Ye Olde Abandoned Realms Logs

...fighting someone stronger is part of the gauntlet is it not??

posted on 2016-01-19 20:46:55
I can say that i was rank 50 and took a pledge against magic and yet i still openly challenged and dueled many people sometimes i won, sometimes i lost. Vaakuur specifically asked me to duel almost everytime we seen each other even though i wasn't yet inducted i did NOT even hesitate because that is what warlords do.


[Exits: up]
Some small cushions are on the floor.
A human city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
Isamu the monastery grandmaster is here teaching the young monks.
[WARLORD] Aragmon the cyclops: 'Welcome back, Termas the Grand Master of Seasons.'
[WARLORD] Aragmon the cyclops: 'A pulsating dragon's heart is in a large altar'

You have 44 unread applications, 2 unread publications.
Your guild commission can now be used.

<757hp 709m 389mv> calm no opponent no opponent [ ][ ]{ }
[INFO] MXP version 0.5 detected and enabled.

<757hp 709m 389mv> calm no opponent no opponent [ ][ ]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 2
There are 2 characters on; the most on this past month was 19.

<757hp 709m 389mv> calm no opponent no opponent [ -][- ]{ }
cabal i greet you
[WARLORD] (Recruit) Termas: 'I greet you.'

<757hp 709m 389mv> calm no opponent no opponent [ ---][--- ]{ }
The town clock tolls twelve times as noon approaches.

<757hp 709m 389mv> calm no opponent no opponent [ ----][---- ]{ }
who pk
[50 Human Mon] <PK> (JUGGERNAUT) [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[45 Human Mon] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 2
There are 2 characters on; the most on this past month was 19.

<757hp 709m 389mv> calm no opponent no opponent [ ----][---- ]{ }
[WARLORD] (Recruit) Narun: 'Hello.'

<757hp 709m 389mv> calm no opponent no opponent [ -----][----- ]{ }
note
You have no unread notes.
A human city guard walks up.

<757hp 709m 389mv> calm no opponent no opponent [ ------][------ ]{ }
An adventurer walks in.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
a Big Ol'Pack sack (open)

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 3
There are 3 characters on; the most on this past month was 19.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
An avian city guard flies up.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
record narun
Record against Opponent

1- 0- 0 Skelma the Crimson Lady (Fought at rank 26)
1- 0- 0 Isogai the Master of the West Wind (Fought at rank 35)
0- 1- 0 Myrali the Divine Healer (Fought at rank 35)

Duels: 3, Wins: 2, Losses: 1 (Win Rate: 66%)

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
An adventurer says 'Beware of the goblins south of the city.'
An adventurer says 'I hear they are a mean bunch!'

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
An adventurer walks up.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
Someone enters the room.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
cabal i do not have much time to gain titles. Would you like a duel instead?
[WARLORD] (Recruit) Termas: 'I do not have much time to gain titles. Would you like a duel instead?'

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
sc

/@============================================================-
| \
| Termas the Grand Master of Seasons |
| Acolyte of the Order of Balance |
| Rank Recruit of [WARLORD], 28 years old (222 hours). |
| |
| Race: Human Hometown: Timaran Health: 757/757 |
| Sex: Male Alignment: Neutral Mana: 709/709 |
| Class: Monk Ethos: Neutral Move: 389/389 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 249/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 19440 Trains: 0 |
| Dexter: 18 (21-3) Relics: 2243 Items: 23/33 |
| Consti: 20 (18+2) Gold: 0 Wimpy: 0 hp |
| Luck: Changing Hunger: [***--] Thirst: [**---] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 2 fey : 100 |
| birds : 100 giants : 100 undead : 95 |
| illithid : 38 dragons : 55 reptiles : 63 |
| beasts : 67 demons : 96 plants : 83 |
| Encumberance: |
| Armor Vs Pierce: 172 Saving Throws |
| Hitroll: 34 Vs Bash: 176 Afflictive: 46 |
| Damroll: 37 Vs Slash: 183 Maledictive: 62 |
| Vs Magic: 162 Mental: 50 |
\==========================================================-/
You are affected by the following:
Power: cognizance : lasts for 21 hours
: lasts for 21 hours

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
skill

Level 1: flail 94% bow 95%
spear 100% sword 100%
dodge 100% hand to hand 100%
kick 100% scrolls 84%
staff 100% anatomy 100%
empower 100% meditate 100%
Level 2: beads 76%
Level 3: dirt kicking 100%
Level 4: martial arts b 100% spear hand strike 81%
snake style 100%
Level 5: lore 90% tumble 80%
Level 6: fasting 76%
Level 7: fists of fury 100%
Level 8: fast healing 100% belly bounce 85%
panda style 100%
Level 9: first parry 100%
Level 10: meditation 100%
Level 11: disarm 95% kickboxing b 100%
Level 12: healing 89%
Level 13: iron body 100%
Level 14: sneak 77% crane style 100%
Level 15: trip 100% grapple 100%
Level 16: second parry 100%
Level 17: martial arts a 100% monkey style 100%
monkey clamber 90%
Level 18: blind fighting 100%
Level 19: shield disarm 93%
Level 20: nerve 97% mantis style 100%
lunge 95% leopard style 100%
Level 21: double kick 100%
Level 22: sense motion 100%
Level 23: tiger style 100%
Level 24: kickboxing a 100%
Level 25: resonating wave 77%
Level 26: acupuncture 77%
Level 27: chii bolt 88%
Level 28: throw 83% air thrash 77%
Level 30: drunken style 100%
Level 32: catalepsy 75%
Level 34: counter 87%
Level 37: astral walk 75%
Level 40: transcendence 75%
Level 42: phoenix style 100%
Level 45: dragon style 100%
Level 50: serenity 75%

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
A drow city guard peers around himself, looking for criminals.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
eq
You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Magical) (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a dragonblood silver-grey vest of evisceration
<worn on arms> (Glowing) (Humming) the dark armlets of Vladimere
<worn on hands> a pair of dragonblood spiked gauntlets of evisceration
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a dragonblood twine belt of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> (Magical) prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
wa
You are already standing.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
u
A Study Chamber
f-f | You are inside a monastery of the monks. A huge yin-yang
| | sign hung on the wall of the monastery, reminding the
*-f-f| monks of the balance of forces in nature, and of the role
| | || that one plays in the forces of it all. You can leave
@ f f| the monastery to the north and go further into the monastery
| by climbing down below.
|
|
|
---------+

[Exits: north down]
An avian city guard of Seringale stands watch here.
Deymei the trainee meditates here concentrating on his art.

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
e
You run right into a large yin-yang symbol hung on the wall.

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
n
Base of the Belltower
+ | You are standing at the base of a giant belltower which
| | overshadows the park of Seringale. The floor here is bare
f-f | and made of basic stonework. A door to the north leads
| | into the private quarters of the monastery where the monks
@-f-f| are educated and meditate in silence. To the east is the
| | || gates of the monastery, while a rope ladder upwards leads
G f f| to the top of the bell tower.
|
|
---------+

[Exits: east south up]
A dwarven city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A half-elf city guard of seringale stands watch here.
A duergar city guard of Seringale stands watch here.
Parn the monk monastery guardian stands on guard here.

<757hp 709m 387mv> calm no opponent no opponent [----------][----------]{ }
e
The Monastery Gates
+ | The gates of the monastery extend before you, more than
| | twelve feet high and made of a wrought iron metal that
f-f f| somehow has evaded the rusting of weather and the brittling
| || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
G f f-f| monastery.
|
|
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.
A drow city guard of seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<757hp 709m 385mv> calm no opponent no opponent [----------][----------]{ }
n
Among the Trees
+-+-+-+-+| The numerous trees around you soar into the skies. Sounds
| | | | of forest animals surround you, filling your ears with
+ + * | benign echoes of joy. A vast collection of birds with
| | | different colors sits in the trees singing, expressing
+ f-@ f| the joy they have in their content existence. A couple
| || of brown squirrels with fluffy tails run across the forest
*-f-f-f| grounds gathering nuts for storage. More trees lie to
| | | || the west and the gates the monastery are to the south.
G f f-f|
---------+

[Exits: south west]
A dwarven city guard of seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<757hp 709m 382mv> calm no opponent no opponent [----------][----------]{ }
w
Among the Trees
+-+-+-+-+| The numerous trees around you soar into the skies. Sounds
| | || of forest animals surround you, filling your ears with
+ + *| benign echoes of joy. A vast collection of birds with
| | | different colors sits in the trees singing, expressing
+ @-f | the joy they have in their content existence. A couple
| | | of brown squirrels with fluffy tails run across the forest
+ *-f-f| grounds gathering nuts for storage. A small grass field
| | || and a pond are to the east and a large metal gate stands
G f f| to the north.
---------+

[Exits: north east]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<757hp 709m 379mv> calm no opponent no opponent [----------][----------]{ }
n
North Entrance of the Park
+ S S S| A large metal gate stands 10 spans before you. The gate
| | | || is black with thick bars running up and down. There is
+-+-+-+-+| a metal symbol of a bird in the middle of the gate. Large
| | || trees soar into the skies beyond the gates of the park.
+ @ *| A small path leads from the gate into the trees. You
| | | can meet the Common Road to the north or head into the
+ f-f | forest to the south.
| | |
+ *-f-f|
---------+

[Exits: north south]

<757hp 709m 377mv> calm no opponent no opponent [----------][----------]{ }
n
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<757hp 709m 375mv> calm no opponent no opponent [----------][----------]{ }
e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<757hp 709m 373mv> calm no opponent no opponent [----------][----------]{ }
e
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<757hp 709m 371mv> calm no opponent no opponent [----------][----------]{ }
e
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<757hp 709m 369mv> calm no opponent no opponent [----------][----------]{ }
e
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<757hp 709m 367mv> calm no opponent no opponent [----------][----------]{ }
s
Trading Post
S S S S *| You are inside the Trading Post. Here is where many people
| | | | || of Seringale come to trade their miscellaneous possessions.
+-+-+-+-+| Chests with various sorts of things fill this room. Tall
| | | | || wooden shelves line the walls of the shop filled with
*-* @ F *| strange items. An old candle-stand covered with drops
| of dry wax from all different sorts of candles stands
| at the edge of the counter. You see the exit of the shop
| to the north and a small opening leading to a room above
| the shop.
---------+

[Exits: north]
A filthy beggar is here asking for your spare gold.
Rimath the trader is here trading and selling various goods.
Rimath the trader says 'Return for reward once you complete all five tasks I've set.'

<757hp 709m 366mv> calm no opponent no opponent [----------][----------]{ }
list
Rimath the trader tells you 'Here's a list of what I've got:'
Item Current Bid Time Remaining
---- ----------- --------------
a cloak of concealment 12000 (expired)
a brown bag full of bluish poison 12000 (expired)
Rimath the trader says 'Here is a list of current tickets:'
Item Ticket Price
---- ------------
a spiked mithril trident 50000 (waiting collector for 1 day 22 hours)
an Ancient Banner of Illisidar 25000 (waiting delivery)

<757hp 709m 366mv> calm no opponent no opponent [----------][----------]{ }
cancel cloak
Rimath the trader says 'A pleasure doing business with you.'
Rimath the trader hands you a cloak of concealment.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
submit cloak 10000 10
You cannot afford the listing fee of 300 gold coins.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
wo
You are carrying 0 gold, with 76673 gold in the bank.
You have 80 chips of <HERALD>.
You have 2243 relics of <MYSTIC>.

<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
n
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
examine sack
A brownish leather-like sack rests here.
A Big Ol'Pack Sack holds:
a pair of onyx-black thorn gloves of alacrity
a gigantic gold chalice
( 2) a packet of magic seeds
(Glowing) (Humming) a deflective silver-grey collar of grounding
(Glowing) (Humming) a deflective silver-grey collar of defiance
(Glowing) (Humming) a deflective silver-grey vest of defiance
a pair of fire-scorched thorn leggings of endurance
(Glowing) (Humming) a disease-scarred silver-grey signet of survival
a disease-scarred thorn sleeves of inoculation
a disease-scarred twine belt
a large bottle of "gutshaker"
( 2) (Magical) a seashell ring
(Glowing) (Humming) a psi-faded silver-grey signet of resistance
( 4) ground-up bones of a vampire bat
( 4) a vulture's foot
( 3) a crushed unicorn horn
the Unlucky smuggler's 'bartering' token
a shiriff's badge
a Hell-Bow

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
take gl sack
You get a pair of onyx-black thorn gloves of alacrity from a Big Ol'Pack Sack.

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
wear gl
You slip a pair of dragonblood spiked gauntlets of evisceration off your hands.
You slip a pair of onyx-black thorn gloves of alacrity onto your hands.

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
put ga sack
You put a pair of dragonblood spiked gauntlets of evisceration in a Big Ol'Pack Sack.

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
eq

[WARLORD] (Recruit) Narun: 'At this point that would be fruitless.'

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Magical) (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a dragonblood silver-grey vest of evisceration
<worn on arms> (Glowing) (Humming) the dark armlets of Vladimere
<worn on hands> a pair of onyx-black thorn gloves of alacrity
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a dragonblood twine belt of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> (Magical) prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
cabal how so?
[WARLORD] (Recruit) Termas: 'How so?'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal i fought many without aura, and much weaker then them.
[WARLORD] (Recruit) Termas: 'I fought many without aura, and much weaker then them.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
The town clock tolls once as the evening begins.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal i was my final strength before i turned away from magic.
[WARLORD] (Recruit) Termas: 'I was my final strength before I turned away from magic.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
[WARLORD] (Recruit) Narun: 'Such happens, yet hardly a challenge.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
A beggar walks in.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal odd
[WARLORD] (Recruit) Termas: 'Odd.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal very well then
[WARLORD] (Recruit) Termas: 'Very well then.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
e
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<757hp 709m 400mv> calm no opponent no opponent [----------][----------]{ }
e
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]

<757hp 709m 398mv> calm no opponent no opponent [----------][----------]{ }
s
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S F @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-S| and north.
| |
S-+-*|
---------+

[Exits: north east]
A filthy beggar is here asking for your spare gold.

<757hp 709m 397mv> calm no opponent no opponent [----------][----------]{ }
e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]

<757hp 709m 396mv> calm no opponent no opponent [----------][----------]{ }
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<757hp 709m 394mv> calm no opponent no opponent [----------][----------]{ }
s
s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
The sun slowly disappears in the west.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<757hp 709m 400mv> calm no opponent no opponent [----------][----------]{ }
s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west]

<757hp 709m 398mv> calm no opponent no opponent [----------][----------]{ }
w
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+ S-+-S| holding the walls of the buildings together.
| | |
* +-+-o|
---------+

[Exits: east west]

<757hp 709m 396mv> calm no opponent no opponent [----------][----------]{ }
w
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | || are made of are now only pale, brittle chunks barely
S + S-+| holding the walls of the buildings together. You see
| || the entrance of the Boat Shop to the north, the South
*-* +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east west]

<757hp 709m 394mv> calm no opponent no opponent [----------][----------]{ }
w
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | | | are now only pale, brittle chunks barely holding the walls
F S + | of the buildings together. You see the entrance of a park
| | to the north, the entrance of the Berserker Guild to the
*-* | south, and the South Road continues to east and the west.
---------+

[Exits: north east south west]

<757hp 709m 392mv> calm no opponent no opponent [----------][----------]{ }
n
South Entrance of the Park
f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | town park, a reminder of nature's beauty and eternity. High
f-f-f f | metal bars encircle it on all sides, with dim lanterns flickering
| | | | atop each post. A gate of thick black steel marks the southern
f-f @ S | entrance, its shiny surface reflecting the cloudy moonlight.
| | | Upon the gate is a painted seal bearing a red sparrow clutching
+-+-+-+-+| a twig within its beak. The hoots of owls and chirps of nocturnal
| | | | insects emanate from within the darkened park, and to the
F S + | south, the sleepy clatter and subdued bustle of Seringale's
---------+ southern street can be heard.

[Exits: north south]

<757hp 709m 390mv> calm no opponent no opponent [----------][----------]{ }
n
Among the Trees
| The numerous trees around you soar into the skies. Sounds
| of forest animals surround you, filling your ears with
f-f-f | benign echoes of joy. A vast collection of birds with
| | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
f-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<757hp 709m 388mv> calm no opponent no opponent [----------][----------]{ }
w
Edge of the Pond
| You are at the edge of a small pond. A group of dark
| brown ducks with green heads slowly swims across its
f f-f-f| surface, quacking in joy, without any sign of worry.
| | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f f-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+

[Exits: north east south west]

<757hp 709m 385mv> calm no opponent no opponent [----------][----------]{ }
w
Edge of the Pond
+ | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f-f f-f| surface, quacking in joy, without any sign of worry.
| | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
G f f-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+

[Exits: east south west]

<757hp 709m 382mv> calm no opponent no opponent [----------][----------]{ }
w
The Monastery Gates
+ | The gates of the monastery extend before you, more than
| | twelve feet high and made of a wrought iron metal that
f-f f| somehow has evaded the rusting of weather and the brittling
| || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
G f f-f| monastery.
|
|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A drow city guard of seringale stands watch here.

<757hp 709m 379mv> calm no opponent no opponent [----------][----------]{ }
w
Base of the Belltower
+ | You are standing at the base of a giant belltower which
| | overshadows the park of Seringale. The floor here is bare
f-f | and made of basic stonework. A door to the north leads
| | into the private quarters of the monastery where the monks
@-f-f| are educated and meditate in silence. To the east is the
| | || gates of the monastery, while a rope ladder upwards leads
G f f| to the top of the bell tower.
|
|
---------+

[Exits: east south up]
A half-elf city guard of seringale stands watch here.
A drow city guard of seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Parn the monk monastery guardian stands on guard here.

<757hp 709m 377mv> calm no opponent no opponent [----------][----------]{ }
s
Parn the monk monastery guardian says 'Salutations, Termas.'
Parn the monk monastery guardian steps aside and allows you into the guild.
A Study Chamber
f-f | You are inside a monastery of the monks. A huge yin-yang
| | sign hung on the wall of the monastery, reminding the
*-f-f| monks of the balance of forces in nature, and of the role
| | || that one plays in the forces of it all. You can leave
@ f f| the monastery to the north and go further into the monastery
| by climbing down below.
|
|
|
---------+

[Exits: north down]
A gnomish city guard of seringale stands here.
A dwarven city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
Deymei the trainee meditates here concentrating on his art.

<757hp 709m 376mv> calm no opponent no opponent [----------][----------]{ }
d
Chamber of Soul
| You are inside a chamber of the monastery of the monks. The
| walls of the room are plain and without any sort of decoration
| in fear of distracting those who come here to meditate. Some
| cushions are placed on the floor so that monks can rest peacefully
@ | here to think and reflect over the recent lessons they have
| learned in their adventure. You can leave the chamber heading
| upward.
|
|
---------+

[Exits: up]
Some small cushions are on the floor.
Isamu the monastery grandmaster is here teaching the young monks.

<757hp 709m 375mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 375mv> calm no opponent no opponent [----------][----------]{ }
rest
You rest.

<757hp 709m 375mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 375mv> calm no opponent no opponent [----------][----------]{ }
Isamu the monastery grandmaster says 'You have represented us well. Please ACCEPT our full thanks.'

<757hp 709m 375mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.
[WARLORD] (Recruit) Narun: 'If you wish to display your strength against one ranked below you, I will indulge. Yet know this the money is on you.'

<757hp 709m 375mv> calm no opponent no opponent [----------][----------]{ }
cabal why even bother?
[WARLORD] (Recruit) Termas: 'Why even bother?'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal you have no faith in your strength
[WARLORD] (Recruit) Termas: 'You have no faith in your strength.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
[WARLORD] (Recruit) Narun: 'You issued the challenge.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal not for myself.
[WARLORD] (Recruit) Termas: 'Not for myself.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal but that is how it's seen.
[WARLORD] (Recruit) Termas: 'But that is how it's seen.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
You are allowed to leave the realms.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
A gnomish city guard walks in.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal have some faith in yourself...every battle can be won.
[WARLORD] (Recruit) Termas: 'Have some faith in yourself...every battle can be won.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
You are thirsty.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in Seringale:
<PK> Termas Chamber of Soul

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
take chal sack
You get a gigantic gold chalice from a Big Ol'Pack Sack.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
drink chal
You drink water from a gigantic gold chalice.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
drink chal
You drink water from a gigantic gold chalice.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
drink chal
You drink water from a gigantic gold chalice.
Your thirst is quenched.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
A gnomish city guard walks up.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal believe me i won many in the same positon you are in.
[WARLORD] (Recruit) Termas: 'Believe me I won many in the same positon you are in.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal so i know you can
[WARLORD] (Recruit) Termas: 'So I know you can.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
a gigantic gold chalice
(Glowing) a cloak of concealment
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
a Big Ol'Pack sack (open)

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
The town clock tolls twelve times as midnight arrives.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
drop cloak
You drop a cloak of concealment.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
sac cloak
Virgil gives you 25 gold coins for your sacrifice.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
a gigantic gold chalice
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
a Big Ol'Pack sack (open)

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
put all sack
You put a gigantic gold chalice in a Big Ol'Pack Sack.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
who
[ Elf ] Selic the Root Grubber
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Slith ] Kindira the Kingpin
[ Human ] <PK> [WARLORD] (Recruit) Narun the Grand Master of Dragons
Players found: 4
There are 4 characters on; the most on this past month was 19.

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cabal i go.
[WARLORD] (Recruit) Termas: 'I go.'

<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
quit
[WARLORD] Aragmon the cyclops: 'Termas has left the fray.'
You have escaped from the abandoned realms.
--- Disconnected on Tuesday, January 19, 2016, 3:42 PM ---
--- Connected for 0 days, 0 hours, 6 minutes, 29 seconds. ---

--- Received 1082 lines, sent 91 lines.
--- Output buffer has 1219/5000 lines in it (24.4% full).
--- Matched 0 triggers, 0 aliases, and 0 timers fired.
[Mentions]: None.

Comments

  1. The point of being a Warlord is for duels. to fight and blah blah blah why is everyone in such a disposition? Vidar kicked the ever living hell out of me in a duel before i even joined warlords, if someones just after padding their record and no challenge at all..why even play? a duel is a duel is a duel. nothing more than that.
    1. It more seemed to me like you felt like padding your record against someone 5 levels lower. I still would have fought you but you logged off. Now if I was searching for a challenge, I would have challenged you which in fact I was bored enough to do.
    2. might be something you want to keep in your cabal and not broadcast to everyone. This only makes you and Narun look bad. Squash it in game and take it from there
    3. I tried to talk to him in game, he bounced out after being on for 6 minutes. Meh I'll fight him eventually.
    4. Yes, Warlords are supposed to duel, and they're supposed to challenge themselves. If Narun had challenged you, that'd really show his gall, but you issued a challenge to someone five ranks under you. I wouldn't dream of doing that. But I recommend you stop putting yourself on blast. And Ozaru is absolutely right; this should have stayed in game.
    [reply to Ibonix]
  2. I thought the point of Warlords was to look for the challenge, choosing to duel someone 5 ranks below you just seem to me that you were trying to pad your record. well just duel each other next time then!
      [reply to Isogai]

    Post a New Comment