Ye Olde Abandoned Realms Logs

Xynch vs Yiebaen

posted on 2016-12-22 19:50:16
LOL looking back at the log, I was hilariously stupid to attack him in the state I was in, this is the


The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(Red Aura) Xynch the Battlemaster is here.
The caravan attendant is here, with caravans for hire.

(540hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

(540hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) ww
Xynch yells out his warcry.
Xynch yells 'Lord of Anguish, consume my soul with your unholy might!'

(540hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) You get a purple potion from a
Loot Sack.

(540hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) qq
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

(540hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) They aren't here.

(540hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) murder xyn
Xynch yells 'Help! I am being attacked by Yiebaen!'
Xynch turns your attack against you.
Xynch's goring devastates you!
Xynch is in excellent condition.

(509hp 308ma 369mv 21060tnl) (shaft dual_wield) ( 8am (day) 10102gc) dirt

Xynch has fled!
Xynch walks west.

(509hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) But you aren't in combat!

(509hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc)
Xynch walks in.

(509hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) target xyn
$$ will now be substituted with : xyn

(509hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc) qq
Xynch yells 'Help! I am being attacked by Yiebaen!'
Xynch turns your attack against you.
Xynch's thrust mauls you.
Xynch is in excellent condition.

(485hp 308ma 369mv 21060tnl) (shaft dual_wield) ( 8am (day) 10102gc) Xynch kicks dirt in your eyes!
Xynch's kicked dirt scratches you.
You can't see a thing!

(482hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc) dl
dl

Your charge DISEMBOWELS someone!
Someone dodges your wrath.
Your charge MUTILATES someone!
Your weapon advantage overcomes someone's parry attempt.
Your wrath mauls someone.
You can't dodge away from the reach of someone's spear fast enough.
Someone's thrust decimates you!

(456hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc) That isn't a verb I know.

(456hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc) double
I don't understand that.

(456hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc) You stop wielding something.
You tighten your grip around something.

(456hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc) ov

Your charge DISMEMBERS someone!
Something digs into someone's body.
Your wrath scratches someone.
Your charge MUTILATES someone!
Someone's thrust decimates you!
Someone's stab wounds you.

(410hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc)
Someone lashes out with his tail, sending you to the ground!
Someone's trip scratches you.

(409hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc)
Your charge MUTILATES someone!
Something digs into someone's body.
Your wrath scratches someone.
Someone parries your charge.
You manage to dodge someone's thrust with a lot of effort.
Someone's thrust mauls you.
You stumble and barely manage to dodge someone's pierce.
You awkwardly parry someone's thrust with a loud clang.

(387hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc)
Someone has fled!
Someone walks west.

(387hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc)
Someone walks in.

(387hp 308ma 369mv 21060tnl) (no opponent no opponent) ( 8am (day) 10102gc)
You yell 'Help! I am being attacked by someone!'
Someone's thrust maims you!
Someone's thrust decimates you!
Someone's thrust mauls you.

(303hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc) You raise aloft something for a mighty
overhead attack!

(303hp 308ma 369mv 21060tnl) (unknown unknown) ( 8am (day) 10102gc)
You feel your pulse slow down.

(313hp 314ma 424mv 21060tnl) (unknown unknown) ( 9am (day) 10102gc) ber

You rub the dirt out of your eyes, but they're still watering.
You concentrate on your combat style to prevent Xynch from dodging.
Your charge MUTILATES Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
You parry Xynch's thrust.
Xynch's thrust decimates you!
Xynch has quite a few wounds.

(288hp 314ma 424mv 21060tnl) (unknown unknown) ( 9am (day) 10102gc)
Xynch has fled!
Xynch walks south.
Your target has left the area.

(288hp 314ma 424mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Your pulse races as you are co
nsumed by rage!

(356hp 157ma 212mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc)
Xynch walks in.

(356hp 157ma 212mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc)
You yell 'Help! I am being attacked by Xynch!'
Xynch's thrust decimates you!
Xynch exploits his weapon advantage to deliver an unblockable wild attack.
Xynch's wild pierce hits you.
You parry Xynch's thrust.
Xynch parries your charge.
Your charge MUTILATES Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
Your charge DISEMBOWELS Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
Xynch's thrust decimates you!
Xynch's stab mauls you.
Xynch has quite a few wounds.

(271hp 157ma 212mv 21060tnl) (unknown unknown) ( 9am (day) 10102gc) fle
fle
You flee from combat!
Eastern Road
Everything is in a blur right now.

(271hp 157ma 210mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc)
You feel less wobbly on your feet.

(271hp 157ma 210mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) You aren't fighting anyone.

(271hp 157ma 210mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
Alas, you cannot go that way.

(271hp 157ma 210mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
Alas, you cannot go that way.
Your eyes stop watering.

(271hp 157ma 210mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) north
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) (Red Aura) Xynch the Battlemaster is here.
The caravan attendant is here, with caravans for hire.

(271hp 157ma 208mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) You yell 'Help! I am being att
acked by Xynch!'
Xynch's thrust mauls you.
Xynch's thrust mauls you.
Xynch has quite a few wounds.

(229hp 157ma 208mv 21060tnl) (shaft dual_wield) ( 9am (day) 10102gc) west
No way! You are still fighting!
Xynch has quite a few wounds.

(229hp 157ma 208mv 21060tnl) (shaft dual_wield) ( 9am (day) 10102gc) fle
You flee from combat!
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

(229hp 157ma 206mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) (Red Aura) Xynch the Battlemaster is here.
The caravan attendant is here, with caravans for hire.

(229hp 157ma 204mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

(229hp 157ma 202mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
west
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

(229hp 157ma 200mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

(229hp 157ma 198mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

(229hp 157ma 196mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

(229hp 157ma 194mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

(229hp 157ma 192mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Yiebaen. You can read all about them in the Cityguar
d Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sig
n there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Yiebaen. You can read all about them in the Cityguar
d Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sig
n there.'

(229hp 157ma 190mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) north
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

(229hp 157ma 188mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) north
north
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

(229hp 157ma 186mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) north
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

(229hp 157ma 184mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) north
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

(229hp 157ma 182mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

(229hp 157ma 180mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

(229hp 157ma 178mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
south
Entrance of the Druid Guild
F | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been used
+-+-+-+ | for a long time. Vines cover the gate, wrapping the gate
| | | thoroughly so that no part of the granite that made up
@ + | the gate is shown. A sign hung here above the gate but
| | | is no no longer legible due to the aging of weather.
f-f + |
| |
+ |
---------+

[Exits: north south]
A sign with the words 'I QUIT!' scrawled across it in large letters is here.

(229hp 157ma 176mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) zz
Druid Guildhall
+-+-+-+ | This small peaceful chamber is filled with vines and long
| | | grass. It looks like a natural garden has grown right in
+ + | the middle of the town. A canopy is placed over the top
| | | of the garden to keep out the rain. To the north of here
f-@ + | is the entrance to the guild, while west leads deeper into
| | the garden. It is very quiet.
+ |
|
|
---------+

[Exits: north west]
Camorion the trainee druid is here, digging in the garden.

(229hp 157ma 174mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) You get a perfect potion of re
call from a Loot Sack.

(229hp 157ma 174mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) You relax your grip on your we
apon.
You hold a perfect potion of recall in your hand.

(229hp 157ma 174mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) You quaff a perfect potion of
recall.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

(229hp 157ma 87mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) east
south
south
south
south
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

(229hp 157ma 86mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

(229hp 157ma 85mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) eq
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

(229hp 157ma 83mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(229hp 157ma 81mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(229hp 157ma 79mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
You are using:
<used as light> (Glowing) the light of dawn
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) the ring of Radiance
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn on head> (Glowing) (Humming) a crown of might
<worn on torso> (Glowing) a titanic tabard of command
<worn on arms> (Glowing) a pair of titanic pauldrons of victory
<worn on hands> (Glowing) a pair of titanic gauntlets of might
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> (Glowing) a pair of titanic boots of celerity
<worn about body> Nothing.
<worn about waist> (Glowing) a titanic girdle of conquest
<worn around wrist> a dragonwing goat-hide wristlet
<worn around wrist> a dragonblood goat-hide wristlet
<wielded> (Humming) a crude spear
<floating nearby> (Glowing) a drop of sunray

(229hp 157ma 79mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

(229hp 157ma 77mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(229hp 157ma 75mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(229hp 157ma 73mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) where
Players near you in Valour:
<PK> Yiebaen The Monument of Saint Torin

(229hp 157ma 73mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]

(229hp 157ma 71mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
west
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.

(229hp 157ma 69mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]

(229hp 157ma 67mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
north
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A disciple of Sarich quietly observes the area.
A disciple of Sarich quietly observes the area.

(229hp 157ma 65mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) north
Outside the Sparring Grounds
| A gateway that looks like the sides of a cage seals off the
| entrance to the sparring grounds of Valour. This is where
*-* | the warriors, berserkers and rangers from all over Serin
| | can meet to test their skills against one another. It is
o-o @ +| also a place to recieve advanced training from the best masters
| | || of combat that Valour has to offer. Sounds of clashing steel
o-+-+-+-+| can be commonly heard from inside.
| |
* |
---------+

[Exits: north south]

(229hp 157ma 64mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Fighter's Respite
| This unfurnished room serves as a meeting spot and as
| a quiet place of refuge for the many fighters that have
| travelled to this guild. A few broken weapons lie about,
| having expended their usefulness. The place has been
*-@ | swept quite clean, having been washed and mopped regularly
| | to ensure there is no mess left in here by the visitors.
o-o * +|
| | ||
o-+-+-+-+|
---------+

[Exits: south west]
A knight of the Holy Cross patrols the area diligently.
Sarduarkar the Warrior swings his spear with ease.
A Knight of the Holy Cross looks at you sternly.

(229hp 157ma 63mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
Outside the Sparring Grounds
| A gateway that looks like the sides of a cage seals off the
| entrance to the sparring grounds of Valour. This is where
*-* | the warriors, berserkers and rangers from all over Serin
| | can meet to test their skills against one another. It is
o-o @ +| also a place to recieve advanced training from the best masters
| | || of combat that Valour has to offer. Sounds of clashing steel
o-+-+-+-+| can be commonly heard from inside.
| |
* |
---------+

[Exits: north south]

(229hp 157ma 62mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
west
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A disciple of Sarich quietly observes the area.
A disciple of Sarich quietly observes the area.

(229hp 157ma 61mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(229hp 157ma 59mv 21060tnl) (no opponent no opponent) ( 9am (day) 101west
02gc) A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

(229hp 157ma 57mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

(229hp 157ma 55mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
west
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

(229hp 157ma 53mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o + | On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.

(229hp 157ma 52mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) south
Along the Trail
| A pathway covered in dried and broken tree branches leads
| its way through a minor forest here. It seems to have
o| been travelled infrequently judging from the amount of
|| growth that has been allowed to occur regarding the bushes
* @-*-o| here. The north and west fronts are rendered completely
| | || impossible to pass by the presence of huge vines and
o-o-o +| dense thickets in their general directions. The scent
|| of mildew is prevalent here and the thickets are covered
+-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
by the town's people, as if they had left it to grow over quite deliberately.


[Exits: east south]

(229hp 157ma 51mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
Around a Meandering Trail
o| The trail winds its way around a bend in the path here,
|| heading directly through dense bushes. The main streak
* o-*-o| of the trail has been brushed clear of dirt and gravel
| | || by the many passersby leaving it fairly visible, but the
o-o-@ +| heavy woodland surrounding it unfortunately makes it hard
|| to see what is round the next corner. Light clear patches
+-+| of mountain dew rest on the long green leaves of the glade,
| reflecting the sunlight in a spectrum of colour. Though
| difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
if it has been left in this unkept state quite intentionally.

[Exits: north west]

(229hp 157ma 49mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
A Narrow Trail
* | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the collosal Storm hill.
*-* o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]

(229hp 157ma 47mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) where
north
Entrance to a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
*-*-* o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the collosal hill and east of here is a vague looking
trail.

[Exits: north east west]

(229hp 157ma 45mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) Players near you in Storm Hill:

<PK> Yiebaen Entrance to a Cave

(229hp 157ma 45mv 21060tnl) (no opponent no opponent) ( 9am (day) 10102gc) west
north
Into Darkness
| You find yourself deep inside the heart of Storm hill, so dark
| that it is impossible to even see your hand in front of your
* | face. The air is musty and stale, smelling like the rotten
| | breath of some foul creature. It is completely still and silent.
*-*-@ o| The walls almost seem to close in on you in an attempt to prevent
| | || your escape from this magical cave. The atmosphere here is
z z-o-o-o| very claustrophobic, even though the size of this cave is enormous.
| | A trickle of light escapes into the cave from the south. To
z | the west of here the cave gets even darker and more foreboding.
---------+ Strange echoes resonate.

[Exits: south west]
The white aura around your body fades.

(247hp 164ma 145mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) Total Darkness
| You find yourself deep inside the heart of Storm hill, so
| dark that it is impossible to even see your hand in front
* | of your face. The air is musty and stale, smelling like the
| | rotten breath of some foul creature. It is completely still
*-@-* | and silent. It almost seems to close in on you in an attempt
| | | to prevent your escape from this magical cave. You can feel
z-z z-o-o| the heavily excavated wall of the hill to the south, very
| | jagged and sharp to the touch from the rough way its minerals
z | were extracted. All the other directions seem to lead off
---------+ on paths of their own.

[Exits: north east west]
A young bear cub sits sulking here.

(247hp 164ma 144mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) south
A Treasure Vault
| Piles of jewels lie all around the room just waiting
| to be taken. From sapphire blues to ruby reds, they glint
| and glow majestically. Were it not for their amazing
| sparkle this small vault would be in total darkness,
@ | but their powerful glow lights up the room as brightly
| | as the day outside. In the midst of it you see a heavy
*-*-* | looking chest that has been sealed with a chain of pure
| | | gold.
z-z z-o-o|
---------+

[Exits: south]
A large chest bound with a heavy lock is pushed against the wall.
A giant berserker stands here guarding his bounty.

(247hp 164ma 143mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) west
Total Darkness
| You find yourself deep inside the heart of Storm hill, so
| dark that it is impossible to even see your hand in front
* | of your face. The air is musty and stale, smelling like the
| | rotten breath of some foul creature. It is completely still
*-@-* | and silent. It almost seems to close in on you in an attempt
| | | to prevent your escape from this magical cave. You can feel
z-z z-o-o| the heavily excavated wall of the hill to the south, very
| | jagged and sharp to the touch from the rough way its minerals
z | were extracted. All the other directions seem to lead off
---------+ on paths of their own.

[Exits: north east west]
A young bear cub sits sulking here.

(247hp 164ma 142mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) south
A Dark Passage
| Just enough light has reached in from outside the cave
| to be able to see here. The walls appear to have been scraped
* | away, clearly mined for their minerals and the stone used
| | elsewhere to build with. Strange echoes emanate from the
@-*-*| east, some of them sounding inhuman. The lack of light
| || combined with the eerie noises coming from an unknown direction
z-z-z z-o| fills you with fear and your stay here is uncomfortable.
| | | A gust of wind blows in from the south carrying with it
o z | a salty scent not unlike that of the ocean. The blast of
---------+ fresh air it brings with it almost makes you wish to turn
back and head towards it. The atmosphere here is very unpleasant.

[Exits: east south]

(247hp 164ma 141mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) where
The Mouth of a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. The pathway
*-*-*| to the east has been sealed off by boulders that have collapsed
| || from the hills peak, leaving your only choice to either
z-z-@ z-o| go west or enter the huge cave. As you look into the cave
| | | all you see is utter darkness, not a trace of light coming
o z | from within. It seems to have been left unvisited for many
| years. Strange voices and even roars echo from the inside
| of the cave as you approach it. Its entrance is over fifteen
---------+ feet high and there is easily enough room for three men
to walk in abreast, although not particularly inviting.

[Exits: north west]

(247hp 164ma 139mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) west
Players near you in Storm Hill:
<PK> Yiebaen The Mouth of a Cave

(247hp 164ma 139mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) west
Around Storm Hill
*| A grassy path circumvents the colossal Storm hill. As you
|| look up into the sky you see far above you the peak of the
*-*| hill, its very top blanketed in clouds. Surrounding the terrain
| | at the top of it is a dark forest that has been left completely
z-@-z | untouched by mankind. The hill rises upwards so steeply that
| | it is impossible to climb for even the most accomplished
o-o | of adventurers. The pathway around it is covered in the loose
| | gravel that has slowly fallen down from the hill over the
+-+-o | years, paved in an equally uneven granite that has been worn
---------+ away from being trecked upon. Not a trace of plant life has
been left on the path, all that is upon it is a fine layer of light grey dust.
It seems to have been travelled recently.

[Exits: east west]

(247hp 164ma 135mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) south
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
*| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]

(247hp 164ma 131mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) An Obelisk
o *| A huge stone column has been cut out of the side of the hill
| || here, and engraved upon it you see many inscriptions and
o z-z-z| symbols. The most prevalent symbol is that of a golden sun,
| | | etched in more than thirty places. The stone is a light blueish-grey
o o-@ | and has remained completely unweathered even over many years.
| | | At the base of the column you see a small layer of grass
+-+-+-o-+| that has been left to flourish unattended. Despite this it
| | | remains short and tidy, seemingly governed by the stone obelisk.
o o | A trail leads around the hill in both the west and north
---------+ directions. Some writing has been scrawled at the base
of the obelisk.

[Exits: north west]

(247hp 164ma 128mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) west
west
The Northern Shoreline
!-o | A sandy shoreline stretches in from the base of storm hill
| | here leaving an estuary of sorts to the east of you. All
+-o z-z| over the ground are scattered many shapes and sizes of
| | | seashell, brightly coloured and striped with white, reds
o @-o | and blues. As you look at them you may think for a moment
| | | they are gems. The air is chilly, a gust blowing in from
+-+-+-o| the west bringing with it a salty smell of the ocean waves
| | | and carrying upon it a fine spray of surf. It is very
*-o o | refreshing to breathe although a little too cool for comfort.
---------+ Lieing just in front of the meeting place of the ocean
and shore is a long row of washed up seaweed that has taken this place as its
home.

[Exits: east south]

(247hp 164ma 126mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) south
west
Alas, you cannot go that way.

(247hp 164ma 126mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) where
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

(247hp 164ma 124mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]

(247hp 164ma 122mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) north
Players near you in Storm Hill:
<PK> Yiebaen On A Wooden Dock

(247hp 164ma 122mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) north
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]

(247hp 164ma 120mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
A rugged looking fisherman wanders around lost in thought.

(247hp 164ma 118mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) north
west
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.

(247hp 164ma 116mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) where
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]

(247hp 164ma 112mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) north
west
Players near you in Storm Hill:
<PK> Yiebaen The Sand Dune

(247hp 164ma 112mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
A small seagull sits comfortably on the sand.

(247hp 164ma 106mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]

(247hp 164ma 102mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) west
south
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
A small seagull sits comfortably on the sand.

(247hp 164ma 98mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) west
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]

(247hp 164ma 92mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) where
north
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]

(247hp 164ma 86mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) Players near you in Forest of
Illusion:
<PK> Yiebaen The Shoreline

(247hp 164ma 86mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) north
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

(247hp 164ma 80mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) north
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]

(247hp 164ma 74mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+

[Exits: south west]
A seagull is here, making circles in the sky.

(247hp 164ma 68mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) where
Players near you in Forest of Illusion:
<PK> Yiebaen A Sandy Trail

(247hp 164ma 68mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) west
north
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+

[Exits: north east]

(247hp 164ma 62mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) north
north
A Sandy Trail
| The air here carries a scent of the ocean and is refreshing
| to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

(247hp 164ma 56mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) where
Outside the South Gate
| You are outside the south gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+

[Exits: (gate) south]
Some bright red banners stream down over the southern gates.

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) sl
The gate is closed.

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) sc
Players near you in Forest of Illusion:
<PK> Yiebaen Outside the South Gate

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) You go to sleep.

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) You are Yiebaen the Battlemast
er, Archon of Valour, level 50, 25 years old (174 hours).
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 247/941 hit, 164/385 mana, 52/424 movement.
You have 6 practices and 0 training sessions.
You are carrying 24/32 items with weight 497/525 pounds.
Str: 24(23) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556140 exp, completed 0 quests, and have 10102 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 91 bash: 82 slash: 92 magic: -53
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -35 Mental: -43 Maledictive: -3
You are well protected against afflictive spells.
You are strongly protected against mental spells.
You are defenseless against maledictive spells.
Hitroll: 34 Damroll: 34
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 8 for 6 hours
: modifies hitroll by 1 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 25 years old (174 hours).
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 247/941 hit, 164/385 mana, 52/424 movement.
You have 6 practices and 0 training sessions.
You are carrying 24/32 items with weight 497/525 pounds.
Str: 24(23) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556140 exp, completed 0 quests, and have 10102 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 91 bash: 82 slash: 92 magic: -53
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -35 Mental: -43 Maledictive: -3
You are well protected against afflictive spells.
You are strongly protected against mental spells.
You are defenseless against maledictive spells.
Hitroll: 34 Damroll: 34
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 8 for 6 hours
: modifies hitroll by 1 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) eq
You are using:
<used as light> (Glowing) the light of dawn
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) the ring of Radiance
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn on head> (Glowing) (Humming) a crown of might
<worn on torso> (Glowing) a titanic tabard of command
<worn on arms> (Glowing) a pair of titanic pauldrons of victory
<worn on hands> (Glowing) a pair of titanic gauntlets of might
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> (Glowing) a pair of titanic boots of celerity
<worn about body> Nothing.
<worn about waist> (Glowing) a titanic girdle of conquest
<worn around wrist> a dragonwing goat-hide wristlet
<worn around wrist> a dragonblood goat-hide wristlet
<wielded> (Humming) a crude spear
<floating nearby> (Glowing) a drop of sunray

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc) i
You are carrying:
(Humming) an adamantine spiked faceless mask
(Glowing) a thin bladed polearm
a Crusader's Sword
a Loot sack (open)
(Humming) a rod of mind spectres
a whipping tail of a manticore
(Glowing) a Crackling Thunder hammer
(Humming) a red steel warhammer

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(247hp 164ma 52mv 21060tnl) (no opponent no opponent) ( 10am (day) 10102gc)

(321hp 197ma 167mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc)

(321hp 197ma 167mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) st
look
You wake and stand up.

(321hp 197ma 167mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) where
Outside the South Gate
| You are outside the south gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+

[Exits: (gate) south]
Some bright red banners stream down over the southern gates.

(321hp 197ma 167mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) Players near you in Forest of
Illusion:
<PK> Yiebaen Outside the South Gate

(321hp 197ma 167mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) op n
You open the gate north of you.

(321hp 197ma 167mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
where
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

(321hp 197ma 165mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) Players near you in Forest of
Illusion:
<PK> Yiebaen Inside the South Gate

(321hp 197ma 165mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground scintillating
| | | | in the light. At the side of the street a tall black lanternpost
F S-+ * | casts a magical blue light down upon you. The small pebbles
| | | lying on the path seem to be slightly wet from rain. The
o @-S | South Gate is to the south of you and Illusion Avenue continues
| | north.
+-+-+-+-+|
| |
+ |
---------+

[Exits: north east south]

(321hp 197ma 163mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
Illusion Avenue
S +-F *| A layer of beautiful sparkling dust lays on the ground
| | || scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | | | upon you. The small pebbles lying on the path seem to
F S-@ * | be slightly wet from rain. Town Square is to the north
| | | of you and Illusion Avenue continues south.
o +-S |
| |
+-+-+-+-+|
---------+

[Exits: north south west]

(321hp 197ma 161mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+

[Exits: north east south west (cell)]
A shimmering fountain flares with an illusionary aspect.

(321hp 197ma 159mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) east
east
Arcane Way
*-+ o +| The road here is paved with lightly coloured runes and
| | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| | | || the superiority of magic. The pathway is paved with blue
+-+-@-+-+| gems and sapphires. The air here is cloaked with a thin
| | || white mist. The Town Square is to your west and Arcane
S-+ * +| Way continues to your east.
| ||
+-S +|
---------+

[Exits: east south west]

(321hp 197ma 157mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) east
Arcane Way
+ o + | The road here is paved with lightly coloured runes and
| | | | pebbles that have an eerie glow about them. High above
+-F * + | the street runs a triumphant blue banner symbolising the
| | | | superiority of magic. The air here is cloaked with a thin
+-+-@-+ | white mist. The East Gate of the City is to your east and
| | | | Arcane Way continues to your west.
+ * + |
| | |
+-S + |
---------+

[Exits: north east west]

(321hp 197ma 155mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) Inside the East Gate
o + | The road here ends as you reach a large iron gate. Sapphire
| | | blue banners drape down from the tops of the gates heralding
* + | the majesty of the town. The gate has been painted an emerald
| | | green clashing slightly with the banners. Painted on the
+-+-@ | ground is a fiery red dragon. As you look at it, it seems
| | | to wink. West of you is Arcane Way.
* + |
| |
+ |
---------+

[Exits: north (gate) south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

(321hp 197ma 153mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) op e
e
You open the gate east of you.

(321hp 197ma 153mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) where
Outside the East Gate
o + | You are outside the west gate of the town. A grey stone wall
| | | reaching at least 20 feet high soars above you blocking your
* + | view. Sitting on top of the wall is a few small birds. Draping
| | | down the walls are red banners inscribed with golden magical
+-+-@-f-f| symbols. A dirt path leads off to your west. A road leading
| | into the city is through the gates to your west.
+ |
| |
+ |
---------+

[Exits: east west]

(321hp 197ma 151mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) Players near you in Forest of
Illusion:
<PK> Yiebaen Outside the East Gate

(321hp 197ma 151mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) east
A Dirt Path
+ | The ground here is covered in a silty loam that is very fertile.
| | It seems to have been turned over slightly as if being prepared
+ | for planting in. Lush grass grows lightly at the sides of the
| | beaten trail looking perfect for grazing an animal with. Tall
+-+-@-f-f| trees overshadow the path casting a magical blanket over it.
| | The path continues to the east and west.
+ |
| |
+ |
---------+

[Exits: east west]

(321hp 197ma 149mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) east
east
A Dirt Path
f| The ground here is covered in a silty loam that is very
|| fertile. It seems to have been turned over slightly as
f| if being prepared for planting in. Lush grass grows lightly
|| at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+

[Exits: east west]
A fuzzar is here, playing in the forest.

(321hp 197ma 146mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) A Dirt Path
f | The ground here is covered in a silty loam that is very
| | fertile. Lush grass grows lightly at the sides of the
f | beaten trail looking perfect for grazing an animal with.
| | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
|| may enter a dense looking forest.
f|
||
f|
---------+

[Exits: east west]
A fuzzar is here, playing in the forest.

(321hp 197ma 143mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) east
north
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+

[Exits: north east west]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.

(321hp 197ma 140mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
Dense Forest
f-f | You follow a small trail that travels through the dense
| | forest. Little sunlight gets through the thick trees that
f | tower above you making vision ahead difficult. You notice
| | several pairs of glowing eyes in the distance, watching
@ | your every move intently. They seem to be contemplating
| | you rather than be threatening. The forest trail continues
f-f-f-f | north and south.
| |
f |
---------+

[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.

(321hp 197ma 137mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f-f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
@ | the distance, watching your every move. A path through
| | some trees leads north of you. The trail continues to the
f | south.
| |
f-f-f-f |
---------+

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.

(321hp 197ma 134mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large
f | and powerful looking tree branches. Sunlight barely forces
| | its way through the gaps in the canopy making vision a little
@-f | difficult. The smell of bark is heavy on the air here. The
| | way that the leaves have been scattered aside on the ground
f | suggests that something has been here recently. The trail
| | continues to the east. The forest gets thicker to the south.
f |
---------+

[Exits: east south]

(321hp 197ma 131mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) east
where
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large and
f | powerful looking tree branches. Sunlight barely forces its
| | way through the gaps in the canopy making vision a little difficult.
f-@ | The smell of bark is heavy on the air here. The way that the
| | leaves have been scattered aside on the ground suggests that
f | something has been here recently. The trail continues to your
| | north and west.
f |
---------+

[Exits: north west]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.

(321hp 197ma 128mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
Players near you in Forest of Illusion:
<PK> Yiebaen Hollow Trees

(321hp 197ma 128mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
A Woodland Path
f | The trees here tower to the sky, their arm-like branches reaching
| | across the trail, forming a giant arc high above your head.
f | Small patches of sapphire sky shine through the overlapping
| | living wood. Bright orange vines spiral up the trunks of several
@ | trees, meeting your eye with great contrast to the dull brown
| | entities they grip. A narrow break in some trees leads to the
f-f | south. The path continues north.
| |
f |
---------+

[Exits: north south]

(321hp 197ma 125mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) A Woodland Path
*-f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. The path continues
f | south. Something here seems not quite right.
| |
f-f |
---------+

[Exits: north south (illusion)]

(321hp 197ma 122mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
A Woodland Path
f | The sounds of strange and magical creatures enamate from
| | the surroundings all around you. This mess of chirps and
*-f | grunts is quite unlike anything you have ever heard. Not
| | far away from you, you think you notice a large tree appear
@ | on the path out of nowhere. You blink in disbelief and look
| | again, but it has disappeared out of sight. The trail continues
f | north and south.
| |
f |
---------+

[Exits: north south]
A pile of wood comes to life before your very eyes.

(321hp 197ma 119mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
north
A Woodland Path
f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
*-@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. To your west is a small
f | outpost and a trail meanders on to the south.
| |
f |
---------+

[Exits: north south west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
(Translucent) A warrior of the forest patrols here, expecting trouble.

(321hp 197ma 116mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) A Woodland Path
f-f-! | The trees here tower to the sky, their arm-like branches
| | | reaching across the trail, forming a giant arc high above
f f | your head. Small patches of sapphire sky shine through the
| | | overlapping living wood. Bright orange vines spiral up the
f @ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip.
*-f |
| |
f |
---------+

[Exits: north south]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

(321hp 197ma 113mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) where
Players near you in Forest of Illusion:
<PK> Yiebaen A Woodland Path

(321hp 197ma 113mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
A Woodland Path
| Massive, dark brown trees line shady path, their numbers
| increasing to the west. Visible through the branches to the
f-f-! | east is the infinite blue ocean. As you make your way through
| | | an assortment of ivy growing on the path, you realize there
f @ | are very few signs of life in what would appear to be a thriving
| | | forest.
f f |
| | |
f *-f |
---------+

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

(321hp 197ma 110mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
north
A Mystical Shoreline
| The wet sand emits a strange sparkle as the waves rolling
| in from the north glide across its smoothed surface. Two
| wooded paths make their way west and south, meandering through
| the maze of trees. You think you feel a strange magical sensation
f-f-@ | around your body, but you see no source of it. Something
| | | about here seems not quite right, as if supernatural forces
f f | are at work.
| | |
f f |
---------+

[Exits: (vortex) south west]
A magical spring flows here, inviting your thirst.

(321hp 197ma 106mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) The vortex is closed.

(321hp 197ma 106mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) op n
You open the vortex north of you.

(321hp 197ma 106mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) north
where
The Portal
| The water has parted from around you, forming a gigantic
| sphere of air. Mist rises from the ground, taking on a blue
| color, reflecting the light of the surrounding water. A massive
| vortex of swirling colors occupies the south wall of the
@ | sphere. It appears to be in constant motion, its pattern
| | of change infinitely complex. The hypnotic cycle of imagery
f-f-! | yields only mixed feelings for what may lie beyond.
| | |
f f |
---------+

[Exits: south (rock)]

(321hp 197ma 103mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) Players near you in Forest of
Illusion:
<PK> Yiebaen The Portal

(321hp 197ma 103mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) op up
You open the rock above you.

(321hp 197ma 103mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) up
sl
sc
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~-~>~-~= | ocean. Everything is ominously quiet. Even the distant waves
| | | | || that clash against each other appear to make no sound. A
~-~)@-~-~| strange aura surrounds your thoughts, echoing hopelessness
| / | | /| and despair. Something here seems not quite right.
~-~=~- |
| | | |
~-~-~- |
---------+

[Exits: north east south down]

(321hp 197ma 102mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) You go to sleep.

(321hp 197ma 102mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc) You are Yiebaen the Battlemas
ter, Archon of Valour, level 50, 25 years old (174 hours).
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 321/941 hit, 197/385 mana, 102/424 movement.
You have 6 practices and 0 training sessions.
You are carrying 24/32 items with weight 497/525 pounds.
Str: 24(23) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556140 exp, completed 0 quests, and have 10102 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 91 bash: 82 slash: 92 magic: -53
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -35 Mental: -43 Maledictive: -3
You are well protected against afflictive spells.
You are strongly protected against mental spells.
You are defenseless against maledictive spells.
Hitroll: 34 Damroll: 34
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 8 for 5 hours
: modifies hitroll by 1 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours

(321hp 197ma 102mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc)

(321hp 197ma 102mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc)

(321hp 197ma 102mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc)

(321hp 197ma 102mv 21060tnl) (no opponent no opponent) ( 11am (day) 10102gc)

(371hp 225ma 217mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) st
You wake and stand up.

(371hp 225ma 217mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) where
Players near you in Forest of Illusion:
<PK> Yiebaen The Ocean

(371hp 225ma 217mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) north
The Ocean
~-~=~-~-~| As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~=~-~-~= | ocean. Everything is ominously quiet. Even the distant waves
/ | | | | that clash against each other appear to make no sound. A
~-~>@-~= | strange aura surrounds your thoughts, echoing hopelessness
| | | | || and despair.
~-~)~-~-~|
| | | | /|
~-~-~- |
---------+

[Exits: north east south]

(371hp 225ma 216mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) north
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
/ / | ^ | The wind carries a fresh scent of salt across the sparkling
~-~=~-~= | ocean. Everything is ominously quiet. Even the distant
| | | | || waves that clash against each other appear to make no
~=~-@-~-~| sound. A strange aura surrounds your thoughts, echoing
/ | | | || hopelessness and despair.
~-~>~- -~|
| | | | ||
~-~)~=~-~|
---------+

[Exits: north east south west]

(371hp 225ma 215mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) north
The Ocean
!-!-!-~-~| As far as the eye can see, water spans out in every direction.
| | | , | The wind carries a fresh scent of salt across the sparkling
~-~-~-~= | ocean. Everything is ominously quiet. Even the distant
| | | ^ | waves that clash against each other appear to make no
~-~=@-~= | sound. A strange aura surrounds your thoughts, echoing
, , | | || hopelessness and despair.
~-~-~-~-~|
| | | / ||
~-~>~-~-~|
---------+

[Exits: north east south west]

(371hp 225ma 214mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) north
north
The Tide
o-o | The crested waves move towards the shoreline which is
| | visible to the north. A swift breeze sweeps across the
!-!-!-~-~| water's surface, racing inland towards the sandy beach.
| | | , ,| Small white clouds patch the sky overhead, but several
~-~-@-~-~| darker ones can be seen to the south.
| | | ||
~-~=~- -~|
, , | | ||
~-~-~-~-~|
---------+

[Exits: north east south west]

(371hp 225ma 213mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) A Beach
| A few grass patches grow through the sand here, and the
| buzzing outcrop wildlife is obviously present. The weeds
o-o | to the east are too thick to travel through. Digging
| | its way up from the sand, a spider emerges and walks
!-!-@-~-~| into the eastern thickness. Several pieces of driftwood
| | | , ,| are washed up on the shore. Just then, you hear something
~-~-~-~-~| stir within the forest of weeds. Or was it just the wind?
/ / | ||
~-~-~- -~|
---------+

[Exits: east south west]
A seagull is here, making circles in the sky.

(371hp 225ma 210mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) where
Players near you in Forest of Illusion:
<PK> Yiebaen A Beach

(371hp 225ma 210mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) east
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
o | glimmers, and shimmers in a symphony of sparkling majesty.
| | The bluish water allows you to see all the sea life
!-!-@-~-~| at the bottom of this liquid ecosystem.
| | , , |
~-~-~-~= |
/ | | |
~-~- -~=~|
---------+

[Exits: east west]

(371hp 225ma 205mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) east
east
Kesin Sound
| The churning waters of the sea are no longer, and the sounds
| of silence fill the salty air. The water twinkles, glimmers,
| and shimmers in a symphony of sparkling majesty. The bluish
| water allows you to see all the sea life at the bottom of
!-~-@-~-~| this liquid ecosystem.
| , , |
~-~-~= |
| | |
~- ~ |
---------+

[Exits: east west]

(371hp 225ma 201mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem.
|
|
|
|
---------+

[Exits: east west]

(371hp 225ma 197mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) east
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life
~-~-@-~-~| at the bottom of this liquid ecosystem.
||
~|
||
~|
---------+

[Exits: east west]

(371hp 225ma 193mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) east
The Edge of the Bay
| The narrow sound meets the vast bay in a union of blue
| seawater. The salt mist has all but vanished, but the
| smell of salt water combined with the scent of sea life
| lingers. The majesty of Kesin Sound lies westward, while
~-~-@-~-~| the bay begins to open towards the east.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

(371hp 225ma 189mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) east
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
| masked with a salty smell, caresses your body. Upon looking
| through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about.
| | ||
~-~-~|
| | ||
~-~-~|
---------+

[Exits: east south west]

(371hp 225ma 185mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) east
east
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
| masked with a salty smell, caresses your body. Upon looking
| through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+

[Exits: east south west]

(371hp 225ma 181mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) where
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
| with a salty smell, caresses your body. Upon looking through
| blue water, many colorful fish can be seen scurrying about.
~-~-@-~ |
| | | | |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east south west]

(371hp 225ma 177mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) east
Players near you in Demea:
<PK> Yiebaen Demea Bay

(371hp 225ma 177mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
| with a salty smell, caresses your body. Upon looking through
| blue water, many colorful fish can be seen scurrying about.
~-~-@ |
| | | |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: south west]

(371hp 225ma 173mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) south
south
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
| | | |
~-~-~ |
|
|
---------+

[Exits: north south west]

(371hp 225ma 169mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) Demea Bay
~-~-~ | Vast amounts of water ripple below you, glimmering in the
| | | | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
|
|
|
|
---------+

[Exits: north west up]

(371hp 225ma 165mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) up
End of the Dock
| The sturdy boards of the dock meet the gentle caress of
| the salt-water bay in a vain attempt to reach travelers
| from the water. The salty mist that hangs about overshadows
| the welcome of the dry dock. Wooden crates are stacked
@ | neatly to the side and the sound of voices can be heard
| | in the distance.
+ |
| |
+-S |
---------+

[Exits: south down]
A dockhand stands here.

(371hp 225ma 162mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) where
Players near you in Demea:
<PK> Yiebaen End of the Dock

(371hp 225ma 162mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) south
south
On a Dock
| The air is thick with brine and the wind blows softly. Waves
| crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-S |
| |
+ |
---------+

[Exits: north south]

(371hp 225ma 160mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) south
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
@-S | to the sides. The voices of travelers and vendors fill
| | the air. A large sign stands in front of a small shop to
+ | the east, in large red letters, the words 'Seaside Souvenirs'
| | are painted.
+-F |
---------+

[Exits: north east south]

(371hp 225ma 158mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) south
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-S | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-F |
| |
*-F-+ |
---------+

[Exits: north south]
A dockhand stands here.

(371hp 225ma 156mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) south
On a Dock
+-S | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly, wooden crates are staked neatly to the sides. The
@-F | voices of travelers and vendors fill the air. An open-air
| | fish market can be seen to the east.
*-F-+ |
| |
+-+-+ |
---------+

[Exits: north east south]

(371hp 225ma 154mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) where
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-F | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
*-F-@ | voices of travelers and vendors fill the air.
| |
+-+-+ |
| |
S |
---------+

[Exits: north south west]

(371hp 225ma 152mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) south
Players near you in Demea:
<PK> Yiebaen On a Dock

(371hp 225ma 152mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) On a Dock
+-F | The air is thick with brine and the wind blows softly. Waves crash
| | gently against a platform made of narrow boards thrown together
*-F-+ | into an elegant dock, covered with water and creaking slightly.
| | Wooden crates are stacked neatly to the sides. The voices of travelers
+-+-@ | and vendors fill the air.
| |
S |
|
|
---------+

[Exits: north west]
A hardworking deckhand stands here.

(371hp 225ma 150mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) west
west
On a Dock
+-F| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
*-F-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+ | voices of travelers and vendors fill the air.
| |
S |
|
|
---------+

[Exits: east west]

(371hp 225ma 148mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) west
On a Dock
+| The air is thick with brine and the wind blows softly. Waves
|| crash gently against a platform made of narrow boards thrown
*-F-+| together into an elegant dock, covered with water and creaking
|| slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+-+| voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+

[Exits: east south west]

(371hp 225ma 146mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) west
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
+-+-@-+-+| The voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+

[Exits: east west]

(371hp 225ma 144mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) where
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o-+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
z-+-@-+-+| to the sides. The voices of travelers and vendors fill
| || the air.
+ S|
|
|
---------+

[Exits: east south west]

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) sl
sc
Players near you in Demea:
<PK> Yiebaen On a Dock

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) You go to sleep.

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) You are Yiebaen the Battlema
ster, Archon of Valour, level 50, 25 years old (174 hours).
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 371/941 hit, 225/385 mana, 142/424 movement.
You have 6 practices and 0 training sessions.
You are carrying 24/32 items with weight 497/525 pounds.
Str: 24(23) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556140 exp, completed 0 quests, and have 10102 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 91 bash: 82 slash: 92 magic: -53
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -35 Mental: -43 Maledictive: -3
You are well protected against afflictive spells.
You are strongly protected against mental spells.
You are defenseless against maledictive spells.
Hitroll: 34 Damroll: 34
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 8 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 25 years old (174 hours).
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 371/941 hit, 225/385 mana, 142/424 movement.
You have 6 practices and 0 training sessions.
You are carrying 24/32 items with weight 497/525 pounds.
Str: 24(23) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556140 exp, completed 0 quests, and have 10102 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 91 bash: 82 slash: 92 magic: -53
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -35 Mental: -43 Maledictive: -3
You are well protected against afflictive spells.
You are strongly protected against mental spells.
You are defenseless against maledictive spells.
Hitroll: 34 Damroll: 34
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 8 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)
sc

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) You are Yiebaen the Battlema
ster, Archon of Valour, level 50, 25 years old (174 hours).
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 371/941 hit, 225/385 mana, 142/424 movement.
You have 6 practices and 0 training sessions.
You are carrying 24/32 items with weight 497/525 pounds.
Str: 24(23) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556140 exp, completed 0 quests, and have 10102 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 91 bash: 82 slash: 92 magic: -53
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -35 Mental: -43 Maledictive: -3
You are well protected against afflictive spells.
You are strongly protected against mental spells.
You are defenseless against maledictive spells.
Hitroll: 34 Damroll: 34
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 8 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) st
where
sl
You wake and stand up.

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) Players near you in Demea:
<PK> Yiebaen On a Dock

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc) You go to sleep.

(371hp 225ma 142mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 10102gc)

(458hp 268ma 257mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) st
You wake and stand up.

(458hp 268ma 257mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) west
On a Dock
o + | The air is thick with brine and the wind blows softly. Waves
| | | crash gently against a platform made of narrow boards thrown
o-o-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air.
| |
+ |
|
|
---------+

[Exits: north east west]

(458hp 268ma 255mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) where
Players near you in Demea:
<PK> Yiebaen On a Dock

(458hp 268ma 255mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) who
[ Beast ] Trevvan the Leaf Raker
[ Slith ] <PK> [LEGION] Xynch the Battlemaster
[50 Storm War] <PK> [KNIGHT] (Archon) [Sun] Sir Yiebaen the Battlemaster, Archon of Valour
Players found: 3
There are 3 characters on; the most on this past month was 12.

(458hp 268ma 255mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) north
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+

[Exits: north south west]

(458hp 268ma 253mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) west
west
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+

[Exits: east west]
A hardworking deckhand stands here.

(458hp 268ma 251mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) where
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+

[Exits: north east]
A dockhand stands here.

(458hp 268ma 249mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) north
Players near you in Demea:
<PK> Yiebaen An Overgrown Path

(458hp 268ma 249mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+

[Exits: south west]
A dockhand stands here.
A hardworking deckhand stands here.

(458hp 268ma 247mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) west
north
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+

[Exits: north east]

(458hp 268ma 243mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+

[Exits: east south]

(458hp 268ma 237mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
down
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+

[Exits: north west down]

(458hp 268ma 231mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) where
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+

[Exits: north up]

(458hp 268ma 227mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) north
Players near you in Standing Fortress:
<PK> Yiebaen A Rocky Shore

(458hp 268ma 227mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) north
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+

[Exits: north south]

(458hp 268ma 225mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

(458hp 268ma 223mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
east
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+

[Exits: east west]

(458hp 268ma 220mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.

(458hp 268ma 216mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) where
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+

[Exits: south west]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.
(Red Aura) The Tyrant of the Serpents dwarfs every living thing around it.

(458hp 268ma 212mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) south
Players near you in Drkshtyre Wood:
<PK> Yiebaen In the Water

(458hp 268ma 212mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) south
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+

[Exits: north south]
(Red Aura) A scaly serpent is here.

(458hp 268ma 208mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) south
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north south]
A serpent's tail lies here.
A strip of skin of a sea serpent is here.
This decorated crown has an air of majesty.
(Red Aura) A scaly serpent is here.

(458hp 268ma 204mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north east]

(458hp 268ma 200mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]

(458hp 268ma 196mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

(458hp 268ma 192mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
east
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.

(458hp 268ma 188mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]

(458hp 268ma 184mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) south
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]
A serpent's tail lies here.
A strip of skin of a sea serpent is here.
This decorated crown has an air of majesty.

(458hp 268ma 181mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
east
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

(458hp 268ma 179mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) The toll troll clambers out fr
om under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

(458hp 268ma 179mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
(Red Aura) A gnoll is here, roaming the forest.

(458hp 268ma 177mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]

(458hp 268ma 175mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) where
east
Players near you in Drkshtyre Wood:
<PK> Yiebaen A long bridge

(458hp 268ma 175mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
(Red Aura) A chef is here, looking to cook a nasty meal for you.

(458hp 268ma 173mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
(Red Aura) A small boy is here, carving trees into totem poles.

(458hp 268ma 170mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) east
south
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
(Red Aura) A mage is here doing a fiery incantation upon the trees.

(458hp 268ma 167mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]

(458hp 268ma 164mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) south
west
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
(Red Aura) A pyromaniac is here, burning up the forest.

(458hp 268ma 161mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]

(458hp 268ma 158mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) south
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
(Red Aura) A giant spider is here, waiting to suck your blood.

(458hp 268ma 155mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) south
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(Red Aura) A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.

(458hp 268ma 152mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) west
where
Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-f-@-f |
| |
f |
| |
f |
---------+

[Exits: east west]
A treant sibling is here.

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) sl
Players near you in Drkshtyre Wood:
<PK> Yiebaen Near the Banks of a River

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) sc
You go to sleep.

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc) You are Yiebaen the Battlemast
er, Archon of Valour, level 50, 25 years old (174 hours).
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 458/941 hit, 268/385 mana, 149/424 movement.
You have 6 practices and 0 training sessions.
You are carrying 24/32 items with weight 497/525 pounds.
Str: 24(23) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 21(21)
You have scored 556140 exp, completed 0 quests, and have 10102 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 91 bash: 82 slash: 92 magic: -53
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -35 Mental: -43 Maledictive: -3
You are well protected against afflictive spells.
You are strongly protected against mental spells.
You are defenseless against maledictive spells.
Hitroll: 34 Damroll: 34
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 3 hours
: modifies armor class by -50 for 3 hours
: modifies damroll by 8 for 3 hours
: modifies hitroll by 1 for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc)

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc)

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc)

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc)

(458hp 268ma 149mv 21060tnl) (no opponent no opponent) ( 1pm (day) 10102gc)

(529hp 290ma 264mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) st
where
You wake and stand up.

(529hp 290ma 264mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
Players near you in Drkshtyre Wood:
<PK> Yiebaen Near the Banks of a River

(529hp 290ma 264mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(Red Aura) A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.

(529hp 290ma 261mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) south
south
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A treant sibling is here.

(529hp 290ma 258mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.

(529hp 290ma 255mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) south
east
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A shiny blade is on the floor.
A carving dagger lies on the ground.

(529hp 290ma 252mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
east
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A metal key lies here with a fancy chain hanging off it.
(Red Aura) A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.

(529hp 290ma 249mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A carving dagger lies on the ground.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

(529hp 290ma 246mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) The main path in Drkshtyre Woo
d
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A sapling is here, trying to find sunlight.

(529hp 290ma 243mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) The main path in Drkshtyre Woo
d
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 3 of a carving dagger here.
A sapling is here, trying to find sunlight.

(529hp 290ma 240mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 2 of a carving dagger here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

(529hp 290ma 237mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) The main path in Drkshtyre Woo
d
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

(529hp 290ma 234mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
You see 5 of a carving dagger here.
A sapling is here, trying to find sunlight.

(529hp 290ma 231mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

(529hp 290ma 228mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(Red Aura) A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

(529hp 290ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc)
[KNIGHT] Salania the Squire of Knights: 'Xynch has entered the Knight's path.'

(529hp 290ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

(529hp 290ma 222mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) south
south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A group of albacore huddle in a pool here.

(529hp 290ma 219mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
Someone holds out his hands entreatingly.
Someone says 'Do you have any nuts?!'

(529hp 290ma 216mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) A narrow trail through the dee
p, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A cute rabbit is here.

(529hp 290ma 213mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

(529hp 290ma 210mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

(529hp 290ma 207mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
east
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

(529hp 290ma 204mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc)
[KNIGHT] Holy Knight: 'Alert! Xynch has intruded upon our cabal!'
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

(529hp 290ma 201mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

(529hp 290ma 198mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
Some blackberries grow on a bush nearby.
The caravan attendant is here, with caravans for hire.

(529hp 290ma 195mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

(529hp 290ma 192mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

(529hp 290ma 189mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

(529hp 290ma 186mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

(529hp 290ma 184mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Red Aura) A duergar city guard of Seringale stands watch here.

(529hp 290ma 182mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
(Red Aura) A drow city guard of seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Yiebaen. You can read all about them in the Cityguar
d Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sig
n there.'

(529hp 290ma 180mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.

(529hp 290ma 178mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) east
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

(529hp 290ma 176mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A light but sharp axe catches your eyes.

(529hp 290ma 174mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) north
Wand Shop
| You are in the Wand Shop. The shop is large and well-lit.
| You see many different kinds of wands here. Wands of
| all different colors, shapes, and sizes surround you,
| lying about, on the walls, on the ground, and on the
S S @ S S| shelves. You see the exit of the Wand Shop to the south
| | | | || and a staircase leading up to a small room.
+-+-+-+-+|
| | | ||
+ *-* S|
---------+

[Exits: south up]
Gil the sorceress is here selling various magical wands.

(529hp 290ma 173mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) south
east
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A light but sharp axe catches your eyes.

(529hp 290ma 172mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) north
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

(529hp 290ma 170mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) Scroll Shop
| You are in the Scroll Shop. There are paper parchments
| all over. You see a sheet of paper pasted on the wall
| with words in a tongue that you cannot read. There are
| scrolls made of paper and scrolls made of animal skin
S S @ S S| wrapped with ribbons of various colors. You see the exit
| | | | || of this shop to the south and a ladder leading up to
+-+-+-+-+| a small room.
| | | ||
*-* S F|
---------+

[Exits: south up]
Rin the elderly scribe is here selling scrolls he has recorded.

(529hp 290ma 169mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) buy perf
buy perf
Rin the elderly scribe tells you 'I don't sell that -- try 'list'.'

(529hp 290ma 169mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) Rin the elderly scribe tells y
ou 'I don't sell that -- try 'list'.'

(529hp 290ma 169mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) south
east
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

(529hp 290ma 168mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) north
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

(529hp 290ma 166mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) Potion Shop
| You are standing in the middle of the Potion Shop. A
| pungent smell fills your nose as you walk into this room.
| There is a big pot in the back of the shop filled with
| a color changing liquid, bubbling above a small burning
S S @ S *| fire. You see various different flasks of potions arranged
| | | | || on the shelves in neat rows. The exit of this shop is
+-+-+-+-+| to the south and a ladder leads to a room upstairs.
| | | | ||
*-* S F *|
---------+

[Exits: south up]
A plain staff made of bone is here.
A white placard has been placed here listing the effectiveness of various potions.
Echuir the witch is here brewing potions for sale to the public.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!

(529hp 290ma 165mv 21060tnl) (no opponent no opponent) ( 2pm (day) 10102gc) buy perf
buy perf
You haggle the price down to 1650 coins.
You buy a perfect potion of recall.

(529hp 290ma 165mv 21060tnl) (no opponent no opponent) ( 2pm (day) 8452gc) You haggle the price down to 22
05 coins.
You buy a perfect potion of recall.

(529hp 290ma 165mv 21060tnl) (no opponent no opponent) ( 2pm (day) 6247gc) quaff recall
You quaff a perfect potion of recall.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

(547hp 297ma 133mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) east
south
south
south
south
south
south
south
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

(547hp 297ma 132mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

(547hp 297ma 131mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(547hp 297ma 129mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(547hp 297ma 127mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(547hp 297ma 125mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

(547hp 297ma 123mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(547hp 297ma 121mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc)
[KNIGHT] Holy Knight: 'Alert! Xynch has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Xynch!'
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(547hp 297ma 119mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

(547hp 297ma 117mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

(547hp 297ma 115mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) west
Just Flowers
+-+-+-+ | Valour's flower store is filled with exotic flowers from
| | all over the world, as well as the local produce. Tables
+ | placed around the room hold flowers in display boxes.
| | Underneath the tables are more flowers in pots. The
@-+ | air here is filled with a mixture of strange aromas,
| | some familiar, some not so familiar. Vines grow around
+-S| the open doorway.
| |
S-+-*|
---------+

[Exits: east]
(White Aura) Kailya is here, tending to the flowers.
Kailya the flowergirl says 'DO NOT FIGHT HERE, Yiebaen!'

(547hp 297ma 114mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) east
south
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

(547hp 297ma 113mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

(547hp 297ma 111mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) west
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A red-haired street performer juggles a sword dangerously.
A Knight of the Holy Cross looks at you sternly.

(547hp 297ma 109mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) mount stall
The Royal Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
A sturdy donation box is ready to accept deposits.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A long-legged stallion stands here, grey coat and armor shining brightly.
A proud, powerful looking black stallion stomps its feet restlessly.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small chestnut coated stallion tosses its head as it stands here.
A small but speedy looking silver stallion is here.
A large brown stallion wearing horse armor grazes nearby.
A small stallion with a shining white coat stands proudly close by.
A proud, powerful looking black stallion stomps its feet restlessly.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'You look like you could use a rest, Yiebaen.'

(547hp 297ma 108mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) where
You mount a blue Asc'Liena stallion.

(547hp 297ma 108mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Players near you in Valour:
<PK> Xynch The Knight's Path
<PK> Yiebaen The Royal Stables

(547hp 297ma 108mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) east
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A red-haired street performer juggles a sword dangerously.

(547hp 297ma 107mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.

(547hp 297ma 106mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south

A Knight of the Holy Cross walks in.

(547hp 297ma 106mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(547hp 297ma 105mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) aff
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 8 for 1 hours
: modifies hitroll by 1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours

(547hp 297ma 105mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) ww
You see nothing like that in a Loot Sack.

(547hp 297ma 105mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) [KNIGHT] Salania the Squire of
Knights: 'Xynch has left the Knight's path.'
You do not have that potion.

(547hp 297ma 105mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) where
Players near you in Valour:
<PK> Xynch The Outer Gates of Castle Valour
<PK> Yiebaen Gates of the Royal Palace

(547hp 297ma 105mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) north
north
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.

(547hp 297ma 104mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) north
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A red-haired street performer juggles a sword dangerously.

(547hp 297ma 103mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) where
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

(547hp 297ma 102mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Players near you in Valour:
<PK> Xynch Bridge over the Bay of Sarich
<PK> Yiebaen Tribute Street

(547hp 297ma 102mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south
west
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A red-haired street performer juggles a sword dangerously.
A Knight of the Holy Cross looks at you sternly.

(547hp 297ma 101mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) The Royal Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
A sturdy donation box is ready to accept deposits.
A long-legged stallion stands here, grey coat and armor shining brightly.
A proud, powerful looking black stallion stomps its feet restlessly.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small chestnut coated stallion tosses its head as it stands here.
A small but speedy looking silver stallion is here.
A large brown stallion wearing horse armor grazes nearby.
A small stallion with a shining white coat stands proudly close by.
A proud, powerful looking black stallion stomps its feet restlessly.
A beautiful stallion with a shining brass coat grazes nearby.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'You look like you could use a rest, Yiebaen.'

(547hp 297ma 100mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) buy def
You buy a Defender potion.

(547hp 297ma 100mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) quaff def
You quaff a Defender potion.
You are surrounded by a white aura.

(547hp 297ma 100mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) east
south

A Knight of the Holy Cross walks in.

(547hp 297ma 100mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) scan all
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A red-haired street performer juggles a sword dangerously.

(547hp 297ma 99mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.

(547hp 297ma 98mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south
You scan all around.
You scan north.
*** Range 1 (north) ***
A red-haired street performer juggles a sword dangerously.
*** Range 3 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan east.
*** Range 1 (east) ***
Lathognis the outfitter is here, crafting armor.
You scan south.
*** Range 1 (south) ***
A knight of the Holy Cross patrols the area diligently.

(547hp 297ma 98mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) south
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.

(547hp 297ma 97mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) scan all
There's a large building blocking the way.

(547hp 297ma 97mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
*** Range 2 (north) ***
A red-haired street performer juggles a sword dangerously.
*** Range 4 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan east.
*** Range 1 (east) ***
A citizen of Valour wanders about.
*** Range 2 (east) ***
(White Aura) (Red Aura) Xynch the Battlemaster is here.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (east) ***
A citizen of Valour wanders about.
You scan west.
*** Range 1 (west) ***
Zelbin is here, guarding the palace from intruders.

(547hp 297ma 97mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) east
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
(White Aura) (Red Aura) Xynch the Battlemaster is here.
A citizen of Valour wanders about.

(547hp 297ma 96mv 21060tnl) (no opponent no opponent) ( 3pm (day) 6247gc) east

Xynch walks west.
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

(564hp 307ma 196mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east
east
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(564hp 307ma 195mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

(564hp 307ma 194mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east

Xynch walks in.

(564hp 307ma 194mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

(564hp 307ma 193mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) Xynch walks in.

(564hp 307ma 193mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A citizen of Valour wanders about.

(564hp 307ma 192mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(564hp 307ma 191mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(564hp 307ma 190mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

(564hp 307ma 189mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) scan all
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

(564hp 307ma 188mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) You scan all around.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 2 (west) ***
(White Aura) (Red Aura) Xynch the Battlemaster is here.
*** Range 3 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (west) ***
A citizen of Valour wanders about.

(564hp 307ma 188mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq

Xynch walks in.

(564hp 307ma 188mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) Xynch yells 'Help! I am being a
ttacked by Yiebaen!'
Xynch turns your attack against you.
Xynch's thrust decimates you!
Xynch has quite a few wounds.

(538hp 307ma 188mv 21060tnl) (shaft dual_wield) ( 4pm (day) 6247gc)
Xynch manages to dodge your charge with a lot of effort.
You block Xynch's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
You awkwardly parry Xynch's stab with a loud clang.
You parry Xynch's thrust.
Xynch's tail grazes you.
Xynch has quite a few wounds.

(531hp 307ma 188mv 21060tnl) (shaft dual_wield) ( 4pm (day) 6247gc)
Xynch's kicked dirt misses you.
Xynch has quite a few wounds.

(531hp 307ma 188mv 21060tnl) (shaft dual_wield) ( 4pm (day) 6247gc) fle
fle
double
You flee from combat!
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

(531hp 307ma 187mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) You aren't fighting anyone.

(531hp 307ma 187mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) You tighten your grip around a
crude spear.

(531hp 307ma 187mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
They aren't here.

(531hp 307ma 187mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
They aren't here.

(531hp 307ma 187mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
They aren't here.

(531hp 307ma 187mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(531hp 307ma 186mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
east
They aren't here.

(531hp 307ma 186mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) (Red Aura) Xynch the Battlemaster is here.

(531hp 307ma 185mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
Xynch yells 'Help! I am being attacked by Yiebaen!'
Xynch turns your attack against you.
Xynch's thrust decimates you!
Your charge DISEMBOWELS Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
Xynch has quite a few wounds.

(503hp 307ma 185mv 21060tnl) (shaft dual_wield) ( 4pm (day) 6247gc) dirt

Your charge DISEMBOWELS Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
Your charge MUTILATES Xynch!
Your charge DISEMBOWELS Xynch!
You stumble and barely manage to dodge Xynch's thrust.
Xynch's pierce mauls you.
You stumble and barely manage to dodge Xynch's thrust.
Xynch has quite a few wounds.

(482hp 307ma 185mv 21060tnl) (shaft dual_wield) ( 4pm (day) 6247gc)
Xynch stops wielding a savage dagger.
Xynch's reptilian eyes are unaffected.
Your kicked dirt misses Xynch.
Xynch has quite a few wounds.

(482hp 307ma 185mv 21060tnl) (shaft none) ( 4pm (day) 6247gc)
Xynch wears the red dragon shield as a shield.
Xynch has quite a few wounds.

(482hp 307ma 185mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc) fle

Your charge MUTILATES Xynch!
Your charge DISEMBOWELS Xynch!
Xynch awkwardly parries your charge with a loud clang.
Xynch's thrust maims you!
Xynch's thrust mauls you.
Xynch has some big nasty wounds and scratches.

(425hp 307ma 185mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc) fle

Xynch takes a vicious swipe at you with his shield.
Xynch's sideswipe hits you.
Xynch's shield slams into your weapon but your overbearing grip holds!
You are knocked off your feet.
Xynch has some big nasty wounds and scratches.

(413hp 307ma 185mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc)
You rise back to your feet.
Xynch has some big nasty wounds and scratches.

(413hp 307ma 185mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc)
Xynch blocks your attack with his shield.
Your charge misses Xynch.
You stumble and barely manage to dodge Xynch's thrust.
Xynch's thrust maims you!
Xynch has some big nasty wounds and scratches.

(379hp 307ma 185mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc) dual warh
You flee from combat!
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(379hp 307ma 184mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) You aren't fighting anyone.

(379hp 307ma 184mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) You relax your grip on your wea
pon.
You wield a red steel warhammer as a favoured weapon in your off-hand.
A red steel warhammer feels like a part of you!

(379hp 307ma 184mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) (Red Aura) Xynch the Battlemaster is here.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A citizen of Valour wanders about.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.

(379hp 307ma 184mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) Xynch walks in.

(379hp 307ma 184mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
Xynch yells 'Help! I am being attacked by Yiebaen!'
Xynch manages to dodge your charge with a lot of effort.
Xynch dodges your crush.
Xynch's shield jolts under your charge, but holds.
Xynch has some big nasty wounds and scratches.

(379hp 307ma 184mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc)
You feel less wobbly on your feet.
Xynch has some big nasty wounds and scratches.

(379hp 307ma 184mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc)
Your charge MUTILATES Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
Xynch's shield wobbles and barely deflects your charge.
Xynch's thrust wounds you.
Xynch's thrust decimates you!
You parry Xynch's goring.
Xynch has some big nasty wounds and scratches.

(333hp 307ma 184mv 21060tnl) (shaft defensive) ( 4pm (day) 6247gc) fle
fle
You flee from combat!
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

(333hp 307ma 183mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) You aren't fighting anyone.

(333hp 307ma 183mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
They aren't here.

(333hp 307ma 183mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
They aren't here.

(333hp 307ma 183mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
They aren't here.

(333hp 307ma 183mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) east
Xynch walks in.

(333hp 307ma 183mv 21060tnl) (no opponent no opponent) ( 4pm (day) 6247gc) qq
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
You feel your pulse slow down.

(352hp 313ma 283mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) qq
They aren't here.

(352hp 313ma 283mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) They aren't here.

(352hp 313ma 283mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) ber
Your pulse races as you are consumed by rage!

(420hp 157ma 141mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) qq

Xynch walks in.

(420hp 157ma 141mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc)
Xynch walks east.

(420hp 157ma 141mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc)
Xynch walks in.

(420hp 157ma 141mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) Xynch yells 'Help! I am being a
ttacked by Yiebaen!'
Your charge DISEMBOWELS Xynch!
A crude spear digs into Xynch's body.
Your wrath scratches Xynch.
Xynch deflects your charge aside in an ungraceful parry.
Xynch has some big nasty wounds and scratches.

(420hp 157ma 141mv 21060tnl) (blade none) ( 5pm (day) 6247gc)
Xynch kicks dirt in your eyes!
Xynch's kicked dirt grazes you.
You can't see a thing!

(415hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc) hobb

Your charge MUTILATES someone!
Something digs into someone's body.
Your wrath scratches someone.
Your crush decimates someone!
Someone manages to dodge your charge with a lot of effort.
Someone parries your crush.
Someone deflects your crush aside in an ungraceful parry.
Someone parries your charge.
You awkwardly parry someone's stab with a loud clang.
Someone's pierce mauls you.
Someone's wild pierce injures you.

(375hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc) You strike someone with your weapon and
attempt to hobble him.
Your hobble wounds someone.
Someone clutches his leg painfully as he begins to hobble.

(375hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc)
Someone can't dodge away from the reach of your spear fast enough.
Your charge maims someone!
Something digs into someone's body.
Your wrath scratches someone.
You concentrate on your combat style to prevent someone from dodging.
You concentrate on your combat style to inflict more damage.
Your charge DISEMBOWELS someone!
Something digs into someone's body.
Your wrath scratches someone.
Your crush devastates someone!
Someone's sting maims you!
You manage to dodge someone's stab with a lot of effort.
Someone's pierce decimates you!

(313hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc) bash

Someone stops wielding something.
Someone wields something.

(313hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc)
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte mauls you.
Someone manages to dodge your crush with a lot of effort.
Your charge devastates someone!
You dodge someone's thrust.
You stumble and barely manage to dodge someone's thrust.
Someone's thrust mauls you.

(271hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc)
Someone wields something in his off-hand.
You gallop forward and slam into someone, sending him flying!
Your bash devastates someone!

(271hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc)
You rub the dirt out of your eyes, but they're still watering.
Xynch parries your charge.
Your crush decimates Xynch!
Xynch manages to dodge your charge with a lot of effort.
Xynch's thrust mauls you.
Xynch's thrust mauls you.
Xynch's pierce decimates you!
Xynch's thrust mauls you.
Xynch is in awful condition.

(180hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc) fle
fle
qq

Xynch stops hobbling around.
Xynch deflects your charge aside in an ungraceful parry.
Your crush decimates Xynch!
Your charge MUTILATES Xynch!
Xynch's wild thrust hits you.
Xynch's stab injures you.
Xynch's thrust decimates you!
Xynch is in awful condition.

(125hp 157ma 141mv 21060tnl) (unknown unknown) ( 5pm (day) 6247gc) You flee from combat!
Valour
Everything is in a blur right now.
A Valourian sentry stands on duty, guarding the bridge.

(125hp 157ma 140mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) You aren't fighting anyone.

(125hp 157ma 140mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) qq
They aren't here.

(125hp 157ma 140mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) qq
They aren't here.

(125hp 157ma 140mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) qq
qq
They aren't here.

(125hp 157ma 140mv 21060tnl) (no opponent no opponent) ( 5pm (day) 6247gc) qq
qq
Xynch crawls in.
Xynch yells 'Help! I am being attacked by Yiebaen!'
Your charge maims Xynch!
Xynch is DEAD!!
Xynch's foot is ripped from his leg.
[Mentions]: None.

Comments

  1. ugh i didnt scan i actually wanted to walk AWAY from you berserk instead i walked into you i was wearing malicious beast and ahhh spear and dagger from darkhaven malicious isn't a joke! i like it
      [reply to Xynch]
    1. Good fight, keep it up you guys.
        [reply to Ceridwel]

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