Ye Olde Abandoned Realms Logs

Kerkik Vs Yvod (Equipment vs Basic Outfit + Training)

posted on 2016-03-03 18:44:19
###HIS#### Yvod is using:
<used as light> a war banner of the Black Guard
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a spiked collar
<worn on head> (Glowing) a gem-studded eye patch
<worn on torso> overlapping plates of black armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> a pair of a red dragon's rear claws
<worn about body> a thick fur wilderness coat
<worn about waist> (Humming) a prankster's utility belt (open)
<worn around wrist> an onyx bracelet
<worn around wrist> a bracer of dark thorns
<wielded> (Glowing) (Humming) an Outlaw's blade splitter
<dual wielded> (Glowing) (Humming) an adamantine arachnid dagger
<stored in quiver> some simple arrows (50)
<floating nearby> (Glowing) the eye of the Karakken


###MINE### You are using:
<used as light> (Glowing) a blood candle
<worn on finger> an opal ring
<worn on finger> an opal ring
<worn around neck> a teeth necklace
<worn around neck> a teeth necklace
<worn on head> a mithril helm
<worn on torso> a mithril vest
<worn on arms> rugged sleeves of the bull
<worn on hands> a pair of mithril gauntlets
<worn on legs> a pair of living wood greaves
<worn on feet> a pair of living wood boots
<worn about body> a chameleon poncho
<worn about waist> a mithril girth
<worn around wrist> a living wood wrist guard
<worn around wrist> a living wood wrist guard
<wrapped over wrist> prayer beads
<wielded> Nothing.
<floating nearby> (Glowing) (Humming) an onyx-black balanced ioun


<384hp 457m 105mv ->[##########][##########]s
1
End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]
(White Aura) Yvod is sleeping here.
A small centipede here is looking for vegetation.
The sky is getting cloudy.

<384hp 457m 139mv ->[##########][##########]Yvod yells 'Help! I am being attacked by Kerkik!'
You have gained knowledge about dwarven!
Your tiger uppercut wounds Yvod.
Your elbow slash wounds Yvod.
Yvod dodges your lightning kick.
Yvod has a few scratches.

<384hp 457m 139mv ->[##########][##########]
You parry Yvod's attack with your first hand.
Yvod's smash wounds you.
Yvod parries your tiger uppercut.
Oops. Your jab grazes Yvod.
Yvod dodges your roundhouse kick.
Yvod has a few scratches.

<364hp 457m 139mv ->[##########][##########]disarm
You fail to disarm Yvod.
Yvod has a few scratches.

<364hp 457m 139mv ->[##########][##########]
You parry Yvod's attack with your first hand.
You parry Yvod's attack with your first hand.
Yvod's smash mauls you.
Yvod dual parries your jab.
Yvod parries your dragon punch.
Yvod parries your knee thrust with a hasty swing from his off-hand weapon.
Yvod has a few scratches.

<342hp 457m 139mv ->[##########][##########]l yvod

Yvod's kicked dirt misses you.
Yvod has a few scratches.

<342hp 457m 139mv ->[##########][##########]
Yvod's smash decimates you!
You manage to dodge Yvod's smash with a lot of effort.
Yvod parries your elbow slash with a hasty swing from his off-hand weapon.
Yvod nimbly dodges your jab with a practiced maneuver.
Yvod awkwardly parries your knee thrust with a loud clang.
Yvod has a few scratches.

<315hp 457m 139mv ->[##########][##########]nerve
Standing before you amazingly is a Duergar that stands as big as a
Minotaur. He is by all means an anomoly of his kind, burly shoulders
attached to a barrel chest. Wide as a stump arms are covered with a thick
hair. His legs are thick masses that root him strongly to the ground. A
beard that goes down to his somewhat big belly is bright fire red. Ravaging
amber eyes glare out at the world with lustful wishes.
He has led a sheltered life.
Yvod has a few scratches.

Yvod is using:
<used as light> a war banner of the Black Guard
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a spiked collar
<worn on head> (Glowing) a gem-studded eye patch
<worn on torso> overlapping plates of black armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> a pair of a red dragon's rear claws
<worn about body> a thick fur wilderness coat
<worn about waist> (Humming) a prankster's utility belt (open)
<worn around wrist> an onyx bracelet
<worn around wrist> a bracer of dark thorns
<wielded> (Glowing) (Humming) an Outlaw's blade splitter
<dual wielded> (Glowing) (Humming) an adamantine arachnid dagger
<stored in quiver> some simple arrows (50)
<floating nearby> (Glowing) the eye of the Karakken
Yvod has a few scratches.

<315hp 457m 139mv ->[##########][##########]You press the wrong points and fail.
Yvod's smash wounds you.
Yvod has a few scratches.

<295hp 457m 139mv ->[##########][##########]
Yvod's smash mauls you.
You dodge Yvod's smash.
Yvod's smash wounds you.
Yvod parries your jab.
Yvod dual parries your dragon punch.
Yvod parries your lightning kick.
Yvod has a few scratches.

<254hp 457m 139mv ->[##########][##########]
Yvod has fled!
Yvod walks south.

<254hp 457m 139mv ->[##########][##########]s
s
s
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]

<254hp 457m 137mv ->[##########][##########]
Yvod walks in.

<254hp 457m 137mv ->[##########][##########]The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<254hp 457m 135mv ->[##########][##########]Alas, you cannot go that way.

<254hp 457m 135mv ->[##########][##########]w
w
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<254hp 457m 133mv ->[##########][##########]Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<254hp 457m 131mv ->[##########][##########]d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<254hp 457m 128mv ->[##########][##########]e
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A small iron flail is here.

<254hp 457m 125mv ->[##########][##########]s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<254hp 457m 123mv ->[##########][##########]s
s
s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<254hp 457m 122mv ->[##########][##########]The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<254hp 457m 121mv ->[##########][##########]Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<254hp 457m 120mv ->[##########][##########]s
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<254hp 457m 119mv ->[##########][##########]w
d
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<254hp 457m 118mv ->[##########][##########]e
d
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<254hp 457m 117mv ->[##########][##########]w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<254hp 457m 116mv ->[##########][##########]Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<254hp 457m 115mv ->[##########][##########]You receive 71 experience points from exploring.
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<254hp 457m 114mv ->[##########][##########]s
s
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<254hp 457m 113mv ->[##########][##########]A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<254hp 457m 112mv ->[##########][##########]s
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<254hp 457m 111mv ->[##########][##########]e
e
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<254hp 457m 110mv ->[##########][##########]where
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<254hp 457m 109mv ->[##########][##########]s
e
Players near you in Old Thalos:
<PK> Kerkik The darker dwarf forest
<PK> Yvod A Road through the Dwarf Forest

<254hp 457m 109mv ->[##########][##########]e
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A curved sword with a heavy tip sits here.

<254hp 457m 108mv ->[##########][##########]where
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]

<254hp 457m 107mv ->[##########][##########]
You are hungry.
The white aura around your body fades.

<263hp 457m 142mv ->[##########][##########]The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<263hp 457m 141mv ->[##########][##########]d
Players near you in Old Thalos:
<PK> Kerkik The darker dwarf forest
<PK> Yvod The T-Intersection

<263hp 457m 141mv ->[##########][##########]Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]

<263hp 457m 140mv ->[##########][##########]e
e
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A trapper stands here, bartering his pelts.

<263hp 457m 139mv ->[##########][##########]e
e
e
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]

<263hp 457m 138mv ->[##########][##########]e
e
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]

<263hp 457m 137mv ->[##########][##########]e
e
e
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]

<263hp 457m 135mv ->[##########][##########]e
e
Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+

[Exits: east west]

<263hp 457m 134mv ->[##########][##########]You receive 83 experience points from exploring.
West Side of Moat
+-+>+ | You stand on the west side of a moat that encircles a huge
| | tower, over fifty fifty feet high. You will need a boat
o ~ | to go east across the moat. A rugged path heads west, and
| | | another one heads north to a cluster of low buildings.
z-o-@-~-*|
| |
~ |
|
|
---------+

[Exits: north east west]
A killer frog rises up out of the water.

<263hp 457m 133mv ->[##########][##########]Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the west. Deep throated 'ribbits'
| | | come from the water all around you.
o-o-@-*-*|
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.

<263hp 457m 132mv ->[##########][##########]Tower Foyer
+>+ | You have entered the foyer of the famed Wyvern Tower.
| | The rusted, bent and ruined remnants of a massive iron
o ~ *| gate hang jaggedly from above, serving as a reminder that
| | || creatures of great strength abound. The walls are rounded
o-~-@-*-*| and smooth and are ornately decorated with very life-like
| || stone gargoyles. The ground is slightly wet from the moat
~ *| to the west, and a chill in the air is brought in from
| over the water and through the wide open doorway. The
| base of the tower is to the east.
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.

<263hp 457m 131mv ->[##########][##########]The Grand Lobby
| You have entered a vast lobby. This lobby appears to have
| once been very ornately furnished, but now everything
~ * *| is decayed and moldering. A highly ornate balcony surrounds
| | || the lobby. To the east, below the balcony, is an opening.
~-*-@-*-*| The door leading out is west. You notice that the balcony
| | || is covered in highly ornate and life-like stone gargoyles.
~ * *|
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.

<263hp 457m 130mv ->[##########][##########]Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * *| each torch is a lifelike ornate stone gargoyle that seem
| | || to be alive. There are are open doors to the north and
*-*-@-*-*| source, and the main passage travels both east and west.
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.

<263hp 457m 129mv ->[##########][##########]Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem
| | | | to be alive. There are are open doors to the north and south,
*-*-@-* | and passages leading east and west.
| | | |
* * * |
|
|
---------+

[Exits: north east south west]

<263hp 457m 128mv ->[##########][##########]crane
Base of the Wyvern Tower
| You are standing in the center of the Tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a life-like, ornate stone gargoyle. There are
| | | | open doors to the north and south, and a passages leading
*-*-@ | west. A spiral staircase leads up to the next level of this
| | | | tower.
* * * |
|
|
---------+

[Exits: north south west up]
A stone gargoyle looms over you.

<263hp 457m 127mv ->[##########][##########]You no longer have the bodacity of the panda.
You move with the swiftness and the accuracy of the crane.

<263hp 457m 127mv ->[======####][##########]where
n
healing
Players near you in Wyvern Tower:
<PK> Kerkik Base of the Wyvern Tower

<263hp 457m 127mv ->[======####][##########]The Common Room
| You are standing in what must once have been a common room
| for all residents of the tower. There is a huge fire pit
| in the middle of the room. The smashed remains of a great
| many tables and chairs are strewn about in disorderly fashion.
* * @ | The only exit is to the south through an open doorway.
| | | |
*-*-* |
| | | |
* * * |
---------+

[Exits: south down]
An angry gargoyle glares at you.
You sense a hidden presence in this room.

<263hp 457m 126mv ->[======####][##########]Your concentration is disturbed.

<263hp 442m 126mv ->[======####][##########]where
Players near you in Wyvern Tower:
<PK> Kerkik The Common Room

<263hp 442m 126mv ->[======####][##########]healing
Your concentration is disturbed.

<263hp 427m 126mv ->[======####][##########]healing
You concentrate to control your flow of chii.

<263hp 397m 126mv ->[======####][##########]where
Players near you in Wyvern Tower:
<PK> Kerkik The Common Room

<263hp 397m 126mv ->[======####][##########]where
Players near you in Wyvern Tower:
<PK> Kerkik The Common Room

<263hp 397m 126mv ->[======####][##########]where
Players near you in Wyvern Tower:
<PK> Kerkik The Common Room

<263hp 397m 126mv ->[======####][##########]where

Your accuracy fades.

<263hp 397m 126mv ->[======####][##########]Players near you in Wyvern Tower:
<PK> Kerkik The Common Room

<263hp 397m 126mv ->[======####][##########]where
Players near you in Wyvern Tower:
<PK> Kerkik The Common Room

<263hp 397m 126mv ->[======####][##########]
A healing light surrounds you.

<263hp 397m 126mv ->[======####][##########]open sack
You open a Big Ol'Pack Sack.

<263hp 397m 126mv ->[======####][##########]get purple sack
You see nothing like that in a Big Ol'Pack Sack.

<263hp 397m 126mv ->[======####][##########]
You feel better.

<281hp 397m 126mv ->[======####][##########]get bread sack
You see nothing like that in a Big Ol'Pack Sack.

<281hp 397m 126mv ->[======####][##########]where
Players near you in Wyvern Tower:
<PK> Kerkik The Common Room
You are hungry.

<284hp 399m 161mv ->[======####][##########]eat bread
You eat a piece of lumpy breadcake.

<284hp 399m 161mv ->[======####][##########]
You feel a little better.

<294hp 399m 161mv ->[======####][##########]where
Players near you in Wyvern Tower:
<PK> Kerkik The Common Room

<294hp 399m 161mv ->[======####][##########]eat bread
s
You eat a piece of lumpy breadcake.

<294hp 399m 161mv ->[======####][##########]w
Base of the Wyvern Tower
| You are standing in the center of the Tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a life-like, ornate stone gargoyle. There are
| | | | open doors to the north and south, and a passages leading
*-*-@ | west. A spiral staircase leads up to the next level of this
| | | | tower.
* * * |
|
|
---------+

[Exits: north south west up]
A stone gargoyle looms over you.

<294hp 399m 160mv ->[======####][##########]w
w
Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * * | each torch is a lifelike ornate stone gargoyle that seem
| | | | to be alive. There are are open doors to the north and south,
*-*-@-* | and passages leading east and west.
| | | |
* * * |
|
|
---------+

[Exits: north east south west]

<294hp 399m 159mv ->[======####][##########]gr
Base of the Wyvern Tower
| You stand in the center of the Wyvern tower's base. Torch
| brackets occupy the four corners of this huge room. Above
* * *| each torch is a lifelike ornate stone gargoyle that seem
| | || to be alive. There are are open doors to the north and
*-*-@-*-*| source, and the main passage travels both east and west.
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
You feel a lot better!
The healing light fades.

<326hp 399m 158mv ->[======####][##########]The Grand Lobby
| You have entered a vast lobby. This lobby appears to have
| once been very ornately furnished, but now everything
~ * *| is decayed and moldering. A highly ornate balcony surrounds
| | || the lobby. To the east, below the balcony, is an opening.
~-*-@-*-*| The door leading out is west. You notice that the balcony
| | || is covered in highly ornate and life-like stone gargoyles.
~ * *|
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.

<326hp 399m 157mv ->[======####][##########]w
Kerkik's group:
[25 Mon] Kerkik 84% hp 87% mana 64% mv 8565 tnl Damage per round: 63

<326hp 399m 157mv ->[======####][##########]w
Tower Foyer
+>+ | You have entered the foyer of the famed Wyvern Tower.
| | The rusted, bent and ruined remnants of a massive iron
o ~ *| gate hang jaggedly from above, serving as a reminder that
| | || creatures of great strength abound. The walls are rounded
o-~-@-*-*| and smooth and are ornately decorated with very life-like
| || stone gargoyles. The ground is slightly wet from the moat
~ *| to the west, and a chill in the air is brought in from
| over the water and through the wide open doorway. The
| base of the tower is to the east.
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.

<326hp 399m 156mv ->[======####][##########]w
w
Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the west. Deep throated 'ribbits'
| | | come from the water all around you.
o-o-@-*-*|
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A killer frog rises up out of the water.

<326hp 399m 155mv ->[======####][##########]where
West Side of Moat
+-+>+ | You stand on the west side of a moat that encircles a huge
| | tower, over fifty fifty feet high. You will need a boat
o ~ | to go east across the moat. A rugged path heads west, and
| | | another one heads north to a cluster of low buildings.
z-o-@-~-*|
| |
~ |
|
|
---------+

[Exits: north east west]
A killer frog rises up out of the water.

<326hp 399m 154mv ->[======####][##########]Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+

[Exits: east west]

<326hp 399m 153mv ->[======####][##########]w
Players near you in Old Thalos:
<PK> Kerkik Path through an Open Area
<PK> Yvod Crossroads in the Wilderness

<326hp 399m 153mv ->[======####][##########]w
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]

<326hp 399m 152mv ->[======####][##########]Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]

<326hp 399m 150mv ->[======####][##########]quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<326hp 399m 150mv ->[======####][##########]scan
w
1
You scan all around.
You scan east.
*** Range 3 (east) ***
A killer frog rises up out of the water.
You scan west.
*** Range 2 (west) ***
A trapper stands here, bartering his pelts.
*** Range 3 (west) ***
(White Aura) Yvod the Gladiator is here.

<326hp 399m 150mv ->[======####][##########]A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]

<326hp 399m 149mv ->[======####][##########]They aren't here.

<326hp 399m 149mv ->[======####][##########]w
1
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A trapper stands here, bartering his pelts.

<326hp 399m 148mv ->[======####][##########]They aren't here.

<326hp 399m 148mv ->[======####][##########]w
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
(White Aura) Yvod the Gladiator is here.

<326hp 399m 147mv ->[======####][##########]1
Yvod yells 'Help! I am being attacked by Kerkik!'
Yvod turns your attack against you.
Yvod's smash mauls you.
Yvod parries your dragon punch aside with an easy swing from his off-hand weapon.
Your spin kick wounds Yvod.
Yvod gets a tin canteen from a prankster's utility belt.
Yvod has a few scratches.

<303hp 399m 147mv ->[======####][##########]kick

Yvod's wild smash maims you!
You manage to dodge Yvod's thrust with a lot of effort.
Yvod's thrust injures you.
Yvod manages to dodge your tiger uppercut with a lot of effort.
Yvod dual parries your palm strike.
Your jump kick decimates Yvod!
Yvod has a few scratches.

<252hp 399m 147mv ->[======####][##########]Your kick hits Yvod.
Your double kick grazes Yvod.
Yvod has some small wounds and bruises.

<252hp 399m 147mv ->[=====#####][##########]
You evade Yvod's bash, causing him to fall flat on his face.
Yvod's bash misses you.
Yvod has some small wounds and bruises.

<252hp 399m 147mv ->[=====#####][##########]
Yvod's smash wounds you.
You nimbly dodge Yvod's thrust with a practiced maneuver.
You dance around Yvod's smash and easily dodge it.
Yvod's thrust injures you.
Your palm strike grazes Yvod.
Your elbow slash wounds Yvod.
Yvod deflects your knee thrust aside in an ungraceful parry.
Yvod has some small wounds and bruises.

<216hp 399m 147mv ->[=====#####][##########]crane
You move with the swiftness and the accuracy of the crane.
Yvod has some small wounds and bruises.

<216hp 399m 147mv ->[-=========][##########]
Yvod's wild smash MUTILATES you!
Your crane peck grazes Yvod.
Yvod dual parries your dragon punch.
Yvod stumbles and barely dodges your lightning kick.
Yvod has some small wounds and bruises.

<174hp 399m 147mv ->[-=========][##########]kick
Your kick misses Yvod.
Yvod sends you sprawling with a powerful bash!
Yvod's bash hits you.
Yvod has some small wounds and bruises.

<162hp 399m 147mv ->[-=========][##########]
You dodge Yvod's smash.
You dodge Yvod's smash.
Your palm strike hits Yvod.
Your crane peck grazes Yvod.
Yvod parries your knee thrust with a hasty swing from his off-hand weapon.
Yvod has some small wounds and bruises.

<162hp 399m 147mv ->[==========][##########]
You dodge Yvod's smash.
You block Yvod's attack using your crane wing technique.
Yvod manages to dodge your jab with a lot of effort.
Yvod dodges your dragon punch.
Yvod stumbles and barely dodges your roundhouse kick.
Yvod has some small wounds and bruises.

<162hp 399m 147mv ->[==========][##########]kick

You rise back to your feet.
Yvod has some small wounds and bruises.

<162hp 399m 147mv ->[==========][##########]You perform the form, crane flying through lightning!
Your kick hits Yvod.
Your lightning kick scratches Yvod.
Your lightning kick scratches Yvod.
Your double kick grazes Yvod.
Yvod has quite a few wounds.

<162hp 399m 147mv ->[========##][##########]
Yvod sends you sprawling with a powerful bash!
Yvod's bash hits you.
Yvod has quite a few wounds.

<152hp 399m 147mv ->[========##][##########]
You block Yvod's attack using your crane wing technique.
You dance around Yvod's thrust and easily dodge it.
You parry Yvod's attack with your first hand.
Your dragon punch misses Yvod.
You have gained knowledge about dwarven!
Your lightning kick injures Yvod.
Yvod has quite a few wounds.

<152hp 399m 147mv ->[========##][##########]
You rise back to your feet.
Yvod has quite a few wounds.

<152hp 399m 147mv ->[========##][##########]kick

You dodge Yvod's smash.
Your dragon punch devastates Yvod!
Yvod manages to dodge your elbow slash with a lot of effort.
Your butterfly kick grazes Yvod.
The white aura around Yvod fades.
Yvod has quite a few wounds.

<158hp 402m 180mv ->[========##][##########]You perform the form, crane flying through lightning!
Your kick injures Yvod.
Your lightning kick hits Yvod.
Your lightning kick scratches Yvod.
Your double kick injures Yvod.
Yvod has quite a few wounds.

<158hp 402m 180mv ->[======####][##########]
Yvod has fled!
Yvod walks east.

<158hp 402m 180mv ->[======####][##########]u
w

Yvod walks in.

<158hp 402m 180mv ->[======####][##########]The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<158hp 402m 179mv ->[======####][##########]The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
You feel less wobbly on your feet.

<158hp 402m 178mv ->[======####][##########]w
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A curved sword with a heavy tip sits here.

<158hp 402m 177mv ->[======####][##########]n
w
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<158hp 402m 176mv ->[======####][##########]w
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<158hp 402m 175mv ->[======####][##########]where
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<158hp 402m 174mv ->[======####][##########]n
Players near you in Old Thalos:
<PK> Kerkik The T-Intersection
<PK> Yvod The darker dwarf forest

<158hp 402m 174mv ->[======####][##########]n
n
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<158hp 402m 173mv ->[======####][##########]where
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<158hp 402m 172mv ->[======####][##########]A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<158hp 402m 171mv ->[======####][##########]e
u
Players near you in Old Thalos:
<PK> Kerkik A Road through the Dwarf Forest
<PK> Yvod The T-Intersection

<158hp 402m 171mv ->[======####][##########]w
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<158hp 402m 170mv ->[======####][##########]u
e
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<158hp 402m 169mv ->[======####][##########]Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<158hp 402m 168mv ->[======####][##########]Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<158hp 402m 167mv ->[======####][##########]Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<158hp 402m 166mv ->[======####][##########]n
n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<158hp 402m 165mv ->[======####][##########]n
n
n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
Your accuracy fades.

<158hp 402m 164mv ->[======####][##########]The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<158hp 402m 163mv ->[======####][##########]The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<158hp 402m 162mv ->[======####][##########]n
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A small iron flail is here.

<158hp 402m 160mv ->[======####][##########]w
u
Alas, you cannot go that way.

<158hp 402m 160mv ->[======####][##########]e
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<158hp 402m 157mv ->[======####][##########]e
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<158hp 402m 154mv ->[======####][##########]where large
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<158hp 402m 152mv ->[======####][##########]The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<158hp 402m 150mv ->[======####][##########]n
You didn't find any large.

<158hp 402m 150mv ->[======####][##########]The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]

<158hp 402m 148mv ->[======####][##########]s
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<158hp 402m 146mv ->[======####][##########]e

Yvod walks in.

<158hp 402m 146mv ->[======####][##########]e
You receive 77 experience points from exploring.
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<158hp 402m 145mv ->[======####][##########]where
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
/ | | | village of Gwidry. The road is paved with small pebbles, weathered
z * + | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
z-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<158hp 402m 144mv ->[======####][##########]n
Players near you in Gwidry:
<PK> Kerkik A Dusty Road

<158hp 402m 144mv ->[======####][##########]n
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
/ | | | you move outward toward the edges of the street, grasses and
z * @ | weeds start to overtake it. The grass is short and colored
| | | green and brown.
z-+-+ |
|
|
---------+

[Exits: north south]
A little kid stands here, looking nervous.
A little kid says 'Hey, Kerkik, my cat's having kittens, do you want one?'

<158hp 402m 143mv ->[======####][##########]n
n
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
/ | | | and colored green and brown. Farmland stretches off to the
z * + | east and a tall building stands to the west, its doorless
| | | doorway making it seem unlikely it could be anything other
z-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<158hp 402m 142mv ->[======####][##########]where
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<158hp 402m 141mv ->[======####][##########]A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<158hp 402m 140mv ->[======####][##########]n
Players near you in Gwidry:
<PK> Kerkik A Dusty Road

<158hp 402m 140mv ->[======####][##########]A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<158hp 402m 139mv ->[======####][##########]e
e
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<158hp 402m 138mv ->[======####][##########]where
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<158hp 402m 137mv ->[======####][##########]e
Players near you in Gwidry:
<PK> Kerkik A Dusty Road

<158hp 402m 137mv ->[======####][##########]n
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<158hp 402m 136mv ->[======####][##########]open e
A Dusty Road
| A dusty road running through the quiet little village of
| Gwidry. The road is narrow and obviously created purely
| by foot traffic, the center is completely barren, but as
| you move outward toward the edges grasses and weeds start
@ | to grow over it. The grass is short and colored green and
| | brown, only a little of it grows on the road, but it is
+-+-+-+ | noticeable. A building sits off to the east.
| |
+ |
---------+

[Exits: (east) south]
It starts to rain.
The white aura around your body fades.

<168hp 407m 170mv ->[======####][##########]You open the door east of you.

<168hp 407m 170mv ->[======####][##########]e
e
where
A Comfortable Home
| A bed stands in a corner, it is thick and apparently comfortable,
| a heavy brown blanket covers it and a light pillow sits at
| its head. A thin blue piece of cloth has been pinned over
| a small window on the northern wall, allowing no view outside.
+-@-o | Doorways lead out to the east and west, through the western
| | door is a dusty road and a river can be seen through the
+-+-+ | other doorway.
| |
+ |
---------+

[Exits: east west]
An older male dwarf stands here.

<168hp 407m 169mv ->[======####][##########]A Tranquil Yard
| Two comfortable-looking chairs sit quietly alone near the edge
| of the river with a low table sitting between them. The ground
| around the table and chairs has been raked flat by one tool
| or another, the rest is covered with a healthy green grass.
+-*-@ | A large flat stone sits on the grass.
| |
+-+ |
| |
+ |
---------+

[Exits: west]

<168hp 407m 168mv ->[======####][##########]Players near you in Gwidry:
<PK> Kerkik A Tranquil Yard
<PK> Yvod A Dusty Road

<168hp 407m 168mv ->[======####][##########]open stone
You open the stone below you.

<168hp 407m 168mv ->[======####][##########]d
d
Inside the mine
| There are holes everywhere from the places that the workers
| blew away the rock to get to whatever they were looking for.
| A path leads down and up.
|
@ |
|
|
|
|
---------+

[Exits: up down]

<168hp 407m 167mv ->[======####][##########]You receive 85 experience points from exploring.
Northern entrance to the catacombs
| You are almost surprised to see a tunnel leading off to the
| south into utter darkness. The mineshaft above you hasn't
| been touched in a long time, yet there is life down here.
| A beam of sunlight from the opening above falls down upon
@ | a message scrawled on the wall here. An ancient Glyph above
| | the entrance keeps monsters from wandering up from the catacombs.
o |
| |
*-*-o |
---------+

[Exits: south up]

<168hp 407m 166mv ->[======####][##########]s
North-south tunnel
| This part of the catacombs looked roughly hewn and man-made.
| There is a large cross painted on the floor of the tunnel.
o | To the south it seems maybe a bit lighter for some odd reason.
| | To the north a ray of sunlight comes in from a hole in the
@ | ceiling.
| |
*-*-o |
| | |
*-* o |
---------+

[Exits: north south]

<168hp 407m 165mv ->[======####][##########]w
Alas, you cannot go that way.

<168hp 407m 165mv ->[======####][##########]s
Intersection
o | The tunnel continues to the north and the south, becoming
| | less hewn and more natural to the south. A passageway
o | lined with panelling leads west.
| |
*-*-@ o|
| | ||
*-* o o|
| | ^|
*-* o-f-f|
---------+

[Exits: north south west]

<168hp 407m 164mv ->[======####][##########]w
w
Hallway
o | The hallway takes on a more indoor look to the west.
| | To the east it looks awfully dark.
o |
| |
*-*-@-o |
| | |
*-* o |
| | |
*-* o-f|
---------+

[Exits: east west]

<168hp 407m 163mv ->[======####][##########]Junction of hallways
o| Training facilities are evident to the west. To the south
|| lies a hallway which has doors every couple of feet,
o| looks like living quarters of some sort. To the east
|| the tunnel leads back into the natural catacombs.
*-*-@-*-o|
| | ||
*-* *-* o|
| | ||
o<* *-* o|
---------+

[Exits: east south west]
A sword made of wood has been left here.
A templar stands at guard.

<168hp 407m 162mv ->[======####][##########]s
s
North-south hallway
o| The hallway leads north an south. A door leads to a templar's
|| room to the east. The decoration looks rather sparse
*-*-*-*-o| here.
| | ||
*-* @-* o|
| | ||
* *-* o|
| ||
*-* o|
---------+

[Exits: north east south]

<168hp 407m 161mv ->[======####][##########]where
North-south hallway
*-*-*-*-o| The hallway continues to become more important-looking
| | || as you wander south. A room to the east looks rather more
*-* *-* o| pleasant that some of the others.
| | ||
o<* @-* o|
| | |
* *-* |
| | |
*-*-* |
---------+

[Exits: north east south]
A templar page in training is here looking mildly confused.
A templar officer keeps an eye on things here.

<168hp 407m 160mv ->[======####][##########]s
Players near you in Dwarven Catacombs:
<PK> Kerkik North-south hallway

<168hp 407m 160mv ->[======####][##########]North-south hallway
*-* *-* | The hallway continues north and south. A peculiar kind of
, | | | glow seems to come from somewhere further along the hallway
o<* *-* | to the south. The room to the east looks like the lap of
| | | luxury.
* @-* |
| | |
*-*-* |
|
|
---------+

[Exits: north east south]
You see 2 of a chain shirt here.
You see 2 of a templar's sword here.
A templar officer keeps an eye on things here.

<168hp 407m 159mv ->[======####][##########]s
End of a hallway
o<* *-* | You hear voices coming from a room to the west. the hallway
| | | goes north. To the east lies a room which seems to glow
* *-* | with power and piety.
| | |
*-@-* |
|
|
|
|
---------+

[Exits: north east west]
A spelunker knows his way around these tunnels.

<168hp 407m 158mv ->[======####][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik End of a hallway

<168hp 407m 158mv ->[======####][##########]e
Grand Templar's room
* *-* | All the items in this room look ancient yet strangely very
| | | powerful and rich. There is an aura of great holiness about
* *-* | the room.
| | |
*-*-@ |
|
|
|
|
---------+

[Exits: west]
A lavish bed sits against a wall.
(White Aura) The grand templar stands here quietly observing your actions.

<168hp 407m 157mv ->[======####][##########]k templar
Your back fist wounds the grand templar.
Your tiger uppercut mauls the grand templar.
Your whirlwind kick mauls the grand templar.
The grand templar has quite a few wounds.

<168hp 407m 157mv ->[======####][##########]where

You parry the grand templar's attack with your first hand.
Your jab hits the grand templar.
Your jab hits the grand templar.
Your whirlwind kick wounds the grand templar.
The grand templar has quite a few wounds.

<168hp 407m 157mv ->[======####][##########]healing
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
The grand templar has quite a few wounds.

<168hp 407m 157mv ->[======####][##########]Your concentration is disturbed.
The grand templar has quite a few wounds.

<168hp 392m 157mv ->[======####][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
You parry the grand templar's attack with your first hand.
Your palm strike hits the grand templar.
Your jab hits the grand templar.
Your spin kick injures the grand templar.
The grand templar has some big nasty wounds and scratches.

<168hp 392m 157mv ->[=====#####][##########]healing
Your concentration is disturbed.
The grand templar has some big nasty wounds and scratches.

<168hp 377m 157mv ->[=====#####][##########]healing
You concentrate to control your flow of chii.
The grand templar has some big nasty wounds and scratches.

<168hp 347m 157mv ->[=====#####][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
The grand templar has some big nasty wounds and scratches.

<168hp 347m 157mv ->[=====#####][##########]
You parry the grand templar's attack with your second hand.
Your elbow slash mauls the grand templar.
Your jab hits the grand templar.
Your knee thrust hits the grand templar.
The grand templar looks pretty hurt.

<168hp 347m 157mv ->[=====#####][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
The grand templar looks pretty hurt.

<168hp 347m 157mv ->[=====#####][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
The grand templar looks pretty hurt.

<168hp 347m 157mv ->[=====#####][##########]where

You dance around the grand templar's slash and easily dodge it.
Your elbow slash mauls the grand templar.
Your dragon punch devastates the grand templar!
Your jump kick decimates the grand templar!
The grand templar is DEAD!!
You receive 1 experience point.
The grand templar's leg is dismembered from his dead body.
You get 67 gold coins from the corpse of the grand templar.
You get a white cape from the corpse of the grand templar.
You get a glowing key from the corpse of the grand templar.
You get a flask of sparkling water from the corpse of the grand templar.
The Overlord gives you 16 gold coins for your sacrifice.

<168hp 347m 157mv ->[====######][##########]Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<168hp 347m 157mv ->[====######][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<168hp 347m 157mv ->[====######][##########]drop cape
You drop a white cape.

<168hp 347m 157mv ->[====######][##########]
A healing light surrounds you.

<168hp 347m 157mv ->[====######][##########]sac cape

You feel better.

<196hp 347m 157mv ->[====######][##########]The Overlord gives you 10 gold coins for your sacrifice.

<196hp 347m 157mv ->[====######][##########]drop key
You drop a glowing key.

<196hp 347m 157mv ->[====######][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<196hp 347m 157mv ->[====######][##########]healing
You are already healing.

<196hp 347m 157mv ->[====######][##########]
You feel better.

<214hp 347m 157mv ->[====######][##########]healing
You are already healing.

<214hp 347m 157mv ->[====######][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<221hp 350m 192mv ->[====######][##########]
You feel better.

<240hp 350m 192mv ->[====######][##########]healing
You are already healing.

<240hp 350m 192mv ->[====######][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<240hp 350m 192mv ->[====######][##########]med
You sit down and begin to meditate.

<240hp 350m 192mv ->[====######][##########]sc

/@============================================================-
| \
| Kerkik the Seeker of Knowledge |
| Unaffiliated, 17 years old (14 hours). |
| |
| Race: Half-elf Hometown: Timaran Health: 240/384 |
| Sex: Male Alignment: Neutral Mana: 350/457 |
| Class: Monk Ethos: Lawful Move: 192/244 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: n/a Weight: 144/287 |
| Intell: 22 (22+0) Level: 25 Pracs: 8 |
| Wisdom: 21 (21+0) Exp tnl: 8402 Trains: 0 |
| Dexter: 22 (22+0) Relics: 4 Items: 25/37 |
| Consti: 18 (18+0) Gold: 1229 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 53 elven : 10 |
| dwarven : 3 aquatics : 0 fey : 41 |
| birds : 0 giants : 1 undead : 4 |
| illithid : 0 dragons : 0 reptiles : 0 |
| beasts : 45 demons : 0 plants : 12 |
| Encumberance: |
| Armor Vs Pierce: 80 Saving Throws |
| Hitroll: 34 Vs Bash: 92 Afflictive: 44 |
| Damroll: 22 Vs Slash: 87 Maledictive: 52 |
| Vs Magic: 26 Mental: 44 |
\==========================================================-/
You are affected by the following:
Skill: crane style : modifies hitroll by 12 for 9 hours
: modifies damroll by -2 for 9 hours
Spell: fly : lasts for 1 hours

<240hp 350m 192mv ->[==########][##########]gr
Kerkik's group:
[25 Mon] Kerkik 62% hp 76% mana 78% mv 8402 tnl Damage per round: 51

<240hp 350m 192mv ->[==########][##########]wake
You stop meditating and stand up.
You are already standing.

<240hp 350m 192mv ->[==########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<240hp 350m 192mv ->[==########][##########]healing
You concentrate to control your flow of chii.

<240hp 320m 192mv ->[==########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<240hp 320m 192mv ->[==########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<240hp 320m 192mv ->[==########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<240hp 320m 192mv ->[==########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
A healing light surrounds you.

<240hp 320m 192mv ->[==########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<240hp 320m 192mv ->[==########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
You feel better.

<261hp 320m 192mv ->[==########][##########]med
You sit down and begin to meditate.

<261hp 320m 192mv ->[==########][##########]gr
Kerkik's group:
[25 Mon] Kerkik 67% hp 70% mana 78% mv 8402 tnl Damage per round: 51

<261hp 320m 192mv ->[==########][##########]who pk
[25 H-Elf Mon] <PK> Kerkik the Seeker of Knowledge
[25 Duerg War] <PK> Yvod Biggengar the Gladiator
[25 H-Elf Inv] <PK> Ilyzal Loriealis the Sorceress of Flame
[25 Storm Ber] <PK> Galiadus Solinus the Fierce Combatant
Players found: 4
There are 6 characters on; the most on this past month was 13.

<261hp 320m 192mv ->[==########][##########]where
You stop meditating and stand up.
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room
You feel a little better.

<273hp 320m 192mv ->[==########][##########]med
You sit down and begin to meditate.

<273hp 320m 192mv ->[==########][##########]

<273hp 320m 192mv ->[==########][##########]sc

/@============================================================-
| \
| Kerkik the Seeker of Knowledge |
| Unaffiliated, 17 years old (14 hours). |
| |
| Race: Half-elf Hometown: Timaran Health: 273/384 |
| Sex: Male Alignment: Neutral Mana: 320/457 |
| Class: Monk Ethos: Lawful Move: 192/244 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: n/a Weight: 144/287 |
| Intell: 22 (22+0) Level: 25 Pracs: 8 |
| Wisdom: 21 (21+0) Exp tnl: 8402 Trains: 0 |
| Dexter: 22 (22+0) Relics: 4 Items: 25/37 |
| Consti: 18 (18+0) Gold: 1229 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 53 elven : 10 |
| dwarven : 3 aquatics : 0 fey : 41 |
| birds : 0 giants : 1 undead : 4 |
| illithid : 0 dragons : 0 reptiles : 0 |
| beasts : 45 demons : 0 plants : 12 |
| Encumberance: |
| Armor Vs Pierce: 80 Saving Throws |
| Hitroll: 34 Vs Bash: 92 Afflictive: 44 |
| Damroll: 22 Vs Slash: 87 Maledictive: 52 |
| Vs Magic: 26 Mental: 44 |
\==========================================================-/
You are affected by the following:
Skill: healing : lasts for 1 rounds
Skill: crane style : modifies hitroll by 12 for 9 hours
: modifies damroll by -2 for 9 hours
Spell: fly : lasts for 1 hours

<273hp 320m 192mv ->[==########][##########]
You feel a little better.

<287hp 320m 192mv ->[##########][##########]

<287hp 320m 192mv ->[##########][##########]where
You stop meditating and stand up.
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 320m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 320m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 320m 192mv ->[##########][##########]med
You sit down and begin to meditate.

<287hp 320m 192mv ->[##########][##########]healing
You stop meditating and stand up.
Your concentration is disturbed.

<287hp 305m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 305m 192mv ->[##########][##########]healing
Your concentration is disturbed.

<287hp 290m 192mv ->[##########][##########]healing
You concentrate to control your flow of chii.

<287hp 260m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 260m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 260m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 260m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<287hp 260m 192mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<295hp 264m 227mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<295hp 264m 227mv ->[##########][##########]
A healing light surrounds you.

<295hp 264m 227mv ->[##########][##########]where
Players near you in Dwarven Catacombs:
<PK> Kerkik Grand Templar's room

<295hp 264m 227mv ->[##########][##########]w
End of a hallway
o<* *-* | You hear voices coming from a room to the west. the hallway
| | | goes north. To the east lies a room which seems to glow
* *-* | with power and piety.
| | |
*-@-* |
|
|
|
|
---------+

[Exits: north east west]
A spelunker knows his way around these tunnels.

<295hp 264m 226mv ->[##########][##########]n
n
North-south hallway
*-* *-* | The hallway continues north and south. A peculiar kind of
, | | | glow seems to come from somewhere further along the hallway
o<* *-* | to the south. The room to the east looks like the lap of
| | | luxury.
* @-* |
| | |
*-*-* |
|
|
---------+

[Exits: north east south]
You see 2 of a chain shirt here.
You see 2 of a templar's sword here.
A templar officer keeps an eye on things here.
A templar officer keeps an eye on things here.

<295hp 264m 225mv ->[##########][##########]where
North-south hallway
*-*-*-*-o| The hallway continues to become more important-looking
| | || as you wander south. A room to the east looks rather more
*-* *-* o| pleasant that some of the others.
| | ||
o<* @-* o|
| | |
* *-* |
| | |
*-*-* |
---------+

[Exits: north east south]
A templar page in training is here looking mildly confused.
You feel a little better.

<304hp 264m 224mv ->[##########][##########]n
Players near you in Dwarven Catacombs:
<PK> Kerkik North-south hallway

<304hp 264m 224mv ->[##########][##########]North-south hallway
o| The hallway leads north an south. A door leads to a templar's
|| room to the east. The decoration looks rather sparse
*-*-*-*-o| here.
| | ||
*-* @-* o|
| | ||
* *-* o|
| ||
*-* o|
---------+

[Exits: north east south]

<304hp 264m 223mv ->[##########][##########]n
Junction of hallways
o| Training facilities are evident to the west. To the south
|| lies a hallway which has doors every couple of feet,
o| looks like living quarters of some sort. To the east
|| the tunnel leads back into the natural catacombs.
*-*-@-*-o|
| | ||
*-* *-* o|
| | ||
o<* *-* o|
---------+

[Exits: east south west]
A sword made of wood has been left here.
A templar stands at guard.

<304hp 264m 222mv ->[##########][##########]e
Hallway
o | The hallway takes on a more indoor look to the west.
| | To the east it looks awfully dark.
o |
| |
*-*-@-o |
| | |
*-* o |
| | |
*-* o-f|
---------+

[Exits: east west]

<304hp 264m 221mv ->[##########][##########]e
Intersection
o | The tunnel continues to the north and the south, becoming
| | less hewn and more natural to the south. A passageway
o | lined with panelling leads west.
| |
*-*-@ o|
| | ||
*-* o o|
| | ^|
*-* o-f-f|
---------+

[Exits: north south west]

<304hp 264m 220mv ->[##########][##########]n
n
North-south tunnel
| This part of the catacombs looked roughly hewn and man-made.
| There is a large cross painted on the floor of the tunnel.
o | To the south it seems maybe a bit lighter for some odd reason.
| | To the north a ray of sunlight comes in from a hole in the
@ | ceiling.
| |
*-*-o |
| | |
*-* o |
---------+

[Exits: north south]

<304hp 264m 219mv ->[##########][##########]
You feel a little better.

<320hp 264m 219mv ->[##########][##########]Northern entrance to the catacombs
| You are almost surprised to see a tunnel leading off to the
| south into utter darkness. The mineshaft above you hasn't
| been touched in a long time, yet there is life down here.
| A beam of sunlight from the opening above falls down upon
@ | a message scrawled on the wall here. An ancient Glyph above
| | the entrance keeps monsters from wandering up from the catacombs.
o |
| |
*-*-o |
---------+

[Exits: south up]

<320hp 264m 218mv ->[##########][##########]where
u
Players near you in Dwarven Catacombs:
<PK> Kerkik Northern entrance to the catacombs

<320hp 264m 218mv ->[##########][##########]u
Inside the mine
| There are holes everywhere from the places that the workers
| blew away the rock to get to whatever they were looking for.
| A path leads down and up.
|
@ |
|
|
|
|
---------+

[Exits: up down]

<320hp 264m 217mv ->[##########][##########]where
A Tranquil Yard
| Two comfortable-looking chairs sit quietly alone near the edge
| of the river with a low table sitting between them. The ground
| around the table and chairs has been raked flat by one tool
| or another, the rest is covered with a healthy green grass.
+-*-@ | A large flat stone sits on the grass.
| |
+-+ |
| |
+ |
---------+

[Exits: west down]

<320hp 264m 216mv ->[##########][##########]w
w
Players near you in Gwidry:
<PK> Kerkik A Tranquil Yard
<PK> Yvod A Dusty Road

<320hp 264m 216mv ->[##########][##########]A Comfortable Home
| A bed stands in a corner, it is thick and apparently comfortable,
| a heavy brown blanket covers it and a light pillow sits at
| its head. A thin blue piece of cloth has been pinned over
| a small window on the northern wall, allowing no view outside.
+-@-o | Doorways lead out to the east and west, through the western
| | door is a dusty road and a river can be seen through the
+-+-+ | other doorway.
| |
+ |
---------+

[Exits: east west]
An older male dwarf stands here.

<320hp 264m 215mv ->[##########][##########]A Dusty Road
| A dusty road running through the quiet little village of
| Gwidry. The road is narrow and obviously created purely
| by foot traffic, the center is completely barren, but as
| you move outward toward the edges grasses and weeds start
@-*-o| to grow over it. The grass is short and colored green and
| | brown, only a little of it grows on the road, but it is
+-+-+-+ | noticeable. A building sits off to the east.
| |
+ |
---------+

[Exits: east south]

<320hp 264m 214mv ->[##########][##########]
You feel a lot better!
The healing light fades.

<359hp 264m 214mv ->[##########][##########]s
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<359hp 264m 213mv ->[##########][##########]scan
w
w
You scan all around.
You scan north.
You scan east.
You scan west.

<359hp 264m 213mv ->[##########][##########]A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* +-*| by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<359hp 264m 212mv ->[##########][##########]A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+

[Exits: (north) east (south) west]

<359hp 264m 211mv ->[##########][##########]w
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<359hp 264m 210mv ->[##########][##########]scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
*** Range 3 (south) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.

<359hp 264m 210mv ->[##########][##########]s
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south west]

<359hp 264m 209mv ->[##########][##########]s
s
s
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<359hp 264m 208mv ->[##########][##########]where
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
/ | | | and colored green and brown. Farmland stretches off to the
z * + | east and a tall building stands to the west, its doorless
| | | doorway making it seem unlikely it could be anything other
z-+-+ | than an inn.
---------+

[Exits: north east south west]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<359hp 264m 207mv ->[##########][##########]A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
/ | | | you move outward toward the edges of the street, grasses and
z * @ | weeds start to overtake it. The grass is short and colored
| | | green and brown.
z-+-+ |
|
|
---------+

[Exits: north south]
A little kid stands here, looking nervous.
A little kid says 'Hey, Kerkik, my cat's having kittens, do you want one?'

<359hp 264m 206mv ->[##########][##########]s
Players near you in Gwidry:
<PK> Kerkik A Dusty Road

<359hp 264m 206mv ->[##########][##########]A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
/ | | | village of Gwidry. The road is paved with small pebbles, weathered
z * + | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
z-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<359hp 264m 205mv ->[##########][##########]w
w
A Dusty Road
z(*-+-*| An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles,
z * + | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
~-z-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<359hp 264m 204mv ->[##########][##########]The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
(White Aura) Yvod the Gladiator is here.

<359hp 264m 203mv ->[##########][##########]where large
the large hobgoblin The large cave

<359hp 264m 203mv ->[##########][##########]n
n
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]

<359hp 264m 201mv ->[##########][##########]n
n
End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]
A small centipede here is looking for vegetation.

<359hp 264m 199mv ->[##########][##########]n
n
n
The Entrance to the Dwarven Mines
o-o-o-o | You are in a large cave. The ceiling is lost somewhere above
| | the reach of your light. The floor, however, is highly illuminated,
o | your light flickering over several tombstones. Only one is
| | whole, the rest have been shattered by some savage blow.
@ | The remaining tombstone looks disturbingly new... A small
| | breeze of fresh air enters from the south (probably lost
z | too). Take a good breath, it may be your last mouthful of
| | air in a long, long time that others haven't breathed before
z | you. To the north a small tunnel continues into the mountain.
---------+

[Exits: north south]
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.

<359hp 264m 198mv ->[##########][##########]The tunnel
o-o o o | You squeeze your way through a small, narrow tunnel. The
| | | | sharp-edged rocks protruding from the walls threaten to
o-o-o-o | scratch and cut you. To the south you sense a freshness in
| | the air which is rather unusual in these damp, stuffy tunnels.
@ | To the north the tunnel continues.
| |
o |
| |
z |
---------+

[Exits: north south]
This orc is frothing around the mouth. Better stay away.

<359hp 264m 197mv ->[##########][##########]The tunnel intersection
o-o-o| You are walking in a narrow tunnel. The walls are only roughly
| | || shaped, sharp rocks protruding everywhere, even from the
o-o o o o| floor making you stumble in the flickering light. To the
| | | | south the tunnel narrows even more making it almost impossible
o-o-@-o | to pass. To the north it slowly widens into a cave. There
| | is a branch of the tunnel going west.
o |
| |
o |
---------+

[Exits: north east south west]
A rolled up map is here.
A small green garter snake slithers along the floor.

<359hp 264m 196mv ->[##########][##########]quaff flask
The cave
o o| You are in the south end of a cave, to the south you see
| || a tunnel. You notice a large pile of bones in the corner.
o-o-o|
| | ||
o-o @ o o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north south]
A coiled length of leather is here...looks like a nasty whip!
A small green garter snake slithers along the floor.

<359hp 264m 195mv ->[##########][##########]The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]

<359hp 264m 194mv ->[##########][##########]You quaff a flask of sparkling water.
You are surrounded by a white aura.
You feel a lot better!
You feel righteous.

<371hp 264m 194mv ->[##########][##########]e
e
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]
Yvod walks in.

<371hp 264m 193mv ->[##########][##########]The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.
Yvod walks in.

<371hp 264m 192mv ->[##########][##########]s
The hole
o o | You are by a hole in the floor, you can leave down, or north.
| | |
o-o-o |
| | | |
o o @ |
| | |
o-o |
| |
o |
---------+

[Exits: north down]
Yvod walks in.

<371hp 264m 191mv ->[##########][##########]1
Yvod yells 'Help! I am being attacked by Kerkik!'
Yvod turns your attack against you.
Yvod's smash mauls you.
Yvod parries your dragon punch with a hasty swing from his off-hand weapon.
Your jump kick wounds Yvod.
Yvod has quite a few wounds.

<350hp 264m 191mv ->[##########][##########]
You manage to dodge Yvod's smash with a lot of effort.
Yvod's smash mauls you.
Yvod awkwardly parries your jab with a loud clang.
Yvod parries your jab with a hasty swing from his off-hand weapon.
Yvod dual parries your lightning kick.
Yvod has quite a few wounds.

<328hp 264m 191mv ->[##########][##########]
You slowly float to the ground.
Yvod has quite a few wounds.

<334hp 267m 224mv ->[##########][##########]
Yvod trips you and you go down!
Yvod's trip scratches you.
Yvod has quite a few wounds.

<333hp 267m 224mv ->[##########][##########]nerve

Yvod's smash misses you.
Your palm strike grazes Yvod.
Your tiger uppercut mauls Yvod.
Your whirlwind kick wounds Yvod.
Yvod has quite a few wounds.

<333hp 267m 224mv ->[##########][##########]
You rise back to your feet.
Yvod trips you and you go down!
Yvod's trip scratches you.
Yvod has quite a few wounds.

<332hp 267m 224mv ->[##########][##########]
You dodge Yvod's smash.
Your palm strike hits Yvod.
Yvod awkwardly parries your back fist with a loud clang.
Yvod deflects your jump kick aside in an ungraceful parry.
Yvod has quite a few wounds.

<332hp 267m 224mv ->[##########][##########]
You rise back to your feet.
You press the wrong points and fail.
Yvod's wild smash hits you.
Yvod has quite a few wounds.

<323hp 267m 224mv ->[##########][##########]
Yvod has fled!
Yvod walks down.

<323hp 267m 224mv ->[##########][##########]d
2

Yvod walks in.

<323hp 267m 224mv ->[##########][##########]
You yell 'Help! I am being attacked by Yvod!'
You stumble and barely manage to dodge Yvod's smash.
You parry Yvod's attack with your first hand.
Yvod has quite a few wounds.

<323hp 267m 224mv ->[##########][##########]
You feel less wobbly on your feet.
Yvod has quite a few wounds.

<323hp 267m 224mv ->[##########][##########]No way! You are still fighting!
Yvod has quite a few wounds.

<323hp 267m 224mv ->[##########][##########]Yvod is blinded by the dirt in his eyes!
Your kicked dirt scratches Yvod.
Yvod has quite a few wounds.

<323hp 267m 224mv ->[##########][##########]
You dance around Yvod's smash and easily dodge it.
Yvod stumbles and barely dodges your back fist.
Yvod dual parries your dragon punch.
Yvod parries your lightning kick with a hasty swing from his off-hand weapon.
Yvod has quite a few wounds.

<323hp 267m 224mv ->[##########][##########]
Yvod has fled!
Yvod walks north.

####CHASE AND TALKING ABOUT WHO STARTED WHAT#########



o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]

<384hp 457m 171mv ->[##########][##########]s
The path
o +| The path continues to wined its way between the dark and
| || sinister hills of the dwarven country side. Signs of the
z *-+| struggle are much fresher here instead of the graves you
| || saw before now you see the rotting corpses of dwarves
@ +| and humaniods alike. To the north you can see a large
| || clearing and the end of the path. To the south you see
x-~-z-+-+| the cobble stone path leading back to civilization.
|
|
---------+

[Exits: north south]

<384hp 457m 167mv ->[##########][##########]w
Alas, you cannot go that way.

<384hp 457m 167mv ->[##########][##########]where
Players near you in Abandoned Mines:
<PK> Kerkik The path
<PK> Yvod The path

<384hp 457m 167mv ->[##########][##########]s
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]
(White Aura) Yvod the Gladiator is here.
Yvod walks north.

<384hp 457m 163mv ->[##########][##########]w
where
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<384hp 457m 159mv ->[##########][##########]Players near you in Eastern Road:
<PK> Kerkik Bank of a Swift Stream

<384hp 457m 159mv ->[##########][##########]w
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<384hp 457m 154mv ->[##########][##########]quaff flask
You quaff a flask of sparkling water.
You are surrounded by a white aura.
You feel a lot better!
You feel righteous.

<384hp 457m 189mv ->[##########][##########]e
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<384hp 457m 184mv ->[##########][##########]
Yvod swims in.

<384hp 457m 184mv ->[##########][##########]e
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<384hp 457m 180mv ->[##########][##########]scan
You scan all around.
You scan north.
*** Range 3 (north) ***
A small centipede here is looking for vegetation.
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) Yvod the Gladiator is here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]l
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor clutter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

<384hp 457m 180mv ->[##########][##########]scan
You scan all around.
You scan north.
*** Range 3 (north) ***
A small centipede here is looking for vegetation.
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) Yvod the Gladiator is here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]2
They aren't here.

<384hp 457m 180mv ->[##########][##########]w
1
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
(White Aura) Yvod the Gladiator is here.
Yvod swims east.

<384hp 457m 176mv ->[##########][##########]They aren't here.

<384hp 457m 176mv ->[##########][##########]w
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<384hp 457m 171mv ->[##########][##########]d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<384hp 457m 165mv ->[##########][##########]scan
You scan all around.
You scan east.
You scan up.

<384hp 457m 165mv ->[##########][##########]scan
You scan all around.
You scan east.
You scan up.

<384hp 457m 165mv ->[##########][##########]scan
You scan all around.
You scan east.
You scan up.

<384hp 457m 165mv ->[##########][##########]scan
You scan all around.
You scan east.
You scan up.

<384hp 457m 165mv ->[##########][##########]gr
Kerkik's group:
[25 Mon] Kerkik 100% hp 100% mana 67% mv 8251 tnl Damage per round: 76

<384hp 457m 165mv ->[##########][##########]scan
You scan all around.
You scan east.
You scan up.
*** Range 1 (up) ***
(White Aura) Yvod the Gladiator is here.

<384hp 457m 165mv ->[##########][##########]scan
You scan all around.
You scan east.
You scan up.
*** Range 1 (up) ***
(White Aura) Yvod the Gladiator is here.
Yvod climbs in.

<384hp 457m 165mv ->[##########][##########]2
Yvod yells 'Help! Kerkik tried to kick dirt into my eyes!'
Your kicked dirt misses Yvod.
Yvod is in excellent condition.

<384hp 457m 165mv ->[##########][##########]
Yvod's sting mauls you.
Yvod's sting mauls you.
Your jab hits Yvod.
Yvod parries your palm strike with a hasty swing from his off-hand weapon.
Yvod parries your whirlwind kick with a hasty swing from his off-hand weapon.
Yvod has a few scratches.

<341hp 457m 165mv ->[##########][##########]
Yvod kicks dirt in your eyes!
Yvod's kicked dirt scratches you.
You can't see a thing!

<337hp 457m 165mv ->[##########][##########]
You rub the dirt out of your eyes, but they're still watering.
Yvod swings wildly and misses you by a mile.
You dodge Yvod's sting.
You block Yvod's attack using your crane wing technique.
Yvod's sting mauls you.
Your jab hits Yvod.
Your jab grazes Yvod.
Your spin kick injures Yvod.
Yvod has a few scratches.

<313hp 457m 165mv ->[##########][##########]nerve
You press the wrong points and fail.
Yvod's sting mauls you.
Yvod has a few scratches.

<292hp 457m 165mv ->[##########][##########]
Yvod swings wildly and misses you by a mile.
You block Yvod's attack using your crane wing technique.
Your dragon punch maims Yvod!
Your palm strike hits Yvod.
Yvod dual parries your whirlwind kick.
Yvod has some small wounds and bruises.

<292hp 457m 165mv ->[##########][##########]nerve

Yvod trips you and you go down!
Yvod's trip scratches you.
Yvod has some small wounds and bruises.

<290hp 457m 165mv ->[##########][##########]
Yvod's sting wounds you.
You dodge Yvod's sting.
Yvod manages to dodge your back fist with a lot of effort.
Yvod awkwardly parries your palm strike with a loud clang.
Your whirlwind kick mauls Yvod.
Yvod has some small wounds and bruises.

<271hp 457m 165mv ->[##########][##########]
The white aura around Yvod fades.
Yvod has some small wounds and bruises.

<278hp 457m 198mv ->[##########][##########]
You rise back to your feet.
Yvod has some small wounds and bruises.

<278hp 457m 198mv ->[##########][##########]
Yvod has fled!
Yvod climbs up.

<278hp 457m 198mv ->[##########][##########]You aren't fighting anyone.

<278hp 457m 198mv ->[##########][##########]u
Eastern Road
Everything is in a blur right now.
Yvod the Gladiator is here.
Yvod quaffs a purple potion.
Yvod is surrounded by a white aura.

<278hp 457m 192mv ->[##########][##########]1
Yvod yells 'Help! I am being attacked by Kerkik!'
Your elbow slash mauls Yvod.
Your back fist injures Yvod.
Your knee thrust hits Yvod.
Yvod has quite a few wounds.

<278hp 457m 192mv ->[##########][##########]
Yvod has fled!
Yvod climbs east.

<278hp 457m 192mv ->[##########][##########]
Yvod climbs in.

<278hp 457m 192mv ->[##########][##########]1

You yell 'Help! I am being attacked by Yvod!'
You manage to dodge Yvod's sting with a lot of effort.
Yvod has quite a few wounds.

<278hp 457m 192mv ->[##########][##########]You do the best you can!
Yvod has quite a few wounds.

<278hp 457m 192mv ->[##########][##########]
You feel less wobbly on your feet.
Yvod has quite a few wounds.

<278hp 457m 192mv ->[##########][##########]nerve
You weaken Yvod with your nerve pressure.
Yvod has quite a few wounds.

<278hp 457m 192mv ->[##########][##########]
You block Yvod's attack using your crane wing technique.
Yvod's sting wounds you.
Your elbow slash wounds Yvod.
Your whirlwind kick mauls Yvod.
Yvod has quite a few wounds.

<260hp 457m 192mv ->[##########][##########]
Yvod has fled!
Yvod climbs down.

<260hp 457m 192mv ->[##########][##########]d

Your eyes stop watering.

<260hp 457m 192mv ->[##########][##########]1

Yvod climbs in.

<260hp 457m 192mv ->[##########][##########]Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<260hp 457m 186mv ->[##########][##########]They aren't here.

<260hp 457m 186mv ->[##########][##########]e
Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A small iron flail is here.

<260hp 457m 180mv ->[##########][##########]s
s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<260hp 457m 176mv ->[##########][##########]scan
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<260hp 457m 174mv ->[##########][##########]You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
The caravan attendant is here, with caravans for hire.

<260hp 457m 174mv ->[##########][##########]s
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<260hp 457m 172mv ->[##########][##########]scan
w
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<260hp 457m 172mv ->[##########][##########]w
w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<260hp 457m 170mv ->[##########][##########]w
w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<260hp 457m 168mv ->[##########][##########]where
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<260hp 457m 166mv ->[##########][##########]Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<260hp 457m 164mv ->[##########][##########]City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<260hp 457m 162mv ->[##########][##########]w
w
Players near you in Eastern Road:
<PK> Kerkik City Entrance
<PK> Yvod The Lane

<260hp 457m 162mv ->[##########][##########]Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<260hp 457m 160mv ->[##########][##########]where
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Kerkik. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<260hp 457m 158mv ->[##########][##########]Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<260hp 457m 158mv ->[##########][##########]cl e
You close the door east of you.

<260hp 457m 158mv ->[##########][##########]where

The white aura around your body fades.
Your definition returns to your physical self.

<270hp 457m 193mv ->[##########][##########]Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 457m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 457m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 457m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 457m 193mv ->[##########][##########]healing
Your concentration is disturbed.

<270hp 442m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 442m 193mv ->[##########][##########]healing
You concentrate to control your flow of chii.

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]
A healing light surrounds you.

<270hp 412m 193mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<270hp 412m 193mv ->[##########][##########]
You feel a lot better!

<300hp 412m 193mv ->[##########][##########]open e
You open the door east of you.

<300hp 412m 193mv ->[##########][##########]e
e
where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Yvod the Gladiator is here.

<300hp 412m 191mv ->[##########][##########]
You feel a lot better!

<327hp 412m 191mv ->[##########][##########]City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<327hp 412m 189mv ->[##########][##########]e
Players near you in Eastern Road:
<PK> Kerkik City Entrance

<327hp 412m 189mv ->[##########][##########]e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<327hp 412m 187mv ->[##########][##########]Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<327hp 412m 185mv ->[##########][##########]e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<327hp 412m 183mv ->[##########][##########]e
where
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<327hp 412m 181mv ->[##########][##########]
You feel better.

<346hp 412m 181mv ->[##########][##########]Players near you in Eastern Road:
<PK> Kerkik Along the Eastern Road
<PK> Yvod Along the Eastern Road

<346hp 412m 181mv ->[##########][##########]
Yvod walks in.

<346hp 412m 181mv ->[##########][##########]quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<346hp 412m 181mv ->[##########][##########]
You yell 'Help! I am being attacked by Yvod!'
Yvod's sting wounds you.
Yvod has quite a few wounds.

<327hp 412m 181mv ->[##########][##########]2
Your kicked dirt misses Yvod.
Yvod has quite a few wounds.

<327hp 412m 181mv ->[##########][##########]
The healing light fades.
Yvod's sting mauls you.
You nimbly dodge Yvod's thrust with a practiced maneuver.
You manage to dodge Yvod's sting with a lot of effort.
Your palm strike hits Yvod.
Your elbow slash misses Yvod.
Your spin kick injures Yvod.
Yvod has quite a few wounds.

<304hp 412m 181mv ->[##########][##########]
Yvod has fled!
Yvod walks west.

<304hp 412m 181mv ->[##########][##########]
Yvod walks in.

<304hp 412m 181mv ->[##########][##########]
You yell 'Help! I am being attacked by Yvod!'
You dodge Yvod's sting.
Yvod's wild sting maims you!
You block Yvod's attack using your crane wing technique.
Yvod has quite a few wounds.

<271hp 412m 181mv ->[##########][##########]di
Yvod is blinded by the dirt in his eyes!
Your kicked dirt grazes Yvod.
Yvod has quite a few wounds.

<271hp 412m 181mv ->[##########][##########]
You parry Yvod's attack with your first hand.
You manage to dodge Yvod's sting with a lot of effort.
Yvod dual parries your tiger uppercut.
Your back fist injures Yvod.
Yvod stumbles and barely dodges your jump kick.
Yvod has quite a few wounds.

<271hp 412m 181mv ->[##########][##########]
Yvod has fled!
Yvod walks west.

<271hp 412m 181mv ->[##########][##########]w
w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<278hp 419m 214mv ->[##########][##########]Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<278hp 419m 212mv ->[##########][##########]w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<278hp 419m 210mv ->[##########][##########]w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<278hp 419m 208mv ->[##########][##########]where
Players near you in Eastern Road:
<PK> Kerkik City Entrance

<278hp 419m 208mv ->[##########][##########]w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<278hp 419m 206mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Outside the East Gate
<PK> Yvod Northeast of Market Square
<PK> Ilyzal A Small Burnt Field

<278hp 419m 206mv ->[##########][##########]w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Kerkik. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<278hp 419m 204mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Yvod West of Market Square
<PK> Ilyzal A Small Burnt Field

<278hp 419m 204mv ->[##########][##########]n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<278hp 419m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod South of Market Square
<PK> Ilyzal A Small Burnt Field

<278hp 419m 202mv ->[##########][##########]healing
You concentrate to control your flow of chii.

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod South Square
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]
A healing light surrounds you.

<278hp 389m 202mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Along the Eastern Walls
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<278hp 389m 202mv ->[##########][##########]s
s
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Kerkik. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Kerkik. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<278hp 389m 200mv ->[##########][##########]s
Along the Eastern Walls
S-* + | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+-+-+-+-+| small holes on various strategic parts of the wall where archers
| | | can shoot arrows at enemies from the outside. The wall continues
S @ | to the north and to the south.
| |
+ |
|
|
---------+

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<278hp 389m 198mv ->[##########][##########]where

You feel a lot better!

<321hp 389m 198mv ->[##########][##########]Stairwell Under the Eastern Catapult
+-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
S + | small holes on various strategic parts of the wall where archers
| | can shoot arrows at enemies from the outside. The wall continues
@ | to the north, and a ladder leads upward to a large catapult
| placed strategically atop the battlement.
|
|
|
---------+

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.

<321hp 389m 196mv ->[##########][##########]u
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Stairwell Under the Eastern Catapult
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<321hp 389m 196mv ->[##########][##########]s
Seringale's Eastern Catapult
| There is a well-built catapult sitting here, ready to send
| you over the eastern wall. The wall before you is made of
| huge slabs of white stone. You see small holes in various
| strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The eastern battlements continue
| | to the south, while a ladder leads back down to the street
+ | level below.
| |
+ |
---------+

[Exits: south down]
A mighty looking catapult has been set up on the battlements.

<321hp 389m 194mv ->[##########][##########]s
s
On the Eastern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+-+-+ |
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<321hp 389m 192mv ->[##########][##########]where
On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<321hp 389m 190mv ->[##########][##########]Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<321hp 389m 188mv ->[##########][##########]w
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Southeast Corner of the Battlements
<PK> Yvod The Main Street
<PK> Ilyzal A Small Burnt Field
You feel a lot better!

<356hp 389m 188mv ->[##########][##########]w
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.

<356hp 389m 186mv ->[##########][##########]w
where
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<356hp 389m 184mv ->[##########][##########]On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<356hp 389m 182mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik On the Southern Battlements
<PK> Yvod The Main Street
<PK> Ilyzal A Small Burnt Field

<356hp 389m 182mv ->[##########][##########]e
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik On the Southern Battlements
<PK> Yvod The Main Street
<PK> Ilyzal A Small Burnt Field

<356hp 389m 182mv ->[##########][##########]e
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<356hp 389m 180mv ->[##########][##########]where
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.

<356hp 389m 178mv ->[##########][##########]
You feel a lot better!
The healing light fades.

<384hp 389m 178mv ->[##########][##########]Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik On the Southern Battlements
<PK> Yvod The Main Street
<PK> Ilyzal A Small Burnt Field

<384hp 389m 178mv ->[##########][##########]e
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<384hp 389m 176mv ->[##########][##########]n
n
n
On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<384hp 389m 174mv ->[##########][##########]where
On the Eastern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+-+-+ |
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<384hp 389m 172mv ->[##########][##########]Seringale's Eastern Catapult
| There is a well-built catapult sitting here, ready to send
| you over the eastern wall. The wall before you is made of
| huge slabs of white stone. You see small holes in various
| strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The eastern battlements continue
| | to the south, while a ladder leads back down to the street
+ | level below.
| |
+ |
---------+

[Exits: south down]
A mighty looking catapult has been set up on the battlements.

<384hp 389m 170mv ->[##########][##########]d
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Seringale's Eastern Catapult
<PK> Yvod The Main Street
<PK> Ilyzal A Small Burnt Field

<384hp 389m 170mv ->[##########][##########]n
Stairwell Under the Eastern Catapult
+-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
S + | small holes on various strategic parts of the wall where archers
| | can shoot arrows at enemies from the outside. The wall continues
@ | to the north, and a ladder leads upward to a large catapult
| placed strategically atop the battlement.
|
|
|
---------+

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.

<384hp 389m 168mv ->[##########][##########]n
Along the Eastern Walls
S-* + | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+-+-+-+-+| small holes on various strategic parts of the wall where archers
| | | can shoot arrows at enemies from the outside. The wall continues
S @ | to the north and to the south.
| |
+ |
|
|
---------+

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<384hp 389m 166mv ->[##########][##########]where
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<384hp 389m 164mv ->[##########][##########]w
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Inside the East Gate
<PK> Yvod The South Main Street
<PK> Ilyzal A Small Burnt Field

<384hp 389m 164mv ->[##########][##########]w
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<384hp 389m 162mv ->[##########][##########]w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<384hp 389m 160mv ->[##########][##########]where
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<384hp 389m 158mv ->[##########][##########]The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<384hp 389m 156mv ->[##########][##########]w
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik The Eastern Monument
<PK> Yvod A Small Bridge
<PK> Ilyzal A Small Burnt Field

<384hp 389m 156mv ->[##########][##########]w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<384hp 389m 154mv ->[##########][##########]The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<384hp 389m 152mv ->[##########][##########]n
Bakery
+ | You are inside the Bakery. The pleasant aroma of baked
| | goods fills this store. There are many loaves of freshly
+-S *| baked bread wrapped neatly for sale lying inside the
| || front counter. Cakes of different types line the shelves
+-* @ +-*| around you, covered with delicious cream. A huge cake
| | | | stands at the middle of the shelves, towering over the
+-+-+-+| rest of the cakes. Three layers of cake, each filled
| | | || with a different kind of tempting chocolate, beckons
+-* S S +| to your stomach. You can leave the store to the south
---------+ and a staircase leads up to a kitchen above the store.


[Exits: south up]
A scale mail jerkin is lying on the ground.
Runya the baker is here working on her famous baked goods.

<384hp 389m 151mv ->[##########][##########]u
A Kitchen
| You are inside the kitchen of the Bakery. There are three
| huge stoves to the far side of the room, each burning hot
| with coal, baking the breads and cakes to just the right
| temperature. There is a small stream of smoke rising up from
@ | the stoves. A small pile of coal lies at the corner of the
| room, prepared to be used when it is needed. A staircase
| at one side of the room leads down to the bakery.
|
|
---------+

[Exits: down]

<384hp 389m 150mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik A Kitchen
<PK> Yvod On the Southern Battlements
<PK> Ilyzal A Small Burnt Field
The white aura around your body fades.

<384hp 393m 185mv ->[##########][##########]med
You sit down and begin to meditate.

<384hp 393m 185mv ->[##########][##########]wake
You stop meditating and stand up.
You are already standing.

<384hp 393m 185mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik A Kitchen
<PK> Yvod On the Southern Battlements
<PK> Ilyzal A Small Burnt Field

<384hp 393m 185mv ->[##########][##########]d
s
Bakery
+ | You are inside the Bakery. The pleasant aroma of baked
| | goods fills this store. There are many loaves of freshly
+-S *| baked bread wrapped neatly for sale lying inside the
| || front counter. Cakes of different types line the shelves
+-* @ +-*| around you, covered with delicious cream. A huge cake
| | | | stands at the middle of the shelves, towering over the
+-+-+-+| rest of the cakes. Three layers of cake, each filled
| | | || with a different kind of tempting chocolate, beckons
+-* S S +| to your stomach. You can leave the store to the south
---------+ and a staircase leads up to a kitchen above the store.


[Exits: south up]
A scale mail jerkin is lying on the ground.
Runya the baker is here working on her famous baked goods.

<384hp 393m 184mv ->[##########][##########]The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<384hp 393m 183mv ->[##########][##########]w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A filthy beggar is here asking for your spare gold.

<384hp 393m 181mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik East of Market Square
<PK> Yvod On the Eastern Battlements
<PK> Ilyzal A Small Burnt Field

<384hp 393m 181mv ->[##########][##########]e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<384hp 393m 179mv ->[##########][##########]e
e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<384hp 393m 177mv ->[##########][##########]where
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<384hp 393m 175mv ->[##########][##########]The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<384hp 393m 173mv ->[##########][##########]Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik The East Common Road
<PK> Yvod Stairwell Under the Eastern Catapult
<PK> Ilyzal A Small Burnt Field

<384hp 393m 173mv ->[##########][##########]quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<384hp 393m 173mv ->[##########][##########]e
e
where
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<384hp 393m 171mv ->[##########][##########]The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<384hp 393m 169mv ->[##########][##########]e
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik The East Common Road
<PK> Yvod Inside the East Gate
<PK> Ilyzal A Small Burnt Field

<384hp 393m 169mv ->[##########][##########]Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
(White Aura) Yvod the Gladiator is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Kerkik. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
Yvod walks west.

<384hp 393m 167mv ->[##########][##########]2
They aren't here.

<384hp 393m 167mv ->[##########][##########]2
They aren't here.

<384hp 393m 167mv ->[##########][##########]
Yvod walks in.
A gate guard steps aside and allows you to pass him.

<384hp 393m 167mv ->[##########][##########]2
Yvod yells 'Help! Kerkik kicked dirt into my eyes!'
Yvod is blinded by the dirt in his eyes!
Your kicked dirt scratches Yvod.
Yvod has quite a few wounds.

<384hp 393m 167mv ->[##########][##########]
You nimbly dodge Yvod's sting with a practiced maneuver.
Yvod's sting mauls you.
You nimbly dodge Yvod's thrust with a practiced maneuver.
Yvod deflects your back fist aside in an ungraceful parry.
Your tiger uppercut decimates Yvod!
Yvod dual parries your knee thrust.
Yvod has quite a few wounds.

<360hp 393m 167mv ->[##########][##########]
You dodge Yvod's sting.
You dodge Yvod's thrust.
You dance around Yvod's sting and easily dodge it.
Your elbow slash wounds Yvod.
Your jab grazes Yvod.
Your roundhouse kick hits Yvod.
Yvod has some big nasty wounds and scratches.

<360hp 393m 167mv ->[##########][##########]3

Yvod has fled!
Yvod walks south.

<360hp 393m 167mv ->[##########][##########]3
They aren't here.

<360hp 393m 167mv ->[##########][##########]They aren't here.
Yvod walks in.
A gate guard steps aside and allows you to pass him.

<360hp 393m 167mv ->[##########][##########]
Yvod walks west.

<360hp 393m 167mv ->[##########][##########]w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<360hp 393m 165mv ->[##########][##########]w
w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<360hp 393m 163mv ->[##########][##########]The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<360hp 393m 161mv ->[##########][##########]where yvod
<PK> Yvod The East Common Road

<360hp 393m 161mv ->[##########][##########]w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<360hp 393m 159mv ->[##########][##########]w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<360hp 393m 157mv ->[##########][##########]where
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<360hp 393m 155mv ->[##########][##########]w
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik The East Common Road
<PK> Yvod East of Market Square
<PK> Ilyzal A Small Burnt Field

<360hp 393m 155mv ->[##########][##########]East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
(White Aura) Yvod the Gladiator is here.
A filthy beggar is here asking for your spare gold.

<360hp 393m 153mv ->[##########][##########]e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<360hp 393m 151mv ->[##########][##########]w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A filthy beggar is here asking for your spare gold.

<360hp 393m 149mv ->[##########][##########]3
They aren't here.
A beggar walks east.

<360hp 393m 149mv ->[##########][##########]where
s
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik East of Market Square
<PK> Yvod Southwest of Market Square
<PK> Ilyzal A Small Burnt Field

<360hp 393m 149mv ->[##########][##########]Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]
A filthy beggar is here asking for your spare gold.

<360hp 393m 148mv ->[##########][##########]w
w
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]

<360hp 393m 147mv ->[##########][##########]where
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S F @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-S| and north.
| |
S-+-*|
---------+

[Exits: north east]
A filthy beggar is here asking for your spare gold.

<360hp 393m 146mv ->[##########][##########]n
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik Southwest of Market Square
<PK> Yvod The West Common Road
<PK> Ilyzal A Small Burnt Field

<360hp 393m 146mv ->[##########][##########]West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
A filthy beggar is here asking for your spare gold.

<360hp 393m 145mv ->[##########][##########]w
w
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<360hp 393m 143mv ->[##########][##########]w
where
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<367hp 398m 176mv ->[##########][##########]
Yvod walks in.

<367hp 398m 176mv ->[##########][##########]The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<367hp 398m 174mv ->[##########][##########]
Yvod walks in.

<367hp 398m 174mv ->[##########][##########]Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik The Western Monument
<PK> Yvod The Western Monument
<PK> Ilyzal A Small Burnt Field

<367hp 398m 174mv ->[##########][##########]e

Yvod walks west.

<367hp 398m 174mv ->[##########][##########]e
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<367hp 398m 172mv ->[##########][##########]The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<367hp 398m 170mv ->[##########][##########]w
w
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<367hp 398m 168mv ->[##########][##########]where
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<367hp 398m 166mv ->[##########][##########]Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik The Western Monument
<PK> Yvod Outside the West Gate
<PK> Ilyzal A Small Burnt Field

<367hp 398m 166mv ->[##########][##########]w
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<367hp 398m 164mv ->[##########][##########]w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<367hp 398m 162mv ->[##########][##########]where
Players near you in Seringale:
Tadashi Chamber of Soul
<PK> Kerkik The West Common Road
<PK> Ilyzal A Small Burnt Field

<367hp 398m 162mv ->[##########][##########]w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<367hp 398m 160mv ->[##########][##########]
A duergar city guard walks south.

<367hp 398m 160mv ->[##########][##########]Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Kerkik. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<367hp 398m 158mv ->[##########][##########]w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<367hp 398m 156mv ->[##########][##########]cl e
You close the gate east of you.

<367hp 398m 156mv ->[##########][##########]w
w
where
You receive 78 experience points from exploring.
The edge of the forest
| You are standing at the eastern edge of a big forest. To
| the east is the West Gate of Seringale and to the west is
| a narrow trail, leading in through the forest.
|
f-f-@-+ |
|
|
|
|
---------+

[Exits: east west]
You sense a hidden presence in this room.
Someone holds out his hands entreatingly.
Someone says 'Do you have any nuts?!'

<367hp 398m 154mv ->[##########][##########]where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<367hp 398m 152mv ->[##########][##########]Players near you in Mystic Forest:
<PK> Kerkik A trail through the light forest
<PK> Yvod A trail through the light forest

<367hp 398m 152mv ->[##########][##########]Players near you in Mystic Forest:
<PK> Kerkik A trail through the light forest
<PK> Yvod A trail through the light forest

<367hp 398m 152mv ->[##########][##########]w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<367hp 398m 149mv ->[##########][##########]w
w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
Yvod walks in.

<367hp 398m 146mv ->[##########][##########]where
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]

<367hp 398m 143mv ->[##########][##########]scan
Players near you in Mystic Forest:
<PK> Kerkik A trail through the light forest
<PK> Yvod A trail through the light forest

<367hp 398m 143mv ->[##########][##########]e
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(White Aura) Yvod the Gladiator is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan west.

<367hp 398m 143mv ->[##########][##########]e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
(White Aura) Yvod the Gladiator is here.

<367hp 398m 140mv ->[##########][##########]
You yell 'Help! I am being attacked by Yvod!'
Yvod's sting wounds you.
You dodge Yvod's sting.
Yvod has some big nasty wounds and scratches.

<350hp 398m 140mv ->[##########][##########]No way! You are still fighting!
Yvod has some big nasty wounds and scratches.

<350hp 398m 140mv ->[##########][##########]di
Yvod is blinded by the dirt in his eyes!
Your kicked dirt scratches Yvod.
Yvod rubs the dirt out of his eyes, but they're still watering.
You manage to dodge Yvod's sting with a lot of effort.
Yvod's thrust injures you.
Yvod dodges your jab.
Your elbow slash mauls Yvod.
A chameleon poncho wraps around you and camouflages you.
Your physical contours become distorted.
Your whirlwind kick wounds Yvod.
Yvod has some big nasty wounds and scratches.

<334hp 398m 140mv ->[##########][##########]
Yvod has fled!
Yvod walks east.

<334hp 398m 140mv ->[##########][##########]e
e

Yvod walks in.

<334hp 398m 140mv ->[##########][##########]
You yell 'Help! I am being attacked by Yvod!'
You parry Yvod's attack with your first hand.
You nimbly dodge Yvod's thrust with a practiced maneuver.
Yvod swings wildly and misses you by a mile.
You parry Yvod's attack with your first hand.
Your back fist injures Yvod.
Your elbow slash mauls Yvod.
Yvod dual parries your whirlwind kick.
Yvod has some big nasty wounds and scratches.

<334hp 398m 140mv ->[##########][##########]No way! You are still fighting!
Yvod has some big nasty wounds and scratches.

<334hp 398m 140mv ->[##########][##########]No way! You are still fighting!
Yvod has some big nasty wounds and scratches.

<334hp 398m 140mv ->[##########][##########]3
Your trip misses Yvod.
Yvod has some big nasty wounds and scratches.

<334hp 398m 140mv ->[##########][##########]
Yvod's sting mauls you.
You have gained knowledge about dwarven!
Your elbow slash mauls Yvod.
Your tiger uppercut mauls Yvod.
Yvod awkwardly parries your whirlwind kick with a loud clang.
Yvod looks pretty hurt.

<313hp 398m 140mv ->[##########][##########]
Yvod has fled!
Yvod walks west.

<313hp 398m 140mv ->[##########][##########]
Yvod walks in.
The white aura around your body fades.

<320hp 402m 175mv ->[##########][##########]
Yvod walks east.

<320hp 402m 175mv ->[##########][##########]e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
(White Aura) Yvod the Gladiator is here.

<320hp 402m 172mv ->[##########][##########]e
e

Yvod walks east.

<320hp 402m 172mv ->[##########][##########]e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
(White Aura) Yvod the Gladiator is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Someone walks west.

<320hp 402m 169mv ->[##########][##########]
Yvod walks east.

<320hp 402m 169mv ->[##########][##########]The edge of the forest
| You are standing at the eastern edge of a big forest. To
| the east is the West Gate of Seringale and to the west is
| a narrow trail, leading in through the forest.
|
f-f-@-+ |
|
|
|
|
---------+

[Exits: east west]
(White Aura) Yvod the Gladiator is here.

<320hp 402m 167mv ->[##########][##########]
Yvod walks east.

<320hp 402m 167mv ->[##########][##########]quaff purple
Outside the West Gate
| You are outside the West Gate of Seringale. Before you is
| a great wall. It is made of huge slabs of white stones with
| various figures of birds, beasts, and dragons carved into
| it. The great wall soars over your head at over 30 spans
f-o-@ | tall. You see the entrance into the city of Seringale to
| the east and the beginnings of a forest to the west.
|
|
|
---------+

[Exits: (east) west]
(White Aura) Yvod the Gladiator is here.
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<320hp 402m 165mv ->[##########][##########]
Yvod walks west.

<320hp 402m 165mv ->[##########][##########]You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<320hp 402m 165mv ->[##########][##########]1
w
They aren't here.

<320hp 402m 165mv ->[##########][##########]w
The edge of the forest
| You are standing at the eastern edge of a big forest. To
| the east is the West Gate of Seringale and to the west is
| a narrow trail, leading in through the forest.
|
f-f-@-+ |
|
|
|
|
---------+

[Exits: east west]

<320hp 402m 163mv ->[##########][##########]where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<320hp 402m 161mv ->[##########][##########]w
Players near you in Mystic Forest:
<PK> Kerkik A trail through the light forest
<PK> Yvod A trail through the light forest

<320hp 402m 161mv ->[##########][##########]w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<320hp 402m 158mv ->[##########][##########]w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<320hp 402m 155mv ->[##########][##########]where
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]

<320hp 402m 152mv ->[##########][##########]w
Players near you in Mystic Forest:
<PK> Kerkik A trail through the light forest
<PK> Yvod A narrow trail through the deep, dark forest

<320hp 402m 152mv ->[##########][##########]w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<320hp 402m 149mv ->[##########][##########]A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<320hp 402m 146mv ->[##########][##########]w
w
w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<320hp 402m 143mv ->[##########][##########]where
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<320hp 402m 140mv ->[##########][##########]A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<320hp 402m 137mv ->[##########][##########]w
w
Players near you in Mystic Forest:
<PK> Kerkik A narrow trail through the deep, dark forest
<PK> Yvod The narrow trail

<320hp 402m 137mv ->[##########][##########]A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<320hp 402m 134mv ->[##########][##########]where
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.

<320hp 402m 131mv ->[##########][##########]n
Players near you in Mystic Forest:
<PK> Kerkik A narrow trail through the deep, dark forest

<320hp 402m 131mv ->[##########][##########]n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<320hp 402m 128mv ->[##########][##########]w
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<320hp 402m 125mv ->[##########][##########]where
You receive 78 experience points from exploring.
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<320hp 402m 122mv ->[##########][##########]Players near you in Drkshtyre Wood:
<PK> Kerkik Entrance to Drkshtyre Wood
<PK> Yvod The main path in Drkshtyre Wood

<320hp 402m 122mv ->[##########][##########]w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<320hp 402m 119mv ->[##########][##########]w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<320hp 402m 116mv ->[##########][##########]where
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<320hp 402m 113mv ->[##########][##########]w
Players near you in Drkshtyre Wood:
<PK> Kerkik The main path in Drkshtyre Wood
<PK> Yvod A large wooded path

<320hp 402m 113mv ->[##########][##########]w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<320hp 402m 110mv ->[##########][##########]The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<320hp 402m 107mv ->[##########][##########]where
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<320hp 402m 104mv ->[##########][##########]w
w
Players near you in Drkshtyre Wood:
<PK> Kerkik The main path in Drkshtyre Wood
<PK> Yvod A large wooded path

<320hp 402m 104mv ->[##########][##########]w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<320hp 402m 101mv ->[##########][##########]w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A ray of light shines down briefly nearby, then vanishes.

<320hp 402m 98mv ->[##########][##########]A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east]
A crystal ooze sloshes about.

<320hp 402m 95mv ->[##########][##########]n
Great red oaks loom overhead, blocking passage west.

<320hp 402m 95mv ->[##########][##########]n
n
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A treant sibling is here.

<320hp 402m 92mv ->[##########][##########]A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.

<320hp 402m 89mv ->[##########][##########]where
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<320hp 402m 86mv ->[##########][##########]Players near you in Drkshtyre Wood:
<PK> Kerkik A large wooded path

<320hp 402m 86mv ->[##########][##########]quaff major
You quaff a major potion of recall.
You receive 65 experience points from exploring.
The Temple of Balance
*-+-S +| You have entered the Temple of Balance, the worship place
| || for people of neither the Light nor the Dark. Rows upon
+-S-+-+-+| rows of benches sit before you, capable of holding a
| || good couple of hundred people, all facing towards the
*-+-@-T +| eastern end of the room where on a raised dais the altar
| | sits, along with the High Priest's lectern. Stained glass
S-+-S | windows depict colorful scenes of Gods and mortals, and
| | there are many torches lining the walls to illuminate
+-+-+-+-+| the large room. These stay lighted even during the day,
---------+ for the stained glass windows let in little light. The
ceiling arches high above your head, supported by solid wooden beams. Tapestries
hang over the empty parts of the wall, some with scenes from the past but most
just decorative. You can return to the southern road to your west, or go towards
the altar to your east.

[Exits: east west]

<320hp 402m 43mv ->[##########][##########]where
w
Players near you in Timaran:
<PK> Kerkik The Temple of Balance

<320hp 402m 43mv ->[##########][##########]Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<320hp 402m 42mv ->[##########][##########]recite fl
You recite a scroll of flying.
Your feet rise off the ground.

<320hp 402m 42mv ->[##########][##########]s
s

The sun slowly disappears in the west.
You are ready to cast the fly spell again.

<327hp 406m 77mv ->[##########][##########]Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<327hp 406m 76mv ->[##########][##########]Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<327hp 406m 75mv ->[##########][##########]s
s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south. a shield on it, with magical sparks
| | | emanating from within. The road continues north and south.
F S-S-+-*|
---------+

[Exits: north south]

<327hp 406m 74mv ->[##########][##########]where
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<327hp 406m 73mv ->[##########][##########]s
Players near you in Timaran:
<PK> Kerkik Meadow Lane

<327hp 406m 73mv ->[##########][##########]s
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<327hp 406m 72mv ->[##########][##########]where
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<327hp 406m 71mv ->[##########][##########]Players near you in Timaran:
<PK> Kerkik South Gate of Timaran

<327hp 406m 71mv ->[##########][##########]s
You receive 82 experience points from exploring.
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<327hp 406m 70mv ->[##########][##########]d
e
e
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<327hp 406m 69mv ->[##########][##########]where
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<327hp 406m 68mv ->[##########][##########]Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<327hp 406m 67mv ->[##########][##########]s
Players near you in Dragon Sea:
<PK> Kerkik Calm Clear Water

<327hp 406m 67mv ->[##########][##########]Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A Swordfish moves slowly well beneath the depths of the water.
A Hammerhead shark prowls within the water.

<327hp 406m 66mv ->[##########][##########]e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]
A Hammerhead shark prowls within the water.

<327hp 406m 65mv ->[##########][##########]s
s
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
A Swordfish moves slowly well beneath the depths of the water.

<327hp 406m 64mv ->[##########][##########]Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]

<327hp 406m 63mv ->[##########][##########]e
e
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<327hp 406m 61mv ->[##########][##########]e
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<327hp 406m 59mv ->[##########][##########]where
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<327hp 406m 57mv ->[##########][##########]e
Players near you in Dragon Sea:
<PK> Kerkik Treading Clear Water

<327hp 406m 57mv ->[##########][##########]e
e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<327hp 406m 55mv ->[##########][##########]Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<327hp 406m 53mv ->[##########][##########]Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<327hp 406m 51mv ->[##########][##########]e
e
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<327hp 406m 49mv ->[##########][##########]Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<327hp 406m 47mv ->[##########][##########]s
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<327hp 406m 45mv ->[##########][##########]e
e
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<327hp 406m 44mv ->[##########][##########]where
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]

<327hp 406m 43mv ->[##########][##########]n
Players near you in Dragon Sea:
<PK> Kerkik A Blue-Water Current

<327hp 406m 43mv ->[##########][##########]w
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]

<327hp 406m 42mv ->[##########][##########]A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<327hp 406m 41mv ->[##########][##########]n
n
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<327hp 406m 40mv ->[##########][##########]A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A Swordfish moves slowly well beneath the depths of the water.

<327hp 406m 39mv ->[##########][##########]e
e
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]

<327hp 406m 38mv ->[##########][##########]e
e
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]
A Hammerhead shark prowls within the water.

<327hp 406m 37mv ->[##########][##########]where
You receive 83 experience points from exploring.
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.
A malevolent looking mariner beams a vicious smile at you.

<327hp 406m 36mv ->[##########][##########]Within the dock
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]

<327hp 406m 35mv ->[##########][##########]e
Players near you in Darkhaven:
<PK> Kerkik Within the dock
<PK> Yvod An ancient force

<327hp 406m 35mv ->[##########][##########]Within the dock
+-+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]
A malevolent looking mariner beams a vicious smile at you.

<327hp 406m 34mv ->[##########][##########]e
The end of the dock
+-+-+-+-+| You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<327hp 406m 33mv ->[##########][##########]n
n
The end of the dock
+ +| You sigh in relief as you finally see the ending to this
| || dock. Falling into the water wasn't your idea of fun. The
+-+-+-+-+| grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A malevolent looking mariner beams a vicious smile at you.

<327hp 406m 32mv ->[##########][##########]where
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A malevolent looking mariner beams a vicious smile at you.

<327hp 406m 31mv ->[##########][##########]e
Players near you in Darkhaven:
<PK> Kerkik Gateway to Darkhaven
<PK> Yvod An ancient force

<327hp 406m 31mv ->[##########][##########]e
e
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ N|
| |
+-+ |
---------+

[Exits: east west]

<327hp 406m 30mv ->[##########][##########]Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<327hp 406m 29mv ->[##########][##########]Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]

<327hp 406m 28mv ->[##########][##########]e
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<327hp 406m 27mv ->[##########][##########]s
s
Flourantine Way
+ + *-*| This road runs off from Misty Way. The air here is fresher
| | | | and cleaner. The mist is almost completely gone, though
+-+-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area that
N @ F| is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]

<327hp 406m 26mv ->[##########][##########]s
s
Flourantine Way
+-+-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
N + F| the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<327hp 406m 25mv ->[##########][##########]Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]

<327hp 406m 24mv ->[##########][##########]s
Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]
A Darkhaven guard stalks the area.

<327hp 406m 23mv ->[##########][##########]e
The waves of the Dragon Sea ripple dangerously close in that direction.

<327hp 406m 23mv ->[##########][##########]e
Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]

<327hp 406m 22mv ->[##########][##########]Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
A female prostitute gives you a lusty look.
A female prostitute says 'Hey sugar, can I help you with anything?'
A female prostitute winks suggestively at you.

<327hp 406m 21mv ->[##########][##########]e
e
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+-* +| it is something about the ocean next to you? The wooden buildings
| || are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| ||
o +-+-+|
| |
+ |
---------+

[Exits: east west]

<327hp 406m 20mv ->[##########][##########]where
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+-* + | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+ | rather quickly.
| | |
o +-+-+-+|
| |
+ |
---------+

[Exits: east west]

<327hp 406m 19mv ->[##########][##########]e
Players near you in Darkhaven:
<PK> Kerkik Harbor Road
<PK> Yvod An ancient force

<327hp 406m 19mv ->[##########][##########]Harbor Road
S-+ | You are covered with the salt brought up from the nearby ocean.
| | There is very few people in this part of town. Perhaps it is
+ | something about the ocean next to you? The wooden buildings are
| | all run down for the moist air rotted their foundations rather
+-+-@ | quickly.
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south west]

<327hp 406m 18mv ->[##########][##########]s
w
A secluded road
+ | The road seems almost small enough to be an alleyway. No one
| | is seen here. This road seems to be a darker, more mysterious
+-+-+ | part of the city. Over time new knowledge is gained but old
| | secrets are also lost. This part of the city does not look the
+-+-@-+-+| least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: north east west]

<327hp 406m 17mv ->[##########][##########]A secluded road
+ + | The road seems almost small enough to be an alleyway. No one
| | | is seen here. This road seems to be a darker, more mysterious
+-+-+-+ | part of the city. Over time new knowledge is gained but old
| | | secrets are also lost. This part of the city does not look
o +-@-+-+| the least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<327hp 406m 16mv ->[##########][##########]s
You are pushed away by unseen hands as voices tell you "Go back."

<327hp 406m 16mv ->[##########][##########]w
s
A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems to
+-+-+-+| have been a brand new housing area. To your east you hear
|| some signs of activity. Yells, screams ...not very comforting.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east south]
An assassin is here skulking about.

<327hp 406m 15mv ->[##########][##########]s
On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
|| thrown into sudden wilderness. In the near distance you
+-+-+| see a foreboding forest to the east. Carrion feeders
| | circle mercilessly above you as if expecting to feed
@ | today. The path upon which you walk is unkept and very
| | very old. The lack of wildlife disturbs you.
+ |
| |
+-+-+|
---------+

[Exits: north south]

<327hp 406m 14mv ->[##########][##########]On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
| | thrown into sudden wilderness. In the near distance you
+ | see a foreboding forest to the east. Carrion feeders circle
| | mercilessly above you as if expecting to feed today. The
@ | path upon which you walk is unkept and very , very old.
| | The lack of wildlife is particularly disturbing.
+-+-+|
|
|
---------+

[Exits: north south]

<327hp 406m 13mv ->[##########][##########]s
A scenic sight
+ | Before stands an cliff like outcropping which extends
| | into a tumultuous ocean. The large waves from the sea
+ | crash violently against the rocks spraying water all over
| | your face. Calls of birds in the distance are numerous
@-+-+| and shrill to the ear. Going past where you are is not
| a wise idea for you would most likely be pulled into the
| sea and swept away.
|
|
---------+

[Exits: north east]

<327hp 406m 12mv ->[##########][##########]e
e
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The
+ | entire trail and forest seems to be surrounded by a shroud
| | of evil and darkness as if some unseen force is slowly
+-@-+-+| devouring this place. Shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<327hp 406m 11mv ->[##########][##########]
The night has begun.
The white aura around your body fades.
You no longer have the swiftness and agility of the crane.

<334hp 411m 46mv ->[##########][##########]A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+-+-@-+ | this place. Shadows within the trees seem to have a
| | life all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+|
---------+

[Exits: east west]

<334hp 411m 45mv ->[##########][##########]e
A long dark trail through the forest
| You are surrounded by eerie silence. No living thing
| can be seen nor heard for many, many distances. The entire
| trail and forest seems to be surrounded by a shroud of
| evil and darkness as if some unseen force is slowly devouring
+-+-@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ +| loud given the surrounding environment.
| ||
+-+-+|
---------+

[Exits: south west]

<334hp 411m 44mv ->[##########][##########]s
s
s
A dark trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+-+-+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ +| this place. Shadows within the trees seem to have a life
| || all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]

<334hp 411m 43mv ->[##########][##########]A dark trail
+-+-+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +| trail and forest seems to be surrounded by a shroud of
| || evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+

[Exits: north east]

<334hp 411m 42mv ->[##########][##########]e
e
The entire forest around you seems to be shrouded in evil and darkness.

<334hp 411m 42mv ->[##########][##########]A forest trail
+-+ | You are surrounding by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ +-+| trail and forest seems to be surrounded by a shroud of
| | || evil and darkness as if some unseen force is slowly
+-@-+ +| devouring this place. shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<334hp 411m 41mv ->[##########][##########]A forest trail
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +-+ | trail and forest seems to be surrounded by a shroud of
| | | | evil and darkness as if some unseen force is slowly devouring
+-+-@ + | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+ | given the surrounding environment.
| |
+ |
---------+

[Exits: north west]

<334hp 411m 40mv ->[##########][##########]crane
You move with the swiftness and the accuracy of the crane.

<334hp 411m 40mv ->[======####][##########]n
e
where
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+ @-+ | this place. Shadows within the trees seem to have a life
| | | | all their own and the rustling of leaves seem almost loud
+-+-+ + | given the surrounding environment.
| |
+ |
---------+

[Exits: east south]

<334hp 411m 39mv ->[======####][##########]A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
| and forest seems to be surrounded by a shroud of evil and
| darkness as if some unseen force is slowly devouring this
+-@ | place. Shadows within the trees seem to have a life all their
| | | own and the rustling of leaves seem almost loud given the
+-+ + | surrounding environment.
| |
+ |
---------+

[Exits: south west]

<334hp 411m 38mv ->[======####][##########]s
Players near you in Darkhaven:
<PK> Kerkik A dark forest trail
<PK> Yvod An ancient force

<334hp 411m 38mv ->[======####][##########]s
s
A lone path
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
+-+ | and forest seems to be surrounded by a shroud of evil and
| | | darkness as if some unseen force is slowly devouring this
+-+ @ | place. Shadows within the trees seem to have a life all their
| | own and the rustling of leaves seem almost loud given the
+ | surrounding environment.
| |
+ |
---------+

[Exits: north south]

<334hp 411m 37mv ->[======####][##########]s
A lone path
+-+ | You are surrounded by eerie silence. No living thing
| | | can be seen nor heard for many, many distances. The entire
+-+ + | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+-+|
---------+

[Exits: north south]

<334hp 411m 36mv ->[======####][##########]A lone path
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]
(White Aura) Yvod the Gladiator is here.
Yvod walks north.

<334hp 411m 35mv ->[======####][##########]A lone path
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+

[Exits: north east]

<334hp 411m 34mv ->[======####][##########]quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<334hp 411m 34mv ->[======####][##########]n
n
A lone path
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]

<334hp 411m 33mv ->[======####][##########]n
A lone path
+-+ | You are surrounded by eerie silence. No living thing
| | | can be seen nor heard for many, many distances. The entire
+-+ + | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+-+|
---------+

[Exits: north south]

<334hp 411m 32mv ->[======####][##########]n
A lone path
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
+-+ | and forest seems to be surrounded by a shroud of evil and
| | | darkness as if some unseen force is slowly devouring this
+-+ @ | place. Shadows within the trees seem to have a life all their
| | own and the rustling of leaves seem almost loud given the
+ | surrounding environment.
| |
+ |
---------+

[Exits: north south]

<334hp 411m 31mv ->[======####][##########]n
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
| and forest seems to be surrounded by a shroud of evil and
| darkness as if some unseen force is slowly devouring this
+-@ | place. Shadows within the trees seem to have a life all their
| | | own and the rustling of leaves seem almost loud given the
+-+ + | surrounding environment.
| |
+ |
---------+

[Exits: south west]

<334hp 411m 30mv ->[======####][##########]w
The entire forest around you seems to be shrouded in evil and darkness.

<334hp 411m 30mv ->[======####][##########]s
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+ @-+ | this place. Shadows within the trees seem to have a life
| | | | all their own and the rustling of leaves seem almost loud
+-+-+ + | given the surrounding environment.
| |
+ |
---------+

[Exits: east south]

<334hp 411m 29mv ->[======####][##########]w
w
A forest trail
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +-+ | trail and forest seems to be surrounded by a shroud of
| | | | evil and darkness as if some unseen force is slowly devouring
+-+-@ + | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+ | given the surrounding environment.
| |
+ |
---------+

[Exits: north west]

<334hp 411m 28mv ->[======####][##########]w
A forest trail
+-+ | You are surrounding by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ +-+| trail and forest seems to be surrounded by a shroud of
| | || evil and darkness as if some unseen force is slowly
+-@-+ +| devouring this place. shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<334hp 411m 27mv ->[======####][##########]A dark trail
+-+-+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +| trail and forest seems to be surrounded by a shroud of
| || evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+

[Exits: north east]

<334hp 411m 26mv ->[======####][##########]n
n
The entire forest around you seems to be shrouded in evil and darkness.

<334hp 411m 26mv ->[======####][##########]A dark trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+-+-+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ +| this place. Shadows within the trees seem to have a life
| || all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]

<334hp 411m 25mv ->[======####][##########]A long dark trail through the forest
| You are surrounded by eerie silence. No living thing
| can be seen nor heard for many, many distances. The entire
| trail and forest seems to be surrounded by a shroud of
| evil and darkness as if some unseen force is slowly devouring
+-+-@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ +| loud given the surrounding environment.
| ||
+-+-+|
---------+

[Exits: south west]

<334hp 411m 24mv ->[======####][##########]w
w
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+-+-@-+ | this place. Shadows within the trees seem to have a
| | life all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+|
---------+

[Exits: east west]

<334hp 411m 23mv ->[======####][##########]w
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The
+ | entire trail and forest seems to be surrounded by a shroud
| | of evil and darkness as if some unseen force is slowly
+-@-+-+| devouring this place. Shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<334hp 411m 22mv ->[======####][##########]where
A scenic sight
+ | Before stands an cliff like outcropping which extends
| | into a tumultuous ocean. The large waves from the sea
+ | crash violently against the rocks spraying water all over
| | your face. Calls of birds in the distance are numerous
@-+-+| and shrill to the ear. Going past where you are is not
| a wise idea for you would most likely be pulled into the
| sea and swept away.
|
|
---------+

[Exits: north east]

<334hp 411m 21mv ->[======####][##########]
Your accuracy fades.

<334hp 411m 21mv ->[======####][##########]n
Players near you in Darkhaven:
<PK> Kerkik A scenic sight
<PK> Yvod A dead end

<334hp 411m 21mv ->[======####][##########]n
n
On the outskirts of town
| The walls of the town are to your north as you are suddenly
| thrown into sudden wilderness. In the near distance you
+ | see a foreboding forest to the east. Carrion feeders circle
| | mercilessly above you as if expecting to feed today. The
@ | path upon which you walk is unkept and very , very old.
| | The lack of wildlife is particularly disturbing.
+-+-+|
|
|
---------+

[Exits: north south]

<334hp 411m 20mv ->[======####][##########]On the outskirts of town
| The walls of the town are to your north as you are suddenly
| thrown into sudden wilderness. In the near distance you
| see a foreboding forest to the east. Carrion feeders
| circle mercilessly above you as if expecting to feed
@ | today. The path upon which you walk is unkept and very
| | very old. The lack of wildlife disturbs you.
+ |
| |
+-+-+|
---------+

[Exits: (north) south]

<334hp 411m 19mv ->[======####][##########]where
The door is closed.

<334hp 411m 19mv ->[======####][##########]Players near you in Darkhaven:
<PK> Kerkik On the outskirts of town
<PK> Yvod A dead end

<334hp 411m 19mv ->[======####][##########]open n
You open the door north of you.

<334hp 411m 19mv ->[======####][##########]n

The door north of you closes.

<334hp 411m 19mv ->[======####][##########]1
The door is closed.

<334hp 411m 19mv ->[======####][##########]open n
They aren't here.

<334hp 411m 19mv ->[======####][##########]n
You open the door north of you.

<334hp 411m 19mv ->[======####][##########]1

The door north of you closes.

<334hp 411m 19mv ->[======####][##########]The door is closed.

<334hp 411m 19mv ->[======####][##########]They aren't here.

<334hp 411m 19mv ->[======####][##########]open n
n
You open the door north of you.

<334hp 411m 19mv ->[======####][##########]1
A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems to
+-+-+-+| have been a brand new housing area. To your east you hear
|| some signs of activity. Yells, screams ...not very comforting.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east south]
(White Aura) Yvod the Gladiator is here.
An assassin is here skulking about.
Yvod closes the pushable south of you.

<334hp 411m 18mv ->[======####][##########]Yvod yells 'Help! I am being attacked by Kerkik!'
Yvod deflects your elbow slash aside in an ungraceful parry.
Your tiger uppercut mauls Yvod.
Your whirlwind kick decimates Yvod!
Yvod has some big nasty wounds and scratches.

<334hp 411m 18mv ->[======####][##########]
You block Yvod's attack using your crane wing technique.
You dodge Yvod's sting.
Yvod dodges your palm strike.
Your back fist misses Yvod.
Your whirlwind kick mauls Yvod.
Yvod looks pretty hurt.

<334hp 411m 18mv ->[======####][##########]
You dance around Yvod's sting and easily dodge it.
You dance around Yvod's thrust and easily dodge it.
Your tiger uppercut mauls Yvod.
Your roundhouse kick grazes Yvod.
Yvod looks pretty hurt.

<334hp 411m 18mv ->[======####][##########]
Your definition returns to your physical self.
Yvod looks pretty hurt.

<341hp 414m 51mv ->[======####][##########]e
No way! You are still fighting!
Yvod has fled!
Yvod walks east.

<341hp 414m 51mv ->[======####][##########]e
A secluded road
+ + | The road seems almost small enough to be an alleyway.
| | | No one is seen here. This road seems to be a darker, more
+-+-+-+ | mysterious part of the city. Over time new knowledge
| | | is gained but old secrets are also lost. This part of
o +-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+

[Exits: east west]
(White Aura) Yvod the Gladiator is here.

<341hp 414m 50mv ->[======####][##########]1

Yvod walks east.

<341hp 414m 50mv ->[======####][##########]They aren't here.

<341hp 414m 50mv ->[======####][##########]e
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+

[Exits: north east west]

<341hp 414m 49mv ->[======####][##########]e
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
||
*|
|
|
---------+

[Exits: east west]

<341hp 414m 48mv ->[======####][##########]1
They aren't here.

<341hp 414m 48mv ->[======####][##########]e
A secluded road
+ | The road seems almost small enough to be an alleyway. No
| | one is seen here. This road seems to be a darker, more mysterious
+ | part of the city. Over time new knowledge is gained but
| | old secrets are also lost. This part of the city does not
+-+-@-+ | look the least bit friendly.
| |
* |
|
|
---------+

[Exits: east west]

<341hp 414m 47mv ->[======####][##########]e
A secluded road
| The road seems almost small enough to be an alleyway. No one
| is seen here. This road seems to be a darker, more mysterious
| part of the city. Over time new knowledge is gained but old
| secrets are also lost. This part of the city does not look
+-+-@ | the least bit friendly.
| |
* |
|
|
---------+

[Exits: south west]
(White Aura) A fanged cleric wanders the streets aimlessly.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'
A vampiric charmer says 'Help free him, and I'll tell you where the pirate's hide their treasure.'

<341hp 414m 46mv ->[======####][##########]scan
w
You scan all around.
You scan south.
You scan west.

<341hp 414m 46mv ->[======####][##########]A secluded road
+ | The road seems almost small enough to be an alleyway. No
| | one is seen here. This road seems to be a darker, more mysterious
+ | part of the city. Over time new knowledge is gained but
| | old secrets are also lost. This part of the city does not
+-+-@-+ | look the least bit friendly.
| |
* |
|
|
---------+

[Exits: east west]

<341hp 414m 45mv ->[======####][##########]w
w
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
||
*|
|
|
---------+

[Exits: east west]

<341hp 414m 44mv ->[======####][##########]A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+

[Exits: north east west]

<341hp 414m 43mv ->[======####][##########]n
n
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]

<341hp 414m 42mv ->[======####][##########]Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]

<341hp 414m 41mv ->[======####][##########]where yvod
<PK> Yvod Flourantine Way

<341hp 414m 41mv ->[======####][##########]n
n
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<341hp 414m 40mv ->[======####][##########]where
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
A Darkhaven guard stalks the area.

<341hp 414m 39mv ->[======####][##########]n
Players near you in Darkhaven:
<PK> Kerkik Bay Side Road
<PK> Yvod Town Square

<341hp 414m 39mv ->[======####][##########]An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]

<341hp 414m 38mv ->[======####][##########]where yov
You didn't find any yov.

<341hp 414m 38mv ->[======####][##########]w
w
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A haggard looking pirate is in search of booty.

<341hp 414m 37mv ->[======####][##########]w
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<341hp 414m 36mv ->[======####][##########]Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.

<341hp 414m 35mv ->[======####][##########]wher eyvod
w
You didn't find any eyvod.

<341hp 414m 35mv ->[======####][##########]Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
N + F |
| |
*-+ |
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.
An assassin is here skulking about.

<341hp 414m 34mv ->[======####][##########]w
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<341hp 414m 33mv ->[======####][##########]where
Players near you in Darkhaven:
<PK> Kerkik An opening in the fog
<PK> Yvod City Hall

<341hp 414m 33mv ->[======####][##########]n
n
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
S +-*-*| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
+ @ *-*| that is extremely dark.
| | | |
+-+-+-+-+|
| | ||
N + F|
---------+

[Exits: north south]

<341hp 414m 32mv ->[======####][##########]Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
S @-*-*| that is extremely dark.
| | ||
+ + *-*|
| | | |
+-+-+-+-+|
---------+

[Exits: north east south]
A sneaky thief is here, stealing your gold purse.

<341hp 414m 31mv ->[======####][##########]where yvod
<PK> Yvod City Hall

<341hp 414m 31mv ->[======####][##########]n
n
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.

<341hp 414m 30mv ->[======####][##########]Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
A dark steel dagger lies here.
A piece of crimson cloth is here.

<341hp 414m 29mv ->[======####][##########]n
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]

<341hp 414m 28mv ->[======####][##########]w
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
(White Aura) Yvod the Gladiator is here.
A Darkhaven guard stalks the area.
You yell 'Help! I am being attacked by Yvod!'
You manage to dodge Yvod's sting with a lot of effort.
Yvod's thrust wounds you.
Yvod's sting mauls you.
Yvod's sting mauls you.
Yvod looks pretty hurt.

<282hp 414m 27mv ->[======####][##########]1
You do the best you can!
Yvod looks pretty hurt.

<282hp 414m 27mv ->[======####][##########]
Yvod's sting wounds you.
You parry Yvod's attack with your first hand.
You dodge Yvod's sting.
Yvod deflects your tiger uppercut aside in an ungraceful parry.
Yvod deflects your dragon punch aside in an ungraceful parry.
Yvod dual parries your spin kick.
Yvod looks pretty hurt.

<265hp 414m 27mv ->[======####][##########]
Yvod has fled!
Yvod walks west.
The room becomes dimmer.

<265hp 414m 27mv ->[======####][##########]kick
You aren't fighting anyone.

<265hp 414m 27mv ->[======####][##########]e
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]

<265hp 414m 26mv ->[======####][##########]1
They aren't here.

<265hp 414m 26mv ->[======####][##########]w
1
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
A Darkhaven guard stalks the area.

<265hp 414m 25mv ->[======####][##########]They aren't here.

<265hp 414m 25mv ->[======####][##########]w
The Altar of Sirens
+-+| Upon a pedestal stands a silver altar with a figure of
| || a seductive woman screaming for her life. Beneath the
* +| altar is the ruins of what seems to be a pre-existing
|| altar made of fine marble. The feeling here is of terror
@-*-+| and unending despair - created throughout the ages by
|| unknown force. The blue carpet is streaked with dirt
*-*-+| and blood as the rats scurry about looking for a possible
| || source of food. The room is deathly quiet as it looks
* S-+| to be in utter chaos with things strewn about carelessly.
---------+ An inscription upon the wall reads: 'DARKHAVEN - THE
CITY OF WONDERS'. A sky roof above lets in any available light - though it
feels no warmer here.

[Exits: east]
A sacrificial pit lies here in waiting.
(White Aura) Yvod the Gladiator is here.
A meditationist walks slowly about chanting mantras.
A Darkhaven guard stalks the area.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<265hp 414m 24mv ->[======####][##########]
You yell 'Help! I am being attacked by Yvod!'
Yvod's sting wounds you.
Yvod's thrust wounds you.
Yvod looks pretty hurt.

<230hp 414m 24mv ->[======####][##########]1
You do the best you can!
Yvod looks pretty hurt.

<230hp 414m 24mv ->[======####][##########]fl

Yvod's sting wounds you.
Yvod's thrust misses you.
Yvod's thrust misses you.
Your back fist injures Yvod.
Yvod parries your palm strike with a hasty swing from his off-hand weapon.
Your spin kick injures Yvod.
Yvod looks pretty hurt.

<212hp 414m 24mv ->[======####][##########]You flee from combat!
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
A Darkhaven guard stalks the area.

<212hp 414m 23mv ->[======####][##########]w
1
The Altar of Sirens
+-+| Upon a pedestal stands a silver altar with a figure of
| || a seductive woman screaming for her life. Beneath the
* +| altar is the ruins of what seems to be a pre-existing
|| altar made of fine marble. The feeling here is of terror
@-*-+| and unending despair - created throughout the ages by
|| unknown force. The blue carpet is streaked with dirt
*-*-+| and blood as the rats scurry about looking for a possible
| || source of food. The room is deathly quiet as it looks
* S-+| to be in utter chaos with things strewn about carelessly.
---------+ An inscription upon the wall reads: 'DARKHAVEN - THE
CITY OF WONDERS'. A sky roof above lets in any available light - though it
feels no warmer here.

[Exits: east]
A sacrificial pit lies here in waiting.
(White Aura) Yvod the Gladiator is here.
A meditationist walks slowly about chanting mantras.
A Darkhaven guard stalks the area.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<212hp 414m 22mv ->[======####][##########]Yvod yells 'Help! I am being attacked by Kerkik!'
Your jab grazes Yvod.
Yvod parries your tiger uppercut with a hasty swing from his off-hand weapon.
Yvod dodges your jump kick.
Yvod looks pretty hurt.

<212hp 414m 22mv ->[======####][##########]
You nimbly dodge Yvod's sting with a practiced maneuver.
You block Yvod's attack using your crane wing technique.
Your tiger uppercut mauls Yvod.
Yvod awkwardly parries your back fist with a loud clang.
Your lightning kick injures Yvod.
Yvod is in awful condition.

<212hp 414m 22mv ->[======####][##########]
The white aura around your body fades.
The white aura around Yvod fades.
Yvod is in awful condition.

<216hp 418m 55mv ->[======####][##########]
Yvod has fled!
Yvod limps east.

<216hp 418m 55mv ->[======####][##########]e
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
Yvod the Gladiator is here.
A Darkhaven guard stalks the area.

<216hp 418m 54mv ->[======####][##########]
You yell 'Help! I am being attacked by Yvod!'
Yvod's sting MUTILATES you!
You dodge Yvod's sting.
Yvod is in awful condition.

<178hp 418m 54mv ->[======####][##########]1

You dodge Yvod's sting.
Yvod's sting DISEMBOWELS you!
Yvod deflects your jab aside in an ungraceful parry.
Your dragon punch DISEMBOWELS Yvod!
Yvod manages to dodge your spin kick with a lot of effort.
You grant your opponent mercy.
Yvod slumps to the ground.

<133hp 418m 54mv ->[======####][##########]You can't do that while resting.

<133hp 418m 54mv ->[======####][##########]fl
You can't do that while resting.

<133hp 418m 54mv ->[======####][##########]wake
You stand up.

<133hp 418m 54mv ->[======####][##########]1
Yvod yells 'Help! I am being attacked by Kerkik!'
Your tiger uppercut misses Yvod.

<133hp 418m 54mv ->[======####][##########]1
Yvod yells 'Help! I am being attacked by Kerkik!'
Your back fist maims Yvod!
Yvod is DEAD!!

<133hp 418m 54mv ->[======####][##########]get all corpse
You're not experienced enough to take all that at once! Type it out!

<133hp 418m 54mv ->[======####][##########]get flail corpse
You get an Outlaw's blade splitter from the corpse of Yvod.
You throw an Outlaw's blade splitter to the ground, too risky for your tastes.
Yvod stands up.

<133hp 418m 54mv ->[======####][##########]get flail corpse
get flail corpse
You see nothing like that in the corpse of Yvod.
Yvod gets a pair of a red dragon's rear claws from the corpse of Yvod.
Yvod gets the eye of the Karakken from the corpse of Yvod.
Yvod gets a spiked collar from the corpse of Yvod.
Yvod gets some arm plates of dark oak from the corpse of Yvod.
Yvod gets a bracer of dark thorns from the corpse of Yvod.
Yvod gets a gem-studded eye patch from the corpse of Yvod.
Yvod gets an onyx bracelet from the corpse of Yvod.
Yvod gets a thick fur wilderness coat from the corpse of Yvod.
Yvod gets some simple arrows from the corpse of Yvod.
Yvod gets an iron spider from the corpse of Yvod.
Yvod gets an iron spider from the corpse of Yvod.
Yvod gets overlapping plates of black armor from the corpse of Yvod.
Yvod gets a pair of spiked light-steel gauntlets from the corpse of Yvod.
Yvod gets shimmering leg plates of the Deep Sea Dragon from the corpse of Yvod.
Yvod gets a war banner of the Black Guard from the corpse of Yvod.
Yvod gets an adamantine arachnid dagger from the corpse of Yvod.
Yvod gets a whipping tail of a manticore from the corpse of Yvod.
Yvod gets a prankster's utility belt from the corpse of Yvod.
Yvod gets a tin canteen from the corpse of Yvod.
Yvod gets a purple potion from the corpse of Yvod.
Yvod gets an elven seedcake from the corpse of Yvod.
Yvod gets a vial of crimson blood from the corpse of Yvod.

<133hp 418m 54mv ->[======####][##########]get flail corpse
You see nothing like that in the corpse of Yvod.

<133hp 418m 54mv ->[======####][##########]You see nothing like that in the corpse of Yvod.

<133hp 418m 54mv ->[======####][##########]sac flail
The Overlord gives you 4 gold coins for your sacrifice.

<133hp 418m 54mv ->[======####][##########]i
You are carrying:
a barrel
( 2) a purple potion
( 2) a seashell ring
a major potion of recall
a Big Ol'Pack Sack (open)
a training staff

<133hp 418m 54mv ->[======####][##########]l
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
The corpse of Yvod is lying here.
Yvod the Gladiator is here.
A Darkhaven guard stalks the area.

<133hp 418m 54mv ->[======####][##########]
Yvod yawns.
[Mentions]: None.

Comments

  1. how do you figure i have "no training" think what you want. monks are extremely tough to pk at lower ranks since you can just run and use your healing as well as acupuncture, if you get away it's just best to rest up and wait cause literally all you do is healing, then when you get your chii bolt build you get a FREE healing all you are is running and healing. monks also don't base their damage that much on EQ they can do great damage in a simple set it's the fact that their defences are bomb ass that they become a threat.
    1. No free heals at level 25.
    2. Kerkik Vs Yvod (Equipment vs Basic Outfit + Training). Yvod, if you are referring to the training here, I think he meant he has basic outfit AND training. Not saying you are without training....
    [reply to Yvod]
  2. Yvod, you've been posting logs of you dunking people as you sit at 25. You just posted a log of you getting what was essentially an AFK kill, right? So don't be sour when someone posts one back, when they do get what is still an impressive kill against that kind of gear (considering warriors are super gear dependent).
    1. im not sour i just want to be clear that i am trained, and monks are stronger than most to fight and kill. kudos to him for the fight i bowed and told him good job a couple of times because i didn't expect a battle because ive been dunking people..sitting at 25 isn't my choice believe that. i have been training and got bored of it hence the fighting. i didn't mean to come off sour apologies.
    [reply to kento]
  3. I'm definitely with Yvod on this one. I've personally seen him train quite a bit, and I'm well aware of a warrior's struggles against monks. Why else would the realms be saturated with them right now? Yvod, in the future, try using elemental items against them. Their iron body pretty much negates any normal based weapon damage.
    1. Monks have significant amounts of DPS, Tanking, and Healing. Personally I would take Healing away save acupuncture, making them viable at dealing damage and taking the role of a tank, but giving them all three is just doom for everyone except burst dps, and even those have to chase them down, which puts monks at just running circles all day to heal rather than staying in combat and switching styles. This man owes me gold though, so don't think I am taking his side for some arbitrary decision, and I think we should all eat more mushrooms.
    2. They do not have "Significant amounts of DPS." Any other melee class can easily out damage them, given a rather simple set up of equipment. That is if we are talking one for one, who deals more damage.

      Monks excel at absorbing damage. That is partially because of defensive abilities and partially because of healing abilities. Take one of these away and I would wager that monks become one of the more gimped classes in the game.

      You are lauding their healing abilities, but are blind to how long they are lagged when styles are switched (combat style advantage being KEY to free heals). Don't like them running to get heals? Keep up. Monks are not healers, to go and snap a finger to get healing. If you interrupt, they waste time and mana.
    3. Faelon, I mean no offence but monk vs warrior matchup is just stupid. It's so easy to cheese as the monk to come out on top most of the time. There is no need to switch styles.
    4. Ivindel, that's not true. In your example - Monk stays in Crane, in all likelihood as that seems to be the rage recently. Warrior double grips a primary magic damage weapon and as soon as the monk engages, hobbles. Suddenly a primary defense is gone and you are dealing damage, plus there is no heals being built. Now, the monk in this scenario is stuck in combat, with crane kick no longer functioning, because it isn't resetting as often because there is no chii build and you are bound to miss at least one, especially as you likely tried to dirt kick right off the bat in the flying stance.

      If leopard is your ball of wax - the warrior dual wields two magic weapons and hobbles as soon as the monk engages. Repeat as above. Throw in a dirt kick if the monk doesn't or can't get out.

      Monks that don't change styles are my favorite on my warriors/zerkers that I have had and for those that I currently have.
    5. Well, in theory what you mentioned should work, and you are probably speaking from experience. However, from my experience with all my warriors (berserkers are a totally different story here), attempting hobble is a waste of time because not only does it lag you for two rounds, it does not make the monk any easier to hit in practice, and there is still that high chance of missing in superior stance even when it is an overpowered (mastered) hobble.

      I am pretty confident to say that if you go double grip against a decently equipped monk in crane, he is going to bring you down in no time, even if he is hobbled.
    6. Hobble against a class that uses dodge as a primary defense is golden. I'd rather take the chance at hitting a hobble than a dirt kick or anything like that.
    7. Well. This is my view. Let's look at it in two ways. Warrior is A, monk is B. A is superior against B and goes for hobble. 1st case. Hobble hits, great! B gets hobbled, he swaps superior immediately and he loses dodge. Hobble lags 2 rounds, so u take 2 rounds in inferior but monk doest have dodge. Results? Probably pretty even trade(correct me if I'm wrong). MAYBE warrior wins a little. After the stance swap lag the monk can do blah blah blah, dirt or trip or chii heal etc etc.

      Let's look at scenario B. Hobble fails(it does fail even in superior). The monk swap stance(1rd lag), waits a rounf and trip. Thats almost 4 rd in inferior with no hobble benefits.

      Worth to hobble? Personally i find the penalty from it failing vs the gains from it hitting is too great to attempt. That's my opinion.
    8. isn't hobble level 30?
    9. I was responding to the argument in general that ivindel was making regarding monks vs warriors.
    [reply to Falox]
  4. Was a lawfull attacking inside city gates?
      [reply to Moondog]
    1. actually yes he was attacking me within the city...kinda odd right? and thank falox i have a surprise for the next monk i battle with.
      1. get your shit together you should be killing this guy
      [reply to Yvod]
    2. What a crap noob this Yvod is. Decked out to the top and then crawls to his temple to die and save his shit.

      Scrub plz.

      He can't do anything else but kill afk people at dummy and call it dunking, lol, pathetic.
        [reply to m1coftw]
      1. And this is what i call dunked, lel
        1. lol considering i dunked TWO light walkers who tried to gank me ive dunked a couple necros a berserker...do you even play anyomre? or do you just read logs?? oh wait your prob not aloud to play because you cheat;)
        2. Golh
          1 , 0 , 0 .
          *Allowed. He's not a bard.
        [reply to m1coftw]

      Post a New Comment