tnl><forest>

A large grizzly bear walks in.

<5/515hp 436/562m 315/316mv 12666tnl><forest>

A large grizzly bear walks east.

<5/515hp 436/562m 315/316mv 12666tnl><forest>
You aren't fighting anyone.

<5/515hp 436/562m 315/316mv 12666tnl><forest>
sleep
You go to sleep.

<5/515hp 436/562m 315/316mv 12666tnl><forest>

<85/515hp 530/562m 316/316mv 12666tnl><forest>
aff
<85/515hp 530/562m 316/316mv 12666tnl><forest>
You are affected by the following:
Spell: invisibility : lasts for 35 hours
Skill: chii : modifies armor class by 25 for 21 hours
Skill: detect hidden : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Skill: acupuncture : lasts for 2 hours
: modifies dexterity by -2 for 2 hours
Skill: endure : modifies save vs spell by 7 for 2 hours
Set : Guild Protection: modifies save vs spell by 9 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently

who
<85/515hp 530/562m 316/316mv 12666tnl><forest>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 8
There are 8 characters on; the most on this past month was 18.

<85/515hp 530/562m 316/316mv 12666tnl><forest>
stand;whe
You wake and stand up.

<85/515hp 530/562m 316/316mv 12666tnl><forest>Players near you in Grimforge Mountain:
Goron The Fireforge
Marest The Fireforge
<PK> Tylon Further up the path
Myri The Fireforge

<85/515hp 530/562m 316/316mv 12666tnl><forest>
sleep
You go to sleep.

<85/515hp 530/562m 316/316mv 12666tnl><forest>
stand
You wake and stand up.

<85/515hp 530/562m 316/316mv 12666tnl><forest>
s
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]
(Charmed) A large, menacing grizzly is here.

s
<85/515hp 530/562m 315/316mv 12666tnl><forest>
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left footprints.
@ | The footprints make a path that looks rather bewildered
| | and is not the kind of path to lead to anywhere significant
o f-f| or important but it seems to have made up its mind to
| | || enter the hills far away north. A little distance further,
+-+-+-f-f| you lose the trail and decide not to get lost.
---------+

[Exits: north south]

s
<85/515hp 530/562m 314/316mv 12666tnl><field>
The Lane
f | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which
o | lend the scene with a sense of quiet serenity. You can
| | follow the road north or south.
@ f-f|
| | ||
+-+-+-f-f|
| | ||
f f-o|
---------+

[Exits: north south]

whe
<85/515hp 530/562m 313/316mv 12666tnl><field>
Players near you in Grand Thalos:
<PK> Tylon The Lane

<85/515hp 530/562m 313/316mv 12666tnl><field>
n
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left footprints.
@ | The footprints make a path that looks rather bewildered
| | and is not the kind of path to lead to anywhere significant
o f-f| or important but it seems to have made up its mind to
| | || enter the hills far away north. A little distance further,
+-+-+-f-f| you lose the trail and decide not to get lost.
---------+

[Exits: north south]

n
<85/515hp 530/562m 312/316mv 12666tnl><field>
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]
(Charmed) A large, menacing grizzly is here.

n
<85/515hp 530/562m 311/316mv 12666tnl><forest>
Further up the path
x | You continue walking on a dirt path. You see a gloomy view
| | of rotted trees, dead flowers, and brown grass. On the upside,
x | from the tons of gravel around, this place will grow rocks.
| | To your east you can clearly see a homestead. Smoke is billowing
@-o-+| from its chimney. It fills the air with a pungent smell that
| | threatens to overwhelm the senses.
f |
| |
o |
---------+

[Exits: east south]

n
<85/515hp 530/562m 310/316mv 12666tnl><forest>
A rotting stump sits squarely in your path.

sleep
<85/515hp 530/562m 310/316mv 12666tnl><forest>
You go to sleep.

who
<85/515hp 530/562m 310/316mv 12666tnl><forest>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 8
There are 8 characters on; the most on this past month was 18.

<85/515hp 530/562m 310/316mv 12666tnl><forest>
skill

Level 1: dagger 94% flail 96%
spear 86% sword 86%
dodge 100% hand to hand 77%
kick 77% parry 100%
scrolls 76% sidestep 84%
staff 75%
Level 3: dirt kicking 82%
Level 4: hide 75% pick lock 75%
caltraps 75%
Level 5: sneak 75%
Level 6: lore 76%
Level 8: fast healing 80% chii 77%
Level 9: second attack 95% quick wield 100%
Level 10: detect hidden 78%
Level 11: enhanced damage 100%
Level 12: endure 79%
Level 13: disarm 75%
Level 14: disable trap 75%
Level 15: trip 86% meditation 85%
grapple 100%
Level 16: dual wield 92% blindness dust 79%
Level 17: haggle 89% uncanny attack 80%
Level 18: third attack 91%
Level 19: poison smoke 75%
Level 20: strangle 75% vanish 75%
nerve 75%
Level 21: counterbalance 100%
Level 22: throw 75%
Level 23: edge craft 75%
Level 25: acupuncture 75%
Level 27: clobber 76%
Level 28: obscuring smoke 75%
Level 30: double kick 75%
Level 32: nunchaku 76%
Level 35: assassinate 100% decoy 75%

<85/515hp 530/562m 310/316mv 12666tnl><forest>

<161/515hp 562/562m 316/316mv 12666tnl><forest>

<161/515hp 562/562m 316/316mv 12666tnl><forest>
aff
You are affected by the following:
Spell: invisibility : lasts for 33 hours
Skill: chii : modifies armor class by 25 for 19 hours
Skill: detect hidden : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Skill: acupuncture : lasts for 0 hours
: modifies dexterity by -2 for 0 hours
Skill: endure : modifies save vs spell by 7 for 0 hours
Set : Guild Protection: modifies save vs spell by 9 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently

<161/515hp 562/562m 316/316mv 12666tnl><forest>
stand
You wake and stand up.

<161/515hp 562/562m 316/316mv 12666tnl><forest>
where
Players near you in Grimforge Mountain:
Goron The Fireforge
Marest The Fireforge
<PK> Tylon Further up the path
Myri The Fireforge

<161/515hp 562/562m 316/316mv 12666tnl><forest>
aff dur
Your affects will now be sorted by duration.

<161/515hp 562/562m 316/316mv 12666tnl><forest>
sleep
You go to sleep.

who
<161/515hp 562/562m 316/316mv 12666tnl><forest>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<161/515hp 562/562m 316/316mv 12666tnl><forest>
aff
You are affected by the following:
Spell: invisibility : lasts for 33 hours
Skill: chii : modifies armor class by 25 for 19 hours
Skill: detect hidden : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Skill: acupuncture : lasts for 0 hours
: modifies dexterity by -2 for 0 hours
Skill: endure : modifies save vs spell by 7 for 0 hours
Set : Guild Protection: modifies save vs spell by 9 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently

<161/515hp 562/562m 316/316mv 12666tnl><forest>
stand
s
You wake and stand up.

s
<161/515hp 562/562m 316/316mv 12666tnl><forest>A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]

<161/515hp 562/562m 315/316mv 12666tnl><forest>
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left footprints.
@ | The footprints make a path that looks rather bewildered
| | and is not the kind of path to lead to anywhere significant
o f-f| or important but it seems to have made up its mind to
| | || enter the hills far away north. A little distance further,
+-+-+-f-f| you lose the trail and decide not to get lost.
---------+

[Exits: north south]

<161/515hp 562/562m 314/316mv 12666tnl><field>
whe
Players near you in Grand Thalos:
<PK> Tylon The Plains
<PK> Lexian The holy grove

<161/515hp 562/562m 314/316mv 12666tnl><field>
s
The Lane
f | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which
o | lend the scene with a sense of quiet serenity. You can
| | follow the road north or south.
@ f-f|
| | ||
+-+-+-f-f|
| | ||
f f-o|
---------+

[Exits: north south]

s
<161/515hp 562/562m 313/316mv 12666tnl><field>
The Cross Roads
o | The roads cross here. Midgaard is to the west. To the east,
| | you see the stately oaks and poplars of the holy grove.
o f-f| A wide path leads south through the dwarven forest. To the
| | || north is a very desolate trail.
+-+-@-f-f|
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A small snake slithers between the grass.
A child of Thalos is sleeping here.

<161/515hp 562/562m 312/316mv 12666tnl><road>
scan
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A deer stares back at you.
A druidess peers at you.
A citizen of Thalos is here, conversing with everyone.
*** Range 3 (east) ***
A large deer stag protects his territory.
You scan south.
*** Range 1 (south) ***
A druid is here in meditation.
A doe munches on grass.
*** Range 2 (south) ***
A small bunny pokes from bush to bush.
A deer stares back at you.
A female citizen of Thalos is here, showing off her new dress.
*** Range 3 (south) ***
A small snake slithers between the grass.
You scan west.
*** Range 1 (west) ***
A druidess peers at you.
Beastly Fido is here.
*** Range 2 (west) ***
A small bunny pokes from bush to bush.
*** Range 3 (west) ***
A cityguard is here, guarding the gate.
*** Range 4 (west) ***
Beastly Fido is here.

<161/515hp 562/562m 312/316mv 12666tnl><road>
e
e
The holy grove
o *| You are standing amidst the ancient oaks and poplars in the
| || holy grove. You feel calm and relaxed here, as if great burdens
o f-f-f| have been lifted from your shoulders. From here, paths lead
| | | || east, north and south. To the west, through the trees, is the
+-+-@-f-f| road to Midgaard's construction site.
| | | ||
f f-o o|
| |
f |
---------+

[Exits: north east south west]

<161/515hp 562/562m 311/316mv 12666tnl><forest>
scan
The sacred glade
o *= | You are standing in the middle of the sacred glades, where the
| | | citizens of Thalos come to celebrate the spring, where farmers
o f-f-f | give thanks for bountiful harvest in the fall, and where lovers
| | | | | stroll in summer. You feel seasons of remembered happiness and
+-f-@-f | joy taking Your sorrows and worries away from you, leaving you
| | | | | calm and invigorate, ready for the world. Paths lead into the
f f-o o | holy grove to the east, north and west, while to the south a
| | wide, sunny field slopes down to a sparkling lake.
f |
---------+

[Exits: north east south west]
A deer stares back at you.
A druidess peers at you.
A citizen of Thalos is here, conversing with everyone.

<161/515hp 562/562m 310/316mv 12666tnl><forest>
You scan all around.
You scan north.
*** Range 1 (north) ***
A druid is here in meditation.
A doe munches on grass.
You scan east.
*** Range 1 (east) ***
A large deer stag protects his territory.
You scan south.
You scan west.
*** Range 2 (west) ***
A small snake slithers between the grass.
A child of Thalos is sleeping here.
*** Range 3 (west) ***
A druidess peers at you.
Beastly Fido is here.
*** Range 4 (west) ***
A small bunny pokes from bush to bush.

<161/515hp 562/562m 310/316mv 12666tnl><forest>
e
The holy grove
*= | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
f-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, is an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
|
|
---------+

[Exits: north south west]
A large deer stag protects his territory.

<161/515hp 562/562m 309/316mv 12666tnl><forest>
scan
You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 1 (west) ***
A deer stares back at you.
A druidess peers at you.
A citizen of Thalos is here, conversing with everyone.
*** Range 3 (west) ***
A small snake slithers between the grass.
A child of Thalos is sleeping here.
*** Range 4 (west) ***
A druidess peers at you.
Beastly Fido is here.

whe
<161/515hp 562/562m 309/316mv 12666tnl><forest>
Players near you in Grand Thalos:
<PK> Tylon The holy grove

<161/515hp 562/562m 309/316mv 12666tnl><forest>
n
A clearing in the woods
=*-*= | You are standing in a clearing in the light woods. Somehow,
v | | this place seems powerfully different from the rest of the
=*)*= | forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]

who
<161/515hp 562/562m 308/316mv 12666tnl><forest>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<161/515hp 562/562m 308/316mv 12666tnl><forest>
n
The Void
| You are standing in the middle of something you cannot
/ / | explain. You see stars, yet you cannot see what you are
=*-*= | standing on. You are not standing on any sort of physical
v | / | 'ground' as you can see yet you are not floating either.
@-f | Occasionally, the starry 'sky' fades into a fuzzy, yet
v | | bright, rainbow then back to its normal state. In the middle
=*=f | of this room is a ladder standing vertical.
/ | |
o |
---------+

[Exits: north east south up down]

<161/515hp 562/562m 306/316mv 12666tnl><unknown>

You feel your senses return to normal.
You feel more susceptible to magic again.

e
<168/515hp 562/562m 316/316mv 12666tnl><unknown>
A clearing in the woods
=*-*= | You are standing in a clearing in the light woods. Somehow,
v | | this place seems powerfully different from the rest of the
=*)*= | forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]

<168/515hp 562/562m 314/316mv 12666tnl><forest>
whe
Players near you in Grand Thalos:
<PK> Tylon A clearing in the woods

<168/515hp 562/562m 314/316mv 12666tnl><forest>
s
The holy grove
*= | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
f-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, is an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
|
|
---------+

[Exits: north south west]
A large deer stag protects his territory.

<168/515hp 562/562m 313/316mv 12666tnl><forest>
acu
You apply pressure to the wrong spots and fail.

<168/515hp 527/562m 313/316mv 12666tnl><forest>
where
w
where
Players near you in Grand Thalos:
<PK> Tylon The holy grove

<168/515hp 527/562m 313/316mv 12666tnl><forest>The sacred glade
o *= | You are standing in the middle of the sacred glades, where the
| | | citizens of Thalos come to celebrate the spring, where farmers
o f-f-f | give thanks for bountiful harvest in the fall, and where lovers
| | | | | stroll in summer. You feel seasons of remembered happiness and
+-f-@-f | joy taking Your sorrows and worries away from you, leaving you
| | | | | calm and invigorate, ready for the world. Paths lead into the
f f-o o | holy grove to the east, north and west, while to the south a
| | wide, sunny field slopes down to a sparkling lake.
f |
---------+

[Exits: north east south west]
A deer stares back at you.
A druidess peers at you.
A citizen of Thalos is here, conversing with everyone.
A druidess sits down and thinks deeply.
A druidess says 'How did you get in here?'

<168/515hp 527/562m 312/316mv 12666tnl><forest>
Players near you in Grand Thalos:
<PK> Tylon The sacred glade

<168/515hp 527/562m 312/316mv 12666tnl><forest>
whe
Players near you in Grand Thalos:
<PK> Tylon The sacred glade

e
<168/515hp 527/562m 312/316mv 12666tnl><forest>The holy grove
*= | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
f-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, is an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
|
|
---------+

[Exits: north south west]
A large deer stag protects his territory.

<168/515hp 527/562m 311/316mv 12666tnl><forest>
n
A clearing in the woods
=*-*= | You are standing in a clearing in the light woods. Somehow,
v | | this place seems powerfully different from the rest of the
=*)*= | forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]

n
<168/515hp 527/562m 310/316mv 12666tnl><forest>
The Void
| You are standing in the middle of something you cannot
/ / | explain. You see stars, yet you cannot see what you are
=*-*= | standing on. You are not standing on any sort of physical
v | / | 'ground' as you can see yet you are not floating either.
@-f | Occasionally, the starry 'sky' fades into a fuzzy, yet
v | | bright, rainbow then back to its normal state. In the middle
=*=f | of this room is a ladder standing vertical.
/ | |
o |
---------+

[Exits: north east south up down]

<168/515hp 527/562m 308/316mv 12666tnl><unknown>
exits
Obvious exits:
North - The Void
You see stars.

East - A clearing in the woods
You see a fuzzy portal of some sort and a little green.

South - The Void
You see stars.

Up - The Void
You see stars.

Down - The Void
You see stars.


<168/515hp 527/562m 308/316mv 12666tnl><unknown>
e
A clearing in the woods
=*-*= | You are standing in a clearing in the light woods. Somehow,
v | | this place seems powerfully different from the rest of the
=*)*= | forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]

whe
<168/515hp 527/562m 306/316mv 12666tnl><forest>
Players near you in Grand Thalos:
<PK> Tylon A clearing in the woods

<168/515hp 527/562m 306/316mv 12666tnl><forest>
s
The holy grove
*= | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
f-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, is an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
|
|
---------+

[Exits: north south west]
A large deer stag protects his territory.

<168/515hp 527/562m 305/316mv 12666tnl><forest>
w
w
The sacred glade
o *= | You are standing in the middle of the sacred glades, where the
| | | citizens of Thalos come to celebrate the spring, where farmers
o f-f-f | give thanks for bountiful harvest in the fall, and where lovers
| | | | | stroll in summer. You feel seasons of remembered happiness and
+-f-@-f | joy taking Your sorrows and worries away from you, leaving you
| | | | | calm and invigorate, ready for the world. Paths lead into the
f f-o o | holy grove to the east, north and west, while to the south a
| | wide, sunny field slopes down to a sparkling lake.
f |
---------+

[Exits: north east south west]
A deer stares back at you.
A druidess peers at you.
A citizen of Thalos is here, conversing with everyone.

<168/515hp 527/562m 304/316mv 12666tnl><forest>
The holy grove
o *| You are standing amidst the ancient oaks and poplars in the
| || holy grove. You feel calm and relaxed here, as if great burdens
o f-f-f| have been lifted from your shoulders. From here, paths lead
| | | || east, north and south. To the west, through the trees, is the
+-+-@-f-f| road to Midgaard's construction site.
| | | ||
f f-o o|
| |
f |
---------+

[Exits: north east south west]

whe
<168/515hp 527/562m 303/316mv 12666tnl><forest>
Players near you in Grand Thalos:
<PK> Tylon The holy grove

<168/515hp 527/562m 303/316mv 12666tnl><forest>
w
The Cross Roads
o | The roads cross here. Midgaard is to the west. To the east,
| | you see the stately oaks and poplars of the holy grove.
o f-f| A wide path leads south through the dwarven forest. To the
| | || north is a very desolate trail.
+-+-@-f-f|
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A child of Thalos is here, darting back and forth.

n
<168/515hp 527/562m 302/316mv 12666tnl><road>
The Lane
f | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which
o | lend the scene with a sense of quiet serenity. You can
| | follow the road north or south.
@ f-f|
| | ||
+-+-+-f-f|
| | ||
f f-o|
---------+

[Exits: north south]

n
<168/515hp 527/562m 301/316mv 12666tnl><field>
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left footprints.
@ | The footprints make a path that looks rather bewildered
| | and is not the kind of path to lead to anywhere significant
o f-f| or important but it seems to have made up its mind to
| | || enter the hills far away north. A little distance further,
+-+-+-f-f| you lose the trail and decide not to get lost.
---------+

[Exits: north south]

n
<168/515hp 527/562m 300/316mv 12666tnl><field>
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]

whe
<168/515hp 527/562m 299/316mv 12666tnl><forest>
Players near you in Grimforge Mountain:
Goron The Fireforge
Marest The Fireforge
<PK> Tylon A rising path
Myri The Fireforge

<168/515hp 527/562m 299/316mv 12666tnl><forest>
s
s
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left footprints.
@ | The footprints make a path that looks rather bewildered
| | and is not the kind of path to lead to anywhere significant
o f-f| or important but it seems to have made up its mind to
| | || enter the hills far away north. A little distance further,
+-+-+-f-f| you lose the trail and decide not to get lost.
---------+

[Exits: north south]

<168/515hp 527/562m 298/316mv 12666tnl><field>
s
The Lane
f | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which
o | lend the scene with a sense of quiet serenity. You can
| | follow the road north or south.
@ f-f|
| | ||
+-+-+-f-f|
| | ||
f f-o|
---------+

[Exits: north south]

<168/515hp 527/562m 297/316mv 12666tnl><field>
The Cross Roads
o | The roads cross here. Midgaard is to the west. To the east,
| | you see the stately oaks and poplars of the holy grove.
o f-f| A wide path leads south through the dwarven forest. To the
| | || north is a very desolate trail.
+-+-@-f-f|
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A child of Thalos is here, darting back and forth.

sleep
<168/515hp 527/562m 296/316mv 12666tnl><road>
who
You go to sleep.

<168/515hp 527/562m 296/316mv 12666tnl><road>[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<168/515hp 527/562m 296/316mv 12666tnl><road>

<259/515hp 562/562m 316/316mv 12666tnl><road>
<259/515hp 562/562m 316/316mv 12666tnl><road>
aff
You are affected by the following:
Spell: invisibility : lasts for 30 hours
Skill: chii : modifies armor class by 25 for 16 hours
Skill: acupuncture : modifies damroll by -4 for 4 hours
: modifies hitroll by -4 for 4 hours
: lasts for 4 hours
: modifies dexterity by -2 for 4 hours
Skill: detect hidden : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Set : Guild Protection: modifies save vs spell by 9 permanently
: modifies damroll by 3 permanently
: modifies hitroll by 3 permanently

<259/515hp 562/562m 316/316mv 12666tnl><road>
stand
You wake and stand up.

whe
<259/515hp 562/562m 316/316mv 12666tnl><road>
Players near you in Grand Thalos:
<PK> Tylon The Cross Roads

<259/515hp 562/562m 316/316mv 12666tnl><road>
s
The dwarf forest
o f-f| You see many big green trees here. You see many leaves on
| | || these huge trees. Grass layer the ground with 2 inches of
+-+-+-f-f| padding.
| | ||
@ f-o|
| |
f |
| |
f |
---------+

[Exits: north south]
A small snake slithers between the grass.
A doe munches on grass.

<259/515hp 562/562m 315/316mv 12666tnl><forest>
e
Alas, you cannot go that way.

<259/515hp 562/562m 315/316mv 12666tnl><forest>
n
e
The Cross Roads
o | The roads cross here. Midgaard is to the west. To the east,
| | you see the stately oaks and poplars of the holy grove.
o f-f| A wide path leads south through the dwarven forest. To the
| | || north is a very desolate trail.
+-+-@-f-f|
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A druid is here in meditation.
A child of Thalos is here, darting back and forth.

<259/515hp 562/562m 314/316mv 12666tnl><road>
e
The holy grove
o *| You are standing amidst the ancient oaks and poplars in the
| || holy grove. You feel calm and relaxed here, as if great burdens
o f-f-f| have been lifted from your shoulders. From here, paths lead
| | | || east, north and south. To the west, through the trees, is the
+-+-@-f-f| road to Midgaard's construction site.
| | | ||
f f-o o|
| |
f |
---------+

[Exits: north east south west]
A deer stares back at you.

<259/515hp 562/562m 313/316mv 12666tnl><forest>
e
The sacred glade
o *= | You are standing in the middle of the sacred glades, where the
| | | citizens of Thalos come to celebrate the spring, where farmers
o f-f-f | give thanks for bountiful harvest in the fall, and where lovers
| | | | | stroll in summer. You feel seasons of remembered happiness and
+-f-@-f | joy taking Your sorrows and worries away from you, leaving you
| | | | | calm and invigorate, ready for the world. Paths lead into the
f f-o o | holy grove to the east, north and west, while to the south a
| | wide, sunny field slopes down to a sparkling lake.
f |
---------+

[Exits: north east south west]
A doe munches on grass.
A druidess peers at you.
A citizen of Thalos is here, conversing with everyone.

<259/515hp 562/562m 312/316mv 12666tnl><forest>
e
The holy grove
*= | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
f-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, is an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
|
|
---------+

[Exits: north south west]
A large deer stag protects his territory.

<259/515hp 562/562m 311/316mv 12666tnl><forest>
Alas, you cannot go that way.

n
<259/515hp 562/562m 311/316mv 12666tnl><forest>A clearing in the woods
=*-*= | You are standing in a clearing in the light woods. Somehow,
v | | this place seems powerfully different from the rest of the
=*)*= | forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]

n
<259/515hp 562/562m 310/316mv 12666tnl><forest>
The Void
| You are standing in the middle of something you cannot
/ / | explain. You see stars, yet you cannot see what you are
=*-*= | standing on. You are not standing on any sort of physical
v | / | 'ground' as you can see yet you are not floating either.
@-f | Occasionally, the starry 'sky' fades into a fuzzy, yet
v | | bright, rainbow then back to its normal state. In the middle
=*=f | of this room is a ladder standing vertical.
/ | |
o |
---------+

[Exits: north east south up down]

<259/515hp 562/562m 308/316mv 12666tnl><unknown>
n
The Void
| You are standing in the middle of something you cannot
/ / | explain. You see stars, yet you cannot see what you are
*-f | standing on. You are not standing on any sort of physical
| | | 'ground' as you can see yet you are not floating either.
-@=f | Occasionally, the starry 'sky' fades into a fuzzy, yet
| | | bright, rainbow then back to its normal state.
=*-o |
v , |
=*-f |
---------+

[Exits: north east south west up down]

<259/515hp 562/562m 305/316mv 12666tnl><unknown>
s
The Void
| You are standing in the middle of something you cannot
/ /| explain. You see stars, yet you cannot see what you are
*-f| standing on. You are not standing on any sort of physical
/ | || 'ground' as you can see yet you are not floating either.
=@-*=f| Occasionally, the starry 'sky' fades into a fuzzy, yet
v / || bright, rainbow then back to its normal state.
S=*-f o|
| / | |
f-f-f-f |
---------+

[Exits: north east south west up down]

<259/515hp 562/562m 302/316mv 12666tnl><unknown>
e
The Void
| You are standing in the middle of something you cannot
/ / | explain. You see stars, yet you cannot see what you are
*-f | standing on. You are not standing on any sort of physical
| | | 'ground' as you can see yet you are not floating either.
-@=f | Occasionally, the starry 'sky' fades into a fuzzy, yet
| | | bright, rainbow then back to its normal state.
=*-o |
v , |
=*-f |
---------+

[Exits: north east south west up down]

<259/515hp 562/562m 299/316mv 12666tnl><unknown>
whe
Players near you in Grand Thalos:
<PK> Tylon The Void

<259/515hp 562/562m 299/316mv 12666tnl><unknown>
exits
Obvious exits:
North - The Void
You see stars.

East - The Void
You see stars.

South - The Void
You see stars.

West - The Void
You see stars.

Up - The Void
You see stars.

Down - The Void
You see stars.


<259/515hp 562/562m 299/316mv 12666tnl><unknown>
s
The Void
| You are standing in the middle of something you cannot
/ /| explain. You see stars, yet you cannot see what you are
*-f| standing on. You are not standing on any sort of physical
/ | || 'ground' as you can see yet you are not floating either.
=@-*=f| Occasionally, the starry 'sky' fades into a fuzzy, yet
v / || bright, rainbow then back to its normal state.
S=*-f o|
| / | |
f-f-f-f |
---------+

[Exits: north east south west up down]

<259/515hp 562/562m 296/316mv 12666tnl><unknown>
exits
Obvious exits:
North - The Void
You see stars.

East - The Void
You see stars.

South - The Void
You see stars.

West - The Void
You see stars.

Up - The Void
You see stars.

Down - The Void
You see stars.


<259/515hp 562/562m 296/316mv 12666tnl><unknown>
s
The Void
| You are standing in the middle of something you cannot
| explain. You see stars, yet you cannot see what you are
| standing on. You are not standing on any sort of physical
/ / | 'ground' as you can see yet you are not floating either.
=*-@-f | Occasionally, the starry 'sky' fades into a fuzzy, yet
v | | | bright, rainbow then back to its normal state. In the middle
*=f | of this room is a ladder standing vertical.
v | |
o |
---------+

[Exits: east south west up down]

<259/515hp 562/562m 293/316mv 12666tnl><unknown>
exits
Obvious exits:
East - A clearing in the woods
You see a fuzzy portal of some sort and a little green.

South - The Void
You see stars.

West - The Void
You see stars.

Up - The Void
You see stars.

Down - The Void
You see stars.


<259/515hp 562/562m 293/316mv 12666tnl><unknown>
e
A clearing in the woods
| The trees casually retreat away on all sides, dumping you
/ | into an empty clearing in the thickets. Somehow, this place
=*-*= | seems powerfully different from the rest of the forest, as
| | if something is severely strained in the fabric of reality
S-f-@ | here. There is a tablet on a tree stump.
| | | |
f-f-f |
| | | |
f-o)o |
---------+

[Exits: north south west]
A small snake slithers between the grass.
An elder druid stands here, watching the local flora and wildlife.

whe
<259/515hp 562/562m 291/316mv 12666tnl><forest>
Players near you in Holy Grove:
<PK> Tylon A clearing in the woods

<259/515hp 562/562m 291/316mv 12666tnl><forest>
s
The holy grove
=*-*= | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
S-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, lies an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o)o |
|
|
---------+

[Exits: north south west]
A small snake slithers between the grass.

w
<259/515hp 562/562m 290/316mv 12666tnl><forest>
w
The sacred glade
=*-*= | You are standing in the middle of the sacred glades, where the
| | citizens of Seringale come to celebrate the spring, where farmers
+-S-f-f | give thanks for bountiful harvest in the fall, and where lovers
| | | | stroll in summer. You feel seasons of remembered happiness and
f-f-@-f | joy taking your sorrows and worries away from you, leaving you
| | | | | calm and invigorated, ready for the world. Paths lead into the
f f-o)o | holy grove to the east, north and west, while to the south a
| | wide, sunny field slopes down to a sparkling lake. Above you
o | is a strange shimmering, almost like something from another world....
---------+

[Exits: north east south west]
A deer is here, staring back at you.

<259/515hp 562/562m 289/316mv 12666tnl><forest>
The holy grove
=*-*| You are standing amidst the ancient oaks and poplars in the
| | holy grove. You feel calm and relaxed here, as if great burdens
+-S-f-f| have been lifted from your shoulders. From here, pleasant-looking
| | || paths lead east, north and south. To the west, through the
f-f-@-f-f| trees, you can see a faint trail leading towards the eastern
| | | || road.
f f-o)o|
| |
o-o |
---------+

[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.

whe
<259/515hp 562/562m 288/316mv 12666tnl><forest>
Players near you in Holy Grove:
<PK> Tylon The holy grove

w
<259/515hp 562/562m 288/316mv 12666tnl><forest>
s
Inside the grove
| As you walk among the stately oaks of this grove, you feel
| at peace and in harmony with this beautiful forest. If only
+-S-f| the rest of the lands were so tranquil. The trail turns
| || towards the east, leading into the secluded trees of the
f-f-@-f-f| druids' holy grove, and a path back to the eastern road lies
| | || south. To the west lies a secluded monastery.
f f-o|
| |
o-o-o |
---------+

[Exits: east south west]
A doe is here, munching on grass.
A small snake slithers between the grass.

<259/515hp 562/562m 287/316mv 12666tnl><forest>At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-f| This looks like a safe place to recover from the wounds of
| | || adventuring. A faint path through the grove lies to the north,
@ f-o| and you can see the eastern road to the south.
| |
o-o-o |
| |
+-+-+ |
---------+

[Exits: north south]

s
<268/515hp 562/562m 315/316mv 12666tnl><forest>
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west]

w
<268/515hp 562/562m 314/316mv 12666tnl><field>
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]

w
<268/515hp 562/562m 313/316mv 12666tnl><field>
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]

whe
<268/515hp 562/562m 312/316mv 12666tnl><field>
Players near you in Eastern Road:
<PK> Tylon Silent Path

s
<268/515hp 562/562m 312/316mv 12666tnl><field>The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

w
<268/515hp 562/562m 311/316mv 12666tnl><road>
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

w
<268/515hp 562/562m 310/316mv 12666tnl><road>
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

s
<268/515hp 562/562m 309/316mv 12666tnl><road>
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

w
<268/515hp 562/562m 308/316mv 12666tnl><road>
w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

w
<268/515hp 562/562m 307/316mv 12666tnl><road>
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<268/515hp 562/562m 306/316mv 12666tnl><road>
whe
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

n
<268/515hp 562/562m 305/316mv 12666tnl><road>
Players near you in Eastern Road:
<PK> Tylon On the Eastern Road

w
<268/515hp 562/562m 305/316mv 12666tnl><road>Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

w
<268/515hp 562/562m 304/316mv 12666tnl><road>
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<268/515hp 562/562m 303/316mv 12666tnl><road>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

s
<268/515hp 562/562m 302/316mv 12666tnl><road>
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

s
<268/515hp 562/562m 301/316mv 12666tnl><road>
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

w
<268/515hp 562/562m 300/316mv 12666tnl><road>
u
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<268/515hp 562/562m 299/316mv 12666tnl><road>Alas, you cannot go that way.

who
<268/515hp 562/562m 299/316mv 12666tnl><road>
d
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<268/515hp 562/562m 299/316mv 12666tnl><road>Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continune. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

e
<268/515hp 562/562m 298/316mv 12666tnl><road>
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

whe
<268/515hp 562/562m 297/316mv 12666tnl><road>
Players near you in Eastern Road:
<PK> Tylon Quiet Forest Path
<PK> Lexian Along the Eastern Road

d
<268/515hp 562/562m 297/316mv 12666tnl><road>Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

w
<268/515hp 562/562m 296/316mv 12666tnl><road>
You receive 53 experience points from exploring.
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

s
<268/515hp 562/562m 295/316mv 12613tnl><road>
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

s
<268/515hp 562/562m 294/316mv 12613tnl><road>
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

n
<268/515hp 562/562m 293/316mv 12613tnl><road>
n
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<268/515hp 562/562m 292/316mv 12613tnl><road>A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

e
<268/515hp 562/562m 291/316mv 12613tnl><road>
u
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<268/515hp 562/562m 290/316mv 12613tnl><road>Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

w
<268/515hp 562/562m 289/316mv 12613tnl><road>
u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continune. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<268/515hp 562/562m 288/316mv 12613tnl><road>
e
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<268/515hp 562/562m 287/316mv 12613tnl><road>
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<268/515hp 562/562m 286/316mv 12613tnl><road>
whe
Players near you in Eastern Road:
<PK> Tylon Path from Eastern Road into the Forest
<PK> Lexian The Crossroads

<268/515hp 562/562m 286/316mv 12613tnl><road>
n
n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<268/515hp 562/562m 285/316mv 12613tnl><road>
scan
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<268/515hp 562/562m 284/316mv 12613tnl><road>
You scan all around.
You scan north.
*** Range 3 (north) ***
(Charmed) A large, menacing grizzly is here.
Lexian the Master of Wildlife is here.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<268/515hp 562/562m 284/316mv 12613tnl><road>
n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

n
<268/515hp 562/562m 283/316mv 12613tnl><field>
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

n
<268/515hp 562/562m 282/316mv 12613tnl><field>
A large grizzly bear walks in.

<268/515hp 562/562m 282/316mv 12613tnl><field>
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<268/515hp 562/562m 280/316mv 12613tnl><mountain>
w
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

u
<268/515hp 562/562m 277/316mv 12613tnl><mountain>
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

e
<268/515hp 562/562m 274/316mv 12613tnl><mountain>
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

e
<268/515hp 562/562m 272/316mv 12613tnl><river>
You receive 59 experience points from exploring.
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
Raxurg the Volcano of Infinite Rage is here.

whe
<268/515hp 562/562m 270/316mv 12554tnl><hills>
Players near you in Abandoned Mines:
<PK> Tylon The path
Raxurg The path

hide
<268/515hp 562/562m 270/316mv 12554tnl><hills>
You attempt to hide.

<268/515hp 562/562m 270/316mv 12554tnl><hills>
where

Raxurg quaffs a clear potion.

<268/515hp 562/562m 270/316mv 12554tnl><hills>
Players near you in Abandoned Mines:
<PK> Tylon The path
Raxurg The path

<268/515hp 562/562m 270/316mv 12554tnl><hills>
where
Players near you in Abandoned Mines:
<PK> Tylon The path
Raxurg The path

w
<268/515hp 562/562m 270/316mv 12554tnl><hills>Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
(Charmed) A large, menacing grizzly is here.
Lexian the Master of Wildlife is here.

w
<268/515hp 562/562m 268/316mv 12554tnl><river>
Lexian swims east.
A large grizzly bear swims east.

<268/515hp 562/562m 268/316mv 12554tnl><river>Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<268/515hp 562/562m 266/316mv 12554tnl><mountain>
d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

e
<268/515hp 562/562m 263/316mv 12554tnl><mountain>
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

s
<268/515hp 562/562m 260/316mv 12554tnl><mountain>
s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<268/515hp 562/562m 258/316mv 12554tnl><field>

You are hungry.

s
<277/515hp 562/562m 299/316mv 12554tnl><field>The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<277/515hp 562/562m 298/316mv 12554tnl><field>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<277/515hp 562/562m 297/316mv 12554tnl><road>
hide
You attempt to hide.

<277/515hp 562/562m 297/316mv 12554tnl><road>
where
Players near you in Eastern Road:
<PK> Tylon The Crossroads
<PK> Lexian Road to the Dwarven Mines
Raxurg The Lane
Raxurg walks in.

<277/515hp 562/562m 297/316mv 12554tnl><road>

Raxurg walks west.

<277/515hp 562/562m 297/316mv 12554tnl><road>
0
They aren't here.

<277/515hp 562/562m 297/316mv 12554tnl><road>
scan
You step out of the shadows.
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<277/515hp 562/562m 297/316mv 12554tnl><road>
0
They aren't here.

whe
<277/515hp 562/562m 297/316mv 12554tnl><road>
Players near you in Eastern Road:
<PK> Tylon The Crossroads

whe
<277/515hp 562/562m 297/316mv 12554tnl><road>Players near you in Eastern Road:
<PK> Tylon The Crossroads

whe
<277/515hp 562/562m 297/316mv 12554tnl><road>
scan
Players near you in Eastern Road:
<PK> Tylon The Crossroads

<277/515hp 562/562m 297/316mv 12554tnl><road>
who
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<277/515hp 562/562m 297/316mv 12554tnl><road>[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

n
<277/515hp 562/562m 297/316mv 12554tnl><road>The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

n
<277/515hp 562/562m 296/316mv 12554tnl><field>
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

n
<277/515hp 562/562m 295/316mv 12554tnl><field>
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

w
<277/515hp 562/562m 293/316mv 12554tnl><mountain>
u
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<277/515hp 562/562m 290/316mv 12554tnl><mountain>
whe
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
Lexian climbs in.
A large grizzly bear climbs in.

<277/515hp 562/562m 287/316mv 12554tnl><mountain>Players near you in Eastern Road:
<PK> Tylon Windswept Plateau of the Dwarven Mines
<PK> Lexian Windswept Plateau of the Dwarven Mines

<277/515hp 562/562m 287/316mv 12554tnl><mountain>

You yell 'Help! I am being attacked by Lexian!'
You stumble and barely manage to dodge Lexian's stab.
You dodge Lexian's turmoil.
You parry Lexian's stab.
You dance around Lexian's turmoil and easily dodge it.
Lexian's shocking bite grazes you.
Lexian has a few scratches.

0
<269/515hp 562/562m 287/316mv 12554tnl><mountain>Not while you're fighting.
Lexian has a few scratches.

<269/515hp 562/562m 287/316mv 12554tnl><mountain>
flee
You flee from combat!
You lost 10 experience points.
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<269/515hp 562/562m 284/316mv 12564tnl><mountain>
e
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

s
<269/515hp 562/562m 281/316mv 12564tnl><mountain>
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

s
<269/515hp 562/562m 279/316mv 12564tnl><field>
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

s
<269/515hp 562/562m 278/316mv 12564tnl><field>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<269/515hp 562/562m 277/316mv 12564tnl><road>
ivis
You are already invisible.

<269/515hp 557/562m 277/316mv 12564tnl><road>
w
w
tell lex Amusing
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<269/515hp 557/562m 276/316mv 12564tnl><road>
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<269/515hp 557/562m 275/316mv 12564tnl><road>
You tell Lexian 'Amusing.'

w
<269/515hp 557/562m 275/316mv 12564tnl><road>Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

w
<269/515hp 557/562m 274/316mv 12564tnl><road>
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

w
<269/515hp 557/562m 273/316mv 12564tnl><road>
whe
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
You are hungry.

<272/515hp 562/562m 313/316mv 12564tnl><road>Players near you in Eastern Road:
<PK> Tylon City Entrance
<PK> Lexian The Lane

<272/515hp 562/562m 313/316mv 12564tnl><road>
w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

w
<272/515hp 562/562m 312/316mv 12564tnl><city>
w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<272/515hp 562/562m 311/316mv 12564tnl><city>
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<272/515hp 562/562m 310/316mv 12564tnl><road>
w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<272/515hp 562/562m 309/316mv 12564tnl><road>
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<272/515hp 562/562m 308/316mv 12564tnl><road>
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
Raxurg the Volcano of Infinite Rage is here.

<272/515hp 562/562m 307/316mv 12564tnl><city>
Raxurg walks east.

w
<272/515hp 562/562m 307/316mv 12564tnl><city>The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<272/515hp 562/562m 306/316mv 12564tnl><road>
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.

vis
<272/515hp 562/562m 305/316mv 12564tnl><road>
n
You fade into existence.

<272/515hp 562/562m 305/316mv 12564tnl><road>Bakery
+ | You are inside the Bakery. The pleasant aroma of baked
| | goods fills this store. There are many loaves of freshly
+-S *| baked bread wrapped neatly for sale lying inside the
| || front counter. Cakes of different types line the shelves
+-* @ +-*| around you, covered with delicious cream. A huge cake
| | | | stands at the middle of the shelves, towering over the
+-+-+-+| rest of the cakes. Three layers of cake, each filled
| | | || with a different kind of tempting chocolate, beckons
+-* S S +| to your stomach. You can leave the store to the south
---------+ and a staircase leads up to a kitchen above the store.


[Exits: south up]
Runya the baker is here working on her famous baked goods.

<272/515hp 562/562m 304/316mv 12564tnl><inside>
buy che
buy che
You haggle the price down to 81 coins.
You buy a stinky piece of cheese.

<272/515hp 562/562m 304/316mv 12564tnl><inside>
You haggle the price down to 111 coins.
You buy a stinky piece of cheese.

<272/515hp 562/562m 304/316mv 12564tnl><inside>
eat che
s
You eat a stinky piece of cheese.
You are full.

w
<272/515hp 562/562m 304/316mv 12564tnl><inside>The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.

<272/515hp 562/562m 303/316mv 12564tnl><road>
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A filthy beggar is here asking for your spare gold.

s
<272/515hp 562/562m 302/316mv 12564tnl><city>
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

w
<272/515hp 562/562m 301/316mv 12564tnl><inside>
s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
A filthy beggar is here asking for your spare gold.

s
<272/515hp 562/562m 300/316mv 12564tnl><city>
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<272/515hp 562/562m 299/316mv 12564tnl><road>
s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<272/515hp 562/562m 298/316mv 12564tnl><road>
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]

<272/515hp 562/562m 297/316mv 12564tnl><road>
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west]

<272/515hp 562/562m 296/316mv 12564tnl><city>
whe
Players near you in Seringale:
<PK> Tylon South Square
<PK> Lexian A Kitchen

<272/515hp 562/562m 296/316mv 12564tnl><city>
w
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+ S-+-S| holding the walls of the buildings together.
| | |
* +-+-o|
---------+

[Exits: east west]

w
<272/515hp 562/562m 295/316mv 12564tnl><road>
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | || are made of are now only pale, brittle chunks barely
S + S-+| holding the walls of the buildings together. You see
| || the entrance of the Boat Shop to the north, the South
*-* +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east west]

<272/515hp 562/562m 294/316mv 12564tnl><road>
ivis
You fade out of existence.

<272/515hp 557/562m 294/316mv 12564tnl><road>
where
hide
Players near you in Seringale:
<PK> Tylon The South Road
<PK> Lexian Dangerous Alley

<272/515hp 557/562m 294/316mv 12564tnl><road>You attempt to hide.

<272/515hp 557/562m 294/316mv 12564tnl><road>
hide
You step out of the shadows.
You attempt to hide.

<272/515hp 557/562m 294/316mv 12564tnl><road>

You feel less aware of your surroundings.
You no longer see invisible objects.

<280/515hp 562/562m 316/316mv 12564tnl><road>
where
Players near you in Seringale:
Goron Armory
Marest Armory
<PK> Tylon The South Road
Myri Armory

<280/515hp 562/562m 316/316mv 12564tnl><road>
where
Players near you in Seringale:
Goron Armory
Marest Armory
<PK> Tylon The South Road
Myri Armory

dinv
<280/515hp 562/562m 316/316mv 12564tnl><road>
Your eyes tingle.

<280/515hp 557/562m 316/316mv 12564tnl><road>

Marest yells 'Gods of Light, guide us on our holy path!'

where
<280/515hp 557/562m 316/316mv 12564tnl><road>
who
Players near you in Seringale:
Goron Armory
Marest Armory
<PK> Tylon The South Road
Myri Armory

<280/515hp 557/562m 316/316mv 12564tnl><road>[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<280/515hp 557/562m 316/316mv 12564tnl><road>
e
You step out of the shadows.
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+ S-+-S| holding the walls of the buildings together.
| | |
* +-+-o|
---------+

[Exits: east west]

e
<280/515hp 557/562m 315/316mv 12564tnl><road>
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west]

e
<280/515hp 557/562m 314/316mv 12564tnl><city>
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

e
<280/515hp 557/562m 313/316mv 12564tnl><road>
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

ivis
<280/515hp 557/562m 312/316mv 12564tnl><road>
You lost your concentration.

<280/515hp 555/562m 312/316mv 12564tnl><road>
e
e
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<280/515hp 555/562m 311/316mv 12564tnl><road>
The South Road
+ + | You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+-+-+ | dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+-* + | holding the walls of the buildings together. You see
| | | the Temple Square to the north and the South Road continues
* +-*| to the east and the west.
---------+

[Exits: north east west]

<280/515hp 555/562m 310/316mv 12564tnl><road>
tell lex Tell me how can you see me?
You tell Lexian 'Tell me how can you see me?'

e
<280/515hp 555/562m 310/316mv 12564tnl><road>The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-+-+ +| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+ | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]

whe
<280/515hp 555/562m 309/316mv 12564tnl><road>
Players near you in Seringale:
Goron Armory
Marest Armory
<PK> Tylon The South Road
Myri Armory

n
<280/515hp 555/562m 309/316mv 12564tnl><road>Dangerous Alley
+-+-G| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving little
+-+-@ +| room to walk. There are sheets of faded paper pasted on the
| | | || walls of the alley, informing the pedestrians of some past
+-+-+-+-+| event. The alley continues to the north, a lighted opening
| | from the alley is to the south, and a dimly lit Temple Square
+ | is to the west.
---------+

[Exits: north south west]

n
<280/515hp 555/562m 308/316mv 12564tnl><road>
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-G| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ +| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

n
<280/515hp 555/562m 307/316mv 12564tnl><road>
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-G| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<280/515hp 555/562m 306/316mv 12564tnl><road>
ivis
You are already invisible.

<280/515hp 550/562m 306/316mv 12564tnl><road>
n
w
n
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-G| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<280/515hp 550/562m 305/316mv 12564tnl><road>
Dangerous Alley
F +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
S S @-+ S| little room to walk. There are sheets of faded paper pasted
| | on the walls of the alley, informing the pedestrians of
+-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<280/515hp 550/562m 304/316mv 12564tnl><road>
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

e
<280/515hp 550/562m 303/316mv 12564tnl><city>
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

e
<280/515hp 550/562m 302/316mv 12564tnl><road>
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

e
<280/515hp 550/562m 301/316mv 12564tnl><road>
e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<280/515hp 550/562m 300/316mv 12564tnl><road>
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<280/515hp 550/562m 299/316mv 12564tnl><city>
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<280/515hp 550/562m 298/316mv 12564tnl><city>
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

whe
<280/515hp 550/562m 297/316mv 12564tnl><road>
Players near you in Eastern Road:
<PK> Tylon City Entrance

<280/515hp 550/562m 297/316mv 12564tnl><road>
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

e
<280/515hp 550/562m 296/316mv 12564tnl><road>
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

e
<280/515hp 550/562m 295/316mv 12564tnl><road>
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

whe
<280/515hp 550/562m 294/316mv 12564tnl><road>
Players near you in Eastern Road:
<PK> Tylon Along the Eastern Road

e
<280/515hp 550/562m 294/316mv 12564tnl><road>Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

e
<280/515hp 550/562m 293/316mv 12564tnl><road>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

n
<280/515hp 550/562m 292/316mv 12564tnl><road>
n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
You feel your senses return to normal.

<290/515hp 562/562m 316/316mv 12564tnl><field>
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

n
<290/515hp 562/562m 315/316mv 12564tnl><field>
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

w
<290/515hp 562/562m 313/316mv 12564tnl><mountain>
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

u
<290/515hp 562/562m 310/316mv 12564tnl><mountain>
e
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<290/515hp 562/562m 307/316mv 12564tnl><mountain>
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

whe
<290/515hp 562/562m 305/316mv 12564tnl><river>
Players near you in Eastern Road:
<PK> Tylon Bank of a Swift Stream

e
<290/515hp 562/562m 305/316mv 12564tnl><river>
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
Raxurg the Volcano of Infinite Rage is here.

whe
<290/515hp 562/562m 303/316mv 12564tnl><hills>
Players near you in Abandoned Mines:
<PK> Tylon The path
Raxurg The path

who
<290/515hp 562/562m 303/316mv 12564tnl><hills>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<290/515hp 562/562m 303/316mv 12564tnl><hills>
l ra
Large curled horns reach up from the head of this brutish minotaur.
Thick clean brown fur coats his body, keeping him warm. Two oversized
nostrils poke out from the snout of his face. Huge hoofs and bowed legs
keep him standing. Those who would mistake him for a man would think his
knees bent backwards. Overall he is tall, well built, and glares at his
surroundings ready for action if need be.
He has just opened up his eyes to the world.
Raxurg is in excellent condition.

Raxurg is using:
<used as light> (Glowing) (Humming) a sovereign banner of Virgil
<worn on finger> a wyvern's eye
<worn on finger> a wyvern's eye
<worn around neck> a Cloak of Dreamseeking
<worn around neck> a Cloak of Dreamseeking
<worn on head> a helm of dark oak
<worn on torso> a living wood torso
<worn on arms> some arm plates of dark oak
<worn on hands> a pair of dark oak gauntlets
<worn on legs> some dark oak leg plates
<worn on feet> a pair of living wood boots
<worn as shield> a disease-scarred guild-issue shield
<worn about body> a chameleon poncho
<worn about waist> an onyx-black guild-issue belt
<worn around wrist> a living wood wrist guard
<worn around wrist> a living wood wrist guard
<wielded> (Glowing) (Humming) the fizzling sceptre of Denadlyr

<290/515hp 562/562m 303/316mv 12564tnl><hills>
acu
You apply pressure to the wrong spots and fail.

<290/515hp 527/562m 303/316mv 12564tnl><hills>
where

Raxurg looks at you.

<290/515hp 527/562m 303/316mv 12564tnl><hills>
snap
sleep
who
Players near you in Abandoned Mines:
<PK> Tylon The path
Raxurg The path

<290/515hp 527/562m 303/316mv 12564tnl><hills>DAMN! You snap your fingers.

<290/515hp 527/562m 303/316mv 12564tnl><hills>You go to sleep.

<290/515hp 527/562m 303/316mv 12564tnl><hills>[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<290/515hp 527/562m 303/316mv 12564tnl><hills>

You are thirsty.

<319/515hp 562/562m 316/316mv 12564tnl><hills>
stand
You wake and stand up.

whe
<319/515hp 562/562m 316/316mv 12564tnl><hills>
Players near you in Abandoned Mines:
<PK> Tylon The path
Raxurg The path

w
<319/515hp 562/562m 316/316mv 12564tnl><hills>Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

w
<319/515hp 562/562m 314/316mv 12564tnl><river>
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

w
<319/515hp 562/562m 312/316mv 12564tnl><mountain>
Alas, you cannot go that way.

d
<319/515hp 562/562m 312/316mv 12564tnl><mountain>Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
Lexian tells you 'I asked myri if I was able to consume an item granting me detection she said tht
because I do not have any skill that forces you out I could.'

e
<319/515hp 562/562m 309/316mv 12564tnl><mountain>
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<319/515hp 562/562m 306/316mv 12564tnl><mountain>
s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

s
<319/515hp 562/562m 304/316mv 12564tnl><field>
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

s
<319/515hp 562/562m 303/316mv 12564tnl><field>
whe
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<319/515hp 562/562m 302/316mv 12564tnl><road>Players near you in Eastern Road:
<PK> Tylon The Crossroads

re
<319/515hp 562/562m 302/316mv 12564tnl><road>
You rest.

<319/515hp 562/562m 302/316mv 12564tnl><road>
stand
You stand up.

<319/515hp 562/562m 302/316mv 12564tnl><road>
reply Why would you ask Myri that?
You tell Lexian 'Why would you ask Myri that?'

w
<319/515hp 562/562m 302/316mv 12564tnl><road>Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

who
<319/515hp 562/562m 301/316mv 12564tnl><road>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<319/515hp 562/562m 301/316mv 12564tnl><road>
reply Why not ask one of your own Cabal Lexian
You tell Lexian 'Why not ask one of your own Cabal Lexian.'

whe
<319/515hp 562/562m 301/316mv 12564tnl><road>Players near you in Eastern Road:
<PK> Tylon Along the Eastern Road

w
<319/515hp 562/562m 301/316mv 12564tnl><road>Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

w
<319/515hp 562/562m 300/316mv 12564tnl><road>
w
w

You are thirsty.

w
<323/515hp 562/562m 316/316mv 12564tnl><road>Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<323/515hp 562/562m 315/316mv 12564tnl><road>Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<323/515hp 562/562m 314/316mv 12564tnl><road>City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

w
<323/515hp 562/562m 313/316mv 12564tnl><road>
Lexian tells you 'She is the consultent for warlords.'

<323/515hp 562/562m 313/316mv 12564tnl><road>Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<323/515hp 562/562m 312/316mv 12564tnl><city>
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<323/515hp 562/562m 311/316mv 12564tnl><city>
A gate guard peers around him in search of possible criminals.

<323/515hp 562/562m 311/316mv 12564tnl><city>
where
Players near you in Seringale:
Goron Armory
Marest Armory
<PK> Tylon Inside the East Gate
<PK> Lexian The South Main Street
Myri Armory

<323/515hp 562/562m 311/316mv 12564tnl><city>
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

w
<323/515hp 562/562m 310/316mv 12564tnl><road>
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

w
<323/515hp 562/562m 309/316mv 12564tnl><road>
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

w
<323/515hp 562/562m 308/316mv 12564tnl><road>
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<323/515hp 562/562m 307/316mv 12564tnl><city>
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<323/515hp 562/562m 306/316mv 12564tnl><road>
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<323/515hp 562/562m 305/316mv 12564tnl><road>
n
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]

<323/515hp 562/562m 304/316mv 12564tnl><city>
w
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<323/515hp 562/562m 303/316mv 12564tnl><inside>
n
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<323/515hp 562/562m 302/316mv 12564tnl><city>
Lexian tells you 'None are about.'

n
<323/515hp 562/562m 302/316mv 12564tnl><city>The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<323/515hp 562/562m 301/316mv 12564tnl><road>
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

n
<323/515hp 562/562m 300/316mv 12564tnl><road>
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

n
<323/515hp 562/562m 299/316mv 12564tnl><road>
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.

e
<323/515hp 562/562m 298/316mv 12564tnl><city>
e
The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]

<323/515hp 562/562m 297/316mv 12564tnl><road>
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

s
<323/515hp 562/562m 296/316mv 12564tnl><road>
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-S + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<323/515hp 562/562m 295/316mv 12564tnl><city>
drink
You drink water from a granite fountain.
You are full.
Your thirst is quenched.

whe
<323/515hp 562/562m 295/316mv 12564tnl><city>
Players near you in Seringale:
Goron Armory
Marest Armory
<PK> Tylon Temple Square
<PK> Lexian The East Common Road
Myri Armory

who
<323/515hp 562/562m 295/316mv 12564tnl><city>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] <PK> Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

n
<323/515hp 562/562m 295/316mv 12564tnl><city>
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

w
<323/515hp 562/562m 294/316mv 12564tnl><road>
The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]

w
<323/515hp 562/562m 293/316mv 12564tnl><road>
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

whe
<323/515hp 562/562m 292/316mv 12564tnl><city>
Players near you in Seringale:
Goron Armory
Marest Armory
<PK> Tylon North Square
<PK> Lexian The East Common Road
Myri Armory

s
<323/515hp 562/562m 292/316mv 12564tnl><city>
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A filthy beggar is here asking for your spare gold.

s
<323/515hp 562/562m 291/316mv 12564tnl><road>
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

s
<323/515hp 562/562m 290/316mv 12564tnl><road>
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

s
<323/515hp 562/562m 289/316mv 12564tnl><road>
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

0
<323/515hp 562/562m 288/316mv 12564tnl><city>
They aren't here.

e
<323/515hp 562/562m 288/316mv 12564tnl><city>Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]

s
<323/515hp 562/562m 287/316mv 12564tnl><inside>
0
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A filthy beggar is here asking for your spare gold.

<323/515hp 562/562m 286/316mv 12564tnl><city>
They aren't here.

e
<323/515hp 562/562m 286/316mv 12564tnl><city>The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

e
<323/515hp 562/562m 285/316mv 12564tnl><road>
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
Lexian the Master of Wildlife is here.
Lexian walks west.

0
<323/515hp 562/562m 284/316mv 12564tnl><road>
They aren't here.

<323/515hp 562/562m 284/316mv 12564tnl><road>
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
Lexian the Master of Wildlife is here.

0
<323/515hp 562/562m 283/316mv 12564tnl><road>
You plunge a guild-issue claw deep into Lexian's heart with a swift, sudden movement!
You +++ ASSASSINATE +++ Lexian!
Lexian is DEAD!!
Lexian splatters blood on your armor.

<323/515hp 562/562m 283/316mv 12564tnl><road>
get all corpse
get all corpse
get gold corpse

The sun slowly disappears in the west.

<334/515hp 562/562m 316/316mv 12564tnl><road>
You get an iron spider from the corpse of Lexian.
You get a suit of spiked garde armor from the corpse of Lexian.
You drop a suit of spiked garde armor disgusted by its purity.
You get a dragonblood storage void of wildness from the corpse of Lexian.
You get a living wood helm from a dragonblood storage void of wildness.
You drop a living wood helm disgusted by its purity.
You get a pair of living wood boots from a dragonblood storage void of wildness.
You drop a pair of living wood boots disgusted by its purity.
You get living wood arm plates from a dragonblood storage void of wildness.
You drop living wood arm plates disgusted by its purity.
You get a living wood wrist guard from a dragonblood storage void of wildness.
You drop a living wood wrist guard disgusted by its purity.
You get a living wood wrist guard from a dragonblood storage void of wildness.
You drop a living wood wrist guard disgusted by its purity.
You get an onyx-black evanescent amulet of alacrity from the corpse of Lexian.
You get a bracelet of blood from the corpse of Lexian.
You drop a bracelet of blood disgusted by its purity.
You get a thick fur wilderness coat from the corpse of Lexian.
You get a pair of spiked gauntlets from the corpse of Lexian.
You get the rod of neutrality from the corpse of Lexian.
You drop the rod of neutrality disgusted by its purity.
You get the Demonflame from the corpse of Lexian.
You get a skin of an elven princess from the corpse of Lexian.
You get a heavy tomahawk from the corpse of Lexian.
You get a sword with a swiftbird hilt from the corpse of Lexian.
You drop a sword with a swiftbird hilt disgusted by its purity.

<334/515hp 562/562m 316/316mv 12564tnl><road>
You see nothing in the corpse of Lexian.

<334/515hp 562/562m 316/316mv 12564tnl><road>You get 3295 gold coins from the corpse of Lexian.

<334/515hp 562/562m 316/316mv 12564tnl><road>
sac 1.
sac 1.
The Overlord gives you 30 gold coins for your sacrifice.

sac 1.
sac 1.
<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord gives you 6 gold coins for your sacrifice.

sac 1.
<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord gives you 3 gold coins for your sacrifice.

sac 1.
sac 1.
<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord gives you 20 gold coins for your sacrifice.

sac 1.
<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord gives you 20 gold coins for your sacrifice.

sac 1.
sac 1.
<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord gives you 20 gold coins for your sacrifice.

sac 1.
<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord gives you 20 gold coins for your sacrifice.

sac 1.
sac 1.
<334/515hp 562/562m 316/316mv 12564tnl><road>
The Overlord gives you 20 gold coins for your sacrifice.

<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord gives you 14 gold coins for your sacrifice.

<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord wouldn't like that.

<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord wouldn't like that.

l in corp
<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord wouldn't like that.

<334/515hp 562/562m 316/316mv 12564tnl><road>The Overlord wouldn't like that.

<334/515hp 562/562m 316/316mv 12564tnl><road>The corpse of Lexian holds:
(Glowing) a silver signet ring
a pair of living wood boots
a mithril girth
(Glowing) a pair of feathered earrings
some dark oak leg plates
a helm of dark oak
some arm plates of dark oak
a living wood wrist guard
a brindle-colored fur sash
a cream tart
a seashell ring
(Humming) a Knight Melancholic's shield
some ashen ranger javelins (2)
( 2) a three-eyed root

<334/515hp 562/562m 316/316mv 12564tnl><road>

Lexian crawls in.

<334/515hp 562/562m 316/316mv 12564tnl><road>
Lexian gets a silver signet ring from the corpse of Lexian.
Lexian gets a pair of living wood boots from the corpse of Lexian.
Lexian gets a mithril girth from the corpse of Lexian.
Lexian gets a pair of feathered earrings from the corpse of Lexian.
Lexian gets some dark oak leg plates from the corpse of Lexian.
Lexian gets a helm of dark oak from the corpse of Lexian.
Lexian gets some arm plates of dark oak from the corpse of Lexian.
Lexian gets a living wood wrist guard from the corpse of Lexian.
Lexian gets a brindle-colored fur sash from the corpse of Lexian.
Lexian gets a cream tart from the corpse of Lexian.
Lexian gets a seashell ring from the corpse of Lexian.
Lexian gets a Knight Melancholic's shield from the corpse of Lexian.
Lexian gets some ashen ranger javelins from the corpse of Lexian.
Lexian gets a three-eyed root from the corpse of Lexian.
Lexian gets a three-eyed root from the corpse of Lexian.

<334/515hp 562/562m 316/316mv 12564tnl><road>
get all corpse
You see nothing in the corpse of Lexian.

<334/515hp 562/562m 316/316mv 12564tnl><road>
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-C-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

e
<334/515hp 562/562m 315/316mv 12564tnl><road>
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
C-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<334/515hp 562/562m 314/316mv 12564tnl><city>
ivis
You are already invisible.

<334/515hp 557/562m 314/316mv 12564tnl><city>
e
e
e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<334/515hp 557/562m 313/316mv 12564tnl><road>
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<334/515hp 557/562m 312/316mv 12564tnl><road>The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

e
<334/515hp 557/562m 311/316mv 12564tnl><road>
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<334/515hp 557/562m 310/316mv 12564tnl><city>
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

e
<334/515hp 557/562m 309/316mv 12564tnl><city>
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

e
<334/515hp 557/562m 308/316mv 12564tnl><road>
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<334/515hp 557/562m 307/316mv 12564tnl><road>Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<334/515hp 557/562m 306/316mv 12564tnl><road>
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<334/515hp 557/562m 305/316mv 12564tnl><road>
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

e
<334/515hp 557/562m 304/316mv 12564tnl><road>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

whe
<334/515hp 557/562m 303/316mv 12564tnl><road>
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

i
<334/515hp 557/562m 302/316mv 12564tnl><road>
Players near you in Eastern Road:
<PK> Tylon Along the Eastern Road

<334/515hp 557/562m 302/316mv 12564tnl><road>You are carrying:
(Glowing) a heavy tomahawk
a skin of an elven princess
(Burning) the Demonflame
(Glowing) a pair of spiked gauntlets
a thick fur wilderness coat
an onyx-black evanescent amulet of alacrity
(Humming) a dragonblood storage void of wildness (open)
(Glowing) an iron spider
a stinky piece of cheese

<334/515hp 557/562m 302/316mv 12564tnl><road>
e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<334/515hp 557/562m 301/316mv 12564tnl><road>
s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

e
<334/515hp 557/562m 300/316mv 12564tnl><road>
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

e
<334/515hp 557/562m 299/316mv 12564tnl><road>
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

e
<334/515hp 557/562m 298/316mv 12564tnl><road>
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

n
<334/515hp 557/562m 297/316mv 12564tnl><road>
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

e
<334/515hp 557/562m 296/316mv 12564tnl><road>
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

e
<334/515hp 557/562m 295/316mv 12564tnl><road>
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

who
<334/515hp 557/562m 294/316mv 12564tnl><road>
[ Fire ] Dolodale the Grand Warrior
[ Dwarf ] <MYSTIC> Duke Goron Borlink the Prophet of Valour
[ H-Elf ] Sir Marest Darist the Holy Knight, Executor of Valour
[37 Avian Shw] <PK> Tylon the Harai Goshi
[ Human ] Uvet the Queen of Devils
[ Beast ] Lexian the Master of Wildlife
[ Minot ] Raxurg the Volcano of Infinite Rage
[ H-Elf ] <MYSTIC> Myri Moorwyn the Sage of Arcane Power
[ Half ] Farras Furryfoot the Novice of the Crooked Arrow
Players found: 9
There are 9 characters on; the most on this past month was 18.

<334/515hp 557/562m 294/316mv 12564tnl><road>
s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

s
<334/515hp 557/562m 293/316mv 12564tnl><road>
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

e
<334/515hp 557/562m 292/316mv 12564tnl><road>
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ +(+| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]

s
<334/515hp 557/562m 291/316mv 12564tnl><road>
e
You receive 59 experience points from exploring.
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ +(+| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]

<334/515hp 557/562m 290/316mv 12505tnl><city>
e
A Nameless Road
+ + | A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ +(+-+| for quite a few full grown gnomes or a few carts to travel
| | | ,| side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| || grows between each slab. A wide stretch of the same grass
S-+)+| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

<334/515hp 557/562m 289/316mv 12505tnl><city>
An Intersection of Two Nameless Roads
+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+-+ | in the center, the stonework of it done amazingly skillfully,
| , | , | but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| | | slabs of the green stone chtenik. Short and dull green
S-+)+ S| grass grows between each.
| ||
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.

<334/515hp 557/562m 288/316mv 12505tnl><city>
hide
You attempt to hide.

<334/515hp 557/562m 288/316mv 12505tnl><city>

The night has begun.
A pair of nunchakus crumbles into dust.
The tip of the Demonflame glows brightly.

<343/515hp 562/562m 316/316mv 12505tnl><city>

A gnome man walks in.

<343/515hp 562/562m 316/316mv 12505tnl><city>

A gnome man walks east.
An older female gnome walks in.

<343/515hp 562/562m 316/316mv 12505tnl><city>

An older female gnome walks north.

<343/515hp 562/562m 316/316mv 12505tnl><city>

The ash falls from the tip of the Demonflame.

<353/515hp 562/562m 316/316mv 12505tnl><city>

Comments

  1. ugh
      [reply to Bladefurry]
    1. Wow, Tylon, you are probably one of the worst players I have seen recently :D Loved the way how you initiated the "gank", not sure if one can be more bad at PK :D
        [reply to Rotmos]
      1. Baller. I'm so glad that ended with an assassinate.
          [reply to Ergorion]

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