Ye Olde Abandoned Realms Logs

Marest V Darzan - No Death

posted on 2015-03-28 02:01:55
<841hp 520m 397mv> no opponent scan w
You scan west.
*** Range 1 (west) ***
(White Aura) Darzan the Unholy Knight is here.
(White Aura) The Grandmaster of Treants is here.
*** Range 2 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

<841hp 520m 397mv> no opponent 1
They aren't here.

<841hp 520m 397mv> no opponent 1

Darzan walks in.
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite MUTILATES Darzan!
Your acidic bite MUTILATES Darzan!
Your acidic bite maims Darzan!
Darzan has a few scratches.

<841hp 520m 397mv> dual_wield
Darzan has fled!
Darzan walks east.

<841hp 520m 397mv> no opponent 1
They aren't here.

<841hp 520m 397mv> no opponent 1
They aren't here.

<841hp 520m 397mv> no opponent 1
They aren't here.

<841hp 520m 397mv> no opponent 1
They aren't here.

<841hp 520m 397mv> no opponent 1
They aren't here.

<841hp 520m 397mv> no opponent 1
They aren't here.

<841hp 520m 397mv> no opponent e
The circle of trees
| The trees here seem to form a circle with a HUGE tree
| marking the exact position of the east. You notice a
| huge door carved into the huge tree. The trail that you
| followed to get here seems to end at its base.
f-f-@ |
| |
f |
| |
f-f-f-f|
---------+

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
(White Aura) Darzan the Unholy Knight is here.

<841hp 520m 396mv> no opponent 1
Darzan walks west.

<841hp 520m 396mv> no opponent They aren't here.

<841hp 520m 396mv> no opponent w
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<841hp 520m 395mv> no opponent Darzan walks east.

<841hp 520m 395mv> no opponent scan w
You scan west.
*** Range 1 (west) ***
(White Aura) The Grandmaster of Treants is here.
*** Range 2 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

<841hp 520m 395mv> no opponent
Darzan walks in.

<841hp 520m 395mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's flame aside in an ungraceful parry.
Darzan's slice MUTILATES you!
Darzan's slice maims you!
Darzan has a few scratches.

<767hp 520m 395mv> dual_wield 1
You do the best you can!
You feel extremely uncomfortable in Darzan's presence.
Your acidic bite decimates Darzan!
Your shield jolts under Darzan's flame, but holds.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's flame with a loud clang.
Darzan has a few scratches.

<767hp 520m 395mv> dual_wield fl
You flee from combat!
The circle of trees
| The trees here seem to form a circle with a HUGE tree
| marking the exact position of the east. You notice a
| huge door carved into the huge tree. The trail that you
| followed to get here seems to end at its base.
f-f-@ |
| |
f |
| |
f-f-f-f|
---------+

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.

<767hp 520m 394mv> no opponent scan
w
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) Darzan the Unholy Knight is here.
*** Range 2 (west) ***
(White Aura) The Grandmaster of Treants is here.
*** Range 3 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<767hp 520m 394mv> no opponent 1
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<767hp 520m 393mv> no opponent Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite MUTILATES Darzan!
Darzan has some small wounds and bruises.

<780hp 532m 399mv> dual_wield
Your acidic bite DISEMBOWELS Darzan!
Darzan's flame MUTILATES you!
Darzan's slice maims you!
Darzan's flaming bite scratches you.
Darzan has some small wounds and bruises.

<703hp 532m 399mv> dual_wield
Darzan has fled!
Darzan walks east.

<703hp 532m 399mv> no opponent
Darzan walks in.

<703hp 532m 399mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's flame aside in an ungraceful parry.
Darzan's flame misses you.
You brace against your armor to perform a two-handed set parry.
You parry Darzan's slice.
Darzan's flaming bite scratches you.
You do the best you can!
Darzan has some small wounds and bruises.

<702hp 532m 399mv> dual_wield fl
You flee from combat!
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<702hp 532m 398mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Darzan the Unholy Knight is here.
You scan west.
*** Range 1 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

<702hp 532m 398mv> no opponent w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<702hp 532m 397mv> no opponent e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<702hp 532m 396mv> no opponent e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<702hp 532m 395mv> no opponent 1
Darzan walks west.

<702hp 532m 395mv> no opponent They aren't here.

<702hp 532m 395mv> no opponent 1
They aren't here.

<702hp 532m 395mv> no opponent 1
They aren't here.

<702hp 532m 395mv> no opponent 1
Darzan walks in.
Darzan yells 'Help! I am being attacked by Marest!'
Darzan parries your acidic bite.
Darzan has some small wounds and bruises.

<702hp 532m 395mv> two_handed 1

Darzan has fled!
Darzan walks east.

<702hp 532m 395mv> no opponent
Darzan walks in.

<702hp 532m 395mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISMEMBERS you!
Darzan's sting DISEMBOWELS you!
You do the best you can!
Darzan has some small wounds and bruises.

<603hp 532m 395mv> two_handed fl
You flee from combat!
The circle of trees
| The trees here seem to form a circle with a HUGE tree
| marking the exact position of the east. You notice a
| huge door carved into the huge tree. The trail that you
| followed to get here seems to end at its base.
f-f-@ |
| |
f |
| |
f-f-f-f|
---------+

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.

<603hp 532m 394mv> no opponent wield mace
You stop wielding a long staff dripping with acid.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<603hp 532m 394mv> no opponent wear buckler
You do not have that item.

<603hp 532m 394mv> no opponent w
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<603hp 532m 393mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
You block Darzan's attack with your shield.
Your shield absorbs the impact of Darzan's sting easily.
Darzan's sting DISMEMBERS you!
You do the best you can!
Darzan has some small wounds and bruises.

<545hp 532m 393mv> two_handed
Your wrath misses Darzan.
Your wrath maims Darzan!
Your shield absorbs the impact of Darzan's sting easily.
Your shield wobbles and barely deflects Darzan's sting.
Darzan has some small wounds and bruises.

<545hp 532m 393mv> two_handed fl
You flee from combat!
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<545hp 532m 392mv> no opponent wield short
You stop wielding a diamond studded mace.
You wield a golden short sword.
A golden short sword feels like a part of you!

<545hp 532m 392mv> no opponent e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<545hp 532m 391mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISMEMBERS you!
You block Darzan's attack with your shield.
You do the best you can!
Darzan has some small wounds and bruises.

<491hp 532m 391mv> two_handed
Your wrath maims Darzan!
Your wrath MUTILATES Darzan!
Darzan's sting DISMEMBERS you!
Darzan has quite a few wounds.

<435hp 532m 391mv> two_handed
Darzan sends you sprawling with a powerful bash!
Darzan's bash injures you.
Darzan has quite a few wounds.

<422hp 532m 391mv> two_handed fl
e

Darzan parries your wrath with an easy flourish.
Darzan braces against his armor to perform a two-handed set parry.
Darzan deflects your wrath aside in an ungraceful parry.
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan has quite a few wounds.

<318hp 532m 391mv> two_handed
You regain your balance.
Darzan has quite a few wounds.

<318hp 532m 391mv> two_handed You flee from combat!
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A large grey wolf is here, glaring hungrily at you.

<331hp 546m 399mv> no opponent The trees have been marked and scored by some ferocious animal.

<331hp 546m 399mv> no opponent
Darzan walks in.

<331hp 546m 399mv> no opponent s
s

You yell 'Help! Darzan is bashing me!'
Darzan sends you sprawling with a powerful bash!
Darzan's bash wounds you.
Darzan has quite a few wounds.

<312hp 546m 399mv> two_handed
Your wrath devastates Darzan!
Darzan parries your wrath with an easy flourish.
Your wrath mauls Darzan.
Darzan's sting DISEMBOWELS you!
You block Darzan's attack with your shield.
Darzan has quite a few wounds.

<260hp 546m 399mv> two_handed fl

Your wrath MUTILATES Darzan!
Darzan's sting DISMEMBERS you!
Darzan has quite a few wounds.

<207hp 546m 399mv> two_handed
You regain your balance.
Darzan has quite a few wounds.

<207hp 546m 399mv> two_handed fl
No way! You are still fighting!
Darzan has quite a few wounds.

<207hp 546m 399mv> two_handed fl
fl
No way! You are still fighting!
Darzan has quite a few wounds.

<207hp 546m 399mv> two_handed You flee from combat!
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
The sliced-off leg of a golden Asc'Liena stallion is lying here.
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<207hp 546m 398mv> no opponent You aren't fighting anyone.

<207hp 546m 398mv> no opponent quaff perf
You aren't fighting anyone.

<207hp 546m 398mv> no opponent You aren't fighting anyone.

<207hp 546m 398mv> no opponent You quaff a perfect potion of recall.

_____ Recall and Heal up__________

You are affected by the following:
Skill: buckler : modifies hitroll by -2 permanently
Skill: holy armor : modifies armor class by 92 permanently
Spell: sanctuary : lasts for 3 hours
Skill: errantry : lasts for 11 hours
Spell: frenzy : modifies armor class by -40 for 3 hours
: modifies damroll by 8 for 3 hours
: modifies hitroll by 8 for 3 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 11 hours
: modifies luck by 1 for 11 hours
: modifies armor class by 26 for 11 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: detect invis : lasts for 28 hours
Spell: armor : modifies armor class by 20 for 0 hours
Spell: bless : modifies save vs spell by 5 for 6 hours
: modifies hitroll by 5 for 6 hours



<812hp 662m 396mv> no opponent A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
+ | The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<812hp 662m 395mv> no opponent Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A school of small minnows swims beneath the stream's surface.

<812hp 662m 394mv> no opponent d
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
(White Aura) Darzan the Unholy Knight is here.

<812hp 662m 392mv>[============]no opponent e
Darzan swims up.

<812hp 662m 392mv>[============]no opponent e
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

<812hp 662m 390mv>[===========-]no opponent where
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.

<812hp 662m 388mv>[===========-]no opponent scan
Players near you in River Wood:
<PK> Marest Underwater

<812hp 662m 388mv>[===========-]no opponent You scan all around.
You scan east.
*** Range 2 (east) ***
A battered ray swims at the bottom.
(White Aura) A Triton Watchman stands here, with purpose.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 3 (east) ***
A battered ray swims at the bottom.
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
*** Range 4 (east) ***
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
*** Range 6 (east) ***
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
You scan west.
*** Range 1 (west) ***
An Underling moves here with deadly grace.

<812hp 662m 388mv>[===========-]no opponent w
w
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

<812hp 662m 386mv>[===========-]no opponent Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]

<812hp 662m 384mv>[===========-]no opponent u
w
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A school of small minnows swims beneath the stream's surface.

<812hp 662m 382mv> no opponent A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
+ | The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
(White Aura) Darzan the Unholy Knight is here.

<812hp 662m 380mv> no opponent w
w

Darzan gets a Defender potion from a Big Ol'Pack Sack.
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 379mv> no opponent A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<812hp 662m 378mv> no opponent w
w
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<812hp 662m 377mv> no opponent scan e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<812hp 662m 376mv> no opponent You scan east.
*** Range 3 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 376mv> no opponent w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<812hp 662m 375mv> no opponent scan e
You scan east.
*** Range 4 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 375mv> no opponent w
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<812hp 662m 374mv> no opponent where
Players near you in Valour:
<PK> Marest The Arch of Saint Avangulen

<812hp 662m 374mv> no opponent scan e
You scan east.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 374mv> no opponent scan e
You scan east.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 374mv> no opponent scan e
You scan east.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 374mv> no opponent e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<812hp 662m 373mv> no opponent e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<812hp 662m 372mv> no opponent where
Players near you in Valour:
<PK> Marest The Eastern Promenade

<812hp 662m 372mv> no opponent e
e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<812hp 662m 371mv> no opponent The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<812hp 662m 370mv> no opponent where
Players near you in Valour:
<PK> Darzan East Gate of City of Valour
<PK> Marest The Eastern Promenade

<812hp 662m 370mv> no opponent e
e
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
(White Aura) Darzan the Unholy Knight is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 369mv> no opponent A centurion grudgingly moves aside for Darzan.
Darzan walks west.

<812hp 662m 369mv> no opponent A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
+ | The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<812hp 662m 368mv> no opponent scan
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 3 (west) ***
(White Aura) Darzan the Unholy Knight is here.

<812hp 662m 368mv> no opponent w
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<812hp 662m 367mv> no opponent 1
They aren't here.

<812hp 662m 367mv> no opponent 1
They aren't here.

<812hp 662m 367mv> no opponent 1
They aren't here.

<812hp 662m 367mv> no opponent 1
They aren't here.

<812hp 662m 367mv> no opponent 1
They aren't here.

<812hp 662m 367mv> no opponent 1
w
They aren't here.

<812hp 662m 367mv> no opponent 1
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<812hp 662m 366mv> no opponent They aren't here.

<812hp 662m 366mv> no opponent w
w
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<812hp 662m 365mv> no opponent The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<812hp 662m 364mv> no opponent 1
You yell 'Help! I am being attacked by Darzan!'
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's sting aside in an ungraceful parry.
Darzan's sting DISEMBOWELS you!
Darzan has a few scratches.

<763hp 662m 364mv> two_handed You do the best you can!
Darzan has a few scratches.

<763hp 662m 364mv> two_handed fl
You flee from combat!
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<763hp 662m 363mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Darzan the Unholy Knight is here.
*** Range 4 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.

<763hp 662m 363mv> no opponent e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<763hp 662m 362mv> no opponent 1

You feel extremely uncomfortable in Darzan's presence.

<763hp 662m 362mv> no opponent Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite MUTILATES Darzan!
Your acidic bite DISEMBOWELS Darzan!
Darzan has a few scratches.

<763hp 662m 362mv> two_handed
Darzan has fled!
Darzan walks south.

<763hp 662m 362mv> no opponent 1

Darzan walks in.

<782hp 682m 399mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISEMBOWELS you!
Darzan is in excellent condition.

<734hp 682m 399mv> two_handed You do the best you can!
Darzan is in excellent condition.

<734hp 682m 399mv> two_handed You do the best you can!
Darzan is in excellent condition.

<734hp 682m 399mv> two_handed fl
You flee from combat!
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<734hp 682m 398mv> no opponent w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.

<734hp 682m 397mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite MUTILATES Darzan!
Your acidic bite MUTILATES Darzan!
Darzan has a few scratches.

<734hp 682m 397mv> two_handed
Your acidic bite MUTILATES Darzan!
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's sting aside in an ungraceful parry.
Darzan has a few scratches.

<734hp 682m 397mv> two_handed
Darzan has fled!
Darzan walks south.

<734hp 682m 397mv> no opponent
Darzan walks in.

<734hp 682m 397mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting misses you.
Darzan has a few scratches.

<734hp 682m 397mv> two_handed You do the best you can!
Darzan braces against his armor to perform a two-handed set parry.
Darzan awkwardly parries your acidic bite with a loud clang.
Your acidic bite decimates Darzan!
Darzan's sting DISEMBOWELS you!
Darzan's sting DISEMBOWELS you!
Darzan has some small wounds and bruises.

<639hp 682m 397mv> two_handed fl
You couldn't escape!
Darzan has some small wounds and bruises.

<639hp 682m 397mv> two_handed scan
You scan all around.
You scan east.
*** Range 3 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
You scan west.
Darzan has some small wounds and bruises.

<639hp 682m 397mv> two_handed fl
You flee from combat!
Atop a Boating Ramp
+ +| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]

<639hp 682m 396mv> no opponent w
w
w
A long fall off the side of the ramp greets you.

<639hp 682m 396mv> no opponent A long fall off the side of the ramp greets you.

<639hp 682m 396mv> no opponent A long fall off the side of the ramp greets you.

<639hp 682m 396mv> no opponent n
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<639hp 682m 395mv> no opponent w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<639hp 682m 394mv> no opponent w
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<639hp 682m 393mv> no opponent w
A long fall into a lot of water is all there is in that direction.

<639hp 682m 393mv> no opponent n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross looks at you sternly.

<639hp 682m 392mv> no opponent n
n
n
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.

<639hp 682m 391mv> no opponent where
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<639hp 682m 390mv> no opponent Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<639hp 682m 389mv> no opponent n
Players near you in Valour:
<PK> Marest Liberty Street

<639hp 682m 389mv> no opponent n
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<639hp 682m 388mv> no opponent City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
A Knight of the Holy Cross patrols the area diligently.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A Knight of the Holy Cross peers around, looking for suspicious activity.

<639hp 682m 387mv> no opponent w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<639hp 682m 386mv> no opponent w
where
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<639hp 682m 385mv> no opponent Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.

<639hp 682m 384mv> no opponent n
Players near you in Valour:
<PK> Marest Greater Valour Avenue

<639hp 682m 384mv> no opponent e
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<639hp 682m 383mv> no opponent where
Royal Harbour
| Situated besides the docks of Greater Valour, this is
| the place where a boat may be bought shortly before its
| maiden voyage into the bay. Valour's boats are easily
| the best available throughout the entire realms, for
+-@ | the people of Valour are quite fascinated with naval
| | travel. It is here that the first boat was built that
+-+-+-+-+| carried Knights over into the northern lands, and it
|| is here that they returned it in one piece after a successful
+| mission, filled with treasures that brought prosperity
---------+ to the city.

[Exits: west]
Garduin is here, selling his finely made boats.
Garduin the shipmaker says 'You should probably visit a healer, Marest.'

<639hp 682m 382mv> no opponent cusi
Players near you in Valour:
<PK> Marest Royal Harbour

<639hp 682m 382mv> no opponent You feel better.

<673hp 667m 382mv> no opponent cusi
where
dism
sl
You feel better.

<706hp 652m 382mv> no opponent Players near you in Valour:
<PK> Marest Royal Harbour

<706hp 652m 382mv> no opponent You are not mounted!

<706hp 652m 382mv> no opponent You go to sleep.

<772hp 709m 399mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 31 years old (296 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 772/841 |
| Sex: Male Alignment: Good Mana: 709/806 |
| Class: Paladin Ethos: Chaotic Move: 399/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 316/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2311 Items: 26/37 |
| Consti: 18 (14+4) Gold: 2030 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 164 Saving Throws |
| Hitroll: 35 Vs Bash: 212 Afflictive: 65 |
| Damroll: 44 Vs Slash: 190 Maledictive: 59 |
| Vs Magic: 222 Mental: 54 |
\==========================================================-/
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: buckler : modifies hitroll by -2 permanently
Skill: holy armor : modifies armor class by 92 permanently
Spell: sanctuary : lasts for 0 hours
Skill: errantry : lasts for 8 hours
Spell: frenzy : modifies armor class by -40 for 0 hours
: modifies damroll by 8 for 0 hours
: modifies hitroll by 8 for 0 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 8 hours
: modifies luck by 1 for 8 hours
: modifies armor class by 26 for 8 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: detect invis : lasts for 25 hours
Spell: bless : modifies save vs spell by 5 for 3 hours
: modifies hitroll by 5 for 3 hours

<772hp 709m 399mv> no opponent wake
You wake and stand up.

<772hp 709m 399mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<772hp 709m 399mv> no opponent cusi
You feel better.

<806hp 694m 399mv> no opponent w
where
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<806hp 694m 398mv> no opponent Players near you in Valour:
<PK> Marest Greater Valour Docks

<806hp 694m 398mv> no opponent e
Royal Harbour
| Situated besides the docks of Greater Valour, this is
| the place where a boat may be bought shortly before its
| maiden voyage into the bay. Valour's boats are easily
| the best available throughout the entire realms, for
+-@ | the people of Valour are quite fascinated with naval
| | travel. It is here that the first boat was built that
+-+-+-+-+| carried Knights over into the northern lands, and it
|| is here that they returned it in one piece after a successful
+| mission, filled with treasures that brought prosperity
---------+ to the city.

[Exits: west]
Garduin is here, selling his finely made boats.
Garduin the shipmaker says 'You should probably visit a healer, Marest.'

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent dism
You are not mounted!

<806hp 694m 397mv> no opponent rest
You rest.

<806hp 694m 397mv> no opponent aff
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: buckler : modifies hitroll by -2 permanently
Skill: holy armor : modifies armor class by 92 permanently
Spell: sanctuary : lasts for 0 hours
Skill: errantry : lasts for 8 hours
Spell: frenzy : modifies armor class by -40 for 0 hours
: modifies damroll by 8 for 0 hours
: modifies hitroll by 8 for 0 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 8 hours
: modifies luck by 1 for 8 hours
: modifies armor class by 26 for 8 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: detect invis : lasts for 25 hours
Spell: bless : modifies save vs spell by 5 for 3 hours
: modifies hitroll by 5 for 3 hours

<806hp 694m 397mv> no opponent gr
[50 Pal] Marest 95% hp 86% mana 99% mv 598920 xp Damage per round: 220
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent sl
You go to sleep.

<806hp 694m 397mv> no opponent gr
[50 Pal] Marest 95% hp 86% mana 99% mv 598920 xp Damage per round: 220
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<806hp 694m 397mv> no opponent who pk
[50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 3 characters on; the most on this past month was 18.

<806hp 694m 397mv> no opponent

<806hp 694m 397mv> no opponent

<806hp 694m 397mv> no opponent

<806hp 694m 397mv> no opponent

<806hp 694m 397mv> no opponent gr
[50 Pal] Marest 95% hp 86% mana 99% mv 598920 xp Damage per round: 220
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<806hp 694m 397mv> no opponent rest
You wake up and start resting.

<806hp 694m 397mv> no opponent where
Players near you in Valour:
<PK> Marest Royal Harbour

<806hp 694m 397mv> no opponent sl
You go to sleep.

<806hp 694m 397mv> no opponent
The white aura around your body fades.
Your rage ebbs.

<841hp 780m 399mv> no opponent wake
You wake and stand up.

<841hp 780m 399mv> no opponent where
Players near you in Valour:
<PK> Darzan East Gate of City of Valour
<PK> Marest Royal Harbour

<841hp 780m 399mv> no opponent sanc
You are surrounded by a white aura.

<841hp 705m 399mv> no opponent w
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<841hp 705m 398mv> no opponent s
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.

<841hp 705m 397mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
You scan east.
*** Range 1 (east) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 2 (east) ***
A noble of Valour walks down the street.
*** Range 3 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 4 (east) ***
A servant of the dragon quietly observes the area.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A dame of Valour walks down the street.
*** Range 3 (west) ***
A noble of Valour walks down the street.
*** Range 4 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
(White Aura) The captain of the guard is here, observing quietly.

<841hp 705m 397mv> no opponent where
Players near you in Valour:
<PK> Darzan Underneath a Wooden Bridge
<PK> Marest Greater Valour Avenue

<841hp 705m 397mv> no opponent e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<841hp 705m 396mv> no opponent e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<841hp 705m 395mv> no opponent where
Players near you in Valour:
<PK> Darzan The Bay of Sarich
<PK> Marest Greater Valour Avenue

<841hp 705m 395mv> no opponent e
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<841hp 705m 394mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A servant of the dragon quietly observes the area.
You scan south.
*** Range 1 (south) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 2 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (south) ***
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 4 (south) ***
A noble of Valour walks down the street.
*** Range 5 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (south) ***
A Knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A noble of Valour walks down the street.
*** Range 2 (west) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 3 (west) ***
A noble of Valour walks down the street.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A dame of Valour walks down the street.
*** Range 6 (west) ***
A noble of Valour walks down the street.

<841hp 705m 394mv> no opponent where
Players near you in Valour:
<PK> Darzan Underneath a Wooden Bridge
<PK> Marest City Forum

<841hp 705m 394mv> no opponent e
Entrance to the Oracle of Light
| These are the gates of the Oracle of Light, where Sarich's
| followers come to pay tribute and devotion to the path of
*-S | the light. An enormous pair of ornate golden gates tower over
| | you, almost as tall as the large dome-shaped structure they
+-+-@ | introduce. Immaculate white walls surround the Oracle. The
| | dome symbolizes integrity, and the white walls symbolize the
+ | purity of spirit that is attained as a follower of Sarich.
| |
+- |
---------+

[Exits: north west]
A short sword which looks like it has seen better days sits here.
A servant of the dragon quietly observes the area.

<841hp 705m 393mv> no opponent where
Players near you in Valour:
<PK> Darzan The Bay of Sarich
<PK> Marest Entrance to the Oracle of Light

<841hp 705m 393mv> no opponent get sea hole
You get a seashell ring from a portable hole.

<841hp 705m 393mv> no opponent where
Players near you in Valour:
<PK> Darzan Beside the Bay of Sarich
<PK> Marest Entrance to the Oracle of Light

<841hp 705m 393mv> no opponent where
Players near you in Valour:
<PK> Darzan The Arch of Saint Avangulen
<PK> Marest Entrance to the Oracle of Light

<841hp 705m 393mv> no opponent where
Players near you in Valour:
<PK> Darzan Liberty Street
<PK> Marest Entrance to the Oracle of Light

<841hp 705m 393mv> no opponent where
Players near you in Valour:
<PK> Darzan Liberty Street
<PK> Marest Entrance to the Oracle of Light

<841hp 705m 393mv> no opponent where
Players near you in Valour:
<PK> Darzan Liberty Street
<PK> Marest Entrance to the Oracle of Light

<841hp 705m 393mv> no opponent w
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<841hp 705m 392mv> no opponent w
w

Darzan walks in.
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<841hp 705m 391mv> no opponent Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<841hp 705m 390mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A noble of Valour walks down the street.
*** Range 2 (east) ***
(White Aura) Darzan the Unholy Knight is here.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 3 (east) ***
A servant of the dragon quietly observes the area.
You scan west.
*** Range 1 (west) ***
A noble of Valour walks down the street.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A dame of Valour walks down the street.
*** Range 4 (west) ***
A noble of Valour walks down the street.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<841hp 705m 390mv> no opponent 1
They aren't here.

<841hp 705m 390mv> no opponent Darzan walks in.
Ryoma the master warrior yells 'God of War, bless me with your power!'

<841hp 705m 390mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's corrosion MUTILATES you!
You parry Darzan's corrosion.
You do the best you can!
Darzan has a few scratches.

<804hp 705m 390mv> defensive fl
You flee from combat!
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<804hp 705m 389mv> no opponent w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
(White Aura) Darzan the Unholy Knight is here.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<804hp 705m 388mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
You parry Darzan's corrosion.
Darzan's corrosion MUTILATES you!
You do the best you can!
Darzan has a few scratches.

<766hp 705m 388mv> defensive fl
You flee from combat!
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<776hp 719m 398mv> no opponent wield mace
You stop wielding a long staff dripping with acid.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<776hp 719m 398mv> no opponent dual short
You stop using a warded buckler as a shield.
You wield a golden short sword in your off-hand.
A golden short sword feels like a part of you!

<776hp 719m 398mv> no opponent 1
They aren't here.

<776hp 719m 398mv> no opponent 1
They aren't here.

<776hp 719m 398mv> no opponent 1
They aren't here.

<776hp 719m 398mv> no opponent 1
They aren't here.

<776hp 719m 398mv> no opponent 1
They aren't here.

<776hp 719m 398mv> no opponent 1
They aren't here.

<776hp 719m 398mv> no opponent
A Knight of the Holy Cross walks in.

<776hp 719m 398mv> no opponent 1
They aren't here.

<776hp 719m 398mv> no opponent Darzan walks in.
A Knight of the Holy Cross looks at Darzan sternly.

<776hp 719m 398mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Darzan awkwardly parries your wrath with a loud clang.
Darzan awkwardly parries your wrath with a loud clang.
Darzan parries your wrath.
Darzan has a few scratches.

<776hp 719m 398mv> defensive
Darzan has fled!
Darzan walks west.

<776hp 719m 398mv> no opponent
Darzan walks in.

<776hp 719m 398mv> no opponent
Darzan raises a corrosive broadsword aloft, preparing to pulverize you!

<776hp 719m 398mv> no opponent
Darzan walks west.

<776hp 719m 398mv> no opponent e
e
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<776hp 719m 397mv> no opponent Entrance to the Oracle of Light
| These are the gates of the Oracle of Light, where Sarich's
| followers come to pay tribute and devotion to the path of
*-S | the light. An enormous pair of ornate golden gates tower over
| | you, almost as tall as the large dome-shaped structure they
+-+-@ | introduce. Immaculate white walls surround the Oracle. The
| | dome symbolizes integrity, and the white walls symbolize the
+ | purity of spirit that is attained as a follower of Sarich.
| |
+- |
---------+

[Exits: north west]
A short sword which looks like it has seen better days sits here.
A servant of the dragon quietly observes the area.

<776hp 719m 396mv> no opponent scan w
You scan west.
*** Range 1 (west) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 2 (west) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 3 (west) ***
A noble of Valour walks down the street.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
*** Range 5 (west) ***
A dame of Valour walks down the street.

<776hp 719m 396mv> no opponent scan w
You scan west.
*** Range 1 (west) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 2 (west) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 3 (west) ***
A noble of Valour walks down the street.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
*** Range 5 (west) ***
A dame of Valour walks down the street.

<776hp 719m 396mv> no opponent w
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<776hp 719m 395mv> no opponent w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<776hp 719m 394mv> no opponent Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<776hp 719m 393mv> no opponent 1
They aren't here.

<776hp 719m 393mv> no opponent w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<776hp 719m 392mv> no opponent w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A dame of Valour walks down the street.

<776hp 719m 391mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
*** Range 2 (east) ***
A noble of Valour walks down the street.
*** Range 3 (east) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 4 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
*** Range 5 (east) ***
A servant of the dragon quietly observes the area.
You scan west.
*** Range 2 (west) ***
(White Aura) Darzan the Unholy Knight is here.
A noble of Valour walks down the street.
*** Range 3 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
(White Aura) The captain of the guard is here, observing quietly.

<776hp 719m 391mv> no opponent w
w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Darzan the Unholy Knight is here.

<776hp 719m 390mv> no opponent where

You yell 'Help! I am being attacked by Darzan!'
Darzan's corrosion MUTILATES you!
No way! You are still fighting!
Darzan blocks your attack with his shield.
Darzan parries your wrath.
Your wrath mauls Darzan.
Darzan parries your wrath.
Darzan's corrosion misses you.
Darzan has a few scratches.

<735hp 719m 390mv> defensive Players near you in Valour:
<PK> Darzan Greater Valour Avenue
<PK> Marest Greater Valour Avenue
Darzan has a few scratches.

<735hp 719m 390mv> defensive 1
You do the best you can!
Darzan has a few scratches.

<735hp 719m 390mv> defensive sd
You disarm Darzan's shield!
Darzan has a few scratches.

<735hp 719m 390mv> none
Your wrath decimates Darzan!
Your wrath wounds Darzan.
Your wrath mauls Darzan.
Darzan parries your wrath.
Darzan's corrosion maims you!
Darzan's corrosion maims you!
Darzan has a few scratches.

<665hp 719m 390mv> none
Darzan sends you sprawling with a powerful bash!
Darzan's bash injures you.
Darzan has a few scratches.

<649hp 719m 390mv> none
Your wrath wounds Darzan.
Your wrath mauls Darzan.
Your wrath mauls Darzan.
Darzan's corrosion MUTILATES you!
Darzan has a few scratches.

<609hp 719m 390mv> none wrat
You regain your balance.
Darzan has a few scratches.

<609hp 719m 390mv> none Your heavenly wrath maims Darzan!
Darzan has some small wounds and bruises.

<609hp 689m 390mv> none
Your wrath wounds Darzan.
Your wrath misses Darzan.
Darzan awkwardly parries your wrath with a loud clang.
Your wrath mauls Darzan.
Darzan's corrosion MUTILATES you!
Darzan has some small wounds and bruises.

<567hp 689m 390mv> none
Darzan stops wielding a corrosive broadsword.
Darzan wields the Spine of Schwartzer.
Darzan has some small wounds and bruises.

<567hp 689m 390mv> two_handed
Darzan sends you sprawling with a powerful bash!
Darzan's bash injures you.
Darzan has some small wounds and bruises.

<551hp 689m 390mv> two_handed
Your wrath mauls Darzan.
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan has some small wounds and bruises.

<440hp 689m 390mv> two_handed fl
You regain your balance.
Darzan has some small wounds and bruises.

<440hp 689m 390mv> two_handed
The sky is getting cloudy.
Darzan has some small wounds and bruises.

<447hp 703m 399mv> two_handed You couldn't escape!
Darzan has some small wounds and bruises.

<447hp 703m 399mv> two_handed wield straff

Your wrath mauls Darzan.
Darzan thrusts your wrath aside in a skillful parry.
Darzan's sting DISEMBOWELS you!
Darzan's sting DISEMBOWELS you!
Darzan has some small wounds and bruises.

<351hp 703m 399mv> two_handed You do not have that item.
Darzan has some small wounds and bruises.

<351hp 703m 399mv> two_handed fl
You flee from combat!
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<351hp 703m 398mv> no opponent
Steffen tells you 'Is Darzan anathema or what not.'

<351hp 703m 398mv> no opponent w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<351hp 703m 397mv> no opponent w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<351hp 703m 396mv> no opponent w
w
w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<351hp 703m 395mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.

<351hp 703m 394mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<351hp 703m 393mv> no opponent wield staff
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<351hp 703m 392mv> no opponent s
You stop wielding a golden short sword.
You stop wielding a diamond studded mace.
You wield a long staff dripping with acid.
A long staff dripping with acid feels like a part of you!

<351hp 703m 392mv> no opponent s
s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<351hp 703m 391mv> no opponent s
s
s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<351hp 703m 390mv> no opponent s
s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<351hp 703m 389mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<351hp 703m 388mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<351hp 703m 387mv> no opponent reply He is not.
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<351hp 703m 386mv> no opponent s
s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<351hp 703m 385mv> no opponent s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<351hp 703m 384mv> no opponent You tell Steffen 'He is not.'

<351hp 703m 384mv> no opponent Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<351hp 703m 383mv> no opponent Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A citizen of Valour wanders about.

<351hp 703m 382mv> no opponent say That's idiotic.
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

<351hp 703m 381mv> no opponent You say 'That's idiotic.'

<351hp 703m 381mv> no opponent s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<351hp 703m 380mv> no opponent s
Darzan has summoned you!
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Darzan the Unholy Knight is here.

<351hp 703m 380mv> no opponent Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<351hp 703m 379mv> no opponent sigh
You sigh.

<351hp 703m 379mv> no opponent s
s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<351hp 703m 378mv> no opponent Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<351hp 703m 377mv> no opponent s
s
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A citizen of Valour wanders about.

<351hp 703m 376mv> no opponent s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

<351hp 703m 375mv> no opponent where
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.

<351hp 703m 374mv> no opponent Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest Gates of the Royal Palace

<351hp 703m 374mv> no opponent e
e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<351hp 703m 373mv> no opponent e
e
e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<351hp 703m 372mv> no opponent where
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A citizen of Valour wanders about.

<351hp 703m 371mv> no opponent Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<351hp 703m 370mv> no opponent Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A citizen of Valour wanders about.

<351hp 703m 369mv> no opponent Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest Lower Valour Avenue

<351hp 703m 369mv> no opponent e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<351hp 703m 368mv> no opponent n
n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<351hp 703m 367mv> no opponent n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<351hp 703m 366mv> no opponent where
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<351hp 703m 365mv> no opponent e
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest South Valour Bazaar

<351hp 703m 365mv> no opponent e
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A charred pile of burning embers lies here.

<351hp 703m 364mv> no opponent where
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]

<351hp 703m 363mv> no opponent e
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest South High Street

<351hp 703m 363mv> no opponent n
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.

<351hp 703m 362mv> no opponent n
n
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]

<351hp 703m 361mv> no opponent where
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]

<351hp 703m 360mv> no opponent East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]

<351hp 703m 359mv> no opponent Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest East Valour Bazaar

<351hp 703m 359mv> no opponent get psi hole
You get a psi-faded mithril-white claddagh of resistance from a portable hole.

<351hp 703m 359mv> no opponent wear psi
n
You remove a sapphire ring from your finger.
You wear a psi-faded mithril-white claddagh of resistance on your left finger.

<351hp 703m 359mv> no opponent East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]

<351hp 703m 358mv> no opponent where
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest East Wall Street

<351hp 703m 358mv> no opponent get psi hole
You see nothing like that in a portable hole.

<351hp 703m 358mv> no opponent where
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest East Wall Street

<351hp 703m 358mv> no opponent get tnat hole
You see nothing like that in a portable hole.

<351hp 703m 358mv> no opponent get ant hole
You see nothing like that in a portable hole.

<351hp 703m 358mv> no opponent where
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest East Wall Street

<351hp 703m 358mv> no opponent
The sun slowly disappears in the west.
You feel less righteous.

<367hp 718m 381mv> no opponent get tant hole
You get a tantalum bracer from a portable hole.

<367hp 718m 381mv> no opponent get tant hole
get tant hole
You get a pair of tantalum gauntlets from a portable hole.

<367hp 718m 381mv> no opponent You get a tantalum breastplate from a portable hole.

<367hp 718m 381mv> no opponent bles
You feel righteous.

<367hp 713m 381mv> no opponent where
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest East Wall Street

<367hp 713m 381mv> no opponent wear tant
wear tant
You remove crimson demonskin fullplate armor from your torso.
You wear a tantalum breastplate over your torso.

<367hp 713m 381mv> no opponent wear tant
You slip a pair of green-tinged dragonscale gauntlets off your hands.
You slip a pair of tantalum gauntlets onto your hands.

<367hp 713m 381mv> no opponent You remove a marked bracelet from around your wrist.
You wear a tantalum bracer around your left wrist.

<367hp 713m 381mv> no opponent where
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest East Wall Street

<367hp 713m 381mv> no opponent cusi
You feel better.

<400hp 698m 381mv> no opponent cusi
You feel better.

<436hp 683m 381mv> no opponent where
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest East Wall Street

<436hp 683m 381mv> no opponent cusi
You feel better.

<468hp 668m 381mv> no opponent cusi
You feel better.

<501hp 653m 381mv> no opponent cusi
where
You feel better.

<537hp 638m 381mv> no opponent Players near you in Valour:
<PK> Darzan Lower Valour Avenue
<PK> Marest East Wall Street

<537hp 638m 381mv> no opponent cusi
You feel better.

<570hp 623m 381mv> no opponent n
n

The night has begun.

<587hp 643m 399mv> no opponent where
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A servant of the dragon quietly observes the area.

<587hp 643m 398mv> no opponent Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<587hp 643m 397mv> no opponent w
Players near you in Valour:
<PK> Darzan South High Street
<PK> Marest Northeast Corner of Market Place

<587hp 643m 397mv> no opponent w
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

<587hp 643m 396mv> no opponent where
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]

<587hp 643m 395mv> no opponent w
Players near you in Valour:
<PK> Darzan Southeast Corner of Market Place
<PK> Marest North High Street

<587hp 643m 395mv> no opponent North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<587hp 643m 394mv> no opponent n
n
n
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

<587hp 643m 393mv> no opponent North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

<587hp 643m 392mv> no opponent Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<587hp 643m 391mv> no opponent whear fullplate
That isn't a verb I know.

<587hp 643m 391mv> no opponent w
w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<587hp 643m 390mv> no opponent w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<587hp 643m 389mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.

<587hp 643m 388mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<587hp 643m 387mv> no opponent wear demonskin
wear demonskin
wear demonskin
w
w
You remove a tantalum breastplate from your torso.
You wear crimson demonskin fullplate armor over your torso.

<587hp 643m 387mv> no opponent You do not have that item.

<587hp 643m 387mv> no opponent You do not have that item.

<587hp 643m 387mv> no opponent rem psi
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<587hp 643m 386mv> no opponent Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<587hp 643m 385mv> no opponent You remove a psi-faded mithril-white claddagh of resistance from your finger.

<587hp 643m 385mv> no opponent s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<587hp 643m 384mv> no opponent s
s
s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<587hp 643m 383mv> no opponent s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<587hp 643m 382mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<587hp 643m 381mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<587hp 643m 380mv> no opponent wear marked
You remove a tantalum bracer from around your wrist.
You wear a marked bracelet around your left wrist.

<587hp 643m 380mv> no opponent s
s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<587hp 643m 379mv> no opponent s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<587hp 643m 378mv> no opponent Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<587hp 643m 377mv> no opponent wear dragonblood
You do not have that item.

<587hp 643m 377mv> no opponent s
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<587hp 643m 376mv> no opponent s
where
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<587hp 643m 375mv> no opponent Players near you in Valour:
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest Tribute Street

<587hp 643m 375mv> no opponent wear sapphire
w
You wear a sapphire ring on your left finger.

<587hp 643m 375mv> no opponent The Royal Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
A sturdy donation box is ready to accept deposits.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A beautiful stallion with a shining brass coat grazes nearby.
A proud, powerful looking black stallion stomps its feet restlessly.
A small stallion with a shining white coat stands proudly close by.
A small but speedy looking silver stallion is here.
A proud, powerful looking black stallion stomps its feet restlessly.
A beautiful stallion with a shining brass coat grazes nearby.
A small chestnut coated stallion tosses its head as it stands here.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'You look like you could use a rest, Marest.'

<587hp 643m 374mv> no opponent where
Players near you in Valour:
<PK> Darzan The Monument of Saint Torin
<PK> Marest The Royal Stables

<587hp 643m 374mv> no opponent cusi
You feel better.

<622hp 628m 374mv> no opponent e
n
n

Darzan walks in.
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<622hp 628m 373mv> no opponent Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<622hp 628m 372mv> no opponent n
n
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<622hp 628m 371mv> no opponent n
n
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<622hp 628m 370mv> no opponent where
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<622hp 628m 369mv> no opponent scan s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<622hp 628m 368mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

<622hp 628m 367mv> no opponent n
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest Bridge over the Bay of Vamana

<622hp 628m 367mv> no opponent n
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (south) ***
(White Aura) Darzan the Unholy Knight is here.
A Knight of the Holy Cross is here, facing Darzan.
*** Range 6 (south) ***
A citizen of Valour wanders about.

<622hp 628m 367mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<622hp 628m 366mv> no opponent where
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<622hp 628m 365mv> no opponent Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest Bridge over the Bay of Vamana

<622hp 628m 365mv> no opponent n
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<622hp 628m 364mv> no opponent scan s
You scan south.
*** Range 4 (south) ***
A Valourian sentry stands on duty, guarding the bridge.

<622hp 628m 364mv> no opponent n
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<622hp 628m 363mv> no opponent e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<622hp 628m 362mv> no opponent e
e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<622hp 628m 361mv> no opponent where
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.

<622hp 628m 360mv> no opponent cusi
Players near you in Valour:
<PK> Darzan Tribute Street
<PK> Marest Bridge over the Bay of Vamana

<622hp 628m 360mv> no opponent You feel better.
You feel less unnerved by the malevolent presence.

<665hp 629m 405mv> no opponent e
e
where
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<665hp 629m 404mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<665hp 629m 403mv> no opponent e
Players near you in Valour:
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest Bridge over the Bay of Vamana

<665hp 629m 403mv> no opponent where
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<665hp 629m 402mv> no opponent s
Players near you in Valour:
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest Queen Victoria's Needle

<665hp 629m 402mv> no opponent s
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

<665hp 629m 401mv> no opponent North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

<665hp 629m 400mv> no opponent s
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<665hp 629m 399mv> no opponent w
w
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<665hp 629m 398mv> no opponent w
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<665hp 629m 397mv> no opponent where
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.

<665hp 629m 396mv> no opponent s
Players near you in Valour:
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest Northwest Corner of Market Place

<665hp 629m 396mv> no opponent s
s
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<665hp 629m 395mv> no opponent s
West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.

<665hp 629m 394mv> no opponent where
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]
A charred pile of burning embers lies here.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<665hp 629m 393mv> no opponent West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]

<665hp 629m 392mv> no opponent cusi
Players near you in Valour:
<PK> Darzan North Valour Bazaar
<PK> Marest West Wall Street

<665hp 629m 392mv> no opponent You feel better.

<698hp 614m 392mv> no opponent n
n
n
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]
A charred pile of burning embers lies here.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross walks in.

<698hp 614m 391mv> no opponent Darzan walks in.

<698hp 614m 391mv> no opponent West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.

<698hp 614m 390mv> no opponent n
n
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<698hp 614m 389mv> no opponent Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.

<698hp 614m 388mv> no opponent e
e
A large building blocks the way north of here.

<698hp 614m 388mv> no opponent North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<698hp 614m 387mv> no opponent where
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<698hp 614m 386mv> no opponent e
Players near you in Valour:
<PK> Darzan West Wall Street
<PK> Marest North High Street

<698hp 614m 386mv> no opponent North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<698hp 614m 385mv> no opponent n
n
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

<698hp 614m 384mv> no opponent where
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

<698hp 614m 383mv> no opponent n
Players near you in Valour:
<PK> Darzan Northwest Corner of Market Place
<PK> Marest North Market Bridge

<698hp 614m 383mv> no opponent Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<698hp 614m 382mv> no opponent scan s
w
You scan south.

<698hp 614m 382mv> no opponent w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<698hp 614m 381mv> no opponent w
w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<698hp 614m 380mv> no opponent w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.

<698hp 614m 379mv> no opponent where
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<698hp 614m 378mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<698hp 614m 377mv> no opponent Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<698hp 614m 376mv> no opponent scan e
Players near you in Valour:
<PK> Darzan North High Street
<PK> Marest Gates of Valour's Cathedral

<698hp 614m 376mv> no opponent s
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
(White Aura) The captain of the guard is here, observing quietly.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<698hp 614m 376mv> no opponent s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<698hp 614m 375mv> no opponent s
s
s
s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<698hp 614m 374mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<698hp 614m 373mv> no opponent where
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

<698hp 614m 372mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<698hp 614m 371mv> no opponent cusi
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<698hp 614m 370mv> no opponent Players near you in Valour:
<PK> Darzan Southeast Corner of Market Place
<PK> Marest The Monument of Saint Torin

<698hp 614m 370mv> no opponent You feel better.

<734hp 599m 370mv> no opponent s
s
where
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<734hp 599m 369mv> no opponent Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A Knight of the Holy Cross patrols the area diligently.

<748hp 608m 404mv> no opponent s
s
s
Players near you in Valour:
<PK> Darzan Southeast Corner of Market Place
<PK> Marest Tribute Street

<748hp 608m 404mv> no opponent Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<748hp 608m 403mv> no opponent where
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<748hp 608m 402mv> no opponent Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

<748hp 608m 401mv> no opponent e
Players near you in Valour:
<PK> Darzan South High Street
<PK> Marest Tribute Street

<748hp 608m 401mv> no opponent The Lion's Den
+-S | The wooden shelves lining the walls of this small building
| | groan under the strain of so many weapons and suits of
S-+-* | armor. Each piece has been carefully sorted and labeled,
| | then stacked neatly in its proper place. Tapestries
+-@ | line the highest quarter of each wall, portraying brave
| | Knights facing immeasurable odds in glorious battle.
*-+-+-+-+| Four small glowing globes provide adequate light to the
|| small shop.
+|
---------+

[Exits: west]
A large, richly interwoven rug is here, depicting the Gules-Lion.
Lathognis the outfitter is here, crafting armor.

<748hp 608m 400mv> no opponent where
Players near you in Valour:
<PK> Darzan South Valour Bazaar
<PK> Marest The Lion's Den

<748hp 608m 400mv> no opponent armo
You feel someone protecting you.

<748hp 603m 400mv> no opponent where
Players near you in Valour:
<PK> Darzan Bridge over the Bay of Sarich
<PK> Marest The Lion's Den

<748hp 603m 400mv> no opponent cusi
You feel better.

<779hp 588m 400mv> no opponent w
n
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

<779hp 588m 399mv> no opponent n
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<779hp 588m 398mv> no opponent n
n
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<779hp 588m 397mv> no opponent where
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<779hp 588m 396mv> no opponent Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<779hp 588m 395mv> no opponent Players near you in Valour:
<PK> Darzan The Eastern Promenade
<PK> Marest Tribute Street

<779hp 588m 395mv> no opponent n
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<779hp 588m 394mv> no opponent n
n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<779hp 588m 393mv> no opponent where
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<779hp 588m 392mv> no opponent Players near you in Valour:
<PK> Darzan The Eastern Promenade
<PK> Marest Bridge over the Bay of Vamana

<779hp 588m 392mv> no opponent n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<779hp 588m 391mv> no opponent n
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<779hp 588m 390mv> no opponent where
Players near you in Valour:
<PK> Marest Bridge over the Bay of Vamana

<779hp 588m 390mv> no opponent n
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<779hp 588m 389mv> no opponent n
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<779hp 588m 388mv> no opponent where
e
Players near you in Valour:
<PK> Marest Gates of Valour's Cathedral

<779hp 588m 388mv> no opponent e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<779hp 588m 387mv> no opponent e
e
e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<779hp 588m 386mv> no opponent e
e
e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.

<779hp 588m 385mv> no opponent e
e
e
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<779hp 588m 384mv> no opponent e
e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<779hp 588m 383mv> no opponent Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<779hp 588m 382mv> no opponent Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<779hp 588m 381mv> no opponent Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A dame of Valour walks down the street.

<779hp 588m 380mv> no opponent Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<779hp 588m 379mv> no opponent Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<779hp 588m 378mv> no opponent wield staff
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<779hp 588m 377mv> no opponent City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
A Knight of the Holy Cross patrols the area diligently.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<779hp 588m 376mv> no opponent Entrance to the Oracle of Light
| These are the gates of the Oracle of Light, where Sarich's
| followers come to pay tribute and devotion to the path of
*-S | the light. An enormous pair of ornate golden gates tower over
| | you, almost as tall as the large dome-shaped structure they
+-+-@ | introduce. Immaculate white walls surround the Oracle. The
| | dome symbolizes integrity, and the white walls symbolize the
+ | purity of spirit that is attained as a follower of Sarich.
| |
+- |
---------+

[Exits: north west]
A short sword which looks like it has seen better days sits here.
A servant of the dragon quietly observes the area.

<779hp 588m 375mv> no opponent wear buckler
You do not have that item.

<779hp 588m 375mv> no opponent You wear a warded buckler as a buckler.

<779hp 588m 375mv> no opponent w
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
A Knight of the Holy Cross patrols the area diligently.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<779hp 588m 374mv> no opponent s
s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<779hp 588m 373mv> no opponent s
s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<779hp 588m 372mv> no opponent where
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<779hp 588m 371mv> no opponent Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]

<779hp 588m 370mv> no opponent cusi
Players near you in Valour:
<PK> Marest Liberty Street

<779hp 588m 370mv> no opponent You feel better.

<814hp 573m 370mv> no opponent
You feel less protected.

CHASING - but not really, he's just going to get defenders.



[Exits: east west]

<836hp 475m 314mv> no opponent Players near you in Eastern Road:
<PK> Darzan Along the Eastern Road
<PK> Marest Along the Eastern Road

<836hp 475m 314mv> no opponent e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<836hp 475m 312mv> no opponent e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<836hp 475m 310mv> no opponent sumn darzan
Darzan arrives suddenly.

<836hp 445m 310mv> no opponent Darzan walks east.

<836hp 445m 310mv> no opponent e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<836hp 445m 308mv> no opponent 1
They aren't here.

<836hp 445m 308mv> no opponent 1

Darzan walks in.
Darzan yells 'Help! I am being attacked by Marest!'
Darzan awkwardly parries your acidic bite with a loud clang.
Your acidic bite DISEMBOWELS Darzan!
Darzan has a few scratches.

<836hp 445m 308mv> defensive 1

You feel extremely uncomfortable in Darzan's presence.
Your acidic bite MASSACRES Darzan!
You parry Darzan's flame.
Darzan's flame decimates you!
Darzan's flaming bite scratches you.
Darzan has a few scratches.

<807hp 445m 308mv> defensive
Darzan has fled!
Darzan walks east.

<807hp 445m 308mv> no opponent 1

Darzan walks in.

<807hp 445m 308mv> no opponent
Darzan walks south.

<807hp 445m 308mv> no opponent s
They aren't here.

<807hp 445m 308mv> no opponent They aren't here.

<807hp 445m 308mv> no opponent e
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<807hp 445m 306mv> no opponent e
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<807hp 445m 304mv> no opponent On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<807hp 445m 302mv> no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<807hp 445m 300mv> no opponent n
e
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<807hp 445m 298mv> no opponent e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<807hp 445m 296mv> no opponent where
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<807hp 445m 294mv> no opponent Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<807hp 445m 292mv> no opponent e
Players near you in Eastern Road:
<PK> Darzan Along the Eastern Road
<PK> Marest Along the Eastern Road

<807hp 445m 292mv> no opponent e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<807hp 445m 290mv> no opponent e
e
e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<807hp 445m 288mv> no opponent e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<807hp 445m 286mv> no opponent where
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<828hp 460m 339mv> no opponent On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<828hp 460m 337mv> no opponent West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<828hp 460m 335mv> no opponent e
Players near you in Timaran:
<PK> Darzan Western Main Street
<PK> Marest West Gate of Timaran
Steffen City Centre of Timaran

<828hp 460m 335mv> no opponent e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<828hp 460m 333mv> no opponent e
e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
* +-+)+| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.

<828hp 460m 331mv> no opponent where
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+)+ |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.

<828hp 460m 329mv> no opponent The Town Crier yells 'Hear ye, hear ye! Strange old man seen lurking in Timaran at night!'

<828hp 460m 329mv> no opponent Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+)+ | east and west.
---------+

[Exits: east south west]

<828hp 460m 327mv> no opponent e
Players near you in Timaran:
<PK> Darzan Eastern Main Street
<PK> Marest Western Main Street
Steffen City Centre of Timaran

<828hp 460m 327mv> no opponent Western Main Street
* * +| You are travelling along the Main Street. The way is
| | || lit by torches now that night covers the city. Many people
+ B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Selena the Mayor of Timaran is here, smiling happily to all.

<828hp 460m 325mv> no opponent e

The Town Crier yells 'Hear ye, hear ye! Strange old man seen lurking in Timaran at night!'
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<828hp 460m 323mv> no opponent e
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Darzan the Unholy Knight is here.
Steffen is sleeping on a bench.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
The Town Crier stands here, yelling the daily news.
The Town Crier says 'I think I need a case worker.'

<828hp 460m 321mv> no opponent where
Darzan walks north.

<828hp 460m 321mv> no opponent Players near you in Timaran:
<PK> Darzan Travellers Way
<PK> Marest City Centre of Timaran
Steffen City Centre of Timaran

<828hp 460m 321mv> no opponent n
n
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A citizen of Timaran goes about his business here.

<828hp 460m 319mv> no opponent n
n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<828hp 460m 317mv> no opponent n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) A wailing ghost of a woman wavers here in the twilight.

<828hp 460m 315mv> no opponent where
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<828hp 460m 313mv> no opponent North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<828hp 460m 311mv> no opponent A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.

<828hp 460m 307mv> no opponent Players near you in Clearwater Lake:
<PK> Darzan A cobblestone path
<PK> Marest A rock outcropping

<828hp 460m 307mv> no opponent w
w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]

<828hp 460m 303mv> no opponent where
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<828hp 460m 300mv> no opponent Players near you in Unsiliel Wood:
<PK> Marest A Beautiful Clearing

<828hp 460m 300mv> no opponent e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]

<828hp 460m 297mv> no opponent e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.

<828hp 460m 293mv> no opponent where
Players near you in Clearwater Lake:
<PK> Darzan A ravine overlooking Clearwater Lake
<PK> Marest A rock outcropping

<828hp 460m 293mv> no opponent virt
The Light of Virtue fills you with conviction.

_______ I go to rest up and I've now used Divine Sacrifice and Frenzy ______


<837hp 615m 382mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan Thick Trees
<PK> Marest The main path in Drkshtyre Wood

<837hp 615m 382mv> no opponent e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<837hp 615m 381mv> no opponent e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<837hp 615m 380mv> no opponent where
Players near you in Mystic Forest:
<PK> Marest The narrow trail

<837hp 615m 380mv> no opponent w
w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<837hp 615m 379mv> no opponent The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<837hp 615m 378mv> no opponent where triton
a Triton Watchman A large wooded path

<837hp 615m 378mv> no opponent
A crystal ooze walks west.

<837hp 615m 378mv> no opponent sumn darzan
You failed the summon.

<837hp 585m 378mv> no opponent sumn darzan
You failed the summon.

<837hp 555m 378mv> no opponent where
e
Players near you in Drkshtyre Wood:
<PK> Darzan Thick Trees
<PK> Marest The main path in Drkshtyre Wood

<837hp 555m 378mv> no opponent Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<837hp 555m 377mv> no opponent w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<837hp 555m 376mv> no opponent The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<837hp 555m 375mv> no opponent where triton
a Triton Watchman A large wooded path

<837hp 555m 375mv> no opponent l
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<837hp 555m 375mv> no opponent w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<837hp 555m 374mv> no opponent where
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 3 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<837hp 555m 373mv> no opponent You break your objective tracking.
Players near you in Drkshtyre Wood:
<PK> Darzan Thick Trees
<PK> Marest The main path in Drkshtyre Wood

<837hp 555m 373mv> no opponent w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<837hp 555m 372mv> no opponent w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<837hp 555m 371mv> no opponent s
s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
Crystalline jewels are beset within this golden crown.
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.

<837hp 555m 370mv> no opponent s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.

<837hp 555m 369mv> no opponent A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.

<837hp 555m 368mv> no opponent where triton
a Triton Watchman A large wooded path

<837hp 555m 368mv> no opponent get perf hole
You get a perfect potion of recall from a portable hole.

<837hp 555m 368mv> no opponent s
s

Darzan gallops in on a nightmare.
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A handful of sticky black sludge has been dropped here.
Crystalline jewels are beset within this golden crown.
A treant elder is here, trying to teach you the ways of nature.

<837hp 555m 367mv> no opponent where
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<837hp 555m 366mv> no opponent You break your objective tracking.
Players near you in Drkshtyre Wood:
<PK> Darzan A Path Intersection
<PK> Marest The Southern Path

<837hp 555m 366mv> no opponent
The sun slowly disappears in the west.

<841hp 576m 399mv> no opponent w
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 398mv> no opponent w
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f| A thick set of bushes lines the path on either side, many
|| decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 397mv> no opponent w
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 396mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (east) ***
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (west) ***
(White Aura) A treant guardian is here, protecting its home.

<841hp 576m 396mv> no opponent w
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 395mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 4 (east) ***
(White Aura) Darzan the Unholy Knight is riding on the back of a nightmare.
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
(White Aura) A treant guardian is here, protecting its home.

<841hp 576m 395mv> no opponent where
Players near you in Drkshtyre Wood:
<PK> Darzan The Southern Path
<PK> Marest The Southern Path

<841hp 576m 395mv> no opponent s
The bushes here are lined with tiny, jewel-like red berries.

<841hp 576m 395mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 4 (east) ***
(White Aura) Darzan the Unholy Knight is riding on the back of a nightmare.
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
(White Aura) A treant guardian is here, protecting its home.

<841hp 576m 395mv> no opponent e
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 394mv> no opponent e
e
e
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f| A thick set of bushes lines the path on either side, many
|| decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 393mv> no opponent The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 392mv> no opponent Darzan gallops in on a nightmare.

<841hp 576m 392mv> no opponent The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 391mv> no opponent 1
They aren't here.

<841hp 576m 391mv> no opponent 1
They aren't here.

<841hp 576m 391mv> no opponent 1
They aren't here.

<841hp 576m 391mv> no opponent n
n
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A handful of sticky black sludge has been dropped here.
Crystalline jewels are beset within this golden crown.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 390mv> no opponent n
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.

<841hp 576m 389mv> no opponent The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 388mv> no opponent target nightmare
$$ will now be substituted with : nightmare

<841hp 576m 388mv> no opponent s
s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.

<841hp 576m 387mv> no opponent The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A handful of sticky black sludge has been dropped here.
Crystalline jewels are beset within this golden crown.
(White Aura) Darzan the Unholy Knight is riding on the back of a nightmare.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 386mv> no opponent s

You feel extremely uncomfortable in Darzan's presence.

<841hp 576m 386mv> no opponent
Darzan gallops north on a nightmare.
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 385mv> no opponent w
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 384mv> no opponent w
w
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f| A thick set of bushes lines the path on either side, many
|| decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 383mv> no opponent scan
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 382mv> no opponent e
e
You scan all around.
You scan east.
*** Range 1 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (east) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (east) ***
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (west) ***
(White Aura) A treant guardian is here, protecting its home.

<841hp 576m 382mv> no opponent The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f| A thick set of bushes lines the path on either side, many
|| decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 381mv> no opponent The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 380mv> no opponent e
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
(White Aura) Darzan the Unholy Knight is riding on the back of a nightmare.
A treant elder is here, trying to teach you the ways of nature.

<841hp 576m 379mv> no opponent 1
You yell 'Help! I am being attacked by Darzan!'
Darzan's flame MUTILATES you!
You parry Darzan's slice.
Your shield jolts under Darzan's flame, but holds.
Darzan is in excellent condition.

<800hp 576m 379mv> dual_wield You do the best you can!
Darzan is in excellent condition.

<800hp 576m 379mv> dual_wield fl
You flee from combat!
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A treant elder is here, trying to teach you the ways of nature.

<800hp 576m 378mv> no opponent e
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
(White Aura) Darzan the Unholy Knight is riding on the back of a nightmare.
A treant elder is here, trying to teach you the ways of nature.

<800hp 576m 377mv> no opponent 1
A nightmare yells 'Help! I am being attacked by Marest!'
Your acidic bite MASSACRES a nightmare!
A nightmare has quite a few wounds.

<800hp 576m 377mv> mob
You yell 'Help! I am being attacked by Darzan!'
Your acidic bite MASSACRES a nightmare!
Your acidic bite MASSACRES a nightmare!
Darzan's flame MUTILATES you!
Your shield jolts under Darzan's flame, but holds.
Darzan's slice misses you.
You brace against your armor to perform a two-handed set parry.
You parry Darzan's flame.
A nightmare looks pretty hurt.

<763hp 576m 377mv> mob
Darzan has fled!
Darzan gallops north on a nightmare.

<763hp 576m 377mv> no opponent target darzan

Skaggz walks in.
$$ will now be substituted with : darzan

<763hp 576m 377mv> no opponent 1
They aren't here.

<763hp 576m 377mv> no opponent Skaggz looks at you.

<763hp 576m 377mv> no opponent n
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A handful of sticky black sludge has been dropped here.
Crystalline jewels are beset within this golden crown.
A large, black mare is here, engulfed in flames.
(White Aura) Darzan the Unholy Knight is here.
A treant elder is here, trying to teach you the ways of nature.

<763hp 576m 376mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Darzan deflects your acidic bite aside in an ungraceful parry.
Your acidic bite DISEMBOWELS Darzan!
Your acidic bite DISEMBOWELS Darzan!
Darzan is in excellent condition.

<763hp 576m 376mv> dual_wield
Skaggz walks in.
Darzan is in excellent condition.

<763hp 576m 376mv> dual_wield
Skaggz looks at Darzan.
Darzan is in excellent condition.

<763hp 576m 376mv> dual_wield
Your acidic bite MUTILATES Darzan!
Your acidic bite DISMEMBERS Darzan!
Darzan's flame MUTILATES you!
Darzan's flaming bite scratches you.
Darzan has some small wounds and bruises.

<719hp 576m 376mv> dual_wield
Darzan has fled!
Darzan walks north.

<719hp 576m 376mv> no opponent
Darzan walks in.

<719hp 576m 376mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite maims Darzan!
Darzan has some small wounds and bruises.

<719hp 576m 376mv> dual_wield fl

Darzan has fled!
Darzan walks north.

<719hp 576m 376mv> no opponent s

Skaggz looks at you.

<719hp 576m 376mv> no opponent
The night has begun.

<737hp 589m 399mv> no opponent
Darzan walks in.

<737hp 589m 399mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting misses you.
Darzan has some small wounds and bruises.

<737hp 589m 399mv> two_handed You flee from combat!
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.

<737hp 589m 398mv> no opponent The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A handful of sticky black sludge has been dropped here.
Crystalline jewels are beset within this golden crown.
(White Aura) Darzan the Unholy Knight is here.
Skaggz the Infamous Crime Lord is here.
A large, black mare is here, engulfed in flames.
A treant elder is here, trying to teach you the ways of nature.

<737hp 589m 397mv> no opponent fl
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite MUTILATES Darzan!
Darzan has some small wounds and bruises.

<737hp 589m 397mv> two_handed
Your acidic bite DISMEMBERS Darzan!
Darzan's sting DISMEMBERS you!
Darzan's sting DISEMBOWELS you!
Darzan has some small wounds and bruises.

<629hp 589m 397mv> two_handed
Darzan has fled!
Darzan walks south.

<629hp 589m 397mv> no opponent 1

Darzan walks in.

<629hp 589m 397mv> no opponent You aren't fighting anyone.

<629hp 589m 397mv> no opponent Darzan raises the Spine of Schwartzer aloft, preparing to pulverize you!
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite misses Darzan.
Your acidic bite MUTILATES Darzan!
Darzan has quite a few wounds.

<629hp 589m 397mv> two_handed
Darzan has fled!
Darzan walks north.

<629hp 589m 397mv> no opponent fl

Darzan walks in.

<629hp 589m 397mv> no opponent 1

Darzan raises the Spine of Schwartzer aloft, preparing to pulverize you!

<629hp 589m 397mv> no opponent
Darzan walks south.

<629hp 589m 397mv> no opponent You aren't fighting anyone.

<629hp 589m 397mv> no opponent They aren't here.

<629hp 589m 397mv> no opponent 1
They aren't here.

<629hp 589m 397mv> no opponent 1
They aren't here.

<629hp 589m 397mv> no opponent n
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.

<629hp 589m 396mv> no opponent 1
They aren't here.

<629hp 589m 396mv> no opponent n
n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
(White Aura) A Triton Watchman stands here, with purpose.
A treant elder is here, trying to teach you the ways of nature.

<629hp 589m 395mv> no opponent
A Triton Watchman yells 'Marest! Now you die!' <--- HEY LOOK! A get out of jail free card.
A Triton Watchman's charge misses you.
You block a Triton Watchman's attack with your shield.
A Triton Watchman is in excellent condition.

<629hp 589m 395mv> mob where
No way! You are still fighting!
A Triton Watchman is in excellent condition.

<629hp 589m 395mv> mob Players near you in Drkshtyre Wood:
Skaggz The Southern Path
<PK> Darzan The Southern Path
<PK> Marest The Southern Path
A Triton Watchman is in excellent condition.

<629hp 589m 395mv> mob fl
You flee from combat!
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.

<629hp 589m 394mv> no opponent n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
(White Aura) A Triton Watchman stands here, with purpose.
A treant elder is here, trying to teach you the ways of nature.

<629hp 589m 393mv> no opponent
A Triton Watchman yells 'Marest! Now you die!'
You parry a Triton Watchman's charge with an easy flourish.
You parry a Triton Watchman's charge with an easy flourish.
A Triton Watchman is in excellent condition.

<629hp 589m 393mv> mob fl
You flee from combat!
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.

<629hp 589m 392mv> no opponent n

Skaggz walks in.
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
(White Aura) A Triton Watchman stands here, with purpose.
A treant elder is here, trying to teach you the ways of nature.
A Triton Watchman yells 'Marest! You're MINE!'
You thrust a Triton Watchman's charge aside in a skillful parry.
A Triton Watchman's charge mauls you.
A Triton Watchman is in excellent condition.

<605hp 589m 391mv> mob fl
You flee from combat!
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
Crystalline jewels are beset within this golden crown.
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.

<605hp 589m 390mv> no opponent n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<605hp 589m 389mv> no opponent fl
You aren't fighting anyone.

<605hp 589m 389mv> no opponent e
e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<605hp 589m 388mv> no opponent where
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 3 of a carving dagger here.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<605hp 589m 387mv> no opponent e
Players near you in Drkshtyre Wood:
Skaggz The Southern Path
<PK> Darzan The Southern Path
<PK> Marest The main path in Drkshtyre Wood

<605hp 589m 387mv> no opponent e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<605hp 589m 386mv> no opponent e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<605hp 589m 385mv> no opponent where

A crystal ooze sloshes around.

<605hp 589m 385mv> no opponent The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<605hp 589m 384mv> no opponent Players near you in Drkshtyre Wood:
Skaggz The Southern Path
<PK> Darzan The Southern Path
<PK> Marest The main path in Drkshtyre Wood

<605hp 589m 384mv> no opponent e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<605hp 589m 383mv> no opponent e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<605hp 589m 382mv> no opponent cusi
You feel better.

<641hp 574m 382mv> no opponent cusi
You feel better.

<689hp 578m 399mv> no opponent s
s
where
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<689hp 578m 398mv> no opponent A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<689hp 578m 397mv> no opponent e
Players near you in Mystic Forest:
Skaggz The narrow trail
<PK> Marest A narrow trail through the deep, dark forest

<689hp 578m 397mv> no opponent e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<689hp 578m 396mv> no opponent where
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<689hp 578m 395mv> no opponent s
Players near you in Mystic Forest:
Skaggz A narrow trail through the deep, dark forest
<PK> Marest A narrow trail through the deep, dark forest

<689hp 578m 395mv> no opponent where
A small path in the deep, dark forest
f | You are on a narrow path leading through the deep, dark forest.
| | You feel as if the ancient trees observe you in watchful
f-f-f-f-f| silence. The path continues north and south.
| | ||
f @ f|
| | ||
f-f-f f|
| |
f-f-f |
---------+

[Exits: north south]
A large toadstool grows nearby.

<689hp 578m 394mv> no opponent Players near you in Mystic Forest:
Skaggz A narrow trail through the deep, dark forest
<PK> Marest A small path in the deep, dark forest

<689hp 578m 394mv> no opponent cusi
You feel better.

<721hp 563m 394mv> no opponent cusi
You feel better.

<753hp 548m 394mv> no opponent where
cusi
Players near you in Mystic Forest:
<PK> Marest A small path in the deep, dark forest

<753hp 548m 394mv> no opponent You feel better.

<785hp 533m 394mv> no opponent where
sl
Players near you in Mystic Forest:
<PK> Marest A small path in the deep, dark forest

<785hp 533m 394mv> no opponent You go to sleep.

<785hp 533m 394mv> no opponent sl
You are already sleeping.

<785hp 533m 394mv> no opponent gr
[50 Pal] Marest 93% hp 66% mana 98% mv 598920 xp Damage per round: 219
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<785hp 533m 394mv> no opponent who pk
[50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 4 characters on; the most on this past month was 18.

<785hp 533m 394mv> no opponent

<785hp 533m 394mv> no opponent

<785hp 533m 394mv> no opponent rest
You wake up and start resting.

<785hp 533m 394mv> no opponent where
Players near you in Mystic Forest:
Skaggz A muddy path
<PK> Marest A small path in the deep, dark forest

<785hp 533m 394mv> no opponent sl
You go to sleep.

<785hp 533m 394mv> no opponent sl
You are already sleeping.

<785hp 533m 394mv> no opponent gr
[50 Pal] Marest 93% hp 66% mana 98% mv 598920 xp Damage per round: 219
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<785hp 533m 394mv> no opponent who pk
[50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 4 characters on; the most on this past month was 18.

<785hp 533m 394mv> no opponent rest
You wake up and start resting.

<785hp 533m 394mv> no opponent where
Players near you in Mystic Forest:
Skaggz A muddy path
<PK> Marest A small path in the deep, dark forest

<785hp 533m 394mv> no opponent sl
You go to sleep.

<785hp 533m 394mv> no opponent sl
You are already sleeping.

<841hp 609m 399mv> no opponent gr
[50 Pal] Marest 100% hp 75% mana 100% mv 598920 xp Damage per round: 219
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<841hp 609m 399mv> no opponent wake
You wake and stand up.

<841hp 609m 399mv> no opponent where
Players near you in Mystic Forest:
Skaggz A muddy path
<PK> Marest A small path in the deep, dark forest

<841hp 609m 399mv> no opponent n
n
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<841hp 609m 398mv> no opponent Ancient trees crowd along the beaten path.

<841hp 609m 398mv> no opponent e
e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<841hp 609m 397mv> no opponent where
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
You see 2 of an iron ring here.

<841hp 609m 396mv> no opponent Players near you in Mystic Forest:
Skaggz A muddy path
<PK> Marest A trail through the dense forest

<841hp 609m 396mv> no opponent e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f *|
| | ||
f-f-f-f|
---------+

[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<841hp 609m 395mv> no opponent e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+

[Exits: east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<841hp 609m 394mv> no opponent where
Players near you in Mystic Forest:
Skaggz A muddy path
<PK> Marest A trail through the light forest

<841hp 609m 394mv> no opponent e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
You see 2 of a falchion here.
You see 2 of a voulge here.

<841hp 609m 393mv> no opponent n
n
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<841hp 609m 392mv> no opponent A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
The warrior guild banner is staked into the ground here.
The illusionist guild banner is staked into the ground here.
Skaggz the Infamous Crime Lord is here.
A fearless adventurer is here asking for a group to explore Haon Dor.

<841hp 609m 391mv> no opponent e
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]

<841hp 609m 390mv> no opponent where
Players near you in The Mudfall:
<PK> Marest A Mud-Covered Field

<841hp 609m 390mv> no opponent rest
You rest.

<841hp 609m 390mv> no opponent where
Players near you in The Mudfall:
<PK> Marest A Mud-Covered Field

<841hp 609m 390mv> no opponent
Darzan walks in.

<841hp 609m 390mv> no opponent who pk
[50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 4 characters on; the most on this past month was 18.

<841hp 609m 390mv> no opponent Darzan walks west.

<841hp 609m 390mv> no opponent wake

Darzan walks in.
You stand up.

<841hp 609m 390mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISMEMBERS you!
Darzan's sting misses you.
You do the best you can!
Darzan has some small wounds and bruises.

<779hp 609m 390mv> two_handed
Darzan parries your acidic bite.
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan has some small wounds and bruises.

<676hp 609m 390mv> two_handed fl
You flee from combat!
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
The warrior guild banner is staked into the ground here.
The illusionist guild banner is staked into the ground here.
Skaggz is resting here.
A fearless adventurer is here asking for a group to explore Haon Dor.

<676hp 609m 389mv> no opponent 1
Skaggz stands up.

<676hp 609m 389mv> no opponent
Skaggz walks east.
They aren't here.

<676hp 609m 389mv> no opponent n
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+

[Exits: north south]

<676hp 609m 388mv> no opponent n
A center ring
*-*| You are upon a large stone slab surrounded by many wooden
| || seats that span upwards. Several empty cages are here.
* *| There are some cages however that are not empty. Several
| || mean sounding roars come tumbling forth making you fall
@-S *| back.
| |
f o-~|
| | ||
f-o-o|
---------+

[Exits: east south]
The ringmaster is here, touting his shows.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy collosal circus!'

<676hp 609m 387mv> no opponent e
A Grand Entrance
*-* | Trees and vegetation have been cleared away to make room
| | | for this grand tent. Curtains of white and blue stripes
* * | part in front of a canopy that has been set up over its
| | | entrance. A few hoops and balls lie around its sides.
o-@ *-*| This must be where the nearby performers are trained.
| |
f o-~ |
| | | |
f-o-o-o|
---------+

[Exits: north west]
A small midget in colourful clothing guards the entrance.
A small midget in colourful clothing guards the entrance.

<676hp 609m 386mv> no opponent cusi
You feel better.

<708hp 594m 386mv> no opponent
Darzan walks in.

<708hp 594m 386mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan's sting DISEMBOWELS you!
You do the best you can!
Darzan has some small wounds and bruises.

<556hp 594m 386mv> two_handed
A circus midget looks very uncomfortable around Darzan.
Darzan braces against his armor to perform a two-handed set parry.
Darzan deflects your acidic bite aside in an ungraceful parry.
Your acidic bite DISEMBOWELS Darzan!
You parry Darzan's sting.
You feel less armored.
Darzan has some small wounds and bruises.

<566hp 606m 399mv> two_handed fl
You flee from combat!
A center ring
*-*| You are upon a large stone slab surrounded by many wooden
| || seats that span upwards. Several empty cages are here.
* *| There are some cages however that are not empty. Several
| || mean sounding roars come tumbling forth making you fall
@-S *| back.
| |
f o-~|
| | ||
f-o-o|
---------+

[Exits: east south]
The ringmaster is here, touting his shows.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy collosal circus!'

<566hp 606m 398mv> no opponent 1
They aren't here.

<566hp 606m 398mv> no opponent e
A Grand Entrance
*-* | Trees and vegetation have been cleared away to make room
| | | for this grand tent. Curtains of white and blue stripes
* * | part in front of a canopy that has been set up over its
| | | entrance. A few hoops and balls lie around its sides.
o-@ *-*| This must be where the nearby performers are trained.
| |
f o-~ |
| | | |
f-o-o-o|
---------+

[Exits: north west]
(White Aura) Darzan the Unholy Knight is here.
A small midget in colourful clothing guards the entrance.
A small midget in colourful clothing guards the entrance.

<566hp 606m 397mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite DISEMBOWELS Darzan!
Your acidic bite DISEMBOWELS Darzan!
Darzan has some small wounds and bruises.

<566hp 606m 397mv> two_handed
Darzan sends you sprawling with a powerful bash!
Darzan's bash injures you.
Darzan has some small wounds and bruises.

<550hp 606m 397mv> two_handed
Darzan parries your acidic bite.
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's sting aside in an ungraceful parry.
Darzan's sting DISEMBOWELS you!
Darzan has some small wounds and bruises.

<503hp 606m 397mv> two_handed
Your acidic bite MUTILATES Darzan!
Darzan parries your acidic bite.
Your acidic bite devastates Darzan!
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan has some small wounds and bruises.

<397hp 606m 397mv> two_handed fl
s

Skaggz walks in.
You flee from combat!
A circus midget says 'Hold it right there, Marest. You must buy a ticket before you enter.'

<397hp 606m 397mv> no opponent Alas, you cannot go that way.

<397hp 606m 397mv> no opponent w

Darzan walks west.
A center ring
*-*| You are upon a large stone slab surrounded by many wooden
| || seats that span upwards. Several empty cages are here.
* *| There are some cages however that are not empty. Several
| || mean sounding roars come tumbling forth making you fall
@-S *| back.
| |
f o-~|
| | ||
f-o-o|
---------+

[Exits: east south]
(White Aura) Darzan the Unholy Knight is here.
The ringmaster is here, touting his shows.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy collosal circus!'

<397hp 606m 396mv> no opponent s

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting misses you.
No way! You are still fighting!
Darzan has some small wounds and bruises.

<397hp 606m 396mv> two_handed s
No way! You are still fighting!
Darzan has some small wounds and bruises.

<397hp 606m 396mv> two_handed fl
You flee from combat!
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+

[Exits: north south]

<397hp 606m 395mv> no opponent w
The grim trees to the west are dark and close together.

<397hp 606m 395mv> no opponent s
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
The warrior guild banner is staked into the ground here.
The illusionist guild banner is staked into the ground here.
A fearless adventurer is here asking for a group to explore Haon Dor.

<397hp 606m 394mv> no opponent s
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<397hp 606m 393mv> no opponent s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
You see 2 of a falchion here.
You see 2 of a voulge here.

<397hp 606m 392mv> no opponent e
w
w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<397hp 606m 391mv> no opponent A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
You see 2 of a falchion here.
You see 2 of a voulge here.

<397hp 606m 390mv> no opponent A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+

[Exits: east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<397hp 606m 389mv> no opponent s
A small path through the light forest
f | You are on a small path leading through the forest. The
| | trees here are graceful and slender, waving gently in
f-f-f-f-f| the night breeze. Moonlight filters down through the
| | | branches onto the path, guiding your way. You can see
f @ * | a path leading north and south.
| | | |
f-f-f-f |
| | |
f-f-f-f|
---------+

[Exits: north south]

<397hp 606m 388mv> no opponent s
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. You nearly trip
| | | over one of the many stumps protruding from the ground.
f f * | Heavy logs are stacked in a big pile. Paths lead north,
| | | | east and west.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[Exits: north east west]

<397hp 606m 387mv> no opponent e
s
Outside a small cabin in the forest
f-f-f-f-f| You are outside a small log cabin. You can see a roaring
| | fire from within. There is a door to the north and small
f * | paths lead west and south through the trees.
| | |
f-f-@ |
| | |
f-f-f-f |
| | |
f-f f |
---------+

[Exits: north south west]

<397hp 606m 386mv> no opponent An intersection in the dense forest
f * | You are on a small path leading through the dense forest.
| | | The forest gradually lightens to the north. Paths lead
f-f-f | north, east and west. A squat fossilized tree stump sits
| | | to the south, with markings and hardened candle drippings
f-f-@-f | on it. It must have been recently used as an altar.
| | |
f-f o f |
| | | |
f-f-f |
---------+

[Exits: north east west]
A smooth tree stump sits here, with runic markings etched into it.
A brown fox is here, looking for some rabbits to chew up.

<397hp 606m 385mv> no opponent e
s
A small path in the dense forest
f * | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f | The path continues south and west.
| |
f-f-@ |
| |
f o f |
| | | |
f-f-f |
---------+

[Exits: south west]
A brown fox is here, looking for some rabbits to chew up.

<397hp 606m 384mv> no opponent A small path in the dense forest
f-f | You are on a small path leading through the dense forest. The
| | crowns of the old trees completely block out the moonlight. The
f-f-f | path continues north and south.
| |
f o @ |
| | | |
f-f-f |
| |
f |
---------+

[Exits: north south]
A small mushroom grows nearby.

<397hp 606m 383mv> no opponent s
A small path in the dense forest
f-f-f | You are on a small path leading through the dense forest. No
| | birdsong can be heard - only the buzzing of insects and the rustling
f o f | of some creature burrowing in the dry leaves stirs the silence
| | | | of the forest. It seems to become lighter to the west. The path
f-f-@ | continues north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<397hp 606m 382mv> no opponent w
w
An intersection in the light forest
f-f-f-f | You are on a small path leading through the forest. No birdsong
| | | can be heard - only the buzzing of insects and the rustling
f-f o f | of creatures burrowing in the dry leaves stirs the silence
| | | | of the forest. To the north a half-hidden opening in the hedges
f-@-f | allows access to a small field, while other paths lead west
| | and east through the forest.
f |
| |
f |
---------+

[Exits: north east west]

<397hp 606m 381mv> no opponent A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A cute rabbit is here.

<397hp 606m 380mv> no opponent s
s
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<397hp 606m 379mv> no opponent s
s
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<397hp 606m 378mv> no opponent A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]

<397hp 606m 377mv> no opponent s
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<397hp 606m 376mv> no opponent w
w
An impervious wall of pine trees block your passage south.

<397hp 606m 376mv> no opponent Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]

<397hp 606m 375mv> no opponent A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<397hp 606m 374mv> no opponent s
s
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<397hp 606m 373mv> no opponent The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<397hp 606m 372mv> no opponent where
Players near you in Mystic Forest:
Skaggz A center ring
<PK> Darzan An intersection in the dense forest
<PK> Marest The Mountain Waste

<397hp 606m 372mv> no opponent w
w
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<397hp 606m 370mv> no opponent The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<397hp 606m 368mv> no opponent s
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<397hp 606m 366mv> no opponent s
s
s
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<397hp 606m 365mv> no opponent A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<397hp 606m 364mv> no opponent A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<397hp 606m 363mv> no opponent s
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<397hp 606m 362mv> no opponent w
w
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<397hp 606m 360mv> no opponent Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<397hp 606m 358mv> no opponent s
s
A glistening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<397hp 606m 357mv> no opponent A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<397hp 606m 355mv> no opponent d
s
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]
A pool of trout is found here.

<397hp 606m 353mv> no opponent Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]

<397hp 606m 351mv> no opponent e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]

<397hp 606m 349mv> no opponent e
e
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.
You feel less protected.

<409hp 621m 399mv> no opponent Cold water
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely die
| from heat loss and frost bite. The water turns jet black
| and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]

<409hp 621m 397mv> no opponent open n
Among white caps
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely
| die from heat loss and frost bite. The water turns jet
| black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: (north) east west]
A monstrous devilfish is in search of an unsuspected Newborn to eat.
A servant shimmers from place to place.
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspected Newborn to eat.

<409hp 621m 395mv> no opponent You open the door north of you.

<409hp 621m 395mv> no opponent n
n
n
Sudden stillness
~ | It is dark. It is quiet. It is suddenly too still. All
| | around you are raging white waters with enough force
~ | to easily throw you to the other side of the caverns.
| | Even then - it is still.
@ |
| |
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
Kre' Qusan, the Sea Wyrm is here.

<409hp 621m 393mv> no opponent n
Sudden stillness
~ | It is dark. It is quiet. It is suddenly too still. All
| | around you are raging white waters with enough force
~ | to easily throw you to the other side of the caverns.
| | Even then - it is still.
@ |
| |
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]

<409hp 621m 391mv> no opponent where
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<409hp 621m 389mv> no opponent A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
| |
~ |
| |
~ |
---------+

[Exits: south down]

<409hp 621m 387mv> no opponent d
Players near you in River Wood:
<PK> Marest A whirlpool

<409hp 621m 387mv> no opponent d
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

<409hp 621m 385mv> no opponent Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]

<409hp 621m 383mv> no opponent d
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]

<409hp 621m 381mv> no opponent n
n
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]

<409hp 621m 379mv>[============]no opponent Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]

<409hp 621m 377mv>[============]no opponent w
w
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.

<409hp 621m 375mv>[============]no opponent w
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]

<409hp 621m 373mv>[============]no opponent where
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
An Underling moves here with deadly grace.

<409hp 621m 371mv>[============]no opponent u
Players near you in River Wood:
<PK> Marest Underwater

<409hp 621m 371mv>[============]no opponent w
w
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A school of small minnows swims beneath the stream's surface.

<409hp 621m 369mv> no opponent w
w
w
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
+ | The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<409hp 621m 367mv> no opponent w
w
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<409hp 621m 366mv> no opponent w
w
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<409hp 621m 365mv> no opponent The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<409hp 621m 364mv> no opponent The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.

<409hp 621m 363mv> no opponent prot
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<409hp 621m 362mv> no opponent The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.

<409hp 621m 361mv> no opponent A long fall into a lot of water is all there is in that direction.

<409hp 621m 361mv> no opponent A long fall into a lot of water is all there is in that direction.

<409hp 621m 361mv> no opponent You feel holy and pure.

<409hp 586m 361mv> no opponent sl
rest
where
You go to sleep.

<409hp 586m 361mv> no opponent sl
You wake up and start resting.

<409hp 586m 361mv> no opponent Players near you in Valour:
<PK> Marest The Arch of Saint Avangulen

<409hp 586m 361mv> no opponent You go to sleep.

<409hp 586m 361mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 31 years old (296 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 409/841 |
| Sex: Male Alignment: Good Mana: 586/806 |
| Class: Paladin Ethos: Chaotic Move: 361/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 316/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2311 Items: 27/37 |
| Consti: 18 (14+4) Gold: 2030 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 164 Saving Throws |
| Hitroll: 36 Vs Bash: 212 Afflictive: 66 |
| Damroll: 54 Vs Slash: 190 Maledictive: 60 |
| Vs Magic: 222 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: errantry : lasts for 16 hours
Spell: frenzy : modifies armor class by -40 for 8 hours
: modifies damroll by 8 for 8 hours
: modifies hitroll by 8 for 8 hours
Spell: sanctuary : lasts for 0 hours
Spell: divine sacrifice: modifies damroll by 10 for 0 hours
Skill: holy armor : modifies armor class by 92 permanently
Spell: virtuous light : modifies save vs maledictive by 5 for 3 hours
: modifies luck by 1 for 3 hours
: modifies armor class by 26 for 3 hours
Skill: buckler : modifies hitroll by -2 permanently
Spell: bless : modifies save vs spell by 6 for 27 hours
: modifies hitroll by 6 for 27 hours

<409hp 586m 361mv> no opponent gr
[50 Pal] Marest 48% hp 72% mana 90% mv 598920 xp Damage per round: 218
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<409hp 586m 361mv> no opponent wa
You wake and stand up.

<409hp 586m 361mv> no opponent s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<409hp 586m 360mv> no opponent s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<409hp 586m 359mv> no opponent where
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<409hp 586m 358mv> no opponent cusi
Players near you in Valour:
<PK> Marest Bridge over the Bay of Sarich

<409hp 586m 358mv> no opponent You feel better.

<441hp 571m 358mv> no opponent sl
You go to sleep.

<441hp 571m 358mv> no opponent

<441hp 571m 358mv> no opponent gr
[50 Pal] Marest 52% hp 70% mana 89% mv 598920 xp Damage per round: 218
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<441hp 571m 358mv> no opponent rest
You wake up and start resting.

<441hp 571m 358mv> no opponent where
Players near you in Valour:
<PK> Marest Bridge over the Bay of Sarich

<441hp 571m 358mv> no opponent sl
You go to sleep.

<441hp 571m 358mv> no opponent sl
You are already sleeping.

<441hp 571m 358mv> no opponent sl
You are already sleeping.

<441hp 571m 358mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 31 years old (296 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 441/841 |
| Sex: Male Alignment: Good Mana: 571/806 |
| Class: Paladin Ethos: Chaotic Move: 358/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 316/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2311 Items: 27/37 |
| Consti: 18 (14+4) Gold: 2030 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 164 Saving Throws |
| Hitroll: 36 Vs Bash: 212 Afflictive: 66 |
| Damroll: 54 Vs Slash: 190 Maledictive: 60 |
| Vs Magic: 222 Mental: 55 |
\==========================================================-/
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Skill: malevolence : modifies hitroll by -6 for 1 hours
Skill: errantry : lasts for 16 hours
Spell: frenzy : modifies armor class by -40 for 8 hours
: modifies damroll by 8 for 8 hours
: modifies hitroll by 8 for 8 hours
Spell: sanctuary : lasts for 0 hours
Spell: divine sacrifice: modifies damroll by 10 for 0 hours
Skill: holy armor : modifies armor class by 92 permanently
Spell: virtuous light : modifies save vs maledictive by 5 for 3 hours
: modifies luck by 1 for 3 hours
: modifies armor class by 26 for 3 hours
Skill: buckler : modifies hitroll by -2 permanently
Spell: bless : modifies save vs spell by 6 for 27 hours
: modifies hitroll by 6 for 27 hours

<441hp 571m 358mv> no opponent gr
[50 Pal] Marest 52% hp 70% mana 89% mv 598920 xp Damage per round: 218
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<441hp 571m 358mv> no opponent who pk
[50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 4 characters on; the most on this past month was 18.

<441hp 571m 358mv> no opponent rest
where
You wake up and start resting.
The white aura around your body fades.
Your hands feel less vigorous.

<481hp 595m 399mv> no opponent Players near you in Valour:
<PK> Marest Bridge over the Bay of Sarich

<481hp 595m 399mv> no opponent sl
You go to sleep.

<481hp 595m 399mv> no opponent wake
You wake and stand up.

<481hp 595m 399mv> no opponent sanc
You are surrounded by a white aura.

<481hp 520m 399mv> no opponent
A Knight of the Holy Cross walks south.

<481hp 520m 399mv> no opponent cusi
You feel better.

<516hp 505m 399mv> no opponent cusi
You feel better.

<554hp 490m 399mv> no opponent cusi
cusi
You feel better.

<591hp 475m 399mv> no opponent cusi
where
You feel better.

<625hp 460m 399mv> no opponent
Darzan walks in.

<625hp 460m 399mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISMEMBERS you!
Darzan's sting DISMEMBERS you!
Darzan has a few scratches.

<515hp 460m 399mv> two_handed You can't concentrate enough.
Darzan has a few scratches.

<515hp 460m 399mv> two_handed Players near you in Valour:
Skaggz The Eastern Promenade
<PK> Darzan Bridge over the Bay of Sarich
<PK> Marest Bridge over the Bay of Sarich
Darzan has a few scratches.

<515hp 460m 399mv> two_handed
Your acidic bite MUTILATES Darzan!
Your acidic bite maims Darzan!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's sting with a loud clang.
Darzan's sting DISMEMBERS you!
Darzan has a few scratches.

<455hp 460m 399mv> two_handed fl
You flee from combat!
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<455hp 460m 398mv> no opponent s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<455hp 460m 397mv> no opponent The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<455hp 460m 396mv> no opponent w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<455hp 460m 395mv> no opponent w
w
w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<455hp 460m 394mv> no opponent w
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<455hp 460m 393mv> no opponent where
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<455hp 460m 392mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<455hp 460m 391mv> no opponent Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Bridge over the Bay of Sarich
<PK> Marest Bridge over the Bay of Sarich

<455hp 460m 391mv> no opponent n
A long fall into a lot of water is all there is in that direction.

<455hp 460m 391mv> no opponent w
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<455hp 460m 390mv> no opponent n
n
n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<455hp 460m 389mv> no opponent where
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<455hp 460m 388mv> no opponent South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<455hp 460m 387mv> no opponent e
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Bridge over the Bay of Sarich
<PK> Marest South Valour Bazaar

<455hp 460m 387mv> no opponent e
e
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A charred pile of burning embers lies here.

<455hp 460m 386mv> no opponent South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]

<455hp 460m 385mv> no opponent Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.

<455hp 460m 384mv> no opponent n
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]

<473hp 476m 398mv> no opponent n
n
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]

<473hp 476m 397mv> no opponent where
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]

<473hp 476m 396mv> no opponent n
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan South Market Bridge
<PK> Marest East Valour Bazaar

<473hp 476m 396mv> no opponent n
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]

<473hp 476m 395mv> no opponent East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A servant of the dragon quietly observes the area.

<473hp 476m 394mv> no opponent where
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan South Market Bridge
<PK> Marest East Wall Street

<473hp 476m 394mv> no opponent n
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<473hp 476m 393mv> no opponent w
w
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

<473hp 476m 392mv> no opponent where
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]

<473hp 476m 391mv> no opponent w
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Southeast Corner of Market Place
<PK> Marest North High Street

<473hp 476m 391mv> no opponent North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<473hp 476m 390mv> no opponent n
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

<473hp 476m 389mv> no opponent n
n
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

<473hp 476m 388mv> no opponent where
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) The captain of the guard is here, observing quietly.
A noble of Valour walks down the street.

<473hp 476m 387mv> no opponent w
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan East Wall Street
<PK> Marest Queen Victoria's Needle

<473hp 476m 387mv> no opponent w
w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<473hp 476m 386mv> no opponent w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<473hp 476m 385mv> no opponent where
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<473hp 476m 384mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<473hp 476m 383mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<473hp 476m 382mv> no opponent w
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan North Valour Bazaar
<PK> Marest Bridge over the Bay of Vamana

<473hp 476m 382mv> no opponent Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<473hp 476m 381mv> no opponent s
s
s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<473hp 476m 380mv> no opponent where
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<473hp 476m 379mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<473hp 476m 378mv> no opponent s
s
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest Bridge over the Bay of Vamana

<473hp 476m 378mv> no opponent s
s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<473hp 476m 377mv> no opponent s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A Valourian sentry shifts his weight to the other foot.

<473hp 476m 376mv> no opponent where
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<473hp 476m 375mv> no opponent Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<473hp 476m 374mv> no opponent Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<473hp 476m 373mv> no opponent s
Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Gates of Valour's Cathedral
<PK> Marest Tribute Street

<473hp 476m 373mv> no opponent s
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<473hp 476m 372mv> no opponent where
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<473hp 476m 371mv> no opponent Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest Tribute Street

<473hp 476m 371mv> no opponent s
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<473hp 476m 370mv> no opponent s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.

<473hp 476m 369mv> no opponent e
e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<473hp 476m 368mv> no opponent e
e
e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

<473hp 476m 367mv> no opponent where
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]

<473hp 476m 366mv> no opponent Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.

<473hp 476m 365mv> no opponent Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A red-haired street performer juggles a sword dangerously.
A citizen of Valour wanders about.

<473hp 476m 364mv> no opponent e
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan Tribute Street
<PK> Marest Lower Valour Avenue

<473hp 476m 364mv> no opponent The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<473hp 476m 363mv> no opponent n
n
n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<473hp 476m 362mv> no opponent where
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<473hp 476m 361mv> no opponent South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<473hp 476m 360mv> no opponent w
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan Lower Valour Avenue
<PK> Marest South Valour Bazaar

<473hp 476m 360mv> no opponent w
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.

<473hp 476m 359mv> no opponent where
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<473hp 476m 358mv> no opponent Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A Knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.

<473hp 476m 357mv> no opponent n
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan Lower Valour Avenue
<PK> Marest Southwest Corner of Market Place

<473hp 476m 357mv> no opponent n
n
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]

<473hp 476m 356mv> no opponent n
n
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]

<473hp 476m 355mv> no opponent where
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]
A charred pile of burning embers lies here.
A Knight of the Holy Cross patrols the area diligently.

<473hp 476m 354mv> no opponent cusi
West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]

<473hp 476m 353mv> no opponent West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<473hp 476m 352mv> no opponent Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan The Knight's War Memorial
<PK> Marest West Wall Street

<473hp 476m 352mv> no opponent You feel better.

<512hp 461m 352mv> no opponent n
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<512hp 461m 351mv> no opponent e
e
e
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<512hp 461m 350mv> no opponent e
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<512hp 461m 349mv> no opponent where
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<512hp 461m 348mv> no opponent n
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]

<512hp 461m 347mv> no opponent n
n
n
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan West Wall Street
<PK> Marest North High Street

<512hp 461m 347mv> no opponent A large building blocks the way north of here.

<512hp 461m 347mv> no opponent A large building blocks the way north of here.

<512hp 461m 347mv> no opponent w
A large building blocks the way north of here.

<522hp 482m 399mv> no opponent A large building blocks the way north of here.

<522hp 482m 399mv> no opponent n
n
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<522hp 482m 398mv> no opponent n
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

<522hp 482m 397mv> no opponent where
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

<522hp 482m 396mv> no opponent Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<522hp 482m 395mv> no opponent e
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan North Market Bridge
<PK> Marest Queen Victoria's Needle

<522hp 482m 395mv> no opponent e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<522hp 482m 394mv> no opponent e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<522hp 482m 393mv> no opponent where
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.

<522hp 482m 392mv> no opponent n
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan Queen Victoria's Needle
<PK> Marest Greater Valour Avenue

<522hp 482m 392mv> no opponent Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A member of the Valourian special forces is riding on a powerful steed.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<522hp 482m 391mv> no opponent d
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below the
| surface. These conditions have inhibited plant-growth, leaving
| an otherwise empty bed of sand at its bottom. The water is
~-~-@ | not quite as clear here as in the rest of the bay, but clean
| enough to see a reflection in.
|
|
|
---------+

[Exits: west up]

<522hp 482m 390mv> no opponent e
Rocks prevent further passage to the east.

<522hp 482m 390mv> no opponent w
w
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below
| the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom. The
~-~-@-~ | water is not quite as clear here as in the rest of the bay,
| but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<522hp 482m 388mv> no opponent w
where
An Opening into the Bay of Vamana
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady.
|
|
|
---------+

[Exits: east west]

<522hp 482m 386mv> no opponent The Bay of Vamana
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.

<522hp 482m 384mv> no opponent Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan Greater Valour Avenue
<PK> Marest The Bay of Vamana

<522hp 482m 384mv> no opponent w
w
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow. Natural
~-~-@-~-~| light reflects off its surface and splits into pairs, that then
| | dance together and away. It is clear enough to see the shells
~ | lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.

<522hp 482m 382mv> no opponent w
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A white swan is gliding along the surface of the water.

<522hp 482m 380mv> no opponent where
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]
An old fisherman rows a boat through the bay of Vamana.

<522hp 482m 378mv> no opponent cusi
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan Greater Valour Avenue
<PK> Marest The Bay of Vamana

<522hp 482m 378mv> no opponent You feel better.

<560hp 467m 378mv> no opponent cusi
untarget
You feel better.

<596hp 452m 378mv> no opponent You remove your current target. $$ will no longer be substituted.

<596hp 452m 378mv> no opponent s
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of
| the bay's waters. It is more than thirty feet high. The waves
~-~-~| upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~ | from the bridge.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.

<596hp 452m 376mv> no opponent s
s
s
The Bay of Vamana
~-~-~| Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water. A
| | soft wind blows gently across the water.
~-~-~ |
|
|
---------+

[Exits: north south]

<596hp 452m 374mv> no opponent The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
~-~-@ | the directions of motion that can be taken in the water. A
| soft wind blows gently across the water.
|
|
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Vamana.

<596hp 452m 372mv> no opponent Large rocks in the water barricade the way.

<596hp 452m 372mv> no opponent
Darzan floats in.
An old fisherman looks very uncomfortable around Darzan.

<596hp 452m 372mv> no opponent alias 0 imprison $$
0 is now realiased to 'imprison $$'.

<596hp 452m 372mv> no opponent w
Darzan floats west.
The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks
~-~-@-~ | limit the directions of motion that can be taken in the
| water. A soft wind blows gently across the water.
|
|
|
---------+

[Exits: east west]
(White Aura) Darzan the Unholy Knight is here.

<596hp 452m 370mv> no opponent w

You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISMEMBERS you!
Darzan's sting DISMEMBERS you!
No way! You are still fighting!
Darzan has a few scratches.

<476hp 452m 370mv> two_handed fl
You flee from combat!
The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
~-~-@ | the directions of motion that can be taken in the water. A
| soft wind blows gently across the water.
|
|
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Vamana.

<476hp 452m 368mv> no opponent w
w
The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks
~-~-@-~ | limit the directions of motion that can be taken in the
| water. A soft wind blows gently across the water.
|
|
|
---------+

[Exits: east west]
(White Aura) Darzan the Unholy Knight is here.

<476hp 452m 366mv> no opponent The Bay of Vamana
~| Water swirls around in all directions, within the blue
|| bay of Vamana. It throws up plumes of white freshwater
~| as it toils gently. The bay is in perpetual movement -
|| never still, but never violent. Strong undercurrents and
~-~-@-~-~| large rocks limit the directions of motion that can be
| taken in the water. A soft wind blows gently across the
| water.
|
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.

<476hp 452m 364mv> no opponent w
w
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of the
| bay's waters. It is more than thirty feet high. The waves upon
| the bays surface carry upon them a pack of galloping white horses.
| Water currents swirl around in every direction, but one current's
~-~-@-~-~| pull is stronger than all the others. A few coins are visible
| | at the bottom of the bay, having fallen from the bridge.
~ |
| |
~ |
---------+

[Exits: east west]
A small tent is pitched here.

<476hp 452m 362mv> no opponent The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A white swan is gliding along the surface of the water.

<476hp 452m 360mv> no opponent w
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]

<476hp 452m 358mv> no opponent s
s
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
~-~-~| currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
@ | will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
+ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'

<476hp 452m 356mv> no opponent s
The Bay of Vamana
~-~-~| The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
+ | to see the shells lieing in the sands at the bottom of the
| bay.
|
---------+

[Exits: north south]

<476hp 452m 354mv> no opponent u
Beside the Bay of Vamana
~ | The boat ramp enters the bay here. The gentle ocean laps at
| | the lip of the ramp, as currents flow over each other, leaving
~ | a thin layer of ever-receding water behind each time. It leaves
| | behind shells and pebbles. The smell of the sea is on the
@ | breezy air here. Reflections of the natural light upon the
| bay create illusions of twin stars skating together across
| its surface.
|
|
---------+

[Exits: north up]
The night is about to end.
The light of virtue fades from your body.

<492hp 467m 399mv> no opponent s
Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* +|
---------+

[Exits: south down]

<492hp 467m 398mv> no opponent The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
A citizen of Valour wanders about.

<492hp 467m 397mv> no opponent e
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]

<492hp 467m 396mv> no opponent e
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<492hp 467m 395mv> no opponent where
s
s
Players near you in Valour:
Skaggz The Outer Gates of Castle Valour
<PK> Darzan Atop a Boating Ramp
<PK> Marest The Monument of Saint Torin

<492hp 467m 395mv> no opponent s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<492hp 467m 394mv> no opponent s
s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<492hp 467m 393mv> no opponent virt
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<492hp 467m 392mv> no opponent Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<492hp 467m 391mv> no opponent Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

<492hp 467m 390mv> no opponent The Light of Virtue fills you with conviction.

<492hp 442m 390mv> no opponent target darzan
s
$$ will now be substituted with : darzan

<492hp 442m 390mv> no opponent Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Holy Cross patrols the area diligently.

<492hp 442m 389mv> no opponent e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<492hp 442m 388mv> no opponent e
e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

<492hp 442m 387mv> no opponent where
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]

<492hp 442m 386mv> no opponent Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Tribute Street
<PK> Marest Lower Valour Avenue

<492hp 442m 386mv> no opponent e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.

<492hp 442m 385mv> no opponent e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A citizen of Valour wanders about.

<492hp 442m 384mv> no opponent e
where
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Skaggz the Infamous Crime Lord is here.
A red-haired street performer juggles a sword dangerously.

<492hp 442m 383mv> no opponent Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Lower Valour Avenue
<PK> Marest The Knight's War Memorial

<492hp 442m 383mv> no opponent e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<492hp 442m 382mv> no opponent e
e
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<492hp 442m 381mv> no opponent e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<492hp 442m 380mv> no opponent where
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

<492hp 442m 379mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<492hp 442m 378mv> no opponent e
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Bridge over the Bay of Sarich
<PK> Marest Bridge over the Bay of Sarich

<492hp 442m 378mv> no opponent The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<492hp 442m 377mv> no opponent n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<492hp 442m 376mv> no opponent n
n
n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
The bridge creaks beneath your feet.

<492hp 442m 375mv> no opponent n
n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<492hp 442m 374mv> no opponent n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<492hp 442m 373mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<492hp 442m 372mv> no opponent The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<492hp 442m 371mv> no opponent Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<492hp 442m 370mv> no opponent Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<492hp 442m 369mv> no opponent Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

<492hp 442m 368mv> no opponent scan s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A noble of Valour walks down the street.

<492hp 442m 367mv> no opponent n
You scan south.
*** Range 2 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
*** Range 3 (south) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
(White Aura) Darzan the Unholy Knight is here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A Knight of the Holy Cross patrols the area diligently.

<492hp 442m 367mv> no opponent Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<492hp 442m 366mv> no opponent n
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A Knight of the Holy Cross looks at you sternly.

<492hp 442m 365mv> no opponent w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

<492hp 442m 364mv> no opponent w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<492hp 442m 363mv> no opponent w
w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
w

<492hp 442m 362mv> no opponent Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<492hp 442m 361mv> no opponent where
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.

<492hp 442m 360mv> no opponent Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<492hp 442m 359mv> no opponent w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.
A Valourian sentry stands on duty, guarding the bridge.

<492hp 442m 358mv> no opponent w
w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<492hp 442m 357mv> no opponent Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Greater Valour Avenue
<PK> Marest Bridge over the Bay of Vamana

<492hp 442m 357mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<492hp 442m 356mv> no opponent scan e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<492hp 442m 355mv> no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<492hp 442m 354mv> no opponent w
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<492hp 442m 353mv> no opponent s

The day has begun.

<510hp 454m 399mv> no opponent You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (east) ***
(White Aura) The captain of the guard is here, observing quietly.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A noble of Valour walks down the street.

<510hp 454m 399mv> no opponent The gates of the Cathedral have been opened across the path.

<510hp 454m 399mv> no opponent s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<510hp 454m 398mv> no opponent s
s
s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<510hp 454m 397mv> no opponent where
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<510hp 454m 396mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<510hp 454m 395mv> no opponent Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<510hp 454m 394mv> no opponent s
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest Bridge over the Bay of Vamana

<510hp 454m 394mv> no opponent The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<510hp 454m 393mv> no opponent w
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]

<510hp 454m 392mv> no opponent w
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<510hp 454m 391mv> no opponent n
Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* +|
---------+

[Exits: south down]

<510hp 454m 390mv> no opponent d
Beside the Bay of Vamana
~ | The boat ramp enters the bay here. The gentle ocean laps at
| | the lip of the ramp, as currents flow over each other, leaving
~ | a thin layer of ever-receding water behind each time. It leaves
| | behind shells and pebbles. The smell of the sea is on the
@ | breezy air here. Reflections of the natural light upon the
| bay create illusions of twin stars skating together across
| its surface.
|
|
---------+

[Exits: north up]

<510hp 454m 389mv> no opponent n
The Bay of Vamana
~-~-~| The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
+ | to see the shells lieing in the sands at the bottom of the
| bay.
|
---------+

[Exits: north south]

<510hp 454m 388mv> no opponent e
Strong currents push back, preventing movement in that direction.

<510hp 454m 388mv> no opponent n
n
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
~-~-~| currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
@ | will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
+ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.

<510hp 454m 386mv> no opponent The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]

<510hp 454m 384mv> no opponent e
e
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A white swan is gliding along the surface of the water.

<510hp 454m 382mv> no opponent e
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of the
| bay's waters. It is more than thirty feet high. The waves upon
| the bays surface carry upon them a pack of galloping white horses.
| Water currents swirl around in every direction, but one current's
~-~-@-~-~| pull is stronger than all the others. A few coins are visible
| | at the bottom of the bay, having fallen from the bridge.
~ |
| |
~ |
---------+

[Exits: east west]
A small tent is pitched here.

<510hp 454m 380mv> no opponent where
The Bay of Vamana
~| Water swirls around in all directions, within the blue
|| bay of Vamana. It throws up plumes of white freshwater
~| as it toils gently. The bay is in perpetual movement -
|| never still, but never violent. Strong undercurrents and
~-~-@-~-~| large rocks limit the directions of motion that can be
| taken in the water. A soft wind blows gently across the
| water.
|
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.

<510hp 454m 378mv> no opponent e
e
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest The Bay of Vamana

<510hp 454m 378mv> no opponent The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks
~-~-@-~ | limit the directions of motion that can be taken in the
| water. A soft wind blows gently across the water.
|
|
|
---------+

[Exits: east west]

<510hp 454m 376mv> no opponent The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
~-~-@ | the directions of motion that can be taken in the water. A
| soft wind blows gently across the water.
|
|
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Vamana.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'

<510hp 454m 374mv> no opponent n
n
The Bay of Vamana
~-~-~| Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water. A
| | soft wind blows gently across the water.
~-~-~ |
|
|
---------+

[Exits: north south]

<510hp 454m 372mv> no opponent n
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of
| the bay's waters. It is more than thirty feet high. The waves
~-~-~| upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~ | from the bridge.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.

<510hp 454m 370mv> no opponent where
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]
An old fisherman rows a boat through the bay of Vamana.

<510hp 454m 368mv> no opponent cusi
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Bridge over the Bay of Vamana
<PK> Marest The Bay of Vamana

<510hp 454m 368mv> no opponent You feel better.

<548hp 439m 368mv> no opponent e
e
where
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A white swan is gliding along the surface of the water.

<548hp 439m 366mv> no opponent The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow. Natural
~-~-@-~-~| light reflects off its surface and splits into pairs, that then
| | dance together and away. It is clear enough to see the shells
~ | lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.

<548hp 439m 364mv> no opponent e
e
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan The Bay of Vamana
<PK> Marest The Bay of Vamana

<548hp 439m 364mv> no opponent The Bay of Vamana
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'

<548hp 439m 362mv> no opponent where
An Opening into the Bay of Vamana
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady.
|
|
|
---------+

[Exits: east west]

<548hp 439m 360mv> no opponent e
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan The Bay of Vamana
<PK> Marest An Opening into the Bay of Vamana

<548hp 439m 360mv> no opponent e
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below
| the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom. The
~-~-@-~ | water is not quite as clear here as in the rest of the bay,
| but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<548hp 439m 358mv> no opponent u
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below the
| surface. These conditions have inhibited plant-growth, leaving
| an otherwise empty bed of sand at its bottom. The water is
~-~-@ | not quite as clear here as in the rest of the bay, but clean
| enough to see a reflection in.
|
|
|
---------+

[Exits: west up]

<548hp 439m 356mv> no opponent s
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A Knight of the Holy Cross patrols the area diligently.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<548hp 439m 354mv> no opponent Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<548hp 439m 353mv> no opponent e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<548hp 439m 352mv> no opponent e
e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

<548hp 439m 351mv> no opponent where
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A leather water ground lies on the ground.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<548hp 439m 350mv> no opponent s
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan The Bay of Vamana
<PK> Marest City Forum

<548hp 439m 350mv> no opponent s
s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<548hp 439m 349mv> no opponent s
s
s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A noble of Valour walks down the street.

<548hp 439m 348mv> no opponent s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<548hp 439m 347mv> no opponent where
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<548hp 439m 346mv> no opponent cusi
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]

<548hp 439m 345mv> no opponent The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<548hp 439m 344mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<548hp 439m 343mv> no opponent Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Canal Under Lower Valour
<PK> Marest Bridge over the Bay of Sarich

<548hp 439m 343mv> no opponent You feel better.

<582hp 424m 343mv> no opponent n
e

The sun rises in the east.
You feel less unnerved by the malevolent presence.

<599hp 442m 398mv> no opponent The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<599hp 442m 397mv> no opponent The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<599hp 442m 396mv> no opponent e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<599hp 442m 395mv> no opponent s
Atop a Boating Ramp
+ +| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]

<599hp 442m 394mv> no opponent d
s
Beside the Bay of Sarich
| The boat ramp enters the bay here. The gentle ocean laps
| at the lip of the ramp, as currents flow over each other,
| leaving a thin layer of ever-receding water behind each time.
| It leaves behind shells and pebbles. The smell of the sea
@ | is on the breezy air here. Reflections of the natural light
| | upon the bay create illusions of twin stars skating together
~ | across its surface.
| |
~-~-~ |
---------+

[Exits: south up]

<599hp 442m 393mv> no opponent The Bay of Sarich
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
! | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
~-~-~ | to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<599hp 442m 391mv> no opponent s
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]

<599hp 442m 389mv> no opponent w
w
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<599hp 442m 387mv> no opponent w
w
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.

<599hp 442m 385mv> no opponent where
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]

<599hp 442m 383mv> no opponent The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<599hp 442m 381mv> no opponent cusi
Players near you in Valour:
<PK> Darzan The Arch of Saint Avangulen
<PK> Marest The Bay of Sarich

<599hp 442m 381mv> no opponent You feel better.

<640hp 427m 381mv> no opponent w
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]

<640hp 427m 379mv> no opponent s
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<640hp 427m 377mv> no opponent s
s
s
The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.

<640hp 427m 375mv> no opponent where
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]

<640hp 427m 373mv> no opponent The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.

<640hp 427m 371mv> no opponent w
Players near you in Valour:
<PK> Darzan The Arch of Saint Avangulen
<PK> Marest The Bay of Sarich

<640hp 427m 371mv> no opponent w
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<640hp 427m 369mv> no opponent w
w
The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]

<640hp 427m 367mv> no opponent where
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.

<640hp 427m 365mv> no opponent An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]

<640hp 427m 363mv> no opponent w
Players near you in Valour:
<PK> Darzan The Arch of Saint Avangulen
<PK> Marest An Opening into the Bay of Sarich

<640hp 427m 363mv> no opponent w
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<640hp 427m 361mv> no opponent u
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]

<640hp 427m 359mv> no opponent Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<640hp 427m 357mv> no opponent where
Players near you in Valour:
<PK> Darzan The Arch of Saint Avangulen
<PK> Marest Lower Valour Docks

<640hp 427m 357mv> no opponent cusi
You feel better.

<669hp 412m 357mv> no opponent cusi
You feel better.

<697hp 397m 357mv> no opponent where
cusi
Players near you in Valour:
<PK> Darzan Liberty Street
<PK> Marest Lower Valour Docks

<697hp 397m 357mv> no opponent You feel better.

<729hp 382m 357mv> no opponent cusi
d
You feel better.

<759hp 367m 357mv> no opponent n
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]

<759hp 367m 356mv> no opponent A ladder leads up to the docks of Lower Valour.

<759hp 367m 356mv> no opponent e
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<759hp 367m 354mv> no opponent where
Players near you in Valour:
<PK> Darzan Liberty Street
<PK> Marest Canal Under Lower Valour

<759hp 367m 354mv> no opponent where
Players near you in Valour:
<PK> Darzan Liberty Street
<PK> Marest Canal Under Lower Valour

<759hp 367m 354mv> no opponent w
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]

<759hp 367m 352mv> no opponent u
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<775hp 382m 397mv> no opponent where
Players near you in Valour:
<PK> Darzan Liberty Street
<PK> Marest Lower Valour Docks

<775hp 382m 397mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A Knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
Azella is here, selling her father's produce.
You scan down.

<775hp 382m 397mv> no opponent n
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<775hp 382m 396mv> no opponent scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A citizen of Valour wanders about.
A citizen of Valour wanders about.
*** Range 3 (east) ***
A red-haired street performer juggles a sword dangerously.
*** Range 4 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A Knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
You scan west.
*** Range 3 (west) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
Zelbin is here, guarding the palace from intruders.

<775hp 382m 396mv> no opponent where
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Liberty Street
<PK> Marest Lower Valour Avenue

<775hp 382m 396mv> no opponent e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A citizen of Valour wanders about.
A citizen of Valour wanders about.

<775hp 382m 395mv> no opponent e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<775hp 382m 394mv> no opponent e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A red-haired street performer juggles a sword dangerously.
Skaggz the Infamous Crime Lord is here.

<775hp 382m 393mv> no opponent e
Skaggz drinks water from a tin canteen.

<775hp 382m 393mv> no opponent e
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<775hp 382m 392mv> no opponent where
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<775hp 382m 391mv> no opponent Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<775hp 382m 390mv> no opponent e
Players near you in Valour:
Skaggz The Knight's War Memorial
<PK> Darzan Liberty Street
<PK> Marest Bridge over the Bay of Sarich

<775hp 382m 390mv> no opponent e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<775hp 382m 389mv> no opponent e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<775hp 382m 388mv> no opponent scan
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Holy Cross patrols the area diligently.

<775hp 382m 387mv> no opponent n
You scan all around.
You scan north.
*** Range 1 (north) ***
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
A red-haired street performer juggles a sword dangerously.
Skaggz the Infamous Crime Lord is here.

<775hp 382m 387mv> no opponent n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<775hp 382m 386mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<775hp 382m 385mv> no opponent scan
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<775hp 382m 384mv> no opponent n
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Darzan the Unholy Knight is here.
*** Range 2 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 6 (north) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan south.
*** Range 1 (south) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 2 (south) ***
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A Knight of the Holy Cross patrols the area diligently.

<775hp 382m 384mv> no opponent n
n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) Darzan the Unholy Knight is here.

<775hp 382m 383mv> no opponent Darzan walks north.

<775hp 382m 383mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) Darzan the Unholy Knight is here.
A Valourian sentry stands on duty, guarding the bridge.

<775hp 382m 382mv> no opponent Darzan walks north.

<775hp 382m 382mv> no opponent The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
(White Aura) Darzan the Unholy Knight is here.

<775hp 382m 381mv> no opponent 1
You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISMEMBERS you!
Darzan's sting DISEMBOWELS you!
Darzan's sting misses you.
Darzan is in excellent condition.

<673hp 382m 381mv> two_handed You do the best you can!
Darzan is in excellent condition.

<673hp 382m 381mv> two_handed
You feel extremely uncomfortable in Darzan's presence.
Your acidic bite MUTILATES Darzan!
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan is in excellent condition.

<566hp 382m 381mv> two_handed fl
n
You flee from combat!
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<566hp 382m 380mv> no opponent 1
There's a building wall blocking the way northward.
A member of the Valourian special forces gallops in.

<566hp 382m 380mv> no opponent They aren't here.

<566hp 382m 380mv> no opponent w
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
(White Aura) Darzan the Unholy Knight is here.

<566hp 382m 379mv> no opponent 1
You yell 'Help! I am being attacked by Darzan!'
Darzan's sting DISEMBOWELS you!
Darzan's sting DISMEMBERS you!
Darzan is in excellent condition.

<458hp 382m 379mv> two_handed You do the best you can!
Darzan is in excellent condition.

<458hp 382m 379mv> two_handed fl
You flee from combat!
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
(White Aura) A Triton Watchman stands here, with purpose.

<458hp 382m 378mv> no opponent w
A building blocks the way west.

<458hp 382m 378mv> no opponent 1
They aren't here.

<458hp 382m 378mv> no opponent n
n
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
(White Aura) A Triton Watchman stands here, with purpose.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<458hp 382m 377mv> no opponent n

A Triton Watchman yells 'Marest! You shall pay!'
Your shield jolts under a Triton Watchman's charge, but holds.
You parry a Triton Watchman's charge.
A Triton Watchman is in excellent condition.

<458hp 382m 377mv> mob No way! You are still fighting!
A Triton Watchman is in excellent condition.

<458hp 382m 377mv> mob No way! You are still fighting!
A Triton Watchman is in excellent condition.

<458hp 382m 377mv> mob fl
You flee from combat!
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
(White Aura) Darzan the Unholy Knight is here.
(White Aura) A Triton Watchman stands here, with purpose.

<458hp 382m 376mv> no opponent
Darzan walks north.

<458hp 382m 376mv> no opponent fl
You aren't fighting anyone.

<458hp 382m 376mv> no opponent s
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<458hp 382m 375mv> no opponent s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<458hp 382m 374mv> no opponent s
s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<458hp 382m 373mv> no opponent s
where
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Skaggz the Infamous Crime Lord is here.

<458hp 382m 372mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<458hp 382m 371mv> no opponent Players near you in Valour:
Skaggz Bridge over the Bay of Sarich
<PK> Darzan Liberty Street
<PK> Marest Bridge over the Bay of Sarich

<458hp 382m 371mv> no opponent s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<458hp 382m 370mv> no opponent s
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Holy Cross patrols the area diligently.

<458hp 382m 369mv> no opponent w
w
w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<458hp 382m 368mv> no opponent w
w

A member of the Valourian special forces gallops in.

<458hp 382m 368mv> no opponent w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<458hp 382m 367mv> no opponent Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<458hp 382m 366mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<458hp 382m 365mv> no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<458hp 382m 364mv> no opponent The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A red-haired street performer juggles a sword dangerously.

<458hp 382m 363mv> no opponent w
s
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<458hp 382m 362mv> no opponent There's a large building blocking the way.

<458hp 382m 362mv> no opponent e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A red-haired street performer juggles a sword dangerously.

<458hp 382m 361mv> no opponent s
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<458hp 382m 360mv> no opponent s
s
s
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<458hp 382m 359mv> no opponent s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<458hp 382m 358mv> no opponent where
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<458hp 382m 357mv> no opponent South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<458hp 382m 356mv> no opponent Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<458hp 382m 355mv> no opponent s
Players near you in Dwarven Encampment:
<PK> Marest Steep Incline of Shale and Skree

<458hp 382m 355mv> no opponent s
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<472hp 401m 399mv> no opponent Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<472hp 401m 397mv> no opponent e
s
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]

<472hp 401m 395mv> no opponent s
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<472hp 401m 393mv> no opponent Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<472hp 401m 391mv> no opponent w
w
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<472hp 401m 389mv> no opponent The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<472hp 401m 388mv> no opponent s
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<472hp 401m 387mv> no opponent s
s
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]

<472hp 401m 386mv> no opponent Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<472hp 401m 385mv> no opponent s
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<472hp 401m 384mv> no opponent w
w
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<472hp 401m 383mv> no opponent Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]

<472hp 401m 382mv> no opponent s
d
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]

<472hp 401m 381mv> no opponent s
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A female dwarf is wandering around, doing chores.
Captain Cragarum is here, pacing back and forth.
Captain Cragarum looks at you suspiciously.
Captain Cragarum says 'You'd better keep out of trouble.'

<472hp 401m 380mv> no opponent Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]
A heavyset dwarf is here, getting herself in everyone's way.

<472hp 401m 379mv> no opponent s
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]

<472hp 401m 378mv> no opponent e
e
A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<472hp 401m 377mv> no opponent e
Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]

<472hp 401m 376mv> no opponent Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]

<472hp 401m 375mv> no opponent s
s
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]
A colorfully dressed dwarf is here, looking out of place.
A colorful dwarf looks around for bargains.

<472hp 401m 374mv> no opponent s
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A young dwarf is here, smiling.

<472hp 401m 373mv> no opponent Roin Gladhands says 'Hi, Marest! I'm Roin! How are you?'
Roin Gladhands smiles and stands in your way.

<472hp 401m 373mv> no opponent s
Roin Gladhands says 'Hello, Marest! It's been a long time! Good to see you.'
Roin Gladhands gets in your face and tries to shake your hand.

<472hp 401m 373mv> no opponent s
Roin Gladhands says 'Gosh, Marest! I guess you're in a hurry.'
Roin Gladhands smiles widely, but lets you pass.
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<472hp 401m 372mv> no opponent s
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<472hp 401m 371mv> no opponent e
e
e
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<472hp 401m 370mv> no opponent e
A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<472hp 401m 369mv> no opponent where
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]

<472hp 401m 368mv> no opponent e
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A dwarf is here, dug deep into the trench.

<472hp 401m 367mv> no opponent n
Players near you in Dwarven Encampment:
<PK> Darzan Walking along a Rocky Incline
<PK> Marest South End of the Trench

<472hp 401m 367mv> no opponent n
You bury yourself in the black fungus on the walls.

<472hp 401m 367mv> no opponent Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<472hp 401m 366mv> no opponent North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o(o-o|
---------+

[Exits: east south]
An amulet made of water is here.
A long polearm with a curved blade is here.
A dwarf is here, dug deep into the trench.

<472hp 401m 365mv> no opponent e
e
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o(o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<472hp 401m 364mv> no opponent e
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | ||
o o-o-o|
| | | |
o-o-o-o-o|
---------+

[Exits: (north) east south west]

<472hp 401m 363mv> no opponent e
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<472hp 401m 362mv> no opponent e
e
e
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<472hp 401m 361mv> no opponent e
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<472hp 401m 360mv> no opponent The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]
A vicious warrior is here, brandishing his sword.

<472hp 401m 359mv> no opponent A muddy ground
| The mud here is extremely thick. You feet sink in at least
| 6 inches as you try to make your away across this miserable
o| predicament. You notice rather large feet imprints that
|| have been here before yours.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<472hp 401m 358mv> no opponent e
e
A muddy ground
o| The mud here is extremely thick. You feet sink in at least
|| 6 inches as you try to make your away across this miserable
o-o| predicament. You notice rather large feet imprints that have
| || been here before yours.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
A giant footman is here, ready for battle.

<472hp 401m 357mv> no opponent A muddy ground
o-o| The mud here is extremely thick. You feet sink in at
| || least 6 inches as you try to make your away across this
o-o-o| miserable predicament. You notice rather large feet
| | || imprints that have been here before yours.
o-o-@-o-o|
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<472hp 401m 356mv> no opponent e
e
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]

<472hp 401m 355mv> no opponent e
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<472hp 401m 354mv> no opponent A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<472hp 401m 353mv> no opponent e
e
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A vicious warrior is here, brandishing his sword.

<472hp 401m 352mv> no opponent A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<472hp 401m 351mv> no opponent n
A winding stream
o-o-o-o-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
f-f-~ |
|
|
---------+

[Exits: north east south west]

<472hp 401m 350mv> no opponent e
n
A high grassland
o-o| Wild grass standing 4 feet tall surrounds you, making it
|| extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a
| | | | || nearby swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]
Hireg the dwarf is here, running for his life.
The giant lieutenant is here guarding the borders.

<472hp 401m 348mv> no opponent e
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<472hp 401m 347mv> no opponent A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<472hp 401m 345mv> no opponent n
e
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<472hp 401m 344mv> no opponent A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<472hp 401m 342mv> no opponent n
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.
A wild horse rears up at you.

<472hp 401m 341mv> no opponent e
e
Edge of the valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and
x-x | wildlife. The long grass bends with the gentle breeze
| | | blown in from the mountainside as antelope gallop across
x o-@-o-o| gracefully.
| | | | ||
o-o-o-o-o|
| | | ||
o-~-~-~-~|
---------+

[Exits: east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<472hp 401m 340mv> no opponent Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and
x | wildlife. The long grass bends with the gentle breeze
| | blown in from the mountainside as antelope gallop across
o-o-@-o-o| gracefully.
| | | | ||
o-o-o-o-o|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south west]

<472hp 401m 339mv> no opponent e
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and
| wildlife. The long grass bends with the gentle breeze
| blown in from the mountainside as antelope gallop across
o-o-@-o | gracefully.
| | | | |
o-o-o-o-o|
| | | | |
~-~-~-~ |
---------+

[Exits: east south west]

<472hp 401m 338mv> no opponent e
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
| The long grass bends with the gentle breeze blown in from
| the mountainside as antelope gallop across gracefully. In
o-o-@ | the distance you can hear the bubbling of moving water of
| | | | some kind.
o-o-o-o-o|
| | | |
~-~-~ |
---------+

[Exits: south west]

<472hp 401m 337mv> no opponent e

The white aura around your body fades.
Your rage ebbs.

<486hp 416m 392mv> no opponent Alas, you cannot go that way.

<486hp 416m 392mv> no opponent Alas, you cannot go that way.

<486hp 416m 392mv> no opponent s
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
An oil-soiled book is here.

<486hp 416m 391mv> no opponent e
e
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<486hp 416m 390mv> no opponent where
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<486hp 416m 389mv> no opponent e
Players near you in The Ford:
<PK> Marest A beaten trail

<486hp 416m 389mv> no opponent The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<486hp 416m 388mv> no opponent n
n
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<486hp 416m 387mv> no opponent The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<486hp 416m 386mv> no opponent sanc
You are surrounded by a white aura.

<486hp 341m 386mv> no opponent cusi
You feel better.

<514hp 326m 386mv> no opponent cusi
where
You feel better.

<541hp 311m 386mv> no opponent e
e
where
Players near you in The Ford:
<PK> Darzan The dirt field
<PK> Marest The base of the mountain

<541hp 311m 386mv> no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<541hp 311m 385mv> no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A bucket with the handle slightly chipped is here.
A bucket of hot water is here.
A white mountain goat jumps from cliff to cliff here.

<541hp 311m 384mv> no opponent e
Players near you in The Ford:
<PK> Darzan The dirt field
<PK> Marest A rocky mountain path

<541hp 311m 384mv> no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<541hp 311m 383mv> no opponent where
Players near you in The Ford:
<PK> Darzan The dirt field
<PK> Marest A rocky mountain path

<541hp 311m 383mv> no opponent e
e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<541hp 311m 382mv> no opponent A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees and the occasional flower comes to
o-o-@ | life through them. The ground appears to be heavily disturbed
| | in spots, but overall is covered evenly with a thick layer
x | of flora.
|
|
---------+

[Exits: south west]
A short sword which looks like it has seen better days sits here.
A long polearm with a curved blade is here.

<541hp 311m 381mv> no opponent s
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]
A mountain lion walks around carefully here.

<541hp 311m 380mv> no opponent d
Vegetation creeps out of the valley.

<541hp 311m 380mv> no opponent u
s
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]

<541hp 311m 378mv> no opponent where
West of a bridge
| He path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]
A mountain lion walks around carefully here.

<541hp 311m 376mv> no opponent e
e
Players near you in The Common:
<PK> Marest West of a bridge

<541hp 311m 376mv> no opponent e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<541hp 311m 374mv> no opponent where
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<541hp 311m 372mv> no opponent East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<541hp 311m 370mv> no opponent d
e
Players near you in The Common:
<PK> Marest East of a bridge

<541hp 311m 370mv> no opponent Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<541hp 311m 368mv> no opponent where
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.

<541hp 311m 366mv> no opponent n
n
Players near you in The Common:
<PK> Marest Path on the mountain

<541hp 311m 366mv> no opponent n
Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<541hp 311m 364mv> no opponent where
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

<541hp 311m 362mv> no opponent The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
You see 2 of a pile of letters here.
You see 2 of a messenger bag here.

<541hp 311m 360mv> no opponent w
Players near you in The Common:
<PK> Marest The Inner Common

<541hp 311m 360mv> no opponent The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
S-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A heron is running between the ponds, searching for small fish.
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.
A boar is here, searching through the mud.

<541hp 311m 359mv> no opponent n
w
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
S-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<541hp 311m 358mv> no opponent A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<541hp 311m 357mv> no opponent w
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]

<541hp 311m 356mv> no opponent n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]

<541hp 311m 355mv> no opponent n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.

<541hp 311m 354mv> no opponent where
Players near you in The Common:
<PK> Marest Atop a small hillock

<541hp 311m 354mv> no opponent n
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A goblin lieutenant stands here, attempting to get his men in order.

<541hp 311m 353mv> no opponent n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<541hp 311m 352mv> no opponent where
Players near you in Seringale:
<PK> Marest Inside the South Gate

<541hp 311m 352mv> no opponent cusi
You feel better.

<576hp 296m 352mv> no opponent cusi
You feel better.

<609hp 281m 352mv> no opponent cusi

You feel less unnerved by the malevolent presence.

<628hp 293m 399mv> no opponent You feel better.

<664hp 278m 399mv> no opponent cusi
You feel better.

<694hp 263m 399mv> no opponent cusi
You feel better.

<727hp 248m 399mv> no opponent s
s
where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A goblin lieutenant stands here, attempting to get his men in order.

<727hp 248m 398mv> no opponent Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.

<727hp 248m 397mv> no opponent s
Players near you in The Common:
<PK> Marest Atop a small hillock

<727hp 248m 397mv> no opponent where
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]

<727hp 248m 396mv> no opponent s
Players near you in The Common:
<PK> Marest Along a marked path

<727hp 248m 396mv> no opponent A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]

<727hp 248m 395mv> no opponent e
e
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<727hp 248m 394mv> no opponent where
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
S-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<727hp 248m 393mv> no opponent Players near you in The Common:
<PK> Marest A muddy wetland

<727hp 248m 393mv> no opponent s
e
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
S-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A boar is here, searching through the mud.
A boar is here, searching through the mud.

<727hp 248m 392mv> no opponent s
s
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
You see 2 of a pile of letters here.
You see 2 of a messenger bag here.

<727hp 248m 391mv> no opponent The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

<727hp 248m 390mv> no opponent Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<727hp 248m 388mv> no opponent s
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.

<727hp 248m 386mv> no opponent w
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<727hp 248m 384mv> no opponent u
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<727hp 248m 382mv> no opponent w
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<727hp 248m 380mv> no opponent where
Players near you in The Common:
<PK> Marest A bridge between two mountains

<727hp 248m 380mv> no opponent w
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<727hp 248m 378mv> no opponent w
West of a bridge
| He path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]
A mountain lion walks around carefully here.

<727hp 248m 376mv> no opponent n
d
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]

<727hp 248m 374mv> no opponent Darzan climbs in.

<727hp 248m 374mv> no opponent Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]
A mountain lion walks around carefully here.

<727hp 248m 372mv> no opponent n
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees and the occasional flower comes to
o-o-@ | life through them. The ground appears to be heavily disturbed
| | in spots, but overall is covered evenly with a thick layer
x | of flora.
|
|
---------+

[Exits: south west]
A short sword which looks like it has seen better days sits here.
A long polearm with a curved blade is here.

<727hp 248m 370mv> no opponent where
Players near you in The Common:
<PK> Darzan A bridge between two mountains
<PK> Marest A fertile valley

<727hp 248m 370mv> no opponent s
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]
A mountain lion walks around carefully here.

<727hp 248m 369mv> no opponent 1
They aren't here.

<727hp 248m 369mv> no opponent u
1
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]

<727hp 248m 367mv> no opponent They aren't here.

<727hp 248m 367mv> no opponent s
West of a bridge
| He path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]
A mountain lion walks around carefully here.

<727hp 248m 365mv> no opponent 1
They aren't here.

<727hp 248m 365mv> no opponent e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<727hp 248m 363mv> no opponent e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<727hp 248m 361mv> no opponent 1
They aren't here.

<727hp 248m 361mv> no opponent d
Jagged rocks are far below the bridge.

<727hp 248m 361mv> no opponent e
d
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<727hp 248m 359mv> no opponent Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<727hp 248m 357mv> no opponent 1
They aren't here.

<727hp 248m 357mv> no opponent where
Players near you in The Common:
<PK> Darzan On a rocky slope
<PK> Marest Path on the mountain

<727hp 248m 357mv> no opponent e
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.

<727hp 248m 355mv> no opponent scan
You scan all around.
You scan north.
*** Range 2 (north) ***
A heron is running between the ponds, searching for small fish.
*** Range 4 (north) ***
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 6 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan east.
You scan west.
*** Range 1 (west) ***
An ocelot is sleeping here, resting for its next hunt.

<727hp 248m 355mv> no opponent where
Players near you in The Common:
<PK> Darzan On a rocky slope
<PK> Marest Path on the mountain

<727hp 248m 355mv> no opponent cusi
You feel better.

<760hp 233m 355mv> no opponent where
cusi

Darzan has summoned you!
On a rocky slope
| A thin path winds its way down the mostly barren mountain
| slope. The footing is slightly unstable as loose rocks and
x x | dirt are everywhere. Large boulders give the only bit of
| | | real texture to the terrain on this side of the mountain.
@-x | Off in the distance to the west is an untamed piece of nature.
| You are able to move north or east along this so called
| path.
|
|
---------+

[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.
Players near you in The Common:
<PK> Darzan On a rocky slope
<PK> Marest On a rocky slope

<760hp 233m 355mv> no opponent You feel better.

<798hp 218m 355mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's flame misses you.
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's slice aside in an ungraceful parry.
Darzan's flame mauls you.
Darzan's slice mauls you.
Darzan's flaming bite scratches you.
Darzan is in excellent condition.

<765hp 239m 399mv> dual_wield
You feel extremely uncomfortable in Darzan's presence.
Your acidic bite devastates Darzan!
Your acidic bite devastates Darzan!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's flame with a loud clang.
Darzan's flaming bite scratches you.
Darzan is in excellent condition.

<762hp 239m 399mv> dual_wield fl
s
You do the best you can!
Darzan is in excellent condition.

<762hp 239m 399mv> dual_wield 1
You flee from combat!
On a rocky slope
| A thin path winds its way down the mostly barren mountain
| slope. The footing is slightly unstable as loose rocks and
x x | dirt are everywhere. Large boulders give the only bit of real
| | | texture to the terrain on this side of the mountain. Off in
x-@ | the distance to the west is an untamed piece of nature. You
| are able to move north or west along this so called path.
|
|
|
---------+

[Exits: north west]

<762hp 239m 397mv> no opponent You nearly lose your footing.

<762hp 239m 397mv> no opponent They aren't here.

<762hp 239m 397mv> no opponent 1
They aren't here.

<762hp 239m 397mv> no opponent w
On a rocky slope
| A thin path winds its way down the mostly barren mountain
| slope. The footing is slightly unstable as loose rocks and
x x | dirt are everywhere. Large boulders give the only bit of
| | | real texture to the terrain on this side of the mountain.
@-x | Off in the distance to the west is an untamed piece of nature.
| You are able to move north or east along this so called
| path.
|
|
---------+

[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.

<762hp 239m 395mv> no opponent 1
Darzan utters the words, 'jiparl ghcandusiohp'.
Darzan's body surges with unholy energy!

<762hp 239m 395mv> no opponent Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite decimates Darzan!
Darzan has a few scratches.

<762hp 239m 395mv> dual_wield
Darzan parries your acidic bite.
Darzan's flame maims you!
You thrust Darzan's slice aside in a skillful parry.
Darzan's flame maims you!
Darzan's slice maims you!
Darzan's flame MUTILATES you!
Darzan's flaming bite scratches you.
Darzan has a few scratches.

<610hp 239m 395mv> dual_wield disarm
You disarm Darzan!
Darzan has a few scratches.

<610hp 239m 395mv> unarmed
Darzan wields something.
Darzan has a few scratches.

<610hp 239m 395mv> dual_wield
Your acidic bite decimates Darzan!
Your acidic bite mauls Darzan.
Darzan's flame maims you!
You parry Darzan's flame.
Darzan has a few scratches.

<574hp 239m 395mv> dual_wield disarm

You evade Darzan's bash, causing him to fall flat on his face.
Darzan's bash misses you.
Darzan has a few scratches.

<574hp 239m 395mv> dual_wield
Darzan awkwardly parries your acidic bite with a loud clang.
Your acidic bite decimates Darzan!
You parry Darzan's flame.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's slice with a loud clang.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's flame with a loud clang.
Darzan's flaming bite scratches you.
Darzan has some small wounds and bruises.

<571hp 239m 395mv> dual_wield You disarm Darzan!
Darzan has some small wounds and bruises.

<571hp 239m 395mv> unarmed
Darzan switches a peacemaker knout to his good hand.
Your acidic bite decimates Darzan!
You brace against your armor to perform a two-handed set parry.
You deflect Darzan's slice aside in an ungraceful parry.
Darzan's slice DISEMBOWELS you!
You brace against your armor to perform a two-handed set parry.
You parry Darzan's slice.
Darzan has some small wounds and bruises.

<526hp 239m 395mv> none
Darzan has fled!
Darzan climbs north.

<526hp 239m 395mv> no opponent n

Darzan climbs in.

<526hp 239m 395mv> no opponent 1

You yell 'Help! I am being attacked by Darzan!'
Darzan's flame maims you!
Darzan's flame MUTILATES you!
You parry Darzan's slice.
Darzan has some small wounds and bruises.

<451hp 239m 395mv> dual_wield No way! You are still fighting!
Darzan has some small wounds and bruises.

<451hp 239m 395mv> dual_wield You do the best you can!
Darzan has some small wounds and bruises.

<451hp 239m 395mv> dual_wield fl
You flee from combat!
On a rocky slope
| A thin path winds its way down the mostly barren mountain
| slope. The footing is slightly unstable as loose rocks and
| dirt are everywhere. Large boulders give the only bit of
| real texture to the terrain on this side of the mountain.
@ x | Off in the distance to the west is an untamed piece of nature.
| | | You are able to move down or south along this so called
x-x | path.
|
|
---------+

[Exits: south down]

<451hp 239m 393mv> no opponent s
On a rocky slope
| A thin path winds its way down the mostly barren mountain
| slope. The footing is slightly unstable as loose rocks and
x x | dirt are everywhere. Large boulders give the only bit of
| | | real texture to the terrain on this side of the mountain.
@-x | Off in the distance to the west is an untamed piece of nature.
| You are able to move north or east along this so called
| path.
|
|
---------+

[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.

<451hp 239m 391mv> no opponent 1
Darzan yells 'Help! I am being attacked by Marest!'
Darzan parries your acidic bite.
Your acidic bite maims Darzan!
Darzan has some small wounds and bruises.

<451hp 239m 391mv> dual_wield
Darzan sends you sprawling with a powerful bash!
Darzan's bash injures you.
Darzan has some small wounds and bruises.

<437hp 239m 391mv> dual_wield
Your acidic bite maims Darzan!
Darzan's flame MUTILATES you!
Darzan's flaming bite scratches you.
Darzan has some small wounds and bruises.

<396hp 239m 391mv> dual_wield fl
quaff perf

The clouds disappear.
You regain your balance.
Darzan has some small wounds and bruises.

<403hp 247m 399mv> dual_wield
Darzan awkwardly parries your acidic bite with a loud clang.
Your acidic bite decimates Darzan!
Darzan's flame misses you.
Darzan's flaming bite scratches you.
Darzan has quite a few wounds.

<402hp 247m 399mv> dual_wield You flee from combat!
On a rocky slope
| A thin path winds its way down the mostly barren mountain
| slope. The footing is slightly unstable as loose rocks and
| dirt are everywhere. Large boulders give the only bit of
| real texture to the terrain on this side of the mountain.
@ x | Off in the distance to the west is an untamed piece of nature.
| | | You are able to move down or south along this so called
x-x | path.
|
|
---------+

[Exits: south down]

<402hp 247m 397mv> no opponent You quaff a perfect potion of recall.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west (down)]

<402hp 247m 198mv> no opponent cusi

You regain your balance.

<402hp 247m 198mv> no opponent You feel better.

<441hp 232m 198mv> no opponent cusi
You feel better.

<475hp 217m 198mv> no opponent cusi
You feel better.

<512hp 202m 198mv> no opponent e
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

<512hp 202m 197mv> no opponent s
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<512hp 202m 196mv> no opponent s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<512hp 202m 195mv> no opponent where
Players near you in Valour:
<PK> Marest Bridge over the Bay of Vamana

<512hp 202m 195mv> no opponent s
s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<512hp 202m 194mv> no opponent s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<512hp 202m 193mv> no opponent where
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<512hp 202m 192mv> no opponent Players near you in Valour:
<PK> Marest Bridge over the Bay of Vamana

<512hp 202m 192mv> no opponent s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<512hp 202m 191mv> no opponent s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<512hp 202m 190mv> no opponent w
w
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
A citizen of Valour wanders about.

<512hp 202m 189mv> no opponent w
w
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]

<512hp 202m 188mv> no opponent w
w
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A servant of the dragon quietly observes the area.

<512hp 202m 187mv> no opponent where
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]

<512hp 202m 186mv> no opponent West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<512hp 202m 185mv> no opponent A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<512hp 202m 184mv> no opponent w
Players near you in Storm Hill:
<PK> Marest A Secluded Field

<512hp 202m 184mv> no opponent where
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.

<512hp 202m 183mv> no opponent cusi
Players near you in Storm Hill:
<PK> Marest Flattened Grass

<512hp 202m 183mv> no opponent You feel better.

<541hp 187m 183mv> no opponent cusi
sl
You feel better.

<573hp 172m 183mv> no opponent You go to sleep.

<573hp 172m 183mv> no opponent

<573hp 172m 183mv> no opponent gr
[50 Pal] Marest 68% hp 21% mana 45% mv 598920 xp Damage per round: 217
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<573hp 172m 183mv> no opponent who pk
[50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 3 characters on; the most on this past month was 18.

<617hp 262m 253mv> no opponent sc

/@============================================================-
| \
| Marest the Holy Knight, Executor of Valour |
| Adherent of the Order of Storms |
| Rank Executor of [KNIGHT], 31 years old (296 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 617/841 |
| Sex: Male Alignment: Good Mana: 262/806 |
| Class: Paladin Ethos: Chaotic Move: 253/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Superb Weight: 315/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 22680 Trains: 0 |
| Dexter: 22 (22+0) Relics: 2311 Items: 26/37 |
| Consti: 18 (14+4) Gold: 2030 Wimpy: 0 hp |
| Luck: Lady Luck Hunger: [***--] Thirst: [***--] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 204 Saving Throws |
| Hitroll: 28 Vs Bash: 252 Afflictive: 66 |
| Damroll: 36 Vs Slash: 230 Maledictive: 60 |
| Vs Magic: 262 Mental: 55 |
\==========================================================-/
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 1 hours
Spell: sanctuary : lasts for 5 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 16 hours
: modifies luck by 2 for 16 hours
: modifies armor class by 26 for 16 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Skill: errantry : lasts for 3 hours
Skill: holy armor : modifies armor class by 92 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: bless : modifies save vs spell by 6 for 14 hours
: modifies hitroll by 6 for 14 hours

<617hp 262m 253mv> no opponent wake
You wake and stand up.

<617hp 262m 253mv> no opponent cusi
You feel better.

<646hp 247m 253mv> no opponent cusi
armo
You feel better.

<678hp 232m 253mv> no opponent You feel someone protecting you.

<678hp 227m 253mv> no opponent cusi
You feel better.

<710hp 212m 253mv> no opponent sigh
cusi
You sigh.

<710hp 212m 253mv> no opponent You feel better.

<749hp 197m 253mv> no opponent aff
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: malevolence : modifies hitroll by -6 for 1 hours
Spell: sanctuary : lasts for 5 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 16 hours
: modifies luck by 2 for 16 hours
: modifies armor class by 26 for 16 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Skill: errantry : lasts for 3 hours
Skill: holy armor : modifies armor class by 92 permanently
Skill: buckler : modifies hitroll by -2 permanently
Spell: bless : modifies save vs spell by 6 for 14 hours
: modifies hitroll by 6 for 14 hours

<749hp 197m 253mv> no opponent cusi
You feel better.

<781hp 182m 253mv> no opponent e
e
where
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<781hp 182m 252mv> no opponent West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<781hp 182m 251mv> no opponent Players near you in Valour:
<PK> Marest West Gate of City of Valour

<781hp 182m 251mv> no opponent w
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<781hp 182m 250mv> no opponent w
where
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.

<781hp 182m 249mv> no opponent Players near you in Storm Hill:
<PK> Marest Flattened Grass

<781hp 182m 249mv> no opponent scan e
You scan east.
*** Range 2 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 3 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (east) ***
A servant of the dragon quietly observes the area.
*** Range 6 (east) ***
A citizen of Valour wanders about.

<781hp 182m 249mv> no opponent sl
gr
You go to sleep.

<781hp 182m 249mv> no opponent [50 Pal] Marest 92% hp 22% mana 62% mv 598920 xp Damage per round: 217
* [30 Pet] A caustic pit bull 100% hp 100% mana 100% mv 16094 tnl (ghost)

<781hp 182m 249mv> no opponent who pk
[50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 4 characters on; the most on this past month was 18.

<781hp 182m 249mv> no opponent skills

Level 1: mace 100% polearm 100%
shield block 100% sword 100%
enhanced damage 100% hand to hand 100%
parry 100% rescue 86%
staves 61% reckoning 100%
staff 100%
Level 4: holy armor 100%
Level 5: lore 92%
Level 6: second attack 100%
Level 7: fast healing 100%
Level 8: set parry 100%
Level 10: disarm 100%
Level 12: shield disarm 100% guardian 90%
Level 14: meditation 100%
Level 16: lay on hands 76%
Level 17: third attack 100%
Level 20: charge 66%
Level 22: dual wield 100%
Level 35: stake 1%
Level 37: buckler 100%
Level 38: strike of faith 100%
Level 40: divine might 88% errantry 89%
Level 44: shield slam 95%

<838hp 246m 319mv> no opponent wake
You wake and stand up.

<838hp 246m 319mv> no opponent l
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.

<838hp 246m 319mv> no opponent e
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<838hp 246m 318mv> no opponent e
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<838hp 24where
6m 317mv> no opponent Players near you in Valour:
<PK> Marest West Gate of City of Valour

<838hp 246m 317mv> no opponent e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

<838hp 246m 316mv> no opponent where
Players near you in Valour:
<PK> Marest The Western Promenade

<838hp 246m 316mv> no opponent e
e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A servant of the dragon quietly observes the area.

<838hp 246m 315mv> no opponent e
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]

<838hp 246m 314mv> no opponent who pk
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
A citizen of Valour wanders about.

<838hp 246m 313mv> no opponent [50 Human Dkn] <PK> (JUGGERNAUT) [JUSTICE] Darzan the Unholy Knight
[50 H-Elf Pal] <PK> [KNIGHT] (Executor) [Storm] Sir Marest Darist the Holy Knight, Executor of Valour
Players found: 2
There are 4 characters on; the most on this past month was 18.

<838hp 246m 313mv> no opponent where triton
a Triton Watchman Liberty Street

<838hp 246m 313mv> no opponent l
e
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
A citizen of Valour wanders about.

<838hp 246m 313mv> no opponent The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<838hp 246m 312mv> no opponent s
s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<838hp 246m 311mv> no opponent s
s
s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<838hp 246m 310mv> no opponent where
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.

<838hp 246m 309mv> no opponent Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<838hp 246m 308mv> no opponent Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<838hp 246m 307mv> no opponent s
You break your objective tracking.
Players near you in Valour:
<PK> Marest Tribute Street

<838hp 246m 307mv> no opponent Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

<838hp 246m 306mv> no opponent e
e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<838hp 246m 305mv> no opponent e
e
e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

<838hp 246m 304mv> no opponent where
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<838hp 246m 303mv> no opponent Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A citizen of Valour wanders about.
A citizen of Valour wanders about.

<838hp 246m 302mv> no opponent Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<838hp 246m 301mv> no opponent Players near you in Valour:
<PK> Marest Lower Valour Avenue

<838hp 246m 301mv> no opponent e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<838hp 246m 300mv> no opponent s
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<838hp 246m 299mv> no opponent s
s
s
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<838hp 246m 298mv> no opponent s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
(White Aura) A fabulously dressed man of the cross is dancing here.
A Knight of the Holy Cross patrols the area diligently.

<838hp 246m 297mv> no opponent where
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<838hp 246m 296mv> no opponent South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<838hp 246m 295mv> no opponent Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<838hp 246m 294mv> no opponent s
Players near you in Dwarven Encampment:
<PK> Marest Steep Incline of Shale and Skree

<838hp 246m 294mv> no opponent s
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<838hp 246m 292mv> no opponent where
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<838hp 246m 290mv> no opponent e
Players near you in Dwarven Encampment:
<PK> Marest Walking along a Rocky Incline

<838hp 246m 290mv> no opponent Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]

<838hp 246m 288mv> no opponent s
s
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<838hp 246m 286mv> no opponent Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<838hp 246m 284mv> no opponent w
w
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<838hp 246m 282mv> no opponent The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<838hp 246m 281mv> no opponent s
s
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<838hp 246m 280mv> no opponent where
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]

<838hp 246m 279mv> no opponent Players near you in Dwarven Encampment:
<PK> Marest Along a Worn Path

<838hp 246m 279mv> no opponent s
s
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<838hp 246m 278mv> no opponent
You feel less unnerved by the malevolent presence.

<841hp 265m 333mv> no opponent Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<841hp 265m 332mv> no opponent w
w
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<841hp 265m 331mv> no opponent Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]

<841hp 265m 330mv> no opponent s
d
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]

<841hp 265m 329mv> no opponent Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A female dwarf is wandering around, doing chores.

<841hp 265m 328mv> no opponent s
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]
Captain Cragarum is here, pacing back and forth.
A heavyset dwarf is here, getting herself in everyone's way.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<841hp 265m 327mv> no opponent s
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]

<841hp 265m 326mv> no opponent e
e
A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<841hp 265m 325mv> no opponent where
Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]

<841hp 265m 324mv> no opponent e
Players near you in Dwarven Encampment:
<PK> Marest Along a Rocky Path

<841hp 265m 324mv> no opponent Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]

<841hp 265m 323mv> no opponent s
s
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]
A colorfully dressed dwarf is here, looking out of place.

<841hp 265m 322mv> no opponent s
s
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A young dwarf is here, smiling.

<841hp 265m 321mv> no opponent where
Roin Gladhands says 'Hi, Marest! I'm Roin! How are you?'
Roin Gladhands smiles and stands in your way.

<841hp 265m 321mv> no opponent Roin Gladhands says 'Hello, Marest! It's been a long time! Good to see you.'
Roin Gladhands gets in your face and tries to shake your hand.

<841hp 265m 321mv> no opponent Players near you in Dwarven Encampment:
<PK> Marest A Lane Through the Upper Dwarven Encampment

<841hp 265m 321mv> no opponent s
Roin Gladhands says 'Gosh, Marest! I guess you're in a hurry.'
Roin Gladhands smiles widely, but lets you pass.
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<841hp 265m 320mv> no opponent s
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<841hp 265m 319mv> no opponent e
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<841hp 265m 318mv> no opponent e
e
A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<841hp 265m 317mv> no opponent where
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]

<841hp 265m 316mv> no opponent Players near you in Dwarven Encampment:
<PK> Marest A Trail Outside the Dwarven Encampment

<841hp 265m 316mv> no opponent e
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A dwarf is here, dug deep into the trench.

<841hp 265m 315mv> no opponent n
n
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<841hp 265m 314mv> no opponent North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o(o-o|
---------+

[Exits: east south]
An amulet made of water is here.
A long polearm with a curved blade is here.
A dwarf is here, dug deep into the trench.

<841hp 265m 313mv> no opponent e
e
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o(o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<841hp 265m 312mv> no opponent where
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | ||
o o-o-o|
| | | |
o-o-o-o-o|
---------+

[Exits: (north) east south west]

<841hp 265m 311mv> no opponent Players near you in The Ford:
<PK> Marest The dirt field

<841hp 265m 311mv> no opponent e
e
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<841hp 265m 310mv> no opponent e
e
e
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<841hp 265m 309mv> no opponent e
e
The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<841hp 265m 308mv> no opponent The dirt field
| You are in an area that is void of virtually all forms
| of vegetation. The ground has been trampled on so many
| times that no plants can live there. The field is comprised
| solely of the bare earth.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]
A vicious warrior is here, brandishing his sword.

<841hp 265m 307mv> no opponent A muddy ground
| The mud here is extremely thick. You feet sink in at least
| 6 inches as you try to make your away across this miserable
o| predicament. You notice rather large feet imprints that
|| have been here before yours.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<841hp 265m 306mv> no opponent A muddy ground
o| The mud here is extremely thick. You feet sink in at least
|| 6 inches as you try to make your away across this miserable
o-o| predicament. You notice rather large feet imprints that have
| || been here before yours.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
A giant footman is here, ready for battle.

<841hp 265m 305mv> no opponent A muddy ground
o-o| The mud here is extremely thick. You feet sink in at
| || least 6 inches as you try to make your away across this
o-o-o| miserable predicament. You notice rather large feet
| | || imprints that have been here before yours.
o-o-@-o-o|
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<841hp 265m 304mv> no opponent e
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]

<841hp 265m 303mv> no opponent e
e
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<841hp 265m 302mv> no opponent where
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<841hp 265m 301mv> no opponent Players near you in The Ford:
<PK> Marest A lighter area

<841hp 265m 301mv> no opponent e
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A vicious warrior is here, brandishing his sword.

<841hp 265m 300mv> no opponent e
e
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<841hp 265m 299mv> no opponent A winding stream
o-o-o-o-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
f-f-~ |
|
|
---------+

[Exits: north east south west]

<841hp 265m 298mv> no opponent n
e
A high grassland
o-o| Wild grass standing 4 feet tall surrounds you, making it
|| extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a
| | | | || nearby swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<841hp 265m 296mv> no opponent A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<841hp 265m 295mv> no opponent n
e
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<841hp 265m 293mv> no opponent n
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<841hp 265m 292mv> no opponent A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<841hp 265m 290mv> no opponent e
e
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.
A wild horse rears up at you.

<841hp 265m 289mv> no opponent e
e
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]
A wild horse rears up at you.

<841hp 265m 288mv> no opponent e
e
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<841hp 265m 287mv> no opponent where
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
An oil-soiled book is here.

<841hp 265m 286mv> no opponent A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<841hp 265m 285mv> no opponent A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<841hp 265m 284mv> no opponent e
Players near you in The Ford:
<PK> Marest A beaten trail

<841hp 265m 284mv> no opponent The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<841hp 265m 283mv> no opponent n
n
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<841hp 265m 282mv> no opponent The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<841hp 265m 281mv> no opponent e
e
e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<841hp 265m 280mv> no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A bucket with the handle slightly chipped is here.
A bucket of hot water is here.
A white mountain goat jumps from cliff to cliff here.

<841hp 265m 279mv> no opponent where
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<841hp 265m 278mv> no opponent Players near you in The Ford:
<PK> Marest A rocky mountain path

<841hp 265m 278mv> no opponent e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<841hp 265m 277mv> no opponent e
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees and the occasional flower comes to
o-o-@ | life through them. The ground appears to be heavily disturbed
| | in spots, but overall is covered evenly with a thick layer
x | of flora.
|
|
---------+

[Exits: south west]
A short sword which looks like it has seen better days sits here.
A long polearm with a curved blade is here.

<841hp 265m 276mv> no opponent s
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<841hp 265m 275mv> no opponent u
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

<841hp 265m 273mv> no opponent s
West of a bridge
| He path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]
A mountain lion walks around carefully here.

<841hp 265m 271mv> no opponent where
e
Players near you in The Common:
Skaggz Along a marked path
<PK> Marest West of a bridge

<841hp 265m 271mv> no opponent e
e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<841hp 265m 269mv> no opponent where
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<841hp 265m 267mv> no opponent East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<841hp 265m 265mv> no opponent d
Players near you in The Common:
Skaggz A turn in the path
<PK> Marest East of a bridge

<841hp 265m 265mv> no opponent e
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<841hp 265m 263mv> no opponent Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.

<841hp 286m 316mv> no opponent n
n
Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<841hp 286m 314mv> no opponent The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.

<841hp 286m 312mv> no opponent w
The Southern Common
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
S-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]
A boar is here, searching through the mud.
A large duck waddles around here.
A boar is here, searching through the mud.

<841hp 286m 310mv> no opponent n
n
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
S-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A boar is here, searching through the mud.

<841hp 286m 309mv> no opponent A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
S-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<841hp 286m 308mv> no opponent w
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A pile of gold coins.
A messenger bag lies here, bulging with letters.
There is a pile of letters here, each with various names upon them.
The sliced-off hand of Pirap the messenger is lying here.
(Glowing) A post on the bridge has been illuminated with a fire torch.

<841hp 286m 307mv> no opponent s
s
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-S-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<841hp 286m 306mv> no opponent s
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Skaggz the Infamous Crime Lord is here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Marest. Rest on my horse and help me assign some tasks.'

<841hp 286m 305mv> no opponent where
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<841hp 286m 304mv> no opponent w
Players near you in The Common:
Skaggz A cobbled path
<PK> Marest The Trail

<841hp 286m 304mv> no opponent A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<841hp 286m 302mv> no opponent where
Players near you in Emerald Forest:
<PK> Darzan The Only Stump in the Forest
<PK> Marest A Fog-Shrouded Trail

<841hp 286m 302mv> no opponent e
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<841hp 286m 300mv> no opponent w
A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<841hp 286m 298mv> no opponent u
u
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<841hp 286m 296mv> no opponent where
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<841hp 286m 295mv> no opponent s
Players near you in Emerald Forest:
<PK> Darzan The Only Stump in the Forest
<PK> Marest Near the Summit

<841hp 286m 295mv> no opponent s
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<841hp 286m 293mv> no opponent A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<841hp 286m 291mv> no opponent w
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A happy farmer is whistling happily away.

<841hp 286m 289mv> no opponent s
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<841hp 286m 288mv> no opponent s
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-o| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
A ranger stands here, inspecting the ground.

<841hp 286m 287mv> no opponent s
The Emerald Forest
f f-f-f-o| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]

<841hp 286m 286mv> no opponent 4
They aren't here.

<841hp 286m 286mv> no opponent s
The Only Stump in the Forest
f-f f-f | In this small lonely clearing is an ancient stump. Many
| | | | years ago, a forester callously hewed down a tree here.
f-f-f-f| In retribution, Altariel, whose sanctuary the Emerald
| | | | Forest is, transformed him into a poplar tree. The poplar
f @-f-f| tree stands here beside the stump, its branches cut
| || by the rangers of the forest whenever they are in need
f *-f-f| of wood.
| ||
f-+-+-f|
---------+

[Exits: north east]
Darzan the Unholy Knight is here.
A nymph looks coyly at you, then winks mischievously and dances away.

<841hp 286m 285mv> no opponent 4
Darzan walks east.

<841hp 286m 285mv> no opponent They aren't here.

<841hp 286m 285mv> no opponent e
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

<841hp 286m 284mv> no opponent 4
They aren't here.

<841hp 286m 284mv> no opponent e
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.
Sir Archibald sobs at the altar.
You feel extremely uncomfortable in Darzan's presence.
Sir Archibald says 'They killed her! Poor Silver, my unicorn. They ripped out her heart - for a recipe!'
Sir Archibald says 'The Gods shall hear of this!!'

<841hp 286m 283mv> no opponent s
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<841hp 286m 282mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Darzan the Unholy Knight is here.
Sir Archibald sobs at the altar.
You scan south.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (south) ***
A small pixie stands here laughing cheerfully.
*** Range 3 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan west.
*** Range 1 (west) ***
A dryad peers at you inquisitively from behind her tree.
A beautiful lady is talking to some animals here.
Kortho the Wordgiver is here. Is he going to give you... a word ?
(White Aura) A ravishing dryad in a scandalous sundress is here, begging for a word.
*** Range 2 (west) ***
There is a cheerful brownie here chatting merrily away.

<841hp 286m 282mv> no opponent n
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
(White Aura) Darzan the Unholy Knight is here.
Sir Archibald sobs at the altar.

<841hp 286m 281mv> no opponent 1

Darzan scans all around.
Darzan yells 'Help! I am being attacked by Marest!'
Darzan awkwardly parries your acidic bite with a loud clang.
Darzan has some small wounds and bruises.

<841hp 286m 281mv> dual_wield
Darzan parries your acidic bite.
Darzan's flame misses you.
Darzan's flame misses you.
Darzan has some small wounds and bruises.

<841hp 286m 281mv> dual_wield
Darzan has fled!
Darzan walks south.

<841hp 286m 281mv> no opponent
Darzan walks in.

<841hp 286m 281mv> no opponent 1

Darzan raises something aloft, preparing to pulverize you!

<841hp 286m 281mv> no opponent
Darzan walks west.

<841hp 286m 281mv> no opponent They aren't here.

<841hp 286m 281mv> no opponent w
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

<841hp 286m 280mv> no opponent 1
They aren't here.

<841hp 286m 280mv> no opponent n
The Emerald Forest
f-f-f-o-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]

<841hp 286m 279mv> no opponent n
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-o-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<scan
841hp 286m 278mv> no opponent You scan all around.
You scan north.
*** Range 1 (north) ***
A ranger stands here, inspecting the ground.
You scan south.
*** Range 2 (south) ***
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
You scan west.
*** Range 1 (west) ***
A ranger stands here, inspecting the ground.

<841hp 286m 278mv> no opponent where
Players near you in Emerald Forest:
<PK> Darzan A Fae Crossing
<PK> Marest The Emerald Forest

<841hp 286m 278mv> no opponent w
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-o| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
A ranger stands here, inspecting the ground.

<841hp 286m 277mv> no opponent scan
You scan all around.
You scan north.
*** Range 2 (north) ***
A happy farmer is whistling happily away.
You scan east.
You scan south.
*** Range 2 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.

<841hp 286m 277mv> no opponent e
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-o-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<841hp 286m 276mv> no opponent n
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-o-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
A ranger stands here, inspecting the ground.

<841hp 286m 275mv> no opponent w
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<841hp 286m 274mv> no opponent 1
They aren't here.

<841hp 286m 274mv> no opponent n
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A happy farmer is whistling happily away.

<841hp 286m 273mv> no opponent s
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<841hp 286m 272mv> no opponent w
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
o-o f-f-f|
---------+

[Exits: east south]
A nymph looks coyly at you, then winks mischievously and dances away.

<841hp 286m 271mv> no opponent 1
They aren't here.

<841hp 286m 271mv> no opponent s
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]

<841hp 286m 270mv> no opponent scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan south.
*** Range 1 (south) ***
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
*** Range 3 (south) ***
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
*** Range 4 (south) ***
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.
*** Range 5 (south) ***
(White Aura) Darzan the Unholy Knight is here.
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.
You scan west.
*** Range 1 (west) ***
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
*** Range 2 (west) ***
A disgusting little gremlin grins at you.
*** Range 3 (west) ***
The Devil's Huntsman looms out of the mists.
A hellhound prowls here, slavering for your soul.

<841hp 286m 270mv> no opponent where
Players near you in Emerald Forest:
<PK> Darzan The three way woodland
<PK> Marest Under Dark Woods

<841hp 286m 270mv> no opponent s
s
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

<841hp 286m 269mv> no opponent s
s
The Forest Road
f-f-f f-f| You are walking along a north-south road in the forest.
| | | || The greenbriar bushes that grow beside the path have
o-o f-f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | | || swallows swoop low in front of you, trilling out a morning
o @ f-f| song. The road continues north and south.
| |
f |
| |
f-+-+|
---------+

[Exits: north south]

<841hp 286m 268mv> no opponent s
1
The Forest Road
f-f-f| You are walking along a north-south road in the forest.
| | || The greenbriar bushes that grow beside the path have
f f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | swallows swoop low in front of you, trilling out a morning
@ | song. The road continues north and south.
| |
f-+-+|
| |
f-f-o-o|
---------+

[Exits: north south]
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.

<841hp 286m 267mv> no opponent A Trail
f | Pausing a moment from your travels through the Emerald
| | forest, you hear the gurgling sound of moving water coming
f | from the east, while to the south the forest continues
| | on with oak, pine and rosewood. Peering intently toward
@-+-+| the source of the sound, you notice a faint outline of
| | a bridge resting in the shade of the long leafy branches
f-f-o-o| of the tall, flanking trees.
| | ||
f-f S-o|
---------+

[Exits: north east south]
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.

<841hp 286m 266mv> no opponent
You no longer feel so virtuous.

<841hp 308m 321mv> no opponent The three way woodland
f | You stand at the middling spot of a three way woodland
| | trail deep in the Emerald Forest. There are clear passages
f-+-+| to the north, west and east, while the path to the south
| | abruptly ends at the foot of a sheer cliff face, with
f-@-o-o| a wall so smooth that it would be impossible to climb.
| | || A variety of birdsongs and animal sounds fills the air.
f-f S-o|
| | | ||
o-f f-o|
---------+

[Exits: north east west]
(White Aura) Darzan the Unholy Knight is here.
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.

<841hp 308m 318mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
Darzan's flame MUTILATES you!
Darzan's flaming bite scratches you.
You do the best you can!
Darzan has some small wounds and bruises.

<800hp 308m 318mv> dual_wield
Your acidic bite decimates Darzan!
Darzan's flame MUTILATES you!
Darzan's slice maims you!
You parry Darzan's slice.
Darzan's flame DISEMBOWELS you!
Darzan has some small wounds and bruises.

<684hp 308m 318mv> dual_wield fl
You flee from combat!
A Forest Trail
f | The somewhat ragged forest trail makes a sharp turn here,
| | making further travel to the west difficult if not impossible.
f-+| It would be safer to backtrack and find another path
| | instead of hacking through the notoriously resilient
@-f-o| trees of the Emerald Forest. A tall tree with huge leafy
| || branches stands here tempting you to take a break and
f-f S| rest in its shade.
| | ||
o-f f|
---------+

[Exits: (north) east south]
Some sun-flower pollen lies here.
A small pixie stands here laughing cheerfully.
There is a sprite here about to pelt you with an acorn.
(White Aura) Imbessar the Bandit King prepares for his last duel.
A small pixie stands here laughing cheerfully.

<684hp 308m 315mv> no opponent s
1
A Lovely Trail
f-+| You are following a faint north-south trail in the Emerald
| | Forest. Swallows and bluebirds fill the air with song,
f-f-o| and you spy a small red-breasted robin sitting motionlessly
| || on an oak branch. The serenity of this forest fills you
f-@ S| with a sense of peace and safety, as though you are living
| | || in a fairy tale where good always prevails and hunger
o-f f f| does not exist. It is hard not to daydream as you walk.
| | ||
o-f-f|
---------+

[Exits: north south west]
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
There is a sprite here about to pelt you with an acorn.
A small pixie stands here laughing cheerfully.

<684hp 308m 312mv> no opponent They aren't here.

<684hp 308m 312mv> no opponent w
A Dwindling Forest Path
f| The forest path begins to dwindle here beneath sprouting
|| weeds and wildgrasses. A greater range of herbs grow
f-f| unchecked in wild abandon across the ground and in small
| | cul-de-sacs formed by the roots of the oak trees. You
@-f | hear a rustle in the bushes, but despite your best efforts,
| | | you can see nothing.
o-f f|
| ||
o-f|
---------+

[Exits: east south]
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.

<684hp 308m 309mv> no opponent s
The Tombstone
f-f| There is something rather peculiar about this part of
| | the Emerald Forest. A small tombstone sits in the middle
f-f | of a small clearing. Carved from a white substance, its
| | | shiny surface reflects what little sunlight manages to
@-f f| escape from the dense canopy surrounding the grave. Freshly
| || picked flowers lie at the foot of the tombstone, while
o-f| strange symbols are lovingly engraved on it. The strange
| thing is there are no paths leading from or to the area,
| which would puzzle even the most observant elf or ranger.
---------+ Who would pick flowers for a lone grave and leave no evidence
of passing?

[Exits: north east]
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.
A beautiful lady is talking to some animals here.

<684hp 308m 307mv> no opponent e
s
The Wood-Path
f-f-o| The wood-path you follow becomes more pronounced here.
| || Occasionally you can make out large bootprints that indicate
f-f S| the passage of adventurers other than the sprites and
| | || pixies that inhabit this part of the woods. Multi-coloured
o-@ f f| flowers dance gaily in the wind while clinging to the
| | || feet of the tall oak and pine trees flanking the forest
o-f-f| road. Flying squirrels leap from branch to branch, searching
| for nuts.
|
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<684hp 308m 305mv> no opponent Woodkeeper's Clearing
f-f S| The path ends in a medium sized clearing. A small wooden
| | || sign states quite dogmatically "WoodKeeper's Clearing.
o-f f f| Forest haters not welcomed. Orcs, Bugbears and Goblins
| | || keep out!". A number of elves and humans dressed in a
@-f-f| mixture of green and brown stand around here engaging
| in friendly conversation. The actual Keeper's Meet hasn't
| started yet, apparently there are rangers from distant
| woodlands still trying to make it for the meeting. A pile
| of scrolls sit on a small table, probably pamphlets to
---------+ be distributed to the arriving participants of the meeting.


[Exits: north east]
A beautiful lady is talking to some animals here.

<684hp 308m 303mv> no opponent cusi
You feel better.

<718hp 293m 303mv> no opponent 1
They aren't here.

<718hp 293m 303mv> no opponent 1
They aren't here.

<718hp 293m 303mv> no opponent 1
They aren't here.

<718hp 293m 303mv> no opponent 1
1
Darzan walks in.
Darzan yells 'Help! I am being attacked by Marest!'
Darzan awkwardly parries your acidic bite with a loud clang.
Darzan has some small wounds and bruises.

<718hp 293m 303mv> dual_wield e

Darzan has fled!
Darzan walks north.

<718hp 293m 303mv> no opponent
Darzan walks in.

<718hp 293m 303mv> no opponent
You yell 'Help! I am being attacked by Darzan!'
Darzan's flame maims you!
Darzan's slice misses you.
Darzan's flame MUTILATES you!
Darzan's flaming bite scratches you.
Your acidic bite decimates Darzan!
Your acidic bite devastates Darzan!
Darzan's flame MUTILATES you!
Darzan's flame MUTILATES you!
Darzan's flaming bite scratches you.
Darzan has some small wounds and bruises.

<561hp 293m 303mv> dual_wield You do the best you can!
Darzan has some small wounds and bruises.

<561hp 293m 303mv> dual_wield No way! You are still fighting!
Darzan has some small wounds and bruises.

<561hp 293m 303mv> dual_wield fl
w
You flee from combat!
The Green Vines
f-f S-o| Thick green vines form an impossible barrier to the south.
| | | || There is no reason to doubt that these vines possess the
o-f f f-o| same ability to block even the most determined machete-armed
| | | | lumber-dwarf then all the others. What does seem a bit strange,
o-@-f | however, are faint footsteps leading up to the vines and
| abruptly stopping. Could they merely be tracks from an age
| past, now lost to the world and found only in time and memory?
|
|
---------+

[Exits: north east west]

<561hp 293m 301mv> no opponent 1
Woodkeeper's Clearing
f-f S| The path ends in a medium sized clearing. A small wooden
| | || sign states quite dogmatically "WoodKeeper's Clearing.
o-f f f| Forest haters not welcomed. Orcs, Bugbears and Goblins
| | || keep out!". A number of elves and humans dressed in a
@-f-f| mixture of green and brown stand around here engaging
| in friendly conversation. The actual Keeper's Meet hasn't
| started yet, apparently there are rangers from distant
| woodlands still trying to make it for the meeting. A pile
| of scrolls sit on a small table, probably pamphlets to
---------+ be distributed to the arriving participants of the meeting.


[Exits: north east]
(White Aura) Darzan the Unholy Knight is here.
A beautiful lady is talking to some animals here.

<561hp 293m 299mv> no opponent Darzan yells 'Help! I am being attacked by Marest!'
Your acidic bite mauls Darzan.
Darzan has some small wounds and bruises.

<561hp 293m 299mv> dual_wield
Your acidic bite decimates Darzan!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Darzan's flame with a loud clang.
You parry Darzan's slice.
Darzan's flame MUTILATES you!
Darzan's slice MUTILATES you!
Darzan has some small wounds and bruises.

<485hp 293m 299mv> dual_wield fl

You evade Darzan's bash, causing him to fall flat on his face.
Darzan's bash misses you.
You couldn't escape!
Darzan has some small wounds and bruises.

<485hp 293m 299mv> dual_wield
Your acidic bite decimates Darzan!
Darzan parries your acidic bite.
Your acidic bite decimates Darzan!
Darzan's flame MUTILATES you!
Darzan has some small wounds and bruises.

<445hp 293m 299mv> dual_wield fl
You flee from combat!
The Wood-Path
f-f-o| The wood-path you follow becomes more pronounced here.
| || Occasionally you can make out large bootprints that indicate
f-f S| the passage of adventurers other than the sprites and
| | || pixies that inhabit this part of the woods. Multi-coloured
o-@ f f| flowers dance gaily in the wind while clinging to the
| | || feet of the tall oak and pine trees flanking the forest
o-f-f| road. Flying squirrels leap from branch to branch, searching
| for nuts.
|
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<445hp 293m 297mv> no opponent n
A Lovely Trail
f-+| You are following a faint north-south trail in the Emerald
| | Forest. Swallows and bluebirds fill the air with song,
f-f-o| and you spy a small red-breasted robin sitting motionlessly
| || on an oak branch. The serenity of this forest fills you
f-@ S| with a sense of peace and safety, as though you are living
| | || in a fairy tale where good always prevails and hunger
o-f f f| does not exist. It is hard not to daydream as you walk.
| | ||
o-f-f|
---------+

[Exits: north south west]
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
There is a sprite here about to pelt you with an acorn.
A small pixie stands here laughing cheerfully.

<445hp 293m 294mv> no opponent n
A Forest Trail
f | The somewhat ragged forest trail makes a sharp turn here,
| | making further travel to the west difficult if not impossible.
f-+| It would be safer to backtrack and find another path
| | instead of hacking through the notoriously resilient
@-f-o| trees of the Emerald Forest. A tall tree with huge leafy
| || branches stands here tempting you to take a break and
f-f S| rest in its shade.
| | ||
o-f f|
---------+

[Exits: (north) east south]
Some sun-flower pollen lies here.
A small pixie stands here laughing cheerfully.
There is a sprite here about to pelt you with an acorn.
(White Aura) Imbessar the Bandit King prepares for his last duel.
A small pixie stands here laughing cheerfully.

<445hp 293m 291mv> no opponent e
The three way woodland
f | You stand at the middling spot of a three way woodland
| | trail deep in the Emerald Forest. There are clear passages
f-+-+| to the north, west and east, while the path to the south
| | abruptly ends at the foot of a sheer cliff face, with
f-@-o-o| a wall so smooth that it would be impossible to climb.
| | || A variety of birdsongs and animal sounds fills the air.
f-f S-o|
| | | ||
o-f f-o|
---------+

[Exits: north east west]
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.

<n
445hp 293m 288mv> no opponent A Trail
f | Pausing a moment from your travels through the Emerald
| | forest, you hear the gurgling sound of moving water coming
f | from the east, while to the south the forest continues
| | on with oak, pine and rosewood. Peering intently toward
@-+-+| the source of the sound, you notice a faint outline of
| | a bridge resting in the shade of the long leafy branches
f-f-o-o| of the tall, flanking trees.
| | ||
f-f S-o|
---------+

[Exits: north east south]
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.

<445hp 293m 285mv> no opponent n
n
The Forest Road
f-f-f| You are walking along a north-south road in the forest.
| | || The greenbriar bushes that grow beside the path have
f f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | swallows swoop low in front of you, trilling out a morning
@ | song. The road continues north and south.
| |
f-+-+|
| |
f-f-o-o|
---------+

[Exits: north south]
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.

<445hp 293m 282mv> no opponent The Forest Road
f-f-f f-f| You are walking along a north-south road in the forest.
| | | || The greenbriar bushes that grow beside the path have
o-o f-f-f| shed many heart-shaped leaves on the road. Two blue-breasted
| | | || swallows swoop low in front of you, trilling out a morning
o @ f-f| song. The road continues north and south.
| |
f |
| |
f-+-+|
---------+

[Exits: north south]

<445hp 293m 279mv> no opponent n
The Forest Road
f-f f-f-f| You are at the head of a long north-south road in the forest.
| | | | || The greenbriar bushes that grow beside the path have shed
f-f-f f-f| their heart-shaped leaves on the road. All is quiet here.
| | | || To the north, dark Elder trees loom out ominously. The road
o-o @-f-f| continues south.
| | | | ||
o-o f f-f|
| | |
o f |
---------+

[Exits: north east south]
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

<445hp 293m 276mv> no opponent e
The Emerald Forest
f f-f-f-o| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]

<445hp 293m 273mv> no opponent n
n
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-o| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
A ranger stands here, inspecting the ground.

<445hp 293m 270mv> no opponent n
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-o| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]

<445hp 293m 267mv> no opponent A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-o| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A happy farmer is whistling happily away.

<445hp 293m 264mv> no opponent e
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-o-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
Skaggz the Infamous Crime Lord is here.
The mountain boogum jumps out and gets set to bite you.

<445hp 293m 260mv> no opponent n
n

Skaggz looks at you.
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-o-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<445hp 293m 254mv> no opponent Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<445hp 293m 248mv> no opponent d
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<445hp 293m 244mv> no opponent d
A Fog-Shrouded Trail
~<*-S-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<445hp 293m 240mv> no opponent e
The Trail
*-S-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<445hp 293m 234mv> no opponent n
n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-S-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Marest. Rest on my horse and help me assign some tasks.'

<445hp 293m 231mv> no opponent A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-S-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<445hp 293m 230mv> no opponent n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A pile of gold coins.
(Glowing) A post on the bridge has been illuminated with a fire torch.

<445hp 293m 228mv> no opponent w
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
A fearless adventurer is here asking for a group to explore Haon Dor.

n
<445hp 293m 226mv> no opponent n
n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]

<457hp 305m 279mv> no opponent where
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<457hp 305m 277mv> no opponent Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
A goblin lieutenant stands here, attempting to get his men in order.

<457hp 305m 275mv> no opponent n
Players near you in Seringale:
<PK> Marest Outside the South Gate

<457hp 305m 275mv> no opponent Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<457hp 305m 273mv> no opponent u
e
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A slith battlement guard is here.

Nap time -

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