Ye Olde Abandoned Realms Logs

Henald vs Balan

posted on 2014-08-31 19:10:11
<691/691hp 823/892mp 523/674mv >[evasive][day]
s
>
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<691/691hp 844/892mp 577/674mv >[evasive][noon]
s
>
s
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @ | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| gust of wind breezes in from the west bringing with it a salty
| scent of the ocean.
---------+

[Exits: north south]

<691/691hp 844/892mp 576/674mv >[evasive][noon]
>
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o + | out of a resilient looking mineral coloured a blue-grey, unique
| | to the town of Drakath. The wall may have been part of a small
+-+-@ | fortress that was built here and later was destroyed in some
| kind of battle. Judging by the pile of debris to the east
| of it this may be the case. A strange green moss has began
| to fill in the cracks of the wall taking it as its home. The
| rest of the ground is covered in a light green grass that
---------+ bears upon it morning dew. A light breeze blowing in from
the west of here carries a salty scent not unlike that of the sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.

<691/691hp 844/892mp 575/674mv >[evasive][noon]
whe
>
Players near you in Storm Hill:
<PK> Henald Along a Wall

<691/691hp 844/892mp 575/674mv >[evasive][noon]
w
> A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o + | impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.

[Exits: east (south) west]

<691/691hp 844/892mp 574/674mv >[evasive][noon]
w
>
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind dead
|| in its tracks. The purpose of this is a mystery, as the only
+| kind of breeze ever blowing through Drakath is a gentle one.
|| Perhaps in times past there were powerful storms bringing with
o-@-+-+| them a need for shelter. The grass grows lightly here just barely
| | covering the perimeter of the wind break's stonework. It seems
+-+ | to have been kept short artificially by the town's people. This
| part of the town seems very peaceful and unvisited.
|
---------+

[Exits: east west]

<691/691hp 844/892mp 573/674mv >[evasive][noon]
whe
>
Players near you in Storm Hill:
<PK> Henald A Gigantic Wind Break

<691/691hp 844/892mp 573/674mv >[evasive][noon]
e
> A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o + | impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.

[Exits: east (south) west]

<691/691hp 844/892mp 572/674mv >[evasive][noon]
s
>
Along a Wall
| The walls of the town run along the west side of the
| area. They are made out of a bluey-grey stone unique
| to Drakath, excavated from the very rock of Storm hill
| itself. Etched into the walls are tiny golden suns, one
@ | of the many symbols of Drakath. A huge flag has been
| | draped over the wall, adorned with a blue dragon breathing
o-o-o| flames. It billows slightly in the breeze, and gives
|| a regal appearance to the bustling town. On the east
o| side of the path are tall pine trees reaching up into
---------+ the heavens. Some of their needles have fallen down to
earth, lieing on the ground. The path itself is made of little more than dirt,
a trail beaten into it by people passing through.

[Exits: (north) south]

<691/691hp 844/892mp 571/674mv >[evasive][noon]
s
>
On the Outskirts of a Town
| All around you is a thin mat of untended grass that has
| been allowed to grow to an appreciable length. Its long
o | green stems are enough to cover the boots of even the
| | largest adventurers, seeming almost reed-like. Growing
@-o-o| inside the bed of grass are various roaming plants and
|| weeds that have taken it as their home. A thorny nettle
o| plant hides menacingly just below the surface waiting
|| to sting anyone unfortunate enough to touch it. This
o| area of Drakath has been left very much to its own devices,
---------+ tended to only by the bees and butteflies that have taken
it as their home.

[Exits: north east]

<691/691hp 844/892mp 570/674mv >[evasive][noon]
whe
>
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 570/674mv >[evasive][noon]
>
e
The Edge of Town
| You are at the outskirts of the town of Drakath. It seems
| very quiet and peaceful here contrasting the bustle of
o | the busy town centre. The ground seems to have been left
| | unpaved, the only trail worn in by the passersby walking
o-@-o | over it many times. At the sides of this trail you see
| | tall leeks and daffodils growing, obviously having been
o | tended to recently by the looks of their well-pruned stems.
| | The trail continues to the west and east. A light but sharp
o | breeze blows in from the west, carrying with it a slightly
---------+ salty scent. Visions of a clear blue ocean spring to mind.

[Exits: east west]

<691/691hp 844/892mp 569/674mv >[evasive][noon]
e
>
A Bend in the Path
| The trail turns sharply to the south approaching a simple
| and carefully pruned garden of some type. A light breeze
o | blows on your face leaving you feeling a little cold but
| | refreshed. Lots of wild flowers grow here, from lazy dandelions
o-o-@ | to purple-headed snapdragons. They give a fragrance which
| | smells very sweet, almost a little overwhelming. It is the
o | perfect setting to just sit down daydreaming wistfully about
| | past adventures and old times. The light ground is very fertile
o | and home to a thick bed of lush grass.
---------+

[Exits: south west]

<691/691hp 844/892mp 568/674mv >[evasive][noon]
s
>
A Beaten Trail
o | The beaten path appears wide enough to accomodate two giant
| | men walking abreast. Looking closely at the ground, you see
o-o-o | faint traces of paving stones. In the distant past, this
| | path could have been a major road for some forgotten kingdom
@ | or town. The frequency of the paving stones are few and far
| | between, however, leading you to suspect the locals of taking
o | them for their own designs.
| |
o-o |
---------+

[Exits: north south]

<691/691hp 844/892mp 567/674mv >[evasive][noon]
whe
>
Players near you in Storm Hill:
<PK> Henald A Beaten Trail

<691/691hp 844/892mp 567/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald A Beaten Trail

<691/691hp 844/892mp 567/674mv >[evasive][noon]
n
>
A Bend in the Path
| The trail turns sharply to the south approaching a simple
| and carefully pruned garden of some type. A light breeze
o | blows on your face leaving you feeling a little cold but
| | refreshed. Lots of wild flowers grow here, from lazy dandelions
o-o-@ | to purple-headed snapdragons. They give a fragrance which
| | smells very sweet, almost a little overwhelming. It is the
o | perfect setting to just sit down daydreaming wistfully about
| | past adventures and old times. The light ground is very fertile
o | and home to a thick bed of lush grass.
---------+

[Exits: south west]

<691/691hp 844/892mp 566/674mv >[evasive][noon]
w
>
w
The Edge of Town
| You are at the outskirts of the town of Drakath. It seems
| very quiet and peaceful here contrasting the bustle of
o | the busy town centre. The ground seems to have been left
| | unpaved, the only trail worn in by the passersby walking
o-@-o | over it many times. At the sides of this trail you see
| | tall leeks and daffodils growing, obviously having been
o | tended to recently by the looks of their well-pruned stems.
| | The trail continues to the west and east. A light but sharp
o | breeze blows in from the west, carrying with it a slightly
---------+ salty scent. Visions of a clear blue ocean spring to mind.

[Exits: east west]

<691/691hp 844/892mp 565/674mv >[evasive][noon]
>
On the Outskirts of a Town
| All around you is a thin mat of untended grass that has
| been allowed to grow to an appreciable length. Its long
o | green stems are enough to cover the boots of even the
| | largest adventurers, seeming almost reed-like. Growing
@-o-o| inside the bed of grass are various roaming plants and
|| weeds that have taken it as their home. A thorny nettle
o| plant hides menacingly just below the surface waiting
|| to sting anyone unfortunate enough to touch it. This
o| area of Drakath has been left very much to its own devices,
---------+ tended to only by the bees and butteflies that have taken
it as their home.

[Exits: north east]

<691/691hp 844/892mp 564/674mv >[evasive][noon]
whe
>
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
whe
>
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
whe
> Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
who
>
[ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
whe
> Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
whe
>
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
who
> [ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
aff
You are affected by the following:
Spell: detect invis : lasts for 20 hours
Spell: detect magic : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: dark shroud : lasts for 17 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: weapon ward : lasts for 2 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
whe
> Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
who
>
[ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
m
o
|
@-o-o
|
o
|
o
|
o-o

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
who
>
[ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
whe
> Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
aff
You are affected by the following:
Spell: detect invis : lasts for 20 hours
Spell: detect magic : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: dark shroud : lasts for 17 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: weapon ward : lasts for 2 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<691/691hp 844/892mp 564/674mv >[evasive][noon]
who
>
[ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 844/892mp 564/674mv >[evasive][noon]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 859/892mp 619/674mv >[evasive][day]
whe
> Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 859/892mp 619/674mv >[evasive][day]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 859/892mp 619/674mv >[evasive][day]
>
gist
You lost your concentration.

<691/691hp 849/892mp 619/674mv >[evasive][day]
>
who
aff
[ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 849/892mp 619/674mv >[evasive][day]
> You are affected by the following:
Spell: detect invis : lasts for 19 hours
Spell: detect magic : lasts for 19 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: dark shroud : lasts for 16 hours
Spell: fly : lasts for 4 hours
Spell: sanctuary : lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: weapon ward : lasts for 1 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<691/691hp 849/892mp 619/674mv >[evasive][day]
>
wh
[ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 849/892mp 619/674mv >[evasive][day]
>
whe
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 849/892mp 619/674mv >[evasive][day]
whe
>
Players near you in Storm Hill:
<PK> Henald On the Outskirts of a Town

<691/691hp 849/892mp 619/674mv >[evasive][day]
who
> [ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 849/892mp 619/674mv >[evasive][day]
n
> Along a Wall
| The walls of the town run along the west side of the
| area. They are made out of a bluey-grey stone unique
| to Drakath, excavated from the very rock of Storm hill
| itself. Etched into the walls are tiny golden suns, one
@ | of the many symbols of Drakath. A huge flag has been
| | draped over the wall, adorned with a blue dragon breathing
o-o-o| flames. It billows slightly in the breeze, and gives
|| a regal appearance to the bustling town. On the east
o| side of the path are tall pine trees reaching up into
---------+ the heavens. Some of their needles have fallen down to
earth, lieing on the ground. The path itself is made of little more than dirt,
a trail beaten into it by people passing through.

[Exits: (north) south]

<691/691hp 849/892mp 618/674mv >[evasive][day]
>
n
A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o + | impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.

[Exits: east (south) west]

<691/691hp 849/892mp 617/674mv >[evasive][day]
e
>
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o + | out of a resilient looking mineral coloured a blue-grey, unique
| | to the town of Drakath. The wall may have been part of a small
+-+-@ | fortress that was built here and later was destroyed in some
| kind of battle. Judging by the pile of debris to the east
| of it this may be the case. A strange green moss has began
| to fill in the cracks of the wall taking it as its home. The
| rest of the ground is covered in a light green grass that
---------+ bears upon it morning dew. A light breeze blowing in from
the west of here carries a salty scent not unlike that of the sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.

<691/691hp 849/892mp 616/674mv >[evasive][day]
n
>
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @ | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| gust of wind breezes in from the west bringing with it a salty
| scent of the ocean.
---------+

[Exits: north south]

<691/691hp 849/892mp 615/674mv >[evasive][day]
n
>
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<691/691hp 849/892mp 614/674mv >[evasive][day]
n
>
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<691/691hp 849/892mp 613/674mv >[evasive][day]
e
>
e
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<691/691hp 849/892mp 612/674mv >[evasive][day]
>
e
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<691/691hp 849/892mp 611/674mv >[evasive][day]
>
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<691/691hp 849/892mp 610/674mv >[evasive][day]
whe
>
Players near you in Valour:
<PK> Henald The Western Promenade
<PK> Ysette Lower Valour Avenue
<PK> Balan Tribute Street

<691/691hp 849/892mp 610/674mv >[evasive][day]
who
>
[ H-Elf ] *Ymmorwi the Ippon Seinage
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[ H-Elf ] <PK> Duchess Ysette Flecker the Holy Matriarch of Healing
[ Storm ] <PK> Sir Balan the Hand of Olyn, Executor of Valour
Players found: 4
There are 4 characters on; the most on this past month was 14.

<691/691hp 849/892mp 610/674mv >[evasive][day]
>
e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A servant of the dragon quietly observes the area.
A citizen of Valour wanders about.

<691/691hp 849/892mp 609/674mv >[evasive][day]
scan
>
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 2 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<691/691hp 849/892mp 609/674mv >[evasive][day]
whe
> Players near you in Valour:
<PK> Henald The Western Promenade
<PK> Ysette Lower Valour Avenue
<PK> Balan Tribute Street

<691/691hp 849/892mp 609/674mv >[evasive][day]
>
whe
Players near you in Valour:
<PK> Henald The Western Promenade
<PK> Ysette Lower Valour Avenue
<PK> Balan The Monument of Saint Torin

<691/691hp 849/892mp 609/674mv >[evasive][day]
>
whe
Players near you in Valour:
<PK> Henald The Western Promenade
<PK> Ysette Lower Valour Avenue
<PK> Balan The Monument of Saint Torin

<691/691hp 849/892mp 609/674mv >[evasive][day]
whe
>
Players near you in Valour:
<PK> Henald The Western Promenade
<PK> Ysette Lower Valour Avenue
<PK> Balan The Monument of Saint Torin

<691/691hp 849/892mp 609/674mv >[evasive][day]
>
whe
Players near you in Valour:
<PK> Henald The Western Promenade
<PK> Ysette Lower Valour Avenue
<PK> Balan The Western Promenade

<691/691hp 849/892mp 609/674mv >[evasive][day]
>
whe
Players near you in Valour:
<PK> Henald The Western Promenade
<PK> Ysette Gates of the Royal Palace
<PK> Balan The Western Promenade

<691/691hp 849/892mp 609/674mv >[evasive][day]
>
Balan walks in.

<691/691hp 849/892mp 609/674mv >[evasive][day]
m
> +
|
+
|
*-* +
| |
* + +
| | |
-+-+-@-+-+-+
| |
* +
|
S-+
|
+-S
|
S-+-*

<691/691hp 849/892mp 609/674mv >[evasive][day]
>
A ray of light appears, inscribed with the burning image of the Holy Cross.
Balan steps into the light, dragging you along with him!
You yell 'Help! Balan is imprisoning me!'
The Dungeon Entrance
| The room appears to be a landing between the underground and
| the city. Beams of light filter down from above illuminating
| a large staircase which appears to have had lots of recent
| use. Discarded items lay scattered around the landing, appearing
@ | like they have fallen down from the street above. The sounds
| of boots stomping in cadence as well as the sounds of a bustling
| city are heard from above.
|
|
---------+

[Exits: up down]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<691/691hp 849/892mp 609/674mv >[evasive][day]
>
9
Balan yells 'Help! I am being attacked by Henald!'
Balan turns your attack against you.
Balan's charge devastates you!
Balan is in excellent condition.

<660/691hp 849/892mp 609/674mv >[aggressive][day]
>

You block Balan's attack with your shield.
Balan's charge maims you!
Balan blocks your attack and attempts to strike at the brief opening.
Balan's riposte mauls you.
Your turmoil MUTILATES Balan!
Balan has a few scratches.

<604/691hp 849/892mp 609/674mv >[aggressive][day]
>

Balan's charge devastates you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan dodges your turmoil.
Balan has a few scratches.

<572/691hp 849/892mp 609/674mv >[aggressive][day]
flee
>
You flee from combat!
Hallway in the Dungeons
| The staircase terminates in this room. Signs of recent
| passage are quite apparent, as there is very little dust.
* | The air smells quite clean, even though the room is quite
| | dark, and it appears as though there could be little creatures
@-*-*| poking around in the shadows. The room exits to the east
|| into what appears to be a hallway.
*-*|
|
|
---------+

[Exits: east up]

<572/691hp 849/892mp 608/674mv >[aggressive][day]
e
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<572/691hp 849/892mp 607/674mv >[aggressive][day]
s
>
Alas, you cannot go that way.

<572/691hp 849/892mp 607/674mv >[aggressive][day]
e
> Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<572/691hp 849/892mp 606/674mv >[aggressive][day]
s
>
w
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<572/691hp 849/892mp 605/674mv >[aggressive][day]
>
4
A Dungeon Chamber
* *| This chamber is very hot. The heat comes from a large
| || and brightly burning forge. Several metal rods and other
*-*-*-*| tools are arrayed neatly beside the fire pit for quick
| | use. Soot covers the walls in a fine display of a natural
@-*-*| mosaic. There is a very small grill in the ceiling which
| lets in a modicum of light, and a slight current of somewhat
| fresh air.
|
|
---------+

[Exits: east]

<572/691hp 849/892mp 604/674mv >[aggressive][day]
>
You feel better.

<604/691hp 834/892mp 604/674mv >[aggressive][day]
>
e
9
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<623/691hp 847/892mp 658/674mv >[aggressive][day]
>
They aren't here.

<623/691hp 847/892mp 658/674mv >[aggressive][day]
n
> Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<623/691hp 847/892mp 657/674mv >[aggressive][day]
9
>
Balan walks in.

<623/691hp 847/892mp 657/674mv >[aggressive][day]
w
> Balan yells 'Help! I am being attacked by Henald!'
Balan turns your attack against you.
Balan's charge maims you!
Balan parries your turmoil.
Balan has a few scratches.

<588/691hp 847/892mp 657/674mv >[aggressive][day]
9
>
Balan scans all around.
Balan has a few scratches.

<588/691hp 847/892mp 657/674mv >[aggressive][day]
>

You parry Balan's charge.
You parry Balan's charge with an easy flourish.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil MUTILATES Balan!
Your turmoil MUTILATES Balan!
Balan has some small wounds and bruises.

<587/691hp 847/892mp 657/674mv >[aggressive][day]
>
flee

Balan kicks dirt in your eyes!
Balan's kicked dirt grazes you.
You can't see a thing!

<582/691hp 847/892mp 657/674mv >[aggressive][day]
>
No way! You are still fighting!

<582/691hp 847/892mp 657/674mv >[aggressive][day]
> They aren't here.

<582/691hp 847/892mp 657/674mv >[aggressive][day]
e
> You flee from combat!
You can't see a thing!

<582/691hp 847/892mp 656/674mv >[aggressive][day]
e
>
You can't see a thing!

<582/691hp 847/892mp 655/674mv >[aggressive][day]
e
>
You can't see a thing!
Alas, you cannot go that way.

<582/691hp 847/892mp 655/674mv >[aggressive][day]
n
> You can't see a thing!
Alas, you cannot go that way.

<582/691hp 847/892mp 655/674mv >[aggressive][day]
> You can't see a thing!
Alas, you cannot go that way.

<582/691hp 847/892mp 655/674mv >[aggressive][day]
5
>
You feel a lot better!

<642/691hp 822/892mp 655/674mv >[aggressive][day]
>
s
9
9
You can't see a thing!
Alas, you cannot go that way.

<642/691hp 822/892mp 655/674mv >[aggressive][day]
aff
> They aren't here.

<642/691hp 822/892mp 655/674mv >[aggressive][day]
> They aren't here.

<642/691hp 822/892mp 655/674mv >[aggressive][day]
> You are affected by the following:
Spell: detect invis : lasts for 18 hours
Spell: detect magic : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: dark shroud : lasts for 15 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 5 rounds
Skill: confinement delay: lasts for 3 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 2 hours
Skill: confinement : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Spell: weapon ward : lasts for 0 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<642/691hp 822/892mp 655/674mv >[aggressive][day]
w
> You can't see a thing!
You yell 'Help! I am being attacked by someone!'
Someone's charge devastates you!
Someone's pierce devastates you!
You parry someone's charge.
Someone's charge devastates you!
You block someone's attack with your shield.
You can feel something dig into your body.
Someone's wrath scratches you.

<552/691hp 822/892mp 654/674mv >[aggressive][day]
>
Someone's charge decimates you!
You parry someone's pierce.
Someone's pierce decimates you!
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte devastates you!
Someone dodges your turmoil.

<470/691hp 822/892mp 654/674mv >[aggressive][day]
w
>
No way! You are still fighting!

<470/691hp 822/892mp 654/674mv >[aggressive][day]
>
flee
You flee from combat!
You can't see a thing!

<470/691hp 822/892mp 653/674mv >[aggressive][day]
>
e
You can't see a thing!

<470/691hp 822/892mp 652/674mv >[aggressive][day]
e
>
You can't see a thing!

<470/691hp 822/892mp 651/674mv >[aggressive][day]
n
>
5
You can't see a thing!
Alas, you cannot go that way.

<470/691hp 822/892mp 651/674mv >[aggressive][day]
> You feel a lot better!

<525/691hp 797/892mp 651/674mv >[aggressive][day]
>
Someone walks in.

<525/691hp 797/892mp 651/674mv >[aggressive][day]
>

Someone walks west.

<525/691hp 797/892mp 651/674mv >[aggressive][day]
w
>

Someone walks in.

<525/691hp 797/892mp 651/674mv >[aggressive][day]
w
>

You yell 'Help! I am being attacked by someone!'
Someone's charge devastates you!
You parry someone's charge.
Someone's charge mauls you.
You can feel something dig into your body.
Someone's wrath scratches you.

<469/691hp 797/892mp 651/674mv >[aggressive][day]
>

You parry someone's charge.
Your shield wobbles and barely deflects someone's pierce.
Someone's charge decimates you!
You can feel something dig into your body.
Someone's wrath scratches you.
Someone dual parries your turmoil.
Someone dodges your turmoil.

<441/691hp 797/892mp 651/674mv >[aggressive][day]
flee
> No way! You are still fighting!

<441/691hp 797/892mp 651/674mv >[aggressive][day]
5
> No way! You are still fighting!

<441/691hp 797/892mp 651/674mv >[aggressive][day]
> You flee from combat!
You can't see a thing!

<441/691hp 797/892mp 650/674mv >[aggressive][day]
>
You feel a lot better!

<500/691hp 772/892mp 650/674mv >[aggressive][day]
>
w

Someone walks in.

<500/691hp 772/892mp 650/674mv >[aggressive][day]
>
w

You yell 'Help! I am being attacked by someone!'
Someone's charge maims you!
You parry someone's pierce.
Someone's charge devastates you!
You block someone's attack with your shield.
You parry someone's charge.
Someone parries your turmoil.

<433/691hp 772/892mp 650/674mv >[aggressive][day]
>
flee
m
No way! You are still fighting!

<433/691hp 772/892mp 650/674mv >[aggressive][day]
> No way! You are still fighting!

<433/691hp 772/892mp 650/674mv >[aggressive][day]
> You flee from combat!
You can't see a thing!

<433/691hp 772/892mp 649/674mv >[aggressive][day]
>
You can't see a thing!

<433/691hp 772/892mp 649/674mv >[aggressive][day]
e
> You can't see a thing!

<433/691hp 772/892mp 648/674mv >[aggressive][day]
e
>
You can't see a thing!
Alas, you cannot go that way.

<433/691hp 772/892mp 648/674mv >[aggressive][day]
e
> You can't see a thing!
Alas, you cannot go that way.

<433/691hp 772/892mp 648/674mv >[aggressive][day]
n
> You can't see a thing!

<433/691hp 772/892mp 647/674mv >[aggressive][day]
5
>
You feel a lot better!

<487/691hp 747/892mp 647/674mv >[aggressive][day]
>
aff
s
w
You are affected by the following:
Spell: detect invis : lasts for 18 hours
Spell: detect magic : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: dark shroud : lasts for 15 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 4 rounds
Skill: confinement delay: lasts for 3 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 2 hours
Skill: confinement : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Spell: weapon ward : lasts for 0 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<487/691hp 747/892mp 647/674mv >[aggressive][day]
5
> You can't see a thing!

<487/691hp 747/892mp 646/674mv >[aggressive][day]
>
You can't see a thing!
You yell 'Help! I am being attacked by someone!'
Someone's charge devastates you!
You thrust someone's charge aside in a skillful parry.
You block someone's attack with your shield.

<456/691hp 747/892mp 645/674mv >[aggressive][day]
>
You can't concentrate enough.

<456/691hp 747/892mp 645/674mv >[aggressive][day]
>
You parry someone's charge.
You parry someone's pierce.
You can feel something dig into your body.
Someone's wrath scratches you.
Your turmoil MUTILATES someone!
Someone nimbly dodges your turmoil with a practiced maneuver.

<453/691hp 747/892mp 645/674mv >[aggressive][day]
flee
>
You flee from combat!
You can't see a thing!
Your weapon ward expires.

<466/691hp 781/892mp 674/674mv >[aggressive][day]
>
w
You can't see a thing!

<466/691hp 781/892mp 673/674mv >[aggressive][day]
>
wwad
Something glows as it is imbued by a weapon ward.

<466/691hp 761/892mp 673/674mv >[aggressive][day]
>
e
e
e

Someone walks in.

<466/691hp 761/892mp 673/674mv >[aggressive][day]
>
You can't see a thing!

<466/691hp 761/892mp 672/674mv >[aggressive][day]
>
You can't see a thing!

<466/691hp 761/892mp 671/674mv >[aggressive][day]
>
n
You can't see a thing!

<466/691hp 761/892mp 670/674mv >[aggressive][day]
5
>
You can't see a thing!

<466/691hp 761/892mp 669/674mv >[aggressive][day]
>
You feel a lot better!

<525/691hp 736/892mp 669/674mv >[aggressive][day]
>

You rub the dirt out of your eyes.

<525/691hp 736/892mp 669/674mv >[aggressive][day]
>
s

Balan walks in.

<525/691hp 736/892mp 669/674mv >[aggressive][day]
w
>

You yell 'Help! I am being attacked by Balan!'
Balan's charge devastates you!
You parry Balan's pierce.
You thrust Balan's charge aside in a skillful parry.
Balan's pierce devastates you!
Balan has some small wounds and bruises.

<464/691hp 736/892mp 669/674mv >[aggressive][day]
> No way! You are still fighting!
Balan has some small wounds and bruises.

<464/691hp 736/892mp 669/674mv >[aggressive][day]
> No way! You are still fighting!
Balan has some small wounds and bruises.

<464/691hp 736/892mp 669/674mv >[aggressive][day]
>
flee
You flee from combat!
Valour
Everything is in a blur right now.

<464/691hp 736/892mp 668/674mv >[evasive][day]
>
n
Valour
Everything is in a blur right now.
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<464/691hp 736/892mp 667/674mv >[evasive][day]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Balan blocks your attack and attempts to strike at the brief opening.
Balan's riposte mauls you.
Balan dual parries your turmoil.
Balan has some small wounds and bruises.

<443/691hp 736/892mp 667/674mv >[aggressive][day]
>

Your shield wobbles and barely deflects Balan's charge.
You block Balan's attack with your shield.
You parry Balan's charge with an easy flourish.
Your turmoil MUTILATES Balan!
Your turmoil MUTILATES Balan!
Balan has some small wounds and bruises.

<443/691hp 736/892mp 667/674mv >[aggressive][day]
>
flee
You flee from combat!
Valour
Everything is in a blur right now.

<443/691hp 736/892mp 666/674mv >[aggressive][day]
s
>
5
Alas, you cannot go that way.

<443/691hp 736/892mp 666/674mv >[aggressive][day]
> You feel a lot better!

<498/691hp 711/892mp 666/674mv >[aggressive][day]
>
w
w
Valour
Everything is in a blur right now.

<498/691hp 711/892mp 665/674mv >[aggressive][day]
>
5
Valour
Everything is in a blur right now.

<498/691hp 711/892mp 664/674mv >[aggressive][day]
>
Your eyes stop watering.

<498/691hp 711/892mp 664/674mv >[aggressive][day]
> You feel a lot better!

<556/691hp 686/892mp 664/674mv >[aggressive][day]
>
aff
w
n
You are affected by the following:
Spell: detect invis : lasts for 17 hours
Spell: detect magic : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: dark shroud : lasts for 14 hours
Spell: weapon ward : lasts for 5 hours
Skill: confinement delay: lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: sanctuary : lasts for 1 hours
Skill: confinement : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<556/691hp 686/892mp 664/674mv >[aggressive][day]
> Hallway in the Dungeons
| The staircase terminates in this room. Signs of recent
| passage are quite apparent, as there is very little dust.
* | The air smells quite clean, even though the room is quite
| | dark, and it appears as though there could be little creatures
@-*-*| poking around in the shadows. The room exits to the east
|| into what appears to be a hallway.
*-*|
|
|
---------+

[Exits: east up]

<556/691hp 686/892mp 663/674mv >[aggressive][day]
>
5
Alas, you cannot go that way.

<556/691hp 686/892mp 663/674mv >[aggressive][day]
> You feel a lot better!

<612/691hp 661/892mp 663/674mv >[aggressive][day]
>
e
9
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<612/691hp 661/892mp 662/674mv >[aggressive][day]
>
They aren't here.
Balan walks in.

<612/691hp 661/892mp 662/674mv >[aggressive][day]
e
> Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<612/691hp 661/892mp 661/674mv >[aggressive][day]
>
w
9
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]
You are finally free to leave the area.
Your warcry wears off.

<632/691hp 696/892mp 674/674mv >[aggressive][day]
>
They aren't here.
Balan walks in.

<632/691hp 696/892mp 674/674mv >[aggressive][day]
>
e

Balan walks east.

<632/691hp 696/892mp 674/674mv >[aggressive][day]
> Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<632/691hp 696/892mp 673/674mv >[aggressive][day]
>
You yell 'Help! I am being attacked by Balan!'
Balan's charge maims you!
Balan's charge devastates you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has some small wounds and bruises.

<563/691hp 696/892mp 673/674mv >[aggressive][day]
9
> You do the best you can!
Balan has some small wounds and bruises.

<563/691hp 696/892mp 673/674mv >[aggressive][day]
>

Balan's charge decimates you!
Balan's pierce mauls you.
You parry Balan's charge.
You parry Balan's charge.
Balan parries your turmoil.
Balan has some small wounds and bruises.

<514/691hp 696/892mp 673/674mv >[aggressive][day]
flee
>
You flee from combat!
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<514/691hp 696/892mp 672/674mv >[aggressive][day]
>
w
A Dungeon Chamber
* *| This chamber is very hot. The heat comes from a large
| || and brightly burning forge. Several metal rods and other
*-*-*-*| tools are arrayed neatly beside the fire pit for quick
| | use. Soot covers the walls in a fine display of a natural
@-*-*| mosaic. There is a very small grill in the ceiling which
| lets in a modicum of light, and a slight current of somewhat
| fresh air.
|
|
---------+

[Exits: east]

<514/691hp 696/892mp 671/674mv >[aggressive][day]
>
warcry
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<514/691hp 666/892mp 671/674mv >[aggressive][day]
>
e
9
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.
Balan walks west.

<514/691hp 666/892mp 670/674mv >[aggressive][day]
>
They aren't here.

<514/691hp 666/892mp 670/674mv >[aggressive][day]
>
Balan walks in.

<514/691hp 666/892mp 670/674mv >[aggressive][day]
9
> Balan yells 'Help! I am being attacked by Henald!'
Balan blocks your attack and attempts to strike at the brief opening.
Balan's riposte mauls you.
Balan has some small wounds and bruises.

<490/691hp 666/892mp 670/674mv >[aggressive][day]
>
Balan sends you sprawling with a powerful bash!
Balan's bash decimates you!
Balan has some small wounds and bruises.

<463/691hp 666/892mp 670/674mv >[aggressive][day]
>
flee

Balan's charge maims you!
You parry Balan's charge with an easy flourish.
Balan's pierce decimates you!
You block Balan's attack with your shield.
Balan deflects your turmoil aside in an ungraceful parry.
Your turmoil maims Balan!
Balan has some small wounds and bruises.

<404/691hp 666/892mp 670/674mv >[aggressive][day]
>

Balan's charge decimates you!
You block Balan's attack with your shield.
You parry Balan's charge.
Your turmoil MUTILATES Balan!
Balan deflects your turmoil aside in an ungraceful parry.
You regain your balance.
Balan has quite a few wounds.

<376/691hp 666/892mp 670/674mv >[aggressive][day]
> You flee from combat!
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<376/691hp 666/892mp 669/674mv >[aggressive][day]
>

<376/691hp 666/892mp 669/674mv >[aggressive][day]
e
>
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<376/691hp 666/892mp 668/674mv >[aggressive][day]
n
>
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]

<376/691hp 666/892mp 667/674mv >[aggressive][day]
prsh
>
You surround yourself in a protective shell of magic.

<376/691hp 596/892mp 667/674mv >[aggressive][day]
>
aff
s
w
w
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: detect invis : lasts for 16 hours
Spell: detect magic : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: dark shroud : lasts for 13 hours
Spell: protective shield: lasts for 8 hours
Spell: weapon ward : lasts for 4 hours
Skill: confinement delay: lasts for 1 hours
Spell: fly : lasts for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<376/691hp 596/892mp 667/674mv >[aggressive][day]
> Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<376/691hp 596/892mp 666/674mv >[aggressive][day]
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<376/691hp 596/892mp 665/674mv >[aggressive][day]
>
5
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<376/691hp 596/892mp 664/674mv >[aggressive][day]
>
Balan scans all around.

<376/691hp 596/892mp 664/674mv >[aggressive][day]
> You feel a lot better!
You yell 'Don't even think about trying to bash me, Balan!'
Balan's bash collides with your protective shield.
Balan's bash misses you.
Balan has quite a few wounds.

<434/691hp 571/892mp 664/674mv >[aggressive][day]
>
flee

You block Balan's attack with your shield.
Balan's pierce decimates you!
You block Balan's attack with your shield.
Balan dodges your turmoil.
Balan parries your turmoil with an easy flourish.
Balan has quite a few wounds.

<409/691hp 571/892mp 664/674mv >[aggressive][day]
>
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<409/691hp 571/892mp 663/674mv >[aggressive][day]
>
w
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<409/691hp 571/892mp 662/674mv >[aggressive][day]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Balan dual parries your turmoil.
Balan has quite a few wounds.

<409/691hp 571/892mp 662/674mv >[aggressive][day]
>
Balan's charge decimates you!
You parry Balan's charge.
Balan parries your turmoil.
Balan parries your turmoil.
Balan has quite a few wounds.

<384/691hp 571/892mp 662/674mv >[aggressive][day]
>
flee

The clouds disappear.
The white aura around your body fades.
Balan has quite a few wounds.

<391/691hp 601/892mp 674/674mv >[aggressive][day]
>
e
You flee from combat!
A Dungeon Chamber
| Upon entering this chamber, one would notice a very small
| grill in the ceiling which lets in a modicum of light,
| and a slight current of somewhat fresh air. This room
| is dominated by a huge table in the center of the room.
@ *| Hanging over the table is a large bucket with a very
| || thin spigot attached to the bottom. A wheel on the spigot
*-*-*-*| controls the flow of whatever liquid is put into the
| | bucket. The spigot is aimed at the head of the table
*-*-*| where several large straps are laid out. There are enough
---------+ straps of different sizes that evidently any living creature
could be bound to this table. A drain in the floor collects all excess fluids,
as evidenced by the dark stains running from the top of the table to it.

[Exits: south]

<391/691hp 601/892mp 673/674mv >[aggressive][day]
e
>
Alas, you cannot go that way.

<391/691hp 601/892mp 673/674mv >[aggressive][day]
> Alas, you cannot go that way.
Balan walks in.

<391/691hp 601/892mp 673/674mv >[aggressive][day]
>
s
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<391/691hp 601/892mp 672/674mv >[aggressive][day]
e
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<391/691hp 601/892mp 671/674mv >[aggressive][day]
e
>
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<391/691hp 601/892mp 670/674mv >[aggressive][day]
n
>
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]

<391/691hp 601/892mp 669/674mv >[aggressive][day]
>
sanc
You are surrounded by a white aura.

<391/691hp 526/892mp 669/674mv >[aggressive][day]
>
5
You feel a lot better!

<448/691hp 501/892mp 669/674mv >[aggressive][day]
>

Balan walks in.

<448/691hp 501/892mp 669/674mv >[aggressive][day]
5
>

You yell 'Help! I am being attacked by Balan!'
Balan's charge maims you!
Your shield wobbles and barely deflects Balan's pierce.
Balan's charge decimates you!
Balan's charge maims you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan's charge maims you!
Balan's pierce mauls you.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
A tidal wave approaching shore begins to glow.
Balan's tidal wave DISEMBOWELS you!
Your turmoil MUTILATES Balan!
Your turmoil MUTILATES Balan!
Balan has quite a few wounds.

<244/691hp 501/892mp 669/674mv >[aggressive][day]
>
flee
You can't concentrate enough.
Balan has quite a few wounds.

<244/691hp 501/892mp 669/674mv >[aggressive][day]
> You flee from combat!
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<244/691hp 501/892mp 668/674mv >[aggressive][day]
>
w
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<244/691hp 501/892mp 667/674mv >[aggressive][day]
s
>
e
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<244/691hp 501/892mp 666/674mv >[aggressive][day]
>
A Dungeon Chamber
* * | This room appears to be a scene directly out of hell. A gore
| | | splattered and blood stained iron maiden leans drunkenly against
*-*-* | one wall. Razor sharp spikes are seen in the gap between the
| | two halves of the maiden. Two cages are hanging from the ceiling
*-*-@ | next to the iron maiden. One cage is extremely cramped. A
| person in the small cage would be very very uncomfortable.
| Barbed wire is wound around the cage, ensuring that very
| little tossing and turning will occur inside. The other cage
| is very tall and very thin. Very sharp spikes are installed
---------+ every few inches on all sides of the cage. Someone in the
cage would be able to stand, but any attempt to rest by leaning against the
sides of the cage would result in extreme pain and blood loss.

[Exits: west]

<244/691hp 501/892mp 665/674mv >[aggressive][day]
5
>
You feel a lot better!

<297/691hp 476/892mp 665/674mv >[aggressive][day]
>
5
You feel a lot better!

<358/691hp 451/892mp 665/674mv >[aggressive][day]
>
5
You feel a lot better!
Balan walks in.

<411/691hp 426/892mp 665/674mv >[aggressive][day]
>

You yell 'Help! I am being attacked by Balan!'
You parry Balan's charge.
Balan's charge maims you!
Balan has quite a few wounds.

<375/691hp 426/892mp 665/674mv >[aggressive][day]
>
flee

Your shield jolts under Balan's charge, but holds.
Balan's pierce mauls you.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil MUTILATES Balan!
Balan parries your turmoil.
Balan has quite a few wounds.

<348/691hp 426/892mp 665/674mv >[aggressive][day]
>
You flee from combat!
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<348/691hp 426/892mp 664/674mv >[aggressive][day]
>
e
9
A Dungeon Chamber
* * | This room appears to be a scene directly out of hell. A gore
| | | splattered and blood stained iron maiden leans drunkenly against
*-*-* | one wall. Razor sharp spikes are seen in the gap between the
| | two halves of the maiden. Two cages are hanging from the ceiling
*-*-@ | next to the iron maiden. One cage is extremely cramped. A
| person in the small cage would be very very uncomfortable.
| Barbed wire is wound around the cage, ensuring that very
| little tossing and turning will occur inside. The other cage
| is very tall and very thin. Very sharp spikes are installed
---------+ every few inches on all sides of the cage. Someone in the
cage would be able to stand, but any attempt to rest by leaning against the
sides of the cage would result in extreme pain and blood loss.

[Exits: west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.
Balan walks west.

<348/691hp 426/892mp 663/674mv >[aggressive][day]
>
They aren't here.

<348/691hp 426/892mp 663/674mv >[aggressive][day]
>
w
9
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<348/691hp 426/892mp 662/674mv >[aggressive][day]
>
You yell 'Help! I am being attacked by Balan!'
Balan's charge devastates you!
You parry Balan's pierce with an easy flourish.
Your shield wobbles and barely deflects Balan's charge.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has quite a few wounds.

<314/691hp 426/892mp 662/674mv >[aggressive][day]
> You do the best you can!
Balan has quite a few wounds.

<314/691hp 426/892mp 662/674mv >[aggressive][day]
>
flee
You flee from combat!
A Dungeon Chamber
* *| This chamber is very hot. The heat comes from a large
| || and brightly burning forge. Several metal rods and other
*-*-*-*| tools are arrayed neatly beside the fire pit for quick
| | use. Soot covers the walls in a fine display of a natural
@-*-*| mosaic. There is a very small grill in the ceiling which
| lets in a modicum of light, and a slight current of somewhat
| fresh air.
|
|
---------+

[Exits: east]

<314/691hp 426/892mp 661/674mv >[aggressive][day]
>
e
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<314/691hp 426/892mp 660/674mv >[aggressive][day]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Balan parries your turmoil.
Your turmoil MUTILATES Balan!
You parry Balan's charge.
You parry Balan's charge with an easy flourish.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan dodges your turmoil.
Balan has quite a few wounds.

<310/691hp 426/892mp 660/674mv >[aggressive][day]
>
flee

Balan scans all around.
Balan has quite a few wounds.

<310/691hp 426/892mp 660/674mv >[aggressive][day]
>

You slowly float to the ground.
Balan has quite a few wounds.

<322/691hp 445/892mp 674/674mv >[aggressive][day]
>
You parry Balan's charge with an easy flourish.
Balan's pierce mauls you.
Balan's charge devastates you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan dodges your turmoil.
Balan dodges your turmoil.
Balan has quite a few wounds.

<266/691hp 445/892mp 674/674mv >[aggressive][day]
> You flee from combat!
A Dungeon Chamber
* *| This chamber is very hot. The heat comes from a large
| || and brightly burning forge. Several metal rods and other
*-*-*-*| tools are arrayed neatly beside the fire pit for quick
| | use. Soot covers the walls in a fine display of a natural
@-*-*| mosaic. There is a very small grill in the ceiling which
| lets in a modicum of light, and a slight current of somewhat
| fresh air.
|
|
---------+

[Exits: east]

<266/691hp 445/892mp 673/674mv >[aggressive][day]
>
e
9
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.
You yell 'Help! I am being attacked by Balan!'
Balan's charge decimates you!
You deflect Balan's charge aside in an ungraceful parry.
You parry Balan's charge with an easy flourish.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has quite a few wounds.

<236/691hp 445/892mp 672/674mv >[aggressive][day]
>
You do the best you can!
Balan has quite a few wounds.

<236/691hp 445/892mp 672/674mv >[aggressive][day]
>
flee
You flee from combat!
A Dungeon Chamber
* * | This room appears to be a scene directly out of hell. A gore
| | | splattered and blood stained iron maiden leans drunkenly against
*-*-* | one wall. Razor sharp spikes are seen in the gap between the
| | two halves of the maiden. Two cages are hanging from the ceiling
*-*-@ | next to the iron maiden. One cage is extremely cramped. A
| person in the small cage would be very very uncomfortable.
| Barbed wire is wound around the cage, ensuring that very
| little tossing and turning will occur inside. The other cage
| is very tall and very thin. Very sharp spikes are installed
---------+ every few inches on all sides of the cage. Someone in the
cage would be able to stand, but any attempt to rest by leaning against the
sides of the cage would result in extreme pain and blood loss.

[Exits: west]

<236/691hp 445/892mp 671/674mv >[aggressive][day]
>
w
n
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<236/691hp 445/892mp 670/674mv >[aggressive][day]
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<236/691hp 445/892mp 669/674mv >[aggressive][day]
w
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<236/691hp 445/892mp 668/674mv >[aggressive][day]
w
>
Hallway in the Dungeons
| The staircase terminates in this room. Signs of recent
| passage are quite apparent, as there is very little dust.
* | The air smells quite clean, even though the room is quite
| | dark, and it appears as though there could be little creatures
@-*-*| poking around in the shadows. The room exits to the east
|| into what appears to be a hallway.
*-*|
|
|
---------+

[Exits: east up]

<236/691hp 445/892mp 667/674mv >[aggressive][day]
u
>
The Dungeon Entrance
| The room appears to be a landing between the underground and
| the city. Beams of light filter down from above illuminating
| a large staircase which appears to have had lots of recent
| use. Discarded items lay scattered around the landing, appearing
@ | like they have fallen down from the street above. The sounds
| of boots stomping in cadence as well as the sounds of a bustling
| city are heard from above.
|
|
---------+

[Exits: up down]

<236/691hp 445/892mp 666/674mv >[aggressive][day]
>
u
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<236/691hp 445/892mp 665/674mv >[aggressive][day]
>
n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<236/691hp 445/892mp 663/674mv >[aggressive][day]
>
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<236/691hp 445/892mp 661/674mv >[aggressive][day]
n
>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<236/691hp 445/892mp 659/674mv >[aggressive][day]
>
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<236/691hp 445/892mp 657/674mv >[aggressive][day]
>
5
You feel a lot better!

<286/691hp 420/892mp 657/674mv >[aggressive][day]
>
aff
n

Balan walks in.

<286/691hp 420/892mp 657/674mv >[aggressive][day]
>

Balan walks north.

<286/691hp 420/892mp 657/674mv >[aggressive][day]
>

Balan walks in.

<286/691hp 420/892mp 657/674mv >[aggressive][day]
> You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect invis : lasts for 14 hours
Spell: detect magic : lasts for 14 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: dark shroud : lasts for 11 hours
Spell: sanctuary : lasts for 8 hours
Spell: protective shield: lasts for 6 hours
Spell: weapon ward : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<286/691hp 420/892mp 657/674mv >[aggressive][day]
9
> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<286/691hp 420/892mp 655/674mv >[aggressive][day]
>
They aren't here.

<286/691hp 420/892mp 655/674mv >[aggressive][day]
>
Balan walks in.

<286/691hp 420/892mp 655/674mv >[aggressive][day]
>
9
Balan yells 'Help! I am being attacked by Henald!'
Balan awkwardly parries your turmoil with a loud clang.
A ray of light appears, inscribed with the burning image of the Holy Cross.
Balan steps into the light, dragging you along with him!
You yell 'Help! Balan is imprisoning me!'
The Dungeon Entrance
| The room appears to be a landing between the underground and
| the city. Beams of light filter down from above illuminating
| a large staircase which appears to have had lots of recent
| use. Discarded items lay scattered around the landing, appearing
@ | like they have fallen down from the street above. The sounds
| of boots stomping in cadence as well as the sounds of a bustling
| city are heard from above.
|
|
---------+

[Exits: up down]
(White Aura) Balan is here, fighting YOU!
Balan has quite a few wounds.

<286/691hp 420/892mp 655/674mv >[aggressive][day]
>

Balan's charge decimates you!
You block Balan's attack with your shield.
Balan's charge maims you!
You thrust Balan's charge aside in a skillful parry.
Balan dual parries your turmoil.
Balan has quite a few wounds.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
>
flee
e
You couldn't escape!
Balan has quite a few wounds.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
> No way! You are still fighting!
Balan has quite a few wounds.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
>
You awkwardly parry Balan's charge with a loud clang.
You awkwardly parry Balan's charge with a loud clang.
Balan dodges your turmoil.
Balan has quite a few wounds.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
>
flee
You couldn't escape!
Balan has quite a few wounds.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
e
>
No way! You are still fighting!
Balan has quite a few wounds.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
>
flee
You flee from combat!
You have been confined inside the area.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
e
>
Alas, you cannot go that way.

<225/691hp 420/892mp 655/674mv >[aggressive][day]
>
flee

You yell 'Help! I am being attacked by Balan!'
Balan's charge MUTILATES you!
Balan's pierce decimates you!
You parry Balan's charge.
Balan has quite a few wounds.

<160/691hp 420/892mp 655/674mv >[aggressive][day]
e
> You flee from combat!
You have been confined inside the area.

<160/691hp 420/892mp 655/674mv >[aggressive][day]
> Alas, you cannot go that way.

<160/691hp 420/892mp 655/674mv >[aggressive][day]
>
e
Alas, you cannot go that way.

<160/691hp 420/892mp 655/674mv >[aggressive][day]
d
> Hallway in the Dungeons
| The staircase terminates in this room. Signs of recent
| passage are quite apparent, as there is very little dust.
* | The air smells quite clean, even though the room is quite
| | dark, and it appears as though there could be little creatures
@-*-*| poking around in the shadows. The room exits to the east
|| into what appears to be a hallway.
*-*|
|
|
---------+

[Exits: east up]

<160/691hp 420/892mp 654/674mv >[aggressive][day]
e
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<160/691hp 420/892mp 653/674mv >[aggressive][day]
e
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<160/691hp 420/892mp 652/674mv >[aggressive][day]
s
>
e
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<160/691hp 420/892mp 651/674mv >[aggressive][day]
>
5
A Dungeon Chamber
* * | This room appears to be a scene directly out of hell. A gore
| | | splattered and blood stained iron maiden leans drunkenly against
*-*-* | one wall. Razor sharp spikes are seen in the gap between the
| | two halves of the maiden. Two cages are hanging from the ceiling
*-*-@ | next to the iron maiden. One cage is extremely cramped. A
| person in the small cage would be very very uncomfortable.
| Barbed wire is wound around the cage, ensuring that very
| little tossing and turning will occur inside. The other cage
| is very tall and very thin. Very sharp spikes are installed
---------+ every few inches on all sides of the cage. Someone in the
cage would be able to stand, but any attempt to rest by leaning against the
sides of the cage would result in extreme pain and blood loss.

[Exits: west]

<160/691hp 420/892mp 650/674mv >[aggressive][day]
>
You feel a lot better!

<216/691hp 395/892mp 650/674mv >[aggressive][day]
>
5
You feel a lot better!

<279/691hp 370/892mp 650/674mv >[aggressive][day]
>
w
n

Balan walks in.

<279/691hp 370/892mp 650/674mv >[aggressive][day]
> Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<279/691hp 370/892mp 649/674mv >[aggressive][day]
e
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<279/691hp 370/892mp 648/674mv >[aggressive][day]
>
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<279/691hp 370/892mp 647/674mv >[aggressive][day]
n
>
5
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]

<279/691hp 370/892mp 646/674mv >[aggressive][day]
>
You feel a lot better!

<341/691hp 345/892mp 646/674mv >[aggressive][day]
>
5

The sun slowly disappears in the west.
You feel less vulnerable to afflictions.

<359/691hp 393/892mp 674/674mv >[aggressive][dusk]
>
You feel a lot better!

<418/691hp 368/892mp 674/674mv >[aggressive][dusk]
>
Balan walks in.

<418/691hp 368/892mp 674/674mv >[aggressive][dusk]
>

You yell 'Help! I am being attacked by Balan!'
You parry Balan's charge.
You parry Balan's charge with an easy flourish.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has quite a few wounds.

<417/691hp 368/892mp 674/674mv >[aggressive][dusk]
>
flee

You parry Balan's charge with an easy flourish.
You parry Balan's pierce.
You parry Balan's charge.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan thrusts your turmoil aside in a skillful parry.
Balan has quite a few wounds.

<414/691hp 368/892mp 674/674mv >[aggressive][dusk]
>
You couldn't escape!
Balan has quite a few wounds.

<414/691hp 368/892mp 674/674mv >[aggressive][dusk]
>
flee
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<414/691hp 368/892mp 673/674mv >[aggressive][dusk]
n
>
9
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
>
Balan walks south.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
> They aren't here.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
>
9
They aren't here.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
9
>
They aren't here.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
>
9
They aren't here.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
>
Balan walks in.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Balan stumbles and barely dodges your turmoil.
Balan has quite a few wounds.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
>

You thrust Balan's charge aside in a skillful parry.
You block Balan's attack with your shield.
Your shield jolts under Balan's pierce, but holds.
Your turmoil MUTILATES Balan!
Balan parries your turmoil.
Balan has quite a few wounds.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
>
flee
n
You couldn't escape!
Balan has quite a few wounds.

<414/691hp 368/892mp 672/674mv >[aggressive][dusk]
> No way! You are still fighting!
You deflect Balan's charge aside in an ungraceful parry.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil MUTILATES Balan!
Balan stumbles and barely dodges your turmoil.
Balan has quite a few wounds.

<411/691hp 368/892mp 672/674mv >[aggressive][dusk]
9
> You do the best you can!
Balan has quite a few wounds.

<411/691hp 368/892mp 672/674mv >[aggressive][dusk]
>
flee
You couldn't escape!
Balan has quite a few wounds.

<411/691hp 368/892mp 672/674mv >[aggressive][dusk]
n
> No way! You are still fighting!
Balan has quite a few wounds.

<411/691hp 368/892mp 672/674mv >[aggressive][dusk]
9
> You do the best you can!
Balan has quite a few wounds.

<411/691hp 368/892mp 672/674mv >[aggressive][dusk]
>
flee
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<411/691hp 368/892mp 671/674mv >[aggressive][dusk]
>
n
9
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<411/691hp 368/892mp 670/674mv >[aggressive][dusk]
>
Balan yells 'Help! I am being attacked by Henald!'
Balan stumbles and barely dodges your turmoil.
Your turmoil MUTILATES Balan!
Balan has some big nasty wounds and scratches.

<411/691hp 368/892mp 670/674mv >[aggressive][dusk]
>

You parry Balan's charge.
You parry Balan's charge.
You block Balan's attack with your shield.
Your turmoil MUTILATES Balan!
Balan parries your turmoil.
Balan has some big nasty wounds and scratches.

<411/691hp 368/892mp 670/674mv >[aggressive][dusk]
>
flee
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<411/691hp 368/892mp 669/674mv >[aggressive][dusk]
n
>
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<411/691hp 368/892mp 668/674mv >[aggressive][dusk]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Balan manages to dodge your turmoil with a lot of effort.
Balan parries your turmoil.
Balan has some big nasty wounds and scratches.

<411/691hp 368/892mp 668/674mv >[aggressive][dusk]
>
Balan gets a wild look in his eyes.
Balan's called lightning MUTILATES you!
Balan has quite a few wounds.

<373/691hp 368/892mp 668/674mv >[aggressive][dusk]
>

Balan's charge maims you!
You parry Balan's pierce.
Your turmoil MUTILATES Balan!
Balan parries your turmoil with a hasty swing from his off-hand weapon.
Balan has some big nasty wounds and scratches.

<340/691hp 368/892mp 668/674mv >[aggressive][dusk]
flee
>
n
You couldn't escape!
Balan has some big nasty wounds and scratches.

<340/691hp 368/892mp 668/674mv >[aggressive][dusk]
9
> No way! You are still fighting!
Balan has some big nasty wounds and scratches.

<340/691hp 368/892mp 668/674mv >[aggressive][dusk]
> You do the best you can!
Balan has some big nasty wounds and scratches.

<340/691hp 368/892mp 668/674mv >[aggressive][dusk]
>
You block Balan's attack with your shield.
You deflect Balan's charge aside in an ungraceful parry.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil MUTILATES Balan!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
flee
>
n
You couldn't escape!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
9
> No way! You are still fighting!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
> You do the best you can!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
>
flee
You couldn't escape!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
n
> No way! You are still fighting!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
9
> You do the best you can!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
>
flee
n
You couldn't escape!
Balan has some big nasty wounds and scratches.

<339/691hp 368/892mp 668/674mv >[aggressive][dusk]
> No way! You are still fighting!
You thrust Balan's charge aside in a skillful parry.
Balan's pierce devastates you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil MUTILATES Balan!
Balan has some big nasty wounds and scratches.

<309/691hp 368/892mp 668/674mv >[aggressive][dusk]
9
> You do the best you can!
Balan has some big nasty wounds and scratches.

<309/691hp 368/892mp 668/674mv >[aggressive][dusk]
>
flee
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<309/691hp 368/892mp 667/674mv >[aggressive][dusk]
n
>
9
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<309/691hp 368/892mp 666/674mv >[aggressive][dusk]
>
Balan walks south.

<309/691hp 368/892mp 666/674mv >[aggressive][dusk]
> They aren't here.

<309/691hp 368/892mp 666/674mv >[aggressive][dusk]
>
9
They aren't here.
Balan walks in.

<309/691hp 368/892mp 666/674mv >[aggressive][dusk]
>
9

You yell 'Help! I am being attacked by Balan!'
Balan's charge maims you!
Balan's pierce devastates you!
Balan's charge maims you!
Balan's charge maims you!
Balan's charge MUTILATES you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has some big nasty wounds and scratches.

<136/691hp 368/892mp 666/674mv >[aggressive][dusk]
> You do the best you can!
You thrust Balan's charge aside in a skillful parry.
Balan stumbles and barely dodges your turmoil.
Balan has some big nasty wounds and scratches.

<136/691hp 368/892mp 666/674mv >[aggressive][dusk]
>
fle
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<136/691hp 368/892mp 665/674mv >[aggressive][dusk]
>
w

The night has begun.

<149/691hp 388/892mp 674/674mv >[aggressive][night]
s
> Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<149/691hp 388/892mp 673/674mv >[aggressive][night]
e
>
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<149/691hp 388/892mp 672/674mv >[aggressive][night]
5
>
A Dungeon Chamber
* * | This room appears to be a scene directly out of hell. A gore
| | | splattered and blood stained iron maiden leans drunkenly against
*-*-* | one wall. Razor sharp spikes are seen in the gap between the
| | two halves of the maiden. Two cages are hanging from the ceiling
*-*-@ | next to the iron maiden. One cage is extremely cramped. A
| person in the small cage would be very very uncomfortable.
| Barbed wire is wound around the cage, ensuring that very
| little tossing and turning will occur inside. The other cage
| is very tall and very thin. Very sharp spikes are installed
---------+ every few inches on all sides of the cage. Someone in the
cage would be able to stand, but any attempt to rest by leaning against the
sides of the cage would result in extreme pain and blood loss.

[Exits: west]

<149/691hp 388/892mp 671/674mv >[aggressive][night]
>
You feel a lot better!

<206/691hp 363/892mp 671/674mv >[aggressive][night]
>
5
You feel a lot better!

<265/691hp 338/892mp 671/674mv >[aggressive][night]
>
w
w

Balan walks in.

<265/691hp 338/892mp 671/674mv >[aggressive][night]
>

You yell 'Help! I am being attacked by Balan!'
Balan's charge misses you.
Balan's charge devastates you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has some big nasty wounds and scratches.

<232/691hp 338/892mp 671/674mv >[aggressive][night]
>
flee
No way! You are still fighting!
Balan has some big nasty wounds and scratches.

<232/691hp 338/892mp 671/674mv >[aggressive][night]
> No way! You are still fighting!
Balan has some big nasty wounds and scratches.

<232/691hp 338/892mp 671/674mv >[aggressive][night]
> You couldn't escape!
Balan has some big nasty wounds and scratches.

<232/691hp 338/892mp 671/674mv >[aggressive][night]
>

Balan's charge MUTILATES you!
Balan's pierce misses you.
Balan's charge MUTILATES you!
You deflect Balan's pierce aside in an ungraceful parry.
Balan parries your turmoil.
Balan has some big nasty wounds and scratches.

<156/691hp 338/892mp 671/674mv >[aggressive][night]
fle
> You couldn't escape!
Balan has some big nasty wounds and scratches.

<156/691hp 338/892mp 671/674mv >[aggressive][night]
>
fle
You couldn't escape!
Balan has some big nasty wounds and scratches.

<156/691hp 338/892mp 671/674mv >[aggressive][night]
>
fle
You flee from combat!
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<156/691hp 338/892mp 670/674mv >[aggressive][night]
>
fle
You aren't fighting anyone.
Balan walks in.

<156/691hp 338/892mp 670/674mv >[aggressive][night]
>
n
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<156/691hp 338/892mp 669/674mv >[aggressive][night]
e
>
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<156/691hp 338/892mp 668/674mv >[aggressive][night]
n
>
5
A Dungeon Chamber
| This room is very dark, and filled with various implements.
| Against one wall is a torture rack made out of thick oak
| wood. Various sizes of chains and manacles hang from the
| ceiling. A very small grill in the ceiling lets in a modicum
* @ | of light, and a slight current of somewhat fresh air. There
| | | is a large space on the floor which appears reserved for
*-*-* | a large table like object. Spots of blood, and various other
| | stains trace a fine outline of the object.
*-*-* |
---------+

[Exits: south]

<156/691hp 338/892mp 667/674mv >[aggressive][night]
>
You feel a lot better!

<212/691hp 313/892mp 667/674mv >[aggressive][night]
>

Balan walks in.

<212/691hp 313/892mp 667/674mv >[aggressive][night]
>

You yell 'Help! I am being attacked by Balan!'
You deflect Balan's charge aside in an ungraceful parry.
Balan's pierce devastates you!
Balan's charge devastates you!
Balan has some big nasty wounds and scratches.

<149/691hp 313/892mp 667/674mv >[aggressive][night]
>
flee

Balan's charge maims you!
You thrust Balan's pierce aside in a skillful parry.
You parry Balan's pierce.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan deflects your turmoil aside in an ungraceful parry.
Balan has some big nasty wounds and scratches.

<113/691hp 313/892mp 667/674mv >[aggressive][night]
>
flee
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which exits to the west into a similar
| hallway, and to the north a large arch appears to lead to
* * | a chamber of some sort. The walls are very plain, except
| | | for a large portrait on one wall. The portrait is of an elderly
*-*-@ | elf, wearing the robes of a healer. On his head is a circlet,
| | and his right hand grasps a lamian stave. Incribed on the
*-*-* | bottom of the frame is the name 'KERSH'. There are scrapes
| in the floor which seem to come from the north and exit to
| the west.
---------+

[Exits: north west]

<113/691hp 313/892mp 666/674mv >[aggressive][night]
>
You aren't fighting anyone.

<113/691hp 313/892mp 666/674mv >[aggressive][night]
w
> Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<113/691hp 313/892mp 665/674mv >[aggressive][night]
>
w
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<113/691hp 313/892mp 664/674mv >[aggressive][night]
n
>
5
A Dungeon Chamber
| Upon entering this chamber, one would notice a very small
| grill in the ceiling which lets in a modicum of light,
| and a slight current of somewhat fresh air. This room
| is dominated by a huge table in the center of the room.
@ *| Hanging over the table is a large bucket with a very
| || thin spigot attached to the bottom. A wheel on the spigot
*-*-*-*| controls the flow of whatever liquid is put into the
| | bucket. The spigot is aimed at the head of the table
*-*-*| where several large straps are laid out. There are enough
---------+ straps of different sizes that evidently any living creature
could be bound to this table. A drain in the floor collects all excess fluids,
as evidenced by the dark stains running from the top of the table to it.

[Exits: south]

<113/691hp 313/892mp 663/674mv >[aggressive][night]
>
You feel a lot better!

<170/691hp 288/892mp 663/674mv >[aggressive][night]
5
>
You feel a lot better!

<228/691hp 263/892mp 663/674mv >[aggressive][night]
>
5

Balan walks in.

<228/691hp 263/892mp 663/674mv >[aggressive][night]
>

You yell 'Help! I am being attacked by Balan!'
You parry Balan's charge with an easy flourish.
You awkwardly parry Balan's pierce with a loud clang.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has some big nasty wounds and scratches.

<225/691hp 263/892mp 663/674mv >[aggressive][night]
>
flee
You can't concentrate enough.
Balan has some big nasty wounds and scratches.

<225/691hp 263/892mp 663/674mv >[aggressive][night]
> You couldn't escape!
Balan has some big nasty wounds and scratches.

<225/691hp 263/892mp 663/674mv >[aggressive][night]
>
flee
You flee from combat!
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<225/691hp 263/892mp 662/674mv >[evasive][night]
>
e
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<225/691hp 263/892mp 661/674mv >[evasive][night]
s
w
>
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]

<225/691hp 263/892mp 660/674mv >[evasive][night]
5
>
A Dungeon Chamber
* *| This chamber is very hot. The heat comes from a large
| || and brightly burning forge. Several metal rods and other
*-*-*-*| tools are arrayed neatly beside the fire pit for quick
| | use. Soot covers the walls in a fine display of a natural
@-*-*| mosaic. There is a very small grill in the ceiling which
| lets in a modicum of light, and a slight current of somewhat
| fresh air.
|
|
---------+

[Exits: east]

<225/691hp 263/892mp 659/674mv >[evasive][night]
>
You feel a lot better!

<281/691hp 238/892mp 659/674mv >[evasive][night]
>

Balan walks in.

<281/691hp 238/892mp 659/674mv >[evasive][night]
>

You yell 'Help! I am being attacked by Balan!'
You parry Balan's charge.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan has some big nasty wounds and scratches.

<280/691hp 238/892mp 659/674mv >[evasive][night]
>
flee

You are finally free to leave the area.
Your weapon ward expires.
Balan is no longer as confined.
The white aura around Balan's body fades.
Balan has some big nasty wounds and scratches.

<287/691hp 256/892mp 674/674mv >[evasive][night]
>
You couldn't escape!
Balan has some big nasty wounds and scratches.

<287/691hp 256/892mp 674/674mv >[evasive][night]
>

You block Balan's attack with your shield.
Your shield jolts under Balan's charge, but holds.
Balan blocks your attack and attempts to strike at the brief opening.
Balan's riposte decimates you!
Balan deflects your turmoil aside in an ungraceful parry.
Balan has some big nasty wounds and scratches.

<259/691hp 256/892mp 674/674mv >[evasive][night]
e
> No way! You are still fighting!
Balan has some big nasty wounds and scratches.

<259/691hp 256/892mp 674/674mv >[evasive][night]
>
9
You do the best you can!
Balan has some big nasty wounds and scratches.

<259/691hp 256/892mp 674/674mv >[evasive][night]
>
Balan has fled!
Balan walks east.

<259/691hp 256/892mp 674/674mv >[evasive][night]
flee
> You aren't fighting anyone.

<259/691hp 256/892mp 674/674mv >[evasive][night]
>
9
They aren't here.

<259/691hp 256/892mp 674/674mv >[evasive][night]
e
9
> Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]
Balan the Hand of Olyn, Executor of Valour is here.
Balan quaffs a Defender potion.
Balan is surrounded by a white aura.

<259/691hp 256/892mp 673/674mv >[evasive][night]
>
Balan yells 'Help! I am being attacked by Henald!'
Your wild turmoil wounds Balan.
Balan has some big nasty wounds and scratches.

<259/691hp 256/892mp 673/674mv >[aggressive][night]
>
Balan's charge DISEMBOWELS you!
Your shield jolts under Balan's pierce, but holds.
Balan's pierce decimates you!
You parry Balan's charge with an easy flourish.
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil DISEMBOWELS Balan!
Balan has some big nasty wounds and scratches.

<184/691hp 256/892mp 673/674mv >[aggressive][night]
>
flee

Balan's bash collides with your protective shield.
Balan's bash misses you.
Balan has some big nasty wounds and scratches.

<184/691hp 256/892mp 673/674mv >[aggressive][night]
>
You flee from combat!
A Dungeon Chamber
* *| This chamber is very hot. The heat comes from a large
| || and brightly burning forge. Several metal rods and other
*-*-*-*| tools are arrayed neatly beside the fire pit for quick
| | use. Soot covers the walls in a fine display of a natural
@-*-*| mosaic. There is a very small grill in the ceiling which
| lets in a modicum of light, and a slight current of somewhat
| fresh air.
|
|
---------+

[Exits: east]

<184/691hp 256/892mp 672/674mv >[aggressive][night]
>
e
n
Hallway in the Dungeons
* * | The hallway enters from the north and terminates here. To
| | | the east and the west are dark chambers. The air is rank
*-*-*-* | and the light is almost non-existent. Pails are stacked
| | high on one wall, appearing to have been forgotten. The
*-@-* | pails on the bottom of the piles are old, rotten, and appear
| to be collapsing in on themselves. On the wall behind the
| pails one can see a large portrait of a human in the accoutrements
| of a paladin. Held menacingly in both hands is 'Sevokan',
| the Bill of Virtue. A very fine circlet of silver encircles
---------+ his head. An aura of wrath is painted to encircle his body.
Inscribed on the bottom frame is the name 'RUNATH'.

[Exits: north east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<184/691hp 256/892mp 671/674mv >[aggressive][night]
>
Hallway in the Dungeons
| This room is a hallway which continues to both the east,
| west and the south. Very little thought has been given to
* * | the interior decoration. The walls are plain, the lighting
| | | dim, and the floor clear. Muffled sounds of city activity
*-*-@-* | can be heard from the west. There is a large wooden contraption
| | leaning against the wall, which appears to require some
*-*-* | attention. Some scrapes on the floor indicate that the contraption
| was dragged in from the east.
|
---------+

[Exits: east south west]

<184/691hp 256/892mp 670/674mv >[aggressive][night]
w
>
w
Hallway in the Dungeons
| This room is a hallway which continues to both the east
| and the west. Very little thought has been given to the
* *| interior decoration. The walls are plain, the lighting
| || dim, and the floor clear. In the north wall there is a
*-@-*-*| large arch which appears to lead to a room. Muffled sounds
| | of city activity can be heard from the west.
*-*-*|
|
|
---------+

[Exits: north east west]

<184/691hp 256/892mp 669/674mv >[aggressive][night]
>
u
Hallway in the Dungeons
| The staircase terminates in this room. Signs of recent
| passage are quite apparent, as there is very little dust.
* | The air smells quite clean, even though the room is quite
| | dark, and it appears as though there could be little creatures
@-*-*| poking around in the shadows. The room exits to the east
|| into what appears to be a hallway.
*-*|
|
|
---------+

[Exits: east up]

<184/691hp 256/892mp 668/674mv >[aggressive][night]
>
u
The Dungeon Entrance
| The room appears to be a landing between the underground and
| the city. Beams of light filter down from above illuminating
| a large staircase which appears to have had lots of recent
| use. Discarded items lay scattered around the landing, appearing
@ | like they have fallen down from the street above. The sounds
| of boots stomping in cadence as well as the sounds of a bustling
| city are heard from above.
|
|
---------+

[Exits: up down]

<184/691hp 256/892mp 667/674mv >[aggressive][night]
>
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<184/691hp 256/892mp 666/674mv >[aggressive][night]
>
w
w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<184/691hp 256/892mp 664/674mv >[aggressive][night]
w
>
w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

<184/691hp 256/892mp 662/674mv >[aggressive][night]
w
w
>
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.

<184/691hp 256/892mp 660/674mv >[aggressive][night]
w
>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<184/691hp 256/892mp 658/674mv >[aggressive][night]
>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<184/691hp 256/892mp 656/674mv >[aggressive][night]
>
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<184/691hp 256/892mp 654/674mv >[aggressive][night]
>
n
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<184/691hp 256/892mp 652/674mv >[aggressive][night]
>
There's a large building blocking the way.

<184/691hp 256/892mp 652/674mv >[aggressive][night]
e
> The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<184/691hp 256/892mp 650/674mv >[aggressive][night]
n
>
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<184/691hp 256/892mp 648/674mv >[aggressive][night]
aff
>
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: detect invis : lasts for 11 hours
Spell: detect magic : lasts for 11 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: dark shroud : lasts for 8 hours
Spell: sanctuary : lasts for 5 hours
Spell: protective shield: lasts for 3 hours
Skill: confinement delay: lasts for 1 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<184/691hp 256/892mp 648/674mv >[aggressive][night]
>
n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<184/691hp 256/892mp 646/674mv >[aggressive][night]
>
n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<184/691hp 256/892mp 644/674mv >[aggressive][night]
w
>
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<184/691hp 256/892mp 642/674mv >[aggressive][night]
5
>
You feel a lot better!

<240/691hp 231/892mp 642/674mv >[aggressive][night]
>
5
You feel a lot better!

<307/691hp 206/892mp 642/674mv >[aggressive][night]
>
Balan walks in.

<307/691hp 206/892mp 642/674mv >[aggressive][night]
>

Balan walks west.

<307/691hp 206/892mp 642/674mv >[aggressive][night]
>

Balan walks in.

<307/691hp 206/892mp 642/674mv >[aggressive][night]
9
>
9

Balan walks east.

<307/691hp 206/892mp 642/674mv >[aggressive][night]
> They aren't here.

<307/691hp 206/892mp 642/674mv >[aggressive][night]
> They aren't here.

<307/691hp 206/892mp 642/674mv >[aggressive][night]
>
Balan walks in.

<307/691hp 206/892mp 642/674mv >[aggressive][night]
e
> South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<307/691hp 206/892mp 640/674mv >[aggressive][night]
9
>
They aren't here.

<307/691hp 206/892mp 640/674mv >[aggressive][night]
9
>
They aren't here.
Balan walks in.

<307/691hp 206/892mp 640/674mv >[aggressive][night]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Balan deflects your turmoil aside in an ungraceful parry.
Balan awkwardly parries your turmoil with a loud clang.
Balan has some big nasty wounds and scratches.

<307/691hp 206/892mp 640/674mv >[aggressive][night]
>

Balan's charge maims you!
Balan's pierce devastates you!
Balan's charge MUTILATES you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil MUTILATES Balan!
Balan parries your turmoil with a hasty swing from his off-hand weapon.
Balan has some big nasty wounds and scratches.

<199/691hp 206/892mp 640/674mv >[aggressive][night]
flee
>

Balan's bash collides with your protective shield.
Balan's bash misses you.
Balan has some big nasty wounds and scratches.

<199/691hp 206/892mp 640/674mv >[aggressive][night]
>
You flee from combat!
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<199/691hp 206/892mp 638/674mv >[aggressive][night]
>
n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<199/691hp 206/892mp 636/674mv >[aggressive][night]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Your turmoil MUTILATES Balan!
Balan dodges your turmoil.
Balan looks pretty hurt.

<199/691hp 206/892mp 636/674mv >[aggressive][night]
>
flee

Balan's charge decimates you!
You parry Balan's pierce.
You block Balan's attack with your shield.
Balan's pierce devastates you!
Balan awkwardly parries your turmoil with a loud clang.
Balan looks pretty hurt.

<143/691hp 206/892mp 636/674mv >[aggressive][night]
>

The sky is getting cloudy.
Balan looks pretty hurt.

<156/691hp 215/892mp 674/674mv >[aggressive][night]
> You flee from combat!
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<156/691hp 215/892mp 672/674mv >[aggressive][night]
>
e
e
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]

<156/691hp 215/892mp 670/674mv >[aggressive][night]
>
n
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<156/691hp 215/892mp 668/674mv >[aggressive][night]
>
n
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A street peddler wanders around hoping to score a trade.

<156/691hp 215/892mp 666/674mv >[aggressive][night]
n
>
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]

<156/691hp 215/892mp 664/674mv >[aggressive][night]
>
n
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]

<156/691hp 215/892mp 662/674mv >[aggressive][night]
>
n
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]

<156/691hp 215/892mp 660/674mv >[aggressive][night]
>
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]

<156/691hp 215/892mp 658/674mv >[aggressive][night]
5
>
You feel a lot better!

<215/691hp 190/892mp 658/674mv >[aggressive][night]
>
whe
n

Balan walks in.

<215/691hp 190/892mp 658/674mv >[aggressive][night]
>
w

Balan scans all around.

<215/691hp 190/892mp 658/674mv >[aggressive][night]
> Players near you in Valour:
<PK> Henald East Wall Street
<PK> Ysette First Floor of the Palace
<PK> Balan East Wall Street
You yell 'Help! I am being attacked by Balan!'
You awkwardly parry Balan's charge with a loud clang.
You block Balan's attack with your shield.
Balan's charge maims you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan looks pretty hurt.

<177/691hp 190/892mp 658/674mv >[aggressive][night]
> No way! You are still fighting!
Balan looks pretty hurt.

<177/691hp 190/892mp 658/674mv >[aggressive][night]
> No way! You are still fighting!
Balan's charge maims you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan parries your turmoil with a hasty swing from his off-hand weapon.
Balan looks pretty hurt.

<142/691hp 190/892mp 658/674mv >[aggressive][night]
>
flee
You flee from combat!
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]

<142/691hp 190/892mp 656/674mv >[aggressive][night]
>
s
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]

<142/691hp 190/892mp 654/674mv >[aggressive][night]
s
>
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]

<142/691hp 190/892mp 652/674mv >[aggressive][night]
s
>
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A street peddler wanders around hoping to score a trade.

<142/691hp 190/892mp 650/674mv >[aggressive][night]
s
>
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<142/691hp 190/892mp 648/674mv >[aggressive][night]
w
>
w
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]

<142/691hp 190/892mp 646/674mv >[aggressive][night]
w
>
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<142/691hp 190/892mp 644/674mv >[aggressive][night]
w
>
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<142/691hp 190/892mp 642/674mv >[aggressive][night]
>
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<142/691hp 190/892mp 640/674mv >[aggressive][night]
>
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<142/691hp 190/892mp 638/674mv >[aggressive][night]
>
n
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<142/691hp 190/892mp 636/674mv >[aggressive][night]
n
>
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]

<142/691hp 190/892mp 634/674mv >[aggressive][night]
n
>
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<142/691hp 190/892mp 632/674mv >[aggressive][night]
5
>
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]

<142/691hp 190/892mp 630/674mv >[aggressive][night]
>
You feel a lot better!

<203/691hp 165/892mp 630/674mv >[aggressive][night]
>
n
n
West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]

<203/691hp 165/892mp 628/674mv >[aggressive][night]
>
5
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A street peddler wanders around hoping to score a trade.

<203/691hp 165/892mp 626/674mv >[aggressive][night]
>
You feel a lot better!

<258/691hp 140/892mp 626/674mv >[aggressive][night]
>
n

Balan walks in.

<258/691hp 140/892mp 626/674mv >[aggressive][night]
aff
>
flee
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.

<258/691hp 140/892mp 624/674mv >[aggressive][night]
>
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 10 hours
Spell: detect magic : lasts for 10 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: dark shroud : lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Spell: protective shield: lasts for 2 hours
Skill: confinement delay: lasts for 0 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently

<258/691hp 140/892mp 624/674mv >[aggressive][night]
> You aren't fighting anyone.

<258/691hp 140/892mp 624/674mv >[aggressive][night]
>
Balan walks in.

<258/691hp 140/892mp 624/674mv >[aggressive][night]
e
>
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<258/691hp 140/892mp 622/674mv >[aggressive][night]
e
>
Balan walks in.

<258/691hp 140/892mp 622/674mv >[aggressive][night]
> North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<258/691hp 140/892mp 620/674mv >[aggressive][night]
9
>
They aren't here.

<258/691hp 140/892mp 620/674mv >[aggressive][night]
>
Balan walks in.

<258/691hp 140/892mp 620/674mv >[aggressive][night]
9
>
Balan yells 'Help! I am being attacked by Henald!'
Balan stumbles and barely dodges your turmoil.
Your turmoil MUTILATES Balan!
Balan looks pretty hurt.

<258/691hp 140/892mp 620/674mv >[aggressive][night]
>
flee

Balan's charge maims you!
Your shield wobbles and barely deflects Balan's charge.
Balan's pierce devastates you!
Balan's charge DISEMBOWELS you!
You parry Balan's charge.
Balan parries your turmoil with a hasty swing from his off-hand weapon.
Balan awkwardly parries your turmoil with a loud clang.
Balan looks pretty hurt.

<148/691hp 140/892mp 620/674mv >[aggressive][night]
>
You flee from combat!
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<148/691hp 140/892mp 618/674mv >[aggressive][night]
>
w
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.

<161/691hp 166/892mp 671/674mv >[aggressive][night]
s
>
s
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A street peddler wanders around hoping to score a trade.

<161/691hp 166/892mp 669/674mv >[aggressive][night]
>
West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]

<161/691hp 166/892mp 667/674mv >[aggressive][night]
s
>
s
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]

<161/691hp 166/892mp 665/674mv >[aggressive][night]
>
s
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<161/691hp 166/892mp 663/674mv >[aggressive][night]
>
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]

<161/691hp 166/892mp 661/674mv >[aggressive][night]
whe
>
Players near you in Valour:
<PK> Henald West Wall Street
<PK> Ysette First Floor of the Palace
<PK> Balan West Wall Street

<161/691hp 166/892mp 661/674mv >[aggressive][night]
s
>
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<161/691hp 166/892mp 659/674mv >[aggressive][night]
e
>
e
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<161/691hp 166/892mp 657/674mv >[aggressive][night]
>
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<161/691hp 166/892mp 655/674mv >[aggressive][night]
e
>
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<161/691hp 166/892mp 653/674mv >[aggressive][night]
s
>
s
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<161/691hp 166/892mp 651/674mv >[aggressive][night]
>
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<161/691hp 166/892mp 649/674mv >[aggressive][night]
s
>
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<161/691hp 166/892mp 647/674mv >[aggressive][night]
w
>
w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<161/691hp 166/892mp 645/674mv >[aggressive][night]
>
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<161/691hp 166/892mp 643/674mv >[aggressive][night]
>
5
You feel a lot better!

<224/691hp 141/892mp 643/674mv >[aggressive][night]
>
aff
w

Balan walks in.

<224/691hp 141/892mp 643/674mv >[aggressive][night]
s
>
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect invis : lasts for 9 hours
Spell: detect magic : lasts for 9 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: dark shroud : lasts for 6 hours
Spell: sanctuary : lasts for 3 hours
Spell: protective shield: lasts for 1 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
Balan walks west.

<224/691hp 141/892mp 643/674mv >[aggressive][night]
> Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.
A Knight of the Holy Cross is here, facing Balan.
A citizen of Valour wanders about.

<224/691hp 141/892mp 641/674mv >[aggressive][night]
>
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A Knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<224/691hp 141/892mp 639/674mv >[aggressive][night]
d
>
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]

<224/691hp 141/892mp 638/674mv >[aggressive][night]
>
e
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<224/691hp 141/892mp 637/674mv >[aggressive][night]
e
>
An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]

<224/691hp 141/892mp 636/674mv >[aggressive][night]
5
>
You feel a lot better!

<287/691hp 116/892mp 636/674mv >[aggressive][night]
>
e
aff
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.

<287/691hp 116/892mp 635/674mv >[aggressive][night]
>
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect invis : lasts for 9 hours
Spell: detect magic : lasts for 9 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: dark shroud : lasts for 6 hours
Spell: sanctuary : lasts for 3 hours
Spell: protective shield: lasts for 1 hours
Set : Shape of the Wraith: modifies hitroll by 5 permanently
: modifies damroll by 5 permanently
: modifies save vs spell by 10 permanently
: modifies move by 125 permanently
Balan floats in.

<287/691hp 116/892mp 635/674mv >[aggressive][night]
>
9
Balan yells 'Help! I am being attacked by Henald!'
Your turmoil MUTILATES Balan!
Balan parries your turmoil with a hasty swing from his off-hand weapon.
Balan's charge devastates you!
You parry Balan's pierce.
Balan's charge devastates you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Your turmoil MUTILATES Balan!
Your turmoil MUTILATES Balan!
Balan looks pretty hurt.

<222/691hp 116/892mp 635/674mv >[aggressive][night]
>

Balan has fled!
Balan floats west.

<222/691hp 116/892mp 635/674mv >[aggressive][night]
flee
>
w
9
You aren't fighting anyone.

<222/691hp 116/892mp 635/674mv >[aggressive][night]
> An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]

<222/691hp 116/892mp 634/674mv >[aggressive][night]
>
They aren't here.

<222/691hp 116/892mp 634/674mv >[aggressive][night]
9
> They aren't here.

<222/691hp 116/892mp 634/674mv >[aggressive][night]
9
>
They aren't here.

<222/691hp 116/892mp 634/674mv >[aggressive][night]
w
w
> Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<222/691hp 116/892mp 633/674mv >[aggressive][night]
>
9
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]

<222/691hp 116/892mp 632/674mv >[aggressive][night]
>
u
They aren't here.

<222/691hp 116/892mp 632/674mv >[aggressive][night]
> Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.
A Knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
A Knight of the Holy Cross looks at you sternly.
Balan limps north.

<222/691hp 116/892mp 631/674mv >[aggressive][night]
whe
>
Players near you in Valour:
<PK> Henald Lower Valour Docks
<PK> Ysette First Floor of the Palace
<PK> Balan Lower Valour Avenue

<222/691hp 116/892mp 631/674mv >[aggressive][night]
9
>
They aren't here.

<222/691hp 116/892mp 631/674mv >[aggressive][night]
n
> Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.

<222/691hp 116/892mp 629/674mv >[aggressive][night]
n
>
There's a large building blocking the way.

<222/691hp 116/892mp 629/674mv >[aggressive][night]
w
> Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<222/691hp 116/892mp 627/674mv >[aggressive][night]
w
>
You yell 'Help! I am being attacked by Balan!'
Your shield jolts under Balan's charge, but holds.
Balan's pierce devastates you!
Balan looks pretty hurt.

<192/691hp 116/892mp 627/674mv >[aggressive][night]
> No way! You are still fighting!
Balan looks pretty hurt.

<192/691hp 116/892mp 627/674mv >[aggressive][night]
>
You block Balan's attack with your shield.
You parry Balan's pierce.
You parry Balan's pierce.
Balan's charge MUTILATES you!
You can feel a crude spear dig into your body.
Balan's wrath scratches you.
Balan parries your turmoil.
Your wild turmoil MASSACRES Balan!
Balan is in awful condition.

<148/691hp 116/892mp 627/674mv >[aggressive][night]
9
> You do the best you can!
Balan is in awful condition.

<148/691hp 116/892mp 627/674mv >[aggressive][night]
flee
>
You flee from combat!
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<148/691hp 116/892mp 625/674mv >[aggressive][night]
>
e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
(White Aura) Balan the Hand of Olyn, Executor of Valour is here.

<148/691hp 116/892mp 623/674mv >[aggressive][night]
0
>
Balan yells 'Help! Henald's spell is harming me!'
Your harm spell MANGLES Balan!
Balan is DEAD!!
You hear Balan's death cry.

<148/691hp 81/892mp 623/674mv >[aggressive][night]
>
get all corp
get gold corp
You get razor-edged demonskin shoulder plating from the corpse of Balan.
You get a dragonblood mithril-white ascot of evisceration from the corpse of Balan.
You drop a dragonblood mithril-white ascot of evisceration disgusted by its purity.
You get 'Angelic', the winged stiletto from the corpse of Balan.
You drop 'Angelic', the winged stiletto disgusted by its purity.
You get a bastard sword from the corpse of Balan.
You drop a bastard sword disgusted by its purity.
You get a set of titanium fullplate from the corpse of Balan.
You get the dead star circlet from the corpse of Balan.
You get a pair of dragonblood mesh boots of evisceration from the corpse of Balan.
You feel suddenly overburdened by weight.
You get a magic multi-plated girdle from the corpse of Balan.
You get a spiked collar from the corpse of Balan.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
> You get 4203 gold coins from the corpse of Balan.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
>
sac 1.
sac 1.
Nycticora gives you 2 gold coins for your sacrifice.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
sac 1.
sac 1.
> Nycticora gives you one gold coin for your sacrifice.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
sac 1.
sac 1.
> Nycticora gives you 0 gold coins for your sacrifice.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
sac 1.
sac 1.
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
sac 1.
sac 1.
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
sac 1.
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
get all corp
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
i
> Nycticora wouldn't like that.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
> You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
> You are carrying:
(Magical) a spiked collar
(Glowing) (Humming) a magic multi-plated girdle
a pair of dragonblood mesh boots of evisceration
(Magical) the dead star circlet
(Magical) (Glowing) (Humming) a set of titanium fullplate
(Humming) razor-edged demonskin shoulder plating
an arcane blanket
(Magical) a seashell ring
(Glowing) (Humming) 'Chautard-ta', the Meteor Hammer
(Magical) a black thorned whip
a Loot Sack (open)
(Humming) a ring of conjuration
(Magical) (Glowing) (Humming) a major globe of invulnerability

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
>
put all sack
You put a pair of dragonblood mesh boots of evisceration in a Loot Sack.
You put an arcane blanket in a Loot Sack.
You put a seashell ring in a Loot Sack.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
>
l in corp
The corpse of Balan holds:
(Humming) gloves of Tiamat
(Glowing) a Dagger of Chaos
(Humming) a crude spear
(Humming) crimson leg plates of conquest
a deep red stone
(Invis) a cloak of shifting colors
(Invis) 'Summersong', the Divine Ceremonial Bow
a heavy backpack (open)
(Glowing) some mithril arrows (30)
( 2) (Magical) a wyvern's eye
( 2) (Magical) a wyvern-marked bracer
a pair of blue steel vambraces
( 3) (Magical) a gyvel potion
a blue steel helm and visor
a pair of blue steel greaves

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
>

Balan crawls in.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
>

Balan gets gloves of Tiamat from the corpse of Balan.
Balan gets a Dagger of Chaos from the corpse of Balan.
Balan gets a crude spear from the corpse of Balan.
Balan gets crimson leg plates of conquest from the corpse of Balan.
Balan gets a deep red stone from the corpse of Balan.
Balan gets a heavy backpack from the corpse of Balan.
Balan gets some mithril arrows from the corpse of Balan.
Balan gets a wyvern's eye from the corpse of Balan.
Balan gets a wyvern's eye from the corpse of Balan.
Balan gets a wyvern-marked bracer from the corpse of Balan.
Balan gets a wyvern-marked bracer from the corpse of Balan.
Balan gets a pair of blue steel vambraces from the corpse of Balan.
Balan gets a gyvel potion from the corpse of Balan.
Balan gets a gyvel potion from the corpse of Balan.
Balan gets a blue steel helm and visor from the corpse of Balan.
Balan gets a pair of blue steel greaves from the corpse of Balan.
Balan gets a gyvel potion from the corpse of Balan.

<164/691hp 112/892mp 674/674mv >[aggressive][midnight]
>
e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-C-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.

<164/691hp 112/892mp 670/674mv >[aggressive][midnight]
>
e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
C-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<164/691hp 112/892mp 666/674mv >[aggressive][midnight]
e
>
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
Tags: #knight

Comments

  1. (removed) [reply]
    0 , 0 , 0 .
    THIS COMMENT HAS BEEN REMOVED.
      [reply to Henald]

    Post a New Comment