<804hp 580m 362mv calm 7pm (dusk)><no opponent no opponent>*none* n
Battle Arena
| You are inside a large battle arena. Here is where warriors
| from all parts of the realm come to sharpen their skills
| against one another in combat. A large open arena is
| in the middle of this hall, surrounded on all four sides
@ | by rows of bleached wooden benches for observers. A dented
| | and splintered wooden fence standing three feet tall
F +-* | separates the arena from the benches to try and keep
| | | down accidents from over enthusiastic combatants. The
+-+-+-+-+| loose dirt of the arena hovers slightly in the air as
---------+ warriors trample across the floor at each other. The
only apparent exit is to the south, into the guildhall.
[Exits: south]
(Red Aura) Awfhar the Battlemaster is here.
Rylek the warrior guildmaster is here training the inexperienced students.
A mighty gules lion walks in.
<804hp 580m 361mv calm 7pm (dusk)><no opponent no opponent>*none* l aw
A mammoth being lumbers onward, half again the height of a normal human.
A height accomplished even with a slouch befitting one of his stature. His
hands, the size of a gnomes head, are badly scarred. Thick, hairy knuckles,
parted like a many pronged lightning bolt, from healed over wounds. His
arms are half his height, moderately slender, but well toned. Many slashes
and stabs, ranging from fresh to grotesque scar. His shoulders protrude
forward so much as to force him into an awkward strut. Awfhar's legs are
long and heavily muscled, from carrying such a mass around. Blood red eyes
peer out behind his very bushy eyebrows. His right eyebrow is split in half
by a clean scar from the beginning of his hairline to the top of his eye
socket. Protruding from his jaw, one up from the bottom right, and another
down from the top left, are two very badly stained tusks. Though stained
they have been gnawed to razor points.
He has begun to do some traveling.
Awfhar is in excellent condition.
Awfhar is using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> a webbed ring
<worn on finger> (Red Aura) a Red Claw signet ring
<worn around neck> a black plate neckguard
<worn around neck> a black plate neckguard
<worn on head> a bronze dragon skull
<worn on torso> a torso of bronze dragonscale
<worn on arms> some sleeves of bronze dragonscale
<worn on hands> a bronze dragon's claws
<worn on legs> some leggings of bronze dragonscale
<worn on feet> a pair of a red dragon's rear claws
<worn about body> some smelly furs
<worn about waist> (Red Aura) a serpentskin belt
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> (Contraband) (Glowing) a flanged mace of havoc
<dual wielded> (Contraband) (Humming) a savage dagger
<floating nearby> a deep red stone
<804hp 594m 413mv calm 8pm (night)><no opponent no opponent>*none* fine awfhar 5000
[JUSTICE] The Guardian of Justice: 'NOTICE: Awfhar has been fined 5000 gold by Cedowyl.'
<804hp 594m 413mv calm 8pm (night)><no opponent no opponent>*none* look
Battle Arena
| You are inside a large battle arena. Here is where warriors
| from all parts of the realm come to sharpen their skills
| against one another in combat. A large open arena is
| in the middle of this hall, surrounded on all four sides
@ | by rows of bleached wooden benches for observers. A dented
| | and splintered wooden fence standing three feet tall
F +-* | separates the arena from the benches to try and keep
| | | down accidents from over enthusiastic combatants. The
+-+-+-+-+| loose dirt of the arena hovers slightly in the air as
---------+ warriors trample across the floor at each other. The
only apparent exit is to the south, into the guildhall.
[Exits: south]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Red Aura) Awfhar the Battlemaster is here.
Rylek the warrior guildmaster is here training the inexperienced students.
<804hp 594m 413mv calm 8pm (night)><no opponent no opponent>*none* 'Hand over the contraband
You say 'Hand over the contraband.'
<804hp 594m 413mv calm 8pm (night)><no opponent no opponent>*none* 'Now
You say 'Now.'
<804hp 594m 413mv calm 8pm (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Battle Arena
<PK> Awfhar Battle Arena
Traknar By the Altar of Darkness
<804hp 594m 413mv calm 8pm (night)><no opponent no opponent>*none*
Awfhar utters the words, 'garue gpaeax'.
Awfhar gives life to his shadow!
<804hp 594m 413mv calm 8pm (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Battle Arena
<PK> Awfhar Battle Arena
Traknar By the Altar of Darkness
Awfhar gets a wild look in his eyes.
<804hp 609m 413mv calm 9pm (night)><no opponent no opponent>*none*
Awfhar gets a Defender potion from a Loot Sack.
<804hp 609m 413mv calm 9pm (night)><no opponent no opponent>*none*
Awfhar quaffs a Defender potion.
Awfhar is surrounded by a white aura.
<804hp 609m 413mv calm 9pm (night)><no opponent no opponent>*none*
You yell 'Help! I am being attacked by Awfhar!'
Awfhar's turmoil MUTILATES you!
Awfhar's pierce decimates you!
Awfhar is in excellent condition.
<742hp 609m 413mv evasive 9pm (night)><shaft dual_wield>*Awfhar*
You parry Awfhar's turmoil.
Awfhar's turmoil devastates you!
Awfhar's turmoil MUTILATES you!
Your freezing bite MASSACRES Awfhar!
Your freezing bite MASSACRES Awfhar!
A solid shadow's slash devastates you!
Awfhar has some small wounds and bruises.
<643hp 609m 413mv evasive 9pm (night)><shaft dual_wield>*Awfhar* flee
You flee from combat!
Warrior Guildhall
| This is the great feasting hall of the Warriors guild,
| a place used for gatherings and stories of glorious battles.
* | Large tapestries hang over the grey stone walls, and
| | the great shields bearing the crests of ancient heros
F +-@ S| of the guild hang in pride of place above the large fireplace
| | || built into the east wall. Flanking these shields are
+-+-+-+-+| weapons of all descriptions, from swords and axes to
| | | || flails and lances. Above the gate at the exit of the
S S +-+ S| guild is a giant sized painting of a man in shining silver
---------+ armor on horseback, lance at the ready and a sword in
his scabbard. There are two long, full weapon racks resting near the south
wall, and of course in the centre of the room is a great table. The room is
moderately lit by candles and holds the strong smell of metal and leather. There
is a large practice hall to the north, while the exit of the guild is to the
west.
[Exits: north west]
Garbon the trainee is here mastering his weapon skills.
A mighty gules lion walks in.
<643hp 609m 412mv aggressive 9pm (night)><no opponent no opponent>*none* w
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-* | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* S S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.
[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.
A mighty gules lion walks in.
<643hp 609m 411mv aggressive 9pm (night)><no opponent no opponent>*none* s
w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<643hp 609m 410mv aggressive 9pm (night)><no opponent no opponent>*none* The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<643hp 609m 409mv aggressive 9pm (night)><no opponent no opponent>*none* w
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
A human city guard of Seringale stands watch here.
A mighty gules lion walks in.
<643hp 609m 408mv aggressive 9pm (night)><no opponent no opponent>*none* n
w
n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<643hp 609m 408mv aggressive 9pm (night)><no opponent no opponent>*none* n
n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+
[Exits: south west]
A mighty gules lion walks in.
<643hp 609m 407mv aggressive 9pm (night)><no opponent no opponent>*none* North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A gnomish city guard of Seringale stands here.
A mighty gules lion walks in.
<643hp 609m 406mv aggressive 9pm (night)><no opponent no opponent>*none* The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
<643hp 609m 405mv aggressive 9pm (night)><no opponent no opponent>*none* The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
(Red Aura) A duergar city guard of Seringale stands watch here.
A mighty gules lion walks in.
<643hp 609m 404mv aggressive 9pm (night)><no opponent no opponent>*none* The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A storm giant citizen of Seringale strolls about.
A mighty gules lion walks in.
<643hp 609m 403mv aggressive 9pm (night)><no opponent no opponent>*none* wanted awfhar 1
Awfhar is now a criminal.
[JUSTICE] The Guardian of Justice: 'NOTICE: Awfhar has been marked a criminal by Cedowyl for breaking the first law.'
<643hp 609m 403mv aggressive 9pm (night)><no opponent no opponent>*none* n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A mighty gules lion walks in.
<643hp 609m 402mv aggressive 9pm (night)><no opponent no opponent>*none* n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A dwarven city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A mighty gules lion walks in.
<643hp 609m 401mv aggressive 9pm (night)><no opponent no opponent>*none* guard
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!
<643hp 569m 401mv aggressive 9pm (night)><no opponent no opponent>*none* n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<643hp 569m 400mv aggressive 9pm (night)><no opponent no opponent>*none* cusi
You feel better.
<681hp 554m 400mv aggressive 9pm (night)><no opponent no opponent>*none* n
e
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<681hp 554m 399mv aggressive 9pm (night)><no opponent no opponent>*none* City Hall
+ | You are inside the City Hall of Seringale. It is a small
| | and bland room without many decorations. A huge wooden
S + * | desk carved with the birds, beasts, and dragons of Seringale
| | | | sits toward the back of the room with finely carved wooden
*-+-@ | chair behind the table. An outdated calendar hangs on the
| | wall behind the desk. A doorway to the west leads to the
B-+-* | Main Street.
| | |
S-+ *-o |
---------+
[Exits: north west]
A gigantic and magnificent clock has been instated here.
A gnomish city guard of Seringale stands watch here.
(White Aura) Iluvim the city secretary is here processing a pile of paper work.
A special guard walks in.
A mighty gules lion walks in.
Iluvim the city secretary says 'Here to pay a fine, Cedowyl?'
Iluvim the city secretary says 'See the executioner north of town.'
<681hp 554m 398mv aggressive 9pm (night)><no opponent no opponent>*none* w
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<681hp 554m 397mv aggressive 9pm (night)><no opponent no opponent>*none* s
e
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<681hp 554m 396mv aggressive 9pm (night)><no opponent no opponent>*none* Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+
[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
A mighty gules lion walks in.
A special guard walks in.
<681hp 554m 395mv aggressive 9pm (night)><no opponent no opponent>*none* cusi
You feel better.
<718hp 539m 395mv aggressive 9pm (night)><no opponent no opponent>*none* cusi
You are allowed to leave the realms.
<737hp 555m 413mv aggressive 10pm (night)><no opponent no opponent>*none* where
You feel better.
<765hp 540m 413mv aggressive 10pm (night)><no opponent no opponent>*none* Players near you in Seringale:
<PK> Cedowyl Cityguard Headquarters
<PK> Awfhar The East Common Road
Traknar By the Altar of Darkness
<765hp 540m 413mv aggressive 10pm (night)><no opponent no opponent>*none* where $$
<PK> Awfhar The East Common Road
<765hp 540m 413mv aggressive 10pm (night)><no opponent no opponent>*none* w
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 412mv aggressive 10pm (night)><no opponent no opponent>*none* s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+
[Exits: north south west]
A dwarven city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A mighty gules lion walks in.
A special guard walks in.
<765hp 540m 411mv aggressive 10pm (night)><no opponent no opponent>*none* s
where $$
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 410mv aggressive 10pm (night)><no opponent no opponent>*none* e
<PK> Awfhar Outside the East Gate
<765hp 540m 410mv aggressive 10pm (night)><no opponent no opponent>*none* e
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<765hp 540m 409mv aggressive 10pm (night)><no opponent no opponent>*none* e
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+
[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 408mv aggressive 10pm (night)><no opponent no opponent>*none* where $$
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+
[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.
<765hp 540m 407mv aggressive 10pm (night)><no opponent no opponent>*none* e
You didn't find any awfhar.
<765hp 540m 407mv aggressive 10pm (night)><no opponent no opponent>*none* e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+
[Exits: east south west]
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 406mv aggressive 10pm (night)><no opponent no opponent>*none* The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+
[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.
<765hp 540m 405mv aggressive 10pm (night)><no opponent no opponent>*none* e
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 404mv aggressive 10pm (night)><no opponent no opponent>*none* e
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+
[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.
<765hp 540m 403mv aggressive 10pm (night)><no opponent no opponent>*none* e
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+
[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 402mv aggressive 10pm (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Eastern Wall and North Road Junction
Traknar By the Altar of Darkness
<765hp 540m 402mv aggressive 10pm (night)><no opponent no opponent>*none* s
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+
[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.
<765hp 540m 401mv aggressive 10pm (night)><no opponent no opponent>*none* s
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 400mv aggressive 10pm (night)><no opponent no opponent>*none* s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+
[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.
A messenger arrives and hands you a NOTE.
<765hp 540m 399mv aggressive 10pm (night)><no opponent no opponent>*none* s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+
[Exits: north south]
A dwarven city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 398mv aggressive 10pm (night)><no opponent no opponent>*none* s
where
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
<765hp 540m 397mv aggressive 10pm (night)><no opponent no opponent>*none* who|who pk
Players near you in Seringale:
<PK> Cedowyl Inside the East Gate
<PK> Awfhar Outside the East Gate
Traknar By the Altar of Darkness
<765hp 540m 397mv aggressive 10pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[ Fire ] <PK> [LEGION] (WANTED:*) Awfhar the Battlemaster
[59 Storm CRE] [KNIGHT] Sir Olyn Lotide the Beardmaster, Lord of Salt and Sea
[ Minot ] Traknar Ironfury the Able-bodied
[ Beast ] Arcaek the Novice of the Crooked Arrow
Players found: 5
There are 5 characters on; the most on this past month was 10.
<765hp 540m 397mv aggressive 10pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[50 Fire War] <PK> [LEGION] (WANTED:*) Awfhar the Battlemaster
Players found: 2
There are 5 characters on; the most on this past month was 10.
<765hp 540m 397mv aggressive 10pm (night)><no opponent no opponent>*none* where $$
<PK> Awfhar Outside the East Gate
<765hp 540m 397mv aggressive 10pm (night)><no opponent no opponent>*none* where $$
You didn't find any awfhar.
<765hp 540m 397mv evasive 10pm (night)><no opponent no opponent>*none* e
where $$
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<765hp 540m 396mv evasive 10pm (night)><no opponent no opponent>*none* where $$
You didn't find any awfhar.
<765hp 540m 396mv evasive 10pm (night)><no opponent no opponent>*none* You didn't find any awfhar.
<765hp 540m 396mv evasive 10pm (night)><no opponent no opponent>*none* where $$
You didn't find any awfhar.
<765hp 540m 396mv evasive 10pm (night)><no opponent no opponent>*none* e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
(Charmed) An enormous old alsatian is here, peering at you warily.
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(White Aura) (WANTED) (Red Aura) Awfhar the Battlemaster is here.
A mighty gules lion walks in.
A special guard walks in.
Awfhar scans all around.
<765hp 540m 395mv evasive 10pm (night)><no opponent no opponent>*none* where $$
You yell 'Help! I am being attacked by Awfhar!'
Awfhar's turmoil devastates you!
Awfhar's turmoil devastates you!
Awfhar has some small wounds and bruises.
<704hp 540m 395mv evasive 10pm (night)><shaft dual_wield>*Awfhar* murder $$
<PK> Awfhar City Entrance
Awfhar has some small wounds and bruises.
<704hp 540m 395mv evasive 10pm (night)><shaft dual_wield>*Awfhar* You do the best you can!
Awfhar has some small wounds and bruises.
<704hp 540m 395mv evasive 10pm (night)><shaft dual_wield>*Awfhar* flee
You flee from combat!
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<704hp 540m 394mv evasive 10pm (night)><no opponent no opponent>*none* e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<704hp 540m 393mv evasive 10pm (night)><no opponent no opponent>*none* w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<704hp 540m 392mv evasive 10pm (night)><no opponent no opponent>*none* murder $$
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
(Charmed) An enormous old alsatian is here, peering at you warily.
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(White Aura) (WANTED) (Red Aura) Awfhar the Battlemaster is here.
A mighty gules lion walks in.
A special guard walks in.
You yell 'Help! I am being attacked by Awfhar!'
Awfhar's turmoil maims you!
Awfhar's wild turmoil injures you.
Awfhar has some small wounds and bruises.
<655hp 540m 391mv evasive 10pm (night)><shaft dual_wield>*Awfhar* You do the best you can!
Awfhar has some small wounds and bruises.
<655hp 540m 391mv evasive 10pm (night)><shaft dual_wield>*Awfhar* flee
You flee from combat!
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<655hp 540m 390mv evasive 10pm (night)><no opponent no opponent>*none* w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
<655hp 540m 389mv evasive 10pm (night)><no opponent no opponent>*none* w
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<655hp 540m 388mv evasive 10pm (night)><no opponent no opponent>*none* The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<655hp 540m 387mv evasive 10pm (night)><no opponent no opponent>*none* w
w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<655hp 540m 386mv evasive 10pm (night)><no opponent no opponent>*none* The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+
[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
A mighty gules lion walks in.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<655hp 540m 385mv evasive 10pm (night)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * S +-+|
||
+|
---------+
[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.
A mighty gules lion walks in.
<655hp 540m 384mv evasive 10pm (night)><no opponent no opponent>*none* remove gont|remove kama|wield long|wield shield
w
You do not have that item.
<655hp 540m 384mv evasive 10pm (night)><no opponent no opponent>*none* w
You do not have that item.
<655hp 540m 384mv evasive 10pm (night)><no opponent no opponent>*none* w
You stop wielding an ice staff.
You wield a peacemaker longsword.
A peacemaker longsword feels like a part of you!
<655hp 540m 384mv evasive 10pm (night)><no opponent no opponent>*none* w
You wear the shield of the tempest as a shield.
<655hp 540m 384mv evasive 10pm (night)><no opponent no opponent>*none* The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * S +|
| |
+-S |
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<655hp 540m 383mv evasive 10pm (night)><no opponent no opponent>*none* East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * S| continues to the east.
| |
S-+-S |
---------+
[Exits: north east south]
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<655hp 540m 382mv evasive 10pm (night)><no opponent no opponent>*none* w
n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<655hp 540m 382mv evasive 10pm (night)><no opponent no opponent>*none* w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<655hp 540m 382mv evasive 10pm (night)><no opponent no opponent>*none* n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<655hp 540m 382mv evasive 10pm (night)><no opponent no opponent>*none* n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * S|
---------+
[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.
<655hp 540m 381mv evasive 10pm (night)><no opponent no opponent>*none* North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* *|
---------+
[Exits: north east west]
A gnomish city guard of Seringale stands here.
A special guard walks in.
A mighty gules lion walks in.
<655hp 540m 380mv evasive 10pm (night)><no opponent no opponent>*none* The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<655hp 540m 379mv evasive 10pm (night)><no opponent no opponent>*none* remove ice
The white aura around your body fades.
The smell of pumpkin candy wafts out of some of the shops.
<667hp 550m 413mv evasive 11pm (night)><no opponent no opponent>*none* The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<667hp 550m 412mv evasive 11pm (night)><no opponent no opponent>*none* n
n
You do not have that item.
<667hp 550m 412mv evasive 11pm (night)><no opponent no opponent>*none* The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A storm giant citizen of Seringale strolls about.
A mighty gules lion walks in.
A special guard walks in.
Polik the citizen of Seringale says 'Do you want to join the New Order, Cedowyl?'
Polik the citizen of Seringale offers a prayer to Myria.
<667hp 550m 411mv evasive 11pm (night)><no opponent no opponent>*none* remove gont|remove kama|wield long|wield shield
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.
A mighty gules lion walks in.
<667hp 550m 410mv evasive 11pm (night)><no opponent no opponent>*none* You do not have that item.
<667hp 550m 410mv evasive 11pm (night)><no opponent no opponent>*none* You do not have that item.
<667hp 550m 410mv evasive 11pm (night)><no opponent no opponent>*none* You do not have that item.
<667hp 550m 410mv evasive 11pm (night)><no opponent no opponent>*none* You do not have that item.
<667hp 550m 410mv evasive 11pm (night)><no opponent no opponent>*none* wield fros
You stop wielding a peacemaker longsword.
You wield a frostbrand sword.
A frostbrand sword feels like a part of you!
<667hp 550m 410mv evasive 11pm (night)><no opponent no opponent>*none* cusi
You feel better.
<701hp 535m 410mv evasive 11pm (night)><no opponent no opponent>*none* cusi
You feel better.
<733hp 520m 410mv evasive 11pm (night)><no opponent no opponent>*none* where
s
Players near you in Seringale:
<PK> Cedowyl North Square
Traknar By the Altar of Darkness
<733hp 520m 410mv evasive 11pm (night)><no opponent no opponent>*none* The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+
[Exits: north south west]
A storm giant citizen of Seringale strolls about.
A mighty gules lion walks in.
A special guard walks in.
<733hp 520m 409mv evasive 11pm (night)><no opponent no opponent>*none* s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.
<733hp 520m 408mv evasive 11pm (night)><no opponent no opponent>*none* s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.
<733hp 520m 407mv evasive 11pm (night)><no opponent no opponent>*none* s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
* *-@-* *| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
* *-+-* *|
---------+
[Exits: north east west]
A gnomish city guard of Seringale stands here.
A special guard walks in.
A mighty gules lion walks in.
<733hp 520m 406mv evasive 11pm (night)><no opponent no opponent>*none* s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<733hp 520m 406mv evasive 11pm (night)><no opponent no opponent>*none* apprehend
You give out the command to apprehend criminals.
<733hp 520m 406mv evasive 11pm (night)><no opponent no opponent>*none* e
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ * +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * *|
---------+
[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.
<733hp 520m 405mv evasive 11pm (night)><no opponent no opponent>*none* s
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+
[Exits: north east south]
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
<733hp 520m 404mv evasive 11pm (night)><no opponent no opponent>*none* sc
/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Lieutenant of [JUSTICE], 21 years old (91 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 733/804 |
| Sex: Male Alignment: Good Mana: 520/772 |
| Class: Paladin Ethos: Lawful Move: 404/413 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 295/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 22680 Trains: 2 |
| Dexter: 22 (22+0) Relics: 2280 Items: 26/37 |
| Consti: 18 (18+0) Gold: 514 Wimpy: 1 hp |
| Luck: Unfortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 305 Saving Throws |
| Hitroll: 39 Vs Bash: 312 Afflictive: 62 |
| Damroll: 46 Vs Slash: 304 Maledictive: 67 |
| Vs Magic: 175 Mental: 61 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 70 permanently
Skill: errantry : lasts for 19 hours
Spell: frenzy : modifies armor class by -40 for 11 hours
: modifies damroll by 8 for 11 hours
: modifies hitroll by 8 for 11 hours
Spell: divine sacrifice: modifies damroll by 4 for 4 hours
Spell: bless : modifies save vs spell by 6 for 46 hours
: modifies hitroll by 6 for 46 hours
Spell: detect evil : lasts for 40 hours
Spell: detect invis : lasts for 39 hours
Power: vigilance : lasts for 39 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 13 hours
: modifies luck by 2 for 13 hours
: modifies armor class by 26 for 13 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: armor : modifies armor class by 20 for 10 hours
<733hp 520m 404mv evasive 11pm (night)><no opponent no opponent>*none* sanc
You are surrounded by a white aura.
<733hp 445m 404mv evasive 11pm (night)><no opponent no opponent>*none* e
[JUSTICE] a giant gate guard: 'Awfhar is at West Gate of Timaran of Timaran!'
[JUSTICE] a giant gate guard: 'Awfhar is at West Gate of Timaran of Timaran!'
<733hp 445m 404mv evasive 11pm (night)><no opponent no opponent>*none* The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+
/// Running around ///
<804hp 525m 408mv evasive 5am (dawn)><no opponent no opponent>*none* The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<804hp 525m 407mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in Outerlimits:
<PK> Cedowyl The end of a bridge
<PK> Awfhar The beginnings to a bridge
<804hp 525m 407mv evasive 5am (dawn)><no opponent no opponent>*none* murder $$
They aren't here.
<804hp 525m 407mv evasive 5am (dawn)><no opponent no opponent>*none* w
murder $$
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<804hp 525m 406mv evasive 5am (dawn)><no opponent no opponent>*none* murder $$
They aren't here.
<804hp 525m 406mv evasive 5am (dawn)><no opponent no opponent>*none* w
murder $$
They aren't here.
<804hp 525m 406mv evasive 5am (dawn)><no opponent no opponent>*none* The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<804hp 525m 405mv evasive 5am (dawn)><no opponent no opponent>*none* w
murder $$
They aren't here.
<804hp 525m 405mv evasive 5am (dawn)><no opponent no opponent>*none* A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+
[Exits: north east]
(Charmed) An enormous old alsatian is here, peering at you warily.
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(White Aura) (WANTED) (Red Aura) Awfhar the Battlemaster is here.
A special guard walks in.
A mighty gules lion walks in.
<804hp 525m 404mv evasive 5am (dawn)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Awfhar turns your attack against you.
Awfhar's thrust decimates you!
Awfhar's thrust decimates you!
Awfhar's pierce misses you.
Your freezing bite DISMEMBERS Awfhar!
Your freezing bite DISEMBOWELS Awfhar!
Your freezing bite MASSACRES Awfhar!
A special guard's slash devastates Awfhar!
You awkwardly parry a solid shadow's slash with a loud clang.
Awfhar has some small wounds and bruises.
<752hp 525m 404mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
Awfhar's turmoil mauls you.
Awfhar's stab mauls you.
Awfhar's thrust mauls you.
Awfhar's thrust decimates you!
Your freezing bite DISMEMBERS Awfhar!
Your freezing bite DISMEMBERS Awfhar!
A solid shadow's slash devastates you!
Awfhar has quite a few wounds.
<630hp 525m 404mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* You do the best you can!
Awfhar has fled!
Awfhar walks east.
An enormous old alsatian walks east.
A solid shadow has fled!
A solid shadow walks east.
<630hp 525m 404mv aggressive 5am (dawn)><no opponent no opponent>*none* co wrat
Commune the wrath spell on whom?
<630hp 525m 404mv aggressive 5am (dawn)><no opponent no opponent>*none* e
murder $$
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<630hp 525m 403mv aggressive 5am (dawn)><no opponent no opponent>*none* They aren't here.
<630hp 525m 403mv aggressive 5am (dawn)><no opponent no opponent>*none* e
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+
[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.
<630hp 525m 402mv aggressive 5am (dawn)><no opponent no opponent>*none* murder $$
e
murder $$
They aren't here.
<630hp 525m 402mv aggressive 5am (dawn)><no opponent no opponent>*none* The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.
<630hp 525m 401mv aggressive 5am (dawn)><no opponent no opponent>*none* They aren't here.
<630hp 525m 401mv aggressive 5am (dawn)><no opponent no opponent>*none* e
murder $$
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+
[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.
<630hp 525m 400mv aggressive 5am (dawn)><no opponent no opponent>*none* s
murder $$
They aren't here.
<630hp 525m 400mv aggressive 5am (dawn)><no opponent no opponent>*none* The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+
[Exits: north south]
A foul looking crow crawls around here.
A mighty gules lion walks in.
A special guard walks in.
<630hp 525m 399mv aggressive 5am (dawn)><no opponent no opponent>*none* s
They aren't here.
<630hp 525m 399mv aggressive 5am (dawn)><no opponent no opponent>*none* where $$
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+
[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.
<630hp 525m 398mv aggressive 5am (dawn)><no opponent no opponent>*none* s
<PK> Awfhar A small path
<630hp 525m 398mv aggressive 5am (dawn)><no opponent no opponent>*none* The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+
[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.
<630hp 525m 397mv aggressive 5am (dawn)><no opponent no opponent>*none* s
Alas, you cannot go that way.
<630hp 525m 397mv aggressive 5am (dawn)><no opponent no opponent>*none* e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: east west]
(Charmed) An enormous old alsatian is here, peering at you warily.
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(White Aura) (WANTED) (Red Aura) Awfhar the Battlemaster is here.
A foul looking crow crawls around here.
A special guard walks in.
A mighty gules lion walks in.
You yell 'Help! I am being attacked by Awfhar!'
Awfhar's turmoil mauls you.
Awfhar's stab wounds you.
You block Awfhar's attack with your shield.
Awfhar has quite a few wounds.
<587hp 525m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* murder $$
You do the best you can!
Awfhar has quite a few wounds.
<587hp 525m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* co wrat
Your heavenly wrath MUTILATES Awfhar!
Awfhar looks very uncomfortable.
You block Awfhar's attack with your shield.
Awfhar's thrust decimates you!
Awfhar's wild turmoil hits you.
Your freezing bite DISMEMBERS Awfhar!
A solid shadow's slash decimates you!
Awfhar has quite a few wounds.
<522hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
Awfhar disarms you and sends your weapon flying!
Awfhar has quite a few wounds.
<522hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
A solid shadow bites you!
You feel momentarily ill, but it passes.
Awfhar's turmoil decimates you!
Your punch mauls Awfhar.
Awfhar parries your punch.
A solid shadow's slash devastates you!
Awfhar has quite a few wounds.
<466hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* wield ice
You need two hands free for that.
Awfhar has quite a few wounds.
<466hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
Awfhar's turmoil mauls you.
Awfhar's stab wounds you.
Awfhar's turmoil mauls you.
Awfhar's pierce injures you.
Awfhar deflects your punch aside in an ungraceful parry.
Your punch decimates Awfhar!
A special guard's slash devastates Awfhar!
A special guard's slash devastates Awfhar!
A solid shadow's slash devastates you!
Awfhar has some big nasty wounds and scratches.
<361hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* remove long|remove shield|wield gont
You do not have that item.
Awfhar has some big nasty wounds and scratches.
<361hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* You stop using the shield of the tempest as a shield.
Awfhar has some big nasty wounds and scratches.
<361hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* You wield the Cerulean Greatsword of Gonturan.
The Cerulean Greatsword of Gonturan feels like a part of you!
Awfhar has some big nasty wounds and scratches.
<361hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
Awfhar sacrifices a frostbrand sword to The Overlord.
Awfhar has some big nasty wounds and scratches.
<361hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
Awfhar's turmoil mauls you.
Awfhar's thrust mauls you.
Your cleave devastates Awfhar!
Awfhar blocks your attack and attempts to strike at the brief opening.
Awfhar's riposte wounds you.
You parry a solid shadow's slash.
Awfhar has some big nasty wounds and scratches.
<299hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* wield ice
You stop wielding the Cerulean Greatsword of Gonturan.
You wield an ice staff.
An ice staff feels like a part of you!
Awfhar has some big nasty wounds and scratches.
<299hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar* flee
You couldn't escape!
Awfhar has some big nasty wounds and scratches.
<299hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
Awfhar sends you sprawling with a powerful bash!
Awfhar's bash decimates you!
Awfhar has some big nasty wounds and scratches.
<274hp 495m 396mv aggressive 5am (dawn)><blade dual_wield>*Awfhar*
The sun rises in the east.
Awfhar has some big nasty wounds and scratches.
<287hp 500m 413mv aggressive 6am (day)><blade dual_wield>*Awfhar* flee
Awfhar's turmoil mauls you.
Awfhar's turmoil decimates you!
Awfhar awkwardly parries your freezing bite with a loud clang.
Your freezing bite MASSACRES Awfhar!
You parry a solid shadow's slash with an easy flourish.
Awfhar has some big nasty wounds and scratches.
<241hp 500m 413mv aggressive 6am (day)><blade dual_wield>*Awfhar* flee
flee
A foul crow flies west.
Awfhar has some big nasty wounds and scratches.
<241hp 500m 413mv aggressive 6am (day)><blade dual_wield>*Awfhar* flee
Awfhar's wild thrust injures you.
Awfhar's wild turmoil DISEMBOWELS you!
Awfhar's thrust devastates you!
Awfhar awkwardly parries your freezing bite with a loud clang.
Your freezing bite DISMEMBERS Awfhar!
A special guard's slash devastates Awfhar!
A solid shadow's slash misses you.
Awfhar has some big nasty wounds and scratches.
<154hp 500m 413mv aggressive 6am (day)><blade dual_wield>*Awfhar* flee
flee
You rise back to your feet.
Awfhar has some big nasty wounds and scratches.
<154hp 500m 413mv aggressive 6am (day)><blade dual_wield>*Awfhar* You flee from combat!
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: south west]
A foul looking crow crawls around here.
A mighty gules lion walks in.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* open sack|get recall sack|quaf recall
You aren't fighting anyone.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* You aren't fighting anyone.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* You aren't fighting anyone.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* You aren't fighting anyone.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* You aren't fighting anyone.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.
Awfhar walks in.
An enormous old alsatian walks in.
A solid shadow walks in.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* You get a perfect potion of recall from a Big Ol'Pack Sack.
<154hp 500m 412mv aggressive 6am (day)><no opponent no opponent>*none* You quaff a perfect potion of recall.
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+
/// Rest Up ////
<804hp 128m 362mv evasive 2pm (day)><no opponent no opponent>*none* where $$
You break your objective tracking.
<PK> Awfhar A Wide Path
<804hp 128m 362mv evasive 2pm (day)><no opponent no opponent>*none* w
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small orange fox is here.
A special guard walks in.
A mighty gules lion walks in.
<804hp 128m 361mv evasive 2pm (day)><no opponent no opponent>*none* n
n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.
[Exits: north south west]
A small fox is here.
A mighty gules lion walks in.
A special guard walks in.
<804hp 128m 360mv evasive 2pm (day)><no opponent no opponent>*none* n
murder $$
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+
[Exits: north south]
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) (WANTED) (Red Aura) Awfhar the Battlemaster is here.
A special guard walks in.
A mighty gules lion walks in.
You yell 'Help! I am being attacked by Awfhar!'
You parry Awfhar's thrust.
Awfhar's thrust decimates you!
Awfhar has quite a few wounds.
<779hp 128m 359mv evasive 2pm (day)><blade dual_wield>*Awfhar* No way! You are still fighting!
Awfhar has quite a few wounds.
<779hp 128m 359mv evasive 2pm (day)><blade dual_wield>*Awfhar* You do the best you can!
Awfhar has quite a few wounds.
<779hp 128m 359mv evasive 2pm (day)><blade dual_wield>*Awfhar* co wrat
You lost your concentration.
Awfhar has quite a few wounds.
<779hp 113m 359mv evasive 2pm (day)><blade dual_wield>*Awfhar*
Awfhar exploits his weapon advantage to deliver an unblockable wild attack.
Awfhar's wild turmoil DISMEMBERS you!
Awfhar's thrust decimates you!
Awfhar exploits his weapon advantage to deliver an unblockable wild attack.
Awfhar's wild thrust DISMEMBERS you!
Your freezing bite DISMEMBERS Awfhar!
Your freezing bite scratches Awfhar.
Your freezing bite DISMEMBERS Awfhar!
Your freezing bite scratches Awfhar.
A special guard's slash devastates Awfhar!
A special guard's slash maims Awfhar!
Awfhar has quite a few wounds.
<636hp 113m 359mv aggressive 2pm (day)><blade dual_wield>*Awfhar*
Awfhar has fled!
Awfhar walks north.
An enormous old alsatian walks north.
<645hp 123m 412mv aggressive 3pm (day)><no opponent no opponent>*none* n
murder $$
Awfhar walks in.
An enormous old alsatian walks in.
<645hp 123m 412mv aggressive 3pm (day)><no opponent no opponent>*none*
You yell 'Help! I am being attacked by Awfhar!'
You parry Awfhar's turmoil.
Awfhar's thrust misses you.
Awfhar's thrust mauls you.
Your freezing bite DISEMBOWELS Awfhar!
Your freezing bite scratches Awfhar.
A special guard's slash devastates Awfhar!
Awfhar has some big nasty wounds and scratches.
<621hp 123m 412mv aggressive 3pm (day)><blade dual_wield>*Awfhar* No way! You are still fighting!
Awfhar has some big nasty wounds and scratches.
<621hp 123m 412mv aggressive 3pm (day)><blade dual_wield>*Awfhar* You do the best you can!
Awfhar has some big nasty wounds and scratches.
<621hp 123m 412mv aggressive 3pm (day)><blade dual_wield>*Awfhar*
You parry Awfhar's thrust.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Awfhar's thrust with a loud clang.
Your freezing bite DISMEMBERS Awfhar!
Your freezing bite scratches Awfhar.
Awfhar has some big nasty wounds and scratches.
<621hp 123m 412mv aggressive 3pm (day)><blade dual_wield>*Awfhar* flee
You flee from combat!
//// Healing and Running Around ////
<804hp 78m 413mv calm 5am (dawn)><no opponent no opponent>*none* A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+
[Exits: north east south west]
You see 2 of a falchion here.
You see 2 of a voulge here.
A special guard walks in.
<804hp 78m 412mv calm 5am (dawn)><no opponent no opponent>*none* murder $$
They aren't here.
<804hp 78m 412mv calm 5am (dawn)><no opponent no opponent>*none* They aren't here.
<804hp 78m 412mv calm 5am (dawn)><no opponent no opponent>*none* e
murder $$
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
A special guard walks in.
<804hp 78m 411mv calm 5am (dawn)><no opponent no opponent>*none* e
murder $$
e
They aren't here.
<804hp 78m 411mv calm 5am (dawn)><no opponent no opponent>*none* murder $$
e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
A special guard walks in.
<804hp 78m 410mv calm 5am (dawn)><no opponent no opponent>*none*
Awfhar walks in.
An enormous old alsatian walks in.
A solid shadow walks in.
<804hp 78m 410mv calm 5am (dawn)><no opponent no opponent>*none* murder $$
e
(UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Awfhar turns your attack against you.
Awfhar's wild turmoil DISMEMBERS you!
Awfhar's turmoil MUTILATES you!
Awfhar's thrust maims you!
Awfhar manages to dodge your freezing bite with a lot of effort.
Awfhar blocks your attack with his shield.
You parry a solid shadow's slash.
A special guard's pierce maims Awfhar!
Awfhar has a few scratches.
<677hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* flee
You hold on tightly to your weapon.
Awfhar has a few scratches.
<677hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* flee
Awfhar's thrust maims you!
Awfhar's turmoil devastates you!
Your freezing bite DISMEMBERS Awfhar!
Your freezing bite scratches Awfhar.
Your freezing bite misses Awfhar.
A solid shadow's slash misses you.
Awfhar has a few scratches.
<613hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* No way! You are still fighting!
Awfhar has a few scratches.
<613hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* You do the best you can!
Awfhar has a few scratches.
<613hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* No way! You are still fighting!
Awfhar has a few scratches.
<613hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* You do the best you can!
Awfhar has a few scratches.
<613hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* No way! You are still fighting!
Awfhar has a few scratches.
<613hp 78m 410mv aggressive 5am (dawn)><blade defensive>*Awfhar* flee
You flee from combat!
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
<613hp 78m 409mv aggressive 5am (dawn)><no opponent no opponent>*none* flee
You aren't fighting anyone.
<613hp 78m 409mv aggressive 5am (dawn)><no opponent no opponent>*none* You aren't fighting anyone.
<613hp 78m 409mv aggressive 5am (dawn)><no opponent no opponent>*none* murder $$
You aren't fighting anyone.
<613hp 78m 409mv aggressive 5am (dawn)><no opponent no opponent>*none* They aren't here.
<613hp 78m 409mv aggressive 5am (dawn)><no opponent no opponent>*none* murder $$
They aren't here.
<613hp 78m 409mv aggressive 5am (dawn)><no opponent no opponent>*none* e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) (WANTED) (Red Aura) Awfhar the Battlemaster is here.
<613hp 78m 408mv aggressive 5am (dawn)><no opponent no opponent>*none* murder $$
murder $$
(UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Awfhar's shield absorbs the impact of your freezing bite easily.
Awfhar blocks your attack with his shield.
Awfhar has a few scratches.
<613hp 78m 408mv aggressive 5am (dawn)><blade defensive>*Awfhar* flee
Awfhar takes a vicious swipe at you with his shield.
Awfhar's sideswipe wounds you.
Awfhar's shield slams into your weapon and knocks it aside!
Awfhar rakes your weapon aside!
You are knocked off your feet.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Awfhar's thrust with a loud clang.
Your primary weapon has been raked aside!
You gain control of your weapon.
You brace against your armor to perform a two-handed set parry.
You deflect a solid shadow's slash aside in an ungraceful parry.
Awfhar has a few scratches.
<594hp 78m 408mv aggressive 5am (dawn)><blade defensive>*Awfhar*
You rise back to your feet.
Awfhar has a few scratches.
<594hp 78m 408mv aggressive 5am (dawn)><blade defensive>*Awfhar* flee
You do the best you can!
Awfhar has a few scratches.
<594hp 78m 408mv aggressive 5am (dawn)><blade defensive>*Awfhar* You flee from combat!
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A small hobgoblin seems to be searching for something.
<594hp 78m 407mv aggressive 5am (dawn)><no opponent no opponent>*none* flee
You aren't fighting anyone.
<594hp 78m 407mv aggressive 5am (dawn)><no opponent no opponent>*none* You aren't fighting anyone.
<594hp 78m 407mv aggressive 5am (dawn)><no opponent no opponent>*none* w
murder $$
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) (WANTED) (Red Aura) Awfhar the Battlemaster is here.
<594hp 78m 406mv aggressive 5am (dawn)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Awfhar's shield absorbs the impact of your freezing bite easily.
Your freezing bite MANGLES Awfhar!
Awfhar has some small wounds and bruises.
<594hp 78m 406mv aggressive 5am (dawn)><blade defensive>*Awfhar*
Awfhar takes a vicious swipe at you with his shield.
Awfhar's sideswipe wounds you.
Awfhar's shield slams into your weapon and knocks it aside!
Awfhar rakes your weapon aside!
You are knocked off your feet.
Awfhar has some small wounds and bruises.
<575hp 78m 406mv aggressive 5am (dawn)><blade defensive>*Awfhar* flee
You rise back to your feet.
Awfhar's thrust devastates you!
Awfhar's turmoil misses you.
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
A solid shadow's slash misses you.
Awfhar has some small wounds and bruises.
<543hp 78m 406mv aggressive 5am (dawn)><blade defensive>*Awfhar* flee
flee
You do the best you can!
Awfhar has some small wounds and bruises.
<543hp 78m 406mv aggressive 5am (dawn)><blade defensive>*Awfhar* You flee from combat!
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
<543hp 78m 405mv aggressive 5am (dawn)><no opponent no opponent>*none* You aren't fighting anyone.
<543hp 78m 405mv aggressive 5am (dawn)><no opponent no opponent>*none* You aren't fighting anyone.
<543hp 78m 405mv aggressive 5am (dawn)><no opponent no opponent>*none* w
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+
[Exits: north east south west]
You see 2 of a falchion here.
You see 2 of a voulge here.
<543hp 78m 404mv aggressive 5am (dawn)><no opponent no opponent>*none* w
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+
[Exits: north east south west]
<543hp 78m 403mv aggressive 5am (dawn)><no opponent no opponent>*none* w
w
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+
[Exits: north east south west]
<543hp 78m 402mv aggressive 5am (dawn)><no opponent no opponent>*none* w
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
<543hp 78m 401mv aggressive 5am (dawn)><no opponent no opponent>*none* u
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+
[Exits: east up]
<543hp 78m 400mv aggressive 5am (dawn)><no opponent no opponent>*none* A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+
[Exits: west down]
A black and white goat is here, looking apprehensive.
A small hobgoblin seems to be searching for something.
The caravan attendant is here, with caravans for hire.
<543hp 78m 398mv aggressive 5am (dawn)><no opponent no opponent>*none* w
You feel less wobbly on your feet.
<543hp 78m 398mv aggressive 5am (dawn)><no opponent no opponent>*none* n
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+
[Exits: north east]
<543hp 78m 396mv aggressive 5am (dawn)><no opponent no opponent>*none* u
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
<543hp 78m 394mv aggressive 5am (dawn)><no opponent no opponent>*none* Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
<543hp 78m 392mv aggressive 5am (dawn)><no opponent no opponent>*none* n
w
The sun rises in the east.
<553hp 94m 413mv aggressive 6am (day)><no opponent no opponent>*none* Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
<553hp 94m 411mv aggressive 6am (day)><no opponent no opponent>*none* n
n
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
<553hp 94m 409mv aggressive 6am (day)><no opponent no opponent>*none* Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
<553hp 94m 407mv aggressive 6am (day)><no opponent no opponent>*none* n
A path through the market
+-S-+-F-S| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
<553hp 94m 405mv aggressive 6am (day)><no opponent no opponent>*none* cusi
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-S| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
<553hp 94m 404mv aggressive 6am (day)><no opponent no opponent>*none* You feel better.
<593hp 79m 404mv aggressive 6am (day)><no opponent no opponent>*none* w
w
cusi
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
F-+-S-+-F| you. To the north you can see a wizened-looking cobbler
| | | | || bent over his work. To the south, an impeccably-dressed
+-+-@-+-+| tailor waves at you, inviting you to peruse his wares.
| | | | ||
F-+-S-+-S|
| |
x |
---------+
[Exits: north east south west]
<593hp 79m 403mv aggressive 6am (day)><no opponent no opponent>*none* An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-+-+|
| | | ||
F-+-S-+|
||
x|
---------+
[Exits: north east south west]
<593hp 79m 402mv aggressive 6am (day)><no opponent no opponent>*none* You feel better.
<627hp 64m 402mv aggressive 6am (day)><no opponent no opponent>*none* culi
You feel a little better.
You have become better at communing cure light!
<644hp 54m 402mv aggressive 6am (day)><no opponent no opponent>*none* culi
remove gont|remove shield|wield long|dual kama
Awfhar walks in.
A solid shadow walks in.
An enormous old alsatian walks in.
<644hp 54m 402mv aggressive 6am (day)><no opponent no opponent>*none* You feel a little better.
A male citizen walks in.
<662hp 44m 402mv aggressive 6am (day)><no opponent no opponent>*none*
You yell 'Help! I am being attacked by Awfhar!'
Awfhar's turmoil mauls you.
Awfhar's wild turmoil injures you.
Awfhar has some small wounds and bruises.
<625hp 44m 402mv aggressive 6am (day)><blade defensive>*Awfhar* flee
flee
Awfhar exploits his weapon advantage to deliver an unblockable wild attack.
Awfhar's wild thrust DISEMBOWELS you!
Awfhar's thrust devastates you!
Awfhar blocks your attack and attempts to strike at the brief opening.
Awfhar's riposte mauls you.
A solid shadow's slash devastates you!
Awfhar has some small wounds and bruises.
<492hp 44m 402mv aggressive 6am (day)><blade defensive>*Awfhar* You do not have that item.
Awfhar has some small wounds and bruises.
<492hp 44m 402mv aggressive 6am (day)><blade defensive>*Awfhar* flee
You do not have that item.
Awfhar takes a vicious swipe at you with his shield.
Awfhar's sideswipe maims you!
Awfhar's shield slams into your weapon and knocks it aside!
Awfhar rakes your weapon aside!
You are knocked off your feet.
Awfhar has some small wounds and bruises.
<457hp 44m 402mv aggressive 6am (day)><blade defensive>*Awfhar* flee
flee
flee
You rise back to your feet.
Awfhar has some small wounds and bruises.
<457hp 44m 402mv aggressive 6am (day)><blade defensive>*Awfhar* You stop wielding an ice staff.
You wield a peacemaker longsword.
A peacemaker longsword feels like a part of you!
Awfhar has some small wounds and bruises.
<457hp 44m 402mv aggressive 6am (day)><blade defensive>*Awfhar* You wield a peacemaker kama in your off-hand.
A peacemaker kama feels like a part of you!
Awfhar's thrust decimates you!
Awfhar's turmoil decimates you!
Your primary weapon has been raked aside!
You gain control of your weapon.
You awkwardly parry a solid shadow's slash with a loud clang.
Awfhar has some small wounds and bruises.
<403hp 44m 402mv aggressive 6am (day)><blade defensive>*Awfhar* You flee from combat!
/// Awfhar invades ///
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
A special guard walks in.
(UNPROTECTED) the vindicator of law yells 'Help! I am being attacked by Awfhar!'
<724hp 11m 376mv evasive 12pm (noon)><no opponent no opponent>*none* u
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
A special guard walks in.
<724hp 11m 375mv evasive 12pm (noon)><no opponent no opponent>*none* murder $$
They aren't here.
<724hp 11m 375mv evasive 12pm (noon)><no opponent no opponent>*none* e
murder $$
Halls of Judgement
| You stand at the end of the small hallway in utter silence.
| The stone walls around you shimmer of light coming from the
*-* | rooms around you. You hear faint sounds of bickering echoing
| | through from somewhere to the west. To the south, you hear
*-*-@ | a faint humming.
| |
* |
|
|
---------+
[Exits: south west]
(White Aura) (WANTED) (OUTLAW) (Red Aura) Awfhar is here, fighting the vindicator of law.
(Charmed) An enormous old alsatian is here, fighting the vindicator of law.
(Charmed) (Red Aura) A solid shadow is here, fighting the vindicator of law.
(White Aura) The vindicator of law is here, fighting an enormous old alsatian.
A special guard walks in.
<724hp 11m 374mv evasive 12pm (noon)><no opponent no opponent>*none* (UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Your slash DISEMBOWELS Awfhar!
A white silk cape becomes blazingly bright.
Your dispel undead scratches Awfhar.
Awfhar parries your slash with a hasty swing from his off-hand weapon.
Your slice devastates Awfhar!
Awfhar has quite a few wounds.
<724hp 11m 374mv aggressive 12pm (noon)><shaft dual_wield>*Awfhar*
The vindicator of law's charge MUTILATES an enormous old alsatian!
An enormous old alsatian's bite mauls the vindicator of law.
Awfhar's turmoil MUTILATES the vindicator of law!
Awfhar's stab devastates the vindicator of law!
Your slash maims Awfhar!
A special guard's slash decimates Awfhar!
A solid shadow's slash decimates the vindicator of law!
Awfhar has quite a few wounds.
<724hp 11m 374mv aggressive 12pm (noon)><shaft dual_wield>*Awfhar* disa
A solid shadow bites the vindicator of law!
Awfhar has quite a few wounds.
<724hp 11m 374mv aggressive 12pm (noon)><shaft dual_wield>*Awfhar* You disarm a flanged mace of havoc to the ground!
Awfhar has quite a few wounds.
<724hp 11m 374mv aggressive 12pm (noon)><none unarmed>*Awfhar*
Awfhar switches a savage dagger to his good hand.
An enormous old alsatian's bite decimates the vindicator of law!
Awfhar's stab mauls the vindicator of law.
Awfhar's stab decimates the vindicator of law!
Your slash MUTILATES Awfhar!
A special guard's slash devastates Awfhar!
A solid shadow's slash devastates the vindicator of law!
Awfhar has quite a few wounds.
<724hp 11m 374mv aggressive 12pm (noon)><blade none>*Awfhar* sac 1.
sac 1.
Awfhar gets a flanged mace of havoc.
Awfhar has quite a few wounds.
<724hp 11m 374mv aggressive 12pm (noon)><blade none>*Awfhar*
A solid shadow's poison hits the vindicator of law.
Awfhar has quite a few wounds.
<729hp 15m 413mv aggressive 1pm (day)><blade none>*Awfhar*
The vindicator of law's charge decimates Awfhar!
An enormous old alsatian's bite decimates the vindicator of law!
Awfhar's wild stab misses the vindicator of law.
Awfhar's pierce devastates the vindicator of law!
Your slice devastates Awfhar!
Your weapon advantage overcomes Awfhar's parry attempt.
Your pierce decimates Awfhar!
Your slice maims Awfhar!
Your weapon advantage overcomes Awfhar's parry attempt.
Your slash MUTILATES Awfhar!
A special guard's slash devastates Awfhar!
A solid shadow's slash devastates the vindicator of law!
Awfhar has some big nasty wounds and scratches.
<729hp 15m 413mv aggressive 1pm (day)><blade none>*Awfhar*
Awfhar stops wielding a savage dagger.
Awfhar wields a flanged mace of havoc.
Awfhar has some big nasty wounds and scratches.
<729hp 15m 413mv aggressive 1pm (day)><shaft none>*Awfhar* flee
You can't find it.
Awfhar wields a savage dagger in his off-hand.
Awfhar has some big nasty wounds and scratches.
<729hp 15m 413mv aggressive 1pm (day)><shaft dual_wield>*Awfhar* You can't find it.
Awfhar has some big nasty wounds and scratches.
<729hp 15m 413mv aggressive 1pm (day)><shaft dual_wield>*Awfhar* You flee from combat!
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
<729hp 15m 412mv aggressive 1pm (day)><no opponent no opponent>*none*
Awfhar walks in.
<729hp 15m 412mv aggressive 1pm (day)><no opponent no opponent>*none* e
Halls of Judgement
| You stand at the end of the small hallway in utter silence.
| The stone walls around you shimmer of light coming from the
*-* | rooms around you. You hear faint sounds of bickering echoing
| | through from somewhere to the west. To the south, you hear
*-*-@ | a faint humming.
| |
* |
|
|
---------+
[Exits: south west]
(Charmed) An enormous old alsatian is here, fighting the vindicator of law.
(Charmed) (Red Aura) A solid shadow is here, fighting the vindicator of law.
(White Aura) The vindicator of law stands ready to defend the antechamber.
<729hp 15m 411mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
Awfhar walks in.
<729hp 15m 411mv aggressive 1pm (day)><no opponent no opponent>*none* w
murder $$
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
<729hp 15m 410mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<729hp 15m 410mv aggressive 1pm (day)><no opponent no opponent>*none* They aren't here.
<729hp 15m 410mv aggressive 1pm (day)><no opponent no opponent>*none* d
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
<729hp 15m 409mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) the vindicator of law yells 'Help! I am being attacked by Awfhar!'
<729hp 15m 409mv aggressive 1pm (day)><no opponent no opponent>*none* s
They aren't here.
<729hp 15m 409mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
|| Fenril offers goods to aid you in your travels.
*|
|
|
---------+
[Exits: north east]
<729hp 15m 408mv aggressive 1pm (day)><no opponent no opponent>*none* They aren't here.
<729hp 15m 408mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<729hp 15m 408mv aggressive 1pm (day)><no opponent no opponent>*none* n
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
<729hp 15m 407mv aggressive 1pm (day)><no opponent no opponent>*none* u
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
<729hp 15m 406mv aggressive 1pm (day)><no opponent no opponent>*none* e
murder $$
Halls of Judgement
| You stand at the end of the small hallway in utter silence.
| The stone walls around you shimmer of light coming from the
*-* | rooms around you. You hear faint sounds of bickering echoing
| | through from somewhere to the west. To the south, you hear
*-*-@ | a faint humming.
| |
* |
|
|
---------+
[Exits: south west]
(White Aura) (WANTED) (OUTLAW) (Red Aura) Awfhar is here, fighting the vindicator of law.
(Charmed) An enormous old alsatian is here, fighting the vindicator of law.
(Charmed) (Red Aura) A solid shadow is here, fighting the vindicator of law.
(White Aura) The vindicator of law is here, fighting Awfhar.
An enormous old alsatian's bite mauls the vindicator of law.
Awfhar's turmoil maims the vindicator of law!
Awfhar's pierce decimates the vindicator of law!
A solid shadow's slash devastates the vindicator of law!
<729hp 15m 405mv aggressive 1pm (day)><no opponent no opponent>*none* (UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Awfhar stumbles and barely dodges your slash.
Your pierce decimates Awfhar!
Your slash decimates Awfhar!
Your slice devastates Awfhar!
Awfhar has some big nasty wounds and scratches.
<729hp 15m 405mv aggressive 1pm (day)><shaft dual_wield>*Awfhar*
The vindicator of law tries to disarm Awfhar, but fails.
Awfhar has some big nasty wounds and scratches.
<729hp 15m 405mv aggressive 1pm (day)><shaft dual_wield>*Awfhar* wrat
Awfhar's turmoil MUTILATES the vindicator of law!
Awfhar's pierce decimates the vindicator of law!
Awfhar's turmoil decimates the vindicator of law!
Awfhar's turmoil maims the vindicator of law!
Your slice devastates Awfhar!
Your pierce decimates Awfhar!
Your slash maims Awfhar!
Your slash maims Awfhar!
A solid shadow's slash devastates the vindicator of law!
Awfhar looks pretty hurt.
<729hp 15m 405mv aggressive 1pm (day)><shaft dual_wield>*Awfhar* You don't have enough mana.
Awfhar looks pretty hurt.
<729hp 15m 405mv aggressive 1pm (day)><shaft dual_wield>*Awfhar*
Awfhar has fled!
Awfhar walks west.
<729hp 15m 405mv aggressive 1pm (day)><no opponent no opponent>*none*
Awfhar walks in.
<729hp 15m 405mv aggressive 1pm (day)><no opponent no opponent>*none* w
murder $$
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
<729hp 15m 404mv aggressive 1pm (day)><no opponent no opponent>*none*
(UNPROTECTED) the vindicator of law yells 'Help! I am being attacked by Awfhar!'
[JUSTICE] the vindicator of law: 'I cannot endure. The antechamber has been breached!'
<729hp 15m 404mv aggressive 1pm (day)><no opponent no opponent>*none* e
They aren't here.
<729hp 15m 404mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
Halls of Judgement
| You stand at the end of the small hallway in utter silence.
| The stone walls around you shimmer of light coming from the
*-* | rooms around you. You hear faint sounds of bickering echoing
| | through from somewhere to the west. To the south, you hear
*-*-@ | a faint humming.
| |
* |
|
|
---------+
[Exits: south west]
(White Aura) (WANTED) (OUTLAW) (Red Aura) Awfhar the Battlemaster is here.
(Charmed) An enormous old alsatian is here, peering at you warily.
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
<729hp 15m 403mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Awfhar turns your attack against you.
Awfhar's turmoil mauls you.
Your slash decimates Awfhar!
Awfhar looks pretty hurt.
<708hp 15m 403mv aggressive 1pm (day)><shaft dual_wield>*Awfhar*
Awfhar has fled!
Awfhar walks south.
An enormous old alsatian walks south.
A solid shadow walks south.
<708hp 15m 403mv aggressive 1pm (day)><no opponent no opponent>*none* apprehend
w
They aren't here.
<708hp 15m 403mv aggressive 1pm (day)><no opponent no opponent>*none* You give out the command to apprehend criminals.
No one is here to take your command.
<708hp 15m 403mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
murder $$
Your cabal item has been taken!
<708hp 15m 403mv aggressive 1pm (day)><no opponent no opponent>*none*
Awfhar walks in.
A solid shadow walks in.
An enormous old alsatian walks in.
<708hp 15m 403mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
Awfhar walks in.
An enormous old alsatian walks in.
A solid shadow walks in.
<708hp 15m 402mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
murder $$
(CABAL ITEM) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Your slice maims Awfhar!
Your slash maims Awfhar!
A white silk cape becomes blazingly bright.
Your dispel undead scratches Awfhar.
Awfhar looks pretty hurt.
<708hp 15m 402mv aggressive 1pm (day)><shaft dual_wield>*Awfhar* murder $$
Awfhar has fled!
Awfhar limps east.
A solid shadow walks east.
An enormous old alsatian walks east.
<708hp 15m 402mv aggressive 1pm (day)><no opponent no opponent>*none*
Awfhar limps in.
An enormous old alsatian walks in.
A solid shadow walks in.
<708hp 15m 402mv aggressive 1pm (day)><no opponent no opponent>*none* e
murder $$
murder $$
Awfhar limps down.
A solid shadow walks down.
An enormous old alsatian walks down.
<708hp 15m 402mv aggressive 1pm (day)><no opponent no opponent>*none* w
murder $$
They aren't here.
<708hp 15m 402mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
w
They aren't here.
<708hp 15m 402mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<716hp 22m 413mv aggressive 2pm (day)><no opponent no opponent>*none* d
They aren't here.
<716hp 22m 413mv aggressive 2pm (day)><no opponent no opponent>*none* They aren't here.
[JUSTICE] The Guardian of Justice: 'Alert! Awfhar has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Awfhar!'
<716hp 22m 413mv aggressive 2pm (day)><no opponent no opponent>*none* Halls of Judgement
| You stand at the end of the small hallway in utter silence.
| The stone walls around you shimmer of light coming from the
*-* | rooms around you. You hear faint sounds of bickering echoing
| | through from somewhere to the west. To the south, you hear
*-*-@ | a faint humming.
| |
* |
|
|
---------+
[Exits: south west]
<716hp 22m 412mv aggressive 2pm (day)><no opponent no opponent>*none* They aren't here.
<716hp 22m 412mv aggressive 2pm (day)><no opponent no opponent>*none* They aren't here.
<716hp 22m 412mv aggressive 2pm (day)><no opponent no opponent>*none* Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
<716hp 22m 411mv aggressive 2pm (day)><no opponent no opponent>*none*
[JUSTICE] The Guardian of Justice: 'Alert! Awfhar has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Awfhar!'
<716hp 22m 411mv aggressive 2pm (day)><no opponent no opponent>*none* They aren't here.
<716hp 22m 411mv aggressive 2pm (day)><no opponent no opponent>*none* They aren't here.
<716hp 22m 411mv aggressive 2pm (day)><no opponent no opponent>*none* Room of Induction
| You are in a room that has been designed to capture your
| eyes, and lead your thoughts down various paths. It is
*-*| to this room that many Justices have come in the past
| | to solve cases that have left them stumped. It is a place
@-*-*| for thinking. A silver chandelier hangs from the celing
|| lighting the room with a soft iridescent glow that radiates
*| off the stone walls around you. On the wall to your western
| side is a picture of the man whom brought law to the once
| chaos burdened lands, Stryth. To the east is back atop
---------+ the spiraled stairs.
[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
<716hp 22m 410mv aggressive 2pm (day)><no opponent no opponent>*none* s
They aren't here.
<716hp 22m 410mv aggressive 2pm (day)><no opponent no opponent>*none* e
Alas, you cannot go that way.
<716hp 22m 410mv aggressive 2pm (day)><no opponent no opponent>*none* d
Alas, you cannot go that way.
<716hp 22m 410mv aggressive 2pm (day)><no opponent no opponent>*none* Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+
[Exits: north east west down]
<716hp 22m 409mv aggressive 2pm (day)><no opponent no opponent>*none* s
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the
| outside of the stairs the whole way upward aiding those
@ | aged Justices make their way up the stairs. A faint light
| | bends around the stairs filling it with just enough light
*-*-*| to make your way upward.
||
*|
---------+
[Exits: south up]
<716hp 22m 408mv aggressive 2pm (day)><no opponent no opponent>*none* Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
|| Fenril offers goods to aid you in your travels.
*|
|
|
---------+
[Exits: north east]
<716hp 22m 407mv aggressive 2pm (day)><no opponent no opponent>*none* e
e
Halls of Judgement
| You stand just within the halls of judgement, the stone
| walls around you radiate the coldness from outside back
* | at you. Many brave and glorious men have passed through
| | this hall making their way to rest their heads from a
*-@-* | hard days work. Westward of you continues the small stone
| | forged hallway. To the east of you is the guardian of
*-*| the halls.
|
|
---------+
[Exits: east west]
<716hp 22m 406mv aggressive 2pm (day)><no opponent no opponent>*none* The Guard House
| A large banner hangs on an archway indicating this is
| the entrance to the Justice cabal. The room is rather
* | plain with nothing fancy. A bonfire is kept burning in
| | the center of the room where the guards have gathered
*-*-@ | around, weary from the days watch. The bare dirt ground
| | and the thorny shrubs against the cold cement walls offer
*-*-*| little comfort to rest in. Yet no one complains or grovels,
| they just continue their routine, patrolling the gates
| of Justice. Each of them take shifts guarding the entrance,
---------+ barring any intruders from entering. No exceptions are
allowed, they dont ask any questions, they attack all who dares to trespass.
[Exits: south west]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice bows before you.
<716hp 22m 405mv aggressive 2pm (day)><no opponent no opponent>*none* where $$
<PK> Awfhar Above a spiral stairway
<716hp 22m 405mv aggressive 2pm (day)><no opponent no opponent>*none* s
Outside the Justice Cabal
* | The entrance to the Justice's sacred cabal grounds lies
| | directly north of you. There is a large sign which exclaims
*-*-* | *WARNING* nailed tightly to a metal post here, in hopes
| | of warning any would-be adventurers from foolishly ending
@-*-*| their lives by meeting the Justice's wrath. Posters of
| notorious criminals line the other walls around you, several
| promising large bounties of gold for the capture of the
| offender in question. The corridor heads to the east,
| toward the spiral stairway leads up to the rest of the
---------+ garrison.
[Exits: north east]
A big WARNING SIGN sits here demanding to be read.
<716hp 22m 404mv aggressive 2pm (day)><no opponent no opponent>*none* s
e
You run into a poster of a hooded rogue.
<716hp 22m 404mv aggressive 2pm (day)><no opponent no opponent>*none* A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to
*-* | the Justice cabal. Not much sound is heard here, as those
| | who respect the protection that the Justices provide
*-@-*-*| help to enforce the sanctity of law within Solace even
|| while the Justices themselves aren't present. The corridor
*| leads west toward the Justice cabal and east toward the
|| spiral stairway leads up to the rest of the garrison.
*|
---------+
[Exits: east west]
<716hp 22m 403mv aggressive 2pm (day)><no opponent no opponent>*none* e
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to
*-*-@-* | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads
* | west toward the Justice cabal and east toward the spiral
| | stairway leads up to the rest of the garrison.
* |
---------+
[Exits: east west]
<716hp 22m 402mv aggressive 2pm (day)><no opponent no opponent>*none* e
s
A bend in the spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
| Justice cabal. Not much sound is heard here, as those who
| respect the protection that the Justices provide help to
*-*-@ | enforce the sanctity of law within Solace even while the
| | Justices themselves aren't present. The corridor leads west
* | toward the Justice cabal and south toward the spiral stairway
| | leads up to the rest of the garrison.
* |
---------+
[Exits: south west]
<716hp 22m 401mv aggressive 2pm (day)><no opponent no opponent>*none* s
A spotless corridor
| The walls here are smooth and competelely devoid of dust,
| dirt, and debris, as the corridor gets ever closer to the
*-*-* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| | themselves aren't present. The corridor leads north toward
* | the Justice cabal and south toward the spiral stairway leads
| up to the rest of the garrison.
|
---------+
[Exits: north south]
<716hp 22m 400mv aggressive 2pm (day)><no opponent no opponent>*none* A spotless corridor
*-*-* | The walls here are smooth and competelely devoid of dust,
| | dirt, and debris, as the corridor gets ever closer to the
* | Justice cabal. Not much sound is heard here, as those who
| | respect the protection that the Justices provide help to enforce
@ | the sanctity of law within Solace even while the Justices
| themselves aren't present. The corridor leads north toward
| the Justice cabal and a spiral stairway leads up to the rest
| of the garrison.
|
---------+
[Exits: north up]
<716hp 22m 399mv aggressive 2pm (day)><no opponent no opponent>*none* u
Above a spiral stairway
* *-* | The walls here are smooth and competelely devoid of dust,
| | | dirt, and debris, as you arive atop a spiral tairway that
* * | leads down to the Justice cabal. Not much sound is heard
| | | here, as those who respect the protection that the Justices
* F @ * | provide help to enforce the sanctity of law within Solace
| | | | | even while the Justices themselves aren't present. An archway
*-*-*-* | to the south leads back to the rest of the garrison.
|
|
---------+
[Exits: south down]
A sign is here, warning you to stay out of the Justice cabal.
<716hp 22m 398mv aggressive 2pm (day)><no opponent no opponent>*none* s
The Hall of Pride
* * | Like most of the garrison, this hallway is quite smooth
| | | and shows no sign of tooling. Such fine stonework is rare
* F * * | indeed. The air is relatively warm here, no doubt due to
| | | | | your current proximity to the garrison's kitchens. Tall,
*-*-@-* | oil-filled lamps cast a green light over the hallway, creating
| a very unusual visual effect. Long tasseled banners are
| strung throughout the hall, providing a glimpse of the past.
| The hallway branches off to the north, where the hall down
| to the Justice Cabal is oddly silent. The hallway also continues
---------+ to the west, and reaches the base of the southeast tower
to the east.
[Exits: north east west]
<716hp 22m 397mv aggressive 2pm (day)><no opponent no opponent>*none* w
w
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.
[Exits: north east west]
<716hp 22m 396mv aggressive 2pm (day)><no opponent no opponent>*none* Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+
[Exits: north east west]
<716hp 22m 395mv aggressive 2pm (day)><no opponent no opponent>*none* n
w
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+
[Exits: north south west]
<716hp 22m 394mv aggressive 2pm (day)><no opponent no opponent>*none* w
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+
[Exits: east west]
A young recruit is here, eager to prove himself.
<716hp 22m 393mv aggressive 2pm (day)><no opponent no opponent>*none* Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+
[Exits: east south west]
A dwarf citizen is here, moving through the garrison.
<716hp 22m 392mv aggressive 2pm (day)><no opponent no opponent>*none* s
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+
[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
<716hp 22m 391mv aggressive 2pm (day)><no opponent no opponent>*none* s
s
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.
[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
<716hp 22m 390mv aggressive 2pm (day)><no opponent no opponent>*none* where $$
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+
[Exits: north east south west]
<716hp 22m 389mv aggressive 2pm (day)><no opponent no opponent>*none* s
You didn't find any awfhar.
<716hp 22m 389mv aggressive 2pm (day)><no opponent no opponent>*none* s
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
<716hp 22m 388mv aggressive 2pm (day)><no opponent no opponent>*none* A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+
[Exits: north east south west]
<716hp 22m 387mv aggressive 2pm (day)><no opponent no opponent>*none* s
s
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+
[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
<716hp 22m 386mv aggressive 2pm (day)><no opponent no opponent>*none* Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+
[Exits: north east]
<716hp 22m 384mv aggressive 2pm (day)><no opponent no opponent>*none* e
s
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+
[Exits: south west]
<716hp 22m 382mv aggressive 2pm (day)><no opponent no opponent>*none* d
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+
[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
<716hp 22m 380mv aggressive 2pm (day)><no opponent no opponent>*none* A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+
[Exits: south up]
<716hp 22m 378mv aggressive 2pm (day)><no opponent no opponent>*none* s
e
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+
[Exits: north east]
A small hobgoblin seems to be searching for something.
<716hp 22m 376mv aggressive 2pm (day)><no opponent no opponent>*none* d
A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+
[Exits: west down]
A small hobgoblin seems to be searching for something.
The caravan attendant is here, with caravans for hire.
<716hp 22m 374mv aggressive 2pm (day)><no opponent no opponent>*none* A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+
[Exits: east up]
A black and white goat is here, looking apprehensive.
<716hp 22m 372mv aggressive 2pm (day)><no opponent no opponent>*none* e
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
<716hp 22m 370mv aggressive 2pm (day)><no opponent no opponent>*none* e
A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+
[Exits: north east south west]
<716hp 22m 369mv aggressive 2pm (day)><no opponent no opponent>*none* e
e
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+
[Exits: north east south west]
<716hp 22m 368mv aggressive 2pm (day)><no opponent no opponent>*none* A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+
[Exits: north east south west]
You see 2 of a falchion here.
You see 2 of a voulge here.
<716hp 22m 367mv aggressive 2pm (day)><no opponent no opponent>*none* e
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+
[Exits: north east south west]
<716hp 22m 366mv aggressive 2pm (day)><no opponent no opponent>*none* e
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+
[Exits: north east south west]
<716hp 22m 365mv aggressive 2pm (day)><no opponent no opponent>*none* e
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+
[Exits: east south west]
A small hobgoblin seems to be searching for something.
<716hp 22m 364mv aggressive 2pm (day)><no opponent no opponent>*none* e
u
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+
[Exits: south west up]
(White Aura) Laudwin stands here.
Laudwin sighs.
Laudwin says 'I hope my dear Dinswel can find the crystal staff.'
<716hp 22m 363mv aggressive 2pm (day)><no opponent no opponent>*none* A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<716hp 22m 362mv aggressive 2pm (day)><no opponent no opponent>*none* w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+
[Exits: east west]
<716hp 22m 360mv aggressive 2pm (day)><no opponent no opponent>*none* w
w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+
[Exits: east west]
<716hp 22m 359mv aggressive 2pm (day)><no opponent no opponent>*none* where
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
<716hp 22m 358mv aggressive 2pm (day)><no opponent no opponent>*none* n
Players near you in Unsiliel Wood:
<PK> Cedowyl A Large Cave
<PK> Awfhar A Moss Covered Path
<716hp 22m 358mv aggressive 2pm (day)><no opponent no opponent>*none* n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.
[Exits: north south west]
A small orange fox is here.
<716hp 22m 357mv aggressive 2pm (day)><no opponent no opponent>*none* A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+
[Exits: north south]
<716hp 22m 356mv aggressive 2pm (day)><no opponent no opponent>*none* n
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
A small fox is here.
<716hp 22m 355mv aggressive 2pm (day)><no opponent no opponent>*none* e
where $$
e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+
[Exits: north east west]
You can barely make out a dull grey stone on the ground.
A small orange fox is here.
An endath is here, scooting slowly around.
<716hp 22m 354mv aggressive 2pm (day)><no opponent no opponent>*none* e
<PK> Awfhar A Moss Covered Path
<716hp 22m 354mv aggressive 2pm (day)><no opponent no opponent>*none* s
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+
[Exits: south west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
<716hp 22m 353mv aggressive 2pm (day)><no opponent no opponent>*none* e
e
Alas, you cannot go that way.
<716hp 22m 353mv aggressive 2pm (day)><no opponent no opponent>*none* A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.
[Exits: north east]
A small orange fox is here.
<716hp 22m 352mv aggressive 2pm (day)><no opponent no opponent>*none* A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+
[Exits: east south west]
A small orange fox is here.
Your rage ebbs.
You no longer see invisible objects.
Your vigilance of the towns diminishes.
<735hp 37m 406mv aggressive 3pm (day)><no opponent no opponent>*none* A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+
[Exits: north west]
A long polearm with a curved blade is here.
A slender woman in fine leather combs the bushes for blackberries.
<735hp 37m 405mv aggressive 3pm (day)><no opponent no opponent>*none* n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.
[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
A red-headed woman in fine leather sets snares for intruders.
<735hp 37m 404mv aggressive 3pm (day)><no opponent no opponent>*none* n
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+
[Exits: north east south]
(Red Aura) A brown nkni is here, wandering lazily about.
<735hp 37m 403mv aggressive 3pm (day)><no opponent no opponent>*none* e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+
[Exits: east west]
<735hp 37m 402mv aggressive 3pm (day)><no opponent no opponent>*none* e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+
[Exits: east west]
<735hp 37m 401mv aggressive 3pm (day)><no opponent no opponent>*none* e
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.
[Exits: east west]
<735hp 37m 400mv aggressive 3pm (day)><no opponent no opponent>*none* e
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
<735hp 37m 399mv aggressive 3pm (day)><no opponent no opponent>*none* where $$
s
Alas, you cannot go that way.
<735hp 37m 399mv aggressive 3pm (day)><no opponent no opponent>*none* s
You didn't find any awfhar.
<735hp 37m 399mv aggressive 3pm (day)><no opponent no opponent>*none* Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
<735hp 37m 398mv aggressive 3pm (day)><no opponent no opponent>*none* Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<735hp 37m 397mv aggressive 3pm (day)><no opponent no opponent>*none* e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east west]
<735hp 37m 396mv aggressive 3pm (day)><no opponent no opponent>*none* e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.
<735hp 37m 395mv evasive 3pm (day)><no opponent no opponent>*none* s
e
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<735hp 37m 394mv evasive 3pm (day)><no opponent no opponent>*none* s
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
<735hp 37m 393mv evasive 3pm (day)><no opponent no opponent>*none* e
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+
[Exits: north east]
<735hp 37m 392mv evasive 3pm (day)><no opponent no opponent>*none* where
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+
[Exits: east west]
<735hp 37m 391mv evasive 3pm (day)><no opponent no opponent>*none* e
e
Players near you in Outerlimits:
<PK> Cedowyl The beginnings to a bridge
<PK> Awfhar A gravel road
<735hp 37m 391mv evasive 3pm (day)><no opponent no opponent>*none* An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+
[Exits: east west]
<735hp 37m 390mv evasive 3pm (day)><no opponent no opponent>*none* e
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
<735hp 37m 389mv evasive 3pm (day)><no opponent no opponent>*none* e
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+
[Exits: south west]
A foul looking crow crawls around here.
<735hp 37m 388mv evasive 3pm (day)><no opponent no opponent>*none* s
s
Alas, you cannot go that way.
<735hp 37m 388mv evasive 3pm (day)><no opponent no opponent>*none* The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+
[Exits: north south]
<735hp 37m 387mv evasive 3pm (day)><no opponent no opponent>*none* The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+
[Exits: north south]
<735hp 37m 386mv evasive 3pm (day)><no opponent no opponent>*none* s
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+
[Exits: north east]
<735hp 37m 385mv evasive 3pm (day)><no opponent no opponent>*none* e
e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: east west]
A foul looking crow crawls around here.
<735hp 37m 384mv evasive 3pm (day)><no opponent no opponent>*none* A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: south west]
A foul looking crow crawls around here.
<735hp 37m 383mv evasive 3pm (day)><no opponent no opponent>*none* s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+
[Exits: north south]
<735hp 37m 382mv evasive 3pm (day)><no opponent no opponent>*none* s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+
[Exits: north south]
<735hp 37m 381mv evasive 3pm (day)><no opponent no opponent>*none* s
e
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: north east]
A foul looking crow crawls around here.
<735hp 37m 380mv evasive 3pm (day)><no opponent no opponent>*none* e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: east west]
<735hp 37m 379mv evasive 3pm (day)><no opponent no opponent>*none* The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+
[Exits: east west]
<735hp 37m 378mv evasive 3pm (day)><no opponent no opponent>*none* e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+
[Exits: north east west]
<735hp 37m 377mv evasive 3pm (day)><no opponent no opponent>*none* e
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+
[Exits: south west]
<735hp 37m 376mv evasive 3pm (day)><no opponent no opponent>*none* s
s
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+
[Exits: north south]
<735hp 37m 375mv evasive 3pm (day)><no opponent no opponent>*none* Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+
[Exits: north south]
<735hp 37m 374mv evasive 3pm (day)><no opponent no opponent>*none* s
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+
[Exits: north south]
The caravan attendant is here, with caravans for hire.
<735hp 37m 373mv evasive 3pm (day)><no opponent no opponent>*none* s
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<735hp 37m 372mv evasive 3pm (day)><no opponent no opponent>*none* s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+
[Exits: north south]
<735hp 37m 371mv evasive 3pm (day)><no opponent no opponent>*none* s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+
[Exits: north south]
<735hp 37m 370mv evasive 3pm (day)><no opponent no opponent>*none* s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+
[Exits: north east south west]
(Red Aura) A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
Awfhar limps in.
An enormous old alsatian walks in.
A solid shadow walks in.
<735hp 37m 369mv evasive 3pm (day)><no opponent no opponent>*none* e
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+
[Exits: east west]
Awfhar limps in.
A solid shadow walks in.
An enormous old alsatian walks in.
<735hp 37m 368mv evasive 3pm (day)><no opponent no opponent>*none* e
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+
[Exits: east west]
A meditationist walks slowly about chanting mantras.
Awfhar limps in.
An enormous old alsatian walks in.
A solid shadow walks in.
<735hp 37m 367mv evasive 3pm (day)><no opponent no opponent>*none* where $$
<PK> Awfhar Larken Road
Awfhar limps east.
A solid shadow walks east.
An enormous old alsatian walks east.
<735hp 37m 367mv evasive 3pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<735hp 37m 367mv evasive 3pm (day)><no opponent no opponent>*none* e
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+
[Exits: north east west]
(Red Aura) A Darkhaven guard stalks the area.
(Red Aura) A Darkhaven guard stalks the area.
<735hp 37m 366mv evasive 3pm (day)><no opponent no opponent>*none* e
Larken Road
*-*-* | This seems to be the more residential area of the city. However,
| | it seems very quiet and deserted. Domestic pets run freely
* | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+-+-@ |
| |
* |
|
|
---------+
[Exits: south west]
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(Charmed) An enormous old alsatian is here, peering at you warily.
(WANTED) (OUTLAW) (Red Aura) Awfhar the Battlemaster is here.
Awfhar limps west.
A solid shadow walks west.
An enormous old alsatian walks west.
<735hp 37m 365mv evasive 3pm (day)><no opponent no opponent>*none* w
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+
[Exits: north east west]
(Charmed) An enormous old alsatian is here, peering at you warily.
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(WANTED) (OUTLAW) (Red Aura) Awfhar the Battlemaster is here.
(Red Aura) A Darkhaven guard stalks the area.
(Red Aura) A Darkhaven guard stalks the area.
Awfhar limps north.
An enormous old alsatian walks north.
A solid shadow walks north.
<735hp 37m 364mv evasive 3pm (day)><no opponent no opponent>*none* n
murder $$
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+
[Exits: north south]
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.
(Charmed) An enormous old alsatian is here, peering at you warily.
(WANTED) (OUTLAW) (Red Aura) Awfhar the Battlemaster is here.
(Red Aura) A black robed figure stands mystically before you.
Awfhar limps north.
A solid shadow walks north.
An enormous old alsatian walks north.
<735hp 37m 363mv evasive 3pm (day)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.
<735hp 37m 363mv evasive 3pm (day)><no opponent no opponent>*none* They aren't here.
<735hp 37m 363mv evasive 3pm (day)><no opponent no opponent>*none* They aren't here.
<735hp 37m 363mv evasive 3pm (day)><no opponent no opponent>*none* n
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+
[Exits: east south west]
<735hp 37m 362mv evasive 3pm (day)><no opponent no opponent>*none* n
A silver moon encased in gold and ivory embedded in the wall blocks your path.
<735hp 37m 362mv evasive 3pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
The red in your vision disappears.
<756hp 46m 413mv evasive 4pm (day)><no opponent no opponent>*none* where $$
<PK> Awfhar The Holylight
<756hp 46m 413mv evasive 4pm (day)><no opponent no opponent>*none* s
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+
[Exits: north south]
A black robed figure stands mystically before you.
<756hp 46m 412mv evasive 4pm (day)><no opponent no opponent>*none* s
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+
[Exits: north east west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
<756hp 46m 411mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
n
They aren't here.
You feel a drain in your cabal powers!
<756hp 46m 411mv evasive 4pm (day)><no opponent no opponent>*none* n
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+
[Exits: north south]
A black robed figure stands mystically before you.
<756hp 46m 410mv evasive 4pm (day)><no opponent no opponent>*none* A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+
[Exits: east south west]
<756hp 46m 409mv evasive 4pm (day)><no opponent no opponent>*none* w
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+
[Exits: north east]
<756hp 46m 408mv evasive 4pm (day)><no opponent no opponent>*none* n
n
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+
[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
<756hp 46m 407mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+
[Exits: east south]
<756hp 46m 406mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
e
They aren't here.
<756hp 46m 406mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<756hp 46m 406mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<756hp 46m 405mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<756hp 46m 405mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<756hp 46m 405mv evasive 4pm (day)><no opponent no opponent>*none* e
murder $$
They aren't here.
<756hp 46m 405mv evasive 4pm (day)><no opponent no opponent>*none* They aren't here.
<756hp 46m 405mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<756hp 46m 404mv evasive 4pm (day)><no opponent no opponent>*none* d
They aren't here.
<756hp 46m 404mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<756hp 46m 404mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up]
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) (WANTED) (OUTLAW) Awfhar the Battlemaster is here.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!'
You deflect A Shadowdemon Guardian's bite aside in an ungraceful parry.
A Shadowdemon Guardian is in excellent condition.
<756hp 46m 403mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* murder $$
A Shadowdemon Guardian's bite wounds you.
Your slice maims A Shadowdemon Guardian!
A white silk cape becomes blazingly bright.
Your dispel undead scratches A Shadowdemon Guardian.
Your slice mauls A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.
<736hp 46m 403mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* You do the best you can!
A Shadowdemon Guardian has a few scratches.
<736hp 46m 403mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* You do the best you can!
A Shadowdemon Guardian has a few scratches.
<736hp 46m 403mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* You do the best you can!
A Shadowdemon Guardian has a few scratches.
<736hp 46m 403mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* flee
You flee from combat!
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+
[Exits: east west down]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
<736hp 46m 402mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.
<736hp 46m 402mv evasive 4pm (day)><no opponent no opponent>*none* They aren't here.
<736hp 46m 402mv evasive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<736hp 46m 402mv evasive 4pm (day)><no opponent no opponent>*none* where $$
<PK> Awfhar Entrance to the Mausoleum
<736hp 46m 402mv evasive 4pm (day)><no opponent no opponent>*none* e
An Empty Crypt
| The room is very deep and slopes downward away from the exit
| into the depths of the ground. The walls are still naked with
| dirt and rock from when this crypt was first excavated, and
| debris constantly falls from the ceiling and walls to the
*-*-@ | floor. Large stone and wooden pillars are erected along the
| center of the room and across the low ceiling above in order
| to support the heavy soil from above. Gravel mixed with crushed
| skulls and bones blanket the floor completely making it very
| difficult to step evenly throughout. Each pace and step crushes
---------+ more of the indistinguishable bone below your feet, causing
the sound of breaking bone to echo and reverberate throughout this abandoned
crypt.
[Exits: west]
A mighty gules lion walks in.
<736hp 46m 401mv evasive 4pm (day)><no opponent no opponent>*none* w
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+
[Exits: east west down]
A mighty gules lion walks in.
<736hp 46m 400mv evasive 4pm (day)><no opponent no opponent>*none* w
murder $$
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up]
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) (WANTED) (OUTLAW) Awfhar the Battlemaster is here.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A mighty gules lion walks in.
A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!'
A Shadowdemon Guardian's bite wounds you.
A Shadowdemon Guardian has a few scratches.
<718hp 46m 399mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* murder $$
You yell 'Help! I am being attacked by Awfhar!'
Awfhar's turmoil devastates you!
Awfhar's turmoil decimates you!
Awfhar's turmoil devastates you!
You parry Awfhar's turmoil.
A Shadowdemon Guardian has a few scratches.
<634hp 46m 399mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* You do the best you can!
A Shadowdemon Guardian has a few scratches.
<634hp 46m 399mv evasive 4pm (day)><none mob>*A Shadowdemon Guardian* You do the best you can!
A Shadowdemon Guardian's bite wounds you.
Awfhar's turmoil devastates you!
Awfhar's stab mauls you.
Awfhar's turmoil decimates you!
Your slice decimates A Shadowdemon Guardian!
Your pierce mauls A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.
<540hp 46m 399mv aggressive 4pm (day)><none mob>*A Shadowdemon Guardian* flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<540hp 46m 398mv aggressive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<540hp 46m 398mv aggressive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<540hp 46m 398mv aggressive 4pm (day)><no opponent no opponent>*none* w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<540hp 46m 397mv aggressive 4pm (day)><no opponent no opponent>*none* where $$
<PK> Awfhar Entrance to the Mausoleum
<540hp 46m 397mv aggressive 4pm (day)><no opponent no opponent>*none* cusli
I don't think much is to be achieved by that.
<540hp 46m 397mv aggressive 4pm (day)><no opponent no opponent>*none* culi
You feel a little better.
<560hp 36m 397mv aggressive 4pm (day)><no opponent no opponent>*none* culi
You feel a little better.
<578hp 26m 397mv aggressive 4pm (day)><no opponent no opponent>*none*
Awfhar tells you 'Do duty.'
<578hp 26m 397mv aggressive 4pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* where
who|who pk
You break your objective tracking.
Players near you in Darkhaven:
<PK> Cedowyl A Tainted Room
<PK> Awfhar Entrance to the Mausoleum
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[ Fire ] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
[59 Storm CRE] [KNIGHT] Sir Olyn Lotide the Beardmaster, Lord of Salt and Sea
[ Minot ] Traknar Ironfury the Able-bodied
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[ Beast ] Arcaek the Trainee of the Notched Arrow
Players found: 6
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[50 Fire War] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
Players found: 2
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* where
Players near you in Darkhaven:
<PK> Cedowyl A Tainted Room
<PK> Awfhar Entrance to the Mausoleum
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* who|who pk
[50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[ Fire ] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
[59 Storm CRE] [KNIGHT] Sir Olyn Lotide the Beardmaster, Lord of Salt and Sea
[ Minot ] Traknar Ironfury the Able-bodied
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[ Beast ] Arcaek the Trainee of the Notched Arrow
Players found: 6
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[50 Fire War] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
Players found: 2
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* where
Players near you in Darkhaven:
<PK> Cedowyl A Tainted Room
<PK> Awfhar Entrance to the Mausoleum
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* who|who pk
[50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[ Fire ] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
[59 Storm CRE] [KNIGHT] Sir Olyn Lotide the Beardmaster, Lord of Salt and Sea
[ Minot ] Traknar Ironfury the Able-bodied
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[ Beast ] Arcaek the Trainee of the Notched Arrow
Players found: 6
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[50 Fire War] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
Players found: 2
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* where
who|who pk
Players near you in Darkhaven:
<PK> Cedowyl A Tainted Room
<PK> Awfhar Entrance to the Mausoleum
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[ Fire ] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
[59 Storm CRE] [KNIGHT] Sir Olyn Lotide the Beardmaster, Lord of Salt and Sea
[ Minot ] Traknar Ironfury the Able-bodied
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[ Beast ] Arcaek the Trainee of the Notched Arrow
Players found: 6
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[50 Fire War] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
Players found: 2
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* look
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* m
*-@-+
| |
+ *-*-*
| | |
+ *-*-*
| |
+ *
| |
+-+-+-+-+-+
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* where
who|who pk
Players near you in Darkhaven:
<PK> Cedowyl A Tainted Room
<PK> Awfhar Entrance to the Mausoleum
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[ Fire ] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
[59 Storm CRE] [KNIGHT] Sir Olyn Lotide the Beardmaster, Lord of Salt and Sea
[ Minot ] Traknar Ironfury the Able-bodied
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[ Beast ] Arcaek the Trainee of the Notched Arrow
Players found: 6
There are 6 characters on; the most on this past month was 10.
<594hp 44m 413mv aggressive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[50 Fire War] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
Players found: 2
There are 6 characters on; the most on this past month was 10.
<611hp 62m 413mv aggressive 6pm (day)><no opponent no opponent>*none* culi
You feel a little better.
<628hp 52m 413mv aggressive 6pm (day)><no opponent no opponent>*none* culi
<628hp 52m 413mv aggressive 6pm (day)><no opponent no opponent>*none* You feel a little better.
<651hp 42m 413mv aggressive 6pm (day)><no opponent no opponent>*none* where
who|who pk
look
Players near you in Darkhaven:
<PK> Cedowyl A Tainted Room
<PK> Awfhar Entrance to the Mausoleum
<651hp 42m 413mv aggressive 6pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[ Fire ] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
[59 Storm CRE] [KNIGHT] Sir Olyn Lotide the Beardmaster, Lord of Salt and Sea
[ Minot ] Traknar Ironfury the Able-bodied
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[ Beast ] Arcaek the Trainee of the Notched Arrow
Players found: 6
There are 6 characters on; the most on this past month was 10.
<651hp 42m 413mv aggressive 6pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Lieutenant) [Law] Cedowyl the Holy Knight
[50 Fire War] <PK> [LEGION] (OUTLAW) (WANTED:*****) Awfhar the Battlemaster
Players found: 2
There are 6 characters on; the most on this past month was 10.
<651hp 42m 413mv aggressive 6pm (day)><no opponent no opponent>*none* m
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<651hp 42m 413mv aggressive 6pm (day)><no opponent no opponent>*none* *-@-+
| |
+ *-*-*
| | |
+ *-*-*
| |
+ *
| |
+-+-+-+-+-+
<651hp 42m 413mv aggressive 6pm (day)><no opponent no opponent>*none* e
d
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<651hp 42m 412mv aggressive 6pm (day)><no opponent no opponent>*none* Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up]
(Charmed) An enormous old alsatian is here, peering at you warily.
(WANTED) (OUTLAW) Awfhar is resting here.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!'
A Shadowdemon Guardian's bite wounds you.
You thrust A Shadowdemon Guardian's bite aside in a skillful parry.
A Shadowdemon Guardian has a few scratches.
<632hp 42m 411mv aggressive 6pm (day)><none mob>*A Shadowdemon Guardian* flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<632hp 42m 410mv aggressive 6pm (day)><no opponent no opponent>*none* guard
The link with your cabal power has been severed!
<632hp 42m 410mv aggressive 6pm (day)><no opponent no opponent>*none* d
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up]
(Charmed) An enormous old alsatian is here, peering at you warily.
(WANTED) (OUTLAW) Awfhar the Battlemaster is here.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!'
A Shadowdemon Guardian's bite injures you.
A Shadowdemon Guardian's bite wounds you.
A Shadowdemon Guardian has a few scratches.
<598hp 42m 409mv aggressive 6pm (day)><none mob>*A Shadowdemon Guardian* murder $$
You do the best you can!
A Shadowdemon Guardian has a few scratches.
<598hp 42m 409mv aggressive 6pm (day)><none mob>*A Shadowdemon Guardian*
Awfhar quaffs a purple potion.
Awfhar is surrounded by a white aura.
You parry A Shadowdemon Guardian's bite.
You parry A Shadowdemon Guardian's bite.
Your slash decimates A Shadowdemon Guardian!
A Shadowdemon Guardian has a few scratches.
<598hp 42m 409mv aggressive 6pm (day)><none mob>*A Shadowdemon Guardian* flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<598hp 42m 408mv aggressive 6pm (day)><no opponent no opponent>*none* sanc
You don't have enough mana.
<598hp 42m 408mv aggressive 6pm (day)><no opponent no opponent>*none* sc
/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Lieutenant of [JUSTICE], 21 years old (91 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 598/804 |
| Sex: Male Alignment: Good Mana: 42/772 |
| Class: Paladin Ethos: Lawful Move: 408/413 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 282/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 22680 Trains: 2 |
| Dexter: 22 (22+0) Relics: 2280 Items: 29/37 |
| Consti: 18 (18+0) Gold: 514 Wimpy: 1 hp |
| Luck: Changing Hunger: [***--] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 35 Armor Vs Pierce: 280 Saving Throws |
| Off-H: 33 Vs Bash: 293 Afflictive: 62 |
| Damroll: 37 Vs Slash: 288 Maledictive: 67 |
| Off-H: 37 Vs Magic: 174 Mental: 61 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Skill: holy armor : modifies armor class by 70 permanently
Skill: errantry : lasts for 4 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 2 hours
: modifies luck by 1 for 2 hours
: modifies armor class by 26 for 2 hours
Spell: bless : modifies save vs spell by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
<598hp 42m 408mv aggressive 6pm (day)><no opponent no opponent>*none*
The sun slowly disappears in the west.
You are thirsty.
The white aura around your body fades.
<610hp 56m 413mv aggressive 7pm (dusk)><no opponent no opponent>*none*
Awfhar walks in.
An enormous old alsatian walks in.
<610hp 56m 413mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<610hp 56m 412mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
e
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+
[Exits: east south]
<610hp 56m 411mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
murder $$
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
Awfhar walks in.
An enormous old alsatian walks in.
<610hp 56m 410mv aggressive 7pm (dusk)><no opponent no opponent>*none* A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<610hp 56m 409mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
murder $$
They aren't here.
<610hp 56m 409mv aggressive 7pm (dusk)><no opponent no opponent>*none* A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) (WANTED) (OUTLAW) Awfhar the Battlemaster is here.
<610hp 56m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
Awfhar walks east.
An enormous old alsatian walks east.
<610hp 56m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<610hp 56m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<610hp 56m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
Awfhar walks in.
An enormous old alsatian walks in.
<610hp 56m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Your slash maims Awfhar!
Your pierce mauls Awfhar.
Awfhar looks pretty hurt.
<610hp 56m 408mv aggressive 7pm (dusk)><shaft dual_wield>*Awfhar* murder $$
co wrat
Awfhar's turmoil DISMEMBERS you!
Awfhar's wild turmoil *** DEMOLISHES *** you!
Your slice decimates Awfhar!
Awfhar parries your slash.
Your slash decimates Awfhar!
Awfhar looks pretty hurt.
<440hp 56m 408mv aggressive 7pm (dusk)><shaft dual_wield>*Awfhar* You do the best you can!
Awfhar looks pretty hurt.
<440hp 56m 408mv aggressive 7pm (dusk)><shaft dual_wield>*Awfhar* Your heavenly wrath MUTILATES Awfhar!
Awfhar is in awful condition.
<440hp 26m 408mv aggressive 7pm (dusk)><shaft dual_wield>*Awfhar*
Awfhar has fled!
Awfhar limps west.
An enormous old alsatian walks west.
<440hp 26m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
Awfhar limps in.
An enormous old alsatian walks in.
<440hp 26m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
Awfhar limps east.
An enormous old alsatian walks east.
<440hp 26m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
murder $$
murder $$
e
murder $$
murder $$
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+
[Exits: east south]
<440hp 26m 407mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<440hp 26m 407mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<440hp 26m 407mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<440hp 26m 407mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<440hp 26m 407mv aggressive 7pm (dusk)><no opponent no opponent>*none* A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<440hp 26m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<440hp 26m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<440hp 26m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* quaf def
You quaff a Defender potion.
The link with your cabal power has been severed!
The link to your cabal has been severed!
<440hp 26m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<440hp 26m 405mv aggressive 7pm (dusk)><no opponent no opponent>*none* d
murder $$
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.
[Exits: east up]
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) (WANTED) (OUTLAW) Awfhar is sleeping here.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian yells 'You don't belong here, Cedowyl!'
You awkwardly parry A Shadowdemon Guardian's bite with a loud clang.
A Shadowdemon Guardian's bite MUTILATES you!
You awkwardly parry A Shadowdemon Guardian's bite with a loud clang.
A Shadowdemon Guardian's bite maims you!
Your slice mauls A Shadowdemon Guardian.
Your slash mauls A Shadowdemon Guardian.
Your slice decimates A Shadowdemon Guardian!
Your slash mauls A Shadowdemon Guardian.
A Shadowdemon Guardian has a few scratches.
<368hp 26m 404mv aggressive 7pm (dusk)><none mob>*A Shadowdemon Guardian* You do the best you can!
A Shadowdemon Guardian has a few scratches.
<368hp 26m 404mv aggressive 7pm (dusk)><none mob>*A Shadowdemon Guardian*
Awfhar wakes and stands up.
A Shadowdemon Guardian has a few scratches.
<368hp 26m 404mv aggressive 7pm (dusk)><none mob>*A Shadowdemon Guardian* flee
You couldn't escape!
You yell 'Help! I am being attacked by Awfhar!'
Awfhar's turmoil DISEMBOWELS you!
Awfhar's stab MUTILATES you!
Awfhar's turmoil MASSACRES you!
Awfhar's turmoil DISMEMBERS you!
A Shadowdemon Guardian has a few scratches.
<144hp 26m 404mv aggressive 7pm (dusk)><none mob>*A Shadowdemon Guardian* flee
flee
You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* You aren't fighting anyone.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<144hp 26m 402mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+
[Exits: east south]
<144hp 26m 401mv aggressive 7pm (dusk)><no opponent no opponent>*none* s
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+
[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
<144hp 26m 400mv aggressive 7pm (dusk)><no opponent no opponent>*none* where
s
Players near you in Darkhaven:
<PK> Cedowyl Of Darkened Ivory
<PK> Awfhar Entrance to the Mausoleum
<144hp 26m 400mv aggressive 7pm (dusk)><no opponent no opponent>*none* A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+
[Exits: north east]
<144hp 26m 399mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 399mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 399mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 399mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
murder $$
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+
[Exits: east south west]
<144hp 26m 398mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.
<144hp 26m 398mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
<144hp 26m 398mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.
<144hp 26m 398mv aggressive 7pm (dusk)><no opponent no opponent>*none* They aren't here.
You are thirsty.
<153hp 40m 413mv aggressive 8pm (night)><no opponent no opponent>*none* w
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+
[Exits: north east]
<153hp 40m 412mv aggressive 8pm (night)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.
<153hp 40m 412mv aggressive 8pm (night)><no opponent no opponent>*none* They aren't here.
<153hp 40m 412mv aggressive 8pm (night)><no opponent no opponent>*none* n
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+
[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
<153hp 40m 411mv aggressive 8pm (night)><no opponent no opponent>*none* n
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+
[Exits: east south]
<153hp 40m 410mv aggressive 8pm (night)><no opponent no opponent>*none* e
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+
[Exits: east west]
<153hp 40m 409mv aggressive 8pm (night)><no opponent no opponent>*none* e
murder $$
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+
[Exits: west down]
Awfhar limps in.
An enormous old alsatian walks in.
<153hp 40m 408mv aggressive 8pm (night)><no opponent no opponent>*none* (UNPROTECTED) Awfhar yells 'Help! I am being attacked by Cedowyl!'
Awfhar blocks your attack and attempts to strike at the brief opening.
Awfhar's riposte MUTILATES you!
Awfhar scans all around.
Awfhar is in awful condition.
<111hp 40m 408mv aggressive 8pm (night)><shaft dual_wield>*Awfhar* murder $$
Awfhar's turmoil DISMEMBERS you!
Awfhar's pierce DISEMBOWELS you!
Awfhar's turmoil MASSACRES you!
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
I do question your tactic of sitting at the Shadowdemon once you captured the Fist. I think that is 'illegal' when it comes to cabal warfare. My understanding is that sitting at your guardian is inviting battle into your cabal grounds, which is expressly forbidden for cabal members to do, and instead what you're supposed to do is flush me out of your cabal. Hopefully an imm can chime in here to clarify.
Regardless, this was a blast and was a great way to start a Sunday morning. I take my hat off to you, sir.
Cedowyl 0 , 0 , 0 . Two other points of interest: 1) I tried flagging you the moment you summoned that shadow thing since I knew then that you weren't going to hand over the weapons, but I fat fingered! 2) At the end I gambled hoping I'd get my attack in first, knowing I didn't have sanc up....the risk didn't pay off. So close! How many hp did you have? Awfhar 0 , 0 , 0 . 145, why did you take the dialogue out of the log? I was laughing my ass off for most of it! Just a tid bit of advice. if someone is attacking the outter guardian, I really just take my time, all you are doing is eating damage, most likely a few dispels, and not really accomplishing anything. If someone goes right for the inner guardian though, I personally assume 100% they are going to try to take my item and get there post haste. I know that I can kill any of the item guardians very quickly with taking little to no damage even undergeared. Not going to lie, taking the fist was actually my plan A, I didn't think it was going to play out like this though, I usually have a lot of trouble with paladins in straight up battles. good fight man. Also, sitting at the guardian, like I said in the game that you took out. I captured the fist, at that point the only thing left for me to do is guard the fist. You aren't going to be doing anything except trying to get your item back. There is literally nothing else for me to do except sit there. or come out and give you a fair fight. but I am legion not knight, so no fair fight for you. I didn't know you were out of mana, I thought you were leaving sanc down to goad me out of the halls.
[reply to Cedowyl]It used to be against cabal rules to run straight to your guardian as what Cedowyl states. I'm not even sure where the imms stand on this issue. So yeah.
[reply to Sevaush]