Ye Olde Abandoned Realms Logs

Pulvix suicides to Justice

posted on 2016-08-31 22:46:15
// Who in their right mind throws themselves at two Justices?


<816hp 722m 399mv calm 4am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Human Ran] <PK> Pulvix the Wrath of Nature
[50 Quasi Inv] <PK> (JUGGERNAUT) [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 722m 399mv calm 4am (night)><no opponent no opponent>*none* Players near you in Seringale:
<PK> Cedowyl The Infirmary
<PK> Pulvix Entrance of the Healer Guild

<816hp 722m 399mv calm 4am (night)><no opponent no opponent>*none* You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 54 hours
: modifies hitroll by 6 for 54 hours
Spell: detect invis : lasts for 44 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies luck by 2 for 18 hours
: modifies armor class by 26 for 18 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: holy armor : modifies armor class by 75 permanently
Skill: buckler : modifies hitroll by -3 permanently
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently
Spell: hex : modifies luck by -2 for 517 hours
Spell: detect evil : lasts for 6 hours
Power: vigilance : lasts for 6 hours

<816hp 722m 399mv calm 4am (night)><no opponent no opponent>*none*
(WILDLY) Surga the healer guild guardian yells 'Alert! The guild is being attacked by Pulvix!'

<816hp 722m 399mv evasive 4am (night)><no opponent no opponent>*none* sanc
You are surrounded by a white aura.

<816hp 647m 399mv evasive 4am (night)><no opponent no opponent>*none* wanted pulvix 1
Pulvix is now a criminal.
[JUSTICE] The Guardian of Justice: 'NOTICE: Pulvix has been marked a criminal by Cedowyl for breaking the first law.'

<816hp 647m 399mv evasive 4am (night)><no opponent no opponent>*none*
Surga the healer guild guardian yells 'Pulvix! Now you die!'

<816hp 647m 399mv evasive 4am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl The Infirmary
<PK> Pulvix Entrance of the Healer Guild

<816hp 647m 399mv evasive 4am (night)><no opponent no opponent>*none* who|who pk
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Human ] <PK> (WANTED:*) Pulvix the Wrath of Nature
[ Quasi ] <PK> [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 647m 399mv evasive 4am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Human Ran] <PK> (WANTED:*) Pulvix the Wrath of Nature
[50 Quasi Inv] <PK> (JUGGERNAUT) [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 647m 399mv evasive 4am (night)><no opponent no opponent>*none* err
You have been divinely empowered!
You are filled with holy wrath!

<816hp 617m 399mv evasive 4am (night)><no opponent no opponent>*none*
[JUSTICE] (Captain) Thamu: 'Uh oh!?'

<816hp 617m 399mv evasive 4am (night)><no opponent no opponent>*none*
Pulvix yells 'Come with it.'

<816hp 617m 399mv evasive 4am (night)><no opponent no opponent>*none* cb Seringale
guard
[JUSTICE] (Sergeant) Cedowyl: 'Seringale.'
A patient writhes in agony.
stand|who|who pk|where|af

<816hp 632m 399mv evasive 5am (dawn)><no opponent no opponent>*none* You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<816hp 592m 399mv evasive 5am (dawn)><no opponent no opponent>*none* where
You are already standing.

<816hp 592m 399mv evasive 5am (dawn)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Human ] <PK> (WANTED:*) Pulvix the Wrath of Nature
[ Quasi ] <PK> [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 592m 399mv evasive 5am (dawn)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Human Ran] <PK> (WANTED:*) Pulvix the Wrath of Nature
[50 Quasi Inv] <PK> (JUGGERNAUT) [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 592m 399mv evasive 5am (dawn)><no opponent no opponent>*none* Players near you in Seringale:
<PK> Cedowyl The Infirmary
<PK> Pulvix The South Main Street

<816hp 592m 399mv evasive 5am (dawn)><no opponent no opponent>*none* You are affected by the following:
Skill: errantry : lasts for 23 hours
Spell: frenzy : modifies armor class by -40 for 15 hours
: modifies damroll by 8 for 15 hours
: modifies hitroll by 8 for 15 hours
Spell: sanctuary : lasts for 6 hours
Spell: bless : modifies save vs spell by 6 for 53 hours
: modifies hitroll by 6 for 53 hours
Spell: detect invis : lasts for 43 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 17 hours
: modifies luck by 2 for 17 hours
: modifies armor class by 26 for 17 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: holy armor : modifies armor class by 75 permanently
Skill: buckler : modifies hitroll by -3 permanently
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently
Spell: hex : modifies luck by -2 for 516 hours
Spell: detect evil : lasts for 5 hours
Power: vigilance : lasts for 5 hours

<816hp 592m 399mv evasive 5am (dawn)><no opponent no opponent>*none* Players near you in Seringale:
<PK> Cedowyl The Infirmary
<PK> Pulvix Inside the South Gate

<816hp 592m 399mv evasive 5am (dawn)><no opponent no opponent>*none* e
Healer Guildhall
| This is the guildhall of the Healer guild. Unlike most
| halls that belong to guilds, this one is more a storeroom
| than a meeting place. The walls are covered with shelves,
| each one bearing some herb, tool or bandage that would
*-@ +| assist the Healers in their work. Apart from these shelves
| || the walls are bare of anything except simple torches
+ +| to keep the hall lit in the night hours. A few members
| || of the guild wander in and out of the room, mostly from
+-+-+-+-+| the west, and some sit in chairs reading up on books
---------+ and manuals to do with their craft. Occasional cries
and moans drift in from what appears to be some form of infirmary to the west,
while the entrance to the guild lies to the south.

[Exits: south west]
An avian city guard of Seringale stands watch here.
(White Aura) Dulanor the trainee is here rehearsing his communes.
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 398mv evasive 5am (dawn)><no opponent no opponent>*none* s
Entrance of the Healer Guild
| You are standing before the gates that lead into the sacred
| guild of Healers. The gates glow with a soft, pure white
*-* +| light caused by the aura of goodness that pours from within
| || the guild itself. A large silver plaque is affixed to
@ +| both gates, and etched into it is the symbol of glowing
| || hands, giving a small glimpse of the miracles that are
+-+-+-+-+| known to take place inside the sacred halls. You may walk
| through the gate to the north of you and enter this guild,
| or return south on to the North Road.
---------+

[Exits: north south]
(White Aura) Surga the healer guild guardian stands here on guard.
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 397mv evasive 5am (dawn)><no opponent no opponent>*none* s
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A duergar citizen of Seringale strolls about.
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 396mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl The North Road
<PK> Thamu Outside the East Gate

<816hp 592m 396mv evasive 5am (dawn)><no opponent no opponent>*none* e
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 395mv evasive 5am (dawn)><no opponent no opponent>*none* e
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 394mv evasive 5am (dawn)><no opponent no opponent>*none* e
e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A human citizen of Seringale wanders around aimlessly.
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 393mv evasive 5am (dawn)><no opponent no opponent>*none* The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 392mv evasive 5am (dawn)><no opponent no opponent>*none* e
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 391mv evasive 5am (dawn)><no opponent no opponent>*none* where
who|who pk
Players near you in Seringale:
<PK> Cedowyl North Square
<PK> Thamu The East Common Road

<816hp 592m 391mv evasive 5am (dawn)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Human ] <PK> (WANTED:*) Pulvix the Wrath of Nature
[ Quasi ] <PK> [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 592m 391mv evasive 5am (dawn)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Human Ran] <PK> (WANTED:*) Pulvix the Wrath of Nature
[50 Quasi Inv] <PK> (JUGGERNAUT) [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 592m 391mv evasive 5am (dawn)><no opponent no opponent>*none* s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 390mv evasive 5am (dawn)><no opponent no opponent>*none* s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 389mv evasive 5am (dawn)><no opponent no opponent>*none* s
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 388mv evasive 5am (dawn)><no opponent no opponent>*none* North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl North of Market Square
<PK> Thamu East of Market Square

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none*
(UNPROTECTED) a human city guard yells 'Give yourself up, Pulvix! This is your last chance!'
A beggar walks in.
A beggar walks north.
A beggar walks north.

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none*
A beggar walks in.
A beggar walks in.

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* cb He attacked the Healer guild guardian
[JUSTICE] (Sergeant) Cedowyl: 'He attacked the Healer guild guardian.'

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* where
who|who pk
Players near you in Seringale:
<PK> Cedowyl North of Market Square
<PK> Thamu The East Common Road

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Human ] <PK> (WANTED:*) Pulvix the Wrath of Nature
[ Quasi ] <PK> [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.
A beggar walks north.
A beggar walks in.

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Human Ran] <PK> (WANTED:*) Pulvix the Wrath of Nature
[50 Quasi Inv] <PK> (JUGGERNAUT) [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* look
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
(Charmed) A special guard stands here, red with anger.
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<816hp 592m 387mv evasive 5am (dawn)><no opponent no opponent>*none* e
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 386mv evasive 5am (dawn)><no opponent no opponent>*none* s
s
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 385mv evasive 5am (dawn)><no opponent no opponent>*none* Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 384mv evasive 5am (dawn)><no opponent no opponent>*none* w
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 383mv evasive 5am (dawn)><no opponent no opponent>*none* s

A beggar walks west.

<816hp 592m 383mv evasive 5am (dawn)><no opponent no opponent>*none* s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 382mv evasive 5am (dawn)><no opponent no opponent>*none* s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 381mv evasive 5am (dawn)><no opponent no opponent>*none* s
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 380mv evasive 5am (dawn)><no opponent no opponent>*none* South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| || South Road to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 379mv evasive 5am (dawn)><no opponent no opponent>*none* s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| || here. All around you are beggars and panhandlers dressed
S-@-S +| in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 378mv evasive 5am (dawn)><no opponent no opponent>*none* s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| || with lots of space to both sides. Although the street is
S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 377mv evasive 5am (dawn)><no opponent no opponent>*none* s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 376mv evasive 5am (dawn)><no opponent no opponent>*none* s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 375mv evasive 5am (dawn)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 20 years old (66 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 816/816 |
| Sex: Male Alignment: Good Mana: 592/752 |
| Class: Paladin Ethos: Lawful Move: 375/399 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Good Weight: 287/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 2 |
| Dexter: 22 (22+0) Relics: 1225 Items: 35/37 |
| Consti: 18 (18+0) Gold: 732 Wimpy: 1 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 284 Saving Throws |
| Hitroll: 45 Vs Bash: 309 Afflictive: 60 |
| Damroll: 48 Vs Slash: 299 Maledictive: 65 |
| Vs Magic: 237 Mental: 59 |
\==========================================================-/
You are affected by the following:
Skill: errantry : lasts for 23 hours
Spell: frenzy : modifies armor class by -40 for 15 hours
: modifies damroll by 8 for 15 hours
: modifies hitroll by 8 for 15 hours
Spell: sanctuary : lasts for 6 hours
Spell: bless : modifies save vs spell by 6 for 53 hours
: modifies hitroll by 6 for 53 hours
Spell: detect invis : lasts for 43 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 17 hours
: modifies luck by 2 for 17 hours
: modifies armor class by 26 for 17 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: holy armor : modifies armor class by 75 permanently
Skill: buckler : modifies hitroll by -3 permanently
Set : Regal Radiance : modifies save vs spell by 12 permanently
: modifies strength by 4 permanently
: modifies hitroll by 6 permanently
Spell: hex : modifies luck by -2 for 516 hours
Spell: detect evil : lasts for 5 hours
Power: vigilance : lasts for 5 hours

<816hp 592m 375mv evasive 5am (dawn)><no opponent no opponent>*none* s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
[JUSTICE] (Captain) Thamu: 'Hmm, where did he head to?'

<816hp 592m 374mv evasive 5am (dawn)><no opponent no opponent>*none* s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<816hp 592m 373mv evasive 5am (dawn)><no opponent no opponent>*none* s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A pile of gold coins.
A glowing banner bearing the emblem of Seringale rests here.
(Red Aura) A goblin lieutenant stands here, attempting to get his men in order.
(Red Aura) A goblin lieutenant stands here, attempting to get his men in order.
(Red Aura) A goblin lieutenant stands here, attempting to get his men in order.
A special guard walks in.
A mighty gules lion walks in.

<816hp 592m 372mv evasive 5am (dawn)><no opponent no opponent>*none* s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<816hp 592m 371mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in The Common:
<PK> Cedowyl Atop a small hillock

<816hp 592m 371mv evasive 5am (dawn)><no opponent no opponent>*none* s

The sun rises in the east.

<816hp 607m 399mv evasive 6am (day)><no opponent no opponent>*none* where
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<816hp 607m 398mv evasive 6am (day)><no opponent no opponent>*none* Players near you in The Common:
<PK> Cedowyl Along a marked path

<816hp 607m 398mv evasive 6am (day)><no opponent no opponent>*none* s
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
A mighty gules lion walks in.
A special guard walks in.
A small boy yells 'Help! Somebody please help me!'

<816hp 607m 397mv evasive 6am (day)><no opponent no opponent>*none* e
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.
A mighty gules lion walks in.

<816hp 607m 396mv evasive 6am (day)><no opponent no opponent>*none*
Pirap the messenger flies in.

<816hp 607m 396mv evasive 6am (day)><no opponent no opponent>*none* s
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A mighty gules lion walks in.
A special guard walks in.

<816hp 607m 395mv evasive 6am (day)><no opponent no opponent>*none* s
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A special guard walks in.
A mighty gules lion walks in.
Irion the Wordbearer says 'Please do me a brief service, Cedowyl. Rest on my horse and help me assign some tasks.'

<816hp 607m 394mv evasive 6am (day)><no opponent no opponent>*none* s
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A mighty gules lion climbs in.
A special guard climbs in.

<816hp 607m 393mv evasive 6am (day)><no opponent no opponent>*none* w
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
A special guard climbs in.
A mighty gules lion climbs in.

<816hp 607m 391mv evasive 6am (day)><no opponent no opponent>*none* where
Players near you in Emerald Forest:
<PK> Cedowyl A Fog-Shrouded Trail
<PK> Pulvix A Mountain Pass

<816hp 607m 391mv evasive 6am (day)><no opponent no opponent>*none* e
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A mighty gules lion climbs in.
A special guard climbs in.

<816hp 607m 389mv evasive 6am (day)><no opponent no opponent>*none*
Pulvix climbs north.

<816hp 607m 389mv evasive 6am (day)><no opponent no opponent>*none* cb Emerald
[JUSTICE] (Sergeant) Cedowyl: 'Emerald.'

<816hp 607m 389mv evasive 6am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<816hp 607m 389mv evasive 6am (day)><no opponent no opponent>*none* n
murder $$
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A special guard walks in.
A mighty gules lion walks in.

<816hp 607m 387mv evasive 6am (day)><no opponent no opponent>*none* n
They aren't here.

<816hp 607m 387mv evasive 6am (day)><no opponent no opponent>*none* A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(White Aura) (WANTED) (Red Aura) Pulvix the Wrath of Nature is here.
A mighty gules lion walks in.
A special guard walks in.

<816hp 607m 386mv evasive 6am (day)><no opponent no opponent>*none* where
murder $$
Players near you in The Common:
<PK> Cedowyl A cobbled path
<PK> Pulvix A cobbled path
You hear something's death cry.

<816hp 607m 386mv evasive 6am (day)><no opponent no opponent>*none* Pulvix walks south.
They aren't here.

<816hp 607m 386mv evasive 6am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<816hp 607m 386mv evasive 6am (day)><no opponent no opponent>*none* murder $$
Pulvix walks in.
(UNPROTECTED) Pulvix yells 'Help! I am being attacked by Cedowyl!'
Your thrust maims Pulvix!
Your shocking bite scratches Pulvix.
Pulvix has a few scratches.

<816hp 607m 386mv aggressive 6am (day)><shaft dual_wield>*Pulvix* murder $$

Pulvix kicks dirt in your eyes!
Pulvix's kicked dirt grazes you.
You can't see a thing!

<811hp 607m 386mv aggressive 6am (day)><unknown unknown>*someone* flee

Someone's shocking bite decimates you!
Someone's shocking bite devastates you!
Someone's shocking bite mauls you.
Someone's shocking bite wounds you.
Someone parries your thwack.
Your pound DISMEMBERS someone!
Your shocking bite scratches someone.

<714hp 607m 386mv aggressive 6am (day)><unknown unknown>*someone* They aren't here.

<714hp 607m 386mv aggressive 6am (day)><unknown unknown>*someone* You flee from combat!
You can't see a thing!
Someone walks in.
Someone walks in.
A masked figure throws down a vial of smoke and vanishes!

<714hp 607m 385mv aggressive 6am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<714hp 607m 385mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 385mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 385mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 384mv aggressive 6am (day)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 384mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 383mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 383mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 382mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 381mv aggressive 6am (day)><no opponent no opponent>*none* w
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 381mv aggressive 6am (day)><no opponent no opponent>*none* e

Someone walks in.
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 381mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Someone climbs in.
Someone climbs in.

<714hp 607m 380mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 380mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 378mv aggressive 6am (day)><no opponent no opponent>*none* n
Someone walks in.

<714hp 607m 378mv aggressive 6am (day)><no opponent no opponent>*none* You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 377mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 376mv aggressive 6am (day)><no opponent no opponent>*none* w
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 375mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 374mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 373mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 372mv aggressive 6am (day)><no opponent no opponent>*none* e
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 372mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Someone walks in.
Someone walks in.

<714hp 607m 371mv aggressive 6am (day)><no opponent no opponent>*none* s
You can't see a thing!
Alas, you cannot go that way.

<714hp 607m 371mv aggressive 6am (day)><no opponent no opponent>*none* n
You can't see a thing!
Someone walks in.
Someone walks in.

<734hp 625m 399mv aggressive 7am (day)><no opponent no opponent>*none* w
You can't see a thing!
Alas, you cannot go that way.

<734hp 625m 399mv aggressive 7am (day)><no opponent no opponent>*none*
You rub the dirt out of your eyes, but they're still watering.

<734hp 625m 399mv aggressive 7am (day)><no opponent no opponent>*none* e
Steep hills block your path.

<734hp 625m 399mv aggressive 7am (day)><no opponent no opponent>*none* s
The Common
Everything is in a blur right now.
An upturned dilapidated boat lies not far from the river bank.
A mighty gules lion walks in.
A special guard walks in.

<734hp 625m 398mv aggressive 7am (day)><no opponent no opponent>*none* look
The Common
Everything is in a blur right now.
An upturned dilapidated boat lies not far from the river bank.
(Charmed) A special guard stands here, red with anger.
(Charmed) A mighty gules lion is here, faithfully guarding its master.

<734hp 625m 398mv aggressive 7am (day)><no opponent no opponent>*none* m
|
o f-f-f
| | | |
o-o-o o f-f-f
| | | | |
~-~ @-+-f-f-f
| | | | |
~<*-F-+ f-f-f
| | | | |
*-* * f-x-f
| |
-x x
|
x-x-x

<734hp 625m 398mv aggressive 7am (day)><no opponent no opponent>*none* e
where

Pulvix walks in.
The Common
Everything is in a blur right now.
A messenger bag lies here, bulging with letters.
A thick stack of letters lies scattered about, each one addressed to a different name.
The corpse of Pirap the messenger is lying here.
The splattered brains of Pirap the messenger are lying here.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.
A mighty gules lion walks in.

<734hp 625m 397mv aggressive 7am (day)><no opponent no opponent>*none* Players near you in The Common:
<PK> Cedowyl A cobbled path
<PK> Pulvix A turn in the path

<734hp 625m 397mv aggressive 7am (day)><no opponent no opponent>*none* s
The Common
Everything is in a blur right now.
A short pump juts out of the ground, a layer of rust covering it.
A mighty gules lion walks in.
A special guard walks in.

<734hp 625m 396mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<734hp 625m 396mv aggressive 7am (day)><no opponent no opponent>*none* where $$
<PK> Pulvix A turn in the path

<734hp 625m 396mv aggressive 7am (day)><no opponent no opponent>*none* s
The Common
Everything is in a blur right now.
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A special guard walks in.
A mighty gules lion walks in.

<734hp 625m 395mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<734hp 625m 395mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<734hp 625m 395mv aggressive 7am (day)><no opponent no opponent>*none* where $$
<PK> Pulvix A muddy wetland

<734hp 625m 395mv aggressive 7am (day)><no opponent no opponent>*none* n
The Common
Everything is in a blur right now.
A short pump juts out of the ground, a layer of rust covering it.
A mighty gules lion walks in.
A special guard walks in.

<734hp 625m 394mv aggressive 7am (day)><no opponent no opponent>*none* where $$
<PK> Pulvix The Inner Common
Your eyes stop watering.

<734hp 625m 394mv aggressive 7am (day)><no opponent no opponent>*none* e
The brambles are not very inviting.

<734hp 625m 394mv aggressive 7am (day)><no opponent no opponent>*none* n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A messenger bag lies here, bulging with letters.
A thick stack of letters lies scattered about, each one addressed to a different name.
The corpse of Pirap the messenger is lying here.
The splattered brains of Pirap the messenger are lying here.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.
A mighty gules lion walks in.

<734hp 625m 393mv aggressive 7am (day)><no opponent no opponent>*none* where $$
<PK> Pulvix The Inner Common

<734hp 625m 393mv aggressive 7am (day)><no opponent no opponent>*none* e
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (Red Aura) Pulvix the Wrath of Nature is here.
A mighty gules lion walks in.
A special guard walks in.

<734hp 625m 392mv aggressive 7am (day)><no opponent no opponent>*none* where

Pulvix walks west.
Players near you in The Common:
<PK> Cedowyl A muddy wetland
<PK> Pulvix A cobbled path
<PK> Thamu Atop a small hillock

<734hp 625m 392mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.
A small boy yells 'Help! Somebody please help me!'

<734hp 625m 392mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<734hp 625m 392mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Pulvix yells 'Help! I am being attacked by Cedowyl!'
Your thrust DISMEMBERS Pulvix!
Your shocking bite scratches Pulvix.
Pulvix has some small wounds and bruises.

<734hp 625m 392mv aggressive 7am (day)><shaft defensive>*Pulvix* murder $$
reck

Pulvix kicks dirt in your eyes!
Pulvix's kicked dirt scratches you.
You can't see a thing!

<730hp 625m 392mv aggressive 7am (day)><unknown unknown>*someone*
Someone's shocking bite mauls you.
Someone's shocking bite mauls you.
Your pound DISMEMBERS someone!

<685hp 625m 392mv aggressive 7am (day)><unknown unknown>*someone* They aren't here.

<685hp 625m 392mv aggressive 7am (day)><unknown unknown>*someone* Someone blocks your attack with his shield.

<685hp 625m 367mv aggressive 7am (day)><unknown unknown>*someone*
Someone's shocking bite mauls you.
Someone parries your pound.

<662hp 625m 367mv aggressive 7am (day)><unknown unknown>*someone* flee

Someone spins about while launching a volley of javelins.
Someone's pierce wounds you.
Someone's pierce wounds you.

<623hp 625m 367mv aggressive 7am (day)><unknown unknown>*someone* You flee from combat!
Someone throws something at you.
Someone's pierce wounds you.
You can't see a thing!
Someone walks in.
Someone walks in.

<604hp 625m 366mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<604hp 625m 366mv aggressive 7am (day)><no opponent no opponent>*none* n
You can't see a thing!
Alas, you cannot go that way.

<604hp 625m 366mv aggressive 7am (day)><no opponent no opponent>*none* n
You can't see a thing!
Alas, you cannot go that way.

<604hp 625m 366mv aggressive 7am (day)><no opponent no opponent>*none* n
You can't see a thing!
Alas, you cannot go that way.

<604hp 625m 366mv aggressive 7am (day)><no opponent no opponent>*none* e
You can't see a thing!
Someone walks in.
Someone walks in.

<604hp 625m 365mv aggressive 7am (day)><no opponent no opponent>*none* e
You can't see a thing!
Someone walks in.
Someone walks in.

<604hp 625m 364mv aggressive 7am (day)><no opponent no opponent>*none* cusi
You feel better.

<638hp 610m 364mv aggressive 7am (day)><no opponent no opponent>*none*
You rub the dirt out of your eyes, but they're still watering.

<638hp 610m 364mv aggressive 7am (day)><no opponent no opponent>*none* cusi
You feel better.

<667hp 595m 364mv aggressive 7am (day)><no opponent no opponent>*none* s

You yell 'Help! I am being attacked by Pulvix!'
Pulvix's shocking bite decimates you!
Pulvix's shocking bite decimates you!
Pulvix has some small wounds and bruises.

<616hp 595m 364mv aggressive 7am (day)><unknown unknown>*Pulvix*
Pulvix's shocking bite decimates you!
Pulvix parries your thwack.
Pulvix has some small wounds and bruises.

<588hp 595m 364mv aggressive 7am (day)><unknown unknown>*Pulvix* flee

The white aura around Pulvix fades.
Pulvix has some small wounds and bruises.

<595hp 601m 399mv aggressive 8am (day)><unknown unknown>*Pulvix* No way! You are still fighting!
Pulvix has some small wounds and bruises.

<595hp 601m 399mv aggressive 8am (day)><unknown unknown>*Pulvix* You flee from combat!
Pulvix throws some birch ranger javelins at you.
Pulvix's pierce wounds you.
The Common
Everything is in a blur right now.
A mighty gules lion walks in.

<577hp 601m 398mv aggressive 8am (day)><no opponent no opponent>*none* remove great|remove shield|wield long|dual kama
You do not have that item.

<577hp 601m 398mv aggressive 8am (day)><no opponent no opponent>*none* You're having too much trouble with your eyesight.

<577hp 601m 398mv aggressive 8am (day)><no opponent no opponent>*none* You're having too much trouble with your eyesight.

<577hp 601m 398mv aggressive 8am (day)><no opponent no opponent>*none* Not with a weapon that can only be used two-handed.

<577hp 601m 398mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<577hp 601m 398mv aggressive 8am (day)><no opponent no opponent>*none* s
The Common
Everything is in a blur right now.
(White Aura) (WANTED) (Red Aura) Pulvix the Wrath of Nature is here.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.
A mighty gules lion walks in.

<577hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Pulvix yells 'Help! I am being attacked by Cedowyl!'
Pulvix dodges your pound.
Pulvix has some small wounds and bruises.

<577hp 601m 397mv aggressive 8am (day)><unknown unknown>*Pulvix* murder $$

Pulvix's shocking bite mauls you.
Your shield jolts under Pulvix's shocking bite, but holds.
Pulvix deflects your pound aside in an ungraceful parry.
Pulvix parries your thrust.
Your pound DISEMBOWELS Pulvix!
Pulvix has quite a few wounds.

<554hp 601m 397mv aggressive 8am (day)><unknown unknown>*Pulvix* flee

Thamu flies in.
Pulvix has quite a few wounds.

<554hp 601m 397mv aggressive 8am (day)><unknown unknown>*Pulvix*
Thamu scans all around.
Pulvix has quite a few wounds.

<554hp 601m 397mv aggressive 8am (day)><unknown unknown>*Pulvix*
Thamu utters the words, 'eugszr waouq'.
(UNPROTECTED) Pulvix yells 'Die! Thamu, you sorcerous dog!'
Pulvix's shocking bite decimates Thamu!
Pulvix has quite a few wounds.

<554hp 601m 397mv aggressive 8am (day)><unknown unknown>*Pulvix*
Pulvix has fled!

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* They aren't here.

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* You aren't fighting anyone.

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* murder $$

Your eyes stop watering.

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* They aren't here.

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* look
The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 601m 397mv aggressive 8am (day)><no opponent no opponent>*none* n
The Inner Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-@-f | by small thin trees and bushes that group around in thick
| | | | clusters.
+-f-f-f |
| | | | |
+ f-f-f-z|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
Thamu yells 'Guards! Guards!'

<554hp 601m 396mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
w
They aren't here.

<554hp 601m 396mv aggressive 8am (day)><no opponent no opponent>*none* The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
F-+ f-f-f|
---------+

[Exits: north east south]
A boar is here, searching through the mud.
A mighty gules lion walks in.

<554hp 601m 395mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.
(WILDLY) a special guard yells 'Pulvix is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<554hp 601m 395mv aggressive 8am (day)><no opponent no opponent>*none* apprehend
You give out the command to apprehend criminals.
No one is here to take your command.

<554hp 601m 395mv aggressive 8am (day)><no opponent no opponent>*none* s

(UNPROTECTED) Pulvix yells 'Die! Thamu, you sorcerous dog!'

<554hp 601m 395mv aggressive 8am (day)><no opponent no opponent>*none* A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A mighty gules lion walks in.

<554hp 601m 394mv aggressive 8am (day)><no opponent no opponent>*none* w
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A messenger bag lies here, bulging with letters.
A thick stack of letters lies scattered about, each one addressed to a different name.
The corpse of Pirap the messenger is lying here.
The splattered brains of Pirap the messenger are lying here.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A mighty gules lion walks in.

<554hp 601m 393mv aggressive 8am (day)><no opponent no opponent>*none* w
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
A mighty gules lion walks in.

<554hp 601m 392mv aggressive 8am (day)><no opponent no opponent>*none* guard
You yell 'Guards! Guards!'

<554hp 561m 392mv aggressive 8am (day)><no opponent no opponent>*none* e
where $$
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A messenger bag lies here, bulging with letters.
A thick stack of letters lies scattered about, each one addressed to a different name.
The corpse of Pirap the messenger is lying here.
The splattered brains of Pirap the messenger are lying here.
(Glowing) A post on the bridge has been illuminated with a fire torch.
(White Aura) (WANTED) (Red Aura) Pulvix the Wrath of Nature is here.
A mighty gules lion walks in.

<554hp 561m 391mv aggressive 8am (day)><no opponent no opponent>*none* Pulvix walks west.

<554hp 561m 391mv aggressive 8am (day)><no opponent no opponent>*none* <PK> Pulvix A turn in the path

<554hp 561m 391mv aggressive 8am (day)><no opponent no opponent>*none* murder $$

Pulvix walks in.
(UNPROTECTED) Pulvix yells 'Help! I am being attacked by Cedowyl!'
Pulvix blocks your attack with his shield.
Pulvix has quite a few wounds.

<554hp 561m 391mv aggressive 8am (day)><shaft defensive>*Pulvix*
Thamu flies in.
A special guard walks in.
Pulvix has quite a few wounds.

<554hp 561m 391mv aggressive 8am (day)><shaft defensive>*Pulvix*
Pulvix's kicked dirt misses you.
Thamu utters the words, 'eugszr waouq'.
(UNPROTECTED) Pulvix yells 'Die! Thamu, you sorcerous dog!'
Pulvix's shocking bite decimates Thamu!
Pulvix's shocking bite mauls Thamu.
Pulvix's shocking bite mauls Thamu.
Pulvix stumbles and barely dodges your pound.
A special guard's pierce maims Pulvix!
Pulvix has quite a few wounds.

<554hp 561m 391mv aggressive 8am (day)><shaft defensive>*Pulvix* reck
Your reckoning DISEMBOWELS Pulvix!
Pulvix has quite a few wounds.

<554hp 561m 366mv aggressive 8am (day)><shaft defensive>*Pulvix*
Pulvix's shocking bite devastates Thamu!
Pulvix grips his shield firmly, staving off your thrust.
A special guard's pierce MUTILATES Pulvix!
Pulvix has quite a few wounds.

<554hp 561m 366mv aggressive 8am (day)><shaft defensive>*Pulvix*
Thamu utters the words, 'eugszr waouq'.
The white aura around Pulvix's body vanishes.
Pulvix has quite a few wounds.

<554hp 561m 366mv aggressive 8am (day)><shaft defensive>*Pulvix* reck

Pulvix's shocking bite decimates Thamu!
Your thrust MANGLES Pulvix!
Your pound MANGLES Pulvix!
Your shocking bite scratches Pulvix.
Your pound MANGLES Pulvix!
Pulvix looks pretty hurt.

<554hp 561m 366mv aggressive 8am (day)><shaft defensive>*Pulvix*
Pulvix has fled!
Pulvix limps south.

<554hp 561m 366mv aggressive 8am (day)><no opponent no opponent>*none* You aren't fighting anyone.

<554hp 561m 366mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.
Thamu flies south.
A special guard walks south.

<554hp 561m 366mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 561m 366mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 561m 366mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 561m 366mv aggressive 8am (day)><no opponent no opponent>*none* s
murder $$
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
A mighty gules lion walks in.
Thamu flies south.
A special guard walks south.

<554hp 561m 365mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 561m 365mv aggressive 8am (day)><no opponent no opponent>*none* They aren't here.

<554hp 561m 365mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 561m 365mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<571hp 574m 399mv aggressive 9am (day)><no opponent no opponent>*none* s
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A mighty gules lion walks in.

<571hp 574m 398mv aggressive 9am (day)><no opponent no opponent>*none* murder $$
murder $$
murder $$
They aren't here.

<571hp 574m 398mv aggressive 9am (day)><no opponent no opponent>*none* They aren't here.

<571hp 574m 398mv aggressive 9am (day)><no opponent no opponent>*none* They aren't here.

<571hp 574m 398mv aggressive 9am (day)><no opponent no opponent>*none* s
murder $$
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A mighty gules lion climbs in.

<571hp 574m 397mv aggressive 9am (day)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.

<571hp 574m 397mv aggressive 9am (day)><no opponent no opponent>*none* They aren't here.

<571hp 574m 397mv aggressive 9am (day)><no opponent no opponent>*none* w
They aren't here.
Thamu flies in.
A special guard climbs in.

<571hp 574m 397mv aggressive 9am (day)><no opponent no opponent>*none* murder $$
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
A mighty gules lion climbs in.

<571hp 574m 395mv aggressive 9am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<571hp 574m 395mv aggressive 9am (day)><no opponent no opponent>*none* where $$
They aren't here.

<571hp 574m 395mv aggressive 9am (day)><no opponent no opponent>*none* You didn't find any pulvix.

<571hp 574m 395mv aggressive 9am (day)><no opponent no opponent>*none* where $$
You didn't find any pulvix.

<571hp 574m 395mv aggressive 9am (day)><no opponent no opponent>*none* e
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A mighty gules lion climbs in.

<571hp 574m 393mv aggressive 9am (day)><no opponent no opponent>*none* where $$
You didn't find any pulvix.

<571hp 574m 393mv aggressive 9am (day)><no opponent no opponent>*none* n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A mighty gules lion walks in.

<571hp 574m 391mv aggressive 9am (day)><no opponent no opponent>*none* n
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
A mighty gules lion walks in.

<571hp 574m 390mv aggressive 9am (day)><no opponent no opponent>*none* where $$
You didn't find any pulvix.
Thamu flies north.
A special guard walks north.

<571hp 574m 390mv aggressive 9am (day)><no opponent no opponent>*none* n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A pile of gold coins.
A messenger bag lies here, bulging with letters.
A thick stack of letters lies scattered about, each one addressed to a different name.
The splattered brains of Pirap the messenger are lying here.
(Glowing) A post on the bridge has been illuminated with a fire torch.
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
A mighty gules lion walks in.
Thamu flies west.
A special guard walks west.

<571hp 574m 389mv aggressive 9am (day)><no opponent no opponent>*none* w
n
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
A mighty gules lion walks in.

<571hp 574m 388mv aggressive 9am (day)><no opponent no opponent>*none* n
n

Thamu flies north.
A special guard walks north.

<571hp 574m 388mv aggressive 9am (day)><no opponent no opponent>*none* n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
A mighty gules lion walks in.

<571hp 574m 387mv aggressive 9am (day)><no opponent no opponent>*none*
Thamu flies north.
A special guard walks north.

<571hp 574m 387mv aggressive 9am (day)><no opponent no opponent>*none* Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
A mighty gules lion walks in.

<571hp 574m 386mv aggressive 9am (day)><no opponent no opponent>*none* cusi

Thamu flies north.
A special guard walks north.

<571hp 574m 386mv aggressive 9am (day)><no opponent no opponent>*none* Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A pile of gold coins.
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
(Red Aura) A goblin lieutenant stands here, attempting to get his men in order.
(Red Aura) A goblin lieutenant stands here, attempting to get his men in order.
(Red Aura) A goblin lieutenant stands here, attempting to get his men in order.
A mighty gules lion walks in.

<571hp 574m 385mv aggressive 9am (day)><no opponent no opponent>*none*
Thamu flies north.
A special guard walks north.

<571hp 574m 385mv aggressive 9am (day)><no opponent no opponent>*none* Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(Charmed) A special guard stands here, red with anger.
(White Aura) (Red Aura) Thamu the Sage of Arcane Power is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<571hp 574m 384mv aggressive 9am (day)><no opponent no opponent>*none* cusi
You feel better.

<607hp 559m 384mv aggressive 9am (day)><no opponent no opponent>*none* n

Thamu flies north.
A special guard walks north.

<607hp 559m 384mv aggressive 9am (day)><no opponent no opponent>*none* n
You feel better.

<641hp 544m 384mv aggressive 9am (day)><no opponent no opponent>*none* n
n
n
n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A mighty gules lion walks in.

<641hp 544m 383mv aggressive 9am (day)><no opponent no opponent>*none* A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A mighty gules lion walks in.




// After some looking around for him camo'd





<816hp 424m 378mv evasive 4pm (day)><no opponent no opponent>*none* w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]
A scaly serpent is here.
A mighty gules lion walks in.
A special guard walks in.

<816hp 424m 377mv evasive 4pm (day)><no opponent no opponent>*none* where
who|who pk
Players near you in Drkshtyre Wood:
<PK> Cedowyl A long bridge
<PK> Thamu A break in the Canopy

<816hp 424m 377mv evasive 4pm (day)><no opponent no opponent>*none* [ Drow ] <NEW> Taladrin Weaveshear the Initiate of Necromancy
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Quasi ] <PK> [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 3
There are 3 characters on; the most on this past month was 17.
(WILDLY) a special guard yells 'Pulvix is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<816hp 424m 377mv evasive 4pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Quasi Inv] <PK> (JUGGERNAUT) [JUSTICE] (Captain) Thamu Drenyphr the Sage of Arcane Power
Players found: 2
There are 3 characters on; the most on this past month was 17.

<816hp 424m 377mv evasive 4pm (day)><no opponent no opponent>*none* e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A gnoll is here, roaming the forest.
A special guard walks in.
A mighty gules lion walks in.

<816hp 424m 376mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Drkshtyre Wood:
<PK> Cedowyl A long bridge
<PK> Pulvix A large wooded path
<PK> Thamu A break in the Canopy

<816hp 424m 376mv evasive 4pm (day)><no opponent no opponent>*none* e
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<816hp 424m 376mv evasive 4pm (day)><no opponent no opponent>*none* where $$
e
<PK> Pulvix A large wooded path

<816hp 424m 376mv evasive 4pm (day)><no opponent no opponent>*none* A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<816hp 424m 375mv evasive 4pm (day)><no opponent no opponent>*none* e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<816hp 424m 374mv evasive 4pm (day)><no opponent no opponent>*none* where $$
e
<PK> Pulvix A large wooded path

<816hp 424m 374mv evasive 4pm (day)><no opponent no opponent>*none* e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
A chef is here, looking to cook a nasty meal for you.
A mighty gules lion walks in.
A special guard walks in.

<816hp 424m 373mv evasive 4pm (day)><no opponent no opponent>*none* A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
A small boy is here, carving trees into totem poles.
A special guard walks in.
A mighty gules lion walks in.

<816hp 424m 372mv evasive 4pm (day)><no opponent no opponent>*none* e
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
A mighty gules lion walks in.
A special guard walks in.

<816hp 424m 371mv evasive 4pm (day)><no opponent no opponent>*none* where $$
s
<PK> Pulvix The main path in Drkshtyre Wood

<816hp 424m 371mv evasive 4pm (day)><no opponent no opponent>*none* s
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]
A gnoll is here, roaming the forest.
A special guard walks in.
A mighty gules lion walks in.

<816hp 424m 370mv evasive 4pm (day)><no opponent no opponent>*none* A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A gruff-looking billy goat stands here looking hungry.
A pyromaniac is here, burning up the forest.
A mighty gules lion walks in.
A special guard walks in.

<816hp 424m 369mv evasive 4pm (day)><no opponent no opponent>*none* where $$
w
s
<PK> Pulvix The main path in Drkshtyre Wood
The tip of a bucket of angry Fireswarm locusts glows brightly.

<816hp 440m 399mv evasive 5pm (day)><no opponent no opponent>*none* A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]
A gnoll is here, roaming the forest.
A special guard walks in.
A mighty gules lion walks in.

<816hp 440m 398mv evasive 5pm (day)><no opponent no opponent>*none* s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<816hp 440m 397mv evasive 5pm (day)><no opponent no opponent>*none* s
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
A carving dagger lies on the ground.
(Charmed) A special guard stands here, red with anger.
(White Aura) Thamu is here, fighting a treant guardian.
(White Aura) A treant guardian is here, fighting Thamu.
A special guard walks in.
A mighty gules lion walks in.

<816hp 440m 396mv evasive 5pm (day)><no opponent no opponent>*none* murder $$
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A treant sibling is here.
A mighty gules lion walks in.
A special guard walks in.

<816hp 440m 395mv evasive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<816hp 440m 395mv evasive 5pm (day)><no opponent no opponent>*none* n
They aren't here.

<816hp 440m 395mv evasive 5pm (day)><no opponent no opponent>*none* murder $$
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
A carving dagger lies on the ground.
(Charmed) A special guard stands here, red with anger.
(White Aura) Thamu is here, fighting a treant guardian.
(White Aura) A treant guardian is here, fighting Thamu.
A special guard walks in.
A mighty gules lion walks in.

<816hp 440m 394mv evasive 5pm (day)><no opponent no opponent>*none* n
They aren't here.
(WILDLY) a mighty gules lion yells 'Die! Thamu, you sorcerous dog!'
Thamu's cyclone === OBLITERATES === a mighty gules lion!
You yell 'Die! Thamu, you sorcerous dog!'
Thamu's cyclone MANGLES you!
Thamu's cyclone MANGLES a treant guardian!
A treant guardian's slash misses Thamu.
Thamu's slash hits a treant guardian.
Thamu's crush injures a treant guardian.
Thamu has a few scratches.

<725hp 440m 394mv evasive 5pm (day)><shaft none>*Thamu* No way! You are still fighting!
Thamu has a few scratches.

<725hp 440m 394mv evasive 5pm (day)><shaft none>*Thamu*
The storm dies out.
Thamu has a few scratches.

<725hp 440m 394mv evasive 5pm (day)><shaft none>*Thamu*
Thamu's slash injures a treant guardian.
Thamu is unaffected by a mighty gules lion's claw!
Thamu is unaffected by your cleave!
Thamu has a few scratches.

<725hp 440m 394mv evasive 5pm (day)><shaft none>*Thamu* flee
You flee from combat!
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
Thamu flies in.
A special guard walks in.

<725hp 440m 393mv evasive 5pm (day)><no opponent no opponent>*none* n
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]
A gnoll is here, roaming the forest.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 392mv evasive 5pm (day)><no opponent no opponent>*none* s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
(Charmed) A special guard stands here, red with anger.
(White Aura) Thamu the Sage of Arcane Power is here.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 391mv evasive 5pm (day)><no opponent no opponent>*none* s

Thamu flies south.
A special guard walks south.
A treant guardian yells 'Thamu! Now you die!'

<725hp 440m 391mv evasive 5pm (day)><no opponent no opponent>*none* A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
A carving dagger lies on the ground.
(Charmed) A special guard stands here, red with anger.
(White Aura) Thamu is here, fighting a treant guardian.
(White Aura) A treant guardian is here, fighting Thamu.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 390mv evasive 5pm (day)><no opponent no opponent>*none* s

Thamu's slash wounds a treant guardian.

<725hp 440m 390mv evasive 5pm (day)><no opponent no opponent>*none* A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A treant sibling is here.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 389mv evasive 5pm (day)><no opponent no opponent>*none* where $$
You didn't find any pulvix.

<725hp 440m 389mv evasive 5pm (day)><no opponent no opponent>*none* s
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A pile of brown cloth is on the floor.
A pair of padded leather leggings is lying here.
Some sleeves of padded leather are lying around.
A treant sibling is here.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 388mv evasive 5pm (day)><no opponent no opponent>*none* flee
You aren't fighting anyone.

<725hp 440m 388mv evasive 5pm (day)><no opponent no opponent>*none* s
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 387mv evasive 5pm (day)><no opponent no opponent>*none* e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 386mv evasive 5pm (day)><no opponent no opponent>*none* where $$
You didn't find any pulvix.

<725hp 440m 386mv evasive 5pm (day)><no opponent no opponent>*none* e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 385mv evasive 5pm (day)><no opponent no opponent>*none* e
e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A long bladed pole with a curved axe at its tip lies here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 384mv evasive 5pm (day)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A golden crown is suspended in a blob of gelatinous ooze.
A sapling is here, trying to find sunlight.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 383mv evasive 5pm (day)><no opponent no opponent>*none* The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 382mv evasive 5pm (day)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 381mv evasive 5pm (day)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
You see 3 of a carving dagger here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 380mv evasive 5pm (day)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 379mv evasive 5pm (day)><no opponent no opponent>*none* e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 378mv evasive 5pm (day)><no opponent no opponent>*none* e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 377mv evasive 5pm (day)><no opponent no opponent>*none* where $$
s
<PK> Pulvix A small path in the deep, dark forest

<725hp 440m 377mv evasive 5pm (day)><no opponent no opponent>*none* The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 376mv evasive 5pm (day)><no opponent no opponent>*none* s
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 375mv evasive 5pm (day)><no opponent no opponent>*none* e
e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A homeless animal roams the streets alone.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 374mv evasive 5pm (day)><no opponent no opponent>*none* A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A special guard walks in.
A mighty gules lion walks in.

<725hp 440m 373mv evasive 5pm (day)><no opponent no opponent>*none* s
murder $$
A small path in the deep, dark forest
f | You are on a narrow path leading through the deep, dark forest.
| | You feel as if the ancient trees observe you in watchful
f-f-f-f-f| silence. The path continues north and south.
| | ||
f @ f|
| | ||
f-f-f f|
| |
f-f-f |
---------+

[Exits: north south]
A large toadstool grows nearby.
(WANTED) Pulvix the Wrath of Nature is here.
A large grey wolf is here, glaring hungrily at you.
A mighty gules lion walks in.
A special guard walks in.

<725hp 440m 372mv evasive 5pm (day)><no opponent no opponent>*none* (UNPROTECTED) Pulvix yells 'Help! I am being attacked by Cedowyl!'
Your cleave MANGLES Pulvix!
Pulvix blocks your attack with his shield.
Your cleave DISMEMBERS Pulvix!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Pulvix's shocking bite with a loud clang.
A bear roars as he comes to Pulvix's defense!
You brace against your armor to perform a two-handed set parry.
You deflect a large grizzly bear's claw aside in an ungraceful parry.
A large grizzly bear's claw decimates you!
Your cleave MANGLES Pulvix!
A special guard's pierce MASSACRES Pulvix!
Pulvix is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] The Guardian of Justice: 'NOTICE: Pulvix has been apprehended by Cedowyl.'
You receive 100 sovereigns of [JUSTICE].
A special guard removes the inn key from Pulvix.
A special guard removes some birch ranger javelins from Pulvix.
A special guard removes a purple potion from Pulvix.
A special guard removes a purple potion from Pulvix.
A special guard removes the red dragon shield from Pulvix.
A special guard removes a vial of crimson blood from Pulvix.
A special guard removes a purple potion from Pulvix.
A special guard removes a purple potion from Pulvix.
A special guard removes a purple potion from Pulvix.
A special guard removes a clear potion from Pulvix.
A special guard removes a boneweave spider bow from Pulvix.
A special guard removes a dragonblood demonskin legplates of evisceration from Pulvix.
A special guard removes a superior golden breastplate of refinement from Pulvix.
A special guard removes an unmoving black cloak from Pulvix.
A special guard removes a Loot Sack from Pulvix.
A special guard removes a sheaf of flaming silver bolts from Pulvix.
A special guard removes a lightning spear from Pulvix.
A special guard removes a cloak made of skin from Pulvix.
A special guard removes a dragonwing casque from Pulvix.
A special guard removes a pair of dragonblood mesh boots from Pulvix.
A special guard removes an eversmoking longbow of blackened wood from Pulvix.
A special guard removes a whipping tail of a manticore from Pulvix.
A special guard removes an onyx bracelet from Pulvix.
A special guard removes a black velvet cloak from Pulvix.
A special guard removes a magic multi-plated girdle from Pulvix.
A special guard removes a sapphire ring from Pulvix.
A special guard removes a nerve swimmer from Pulvix.
A special guard removes some fine amber sleeves from Pulvix.
A special guard removes gloves of Tiamat from Pulvix.
A special guard removes a dragonblood goat-hide wristlet from Pulvix.
A special guard removes an iron spider from Pulvix.
A special guard removes a flame from the underworld from Pulvix.
A special guard removes a gold earring from Pulvix.
A special guard removes a deep red stone from Pulvix.
A special guard removes a mace of the unholy spirits from Pulvix.
A special guard impounds 96 gold.

<699hp 440m 372mv aggressive 5pm (day)><no opponent no opponent>*none*
[JUSTICE] (Captain) Thamu: 'Well done!'

<699hp 440m 372mv aggressive 5pm (day)><no opponent no opponent>*none* judge pulvix
A special guard says 'Pulvix does a good job observing the laws, but broke the first law.'
A special guard says 'Justice impounds a whipping tail of a manticore as contraband.'
A special guard says 'Justice impounds a sheaf of flaming silver bolts as contraband.'
A special guard says 'Justice impounds a Loot Sack as contraband.'
A special guard says 'Justice confiscates a mace of the unholy spirits for your crimes.'
A special guard says 'Justice confiscates a flame from the underworld for your crimes.'

<699hp 440m 372mv aggressive 5pm (day)><no opponent no opponent>*none* sentence pulvix death
You have sentenced Pulvix to death by dismemberment.
Pulvix is carried off by a group of guards.
[JUSTICE] The Guardian of Justice: 'NOTICE: Pulvix has been sentenced to death by Cedowyl.'


<699hp 440m 372mv aggressive 5pm (day)><no opponent no opponent>*none*
Pulvix tells you 'That quasit is your saving grace.'

<699hp 440m 372mv aggressive 5pm (day)><no opponent no opponent>*none* reply Justice will always prevail.
You tell Pulvix 'Justice will always prevail.'
Tags: #justice

Comments

  1. I'm shocked you landed a reckoning on an actual person. I certainly never have, so I gave up on that.

    And seeing Thamu's cyclone hit you was sort of hilarious.
    1. In hindsight I could have flagged Thamu for breaking Law 4 for that :P
    2. Should have flagged Thamu*
    3. What you didn't flag? Corruption! Lol.
    [reply to Kedaleam]

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