Ye Olde Abandoned Realms Logs

Vahn vs Darzavius

posted on 2014-08-10 05:24:44
700/718hp 475/1077mp 496/499mv 14616>[##########][active][]
>
u
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

<700/718hp 475/1077mp 495/499mv 14616>[##########][active][]
>
w
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<700/718hp 475/1077mp 494/499mv 14616>[##########][active][]
>
n
An Unholy Charnel
| Disfigured mummified and skeletal remains are impaled and
| chained to the stone walls. Their stories are told in the
| vivid agonizing expressions frozen on their faces from the
| day they met death. The floor beneath is stained a dark
@-* | red and footprint tracks trail in and out of the room engraved
| | into the blood stains. Shackled to himself in the middle
*-*-* | of the room and inside an iron cage is an old decrepit man,
| barely alive and bleeding all over himself. The cage has
| been left wide open, and a rabid hellhound has been chained
---------+ to the entrance, each waiting for the other to die first.


[Exits: east south]
(White Aura) The Master Occultist stands here, ready to defend the sepulcher.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
e
The Master Occultist says 'You may not pass, Vahn.'
The Master Occultist blocks you from entering the inner sanctum.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
h ma
Your magic devastates the Master Occultist!
Your magic maims the Master Occultist!
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
You grip your shield firmly, staving off the Master Occultist's charge.
You awkwardly parry the Master Occultist's charge with a loud clang.
Your magic devastates the Master Occultist!
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
whe
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist's charge is powerless against you.
You thrust the Master Occultist's charge aside in a skillful parry.
Your magic misses the Master Occultist.
Your magic decimates the Master Occultist!
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
> Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
4
You begin scalding your opponent for their differing alignment.
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
Your castigation decimates the Master Occultist!
The Master Occultist's charge is powerless against you.
The Master Occultist's charge is powerless against you.
The Master Occultist's bash collides with your protective shield.
The Master Occultist's bash is powerless against you.
Your magic misses the Master Occultist.
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[########==][active][]
>
Your castigation wounds the Master Occultist.
You parry the Master Occultist's charge with an easy flourish.
The Master Occultist's charge is powerless against you.
Your magic devastates the Master Occultist!
Your magic devastates the Master Occultist!
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[######====][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[######====][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[######====][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
Your castigation mauls the Master Occultist.
The Master Occultist's charge is powerless against you.
You block the Master Occultist's attack with your shield.
The Master Occultist's bash collides with your protective shield.
The Master Occultist's bash is powerless against you.
Your magic devastates the Master Occultist!
Your magic MUTILATES the Master Occultist!
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[#########=][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[#########=][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[#########=][active][]
>
who
[ H-Elf ] Delondir the Scullery Man
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[#########=][active][]
>
Your castigation decimates the Master Occultist!
You block the Master Occultist's attack with your shield.
You parry the Master Occultist's charge.
Your magic devastates the Master Occultist!
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<700/718hp 475/1077mp 493/499mv 14616>[##########][active][]
>
whe

The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain mauls you.
The Master Occultist has a few scratches.

<679/718hp 482/1077mp 499/499mv 14616>[##########][active][]
> Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<679/718hp 482/1077mp 499/499mv 14616>[##########][active][]
>
Your castigation wounds the Master Occultist.
You thrust the Master Occultist's charge aside in a skillful parry.
You parry the Master Occultist's charge with an easy flourish.
Your magic maims the Master Occultist!
Your magic devastates the Master Occultist!
The Master Occultist has a few scratches.

<679/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<679/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<679/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<679/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
Your castigation decimates the Master Occultist!
The Master Occultist's charge is powerless against you.
Your force shield shimmers, then fades away.
The Master Occultist's charge grazes you.
Your magic maims the Master Occultist!
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[######====][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[######====][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[######====][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[######====][active][]
>
Your castigation mauls the Master Occultist.
Your shield jolts under the Master Occultist's charge, but holds.
You parry the Master Occultist's charge.
Your magic maims the Master Occultist!
Your magic devastates the Master Occultist!
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[#########=][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[#########=][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[#########=][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[#########=][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<674/718hp 482/1077mp 499/499mv 14616>[#########=][active][]
>
Your castigation decimates the Master Occultist!
You parry the Master Occultist's charge.
The Master Occultist's charge injures you.
Your magic devastates the Master Occultist!
The Master Occultist has a few scratches.

<661/718hp 482/1077mp 499/499mv 14616>[#######===][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<661/718hp 482/1077mp 499/499mv 14616>[#######===][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<661/718hp 482/1077mp 499/499mv 14616>[#######===][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<661/718hp 482/1077mp 499/499mv 14616>[#######===][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<661/718hp 482/1077mp 499/499mv 14616>[#######===][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
Your castigation mauls the Master Occultist.
You block the Master Occultist's attack with your shield.
The Master Occultist's charge hits you.
Your magic devastates the Master Occultist!
The Master Occultist has a few scratches.

<649/718hp 482/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<649/718hp 482/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<649/718hp 482/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<649/718hp 482/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has a few scratches.

<649/718hp 482/1077mp 499/499mv 14616>[##########][active][]
>
Your castigation mauls the Master Occultist.
You parry the Master Occultist's charge.
The Master Occultist's charge misses you.
Your magic devastates the Master Occultist!
Your magic devastates the Master Occultist!
The Master Occultist has some small wounds and bruises.

<649/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has some small wounds and bruises.

<649/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has some small wounds and bruises.

<649/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has some small wounds and bruises.

<649/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
whe

Stop that.
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist has some small wounds and bruises.

<649/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
Your castigation decimates the Master Occultist!
You block the Master Occultist's attack with your shield.
The Master Occultist's charge injures you.
Your magic decimates the Master Occultist!
Your magic misses the Master Occultist.
The Master Occultist has some small wounds and bruises.

<635/718hp 482/1077mp 499/499mv 14616>[##########][active][]
>
whe
who

Your castigation mauls the Master Occultist.
You thrust the Master Occultist's charge aside in a skillful parry.
The Master Occultist's charge hits you.
Your magic devastates the Master Occultist!
The Master Occultist has some small wounds and bruises.

<623/718hp 482/1077mp 499/499mv 14616>[########==][active][]
>
Your castigation decimates the Master Occultist!
You parry the Master Occultist's charge with an easy flourish.
You parry the Master Occultist's charge with an easy flourish.
The Master Occultist's dirt kick bounces off your protective shield.
The Master Occultist's kicked dirt misses you.
Your magic maims the Master Occultist!
The Master Occultist has some small wounds and bruises.

<623/718hp 482/1077mp 499/499mv 14616>[######====][active][]
>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain injures you.
You feel unburdened by your righteous sermon.
Your weapon ward expires.
The Master Occultist has some small wounds and bruises.

<613/718hp 487/1077mp 499/499mv 14616>[######====][active][]
>
You parry the Master Occultist's charge with an easy flourish.
You parry the Master Occultist's charge with an easy flourish.
Your magic maims the Master Occultist!
The Master Occultist has some small wounds and bruises.

<613/718hp 487/1077mp 499/499mv 14616>[######====][active][]
>
flee
Players near you in Legion Fortress:
<PK> Vahn An Unholy Charnel
The Master Occultist's charge hits you.
The Master Occultist's charge injures you.
Your magic decimates the Master Occultist!
Your magic maims the Master Occultist!
The Master Occultist has some small wounds and bruises.

<588/718hp 487/1077mp 499/499mv 14616>[######====][active][]
> [ H-Elf ] Delondir the Scullery Man
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.
The Master Occultist has some small wounds and bruises.

<588/718hp 487/1077mp 499/499mv 14616>[######====][active][]
> You flee from combat!
The Master Occultist says 'You may not pass, Vahn.'
The Master Occultist blocks you from entering the inner sanctum.
The Master Occultist yells 'Vahn! You're MINE!'
You parry the Master Occultist's charge.
The Master Occultist's charge misses you.
The Master Occultist's bash collides with your protective shield.
The Master Occultist's bash misses you.
The Master Occultist has some small wounds and bruises.

<588/718hp 487/1077mp 499/499mv 14616>[######====][active][]
>
flee
You flee from combat!
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<588/718hp 487/1077mp 498/499mv 14616>[######====][active][]
>
wwad
A marmalade orb glows as it is imbued by a weapon ward.

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
whe
sleep
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
> You go to sleep.

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
who
[ H-Elf ] Delondir the Scullery Man
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
who pk
[50 Undea Hea] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[50 Drow Nec] <PK> (JUGGERNAUT) Darzavius the King of Devils, Destroyer of Golems
Players found: 3
There are 11 characters on; the most on this past month was 18.

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
who
[ H-Elf ] Delondir the Scullery Man
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>


<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: detect invis : lasts for 39 hours
Spell: stone skin : modifies armor class by 40 for 36 hours
Spell: fly : lasts for 16 hours
Spell: accession : can be communed again in 10 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: bless : modifies save vs spell by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Skill: spell delay : lasts for 7 hours
Spell: protective shield: lasts for 5 hours
Spell: sanctuary : lasts for 5 hours
Spell: pass door : lasts for 5 hours
Spell: accession : modifies strength by 2 for 4 hours
: modifies intelligence by 5 for 4 hours
: modifies wisdom by 6 for 4 hours
: modifies dexterity by 3 for 4 hours
: modifies constitution by 2 for 4 hours
: modifies health by 50 for 4 hours
: modifies mana by 50 for 4 hours
: modifies move by 100 for 4 hours
: modifies armor class by 50 for 4 hours
: modifies save vs spell by 10 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 3 for 4 hours
Spell: weapon ward : lasts for 3 hours
Spell: spirit shield : lasts for 2 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
stand
You wake and stand up.

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
4
You begin scalding your opponent for their differing alignment.

<588/718hp 467/1077mp 498/499mv 14616>[########==][active][]
>
3
A warm feeling fills your body.

<664/718hp 427/1077mp 498/499mv 14616>[##########][active][]
>
whe
sleep
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<664/718hp 427/1077mp 498/499mv 14616>[##########][active][]
> You go to sleep.

<664/718hp 427/1077mp 498/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Scullery Man
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<664/718hp 427/1077mp 498/499mv 14616>[##########][active][]
>
targt
In your dreams, or what?
The dark rift pulses with a vile energy, causing a sharp pain in your chest.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
target
Your current target is : Darzavius

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
stand
You wake and stand up.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Scullery Man
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Scullery Man
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
tell da Taking you long enough
You tell Darzavius 'Taking you long enough.'

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
sleep
You go to sleep.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Squire Candidate
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: stone skin : modifies armor class by 40 for 35 hours
Spell: fly : lasts for 15 hours
Spell: accession : can be communed again in 9 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: bless : modifies save vs spell by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: spell delay : lasts for 6 hours
Spell: protective shield: lasts for 4 hours
Spell: sanctuary : lasts for 4 hours
Spell: pass door : lasts for 4 hours
Spell: accession : modifies strength by 2 for 3 hours
: modifies intelligence by 5 for 3 hours
: modifies wisdom by 6 for 3 hours
: modifies dexterity by 3 for 3 hours
: modifies constitution by 2 for 3 hours
: modifies health by 50 for 3 hours
: modifies mana by 50 for 3 hours
: modifies move by 100 for 3 hours
: modifies armor class by 50 for 3 hours
: modifies save vs spell by 10 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 3 for 3 hours
Spell: weapon ward : lasts for 2 hours
Spell: spirit shield : lasts for 1 hours
Skill: castigate : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Squire Candidate
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Squire Candidate
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
stand
whe
You wake and stand up.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
> Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
sleep
You go to sleep.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Squire Candidate
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Squire Candidate
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
stand
whe
You wake and stand up.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
> Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum
<PK> Darzavius At the North Gate

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
sleep
You go to sleep.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
who
[ H-Elf ] Delondir the Squire Candidate
[ Undea ] <PK> Countess Vella the Shade of Supplication
[50 H-Elf Hea] <PK> Vahn the Holy Patriarch of Healing
[ Fire ] Hathnrak Brack the Gladiator
[ Drow ] <PK> Darzavius the King of Devils, Destroyer of Golems
[57 H-Elf DEI] <HERALD> Vanisse the Myth Weaver, Gnome Connoisseur
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Illit ] Umiopouk the Master of Metamorphosis
[ H-Elf ] Lethali Leafblade the Circumventor
[ Human ] Gerthazak Goralon the Hated
[ Duerg ] Stela Goldwisperer the Spy
Players found: 11
There are 11 characters on; the most on this past month was 18.

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: stone skin : modifies armor class by 40 for 35 hours
Spell: fly : lasts for 15 hours
Spell: accession : can be communed again in 9 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: bless : modifies save vs spell by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: spell delay : lasts for 6 hours
Spell: protective shield: lasts for 4 hours
Spell: sanctuary : lasts for 4 hours
Spell: pass door : lasts for 4 hours
Spell: accession : modifies strength by 2 for 3 hours
: modifies intelligence by 5 for 3 hours
: modifies wisdom by 6 for 3 hours
: modifies dexterity by 3 for 3 hours
: modifies constitution by 2 for 3 hours
: modifies health by 50 for 3 hours
: modifies mana by 50 for 3 hours
: modifies move by 100 for 3 hours
: modifies armor class by 50 for 3 hours
: modifies save vs spell by 10 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 3 for 3 hours
Spell: weapon ward : lasts for 2 hours
Spell: spirit shield : lasts for 1 hours
Skill: castigate : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<669/718hp 508/1077mp 499/499mv 14616>[##########][active][]
>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
You feel unburdened by your righteous sermon.

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 37 hours
Spell: detect invis : lasts for 37 hours
Spell: stone skin : modifies armor class by 40 for 34 hours
Spell: fly : lasts for 14 hours
Spell: accession : can be communed again in 8 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: bless : modifies save vs spell by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Skill: spell delay : lasts for 5 hours
Spell: protective shield: lasts for 3 hours
Spell: sanctuary : lasts for 3 hours
Spell: pass door : lasts for 3 hours
Spell: accession : modifies strength by 2 for 2 hours
: modifies intelligence by 5 for 2 hours
: modifies wisdom by 6 for 2 hours
: modifies dexterity by 3 for 2 hours
: modifies constitution by 2 for 2 hours
: modifies health by 50 for 2 hours
: modifies mana by 50 for 2 hours
: modifies move by 100 for 2 hours
: modifies armor class by 50 for 2 hours
: modifies save vs spell by 10 for 2 hours
: modifies hitroll by 3 for 2 hours
: modifies damroll by 3 for 2 hours
Spell: weapon ward : lasts for 1 hours
Spell: spirit shield : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
stand
You wake and stand up.

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum
<PK> Darzavius A Lacramose Temple

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum
<PK> Darzavius A Lacramose Temple

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
4
You fail to sufficiently castigate the sinners.
You begin scalding your opponent for their differing alignment.

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
where
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum
<PK> Darzavius A Lacramose Temple

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Master Occultist stands here, ready to defend the sepulcher.
You scan east.
You scan west.

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Master Occultist stands here, ready to defend the sepulcher.
You scan east.
You scan west.

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum
<PK> Darzavius Of Darkened Ivory

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
whe
Players near you in Legion Fortress:
<PK> Vahn The Occult Sanctum
<PK> Darzavius The Holylight

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
l
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]

<680/718hp 565/1077mp 499/499mv 14616>[##########][active][]
>
e
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

<680/718hp 565/1077mp 498/499mv 14616>[##########][active][]
>
u
Alas, you cannot go that way.

<680/718hp 565/1077mp 498/499mv 14616>[##########][active][]
>
d
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

<680/718hp 565/1077mp 497/499mv 14616>[##########][active][]
>
9
They aren't here.

<680/718hp 565/1077mp 497/499mv 14616>[##########][active][]
>
w
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<680/718hp 565/1077mp 496/499mv 14616>[##########][active][]
>
9

A zombie of a rugged looking slith lumbers in.
A skeletal warrior walks in.
A flesh golem walks in.
A stone golem walks in.

<680/718hp 565/1077mp 496/499mv 14616>[##########][active][]
> Darzavius yells 'Help! I am being attacked by Vahn!'
Your magic devastates Darzavius!
Your magic decimates Darzavius!
Darzavius has a few scratches.

<680/718hp 565/1077mp 496/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Darzavius has a few scratches.

<680/718hp 565/1077mp 496/499mv 14616>[##########][aggressive][]
>
Your castigation injures Darzavius.
Your shield wobbles and barely deflects Darzavius's slash.
Darzavius's slash injures you.
Your magic devastates Darzavius!
Your magic decimates Darzavius!
A zombie of a rugged looking slith's punch hits you.
A zombie of a rugged looking slith's punch hits you.
You parry a skeletal warrior's slash with an easy flourish.
A skeletal warrior's slash injures you.
You parry a flesh golem's slash with an easy flourish.
You deflect a flesh golem's slash aside in an ungraceful parry.
A stone golem's pierce mauls you.
A stone golem's pierce mauls you.
Darzavius has some small wounds and bruises.

<585/718hp 565/1077mp 496/499mv 14616>[##########][aggressive][]
>
disp
You failed.
Darzavius has some small wounds and bruises.

<585/718hp 550/1077mp 496/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MUTILATES you!
Darzavius has some small wounds and bruises.

<543/718hp 550/1077mp 496/499mv 14616>[##########][aggressive][]
>
Your castigation wounds Darzavius.
Darzavius's slash injures you.
Darzavius deflects your magic aside in an ungraceful parry.
Your magic decimates Darzavius!
You parry a zombie of a rugged looking slith's punch.
You block a zombie of a rugged looking slith's attack with your shield.
You block a skeletal warrior's attack with your shield.
A skeletal warrior's slash injures you.
You parry a flesh golem's slash.
You parry a flesh golem's slash with an easy flourish.
A stone golem's pierce mauls you.
You parry a stone golem's pierce with an easy flourish.
Darzavius has some small wounds and bruises.

<492/718hp 550/1077mp 496/499mv 14616>[##########][aggressive][]
>
flst
You lost your concentration.
Darzavius has some small wounds and bruises.

<492/718hp 540/1077mp 496/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Your castigation wounds Darzavius.
You awkwardly parry Darzavius's slash with a loud clang.
Your magic misses Darzavius.
Darzavius parries your magic.
You parry a zombie of a rugged looking slith's punch with an easy flourish.
You deflect a zombie of a rugged looking slith's punch aside in an ungraceful parry.
You block a skeletal warrior's attack with your shield.
A skeletal warrior's slash hits you.
You parry a flesh golem's slash with an easy flourish.
You parry a flesh golem's slash.
You block a stone golem's attack with your shield.
You parry a stone golem's pierce.
Darzavius has some small wounds and bruises.

<435/718hp 540/1077mp 496/499mv 14616>[##########][aggressive][]
>
flst
You summon forth a stream of flame.
Your flamestrike DISMEMBERS a stone golem!
Your flamestrike decimates a flesh golem!
Your flamestrike MUTILATES a skeletal warrior!
Your flamestrike DISEMBOWELS a zombie of a rugged looking slith!
Your flamestrike grazes Darzavius.
Darzavius has some small wounds and bruises.

<435/718hp 520/1077mp 496/499mv 14616>[##########][aggressive][]
>
Your castigation wounds Darzavius.
You parry Darzavius's slash.
Your magic decimates Darzavius!
Your shield wobbles and barely deflects a zombie of a rugged looking slith's punch.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
A skeletal warrior's slash hits you.
A skeletal warrior's slash hits you.
A flesh golem's slash injures you.
A flesh golem's slash injures you.
A stone golem's pierce decimates you!
A stone golem's pierce wounds you.
Darzavius has quite a few wounds.

<338/718hp 520/1077mp 496/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<295/718hp 520/1077mp 496/499mv 14616>[##########][aggressive][]
>
Your castigation wounds Darzavius.
Darzavius's slash injures you.
Darzavius's slash injures you.
Your magic decimates Darzavius!
Your magic decimates Darzavius!
You parry a zombie of a rugged looking slith's punch with an easy flourish.
You parry a zombie of a rugged looking slith's punch.
A skeletal warrior's slash hits you.
You thrust a skeletal warrior's slash aside in a skillful parry.
You deflect a flesh golem's slash aside in an ungraceful parry.
A flesh golem's slash injures you.
A stone golem's pierce mauls you.
You parry a stone golem's pierce.
Darzavius has quite a few wounds.

<219/718hp 520/1077mp 496/499mv 14616>[########==][aggressive][]
>
flee
You flee from combat!
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<219/718hp 520/1077mp 495/499mv 14616>[########==][aggressive][]
>
3
A warm feeling fills your body.

<306/718hp 480/1077mp 495/499mv 14616>[##########][aggressive][]
>
A stone golem walks in.
A flesh golem walks in.
A skeletal warrior walks in.
A zombie of a rugged looking slith lumbers in.

<306/718hp 480/1077mp 495/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life MUTILATES you!
Darzavius has quite a few wounds.

<264/718hp 480/1077mp 495/499mv 14616>[##########][aggressive][]
>
Your castigation wounds Darzavius.
Darzavius's slash injures you.
Your magic decimates Darzavius!
Your magic decimates Darzavius!
A zombie of a rugged looking slith's punch hits you.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You parry a skeletal warrior's slash.
You block a skeletal warrior's attack with your shield.
You block a flesh golem's attack with your shield.
A flesh golem's slash injures you.
You parry a stone golem's pierce.
A stone golem's pierce wounds you.
Darzavius has quite a few wounds.

<201/718hp 480/1077mp 495/499mv 14616>[##########][aggressive][]
>
d
flee
No way! You are still fighting!
Darzavius has quite a few wounds.

<201/718hp 480/1077mp 495/499mv 14616>[##########][aggressive][]
> You flee from combat!
An Empty Crypt
| The room is very deep and slopes downward away from the exit
| into the depths of the ground. The walls are still naked with
| dirt and rock from when this crypt was first excavated, and
| debris constantly falls from the ceiling and walls to the
*-*-@ | floor. Large stone and wooden pillars are erected along the
| center of the room and across the low ceiling above in order
| to support the heavy soil from above. Gravel mixed with crushed
| skulls and bones blanket the floor completely making it very
| difficult to step evenly throughout. Each pace and step crushes
---------+ more of the indistinguishable bone below your feet, causing
the sound of breaking bone to echo and reverberate throughout this abandoned
crypt.

[Exits: west]

<201/718hp 480/1077mp 494/499mv 14616>[##########][aggressive][]
>
The dark rift pulses with a vile energy, causing a sharp pain in your chest.
Your pain wounds you.
Your spirit shield disappears.
Someone's pain DISEMBOWELS him!

<190/718hp 490/1077mp 499/499mv 14616>[##########][aggressive][]
>
3
A warm feeling fills your body.

<277/718hp 450/1077mp 499/499mv 14616>[##########][aggressive][]
>
A zombie of a rugged looking slith lumbers in.
A skeletal warrior walks in.
A flesh golem walks in.
A stone golem walks in.

<277/718hp 450/1077mp 499/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life DISEMBOWELS you!
Darzavius has quite a few wounds.

<232/718hp 450/1077mp 499/499mv 14616>[##########][aggressive][]
>
flee

Your castigation wounds Darzavius.
You block Darzavius's attack with your shield.
Your magic decimates Darzavius!
You awkwardly parry a zombie of a rugged looking slith's punch with a loud clang.
You parry a zombie of a rugged looking slith's punch.
You parry a skeletal warrior's slash.
You block a skeletal warrior's attack with your shield.
You parry a flesh golem's slash.
Your shield wobbles and barely deflects a flesh golem's slash.
You deflect a stone golem's pierce aside in an ungraceful parry.
Your shield wobbles and barely deflects a stone golem's pierce.
Darzavius has some big nasty wounds and scratches.

<232/718hp 450/1077mp 499/499mv 14616>[########==][aggressive][]
> You flee from combat!
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

<232/718hp 450/1077mp 498/499mv 14616>[########==][aggressive][]
>
3
A warm feeling fills your body.

<315/718hp 410/1077mp 498/499mv 14616>[##########][aggressive][]
>
A stone golem walks in.
A flesh golem walks in.
A skeletal warrior walks in.
A zombie of a rugged looking slith lumbers in.

<315/718hp 410/1077mp 498/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life DISEMBOWELS you!
Darzavius has some big nasty wounds and scratches.

<271/718hp 410/1077mp 498/499mv 14616>[##########][aggressive][]
>
flee

Your castigation injures Darzavius.
Darzavius's slash wounds you.
Your shield jolts under Darzavius's slash, but holds.
Your magic decimates Darzavius!
Darzavius parries your magic.
You awkwardly parry a zombie of a rugged looking slith's punch with a loud clang.
You block a zombie of a rugged looking slith's attack with your shield.
You parry a skeletal warrior's slash.
You parry a skeletal warrior's slash.
A flesh golem's slash injures you.
You thrust a flesh golem's slash aside in a skillful parry.
You parry a stone golem's pierce.
A stone golem's pierce wounds you.
Darzavius has some big nasty wounds and scratches.

<218/718hp 410/1077mp 498/499mv 14616>[########==][aggressive][]
> You flee from combat!
An Empty Crypt
| The room is very deep and slopes downward away from the exit
| into the depths of the ground. The walls are still naked with
| dirt and rock from when this crypt was first excavated, and
| debris constantly falls from the ceiling and walls to the
*-*-@ | floor. Large stone and wooden pillars are erected along the
| center of the room and across the low ceiling above in order
| to support the heavy soil from above. Gravel mixed with crushed
| skulls and bones blanket the floor completely making it very
| difficult to step evenly throughout. Each pace and step crushes
---------+ more of the indistinguishable bone below your feet, causing
the sound of breaking bone to echo and reverberate throughout this abandoned
crypt.

[Exits: west]

<218/718hp 410/1077mp 497/499mv 14616>[########==][aggressive][]
>
e
Alas, you cannot go that way.

<218/718hp 410/1077mp 497/499mv 14616>[########==][aggressive][]
>
w
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.
A zombie of a rugged looking slith lumbers west.
A skeletal warrior walks west.
A flesh golem walks west.
A stone golem walks west.

<218/718hp 410/1077mp 496/499mv 14616>[########==][aggressive][]
>
w
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Vahn!'
A Shadowdemon Guardian's bite injures you.
Your castigation hits A Shadowdemon Guardian.
You block A Shadowdemon Guardian's attack with your shield.
You grip your shield firmly, staving off A Shadowdemon Guardian's bite.
Your magic misses A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.

<205/718hp 410/1077mp 495/499mv 14616>[######====][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
You yell 'Die! Darzavius, you sorcerous dog!'
Darzavius's rend life MUTILATES you!
A Shadowdemon Guardian has a few scratches.

<163/718hp 410/1077mp 495/499mv 14616>[######====][aggressive][]
>
flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
|
|
|
|
---------+

[Exits: west down]

<163/718hp 410/1077mp 494/499mv 14616>[######====][aggressive][]
>
w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the ceiling.
| Caked with blood, these corpses have only been recently skinned
| - the victims probably alive while the ritual was going on.
| The dark marble floor is stained with the dark red color of
*-@-+ | human blood - but none is seen upon the floor itself. There
| | must be a drainage system somewhere ...but where? and to what
* | purpose?
|
|
---------+

[Exits: east west]

<163/718hp 410/1077mp 493/499mv 14616>[######====][aggressive][]
>
w
The Holylight
| You are caught in a blinding flash of light from the heavens
| above. Not sure if it is malicious or goodly, the one thing
| that is evident is that it is divine. The room is sparse
| except for a rather large silver alter with an ankh at the
@-*-+| very top. Within the center is a smoking cauldron filled
| | with components that are fetid at best. The entire room is
*-* | filled with this noisome mist.
| |
* |
---------+

[Exits: east south]

<163/718hp 410/1077mp 492/499mv 14616>[######====][aggressive][]
>
s
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-* | would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| | on either side of you as the purple drapes hang lazily to
*-* | the side. This room has no light source and seems to be
| magically lighted.
|
---------+

[Exits: north east south]
A black robed figure stands mystically before you.

<163/718hp 410/1077mp 491/499mv 14616>[######====][aggressive][]
>
4
You stop castigating.

<163/718hp 410/1077mp 491/499mv 14616>[######====][aggressive][]
>
s
A Lacramose Temple
* | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@-*-*| this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
* | wall encased in a gold and ivory casing. Spears are thrown
| in between the curves of the moon. The symbol means nothing
| to you.
---------+

[Exits: north east]

<163/718hp 410/1077mp 490/499mv 14616>[######====][aggressive][]
>
e
A Lacramose Temple
| The eerie wail of a lost spirit fills the air as the musty
| atmosphere causes you to cough violently. The red drapery
* * | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what this
*-@-* | temple is all about - even if people aren't entirely sure
| | why. A silver moon is drawn in the background of the wall
* | encased in a gold and ivory casing. Spears and thrown in
| | between the curves of the moon. The symbol means nothing
+ | to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.

<163/718hp 410/1077mp 489/499mv 14616>[######====][aggressive][]
>
3
A warm feeling fills your body.

<241/718hp 370/1077mp 489/499mv 14616>[########==][aggressive][]
>
s
s

A zombie of a rugged looking slith lumbers in.
A skeletal warrior walks in.
A flesh golem walks in.
A stone golem walks in.

<241/718hp 370/1077mp 489/499mv 14616>[########==][aggressive][]
>
A stone golem walks south.
A flesh golem walks south.
A skeletal warrior walks south.
A zombie of a rugged looking slith lumbers south.

<241/718hp 370/1077mp 489/499mv 14616>[########==][aggressive][]
> Entrance of a Lacramose Temple
| The eerie wail of a lost spirit fills the air as the musty
| atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| in between the curves of the moon. The symbol means nothing
| to you.
---------+

[Exits: north south]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.
A black robed figure stands mystically before you.
A zombie of a rugged looking slith lumbers north.
A skeletal warrior walks north.
A flesh golem walks north.
A stone golem walks north.

<241/718hp 370/1077mp 488/499mv 14616>[########==][aggressive][]
> Larken Road
* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A Darkhaven Outlaw stalks the area, looking for fun.

<241/718hp 370/1077mp 487/499mv 14616>[########==][aggressive][]
>
w
Larken Road
| This seems to be the more residential area of the city.
| However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
|
|
|
|
---------+

[Exits: east west]
A meditationist walks slowly about chanting mantras.

<241/718hp 370/1077mp 486/499mv 14616>[########==][aggressive][]
>
w
w
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
+ | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+-+-@-+-+|
| |
+ |
|
|
---------+

[Exits: east west]

<241/718hp 370/1077mp 485/499mv 14616>[########==][aggressive][]
> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+ | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-* |
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<241/718hp 370/1077mp 484/499mv 14616>[########==][aggressive][]
>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+-+ | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
+ |
| |
+ |
---------+

[Exits: north east south]

<241/718hp 370/1077mp 483/499mv 14616>[########==][aggressive][]
>
s
4
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-* | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@ |
| |
+-+ |
| |
+ |
---------+

[Exits: north south]
An assassin is here skulking about.

<241/718hp 370/1077mp 482/499mv 14616>[########==][aggressive][]
> You fail to sufficiently castigate the sinners.
You begin scalding your opponent for their differing alignment.

<241/718hp 370/1077mp 482/499mv 14616>[########==][aggressive][]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 36 hours
Spell: detect invis : lasts for 36 hours
Spell: stone skin : modifies armor class by 40 for 33 hours
Spell: fly : lasts for 13 hours
Spell: accession : can be communed again in 7 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: bless : modifies save vs spell by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Skill: spell delay : lasts for 4 hours
Spell: protective shield: lasts for 2 hours
Spell: sanctuary : lasts for 2 hours
Spell: pass door : lasts for 2 hours
Skill: castigate : lasts for 1 hours
Spell: accession : modifies strength by 2 for 1 hours
: modifies intelligence by 5 for 1 hours
: modifies wisdom by 6 for 1 hours
: modifies dexterity by 3 for 1 hours
: modifies constitution by 2 for 1 hours
: modifies health by 50 for 1 hours
: modifies mana by 50 for 1 hours
: modifies move by 100 for 1 hours
: modifies armor class by 50 for 1 hours
: modifies save vs spell by 10 for 1 hours
: modifies hitroll by 3 for 1 hours
: modifies damroll by 3 for 1 hours
Spell: weapon ward : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<241/718hp 370/1077mp 482/499mv 14616>[########==][aggressive][]
>
s
Dravanoth Way
+ | This street was created of the finest brick. Very regal looking
| | compared to that of the other streets. Some sort of public
+ + | hall lies to the near west and to the distant east you see
| | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A sneaky thief is here, stealing your gold purse.

<241/718hp 370/1077mp 481/499mv 14616>[########==][aggressive][]
>
s
s
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+-+ |
| |
+ |
---------+

[Exits: north south]

<241/718hp 370/1077mp 480/499mv 14616>[########==][aggressive][]
>
aff
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]

<241/718hp 370/1077mp 479/499mv 14616>[########==][aggressive][]
> You are affected by the following:
Spell: detect magic : lasts for 36 hours
Spell: detect invis : lasts for 36 hours
Spell: stone skin : modifies armor class by 40 for 33 hours
Spell: fly : lasts for 13 hours
Spell: accession : can be communed again in 7 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: bless : modifies save vs spell by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Skill: spell delay : lasts for 4 hours
Spell: protective shield: lasts for 2 hours
Spell: sanctuary : lasts for 2 hours
Spell: pass door : lasts for 2 hours
Skill: castigate : lasts for 1 hours
Spell: accession : modifies strength by 2 for 1 hours
: modifies intelligence by 5 for 1 hours
: modifies wisdom by 6 for 1 hours
: modifies dexterity by 3 for 1 hours
: modifies constitution by 2 for 1 hours
: modifies health by 50 for 1 hours
: modifies mana by 50 for 1 hours
: modifies move by 100 for 1 hours
: modifies armor class by 50 for 1 hours
: modifies save vs spell by 10 for 1 hours
: modifies hitroll by 3 for 1 hours
: modifies damroll by 3 for 1 hours
Spell: weapon ward : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<241/718hp 370/1077mp 479/499mv 14616>[########==][aggressive][]
>
3
A warm feeling fills your body.

<332/718hp 330/1077mp 479/499mv 14616>[##########][aggressive][]
>
3
A warm feeling fills your body.

<417/718hp 290/1077mp 479/499mv 14616>[##########][aggressive][]
>
scan

Your weapon ward expires.

<427/718hp 316/1077mp 499/499mv 14616>[##########][aggressive][]
> You scan all around.
You scan north.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 3 (north) ***
An assassin is here skulking about.
*** Range 5 (north) ***
A meditationist walks slowly about chanting mantras.
You scan east.
*** Range 1 (east) ***
A haggard looking pirate is in search of booty.
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 2 (east) ***
An assassin is here skulking about.
*** Range 4 (east) ***
A haggard looking pirate is in search of booty.
You scan south.

<427/718hp 316/1077mp 499/499mv 14616>[##########][aggressive][]
>
wwad
A marmalade orb glows as it is imbued by a weapon ward.

<427/718hp 296/1077mp 499/499mv 14616>[##########][aggressive][]
>
whe
Players near you in Darkhaven:
<PK> Vahn Bay Side Road

<427/718hp 296/1077mp 499/499mv 14616>[##########][aggressive][]
>
n
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+-+ |
| |
+ |
---------+

[Exits: north south]

<427/718hp 296/1077mp 498/499mv 14616>[##########][aggressive][]
>
n
Dravanoth Way
+ | This street was created of the finest brick. Very regal looking
| | compared to that of the other streets. Some sort of public
+ + | hall lies to the near west and to the distant east you see
| | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.
A sneaky thief is here, stealing your gold purse.

<427/718hp 296/1077mp 497/499mv 14616>[##########][aggressive][]
>
n
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-* | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@ |
| |
+-+ |
| |
+ |
---------+

[Exits: north south]
An assassin is here skulking about.

<427/718hp 296/1077mp 496/499mv 14616>[##########][aggressive][]
> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+-+ | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
+ |
| |
+ |
---------+

[Exits: north east south]

<427/718hp 296/1077mp 495/499mv 14616>[##########][aggressive][]
>
whe
Players near you in Darkhaven:
<PK> Vahn Coral Way

<427/718hp 296/1077mp 495/499mv 14616>[##########][aggressive][]
>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+ | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-* |
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<427/718hp 296/1077mp 494/499mv 14616>[##########][aggressive][]
>
n
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+ | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@ |
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<427/718hp 296/1077mp 493/499mv 14616>[##########][aggressive][]
>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+ | past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<427/718hp 296/1077mp 492/499mv 14616>[##########][aggressive][]
>
n
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<427/718hp 296/1077mp 491/499mv 14616>[##########][aggressive][]
> Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<427/718hp 296/1077mp 490/499mv 14616>[##########][aggressive][]
>
whe
Players near you in Outerlimits:
<PK> Vahn Outside the Gates

<427/718hp 296/1077mp 490/499mv 14616>[##########][aggressive][]
>
n
Beyond the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<427/718hp 296/1077mp 489/499mv 14616>[##########][aggressive][]
>
n
Haze in the distance
| Gray fog seems to lift from nowhere in particular totally
| obscuring the view in front of you. The noises of what could
+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<427/718hp 296/1077mp 488/499mv 14616>[##########][aggressive][]
>
n
Lush, Green Grass
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]

<427/718hp 296/1077mp 487/499mv 14616>[##########][aggressive][]
>
whe
w
Players near you in Outerlimits:
<PK> Vahn Lush, Green Grass

<427/718hp 296/1077mp 487/499mv 14616>[##########][aggressive][]
> The open plains
+ | A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]

<427/718hp 296/1077mp 486/499mv 14616>[##########][aggressive][]
>
n
The open plains
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
+-+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+ |
|
|
---------+

[Exits: north south]

<427/718hp 296/1077mp 485/499mv 14616>[##########][aggressive][]
>
n
The open plains
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
| Run down buildings stand as best they can on either side
| of you and you see the occasional wanderings of a wild boar
@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: east south]

<427/718hp 296/1077mp 484/499mv 14616>[##########][aggressive][]
>
e
e
A wilderness trail
| A worn gravel path is here, that seems to have been at one point
| widely traveled. Now it seems all, but abandoned. Run down
z | buildings stand as best they can on either side of you and you
| | see the occasional wanderings of a wild boar here and there.
+-@-+-+| The road is very mountainous but maintains the grassy terrain.
| |
+ |
|
|
---------+

[Exits: east west]

<427/718hp 296/1077mp 483/499mv 14616>[##########][aggressive][]
> A wilderness trail
z | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east west]
A foul looking crow crawls around here.

<427/718hp 296/1077mp 482/499mv 14616>[##########][aggressive][]
>
n
Entrance to the Canyon
| You stand at the entrance of a mighty canyon. The walls
| easily ascend hundreds of meters, with roots of unseen vegetation
*-z-z | piercing the walls at odd intervals. In the strange half-light
| | you look up to see a miniature slice of sky high above,
@ | and noticing multitudes of small stones on the ground, strongly
| | decide against making any kind of loud noise. You see an
+-+-+ | exit from the canyon to the south, and the canyon continues
| north. There seems to be some 'writing' chiselled into the
| canyon wall.
---------+

[Exits: north south]

<427/718hp 296/1077mp 481/499mv 14616>[##########][aggressive][]
>
n
Deeper in the Canyon
| The canyon takes a sharp turn here, continuing at a slight
| slope to the east. You notice a large number of tracks in
| the dry ground, footprints and deeper imprints of hoofs,
| and wheels. You wonder what sort of beings would frequent
*-*-@-z-z| this area and ponder on what may lay ahead. Looking northwards
| | you see what appears to be a small niche in the canyon wall.
z | In the strange half-light of the canyon you can only see
| | the ground slowly sloping off to your east.
+ |
---------+

[Exits: east south west]
There is a small niche in the north wall.

<427/718hp 296/1077mp 479/499mv 14616>[##########][aggressive][]
>
whe
Players near you in Tainted Valley:
<PK> Vahn Deeper in the Canyon
<PK> Darzavius Ambush!

<427/718hp 296/1077mp 479/499mv 14616>[##########][aggressive][]
>
s
Entrance to the Canyon
| You stand at the entrance of a mighty canyon. The walls
| easily ascend hundreds of meters, with roots of unseen vegetation
*-z-z | piercing the walls at odd intervals. In the strange half-light
| | you look up to see a miniature slice of sky high above,
@ | and noticing multitudes of small stones on the ground, strongly
| | decide against making any kind of loud noise. You see an
+-+-+ | exit from the canyon to the south, and the canyon continues
| north. There seems to be some 'writing' chiselled into the
| canyon wall.
---------+

[Exits: north south]

<427/718hp 296/1077mp 477/499mv 14616>[##########][aggressive][]
>
n
e
Deeper in the Canyon
| The canyon takes a sharp turn here, continuing at a slight
| slope to the east. You notice a large number of tracks in
| the dry ground, footprints and deeper imprints of hoofs,
| and wheels. You wonder what sort of beings would frequent
*-*-@-z-z| this area and ponder on what may lay ahead. Looking northwards
| | you see what appears to be a small niche in the canyon wall.
z | In the strange half-light of the canyon you can only see
| | the ground slowly sloping off to your east.
+ |
---------+

[Exits: east south west]
There is a small niche in the north wall.

<427/718hp 296/1077mp 475/499mv 14616>[##########][aggressive][]
> Small Avalanche
| A large collection of stones and gravel lie about. In between
| them you notice more tracks and prints, as if a large party
z | of man on foot and horses traveled through here before the avalanche
| | fell. Once again considering the possibility of an armed presence
*-z-@-z-z| you ponder your future action. In the half-light you can only
| | see the walls of the canyon continuing west and east.
z |
|
|
---------+

[Exits: east west]
(Magical) A sheer sundress is here, not covering anything.

<427/718hp 296/1077mp 473/499mv 14616>[##########][aggressive][]
>
e
Muddy Ground
| In a stark contrast to the rest of the canyon, the ground
| here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| somewhere off to the east. The canyon seems to continue
| north and west.
|
|
---------+

[Exits: north east west]

<427/718hp 296/1077mp 471/499mv 14616>[##########][aggressive][]
>
n
Sharp Turn in the Canyon
| You are passing around a sharp turn in the path, quite unnatural
| for a canyon. An enormous granite formation rises from deep
f | below the ground, forced up by titanic pressures ages ago.
| | The stream that formed the canyon over the centuries has
f-@ | curved around this resilient stone and formed the sharp
| | turn in the path. As you consider this, you notice the quite
z-z-z | distinct marks in the ground. Footprints, still fresh. The
| ground turns muddy south of here, and the canyon completes
| a sharp curve to the west.
---------+

[Exits: south west]

<427/718hp 296/1077mp 469/499mv 14616>[##########][aggressive][]
>
w
9
Ambush!
F | Looking around as you enter the smooth part of the canyon,
| | you notice the many cracks and crevices in the walls around
f | you. Hidden eyes seem to look over you, and your back itches
| | at the strange premonition. The ground here is clear of
@-z | any tracks, and some vegetation has spread slowly into the
| | area from the valley. Ahead of you, the opening of the canyon
z | into the valley is covered with strange bushes and vegetation,
| but you can sense the breeze and the light filtering into
| the shadowy canyon. The walls widen north of here, as the
---------+ trail gets closer to the valley. The canyon makes a sharp
turn east of here obscuring any details.

[Exits: north east]
( 2) A long polearm with a curved blade is here.
( 2) A curved sword with a heavy tip sits here.
A dryad peers at you inquisitively from behind her tree.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.

<427/718hp 296/1077mp 468/499mv 14616>[##########][aggressive][]
> Darzavius yells 'Help! I am being attacked by Vahn!'
Your magic decimates Darzavius!
Your magic decimates Darzavius!
Darzavius has some big nasty wounds and scratches.

<427/718hp 296/1077mp 468/499mv 14616>[##########][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MUTILATES you!
Darzavius has some big nasty wounds and scratches.

<385/718hp 296/1077mp 468/499mv 14616>[##########][aggressive][]
>
Your castigation injures Darzavius.
You block Darzavius's attack with your shield.
Your magic misses Darzavius.
Darzavius awkwardly parries your magic with a loud clang.
A zombie of a rugged looking slith's punch injures you.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You parry a skeletal warrior's slash.
You deflect a skeletal warrior's slash aside in an ungraceful parry.
You parry a flesh golem's slash.
You thrust a flesh golem's slash aside in a skillful parry.
A stone golem's pierce injures you.
A stone golem's pierce mauls you.
Darzavius has some big nasty wounds and scratches.

<335/718hp 296/1077mp 468/499mv 14616>[########==][aggressive][]
>
disp
You lost your concentration.
Darzavius has some big nasty wounds and scratches.

<335/718hp 289/1077mp 468/499mv 14616>[########==][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MUTILATES you!
Darzavius has some big nasty wounds and scratches.

<294/718hp 289/1077mp 468/499mv 14616>[########==][aggressive][]
>
Your castigation mauls Darzavius.
Darzavius's slash wounds you.
Your shield wobbles and barely deflects Darzavius's slash.
Your magic decimates Darzavius!
Your magic decimates Darzavius!
You grip your shield firmly, staving off a zombie of a rugged looking slith's punch.
A zombie of a rugged looking slith's punch injures you.
You block a skeletal warrior's attack with your shield.
A skeletal warrior's slash injures you.
A flesh golem's slash misses you.
A flesh golem's slash injures you.
You awkwardly parry a stone golem's pierce with a loud clang.
You deflect a stone golem's pierce aside in an ungraceful parry.
Darzavius looks pretty hurt.

<234/718hp 289/1077mp 468/499mv 14616>[######====][aggressive][]
>
The rain stopped.
You feel unburdened by your righteous sermon.
You are no longer tapping into your hidden potential.
Darzavius's hunger scratches him.
Darzavius looks pretty hurt.

<243/668hp 302/1027mp 399/399mv 14616>[######====][aggressive][]
>
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MUTILATES you!
Darzavius's slash injures you.
Your magic misses Darzavius.
You block a zombie of a rugged looking slith's attack with your shield.
A zombie of a rugged looking slith's punch injures you.
You parry a skeletal warrior's slash with an easy flourish.
You block a skeletal warrior's attack with your shield.
You block a flesh golem's attack with your shield.
You thrust a flesh golem's slash aside in a skillful parry.
You parry a stone golem's pierce.
A stone golem's pierce mauls you.
Darzavius looks pretty hurt.

<153/668hp 302/1027mp 399/399mv 14616>[######====][aggressive][]
>
Darzavius's slash injures you.
Your magic mauls Darzavius.
You parry a zombie of a rugged looking slith's punch.
Your shield jolts under a zombie of a rugged looking slith's punch, but holds.
A skeletal warrior's slash hits you.
You block a skeletal warrior's attack with your shield.
A flesh golem's slash injures you.
A flesh golem's slash injures you.
You parry a stone golem's pierce.
You parry a stone golem's pierce.
Darzavius looks pretty hurt.

<97/668hp 302/1027mp 399/399mv 14616>[######====][aggressive][]
>
flee
You couldn't escape!
Darzavius utters the words, 'candusie ruyz'.
Darzavius's rend life MUTILATES you!
Darzavius looks pretty hurt.

<55/668hp 302/1027mp 399/399mv 14616>[######====][aggressive][]
>
flee
You flee from combat!
Sharp Turn in the Canyon
| You are passing around a sharp turn in the path, quite unnatural
| for a canyon. An enormous granite formation rises from deep
f | below the ground, forced up by titanic pressures ages ago.
| | The stream that formed the canyon over the centuries has
f-@ | curved around this resilient stone and formed the sharp
| | turn in the path. As you consider this, you notice the quite
z-z-z | distinct marks in the ground. Footprints, still fresh. The
| ground turns muddy south of here, and the canyon completes
| a sharp curve to the west.
---------+

[Exits: south west]

<55/668hp 302/1027mp 398/399mv 14616>[######====][aggressive][]
>
s
Muddy Ground
| In a stark contrast to the rest of the canyon, the ground
| here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| somewhere off to the east. The canyon seems to continue
| north and west.
|
|
---------+

[Exits: north east west]

<55/668hp 302/1027mp 396/399mv 14616>[######====][aggressive][]
>
w
Small Avalanche
| A large collection of stones and gravel lie about. In between
| them you notice more tracks and prints, as if a large party
z | of man on foot and horses traveled through here before the avalanche
| | fell. Once again considering the possibility of an armed presence
*-z-@-z-z| you ponder your future action. In the half-light you can only
| | see the walls of the canyon continuing west and east.
z |
|
|
---------+

[Exits: east west]
(Magical) A sheer sundress is here, not covering anything.

<55/668hp 302/1027mp 394/399mv 14616>[######====][aggressive][]
>
w
Deeper in the Canyon
| The canyon takes a sharp turn here, continuing at a slight
| slope to the east. You notice a large number of tracks in
| the dry ground, footprints and deeper imprints of hoofs,
| and wheels. You wonder what sort of beings would frequent
*-*-@-z-z| this area and ponder on what may lay ahead. Looking northwards
| | you see what appears to be a small niche in the canyon wall.
z | In the strange half-light of the canyon you can only see
| | the ground slowly sloping off to your east.
+ |
---------+

[Exits: east south west]
There is a small niche in the north wall.
A blood worm tunnels into the ground here.

<55/668hp 302/1027mp 392/399mv 14616>[######====][aggressive][]
>
s
Entrance to the Canyon
| You stand at the entrance of a mighty canyon. The walls
| easily ascend hundreds of meters, with roots of unseen vegetation
*-z-z | piercing the walls at odd intervals. In the strange half-light
| | you look up to see a miniature slice of sky high above,
@ | and noticing multitudes of small stones on the ground, strongly
| | decide against making any kind of loud noise. You see an
+-+-+ | exit from the canyon to the south, and the canyon continues
| north. There seems to be some 'writing' chiselled into the
| canyon wall.
---------+

[Exits: north south]

<55/668hp 302/1027mp 390/399mv 14616>[######====][aggressive][]
>
s
A wilderness trail
z | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east west]
A foul looking crow crawls around here.

<55/668hp 302/1027mp 389/399mv 14616>[######====][aggressive][]
>
w
A wilderness trail
| A worn gravel path is here, that seems to have been at one point
| widely traveled. Now it seems all, but abandoned. Run down
z | buildings stand as best they can on either side of you and you
| | see the occasional wanderings of a wild boar here and there.
+-@-+-+| The road is very mountainous but maintains the grassy terrain.
| |
+ |
|
|
---------+

[Exits: east west]

<55/668hp 302/1027mp 388/399mv 14616>[######====][aggressive][]
>
w
The open plains
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
| Run down buildings stand as best they can on either side
| of you and you see the occasional wanderings of a wild boar
@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: east south]

<55/668hp 302/1027mp 387/399mv 14616>[######====][aggressive][]
>
s
The open plains
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
+-+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+ |
|
|
---------+

[Exits: north south]

<55/668hp 302/1027mp 386/399mv 14616>[######====][aggressive][]
>
3
A warm feeling fills your body.

<146/668hp 262/1027mp 386/399mv 14616>[########==][aggressive][]
>
s
aff
The open plains
+ | A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]

<146/668hp 262/1027mp 385/399mv 14616>[########==][aggressive][]
> You are affected by the following:
Spell: detect magic : lasts for 34 hours
Spell: detect invis : lasts for 34 hours
Spell: stone skin : modifies armor class by 40 for 31 hours
Spell: fly : lasts for 11 hours
Spell: accession : can be communed again in 5 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: bless : modifies save vs spell by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: weapon ward : lasts for 4 hours
Skill: spell delay : lasts for 2 hours
Spell: protective shield: lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: pass door : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently

<146/668hp 262/1027mp 385/399mv 14616>[########==][aggressive][]
>
e
Lush, Green Grass
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]

<146/668hp 262/1027mp 384/399mv 14616>[########==][aggressive][]
>
s
Haze in the distance
| Gray fog seems to lift from nowhere in particular totally
| obscuring the view in front of you. The noises of what could
+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<146/668hp 262/1027mp 383/399mv 14616>[########==][aggressive][]
>
3
A warm feeling fills your body.

<227/668hp 222/1027mp 383/399mv 14616>[##########][aggressive][]
>
4
You begin scalding your opponent for their differing alignment.

<227/668hp 222/1027mp 383/399mv 14616>[##########][aggressive][]
>
n
Lush, Green Grass
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]

<227/668hp 222/1027mp 382/399mv 14616>[##########][aggressive][]
>
w
The open plains
+ | A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]

<227/668hp 222/1027mp 381/399mv 14616>[##########][aggressive][]
>
scan
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.
*** Range 3 (west) ***
A foul looking crow crawls around here.

<227/668hp 222/1027mp 381/399mv 14616>[##########][aggressive][]
>
n
The open plains
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
+-+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+ |
|
|
---------+

[Exits: north south]

<227/668hp 222/1027mp 380/399mv 14616>[##########][aggressive][]
>
9
They aren't here.

<227/668hp 222/1027mp 380/399mv 14616>[##########][aggressive][]
>
n
The open plains
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
| Run down buildings stand as best they can on either side
| of you and you see the occasional wanderings of a wild boar
@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: east south]

<227/668hp 222/1027mp 379/399mv 14616>[##########][aggressive][]
>
9
s
They aren't here.

<227/668hp 222/1027mp 379/399mv 14616>[##########][aggressive][]
>
s
The open plains
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
+-+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+ |
|
|
---------+

[Exits: north south]

<227/668hp 222/1027mp 378/399mv 14616>[##########][aggressive][]
>
whe
The open plains
+ | A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]
A stone golem walks in.
A flesh golem walks in.
A skeletal warrior walks in.
A zombie of a rugged looking slith lumbers in.

<227/668hp 222/1027mp 377/399mv 14616>[##########][aggressive][]
> Players near you in Outerlimits:
<PK> Vahn The open plains
<PK> Darzavius The open plains

<227/668hp 222/1027mp 377/399mv 14616>[##########][aggressive][]
>
w
The Underbrush
| A worn gravel path is here, that seems to have been at
| one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]

<227/668hp 222/1027mp 376/399mv 14616>[##########][aggressive][]
>
9
They aren't here.

<227/668hp 222/1027mp 376/399mv 14616>[##########][aggressive][]
>
e
The open plains
+ | A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
|
|
---------+

[Exits: north east west]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.
A zombie of a rugged looking slith lumbers west.
A skeletal warrior walks west.
A flesh golem walks west.
A stone golem walks west.

<227/668hp 222/1027mp 375/399mv 14616>[##########][aggressive][]
>
9
They aren't here.

<227/668hp 222/1027mp 375/399mv 14616>[##########][aggressive][]
>
w
9
The Underbrush
| A worn gravel path is here, that seems to have been at
| one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]

<227/668hp 222/1027mp 374/399mv 14616>[##########][aggressive][]
> They aren't here.

<227/668hp 222/1027mp 374/399mv 14616>[##########][aggressive][]
>
w
A Tall Grass Field
| A worn gravel path is here, that seems to have been at
| one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]

<227/668hp 222/1027mp 373/399mv 14616>[##########][aggressive][]
>
9
They aren't here.

<227/668hp 222/1027mp 373/399mv 14616>[##########][aggressive][]
>
w
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.

<227/668hp 222/1027mp 372/399mv 14616>[##########][aggressive][]
>
n
A gravel road
o | A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
o-+ |
|
|
---------+

[Exits: north south]

<227/668hp 222/1027mp 371/399mv 14616>[##########][aggressive][]
>
n
A gravel road
| A worn gravel path is here, that seems to have been at one
| point widely traveled. Now it seems all, but abandoned.
o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
o |
| |
o |
---------+

[Exits: north south]
A foul looking crow crawls around here.

<227/668hp 222/1027mp 370/399mv 14616>[##########][aggressive][]
>
n
A small path
| A path turns away from the flow of the water and forests,
| and into a lighter, clearer area. The sun shines fully impeded
| here creating a rich grassy area upon which you stand. In
| the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.
A foul looking crow crawls around here.
A zombie of a rugged looking slith lumbers west.
A skeletal warrior walks west.
A flesh golem walks west.
A stone golem walks west.

<227/668hp 222/1027mp 369/399mv 14616>[##########][aggressive][]
>
w
A small path
| A path turns away from the flow of the water and forests,
| and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
|
|
---------+

[Exits: east west]
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.
A stone golem walks west.
A flesh golem walks west.
A skeletal warrior walks west.
A zombie of a rugged looking slith lumbers west.

<227/668hp 222/1027mp 368/399mv 14616>[##########][aggressive][]
>
9
They aren't here.

<227/668hp 222/1027mp 368/399mv 14616>[##########][aggressive][]
>
w
9
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea only
| | a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
| the surface.
|
|
|
---------+

[Exits: north east]
(Charmed) A zombie of a rugged looking slith stands here serving his master.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Translucent) (White Aura) Darzavius the King of Devils, Destroyer of Golems is here.

<227/668hp 222/1027mp 367/399mv 14616>[##########][aggressive][]
> Darzavius yells 'Help! I am being attacked by Vahn!'
Your magic decimates Darzavius!
Darzavius looks pretty hurt.

<227/668hp 222/1027mp 367/399mv 14616>[##########][aggressive][]
>
Your castigation mauls Darzavius.
You block Darzavius's attack with your shield.
Darzavius's slash wounds you.
Your magic misses Darzavius.
Your magic mauls Darzavius.
You thrust a zombie of a rugged looking slith's punch aside in a skillful parry.
You parry a zombie of a rugged looking slith's punch with an easy flourish.
You parry a skeletal warrior's slash.
A skeletal warrior's slash hits you.
A flesh golem's slash injures you.
You parry a flesh golem's slash.
A stone golem's pierce decimates you!
A stone golem's pierce mauls you.
Darzavius is in awful condition.

<135/668hp 222/1027mp 367/399mv 14616>[########==][aggressive][]
>
Darzavius has fled!
A zombie of a rugged looking slith has fled!
A zombie of a rugged looking slith lumbers north.
A skeletal warrior has fled!
A skeletal warrior walks east.
A flesh golem has fled!
A flesh golem walks east.
A stone golem has fled!
A stone golem walks east.
Your protective shield dissipates.
The white aura around your body fades.
You feel solid again.

<146/668hp 241/1027mp 399/399mv 14616>[########==][aggressive][]
>
e
A small path
| A path turns away from the flow of the water and forests,
| and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
|
|
---------+

[Exits: east west]
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A skeletal warrior glows with an eerie light here.
(Translucent) Darzavius the King of Devils, Destroyer of Golems is here.

<146/668hp 241/1027mp 398/399mv 14616>[########==][aggressive][]
>
9
Darzavius yells 'Help! I am being attacked by Vahn!'
Your magic DISEMBOWELS Darzavius!
Darzavius utters the words, 'xafe ay candusqarr'.
Darzavius is in awful condition.

<146/668hp 241/1027mp 398/399mv 14616>[########==][aggressive][]
>
Your castigation maims Darzavius!
Darzavius's slash devastates you!
Your magic DISMEMBERS Darzavius!
You parry a skeletal warrior's slash.
You thrust a skeletal warrior's slash aside in a skillful parry.
You parry a flesh golem's slash with an easy flourish.
A flesh golem's slash maims you!
You parry a stone golem's pierce.
A stone golem's pierce DISEMBOWELS you!
Darzavius is DEAD!!
Darzavius spills his guts all over the floor.

<34/668hp 241/1027mp 398/399mv 14616>[######====][aggressive][]
>
l in corp
The corpse of Darzavius holds:
( 2) a bracer of dark thorns
a serpentskin belt
(Glowing) an icy blue dagger
(Glowing) (Humming) the mighty tentacle of Zylenier
a torso of bronze dragonscale
(Humming) a blood red stone
( 2) (Humming) a ring of conjuration
( 2) (Glowing) (Humming) a pendant of vitality
a jester's crown
many-coloured gauntlets
some leggings of bronze dragonscale
(Glowing) sleeves with red and white stripes
(Glowing) mirrored boots of the mindflayer
a devilish imp
(Invis) (Magical) (Glowing) a Cube of Force
ornate robes adorned with jotun runes
(Humming) a reaper's scythe
(Magical) the soul of Goron
a Big Ol'Pack Sack (open)
(Magical) a seashell ring
( 2) a dark black herb
a tin canteen
a falchion
a cardboard box
a key of ice
the keep key
a yellow key
(Magical) (Glowing) a brooch of life
an arcane blanket
a purple potion
4336 gold coins

<34/668hp 241/1027mp 398/399mv 14616>[######====][aggressive][]
>
get all corp
You get an icy blue dagger from the corpse of Darzavius.
You get the mighty tentacle of Zylenier from the corpse of Darzavius.
You feel corrupted by the mighty tentacle of Zylenier and quickly drop it.
You get a blood red stone from the corpse of Darzavius.
You get a ring of conjuration from the corpse of Darzavius.
You feel corrupted by a ring of conjuration and quickly drop it.
You get a pendant of vitality from the corpse of Darzavius.
You feel corrupted by a pendant of vitality and quickly drop it.
You get a jester's crown from the corpse of Darzavius.
You get many-coloured gauntlets from the corpse of Darzavius.
You get a ring of conjuration from the corpse of Darzavius.
You feel corrupted by a ring of conjuration and quickly drop it.
You get a pendant of vitality from the corpse of Darzavius.
You feel corrupted by a pendant of vitality and quickly drop it.
You get sleeves with red and white stripes from the corpse of Darzavius.
You get mirrored boots of the mindflayer from the corpse of Darzavius.
You feel corrupted by mirrored boots of the mindflayer and quickly drop it.
You get a devilish imp from the corpse of Darzavius.
You get a Cube of Force from the corpse of Darzavius.
You feel corrupted by a Cube of Force and quickly drop it.
You get ornate robes adorned with jotun runes from the corpse of Darzavius.
You get a dark black herb from the corpse of Darzavius.
You get a dark black herb from the corpse of Darzavius.
You get a tin canteen from the corpse of Darzavius.
You get a brooch of life from the corpse of Darzavius.

<34/668hp 241/1027mp 398/399mv 14616>[######====][aggressive][]
Tags: #legion

Comments

  1. Yeah sucks a lot when you type stupid shit when you panic, and sucks even more when you fail wording when it has been mastered longer than your opponent has been around. Oh well, gj on your part.



    You yell 'Help! I am being attacked by Vahn!'
    Vahn's magic decimates you!
    No way! You are still fighting!
    Vahn has some big nasty wounds and scratches.

    165/17% 3% 85% $4336 * segment aggressive field No way! You are still fighting!
    Vahn has some big nasty wounds and scratches.

    165/17% 3% 85% $4336 * segment aggressive field
    wordc rend vahnfl
    That makes no sense.
    Vahn's castigation mauls you.
    [** ] Vahn blocks your attack with his shield.
    Your slash wounds Vahn.
    Vahn's magic misses you.
    Vahn's magic mauls you.
    A skeletal warrior's slash hits Vahn.
    A flesh golem's slash injures Vahn.
    A stone golem's pierce decimates Vahn!
    A stone golem's pierce mauls Vahn.
    Vahn looks pretty hurt.

    121/13% 3% 85% $4336 * segment aggressive field
    fl
    You flee from combat!
    A small path

    [Exits: east west]
    A skeletal warrior walks in.
    A flesh golem walks in.
    A stone golem walks in.
    You are hungry.
    Your hunger grazes you.
    The white aura around your body fades.

    123/13% 4% 98% $4336 . no opponent aggressive field
    Vahn flies in.

    123/13% 4% 98% $4336 . no opponent aggressive field
    word

    You yell 'Help! I am being attacked by Vahn!'
    Vahn's magic DISEMBOWELS you!
    You lost your concentration.
    Vahn looks pretty hurt.

    72/7% 3% 98% $4336 * segment aggressive field
    Vahn's castigation maims you!
    Your slash devastates Vahn!
    Vahn's magic DISMEMBERS you!
    A flesh golem's slash maims Vahn!
    A stone golem's pierce DISEMBOWELS Vahn!
    You have been KILLED!!

    You turn into an invincible ghost for a few minutes.
    As long as you don't attack anything.
      [reply to Darzavius]
    1. Pretty sure you were still cursed.
      1. Could click on "reply" to reply to his comment...
      2. (removed)
        0 , 0 , 0 .
        THIS COMMENT HAS BEEN REMOVED.
      3. We can built it better. Users gonna use.
      4. I stopped in Seringale to cure that....thats what was "taking so long".
      5. I figured if I would have recasted sanc you would have got away.
      [reply to Vahn]

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