### Been fighting Sevaush and Glerr for a good long while now, decided to go YOLO on Sevaush when the opportunity stroke. ###
They aren't here.
<213hp 8% 100% no opponent no opponent > They aren't here.
<213hp 8% 100% no opponent no opponent > They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > They aren't here.
<213hp 8% 100% no opponent no opponent > whe
z
Players near you in Emerald Forest:
<PK> Glerr A Thickly-Wooded Dell
<PK> Sevaush Farmer Griff's Farm
<PK> Jagroth Inside a Barnhouse
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > z
They aren't here.
<213hp 8% 100% no opponent no opponent > z
Sevaush flies in.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
Sevaush walks in.
<213hp 8% 100% no opponent no opponent > z
Sevaush yells 'Help! I am being attacked by Jagroth!'
Your pierce decimates Sevaush!
Sevaush has some big nasty wounds and scratches.
<213hp 8% 100% shaft two_handed > Sevaush utters the words, 'qahijf gsgrul'.
Sevaush's colour spray devastates you!
Sevaush has some big nasty wounds and scratches.
<181hp 8% 100% shaft two_handed > f
[** ] Sevaush parries your pierce.
Your pierce decimates Sevaush!
[** ] Sevaush parries your pierce.
Sevaush's smash injures you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry an illusion of Xavier's slash.
An illusion of Xavier's slash maims you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry an illusion of a Warlock's slash.
Sevaush looks pretty hurt.
<133hp 8% 100% shaft two_handed > You do the best you can!
Sevaush looks pretty hurt.
<133hp 8% 100% shaft two_handed > You couldn't escape!
Sevaush looks pretty hurt.
<133hp 8% 100% shaft two_handed > You couldn't escape!
Sevaush looks pretty hurt.
<133hp 8% 100% shaft two_handed > f
Sevaush utters the words, 'qahijf gsgrul'.
Sevaush's colour spray decimates you!
You flee from combat!
Farmer Griff's Farm
[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'
<108hp 8% 99% no opponent no opponent > e
z
You aren't fighting anyone.
<108hp 8% 99% no opponent no opponent > Inside a Barnhouse
[Exits: west]
(White Aura) Sevaush is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Sevaush is here.
<108hp 8% 99% no opponent no opponent > Sevaush yells 'Help! I am being attacked by Jagroth!'
Your pierce mauls Sevaush.
Sevaush looks pretty hurt.
<108hp 8% 99% shaft two_handed >
Your pierce devastates Sevaush!
Your pierce devastates Sevaush!
Your pierce devastates Sevaush!
[** ] You parry Sevaush's smash.
An illusion of Xavier's slash MUTILATES you!
An illusion of Xavier's slash devastates you!
[** ] You block an illusion of a Warlock's attack with your shield.
Sevaush looks pretty hurt.
<41hp 8% 99% shaft two_handed > f
Sevaush utters the words, 'sguaiuq egruoai'.
A deadly dragon snakes in and attacks!
Sevaush looks pretty hurt.
<41hp 8% 99% shaft two_handed > You flee from combat!
Farmer Griff's Farm
[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
Some purplish husk of a fruit lies here.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'
<41hp 8% 99% no opponent no opponent > f
You aren't fighting anyone.
<41hp 8% 99% no opponent no opponent > e
z
Inside a Barnhouse
[Exits: west]
(White Aura) Sevaush is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Sevaush is here.
<41hp 8% 99% no opponent no opponent > Sevaush yells 'Help! I am being attacked by Jagroth!'
Your pierce devastates Sevaush!
Your pierce misses Sevaush. <--- NGGGGH! #1
Sevaush is in awful condition.
<41hp 8% 99% shaft two_handed > f
[** ] Sevaush parries your pierce. <--- NGGGGH! #2
Your pierce mauls Sevaush.
[***] You parry Sevaush's smash.
An illusion of Xavier's slash maims you!
[***] You parry an illusion of a Warlock's slash.
Sevaush is in awful condition.
<8hp 8% 99% shaft two_handed > f
Sevaush has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Sevaush flies west.
Sevaush walks west.
An illusion of a Warlock has fled!
An illusion of a Warlock walks west.
An illusion of Xavier has fled!
An illusion of Xavier walks west.
You aren't fighting anyone.
<8hp 8% 99% no opponent no opponent > e
You aren't fighting anyone.
<8hp 8% 99% no opponent no opponent > z
The white-washed walls of the barnhouse block your path.
<8hp 8% 99% no opponent no opponent > They aren't here.
<8hp 8% 99% no opponent no opponent > w
z
Farmer Griff's Farm
[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
Some purplish husk of a fruit lies here.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'
<8hp 8% 98% no opponent no opponent > They aren't here.
<8hp 8% 98% no opponent no opponent > w
z
A Blue and Yellow Farmhouse
[Exits: east]
A large bed has been set up in the southern corner.
A farm boy stands here waiting to assist the farmers.
Princess Yagura is here, doing little of anything.
<8hp 8% 98% no opponent no opponent > e
They aren't here.
<8hp 8% 98% no opponent no opponent > s
Farmer Griff's Farm
[Exits: east south west]
An oil-soiled book is here.
A blue, embroided apron lies folded on the ground.
Some purplish husk of a fruit lies here.
A village goodwife stands here holding a basket of fruit.
A scrawny old man with a "Griff Can Cook" apron stands here.
Farmer Griff says 'What'll it be?'
<8hp 8% 98% no opponent no opponent > s
The Village Square
[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
You see 3 of a pair of clover sprigs here.
A long polearm with a curved blade is here.
<8hp 8% 97% no opponent no opponent > In Clover
[Exits: north east south]
A pair of clover sprigs lie here.
A village goodwife stands here holding a basket of fruit.
<8hp 8% 97% no opponent no opponent > w
A line of small cottages blocks your path to the west.
<8hp 8% 97% no opponent no opponent > e
A Green Hillock
[Exits: north west]
Maddie is here running away from the village bullies.
A rusty-haired village bully swaggers around threatening everyone in sight.
<8hp 8% 96% no opponent no opponent > ser
You feel better.
<41hp 6% 96% no opponent no opponent > ser
You feel better.
<89hp 6% 100% no opponent no opponent > n
ser
A Secluded Corner of the Meadow
[Exits: south]
A badly-written love sonnet lies here unrequited, full of emotion.
You see 8 of a lavender floral dress here.
A happy farmer is whistling happily away.
<89hp 6% 99% no opponent no opponent > You feel better.
<118hp 5% 99% no opponent no opponent > ser
You feel better.
<149hp 3% 99% no opponent no opponent > whe
ser
Players near you in Emerald Forest:
<PK> Glerr A Mountain Pass
<PK> Jagroth A Secluded Corner of the Meadow
<149hp 3% 99% no opponent no opponent >
Glerr has summoned you!
A Mountain Pass
[Exits: north south (boulder)]
A curious rock is sitting here.
(Charmed) A vicious tanglevine snakes and writhes alongside its owner.
(Charmed) A sad-looking retired special guard is here.
(White Aura) Glerr is here.
<149hp 3% 99% no opponent no opponent > You feel better.
<188hp 1% 99% no opponent no opponent > You yell 'Help! I am being attacked by Glerr!'
Glerr's crush devastates you!
Glerr has some small wounds and bruises.
<159hp 1% 99% segment defensive >
Your pierce injures Glerr.
A sad-looking retired special guard's pound hits you.
Glerr's crush decimates you!
Glerr has some small wounds and bruises.
<122hp 1% 99% segment defensive >
Sevaush flies in.
Sevaush climbs in.
An illusion of a Warlock climbs in.
An illusion of Xavier climbs in.
Glerr has some small wounds and bruises.
<122hp 1% 99% segment defensive > Glerr narrows his eyes.
You feel a brief tingling sensation.
Glerr has some small wounds and bruises.
<122hp 1% 99% segment defensive >
Sevaush utters the words, 'qahijf gsgrul'.
You yell 'Help! Sevaush is attacking me with colour spray!'
Sevaush's colour spray wounds you.
Glerr has some small wounds and bruises.
<103hp 1% 99% segment defensive >
Your pierce wounds Glerr.
Your pierce decimates Glerr!
[** ] You parry Sevaush's smash.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Sevaush's smash.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a sad-looking retired special guard's pound.
Glerr's beating decimates you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Glerr's crush.
[** ] You parry an illusion of Xavier's slash.
[***] You parry an illusion of Xavier's slash.
[***] You parry an illusion of a Warlock's slash.
Glerr has some small wounds and bruises.
<77hp 1% 99% segment defensive >
Glerr narrows his eyes.
You feel a brief tingling sensation.
Glerr has some small wounds and bruises.
<77hp 1% 99% segment defensive > f
Sevaush utters the words, 'qahijf gsgrul'.
Sevaush's colour spray injures you.
You flee from combat!
A Mountain Pass
[Exits: north west]
A dryad peers at you inquisitively from behind her tree.
The mountain boogum jumps out and gets set to bite you.
<62hp 1% 98% no opponent no opponent > w
A Thickly-Wooded Dell
[Exits: east south west]
<62hp 1% 97% no opponent no opponent > w
s
Road to the Vale of Clover
[Exits: north east]
Young Jim sits here with a four leaf clover looking wistful.
<62hp 1% 96% no opponent no opponent > Thick trees and tall grass block your path to the south.
<62hp 1% 96% no opponent no opponent > e
s
s
A Thickly-Wooded Dell
[Exits: east south west]
<62hp 1% 96% no opponent no opponent > A Signpost in the Enchanted Forests
[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
The village idiot is here singing to the wind.
<62hp 1% 95% no opponent no opponent > The Emerald Forest
[Exits: north east south]
<62hp 1% 94% no opponent no opponent > s
The Emerald Forest
[Exits: north east south west]
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
There is a cheerful brownie here chatting merrily away.
<62hp 1% 93% no opponent no opponent > s
The Only Stump in the Forest
[Exits: north east]
A nymph looks coyly at you, then winks mischievously and dances away.
<62hp 1% 93% no opponent no opponent > w
e
Thick-leaved branches whipping in your face prevent your passage.
<62hp 1% 93% no opponent no opponent > s
The Emerald Forest
[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
<62hp 1% 92% no opponent no opponent > s
e
s
s
e
s
#Connection lost <--- NGGGGH! #3
#con abandonedrealms.com 9000
#Remote hosts address: 23.92.24.184
#Trying to connect..
Connected to remote host
jagroth _________________________________________________________________________
//o o\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
|| and Kahn. Rom 2.4 copyright (c) 1993-1994 Russ Taylor. Founded by ||
|| Denadlyr, Rakhashe, Sarich, Stryth and Virgil. Maintained by Olyn, ||
|| Vanisse, Nycticora. Owner: Davairus (douglas.stuart.james@ucla.edu) ||
\\o______________________________________________________________________o//
,--.
You have entered... { }
K, }
/ -Y'
, / / T H E A B A N D O N E D
{_'-K.__/
'/-.__L._ R E A L M S
/ h' /`\_}
/ t' / abandonedrealms.com 9000
____ / ' / A Player Killing, Roleplaying MUD
,-'---- --/ ' /_
,' ``--- ',
( Y R & D: Olyn, Nycticora
{ I World Builder: Vanisse
{ - ', Game Design: By committee
| ', ) Lead, Quality Assurance: Davairus
| | ,..__ __. Y
| .,_./ Y ' / ^Y J )|
\ |' / | | ||
\ L_/ . _ (_,.'(
\, , ^^""' / | )
\_ \ /,L] /
'-_--, ' ' ./' All hope abandon ye who enter here...
''{_ )
^^\..___,.--'
]=I==II==I=[ _/
\\__||__// _/ ]=I==II==I=[
]=I==II==I=[ |.. ' *| / \_ \\__||__//
\\__||__// |. /\ #| _ / /\ |-_ []#|
| [] | | ## *| / \_ | |
| ..| | . , #| \__ ]=I==II==I=[
___ ____ ___ | .. | __ |..__.*| __ _/ \ \\__||__//
] I---I I--I [ |.. | | ||_| |_|| | / | _*|
]_____________[ | .. []| \--\-|-|--/-// _/
]_____________[ | .. []| \--\-|-|--/-// _/ | _ #|
\_\| |_| |/_/ |_ _ | _ _ _| ' *| |' *|
| . |'-'-' '-' '-' '-' '-' | [] #|-|--|-_-_-_-_ _ _ _|_' #|
| ' |=-=-=-=-=-=-=-=-=-=-=-| []*|-----________' ' ' ] *|
| ' ' []| _-_-_-_-_ ' |- #| , ' '''''''[' _#|
| ' ' '| [] | | | | | []' | [] *| ' . ' |' I*|
| - | ' | | | | | ' | ; ' #| . | ' | #|
/_'_-_-___-\__,__|_|_|_|_|_______| ' , *| _______+___,__,-/._.._.\
_,--' __,-' /,_,_v_Y_,_v\\-' -
______________________________________________________________________
-------------------------------------------------------------------
By what name do you wish to be remembered? //============================== M O T D ==============================\\
| Upcoming events: |
| 33h:3m:46s until surge - beginning at Tue Sep 20 15:00:00 UTC |
| Read more about any event in the game with EVENT LIST. |
| |
| Be a part of our community: http://www.abandonedrealms.com/forum |
|===> Player killing is ENCOURAGED, and roleplaying is REQUIRED <===|
\\=====================================================================//
//=====================================================================\\
| * 9/19: Helpfile created for Disguise |
| * 9/18: Vinnie's backroom can now be reached by ghosts. |
| * 9/17: char has been denied. probably a cf player trolling |
| * 9/17: Disguise helpfile created by Vanisse |
| * 9/17: Pet score values have been corrected. (next release) |
| * 9/17: Keeper shoppie Trogm will accept only Taijis. (next release) |
| * 9/17: Necro golems are no longer susceptible to disease. |
| * 9/17: Warlord shop now uses medals (next release). |
| * 9/17: Timaran's High Priest of Balance can no longer be summoned or charmed. |
| * 9/16: The academy now sells food. |
\\=====================================================================//
It is 2 o'clock pm, Day of the Fall of Thalos, 19th Renewal of the Celestial of Death
Sarenari is near its apex over the city of Darkhaven.
Password: l
That character is already playing.
Do you wish to connect anyway (Y/N)?Please type Y or N? y
l
Reconnecting. Type replay to see missed tells.
Glerr has some small wounds and bruises.
<34hp 3% 99% segment defensive >
Your pierce injures Glerr.
Your pierce wounds Glerr.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a sad-looking retired special guard's pound.
Glerr's crush decimates you!
Glerr has quite a few wounds.
<6hp 3% 99% segment defensive > fl
Glerr narrows his eyes.
You feel a brief tingling sensation.
Glerr has quite a few wounds.
<6hp 3% 99% segment defensive > fl
Your pierce mauls Glerr.
Your pierce misses Glerr.
Your pierce injures Glerr.
[** ] You block a sad-looking retired special guard's attack with your shield.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Glerr's beating.
Glerr has quite a few wounds.
<6hp 3% 99% segment defensive > fl
Glerr narrows his eyes.
You feel a brief tingling sensation.
The white aura around Glerr fades.
The white aura around your body fades.
Glerr has quite a few wounds.
<19hp 5% 100% segment defensive > In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+
[Exits: east south west]
A sheer sundress is here, not covering anything.
(Charmed) A vicious tanglevine snakes and writhes alongside its owner.
(Charmed) A sad-looking retired special guard is here, fighting YOU!
Glerr is here, fighting YOU!
Glerr has quite a few wounds.
<19hp 5% 100% segment defensive > You flee from combat!
The Emerald Forest
[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.
<19hp 5% 99% no opponent no opponent > You aren't fighting anyone.
<19hp 5% 99% no opponent no opponent > n
You aren't fighting anyone.
<19hp 5% 99% no opponent no opponent > The Emerald Forest
[Exits: north east south west]
<19hp 5% 98% no opponent no opponent > w
n
The Emerald Forest
[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
There is a cheerful brownie here chatting merrily away.
<19hp 5% 97% no opponent no opponent > The Emerald Forest
[Exits: north east south]
<19hp 5% 97% no opponent no opponent > whe
Players near you in Emerald Forest:
<PK> Glerr The Emerald Forest
<PK> Sevaush A Woodland Trail
<PK> Jagroth The Emerald Forest
<19hp 5% 97% no opponent no opponent > n
A Signpost in the Enchanted Forests
[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
The village idiot is here singing to the wind.
<19hp 5% 96% no opponent no opponent > n
A Thickly-Wooded Dell
[Exits: east south west]
<19hp 5% 95% no opponent no opponent > n
Bushes of foxglove line the stream and block your path northward.
<19hp 5% 95% no opponent no opponent > e
A Mountain Pass
[Exits: north west]
A dryad peers at you inquisitively from behind her tree.
The mountain boogum jumps out and gets set to bite you.
<19hp 5% 94% no opponent no opponent > n
n
A Mountain Pass
[Exits: north south (boulder)]
A curious rock is sitting here.
<19hp 5% 93% no opponent no opponent > Near the Summit
[Exits: south down]
<19hp 5% 91% no opponent no opponent > d
d
The Haunted Pine Forest
[Exits: up down]
<19hp 5% 90% no opponent no opponent > e
A Fog-Shrouded Trail
[Exits: east up]
<19hp 5% 89% no opponent no opponent > n
The Trail
[Exits: north west]
<19hp 5% 88% no opponent no opponent > n
n
Old Stables
[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Jagroth. Rest on my horse and help me assign some tasks.'
<19hp 5% 87% no opponent no opponent > A cobbled path
[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
<19hp 5% 87% no opponent no opponent > A cobbled path
[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
<19hp 5% 86% no opponent no opponent > n
w
Steep hills block your path.
<19hp 5% 86% no opponent no opponent > A turn in the path
[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
<19hp 5% 86% no opponent no opponent > n
n
n
n
n
n
n
n
Along a marked path
[Exits: north south]
<19hp 5% 85% no opponent no opponent > Atop a small hillock
[Exits: north south]
<19hp 5% 85% no opponent no opponent > Outside the South Gate
[Exits: north south]
A goblin lieutenant stands here, attempting to get his men in order.
A goblin lieutenant stands here, attempting to get his men in order.
<19hp 5% 84% no opponent no opponent > Inside the South Gate
[Exits: north south up]
A drow city guard of seringale stands watch here.
A goblin lieutenant stands here, attempting to get his men in order.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<19hp 5% 84% no opponent no opponent > The South Main Street
[Exits: north south]
<19hp 5% 83% no opponent no opponent > A Small Bridge
[Exits: north south down]
<19hp 5% 83% no opponent no opponent > The South Main Sttreet
[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.
<19hp 5% 82% no opponent no opponent > The South Main Street
[Exits: north east south west]
<19hp 5% 82% no opponent no opponent > n
The South Main Street
[Exits: north east south west]
<19hp 5% 81% no opponent no opponent > n
n
South Square
[Exits: north east south west]
<19hp 5% 81% no opponent no opponent > The Main Street
[Exits: north east south west]
<19hp 5% 80% no opponent no opponent > n
n
The Main Street
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
<19hp 5% 80% no opponent no opponent > The Main Street
[Exits: north east south west]
<19hp 5% 79% no opponent no opponent > n
South of Market Square
[Exits: east south west]
A halfling citizen of Seringale strolls about.
<19hp 5% 79% no opponent no opponent > w
Southwest of Market Square
[Exits: north east]
<19hp 5% 79% no opponent no opponent > n
West of Market Square
[Exits: north south west]
A human city guard of Seringale stands watch here.
(Charmed) (White Aura) A white quartz tiger purrs softly here.
Tarik is here.
<19hp 5% 78% no opponent no opponent > w
w
n
The West Common Road
[Exits: north east south west]
<19hp 5% 78% no opponent no opponent > The West Common Road
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
<19hp 5% 77% no opponent no opponent > buy perf
Potion Shop
[Exits: south up]
A white placard has been placed here listing the effectiveness of various potions.
Echuir the witch is here brewing potions for sale to the public.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!
<19hp 5% 77% no opponent no opponent > s
w
You buy a perfect potion of recall.
<19hp 5% 77% no opponent no opponent > w
The West Common Road
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
<19hp 5% 77% no opponent no opponent > w
w
w
w
The Western Monument
[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
<19hp 5% 76% no opponent no opponent > w
w
w
The West Common Road
[Exits: north east south west]
<19hp 5% 76% no opponent no opponent > w
The West Common Road
[Exits: north east west]
A pair of worn leather gloves are on the ground.
A drow city guard of seringale stands watch here.
<19hp 5% 75% no opponent no opponent > The West Common Road
[Exits: north east south west]
You see 2 of a war banner of Seringale here.
<19hp 5% 75% no opponent no opponent > Inside the West Gate
[Exits: north east south west]
A half-elf city guard of seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Serin
19hp 5% 74% no opponent no opponent > Outside the West Gate
[Exits: east west]
A gnomish city guard of seringale stands here.
<19hp 5% 74% no opponent no opponent > The edge of the forest
[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
<19hp 5% 73% no opponent no opponent > A trail through the light forest
[Exits: east west]
<19hp 5% 73% no opponent no opponent > quaf perf
Your skin softens.
You feel less vulnerable to afflictions.
Your body suddenly awakens to your wounds and you lose consciousness.
You are stunned, but will probably recover.
<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.
<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.
<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.
<-2hp 6% 86% no opponent no opponent > af
You are affected by the following:
Skill: diamond skin : lasts for 118 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Skill: buckler : modifies hitroll by -6 permanently
Spell: protection : modifies save vs spell by 1 for 13 hours
Skill: holy armor : modifies armor class by 50 permanently
Spell: detect invis : lasts for 28 hours
Spell: bless : modifies save vs spell by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Skill: tattoo : modifies hitroll by -2 for 13 hours
Skill: devote : lasts for 60 hours
<-2hp 6% 86% no opponent no opponent > who
l
[ H-Elf ] Tarik the Master of the West Wind
[ Half ] Bonkbong the Sharper
[ Fire ] <PK> Glerr the Holy Shaman
[ Human ] Karth the Knight of Brimstone
[ Quasi ] <PK> Sevaush Beramos the Penumbral Hand
[50 Jotun Pal] <PK> [KNIGHT] (Footman) [Storm] Sir Jagroth the Holy Knight, Footman of Valour
Players found: 6
There are 6 characters on; the most on this past month was 17.
<-2hp 6% 86% no opponent no opponent > You are too stunned to do that.
<-2hp 6% 86% no opponent no opponent >
You have been KILLED!!
[reply to Sevaush]
willing to die if it means vanquishing their enemies.
--- Thought it was worth to risk getting you down. Frustrating to lag out and then reconnect and fall to incap due to passive...
Sevaush 0 , 0 , 0 . Yeah, I guess that was worthwhile to try. I allowed myself to get so low, that was also the risk I was taking to kill you. Haha. No gain without risk!
Jagroth 0 , 0 , 0 . Yeah, 2nd death was uncalled for, overzealous Knight or rather a bored one, who knows.
[reply to Jagroth]The second death was pretty dumb though Jagroth in my opinion.
And yes, the disconnect sucks big time. I'll probably die to that some day too! Haha! I was surprised you didn't gank me with that many lightwalkers around. I saw 7 level 50s in my who list when I logged on with 4 good-aligned. I thought the holy gangbang was coming my way.......
<34hp 3% 99% segment defensive >
Your pierce injures Glerr.
Your pierce wounds Glerr.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a sad-looking retired special guard's pound.
Glerr's crush decimates you!
Glerr has quite a few wounds.
<6hp 3% 99% segment defensive > fl
Glerr narrows his eyes.
You feel a brief tingling sensation.
Glerr has quite a few wounds.
<6hp 3% 99% segment defensive > fl
Your pierce mauls Glerr.
Your pierce misses Glerr.
Your pierce injures Glerr.
[** ] You block a sad-looking retired special guard's attack with your shield.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Glerr's beating.
Glerr has quite a few wounds.
<6hp 3% 99% segment defensive > fl
For example here, he was at AWFUL in your view, yet you chose to dispel magic.... That was a very bad choice considering the saves Jagroth had. A harm or whatever damage spell would have sealed the deal. Going for a dispel magic here is a poor choice.
I may not be the best shaman player out there, but I can give you some guidance if you wish, Speak to me in game if you want! =)
Cyprian 0 , 0 , 0 . ^Jump on that, Glerr. There are benefits to reap. OOC PK polishing plus good RP opportunity.
[reply to Sevaush]