As you can see I can't see him until he enters the room but I can see everyone else.
where
Players near you in Zodiac Island:
<PK> Valx Upper Level of Pagoda
<128hp 895m 166mv> - inside aggressive
sleep
You go to sleep.
<128hp 895m 166mv> - inside aggressive
who
[50 Human Nec] <PK> Valx the Ruler of the Dead
[ Jotun ] Spazimuth the Templar General
[ Drow ] Keidt the Student of Shuriken
[ Duerg ] Grogel Skunkbeard the Fierce Combatant
Players found: 4
There are 4 characters on; the most on this past month was 13.
<128hp 895m 166mv> - inside aggressive
aff
You are affected by the following:
Spell: infravision : lasts for 41 hours
Spell: detect invis : lasts for 31 hours
Spell: stone golem : lasts for 12 hours
Spell: flesh golem : lasts for 12 hours
<128hp 895m 166mv> - inside aggressive
wake
You wake and stand up.
<128hp 895m 166mv> - inside aggressive
Grogel tells you 'Wha yus have for me.'
<128hp 895m 166mv> - inside aggressive
ivis
You fade out of existence.
<128hp 890m 166mv> - inside aggressive
aff
where
sleep
You are affected by the following:
Spell: invisibility : lasts for 50 hours
Spell: infravision : lasts for 41 hours
Spell: detect invis : lasts for 31 hours
Spell: stone golem : lasts for 12 hours
Spell: flesh golem : lasts for 12 hours
<128hp 890m 166mv> - inside aggressive
Players near you in Zodiac Island:
<PK> Valx Upper Level of Pagoda
<128hp 890m 166mv> - inside evasive
You go to sleep.
<128hp 890m 166mv> - inside evasive
who
[50 Human Nec] <PK> Valx the Ruler of the Dead
[ Jotun ] Spazimuth the Templar General
[ Drow ] Keidt the Student of Shuriken
[ Duerg ] Grogel Skunkbeard the Fierce Combatant
Players found: 4
There are 4 characters on; the most on this past month was 13.
<128hp 890m 166mv> - inside evasive
<128hp 890m 166mv> - inside evasive
who
[50 Human Nec] <PK> Valx the Ruler of the Dead
[ Jotun ] Spazimuth the Templar General
[ Drow ] Keidt the Student of Shuriken
[ Duerg ] Grogel Skunkbeard the Fierce Combatant
Players found: 4
There are 4 characters on; the most on this past month was 13.
<128hp 890m 166mv> - inside evasive
aff
You are affected by the following:
Spell: invisibility : lasts for 50 hours
Spell: infravision : lasts for 41 hours
Spell: detect invis : lasts for 31 hours
Spell: stone golem : lasts for 12 hours
Spell: flesh golem : lasts for 12 hours
<128hp 890m 166mv> - inside evasive
<128hp 890m 166mv> - inside evasive
who
[50 Human Nec] <PK> Valx the Ruler of the Dead
[ Jotun ] Spazimuth the Templar General
[ Drow ] Keidt the Student of Shuriken
[ Duerg ] Grogel Skunkbeard the Fierce Combatant
Players found: 4
There are 4 characters on; the most on this past month was 13.
<128hp 890m 166mv> - inside evasive
look
In your dreams, or what?
<183hp 895m 235mv> - inside evasive
Timer now at 29 secs.
look
In your dreams, or what?
<183hp 895m 235mv> - inside evasive
wake
You wake and stand up.
<183hp 895m 235mv> - inside evasive
where
s
Players near you in Zodiac Island:
<PK> Valx Upper Level of Pagoda
<183hp 895m 235mv> - inside evasive
look
Paintings line the wall to the south.
<183hp 895m 235mv> - inside evasive
Upper Level of Pagoda
*| Though the palace bears all the hallmarks of an ancient monk
|| ancestry, it has a degree of lavishness and excess that clearly
*-*-*| betrays it. Paintings in relief glorify its owner's many heroic
| | deeds, apparently, wrestling lions and defeating bears in
@ | mortal combat. The doings of a demi-god.
|
|
|
|
---------+
[Exits: north down]
A small dome-topped bird cage hanging from the ceiling holds a few chirpy finches.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
An attendant is on duty inside the pagoda.
<183hp 895m 235mv> - inside evasive
aff
Lufiers walks in.
The room becomes brighter.
A kestrel flies in.
You are affected by the following:
Spell: invisibility : lasts for 49 hours
Spell: infravision : lasts for 40 hours
Spell: detect invis : lasts for 30 hours
Spell: stone golem : lasts for 11 hours
Spell: flesh golem : lasts for 11 hours
[reply to Reichle]
[reply to Vanisse]
[reply to Ceridwel]
Fitto 0 , 0 , 0 . but that does explain why i could not see them via game coding, thanks.
[reply to Fitto]