Ye Olde Abandoned Realms Logs

Yvod vs Jorban and mozo 2

posted on 2016-03-02 02:51:25
I couldn't gtet theentire fight where jorban rescue mozo and i switched targets and smoked mozo, but in the end i killed them both twice together. didn't edit it sorry
<109hp 260m 227mv> evasive no opponent no opponent
1

Jorban scans all around.
Jorban yells 'Help! I am being attacked by Yvod!'
Your sting decimates Jorban!
Your sting mauls Jorban.
Jorban looks pretty hurt.

<109hp 260m 227mv> aggressive inferior defensive
trip

Jorban's eyes stop watering.
[** ] Jorban blocks your attack with his shield.
Your wild sting DISMEMBERS Jorban!
Jorban's skin crystallizes over in response to his severe trauma.
Jorban's drowning decimates you!
Jorban is in awful condition.

<84hp 260m 227mv> aggressive inferior defensive
Jorban has fled!
Jorban limps west.

<84hp 260m 227mv> aggressive no opponent no opponent But you aren't fighting anyone!

<84hp 260m 227mv> aggressive no opponent no opponent Jorban limps in.

<84hp 260m 227mv> aggressive no opponent no opponent
w

Jorban limps east.
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]

<84hp 260m 225mv> aggressive no opponent no opponent
1
They aren't here.

<84hp 260m 225mv> aggressive no opponent no opponent
e
e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
Auraye the Wrath of Nature is here.

<84hp 260m 223mv> aggressive no opponent no opponent
1
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A long polearm with a curved blade is here.

<84hp 260m 221mv> aggressive no opponent no opponent
e
They aren't here.

<84hp 260m 221mv> aggressive no opponent no opponent
e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<84hp 260m 219mv> aggressive no opponent no opponent
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<84hp 260m 217mv> aggressive no opponent no opponent
ber
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<84hp 260m 215mv> aggressive no opponent no opponent
e
Your pulse races as you are consumed by rage!

<138hp 130m 107mv> aggressive no opponent no opponent
e
where
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
Auraye the Wrath of Nature is here.

<138hp 130m 105mv> aggressive no opponent no opponent Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
Derkrac the Vicar is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<138hp 130m 103mv> aggressive no opponent no opponent Players near you in Seringale:
Derkrac Inside the East Gate
Auraye The East Common Road
<PK> Yvod Inside the East Gate

<138hp 130m 103mv> aggressive no opponent no opponent
alias 1 trip jo
e
A gate guard steps aside and allows you to pass him.
1 is now realiased to 'trip jo'.
You feel less vulnerable to afflictions.

<153hp 134m 138mv> aggressive no opponent no opponent
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<153hp 134m 136mv> aggressive no opponent no opponent
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<153hp 134m 134mv> aggressive no opponent no opponent
where
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-C| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<153hp 134m 132mv> aggressive no opponent no opponent
e
Players near you in Eastern Road:
Auraye Along the Eastern Road
Mozo Along the Eastern Road
<PK> Jorban Along the Eastern Road
<PK> Yvod Along the Eastern Road

<153hp 134m 132mv> aggressive no opponent no opponent Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-C-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Auraye the Wrath of Nature is here.

<153hp 134m 130mv> aggressive no opponent no opponent
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
The corpse of Mozo is lying here.
The sliced-off leg of Mozo is
e
lying here.
Auraye the Wrath of Nature is here.

<153hp 134m 128mv> aggressive no opponent no opponent Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-C-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<153hp 134m 126mv> aggressive no opponent no opponent
e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
C-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<153hp 134m 124mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<153hp 134m 122mv> aggressive no opponent no opponent
where
Players near you in Eastern Road:
Auraye Along the Eastern Road
Mozo Along the Eastern Road
<PK> Jorban Along the Eastern Road
<PK> Yvod Along the Eastern Road

<153hp 134m 122mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<153hp 134m 120mv> aggressive no opponent no opponent
s
e
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<153hp 134m 118mv> aggressive no opponent no opponent
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<153hp 134m 116mv> aggressive no opponent no opponent
e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<153hp 134m 114mv> aggressive no opponent no opponent
where
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<153hp 134m 112mv> aggressive no opponent no opponent
n
Players near you in Eastern Road:
Auraye Along the Eastern Road
<PK> Yvod On the Eastern Road

<153hp 134m 112mv> aggressive no opponent no opponent Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<153hp 134m 110mv> aggressive no opponent no opponent
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<153hp 134m 108mv> aggressive no opponent no opponent
e
e
e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<153hp 134m 106mv> aggressive no opponent no opponent
e
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<153hp 134m 104mv> aggressive no opponent no opponent
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<153hp 134m 102mv> aggressive no opponent no opponent
e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<153hp 134m 100mv> aggressive no opponent no opponent Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<153hp 134m 98mv> aggressive no opponent no opponent Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<153hp 134m 96mv> aggressive no opponent no opponent
e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<153hp 134m 94mv> aggressive no opponent no opponent
e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
A short stump-like thief sneaks around here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<153hp 134m 92mv> aggressive no opponent no opponent
where
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A citizen of Timaran goes about his business here.

<153hp 134m 90mv> aggressive no opponent no opponent
e
Players near you in Timaran:
Mozo Market Street
<PK> Jorban Market Street
<PK> Yvod Western Main Street

<153hp 134m 90mv> aggressive no opponent no opponent Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<153hp 134m 88mv> aggressive no opponent no opponent
e
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]

<153hp 134m 86mv> aggressive no opponent no opponent
e
e
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]

<153hp 134m 84mv> aggressive no opponent no opponent Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<153hp 134m 82mv> aggressive no opponent no opponent
where jorban
e
<PK> Jorban The Butchers

<153hp 134m 82mv> aggressive no opponent no opponent Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
A feral cat arches its back and hisses at you!

<153hp 134m 80mv> aggressive no opponent no opponent
e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
The Town Crier says 'I think I need a case worker.'

<153hp 134m 78mv> aggressive no opponent no opponent
s
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<153hp 134m 76mv> aggressive no opponent no opponent
s
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<153hp 134m 74mv> aggressive no opponent no opponent
s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<153hp 134m 72mv> aggressive no opponent no opponent
s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south. a shield on it, with magical sparks
| | | emanating from within. The road continues north and south.
F S-S-+-*|
---------+

[Exits: north south]

<153hp 134m 70mv> aggressive no opponent no opponent
s
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<153hp 134m 68mv> aggressive no opponent no opponent
w
w
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F + | the light from the sun, and engraved across the top for
| | | | all to see are the words "Market District". People walk
+-+-@-+ | both ways past you, the ones leaving often carrying many
| | | | items. The path leading west is paved in marble bricks,
S F S-S-+| creating a multi- hued walkway that looks magnificent.
| | | You can also go east onto Meadow Lane.
S + |
---------+

[Exits: east west]
Mozo the Grand Berserker is here.
Jorban the Cavalier is here.

<153hp 134m 66mv> aggressive no opponent no opponent Jorban walks east.
Mozo crawls east.

<153hp 134m 66mv> aggressive no opponent no opponent
1
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F +| and the way is lined by torches which currently stand
| | | || unlit in the daylight. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
S S F S-S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]

<153hp 134m 64mv> aggressive no opponent no opponent
e
They aren't here.

<153hp 134m 64mv> aggressive no opponent no opponent
e
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F + | the light from the sun, and engraved across the top for
| | | | all to see are the words "Market District". People walk
+-+-@-+ | both ways past you, the ones leaving often carrying many
| | | | items. The path leading west is paved in marble bricks,
S F S-S-+| creating a multi- hued walkway that looks magnificent.
| | | You can also go east onto Meadow Lane.
S + |
---------+

[Exits: east west]

<153hp 134m 62mv> aggressive no opponent no opponent
1

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<153hp 134m 60mv> aggressive no opponent no opponent
e
1
They aren't here.

<153hp 134m 60mv> aggressive no opponent no opponent The stone wall is graced by a flickering torch that lights the road.

<153hp 134m 60mv> aggressive no opponent no opponent
where
They aren't here.

<153hp 134m 60mv> aggressive no opponent no opponent Players near you in Timaran:
Auraye City Centre of Timaran
Mozo City Centre of Timaran
<PK> Jorban City Centre of Timaran
<PK> Yvod Meadow Lane

<153hp 134m 60mv> aggressive no opponent no opponent
scan
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
Cyril the gardener is here, admiring his hard work.
*** Range 2 (south) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.
*** Range 3 (west) ***
A member of the Timaran city day watch keeps an eye out.

<153hp 134m 60mv> aggressive no opponent no opponent
n
n
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south. a shield on it, with magical sparks
| | | emanating from within. The road continues north and south.
F S-S-+-*|
---------+

[Exits: north south]

<153hp 134m 58mv> aggressive no opponent no opponent
n
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<153hp 134m 56mv> aggressive no opponent no opponent Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<153hp 134m 54mv> aggressive no opponent no opponent
n
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<153hp 134m 52mv> aggressive no opponent no opponent
n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
The Town Crier says 'I think I need a case worker.'

<153hp 134m 50mv> aggressive no opponent no opponent
where
Players near you in Timaran:
Auraye Travellers Way
<PK> Yvod City Centre of Timaran

<153hp 134m 50mv> aggressive no opponent no opponent
sl
You go to sleep.

<153hp 134m 50mv> aggressive no opponent no opponent
gr
Yvod's group:
[25 War] Yvod 31% hp 50% mana 19% mv 9887 tnl Damage per round: 105
* [21 Pet] A bloodhound 100% hp 100% mana 100% mv 11504 tnl (ghost)
[27 Shw] Lelew 100% hp 80% mana 100% mv 206220 xp Damage per round: 66
[25 Mon] Legaspi 100% hp 100% mana 100% mv 153801 xp Damage per round: 107

<153hp 134m 50mv> aggressive no opponent no opponent
who
[ Storm ] Derkrac the Vicar
[ Elf ] Duchess Auraye the Wrath of Nature
[ Pixie ] Mozo Flickwillow the Grand Berserker
[ Jotun ] <PK> Jorban the Cavalier
[ Human ] <PK> Legaspi the Seeker of Knowledge
[25 Duerg War] <PK> Yvod Biggengar the Gladiator
[ Avian ] Lelew the Learned of Espionage
Players found: 7
There are 7 characters on; the most on this past month was 13.

<153hp 134m 50mv> aggressive no opponent no opponent
The white aura around your body fades.

<204hp 155m 101mv> aggressive no opponent no opponent
wa
You wake and stand up.

<204hp 155m 101mv> aggressive no opponent no opponent
w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
A feral cat arches its back and hisses at you!

<204hp 155m 99mv> aggressive no opponent no opponent
w
Western Main Street
* * +| You are travelling along the Main Street. Many people
| | || walk past, going about their business quietly alone or
+ B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<204hp 155m 97mv> aggressive no opponent no opponent
w
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+)+ |
---------+

[Exits: east south west]

<204hp 155m 95mv> aggressive no opponent no opponent
w
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+)+ |
---------+

[Exits: north east south west]

<204hp 155m 93mv> aggressive no opponent no opponent
w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
* +-+)+| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<204hp 155m 91mv> aggressive no opponent no opponent
w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
* +-+|
---------+

[Exits: east west]
A short stump-like thief sneaks around here.
A citizen of Timaran goes about his business here.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'

<204hp 155m 89mv> aggressive no opponent no opponent
in
You are carrying:
the red dragon shield
(Glowing) (Humming) a dragon tailed whip
(Humming) a snot spitter war bow
a black iron halberd
a Big Ol'Pack sack (open)

<204hp 155m 89mv> aggressive no opponent no opponent
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<204hp 155m 87mv> aggressive no opponent no opponent
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<204hp 155m 85mv> aggressive no opponent no opponent
w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<204hp 155m 83mv> aggressive no opponent no opponent
w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<204hp 155m 81mv> aggressive no opponent no opponent
w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<204hp 155m 79mv> aggressive no opponent no opponent
w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<204hp 155m 77mv> aggressive no opponent no opponent
w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<204hp 155m 75mv> aggressive no opponent no opponent
w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<204hp 155m 73mv> aggressive no opponent no opponent
w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<204hp 155m 71mv> aggressive no opponent no opponent
w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<204hp 155m 69mv> aggressive no opponent no opponent
s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<204hp 155m 67mv> aggressive no opponent no opponent
w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<204hp 155m 65mv> aggressive no opponent no opponent
w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<204hp 155m 63mv> aggressive no opponent no opponent
w
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<204hp 155m 61mv> aggressive no opponent no opponent
n
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<204hp 155m 59mv> aggressive no opponent no opponent
w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<204hp 155m 57mv> aggressive no opponent no opponent
w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
C-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<204hp 155m 55mv> aggressive no opponent no opponent
w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-C-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<204hp 155m 53mv> aggressive no opponent no opponent
w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
The corpse of Mozo is lying here.
The sliced-off leg of Mozo is lying here.

<204hp 155m 51mv> aggressive no opponent no opponent
examine cor
The corpse of Mozo holds:
Nothing.

<204hp 155m 51mv> aggressive no opponent no opponent
take leg
You get the leg of Mozo.

<204hp 155m 51mv> aggressive no opponent no opponent
eat leg
You eat the leg of Mozo.

<204hp 155m 51mv> aggressive no opponent no opponent
who
[ Storm ] Derkrac the Vicar
[ Elf ] Duchess Auraye the Wrath of Nature
[ Pixie ] Mozo Flickwillow the Grand Berserker
[ Jotun ] <PK> Jorban the Cavalier
[ Human ] <PK> Legaspi the Seeker of Knowledge
[25 Duerg War] <PK> Yvod Biggengar the Gladiator
[ Avian ] Lelew the Learned of Espionage
Players found: 7
There are 7 characters on; the most on this past month was 13.

<204hp 155m 51mv> aggressive no opponent no opponent
where
Players near you in Eastern Road:
<PK> Yvod Along the Eastern Road

<204hp 155m 51mv> aggressive no opponent no opponent
sl
You go to sleep.

<204hp 155m 51mv> aggressive no opponent no opponent
gr
Yvod's group:
[25 War] Yvod 42% hp 58% mana 19% mv 9887 tnl Damage per round: 105
* [21 Pet] A bloodhound 100% hp 100% mana 100% mv 11504 tnl (ghost)
[27 Shw] Lelew 98% hp 81% mana 100% mv 206222 xp Damage per round: 66
[25 Mon] Legaspi 100% hp 100% mana 100% mv 153801 xp Damage per round: 107

<204hp 155m 51mv> aggressive no opponent no opponent
gr
Yvod's group:
[25 War] Yvod 42% hp 58% mana 19% mv 9887 tnl Damage per round: 105
* [21 Pet] A bloodhound 100% hp 100% mana 100% mv 11504 tnl (ghost)
[27 Shw] Lelew 98% hp 81% mana 100% mv 206222 xp Damage per round: 66
[25 Mon] Legaspi 100% hp 100% mana 100% mv 153801 xp Damage per round: 107

<204hp 155m 51mv> aggressive no opponent no opponent
eq
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> a Red Claw signet ring
<worn on finger> a Red Claw signet ring
<worn around neck> something.
<worn around neck> a spiked collar
<worn on head> (Glowing) a gem-studded eye patch
<worn on torso> a suit of spiked garde armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> some tight-fitting hard leather pants
<worn on feet> a pair of a red dragon's rear claws
<worn about body> a thick fur wilderness coat
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> an onyx bracelet
<worn around wrist> a bracer of dark thorns
<wielded> a whipping tail of a manticore
<stored in quiver> some simple arrows (50)
<floating nearby> (Glowing) the eye of the Karakken

<204hp 155m 51mv> aggressive no opponent no opponent
who
[ Storm ] Derkrac the Vicar
[ Elf ] Duchess Auraye the Wrath of Nature
[ Pixie ] Mozo Flickwillow the Grand Berserker
[ Jotun ] <PK> Jorban the Cavalier
[ Human ] <PK> Legaspi the Seeker of Knowledge
[25 Duerg War] <PK> Yvod Biggengar the Gladiator
[ Avian ] Lelew the Learned of Espionage
Players found: 7
There are 7 characters on; the most on this past month was 13.

<267hp 183m 102mv> aggressive no opponent no opponent
wa
You wake and stand up.

<267hp 183m 102mv> aggressive no opponent no opponent
where
Players near you in Eastern Road:
<PK> Yvod Along the Eastern Road

<267hp 183m 102mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-C-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<267hp 183m 100mv> aggressive no opponent no opponent
e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
C-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<267hp 183m 98mv> aggressive no opponent no opponent
n
n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
C-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<267hp 183m 96mv> aggressive no opponent no opponent The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
C-+-+-+-+|
---------+

[Exits: north south]

<267hp 183m 94mv> aggressive no opponent no opponent
n
w
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A small iron flail is here.

<267hp 183m 90mv> aggressive no opponent no opponent
u
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<267hp 183m 84mv> aggressive no opponent no opponent
e
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<267hp 183m 78mv> aggressive no opponent no opponent
e
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<267hp 183m 73mv> evasive no opponent no opponent The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<267hp 183m 69mv> evasive no opponent no opponent
n
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]

<267hp 183m 65mv> evasive no opponent no opponent
n
End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]

<267hp 183m 61mv> evasive no opponent no opponent
n
The Entrance to the Dwarven Mines
o-o-o-o | You are in a large cave. The ceiling is lost somewhere above
| | the reach of your light. The floor, however, is highly illuminated,
o | your light flickering over several tombstones. Only one is
| | whole, the rest have been shattered by some savage blow.
@ | The remaining tombstone looks disturbingly new... A small
| | breeze of fresh air enters from the south (probably lost
z | too). Take a good breath, it may be your last mouthful of
| | air in a long, long time that others haven't breathed before
z | you. To the north a small tunnel continues into the mountain.
---------+

[Exits: north south]
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.

<267hp 183m 58mv> evasive no opponent no opponent
n
The tunnel
o-o o o | You squeeze your way through a small, narrow tunnel. The
| | | | sharp-edged rocks protruding from the walls threaten to
o-o-o-o | scratch and cut you. To the south you sense a freshness in
| | the air which is rather unusual in these damp, stuffy tunnels.
@ | To the north the tunnel continues.
| |
o |
| |
z |
---------+

[Exits: north south]
A small centipede here is looking for vegetation.

<267hp 183m 55mv> evasive no opponent no opponent
n
The tunnel intersection
o-o-o| You are walking in a narrow tunnel. The walls are only roughly
| | || shaped, sharp rocks protruding everywhere, even from the
o-o o o o| floor making you stumble in the flickering light. To the
| | | | south the tunnel narrows even more making it almost impossible
o-o-@-o | to pass. To the north it slowly widens into a cave. There
| | is a branch of the tunnel going west.
o |
| |
o |
---------+

[Exits: north east south west]
A small iron flail is here.
A metal key lies here with a fancy chain hanging off it.
A rolled up map is here.

<267hp 183m 52mv> evasive no opponent no opponent
e
The tunnel
o-o-o | You are in a corner tunnel leading west and north.
| | | |
o o o |
| | |
o-o-@ |
| |
o |
| |
o |
---------+

[Exits: north west]

<267hp 183m 49mv> evasive no opponent no opponent
n
n
The tunnel
o o | You are in a north-south leading tunnel.
| | |
o-o-o |
| | | |
o @ o |
| | |
o-o-o |
| |
o |
---------+

[Exits: north south]
You see 2 of a small iron flail here.

<267hp 183m 46mv> evasive no opponent no opponent
e
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
A small green garter snake slithers along the floor.

<267hp 183m 43mv> evasive no opponent no opponent
s
d
The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.

<267hp 183m 40mv> evasive no opponent no opponent The hole
o o | You are by a hole in the floor, you can leave down, or north.
| | |
o-o-o |
| | | |
o o @ |
| | |
o-o |
| |
o |
---------+

[Exits: north down]
A curved sword with a heavy tip sits here.

<267hp 183m 37mv> evasive no opponent no opponent The tunnel
| You are at the eastern end of a tunnel.
|
o-o |
| | |
o)o-@ |
|
|
|
|
---------+

[Exits: west up]
An old rust-encrusted dagger lies here.
A long polearm with a curved blade is here.
A large hobgoblin is here wondering if it should tear you apart.

<267hp 183m 34mv> evasive no opponent no opponent
kill la
Your sting DISMEMBERS the large hobgoblin!
Your sting DISMEMBERS the large hobgoblin!
The large hobgoblin is in awful condition.

<267hp 183m 34mv> evasive inferior defensive
[***] You dodge the large hobgoblin's chop.
Your sting DISMEMBERS the large hobgoblin!
The large hobgoblin is DEAD!!
You get 12 gold coins from the corpse of the large hobgoblin.
The Overlord gives you 10 gold coins for your sacrifice.

<267hp 183m 34mv> evasive no opponent no opponent
take pur
where
You get a purple potion.

<267hp 183m 34mv> evasive no opponent no opponent Players near you in Abandoned Mines:
<PK> Yvod The tunnel

<267hp 183m 34mv> evasive no opponent no opponent
remove shield
You do not have that item.

<267hp 183m 34mv> evasive no opponent no opponent
wear whi
You stop wielding a whipping tail of a manticore.
You wield a dragon tailed whip.
You feel quite confident with a dragon tailed whip.

<267hp 183m 34mv> evasive no opponent no opponent
dual whi
You wield a whipping tail of a manticore in your off-hand.
You feel quite confident with a whipping tail of a manticore.

<267hp 183m 34mv> evasive no opponent no opponent
where
Players near you in Abandoned Mines:
<PK> Yvod The tunnel

<267hp 183m 34mv> evasive no opponent no opponent
sl
You go to sleep.

<267hp 183m 34mv> evasive no opponent no opponent
who
[ Storm ] Derkrac the Vicar
[ Elf ] Duchess Auraye the Wrath of Nature
[ Pixie ] Mozo Flickwillow the Grand Berserker
[ Jotun ] <PK> Jorban the Cavalier
[ Human ] <PK> Legaspi the Seeker of Knowledge
[25 Duerg War] <PK> Yvod Biggengar the Gladiator
[ Avian ] Lelew the Learned of Espionage
Players found: 7
There are 7 characters on; the most on this past month was 13.

<328hp 204m 85mv> evasive no opponent no opponent
wa
You wake and stand up.

<328hp 204m 85mv> evasive no opponent no opponent
w
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| | |
o)@-o |
|
|
|
|
---------+

[Exits: north east]
You see 8 of a falchion here.

<328hp 204m 82mv> evasive no opponent no opponent
n
The maze
| You are in a maze of small damp tunnels.
|
|
|
o-@ |
| | |
o)o-o |
|
|
---------+

[Exits: south west]
An orc is here, looking for something (or perhaps someone) to eat.

<328hp 204m 79mv> evasive no opponent no opponent
w
s
The maze
| You are in a maze of small damp tunnels.
|
|
|
@-o |
| | |
o)o-o|
|
|
---------+

[Exits: east south]
A small beat-up hobgoblin cringes in the corner.
This tall warrior has more scars than even you!

<328hp 204m 76mv> evasive no opponent no opponent
e
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
@-o-o|
||
o-o|
| ||
o-o|
---------+

[Exits: north east]

<328hp 204m 73mv> evasive no opponent no opponent
e
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-@-o-o|
| |
o-o |
| | |
o-o-o|
---------+

[Exits: east west]
A sickly brown snake watches you with caution.

<328hp 204m 70mv> evasive no opponent no opponent
s
s
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-o-@-o |
| |
o-o |
| | |
o-o-o-o|
---------+

[Exits: east south west]
A small centipede here is looking for vegetation.

<328hp 204m 67mv> evasive no opponent no opponent The large cave
o-o | You are in the northeast end of a large cave. To the north
| | the is a small damp tunnel.
o-o-o-o |
| |
o-@ |
| | |
o-o-o-o|
| |
o |
---------+

[Exits: north south west]
A small mushroom is here.
You see 2 of a voulge here.

<328hp 204m 64mv> evasive no opponent no opponent The large cave
o-o-o-o | You are in the southeast end of a large cave. To the east
| | you notice a small tunnel.
o-o |
| | |
o-@-o-o|
| |
o |
|
|
---------+

[Exits: north east west]
A large hobgoblin is here wondering if it should tear you apart.

<328hp 204m 61mv> evasive no opponent no opponent
kill large
Your whip DISMEMBERS the large hobgoblin!
Your sting DISMEMBERS the large hobgoblin!
The large hobgoblin is in awful condition.

<328hp 204m 61mv> evasive inferior two_handed
[***] You dodge the large hobgoblin's slash.
Your whip MASSACRES the large hobgoblin!
The large hobgoblin is DEAD!!
You get 29 gold coins from the corpse of the large hobgoblin.
The Overlord gives you 10 gold coins for your sacrifice.

<328hp 204m 61mv> evasive no opponent no opponent
take pur
who
You get a purple potion.

<328hp 204m 61mv> evasive no opponent no opponent [ Storm ] Derkrac the Vicar
[ Elf ] Duchess Auraye the Wrath of Nature
[ Pixie ] Mozo Flickwillow the Grand Berserker
[ Jotun ] <PK> Jorban the Cavalier
[ Human ] <PK> Legaspi the Seeker of Knowledge
[25 Duerg War] <PK> Yvod Biggengar the Gladiator
[ Avian ] Lelew the Learned of Espionage
Players found: 7
There are 7 characters on; the most on this past month was 13.

<328hp 204m 61mv> evasive no opponent no opponent
tell mozo this is done between us
You tell Mozo 'This is done between us.'

<328hp 204m 61mv> evasive no opponent no opponent
tell mozo i do not wish to kill you more
You tell Mozo 'I do not wish to kill you more.'

<328hp 204m 61mv> evasive no opponent no opponent
where
Players near you in Abandoned Mines:
<PK> Yvod The large cave

<328hp 204m 61mv> evasive no opponent no opponent
n
The large cave
o-o | You are in the northeast end of a large cave. To the north
| | the is a small damp tunnel.
o-o-o-o |
| |
o-@ |
| | |
o-o-o-o|
| |
o |
---------+

[Exits: north south west]
A small mushroom is here.
You see 2 of a voulge here.

<328hp 204m 58mv> evasive no opponent no opponent
n
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-o-@-o |
| |
o-o |
| | |
o-o-o-o|
---------+

[Exits: east south west]

<328hp 204m 55mv> evasive no opponent no opponent
w
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-@-o-o|
| |
o-o |
| | |
o-o-o|
---------+

[Exits: east west]
A small centipede here is looking for vegetation.
A sickly brown snake watches you with caution.

<328hp 204m 52mv> evasive no opponent no opponent
w
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
@-o-o|
||
o-o|
| ||
o-o|
---------+

[Exits: north east]

<328hp 204m 49mv> evasive no opponent no opponent
n
The maze
| You are in a maze of small damp tunnels.
|
|
|
@-o |
| | |
o)o-o|
|
|
---------+

[Exits: east south]
A small beat-up hobgoblin cringes in the corner.
This tall warrior has more scars than even you!

<328hp 204m 46mv> evasive no opponent no opponent
e
The maze
| You are in a maze of small damp tunnels.
|
|
|
o-@ |
| | |
o)o-o |
|
|
---------+

[Exits: south west]
An orc is here, looking for something (or perhaps someone) to eat.

<328hp 204m 43mv> evasive no opponent no opponent
s

You feel your pulse slow down.

<339hp 208m 78mv> evasive no opponent no opponent
e
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| | |
o)@-o |
|
|
|
|
---------+

[Exits: north east]
You see 8 of a falchion here.

<339hp 208m 75mv> evasive no opponent no opponent
u
The tunnel
| You are at the eastern end of a tunnel.
|
o-o |
| | |
o)o-@ |
|
|
|
|
---------+

[Exits: west up]
A curved sword with a heavy tip sits here.
An old rust-encrusted dagger lies here.
A long polearm with a curved blade is here.

<339hp 208m 72mv> evasive no opponent no opponent The hole
o o | You are by a hole in the floor, you can leave down, or north.
| | |
o-o-o |
| | | |
o o @ |
| | |
o-o |
| |
o |
---------+

[Exits: north down]
A curved sword with a heavy tip sits here.

<339hp 208m 69mv> evasive no opponent no opponent
n
The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.

<339hp 208m 66mv> evasive no opponent no opponent
w
s
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
A small green garter snake slithers along the floor.

<339hp 208m 63mv> evasive no opponent no opponent
s
The tunnel
o o | You are in a north-south leading tunnel.
| | |
o-o-o |
| | | |
o @ o |
| | |
o-o-o |
| |
o |
---------+

[Exits: north south]
You see 2 of a small iron flail here.

<339hp 208m 60mv> evasive no opponent no opponent The tunnel
o-o-o | You are in a corner tunnel leading west and north.
| | | |
o o o |
| | |
o-o-@ |
| |
o |
| |
o |
---------+

[Exits: north west]

<339hp 208m 57mv> evasive no opponent no opponent
w
s
The tunnel intersection
o-o-o| You are walking in a narrow tunnel. The walls are only roughly
| | || shaped, sharp rocks protruding everywhere, even from the
o-o o o o| floor making you stumble in the flickering light. To the
| | | | south the tunnel narrows even more making it almost impossible
o-o-@-o | to pass. To the north it slowly widens into a cave. There
| | is a branch of the tunnel going west.
o |
| |
o |
---------+

[Exits: north east south west]
A small iron flail is here.
A metal key lies here with a fancy chain hanging off it.
A rolled up map is here.

<339hp 208m 54mv> evasive no opponent no opponent
s
The tunnel
o-o o o | You squeeze your way through a small, narrow tunnel. The
| | | | sharp-edged rocks protruding from the walls threaten to
o-o-o-o | scratch and cut you. To the south you sense a freshness in
| | the air which is rather unusual in these damp, stuffy tunnels.
@ | To the north the tunnel continues.
| |
o |
| |
z |
---------+

[Exits: north south]
A small centipede here is looking for vegetation.

<339hp 208m 51mv> evasive no opponent no opponent The Entrance to the Dwarven Mines
o-o-o-o | You are in a large cave. The ceiling is lost somewhere above
| | the reach of your light. The floor, however, is highly illuminated,
o | your light flickering over several tombstones. Only one is
| | whole, the rest have been shattered by some savage blow.
@ | The remaining tombstone looks disturbingly new... A small
| | breeze of fresh air enters from the south (probably lost
z | too). Take a good breath, it may be your last mouthful of
| | air in a long, long time that others haven't breathed before
z | you. To the north a small tunnel continues into the mountain.
---------+

[Exits: north south]
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.

<339hp 208m 48mv> evasive no opponent no opponent
s
End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]

<339hp 208m 45mv> evasive no opponent no opponent
s
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]

<339hp 208m 41mv> evasive no opponent no opponent
s
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<339hp 208m 37mv> evasive no opponent no opponent
e
Jorban walks in.
Mozo limps in.

<339hp 208m 37mv> evasive no opponent no opponent
e
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Yvod, my cat's having kittens, do you want one?'

<339hp 208m 34mv> evasive no opponent no opponent
Jorban walks in.
Mozo limps in.
A little kid says 'Hey, Mozo, my cat's having kittens, do you want one?'
A little kid says 'Hey, Jorban, my cat's having kittens, do you want one?'
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
/ | | | village of Gwidry. The road is paved with small pebbles, weathered
z * + | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
z-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<339hp 208m 32mv> evasive no opponent no opponent
quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<339hp 208m 32mv> evasive no opponent no opponent
w
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Yvod, my cat's having kittens, do you want one?'

<339hp 208m 30mv> evasive no opponent no opponent
w
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<339hp 208m 27mv> evasive no opponent no opponent
1

Jorban walks in.
Mozo limps in.
Jorban yells 'Help! Yvod tried to trip me!'
Your trip misses Jorban.
Jorban has some small wounds and bruises.

<339hp 208m 27mv> aggressive superior defensive
scan

The Gods protect Yvod from Mozo.
[* ] Jorban blocks your attack with his shield.
Your whip mauls Jorban.
Jorban's drowning wounds you.
Jorban's drowning mauls you.
Jorban's drowning wounds you.
Jorban has quite a few wounds.

<280hp 208m 27mv> aggressive superior defensive
Jorban narrows his eyes.
Jorban's heavenly wrath injures you.
Jorban has quite a few wounds.

<265hp 208m 23mv> aggressive superior defensive
dis
You scan all around.
You scan north.
*** Range 3 (north) ***
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
You scan east.
*** Range 1 (east) ***
A little kid stands here, looking nervous.
You scan west.
Jorban has quite a few wounds.

<265hp 208m 23mv> aggressive superior defensive You disarm a water cube to the ground!
Jorban has quite a few wounds.

<265hp 208m 23mv> aggressive superior unarmed
The Gods protect Yvod from Mozo.
Your whip mauls Jorban.
Your whip mauls Jorban.
Jorban's punch injures you.
Jorban has quite a few wounds.

<251hp 208m 23mv> aggressive superior unarmed
sac 1.

Jorban gets a water cube.
The Gods protect Yvod from Mozo.
Your whip mauls Jorban.
[** ] Jorban blocks your attack with his shield.
[* ] Jorban blocks your attack with his shield.
Jorban's punch injures you.
Jorban has quite a few wounds.

<235hp 208m 23mv> aggressive superior unarmed
Jorban wields a water cube.
Jorban has quite a few wounds.

<235hp 208m 23mv> aggressive superior defensive
Jorban has fled!
Jorban walks east.
Mozo limps east.

<235hp 208m 23mv> aggressive no opponent no opponent
e
1
You can't find it.

<235hp 208m 23mv> aggressive no opponent no opponent Jorban walks in.
Mozo limps in.
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Yvod, my cat's having kittens, do you want one?'

<235hp 208m 20mv> aggressive no opponent no opponent They aren't here.

<235hp 208m 20mv> aggressive no opponent no opponent
e
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
/ | | | village of Gwidry. The road is paved with small pebbles, weathered
z * + | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
z-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<235hp 208m 18mv> aggressive no opponent no opponent
1
They aren't here.

<235hp 208m 18mv> aggressive no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
You scan west.
*** Range 1 (west) ***
A little kid stands here, looking nervous.
*** Range 2 (west) ***
Mozo the Grand Berserker is here.
(White Aura) Jorban the Cavalier is here.

<235hp 208m 18mv> aggressive no opponent no opponent
n
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
/ | | | you move outward toward the edges of the street, grasses and
z * @ | weeds start to overtake it. The grass is short and colored
| | | green and brown.
z-+-+ |
|
|
---------+

[Exits: north south]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<235hp 208m 16mv> aggressive no opponent no opponent
n
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
/ | | | and colored green and brown. Farmland stretches off to the
z * + | east and a tall building stands to the west, its doorless
| | | doorway making it seem unlikely it could be anything other
z-+-+ | than an inn.
---------+

[Exits: north east south west]

<235hp 208m 14mv> aggressive no opponent no opponent
s
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
/ | | | you move outward toward the edges of the street, grasses and
z * @ | weeds start to overtake it. The grass is short and colored
| | | green and brown.
z-+-+ |
|
|
---------+

[Exits: north south]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<235hp 208m 12mv> aggressive no opponent no opponent
s
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
/ | | | village of Gwidry. The road is paved with small pebbles, weathered
z * + | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
z-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<235hp 208m 10mv> aggressive no opponent no opponent
w
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Yvod, my cat's having kittens, do you want one?'

<235hp 208m 8mv> aggressive no opponent no opponent
w
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
(White Aura) Mozo the Grand Berserker is here.
(White Aura) Jorban the Cavalier is here.

<249hp 212m 40mv> aggressive no opponent no opponent
1

The Gods protect Yvod from Mozo.
Jorban walks east.
Mozo limps east.
They aren't here.

<249hp 212m 40mv> aggressive no opponent no opponent
e

Jorban walks in.
Mozo limps in.
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Yvod, my cat's having kittens, do you want one?'

<249hp 212m 37mv> aggressive no opponent no opponent
1
They aren't here.

<249hp 212m 37mv> aggressive no opponent no opponent
murder jor
They aren't here.

<249hp 212m 37mv> aggressive no opponent no opponent
alias 1 murder jor
1 is now realiased to 'murder jor'.

<249hp 212m 37mv> aggressive no opponent no opponent
w
1
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<249hp 212m 34mv> aggressive no opponent no opponent They aren't here.

<249hp 212m 34mv> aggressive no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 3 (north) ***
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
You scan east.
*** Range 1 (east) ***
A little kid stands here, looking nervous.
You scan west.
*** Range 1 (west) ***
(White Aura) Mozo the Grand Berserker is here.
(White Aura) Jorban the Cavalier is here.

<249hp 212m 34mv> aggressive no opponent no opponent
where
Players near you in Abandoned Mines:
<PK> Yvod The path

<249hp 212m 34mv> aggressive no opponent no opponent
w
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
(White Aura) Mozo the Grand Berserker is here.
(White Aura) Jorban the Cavalier is here.

<249hp 212m 30mv> aggressive no opponent no opponent
1
Jorban scans all around.

<249hp 212m 30mv> aggressive no opponent no opponent Jorban yells 'Help! I am being attacked by Yvod!'
Your whip mauls Jorban.
[* ] Jorban blocks your attack with his shield.
Jorban has some big nasty wounds and scratches.

<249hp 212m 30mv> aggressive superior defensive
Jorban narrows his eyes.
Jorban's heavenly wrath hits you.
The Gods protect Yvod from Mozo.
Your whip decimates Jorban!
Your sting decimates Jorban!
[** ] Jorban blocks your attack with his shield.
[* ] You dodge Jorban's drowning.
[***] You dodge Jorban's drowning.
Jorban has some big nasty wounds and scratches.

<237hp 212m 27mv> aggressive superior defensive
barr

The Gods protect Yvod from Mozo.
Jorban has some big nasty wounds and scratches.

<237hp 212m 27mv> aggressive superior defensive You hammer Jorban's shield repeatedly with your weapons.
Your barrage scratches Jorban.
Jorban's shield arm is numbed.
Your barrage scratches Jorban.
Jorban's shield arm is numbed.
Your barrage scratches Jorban.
Jorban looks pretty hurt.

<237hp 212m 27mv> aggressive superior defensive
The Gods protect Yvod from Mozo.
Your whip wounds Jorban.
Your whip mauls Jorban.
Your sting mauls Jorban.
Jorban's drowning mauls you.
Jorban is in awful condition.

<215hp 212m 27mv> aggressive superior defensive
trip

Mozo looks at you.
Jorban is in awful condition.

<215hp 212m 27mv> aggressive superior defensive
Jorban loses his grip on a golden dragonscale shield.
Jorban has fled!
Jorban swims west.
Mozo swims west.

<215hp 212m 27mv> aggressive no opponent no opponent
w
But you aren't fighting anyone!

<215hp 212m 27mv> aggressive no opponent no opponent
1
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
(White Aura) Mozo the Grand Berserker is here.
(White Aura) Jorban the Cavalier is here.

<215hp 212m 22mv> aggressive no opponent no opponent Jorban climbs down.
Mozo climbs down.

<215hp 212m 22mv> aggressive no opponent no opponent They aren't here.

<215hp 212m 22mv> aggressive no opponent no opponent
d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<215hp 212m 16mv> aggressive no opponent no opponent
e
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A small iron flail is here.

<215hp 212m 10mv> aggressive no opponent no opponent
s
s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
C-+-+-+-+|
---------+

[Exits: north south]

<215hp 212m 6mv> aggressive no opponent no opponent
s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
C-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<215hp 212m 4mv> aggressive no opponent no opponent
1
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
C-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<215hp 212m 2mv> aggressive no opponent no opponent
where
They aren't here.

<215hp 212m 2mv> aggressive no opponent no opponent Players near you in Eastern Road:
Mozo Along the Eastern Road
<PK> Jorban Along the Eastern Road
<PK> Yvod The Crossroads

<215hp 212m 2mv> aggressive no opponent no opponent
w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-C-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<215hp 212m 0mv> aggressive no opponent no opponent
w
w
You are too exhausted.

<215hp 212m 0mv> aggressive no opponent no opponent You are too exhausted.

<215hp 212m 0mv> aggressive no opponent no opponent
where
Players near you in Eastern Road:
<PK> Yvod Along the Eastern Road

<215hp 212m 0mv> aggressive no opponent no opponent
sl
You go to sleep.

<215hp 212m 0mv> aggressive no opponent no opponent
gr
Yvod's group:
[25 War] Yvod 44% hp 79% mana 0% mv 9887 tnl Damage per round: 105
* [21 Pet] A bloodhound 100% hp 100% mana 100% mv 11504 tnl (ghost)
[27 Shw] Lelew 100% hp 85% mana 100% mv 206222 xp Damage per round: 66
[25 Mon] Legaspi 100% hp 100% mana 100% mv 153801 xp Damage per round: 106

<215hp 212m 0mv> aggressive no opponent no opponent
who
[ Storm ] Derkrac the Vicar
[ Elf ] Duchess Auraye the Wrath of Nature
[ Pixie ] Mozo Flickwillow the Grand Berserker
[ Jotun ] <PK> Jorban the Cavalier
[ Human ] <PK> Legaspi the Seeker of Knowledge
[25 Duerg War] <PK> Yvod Biggengar the Gladiator
[ Avian ] Lelew the Learned of Espionage
Players found: 7
There are 7 characters on; the most on this past month was 13.

<215hp 212m 0mv> aggressive no opponent no opponent
The white aura around your body fades.

<264hp 228m 51mv> aggressive no opponent no opponent
wa
You wake and stand up.

<264hp 228m 51mv> aggressive no opponent no opponent
w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
The corpse of Mozo is lying here.

<264hp 228m 49mv> aggressive no opponent no opponent
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-C-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<264hp 228m 47mv> aggressive no opponent no opponent
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-C| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<264hp 228m 45mv> aggressive no opponent no opponent
w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<264hp 228m 43mv> aggressive no opponent no opponent
w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<264hp 228m 41mv> aggressive no opponent no opponent
where
Players near you in Seringale:
Derkrac Inside the East Gate
Auraye Inside the East Gate
Mozo The East Common Road
<PK> Jorban The East Common Road
<PK> Yvod Outside the East Gate

<264hp 228m 41mv> aggressive no opponent no opponent
w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
Auraye the Wrath of Nature is here.
Derkrac the Vicar is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<264hp 228m 39mv> aggressive no opponent no opponent
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<264hp 228m 37mv> aggressive no opponent no opponent
quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<264hp 228m 37mv> aggressive no opponent no opponent
w
where
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<264hp 228m 35mv> aggressive no opponent no opponent Players near you in Seringale:
Derkrac Inside the East Gate
Auraye The Eastern Monument
Mozo Potion Shop
<PK> Jorban Potion Shop
<PK> Yvod The East Common Road

<264hp 228m 35mv> aggressive no opponent no opponent
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<264hp 228m 33mv> aggressive no opponent no opponent
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<264hp 228m 31mv> aggressive no opponent no opponent
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A long polearm with a curved blade is here.

<264hp 228m 29mv> aggressive no opponent no opponent
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<264hp 228m 27mv> aggressive no opponent no opponent
w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
Auraye the Wrath of Nature is here.

<264hp 228m 25mv> aggressive no opponent no opponent
here
I don't understand that.

<264hp 228m 25mv> aggressive no opponent no opponent
s
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<264hp 228m 24mv> aggressive no opponent no opponent
w
w
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
A filthy beggar is here asking for your spare gold.

<264hp 228m 23mv> aggressive no opponent no opponent
n
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S F @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-S| and north.
| |
S-+-*|
---------+

[Exits: north east]
A filthy beggar is here asking for your spare gold.

<264hp 228m 22mv> aggressive no opponent no opponent
w
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
A filthy beggar is here asking for your spare gold.

<264hp 228m 21mv> aggressive no opponent no opponent
w
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<264hp 228m 19mv> aggressive no opponent no opponent
n
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<264hp 228m 17mv> aggressive no opponent no opponent
1
Potion Shop
| You are standing in the middle of the Potion Shop. A
| pungent smell fills your nose as you walk into this room.
| There is a big pot in the back of the shop filled with
| a color changing liquid, bubbling above a small burning
S S @ S *| fire. You see various different flasks of potions arranged
| | | | || on the shelves in neat rows. The exit of this shop is
+-+-+-+-+| to the south and a ladder leads to a room upstairs.
| | | | ||
*-* S F *|
---------+

[Exits: south up]
A plain staff made of bone is here.
A white placard has been placed here listing the effectiveness of various potions.
Echuir the witch is here brewing potions for sale to the public.

<264hp 228m 16mv> aggressive no opponent no opponent They aren't here.

<264hp 228m 16mv> aggressive no opponent no opponent
u
1
A Brewing Room
| You are inside a medium-sized room with a huge pot in the
| middle of room. The pot is made of some black metal and has
| some fine carvings on the side. There is a small fire burning
| under the pot, causing the contents inside the pot to bubble.
@ | Around the pots are some commonly used ingredients used to
| make potions. You can go down the ladder at the side of the
| room down to the Potion Shop.
|
|
---------+

[Exits: down]
Mozo the Grand Berserker is here.
Jorban the Cavalier is here.

<264hp 228m 15mv> aggressive no opponent no opponent
You yell 'Help! I am being attacked by Jorban!'
[* ] You dodge Jorban's thrust.
You do the best you can!
Jorban looks pretty hurt.

<264hp 228m 15mv> aggressive inferior two_handed
d
No way! You are still fighting!
Jorban looks pretty hurt.

<264hp 228m 15mv> aggressive inferior two_handed
trip
You trip Jorban and he goes down!
Your trip scratches Jorban.
Jorban looks pretty hurt.

<264hp 228m 15mv> aggressive inferior two_handed
The Gods protect Yvod from Mozo.
Your whip DISEMBOWELS Jorban!
Your sting DISEMBOWELS Jorban!
[Mentions]: None.

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