Ye Olde Abandoned Realms Logs

Saavaak vs Grimjark

posted on 2016-05-04 15:02:54
926hp 444m 394mv active 11pm (night)><no opponent no opponent> eq
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> a dragonblood bloodsteel fingerspike of evisceration
<worn on finger> a dragonwing bloodsteel fingerspike of unerring flight
<worn around neck> a dragonwing firemesh aventail of homing
<worn around neck> an onyx-black firemesh aventail of alacrity
<worn on head> a ruby-red wyvernhide cowl of potency
<worn on torso> a dragonwing stonesteel cuirass of homing
<worn on arms> a pair of dragonwing stonesteel sleeves of unerring flight
<worn on hands> a pair of dragonwing stonesteel gloves
<worn on legs> a pair of dragonwing stonesteel greaves of seeking
<worn on feet> a pair of dragonblood stonesteel chausses of maiming
<worn about body> a dragonblood firemesh jacket of maiming
<worn about waist> a dragonblood stonesteel belt of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<worn around wrist> a dragonblood firemesh armband of maiming
<wielded> (Humming) a savage spear
<dual wielded> (Humming) a savage dagger
<stored in quiver> ebony-tipped arrows (50)
<floating nearby> a deep red stone

<926hp 444m 394mv calm 11pm (night)><no opponent no opponent> sc

/@============================================================-
| \
| Saavaak the Battlemaster |
| Acolyte of the Order of Balance |
| Rank Adherent of [KEEPER], 20 years old (67 hours). |
| |
| Race: Slith Hometown: Seringale Health: 926/926 |
| Sex: Male Alignment: Neutral Mana: 444/444 |
| Class: Warrior Ethos: Chaotic Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Good Weight: 307/375 |
| Intell: 18 (18+0) Level: 50 Pracs: 1 |
| Wisdom: 17 (17+0) Exp tnl: 20108 Trains: 2 |
| Dexter: 22 (22+0) Relics: 48 Items: 33/37 |
| Consti: 22 (22+0) Gold: 524 Wimpy: 1 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 29 Armor Vs Pierce: 252 Saving Throws |
| Off-H: 28 Vs Bash: 252 Afflictive: 46 |
| Damroll: 29 Vs Slash: 252 Maledictive: 45 |
| Off-H: 28 Vs Magic: 210 Mental: 40 |
\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 24 hours
Skill: warcry : modifies hitroll by 6 for 13 hours
: modifies save vs afflictive by 6 for 13 hours



<926hp 444m 386mv calm 2am (night)><no opponent no opponent> yell When ready
You yell 'When ready.'

<926hp 444m 386mv calm 2am (night)><no opponent no opponent> where
who|who pk
Players near you in Seringale:
<PK> Saavaak The Path of War
<PK> Grimjark Centre of the Arena

<926hp 444m 386mv calm 2am (night)><no opponent no opponent> [50 Slith War] <PK> [KEEPER] (Adherent) [Balance] Saavaak the Battlemaster
[ H-Elf ] <PK> [WARLORD] Isogai Gak the Grand Master of Seasons
[ Stone ] <PK> [WARLORD] Grimjark Therano the Battlemaster
[ Drow ] Gweic the Legacy of the Lost Art
[ H-Elf ] <NEW> Karven Zils the Circumventor
Players found: 5
There are 5 characters on; the most on this past month was 11.

<926hp 444m 394mv calm 3am (night)><no opponent no opponent> [50 Slith War] <PK> [KEEPER] (Adherent) [Balance] Saavaak the Battlemaster
[50 H-Elf Mon] <PK> [WARLORD] Isogai Gak the Grand Master of Seasons
[50 Stone War] <PK> (JUGGERNAUT) [WARLORD] Grimjark Therano the Battlemaster
Players found: 3
There are 5 characters on; the most on this past month was 11.

<926hp 444m 394mv calm 3am (night)><no opponent no opponent>
Grimjark yells 'Are you ready?'

<926hp 444m 394mv calm 3am (night)><no opponent no opponent> quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<926hp 444m 394mv calm 3am (night)><no opponent no opponent> yell Aye!
You yell 'Aye!'

<926hp 444m 394mv calm 3am (night)><no opponent no opponent> remove pole|remove dagg|wield spear|wield shield|wield jav
You do not have that item.

<926hp 444m 394mv calm 3am (night)><no opponent no opponent> You stop wielding a savage dagger.

<926hp 444m 394mv calm 3am (night)><no opponent no opponent> You stop wielding a savage spear.
You wield a finely crafted hunting spear.
A finely crafted hunting spear feels like a part of you!

<926hp 444m 394mv calm 3am (night)><no opponent no opponent> You wear a Knight Melancholic's shield as a shield.

<916hp 444m 394mv calm 3am (night)><no opponent no opponent> You do not have that item.

<916hp 444m 394mv calm 3am (night)><no opponent no opponent> murder $$
They aren't here.

<916hp 444m 394mv calm 3am (night)><no opponent no opponent> e
murder $$
The Path of War
+ +-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]

<916hp 444m 392mv calm 3am (night)><no opponent no opponent> e
murder $$
e
They aren't here.

<916hp 444m 392mv calm 3am (night)><no opponent no opponent> murder $$
The Path of War
+-+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]

<916hp 444m 390mv calm 3am (night)><no opponent no opponent> e
murder $$
They aren't here.

<916hp 444m 390mv calm 3am (night)><no opponent no opponent> Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west (up)]
Grimjark the Battlemaster is here.

<916hp 444m 388mv calm 3am (night)><no opponent no opponent> Grimjark yells 'Help! I am being attacked by Saavaak!'
Grimjark turns your attack against you.
Grimjark's slice MUTILATES you!
Grimjark's slice MUTILATES you!
You block Grimjark's attack with your shield.
Grimjark blocks your attack and attempts to strike at the brief opening.
Grimjark's riposte decimates you!
Grimjark stumbles and barely dodges your charge.
Grimjark is in excellent condition.

<809hp 444m 388mv aggressive 3am (night)><blade dual_wield>
Grimjark yells 'Begin.'
Grimjark is in excellent condition.

<809hp 444m 388mv aggressive 3am (night)><blade dual_wield> dirt

You block Grimjark's attack and attempt to strike at the brief opening.
Your riposte injures Grimjark.
You block Grimjark's attack with your shield.
Grimjark parries your charge.
Grimjark manages to dodge your charge with a lot of effort.
Grimjark has a few scratches.

<809hp 444m 388mv aggressive 3am (night)><blade dual_wield> No way! You are still fighting!
Grimjark has a few scratches.

<809hp 444m 388mv aggressive 3am (night)><blade dual_wield> You do the best you can!
Grimjark has a few scratches.

<809hp 444m 388mv aggressive 3am (night)><blade dual_wield> Your kicked dirt misses Grimjark.
Grimjark has a few scratches.

<809hp 444m 388mv aggressive 3am (night)><blade dual_wield> flee

Your shield absorbs the impact of Grimjark's slice easily.
Grimjark stumbles and barely dodges your charge.
Grimjark has a few scratches.

<809hp 444m 388mv aggressive 3am (night)><blade dual_wield>
Grimjark strikes you with his weapon and attempts to hobble you.
Grimjark's hobble mauls you.
You clutch your leg painfully as you begin to hobble.
Grimjark has a few scratches.

<788hp 444m 388mv aggressive 3am (night)><blade dual_wield>
The night is about to end.
Grimjark has a few scratches.

<796hp 444m 394mv aggressive 4am (night)><blade dual_wield>
Your shield wobbles and barely deflects Grimjark's slice.
You block Grimjark's attack with your shield.
You block Grimjark's attack with your shield.
Grimjark parries your charge with a hasty swing from his off-hand weapon.
Grimjark has a few scratches.

<796hp 444m 394mv aggressive 4am (night)><blade dual_wield> flee
You flee from combat!
Grimjark strikes you with both weapons as you flee.
Grimjark's pincer attack DISEMBOWELS you!
Grimjark concentrates on his combat style to inflict more damage.
Grimjark's pincer attack DISMEMBERS you!
The Path of Defence
+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'He who endures
| all, conquers all'.
---------+

[Exits: east west]
You collapse to the ground as you hobble away feebly.

<698hp 444m 392mv aggressive 4am (night)><no opponent no opponent> remove spear|remove shield|wield pole

Grimjark walks in.

<698hp 444m 392mv aggressive 4am (night)><no opponent no opponent> You aren't fighting anyone.

<698hp 444m 392mv aggressive 4am (night)><no opponent no opponent> You stop wielding a finely crafted hunting spear.

<698hp 444m 392mv aggressive 4am (night)><no opponent no opponent> You stop using a Knight Melancholic's shield as a shield.

<698hp 444m 392mv aggressive 4am (night)><no opponent no opponent> You wield a chaos-bound polearm.
You feel quite confident with a chaos-bound polearm.

<698hp 444m 392mv aggressive 4am (night)><no opponent no opponent>
Grimjark scans all around.

<698hp 444m 392mv aggressive 4am (night)><no opponent no opponent> murder $$
Grimjark yells 'Help! I am being attacked by Saavaak!'
Grimjark dodges your turmoil.
Grimjark has a few scratches.

<698hp 444m 392mv aggressive 4am (night)><blade dual_wield> hob

Your leg recovers enough to move normally again.
Grimjark's slice DISEMBOWELS you!
Grimjark's turmoil maims you!
You dodge Grimjark's slice.
Your turmoil DISEMBOWELS Grimjark!
Grimjark has a few scratches.

<619hp 444m 392mv aggressive 4am (night)><blade dual_wield> You strike Grimjark with your weapon and attempt to hobble him.
Your hobble injures Grimjark.
Grimjark has a few scratches.

<619hp 444m 392mv aggressive 4am (night)><blade dual_wield>
Grimjark has fled!
Grimjark walks west.

<619hp 444m 392mv aggressive 4am (night)><no opponent no opponent>
Grimjark walks in.

<619hp 444m 392mv aggressive 4am (night)><no opponent no opponent>
You yell 'Help! I am being attacked by Grimjark!'
Grimjark's slice MUTILATES you!
Grimjark's slice DISEMBOWELS you!
Grimjark's turmoil MUTILATES you!
Grimjark's slice MUTILATES you!
Grimjark has a few scratches.

<461hp 444m 392mv aggressive 4am (night)><blade dual_wield> murder $$
flee

Grimjark's slice MUTILATES you!
You dodge Grimjark's turmoil.
Your turmoil DISMEMBERS Grimjark!
Grimjark has some small wounds and bruises.

<421hp 444m 392mv aggressive 4am (night)><blade dual_wield> You do the best you can!
Grimjark has some small wounds and bruises.

<421hp 444m 392mv aggressive 4am (night)><blade dual_wield> You flee from combat!
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west (up)]

<421hp 444m 390mv aggressive 4am (night)><no opponent no opponent>
Grimjark walks in.

<421hp 444m 390mv aggressive 4am (night)><no opponent no opponent> murder $$
Grimjark yells 'Help! I am being attacked by Saavaak!'
Grimjark parries your turmoil.
Grimjark parries your turmoil.
Grimjark has fled!
Grimjark walks north.

<421hp 444m 390mv aggressive 4am (night)><no opponent no opponent> murder $$
murder $$
murder $$
murder $$

Grimjark walks in.

<421hp 444m 390mv aggressive 4am (night)><no opponent no opponent> murder $$

You yell 'Help! I am being attacked by Grimjark!'
You dodge Grimjark's slice.
Grimjark's slice MUTILATES you!
Grimjark's slice DISEMBOWELS you!
Grimjark has some small wounds and bruises.

<338hp 444m 390mv aggressive 4am (night)><blade dual_wield> You do the best you can!
Grimjark has some small wounds and bruises.

<338hp 444m 390mv aggressive 4am (night)><blade dual_wield> You do the best you can!
Grimjark has some small wounds and bruises.

<338hp 444m 390mv aggressive 4am (night)><blade dual_wield> You do the best you can!
Grimjark's slice misses you.
Grimjark's slice maims you!
Your turmoil DISEMBOWELS Grimjark!
Your tail wounds Grimjark.
Grimjark has some small wounds and bruises.

<302hp 444m 390mv aggressive 4am (night)><blade dual_wield> You do the best you can!
Grimjark has some small wounds and bruises.

<302hp 444m 390mv aggressive 4am (night)><blade dual_wield> You do the best you can!
Grimjark has some small wounds and bruises.

<302hp 444m 390mv aggressive 4am (night)><blade dual_wield> dirt
Grimjark is blinded by the dirt in his eyes!
Your kicked dirt grazes Grimjark.
Grimjark has some small wounds and bruises.

<302hp 444m 390mv aggressive 4am (night)><blade dual_wield>
Grimjark's slice MUTILATES you!
Grimjark's turmoil MUTILATES you!
Grimjark's slice MUTILATES you!
Grimjark's slice DISEMBOWELS you!
Your turmoil DISEMBOWELS Grimjark!
Your turmoil MUTILATES Grimjark!
Grimjark has quite a few wounds.

<132hp 444m 390mv aggressive 4am (night)><blade dual_wield>
Grimjark has fled!
Grimjark walks north.

<132hp 444m 390mv aggressive 4am (night)><no opponent no opponent> overh

The day has begun.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> But you aren't fighting anyone!

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> murder $$
murder $$
They aren't here.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> They aren't here.

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> where $$
<PK> Grimjark The Hall of Excellence

<151hp 444m 394mv aggressive 5am (dawn)><no opponent no opponent> n
n
The Path of Fury
+-+-+| The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+-+-+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+-+-+-+| designed solely to provide the most basic needs of combat.
| A plaque engraved in the wall reads, 'He who dares wins'.
|
---------+

[Exits: north south]

<151hp 444m 392mv aggressive 5am (dawn)><no opponent no opponent> The Path of Fury
+| The halls of the arena extend all around you, high enough
|| to be difficult to climb and to provide a vantage point
+-+-+| for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+ | designed solely to provide the most basic needs of combat.
| | A plaque engraved in the wall reads, 'He who dares wins'.
+-+-+-+-+|
---------+

[Exits: north south west]

<151hp 444m 390mv aggressive 5am (dawn)><no opponent no opponent> s
s
The Path of Fury
+-+-+| The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+-+-+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@ | from the clashing of steel upon them have been buried
| | deep into their stonework. The floor is bare and basic,
+-+-+-+-+| designed solely to provide the most basic needs of combat.
| A plaque engraved in the wall reads, 'He who dares wins'.
|
---------+

[Exits: north south]

<151hp 444m 388mv aggressive 5am (dawn)><no opponent no opponent> w
w
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west (up)]

<151hp 444m 386mv aggressive 5am (dawn)><no opponent no opponent> w
The Path of War
+-+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]

<151hp 444m 384mv aggressive 5am (dawn)><no opponent no opponent> murder $$
The Path of War
+ +-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]

<151hp 444m 382mv aggressive 5am (dawn)><no opponent no opponent> murder $$
w
murder $$
The Path of War
+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+-+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: north east]
Grimjark the Battlemaster is here.
Grimjark walks east.

<151hp 444m 380mv aggressive 5am (dawn)><no opponent no opponent> w
They aren't here.

<151hp 444m 380mv aggressive 5am (dawn)><no opponent no opponent> They aren't here.

<151hp 444m 380mv aggressive 5am (dawn)><no opponent no opponent> Alas, you cannot go that way.

<151hp 444m 380mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 380mv aggressive 5am (dawn)><no opponent no opponent> e
Alas, you cannot go that way.

<151hp 444m 380mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 380mv aggressive 5am (dawn)><no opponent no opponent> The Path of War
+ +-+-+| The halls of the arena extend all around you, high enough
| || to be difficult to climb and to provide a vantage point
+-+ +| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]
Grimjark walks in.

<151hp 444m 378mv aggressive 5am (dawn)><no opponent no opponent> murder $$
e
Grimjark yells 'Help! I am being attacked by Saavaak!'
Grimjark manages to dodge your turmoil with a lot of effort.
Grimjark parries your turmoil.
Your tail injures Grimjark.
Grimjark has quite a few wounds.

<151hp 444m 378mv aggressive 5am (dawn)><blade dual_wield> murder $$

You dodge Grimjark's slice.
You dodge Grimjark's turmoil.
Your wild turmoil DISMEMBERS Grimjark!
Grimjark stumbles and barely dodges your turmoil.
Grimjark has quite a few wounds.

<151hp 444m 378mv aggressive 5am (dawn)><blade dual_wield>
Grimjark has fled!
Grimjark walks east.

<151hp 444m 378mv aggressive 5am (dawn)><no opponent no opponent> overh
murder $$
They aren't here.

<151hp 444m 378mv aggressive 5am (dawn)><no opponent no opponent> The Path of War
+-+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ + | for spectators to watch from. On the walls is the blood
| | | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'To lead
| is to reach toward heaven'.
---------+

[Exits: east west]

<151hp 444m 376mv aggressive 5am (dawn)><no opponent no opponent> They aren't here.

<151hp 444m 376mv aggressive 5am (dawn)><no opponent no opponent> e
But you aren't fighting anyone!

<151hp 444m 376mv aggressive 5am (dawn)><no opponent no opponent> murder $$
They aren't here.

<151hp 444m 376mv aggressive 5am (dawn)><no opponent no opponent> where $$
Centre of the Arena
+-+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| The iron gates of the arena are to the south. Hallways
| lead off in all the other directions.
---------+

[Exits: north east west (up)]

<151hp 444m 374mv aggressive 5am (dawn)><no opponent no opponent> e
murder $$
e
They aren't here.

<151hp 444m 374mv aggressive 5am (dawn)><no opponent no opponent> <PK> Grimjark The Path of Defence

<151hp 444m 374mv aggressive 5am (dawn)><no opponent no opponent> The Path of Defence
+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'He who endures
| all, conquers all'.
---------+

[Exits: east west]

<151hp 444m 372mv aggressive 5am (dawn)><no opponent no opponent> They aren't here.

<151hp 444m 372mv aggressive 5am (dawn)><no opponent no opponent> e
The Path of Defence
+ +-+| The halls of the arena extend all around you, high enough
| | | to be difficult to climb and to provide a vantage point
+ +-+| for spectators to watch from. On the walls is the blood
| || of past warriors who have won and lost here. Many markings
+-+-@-+-+| from the clashing of steel upon them have been buried
| deep into their stonework. The floor is bare and basic,
| designed solely to provide the most basic needs of combat.
| Engraved on the wall is a plaque that reads, 'He who endures
| all, conquers all'.
---------+

[Exits: east west]

<151hp 444m 370mv aggressive 5am (dawn)><no opponent no opponent> e
The Path of Defence
+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point
+-+ | for spectators to watch from. On the walls is the blood
| | of past warriors who have won and lost here. Many markings
+-+-@-+ | from the clashing of steel upon them have been buried deep
| into their stonework. The floor is bare and basic, designed
| solely to provide the most basic needs of combat. Engraved
| on the wall is a plaque that reads, 'He who endures all,
| conquers all'.
---------+

[Exits: east west]

<151hp 444m 368mv aggressive 5am (dawn)><no opponent no opponent> The Path of Defence
+-+ | The halls of the arena extend all around you, high enough
| | to be difficult to climb and to provide a vantage point for
+-+ | spectators to watch from. On the walls is the blood of past
| | warriors who have won and lost here. Many markings from the
+-+-@ | clashing of steel upon them have been buried deep into their
| stonework. The floor is bare and basic, designed solely to
| provide the most basic needs of combat. Engraved on the wall
| is a plaque that reads, 'He who endures all, conquers all'.
|
---------+

[Exits: north west]
Grimjark the Battlemaster is here.

<151hp 444m 366mv aggressive 5am (dawn)><no opponent no opponent> e

You yell 'Help! I am being attacked by Grimjark!'
Grimjark's slice DISEMBOWELS you!
You dodge Grimjark's slice.
Grimjark has quite a few wounds.

<106hp 444m 366mv aggressive 5am (dawn)><blade dual_wield> murder $$
No way! You are still fighting!
Grimjark has quite a few wounds.

<106hp 444m 366mv aggressive 5am (dawn)><blade dual_wield> You do the best you can!
Grimjark has quite a few wounds.

<106hp 444m 366mv aggressive 5am (dawn)><blade dual_wield>
Grimjark's eyes stop watering.
Grimjark's slice maims you!
You parry Grimjark's turmoil.
Grimjark's weapon advantage overcomes your parry attempt.
Grimjark's slice DISEMBOWELS you!
Grimjark's slice maims you!
Your turmoil MUTILATES Grimjark!
Grimjark parries your turmoil.
Grimjark parries your turmoil with a hasty swing from his off-hand weapon.
You have yielded to Grimjark.
[WARLORD] Aragmon the cyclops: 'Grimjark has claimed victory over Saavaak.'
[WARLORD] Aragmon the cyclops: 'The duel lasted 1 minute and 44 seconds.'
You slip unconscious as Grimjark stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.
[Mentions]: None.

Comments

  1. I didn't see shed. At least you used your tail.

    I think disarm is best in this fight. Both these warlords are decked. And sacrifice weapon.

    Best method is to steal cabal item then kill them.
    Easier to win than straight forward duel.
      [reply to Moondog]
    1. So how do you suppose he steal cabal item against 2 decked warlords? the warlords are also capable of disarming his weapons and sacrificing them.
      1. Same way all the other cabal items get stolen. Doesn't matter if they take it back.
      [reply to icarium]
    2. His weapons are easily obtainable. And he can stock up. Rares are hard to get.

      Going up against decked players is what keepers do.

      I guess Rangers in the past had it easy Griffons flight arrows and you set against any giant.
      1. I think you are mistaken. Times have changed, the roles have changed. Keepers do not just attack anyone just because he has rares on him anymore. Because if it's still the same as back then, all Keepers will con death within weeks.
      2. Nah, they would not have con death. Atonement was so bullshit long time ago. People will just avoid fighting Keepers. At least I did.
      3. Either way, con death or not only way to progress as keeper is to kill the top five. I am pretty sure all of the top five is decked, which one isn't.

        Avoid the top five and then....?
      4. I think you are forgetting that the log he posted are duels and in all honesty, Warlords do not pk without reason or unless aggravated upon so I feel that there shouldn't be any animosity toward Warlord from Keeper anyway. unless there is a war going on.
      5. wasn't intending to imply animosity towards warlords. I agree with you. Just spoke about top five.
      6. Yes, it was a friendly duel. The relevant Keeper powers don't come into play unless their target is AT WAR or THREAT.
      [reply to Moondog]
    3. i think you are missing the whole point of Keepers.
        [reply to icarium]
      1. I guess you right. I need to keep up with the times.
          [reply to Moondog]

        Post a New Comment