Pel the armorer is here fixing a piece of dented armor.
[WARLORD] Aragmon the cyclops: 'Welcome back, Termas the Grand Master of Seasons.'
[WARLORD] Aragmon the cyclops: 'A pulsating dragon's heart is in a large altar'
You have 44 unread applications, 2 unread publications.
<757hp 709m 402mv> calm no opponent no opponent [ ][ ]{ }
[INFO] MXP version 0.5 detected and enabled.
<757hp 709m 402mv> calm no opponent no opponent [ -][- ]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
Players found: 3
There are 3 characters on; the most on this past month was 19.
<757hp 709m 402mv> calm no opponent no opponent [ -][- ]{ }
where
Players near you in Seringale:
<PK> Termas Armory
Gorim The Eastern Monument
<757hp 709m 402mv> calm no opponent no opponent [ --][-- ]{ }
tell grell greetings
You tell Grell 'Greetings.'
<757hp 709m 402mv> calm no opponent no opponent [ ---][--- ]{ }
eq
You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn around neck> (Humming) a cloak made of skin
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a dragonblood silver-grey vest of evisceration
<worn on arms> (Glowing) (Humming) the dark armlets of Vladimere
<worn on hands> a pair of onyx-black thorn gloves of alacrity
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a dragonblood twine belt of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<757hp 709m 402mv> calm no opponent no opponent [ ----][---- ]{ }
Pel the armorer closes up the shop for the night.
Pel the armorer walks up.
<757hp 709m 402mv> calm no opponent no opponent [ -----][----- ]{ }
wa
You stand up.
<757hp 709m 402mv> calm no opponent no opponent [ ------][------ ]{ }
n
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * S +|
| |
+-S |
---------+
[Exits: north east south west]
<757hp 709m 401mv> calm no opponent no opponent [ ------][------ ]{ }
w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
<757hp 709m 399mv> calm no opponent no opponent [ ------][------ ]{ }
s
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ * S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+
[Exits: north west]
<757hp 709m 398mv> calm no opponent no opponent [ -------][------- ]{ }
w
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* *| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+
[Exits: east south west]
<757hp 709m 397mv> calm no opponent no opponent [ -------][------- ]{ }
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* *| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+
[Exits: north east south west]
<757hp 709m 395mv> calm no opponent no opponent [ -------][------- ]{ }
s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
<757hp 709m 393mv> calm no opponent no opponent [ -------][------- ]{ }
Grell tells you 'Yes?'
<757hp 709m 393mv> calm no opponent no opponent [ -------][------- ]{ }
s
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+
[Exits: north east south west]
A halfling citizen of Seringale strolls about.
<757hp 709m 391mv> calm no opponent no opponent [ --------][-------- ]{ }
s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+
[Exits: north east south west]
<757hp 709m 389mv> calm no opponent no opponent [ --------][-------- ]{ }
reply would you honor me in a duel
You tell Grell 'Would you honor me in a duel.'
<757hp 709m 389mv> calm no opponent no opponent [----------][----------]{ }
w
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+ S-+-S| holding the walls of the buildings together.
| | |
* +-+-o|
---------+
[Exits: east west]
<757hp 709m 387mv> calm no opponent no opponent [----------][----------]{ }
w
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | || are made of are now only pale, brittle chunks barely
S + S-+| holding the walls of the buildings together. You see
| || the entrance of the Boat Shop to the north, the South
*-* +-+| Square to the east, and the South Road continues to the
---------+ west.
[Exits: north east west]
<757hp 709m 385mv> calm no opponent no opponent [----------][----------]{ }
w
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | | | are now only pale, brittle chunks barely holding the walls
F S + | of the buildings together. You see the entrance of a park
| | to the north, the entrance of the Berserker Guild to the
*-* | south, and the South Road continues to east and the west.
---------+
[Exits: north east south west]
<757hp 709m 383mv> calm no opponent no opponent [----------][----------]{ }
n
South Entrance of the Park
f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | town park, a reminder of nature's beauty and eternity. High
f-f-f f | metal bars encircle it on all sides, with dim lanterns flickering
| | | | atop each post. A gate of thick black steel marks the southern
f-f @ S | entrance, its shiny surface reflecting the cloudy moonlight.
| | | Upon the gate is a painted seal bearing a red sparrow clutching
+-+-+-+-+| a twig within its beak. The hoots of owls and chirps of nocturnal
| | | | insects emanate from within the darkened park, and to the
F S + | south, the sleepy clatter and subdued bustle of Seringale's
---------+ southern street can be heard.
[Exits: north south]
<757hp 709m 381mv> calm no opponent no opponent [----------][----------]{ }
n
Among the Trees
| The numerous trees around you soar into the skies. Sounds
| of forest animals surround you, filling your ears with
f-f-f | benign echoes of joy. A vast collection of birds with
| | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
f-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+
[Exits: south west]
<757hp 709m 379mv> calm no opponent no opponent [----------][----------]{ }
w
Edge of the Pond
| You are at the edge of a small pond. A group of dark
| brown ducks with green heads slowly swims across its
f f-f-f| surface, quacking in joy, without any sign of worry.
| | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f f-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+
[Exits: north east south west]
<757hp 709m 376mv> calm no opponent no opponent [----------][----------]{ }
w
Edge of the Pond
+ | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f-f f-f| surface, quacking in joy, without any sign of worry.
| | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
G f f-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+
[Exits: east south west]
<757hp 709m 373mv> calm no opponent no opponent [----------][----------]{ }
w
The Monastery Gates
+ | The gates of the monastery extend before you, more than
| | twelve feet high and made of a wrought iron metal that
f-f f| somehow has evaded the rusting of weather and the brittling
| || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
G f f-f| monastery.
|
|
---------+
[Exits: north east south west]
<757hp 709m 370mv> calm no opponent no opponent [----------][----------]{ }
w
Base of the Belltower
+ | You are standing at the base of a giant belltower which
| | overshadows the park of Seringale. The floor here is bare
f-f | and made of basic stonework. A door to the north leads
| | into the private quarters of the monastery where the monks
@-f-f| are educated and meditate in silence. To the east is the
| | || gates of the monastery, while a rope ladder upwards leads
G f f| to the top of the bell tower.
|
|
---------+
[Exits: east south up]
A drow city guard of seringale stands watch here.
Parn the monk monastery guardian stands on guard here.
<757hp 709m 368mv> calm no opponent no opponent [----------][----------]{ }
A drow city guard peers around himself, looking for criminals.
<757hp 709m 368mv> calm no opponent no opponent [----------][----------]{ }
s
Parn the monk monastery guardian says 'Salutations, Termas.'
Parn the monk monastery guardian steps aside and allows you into the guild.
A Study Chamber
f-f | You are inside a monastery of the monks. A huge yin-yang
| | sign hung on the wall of the monastery, reminding the
*-f-f| monks of the balance of forces in nature, and of the role
| | || that one plays in the forces of it all. You can leave
@ f f| the monastery to the north and go further into the monastery
| by climbing down below.
|
|
|
---------+
[Exits: north down]
Deymei the trainee meditates here concentrating on his art.
<757hp 709m 367mv> calm no opponent no opponent [----------][----------]{ }
d
Chamber of Soul
| You are inside a chamber of the monastery of the monks. The
| walls of the room are plain and without any sort of decoration
| in fear of distracting those who come here to meditate. Some
| cushions are placed on the floor so that monks can rest peacefully
@ | here to think and reflect over the recent lessons they have
| learned in their adventure. You can leave the chamber heading
| upward.
|
|
---------+
[Exits: up]
Some small cushions are on the floor.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A trainee monk performs a ceremonial kata diligently.
Isamu the monastery grandmaster is here teaching the young monks.
<757hp 709m 366mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
Players found: 3
There are 3 characters on; the most on this past month was 19.
<757hp 709m 366mv> calm no opponent no opponent [----------][----------]{ }
Grell tells you 'Not now, Rhaef just robbed me.'
<757hp 709m 366mv> calm no opponent no opponent [----------][----------]{ }
Isamu the monastery grandmaster says 'Representing us has earnt you 0 guild points. Return tomorrow.'
<757hp 709m 366mv> calm no opponent no opponent [----------][----------]{ }
d
Some cushions are placed on the floor for quiet meditation.
<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
s
The walls of this room are plain and without any sort of decoration.
<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
reply rhaef?
You tell Grell 'Rhaef?'
<757hp 709m 402mv> calm no opponent no opponent [----------][----------]{ }
cogn
You feel more alive as your awareness improves!
<757hp 659m 402mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
[ Avian ] <PK> Rhaef the Unholy Knight
Players found: 4
There are 4 characters on; the most on this past month was 19.
<757hp 659m 402mv> calm no opponent no opponent [----------][----------]{ }
who pk
[50 Human Mon] <PK> (JUGGERNAUT) [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[50 Fire War] <PK> <HERALD> Grell Mitt the Battlemaster
[50 Avian Dkn] <PK> Rhaef the Unholy Knight
Players found: 3
There are 4 characters on; the most on this past month was 19.
<757hp 659m 402mv> calm no opponent no opponent [----------][----------]{ }
reply good to know
You tell Grell 'Good to know.'
<757hp 659m 402mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in Seringale:
<PK> Termas Chamber of Soul
<757hp 659m 402mv> calm no opponent no opponent [----------][----------]{ }
Rimath the trader auctions '10000 gold coins for a spider blade going once.'
<757hp 659m 402mv> calm no opponent no opponent [----------][----------]{ }
The town clock tolls twelve times as midnight arrives.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
Rimath the trader auctions '10000 gold coins for a spider blade going twice.'
An adventurer walks up.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in Seringale:
<PK> Termas Chamber of Soul
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
take def sack
You get a deflective silver-grey collar of grounding from a Big Ol'Pack Sack.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
take def sack
You get a deflective silver-grey collar of defiance from a Big Ol'Pack Sack.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
take def sack
You get a deflective silver-grey vest of defiance from a Big Ol'Pack Sack.
Rimath the trader auctions 'Place yer bids! a giant ladle is being auctioned for 10000 gold!'
Rimath the trader auctions 'The auction on a spider blade has run out of time. Sold to Gorim!'
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
take def sack
You see nothing like that in a Big Ol'Pack Sack.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
take def sack
You see nothing like that in a Big Ol'Pack Sack.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
take def sack
You see nothing like that in a Big Ol'Pack Sack.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You remove a dragonblood silver-grey vest of evisceration from your torso.
You wear a deflective silver-grey vest of defiance over your torso.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You remove a dragonwing silver-grey collar of unerring flight from your neck.
You wear a deflective silver-grey collar of defiance around your neck.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You remove a deflective silver-grey collar of defiance from your neck.
You wear a deflective silver-grey collar of grounding around your neck.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You remove a deflective silver-grey collar of grounding from your neck.
You wear a deflective silver-grey collar of defiance around your neck.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You remove a deflective silver-grey collar of defiance from your neck.
You wear a deflective silver-grey collar of grounding around your neck.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
eq
You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of grounding
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Magical) (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a deflective silver-grey vest of defiance
<worn on arms> (Glowing) (Humming) the dark armlets of Vladimere
<worn on hands> a pair of onyx-black thorn gloves of alacrity
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a dragonblood twine belt of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> (Magical) prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
remove cloak
You remove a cloak made of skin from your neck.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
An adventurer walks in.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You wear a deflective silver-grey collar of defiance around your neck.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
wear dra
You remove a deflective silver-grey collar of grounding from your neck.
You wear a dragonwing silver-grey collar of unerring flight around your neck.
<757hp 667m 402mv> calm no opponent no opponent [----------][----------]{ }
sc
/@============================================================-
| \
| Termas the Grand Master of Seasons |
| Acolyte of the Order of Balance |
| Rank Recruit of [WARLORD], 28 years old (224 hours). |
| |
| Race: Human Hometown: Timaran Health: 762/762 |
| Sex: Male Alignment: Neutral Mana: 676/715 |
| Class: Monk Ethos: Neutral Move: 402/402 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 236/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 19440 Trains: 0 |
| Dexter: 21 (21+0) Relics: 2243 Items: 26/36 |
| Consti: 20 (18+2) Gold: 85 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 2 fey : 100 |
| birds : 100 giants : 100 undead : 96 |
| illithid : 38 dragons : 55 reptiles : 63 |
| beasts : 69 demons : 96 plants : 83 |
| Encumberance: |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 33 Vs Bash: 216 Afflictive: 61 |
| Damroll: 29 Vs Slash: 225 Maledictive: 75 |
| Vs Magic: 200 Mental: 67 |
\==========================================================-/
You are affected by the following:
Power: cognizance : lasts for 48 hours
: lasts for 48 hours
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
(Glowing) (Humming) a deflective silver-grey collar of grounding
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
a Big Ol'Pack sack (open)
(Glowing) (Humming) a dragonblood silver-grey vest of evisceration
(Magical) (Humming) a cloak made of skin
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
eq
You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of defiance
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Magical) (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a deflective silver-grey vest of defiance
<worn on arms> (Glowing) (Humming) the dark armlets of Vladimere
<worn on hands> a pair of onyx-black thorn gloves of alacrity
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a dragonblood twine belt of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> (Magical) prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
remove defiance
You do not have that item.
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
wear ground
You do not have that item.
An adventurer walks up.
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
remove col
You remove a deflective silver-grey collar of defiance from your neck.
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
remove col
You remove a dragonwing silver-grey collar of unerring flight from your neck.
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You wear a deflective silver-grey collar of defiance around your neck.
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You wear a deflective silver-grey collar of grounding around your neck.
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
remove col
You remove a deflective silver-grey collar of defiance from your neck.
<762hp 676m 402mv> calm no opponent no opponent [----------][----------]{ }
wear dragonblood
You remove a deflective silver-grey vest of defiance from your torso.
You wear a dragonblood silver-grey vest of evisceration over your torso.
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
eq
You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> Nothing.
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of grounding
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Magical) (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a dragonblood silver-grey vest of evisceration
<worn on arms> (Glowing) (Humming) the dark armlets of Vladimere
<worn on hands> a pair of onyx-black thorn gloves of alacrity
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a dragonblood twine belt of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> (Magical) prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
sc
/@============================================================-
| \
| Termas the Grand Master of Seasons |
| Acolyte of the Order of Balance |
| Rank Recruit of [WARLORD], 28 years old (224 hours). |
| |
| Race: Human Hometown: Timaran Health: 762/762 |
| Sex: Male Alignment: Neutral Mana: 681/734 |
| Class: Monk Ethos: Neutral Move: 402/402 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 236/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 19440 Trains: 0 |
| Dexter: 21 (21+0) Relics: 2243 Items: 26/36 |
| Consti: 20 (18+2) Gold: 85 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 2 fey : 100 |
| birds : 100 giants : 100 undead : 96 |
| illithid : 38 dragons : 55 reptiles : 63 |
| beasts : 69 demons : 96 plants : 83 |
| Encumberance: |
| Armor Vs Pierce: 192 Saving Throws |
| Hitroll: 28 Vs Bash: 193 Afflictive: 47 |
| Damroll: 34 Vs Slash: 202 Maledictive: 63 |
| Vs Magic: 179 Mental: 53 |
\==========================================================-/
You are affected by the following:
Power: cognizance : lasts for 47 hours
: lasts for 47 hours
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in Seringale:
<PK> Termas Chamber of Soul
Gorim Trading Post
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You remove a dragonblood silver-grey vest of evisceration from your torso.
You wear a deflective silver-grey vest of defiance over your torso.
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You wear a deflective silver-grey collar of defiance around your neck.
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You do not have that item.
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
wear def
You do not have that item.
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
Rimath the trader auctions 'Place yer bids! a giant ladle is being auctioned for 10000 gold!'
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
[ Avian ] <PK> Rhaef the Unholy Knight
Players found: 4
There are 4 characters on; the most on this past month was 19.
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
(Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
a Big Ol'Pack sack (open)
(Glowing) (Humming) a dragonblood silver-grey vest of evisceration
(Magical) (Humming) a cloak made of skin
<762hp 681m 402mv> calm no opponent no opponent [----------][----------]{ }
sc
/@============================================================-
| \
| Termas the Grand Master of Seasons |
| Acolyte of the Order of Balance |
| Rank Recruit of [WARLORD], 28 years old (224 hours). |
| |
| Race: Human Hometown: Timaran Health: 762/762 |
| Sex: Male Alignment: Neutral Mana: 688/740 |
| Class: Monk Ethos: Neutral Move: 402/402 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 236/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 19440 Trains: 0 |
| Dexter: 21 (21+0) Relics: 2243 Items: 26/36 |
| Consti: 20 (18+2) Gold: 85 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 2 fey : 100 |
| birds : 100 giants : 100 undead : 96 |
| illithid : 38 dragons : 55 reptiles : 63 |
| beasts : 69 demons : 96 plants : 83 |
| Encumberance: |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 29 Vs Bash: 216 Afflictive: 62 |
| Damroll: 30 Vs Slash: 225 Maledictive: 76 |
| Vs Magic: 200 Mental: 68 |
\==========================================================-/
You are affected by the following:
Power: cognizance : lasts for 46 hours
: lasts for 46 hours
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
take dis sack
You get a disease-scarred silver-grey signet of survival from a Big Ol'Pack Sack.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
take dis sack
You get a disease-scarred thorn sleeves of inoculation from a Big Ol'Pack Sack.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
take dis sack
You get a disease-scarred twine belt from a Big Ol'Pack Sack.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
take dis sack
You see nothing like that in a Big Ol'Pack Sack.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
take dis sack
You see nothing like that in a Big Ol'Pack Sack.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
wear dis
You unbuckle a dragonblood twine belt of evisceration and remove it from your waist.
You fasten a disease-scarred twine belt about your waist.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
wear dis
You remove the dark armlets of Vladimere from your arms.
You wear a disease-scarred thorn sleeves of inoculation on your arms.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
wear dis
You remove a dragonwing silver-grey signet of unerring flight from your finger.
You wear a disease-scarred silver-grey signet of survival on your left finger.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
wear dis
You do not have that item.
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
sc
/@============================================================-
| \
| Termas the Grand Master of Seasons |
| Acolyte of the Order of Balance |
| Rank Recruit of [WARLORD], 28 years old (224 hours). |
| |
| Race: Human Hometown: Timaran Health: 762/764 |
| Sex: Male Alignment: Neutral Mana: 688/749 |
| Class: Monk Ethos: Neutral Move: 402/402 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 236/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 19440 Trains: 0 |
| Dexter: 21 (21+0) Relics: 2243 Items: 29/36 |
| Consti: 17 (18-1) Gold: 85 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 2 fey : 100 |
| birds : 100 giants : 100 undead : 96 |
| illithid : 38 dragons : 55 reptiles : 63 |
| beasts : 69 demons : 96 plants : 83 |
| Encumberance: |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 26 Vs Bash: 175 Afflictive: 62 |
| Damroll: 27 Vs Slash: 175 Maledictive: 104 |
| Vs Magic: 153 Mental: 68 |
\==========================================================-/
You are affected by the following:
Power: cognizance : lasts for 46 hours
: lasts for 46 hours
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in Seringale:
<PK> Termas Chamber of Soul
<762hp 688m 402mv> calm no opponent no opponent [----------][----------]{ }
ten
You prepare your resolve and stand ready for battle.
<762hp 628m 402mv> calm no opponent no opponent [----------][----------]{ }
who
An adventurer walks in.
<762hp 628m 402mv> calm no opponent no opponent [----------][----------]{ }[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
[ Avian ] <PK> Rhaef the Unholy Knight
Players found: 4
There are 4 characters on; the most on this past month was 19.
<762hp 628m 402mv> calm no opponent no opponent [----------][----------]{ }
tell rhaef greetings
You tell Rhaef 'Greetings.'
<762hp 628m 402mv> calm no opponent no opponent [----------][----------]{ }
eq
You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a disease-scarred silver-grey signet of survival
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of defiance
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of grounding
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Magical) (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a deflective silver-grey vest of defiance
<worn on arms> a disease-scarred thorn sleeves of inoculation
<worn on hands> a pair of onyx-black thorn gloves of alacrity
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a disease-scarred twine belt
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> (Magical) prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
(Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
(Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
a Big Ol'Pack sack (open)
a dragonblood twine belt of evisceration
(Glowing) (Humming) a dragonblood silver-grey vest of evisceration
(Glowing) (Humming) the dark armlets of Vladimere
(Magical) (Humming) a cloak made of skin
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
Rhaef tells you 'Yes. Greetings.'
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
reply shall we have a battle
You tell Rhaef 'Shall we have a battle.'
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
Rimath the trader auctions 'Place yer bids! a giant ladle is being auctioned for 10000 gold!'
An adventurer walks up.
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
Rhaef tells you 'Not currently.'
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
(Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
(Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
a Big Ol'Pack sack (open)
a dragonblood twine belt of evisceration
(Glowing) (Humming) a dragonblood silver-grey vest of evisceration
(Glowing) (Humming) the dark armlets of Vladimere
(Magical) (Humming) a cloak made of skin
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
reply why is that?
You tell Rhaef 'Why is that?'
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
eq
You are using:
<used as light> (Glowing) a dragonwing yin-yang votive of unerring flight
<worn on finger> (Glowing) (Humming) a disease-scarred silver-grey signet of survival
<worn on finger> (Glowing) (Humming) the band of Order
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of defiance
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of grounding
<worn on head> a dragonblood circlet of evisceration
<worn on ear> (Magical) (Glowing) a pair of feathered earrings
<worn on torso> (Glowing) (Humming) a deflective silver-grey vest of defiance
<worn on arms> a disease-scarred thorn sleeves of inoculation
<worn on hands> a pair of onyx-black thorn gloves of alacrity
<worn on legs> a pair of dragonblood thorn leggings of evisceration
<worn on feet> (Glowing) (Humming) a pair of black energy hessians
<worn about body> a dragonblood kudzu robe of evisceration
<worn about waist> a disease-scarred twine belt
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonwing silver-grey bracelet of unerring flight
<wrapped over wrist> (Magical) prayer beads
<wielded> Nothing.
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
Rhaef tells you 'Because that is my decision.'
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
[ Avian ] <PK> Rhaef the Unholy Knight
Players found: 4
There are 4 characters on; the most on this past month was 19.
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
wa
You are already standing.
<764hp 634m 402mv> calm no opponent no opponent [----------][----------]{ }
u
A Study Chamber
f-f | You are inside a monastery of the monks. A huge yin-yang
| | sign hung on the wall of the monastery, reminding the
*-f-f| monks of the balance of forces in nature, and of the role
| | || that one plays in the forces of it all. You can leave
@ f f| the monastery to the north and go further into the monastery
| by climbing down below.
|
|
|
---------+
[Exits: north down]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Deymei the trainee meditates here concentrating on his art.
<764hp 643m 401mv> calm no opponent no opponent [----------][----------]{ }
reply no
You tell Rhaef 'No.'
<764hp 643m 401mv> calm no opponent no opponent [----------][----------]{ }
n
Base of the Belltower
+ | You are standing at the base of a giant belltower which
| | overshadows the park of Seringale. The floor here is bare
f-f | and made of basic stonework. A door to the north leads
| | into the private quarters of the monastery where the monks
@-f-f| are educated and meditate in silence. To the east is the
| | || gates of the monastery, while a rope ladder upwards leads
G f f| to the top of the bell tower.
|
|
---------+
[Exits: east south up]
Parn the monk monastery guardian stands on guard here.
<764hp 643m 400mv> calm no opponent no opponent [----------][----------]{ }
e
The Monastery Gates
+ | The gates of the monastery extend before you, more than
| | twelve feet high and made of a wrought iron metal that
f-f f| somehow has evaded the rusting of weather and the brittling
| || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
G f f-f| monastery.
|
|
---------+
[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
<764hp 643m 398mv> calm no opponent no opponent [----------][----------]{ }
e
Edge of the Pond
+ | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f-f f-f| surface, quacking in joy, without any sign of worry.
| | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
G f f-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+
[Exits: east south west]
<764hp 643m 395mv> calm no opponent no opponent [----------][----------]{ }
e
Edge of the Pond
| You are at the edge of a small pond. A group of dark
| brown ducks with green heads slowly swims across its
f f-f-f| surface, quacking in joy, without any sign of worry.
| | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f f-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+
[Exits: north east south west]
<764hp 643m 392mv> calm no opponent no opponent [----------][----------]{ }
e
Among the Trees
| The numerous trees around you soar into the skies. Sounds
| of forest animals surround you, filling your ears with
f-f-f | benign echoes of joy. A vast collection of birds with
| | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
f-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+
[Exits: south west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.
<764hp 643m 389mv> calm no opponent no opponent [----------][----------]{ }
s
South Entrance of the Park
f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | town park, a reminder of nature's beauty and eternity. High
f-f-f f | metal bars encircle it on all sides, with dim lanterns flickering
| | | | atop each post. A gate of thick black steel marks the southern
f-f @ S | entrance, its shiny surface reflecting the cloudy moonlight.
| | | Upon the gate is a painted seal bearing a red sparrow clutching
+-+-+-+-+| a twig within its beak. The hoots of owls and chirps of nocturnal
| | | | insects emanate from within the darkened park, and to the
F S + | south, the sleepy clatter and subdued bustle of Seringale's
---------+ southern street can be heard.
[Exits: north south]
<764hp 643m 387mv> calm no opponent no opponent [----------][----------]{ }
s
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | | | are now only pale, brittle chunks barely holding the walls
F S + | of the buildings together. You see the entrance of a park
| | to the north, the entrance of the Berserker Guild to the
*-* | south, and the South Road continues to east and the west.
---------+
[Exits: north east south west]
<764hp 643m 385mv> calm no opponent no opponent [----------][----------]{ }
e
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | || are made of are now only pale, brittle chunks barely
S + S-+| holding the walls of the buildings together. You see
| || the entrance of the Boat Shop to the north, the South
*-* +-+| Square to the east, and the South Road continues to the
---------+ west.
[Exits: north east west]
<764hp 643m 383mv> calm no opponent no opponent [----------][----------]{ }
e
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+ S-+-S| holding the walls of the buildings together.
| | |
* +-+-o|
---------+
[Exits: east west]
<764hp 643m 381mv> calm no opponent no opponent [----------][----------]{ }
e
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
<764hp 643m 379mv> calm no opponent no opponent [----------][----------]{ }
s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| || here. All around you are beggars and panhandlers dressed
S-@-S +| in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.
[Exits: north east south west]
<764hp 643m 377mv> calm no opponent no opponent [----------][----------]{ }
s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| || with lots of space to both sides. Although the street is
S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.
[Exits: north east south west]
A human city guard of Seringale stands watch here.
<764hp 643m 375mv> calm no opponent no opponent [----------][----------]{ }
s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some trophies.'
<764hp 643m 373mv> calm no opponent no opponent [----------][----------]{ }
s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+
[Exits: north south down]
<764hp 643m 371mv> calm no opponent no opponent [----------][----------]{ }
s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north south]
A duergar city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
<764hp 643m 369mv> calm no opponent no opponent [----------][----------]{ }
s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<764hp 643m 367mv> calm no opponent no opponent [----------][----------]{ }
s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
<764hp 643m 365mv> calm no opponent no opponent [----------][----------]{ }
s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+
[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
<764hp 643m 363mv> calm no opponent no opponent [----------][----------]{ }
s
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+
[Exits: north south]
<764hp 643m 361mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in The Common:
<PK> Termas Along a marked path
<764hp 643m 361mv> calm no opponent no opponent [----------][----------]{ }
reply i expect a reason
You tell Rhaef 'I expect a reason.'
<764hp 643m 361mv> calm no opponent no opponent [----------][----------]{ }
s
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+
[Exits: north east]
<764hp 643m 359mv> calm no opponent no opponent [----------][----------]{ }
e
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+
[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
<764hp 643m 357mv> calm no opponent no opponent [----------][----------]{ }
e
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+
[Exits: north east south west]
<764hp 643m 355mv> calm no opponent no opponent [----------][----------]{ }
s
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+
[Exits: north east south]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.
A boar is here, searching through the mud.
A boar is here, searching through the mud.
<764hp 643m 352mv> calm no opponent no opponent [----------][----------]{ }
e
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+
[Exits: north east south west]
<764hp 643m 349mv> calm no opponent no opponent [----------][----------]{ }
s
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+
[Exits: north east south west]
An old boat is barely staying afloat here.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A hungry-looking nanny goat forages for food here.
<764hp 643m 345mv> calm no opponent no opponent [----------][----------]{ }
s
Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+
[Exits: north south]
<764hp 643m 339mv> calm no opponent no opponent [----------][----------]{ }
s
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+
[Exits: north east west]
A very large warning sign has been posted here.
<764hp 643m 333mv> calm no opponent no opponent [----------][----------]{ }
w
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+
[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
<764hp 643m 327mv> calm no opponent no opponent [----------][----------]{ }
u
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+
[Exits: west down]
A mountain lion walks around carefully here.
<764hp 643m 321mv> calm no opponent no opponent [----------][----------]{ }
w
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+
[Exits: east west]
A bearded vulture is perched on the bridge.
<764hp 643m 315mv> calm no opponent no opponent [----------][----------]{ }
w
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+
[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.
<764hp 643m 309mv> calm no opponent no opponent [----------][----------]{ }
w
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+
[Exits: north east down]
<764hp 643m 303mv> calm no opponent no opponent [----------][----------]{ }
n
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+
[Exits: south down]
<764hp 643m 297mv> calm no opponent no opponent [----------][----------]{ }
d
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+
[Exits: north up]
<764hp 643m 291mv> calm no opponent no opponent [----------][----------]{ }
n
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+
[Exits: south west]
<764hp 643m 287mv> calm no opponent no opponent [----------][----------]{ }
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+
[Exits: east west]
<764hp 643m 285mv> calm no opponent no opponent [----------][----------]{ }
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+
[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<764hp 643m 283mv> calm no opponent no opponent [----------][----------]{ }
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+
[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<764hp 643m 281mv> calm no opponent no opponent [----------][----------]{ }
w
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+
[Exits: east west]
The sun rises in the east.
<764hp 652m 333mv> calm no opponent no opponent [----------][----------]{ }The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+
[Exits: east south]
<764hp 652m 331mv> calm no opponent no opponent [----------][----------]{ }
w
Alas, you cannot go that way.
<764hp 652m 331mv> calm no opponent no opponent [----------][----------]{ }
s
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+
[Exits: north south]
A young bear is here, looking for something to eat.
<764hp 652m 329mv> calm no opponent no opponent [----------][----------]{ }
s
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+
[Exits: north west]
<764hp 652m 327mv> calm no opponent no opponent [----------][----------]{ }
w
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+
[Exits: east west]
<764hp 652m 325mv> calm no opponent no opponent [----------][----------]{ }
w
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+
[Exits: east west]
<764hp 652m 323mv> calm no opponent no opponent [----------][----------]{ }
w
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+
[Exits: north east south west]
<764hp 652m 321mv> calm no opponent no opponent [----------][----------]{ }
w
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+
[Exits: north east south west]
A black wasp flies aimlessly about.
<764hp 652m 319mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in The Ford:
<PK> Termas A lush valley
<764hp 652m 319mv> calm no opponent no opponent [----------][----------]{ }
w
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+
[Exits: north east south west]
<764hp 652m 317mv> calm no opponent no opponent [----------][----------]{ }
w
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+
[Exits: north east south west]
A wild horse rears up at you.
<764hp 652m 315mv> calm no opponent no opponent [----------][----------]{ }
w
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+
[Exits: north east south west]
A pikeman stands steady at his position.
<764hp 652m 313mv> calm no opponent no opponent [----------][----------]{ }
s
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+
[Exits: north east south west]
A water snake slithers on by.
Leslo the scout runs to deliver an important message.
<764hp 652m 310mv> calm no opponent no opponent [----------][----------]{ }
w
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+
[Exits: east south west]
<764hp 652m 307mv> calm no opponent no opponent [----------][----------]{ }
w
A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+
[Exits: east south west]
<764hp 652m 305mv> calm no opponent no opponent [----------][----------]{ }
s
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+
[Exits: north east south west]
<764hp 652m 303mv> calm no opponent no opponent [----------][----------]{ }
w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+
[Exits: north east south west]
<764hp 652m 301mv> calm no opponent no opponent [----------][----------]{ }
w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+
[Exits: north east south west]
A giant bombardier is here.
<764hp 652m 299mv> calm no opponent no opponent [----------][----------]{ }
w
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+
[Exits: north east south west]
<764hp 652m 297mv> calm no opponent no opponent [----------][----------]{ }
s
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+
[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A tough looking guard is here.
<764hp 652m 295mv> calm no opponent no opponent [----------][----------]{ }
w
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+
[Exits: north east south west]
Rhaef tells you 'I care less what you expect.'
<764hp 652m 293mv> calm no opponent no opponent [----------][----------]{ }
w
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+
[Exits: north east south west]
A giant footman is here, ready for battle.
A tough looking guard is here.
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in The Ford:
<PK> Termas A lighter area
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
[ Avian ] <PK> Rhaef the Unholy Knight
Players found: 4
There are 4 characters on; the most on this past month was 19.
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
challenge rhaef death
You have challenged Rhaef to a fight to the death in The Ford.
Rhaef has five hours to accept or decline.
The duel conditions are: to the death (in The Ford)
[WARLORD] Aragmon the cyclops: 'Termas has challenged Rhaef to a fight to the death in The Ford.'
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in The Ford:
<PK> Termas A lighter area
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
in
You are carrying:
(Invis) a gnarled staff named 'fallbringer'
(Glowing) (Humming) an orb of ensnarement
(Magical) (Humming) a cloak of weathered moss
(Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
(Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
a Big Ol'Pack sack (open)
a dragonblood twine belt of evisceration
(Glowing) (Humming) a dragonblood silver-grey vest of evisceration
(Glowing) (Humming) the dark armlets of Vladimere
(Magical) (Humming) a cloak made of skin
Rhaef has declined your challenge.
[WARLORD] Aragmon the cyclops: 'Rhaef has declined Termas's challenge.'
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
rest
You rest.
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
wa
You stand up.
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
reply so be it
You tell Rhaef 'So be it.'
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
Rimath the trader auctions 'Place yer bids! a giant ladle is being auctioned for 10000 gold!'
<764hp 652m 291mv> calm no opponent no opponent [----------][----------]{ }
Rhaef tells you 'This does nothing for you.'
<764hp 659m 345mv> calm no opponent no opponent [----------][----------]{ }
<764hp 659m 345mv> calm no opponent no opponent [----------][----------]{ }
reply you had no problem jumping the herald?
You tell Rhaef 'You had no problem jumping the herald?'
<764hp 659m 345mv> calm no opponent no opponent [----------][----------]{ }
wa
You are already standing.
<764hp 659m 345mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
[ Avian ] <PK> Rhaef the Unholy Knight
Players found: 4
There are 4 characters on; the most on this past month was 19.
<764hp 659m 345mv> calm no opponent no opponent [----------][----------]{ }
reply now i wish a challengte
You tell Rhaef 'Now I wish a challengte.'
<764hp 659m 345mv> calm no opponent no opponent [----------][----------]{ }
e
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+
[Exits: north east south west]
<764hp 659m 343mv> calm no opponent no opponent [----------][----------]{ }
e
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+
[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A tough looking guard is here.
<764hp 659m 341mv> calm no opponent no opponent [----------][----------]{ }
e
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+
[Exits: north east south west]
<764hp 659m 339mv> calm no opponent no opponent [----------][----------]{ }
n
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+
[Exits: north east south west]
A giant bombardier is here.
<764hp 659m 337mv> calm no opponent no opponent [----------][----------]{ }
e
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+
[Exits: north east south west]
<764hp 659m 335mv> calm no opponent no opponent [----------][----------]{ }
e
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+
[Exits: north east south west]
You are allowed to leave the realms.
<764hp 665m 387mv> calm no opponent no opponent [----------][----------]{ }
e
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+
[Exits: north east south west]
<764hp 665m 384mv> calm no opponent no opponent [----------][----------]{ }
n
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+
[Exits: east south west]
<764hp 665m 381mv> calm no opponent no opponent [----------][----------]{ }
e
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+
[Exits: north east south west]
A water snake slithers on by.
Leslo the scout runs to deliver an important message.
<764hp 665m 378mv> calm no opponent no opponent [----------][----------]{ }
n
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+
[Exits: north east south west]
A pikeman stands steady at his position.
<764hp 665m 375mv> calm no opponent no opponent [----------][----------]{ }
e
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+
[Exits: north east south west]
A wild horse rears up at you.
<764hp 665m 373mv> calm no opponent no opponent [----------][----------]{ }
e
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+
[Exits: north east south west]
<764hp 665m 371mv> calm no opponent no opponent [----------][----------]{ }
e
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+
[Exits: north east south west]
A black wasp flies aimlessly about.
<764hp 665m 369mv> calm no opponent no opponent [----------][----------]{ }
e
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+
[Exits: north east south west]
<764hp 665m 367mv> calm no opponent no opponent [----------][----------]{ }
e
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+
[Exits: east west]
<764hp 665m 365mv> calm no opponent no opponent [----------][----------]{ }
e
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+
[Exits: east west]
<764hp 665m 363mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in The Ford:
<PK> Termas A beaten trail
<764hp 665m 363mv> calm no opponent no opponent [----------][----------]{ }
e
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+
[Exits: north west]
<764hp 665m 361mv> calm no opponent no opponent [----------][----------]{ }
n
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+
[Exits: north south]
A young bear is here, looking for something to eat.
<764hp 665m 359mv> calm no opponent no opponent [----------][----------]{ }
n
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+
[Exits: east south]
<764hp 665m 357mv> calm no opponent no opponent [----------][----------]{ }
e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+
[Exits: east west]
<764hp 665m 355mv> calm no opponent no opponent [----------][----------]{ }
e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+
[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<764hp 665m 353mv> calm no opponent no opponent [----------][----------]{ }
e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+
[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<764hp 665m 351mv> calm no opponent no opponent [----------][----------]{ }
e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+
[Exits: east west]
<764hp 665m 349mv> calm no opponent no opponent [----------][----------]{ }
e
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+
[Exits: south west]
<764hp 665m 347mv> calm no opponent no opponent [----------][----------]{ }
s
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+
[Exits: north up]
<764hp 665m 343mv> calm no opponent no opponent [----------][----------]{ }
u
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+
[Exits: south down]
<764hp 665m 337mv> calm no opponent no opponent [----------][----------]{ }
s
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+
[Exits: north east down]
<764hp 665m 331mv> calm no opponent no opponent [----------][----------]{ }
e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+
[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.
<764hp 665m 325mv> calm no opponent no opponent [----------][----------]{ }
e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+
[Exits: east west]
A bearded vulture is perched on the bridge.
<764hp 665m 319mv> calm no opponent no opponent [----------][----------]{ }
e
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+
[Exits: west down]
A mountain lion walks around carefully here.
<764hp 665m 313mv> calm no opponent no opponent [----------][----------]{ }
d
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+
[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
<764hp 665m 307mv> calm no opponent no opponent [----------][----------]{ }
e
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+
[Exits: north east west]
A very large warning sign has been posted here.
<764hp 665m 301mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in The Common:
<PK> Termas Path on the mountain
<764hp 665m 301mv> calm no opponent no opponent [----------][----------]{ }
n
Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+
[Exits: north south]
<764hp 665m 295mv> calm no opponent no opponent [----------][----------]{ }
n
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+
[Exits: north east south west]
An old boat is barely staying afloat here.
<764hp 665m 289mv> calm no opponent no opponent [----------][----------]{ }
n
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+
[Exits: north east south west]
<764hp 665m 285mv> calm no opponent no opponent [----------][----------]{ }
n
The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+
[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
There is a goblin here, lazing behind a pile of recently gathered stones.
<764hp 665m 282mv> calm no opponent no opponent [----------][----------]{ }
w
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+
[Exits: north east south west]
<764hp 665m 279mv> calm no opponent no opponent [----------][----------]{ }
w
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+
[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
<764hp 665m 277mv> calm no opponent no opponent [----------][----------]{ }
w
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+
[Exits: north east]
<764hp 665m 275mv> calm no opponent no opponent [----------][----------]{ }
n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+
[Exits: north south]
<764hp 665m 273mv> calm no opponent no opponent [----------][----------]{ }
n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+
[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
<764hp 665m 271mv> calm no opponent no opponent [----------][----------]{ }
n
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
<764hp 665m 269mv> calm no opponent no opponent [----------][----------]{ }
where
Players near you in Seringale:
<PK> Termas Outside the South Gate
<764hp 665m 269mv> calm no opponent no opponent [----------][----------]{ }
n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
<764hp 665m 267mv> calm no opponent no opponent [----------][----------]{ }
n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north south]
A duergar city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
<764hp 665m 265mv> calm no opponent no opponent [----------][----------]{ }
n
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+
[Exits: north south down]
<764hp 665m 263mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
Players found: 3
There are 3 characters on; the most on this past month was 19.
<764hp 665m 263mv> calm no opponent no opponent [----------][----------]{ }
sc
/@============================================================-
| \
| Termas the Grand Master of Seasons |
| Acolyte of the Order of Balance |
| Rank Recruit of [WARLORD], 28 years old (224 hours). |
| |
| Race: Human Hometown: Timaran Health: 764/764 |
| Sex: Male Alignment: Neutral Mana: 665/749 |
| Class: Monk Ethos: Neutral Move: 263/402 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 236/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 1 |
| Wisdom: 20 (20+0) Exp tnl: 19440 Trains: 0 |
| Dexter: 21 (21+0) Relics: 2243 Items: 29/36 |
| Consti: 17 (18-1) Gold: 85 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [***--] Thirst: [****-] |
| |
| Condition: looking sexy |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 2 fey : 100 |
| birds : 100 giants : 100 undead : 96 |
| illithid : 38 dragons : 55 reptiles : 63 |
| beasts : 69 demons : 96 plants : 83 |
| Encumberance: |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 26 Vs Bash: 175 Afflictive: 70 |
| Damroll: 27 Vs Slash: 175 Maledictive: 112 |
| Vs Magic: 153 Mental: 76 |
\==========================================================-/
You are affected by the following:
Power: tenacity : modifies save vs spell by 8 for 0 hours
Power: cognizance : lasts for 41 hours
: lasts for 41 hours
<764hp 665m 263mv> calm no opponent no opponent [----------][----------]{ }
smirk
You smirk.
<764hp 665m 263mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
[ Dwarf ] Gorim Oakborne the Fierce Combatant
Players found: 3
There are 3 characters on; the most on this past month was 19.
<764hp 665m 263mv> calm no opponent no opponent [----------][----------]{ }
You relax your posture as your resolve fades.
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
tell grell well the dark-knight fled the land
You tell Grell 'Well the dark-knight fled the land.'
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
Rimath the trader auctions 'Place yer bids! a giant ladle is being auctioned for 10000 gold!'
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
tell grell i challenged him to the death and he would not fight
You tell Grell 'I challenged him to the death and he would not fight.'
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
who
[50 Human Mon] <PK> [WARLORD] (Recruit) [Balance] Termas Qui the Grand Master of Seasons
[ Fire ] <PK> <HERALD> Grell Mitt the Battlemaster
Players found: 2
There are 2 characters on; the most on this past month was 19.
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
Rimath the trader auctions 'a giant ladle has expired from auction without any bids.'
A human city guard walks in.
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
Grell tells you 'I saw it.'
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
A human city guard walks south.
<764hp 675m 317mv> calm no opponent no opponent [----------][----------]{ }
tell grell is there any way i can help you rearmor?
You tell Grell 'Is there any way I can help you rearmor?'
[reply to Nyrcia]
[reply to Ibonix]