Ye Olde Abandoned Realms Logs

Astenos vs Erwyin and Kazgrum

posted on 2016-07-28 04:23:11
<830/878hp 675/675m 369/394mv no opponent no opponent aggressive outdoors city 8pm (night)> The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A dragon hatchling flies in.

<830/878hp 675/675m 367/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
n
n
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 365/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A dragon hatchling flies in.

<830/878hp 675/675m 363/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
n
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A dragon hatchling flies in.

<830/878hp 675/675m 361/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A proud, powerful looking black stallion stomps its feet restlessly.
A dragon hatchling flies in.

<830/878hp 675/675m 359/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 357/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]
A dragon hatchling flies in.

<830/878hp 675/675m 355/394mv no opponent no opponent aggressive outdoors city 8pm (night)> The Nave of the Cathedral of Valour
An arched ceiling towers overhead inside this cathedral. Light pours in
through stained glass windows, in blues and reds. This room is spacious
enough to hold a gathering of at least one hundred worshippers. The
cathedral is silent and tranquil, with just the altar, visible to the west,
providing a distraction from inward thoughts.

[Exits: south west]
A dragon hatchling flies in.

<830/878hp 675/675m 354/394mv no opponent no opponent aggressive indoors inside 8pm (night)> You stagger backwards as a wall stops you dead in your tracks.

<830/878hp 675/675m 354/394mv no opponent no opponent aggressive indoors inside 8pm (night)> Players near you in Valour:
<PK> Astenos The Nave of the Cathedral of Valour
<PK> Eywin Greater Valour Avenue

<830/878hp 675/675m 354/394mv no opponent no opponent aggressive indoors inside 8pm (night)> s
Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]
A dragon hatchling flies in.

<830/878hp 675/675m 353/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
e
e
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 351/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
e
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A noble of Valour walks down the street.
A dragon hatchling flies in.
The bridge creaks beneath your feet.

<830/878hp 675/675m 349/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A dragon hatchling flies in.

<830/878hp 675/675m 347/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A noble of Valour walks down the street.
A dragon hatchling flies in.

<830/878hp 675/675m 345/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 343/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.
A dragon hatchling flies in.

<830/878hp 675/675m 341/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A dragon hatchling flies in.

<830/878hp 675/675m 339/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
Players near you in Valour:
<PK> Astenos Greater Valour Avenue
<PK> Eywin Liberty Street

<830/878hp 675/675m 339/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A dragon hatchling flies in.

<830/878hp 675/675m 337/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: north east west]
A noble of Valour walks down the street.
A dragon hatchling flies in.

<830/878hp 675/675m 335/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A dragon hatchling flies in.

<830/878hp 675/675m 333/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A dragon hatchling flies in.

<830/878hp 675/675m 331/394mv no opponent no opponent aggressive outdoors city 8pm (night)> e
City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the the need for good men to fight for his causes.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A dragon hatchling flies in.

<830/878hp 675/675m 329/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Players near you in Valour:
<PK> Astenos City Forum
<PK> Eywin Liberty Street

<830/878hp 675/675m 329/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A dragon hatchling flies in.

<830/878hp 675/675m 327/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A dragon hatchling flies in.

<830/878hp 675/675m 325/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A dragon hatchling flies in.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

<830/878hp 675/675m 323/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
A dragon hatchling flies in.

<830/878hp 675/675m 321/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A dragon hatchling flies in.
A Knight of the Holy Cross looks at you sternly.

<830/878hp 675/675m 319/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A dragon hatchling flies in.

<830/878hp 675/675m 317/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Players near you in Valour:
<PK> Astenos The Arch of Saint Avangulen
<PK> Eywin Bridge over the Bay of Sarich

<830/878hp 675/675m 317/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 315/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A dragon hatchling flies in.
A Knight of the Holy Cross looks at you sternly.
The bridge creaks beneath your feet.

<830/878hp 675/675m 313/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A dragon hatchling flies in.

<830/878hp 675/675m 311/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A dragon hatchling flies in.

<830/878hp 675/675m 309/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 307/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
s
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A dragon hatchling flies in.

<830/878hp 675/675m 305/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
[KNIGHT] Salania the Squire of Knights: 'Astenos has entered the Knight's path.'
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A dragon hatchling flies in.

<830/878hp 675/675m 301/394mv no opponent no opponent aggressive outdoors sand 8pm (night)> The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north west]
A dragon hatchling flies in.

<830/878hp 675/675m 295/394mv no opponent no opponent aggressive outdoors sand 8pm (night)> whe
Huge weeping willows surround the knight's path.

<830/878hp 675/675m 295/394mv no opponent no opponent aggressive outdoors sand 8pm (night)> Players near you in Valour:
<PK> Astenos The Knight's Path
<PK> Eywin Bridge over the Bay of Sarich

<830/878hp 675/675m 295/394mv no opponent no opponent aggressive outdoors sand 8pm (night)> n
n
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A dragon hatchling flies in.

<830/878hp 675/675m 289/394mv no opponent no opponent aggressive outdoors sand 8pm (night)> w
[KNIGHT] Salania the Squire of Knights: 'Astenos has left the Knight's path.'
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A dragon hatchling flies in.

<830/878hp 675/675m 285/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 283/394mv no opponent no opponent aggressive outdoors city 8pm (night)> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A dragon hatchling flies in.

<830/878hp 675/675m 281/394mv no opponent no opponent aggressive outdoors city 8pm (night)> sca
You scan all around.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<830/878hp 675/675m 281/394mv no opponent no opponent aggressive outdoors city 8pm (night)> w
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A dragon hatchling flies in.

<830/878hp 675/675m 279/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A dragon hatchling flies in.
A member of the Valourian special forces gallops in.

<830/878hp 675/675m 277/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Players near you in Valour:
<PK> Astenos Bridge over the Bay of Sarich

<830/878hp 675/675m 277/394mv no opponent no opponent aggressive outdoors city 8pm (night)> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<830/878hp 675/675m 275/394mv no opponent no opponent aggressive outdoors city 8pm (night)> w
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A dragon hatchling flies in.

<830/878hp 675/675m 273/394mv no opponent no opponent aggressive outdoors city 8pm (night)> who
[50 Beast Ran] <PK> [KEEPER] (Adherent) [Balance] Astenos the Wrath of Nature
[ Human ] Grewin the Baron of Icicles, Patron of the Tavern
[ Jotun ] <PK> Kazgrim the Unholy Knight
[ Elf ] <PK> Vawairiwal the Holy Patriarch of Healing
[ H-Elf ] Talyira the Chaplain
[ H-Elf ] <PK> [KNIGHT] Sir Eywin the Shadow Master of the Marama Kuei, Footman of Valour
[ Fire ] Holdore Trolsmash the Weaponsmith
[ Human ] Eilella Silverkin the Student of the Mind
[ Human ] <PK> <HERALD> Cyprian the Holy Patriarch of Healing
Players found: 9
There are 9 characters on; the most on this past month was 20.

<847/878hp 675/675m 328/394mv no opponent no opponent evasive outdoors city 9pm (night)> whe
Players near you in Valour:
<PK> Astenos The Knight's War Memorial

<847/878hp 675/675m 328/394mv no opponent no opponent evasive outdoors city 9pm (night)> e
e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<847/878hp 675/675m 326/394mv no opponent no opponent evasive outdoors city 9pm (night)> e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A dragon hatchling flies in.

<847/878hp 675/675m 324/394mv no opponent no opponent evasive outdoors city 9pm (night)> e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A dragon hatchling flies in.

<847/878hp 675/675m 322/394mv no opponent no opponent evasive outdoors city 9pm (night)> e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A dragon hatchling flies in.

<847/878hp 675/675m 320/394mv no opponent no opponent evasive outdoors city 9pm (night)> e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A dragon hatchling flies in.

<847/878hp 675/675m 318/394mv no opponent no opponent evasive outdoors city 9pm (night)> The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A dragon hatchling flies in.

<847/878hp 675/675m 316/394mv no opponent no opponent evasive outdoors city 9pm (night)> s
e
[KNIGHT] Salania the Squire of Knights: 'Astenos has entered the Knight's path.'
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A dragon hatchling flies in.

<847/878hp 675/675m 312/394mv no opponent no opponent evasive outdoors sand 9pm (night)> e
Huge weeping willows surround the knight's path.

<847/878hp 675/675m 312/394mv no opponent no opponent evasive outdoors sand 9pm (night)> e
Huge weeping willows surround the knight's path.

<847/878hp 675/675m 312/394mv no opponent no opponent evasive outdoors sand 9pm (night)> Huge weeping willows surround the knight's path.

<847/878hp 675/675m 312/394mv no opponent no opponent evasive outdoors sand 9pm (night)> w
Huge weeping willows surround the knight's path.

<847/878hp 675/675m 312/394mv no opponent no opponent evasive outdoors sand 9pm (night)> s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north west]
A dragon hatchling flies in.

<847/878hp 675/675m 306/394mv no opponent no opponent evasive outdoors sand 9pm (night)> s
Huge weeping willows surround the knight's path.

<847/878hp 675/675m 306/394mv no opponent no opponent evasive outdoors sand 9pm (night)> w
w
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east south]
A dragon hatchling flies in.

<847/878hp 675/675m 300/394mv no opponent no opponent evasive outdoors sand 9pm (night)> Huge weeping willows surround the knight's path.

<847/878hp 675/675m 300/394mv no opponent no opponent evasive outdoors sand 9pm (night)> s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]
A dragon hatchling flies in.

<847/878hp 675/675m 294/394mv no opponent no opponent evasive outdoors sand 9pm (night)> s
s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north east]
A dragon hatchling flies in.

<847/878hp 675/675m 288/394mv no opponent no opponent evasive outdoors sand 9pm (night)> e
Huge weeping willows surround the knight's path.

<847/878hp 675/675m 288/394mv no opponent no opponent evasive outdoors sand 9pm (night)> e
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]
A dragon hatchling flies in.

<847/878hp 675/675m 282/394mv no opponent no opponent evasive outdoors sand 9pm (night)> whe
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]
A dragon hatchling flies in.

<847/878hp 675/675m 276/394mv no opponent no opponent evasive outdoors sand 9pm (night)> Players near you in Valour:
<PK> Astenos The Knight's Path

<847/878hp 675/675m 276/394mv no opponent no opponent evasive outdoors sand 9pm (night)> e
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
A dragon hatchling flies in.

<847/878hp 675/675m 270/394mv no opponent no opponent evasive outdoors sand 9pm (night)> e
The Castle Moat
This is the castle moat, just a few strides away from the main entrance
of castle Valour. The portcullis is raised in preparation for the passage
of the Knights. A strong breeze blows unwanted visitors back away from the
entrance ahead. The water in the moat is crystal clear, with dolphins
swimming around playfully within. To the north is the large gate of Castle
Valour, guarded by a heavily armored figure.

[Exits: north west]
A dragon hatchling flies in.

<847/878hp 675/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> wear spear
You stop wielding a ranger's bow.
You wield a war spear.
A war spear feels like a part of you!

<847/878hp 675/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> af
You are affected by the following:
Skill: barkskin : modifies armor class by 75 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Set : Treant Thews : modifies health by 30 permanently
: modifies damroll by 4 permanently
: modifies strength by 4 permanently
: modifies constitution by 4 permanently

<847/878hp 675/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> keen
You squint your eyes, but fail to adjust your vision.

<847/878hp 670/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> keen
who
You squint your eyes, but fail to adjust your vision.

<847/878hp 665/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> wear shie
[50 Beast Ran] <PK> [KEEPER] (Adherent) [Balance] Astenos the Wrath of Nature
[ Human ] Grewin the Baron of Icicles, Patron of the Tavern
[ Jotun ] <PK> Kazgrim the Unholy Knight
[ Elf ] <PK> Vawairiwal the Holy Patriarch of Healing
[ H-Elf ] Talyira the Chaplain
[ Fire ] Holdore Trolsmash the Weaponsmith
[ Human ] Eilella Silverkin the Student of the Mind
[ Human ] <PK> <HERALD> Cyprian the Holy Patriarch of Healing
Players found: 8
There are 8 characters on; the most on this past month was 20.

<847/878hp 665/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> You wear a golden dragonscale shield as a shield.
You ready some yew ranger javelins behind your shield.

<847/873hp 665/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> keen
You squint your eyes, but fail to adjust your vision.

<847/873hp 660/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> keen
Your vision sharpens.

<847/873hp 650/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> whe
sca
Players near you in Valour:
<PK> Astenos The Castle Moat

<847/873hp 650/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

<847/873hp 650/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> who
[50 Beast Ran] <PK> [KEEPER] (Adherent) [Balance] Astenos the Wrath of Nature
[ Human ] Grewin the Baron of Icicles, Patron of the Tavern
[ Jotun ] <PK> Kazgrim the Unholy Knight
[ Elf ] <PK> Vawairiwal the Holy Patriarch of Healing
[ H-Elf ] Talyira the Chaplain
[ Fire ] Holdore Trolsmash the Weaponsmith
[ Human ] Eilella Silverkin the Student of the Mind
[ Human ] <PK> <HERALD> Cyprian the Holy Patriarch of Healing
Players found: 8
There are 8 characters on; the most on this past month was 20.

<847/873hp 650/675m 266/394mv no opponent no opponent evasive outdoors road 9pm (night)> l
The Castle Moat
This is the castle moat, just a few strides away from the main entrance
of castle Valour. The portcullis is raised in preparation for the passage
of the Knights. A strong breeze blows unwanted visitors back away from the
entrance ahead. The water in the moat is crystal clear, with dolphins
swimming around playfully within. To the north is the large gate of Castle
Valour, guarded by a heavily armored figure.

[Exits: north west]
(Charmed) A dragon hatchling is here, its scales changing colour every moment.

<859/873hp 660/675m 321/394mv no opponent no opponent evasive outdoors road 10pm (night)> gr
Astenos's group:
[50 Ran] Astenos 98% hp 97% mana 81% mv 570691 xp Damage per round: 116
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl

<859/873hp 660/675m 321/394mv no opponent no opponent evasive outdoors road 10pm (night)> n
The Castle Gates
Here, the looming gate of the castle reaches dozens of feet above
you, and is wide enough to let ten or more people walk in side by
side. The actual gate itself is made of mithril, and weighs enough
to crush anyone caught under it in a heartbeat. If not for the
banners and flags hanging from the wall above the gate, it would
seem a ominous thing indeed. To the north the main courtyard is
visible.

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
A dragon hatchling flies in.
[KNIGHT] Holy Knight: 'Alert! Astenos has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Astenos!'
You manage to dodge Holy Knight's arrow with a lot of effort.
You dodge Holy Knight's arrow.
Holy Knight is in excellent condition.

<859/873hp 660/675m 320/394mv none mob evasive outdoors inside 10pm (night)>
[KNIGHT] Holy Knight: 'Intruder! I am under attack by a dragon hatchling!'
You stumble and barely manage to dodge Holy Knight's arrow.
A dragon hatchling's flame misses Holy Knight.
The link with your cabal power has been severed!
Your charge decimates Holy Knight!
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
Holy Knight has a few scratches.

<909/923hp 660/675m 320/394mv none mob aggressive outdoors inside 10pm (night)> dir
Holy Knight is blinded by the dirt in his eyes!
Your kicked dirt scratches Holy Knight.
Holy Knight has a few scratches.

<909/923hp 660/675m 320/394mv none mob aggressive outdoors inside 10pm (night)>
Holy Knight narrows his eyes.
Holy Knight narrows his eyes.
Holy Knight has a few scratches.

<909/923hp 660/675m 320/394mv none mob aggressive outdoors inside 10pm (night)>
Holy Knight's heavenly wrath mauls you.
Holy Knight has a few scratches.

<885/923hp 660/675m 319/394mv none mob aggressive outdoors inside 10pm (night)>
You dodge Holy Knight's arrow.
You block Holy Knight's attack with your shield.
A dragon hatchling's flame grazes Holy Knight.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge DISEMBOWELS Holy Knight!
Holy Knight has a few scratches.

<885/923hp 660/675m 319/394mv none mob aggressive outdoors inside 10pm (night)>
You awkwardly parry Holy Knight's arrow with a loud clang.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge MUTILATES Holy Knight!
Holy Knight has a few scratches.

<885/923hp 660/675m 319/394mv none mob aggressive outdoors inside 10pm (night)>
Holy Knight's heavenly wrath mauls you.
Holy Knight has a few scratches.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
You dodge Holy Knight's arrow.
You grip your shield firmly, staving off Holy Knight's arrow.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge MUTILATES Holy Knight!
Your charge MUTILATES Holy Knight!
Your crush MUTILATES Holy Knight!
Holy Knight has a few scratches.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
Holy Knight's arrow misses you.
A dragon hatchling's flame grazes Holy Knight.
A dragon hatchling's flame grazes Holy Knight.
The link with your cabal power has been severed!
Your charge DISEMBOWELS Holy Knight!
Your charge maims Holy Knight!
Holy Knight has a few scratches.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
You block Holy Knight's attack with your shield.
The link with your cabal power has been severed!
Your charge maims Holy Knight!
Your charge maims Holy Knight!
Holy Knight has a few scratches.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
You block Holy Knight's attack with your shield.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge misses Holy Knight.
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
<MYSTIC> Glorwinda the Psi-Ascetic: 'Farewell, Vevier the Collector of Meerkats.'
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
Holy Knight narrows his eyes.
Holy Knight's lightning bolt misses a dragon hatchling.
Holy Knight narrows his eyes.
You feel unclean.
Holy Knight rubs the dirt out of his eyes, but they're still watering.
You nimbly dodge Holy Knight's arrow with a practiced maneuver.
A dragon hatchling's flame misses Holy Knight.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge MUTILATES Holy Knight!
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)> whe
Players near you in The Holy Altar:
<PK> Astenos The Castle Gates
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
You block Holy Knight's attack with your shield.
A dragon hatchling's flame misses Holy Knight.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge MUTILATES Holy Knight!
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
Holy Knight tries to disarm your shield, but fails.
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
You parry Holy Knight's arrow with an easy flourish.
A dragon hatchling's flame misses Holy Knight.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge misses Holy Knight.
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 318/394mv none mob aggressive outdoors inside 10pm (night)>
Holy Knight's eyes stop watering.
You grip your shield firmly, staving off Holy Knight's arrow.
You grip your shield firmly, staving off Holy Knight's arrow.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge maims Holy Knight!
Holy Knight has some small wounds and bruises.

<862/923hp 660/675m 371/394mv none mob aggressive outdoors inside 11pm (night)>
Holy Knight's heavenly wrath DISMEMBERS you!
Holy Knight has some small wounds and bruises.

<804/923hp 660/675m 367/394mv none mob aggressive outdoors inside 11pm (night)> dir
Holy Knight is blinded by the dirt in his eyes!
Your kicked dirt grazes Holy Knight.
Holy Knight has some small wounds and bruises.

<804/923hp 660/675m 367/394mv none mob aggressive outdoors inside 11pm (night)>
Your shield absorbs the impact of Holy Knight's arrow easily.
A dragon hatchling's flame misses Holy Knight.
A dragon hatchling's flame misses Holy Knight.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Holy Knight has some small wounds and bruises.

<804/923hp 660/675m 367/394mv none mob aggressive outdoors inside 11pm (night)>
You stumble and barely manage to dodge Holy Knight's arrow.
You dodge Holy Knight's arrow.
You grip your shield firmly, staving off Holy Knight's arrow.
A dragon hatchling's flame misses Holy Knight.
A dragon hatchling's flame grazes Holy Knight.
The link with your cabal power has been severed!
Your charge MUTILATES Holy Knight!
Your charge MUTILATES Holy Knight!
Holy Knight has some small wounds and bruises.

<804/923hp 660/675m 367/394mv none mob aggressive outdoors inside 11pm (night)> flee

You block Holy Knight's attack with your shield.
A dragon hatchling's flame misses Holy Knight.
The link with your cabal power has been severed!
Your charge DISEMBOWELS Holy Knight!
Your charge maims Holy Knight!
Holy Knight has some small wounds and bruises.

<804/923hp 660/675m 367/394mv none mob aggressive outdoors inside 11pm (night)> You flee from combat!
The Main Courtyard
In the centre of this vast open place stands a fountain of the
upmost beauty and craftsmanship. Red, white and black rose bushes
grow around it, making it a sight of awe indeed. The perimeter of
the courtyard is paved with blocks of smooth granite for a walking
path. A bit farther inside the courtyard are hoof prints of great
horses, that lead to a bright stable to the east. The walking path
that circles the compound leads to only one giant oak door, to the
west.

[Exits: east south west]

<804/923hp 660/675m 366/394mv no opponent no opponent aggressive outdoors inside 11pm (night)> s
The Castle Gates
Here, the looming gate of the castle reaches dozens of feet above
you, and is wide enough to let ten or more people walk in side by
side. The actual gate itself is made of mithril, and weighs enough
to crush anyone caught under it in a heartbeat. If not for the
banners and flags hanging from the wall above the gate, it would
seem a ominous thing indeed. To the north the main courtyard is
visible.

[Exits: north south]
(Charmed) A dragon hatchling is here, fighting Holy Knight.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, someone!'
You parry Holy Knight's arrow with an easy flourish.
Holy Knight has some small wounds and bruises.

<804/923hp 660/675m 365/394mv none mob aggressive outdoors inside 11pm (night)>
Holy Knight narrows his eyes.
Holy Knight's lightning bolt DISMEMBERS you!
Holy Knight narrows his eyes.
Holy Knight's lightning bolt misses a dragon hatchling.
Holy Knight has some small wounds and bruises.

<750/923hp 660/675m 365/394mv none mob aggressive outdoors inside 11pm (night)> k kn
You do the best you can!
Holy Knight has some small wounds and bruises.

<750/923hp 660/675m 365/394mv none mob aggressive outdoors inside 11pm (night)>
Someone walks in.
Holy Knight's arrow DISEMBOWELS a dragon hatchling!
A dragon hatchling's flame misses Holy Knight.
The link with your cabal power has been severed!
Your charge devastates Holy Knight!
Holy Knight has some small wounds and bruises.

<750/923hp 660/675m 365/394mv none mob aggressive outdoors inside 11pm (night)>
Someone walks north.
Holy Knight has some small wounds and bruises.

<750/923hp 660/675m 365/394mv none mob aggressive outdoors inside 11pm (night)> fle
You flee from combat!
The Main Courtyard
In the centre of this vast open place stands a fountain of the
upmost beauty and craftsmanship. Red, white and black rose bushes
grow around it, making it a sight of awe indeed. The perimeter of
the courtyard is paved with blocks of smooth granite for a walking
path. A bit farther inside the courtyard are hoof prints of great
horses, that lead to a bright stable to the east. The walking path
that circles the compound leads to only one giant oak door, to the
west.

[Exits: east south west]

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
Someone walks south.

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
You hear something's death cry.

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
Someone walks in.

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
Someone walks south.

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
Someone walks in.

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
Someone walks south.

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
Someone walks in.

<750/923hp 660/675m 364/394mv no opponent no opponent aggressive outdoors inside 11pm (night)>
You lean back and duck underneath someone's flying dirt.
Eywin fades into existence.
Eywin's kicked dirt misses you.
Eywin is in excellent condition.

<750/923hp 660/675m 364/394mv shaft two_handed aggressive outdoors inside 11pm (night)>
You dodge Eywin's pound.
You deflect Eywin's pound aside in an ungraceful parry.
You dodge Eywin's thrust.
The link with your cabal power has been severed!
Your charge maims Eywin!
Eywin can't dodge away from the reach of your spear fast enough.
Your charge maims Eywin!
Eywin has a few scratches.

<750/923hp 660/675m 364/394mv shaft two_handed aggressive outdoors inside 11pm (night)> wear bow
You stop using some yew ranger javelins.
You stop using a golden dragonscale shield as a shield.
You stop wielding a war spear.
You wield a ranger's bow.
A ranger's bow feels like a part of you!
Eywin has a few scratches.

<750/928hp 660/675m 364/394mv shaft two_handed aggressive outdoors inside 11pm (night)> dir
Eywin is blinded by the dirt in his eyes!
Your kicked dirt grazes Eywin.
You stumble and barely manage to dodge Eywin's thrust.
Eywin's pound MASSACRES you!
The link with your cabal power has been severed!
Eywin awkwardly parries your arrow to the ground.
Your drowning DISMEMBERS Eywin!
Eywin has some small wounds and bruises.

<677/928hp 660/675m 364/394mv shaft two_handed aggressive outdoors inside 11pm (night)>
You thrust Eywin's pound aside in a skillful parry.
The link with your cabal power has been severed!
Eywin deflects your arrow aside in an ungraceful parry.
Eywin has some small wounds and bruises.

<682/928hp 664/675m 394/394mv shaft two_handed aggressive outdoors inside 12am (midnight)>
Eywin kicks dirt in your eyes!
Eywin's kicked dirt grazes you.
You can't see a thing!

<677/928hp 664/675m 394/394mv unknown unknown aggressive outdoors unknown 12am (midnight)>
You stab at someone with an arrow at point blank range.
Your drowning DISEMBOWELS someone!
You parry someone's thrust with an easy flourish.
The link with your cabal power has been severed!
Your drowning DISEMBOWELS someone!
Someone awkwardly parries your arrow to the ground.

<677/928hp 664/675m 394/394mv unknown unknown aggressive outdoors unknown 12am (midnight)> dis
You fail to disarm someone.

<677/928hp 664/675m 394/394mv unknown unknown aggressive outdoors unknown 12am (midnight)>
You stab at someone with an arrow at point blank range.
Your drowning DISEMBOWELS someone!
You nimbly dodge someone's thrust with a practiced maneuver.
The link with your cabal power has been severed!
Someone deflects your arrow aside in an ungraceful parry.
Someone awkwardly parries your arrow to the ground.
Someone parries your arrow.

<677/928hp 664/675m 394/394mv unknown unknown aggressive outdoors unknown 12am (midnight)>
Someone weakens you with his nerve pressure.

<677/928hp 664/675m 394/394mv unknown unknown aggressive outdoors unknown 12am (midnight)>
Someone rubs the dirt out of his eyes, but they're still watering.
Someone's pound MANGLES you!
The link with your cabal power has been severed!
Someone awkwardly parries your arrow to the ground.
Your drowning DISEMBOWELS someone!

<583/928hp 664/675m 394/394mv unknown unknown aggressive outdoors unknown 12am (midnight)>
You rub the dirt out of your eyes, but they're still watering.
You thrust Eywin's pound aside in a skillful parry.
The link with your cabal power has been severed!
Your drowning DISMEMBERS Eywin!
Your crush devastates Eywin!
Eywin has some big nasty wounds and scratches.

<583/928hp 664/675m 394/394mv unknown unknown aggressive outdoors inside 12am (midnight)>
Eywin's eyes stop watering.
You parry Eywin's thrust.
Eywin's thwack *** DEVASTATES *** you!
Eywin's shocking bite grazes you.
The link with your cabal power has been severed!
Your drowning misses Eywin.
Eywin deflects your arrow aside in an ungraceful parry.
Eywin has some big nasty wounds and scratches.

<431/928hp 664/675m 394/394mv unknown unknown aggressive outdoors inside 12am (midnight)>
Eywin throws a handful of sharp spikes at your feet!
Eywin's caltraps maim you!
You start to limp.
Eywin has some big nasty wounds and scratches.

<398/928hp 664/675m 394/394mv unknown unknown aggressive outdoors inside 12am (midnight)> flee
You flee from combat!
The Holy Altar
Everything is in a blur right now.

<398/928hp 664/675m 393/394mv no opponent no opponent aggressive indoors inside 12am (midnight)> quaff purp
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<398/928hp 664/675m 393/394mv no opponent no opponent aggressive indoors inside 12am (midnight)> sca
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) Eywin the Shadow Master of the Marama Kuei, Footman of Valour is here.

<398/928hp 664/675m 393/394mv no opponent no opponent aggressive indoors inside 12am (midnight)> w
murder Eywin
Alas, you cannot go that way.

<398/928hp 664/675m 393/394mv no opponent no opponent aggressive indoors inside 12am (midnight)> They aren't here.
Your eyes stop watering.

<398/928hp 664/675m 393/394mv no opponent no opponent aggressive indoors inside 12am (midnight)>
Eywin walks in.

<398/928hp 664/675m 393/394mv no opponent no opponent aggressive indoors inside 12am (midnight)> murder Eywin

Eywin throws a handful of shurikens.
Eywin's throwing star maims you!
Eywin's throwing star decimates you!
Eywin's throwing star maims you!
Eywin has some big nasty wounds and scratches.

<303/928hp 664/675m 393/394mv shaft two_handed aggressive indoors inside 12am (midnight)> You do the best you can!
Eywin has some big nasty wounds and scratches.

<303/928hp 664/675m 393/394mv shaft two_handed aggressive indoors inside 12am (midnight)>
You feel less vulnerable to afflictions.
The white aura around Eywin's body fades.
Eywin has some big nasty wounds and scratches.

<309/928hp 667/675m 394/394mv shaft two_handed aggressive indoors inside 1am (night)>
You dodge Eywin's thrust.
The link with your cabal power has been severed!
Eywin parries your arrow.
Eywin has some big nasty wounds and scratches.

<309/928hp 667/675m 394/394mv shaft two_handed aggressive indoors inside 1am (night)>
Eywin throws a handful of shurikens.
Eywin's throwing star devastates you!
Eywin's throwing star mauls you.
Eywin's throwing star decimates you!
Eywin has some big nasty wounds and scratches.

<229/928hp 667/675m 394/394mv shaft two_handed aggressive indoors inside 1am (night)>
You stab at Eywin with an arrow at point blank range.
Your drowning MANGLES Eywin!
You dodge Eywin's thrust.
Eywin's thrust DISMEMBERS you!
Eywin's shocking bite grazes you.
The link with your cabal power has been severed!
Your drowning MANGLES Eywin!
Eywin looks pretty hurt.

<169/928hp 667/675m 394/394mv shaft two_handed evasive indoors inside 1am (night)>
Eywin slips in close and clobbers you with the eldritch staff of the Enclave, sending you flying!
Eywin's clobber MASSACRES you!
Eywin looks pretty hurt.

<101/928hp 667/675m 394/394mv shaft two_handed evasive indoors inside 1am (night)>
You dodge Eywin's pound.
You deflect Eywin's thrust aside in an ungraceful parry.
The link with your cabal power has been severed!
Your drowning MANGLES Eywin!
Eywin is in awful condition.

<101/928hp 667/675m 394/394mv shaft two_handed evasive indoors inside 1am (night)>
You rise back to your feet.
Eywin is in awful condition.

<101/928hp 667/675m 394/394mv shaft two_handed evasive indoors inside 1am (night)>
Eywin's thrust MUTILATES you!
Eywin's shocking bite scratches you.
The link with your cabal power has been severed!
Eywin knocks your arrow aside in a skillful parry.
Eywin parries your arrow with an easy flourish.
Eywin is in awful condition.

<59/928hp 667/675m 394/394mv shaft two_handed evasive indoors inside 1am (night)> flee
You flee from combat!
A Myriad of Colors
This place is an oddity indeed. Bright colors shimmer in streaks
throughout the room, and seem to lift your heart. A great chandelier made
of light blue crystal hangs from the ceiling, and lends the room a feeling
of beauty and majesty. Standing in here is almost intoxicating, so inviting
is the atmosphere. A fine chair covered with animal skins lies off to the
side, a good place to rest for those who are tired. To the east lies the
entrance to the inner sanctum.

[Exits: east south]

<59/928hp 667/675m 393/394mv no opponent no opponent evasive indoors inside 1am (night)> e
murder Eywin
The Armory
Nothing but a pile of ash remains.

[Exits: east west]

<59/928hp 667/675m 392/394mv no opponent no opponent evasive indoors inside 1am (night)> They aren't here.

<59/928hp 667/675m 392/394mv no opponent no opponent evasive indoors inside 1am (night)> w
murder Eywin
A Myriad of Colors
This place is an oddity indeed. Bright colors shimmer in streaks
throughout the room, and seem to lift your heart. A great chandelier made
of light blue crystal hangs from the ceiling, and lends the room a feeling
of beauty and majesty. Standing in here is almost intoxicating, so inviting
is the atmosphere. A fine chair covered with animal skins lies off to the
side, a good place to rest for those who are tired. To the east lies the
entrance to the inner sanctum.

[Exits: east south]

<59/928hp 667/675m 391/394mv no opponent no opponent evasive indoors inside 1am (night)> s
murder Eywin
They aren't here.

<59/928hp 667/675m 391/394mv no opponent no opponent evasive indoors inside 1am (night)> A Marble Corridor
A long white marble corridor, the floor and walls have been shined so
much a reflection off them happens easily, and the brightness could almost
leave you disoriented. The air around you seems cool and refreshing,
although you feel no current flowing to keep it so. To the north lies a
wider opened room.

[Exits: north east]

<59/928hp 667/675m 390/394mv no opponent no opponent evasive indoors inside 1am (night)> They aren't here.

<59/928hp 667/675m 390/394mv no opponent no opponent evasive indoors inside 1am (night)> e
The Main Courtyard
In the centre of this vast open place stands a fountain of the
upmost beauty and craftsmanship. Red, white and black rose bushes
grow around it, making it a sight of awe indeed. The perimeter of
the courtyard is paved with blocks of smooth granite for a walking
path. A bit farther inside the courtyard are hoof prints of great
horses, that lead to a bright stable to the east. The walking path
that circles the compound leads to only one giant oak door, to the
west.

[Exits: east south west]

<59/928hp 667/675m 389/394mv no opponent no opponent evasive outdoors inside 1am (night)> sca
murder Eywin
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
*** Range 2 (south) ***
Eywin the Shadow Master of the Marama Kuei, Footman of Valour is here.
You scan west.
You feel less wobbly on your feet.

<59/928hp 667/675m 389/394mv no opponent no opponent evasive outdoors inside 1am (night)> They aren't here.

<59/928hp 667/675m 389/394mv no opponent no opponent evasive outdoors inside 1am (night)> w
A Marble Corridor
A long white marble corridor, the floor and walls have been shined so
much a reflection off them happens easily, and the brightness could almost
leave you disoriented. The air around you seems cool and refreshing,
although you feel no current flowing to keep it so. To the north lies a
wider opened room.

[Exits: north east]

<59/928hp 667/675m 388/394mv no opponent no opponent evasive indoors inside 1am (night)> w
Alas, you cannot go that way.

<59/928hp 667/675m 388/394mv no opponent no opponent evasive indoors inside 1am (night)>
Eywin walks in.

<59/928hp 667/675m 388/394mv no opponent no opponent evasive indoors inside 1am (night)>
Eywin walks north.

<59/928hp 667/675m 388/394mv no opponent no opponent evasive indoors inside 1am (night)> murder Eywin
They aren't here.
Eywin walks in.

<59/928hp 667/675m 388/394mv no opponent no opponent evasive indoors inside 1am (night)> murder Eywin
murder Eywin
Eywin yells 'Help! I am being attacked by Astenos!'
Eywin deflects your arrow aside in an ungraceful parry.
Your drowning MANGLES Eywin!
Eywin looks pretty hurt.

<59/928hp 667/675m 388/394mv shaft two_handed aggressive indoors inside 1am (night)>
You stab at Eywin with an arrow at point blank range.
Your drowning MANGLES Eywin!
Eywin's thrust DISMEMBERS you!
Eywin's shocking bite scratches you.
You dodge Eywin's pound.
The link with your cabal power has been severed!
Your drowning *** DEMOLISHES *** Eywin!
Eywin is DEAD!!
Eywin's fingers are severed from his hand.
The link with your cabal power has been severed!

<3/928hp 667/675m 388/394mv no opponent no opponent aggressive indoors inside 1am (night)> They aren't here.

<3/928hp 667/675m 388/394mv no opponent no opponent aggressive indoors inside 1am (night)>
The white aura around your body fades.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> g gold corse
You don't have a corse.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> put all sac
You put a barrel in a Big Ol'Pack Sack.
You put a war spear in a Big Ol'Pack Sack.
You put a prison whip in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a seashell ring in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put some yew ranger javelins in a Big Ol'Pack Sack.
You put a golden dragonscale shield in a Big Ol'Pack Sack.
You put a Hell-Blade in a Big Ol'Pack Sack.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> rem bow
You stop wielding a ranger's bow.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> wear shield
You do not have that item.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> drop bow
You drop a ranger's bow.
A ranger's bow dissolves into smoke.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> wear spear
You do not have that item.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> g all corpse
You get a bracer of storms from the corpse of Eywin.
You lack the moral conviction to hold a bracer of storms and drop it.
You get a Big Ol'Pack Sack from the corpse of Eywin.
You get a dragonwing mithril-white tunic of unerring flight from a Big Ol'Pack Sack.
You lack the moral conviction to hold a dragonwing mithril-white tunic of unerring flight and drop it.
You get rugged sleeves of the bull from the corpse of Eywin.
You get elegant green silk slippers from the corpse of Eywin.
You get an icy blue dagger from the corpse of Eywin.
You get a frostbrand sword from the corpse of Eywin.
You get red adamantine leggings from the corpse of Eywin.
You get red adamantine gloves from the corpse of Eywin.
You get a red adamantine belt from the corpse of Eywin.
You get a suit of red adamantine armor from the corpse of Eywin.
You get a dragonblood mithril-white ascot of maiming from the corpse of Eywin.
You lack the moral conviction to hold a dragonblood mithril-white ascot of maiming and drop it.
You get a dragonblood flawless ioun from the corpse of Eywin.
You lack the moral conviction to hold a dragonblood flawless ioun and drop it.
You get a dragonblood mithril-white claddagh of maiming from the corpse of Eywin.
You lack the moral conviction to hold a dragonblood mithril-white claddagh of maiming and drop it.
You get a dragonblood mithril-white claddagh of evisceration from the corpse of Eywin.
You lack the moral conviction to hold a dragonblood mithril-white claddagh of evisceration and drop it.
You get the eldritch staff of the Enclave from the corpse of Eywin.
You get 'Durindel', the Sword of Flame from the corpse of Eywin.
You lack the moral conviction to hold 'Durindel', the Sword of Flame and drop it.
You get a deflective mithril-white ascot of defiance from the corpse of Eywin.
You lack the moral conviction to hold a deflective mithril-white ascot of defiance and drop it.
You get a dark black herb from the corpse of Eywin.
You get a spiked mithril trident from the corpse of Eywin.
You can't carry that many items.
You can't carry that many items.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
You receive 50 taijis of [KEEPER].
Virgil gives you 2600 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
sac 1.
You receive 40 taijis of [KEEPER].
Virgil gives you 4160 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
You receive 50 taijis of [KEEPER].
Virgil gives you 5680 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
sac 1.
You receive 50 taijis of [KEEPER].
Virgil gives you 4800 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
Virgil gives you 4 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
sac 1.
You receive 50 taijis of [KEEPER].
Virgil gives you 4080 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
Virgil gives you 50 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> You receive 50 taijis of [KEEPER].
You receive 50 taijis of [KEEPER].
Virgil gives you 3000 gold coins for your sacrifice.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> Virgil wouldn't like that.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
Virgil wouldn't like that.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
Virgil wouldn't like that.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sac 1.
Virgil wouldn't like that.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> Virgil wouldn't like that.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> g all corpse
You can't carry that many items.
You can't carry that many items.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> in
You are carrying:
(Humming) a spiked mithril trident
a dark black herb
the eldritch staff of the Enclave
(Humming) a suit of red adamantine armor
(Humming) a red adamantine belt
(Humming) red adamantine gloves
(Humming) red adamantine leggings
a frostbrand sword
(Glowing) an icy blue dagger
(Humming) elegant green silk slippers
rugged sleeves of the bull
( 2) a Big Ol'Pack Sack (open)

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> put all sac
You put a dark black herb in a Big Ol'Pack Sack.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> g all corpse
You get a perfect potion of recall from the corpse of Eywin.
You can't carry that many items.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> quaff per
You quaff a perfect potion of recall.
The spell was too weak to overpower your curse.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> whe
Players near you in The Holy Altar:
<PK> Astenos A Marble Corridor
Eywin The Castle Gates

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)>
Eywin crawls in.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sl
You go to sleep.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> wa
You wake and stand up.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)>
Eywin gets a wooden canoe from the corpse of Eywin.
Eywin gets a dragonblood goat-hide wristlet from the corpse of Eywin.
Eywin gets a lion-crested helm from the corpse of Eywin.
Eywin gets a lion-crested banner from the corpse of Eywin.
Eywin gets a purple potion from the corpse of Eywin.
Eywin gets a Defender potion from the corpse of Eywin.
Eywin gets 37196 gold coins from the corpse of Eywin.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> murder Eywin
You can't kill a ghost!

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> sl
You go to sleep.

<8/928hp 674/675m 394/394mv no opponent no opponent aggressive indoors inside 2am (night)> gr
Astenos's group:
[50 Ran] Astenos 0% hp 99% mana 100% mv 570691 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<37/928hp 675/675m 394/394mv no opponent no opponent aggressive indoors inside 3am (night)> r
You wake up and start resting.

<37/928hp 675/675m 394/394mv no opponent no opponent aggressive indoors inside 3am (night)> wa
You stand up.

<37/928hp 675/675m 394/394mv no opponent no opponent aggressive indoors inside 3am (night)> eq
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> a dragonblood ivory spiral of evisceration
<worn on finger> a dragonwing bloodsteel fingerspike of homing
<worn around neck> a dragonblood firemesh aventail of maiming
<worn around neck> a dragonblood firemesh aventail of evisceration
<worn on head> a helm of dark oak
<worn on ear> (Glowing) a pair of feathered earrings
<worn on torso> a living wood torso
<worn on arms> some arm plates of dark oak
<worn on hands> a pair of dragonwing wyvernhide laced gloves of unerring flight
<worn on legs> some dark oak leg plates
<worn on feet> a pair of living wood boots
<worn about body> an onyx-black wyvernhide poncho of alacrity
<worn about waist> an onyx-black stonesteel belt of alacrity
<worn around wrist> a living wood wrist guard
<worn around wrist> a living wood wrist guard
<wielded> Nothing.
<stored in quiver> (Humming) some arrows of the Mer-Monster (20)
<floating nearby> (Glowing) (Humming) a pair of swirling ball-bearings

<37/928hp 675/675m 394/394mv no opponent no opponent aggressive indoors inside 3am (night)>
Eywin looks at you.

<37/928hp 675/675m 394/394mv no opponent no opponent aggressive indoors inside 3am (night)> wear spear
You do not have that item.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)>
The Gods protect Astenos from Eywin.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> g spear sac
You see nothing like that in a Big Ol'Pack Sack.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> wear spea
You do not have that item.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> in
You are carrying:
(Humming) a spiked mithril trident
the eldritch staff of the Enclave
(Humming) a suit of red adamantine armor
(Humming) a red adamantine belt
(Humming) red adamantine gloves
(Humming) red adamantine leggings
a frostbrand sword
(Glowing) an icy blue dagger
(Humming) elegant green silk slippers
rugged sleeves of the bull
( 2) a Big Ol'Pack Sack (open)

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)>
Eywin mutters something quietly to himself.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> g spear sac
You see nothing like that in a Big Ol'Pack Sack.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)>
Eywin crawls east.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> wear fros
It would go against your beliefs to use that.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> wear tri
It would go against your beliefs to use that.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> in
You are carrying:
(Humming) a spiked mithril trident
the eldritch staff of the Enclave
(Humming) a suit of red adamantine armor
(Humming) a red adamantine belt
(Humming) red adamantine gloves
(Humming) red adamantine leggings
a frostbrand sword
(Glowing) an icy blue dagger
(Humming) elegant green silk slippers
rugged sleeves of the bull
( 2) a Big Ol'Pack Sack (open)

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> whe
Players near you in The Holy Altar:
<PK> Astenos A Marble Corridor
Eywin Bridge over the Bay of Sarich

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> who
[50 Beast Ran] <PK> [KEEPER] (Adherent) [Balance] Astenos the Wrath of Nature
[ Jotun ] <PK> Kazgrim the Unholy Knight
[ Elf ] <PK> Vawairiwal the Holy Patriarch of Healing
[ H-Elf ] Talyira the Chaplain
[ H-Elf ] [KNIGHT] Sir Eywin the Shadow Master of the Marama Kuei, Footman of Valour
[ Fire ] Holdore Trolsmash the Weaponsmith
[ Human ] Eilella Silverkin the Student of the Mind
Players found: 7
There are 7 characters on; the most on this past month was 20.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> sl
You go to sleep.

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> gr
Astenos's group:
[50 Ran] Astenos 3% hp 100% mana 100% mv 570691 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> gr
Astenos's group:
[50 Ran] Astenos 3% hp 100% mana 100% mv 570691 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> gr
Astenos's group:
[50 Ran] Astenos 3% hp 100% mana 100% mv 570691 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> sc

/@============================================================-
| \
| Astenos the Wrath of Nature, acolyte of Virgil |
| Acolyte of the Order of Balance |
| Rank Adherent of [KEEPER], 20 years old (69 hours). |
| |
| Race: Tiger Hometown: Seringale Health: 37/928 |
| Sex: Male Alignment: Neutral Mana: 675/675 |
| Class: Ranger Ethos: Neutral Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 21 (20+1) Rating: Great Weight: 396/425 |
| Intell: 20 (20+0) Level: 50 Pracs: 18 |
| Wisdom: 20 (20+0) Exp tnl: 21309 Trains: 0 |
| Dexter: 16 (20-4) Relics: 78 Items: 30/31 |
| Consti: 20 (20+0) Gold: 31707 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 168 Saving Throws |
| Hitroll: 11 Vs Bash: 164 Afflictive: 40 |
| Damroll: 43 Vs Slash: 172 Maledictive: 36 |
| Vs Magic: 160 Mental: 34 |
\==========================================================-/
You are affected by the following:
Skill: mark of shadow (6): modifies concentration by 6 for 22 hours
Skill: caltraps : modifies dexterity by -5 for 2 hours
: modifies damroll by -5 for 2 hours
: modifies hitroll by -5 for 2 hours
Skill: nerve : modifies strength by -3 for 2 hours
Spell: curse : modifies save vs spell by -6 for 25 hours
: modifies hitroll by -6 for 25 hours
Skill: transform : lasts for 31 hours
Skill: were-tiger : modifies max dexterity by 1 for 7 hours
: modifies max strength by 2 for 7 hours
: modifies health by 50 for 7 hours
: modifies damroll by 10 for 7 hours
Skill: keen sight : lasts for 44 hours
Skill: barkskin : modifies armor class by 75 for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Set : Treant Thews : modifies health by 30 permanently
: modifies damroll by 4 permanently
: modifies strength by 4 permanently
: modifies constitution by 4 permanently

<37/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 3am (night)> r
You wake up and start resting.

<79/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 4am (night)> whe
Players near you in The Holy Altar:
<PK> Astenos A Marble Corridor
Eywin The Royal Stables

<79/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 4am (night)> sl
You go to sleep.

<79/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 4am (night)> wa
You wake and stand up.

<79/928hp 675/675m 394/394mv no opponent no opponent evasive indoors inside 4am (night)> e
The Main Courtyard
In the centre of this vast open place stands a fountain of the
upmost beauty and craftsmanship. Red, white and black rose bushes
grow around it, making it a sight of awe indeed. The perimeter of
the courtyard is paved with blocks of smooth granite for a walking
path. A bit farther inside the courtyard are hoof prints of great
horses, that lead to a bright stable to the east. The walking path
that circles the compound leads to only one giant oak door, to the
west.

[Exits: east south west]

<79/928hp 675/675m 393/394mv no opponent no opponent evasive outdoors inside 4am (night)> sca
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.

<79/928hp 675/675m 393/394mv no opponent no opponent evasive outdoors inside 4am (night)> in
You are carrying:
(Humming) a spiked mithril trident
the eldritch staff of the Enclave
(Humming) a suit of red adamantine armor
(Humming) a red adamantine belt
(Humming) red adamantine gloves
(Humming) red adamantine leggings
a frostbrand sword
(Glowing) an icy blue dagger
(Humming) elegant green silk slippers
rugged sleeves of the bull
( 2) a Big Ol'Pack Sack (open)

<79/928hp 675/675m 393/394mv no opponent no opponent evasive outdoors inside 4am (night)> s
The Castle Gates
Here, the looming gate of the castle reaches dozens of feet above
you, and is wide enough to let ten or more people walk in side by
side. The actual gate itself is made of mithril, and weighs enough
to crush anyone caught under it in a heartbeat. If not for the
banners and flags hanging from the wall above the gate, it would
seem a ominous thing indeed. To the north the main courtyard is
visible.

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
[KNIGHT] Holy Knight: 'Alert! Astenos has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Astenos!'
You dodge Holy Knight's arrow.
Holy Knight's arrow DISEMBOWELS you!
Holy Knight's arrow DISEMBOWELS you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> flee
wa
You can't do that while resting.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> You stand up.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> wa
You are already standing.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> s
The walls of the temple are constructed of solid grey stone.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> wa
You are already standing.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> l
Temple of Balance
You are inside the Temple of Balance. Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements. You
the Temple Square to the north and a set of granite steps leading up to the
altar of the neutral gods. The floor of the temple has been paved with a
grey stone.

[Exits: north up]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> n
Temple Square
You are standing in the Temple Square. There are statues of various gods
of neutrality around you. A granite fountain is here for those who are
thirsty. A large temple stands to the south where the followers who walk
the neutral path can come and worship their gods. You see the North Road to
the north and the inner portion of the Temple to the south.

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> n
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> w
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> s
s
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. A flurry of activity emanates from a tidy little shop to the west.
A small pile of breadcrumbs lies in the center of the street for some
mundane reason.

[Exits: north south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> s
s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> North of Market Square
You are north of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. Unfortunately it is ringed by a spiked iron fence. The
road is well worn from the traffic constantly passing over it. A path leads
east and west around the fountain, while the main street continues to the
north.

[Exits: north east west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> s
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. Unfortunately it is ringed by a spiked iron
fence. The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors inside 4am (night)> East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. Unfortunately it is ringed by a spiked iron fence.
The road is well worn from the traffic constantly passing over it. A path
leads north and south around the fountain, while the common road continues
to the east.

[Exits: north east south]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> Southeast of Market Square
You are standing southeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. Unfortunately it is ringed by a spiked iron
fence. The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and north.

[Exits: north west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors inside 4am (night)> w
s
South of Market Square
You are south of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. Unfortunately it is ringed by a spiked iron fence. The
road is well worn from the traffic constantly passing over it. A path leads
east and west around the fountain, while the main street continues to the
south.

[Exits: east south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sewing
needle to the east and to the west, the pet shop.

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A halfling citizen of Seringale strolls about.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> e
e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the west, and Seringale's
Nexus lies to the north.

[Exits: north west]

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> n
Alas, you cannot go that way.

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors road 4am (night)> Seringale's Nexus Point
Created by the local mages guild, this runed circle is a recipient for
those arriving into Seringale via Nexus travel. A dim humming emanates from
the stones that the glowing runes that comprise the circle. A sulfuric
scent hangs on the burnt air here. An exit to the south leads back to the
South Road.

[Exits: south]
Dim hums from an ancient frozen nexus are audible here.
(White Aura) Zepherleanic the earthen elementalist is here standing on his head.
Zepherleanic says 'Did you obtain the crystal shards from Linde yet?'

<1/848hp 1/675m 392/394mv no opponent no opponent evasive outdoors city 4am (night)>
The day has begun.
Lightning flashes in the sky.

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> align sword cross
You align the left-hand sword rune with the right-hand cross rune.
The smouldering runes on the Nexus of Winter pulse with heat, and a portal appears.

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> enter portal
You step through a shimmering portal.
Valour's Nexus Point
This is the transportation point created by Valour's guild of wizardry
for the use of all. The place has been built away from the heart of the
town due to the sensitivity of the materials used here. The minerals used
to maintain the Nexus would be extremely dangerous left unsupervised around
those that dabble foolishly in magic. A whiff of sulfur in the air gives
away the explosive nature of the Nexus.

[Exits: south portal]
Flares of energy scream from a shimmering portal opened here.
A Nexus of Power designed for transportation is here.
Aicilya the sorceress maintains the Nexus.

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> s
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: north east south west]

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> w
w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east south west]

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east west]
A noble of Valour walks down the street.

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> whe
w
Players near you in Valour:
<PK> Astenos The Eastern Promenade

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)> w
The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<12/848hp 11/675m 394/394mv no opponent no opponent evasive outdoors city 5am (dawn)>
The sun rises in the east.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> A long fall into a lot of water is all there is in that direction.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
The bridge creaks beneath your feet.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> [KNIGHT] Salania the Squire of Knights: 'Astenos has entered the Knight's path.'
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> s
s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> Huge weeping willows surround the knight's path.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> w
Huge weeping willows surround the knight's path.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> w
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> Huge weeping willows surround the knight's path.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> s
s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north east]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> Huge weeping willows surround the knight's path.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> e
e
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> e
e
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> The Castle Moat
This is the castle moat, just a few strides away from the main entrance
of castle Valour. The portcullis is raised in preparation for the passage
of the Knights. A strong breeze blows unwanted visitors back away from the
entrance ahead. The water in the moat is crystal clear, with dolphins
swimming around playfully within. To the north is the large gate of Castle
Valour, guarded by a heavily armored figure.

[Exits: north west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors road 6am (day)> e
A plunge into the waters below is the only thing found east of here.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors road 6am (day)> n
The Castle Gates
Here, the looming gate of the castle reaches dozens of feet above
you, and is wide enough to let ten or more people walk in side by
side. The actual gate itself is made of mithril, and weighs enough
to crush anyone caught under it in a heartbeat. If not for the
banners and flags hanging from the wall above the gate, it would
seem a ominous thing indeed. To the north the main courtyard is
visible.

[Exits: north south]
The corpse of Astenos is lying here.
The pulled-out eyes of Astenos are lying here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Ghosts and newbies are not allowed in here!'
Holy Knight throws you out of the room!
The Castle Moat
This is the castle moat, just a few strides away from the main entrance
of castle Valour. The portcullis is raised in preparation for the passage
of the Knights. A strong breeze blows unwanted visitors back away from the
entrance ahead. The water in the moat is crystal clear, with dolphins
swimming around playfully within. To the north is the large gate of Castle
Valour, guarded by a heavily armored figure.

[Exits: north west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors road 6am (day)> sl
You go to sleep.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors road 6am (day)> gr
Astenos's group:
[50 Ran] Astenos 3% hp 3% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors road 6am (day)> wa
You wake and stand up.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors road 6am (day)> w
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> w
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> w
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> w
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north east]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> w
Huge weeping willows surround the knight's path.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> n
n
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> n
Huge weeping willows surround the knight's path.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> e
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> e
Huge weeping willows surround the knight's path.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> whe
n
Players near you in Valour:
<PK> Astenos The Knight's Path

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> n
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors sand 6am (day)> [KNIGHT] Salania the Squire of Knights: 'Astenos has left the Knight's path.'
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> w
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> w
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> e
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
s
s
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
s
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]
A citizen of Valour wanders about.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> s
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors city 6am (day)> Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors hills 6am (day)> Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors hills 6am (day)> herb
You don't have enough mana.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors hills 6am (day)> s
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to loose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep your
balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<29/848hp 22/675m 394/394mv no opponent no opponent evasive outdoors hills 6am (day)> sl
You go to sleep.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> r
You wake up and start resting.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> waherb
I don't know how to do that.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> sl
You go to sleep.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)>
[KNIGHT] Salania the Squire of Knights: 'Kazgrim has entered the Knight's path.'

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> sc

/@============================================================-
| \
| Astenos the Wrath of Nature, acolyte of Virgil |
| Acolyte of the Order of Balance |
| Rank Adherent of [KEEPER], 20 years old (69 hours). |
| |
| Race: Werebeast Hometown: Seringale Health: 49/848 |
| Sex: Male Alignment: Neutral Mana: 31/675 |
| Class: Ranger Ethos: Neutral Move: 394/394 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 0/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 18 |
| Wisdom: 20 (20+0) Exp tnl: 21600 Trains: 0 |
| Dexter: 20 (20+0) Relics: 78 Items: 0/35 |
| Consti: 20 (20+0) Gold: 0 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -100 Saving Throws |
| Hitroll: 10 Vs Bash: -100 Afflictive: 40 |
| Damroll: 10 Vs Slash: -100 Maledictive: 40 |
| Vs Magic: -100 Mental: 40 |
\==========================================================-/
You are not under any affects.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)>
[KNIGHT] Holy Knight: 'Alert! Kazgrim has intruded upon our cabal!'

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)>
[KNIGHT] Holy Knight: 'Intruder! I am under attack by a large, adolescent dragon!'

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> r
You wake up and start resting.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> sl
You go to sleep.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> gr
Astenos's group:
[50 Ran] Astenos 5% hp 4% mana 100% mv 570400 xp Damage per round: 92
* [ 6 Pet] A dragon hatchling 100% hp 100% mana 100% mv 464 tnl (ghost)

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> r
You wake up and start resting.

<49/848hp 31/675m 394/394mv no opponent no opponent evasive outdoors hills 7am (day)> t kaz leave my things
You tell Kazgrim 'Leave my things.'

<77/848hp 61/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)> sl
You go to sleep.

<77/848hp 61/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)> wa
You wake and stand up.

<77/848hp 61/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)> herb
You search the area for some herbs.
You could not find any suitable herbs.

<77/848hp 36/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)> sl
You go to sleep.

<77/848hp 36/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)>
[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'

<77/848hp 36/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)>
[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'
[KNIGHT] Holy Knight: 'Intruder! I am under attack by someone!'

<77/848hp 36/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)>
[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'

<77/848hp 36/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)>
[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'

<77/848hp 36/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)>
[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'

<77/848hp 36/675m 394/394mv no opponent no opponent evasive outdoors hills 8am (day)>
The herbs look more plentiful again.

<205/848hp 103/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)>
[KNIGHT] Salania the Squire of Knights: 'Kazgrim has left the Knight's path.'

<205/848hp 103/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)> r
You wake up and start resting.

<205/848hp 103/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)> wa
You stand up.

<205/848hp 103/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)> hjerb
I don't think much is to be achieved by that.

<205/848hp 103/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)> herb
You search the area for some herbs.
You feel much better.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)> n
n
n
n
n
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)> Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors hills 10am (day)> n
n
South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> A centurion says 'Welcome to Valour, Astenos.'
A centurion steps aside and allows you to pass.
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]
A citizen of Valour wanders about.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> n
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> n
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> n
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Kazgrim gallops in on a nightmare.
A large, adolescent dragon flies in.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> South Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> e
s
South Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> e
A long fall into a lot of water is all there is in that direction.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> e
South Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> A long fall into a lot of water is all there is in that direction.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> A long fall into a lot of water is all there is in that direction.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> s
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> s
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> s
s
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> whe
sca
Players near you in Valour:
<PK> Astenos The Walk of Pride
Kazgrim Tribute Street
Eywin Bridge over the Bay of Sarich

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> You scan all around.
You scan north.
*** Range 4 (north) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A Knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
A citizen of Valour wanders about.
*** Range 2 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 5 (south) ***
A dwarven scout stands here, looking for tracks.
You scan west.
*** Range 1 (west) ***
Jeannine is at the bar, taking orders and serving drinks to customers.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> s
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]
A citizen of Valour wanders about.

<398/848hp 53/675m 394/394mv no opponent no opponent evasive outdoors city 10am (day)> k cit
Your punch maims a citizen of Valour!
Your punch MUTILATES a citizen of Valour!
A citizen of Valour looks pretty hurt.

<418/848hp 63/675m 394/394mv none mob evasive outdoors city 11am (day)>
Ryoma the master warrior yells 'God of War, bless me with your power!'
A citizen of Valour looks pretty hurt.

<418/848hp 63/675m 394/394mv none mob evasive outdoors city 11am (day)>
You manage to dodge a citizen of Valour's beating with a lot of effort.
The link with your cabal power has been severed!
Your punch maims a citizen of Valour!
Reputation with Darkhaven increased by 5.
Reputation with Valour decreased by 10.
A citizen of Valour is DEAD!!
You hear a citizen of Valour's death cry.
The link with your cabal power has been severed!
You get 40 gold coins from the corpse of a citizen of Valour.

<418/848hp 63/675m 394/394mv no opponent no opponent evasive outdoors city 11am (day)> flee
You aren't fighting anyone.

<418/848hp 63/675m 394/394mv no opponent no opponent evasive outdoors city 11am (day)> n
n
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]

<418/848hp 63/675m 392/394mv no opponent no opponent evasive outdoors city 11am (day)> The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<418/848hp 63/675m 390/394mv no opponent no opponent evasive outdoors city 11am (day)> n
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<418/848hp 63/675m 388/394mv no opponent no opponent evasive outdoors city 11am (day)> n
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<418/848hp 63/675m 386/394mv no opponent no opponent evasive outdoors city 11am (day)> e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<418/848hp 63/675m 384/394mv no opponent no opponent evasive outdoors city 11am (day)> e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
The bridge creaks beneath your feet.

<418/848hp 63/675m 382/394mv no opponent no opponent evasive outdoors city 11am (day)> e
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<418/848hp 63/675m 380/394mv no opponent no opponent evasive outdoors city 11am (day)> s
A long fall into a lot of water is all there is in that direction.

<418/848hp 63/675m 380/394mv no opponent no opponent evasive outdoors city 11am (day)> e
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<418/848hp 63/675m 378/394mv no opponent no opponent evasive outdoors city 11am (day)> s
A long fall into a lot of water is all there is in that direction.

<418/848hp 63/675m 378/394mv no opponent no opponent evasive outdoors city 11am (day)> e
A long fall into a lot of water is all there is in that direction.

<418/848hp 63/675m 378/394mv no opponent no opponent evasive outdoors city 11am (day)> s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<418/848hp 63/675m 376/394mv no opponent no opponent evasive outdoors city 11am (day)> s
A long fall into a lot of water is all there is in that direction.

<418/848hp 63/675m 376/394mv no opponent no opponent evasive outdoors city 11am (day)> e
A long fall into a lot of water is all there is in that direction.

<418/848hp 63/675m 376/394mv no opponent no opponent evasive outdoors city 11am (day)> s
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<418/848hp 63/675m 374/394mv no opponent no opponent evasive outdoors city 11am (day)> s
s
[KNIGHT] Salania the Squire of Knights: 'Astenos has entered the Knight's path.'
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<418/848hp 63/675m 370/394mv no opponent no opponent evasive outdoors sand 11am (day)> s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north west]

<418/848hp 63/675m 364/394mv no opponent no opponent evasive outdoors sand 11am (day)> Huge weeping willows surround the knight's path.

<418/848hp 63/675m 364/394mv no opponent no opponent evasive outdoors sand 11am (day)> w
Huge weeping willows surround the knight's path.

<418/848hp 63/675m 364/394mv no opponent no opponent evasive outdoors sand 11am (day)> w
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east south]

<418/848hp 63/675m 358/394mv no opponent no opponent evasive outdoors sand 11am (day)> s
s
Huge weeping willows surround the knight's path.

<418/848hp 63/675m 358/394mv no opponent no opponent evasive outdoors sand 11am (day)> s
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north south]

<418/848hp 63/675m 352/394mv no opponent no opponent evasive outdoors sand 11am (day)> The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: north east]

<418/848hp 63/675m 346/394mv no opponent no opponent active outdoors sand 11am (day)> s
Huge weeping willows surround the knight's path.

<418/848hp 63/675m 346/394mv no opponent no opponent active outdoors sand 11am (day)> e
Huge weeping willows surround the knight's path.

<418/848hp 63/675m 346/394mv no opponent no opponent active outdoors sand 11am (day)> e
e
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]

<418/848hp 63/675m 340/394mv no opponent no opponent active outdoors sand 11am (day)> The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]

<418/848hp 63/675m 334/394mv no opponent no opponent active outdoors sand 11am (day)> e
The Knight's Path
This beautiful path has been carefully constructed to be as pristine and
flawless as possible. The wind whistles with a calm cool breeze, as the
scent of flowers hang within the air. Huge weeping willows cast a shadow
upon the path adding to the pristine look of castle Valour. Gardens of
white and red roses can be seen through the willow trees. A layer of golden
sand has been sprinkled across the path.

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.

<418/848hp 63/675m 328/394mv no opponent no opponent active outdoors sand 11am (day)> e
The Castle Moat
This is the castle moat, just a few strides away from the main entrance
of castle Valour. The portcullis is raised in preparation for the passage
of the Knights. A strong breeze blows unwanted visitors back away from the
entrance ahead. The water in the moat is crystal clear, with dolphins
swimming around playfully within. To the north is the large gate of Castle
Valour, guarded by a heavily armored figure.

[Exits: north west]

<418/848hp 63/675m 324/394mv no opponent no opponent active outdoors road 11am (day)> A plunge into the waters below is the only thing found east of here.

<418/848hp 63/675m 324/394mv no opponent no opponent active outdoors road 11am (day)> n
The Castle Gates
Here, the looming gate of the castle reaches dozens of feet above
you, and is wide enough to let ten or more people walk in side by
side. The actual gate itself is made of mithril, and weighs enough
to crush anyone caught under it in a heartbeat. If not for the
banners and flags hanging from the wall above the gate, it would
seem a ominous thing indeed. To the north the main courtyard is
visible.

[Exits: north south]
A pair of dark oak gauntlets is here.
A spear made for war is here.
A golden dragonscale shield is on the floor!
A Hell-Blade wreathed in black flames.
The corpse of Astenos is lying here.
Eywin the Shadow Master of the Marama Kuei, Footman of Valour is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, someone!'
You nimbly dodge Holy Knight's arrow with a practiced maneuver.
Holy Knight's arrow DISEMBOWELS you!
You nimbly dodge Holy Knight's arrow with a practiced maneuver.
Holy Knight has quite a few wounds.

<369/848hp 63/675m 323/394mv none mob active outdoors inside 11am (day)>
Holy Knight's arrow DISEMBOWELS you!
You dodge Holy Knight's arrow.
You dodge Holy Knight's arrow.
The link with your cabal power has been severed!
Your punch wounds Holy Knight.
Your punch wounds Holy Knight.
Holy Knight has quite a few wounds.

<321/848hp 63/675m 323/394mv none mob active outdoors inside 11am (day)> g all corpse
You get a blood candle from the corpse of Astenos.
You get a pair of feathered earrings from the corpse of Astenos.
You get a living wood torso from the corpse of Astenos.
You get some arm plates of dark oak from the corpse of Astenos.
You get some arrows of the Mer-Monster from the corpse of Astenos.
You get a pair of living wood boots from the corpse of Astenos.
You get a living wood wrist guard from the corpse of Astenos.
You get a living wood wrist guard from the corpse of Astenos.
You get a suit of red adamantine armor from the corpse of Astenos.
You get the eldritch staff of the Enclave from the corpse of Astenos.
You get a spiked mithril trident from the corpse of Astenos.
Holy Knight has quite a few wounds.

<321/848hp 63/675m 323/394mv none mob active outdoors inside 11am (day)> g all
You get a pair of dark oak gauntlets.
You get a war spear.
You get a golden dragonscale shield.
You get a Hell-Blade.
Holy Knight has quite a few wounds.

<321/848hp 63/675m 323/394mv none mob active outdoors inside 11am (day)>
You dodge Holy Knight's arrow.
You dance around Holy Knight's arrow and easily dodge it.
The link with your cabal power has been severed!
Your punch mauls Holy Knight.
Your punch injures Holy Knight.
Holy Knight has quite a few wounds.

<321/848hp 63/675m 323/394mv none mob active outdoors inside 11am (day)> flee
You couldn't escape!
Holy Knight has quite a few wounds.

<321/848hp 63/675m 323/394mv none mob active outdoors inside 11am (day)>
Holy Knight's heavenly wrath mauls you.
Holy Knight has quite a few wounds.

<297/848hp 63/675m 321/394mv none mob active outdoors inside 11am (day)> flee
You flee from combat!
The Main Courtyard
In the centre of this vast open place stands a fountain of the
upmost beauty and craftsmanship. Red, white and black rose bushes
grow around it, making it a sight of awe indeed. The perimeter of
the courtyard is paved with blocks of smooth granite for a walking
path. A bit farther inside the courtyard are hoof prints of great
horses, that lead to a bright stable to the east. The walking path
that circles the compound leads to only one giant oak door, to the
west.

[Exits: east south west]

<297/848hp 63/675m 320/394mv no opponent no opponent active outdoors inside 11am (day)> in
You are carrying:
(Glowing) (Humming) a Hell-Blade
a golden dragonscale shield
a war spear
a pair of dark oak gauntlets
(Humming) a spiked mithril trident
the eldritch staff of the Enclave
(Humming) a suit of red adamantine armor
( 2) a living wood wrist guard
a pair of living wood boots
(Humming) some arrows of the Mer-Monster (20)
some arm plates of dark oak
a living wood torso
(Glowing) a pair of feathered earrings
(Glowing) a blood candle

<297/848hp 63/675m 320/394mv no opponent no opponent active outdoors inside 11am (day)>
Eywin walks in.

<297/848hp 63/675m 320/394mv no opponent no opponent active outdoors inside 11am (day)> wear all
You wield a Hell-Blade.
A Hell-Blade feels like a part of you!
You wear a golden dragonscale shield as a shield.
You slip a pair of dark oak gauntlets onto your hands.
It would go against your beliefs to use that.
It would go against your beliefs to use that.
It would go against your beliefs to use that.
You wear a living wood wrist guard around your left wrist.
You wear a living wood wrist guard around your right wrist.
You wear a pair of living wood boots on your feet.
You put some arrows of the Mer-Monster in your quiver.
You wear some arm plates of dark oak on your arms.
You wear a living wood torso over your torso.
You wear a pair of feathered earrings on your ears.
You light a blood candle.

<297/843hp 63/675m 320/394mv no opponent no opponent active outdoors inside 11am (day)> flee
You aren't fighting anyone.

<297/843hp 63/675m 320/394mv no opponent no opponent active outdoors inside 11am (day)>
Eywin kicks dirt in your eyes!
Eywin's kicked dirt scratches you.
You can't see a thing!

<295/843hp 63/675m 320/394mv unknown unknown evasive outdoors unknown 11am (day)> fle
You flee from combat!
You can't see a thing!
[KNIGHT] someone: 'Alert! someone has intruded upon our cabal!'
Someone yells 'You don't belong here, someone!'
You stumble and barely manage to dodge someone's arrow.
You thrust someone's arrow aside in a skillful parry.

<295/843hp 63/675m 319/394mv unknown unknown evasive outdoors unknown 11am (day)> fle

You nimbly dodge someone's arrow with a practiced maneuver.
Your shield absorbs the impact of someone's arrow easily.
The link with your cabal power has been severed!
Your slash decimates someone!

<295/843hp 63/675m 319/394mv unknown unknown evasive outdoors unknown 11am (day)> You flee from combat!
You can't see a thing!
[KNIGHT] someone: 'Kazgrim has entered the Knight's path.'

<295/843hp 63/675m 318/394mv no opponent no opponent evasive outdoors unknown 11am (day)>
[KNIGHT] someone: 'Kazgrim has left the Knight's path.'

<295/843hp 63/675m 318/394mv no opponent no opponent evasive outdoors unknown 11am (day)> s
You can't see a thing!
Alas, you cannot go that way.

<295/843hp 63/675m 318/394mv no opponent no opponent evasive outdoors unknown 11am (day)> w
w
You can't see a thing!

<295/843hp 63/675m 314/394mv no opponent no opponent evasive outdoors unknown 11am (day)> You can't see a thing!

<295/843hp 63/675m 308/394mv no opponent no opponent evasive outdoors unknown 11am (day)> w
You can't see a thing!

<295/843hp 63/675m 302/394mv no opponent no opponent evasive outdoors unknown 11am (day)> w
n
You can't see a thing!

<295/843hp 63/675m 296/394mv no opponent no opponent evasive outdoors unknown 11am (day)> n
You can't see a thing!

<307/843hp 72/675m 344/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> w
w
You can't see a thing!

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> You can't see a thing!
Alas, you cannot go that way.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> w
You can't see a thing!
Alas, you cannot go that way.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> You can't see a thing!
Alas, you cannot go that way.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> w
You can't see a thing!
Alas, you cannot go that way.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> n
You can't see a thing!
Alas, you cannot go that way.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> w
You can't see a thing!
Alas, you cannot go that way.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> l
You can't see a thing!

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> in
You are carrying:
Nothing.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)>
Someone walks in.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> w
You can't see a thing!
Alas, you cannot go that way.

<307/843hp 72/675m 338/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> fle
You aren't fighting anyone.
Someone throws a handful of shurikens.
Someone's throwing star DISEMBOWELS you!
Someone's throwing star MUTILATES you!
Someone's throwing star DISEMBOWELS you!

<172/843hp 72/675m 338/394mv unknown unknown evasive outdoors unknown 12pm (noon)> fle
You flee from combat!
You can't see a thing!

<172/843hp 72/675m 332/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> n
n
You can't see a thing!

<172/843hp 72/675m 326/394mv no opponent no opponent evasive outdoors unknown 12pm (noon)> [KNIGHT] someone: 'Astenos has left the Knight's path.'
You can't see a thing!
Someone gallops forward and sends you sprawling with a fearsome bash!
Someone fades into existence.
Someone's bash MASSACRES you!
You feel extremely uncomfortable in someone's presence.
You parry someone's thrust.
Your shield wobbles and barely deflects someone's sting.
The link with your cabal power has been severed!
Your stab devastates someone!
Someone parries your stab.
Your stab maims someone!

<97/843hp 72/675m 322/394mv unknown unknown evasive outdoors unknown 12pm (noon)> w
flee

Someone walks in.

<97/843hp 72/675m 322/394mv unknown unknown evasive outdoors unknown 12pm (noon)> n

Someone looks very uncomfortable around someone.
You parry someone's thrust.
Someone's sting MANGLES you!
The link with your cabal power has been severed!
Your slash mauls someone.
You are incapacitated and will slowly die, if not aided.

<-3/843hp 72/675m 322/394mv unknown unknown evasive outdoors unknown 12pm (noon)>
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.
[Mentions]: None.
Tags: #juicy

Comments

  1. How is it that Sevaush can flee passed my guardian without getting touched, but I can't do the same thing. Fucking bullshit really.

    Anyway another noob Knight wants to fight this whole game is getting tired and the way people are playing is really shitty. This guy attacks me gets spanked and immediately runs BEHIND HIS CABAL GUARDIAN I haven't even entered his path yet. He gets a wild fucking attack that brings me low and yes my bad habbit of not using sanc catches up.

    And then a vulture on a horse decides to kill me. fucking lame I'll be playing dota we don't treat each other well here at all.
    1. wow not even a wild attack how the hell do you get massacre mangle devastate fucking half elf with 30 damage
    2. What do you mean i was not touched by the guardian? I still took 1 round of attacks by the guardian. Fleeing through guardian is pure RNG. If i was that low I'll quaff a recall potion rather than walking through the guardian. I'm not sure what i did that you could not. Wish to elaborate?
    3. Oh i did not see the curse. Anyway astenos, you took that huge chunk from the holy knight because 1. You did not have sanc, 2. You werent even wielding a weapon. You had 1 defende which was dodge that was limited by caltrap. So technically you had no defenses. You could have taken 1 or two more hours inside, sanc up wield weapons and try fleeing.
    4. Chill out. This is just a game, gank them back!
    5. i panicked, i thought he was going to kill something and come back and kill me. I honestly said to myself, fuck the guardian imma be like sevaush and flee passed the guardian untouched. Obviously if I had sanc up the whole time it wouldn't even be an issue, but these knights are so bad its just blah
    6. Maybe just needed to wield your weapons? You dropped your ranger bow and did not wear anything back on. Haha. Don't panick.
    [reply to Astenos]
  2. 3 hp? 3 fucking hp????

    You've got to be shitting me
    1. next time start the fight and then run to the cabal guardian much safer that way, but then don't leave just stay there
    2. There was a time then you are not allowed to run into your cabal when losing a fight outside. Not sure if the rule still applies, but i guess we just got to deal with it.
    3. This wasn't a "run to the cabal when losing the fight" situation. I was defending a captured cabal item. He had tried to bait me out of Valour earlier, but no way as a shadow I'm leaving the city to go into the forest vs a ranger. So I plopped my ass down in Valour and refused to leave.

      Also this was the end of a fight through Valour that lasted maybe at least 15 minutes. I kept fleeing, setting down obscuring smoke, and spamming ninjitsu healing while meditating on the tick to restore to full. He was too interested in getting his cabal item back to come find me.

      So of course I'm fighting at the cabal guardian I had no other choice. He was attacking my cabal guardian.
    4. Why are you lying? I didn't have this part logged. But the very first encounter you attacked me before I even got on the path. I think you tried to assassinate me I wasn't even looking and you went to awful about 3 rounds later and you ran straight to your guardian. I didn't even invade yet. Then I invaded and you ran inside.

      Also why is a Dark Knight helping you, I can't see it from the stream but I don't think he killed you after he killed me.
      It doesn't really matter, I just find it interesting that he killed me after I unghosted to get my items, instead of killing you.
    5. The darknight has nothing to do with this situation, yea it sucks he popped in and killed you last minute but he can do whatever he wants. Kill you or kill him. "Help" him or "help" you. He's not bound by anything and doesn't necessarily have a vendetta just to start attacking Knights for instance.
    [reply to Eywin]
  3. A pity that you didn't drop all those rares in your inventory and sacrifice them for Taijis when you were inside. Could have gotten more out of these two deaths at least, and free up space for you to wield your weapons so that you will have a higher chance of getting the hell out of there.

    In my opinion, you had a good fight earlier against Eywin. You won him without sanc for a large part of your fight, which is something that I don't quite understand, why would you not use sanc when you are fighting a player (although you did win in the end). Following that, I suppose you were already not thinking straight and made that mistake of dying to the Holy Knight. Think things would have turned out very differently if you had escaped the castle without dying.

    Well, shit happens I guess. But you are a good player so it would be a waste to lose you so early.
    1. Astenos is a crappy player who can kill. All they do is full loot even some of the noobish players they talk crap all the time and are so over confident they die like this because they don't want to use aura a vet is going to smoke a player like that 99% of the time simple as that would
    2. Haha looks like it's a challenge from Gahlrahn. Astenos, show him who is boss!
      :)
    3. Let's keep the trash talk to a minimum. Less bullshit and more fighting in game. Real badasses don't post about it, they just leave a trail of blood and tears.
    [reply to ivindel]

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