Ye Olde Abandoned Realms Logs

NGGGH!

posted on 2016-09-19 06:38:08
### Been fighting Sevaush and Glerr for a good long while now, decided to go YOLO on Sevaush when the opportunity stroke. ###

They aren't here.

<213hp 8% 100% no opponent no opponent > They aren't here.

<213hp 8% 100% no opponent no opponent > They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > They aren't here.

<213hp 8% 100% no opponent no opponent > whe
z
Players near you in Emerald Forest:
<PK> Glerr A Thickly-Wooded Dell
<PK> Sevaush Farmer Griff's Farm
<PK> Jagroth Inside a Barnhouse
<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > z
They aren't here.

<213hp 8% 100% no opponent no opponent > z
Sevaush flies in.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
Sevaush walks in.

<213hp 8% 100% no opponent no opponent > z
Sevaush yells 'Help! I am being attacked by Jagroth!'
Your pierce decimates Sevaush!
Sevaush has some big nasty wounds and scratches.

<213hp 8% 100% shaft two_handed > Sevaush utters the words, 'qahijf gsgrul'.
Sevaush's colour spray devastates you!
Sevaush has some big nasty wounds and scratches.

<181hp 8% 100% shaft two_handed > f

[** ] Sevaush parries your pierce.
Your pierce decimates Sevaush!
[** ] Sevaush parries your pierce.
Sevaush's smash injures you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry an illusion of Xavier's slash.
An illusion of Xavier's slash maims you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry an illusion of a Warlock's slash.
Sevaush looks pretty hurt.

<133hp 8% 100% shaft two_handed > You do the best you can!
Sevaush looks pretty hurt.

<133hp 8% 100% shaft two_handed > You couldn't escape!
Sevaush looks pretty hurt.

<133hp 8% 100% shaft two_handed > You couldn't escape!
Sevaush looks pretty hurt.

<133hp 8% 100% shaft two_handed > f
Sevaush utters the words, 'qahijf gsgrul'.
Sevaush's colour spray decimates you!
You flee from combat!
Farmer Griff's Farm

[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'

<108hp 8% 99% no opponent no opponent > e
z
You aren't fighting anyone.

<108hp 8% 99% no opponent no opponent > Inside a Barnhouse

[Exits: west]
(White Aura) Sevaush is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Sevaush is here.

<108hp 8% 99% no opponent no opponent > Sevaush yells 'Help! I am being attacked by Jagroth!'
Your pierce mauls Sevaush.
Sevaush looks pretty hurt.

<108hp 8% 99% shaft two_handed >
Your pierce devastates Sevaush!
Your pierce devastates Sevaush!
Your pierce devastates Sevaush!
[** ] You parry Sevaush's smash.
An illusion of Xavier's slash MUTILATES you!
An illusion of Xavier's slash devastates you!
[** ] You block an illusion of a Warlock's attack with your shield.
Sevaush looks pretty hurt.

<41hp 8% 99% shaft two_handed > f

Sevaush utters the words, 'sguaiuq egruoai'.
A deadly dragon snakes in and attacks!
Sevaush looks pretty hurt.

<41hp 8% 99% shaft two_handed > You flee from combat!
Farmer Griff's Farm

[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
Some purplish husk of a fruit lies here.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'

<41hp 8% 99% no opponent no opponent > f
You aren't fighting anyone.

<41hp 8% 99% no opponent no opponent > e
z
Inside a Barnhouse

[Exits: west]
(White Aura) Sevaush is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Sevaush is here.
<41hp 8% 99% no opponent no opponent > Sevaush yells 'Help! I am being attacked by Jagroth!'
Your pierce devastates Sevaush!
Your pierce misses Sevaush. <--- NGGGGH! #1
Sevaush is in awful condition.

<41hp 8% 99% shaft two_handed > f

[** ] Sevaush parries your pierce. <--- NGGGGH! #2
Your pierce mauls Sevaush.
[***] You parry Sevaush's smash.
An illusion of Xavier's slash maims you!
[***] You parry an illusion of a Warlock's slash.
Sevaush is in awful condition.

<8hp 8% 99% shaft two_handed > f

Sevaush has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Sevaush flies west.
Sevaush walks west.
An illusion of a Warlock has fled!
An illusion of a Warlock walks west.
An illusion of Xavier has fled!
An illusion of Xavier walks west.
You aren't fighting anyone.

<8hp 8% 99% no opponent no opponent > e
You aren't fighting anyone.

<8hp 8% 99% no opponent no opponent > z
The white-washed walls of the barnhouse block your path.

<8hp 8% 99% no opponent no opponent > They aren't here.

<8hp 8% 99% no opponent no opponent > w
z
Farmer Griff's Farm

[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
Some purplish husk of a fruit lies here.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'

<8hp 8% 98% no opponent no opponent > They aren't here.

<8hp 8% 98% no opponent no opponent > w
z
A Blue and Yellow Farmhouse

[Exits: east]
A large bed has been set up in the southern corner.
A farm boy stands here waiting to assist the farmers.
Princess Yagura is here, doing little of anything.

<8hp 8% 98% no opponent no opponent > e
They aren't here.

<8hp 8% 98% no opponent no opponent > s
Farmer Griff's Farm

[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
Some purplish husk of a fruit lies here.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'

<8hp 8% 98% no opponent no opponent > s
The Village Square

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
You see 3 of a pair of clover sprigs here.
A long polearm with a curved blade is here.

<8hp 8% 97% no opponent no opponent > In Clover

[Exits: north east south]
A pair of clover sprigs lie here.
A village goodwife stands here holding a basket of fruit.

<8hp 8% 97% no opponent no opponent > w
A line of small cottages blocks your path to the west.

<8hp 8% 97% no opponent no opponent > e
A Green Hillock

[Exits: north west]
Maddie is here running away from the village bullies.
A rusty-haired village bully swaggers around threatening everyone in sight.

<8hp 8% 96% no opponent no opponent > ser
You feel better.

<41hp 6% 96% no opponent no opponent > ser
You feel better.

<89hp 6% 100% no opponent no opponent > n
ser
A Secluded Corner of the Meadow

[Exits: south]
A badly-written love sonnet lies here unrequited, full of emotion.
You see 8 of a lavender floral dress here.
A happy farmer is whistling happily away.

<89hp 6% 99% no opponent no opponent > You feel better.

<118hp 5% 99% no opponent no opponent > ser
You feel better.

<149hp 3% 99% no opponent no opponent > whe
ser


Players near you in Emerald Forest:
<PK> Glerr A Mountain Pass
<PK> Jagroth A Secluded Corner of the Meadow

<149hp 3% 99% no opponent no opponent >
Glerr has summoned you!
A Mountain Pass

[Exits: north south (boulder)]
A curious rock is sitting here.
(Charmed) A vicious tanglevine snakes and writhes alongside its owner.
(Charmed) A sad-looking retired special guard is here.
(White Aura) Glerr is here.

<149hp 3% 99% no opponent no opponent > You feel better.

<188hp 1% 99% no opponent no opponent > You yell 'Help! I am being attacked by Glerr!'
Glerr's crush devastates you!
Glerr has some small wounds and bruises.

<159hp 1% 99% segment defensive >
Your pierce injures Glerr.
A sad-looking retired special guard's pound hits you.
Glerr's crush decimates you!
Glerr has some small wounds and bruises.

<122hp 1% 99% segment defensive >
Sevaush flies in.
Sevaush climbs in.
An illusion of a Warlock climbs in.
An illusion of Xavier climbs in.
Glerr has some small wounds and bruises.

<122hp 1% 99% segment defensive > Glerr narrows his eyes.
You feel a brief tingling sensation.
Glerr has some small wounds and bruises.

<122hp 1% 99% segment defensive >
Sevaush utters the words, 'qahijf gsgrul'.
You yell 'Help! Sevaush is attacking me with colour spray!'
Sevaush's colour spray wounds you.
Glerr has some small wounds and bruises.

<103hp 1% 99% segment defensive >
Your pierce wounds Glerr.
Your pierce decimates Glerr!
[** ] You parry Sevaush's smash.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Sevaush's smash.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a sad-looking retired special guard's pound.
Glerr's beating decimates you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Glerr's crush.
[** ] You parry an illusion of Xavier's slash.
[***] You parry an illusion of Xavier's slash.
[***] You parry an illusion of a Warlock's slash.
Glerr has some small wounds and bruises.

<77hp 1% 99% segment defensive >
Glerr narrows his eyes.
You feel a brief tingling sensation.
Glerr has some small wounds and bruises.
<77hp 1% 99% segment defensive > f

Sevaush utters the words, 'qahijf gsgrul'.
Sevaush's colour spray injures you.
You flee from combat!
A Mountain Pass

[Exits: north west]
A dryad peers at you inquisitively from behind her tree.
The mountain boogum jumps out and gets set to bite you.

<62hp 1% 98% no opponent no opponent > w
A Thickly-Wooded Dell

[Exits: east south west]

<62hp 1% 97% no opponent no opponent > w
s
Road to the Vale of Clover

[Exits: north east]
Young Jim sits here with a four leaf clover looking wistful.

<62hp 1% 96% no opponent no opponent > Thick trees and tall grass block your path to the south.

<62hp 1% 96% no opponent no opponent > e
s
s
A Thickly-Wooded Dell

[Exits: east south west]

<62hp 1% 96% no opponent no opponent > A Signpost in the Enchanted Forests

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
The village idiot is here singing to the wind.

<62hp 1% 95% no opponent no opponent > The Emerald Forest

[Exits: north east south]

<62hp 1% 94% no opponent no opponent > s
The Emerald Forest

[Exits: north east south west]
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
There is a cheerful brownie here chatting merrily away.

<62hp 1% 93% no opponent no opponent > s
The Only Stump in the Forest

[Exits: north east]
A nymph looks coyly at you, then winks mischievously and dances away.

<62hp 1% 93% no opponent no opponent > w
e
Thick-leaved branches whipping in your face prevent your passage.
<62hp 1% 93% no opponent no opponent > s
The Emerald Forest

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.

<62hp 1% 92% no opponent no opponent > s
e
s
s
e
s
#Connection lost <--- NGGGGH! #3
#con abandonedrealms.com 9000
#Remote hosts address: 23.92.24.184
#Trying to connect..
Connected to remote host

jagroth _________________________________________________________________________
//o o\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
|| and Kahn. Rom 2.4 copyright (c) 1993-1994 Russ Taylor. Founded by ||
|| Denadlyr, Rakhashe, Sarich, Stryth and Virgil. Maintained by Olyn, ||
|| Vanisse, Nycticora. Owner: Davairus (douglas.stuart.james@ucla.edu) ||
\\o______________________________________________________________________o//

,--.
You have entered... { }
K, }
/ -Y'
, / / T H E A B A N D O N E D
{_'-K.__/
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/ t' / abandonedrealms.com 9000
____ / ' / A Player Killing, Roleplaying MUD
,-'---- --/ ' /_
,' ``--- ',
( Y R & D: Olyn, Nycticora
{ I World Builder: Vanisse
{ - ', Game Design: By committee
| ', ) Lead, Quality Assurance: Davairus
| | ,..__ __. Y
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-------------------------------------------------------------------
By what name do you wish to be remembered? //============================== M O T D ==============================\\
| Upcoming events: |
| 33h:3m:46s until surge - beginning at Tue Sep 20 15:00:00 UTC |
| Read more about any event in the game with EVENT LIST. |
| |
| Be a part of our community: http://www.abandonedrealms.com/forum |
|===> Player killing is ENCOURAGED, and roleplaying is REQUIRED <===|
\\=====================================================================//
//=====================================================================\\
| * 9/19: Helpfile created for Disguise |
| * 9/18: Vinnie's backroom can now be reached by ghosts. |
| * 9/17: char has been denied. probably a cf player trolling |
| * 9/17: Disguise helpfile created by Vanisse |
| * 9/17: Pet score values have been corrected. (next release) |
| * 9/17: Keeper shoppie Trogm will accept only Taijis. (next release) |
| * 9/17: Necro golems are no longer susceptible to disease. |
| * 9/17: Warlord shop now uses medals (next release). |
| * 9/17: Timaran's High Priest of Balance can no longer be summoned or charmed. |
| * 9/16: The academy now sells food. |
\\=====================================================================//
It is 2 o'clock pm, Day of the Fall of Thalos, 19th Renewal of the Celestial of Death
Sarenari is near its apex over the city of Darkhaven.

Password: l

That character is already playing.
Do you wish to connect anyway (Y/N)?Please type Y or N? y
l
Reconnecting. Type replay to see missed tells.
Glerr has some small wounds and bruises.

<34hp 3% 99% segment defensive >
Your pierce injures Glerr.
Your pierce wounds Glerr.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a sad-looking retired special guard's pound.
Glerr's crush decimates you!
Glerr has quite a few wounds.

<6hp 3% 99% segment defensive > fl

Glerr narrows his eyes.
You feel a brief tingling sensation.
Glerr has quite a few wounds.

<6hp 3% 99% segment defensive > fl

Your pierce mauls Glerr.
Your pierce misses Glerr.
Your pierce injures Glerr.
[** ] You block a sad-looking retired special guard's attack with your shield.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Glerr's beating.
Glerr has quite a few wounds.

<6hp 3% 99% segment defensive > fl

Glerr narrows his eyes.
You feel a brief tingling sensation.
The white aura around Glerr fades.
The white aura around your body fades.
Glerr has quite a few wounds.

<19hp 5% 100% segment defensive > In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
A sheer sundress is here, not covering anything.
(Charmed) A vicious tanglevine snakes and writhes alongside its owner.
(Charmed) A sad-looking retired special guard is here, fighting YOU!
Glerr is here, fighting YOU!
Glerr has quite a few wounds.

<19hp 5% 100% segment defensive > You flee from combat!
The Emerald Forest

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.

<19hp 5% 99% no opponent no opponent > You aren't fighting anyone.

<19hp 5% 99% no opponent no opponent > n
You aren't fighting anyone.

<19hp 5% 99% no opponent no opponent > The Emerald Forest

[Exits: north east south west]

<19hp 5% 98% no opponent no opponent > w
n
The Emerald Forest

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
There is a cheerful brownie here chatting merrily away.

<19hp 5% 97% no opponent no opponent > The Emerald Forest

[Exits: north east south]
<19hp 5% 97% no opponent no opponent > whe
Players near you in Emerald Forest:
<PK> Glerr The Emerald Forest
<PK> Sevaush A Woodland Trail
<PK> Jagroth The Emerald Forest

<19hp 5% 97% no opponent no opponent > n
A Signpost in the Enchanted Forests

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
The village idiot is here singing to the wind.

<19hp 5% 96% no opponent no opponent > n
A Thickly-Wooded Dell

[Exits: east south west]

<19hp 5% 95% no opponent no opponent > n
Bushes of foxglove line the stream and block your path northward.

<19hp 5% 95% no opponent no opponent > e
A Mountain Pass

[Exits: north west]
A dryad peers at you inquisitively from behind her tree.
The mountain boogum jumps out and gets set to bite you.

<19hp 5% 94% no opponent no opponent > n
n
A Mountain Pass

[Exits: north south (boulder)]
A curious rock is sitting here.

<19hp 5% 93% no opponent no opponent > Near the Summit

[Exits: south down]

<19hp 5% 91% no opponent no opponent > d
d
The Haunted Pine Forest

[Exits: up down]

<19hp 5% 90% no opponent no opponent > e
A Fog-Shrouded Trail

[Exits: east up]

<19hp 5% 89% no opponent no opponent > n
The Trail

[Exits: north west]

<19hp 5% 88% no opponent no opponent > n
n
Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jagroth. Rest on my horse and help me assign some tasks.'

<19hp 5% 87% no opponent no opponent > A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<19hp 5% 87% no opponent no opponent > A cobbled path

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<19hp 5% 86% no opponent no opponent > n
w
Steep hills block your path.

<19hp 5% 86% no opponent no opponent > A turn in the path

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<19hp 5% 86% no opponent no opponent > n
n
n
n
n
n
n
n
Along a marked path

[Exits: north south]

<19hp 5% 85% no opponent no opponent > Atop a small hillock

[Exits: north south]

<19hp 5% 85% no opponent no opponent > Outside the South Gate

[Exits: north south]
A goblin lieutenant stands here, attempting to get his men in order.
A goblin lieutenant stands here, attempting to get his men in order.

<19hp 5% 84% no opponent no opponent > Inside the South Gate

[Exits: north south up]
A drow city guard of seringale stands watch here.
A goblin lieutenant stands here, attempting to get his men in order.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<19hp 5% 84% no opponent no opponent > The South Main Street

[Exits: north south]

<19hp 5% 83% no opponent no opponent > A Small Bridge

[Exits: north south down]

<19hp 5% 83% no opponent no opponent > The South Main Sttreet

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.

<19hp 5% 82% no opponent no opponent > The South Main Street

[Exits: north east south west]

<19hp 5% 82% no opponent no opponent > n
The South Main Street

[Exits: north east south west]

<19hp 5% 81% no opponent no opponent > n
n
South Square

[Exits: north east south west]

<19hp 5% 81% no opponent no opponent > The Main Street

[Exits: north east south west]

<19hp 5% 80% no opponent no opponent > n
n
The Main Street

[Exits: north east south west]
An avian city guard of Seringale stands watch here.

<19hp 5% 80% no opponent no opponent > The Main Street

[Exits: north east south west]

<19hp 5% 79% no opponent no opponent > n
South of Market Square

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<19hp 5% 79% no opponent no opponent > w
Southwest of Market Square

[Exits: north east]

<19hp 5% 79% no opponent no opponent > n
West of Market Square

[Exits: north south west]
A human city guard of Seringale stands watch here.
(Charmed) (White Aura) A white quartz tiger purrs softly here.
Tarik is here.

<19hp 5% 78% no opponent no opponent > w
w
n
The West Common Road

[Exits: north east south west]

<19hp 5% 78% no opponent no opponent > The West Common Road

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

<19hp 5% 77% no opponent no opponent > buy perf
Potion Shop

[Exits: south up]
A white placard has been placed here listing the effectiveness of various potions.
Echuir the witch is here brewing potions for sale to the public.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!

<19hp 5% 77% no opponent no opponent > s
w
You buy a perfect potion of recall.

<19hp 5% 77% no opponent no opponent > w
The West Common Road

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

<19hp 5% 77% no opponent no opponent > w
w
w
w
The Western Monument

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<19hp 5% 76% no opponent no opponent > w
w
w
The West Common Road

[Exits: north east south west]

<19hp 5% 76% no opponent no opponent > w
The West Common Road

[Exits: north east west]
A pair of worn leather gloves are on the ground.
A drow city guard of seringale stands watch here.

<19hp 5% 75% no opponent no opponent > The West Common Road

[Exits: north east south west]
You see 2 of a war banner of Seringale here.

<19hp 5% 75% no opponent no opponent > Inside the West Gate

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Serin
19hp 5% 74% no opponent no opponent > Outside the West Gate

[Exits: east west]
A gnomish city guard of seringale stands here.

<19hp 5% 74% no opponent no opponent > The edge of the forest

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<19hp 5% 73% no opponent no opponent > A trail through the light forest

[Exits: east west]

<19hp 5% 73% no opponent no opponent > quaf perf

Your skin softens.
You feel less vulnerable to afflictions.
Your body suddenly awakens to your wounds and you lose consciousness.
You are stunned, but will probably recover.

<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.

<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.

<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.

<-2hp 6% 86% no opponent no opponent > af
You are affected by the following:
Skill: diamond skin : lasts for 118 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Skill: buckler : modifies hitroll by -6 permanently
Spell: protection : modifies save vs spell by 1 for 13 hours
Skill: holy armor : modifies armor class by 50 permanently
Spell: detect invis : lasts for 28 hours
Spell: bless : modifies save vs spell by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Skill: tattoo : modifies hitroll by -2 for 13 hours
Skill: devote : lasts for 60 hours

<-2hp 6% 86% no opponent no opponent > who
l
[ H-Elf ] Tarik the Master of the West Wind
[ Half ] Bonkbong the Sharper
[ Fire ] <PK> Glerr the Holy Shaman
[ Human ] Karth the Knight of Brimstone
[ Quasi ] <PK> Sevaush Beramos the Penumbral Hand
[50 Jotun Pal] <PK> [KNIGHT] (Footman) [Storm] Sir Jagroth the Holy Knight, Footman of Valour
Players found: 6
There are 6 characters on; the most on this past month was 17.

<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.

<-2hp 6% 86% no opponent no opponent >
You have been KILLED!!

Comments

  1. Nah, I had a 100hp left, that pierce would not have made a difference. Nice try though. I must admit I was surprised there.
      [reply to Sevaush]
    1. Virtue Courage: Knights are expected to fight smart, but be
      willing to die if it means vanquishing their enemies.

      --- Thought it was worth to risk getting you down. Frustrating to lag out and then reconnect and fall to incap due to passive...
      1. Yeah, I guess that was worthwhile to try. I allowed myself to get so low, that was also the risk I was taking to kill you. Haha. No gain without risk!

        The second death was pretty dumb though Jagroth in my opinion.

        And yes, the disconnect sucks big time. I'll probably die to that some day too! Haha! I was surprised you didn't gank me with that many lightwalkers around. I saw 7 level 50s in my who list when I logged on with 4 good-aligned. I thought the holy gangbang was coming my way.......
      2. Yeah, 2nd death was uncalled for, overzealous Knight or rather a bored one, who knows.
      [reply to Jagroth]
    2. Glerr, I think you need to change your play style a little bit to stand a better fighting chance against your enemies. Maladictive spells are great of course, but when your enemy has that much saves, you don't spend your entire time trying to punch through that wall of saves.


      <34hp 3% 99% segment defensive >
      Your pierce injures Glerr.
      Your pierce wounds Glerr.
      You brace against your armor to perform a two-handed set parry.
      [* ] You parry a sad-looking retired special guard's pound.
      Glerr's crush decimates you!
      Glerr has quite a few wounds.

      <6hp 3% 99% segment defensive > fl

      Glerr narrows his eyes.
      You feel a brief tingling sensation.
      Glerr has quite a few wounds.

      <6hp 3% 99% segment defensive > fl

      Your pierce mauls Glerr.
      Your pierce misses Glerr.
      Your pierce injures Glerr.
      [** ] You block a sad-looking retired special guard's attack with your shield.
      You brace against your armor to perform a two-handed set parry.
      [* ] You parry Glerr's beating.
      Glerr has quite a few wounds.

      <6hp 3% 99% segment defensive > fl

      For example here, he was at AWFUL in your view, yet you chose to dispel magic.... That was a very bad choice considering the saves Jagroth had. A harm or whatever damage spell would have sealed the deal. Going for a dispel magic here is a poor choice.

      I may not be the best shaman player out there, but I can give you some guidance if you wish, Speak to me in game if you want! =)
      1. ^Jump on that, Glerr. There are benefits to reap. OOC PK polishing plus good RP opportunity.
      [reply to Sevaush]

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