<635hp 445m 382mv calm 2pm (day) 19923tnl><no opponent no opponent> You close a Big Ol'Pack Sack.
<635hp 445m 382mv calm 2pm (day) 19923tnl><no opponent no opponent> You drop a sleeping bag.
<635hp 445m 382mv calm 2pm (day) 19923tnl><no opponent no opponent> You go to sleep in a sleeping bag.
<635hp 445m 382mv calm 2pm (day) 19923tnl><no opponent no opponent>
[KNIGHT] Holy Knight: 'Exphlament the Unholy Lady has emerged as a threat to Valour.'
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent>
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> stand|get sleep|open sack|put sleep sack|close sack
You wake and stand up.
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> You get a sleeping bag.
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> You open a Big Ol'Pack Sack.
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> You put a sleeping bag in a Big Ol'Pack Sack.
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> You close a Big Ol'Pack Sack.
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> open sack|get recall sack|quaf recall
You open a Big Ol'Pack Sack.
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> You get a perfect potion of recall from a Big Ol'Pack Sack.
<697hp 525m 382mv calm 3pm (day) 19923tnl><no opponent no opponent> You quaff a perfect potion of recall.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west (down)]
A white quartz tiger appears in the room.
<697hp 525m 191mv calm 3pm (day) 19923tnl><no opponent no opponent> e
s
e
e
e
e
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+
[Exits: south west]
A white quartz tiger walks in.
<697hp 525m 190mv calm 3pm (day) 19923tnl><no opponent no opponent> Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+
[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<697hp 525m 189mv calm 3pm (day) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<697hp 525m 187mv calm 3pm (day) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<697hp 525m 185mv calm 3pm (day) 19923tnl><no opponent no opponent> who
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A white quartz tiger walks in.
<697hp 525m 183mv calm 3pm (day) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<697hp 525m 181mv calm 3pm (day) 19923tnl><no opponent no opponent> [ Human ] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[ Illit ] Kiach the Mirage
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
[ Storm ] Tored Onelaw the Holy Physician
Players found: 4
There are 4 characters on; the most on this past month was 13.
<697hp 525m 181mv calm 3pm (day) 19923tnl><no opponent no opponent>
A member of the Valourian special forces gallops in.
<697hp 525m 181mv calm 3pm (day) 19923tnl><no opponent no opponent> target exphlament
$$ will now be substituted with : exphlament
<697hp 525m 181mv calm 3pm (day) 19923tnl><no opponent no opponent> e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<697hp 525m 179mv calm 3pm (day) 19923tnl><no opponent no opponent> e
e
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A white quartz tiger walks in.
<714hp 543m 230mv calm 4pm (day) 19923tnl><no opponent no opponent> Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<714hp 543m 228mv calm 4pm (day) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<714hp 543m 226mv calm 4pm (day) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<714hp 543m 224mv calm 4pm (day) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<714hp 543m 222mv calm 4pm (day) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<714hp 543m 220mv calm 4pm (day) 19923tnl><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A white quartz tiger walks in.
<714hp 543m 218mv calm 4pm (day) 19923tnl><no opponent no opponent> s
s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<714hp 543m 216mv calm 4pm (day) 19923tnl><no opponent no opponent> Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A dame of Valour walks down the street.
A white quartz tiger walks in.
<714hp 543m 214mv calm 4pm (day) 19923tnl><no opponent no opponent> e
Royal Municipal Bank
+-+-* | The sigil of Valour - the Holy Cross - is painted in gold
| | upon the east wall of this enormous bank. This place houses
+ | the treasures and money that Valour's denizens wish to store
| | for safe-keeping. The place is peaceful and quiet, the only
+-@ | sounds being the noise of pencil writing underneath whispers.
| | A soft red carpet has been laid upon the marble floor.
+ |
| |
+-S |
---------+
[Exits: west]
Mendek the treasurer keeps watch over the valuables stored in the bank.
A white quartz tiger walks in.
Mendek the treasurer says 'Your money will be hoarded safely in this bank.'
<714hp 543m 213mv calm 4pm (day) 19923tnl><no opponent no opponent> sc
/@============================================================-
| \
| Lordoran the Slayer of Infidels |
| Acolyte of the Order of Light |
| Rank Squire of [KNIGHT], 22 years old (102 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 714/716 |
| Sex: Male Alignment: Good Mana: 543/750 |
| Class: Paladin Ethos: Chaotic Move: 213/382 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Good Weight: 337/345 |
| Intell: 22 (22+0) Level: 48 Pracs: 10 |
| Wisdom: 21 (21+0) Exp tnl: 19923 Trains: 2 |
| Dexter: 22 (22+0) Relics: 138 Items: 29/37 |
| Consti: 18 (18+0) Gold: 59518 Wimpy: 2 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 29 Armor Vs Pierce: 279 Saving Throws |
| Off-H: 26 Vs Bash: 319 Afflictive: 59 |
| Damroll: 24 Vs Slash: 282 Maledictive: 64 |
| Off-H: 24 Vs Magic: 194 Mental: 64 |
\==========================================================-/
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: giant strength : modifies strength by 3 for 10 hours
Spell: armor : modifies armor class by 20 for 3 hours
Spell: virtuous light : modifies save vs maledictive by 4 for 0 hours
: modifies luck by 2 for 0 hours
: modifies armor class by 25 for 0 hours
Spell: detect invis : lasts for 24 hours
Spell: bless : modifies save vs spell by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Skill: holy armor : modifies armor class by 56 permanently
Set : Regal Radiance : modifies save vs spell by 11 permanently
: modifies strength by 3 permanently
: modifies hitroll by 5 permanently
<714hp 543m 213mv calm 4pm (day) 19923tnl><no opponent no opponent> depo 59000
Your balance is 262045.
<714hp 543m 213mv calm 4pm (day) 19923tnl><no opponent no opponent> w
n
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<714hp 543m 212mv calm 4pm (day) 19923tnl><no opponent no opponent> Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<714hp 543m 210mv calm 4pm (day) 19923tnl><no opponent no opponent> n
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A white quartz tiger walks in.
<714hp 543m 208mv calm 4pm (day) 19923tnl><no opponent no opponent> w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<714hp 543m 206mv calm 4pm (day) 19923tnl><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<714hp 543m 204mv calm 4pm (day) 19923tnl><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<714hp 543m 202mv calm 4pm (day) 19923tnl><no opponent no opponent> where
who|who pk
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<714hp 543m 200mv calm 4pm (day) 19923tnl><no opponent no opponent> Players near you in Valour:
<PK> Lordoran Greater Valour Avenue
<714hp 543m 200mv calm 4pm (day) 19923tnl><no opponent no opponent> [ Human ] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[ Illit ] Kiach the Mirage
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
[ Storm ] Tored Onelaw the Holy Physician
Players found: 4
There are 4 characters on; the most on this past month was 13.
<714hp 543m 200mv calm 4pm (day) 19923tnl><no opponent no opponent> eq
[50 Human Dkn] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
Players found: 2
There are 4 characters on; the most on this past month was 13.
<714hp 543m 200mv calm 4pm (day) 19923tnl><no opponent no opponent> You are using:
<used as light> (Glowing) the light of dawn
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on ear> a gold earring
<worn on torso> (Glowing) (Humming) finely crafted silver platemail
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of steel leggings
<worn on feet> some rosemail boots
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> an onyx bracelet
<worn around wrist> an onyx bracelet
<wielded> (Glowing) (Humming) 'Durindel', the Sword of Flame
<dual wielded> a frostbrand sword
<floating nearby> a deep red stone
<tattooed> a glowing crown atop a burning sun
<714hp 543m 200mv calm 4pm (day) 19923tnl><no opponent no opponent> sc
/@============================================================-
| \
| Lordoran the Slayer of Infidels |
| Acolyte of the Order of Light |
| Rank Squire of [KNIGHT], 22 years old (102 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 714/716 |
| Sex: Male Alignment: Good Mana: 543/750 |
| Class: Paladin Ethos: Chaotic Move: 200/382 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Good Weight: 337/345 |
| Intell: 22 (22+0) Level: 48 Pracs: 10 |
| Wisdom: 21 (21+0) Exp tnl: 19923 Trains: 2 |
| Dexter: 22 (22+0) Relics: 138 Items: 29/37 |
| Consti: 18 (18+0) Gold: 518 Wimpy: 2 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 29 Armor Vs Pierce: 279 Saving Throws |
| Off-H: 26 Vs Bash: 319 Afflictive: 59 |
| Damroll: 24 Vs Slash: 282 Maledictive: 64 |
| Off-H: 24 Vs Magic: 194 Mental: 64 |
\==========================================================-/
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: giant strength : modifies strength by 3 for 10 hours
Spell: armor : modifies armor class by 20 for 3 hours
Spell: virtuous light : modifies save vs maledictive by 4 for 0 hours
: modifies luck by 2 for 0 hours
: modifies armor class by 25 for 0 hours
Spell: detect invis : lasts for 24 hours
Spell: bless : modifies save vs spell by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Skill: holy armor : modifies armor class by 56 permanently
Set : Regal Radiance : modifies save vs spell by 11 permanently
: modifies strength by 3 permanently
: modifies hitroll by 5 permanently
<714hp 543m 200mv calm 4pm (day) 19923tnl><no opponent no opponent> eq
You are using:
<used as light> (Glowing) the light of dawn
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on ear> a gold earring
<worn on torso> (Glowing) (Humming) finely crafted silver platemail
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of steel leggings
<worn on feet> some rosemail boots
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> an onyx bracelet
<worn around wrist> an onyx bracelet
<wielded> (Glowing) (Humming) 'Durindel', the Sword of Flame
<dual wielded> a frostbrand sword
<floating nearby> a deep red stone
<tattooed> a glowing crown atop a burning sun
<714hp 543m 200mv calm 4pm (day) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> remove crus|remove frost|wield mace|wield shield
You do not have that item.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You stop wielding a frostbrand sword.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You stop wielding 'Durindel', the Sword of Flame.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You wear the platinum spiked shield as a shield.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> remove shield|remove cru|wield mace|dual frost
You stop using the platinum spiked shield as a shield.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You do not have that item.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You do not have that item.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You wield a frostbrand sword in your off-hand.
A frostbrand sword feels like a part of you!
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> remove mace|remove shield|wield cru
You stop wielding a diamond studded mace.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You do not have that item.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You stop wielding a frostbrand sword.
You wield a Crusader's Sword.
A Crusader's Sword feels like a part of you!
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> remove shield|remove cru|wield mace|dual frost
You do not have that item.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You stop wielding a Crusader's Sword.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You wield a diamond studded mace.
A diamond studded mace feels like a part of you!
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You wield a frostbrand sword in your off-hand.
A frostbrand sword feels like a part of you!
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> remove crus|remove frost|wield mace|wield shield
You do not have that item.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You stop wielding a frostbrand sword.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You do not have that item.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> You wear the platinum spiked shield as a shield.
<714hp 543m 198mv calm 4pm (day) 19923tnl><no opponent no opponent> eq
The light of virtue fades from your body.
<730hp 559m 251mv calm 5pm (day) 19923tnl><no opponent no opponent> You are using:
<used as light> (Glowing) the light of dawn
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on ear> a gold earring
<worn on torso> (Glowing) (Humming) finely crafted silver platemail
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of steel leggings
<worn on feet> some rosemail boots
<worn as shield> the platinum spiked shield
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> an onyx bracelet
<worn around wrist> an onyx bracelet
<wielded> a diamond studded mace
<floating nearby> a deep red stone
<tattooed> a glowing crown atop a burning sun
<730hp 559m 251mv calm 5pm (day) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<730hp 559m 249mv calm 5pm (day) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 559m 247mv calm 5pm (day) 19923tnl><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A white quartz tiger walks in.
<730hp 559m 245mv calm 5pm (day) 19923tnl><no opponent no opponent> where
Players near you in Valour:
<PK> Lordoran City Forum
<730hp 559m 245mv calm 5pm (day) 19923tnl><no opponent no opponent> who|who pk
[ Human ] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[ Illit ] Kiach the Mirage
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
[ Storm ] Tored Onelaw the Holy Physician
Players found: 4
There are 4 characters on; the most on this past month was 13.
<730hp 559m 245mv calm 5pm (day) 19923tnl><no opponent no opponent> [50 Human Dkn] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
Players found: 2
There are 4 characters on; the most on this past month was 13.
<730hp 559m 245mv calm 5pm (day) 19923tnl><no opponent no opponent> sc
/@============================================================-
| \
| Lordoran the Slayer of Infidels |
| Acolyte of the Order of Light |
| Rank Squire of [KNIGHT], 22 years old (102 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 730/731 |
| Sex: Male Alignment: Good Mana: 559/750 |
| Class: Paladin Ethos: Chaotic Move: 245/382 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Good Weight: 337/345 |
| Intell: 22 (22+0) Level: 48 Pracs: 10 |
| Wisdom: 21 (21+0) Exp tnl: 19923 Trains: 2 |
| Dexter: 22 (22+0) Relics: 138 Items: 29/37 |
| Consti: 18 (18+0) Gold: 518 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 284 Saving Throws |
| Hitroll: 29 Vs Bash: 321 Afflictive: 59 |
| Damroll: 31 Vs Slash: 284 Maledictive: 60 |
| Vs Magic: 184 Mental: 64 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 56 permanently
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: giant strength : modifies strength by 3 for 9 hours
Spell: armor : modifies armor class by 20 for 2 hours
Spell: detect invis : lasts for 23 hours
Spell: bless : modifies save vs spell by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Regal Radiance : modifies save vs spell by 11 permanently
: modifies strength by 3 permanently
: modifies hitroll by 5 permanently
<730hp 559m 245mv calm 5pm (day) 19923tnl><no opponent no opponent> virt
The Light of Virtue fills you with conviction.
<730hp 534m 245mv calm 5pm (day) 19923tnl><no opponent no opponent> s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<730hp 534m 243mv calm 5pm (day) 19923tnl><no opponent no opponent> s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A dame of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 241mv calm 5pm (day) 19923tnl><no opponent no opponent> s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 239mv calm 5pm (day) 19923tnl><no opponent no opponent> s
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+
[Exits: north east south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 237mv calm 5pm (day) 19923tnl><no opponent no opponent> s
s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 235mv calm 5pm (day) 19923tnl><no opponent no opponent> The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<730hp 534m 233mv calm 5pm (day) 19923tnl><no opponent no opponent> where
who|who pk
Players near you in Valour:
<PK> Lordoran The Arch of Saint Avangulen
<730hp 534m 233mv calm 5pm (day) 19923tnl><no opponent no opponent> [ Human ] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[ Illit ] Kiach the Mirage
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
[ Storm ] Tored Onelaw the Holy Physician
Players found: 4
There are 4 characters on; the most on this past month was 13.
<730hp 534m 233mv calm 5pm (day) 19923tnl><no opponent no opponent> [50 Human Dkn] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
Players found: 2
There are 4 characters on; the most on this past month was 13.
<730hp 534m 233mv calm 5pm (day) 19923tnl><no opponent no opponent> e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+
[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A white quartz tiger walks in.
<730hp 534m 231mv calm 5pm (day) 19923tnl><no opponent no opponent> w
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<730hp 534m 229mv calm 5pm (day) 19923tnl><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<730hp 534m 227mv calm 5pm (day) 19923tnl><no opponent no opponent> n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
<730hp 534m 225mv calm 5pm (day) 19923tnl><no opponent no opponent> n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 223mv calm 5pm (day) 19923tnl><no opponent no opponent> n
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+
[Exits: north east south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 221mv calm 5pm (day) 19923tnl><no opponent no opponent> n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<730hp 534m 219mv calm 5pm (day) 19923tnl><no opponent no opponent> sc
/@============================================================-
| \
| Lordoran the Slayer of Infidels |
| Acolyte of the Order of Light |
| Rank Squire of [KNIGHT], 22 years old (102 hours). |
| You exhibit the virtue of Retribution. |
| |
| Race: Half-elf Hometown: Valour Health: 730/731 |
| Sex: Male Alignment: Good Mana: 534/750 |
| Class: Paladin Ethos: Chaotic Move: 219/382 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Good Weight: 337/345 |
| Intell: 22 (22+0) Level: 48 Pracs: 10 |
| Wisdom: 21 (21+0) Exp tnl: 19923 Trains: 2 |
| Dexter: 22 (22+0) Relics: 138 Items: 29/37 |
| Consti: 18 (18+0) Gold: 518 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 309 Saving Throws |
| Hitroll: 29 Vs Bash: 346 Afflictive: 59 |
| Damroll: 31 Vs Slash: 309 Maledictive: 64 |
| Vs Magic: 209 Mental: 64 |
\==========================================================-/
You are affected by the following:
Spell: virtuous light : modifies save vs maledictive by 4 for 24 hours
: modifies luck by 1 for 24 hours
: modifies armor class by 25 for 24 hours
Skill: holy armor : modifies armor class by 56 permanently
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: giant strength : modifies strength by 3 for 9 hours
Spell: armor : modifies armor class by 20 for 2 hours
Spell: detect invis : lasts for 23 hours
Spell: bless : modifies save vs spell by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Regal Radiance : modifies save vs spell by 11 permanently
: modifies strength by 3 permanently
: modifies hitroll by 5 permanently
<730hp 534m 219mv calm 5pm (day) 19923tnl><no opponent no opponent> n
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A dame of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 217mv calm 5pm (day) 19923tnl><no opponent no opponent> n
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<730hp 534m 215mv calm 5pm (day) 19923tnl><no opponent no opponent> n
w
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A Knight of the Holy Cross patrols the area diligently.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<730hp 534m 213mv calm 5pm (day) 19923tnl><no opponent no opponent> w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+
[Exits: east west]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 211mv calm 5pm (day) 19923tnl><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<730hp 534m 209mv calm 5pm (day) 19923tnl><no opponent no opponent> w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<730hp 534m 207mv calm 5pm (day) 19923tnl><no opponent no opponent> w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<730hp 534m 205mv calm 5pm (day) 19923tnl><no opponent no opponent> w
w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<730hp 534m 203mv calm 5pm (day) 19923tnl><no opponent no opponent> Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A white quartz tiger walks in.
<730hp 534m 201mv calm 5pm (day) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<730hp 534m 199mv calm 5pm (day) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
<731hp 546m 250mv calm 6pm (day) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A white quartz tiger walks in.
The bridge creaks beneath your feet.
<731hp 546m 248mv calm 6pm (day) 19923tnl><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
The bridge creaks beneath your feet.
<731hp 546m 246mv calm 6pm (day) 19923tnl><no opponent no opponent> w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<731hp 546m 244mv calm 6pm (day) 19923tnl><no opponent no opponent> w
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+
[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<731hp 546m 242mv calm 6pm (day) 19923tnl><no opponent no opponent> n
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+
[Exits: south west]
A white quartz tiger walks in.
<731hp 546m 241mv calm 6pm (day) 19923tnl><no opponent no opponent> w
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west (down)]
A white quartz tiger walks in.
<731hp 546m 240mv calm 6pm (day) 19923tnl><no opponent no opponent> w
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+
[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A white quartz tiger walks in.
<731hp 546m 239mv calm 6pm (day) 19923tnl><no opponent no opponent> e
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west (down)]
A white quartz tiger walks in.
<731hp 546m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> rest
You rest.
<731hp 546m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> where
Players near you in Valour:
<PK> Exphlament The Eastern Promenade
<PK> Lordoran The Quire of the Cathedral of Valour
<731hp 546m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> who|who pk
[ Human ] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[ Illit ] Kiach the Mirage
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
[ Storm ] Tored Onelaw the Holy Physician
Players found: 4
There are 4 characters on; the most on this past month was 13.
<731hp 546m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> [50 Human Dkn] <PK> [LEGION] (ANATHEMA) Exphlament the Unholy Lady
[48 H-Elf Pal] <PK> [KNIGHT] (Squire) [Sun] Lordoran the Slayer of Infidels, Squire of Valour
Players found: 2
There are 4 characters on; the most on this past month was 13.
<731hp 546m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> stand
You stand up.
<731hp 546m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> bles
You are already blessed.
<731hp 541m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> err
You fail to receive divine favor.
<731hp 526m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> err
You fail to receive divine favor.
<731hp 511m 238mv calm 6pm (day) 19923tnl><no opponent no opponent> Exphlament walks in.
<731hp 511m 238mv calm 6pm (day) 19923tnl><no opponent no opponent>
You yell 'Help! I am being attacked by Exphlament!'
Your shield wobbles and barely deflects Exphlament's cleave.
Exphlament is in excellent condition.
<731hp 511m 238mv evasive 6pm (day) 19923tnl><shaft defensive> flee
Your wrath DISMEMBERS Exphlament!
A white cape becomes blazingly bright.
Your dispel undead grazes Exphlament.
Your wrath DISMEMBERS Exphlament!
Exphlament's cleave DISMEMBERS you!
Exphlament has some small wounds and bruises.
<675hp 511m 238mv evasive 6pm (day) 19923tnl><shaft defensive>
Exphlament utters the words, 'noselacri'.
Exphlament has some small wounds and bruises.
<675hp 511m 238mv evasive 6pm (day) 19923tnl><shaft defensive>
Exphlament parries your wrath.
Your wrath DISMEMBERS Exphlament!
Your wrath DISEMBOWELS Exphlament!
Exphlament's cleave MASSACRES you!
You parry Exphlament's cleave.
Exphlament has some small wounds and bruises.
<605hp 511m 238mv evasive 6pm (day) 19923tnl><shaft defensive>
Exphlament has fled!
Exphlament walks west.
<616hp 520m 289mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> w
murder $$
Exphlament walks in.
<616hp 520m 289mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> You aren't fighting anyone.
<616hp 520m 289mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> Exphlament walks east.
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+
[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A white quartz tiger walks in.
<616hp 520m 288mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> They aren't here.
<616hp 520m 288mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
murder $$
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west (down)]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
A white quartz tiger walks in.
<616hp 520m 287mv evasive 7pm (dusk) 19923tnl><no opponent no opponent>
You yell 'Help! I am being attacked by Exphlament!'
Your shield jolts under Exphlament's cleave, but holds.
Exphlament's cleave DISMEMBERS you!
You do the best you can!
Exphlament has some small wounds and bruises.
<561hp 520m 287mv evasive 7pm (dusk) 19923tnl><shaft defensive> flee
You flee from combat!
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+
[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A white quartz tiger walks in.
<561hp 520m 286mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west (down)]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
A white quartz tiger walks in.
<561hp 520m 285mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> murder $$
You yell 'Help! I am being attacked by Exphlament!'
Exphlament's cleave DISMEMBERS you!
Exphlament has some small wounds and bruises.
<504hp 520m 285mv evasive 7pm (dusk) 19923tnl><shaft defensive> You do the best you can!
Exphlament has some small wounds and bruises.
<504hp 520m 285mv evasive 7pm (dusk) 19923tnl><shaft defensive>
Exphlament blocks your attack with her shield.
Your wrath misses Exphlament.
Your wrath decimates Exphlament!
You block Exphlament's attack with your shield.
Exphlament's cleave DISEMBOWELS you!
Exphlament has quite a few wounds.
<453hp 520m 285mv evasive 7pm (dusk) 19923tnl><shaft defensive> reck
Your reckoning decimates Exphlament!
Exphlament has quite a few wounds.
<453hp 520m 261mv evasive 7pm (dusk) 19923tnl><shaft defensive> flee
Exphlament blocks your attack with her shield.
Exphlament's shield wobbles and barely deflects your wrath.
Exphlament's cleave DISMEMBERS you!
You deflect Exphlament's cleave aside in an ungraceful parry.
You block Exphlament's attack with your shield.
Exphlament has quite a few wounds.
<389hp 520m 261mv evasive 7pm (dusk) 19923tnl><shaft defensive>
Exphlament utters the words, 'judifgz'.
Exphlament has quite a few wounds.
<389hp 520m 261mv evasive 7pm (dusk) 19923tnl><shaft defensive> You flee from combat!
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+
[Exits: south west]
A white quartz tiger walks in.
<389hp 520m 260mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
s
Walking through a stained glass window isn't a way out.
<389hp 520m 260mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+
[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<389hp 520m 259mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
e
e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<389hp 520m 257mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<389hp 520m 255mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> cusi
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A white quartz tiger walks in.
<389hp 520m 253mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
<389hp 520m 251mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> You feel better.
<418hp 505m 251mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<418hp 505m 249mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A white quartz tiger walks in.
<418hp 505m 247mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
<418hp 505m 245mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
A Knight of the Holy Cross walks in.
<418hp 505m 243mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<418hp 505m 241mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<418hp 505m 239mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<418hp 505m 237mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A white quartz tiger walks in.
<418hp 505m 235mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<418hp 505m 233mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A white quartz tiger walks in.
<418hp 505m 231mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> s
s
s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<418hp 505m 229mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+
[Exits: north east south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<418hp 505m 227mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> cusi
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<418hp 505m 225mv evasive 7pm (dusk) 19923tnl><no opponent no opponent> You feel better.
<447hp 490m 225mv evasive 7pm (dusk) 19923tnl><no opponent no opponent>
The night has begun.
You feel less armored.
<463hp 511m 278mv evasive 8pm (night) 19923tnl><no opponent no opponent> s
s
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A white quartz tiger walks in.
<463hp 511m 276mv evasive 8pm (night) 19923tnl><no opponent no opponent> armo
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<463hp 511m 274mv evasive 8pm (night) 19923tnl><no opponent no opponent> You feel someone protecting you.
<463hp 506m 274mv evasive 8pm (night) 19923tnl><no opponent no opponent> s
sanc
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
<463hp 506m 272mv evasive 8pm (night) 19923tnl><no opponent no opponent> You are surrounded by a white aura.
<463hp 431m 272mv evasive 8pm (night) 19923tnl><no opponent no opponent> err
You have been divinely empowered!
You are filled with holy wrath!
<463hp 401m 272mv evasive 8pm (night) 19923tnl><no opponent no opponent>
Exphlament walks in.
<463hp 401m 272mv evasive 8pm (night) 19923tnl><no opponent no opponent>
Exphlament walks south.
<463hp 401m 272mv evasive 8pm (night) 19923tnl><no opponent no opponent> murder $$
Exphlament walks in.
A Knight of the Holy Cross looks at Exphlament sternly.
<463hp 401m 272mv evasive 8pm (night) 19923tnl><no opponent no opponent>
You yell 'Help! I am being attacked by Exphlament!'
Your shield fails to deflect the powerful cleave from Exphlament's axe.
Exphlament's cleave MUTILATES you!
Exphlament has quite a few wounds.
<424hp 401m 272mv evasive 8pm (night) 19923tnl><shaft defensive> You do the best you can!
Exphlament has quite a few wounds.
<424hp 401m 272mv evasive 8pm (night) 19923tnl><shaft defensive>
Exphlament's shield jolts under your wrath, but holds.
You block Exphlament's attack with your shield.
Exphlament's cleave devastates you!
Exphlament has quite a few wounds.
<394hp 401m 272mv evasive 8pm (night) 19923tnl><shaft defensive> flee
You flee from combat!
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<394hp 401m 271mv evasive 8pm (night) 19923tnl><no opponent no opponent> s
murder $$
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<394hp 401m 270mv evasive 8pm (night) 19923tnl><no opponent no opponent> They aren't here.
<394hp 401m 270mv evasive 8pm (night) 19923tnl><no opponent no opponent> n
murder $$
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<394hp 401m 269mv evasive 8pm (night) 19923tnl><no opponent no opponent> n
murder $$
They aren't here.
<394hp 401m 269mv evasive 8pm (night) 19923tnl><no opponent no opponent> Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
A Knight of the Holy Cross is here, facing Exphlament.
A white quartz tiger walks in.
<394hp 401m 268mv evasive 8pm (night) 19923tnl><no opponent no opponent> Exphlament walks south.
<394hp 401m 268mv evasive 8pm (night) 19923tnl><no opponent no opponent> They aren't here.
<394hp 401m 268mv evasive 8pm (night) 19923tnl><no opponent no opponent>
Exphlament walks in.
<394hp 401m 268mv evasive 8pm (night) 19923tnl><no opponent no opponent> murder $$
You yell 'Help! I am being attacked by Exphlament!'
Exphlament's cleave devastates you!
You do the best you can!
Exphlament has quite a few wounds.
<364hp 401m 268mv evasive 8pm (night) 19923tnl><shaft defensive>
Exphlament blocks your attack with her shield.
Exphlament's cleave devastates you!
Exphlament has quite a few wounds.
<333hp 401m 268mv evasive 8pm (night) 19923tnl><shaft defensive> reck
Your reckoning misses Exphlament.
Exphlament has quite a few wounds.
<333hp 401m 244mv evasive 8pm (night) 19923tnl><shaft defensive>
Exphlament utters the words, 'pabraw'.
Exphlament's harm spell MANGLES you!
Your armor glows briefly with the rune of Greginsham.
You feel a little better.
Exphlament grips her shield firmly, staving off your wrath.
You have become better at divine might!
Your wrath misses Exphlament.
Exphlament's cleave maims you!
Exphlament has quite a few wounds.
<229hp 401m 244mv evasive 8pm (night) 19922tnl><shaft defensive> flee
Exphlament looks better.
The white aura around Exphlament fades.
You feel less righteous.
Exphlament has quite a few wounds.
<236hp 414m 295mv evasive 9pm (night) 19922tnl><shaft defensive>
Your armor glows briefly with the rune of Greginsham.
You feel a little better.
Your wrath MASSACRES Exphlament!
Your wrath DISMEMBERS Exphlament!
Exphlament's cleave misses you.
You block Exphlament's attack with your shield.
Exphlament has quite a few wounds.
<260hp 414m 295mv evasive 9pm (night) 19922tnl><shaft defensive> You flee from combat!
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<260hp 414m 294mv evasive 9pm (night) 19922tnl><no opponent no opponent> n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A white quartz tiger walks in.
<260hp 414m 293mv evasive 9pm (night) 19922tnl><no opponent no opponent> n
n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<260hp 414m 292mv evasive 9pm (night) 19922tnl><no opponent no opponent> n
n
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+
[Exits: north east south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<260hp 414m 291mv evasive 9pm (night) 19922tnl><no opponent no opponent> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<260hp 414m 290mv evasive 9pm (night) 19922tnl><no opponent no opponent> Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A dame of Valour walks down the street.
A white quartz tiger walks in.
<260hp 414m 289mv evasive 9pm (night) 19922tnl><no opponent no opponent> lay lordoran
You can't lay on hands during your quest.
<260hp 414m 289mv evasive 9pm (night) 19922tnl><no opponent no opponent> n
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<260hp 414m 288mv evasive 9pm (night) 19922tnl><no opponent no opponent> n
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A white quartz tiger walks in.
<260hp 414m 287mv evasive 9pm (night) 19922tnl><no opponent no opponent> w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<260hp 414m 286mv evasive 9pm (night) 19922tnl><no opponent no opponent> w
w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<260hp 414m 285mv evasive 9pm (night) 19922tnl><no opponent no opponent> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<260hp 414m 284mv evasive 9pm (night) 19922tnl><no opponent no opponent> cusi
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
<260hp 414m 283mv evasive 9pm (night) 19922tnl><no opponent no opponent> You feel better.
<294hp 399m 283mv evasive 9pm (night) 19922tnl><no opponent no opponent> w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<294hp 399m 282mv evasive 9pm (night) 19922tnl><no opponent no opponent> w
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A white quartz tiger walks in.
<294hp 399m 281mv evasive 9pm (night) 19922tnl><no opponent no opponent> w
w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<294hp 399m 280mv evasive 9pm (night) 19922tnl><no opponent no opponent> remove crus|remove frost|wield mace|wield shield
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A white quartz tiger walks in.
The bridge creaks beneath your feet.
<294hp 399m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent> You do not have that item.
<294hp 399m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent> You do not have that item.
<294hp 399m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent> You do not have that item.
<294hp 399m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent> You do not have that item.
<294hp 399m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent> cusi
You feel better.
<333hp 384m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent>
Exphlament walks in.
<333hp 384m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent>
Exphlament walks west.
<333hp 384m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent>
Exphlament walks in.
<333hp 384m 279mv evasive 9pm (night) 19922tnl><no opponent no opponent>
You yell 'Help! I am being attacked by Exphlament!'
Exphlament's cleave decimates you!
Exphlament has quite a few wounds.
<305hp 384m 279mv evasive 9pm (night) 19922tnl><shaft defensive> flee
Your wrath decimates Exphlament!
Exphlament's cleave decimates you!
Your shield jolts under Exphlament's cleave, but holds.
Exphlament has quite a few wounds.
<277hp 384m 279mv evasive 9pm (night) 19922tnl><shaft defensive> You flee from combat!
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A white quartz tiger walks in.
<277hp 384m 278mv evasive 9pm (night) 19922tnl><no opponent no opponent> e
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A white quartz tiger walks in.
<277hp 384m 277mv evasive 9pm (night) 19922tnl><no opponent no opponent> e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
A Knight of the Holy Cross peers around, looking for suspicious activity.
<277hp 384m 276mv evasive 9pm (night) 19922tnl><no opponent no opponent> e
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A white quartz tiger walks in.
<277hp 384m 275mv evasive 9pm (night) 19922tnl><no opponent no opponent> e
e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<277hp 384m 274mv evasive 9pm (night) 19922tnl><no opponent no opponent> e
e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<277hp 384m 273mv evasive 9pm (night) 19922tnl><no opponent no opponent> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<277hp 384m 272mv evasive 9pm (night) 19922tnl><no opponent no opponent> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A white quartz tiger walks in.
<277hp 384m 271mv evasive 9pm (night) 19922tnl><no opponent no opponent> e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+
[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<277hp 384m 270mv evasive 9pm (night) 19922tnl><no opponent no opponent> e
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A white quartz tiger walks in.
<277hp 384m 269mv evasive 9pm (night) 19922tnl><no opponent no opponent> s
s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<277hp 384m 268mv evasive 9pm (night) 19922tnl><no opponent no opponent> s
s
s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A dame of Valour walks down the street.
A white quartz tiger walks in.
<277hp 384m 267mv evasive 9pm (night) 19922tnl><no opponent no opponent> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<277hp 384m 266mv evasive 9pm (night) 19922tnl><no opponent no opponent> cusi
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+
[Exits: north east south]
A noble of Valour walks down the street.
A white quartz tiger walks in.
<277hp 384m 265mv evasive 9pm (night) 19922tnl><no opponent no opponent> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A white quartz tiger walks in.
<277hp 384m 264mv evasive 9pm (night) 19922tnl><no opponent no opponent> You feel better.
<311hp 369m 264mv evasive 9pm (night) 19922tnl><no opponent no opponent> s
s
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A white quartz tiger walks in.
<329hp 381m 316mv evasive 10pm (night) 19922tnl><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<329hp 381m 315mv evasive 10pm (night) 19922tnl><no opponent no opponent> s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<329hp 381m 314mv evasive 10pm (night) 19922tnl><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
The bridge creaks beneath your feet.
<329hp 381m 313mv evasive 10pm (night) 19922tnl><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<329hp 381m 312mv evasive 10pm (night) 19922tnl><no opponent no opponent> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+
[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
A Knight of the Holy Cross looks at you sternly.
<329hp 381m 311mv evasive 10pm (night) 19922tnl><no opponent no opponent> s
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+
[Exits: north south west]
A warning has been inscribed on the gates.
A white quartz tiger walks in.
<329hp 381m 310mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
w
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A white quartz tiger walks in.
<329hp 381m 309mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
Huge weeping willows surround the knight's path.
<329hp 381m 309mv evasive 10pm (night) 19922tnl><no opponent no opponent> n
Huge weeping willows surround the knight's path.
<329hp 381m 309mv evasive 10pm (night) 19922tnl><no opponent no opponent> Huge weeping willows surround the knight's path.
<329hp 381m 309mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+
[Exits: north south west]
A warning has been inscribed on the gates.
A white quartz tiger walks in.
<329hp 381m 307mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<329hp 381m 306mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A white quartz tiger walks in.
<329hp 381m 305mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A white quartz tiger walks in.
<329hp 381m 304mv evasive 10pm (night) 19922tnl><no opponent no opponent> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<329hp 381m 303mv evasive 10pm (night) 19922tnl><no opponent no opponent> cusi
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A white quartz tiger walks in.
<329hp 381m 302mv evasive 10pm (night) 19922tnl><no opponent no opponent> You feel better.
<368hp 366m 302mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
n
n
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A white quartz tiger walks in.
<368hp 366m 301mv evasive 10pm (night) 19922tnl><no opponent no opponent> South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A white quartz tiger walks in.
<368hp 366m 300mv evasive 10pm (night) 19922tnl><no opponent no opponent> n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+
[Exits: north south]
A white quartz tiger walks in.
<368hp 366m 299mv evasive 10pm (night) 19922tnl><no opponent no opponent> n
w
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+
[Exits: east south west]
A white quartz tiger walks in.
<368hp 366m 298mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
A large pool of shallow water blocks off the road.
<368hp 366m 298mv evasive 10pm (night) 19922tnl><no opponent no opponent> South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A white quartz tiger walks in.
<368hp 366m 297mv evasive 10pm (night) 19922tnl><no opponent no opponent> cusi
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+
[Exits: east south west]
A white quartz tiger walks in.
<368hp 366m 296mv evasive 10pm (night) 19922tnl><no opponent no opponent> You feel better.
<403hp 351m 296mv evasive 10pm (night) 19922tnl><no opponent no opponent> w
n
cusi
Exphlament walks in.
<403hp 351m 296mv evasive 10pm (night) 19922tnl><no opponent no opponent>
Exphlament yells 'AAAAAAHHHHHHH!!!!'
A dark vortex appears, tearing space and time in front of you.
Exphlament steps into the vortex, dragging you along with her!
You feel more restricted as you are bound by invisible chains!
You receive 47 experience points from exploring.
You yell 'Help! Exphlament is abducting me!'
The Dark Rift
| All your normal senses abandon you here. Nothing feels
| famliar to you here, nothing resembles the world you
| know. Your body feels extraordinarily light, to the point
| / | of making you uncomfortable. The burden of gravity no
*)@> | longer weighs you down. Everything is covered by a thick
| | | gray haze, obscuring your field of vision greatly. Oddly
=*-*>* +| enough, it isn't completely dark, a faint light permeates
| / | || the air, reminding you of your world by the light of
+-+-+-+-+| the moon. Yet, as you look around, you can't seem to
---------+ find the source of the light. The air is heavy, your
breathing is a constant toil to take in precious life-sustaining air. You can
make out gray shapes in the haze, resembling uneven terrain. Things here appear
to be only shadows of what you'd see in your own world. As you begin to move,
you are reminded of the lack of gravity, and find yourself swimming through
the air more than walking, an odd sensation. Obscurity extends in every direction,
making you feel extremely lost. Your sense of direction is completely shot here.
[Exits: north east south up down]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
(Charmed) (White Aura) A white quartz tiger purrs softly here.
Alas, you cannot go that way.
<403hp 351m 296mv evasive 10pm (night) 19875tnl><no opponent no opponent> The Dark Rift
| All your normal senses abandon you here. Nothing feels
| famliar to you here, nothing resembles the world you
| know. Your body feels extraordinarily light, to the point
| / | of making you uncomfortable. The burden of gravity no
*)@> | longer weighs you down. Everything is covered by a thick
| | | gray haze, obscuring your field of vision greatly. Oddly
=*-*>* +| enough, it isn't completely dark, a faint light permeates
| / | || the air, reminding you of your world by the light of
+-+-+-+-+| the moon. Yet, as you look around, you can't seem to
---------+ find the source of the light. The air is heavy, your
breathing is a constant toil to take in precious life-sustaining air. You can
make out gray shapes in the haze, resembling uneven terrain. Things here appear
to be only shadows of what you'd see in your own world. As you begin to move,
you are reminded of the lack of gravity, and find yourself swimming through
the air more than walking, an odd sensation. Obscurity extends in every direction,
making you feel extremely lost. Your sense of direction is completely shot here.
[Exits: north east south up down]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
(Charmed) (White Aura) A white quartz tiger purrs softly here.
<403hp 351m 295mv evasive 10pm (night) 19875tnl><no opponent no opponent> You feel better.
<440hp 336m 295mv evasive 10pm (night) 19875tnl><no opponent no opponent> murder $$
Exphlament utters the words, 'yucandusbarr'.
You yell 'Help! Exphlament just filled the room with fire!'
Exphlament's fireball DISEMBOWELS you!
A white quartz tiger yells 'Help! Exphlament just filled the room with fire!'
Exphlament's fireball DISEMBOWELS a white quartz tiger!
Exphlament looks pretty hurt.
<393hp 336m 295mv evasive 10pm (night) 19875tnl><shaft defensive> You do the best you can!
Exphlament looks pretty hurt.
<393hp 336m 295mv evasive 10pm (night) 19875tnl><shaft defensive> wrat
Your heavenly wrath mauls Exphlament.
Exphlament looks pretty hurt.
<393hp 307m 295mv evasive 10pm (night) 19875tnl><shaft defensive>
Exphlament parries your wrath.
Exphlament's cleave maims you!
You block Exphlament's attack with your shield.
Exphlament looks pretty hurt.
<358hp 307m 295mv evasive 10pm (night) 19875tnl><shaft defensive>
Exphlament has fled!
Exphlament walks down.
<358hp 307m 295mv evasive 10pm (night) 19875tnl><no opponent no opponent> d
murder $$
The Dark Rift
| All your normal senses abandon you here. Nothing feels famliar
/ | | to you here, nothing resembles the world you know. Your
*=*= | body feels extraordinarily light, to the point of making
| | | you uncomfortable. The burden of gravity no longer weighs
=@=*= | you down. Everything is covered by a thick gray haze, obscuring
/ | | your field of vision greatly. Oddly enough, it isn't completely
| dark, a faint light permeates the air, reminding you of
| your world by the light of the moon. Yet, as you look around,
| you can't seem to find the source of the light. The air
---------+ is heavy, your breathing is a constant toil to take in precious
life-sustaining air. You can make out gray shapes in the haze, resembling uneven
terrain. Things here appear to be only shadows of what you'd see in your own
world. As you begin to move, you are reminded of the lack of gravity, and find
yourself swimming through the air more than walking, an odd sensation. Obscurity
extends in every direction, making you feel extremely lost. Your sense of direction
is completely shot here.
[Exits: north east south west up down]
A white quartz tiger walks in.
<358hp 307m 294mv evasive 10pm (night) 19875tnl><no opponent no opponent> They aren't here.
<358hp 307m 294mv evasive 10pm (night) 19875tnl><no opponent no opponent> e
The Dark Rift
| All your normal senses abandon you here. Nothing feels famliar
/ | | to you here, nothing resembles the world you know. Your
*-*= | body feels extraordinarily light, to the point of making
| | / | you uncomfortable. The burden of gravity no longer weighs
=*=@-*= | you down. Everything is covered by a thick gray haze, obscuring
/ | / | your field of vision greatly. Oddly enough, it isn't completely
| dark, a faint light permeates the air, reminding you of
| your world by the light of the moon. Yet, as you look around,
| you can't seem to find the source of the light. The air
---------+ is heavy, your breathing is a constant toil to take in precious
life-sustaining air. You can make out gray shapes in the haze, resembling uneven
terrain. Things here appear to be only shadows of what you'd see in your own
world. As you begin to move, you are reminded of the lack of gravity, and find
yourself swimming through the air more than walking, an odd sensation. Obscurity
extends in every direction, making you feel extremely lost. Your sense of direction
is completely shot here.
[Exits: north east south up down]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
A white quartz tiger walks in.
<358hp 307m 293mv evasive 10pm (night) 19875tnl><no opponent no opponent> murder $$
Exphlament parries your wrath.
Your wrath MUTILATES Exphlament!
Exphlament looks pretty hurt.
<358hp 307m 293mv aggressive 10pm (night) 19875tnl><shaft defensive>
The white aura around Exphlament fades.
Exphlament looks pretty hurt.
<358hp 307m 344mv aggressive 11pm (night) 19875tnl><shaft defensive> wrat
Exphlament utters the words, 'ablggar bjrxabrat'.
The demonic haze surrounding Exphlament grows darker.
Exphlament looks pretty hurt.
<358hp 307m 344mv aggressive 11pm (night) 19875tnl><shaft defensive>
Your wrath DISMEMBERS Exphlament!
Exphlament's cleave maims you!
Exphlament's cleave maims you!
Exphlament looks pretty hurt.
<289hp 307m 344mv aggressive 11pm (night) 19875tnl><shaft defensive> Your heavenly wrath MUTILATES Exphlament!
Exphlament looks pretty hurt.
<289hp 278m 344mv aggressive 11pm (night) 19875tnl><shaft defensive>
Exphlament has fled!
Exphlament limps north.
<289hp 278m 344mv aggressive 11pm (night) 19875tnl><no opponent no opponent> wrat
n
murder $$
Commune the wrath spell on whom?
<289hp 278m 344mv aggressive 11pm (night) 19875tnl><no opponent no opponent> The Dark Rift
| All your normal senses abandon you here. Nothing feels
| / | famliar to you here, nothing resembles the world you
*-*= | know. Your body feels extraordinarily light, to the point
/ | / | of making you uncomfortable. The burden of gravity no
*-@= | longer weighs you down. Everything is covered by a thick
| | | gray haze, obscuring your field of vision greatly. Oddly
=*>* + | enough, it isn't completely dark, a faint light permeates
/ | | | the air, reminding you of your world by the light of
+-+-+-+-+| the moon. Yet, as you look around, you can't seem to
---------+ find the source of the light. The air is heavy, your
breathing is a constant toil to take in precious life-sustaining air. You can
make out gray shapes in the haze, resembling uneven terrain. Things here appear
to be only shadows of what you'd see in your own world. As you begin to move,
you are reminded of the lack of gravity, and find yourself swimming through
the air more than walking, an odd sensation. Obscurity extends in every direction,
making you feel extremely lost. Your sense of direction is completely shot here.
[Exits: north east south west up down]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
A white quartz tiger walks in.
<289hp 278m 343mv aggressive 11pm (night) 19875tnl><no opponent no opponent> Exphlament's shield absorbs the impact of your wrath easily.
Exphlament looks pretty hurt.
<289hp 278m 343mv aggressive 11pm (night) 19875tnl><shaft defensive> wrat
Your armor glows briefly with the rune of Greginsham.
You feel a little better.
Your wrath MUTILATES Exphlament!
Exphlament's cleave devastates you!
Exphlament's cleave misses you.
Exphlament is in awful condition.
<275hp 278m 343mv aggressive 11pm (night) 19875tnl><shaft defensive>
Exphlament utters the words, 'yucandusbarr'.
A white quartz tiger yells 'Help! Exphlament just filled the room with fire!'
Exphlament's fireball MUTILATES a white quartz tiger!
Exphlament's fireball MUTILATES you!
Exphlament is in awful condition.
<237hp 278m 343mv aggressive 11pm (night) 19875tnl><shaft defensive> Your heavenly wrath hits Exphlament.
Exphlament is in awful condition.
<237hp 249m 343mv aggressive 11pm (night) 19875tnl><shaft defensive>
A white quartz tiger's claw grazes Exphlament.
Exphlament blocks your attack with her shield.
Exphlament parries your wrath.
Exphlament parries your wrath.
Exphlament's cleave devastates you!
Exphlament's cleave maims you!
Exphlament is in awful condition.
<169hp 249m 343mv aggressive 11pm (night) 19875tnl><shaft defensive> reck
Exphlament has fled!
Exphlament limps north.
<169hp 249m 343mv aggressive 11pm (night) 19875tnl><no opponent no opponent> n
murder $$
You aren't fighting anyone.
<169hp 249m 343mv aggressive 11pm (night) 19875tnl><no opponent no opponent> The Dark Rift
| All your normal senses abandon you here. Nothing feels famliar
/ | | to you here, nothing resembles the world you know. Your
*-*= | body feels extraordinarily light, to the point of making
| | / | you uncomfortable. The burden of gravity no longer weighs
=*=@-*= | you down. Everything is covered by a thick gray haze, obscuring
/ | / | your field of vision greatly. Oddly enough, it isn't completely
| dark, a faint light permeates the air, reminding you of
| your world by the light of the moon. Yet, as you look around,
| you can't seem to find the source of the light. The air
---------+ is heavy, your breathing is a constant toil to take in precious
life-sustaining air. You can make out gray shapes in the haze, resembling uneven
terrain. Things here appear to be only shadows of what you'd see in your own
world. As you begin to move, you are reminded of the lack of gravity, and find
yourself swimming through the air more than walking, an odd sensation. Obscurity
extends in every direction, making you feel extremely lost. Your sense of direction
is completely shot here.
[Exits: north east south up down]
A white quartz tiger walks in.
<169hp 249m 342mv aggressive 11pm (night) 19875tnl><no opponent no opponent> They aren't here.
<169hp 249m 342mv aggressive 11pm (night) 19875tnl><no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
*** Range 4 (north) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
You scan east.
*** Range 2 (east) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
*** Range 4 (east) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
You scan south.
*** Range 2 (south) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
*** Range 4 (south) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
You scan west.
You scan up.
*** Range 1 (up) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
*** Range 2 (up) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
*** Range 3 (up) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
*** Range 4 (up) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
*** Range 5 (up) ***
(Charmed) (White Aura) A white quartz tiger purrs softly here.
You scan down.
*** Range 1 (down) ***
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
*** Range 3 (down) ***
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
*** Range 5 (down) ***
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
<169hp 249m 342mv aggressive 11pm (night) 19875tnl><no opponent no opponent> e
The Dark Rift
| All your normal senses abandon you here. Nothing feels famliar
/ | | to you here, nothing resembles the world you know. Your
*=*= | body feels extraordinarily light, to the point of making
| | | you uncomfortable. The burden of gravity no longer weighs
=@=*= | you down. Everything is covered by a thick gray haze, obscuring
/ | | your field of vision greatly. Oddly enough, it isn't completely
| dark, a faint light permeates the air, reminding you of
| your world by the light of the moon. Yet, as you look around,
| you can't seem to find the source of the light. The air
---------+ is heavy, your breathing is a constant toil to take in precious
life-sustaining air. You can make out gray shapes in the haze, resembling uneven
terrain. Things here appear to be only shadows of what you'd see in your own
world. As you begin to move, you are reminded of the lack of gravity, and find
yourself swimming through the air more than walking, an odd sensation. Obscurity
extends in every direction, making you feel extremely lost. Your sense of direction
is completely shot here.
[Exits: north east south west up down]
A white quartz tiger walks in.
<169hp 249m 341mv aggressive 11pm (night) 19875tnl><no opponent no opponent> murder $$
They aren't here.
<169hp 249m 341mv aggressive 11pm (night) 19875tnl><no opponent no opponent> w
The Dark Rift
| All your normal senses abandon you here. Nothing feels famliar
/ | | to you here, nothing resembles the world you know. Your
*=*= | body feels extraordinarily light, to the point of making
| | | you uncomfortable. The burden of gravity no longer weighs
=@=*= | you down. Everything is covered by a thick gray haze, obscuring
/ | | your field of vision greatly. Oddly enough, it isn't completely
| dark, a faint light permeates the air, reminding you of
| your world by the light of the moon. Yet, as you look around,
| you can't seem to find the source of the light. The air
---------+ is heavy, your breathing is a constant toil to take in precious
life-sustaining air. You can make out gray shapes in the haze, resembling uneven
terrain. Things here appear to be only shadows of what you'd see in your own
world. As you begin to move, you are reminded of the lack of gravity, and find
yourself swimming through the air more than walking, an odd sensation. Obscurity
extends in every direction, making you feel extremely lost. Your sense of direction
is completely shot here.
[Exits: north east south west up down]
(Charmed) (White Aura) A white quartz tiger purrs softly here.
<169hp 249m 340mv aggressive 11pm (night) 19875tnl><no opponent no opponent> d
murder $$
The Dark Rift
*-*= | All your normal senses abandon you here. Nothing feels famliar
/ | / | to you here, nothing resembles the world you know. Your body
*-*-*>* +| feels extraordinarily light, to the point of making you uncomfortable.
/ | | | || The burden of gravity no longer weighs you down. Everything
*-@=+-+| is covered by a thick gray haze, obscuring your field of vision
| v | greatly. Oddly enough, it isn't completely dark, a faint light
*-* | permeates the air, reminding you of your world by the light
| | of the moon. Yet, as you look around, you can't seem to find
* | the source of the light. The air is heavy, your breathing is
---------+ a constant toil to take in precious life-sustaining air. You
can make out gray shapes in the haze, resembling uneven terrain. Things here
appear to be only shadows of what you'd see in your own world. As you begin
to move, you are reminded of the lack of gravity, and find yourself swimming
through the air more than walking, an odd sensation. Obscurity extends in every
direction, making you feel extremely lost. Your sense of direction is completely
shot here.
[Exits: north east south west up down]
(White Aura) (ANATHEMA) Exphlament the Unholy Lady is here.
A white quartz tiger walks in.
<169hp 249m 339mv aggressive 11pm (night) 19875tnl><no opponent no opponent> You yell 'Help! I am being attacked by Exphlament!'
You block Exphlament's attack with your shield.
Exphlament is in awful condition.
<169hp 249m 339mv aggressive 11pm (night) 19875tnl><shaft defensive> You do the best you can!
Exphlament is in awful condition.
<169hp 249m 339mv aggressive 11pm (night) 19875tnl><shaft defensive> reck
Your reckoning MUTILATES Exphlament!
Exphlament is in awful condition.
<169hp 249m 315mv aggressive 11pm (night) 19875tnl><shaft defensive>
Exphlament blocks your attack with her shield.
Exphlament's cleave decimates you!
Exphlament's wild cleave DISEMBOWELS you!
Exphlament is in awful condition.
<97hp 249m 315mv aggressive 11pm (night) 19875tnl><shaft defensive>
Exphlament utters the words, 'yucandusbarr'.
A white quartz tiger yells 'Help! Exphlament just filled the room with fire!'
Exphlament's fireball DISEMBOWELS a white quartz tiger!
Exphlament's fireball DISEMBOWELS you!
Exphlament is in awful condition.
<53hp 249m 315mv aggressive 11pm (night) 19875tnl><shaft defensive>
Exphlament deflects your wrath aside in an ungraceful parry.
Your wrath DISEMBOWELS Exphlament!
You block Exphlament's attack with your shield.
You block Exphlament's attack with your shield.
You deflect Exphlament's cleave aside in an ungraceful parry.
Exphlament is in awful condition.
<53hp 249m 315mv aggressive 11pm (night) 19875tnl><shaft defensive> wrat
Exphlament utters the words, 'yucandusbarr'.
Exphlament's fireball DISEMBOWELS a white quartz tiger!
Exphlament's fireball DISEMBOWELS you!
Your heavenly wrath scratches Exphlament.
Exphlament is in awful condition.
<1hp 220m 315mv aggressive 11pm (night) 19875tnl><shaft defensive>
Your wrath MUTILATES Exphlament!
Exphlament is DEAD!!
Exphlament's fingers are severed from her hand.
Armor and entrails decorate the skies as an unfortunate is torn asunder.
[KNIGHT] Holy Knight: 'NOTICE: Lordoran has cleansed Exphlament for their sins.'
[reply to Morzan]
Lordoran 0 , 0 , 0 . Ya, I forgot about wrath not working when they're so hurt. Reckoning doesn't seem to have that limitation, at least based on this log.
[reply to Ozaru]