Ye Olde Abandoned Realms Logs

Yiebaen vs Glerr and Ulsa (caution long)

posted on 2017-01-03 07:52:22
This was the only part I managed to hold on to, was some pretty fun fights. I killed Glerr before this, I didn't get to loot anything though because Ulsa was right on me as soon as he died


A sudden pain erupts in your skull.
You doze off and tumble from your mount!
You go to sleep.
In your dreams, or what?

(738hp 286ma 145mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) east
murder ulsa
In your dreams, or what?

(738hp 286ma 145mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) In your
dreams, or what?

(738hp 286ma 145mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) In your
dreams, or what?

(738hp 286ma 145mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 738/906 hit, 286/429 mana, 145/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 24/32 items with weight 431/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 11926 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 163 bash: 145 slash: 148 magic: -20
You are supremely armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -22 Mental: 0 Maledictive: 0
You are weakly protected against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 40/40
Offhand hitroll/damroll: 40/38
You are affected by the following:
Skill: knockout : lasts for 2 hours
: lasts for 4 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours

(738hp 286ma 145mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc)
You dodge Glerr's turmoil.
Glerr has a few scratches.

(738hp 286ma 145mv 21060tnl) (shaft defensive) ( 1am (night) 11926gc)
Your charge decimates Glerr!
A crude spear digs into Glerr's body.
Your wrath scratches Glerr.
Glerr's turmoil devastates you!
You parry Glerr's turmoil.
Glerr has a few scratches.

(707hp 286ma 145mv 21060tnl) (shaft defensive) ( 1am (night) 11926gc) fle
fle
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(707hp 286ma 144mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) You aren
't fighting anyone.

(707hp 286ma 144mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) north
qq
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(707hp 286ma 143mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) They are
n't here.

(707hp 286ma 143mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) south
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(707hp 286ma 142mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) east
qq
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

(707hp 286ma 141mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) They are
n't here.

(707hp 286ma 141mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) west
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Glerr the Holy Shaman is here.

(707hp 286ma 140mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) down
qq

Glerr narrows his eyes.
You yell 'Die! Glerr, you sorcerous dog!'
You are blinded!
Your charge wounds someone.
Something digs into someone's body.
Your wrath scratches someone.
Someone deflects your charge aside in an ungraceful parry.
No way! You are still fighting!

(707hp 286ma 140mv 21060tnl) (unknown unknown) ( 1am (night) 11926gc) They aren't here
.
Someone awkwardly parries your charge with a loud clang.
Your charge mauls someone.
Something digs into someone's body.
Your wrath scratches someone.
Your charge wounds someone.
Something digs into someone's body.
Your wrath scratches someone.
Someone's turmoil MUTILATES you!
You awkwardly parry someone's turmoil with a loud clang.

(670hp 286ma 140mv 21060tnl) (unknown unknown) ( 1am (night) 11926gc)
Someone flies in.

(670hp 286ma 140mv 21060tnl) (unknown unknown) ( 1am (night) 11926gc) fle
fle
You flee from combat!
You can't see a thing!

(670hp 286ma 139mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) north
You aren't fighting anyone.

(670hp 286ma 139mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) You can'
t see a thing!
Alas, you cannot go that way.

(670hp 286ma 139mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc)
Someone flies in.
Someone flies in.

(670hp 286ma 139mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) east
You can't see a thing!
Alas, you cannot go that way.

(670hp 286ma 139mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) Someone
narrows his eyes.
You yell 'Help! someone is attacking me!'
Your charge decimates someone!
Something digs into someone's body.
Your wrath scratches someone.
Someone's shield jolts under your wrath, but holds.
You yell 'Help! someone tried to kick dirt into my eyes!'
Someone's kicked dirt misses you.

(670hp 286ma 139mv 21060tnl) (unknown unknown) ( 1am (night) 11926gc) fle
fle
You couldn't escape!
Your charge mauls someone.
Your charge wounds someone.
Your charge mauls someone.
Someone's turmoil misses you.
Someone's weapon advantage overcomes your parry attempt.
Someone's bite mauls you.

(648hp 286ma 139mv 21060tnl) (unknown unknown) ( 1am (night) 11926gc) You couldn't esc
ape!

(648hp 286ma 139mv 21060tnl) (unknown unknown) ( 1am (night) 11926gc)
Someone narrows his eyes.

(648hp 286ma 139mv 21060tnl) (unknown unknown) ( 1am (night) 11926gc) fle
You flee from combat!
You can't see a thing!

(648hp 286ma 138mv 21060tnl) (no opponent no opponent) ( 1am (night) 11926gc) west
You can't see a thing!
Alas, you cannot go that way.

(657hp 291ma 242mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) down
You can't see a thing!

(657hp 291ma 241mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) west

Someone stops wielding something.
Someone wields something.

(657hp 291ma 241mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) You can'
t see a thing!

(657hp 291ma 240mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) west
You can't see a thing!

(657hp 291ma 239mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) south
You can't see a thing!

(657hp 291ma 238mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) east
You can't see a thing!

(657hp 291ma 237mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) south
You can't see a thing!
Someone says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Someone says 'Welcome back honorable one.'
Someone says 'Please do not request anything from me, as that would be wrong. Lord Re
satimm has decreed it so.'

(657hp 291ma 236mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) aa
You do not have that potion.

(657hp 291ma 236mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) You don'
t have a sack.

(657hp 291ma 236mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) i
You are carrying:
Nothing.

(657hp 291ma 236mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) eq
You are using:
<used as light> something.
<worn on finger> something.
<worn on finger> something.
<worn around neck> something.
<worn around neck> something.
<worn on head> something.
<worn on torso> something.
<worn on arms> something.
<worn on hands> something.
<worn on legs> something.
<worn on feet> something.
<worn about body> something.
<worn about waist> something.
<worn around wrist> something.
<worn around wrist> something.
<wielded> something.
<dual wielded> something.
<floating nearby> something.
<tattooed> something.

(657hp 291ma 236mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) north
You can't see a thing!

(657hp 291ma 235mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) west

Someone flies in.
You can't see a thing!

(657hp 291ma 234mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) west
You can't see a thing!
Alas, you cannot go that way.

(657hp 291ma 234mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) north
You can't see a thing!

(657hp 291ma 233mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) east
You can't see a thing!

(657hp 291ma 232mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) east
north
You can't see a thing!

(657hp 291ma 231mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) You can'
t see a thing!
Alas, you cannot go that way.

(657hp 291ma 231mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) up
north
You can't see a thing!

(657hp 291ma 230mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) You can'
t see a thing!

(657hp 291ma 229mv 21060tnl) (no opponent no opponent) ( 2am (night) 11926gc) heal bli
nd
Someone says 'You may use this again in 3 hours.'
Someone utters the words 'judicandus noselacri'.
Your vision returns!

(657hp 291ma 229mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) south
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(657hp 291ma 228mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) east

Glerr flies in.
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

(657hp 291ma 227mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) get gy sa
ck
You get a gyvel potion from a Loot Sack.

(657hp 291ma 227mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) get gy sa
ck
You get a gyvel potion from a Loot Sack.

(657hp 291ma 227mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) get gy sa
ck
You see nothing like that in a Loot Sack.

(657hp 291ma 227mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) get gy sa
ck

Glerr flies in.
You see nothing like that in a Loot Sack.

(657hp 291ma 227mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) west
down
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Ulsa the Grand Mistress of Assassins is here.

(657hp 291ma 226mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) The War R
oom
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
A long-legged stallion stands here, grey coat and armor shining brightly.

(657hp 291ma 225mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) up
east
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Glerr the Holy Shaman is here.
(White Aura) Ulsa the Grand Mistress of Assassins is here.

(657hp 291ma 224mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) qq

Glerr narrows his eyes.
You yell 'Die! Glerr, you sorcerous dog!'
Your charge mauls Glerr.
A crude spear digs into Glerr's body.
Your wrath scratches Glerr.
Your charge decimates Glerr!
No way! You are still fighting!
Glerr has quite a few wounds.

(657hp 291ma 224mv 21060tnl) (shaft defensive) ( 2am (night) 8926gc) You do the best y
ou can!
You yell 'Help! I am being attacked by Ulsa!'
Your charge wounds Glerr.
A crude spear digs into Glerr's body.
Your wrath scratches Glerr.
Glerr's shield wobbles and barely deflects your charge.
Glerr awkwardly parries your charge with a loud clang.
Your charge mauls Glerr.
Glerr's turmoil maims you!
Glerr's turmoil maims you!
You parry Ulsa's dreams with a hasty swing from your off-hand weapon.
Glerr has quite a few wounds.

(588hp 291ma 224mv 21060tnl) (shaft defensive) ( 2am (night) 8926gc) fle
fle
You flee from combat!
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
A long-legged stallion stands here, grey coat and armor shining brightly.

(588hp 291ma 223mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) You aren'
t fighting anyone.

(588hp 291ma 223mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) up
qq
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Glerr the Holy Shaman is here.
(White Aura) Ulsa the Grand Mistress of Assassins is here.

(588hp 291ma 222mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) Ulsa yell
s 'Help! I am being attacked by Yiebaen!'
Your charge DISEMBOWELS Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Your wrath devastates Ulsa!
Your charge MUTILATES Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Ulsa has some small wounds and bruises.

(588hp 291ma 222mv 21060tnl) (segment defensive) ( 2am (night) 8926gc) Ulsa's kicked d
irt misses you.
Ulsa has some small wounds and bruises.

(588hp 291ma 222mv 21060tnl) (segment defensive) ( 2am (night) 8926gc) fle
fle

Glerr narrows his eyes.
Ulsa has some small wounds and bruises.

(588hp 291ma 222mv 21060tnl) (segment defensive) ( 2am (night) 8926gc)
You concentrate on your combat style to prevent Ulsa from dodging.
Your charge DISMEMBERS Ulsa!
Your wrath devastates Ulsa!
Glerr's turmoil maims you!
You block Ulsa's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Ulsa has quite a few wounds.

(555hp 291ma 222mv 21060tnl) (segment defensive) ( 2am (night) 8926gc) You flee from c
ombat!
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(555hp 291ma 221mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) mount sta
ll
You aren't fighting anyone.

(555hp 291ma 221mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) They aren
't here.

(555hp 291ma 221mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) south
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Glerr the Holy Shaman is here.
(White Aura) Ulsa the Grand Mistress of Assassins is here.

(555hp 291ma 220mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) down
mount stall
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
A long-legged stallion stands here, grey coat and armor shining brightly.

(555hp 291ma 219mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) You mount
a grey Asc'Liena stallion.

(555hp 291ma 219mv 21060tnl) (no opponent no opponent) ( 2am (night) 8926gc) west
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(563hp 295ma 322mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) south
Alas, you cannot go that way.

(563hp 295ma 322mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) west
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(563hp 295ma 321mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) south
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(563hp 295ma 320mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) east
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(563hp 295ma 319mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) south
mount stall
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(563hp 295ma 318mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) You are a
lready mounted.

(563hp 295ma 318mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 563/906 hit, 295/429 mana, 318/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 26/32 items with weight 431/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 8926 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 178 bash: 160 slash: 163 magic: -5
You are supremely armored against piercing.
You are superbly armored against bashing.
You are supremely armored against slashing.
You are armored against magic.
Save vs Afflictive: -22 Mental: 0 Maledictive: 0
You are weakly protected against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 40/40
Offhand hitroll/damroll: 40/38
You are affected by the following:
Skill: knockout : lasts for 0 hours
: lasts for 2 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours

(563hp 295ma 318mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) ber
Your pulse races as you are consumed by rage!

(628hp 148ma 159mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) north
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(628hp 148ma 158mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) west
north
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(628hp 148ma 157mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) east
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(628hp 148ma 156mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) east
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(628hp 148ma 155mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) up
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Ulsa the Grand Mistress of Assassins is here.
(White Aura) Glerr the Holy Shaman is here.

(628hp 148ma 154mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(628hp 148ma 153mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) down
They aren't here.

(628hp 148ma 153mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Ulsa the Grand Mistress of Assassins is here.
(White Aura) Glerr the Holy Shaman is here.

(628hp 148ma 152mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) Ulsa yell
s 'Help! I am being attacked by Yiebaen!'
Ulsa dodges your charge.
Your wrath maims Ulsa!
Ulsa deftly performs a counterbalance evasion.
Ulsa manages to dodge your charge with a lot of effort.
Ulsa has some small wounds and bruises.

(628hp 148ma 152mv 21060tnl) (blade defensive) ( 3am (night) 8926gc) fle
fle

Glerr flies up.
Ulsa has some small wounds and bruises.

(628hp 148ma 152mv 21060tnl) (blade defensive) ( 3am (night) 8926gc)
Ulsa's kicked dirt misses you.
Ulsa has some small wounds and bruises.

(628hp 148ma 152mv 21060tnl) (blade defensive) ( 3am (night) 8926gc)
Your charge DISEMBOWELS Ulsa!
Ulsa parries your charge.
You stumble and barely manage to dodge Ulsa's life drain.
You parry Ulsa's life drain.
Ulsa has quite a few wounds.

(628hp 148ma 152mv 21060tnl) (blade defensive) ( 3am (night) 8926gc) You flee from com
bat!
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(628hp 148ma 151mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) You aren'
t fighting anyone.

(628hp 148ma 151mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) east
qq
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.
(White Aura) Ulsa the Grand Mistress of Assassins is here.

(628hp 148ma 150mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) Ulsa yell
s 'Help! I am being attacked by Yiebaen!'
Ulsa awkwardly parries your charge with a loud clang.
Your wrath maims Ulsa!
Ulsa nimbly dodges your charge with a practiced maneuver.
Ulsa dodges your charge.
Your charge DISMEMBERS Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Ulsa has quite a few wounds.

(628hp 148ma 150mv 21060tnl) (blade defensive) ( 3am (night) 8926gc) fle
fle

You yell 'Help! I am being attacked by Glerr!'
You deflect Glerr's turmoil aside in an ungraceful parry.
Ulsa has quite a few wounds.

(628hp 148ma 150mv 21060tnl) (blade defensive) ( 3am (night) 8926gc)
Your charge DISEMBOWELS Ulsa!
Glerr's turmoil MUTILATES you!
Ulsa's life drain decimates you!
Ulsa has quite a few wounds.

(564hp 148ma 150mv 21060tnl) (blade defensive) ( 3am (night) 8926gc) You couldn't esca
pe!
Ulsa has quite a few wounds.

(564hp 148ma 150mv 21060tnl) (blade defensive) ( 3am (night) 8926gc) You flee from com
bat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(564hp 148ma 149mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) east
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

(564hp 148ma 148mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
west
They aren't here.

(564hp 148ma 148mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) down
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(564hp 148ma 147mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) The War R
oom
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.
(White Aura) Ulsa the Grand Mistress of Assassins is here.

(564hp 148ma 146mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
You yell 'Help! I am being attacked by Glerr!'
You stumble and barely manage to dodge Glerr's turmoil.
Glerr has quite a few wounds.

(564hp 148ma 146mv 21060tnl) (shaft defensive) ( 3am (night) 8926gc) You do the best y
ou can!
Glerr has quite a few wounds.

(564hp 148ma 146mv 21060tnl) (shaft defensive) ( 3am (night) 8926gc) fle
fle
You flee from combat!
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(564hp 148ma 145mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) You aren'
t fighting anyone.

(564hp 148ma 145mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) east
Ulsa flies in.
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.

(564hp 148ma 144mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
They aren't here.

(564hp 148ma 144mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) up
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(564hp 148ma 143mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
east
They aren't here.

(564hp 148ma 143mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

(564hp 148ma 142mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) They aren
't here.

(564hp 148ma 142mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) west
north
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(564hp 148ma 141mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) qq
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(564hp 148ma 140mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) south
They aren't here.

(564hp 148ma 140mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) down
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(564hp 148ma 139mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) The War R
oom
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.

(564hp 148ma 138mv 21060tnl) (no opponent no opponent) ( 3am (night) 8926gc) west
south

You yell 'Help! I am being attacked by Glerr!'
Glerr's turmoil MUTILATES you!
Glerr's turmoil maims you!
No way! You are still fighting!
Glerr has quite a few wounds.

(489hp 148ma 138mv 21060tnl) (shaft defensive) ( 3am (night) 8926gc) No way! You are
still fighting!
Glerr has quite a few wounds.

(489hp 148ma 138mv 21060tnl) (shaft defensive) ( 3am (night) 8926gc) fle

The white aura around Glerr fades.
Your head stops spinning.
Glerr has quite a few wounds.

(494hp 151ma 241mv 21060tnl) (shaft defensive) ( 4am (night) 8926gc) You couldn't esca
pe!
Glerr has quite a few wounds.

(494hp 151ma 241mv 21060tnl) (shaft defensive) ( 4am (night) 8926gc)
Your charge DISMEMBERS Glerr!
A crude spear digs into Glerr's body.
Your wrath scratches Glerr.
Glerr parries your wrath.
Glerr's shield jolts under your charge, but holds.
You block Glerr's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Glerr!
Glerr has quite a few wounds.

(494hp 151ma 241mv 21060tnl) (shaft defensive) ( 4am (night) 8926gc)
Ulsa flies in.
Glerr has quite a few wounds.

(494hp 151ma 241mv 21060tnl) (shaft defensive) ( 4am (night) 8926gc)
Ryoma the master warrior yells 'God of War, bless me with your power!'
Glerr has quite a few wounds.

(494hp 151ma 241mv 21060tnl) (shaft defensive) ( 4am (night) 8926gc) fle
fle
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(494hp 151ma 240mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) You aren'
t fighting anyone.

(494hp 151ma 240mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) wear c
You stop wielding a diamond studded mace.
You stop wielding a crude spear.
You wield a Crusader's Sword.
A Crusader's Sword feels like a part of you!

(494hp 151ma 240mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) east
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) wear ic
You do not have that item.

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) dual ic
You do not have that weapon.

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) get ic sa
ck
get ic sack
You get an icicle from a Loot Sack.

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) You get a
n icicle from a Loot Sack.

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) wear ic
You stop wielding a Crusader's Sword.
You wield an icicle.
An icicle feels like a part of you!

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) dual ic
You wield an icicle in your off-hand.
An icicle feels like a part of you!

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) af
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 9 for 5 hours
: modifies hitroll by 1 for 5 hours
Skill: knockout : lasts for 1 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours

(494hp 151ma 239mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) west
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(494hp 151ma 238mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) north
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(494hp 151ma 237mv 21060tnl) (no opponent no opponent) ( 4am (night) 8926gc) heal crit

Holy Priest says 'You may use this again in 4 hours.'
Holy Priest utters the words 'judicandus qfuhuqar'.
You feel a lot better!

(551hp 151ma 237mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) south
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(551hp 151ma 236mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) down
qq
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Ulsa the Grand Mistress of Assassins is here.
(White Aura) Glerr the Holy Shaman is here.

(551hp 151ma 235mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) Ulsa yell
s 'Help! I am being attacked by Yiebaen!'
Ulsa nimbly dodges your chill with a practiced maneuver.
Your freezing bite devastates Ulsa!
Ulsa has quite a few wounds.

(551hp 151ma 235mv 21060tnl) (segment defensive) ( 4am (night) 3926gc)
You yell 'Help! I am being attacked by Glerr!'
You manage to dodge Glerr's turmoil with a lot of effort.
Glerr's turmoil maims you!
Ulsa has quite a few wounds.

(518hp 151ma 235mv 21060tnl) (segment defensive) ( 4am (night) 3926gc) fle
fle

Ulsa has fled!
Ulsa flies west.
Glerr has quite a few wounds.

(518hp 151ma 235mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc)
Your chill MUTILATES Glerr!
Your weapon advantage overcomes Glerr's parry attempt.
Your freezing bite MUTILATES Glerr!
Glerr's turmoil decimates you!
You block Glerr's attack and attempt to strike at the brief opening.
Your riposte decimates Glerr!
Glerr has some big nasty wounds and scratches.

(490hp 151ma 235mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc)
Ulsa flies in.
Glerr has some big nasty wounds and scratches.

(490hp 151ma 235mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc) You flee from com
bat!
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(490hp 151ma 234mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) You aren'
t fighting anyone.

(490hp 151ma 234mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc)
Ulsa flies in.

(490hp 151ma 234mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) murder gl


Ulsa flies east.
They aren't here.

(490hp 151ma 234mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) east
murder gl
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Ulsa the Grand Mistress of Assassins is here.
(White Aura) Glerr the Holy Shaman is here.

(490hp 151ma 233mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) You yell
'Help! I am being attacked by Glerr!'
Glerr's turmoil devastates you!
Glerr's turmoil maims you!
Glerr has some big nasty wounds and scratches.

(424hp 151ma 233mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc) You do the best y
ou can!
Glerr has some big nasty wounds and scratches.

(424hp 151ma 233mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc)
Ulsa flies west.
Glerr has some big nasty wounds and scratches.

(424hp 151ma 233mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc)
Ulsa flies in.
Glerr has some big nasty wounds and scratches.

(424hp 151ma 233mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc)
You yell 'Help! I am being attacked by Ulsa!'
Your freezing bite DISEMBOWELS Glerr!
You dodge Glerr's turmoil.
You deflect Glerr's turmoil aside in an ungraceful parry.
You dodge Ulsa's dreams.
Glerr has some big nasty wounds and scratches.

(424hp 151ma 233mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc) fle
fle
You flee from combat!
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(424hp 151ma 232mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) You aren'
t fighting anyone.

(424hp 151ma 232mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc)
Ulsa flies in.

(424hp 151ma 232mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) east
murder gl
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.

(424hp 151ma 231mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) Ulsa flie
s in.

(424hp 151ma 231mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc)
You yell 'Help! I am being attacked by Glerr!'
Glerr's wild turmoil MASSACRES you!
You dodge Glerr's turmoil.
You do the best you can!
Glerr has some big nasty wounds and scratches.

(354hp 151ma 231mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc) fle

[KNIGHT] Salania the Squire of Knights: 'Frunnder has entered the Knight's path.'
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(354hp 151ma 230mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) fle
You aren't fighting anyone.

(354hp 151ma 230mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) down
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Ulsa the Grand Mistress of Assassins is here.
(White Aura) Glerr the Holy Shaman is here.

(354hp 151ma 229mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) where
You yell 'Help! I am being attacked by Glerr!'
Glerr's turmoil maims you!
Glerr has some big nasty wounds and scratches.

(319hp 151ma 229mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc)
Ulsa flies west.
Players near you in The Holy Altar:
Frunnder The Knight's Path
<PK> Ulsa The Armory
<PK> Glerr The War Room
<PK> Yiebaen The War Room
Glerr has some big nasty wounds and scratches.

(319hp 151ma 229mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc) west
No way! You are still fighting!
Glerr has some big nasty wounds and scratches.

(319hp 151ma 229mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc) fle

Ulsa flies in.
Glerr has some big nasty wounds and scratches.

(319hp 151ma 229mv 21060tnl) (shaft defensive) ( 4am (night) 3926gc) You flee from com
bat!
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(319hp 151ma 228mv 21060tnl) (no opponent no opponent) ( 4am (night) 3926gc) west
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(326hp 155ma 331mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) south
east
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(326hp 155ma 330mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) The Main C
ourtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(326hp 155ma 329mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) south
af
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(326hp 155ma 328mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) You are af
fected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 9 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: knockout : lasts for 0 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

(326hp 155ma 328mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc)
Frunnder walks in.
[KNIGHT] Holy Knight: 'Alert! Frunnder has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Frunnder!'
Holy Knight's arrow DISEMBOWELS Frunnder!

(326hp 155ma 328mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc)
Frunnder has fled!
Frunnder walks north.

(326hp 155ma 328mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) af
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 9 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: knockout : lasts for 0 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

(326hp 155ma 328mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) where
Players near you in The Holy Altar:
Frunnder The Main Courtyard
<PK> Ulsa The War Room
<PK> Glerr The War Room
<PK> Yiebaen The Castle Gates

(326hp 155ma 328mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) af
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 9 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: knockout : lasts for 0 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

(326hp 155ma 328mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) north
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) Frunnder the Master of the Night is here.

(326hp 155ma 327mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) scan all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.

(326hp 155ma 327mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
north
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(326hp 155ma 326mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) scan all
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(326hp 155ma 325mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) You scan a
ll around.
You scan east.
*** Range 2 (east) ***
(White Aura) Ulsa the Grand Mistress of Assassins is here.
You scan south.

(326hp 155ma 325mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) east
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(326hp 155ma 324mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) east
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.

(326hp 155ma 323mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) murder uls


Ulsa walks in.
Ulsa yells 'Help! I am being attacked by Yiebaen!'
You concentrate on your combat style to prevent Ulsa from dodging.
Your freezing bite devastates Ulsa!
Ulsa deftly performs a counterbalance evasion.
Ulsa manages to dodge your chill with a lot of effort.
Ulsa has some big nasty wounds and scratches.

(326hp 155ma 323mv 21060tnl) (segment defensive) ( 5am (dawn) 3926gc)
Glerr pitches a small tent.
You yell 'Help! I am being attacked by Glerr!'
Ulsa deftly performs a counterbalance evasion.
Ulsa stumbles and barely dodges your freezing bite.
Ulsa deflects your freezing bite aside in an ungraceful parry.
You stumble and barely manage to dodge Glerr's turmoil.
You dodge Glerr's turmoil.
Ulsa's dreams decimate you!
Ulsa's dreams decimate you!
Ulsa has some big nasty wounds and scratches.

(274hp 155ma 323mv 21060tnl) (segment defensive) ( 5am (dawn) 3926gc) fle
fle

Ulsa kicks dirt in your eyes!
Ulsa's kicked dirt scratches you.
You can't see a thing!

(270hp 155ma 323mv 21060tnl) (unknown unknown) ( 5am (dawn) 3926gc) fle

Someone rolls up something as he picks it up.

(270hp 155ma 323mv 21060tnl) (unknown unknown) ( 5am (dawn) 3926gc) fle

Someone walks in.

(270hp 155ma 323mv 21060tnl) (unknown unknown) ( 5am (dawn) 3926gc) You couldn't escap
e!

(270hp 155ma 323mv 21060tnl) (unknown unknown) ( 5am (dawn) 3926gc) fle
You flee from combat!
You can't see a thing!

(270hp 155ma 322mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
You aren't fighting anyone.

(270hp 155ma 322mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) You aren't
fighting anyone.

(270hp 155ma 322mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
You aren't fighting anyone.

(270hp 155ma 322mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) You can't
see a thing!

(270hp 155ma 321mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) south
You can't see a thing!
Alas, you cannot go that way.

(270hp 155ma 321mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
You can't see a thing!

(270hp 155ma 320mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) south
You can't see a thing!
Alas, you cannot go that way.

(270hp 155ma 320mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) You can't
see a thing!
Alas, you cannot go that way.

(270hp 155ma 320mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
You can't see a thing!
Alas, you cannot go that way.

(270hp 155ma 320mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) south
You can't see a thing!
Alas, you cannot go that way.

(270hp 155ma 320mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) east
You can't see a thing!

(270hp 155ma 319mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) south
You can't see a thing!
Someone says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Someone says 'Welcome back honorable one.'
Someone says 'Please do not request anything from me, as that would be wrong. Lord Re
satimm has decreed it so.'

(270hp 155ma 318mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) af
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -3 for up to 5 rounds
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 9 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: knockout : lasts for 0 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours

(270hp 155ma 318mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) south

Someone walks in.
[KNIGHT] someone: 'Alert! Frunnder has intruded upon our cabal!'
Someone yells 'You don't belong here, Frunnder!'

(270hp 155ma 318mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) You can't
see a thing!

(270hp 155ma 317mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
You can't see a thing!
Someone says 'Greetings Yiebaen. Welcome back to the castle.'
Someone says 'I am sure you are in need of a rest.'
Someone bows before you.

(270hp 155ma 316mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
You can't see a thing!

(270hp 155ma 315mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
west
You can't see a thing!

(270hp 155ma 314mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 3926gc) west
north
You can't see a thing!
The sun rises in the east.
Your head stops spinning.

(288hp 161ma 417mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) You can't s
ee a thing!
Alas, you cannot go that way.

(288hp 161ma 417mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) north
You can't see a thing!

(288hp 161ma 416mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) You can't s
ee a thing!

(288hp 161ma 415mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) east
You can't see a thing!

(288hp 161ma 414mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) north
You can't see a thing!

(288hp 161ma 413mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) north
You can't see a thing!

(288hp 161ma 412mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
You can't see a thing!

(288hp 161ma 411mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
You can't see a thing!

(288hp 161ma 410mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
west
You can't see a thing!

(288hp 161ma 409mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
You can't see a thing!
Something creaks beneath your feet.

(288hp 161ma 408mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
You can't see a thing!

(288hp 161ma 407mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
You can't see a thing!

(288hp 161ma 406mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
You can't see a thing!

(288hp 161ma 405mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
You can't see a thing!

(288hp 161ma 404mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc)
You rub the dirt out of your eyes, but they're still watering.

(288hp 161ma 404mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
Valour
Everything is in a blur right now.
A citizen of Valour wanders about.

(288hp 161ma 403mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
Valour
Everything is in a blur right now.
A member of the Valourian special forces is riding on a powerful steed.

(288hp 161ma 402mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
Valour
Everything is in a blur right now.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(288hp 161ma 401mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) Valour
Everything is in a blur right now.
A lush, leafy arbor provides some peaceful shaded respite.

(288hp 161ma 400mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) north
Valour
Everything is in a blur right now.
A citizen of Valour wanders about.

(288hp 161ma 399mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) north
Valour
Everything is in a blur right now.
A citizen of Valour wanders about.

(288hp 161ma 398mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc)
Your eyes stop watering.

(288hp 161ma 398mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) west
The Royal Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
A sturdy donation box is ready to accept deposits.
A large brown stallion wearing horse armor grazes nearby.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A proud, powerful looking black stallion stomps its feet restlessly.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small chestnut coated stallion tosses its head as it stands here.
A proud, powerful looking black stallion stomps its feet restlessly.
A small stallion with a shining white coat stands proudly close by.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'You look like you could use a rest, Yiebaen.'

(288hp 161ma 397mv 21060tnl) (no opponent no opponent) ( 6am (day) 3926gc) with 35000
You withdraw 35000 gold.
[KNIGHT] now has 717000 gold coins in its coffers.
The most you can withdraw today is now 138000 gold coins.

(288hp 161ma 397mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) east

[KNIGHT] a pious templar: 'To arms! someone is attacking the inner sanctum!'
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

(288hp 161ma 396mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) north
north
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

(288hp 161ma 395mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) Tribute St
reet
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

(288hp 161ma 394mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) north

[KNIGHT] Holy Knight: 'Alert! someone has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, someone!'
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

(288hp 161ma 393mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) north
north
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(288hp 161ma 392mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) Bridge ove
r the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(288hp 161ma 391mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) north
north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.

(288hp 161ma 390mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(288hp 161ma 389mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) Bridge ove
r the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(288hp 161ma 388mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) north
north
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(288hp 161ma 387mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) north
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

(288hp 161ma 386mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) The Nave o
f the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

(288hp 161ma 385mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) west
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

(288hp 161ma 384mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) west
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A slip of paper lies here. It says 'Admits One'.
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

(288hp 161ma 383mv 21060tnl) (no opponent no opponent) ( 6am (day) 38926gc) heal heal
Jijit the Priestess of Light utters the words 'pzar'.
A warm feeling fills your body.

(364hp 161ma 383mv 21060tnl) (no opponent no opponent) ( 6am (day) 28926gc) east
east
south
east
east
east
east
east
east
east
east
east
east
east
east

You are hungry.
The white aura around your body fades.

(384hp 172ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) The Quire
of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

(384hp 172ma 450mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) The Nave o
f the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

(384hp 172ma 449mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Gates of V
alour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

(384hp 172ma 448mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(384hp 172ma 447mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.

(384hp 172ma 446mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A disciple of Sarich quietly observes the area.

(384hp 172ma 445mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

(384hp 172ma 444mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) ppp
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(384hp 172ma 443mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Queen Vict
oria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(384hp 172ma 442mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Greater Va
lour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

(384hp 172ma 441mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Greater Va
lour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(384hp 172ma 440mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Greater Va
lour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

(384hp 172ma 439mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Greater Va
lour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(384hp 172ma 438mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Greater Va
lour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(384hp 172ma 437mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) City Forum

| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

(384hp 172ma 436mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) You get a
Defender potion from a Loot Sack.

(384hp 172ma 436mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) You quaff
a Defender potion.
You are surrounded by a white aura.

(384hp 172ma 436mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
south
south
south
south
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A noble of Valour walks down the street.

(384hp 172ma 435mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
south
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(384hp 172ma 434mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
south
south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

(384hp 172ma 433mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
south
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A dame of Valour walks down the street.

(384hp 172ma 432mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Liberty St
reet
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(384hp 172ma 431mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) The Arch o
f Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

(384hp 172ma 430mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(384hp 172ma 429mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

(384hp 172ma 428mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(384hp 172ma 427mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Bridge ove
r the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
The bridge creaks beneath your feet.

(384hp 172ma 426mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(384hp 172ma 425mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) The Outer
Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.

(384hp 172ma 424mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(384hp 172ma 423mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
west
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A dalmatian is here, striding by its master.

(384hp 172ma 422mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
Huge weeping willows surround the knight's path.

(384hp 172ma 422mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) The Knight
's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(384hp 172ma 421mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) south
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(384hp 172ma 420mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) east
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(384hp 172ma 419mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) east
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(384hp 172ma 418mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) The Knight
's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(384hp 172ma 417mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) east
east
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(384hp 172ma 416mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) north
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(384hp 172ma 415mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) north
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(384hp 172ma 414mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) west
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(384hp 172ma 413mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) north
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(384hp 172ma 412mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) east
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(384hp 172ma 411mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) east
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
A small tent is pitched here.

(384hp 172ma 410mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) up
east
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(384hp 172ma 409mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Chamber of
Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Glerr the Holy Shaman is here.
(White Aura) Ulsa the Grand Mistress of Assassins is here.

(384hp 172ma 408mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) Chamber of
Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
Frunnder the Master of the Night is here.
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

(384hp 172ma 407mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) murder l
They aren't here.

(384hp 172ma 407mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) murder gl

Frunnder quaffs a purple potion.
Frunnder is surrounded by a white aura.

(384hp 172ma 407mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) They aren'
t here.

(384hp 172ma 407mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc) west
murder gl
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(384hp 172ma 406mv 21060tnl) (no opponent no opponent) ( 7am (day) 28926gc)
You are hungry.

(388hp 174ma 451mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) They aren'
t here.

(388hp 174ma 451mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) down
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.
Ulsa the Grand Mistress of Assassins is here.

(388hp 174ma 450mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) scan all
You scan all around.
You scan west.
You scan up.
*** Range 1 (up) ***
(White Aura) Frunnder the Master of the Night is here.

(388hp 174ma 450mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) murder gl
You yell 'Help! I am being attacked by Glerr!'
Glerr's turmoil maims you!
Glerr's turmoil maims you!
You do the best you can!
Glerr has some big nasty wounds and scratches.

(318hp 174ma 450mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc)
Frunnder walks in.
Glerr has some big nasty wounds and scratches.

(318hp 174ma 450mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) fle
fle
You flee from combat!
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
A small tent is pitched here.

(318hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) You aren't
fighting anyone.

(318hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) wear spear

You stop wielding an icicle.
You wield a crude spear.
A crude spear feels like a part of you!

(318hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
Frunnder walks in.

(318hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) dual mace
You stop wielding an icicle.
You wield a diamond studded mace as a favoured weapon in your off-hand.
A diamond studded mace feels like a part of you!

(318hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
Ulsa walks in.

(318hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
Ulsa walks east.

(318hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) east
murder uls

Glerr walks in.
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
Ulsa the Grand Mistress of Assassins is here.

(318hp 174ma 448mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) Ulsa yells
'Help! I am being attacked by Yiebaen!'
Your charge *** DEMOLISHES *** Ulsa!
A crude spear digs into Ulsa's body.
Your wrath hits Ulsa.
Your charge *** DEMOLISHES *** Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Your weapon advantage overcomes Ulsa's parry attempt.
Your charge *** DEMOLISHES *** Ulsa!
Ulsa is in awful condition.

(318hp 174ma 448mv 21060tnl) (segment defensive) ( 8am (day) 28926gc) bash

Ulsa has fled!
Ulsa limps up.

(318hp 174ma 448mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
Frunnder walks in.

(318hp 174ma 448mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
Glerr walks in.

(318hp 174ma 448mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
The Gods protect Yiebaen from Frunnder.

(318hp 174ma 448mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) up

You yell 'Help! I am being attacked by Glerr!'
You stumble and barely manage to dodge Glerr's turmoil.
Glerr has some big nasty wounds and scratches.

(318hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc)
Ulsa limps in.
Glerr's shield jolts under your charge, but holds.
Your wrath decimates Glerr!
Glerr blocks your attack with his shield.
Glerr's turmoil MUTILATES you!
Glerr has some big nasty wounds and scratches.

(280hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc)
Ulsa limps west.
Glerr has some big nasty wounds and scratches.

(280hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) You gallop forward
and slam into Glerr, sending him flying!
Your bash grazes Glerr.
Glerr has some big nasty wounds and scratches.

(280hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) fle
fle

Your charge decimates Glerr!
A crude spear digs into Glerr's body.
Your wrath scratches Glerr.
Your wrath decimates Glerr!
Your wrath devastates Glerr!
Glerr's turmoil devastates you!
Glerr has some big nasty wounds and scratches.

(248hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) fle

Frunnder walks up.
Glerr has some big nasty wounds and scratches.

(248hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) fle

[KNIGHT] Holy Knight: 'Alert! Ulsa has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Ulsa!'
Glerr has some big nasty wounds and scratches.

(248hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc)
Glerr rises back to his feet.
Glerr has some big nasty wounds and scratches.

(248hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc)
Your charge decimates Glerr!
Your wrath devastates Glerr!
Glerr's turmoil MUTILATES you!
You parry Glerr's turmoil.
Glerr looks pretty hurt.

(207hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc)
[KNIGHT] a pious templar: 'To arms! Frunnder is attacking the inner sanctum!'
Glerr looks pretty hurt.

(207hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) No way! You are s
till fighting!
Glerr looks pretty hurt.

(207hp 174ma 448mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) You flee from comb
at!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(207hp 174ma 447mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) You aren't
fighting anyone.

(207hp 174ma 447mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) You aren't
fighting anyone.

(207hp 174ma 447mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) down
You aren't fighting anyone.

(207hp 174ma 447mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) west
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Glerr the Holy Shaman is here.

(207hp 174ma 446mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
You yell 'Help! I am being attacked by Glerr!'
Glerr's turmoil MUTILATES you!
No way! You are still fighting!
Glerr blocks your attack with his shield.
Glerr's shield jolts under your wrath, but holds.
Glerr's shield jolts under your charge, but holds.
You parry Glerr's turmoil.
Glerr looks pretty hurt.

(169hp 174ma 446mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) south
No way! You are still fighting!
Glerr looks pretty hurt.

(169hp 174ma 446mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) murder uls
They aren't here.
Glerr looks pretty hurt.

(169hp 174ma 446mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) fle
[KNIGHT] Salania the Squire of Knights: 'Ulsa has left the Knight's path.'
Glerr looks pretty hurt.

(169hp 174ma 446mv 21060tnl) (shaft defensive) ( 8am (day) 28926gc) You flee from comb
at!
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
A small tent is pitched here.

(169hp 174ma 445mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) west
south
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(169hp 174ma 444mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) east
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(169hp 174ma 443mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) south
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(169hp 174ma 442mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) scan all
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(169hp 174ma 441mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) You scan a
ll around.
You scan north.
You scan south.

(169hp 174ma 441mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) af
You are affected by the following:
Spell: cabal sanctuary: lasts for 5 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 9 for 1 hours
: modifies hitroll by 1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours

(169hp 174ma 441mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc) qq
They aren't here.

(169hp 174ma 441mv 21060tnl) (no opponent no opponent) ( 8am (day) 28926gc)
You are hungry.

(169hp 174ma 451mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in The Holy Altar:
Frunnder Chamber of Sacrament
<PK> Ulsa East Gate of City of Valour
<PK> Glerr A Marble Corridor
<PK> Yiebaen The Castle Gates

(169hp 174ma 451mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
west
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) Glerr the Holy Shaman is here.

(169hp 174ma 450mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) A Marble C
orridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(169hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east

[KNIGHT] Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'

(169hp 174ma 449mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) murder gle
rr
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(169hp 174ma 448mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) They aren'
t here.

(169hp 174ma 448mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) south
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(169hp 174ma 447mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) murder gle
rr
south
They aren't here.

(169hp 174ma 447mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) murder gle
rr
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(169hp 174ma 446mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
They aren't here.

(169hp 174ma 446mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(169hp 174ma 445mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(169hp 174ma 444mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(169hp 174ma 443mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) [KNIGHT] a
pious templar: 'To arms! someone is attacking the inner sanctum!'

(169hp 174ma 443mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) scan all
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(169hp 174ma 442mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

(169hp 174ma 442mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(169hp 174ma 441mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc)
[KNIGHT] Salania the Squire of Knights: 'Glerr has left the Knight's path.'
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(169hp 174ma 440mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
north
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A dalmatian is here, striding by its master.

(169hp 174ma 439mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(169hp 174ma 438mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) scan all
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) You scan a
ll around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 2 (south) ***
(Charmed) A dalmatian is here, striding by its master.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
(White Aura) Glerr the Holy Shaman is here.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Glerr The Knight's War Memorial
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Glerr The Walk of Pride
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) Players ne
ar you in Valour:
Frunnder Chamber of Sacrament
<PK> Glerr The Walk of Pride
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Glerr The Walk of Pride
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Glerr South Gate of City of Valour
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Glerr South Gate of City of Valour
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
north
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Yiebaen The Outer Gates of Castle Valour

(169hp 174ma 437mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(169hp 174ma 436mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(169hp 174ma 435mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(169hp 174ma 434mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(169hp 174ma 433mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(169hp 174ma 432mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) The Arch o
f Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

(169hp 174ma 431mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
east
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

(169hp 174ma 430mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(169hp 174ma 429mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

(169hp 174ma 428mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

(169hp 174ma 427mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(169hp 174ma 426mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

(169hp 174ma 425mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) down
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

(169hp 174ma 424mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]

(169hp 174ma 423mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

(169hp 174ma 422mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
Players near you in River Wood:
<PK> Yiebaen Underwater

(169hp 174ma 422mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) Underwater

~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]

(169hp 174ma 421mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
An Underling moves here with deadly grace.

(169hp 174ma 420mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) where
west
Players near you in River Wood:
<PK> Yiebaen Underwater

(169hp 174ma 420mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) Underwater

~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]

(169hp 174ma 419mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

(169hp 174ma 418mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]

(169hp 174ma 417mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) up
west
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

(169hp 174ma 416mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

(169hp 174ma 415mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(169hp 174ma 414mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

(169hp 174ma 413mv 21060tnl) (no opponent no opponent) ( 9am (day) 28926gc) west

The rain stopped.
You are hungry.
You feel your pulse slow down.
Your warcry wears off.

(179hp 177ma 451mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) The Easte
rn Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

(179hp 177ma 450mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) The Easte
rn Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 449mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

(179hp 177ma 448mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
There's a building wall blocking the way northward.

(179hp 177ma 448mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
west
There's a building wall blocking the way northward.

(179hp 177ma 448mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.

(179hp 177ma 447mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.

(179hp 177ma 446mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A dame of Valour walks down the street.

(179hp 177ma 445mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 444mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(179hp 177ma 443mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) north
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A noble of Valour walks down the street.

(179hp 177ma 442mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) where
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

(179hp 177ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
Players near you in Valour:
Frunnder Chamber of Sacrament
<PK> Yiebaen City Forum

(179hp 177ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(179hp 177ma 440mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) Greater V
alour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(179hp 177ma 439mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

(179hp 177ma 438mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(179hp 177ma 437mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 436mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) Queen Vic
toria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 435mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) south
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

(179hp 177ma 434mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) south
south
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

(179hp 177ma 433mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) North Val
our Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

(179hp 177ma 432mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
west
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(179hp 177ma 431mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) North Hig
h Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A red-haired street performer juggles a sword dangerously.

(179hp 177ma 430mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
south
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

(179hp 177ma 429mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) west
where
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 428mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) Royal But
chery
S| Meats from around the world have been delivered here for
|| sale to the denizens of Valour. This store has had its
+-+| walls painted completely white, and the meat left on open
| | display upon a large counter. The meats sit upon a woven
@-+ | green fabric that mimicks real grass. Blue tiles skirt
| | the white walls, carved into the shape of ocean waves.
+ |
| |
S-+ |
---------+

[Exits: east]
Araf works on cutting a slab of beef into smaller chunks.
Araf the butcher says 'The only slicing in here is done by me, Yiebaen.'

(179hp 177ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) Players n
ear you in Valour:
Frunnder The Armory
<PK> Yiebaen Royal Butchery

(179hp 177ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 28926gc) buy veal
eat veal
You haggle the price down to 93 coins.
You buy a thin slice of veal.

(179hp 177ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 28833gc) You eat a
thin slice of veal.

(179hp 177ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 28833gc) buy veal
eat veal
You haggle the price down to 78 coins.
You buy a thin slice of veal.

(179hp 177ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) You eat a
thin slice of veal.
You are full.

(179hp 177ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
north
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 426mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) Northwest
Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A red-haired street performer juggles a sword dangerously.
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

(179hp 177ma 425mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

(179hp 177ma 424mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
east

[KNIGHT] Holy Knight: 'Alert! Frunnder has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Frunnder!'
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(179hp 177ma 423mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) North Val
our Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

(179hp 177ma 422mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) north
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

(179hp 177ma 421mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) north
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

(179hp 177ma 420mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) north
where

[KNIGHT] Holy Knight: 'Alert! Frunnder has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Frunnder!'
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 419mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
Players near you in Valour:
Frunnder The Main Courtyard
<PK> Yiebaen Queen Victoria's Needle

(179hp 177ma 419mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) Greater V
alour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

(179hp 177ma 418mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(179hp 177ma 417mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
east

[KNIGHT] Holy Knight: 'Alert! Frunnder has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Frunnder!'
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

(179hp 177ma 416mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(179hp 177ma 415mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(179hp 177ma 414mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) where
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

(179hp 177ma 413mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
Players near you in Valour:
Frunnder The Knight's Path
<PK> Yiebaen City Forum

(179hp 177ma 413mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) Liberty S
treet
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A noble of Valour walks down the street.

(179hp 177ma 412mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
south
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(179hp 177ma 411mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) Liberty S
treet
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 410mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A dame of Valour walks down the street.

(179hp 177ma 409mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 408mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) The Arch
of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

(179hp 177ma 407mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(179hp 177ma 406mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
south
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(179hp 177ma 405mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(179hp 177ma 404mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) [KNIGHT]
Salania the Squire of Knights: 'Frunnder has left the Knight's path.'

(179hp 177ma 404mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 403mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

(179hp 177ma 402mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) The Outer
Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
(White Aura) Frunnder the Master of the Night is here.
A member of the Valourian special forces is riding on a powerful steed.

(179hp 177ma 401mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) where
Players near you in Valour:
Frunnder The Outer Gates of Castle Valour
<PK> Yiebaen The Outer Gates of Castle Valour

(179hp 177ma 401mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc)
Frunnder scans all around.

(179hp 177ma 401mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) l fru
The scales of this slippery looking creature shimmer in the light and
shift their colors slightly as he slithers around. His serpentine face is
long and narrow. The slits of his nose flutter their webbed edges as he
breathes in and out. His glassy eyes never cease surveying the
surroundings. The teeth within his sinister mouth have been filed down to
points. And the claws at the end of his long, bony fingers appear vicious.
He has led a sheltered life.
Frunnder looks pretty hurt.

Frunnder is using:
<used as light> (Glowing) a hero's banner
<worn on finger> a Red Claw signet ring
<worn on finger> a Red Claw signet ring
<worn around neck> a teeth necklace
<worn around neck> a black plate neckguard
<worn on head> (Humming) a red adamantine helm
<worn on torso> black laminated armor
<worn on arms> some black-tear sleeves
<worn on hands> a pair of black-tear gauntlets
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> a pair of black-tear boots
<worn about body> a chameleon poncho
<worn about waist> a black-tear girth
<worn around wrist> an onyx bracelet
<worn around wrist> a white gold bracelet
<wielded> a tainted shadow
<held> a Four-Leaf Clover
<floating nearby> (Glowing) an ice-wrought gem

(179hp 177ma 401mv 21060tnl) (no opponent no opponent) ( 10am (day) 28755gc) north

The white aura around Frunnder fades.

(199hp 185ma 451mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) where
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

(199hp 185ma 450mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Players near you in Valour:
Frunnder The Outer Gates of Castle Valour
<PK> Yiebaen Bridge over the Bay of Sarich

(199hp 185ma 450mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Bridge ov
er the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(199hp 185ma 449mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(199hp 185ma 448mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
north
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

(199hp 185ma 447mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Bridge ov
er the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(199hp 185ma 446mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) where
Players near you in Valour:
Frunnder The Outer Gates of Castle Valour
<PK> Yiebaen Bridge over the Bay of Sarich

(199hp 185ma 446mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

(199hp 185ma 445mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(199hp 185ma 444mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
north
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A dame of Valour walks down the street.

(199hp 185ma 443mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(199hp 185ma 442mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(199hp 185ma 441mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Liberty S
treet
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A noble of Valour walks down the street.

(199hp 185ma 440mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

(199hp 185ma 439mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(199hp 185ma 438mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Greater V
alour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(199hp 185ma 437mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

(199hp 185ma 436mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(199hp 185ma 435mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

(199hp 185ma 434mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) where
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.

(199hp 185ma 433mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Players near you in Valour:
Frunnder The Outer Gates of Castle Valour
<PK> Yiebaen Queen Victoria's Needle

(199hp 185ma 433mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A disciple of Sarich quietly observes the area.

(199hp 185ma 432mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]

(199hp 185ma 431mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]

(199hp 185ma 430mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(199hp 185ma 429mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

(199hp 185ma 428mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(199hp 185ma 427mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Outside t
he North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]

(199hp 185ma 426mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
north
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

(199hp 185ma 425mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Within th
e Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(199hp 185ma 424mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A ghastly shape floats through the mists.

(199hp 185ma 423mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) where
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]
A corrupted treant's bark has faded to a dull red.

(199hp 185ma 422mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Players near you in Murmuring Mists:
<PK> Yiebaen Within the Mist

(199hp 185ma 422mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Within th
e Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(199hp 185ma 421mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
A ghastly shape floats through the mists.

(199hp 185ma 420mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
north
Alas, you cannot go that way.

(199hp 185ma 420mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Within th
e Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]

(199hp 185ma 419mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) north
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.

(199hp 185ma 418mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) west
ki tent
get potion
put potion sack

Deadend in the Mist
| A thick barrier of trees blocks any further movement
| along this direction. Talons of mist float through the
| trees and around your legs, seemingly with a mind of
| their own. A large pile of leaves and branches, dimly
@-o-o| seen through the mist, appears to be freshly heaped.
| | Small tracks of some sort of animal crisscross the area.
o | The oppressive mist seems to grow stronger with every
| | passing moment.
o-o|
---------+

[Exits: east]
(199hp 185ma 417mv 21060tnl) (no opponent no opponent) ( 11am (day) 28755gc) Your char
ge MANGLES a tentacle!
Your charge MASSACRES a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 26 gold coins from the corpse of a tentacle.
Ceridwel gives you 10 gold coins for your sacrifice.

(199hp 185ma 417mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) east
east
east
north
west
You get a purple potion.

(199hp 185ma 417mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) south
You put a purple potion in a Loot Sack.

(199hp 185ma 417mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) south
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.

(199hp 185ma 416mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) east
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]

(199hp 185ma 415mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) Lost in t
he Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]

(199hp 185ma 414mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) Lost in t
he Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]

(199hp 185ma 413mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) Lost in t
he Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

(199hp 185ma 412mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) Lost in t
he Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.

(199hp 185ma 411mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) Lost in t
he Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]

(199hp 185ma 410mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) ki tent
get potion
put potion sack

Deadend in the Mist
o-o-o-o- | A thick barrier of trees blocks any further movement along
| | | this direction. Talons of mist float through the trees and
o(o | around your legs, seemingly with a mind of their own. A large
| | pile of leaves and branches, dimly seen through the mist,
o-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
A corrupted treant's bark has faded to a dull red.

(199hp 185ma 409mv 21060tnl) (no opponent no opponent) ( 11am (day) 28791gc) Your char
ge MANGLES a tentacle!
A crude spear digs into a tentacle's body.
Your wrath grazes a tentacle.
Your charge MANGLES a tentacle!
A crude spear digs into a tentacle's body.
A tentacle is DEAD!!
A tentacle splatters blood on your armor.
You get 30 gold coins from the corpse of a tentacle.
Ceridwel gives you 10 gold coins for your sacrifice.

(199hp 185ma 409mv 21060tnl) (no opponent no opponent) ( 11am (day) 28831gc) west
north
north
east

A corrupt treant walks west.

(222hp 192ma 451mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) south
You get a purple potion.

(222hp 192ma 451mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) You put
a purple potion in a Loot Sack.

(222hp 192ma 451mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) Lost in
the Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]
A corrupted treant's bark has faded to a dull red.

(222hp 192ma 450mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) Lost in
the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.

(222hp 192ma 449mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) Lost in
the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

(222hp 192ma 448mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) Lost in
the Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]

(222hp 192ma 447mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) Lost in
the Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]

(222hp 192ma 446mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) west
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]

(222hp 192ma 445mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) west
south
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.
A corrupted treant's bark has faded to a dull red.

(222hp 192ma 444mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) Within t
he Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.

(222hp 192ma 443mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) south
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
A ghastly shape floats through the mists.

(222hp 192ma 442mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
south
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.

(222hp 192ma 441mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.

(222hp 192ma 440mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A ghastly shape floats through the mists.

(222hp 192ma 439mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(222hp 192ma 438mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) Within t
he Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]

(222hp 192ma 437mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]

(222hp 192ma 436mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+

[Exits: east south]
A ghastly shape floats through the mists.

(222hp 192ma 435mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.

(222hp 192ma 434mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-o-@-o | sweeps through this fog. The mists surround everything.
| | | Its all that is visible in this darkness.
o o-o|
|
|
---------+

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.

(222hp 192ma 433mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) south
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
o-o-@ o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o-o|
|
|
---------+

[Exits: south west]

(222hp 192ma 432mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Deep in the Mist
o| Swirling tendril of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o o| the clouds. Sounds die inches from their creation, as
| || the mist casts a thick pall upon everything. The ground,
@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| as if afraid. The path, faintly seen through the mist,
| appears to run its course through this small area. To
| either side of the path, the mist looks like a solid wall,
| impenetrable.
---------+

[Exits: north east]

(222hp 192ma 431mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen,
o-@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| The path, faintly seen through the mist, appears to run
| its course through this small area. To either side of the
| path, the mist looks like a solid wall, impenetrable.
|
---------+

[Exits: east west]

(222hp 192ma 430mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) north
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid. The
| path, faintly seen through the mist, appears to run its course
| through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north west]

(222hp 192ma 429mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) north
Deep in the Mist
o-o-o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o @ | soft and squishy, yet strangely trembling, as if afraid. The
| | | path, faintly seen through the mist, appears to run its course
o-o-o | through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north south]

(222hp 192ma 428mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) north
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o-o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@ | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o o | course through this small area. To either side of the path,
| | | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(222hp 192ma 427mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) west
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]

(222hp 192ma 426mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) ki tent
get potion
put potion sack

Deadend in the Mist
o| A thick barrier of trees blocks any further movement along
|| this direction. Talons of mist float through the trees
o| and around your legs, seemingly with a mind of their own.
|| A large pile of leaves and branches, dimly seen through
@-o-o| the mist, appears to be freshly heaped. Small tracks of
| | some sort of animal crisscross the area. The oppressive
o | mist seems to grow stronger with every passing moment.
| |
o |
---------+

[Exits: east]
(222hp 192ma 425mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28831gc) east
Your charge MANGLES a tentacle!
A crude spear digs into a tentacle's body.
Your wrath hits a tentacle.
A tentacle looks pretty hurt.

(222hp 192ma 425mv 21060tnl) (none mob) ( 12pm (noon) 28831gc) east

You nimbly dodge a tentacle's pierce with a practiced maneuver.
Your charge MANGLES a tentacle!
A crude spear digs into a tentacle's body.
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 27 gold coins from the corpse of a tentacle.
Ceridwel gives you 10 gold coins for your sacrifice.

(222hp 192ma 425mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) north
You get a clear potion.

(222hp 192ma 425mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) You put
a clear potion in a Loot Sack.

(222hp 192ma 425mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) north
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]

(222hp 192ma 424mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) Within t
he Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]

(222hp 192ma 423mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) east
Within the Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]
A corrupted treant's bark has faded to a dull red.

(222hp 192ma 422mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) Within t
he Mist
| Swirling tendril of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
o| clouds. Sounds die inches from their creation, as the mist
|| casts a thick pall upon everything. The ground, unseen, seems
@-o-*| soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: east south]
A blood candle paints the room red.
A corrupted treant's bark has faded to a dull red.
A corrupt treant walks south.

(222hp 192ma 421mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) east
Outside the Mist
| The path appears to disappear into the side of a white rock
| wall. Upon closer examination, the wall is actually an almost
o-*| perfectly straight line of mist. The mist spreads off into
| | either direction, out of sight, in perfect harmony. The area
o-@-* | outside the wall of mist appears completely normal. The sounds
| | of wildlife pervade the area. Once inside the mist, the sound
o | of everything is completely and utterly gone.
| |
o-o |
---------+

[Exits: east west]

(222hp 192ma 420mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) Near a F
ortress Gate
| The mist begins to dissipate as the path approaches an ominous
| gate. The gate appears to be made of wrought iron. Etched into
o-* | the wrought iron are countless character and symbols in a foreign
| | tongue. The path ends at the gate, and peering through a slit
o-o-@ | in the gate, one can see the path continuing on the other side.
| | The mist which dogged the path all throughout the swamp appears
o | to recoil from the fortress wall in fear.
| |
o |
---------+

[Exits: north west]

(222hp 192ma 419mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) north
east
A patch of grass
| East of here are the gates of the imperial prison of Tyr Unguld,
| where the wretched creatures defeated by Knights yet too strong
| to be slain, are imprisoned permanently. Heavily guarded by the
| special justiciers of Valour, and high magi of the Light, death
@-* | surely awaits the one foolish enough to undo the seals within
| | here. These creatures hold powers unknown for millenia of the
o-o-* | new world.
| |
o |
---------+

[Exits: east south]
A striped snake is here, coiled and ready to strike.

(222hp 192ma 418mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) In front
of a prison gate
| Before you lies a prison gate made of chromium light bars. Light
| but strong, it could hold under the greatest stress. The bars
| are stained everywhere with a strange black blood. No normal
| creature was confined here, but one of extraordinary origins.
o-@ | It brings you back to a time, a time when a battle held in this
| | stronghold - a fight for its position and power.
o-* |
|
|
---------+

[Exits: (east) west]

(222hp 192ma 417mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) You dism
ount from a grey Asc'Liena stallion.

(222hp 192ma 417mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc) You go t
o sleep.

(222hp 192ma 417mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 28868gc)

(273hp 222ma 451mv 21060tnl) (no opponent no opponent) ( 1pm (day) 28868gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 273/906 hit, 222/429 mana, 451/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 434/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 28868 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 163 bash: 145 slash: 148 magic: -20
You are supremely armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -16 Mental: 0 Maledictive: 0
You are vulnerable to afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 34/40
Offhand hitroll/damroll: 34/38
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours

(273hp 222ma 451mv 21060tnl) (no opponent no opponent) ( 1pm (day) 28868gc) You wake a
nd stand up.

(273hp 222ma 451mv 21060tnl) (no opponent no opponent) ( 1pm (day) 28868gc) where
You mount a grey Asc'Liena stallion.

(273hp 222ma 451mv 21060tnl) (no opponent no opponent) ( 1pm (day) 28868gc) war
Players near you in Tyr Unguld:
<PK> Yiebaen In front of a prison gate

(273hp 222ma 451mv 21060tnl) (no opponent no opponent) ( 1pm (day) 28868gc) You feel r
ighteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

(273hp 192ma 451mv 21060tnl) (no opponent no opponent) ( 1pm (day) 28868gc) ber

The white aura around your body fades.

(287hp 203ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc) Your pulse
races as you are consumed by rage!

(336hp 102ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc) You dismou
nt from a grey Asc'Liena stallion.

(336hp 102ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc) You go to
sleep.

(336hp 102ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc)

(336hp 102ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc)

(336hp 102ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc)

(336hp 102ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 336/906 hit, 102/429 mana, 225/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 434/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 28868 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 113 bash: 95 slash: 98 magic: -70
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are barely protected from magic.
Save vs Afflictive: -22 Mental: -10 Maledictive: 0
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 41/49
Offhand hitroll/damroll: 41/47
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 9 for 6 hours
: modifies hitroll by 1 for 6 hours
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours

(336hp 102ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 28868gc) who
[ Slith ] Frunnder the Master of the Night
[ Avian ] <PK> Ulsa the Grand Mistress of Assassins
[ Fire ] <PK> Glerr the Holy Shaman
[ Human ] <NEW> Sanjio the Attendant of the Monastery
[50 Storm War] <PK> [KNIGHT] (Archon) [Sun] Sir Yiebaen the Battlemaster, Archon of Va
lour
Players found: 5
There are 5 characters on; the most on this past month was 14.

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc) eq
You are using:
<used as light> (Glowing) an elven globe of light
<worn on finger> (Glowing) (Humming) a ring of conquest
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisc
eration
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of eviscera
tion
<worn on head> the dead star circlet
<worn on torso> (Glowing) a silver wide brimmed bodyarmor
<worn on arms> (Glowing) a silver wide brimmed arm plates
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Glowing) a fine rain poncho
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a dragonwing goat-hide wristlet
<worn around wrist> (Humming) a dragonblood pleated cuff of evisceration
<wielded> (Humming) a crude spear
<dual wielded> a diamond studded mace
<floating nearby> a pale blue stone
<tattooed> (Glowing) the Sword of the Sun

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 426/906 hit, 138/429 mana, 343/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 434/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 28868 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 113 bash: 95 slash: 98 magic: -70
You are heavily armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are barely protected from magic.
Save vs Afflictive: -22 Mental: -10 Maledictive: 0
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 41/49
Offhand hitroll/damroll: 41/47
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 9 for 5 hours
: modifies hitroll by 1 for 5 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)

(426hp 138ma 343mv 21060tnl) (no opponent no opponent) ( 3pm (day) 28868gc)
Your victory rush wears off.

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc) who
[ Slith ] Frunnder the Master of the Night
[ Avian ] <PK> Ulsa the Grand Mistress of Assassins
[ Fire ] <PK> Glerr the Holy Shaman
[ Human ] <NEW> Sanjio the Attendant of the Monastery
[50 Storm War] <PK> [KNIGHT] (Archon) [Sun] Sir Yiebaen the Battlemaster, Archon of Va
lour
Players found: 5
There are 5 characters on; the most on this past month was 14.

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(499hp 178ma 451mv 21060tnl) (no opponent no opponent) ( 4pm (day) 28868gc)

(576hp 202ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) You wake a
nd stand up.

(576hp 202ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) You mount
a grey Asc'Liena stallion.

(576hp 202ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) look
In front of a prison gate
| Before you lies a prison gate made of chromium light bars. Light
| but strong, it could hold under the greatest stress. The bars
| are stained everywhere with a strange black blood. No normal
| creature was confined here, but one of extraordinary origins.
o-@ | It brings you back to a time, a time when a battle held in this
| | stronghold - a fight for its position and power.
o-* |
|
|
---------+

[Exits: (east) west]
(Charmed) A long-legged stallion stands here, grey coat and armor shining brightly, ri
dden by you.

(576hp 202ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) west
A patch of grass
| East of here are the gates of the imperial prison of Tyr Unguld,
| where the wretched creatures defeated by Knights yet too strong
| to be slain, are imprisoned permanently. Heavily guarded by the
| special justiciers of Valour, and high magi of the Light, death
@-* | surely awaits the one foolish enough to undo the seals within
| | here. These creatures hold powers unknown for millenia of the
o-o-* | new world.
| |
o |
---------+

[Exits: east south]
A striped snake is here, coiled and ready to strike.

(576hp 202ma 450mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) south
west
Near a Fortress Gate
| The mist begins to dissipate as the path approaches an ominous
| gate. The gate appears to be made of wrought iron. Etched into
o-* | the wrought iron are countless character and symbols in a foreign
| | tongue. The path ends at the gate, and peering through a slit
o-o-@ | in the gate, one can see the path continuing on the other side.
| | The mist which dogged the path all throughout the swamp appears
o | to recoil from the fortress wall in fear.
| |
o |
---------+

[Exits: north west]

(576hp 202ma 449mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) west
Outside the Mist
| The path appears to disappear into the side of a white rock
| wall. Upon closer examination, the wall is actually an almost
o-*| perfectly straight line of mist. The mist spreads off into
| | either direction, out of sight, in perfect harmony. The area
o-@-* | outside the wall of mist appears completely normal. The sounds
| | of wildlife pervade the area. Once inside the mist, the sound
o | of everything is completely and utterly gone.
| |
o-o |
---------+

[Exits: east west]

(576hp 202ma 448mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) Within the
Mist
| Swirling tendril of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
o| clouds. Sounds die inches from their creation, as the mist
|| casts a thick pall upon everything. The ground, unseen, seems
@-o-*| soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: east south]
A blood candle paints the room red.
A corrupted treant's bark has faded to a dull red.

(576hp 202ma 447mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) south
Within the Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]

(576hp 202ma 446mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) south
Within the Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]

(576hp 202ma 445mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) west
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(576hp 202ma 444mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) west
Deadend in the Mist
o| A thick barrier of trees blocks any further movement along
|| this direction. Talons of mist float through the trees
o| and around your legs, seemingly with a mind of their own.
|| A large pile of leaves and branches, dimly seen through
@-o-o| the mist, appears to be freshly heaped. Small tracks of
| | some sort of animal crisscross the area. The oppressive
o | mist seems to grow stronger with every passing moment.
| |
o |
---------+

[Exits: east]

(576hp 202ma 443mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) east
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(576hp 202ma 442mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) east
Within the Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]

(576hp 202ma 441mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) where
north
Players near you in Murmuring Mists:
<PK> Yiebaen Within the Mist

(576hp 202ma 441mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) Within the
Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]

(576hp 202ma 440mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) north
east
Within the Mist
| Swirling tendril of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
o| clouds. Sounds die inches from their creation, as the mist
|| casts a thick pall upon everything. The ground, unseen, seems
@-o-*| soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: east south]
A blood candle paints the room red.
A corrupted treant's bark has faded to a dull red.

(576hp 202ma 439mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) Outside th
e Mist
| The path appears to disappear into the side of a white rock
| wall. Upon closer examination, the wall is actually an almost
o-*| perfectly straight line of mist. The mist spreads off into
| | either direction, out of sight, in perfect harmony. The area
o-@-* | outside the wall of mist appears completely normal. The sounds
| | of wildlife pervade the area. Once inside the mist, the sound
o | of everything is completely and utterly gone.
| |
o-o |
---------+

[Exits: east west]

(576hp 202ma 438mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) east
north
Near a Fortress Gate
| The mist begins to dissipate as the path approaches an ominous
| gate. The gate appears to be made of wrought iron. Etched into
o-* | the wrought iron are countless character and symbols in a foreign
| | tongue. The path ends at the gate, and peering through a slit
o-o-@ | in the gate, one can see the path continuing on the other side.
| | The mist which dogged the path all throughout the swamp appears
o | to recoil from the fortress wall in fear.
| |
o |
---------+

[Exits: north west]

(576hp 202ma 437mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) east
A patch of grass
| East of here are the gates of the imperial prison of Tyr Unguld,
| where the wretched creatures defeated by Knights yet too strong
| to be slain, are imprisoned permanently. Heavily guarded by the
| special justiciers of Valour, and high magi of the Light, death
@-* | surely awaits the one foolish enough to undo the seals within
| | here. These creatures hold powers unknown for millenia of the
o-o-* | new world.
| |
o |
---------+

[Exits: east south]
A striped snake is here, coiled and ready to strike.

(576hp 202ma 436mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) In front o
f a prison gate
| Before you lies a prison gate made of chromium light bars. Light
| but strong, it could hold under the greatest stress. The bars
| are stained everywhere with a strange black blood. No normal
| creature was confined here, but one of extraordinary origins.
o-@ | It brings you back to a time, a time when a battle held in this
| | stronghold - a fight for its position and power.
o-* |
|
|
---------+

[Exits: (east) west]

(576hp 202ma 435mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) l i sack
A Loot Sack holds:
( 4) a clear potion
( 6) a purple potion
( 7) a lump of golden ore
( 9) a lump of silver ore
(22) a lump of mithril ore
(11) a lump of platinum ore
(Glowing) (Humming) a chaos-bound staff
a perfect potion of recall
a bottomless tankard
( 7) a scroll of flying
( 4) a wayfarer's Cake
(Glowing) a Guardian stave
a devilish imp

(576hp 202ma 435mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc) sl
You doze off and tumble from your mount!
You go to sleep.

(576hp 202ma 145mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc)

(576hp 202ma 145mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc)

(576hp 202ma 145mv 21060tnl) (no opponent no opponent) ( 5pm (day) 28868gc)

(650hp 224ma 263mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) You wake a
nd stand up.

(650hp 224ma 263mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) look
You mount a grey Asc'Liena stallion.

(650hp 224ma 263mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) In front o
f a prison gate
| Before you lies a prison gate made of chromium light bars. Light
| but strong, it could hold under the greatest stress. The bars
| are stained everywhere with a strange black blood. No normal
| creature was confined here, but one of extraordinary origins.
o-@ | It brings you back to a time, a time when a battle held in this
| | stronghold - a fight for its position and power.
o-* |
|
|
---------+

[Exits: (east) west]
(Charmed) A long-legged stallion stands here, grey coat and armor shining brightly, ri
dden by you.

(650hp 224ma 263mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
A patch of grass
| East of here are the gates of the imperial prison of Tyr Unguld,
| where the wretched creatures defeated by Knights yet too strong
| to be slain, are imprisoned permanently. Heavily guarded by the
| special justiciers of Valour, and high magi of the Light, death
@-* | surely awaits the one foolish enough to undo the seals within
| | here. These creatures hold powers unknown for millenia of the
o-o-* | new world.
| |
o |
---------+

[Exits: east south]
A striped snake is here, coiled and ready to strike.

(650hp 224ma 262mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) south
west
Near a Fortress Gate
| The mist begins to dissipate as the path approaches an ominous
| gate. The gate appears to be made of wrought iron. Etched into
o-* | the wrought iron are countless character and symbols in a foreign
| | tongue. The path ends at the gate, and peering through a slit
o-o-@ | in the gate, one can see the path continuing on the other side.
| | The mist which dogged the path all throughout the swamp appears
o | to recoil from the fortress wall in fear.
| |
o |
---------+

[Exits: north west]

(650hp 224ma 261mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Outside the Mist
| The path appears to disappear into the side of a white rock
| wall. Upon closer examination, the wall is actually an almost
o-*| perfectly straight line of mist. The mist spreads off into
| | either direction, out of sight, in perfect harmony. The area
o-@-* | outside the wall of mist appears completely normal. The sounds
| | of wildlife pervade the area. Once inside the mist, the sound
o | of everything is completely and utterly gone.
| |
o-o |
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 260mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) south
Within the Mist
| Swirling tendril of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
o| clouds. Sounds die inches from their creation, as the mist
|| casts a thick pall upon everything. The ground, unseen, seems
@-o-*| soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: east south]
A blood candle paints the room red.

(650hp 224ma 259mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Within the
Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]

(650hp 224ma 258mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) south
west
Within the Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]

(650hp 224ma 257mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 256mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Deadend in
the Mist
o| A thick barrier of trees blocks any further movement along
|| this direction. Talons of mist float through the trees
o| and around your legs, seemingly with a mind of their own.
|| A large pile of leaves and branches, dimly seen through
@-o-o| the mist, appears to be freshly heaped. Small tracks of
| | some sort of animal crisscross the area. The oppressive
o | mist seems to grow stronger with every passing moment.
| |
o |
---------+

[Exits: east]

(650hp 224ma 255mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) east
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 254mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) where
east
Players near you in Murmuring Mists:
<PK> Ulsa Within the Mist
<PK> Yiebaen Within the Mist

(650hp 224ma 254mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Within the
Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]

(650hp 224ma 253mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) north
Within the Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]

(650hp 224ma 252mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) scan all
You scan all around.
You scan north.
You scan south.

(650hp 224ma 252mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) south
Within the Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]

(650hp 224ma 251mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
south
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 250mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Deep in th
e Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o-o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@ | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o o | course through this small area. To either side of the path,
| | | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: north south]
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 249mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) south
south
Deep in the Mist
o-o-o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o @ | soft and squishy, yet strangely trembling, as if afraid. The
| | | path, faintly seen through the mist, appears to run its course
o-o-o | through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north south]
A ghastly shape floats through the mists.

(650hp 224ma 248mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) scan all
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid. The
| path, faintly seen through the mist, appears to run its course
| through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north west]

(650hp 224ma 247mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
You scan all around.
You scan north.
*** Range 1 (north) ***
A ghastly shape floats through the mists.
*** Range 2 (north) ***
A corrupted treant's bark has faded to a dull red.
*** Range 3 (north) ***
A corrupted treant's bark has faded to a dull red.
You scan west.
*** Range 2 (west) ***
Swirling mist roams this place, devouring everything smaller.

(650hp 224ma 247mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Deep in th
e Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen,
o-@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| The path, faintly seen through the mist, appears to run
| its course through this small area. To either side of the
| path, the mist looks like a solid wall, impenetrable.
|
---------+

[Exits: east west]

(650hp 224ma 246mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Deep in the Mist
o| Swirling tendril of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o o| the clouds. Sounds die inches from their creation, as
| || the mist casts a thick pall upon everything. The ground,
@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| as if afraid. The path, faintly seen through the mist,
| appears to run its course through this small area. To
| either side of the path, the mist looks like a solid wall,
| impenetrable.
---------+

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.

(650hp 224ma 245mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) north
west
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
o-o-@ o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o-o|
|
|
---------+

[Exits: south west]

(650hp 224ma 244mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-o-@-o | sweeps through this fog. The mists surround everything.
| | | Its all that is visible in this darkness.
o o-o|
|
|
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 243mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Within the
Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+

[Exits: east west]

(650hp 224ma 242mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(650hp 224ma 241mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) south
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]

(650hp 224ma 240mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]

(650hp 224ma 239mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) scan all
where
You scan all around.
You scan east.
You scan south.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 6 (south) ***
Frunnder the Master of the Night is here.
You scan west.
*** Range 1 (west) ***
A ghastly shape floats through the mists.
*** Range 2 (west) ***
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Players ne
ar you in Murmuring Mists:
<PK> Ulsa Within the Mist
<PK> Yiebaen Within the Mist

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) scan all
You scan all around.
You scan east.
You scan south.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 1 (west) ***
A ghastly shape floats through the mists.
*** Range 2 (west) ***
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
A corrupted treant's bark has faded to a dull red.
You scan south.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 1 (west) ***
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
*** Range 2 (west) ***
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls
They aren't here.

(650hp 224ma 238mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(650hp 224ma 237mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
north
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]
A corrupted treant's bark has faded to a dull red.

(650hp 224ma 236mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) Within the
Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(650hp 224ma 235mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) west
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
Ulsa is sleeping here.

(650hp 224ma 234mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) north
Within the Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(650hp 224ma 233mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) south
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
Ulsa is sleeping here.

(650hp 224ma 232mv 21060tnl) (no opponent no opponent) ( 6pm (day) 28868gc) bash uls

The sun slowly disappears in the west.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) bash uls
You'll have to let her get back up first.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) bash uls
You'll have to let her get back up first.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) You'll ha
ve to let her get back up first.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) bash uls
Ulsa wakes and stands up.
Ulsa yells 'Help! Yiebaen is bashing me!'
You gallop forward and slam into Ulsa, sending her flying!
Your bash MASSACRES Ulsa!
Ulsa has some small wounds and bruises.

(667hp 233ma 336mv 21060tnl) (segment defensive) ( 7pm (dusk) 28868gc) bash uls

Ulsa deftly performs a counterbalance evasion.
Ulsa stumbles and barely dodges your charge.
Your weapon advantage overcomes Ulsa's parry attempt.
You concentrate on your combat style to prevent Ulsa from dodging.
Your charge MANGLES Ulsa!
A crude spear digs into Ulsa's body.
Your wrath grazes Ulsa.
You deflect Ulsa's dreams aside in an ungraceful parry.
You dodge Ulsa's dreams.
Ulsa has quite a few wounds.

(667hp 233ma 336mv 21060tnl) (segment defensive) ( 7pm (dusk) 28868gc) bash uls

You concentrate on your combat style to prevent Ulsa from dodging.
Your charge *** DEMOLISHES *** Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Ulsa dodges your wrath.
You block Ulsa's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS Ulsa!
A crude spear digs into Ulsa's body.
Your wrath grazes Ulsa.
You thrust Ulsa's dreams aside in a skillful parry.
Ulsa has some big nasty wounds and scratches.

(667hp 233ma 336mv 21060tnl) (segment defensive) ( 7pm (dusk) 28868gc)
Ulsa rises back to her feet.
Ulsa has some big nasty wounds and scratches.

(667hp 233ma 336mv 21060tnl) (segment defensive) ( 7pm (dusk) 28868gc) bash uls

Ulsa has fled!
Ulsa walks east.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) They aren
't here.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) They aren
't here.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) bash uls
They aren't here.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) east
They aren't here.

(667hp 233ma 336mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) bash uls
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(667hp 233ma 335mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) east
They aren't here.

(667hp 233ma 335mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) bash uls
ki tent
get potion
put potion sack

Deadend in the Mist
o-o-o | A thick barrier of trees blocks any further movement along
| | this direction. Talons of mist float through the trees
o | and around your legs, seemingly with a mind of their own.
| | A large pile of leaves and branches, dimly seen through
o-o-@ | the mist, appears to be freshly heaped. Small tracks of
| | some sort of animal crisscross the area. The oppressive
o-o-o-o| mist seems to grow stronger with every passing moment.
| |
o |
---------+

[Exits: west]
(667hp 233ma 334mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) They aren
't here.

(667hp 233ma 334mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28868gc) Your char
ge *** DEMOLISHES *** a tentacle!
A crude spear digs into a tentacle's body.
Your wrath grazes a tentacle.
Your wrath MASSACRES a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 20 gold coins from the corpse of a tentacle.
Ceridwel gives you 10 gold coins for your sacrifice.

(667hp 233ma 334mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) west
south
east
scan all
You see no potion here.

(667hp 233ma 334mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) You put a
gyvel potion in a Loot Sack.

(667hp 233ma 334mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Within th
e Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(667hp 233ma 333mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Within th
e Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]
A corrupted treant's bark has faded to a dull red.

(667hp 233ma 332mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Within th
e Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(667hp 233ma 331mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east
You scan all around.
You scan east.
*** Range 2 (east) ***
A corrupted treant's bark has faded to a dull red.
You scan west.
*** Range 1 (west) ***
A corrupted treant's bark has faded to a dull red.

(667hp 233ma 331mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) south
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]

(667hp 233ma 330mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) south
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

(667hp 233ma 329mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) south
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]

(667hp 233ma 328mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) where
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(667hp 233ma 327mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) get gy sa
ck
Players near you in Valour:
Frunnder Queen Victoria's Needle
<PK> Ulsa Greater Valour Avenue
<PK> Yiebaen North Gate of City of Valour

(667hp 233ma 327mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) get gy sa
ck
You get a gyvel potion from a Loot Sack.

(667hp 233ma 327mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) You see n
othing like that in a Loot Sack.

(667hp 233ma 327mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) south
south
A centurion steps aside and allows you to pass.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

(667hp 233ma 326mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Regent St
reet
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(667hp 233ma 325mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) south
where
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]

(667hp 233ma 324mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) south
Players near you in Valour:
Frunnder Greater Valour Avenue
<PK> Ulsa Liberty Street
<PK> Yiebaen Regent Street

(667hp 233ma 324mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Regent St
reet
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]

(667hp 233ma 323mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) south
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(667hp 233ma 322mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) where
south
Players near you in Valour:
Frunnder Greater Valour Avenue
<PK> Ulsa Liberty Street
<PK> Yiebaen Regent Street

(667hp 233ma 322mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Queen Vic
toria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
The corpse of a disciple of Sarich is lying here.
The sliced-off foot of a disciple of Sarich is lying here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

(667hp 233ma 321mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) where
where
Players near you in Valour:
Frunnder Greater Valour Avenue
<PK> Ulsa The Arch of Saint Avangulen
<PK> Yiebaen Queen Victoria's Needle

(667hp 233ma 321mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Players n
ear you in Valour:
Frunnder Greater Valour Avenue
<PK> Ulsa The Arch of Saint Avangulen
<PK> Yiebaen Queen Victoria's Needle

(667hp 233ma 321mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east
[KNIGHT] Salania the Squire of Knights: 'Glerr has entered the Knight's path.'

(667hp 233ma 321mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

(667hp 233ma 320mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Greater V
alour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(667hp 233ma 319mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
Frunnder the Master of the Night is here.
A disciple of Sarich is sleeping here.
A noble of Valour walks down the street.
A noble of Valour walks down the street.

(667hp 233ma 318mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(667hp 233ma 317mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) where
Players near you in Valour:
Frunnder Greater Valour Avenue
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Yiebaen Greater Valour Avenue

(667hp 233ma 317mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(667hp 233ma 316mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

(667hp 233ma 315mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) where
Players near you in Valour:
Frunnder Greater Valour Avenue
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Yiebaen City Forum

(667hp 233ma 315mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) where
Players near you in Valour:
Frunnder Greater Valour Avenue
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Yiebaen City Forum

(667hp 233ma 315mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(667hp 233ma 314mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) west
west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(667hp 233ma 313mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) west
west
west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A ring of bronze lies here.
Frunnder the Master of the Night is here.
A disciple of Sarich is sleeping here.
A noble of Valour walks down the street.
A noble of Valour walks down the street.

(667hp 233ma 312mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) Greater V
alour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(667hp 233ma 311mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc)
[KNIGHT] Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

(667hp 233ma 310mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) get clear
sack
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
The corpse of a disciple of Sarich is lying here.
The sliced-off foot of a disciple of Sarich is lying here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

(667hp 233ma 309mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) quaf clea
r
You get a clear potion from a Loot Sack.

(667hp 233ma 309mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) You quaff
a clear potion.
Your eyes tingle.
Your eyes tingle.
Your eyes tingle.

(667hp 233ma 309mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) [KNIGHT]
Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'

(667hp 233ma 309mv 21060tnl) (no opponent no opponent) ( 7pm (dusk) 28898gc) east

The night has begun.

(679hp 239ma 413mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

(679hp 239ma 412mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(679hp 239ma 411mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A ring of bronze lies here.
(Red Aura) Frunnder is here, fighting a disciple of Sarich.
A disciple of Sarich is here, fighting Frunnder.
A noble of Valour walks down the street.
A noble of Valour walks down the street.

(679hp 239ma 410mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) Greater
Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(679hp 239ma 409mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(679hp 239ma 408mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) City For
um
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

(679hp 239ma 407mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
south
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A noble of Valour walks down the street.

(679hp 239ma 406mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
south
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(679hp 239ma 405mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A pious templar yells 'Glerr! Now you die!'

(679hp 239ma 404mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

(679hp 239ma 403mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) Liberty
Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A dame of Valour walks down the street.
A noble of Valour walks down the street.

(679hp 239ma 402mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) The Arch
of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.

(679hp 239ma 401mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(679hp 239ma 400mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
south
south
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(679hp 239ma 399mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(679hp 239ma 398mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(679hp 239ma 397mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) Bridge o
ver the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

(679hp 239ma 396mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) wear ic
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(679hp 239ma 395mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) dual ic

Ulsa walks in.
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(679hp 239ma 394mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) The Knig
ht's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A dalmatian is here, striding by its master.

(679hp 239ma 393mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) west
Huge weeping willows surround the knight's path.

(679hp 239ma 393mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
You stop wielding a diamond studded mace.
You stop wielding a crude spear.
You wield an icicle.
An icicle feels like a part of you!

(679hp 239ma 393mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) You wiel
d an icicle in your off-hand.
An icicle feels like a part of you!

(679hp 239ma 393mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) The Knig
ht's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(679hp 239ma 392mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) south
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(679hp 239ma 391mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(679hp 239ma 390mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) The Knig
ht's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(679hp 239ma 389mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
east
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(679hp 239ma 388mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) The Knig
ht's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(679hp 239ma 387mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
north
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(679hp 239ma 386mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) north
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(679hp 239ma 385mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) west
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(679hp 239ma 384mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) A Marble
Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(679hp 239ma 383mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) north
east
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(679hp 239ma 382mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(679hp 239ma 381mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) up
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(679hp 239ma 380mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(679hp 239ma 379mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) You yell
'Help! I am being attacked by Glerr!'
You dodge Glerr's turmoil.
Glerr's turmoil MASSACRES you!
Glerr has a few scratches.

(611hp 239ma 379mv 21060tnl) (shaft defensive) ( 8pm (night) 28898gc) murder gl
No way! You are still fighting!
Glerr has a few scratches.

(611hp 239ma 379mv 21060tnl) (shaft defensive) ( 8pm (night) 28898gc) You do the best
you can!
Glerr has a few scratches.

(611hp 239ma 379mv 21060tnl) (shaft defensive) ( 8pm (night) 28898gc) fle
fle
You flee from combat!
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(611hp 239ma 378mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) You aren
't fighting anyone.

(611hp 239ma 378mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) target f
l
$$ will now be substituted with : fl

(611hp 239ma 378mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) ww
You get a purple potion from a Loot Sack.

(611hp 239ma 378mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) You quaf
f a purple potion.
You aren't blind.
You are surrounded by a white aura.

(611hp 239ma 378mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) Glerr fl
ies in.

(611hp 239ma 378mv 21060tnl) (no opponent no opponent) ( 8pm (night) 28898gc) east

You yell 'Help! I am being attacked by Glerr!'
Glerr's turmoil MUTILATES you!
Glerr blocks your attack with his shield.
Your freezing bite MUTILATES Glerr!
You dodge Glerr's turmoil.
Glerr's turmoil maims you!
Glerr has some small wounds and bruises.

(533hp 239ma 378mv 21060tnl) (shaft defensive) ( 8pm (night) 28898gc) No way! You are
still fighting!
Glerr has some small wounds and bruises.

(533hp 239ma 378mv 21060tnl) (shaft defensive) ( 8pm (night) 28898gc) fle
fle
You couldn't escape!
Glerr has some small wounds and bruises.

(533hp 239ma 378mv 21060tnl) (shaft defensive) ( 8pm (night) 28898gc) You couldn't esc
ape!
Glerr has some small wounds and bruises.

(533hp 239ma 378mv 21060tnl) (shaft defensive) ( 8pm (night) 28898gc)
Glerr's weapon ward expires.
You feel your pulse slow down.
Glerr has some small wounds and bruises.

(537hp 242ma 451mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) target glerr
$$ will now be substituted with : glerr
Glerr's shield wobbles and barely deflects your chill.
Your freezing bite devastates Glerr!
Glerr's turmoil MUTILATES you!
You manage to dodge Glerr's turmoil with a lot of effort.
Glerr has some small wounds and bruises.

(500hp 242ma 451mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) fle
Glerr narrows his eyes.
Glerr has some small wounds and bruises.

(500hp 242ma 451mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) fle
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(500hp 242ma 450mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) ber
You aren't fighting anyone.

(500hp 242ma 450mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) Your pul
se races as you are consumed by rage!

(556hp 121ma 225mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) qq
qq
qq
qq
They aren't here.

(556hp 121ma 225mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) They are
n't here.

(556hp 121ma 225mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) north
They aren't here.

(556hp 121ma 225mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) qq
They aren't here.

(556hp 121ma 225mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) The Chap
el
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(556hp 121ma 224mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) Glerr ye
lls 'Help! I am being attacked by Yiebaen!'
Glerr blocks your attack with his shield.
Your freezing bite maims Glerr!
Your freezing bite MUTILATES Glerr!
Your freezing bite MUTILATES Glerr!
Your freezing bite maims Glerr!
Glerr's shield wobbles and barely deflects your chill.
Glerr's turmoil maims you!
You dodge Glerr's turmoil.
Glerr has quite a few wounds.

(520hp 121ma 224mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) fle
fle

Your freezing bite DISEMBOWELS Glerr!
Glerr's shield jolts under your freezing bite, but holds.
Glerr blocks your attack with his shield.
Your chill maims Glerr!
Glerr's turmoil MUTILATES you!
You dodge Glerr's turmoil.
Glerr has quite a few wounds.

(482hp 121ma 224mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) You flee from co
mbat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(482hp 121ma 223mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) You aren
't fighting anyone.

(482hp 121ma 223mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) north
qq
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(482hp 121ma 222mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) Glerr ye
lls 'Help! I am being attacked by Yiebaen!'
Your chill MUTILATES Glerr!
Your freezing bite maims Glerr!
Your freezing bite maims Glerr!
Your chill MUTILATES Glerr!
Glerr has some big nasty wounds and scratches.

(482hp 121ma 222mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) fle
fle

Glerr narrows his eyes.
You feel suddenly overburdened by weight.
Glerr's poison grazes you.
You feel very sick.
Glerr has some big nasty wounds and scratches.

(477hp 121ma 222mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) qq

Glerr blocks your attack with his shield.
Your chill devastates Glerr!
Glerr's shield jolts under your chill, but holds.
Glerr's turmoil maims you!
Glerr has some big nasty wounds and scratches.

(441hp 121ma 222mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) north
qq
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(441hp 121ma 221mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) You aren
't fighting anyone.

(441hp 121ma 221mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) They are
n't here.

(441hp 121ma 221mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) The Chap
el
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(441hp 121ma 220mv 21060tnl) (no opponent no opponent) ( 9pm (night) 28898gc) heal poi
s

You yell 'Help! I am being attacked by Glerr!'
Glerr's turmoil maims you!
Glerr's turmoil maims you!
You do the best you can!
Glerr has some big nasty wounds and scratches.

(371hp 121ma 220mv 21060tnl) (shaft defensive) ( 9pm (night) 28898gc) Holy Priest says
'You may use this again in 3 hours.'
Holy Priest utters the words 'judicandus sausabru'.
You are no longer overburdened by weight.
You feel less sick.
A warm feeling runs through your body.
Glerr has some big nasty wounds and scratches.

(371hp 121ma 220mv 21060tnl) (shaft defensive) ( 9pm (night) 25398gc) fle
fle
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(371hp 121ma 219mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) north
You aren't fighting anyone.

(371hp 121ma 219mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) qq
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(371hp 121ma 218mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) Glerr ye
lls 'Help! I am being attacked by Yiebaen!'
Your freezing bite maims Glerr!
Your chill MUTILATES Glerr!
Glerr looks pretty hurt.

(371hp 121ma 218mv 21060tnl) (shaft defensive) ( 9pm (night) 25398gc) Glerr has fled!
Glerr flies south.

(371hp 121ma 218mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) fle
fle
qq
south
qq
You aren't fighting anyone.

(371hp 121ma 218mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) You aren
't fighting anyone.

(371hp 121ma 218mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) [KNIGHT]
Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'
They aren't here.

(371hp 121ma 218mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) Chamber
of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(371hp 121ma 217mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) scan all

They aren't here.

(371hp 121ma 217mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) You scan
all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
You scan east.
*** Range 1 (east) ***
(White Aura) A pious templar is here, protecting the inner sanctum.
*** Range 2 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan down.

(371hp 121ma 217mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) down
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(371hp 121ma 216mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) west
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(371hp 121ma 215mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) west
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(371hp 121ma 214mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) south
east
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(371hp 121ma 213mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) The Main
Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(371hp 121ma 212mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) south
south
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(371hp 121ma 211mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) west
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(371hp 121ma 210mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) west
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(371hp 121ma 209mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) west

[KNIGHT] Salania the Squire of Knights: 'Glerr has left the Knight's path.'
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(371hp 121ma 208mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) west
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(371hp 121ma 207mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) The Knig
ht's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(371hp 121ma 206mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) north
north
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(371hp 121ma 205mv 21060tnl) (no opponent no opponent) ( 9pm (night) 25398gc) east
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
The white aura around your body fades.

(392hp 126ma 308mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) north
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A dalmatian is here, striding by its master.

(392hp 126ma 307mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) north
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(392hp 126ma 306mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) scan al
l
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

(392hp 126ma 305mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) You sca
n all around.
You scan north.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 2 (south) ***
(Charmed) A dalmatian is here, striding by its master.
You scan west.
*** Range 1 (west) ***
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(392hp 126ma 305mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(392hp 126ma 304mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) qq
They aren't here.

(392hp 126ma 304mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) ww
You get a purple potion from a Loot Sack.

(392hp 126ma 304mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) You qua
ff a purple potion.
You aren't blind.
You are surrounded by a white aura.

(392hp 126ma 304mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) west
west
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

(392hp 126ma 303mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) west
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

(392hp 126ma 302mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(392hp 126ma 301mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(392hp 126ma 300mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) west
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(392hp 126ma 299mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) scan al
l
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A bucket of hot water is here.

(392hp 126ma 298mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) You sca
n all around.
You scan east.
*** Range 2 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (east) ***
(Red Aura) Frunnder the Master of the Night is here.
A Knight of the Holy Cross is here, facing Frunnder.
*** Range 6 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan west.
*** Range 2 (west) ***
A citizen of Valour wanders about.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
Zelbin is here, guarding the palace from intruders.

(392hp 126ma 298mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) east
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(392hp 126ma 297mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) scan al
l
where

Frunnder walks in.
You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
A street peddler wanders around hoping to score a trade.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 3 (west) ***
A citizen of Valour wanders about.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.

(392hp 126ma 297mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) Players
near you in Valour:
Frunnder The Knight's War Memorial
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Glerr The Walk of Pride
<PK> Yiebaen The Knight's War Memorial

(392hp 126ma 297mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) south
qq
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(392hp 126ma 296mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) Glerr y
ells 'Help! I am being attacked by Yiebaen!'
Your chill maims Glerr!
Your freezing bite MUTILATES Glerr!
Your chill DISMEMBERS Glerr!
Glerr has some big nasty wounds and scratches.

(392hp 126ma 296mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc)
Your freezing bite MUTILATES Glerr!
You dodge Glerr's turmoil.
You block Glerr's attack and attempt to strike at the brief opening.
Your riposte decimates Glerr!
Glerr has some big nasty wounds and scratches.

(392hp 126ma 296mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc) trip gler

Glerr narrows his eyes.
Glerr's harm spell MASSACRES you!
Glerr has some big nasty wounds and scratches.

(317hp 126ma 296mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc)
Frunnder walks in.
You can't trip while mounted.
Glerr has some big nasty wounds and scratches.

(317hp 126ma 296mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc)
Frunnder looks at you.
Glerr has some big nasty wounds and scratches.

(317hp 126ma 296mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc) fle
fle
You flee from combat!
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

(317hp 126ma 295mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) south
You aren't fighting anyone.

(317hp 126ma 295mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) qq
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

(317hp 126ma 294mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) They ar
en't here.

(317hp 126ma 294mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) north
north
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

(317hp 126ma 293mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) qq
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
(Red Aura) Frunnder the Master of the Night is here.

(317hp 126ma 292mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) They ar
en't here.

(317hp 126ma 292mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) north
qq
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(317hp 126ma 291mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) scan al
l
They aren't here.

(317hp 126ma 291mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) You sca
n all around.
You scan north.
*** Range 3 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
(Red Aura) Frunnder the Master of the Night is here.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 3 (west) ***
A citizen of Valour wanders about.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.

(317hp 126ma 291mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) where
Players near you in Valour:
Frunnder The Walk of Pride
<PK> Ulsa Tribute Street
<PK> Glerr South High Street
<PK> Yiebaen The Knight's War Memorial

(317hp 126ma 291mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) where
Players near you in Valour:
Frunnder The Walk of Pride
<PK> Ulsa Tribute Street
<PK> Glerr South High Street
<PK> Yiebaen The Knight's War Memorial

(317hp 126ma 291mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) north
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(317hp 126ma 290mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) north
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

(317hp 126ma 289mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) north
scan all
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.

(317hp 126ma 288mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) You sca
n all around.
You scan east.
*** Range 1 (east) ***
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan south.
*** Range 4 (south) ***
(Red Aura) Frunnder the Master of the Night is here.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.

(317hp 126ma 288mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) east
qq
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(317hp 126ma 287mv 21060tnl) (no opponent no opponent) ( 10pm (night) 25398gc) Glerr y
ells 'Help! I am being attacked by Yiebaen!'
Your freezing bite maims Glerr!
Your freezing bite maims Glerr!
Your chill maims Glerr!
Glerr blocks your attack with his shield.
Your freezing bite MUTILATES Glerr!
Glerr looks pretty hurt.

(317hp 126ma 287mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc)
Your chill MUTILATES Glerr!
Your chill maims Glerr!
Glerr's turmoil maims you!
Glerr's turmoil MUTILATES you!
Glerr looks pretty hurt.

(243hp 126ma 287mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc)
Glerr narrows his eyes.
You scream in agony as plague sores erupt from your skin.
Glerr looks pretty hurt.

(243hp 126ma 287mv 21060tnl) (shaft defensive) ( 10pm (night) 25398gc)
Your chill maims Glerr!
Your freezing bite maims Glerr!
Glerr's turmoil maims you!
Glerr's weapon ward expires.
You writhe in agony from the plague.
Glerr shivers and looks very ill.
Glerr is in awful condition.

(221hp 129ma 390mv 21060tnl) (shaft defensive) ( 11pm (night) 25398gc)
Glerr has fled!
Glerr flies east.

(221hp 129ma 390mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) east
qq
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]

(221hp 129ma 389mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) They ar
en't here.

(221hp 129ma 389mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) east
qq
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A pile of shiny bronze mail lies here.
A strip of bronze-imbued leather glints here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A street performer juggles flaming torches.

(221hp 129ma 388mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) They ar
en't here.

(221hp 129ma 388mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) north
north
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A thick bronze helm lies here.
Thick bronze boots look rather heavy.
A ring of bronze lies here.

(221hp 129ma 387mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) scan al
l
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]

(221hp 129ma 386mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) You sca
n all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (north) ***
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
*** Range 4 (north) ***
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.
You scan south.
*** Range 2 (south) ***
A street performer juggles flaming torches.

(221hp 129ma 386mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) north
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.

(221hp 129ma 385mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) scan al
l
qq
You scan all around.
You scan north.
*** Range 3 (north) ***
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.
You scan east.
*** Range 1 (east) ***
Praliat stands here fixing dents and assembling his armors.
You scan south.
*** Range 3 (south) ***
A street performer juggles flaming torches.

(221hp 129ma 385mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) They ar
en't here.

(221hp 129ma 385mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) north
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]

(221hp 129ma 384mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) north
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]

(221hp 129ma 383mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) north
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

(221hp 129ma 382mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) west
west
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A knight of the Holy Cross patrols the area diligently.

(221hp 129ma 381mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) west
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]

(221hp 129ma 380mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) scan al
l
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

(221hp 129ma 379mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) You sca
n all around.
You scan north.
*** Range 2 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan east.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.
You scan west.
*** Range 3 (west) ***
A street performer juggles flaming torches.

(221hp 129ma 379mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) where
Players near you in Valour:
Frunnder The Walk of Pride
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Glerr West Wall Street
<PK> Yiebaen North Valour Bazaar

(221hp 129ma 379mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) north
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

(221hp 129ma 378mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

(221hp 129ma 377mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) west
west
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(221hp 129ma 376mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) west
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

(221hp 129ma 375mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.

(221hp 129ma 374mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
Sherman the sword swallower shivers and looks very ill.
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A red-haired street performer juggles a sword dangerously.
A street peddler wanders around hoping to score a trade.

(221hp 129ma 373mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]

(221hp 129ma 372mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(221hp 129ma 371mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(221hp 129ma 370mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
(White Aura) A fabulously dressed man of the cross is dancing here.

(221hp 129ma 369mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) scan al
l
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.
A Knight of the Holy Cross looks at you sternly.

(221hp 129ma 368mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) You sca
n all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A fabulously dressed man of the cross is dancing here.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A red-haired street performer juggles a sword dangerously.
A street peddler wanders around hoping to score a trade.
*** Range 6 (north) ***
A street performer juggles flaming torches.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.
*** Range 6 (east) ***
A street performer juggles flaming torches.

(221hp 129ma 368mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
A large building blocks the way south of here.

(221hp 129ma 368mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) east
east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]
A barrel lies here on the ground.
A member of the Valourian special forces is riding on a powerful steed.

(221hp 129ma 367mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

(221hp 129ma 366mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) scan al
l
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.

(221hp 129ma 365mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) where
You scan all around.
You scan east.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan south.
*** Range 4 (south) ***
(Red Aura) Frunnder the Master of the Night is here.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.

(221hp 129ma 365mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) Players
near you in Valour:
Frunnder The Walk of Pride
<PK> Ulsa Greater Valour Avenue
<PK> Glerr Tribute Street
<PK> Yiebaen South Valour Bazaar

(221hp 129ma 365mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) where
Players near you in Valour:
Frunnder The Walk of Pride
<PK> Ulsa Greater Valour Avenue
<PK> Glerr The Monument of Saint Torin
<PK> Yiebaen South Valour Bazaar

(221hp 129ma 365mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

(221hp 129ma 364mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(221hp 129ma 363mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) south
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(221hp 129ma 362mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 221/851 hit, 129/379 mana, 362/431 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 431/475 pounds.
Str: 24(22) Int: 17(15) Wis: 17(15) Dex: 16(16) Con: 20(19)
You have scored 556140 exp, completed 0 quests, and have 25398 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 128 bash: 110 slash: 113 magic: -55
You are superbly armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -16 Mental: -10 Maledictive: 0
You are vulnerable to afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 39/41
Offhand hitroll/damroll: 37/41
You are affected by the following:
Spell: plague : modifies mana by -50 for 24 hours
: modifies health by -50 for 24 hours
: modifies move by -20 for 24 hours
: modifies constitution by -2 for 24 hours
: modifies wisdom by -2 for 24 hours
: modifies intelligence by -2 for 24 hours
Skill: harmed : lasts for 22 hours
Spell: sanctuary : lasts for 0 hours
Skill: poison immunity: lasts for 3 hours
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 7 for 5 hours
: modifies hitroll by 1 for 5 hours
Spell: detect magic : lasts for 11 hours
Spell: detect invis : lasts for 11 hours
Spell: detect evil : lasts for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours

(221hp 129ma 362mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) where
Players near you in Valour:
Frunnder The Walk of Pride
<PK> Ulsa Greater Valour Avenue
<PK> Glerr The Western Promenade
<PK> Yiebaen The Knight's War Memorial

(221hp 129ma 362mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) east
east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(221hp 129ma 361mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) Bridge
over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

(221hp 129ma 360mv 21060tnl) (no opponent no opponent) ( 11pm (night) 25398gc) east
east
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
The white aura around your body fades.
You writhe in agony from the plague.
A grey Asc'Liena stallion shivers and looks very ill.

(234hp 138ma 421mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) east

Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
The bridge creaks beneath your feet.

(234hp 138ma 420mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) east

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(234hp 138ma 419mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) The
Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

(234hp 138ma 418mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) sout
h
south
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(234hp 138ma 417mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) west

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A dalmatian is here, striding by its master.

(234hp 138ma 416mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) sout
h
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(234hp 138ma 415mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) sout
h
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(234hp 138ma 414mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) east

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(234hp 138ma 413mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) east

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(234hp 138ma 412mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) The
Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(234hp 138ma 411mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) east

east
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(234hp 138ma 410mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) The
Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(234hp 138ma 409mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) nort
h
north
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(234hp 138ma 408mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) west

The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(234hp 138ma 407mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) A Ma
rble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(234hp 138ma 406mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) nort
h
east
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(234hp 138ma 405mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) east

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(234hp 138ma 404mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) up
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(234hp 138ma 403mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) nort
h
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(234hp 138ma 402mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) The
Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(234hp 138ma 401mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 25398gc) heal
dis
Holy Priest says 'You may use this again in 3 hours.'
Holy Priest utters the words 'judicandus eugzagz'.
Your sores vanish.

(234hp 138ma 401mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 22898gc) sout
h
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(234hp 138ma 400mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 22898gc) nort
h
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(234hp 138ma 399mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 22898gc)
Holy Priest closes his eyes momentarily.
You feel someone protecting you.

(234hp 138ma 399mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 22898gc) heal
crit
Holy Priest says 'You may use this again in 4 hours.'
Holy Priest utters the words 'judicandus qfuhuqar'.
You feel a lot better!

(299hp 138ma 399mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) wher
e
Players near you in The Holy Altar:
Frunnder Bridge over the Bay of Sarich
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Yiebaen The Chapel

(299hp 138ma 399mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) sout
h
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(299hp 138ma 398mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) west

Alas, you cannot go that way.

(299hp 138ma 398mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) down

south
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(299hp 138ma 397mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) Alas
, you cannot go that way.

(299hp 138ma 397mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) west

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(299hp 138ma 396mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) west

south
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(299hp 138ma 395mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) east

A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(299hp 138ma 394mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) sout
h
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(299hp 138ma 393mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) The
Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(299hp 138ma 392mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) sout
h
west
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(299hp 138ma 391mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) west

The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(299hp 138ma 390mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) west

west
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(299hp 138ma 389mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) wear
spear
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(299hp 138ma 388mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) The
Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(299hp 138ma 387mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) You
stop wielding an icicle.
You wield a crude spear.
A crude spear feels like a part of you!

(299hp 138ma 387mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) dual
mace
You stop wielding an icicle.
You wield a diamond studded mace as a favoured weapon in your off-hand.
A diamond studded mace feels like a part of you!

(299hp 138ma 387mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) nort
h
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(299hp 138ma 386mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) nort
h
east
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(299hp 138ma 385mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) nort
h
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A dalmatian is here, striding by its master.

(299hp 138ma 384mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) wher
e
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(299hp 138ma 383mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) nort
h
Players near you in Valour:
Frunnder Lower Valour Avenue
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Yiebaen The Knight's Path

(299hp 138ma 383mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) The
Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

(299hp 138ma 382mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) wher
e ulsa
<PK> Ulsa Bridge over the Bay of Vamana

(299hp 138ma 382mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) look

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
(Charmed) A long-legged stallion stands here, grey coat and armor shining brightly, ri
dden by you.
A knight of the Holy Cross patrols the area diligently.

(299hp 138ma 382mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) scan
all
You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 2 (south) ***
(Charmed) A dalmatian is here, striding by its master.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(299hp 138ma 382mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) scan
all
You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 2 (south) ***
(Charmed) A dalmatian is here, striding by its master.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(299hp 138ma 382mv 21060tnl) (no opponent no opponent) ( 12am (midnight) 17898gc) wher
e

A grey Asc'Liena stallion writhes in agony as plague sores erupt from his skin.

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) You brea
k your objective tracking.
Players near you in Valour:
Frunnder Tribute Street
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Yiebaen The Outer Gates of Castle Valour

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc)
A Knight of the Holy Cross walks north.

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) target u
lsa
$$ will now be substituted with : ulsa

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) look
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
(Charmed) A long-legged stallion stands here, grey coat and armor shining brightly, ri
dden by you.

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) where
Players near you in Valour:
Frunnder The Western Promenade
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Yiebaen The Outer Gates of Castle Valour

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) where
Players near you in Valour:
Frunnder West Gate of City of Valour
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Yiebaen The Outer Gates of Castle Valour

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) where
Players near you in Valour:
Frunnder West Gate of City of Valour
<PK> Ulsa Bridge over the Bay of Vamana
<PK> Yiebaen The Outer Gates of Castle Valour

(315hp 147ma 451mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(315hp 147ma 450mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

(315hp 147ma 449mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
west
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

(315hp 147ma 448mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
The bridge creaks beneath your feet.

(315hp 147ma 447mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(315hp 147ma 446mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(315hp 147ma 445mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Lower Va
lour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A bucket of hot water is here.

(315hp 147ma 444mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
west
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

(315hp 147ma 443mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Lower Va
lour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A citizen of Valour wanders about.

(315hp 147ma 442mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
west
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

(315hp 147ma 441mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Lower Va
lour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

(315hp 147ma 440mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
scan all
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.

(315hp 147ma 439mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc)
A Knight of the Holy Cross walks in.

(315hp 147ma 439mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) where
You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (north) ***
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (east) ***
A citizen of Valour wanders about.
You scan west.
*** Range 1 (west) ***
Zelbin is here, guarding the palace from intruders.

(315hp 147ma 439mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Players
near you in Valour:
<PK> Yiebaen Gates of the Royal Palace

(315hp 147ma 439mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) where
Players near you in Valour:
<PK> Yiebaen Gates of the Royal Palace

(315hp 147ma 439mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
north
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.

(315hp 147ma 438mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Tribute
Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.

(315hp 147ma 437mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
north
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

(315hp 147ma 436mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

(315hp 147ma 435mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

(315hp 147ma 434mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) scan all

The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(315hp 147ma 433mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) west
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
(White Aura) The captain of the guard is here, observing quietly.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 4 (south) ***
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(315hp 147ma 433mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) The West
ern Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]

(315hp 147ma 432mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc)
Glerr flies in.

(315hp 147ma 432mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) east
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(315hp 147ma 431mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Glerr fl
ies in.

(315hp 147ma 431mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) east
A long fall into a lot of water is all there is in that direction.

(315hp 147ma 431mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Glerr flies south.

(315hp 147ma 431mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(315hp 147ma 430mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

(315hp 147ma 429mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Bridge o
ver the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(315hp 147ma 428mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
north
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) The captain of the guard is here, observing quietly.

(315hp 147ma 427mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Bridge o
ver the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Valourian sentry shivers and looks very ill.
A Knight of the Holy Cross looks at you sternly.

(315hp 147ma 426mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

(315hp 147ma 425mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(315hp 147ma 424mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.

(315hp 147ma 423mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) east
east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross looks at you sternly.

(315hp 147ma 422mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Bridge o
ver the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

(315hp 147ma 421mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) east
east
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(315hp 147ma 420mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) Queen Vi
ctoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
The sliced-off foot of a disciple of Sarich is lying here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

(315hp 147ma 419mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(315hp 147ma 418mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) north
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]

(315hp 147ma 417mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 315/906 hit, 147/429 mana, 417/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 431/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 17898 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 148 bash: 130 slash: 133 magic: -35
You are superbly armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -22 Mental: -10 Maledictive: 0
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 41/47
Offhand hitroll/damroll: 41/45
You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Skill: harmed : lasts for 20 hours
Skill: poison immunity: lasts for 1 hours
Skill: berserk : modifies save vs mental by 10 for 3 hours
: modifies armor class by -50 for 3 hours
: modifies damroll by 7 for 3 hours
: modifies hitroll by 1 for 3 hours
Spell: detect magic : lasts for 9 hours
Spell: detect invis : lasts for 9 hours
Spell: detect evil : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours

(315hp 147ma 417mv 21060tnl) (no opponent no opponent) ( 1am (night) 17898gc)
A grey Asc'Liena stallion writhes in agony as plague sores erupt from his skin.

(327hp 152ma 451mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]

(327hp 152ma 450mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(327hp 152ma 449mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

(327hp 152ma 448mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) look
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
(Charmed) A long-legged stallion stands here, grey coat and armor shining brightly, ri
dden by you.

(327hp 152ma 448mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) release
stal
You send a grey Asc'Liena stallion back home.
You dismount from a grey Asc'Liena stallion.

(327hp 152ma 448mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(327hp 152ma 446mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]

(327hp 152ma 444mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

(327hp 152ma 442mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]

(327hp 152ma 440mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) west
west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 438mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) Within t
he Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]

(327hp 152ma 436mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
west
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 434mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) Swirling mist roams this place, devouring everything smaller.

(327hp 152ma 432mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Within the Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 430mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 428mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) Deadend
in the Mist
| A thick barrier of trees blocks any further movement
| along this direction. Talons of mist float through the
| trees and around your legs, seemingly with a mind of
| their own. A large pile of leaves and branches, dimly
@-o-o| seen through the mist, appears to be freshly heaped.
| | Small tracks of some sort of animal crisscross the area.
o | The oppressive mist seems to grow stronger with every
| | passing moment.
o-o|
---------+

[Exits: east]

(327hp 152ma 426mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) where
Players near you in Murmuring Mists:
<PK> Ulsa Lost in the Mist
<PK> Yiebaen Deadend in the Mist

(327hp 152ma 426mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 424mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) east
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]

(327hp 152ma 422mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) east
north
Lost in the Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]

(327hp 152ma 420mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) scan all

Lost in the Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.

(327hp 152ma 418mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) You scan
all around.
You scan east.
*** Range 3 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
You scan south.
You scan west.
*** Range 1 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 5 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 418mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc)
Ulsa walks west.

(327hp 152ma 418mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) murder u
ls
west
They aren't here.

(327hp 152ma 418mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) murder u
ls
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 416mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) They are
n't here.

(327hp 152ma 416mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 4 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 5 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
You scan south.
*** Range 1 (south) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 2 (south) ***
(Red Aura) A corrupted treant's bark has faded to a dull red.
You scan west.
*** Range 3 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 4 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 416mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) south
south
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]
(Red Aura) Swirling mist roams this place, devouring everything smaller.

(327hp 152ma 414mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) scan all


Ulsa walks in.
Lost in the Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]
(Red Aura) A corrupted treant's bark has faded to a dull red.

(327hp 152ma 412mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) You scan
all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 2 (north) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
You scan east.

(327hp 152ma 412mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) murder u
ls
They aren't here.

(327hp 152ma 412mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]
(Red Aura) Swirling mist roams this place, devouring everything smaller.

(327hp 152ma 410mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) north
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 408mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 2 (east) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
*** Range 4 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 5 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 6 (east) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
You scan south.
*** Range 1 (south) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 2 (south) ***
(Red Aura) A corrupted treant's bark has faded to a dull red.
You scan west.
*** Range 2 (west) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
*** Range 3 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 4 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 6 (west) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.

(327hp 152ma 408mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) west
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o(o| nil. Every direction appears the same.
| |
o-o|
---------+

[Exits: north east west]

(327hp 152ma 406mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) south
Alas, you cannot go that way.

(327hp 152ma 406mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) murder u
ls
They aren't here.

(327hp 152ma 406mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) west
murder uls
Lost in the Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as
| | the mist casts a thick pall upon everything. The ground,
-o-@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| || as if afraid. Visibility in any direction is absolutely
o-o o| nil. Every direction appears the same.
||
o|
---------+

[Exits: east west]

(327hp 152ma 404mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) scan all

They aren't here.

(327hp 152ma 404mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) You scan
all around.
You scan east.
*** Range 2 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 3 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 4 (east) ***
*** Range 6 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
You scan west.
*** Range 1 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 2 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 4 (west) ***
*** Range 5 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 6 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 404mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) west
Lost in the Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.

(327hp 152ma 402mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) scan all

south
You scan all around.
You scan east.
*** Range 3 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
You scan south.
You scan west.
*** Range 1 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) Swirling mist roams this place, devouring everything smaller.
*** Range 5 (west) ***
(Red Aura) Swirling mist roams this place, devouring everything smaller.
(Red Aura) A ghastly shape floats through the mists.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 402mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) Lost in
the Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]

(327hp 152ma 400mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) where
Players near you in Murmuring Mists:
<PK> Ulsa Within the Mist
<PK> Yiebaen Lost in the Mist

(327hp 152ma 400mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) west
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]

(327hp 152ma 398mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) west
south
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 396mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) Within t
he Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 394mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) south
east
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) Swirling mist roams this place, devouring everything smaller.

(327hp 152ma 392mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) Within t
he Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 390mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) south
east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]

(327hp 152ma 388mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 386mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) Ulsa wal
ks east.

(327hp 152ma 386mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) scan all

Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
(Red Aura) A corrupted treant's bark has faded to a dull red.

(327hp 152ma 384mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) Ulsa wal
ks south.

(327hp 152ma 384mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) murder u
ls
You scan all around.
You scan east.
*** Range 2 (east) ***
(Red Aura) A corrupted treant's bark has faded to a dull red.
You scan south.
*** Range 1 (south) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 1 (west) ***
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.

(327hp 152ma 384mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) They are
n't here.

(327hp 152ma 384mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) south
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

(327hp 152ma 382mv 21060tnl) (no opponent no opponent) ( 2am (night) 17898gc) south
east
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
You feel less tolerant of poisons.

(343hp 161ma 451mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) Alas, yo
u cannot go that way.

(343hp 161ma 451mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
(Red Aura) A corrupted treant's bark has faded to a dull red.
You scan south.
*** Range 1 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 4 (south) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.

(343hp 161ma 451mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(343hp 161ma 449mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
south
south
A centurion steps aside and allows you to pass.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

(343hp 161ma 447mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) scan all

Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(343hp 161ma 445mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) Regent S
treet
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]

(343hp 161ma 443mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) You scan
all around.
You scan north.
*** Range 3 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 6 (north) ***
(Red Aura) A corrupted treant's bark has faded to a dull red.
You scan east.
*** Range 1 (east) ***
A halfling dressed in colourful clothing sits with her legs crossed.
You scan south.
*** Range 6 (south) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
A knight of the Holy Cross patrols the area diligently.

(343hp 161ma 443mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]

(343hp 161ma 441mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
south
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(343hp 161ma 439mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

(343hp 161ma 437mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

(343hp 161ma 435mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

(343hp 161ma 433mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) scan all

North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A knight of the Holy Cross patrols the area diligently.

(343hp 161ma 431mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) You scan
all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A street peddler wanders around hoping to score a trade.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 3 (west) ***
A street performer juggles flaming torches.

(343hp 161ma 431mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) where
Players near you in Valour:
<PK> Ulsa West Wall Street
<PK> Glerr The Walk of Pride
<PK> Yiebaen North Valour Bazaar

(343hp 161ma 431mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) west
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(343hp 161ma 429mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) west
west
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

(343hp 161ma 427mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) Northwes
t Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.

(343hp 161ma 425mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
south
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
A street peddler wanders around hoping to score a trade.

(343hp 161ma 423mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) West Wal
l Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]

(343hp 161ma 421mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
south
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+

[Exits: north south west]

(343hp 161ma 419mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]

(343hp 161ma 417mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(343hp 161ma 415mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) scan all

Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.

(343hp 161ma 413mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) You scan
all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A street peddler wanders around hoping to score a trade.
*** Range 6 (north) ***
A street performer juggles flaming torches.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (east) ***
A street peddler wanders around hoping to score a trade.
*** Range 6 (east) ***
A street performer juggles flaming torches.

(343hp 161ma 413mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) where
Players near you in Valour:
<PK> Ulsa The Knight's War Memorial
<PK> Glerr The Outer Gates of Castle Valour
<PK> Yiebaen Southwest Corner of Market Place

(343hp 161ma 413mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]
A barrel lies here on the ground.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

(343hp 161ma 411mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

(343hp 161ma 409mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) east
south
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A street peddler wanders around hoping to score a trade.

(343hp 161ma 407mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) South Ma
rket Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

(343hp 161ma 405mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) south
south
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(343hp 161ma 403mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) scan all

The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(343hp 161ma 401mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) You scan
all around.
You scan north.
*** Range 3 (north) ***
A street peddler wanders around hoping to score a trade.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
A Knight of the Holy Cross is here, facing Ulsa.
You scan south.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 4 (west) ***
A citizen of Valour wanders about.
*** Range 5 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.

(343hp 161ma 401mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) west
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A bucket of hot water is here.

(343hp 161ma 399mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) west
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

(343hp 161ma 397mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) west
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]

(343hp 161ma 395mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) west
west
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

(343hp 161ma 393mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) Lower Va
lour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

(343hp 161ma 391mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) west
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.

(343hp 161ma 389mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) sc
north
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 343/906 hit, 161/429 mana, 389/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 431/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 17898 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 148 bash: 130 slash: 133 magic: -35
You are superbly armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -22 Mental: -10 Maledictive: 0
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 41/47
Offhand hitroll/damroll: 41/45
You are affected by the following:
Spell: armor : modifies armor class by 20 for 21 hours
Skill: harmed : lasts for 18 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 7 for 1 hours
: modifies hitroll by 1 for 1 hours
Spell: detect magic : lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Spell: detect evil : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours

(343hp 161ma 389mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) Tribute
Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(343hp 161ma 387mv 21060tnl) (no opponent no opponent) ( 3am (night) 17898gc) north
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
The night is about to end.

(358hp 168ma 451mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) where
Players near you in Valour:
<PK> Ulsa The Outer Gates of Castle Valour
<PK> Glerr The Outer Gates of Castle Valour
<PK> Yiebaen Tribute Street

(358hp 168ma 451mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

(358hp 168ma 449mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
north
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

(358hp 168ma 447mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

(358hp 168ma 445mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(358hp 168ma 443mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) Bridge o
ver the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 441mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

(358hp 168ma 439mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(358hp 168ma 437mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) The captain of the guard is here, observing quietly.

(358hp 168ma 435mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) Bridge o
ver the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

(358hp 168ma 433mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

(358hp 168ma 431mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) where
east
Players near you in Valour:
<PK> Ulsa The Outer Gates of Castle Valour
<PK> Glerr The Knight's War Memorial
<PK> Yiebaen Gates of Valour's Cathedral

(358hp 168ma 431mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) Bridge o
ver the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 429mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.

(358hp 168ma 427mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
The bridge creaks beneath your feet.

(358hp 168ma 425mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

(358hp 168ma 423mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 421mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
north
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.

(358hp 168ma 419mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) Regent S
treet
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(358hp 168ma 417mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(358hp 168ma 415mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) west
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 413mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) west
west
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

(358hp 168ma 411mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.

(358hp 168ma 409mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.

(358hp 168ma 407mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) Bridge o
ver the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 405mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) west
south
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

(358hp 168ma 403mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 401mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) The captain of the guard is here, observing quietly.

(358hp 168ma 399mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(358hp 168ma 397mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

(358hp 168ma 395mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 393mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) The Monu
ment of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(358hp 168ma 391mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

(358hp 168ma 389mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

(358hp 168ma 387mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

(358hp 168ma 385mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
west
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.

(358hp 168ma 383mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) The Roya
l Stables
S-+ | Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-*| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ near by. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the west.

[Exits: east]
A sturdy donation box is ready to accept deposits.
A large brown stallion wearing horse armor grazes nearby.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A proud, powerful looking black stallion stomps its feet restlessly.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small chestnut coated stallion tosses its head as it stands here.
A proud, powerful looking black stallion stomps its feet restlessly.
A small stallion with a shining white coat stands proudly close by.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'You look like you could use a rest, Yiebaen.'

(358hp 168ma 382mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) mount bl

You mount a blue Asc'Liena stallion.

(358hp 168ma 382mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.

(358hp 168ma 381mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]

(358hp 168ma 380mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) south
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(358hp 168ma 379mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
east
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

(358hp 168ma 378mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

(358hp 168ma 377mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]

(358hp 168ma 376mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

(358hp 168ma 375mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A bucket of hot water is here.

(358hp 168ma 374mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) The Knig
ht's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(358hp 168ma 373mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 372mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(358hp 168ma 371mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) east
east
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
The bridge creaks beneath your feet.

(358hp 168ma 370mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) Bridge o
ver the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

(358hp 168ma 369mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) Bridge o
ver the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 368mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) The Oute
r Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A small tent is pitched here.
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
(White Aura) (Red Aura) Glerr is sleeping in a small tent.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.

(358hp 168ma 367mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
(White Aura) (Red Aura) Ulsa the Grand Mistress of Assassins is here.
A Valourian sentry stands on duty, guarding the bridge.

(358hp 168ma 366mv 21060tnl) (no opponent no opponent) ( 4am (night) 17898gc) north

The day has begun.
You feel your pulse slow down.
A Valourian sentry stops using a flaming torch.
A Valourian sentry places a torch back on the side of the bridge.

(377hp 176ma 451mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) Bridge ov
er the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

(377hp 176ma 450mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(377hp 176ma 449mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

(377hp 176ma 448mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) qq
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
(White Aura) (Red Aura) Ulsa the Grand Mistress of Assassins is here.
A Valourian sentry stands on duty, guarding the bridge.

(377hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) Ulsa hits
you on the back of the head with a lead filled sack.
You yell 'Help! Ulsa just tried to blackjack me!'
Ulsa's blackjack hits you.
Ulsa has some small wounds and bruises.

(365hp 176ma 447mv 21060tnl) (segment defensive) ( 5am (dawn) 17898gc) You do the best
you can!
Ulsa has some small wounds and bruises.

(365hp 176ma 447mv 21060tnl) (segment defensive) ( 5am (dawn) 17898gc) bash
You gallop forward and slam into Ulsa, sending her flying!
Your bash maims Ulsa!
Your charge DISEMBOWELS Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Your weapon advantage overcomes Ulsa's parry attempt.
Your wrath devastates Ulsa!
Your charge MUTILATES Ulsa!
You parry Ulsa's dreams.
Ulsa's dreams DISMEMBER you!
Ulsa has quite a few wounds.

(307hp 176ma 447mv 21060tnl) (segment defensive) ( 5am (dawn) 17898gc)
Your charge DISEMBOWELS Ulsa!
Ulsa deftly performs a counterbalance evasion.
Ulsa manages to dodge your wrath with a lot of effort.
You deflect Ulsa's dreams aside in an ungraceful parry.
You manage to dodge Ulsa's dreams with a lot of effort.
Ulsa's dreams MASSACRE you!
Ulsa has quite a few wounds.

(240hp 176ma 447mv 21060tnl) (segment defensive) ( 5am (dawn) 17898gc) dis

Ulsa rises back to her feet.
Ulsa has quite a few wounds.

(240hp 176ma 447mv 21060tnl) (segment defensive) ( 5am (dawn) 17898gc)
Your charge MUTILATES Ulsa!
A crude spear digs into Ulsa's body.
Your wrath scratches Ulsa.
Your wrath devastates Ulsa!
You stumble and barely manage to dodge Ulsa's dreams.
You awkwardly parry Ulsa's dreams with a loud clang.
Ulsa has some big nasty wounds and scratches.

(240hp 176ma 447mv 21060tnl) (segment defensive) ( 5am (dawn) 17898gc) You disarm a dr
eam catcher to the ground!
Ulsa has some big nasty wounds and scratches.

(240hp 176ma 447mv 21060tnl) (none unarmed) ( 5am (dawn) 17898gc)
A member of the Valourian special forces gallops in.
Ulsa has some big nasty wounds and scratches.

(240hp 176ma 447mv 21060tnl) (none unarmed) ( 5am (dawn) 17898gc)
Ulsa has fled!
Ulsa walks south.

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) sac dream


[KNIGHT] Salania the Squire of Knights: 'Ulsa has entered the Knight's path.'

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc)
[KNIGHT] Salania the Squire of Knights: 'Ulsa has left the Knight's path.'

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc)
Ulsa walks in.

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc)
Ulsa looks less wobbly on her feet.

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) bash uls

Ulsa gets a dream catcher.
You can't find it.

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) Ulsa walk
s north.
They aren't here.

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) bash uls
They aren't here.

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (north) ***
(White Aura) (Red Aura) Ulsa the Grand Mistress of Assassins is here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
You scan south.
*** Range 1 (south) ***
(Charmed) A dalmatian is here, striding by its master.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
A knight of the Holy Cross patrols the area diligently.

(240hp 176ma 447mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) south
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
(Charmed) A dalmatian is here, striding by its master.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(240hp 176ma 446mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) Glerr sca
ns all around.

(240hp 176ma 446mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) scan all

You yell 'Help! I am being attacked by Glerr!'
You parry Glerr's turmoil with a hasty swing from your off-hand weapon.
Glerr has a few scratches.

(240hp 176ma 446mv 21060tnl) (shaft defensive) ( 5am (dawn) 17898gc) north
You scan all around.
You scan north.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
Glerr has a few scratches.

(240hp 176ma 446mv 21060tnl) (shaft defensive) ( 5am (dawn) 17898gc) No way! You are
still fighting!
Glerr has a few scratches.

(240hp 176ma 446mv 21060tnl) (shaft defensive) ( 5am (dawn) 17898gc) fle
You flee from combat!
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(240hp 176ma 445mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
(Charmed) A dalmatian is here, striding by its master.
(White Aura) (Red Aura) Glerr the Holy Shaman is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A dalmatian walks west.

(240hp 176ma 444mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(240hp 176ma 443mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) Bridge ov
er the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

(240hp 176ma 442mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north

Ulsa walks in.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

(240hp 176ma 441mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
[KNIGHT] Salania the Squire of Knights: 'Glerr has entered the Knight's path.'

(240hp 176ma 441mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) Bridge ov
er the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

(240hp 176ma 440mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(240hp 176ma 439mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(240hp 176ma 438mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(240hp 176ma 437mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A dame of Valour walks down the street.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

(240hp 176ma 436mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

(240hp 176ma 435mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) north
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(240hp 176ma 434mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) east
where
Royal Municipal Bank
+-+-* | The sigil of Valour - the Holy Cross - is painted in gold
| | upon the east wall of this enormous bank. This place houses
+ | the treasures and money that Valour's denizens wish to store
| | for safe-keeping. The place is peaceful and quiet, the only
+-@ | sounds being the noise of pencil writing underneath whispers.
| | A soft red carpet has been laid upon the marble floor.
+ |
| |
+-S |
---------+

[Exits: west]
Mendek the treasurer keeps watch over the valuables stored in the bank.
Mendek the treasurer says 'It's a bank, not a hospital, Yiebaen.'

(240hp 176ma 433mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) Players n
ear you in Valour:
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Glerr The Castle Moat
<PK> Yiebaen Royal Municipal Bank

(240hp 176ma 433mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 17898gc) with 2500
0
You withdraw 25000 gold, minus 2500 for withdrawal fees.
You now have 235000 gold in the bank.

(240hp 176ma 433mv 21060tnl) (no opponent no opponent) ( 5am (dawn) 40398gc) west
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(255hp 182ma 450mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 1 (east) ***
Mendek the treasurer keeps watch over the valuables stored in the bank.
You scan south.
*** Range 2 (south) ***
A dame of Valour walks down the street.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.

(255hp 182ma 450mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

(255hp 182ma 449mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A dame of Valour walks down the street.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross walks in.

(255hp 182ma 448mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.

(255hp 182ma 447mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
[KNIGHT] Salania the Squire of Knights: 'Ulsa has entered the Knight's path.'

(255hp 182ma 447mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) The Arch o
f Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.

(255hp 182ma 446mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 445mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) Bridge ove
r the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(255hp 182ma 444mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
You scan south.
*** Range 3 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.

(255hp 182ma 444mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc)
[KNIGHT] Salania the Squire of Knights: 'Ulsa has left the Knight's path.'

(255hp 182ma 444mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(255hp 182ma 443mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

(255hp 182ma 442mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) Bridge ove
r the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 441mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A noble of Valour walks down the street.
You scan south.
*** Range 1 (south) ***
A knight of the Holy Cross patrols the area diligently.

(255hp 182ma 441mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
scan all
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(255hp 182ma 440mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc)
[KNIGHT] Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'
You scan all around.
You scan north.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
(Charmed) A dalmatian is here, striding by its master.
*** Range 3 (west) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 440mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) west
west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 439mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) west
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
(Charmed) A dalmatian is here, striding by its master.
The bridge creaks beneath your feet.

(255hp 182ma 438mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
A dalmatian walks in.

(255hp 182ma 437mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) You scan a
ll around.
You scan east.
*** Range 2 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 437mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) mmurder ul
sa
That makes no sense.

(255hp 182ma 437mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) Ulsa walks
east.

(255hp 182ma 437mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc)
A pious templar yells 'Glerr! You shall pay!'

(255hp 182ma 437mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) bash uls
They aren't here.

(255hp 182ma 437mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
A Knight of the Holy Cross is here, facing Ulsa.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 437mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) east
east
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

(255hp 182ma 436mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 435mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) bash uls
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

(255hp 182ma 434mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) They aren'
t here.

(255hp 182ma 434mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
(Charmed) A dalmatian is here, striding by its master.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 434mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(255hp 182ma 433mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) north
north
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

(255hp 182ma 432mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc)
Ulsa walks in.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 431mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) bash uls

[KNIGHT] Salania the Squire of Knights: 'Ulsa has entered the Knight's path.'
They aren't here.

(255hp 182ma 431mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) north
bash uls
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

(255hp 182ma 430mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
They aren't here.

(255hp 182ma 430mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) You scan a
ll around.
You scan north.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A noble of Valour walks down the street.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
You scan south.
*** Range 1 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.

(255hp 182ma 430mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(255hp 182ma 429mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.

(255hp 182ma 428mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(255hp 182ma 427mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) west
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

(255hp 182ma 426mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(255hp 182ma 425mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) south
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(255hp 182ma 424mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) east
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(255hp 182ma 423mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) The Knight
's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(255hp 182ma 422mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) scan all
east
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) (Red Aura) Ulsa the Grand Mistress of Assassins is here.
*** Range 2 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
You scan west.

(255hp 182ma 422mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) The Knight
's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
(White Aura) (Red Aura) Ulsa the Grand Mistress of Assassins is here.

(255hp 182ma 421mv 21060tnl) (no opponent no opponent) ( 6am (day) 40398gc) east

You yell 'Help! I am being attacked by Ulsa!'
You parry Ulsa's dreams with an easy flourish.
No way! You are still fighting!
Ulsa has some big nasty wounds and scratches.

(255hp 182ma 421mv 21060tnl) (segment defensive) ( 6am (day) 40398gc) west
bash uls
No way! You are still fighting!
Your weapon advantage overcomes Ulsa's parry attempt.
Your charge DISEMBOWELS Ulsa!
Ulsa deflects your charge aside in an ungraceful parry.
You nimbly dodge Ulsa's dreams with a practiced maneuver.
Ulsa has some big nasty wounds and scratches.

(255hp 182ma 421mv 21060tnl) (segment defensive) ( 6am (day) 40398gc) You gallop forwa
rd and slam into Ulsa, sending her flying!
Your bash maims Ulsa!
Ulsa has some big nasty wounds and scratches.

(255hp 182ma 421mv 21060tnl) (segment defensive) ( 6am (day) 40398gc) bash uls

Your charge maims Ulsa!
You dodge Ulsa's dreams.
You parry Ulsa's dreams with an easy flourish.
You dodge Ulsa's dreams.
Ulsa has some big nasty wounds and scratches.

(255hp 182ma 421mv 21060tnl) (segment defensive) ( 6am (day) 40398gc)
Ulsa rises back to her feet.
Ulsa has some big nasty wounds and scratches.

(266hp 188ma 451mv 21060tnl) (segment defensive) ( 7am (day) 40398gc)
Your charge maims Ulsa!
You parry Ulsa's dreams with a hasty swing from your off-hand weapon.
You parry Ulsa's dreams.
Ulsa has some big nasty wounds and scratches.

(266hp 188ma 451mv 21060tnl) (segment defensive) ( 7am (day) 40398gc)
Ulsa has fled!
Ulsa walks west.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) They aren'
t here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
They aren't here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
bash uls
They aren't here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
They aren't here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
They aren't here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
They aren't here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) scan all
They aren't here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
You scan west.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) They aren'
t here.

(266hp 188ma 451mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) east
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(266hp 188ma 450mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
east
They aren't here.

(266hp 188ma 450mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) bash uls
[KNIGHT] Salania the Squire of Knights: 'Ulsa has left the Knight's path.'

(266hp 188ma 450mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) The Castle
Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(266hp 188ma 449mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) They aren'
t here.

(266hp 188ma 449mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) west
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(266hp 188ma 448mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) east
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(266hp 188ma 447mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) north
north
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(266hp 188ma 446mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) west
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(266hp 188ma 445mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) A Marble C
orridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(266hp 188ma 444mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) north
east
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(266hp 188ma 443mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) The Armory

| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(266hp 188ma 442mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) east
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(266hp 188ma 441mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) up
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(266hp 188ma 440mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) east
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) (Red Aura) Glerr is here, fighting a pious templar.
(White Aura) A pious templar is here, fighting Glerr.

(266hp 188ma 439mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) qq
Glerr has fled!
Glerr flies west.

(266hp 188ma 439mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) They aren'
t here.

(266hp 188ma 439mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) west
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(266hp 188ma 438mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) north
You yell 'Help! I am being attacked by Glerr!'
You dodge Glerr's turmoil.
Glerr's turmoil MASSACRES you!
Glerr has quite a few wounds.

(186hp 188ma 438mv 21060tnl) (shaft defensive) ( 7am (day) 40398gc) No way! You are s
till fighting!
Glerr has quite a few wounds.

(186hp 188ma 438mv 21060tnl) (shaft defensive) ( 7am (day) 40398gc)
Glerr blocks your attack with his shield.
Your charge mauls Glerr.
Your wrath decimates Glerr!
You dodge Glerr's turmoil.
Glerr has quite a few wounds.

(186hp 188ma 438mv 21060tnl) (shaft defensive) ( 7am (day) 40398gc) fl
fl
You couldn't escape!
Glerr has quite a few wounds.

(186hp 188ma 438mv 21060tnl) (shaft defensive) ( 7am (day) 40398gc) ww
You flee from combat!
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(186hp 188ma 437mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) You get a
purple potion from a Loot Sack.

(186hp 188ma 437mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) You quaff
a purple potion.
You aren't blind.
You are surrounded by a white aura.

(186hp 188ma 437mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc)
Glerr flies in.

(186hp 188ma 437mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc)
You yell 'Help! I am being attacked by Glerr!'
Glerr's turmoil devastates you!
Glerr has quite a few wounds.

(154hp 188ma 437mv 21060tnl) (shaft defensive) ( 7am (day) 40398gc) healheal
That isn't a verb I know.
Glerr has quite a few wounds.

(154hp 188ma 437mv 21060tnl) (shaft defensive) ( 7am (day) 40398gc) fle
fle
You couldn't escape!
Glerr has quite a few wounds.

(154hp 188ma 437mv 21060tnl) (shaft defensive) ( 7am (day) 40398gc) You flee from comb
at!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(154hp 188ma 436mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) east
af
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

(154hp 188ma 435mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) You are af
fected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: knockout : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: harmed : lasts for 14 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours

(154hp 188ma 435mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) ber
Your pulse races as you are consumed by rage!

(200hp 94ma 217mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) west
north
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(200hp 94ma 216mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) heal heal
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(200hp 94ma 215mv 21060tnl) (no opponent no opponent) ( 7am (day) 40398gc) Holy Priest
says 'You may use this again in 5 hours.'
Holy Priest utters the words 'pzar'.
A warm feeling fills your body.

(277hp 94ma 215mv 21060tnl) (no opponent no opponent) ( 7am (day) 30398gc) qq
They aren't here.

(277hp 94ma 215mv 21060tnl) (no opponent no opponent) ( 7am (day) 30398gc) wear ic
You stop wielding a diamond studded mace.
You stop wielding a crude spear.
You wield an icicle.
An icicle feels like a part of you!

(277hp 94ma 215mv 21060tnl) (no opponent no opponent) ( 7am (day) 30398gc) dual ic
You wield an icicle in your off-hand.
An icicle feels like a part of you!

(277hp 94ma 215mv 21060tnl) (no opponent no opponent) ( 7am (day) 30398gc) south
qq
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(283hp 97ma 318mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) Glerr close
s his eyes momentarily.

(283hp 97ma 318mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) They aren't
here.

(283hp 97ma 318mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) murder gl
Glerr yells 'Help! I am being attacked by Yiebaen!'
Glerr's shield jolts under your chill, but holds.
Your chill maims Glerr!
Your chill maims Glerr!
Glerr has some small wounds and bruises.

(283hp 97ma 318mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) fle

Your freezing bite MUTILATES Glerr!
Glerr's turmoil maims you!
Glerr has some small wounds and bruises.

(248hp 97ma 318mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) fle

Glerr narrows his eyes.
Glerr has some small wounds and bruises.

(248hp 97ma 318mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) target glerr
You flee from combat!
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(248hp 97ma 317mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) You aren't
fighting anyone.

(248hp 97ma 317mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) up
$$ will now be substituted with : glerr

(248hp 97ma 317mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) qq
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(248hp 97ma 316mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) Glerr yells
'Help! I am being attacked by Yiebaen!'
Your freezing bite MUTILATES Glerr!
Glerr has quite a few wounds.

(248hp 97ma 316mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc)
Glerr narrows his eyes.
Glerr has quite a few wounds.

(248hp 97ma 316mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) fle
fle

Your freezing bite MUTILATES Glerr!
Your chill MUTILATES Glerr!
Your freezing bite maims Glerr!
Glerr's turmoil maims you!
Glerr has quite a few wounds.

(213hp 97ma 316mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) You flee from comba
t!
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(213hp 97ma 315mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) You aren't
fighting anyone.

(213hp 97ma 315mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) south
qq
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(213hp 97ma 314mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) You yell 'H
elp! I am being attacked by Glerr!'
You dodge Glerr's turmoil.
Glerr has quite a few wounds.

(213hp 97ma 314mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) You do the best you
can!
Glerr has quite a few wounds.

(213hp 97ma 314mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc)
Glerr blocks your attack with his shield.
Glerr blocks your attack with his shield.
Your freezing bite MUTILATES Glerr!
Glerr's turmoil MUTILATES you!
You manage to dodge Glerr's turmoil with a lot of effort.
Glerr has quite a few wounds.

(176hp 97ma 314mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) fle
fle
You flee from combat!
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

(176hp 97ma 313mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) You aren't
fighting anyone.

(176hp 97ma 313mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) west
qq
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (Red Aura) Glerr the Holy Shaman is here.

(176hp 97ma 312mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) Glerr yells
'Help! I am being attacked by Yiebaen!'
Glerr blocks your attack with his shield.
Your chill maims Glerr!
Glerr has some big nasty wounds and scratches.

(176hp 97ma 312mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc)
Glerr narrows his eyes.
Glerr has some big nasty wounds and scratches.

(176hp 97ma 312mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc)
Glerr's shield wobbles and barely deflects your chill.
Your chill maims Glerr!
Glerr's shield jolts under your freezing bite, but holds.
Glerr awkwardly parries your chill with a loud clang.
Glerr's turmoil maims you!
Glerr's turmoil MUTILATES you!
Glerr has some big nasty wounds and scratches.

(104hp 97ma 312mv 21060tnl) (shaft defensive) ( 8am (day) 30398gc) fle
fle
You flee from combat!
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(104hp 97ma 311mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) You aren't
fighting anyone.

(104hp 97ma 311mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) west
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(104hp 97ma 310mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) west
south
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(104hp 97ma 309mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) A Marble Co
rridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(104hp 97ma 308mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) east
south
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(104hp 97ma 307mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) The Castle
Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(104hp 97ma 306mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 104/901 hit, 97/429 mana, 306/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 430/475 pounds.
Str: 24(22) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 30398 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 148 bash: 130 slash: 133 magic: -35
You are superbly armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -16 Mental: -10 Maledictive: 0
You are vulnerable to afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 39/43
Offhand hitroll/damroll: 37/43
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 9 for 5 hours
: modifies hitroll by 1 for 5 hours
Spell: sanctuary : lasts for 0 hours
Skill: knockout : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: harmed : lasts for 13 hours
Spell: detect magic : lasts for 2 hours
Spell: detect invis : lasts for 2 hours
Spell: detect evil : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours

(104hp 97ma 306mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) l i sack
A Loot Sack holds:
( 7) a lump of golden ore
( 9) a lump of silver ore
(22) a lump of mithril ore
(11) a lump of platinum ore
(Glowing) (Humming) a chaos-bound staff
a perfect potion of recall
( 3) (Magical) a clear potion
(Magical) a bottomless tankard
( 7) a scroll of flying
( 3) a purple potion
( 4) a wayfarer's Cake
(Magical) (Glowing) a Guardian stave
a devilish imp

(104hp 97ma 306mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) where
Players near you in The Holy Altar:
Frunnder Fighter's Respite
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Glerr The War Room
<PK> Yiebaen The Castle Gates

(104hp 97ma 306mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) south
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(104hp 97ma 305mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) west
west
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(104hp 97ma 304mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) The Knight'
s Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(104hp 97ma 303mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) west
west
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(104hp 97ma 302mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) The Knight'
s Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(104hp 97ma 301mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) north
north
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(104hp 97ma 300mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) The Knight'
s Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(104hp 97ma 299mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) east
north
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

(104hp 97ma 298mv 21060tnl) (no opponent no opponent) ( 8am (day) 30398gc) north

The white aura around your body fades.
Your head stops spinning.

(116hp 107ma 402mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) The Knight
's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(116hp 107ma 401mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) The Outer
Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) You dismou
nt from a blue Asc'Liena stallion.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) You go to
sleep.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) You wake a
nd stand up.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) You mount
a blue Asc'Liena stallion.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
(Red Aura) Ulsa the Grand Mistress of Assassins is here.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) where
Players near you in Valour:
Frunnder Fighter's Respite
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Glerr Chamber of Heroes
<PK> Yiebaen The Outer Gates of Castle Valour

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) ww
You get a purple potion from a Loot Sack.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) You quaff
a purple potion.
You aren't blind.
You are surrounded by a white aura.

(116hp 107ma 400mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

(116hp 107ma 399mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

(116hp 107ma 398mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(116hp 107ma 397mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) north
[KNIGHT] a pious templar: 'To arms! someone is attacking the inner sanctum!'

(116hp 107ma 397mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) Bridge ove
r the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
The bridge creaks beneath your feet.

(116hp 107ma 396mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) murder uls
a
They aren't here.

(116hp 107ma 396mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) wear spear

You stop wielding an icicle.
You wield a crude spear.
A crude spear feels like a part of you!

(116hp 107ma 396mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) dual mac
You stop wielding an icicle.
You wield a diamond studded mace as a favoured weapon in your off-hand.
A diamond studded mace feels like a part of you!

(116hp 107ma 396mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
You scan south.
*** Range 2 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(116hp 107ma 396mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) where
Players near you in Valour:
Frunnder The Nave of the Cathedral of Valour
<PK> Ulsa Queen Victoria's Needle
<PK> Glerr Chamber of Heroes
<PK> Yiebaen Bridge over the Bay of Sarich

(116hp 107ma 396mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(116hp 107ma 395mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

(116hp 107ma 394mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(116hp 107ma 393mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) south
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.

(116hp 107ma 392mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) scan all
where
You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(116hp 107ma 392mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) Players ne
ar you in Valour:
Frunnder Entrance to the Chapel of Saint Dunvegan
<PK> Ulsa North Valour Bazaar
<PK> Glerr Chamber of Heroes
<PK> Yiebaen The Outer Gates of Castle Valour

(116hp 107ma 392mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 116/906 hit, 107/429 mana, 392/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 429/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 30398 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 148 bash: 130 slash: 133 magic: -35
You are superbly armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -22 Mental: -10 Maledictive: 0
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 41/49
Offhand hitroll/damroll: 41/47
You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 9 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: harmed : lasts for 12 hours
Spell: detect magic : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Spell: detect evil : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours

(116hp 107ma 392mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) where
Players near you in Valour:
Frunnder Entrance to the Chapel of Saint Dunvegan
<PK> Ulsa North Valour Bazaar
<PK> Glerr Chamber of Heroes
<PK> Yiebaen The Outer Gates of Castle Valour

(116hp 107ma 392mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc)
[KNIGHT] a pious templar: 'To arms! someone is attacking the inner sanctum!'

(116hp 107ma 392mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) where
Players near you in Valour:
Frunnder Entrance to the Chapel of Saint Dunvegan
<PK> Ulsa North Valour Bazaar
<PK> Glerr Chamber of Sacrament
<PK> Yiebaen The Outer Gates of Castle Valour

(116hp 107ma 392mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) south
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(116hp 107ma 391mv 21060tnl) (no opponent no opponent) ( 9am (day) 30398gc) south
west
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
You are thirsty.

(127hp 117ma 442mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) get tank
sack
drink tank
drink tank
drink tank
put tank sack

south
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(127hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) You get a
bottomless tankard from a Loot Sack.

(127hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) You drink
water from a bottomless tankard.

(127hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) You drink
water from a bottomless tankard.

(127hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) You drink
water from a bottomless tankard.
Your thirst is quenched.

(127hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) You put a
bottomless tankard in a Loot Sack.

(127hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) The Knigh
t's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(127hp 117ma 440mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) south
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(127hp 117ma 439mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) east
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(127hp 117ma 438mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) east
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(127hp 117ma 437mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) east
east
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(127hp 117ma 436mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) The Castl
e Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(127hp 117ma 435mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) north
north
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(127hp 117ma 434mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) west
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(127hp 117ma 433mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) north
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(127hp 117ma 432mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) east
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
(Red Aura) Glerr the Holy Shaman is here.

(127hp 117ma 431mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc)
Glerr flies south.
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(127hp 117ma 430mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) east
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(127hp 117ma 429mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) up

[KNIGHT] Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'

(127hp 117ma 429mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) Chamber o
f Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(127hp 117ma 428mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) north
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

(127hp 117ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc)
[KNIGHT] Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'

(127hp 117ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 30398gc) heal crit

Holy Priest says 'You may use this again in 4 hours.'
Holy Priest utters the words 'judicandus qfuhuqar'.
You feel a lot better!

(187hp 117ma 427mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) south

[KNIGHT] Holy Knight: 'Alert! Glerr has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glerr!'
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(187hp 117ma 426mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) down
west
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(187hp 117ma 425mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) The Armor
y
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(187hp 117ma 424mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) west
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(187hp 117ma 423mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) south
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(187hp 117ma 422mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) east
south
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(187hp 117ma 421mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) The Castl
e Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(187hp 117ma 420mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) ww
scan all
You get a purple potion from a Loot Sack.

(187hp 117ma 420mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) You quaff
a purple potion.
You aren't blind.
You are already in sanctuary.

(187hp 117ma 420mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) south
You scan all around.
You scan north.
You scan south.

(187hp 117ma 420mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) scan all
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(187hp 117ma 419mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) [KNIGHT]
Salania the Squire of Knights: 'Glerr has left the Knight's path.'

(187hp 117ma 419mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) You scan
all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

(187hp 117ma 419mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) where
Players near you in Valour:
Frunnder The Foot of the Palace Stairs
<PK> Ulsa The Arch of Saint Avangulen
<PK> Glerr Bridge over the Bay of Sarich
<PK> Yiebaen The Castle Moat

(187hp 117ma 419mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) north
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(187hp 117ma 418mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) north
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(187hp 117ma 417mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) west
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(187hp 117ma 416mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) north
east
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(187hp 117ma 415mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) The Armor
y
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(187hp 117ma 414mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) east
up
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(187hp 117ma 413mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) east
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(187hp 117ma 412mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) Chamber o
f Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

(187hp 117ma 411mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) l pi
An old man with long grey hair stands before you. Though he stands
withered from the old age and harsh conditions, the glint in his eyes
reflects his once proudful youth as a Knight of Valour himself. Refusing to
give in to the battle of age, this still faithful knight continues to offer
his services as long as he can remain standing.
A pious templar looks pretty hurt.

(187hp 117ma 411mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) west
where
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

(187hp 117ma 410mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) down
Players near you in The Holy Altar:
Frunnder First Floor of the Palace
<PK> Ulsa The Arch of Saint Avangulen
<PK> Yiebaen Chamber of Heroes

(187hp 117ma 410mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) The War R
oom
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

(187hp 117ma 409mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) west
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

(187hp 117ma 408mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) west
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

(187hp 117ma 407mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) south
east
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

(187hp 117ma 406mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) where
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

(187hp 117ma 405mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) south
Players near you in The Holy Altar:
Frunnder First Floor of the Palace
<PK> Ulsa The Arch of Saint Avangulen
<PK> Yiebaen The Main Courtyard

(187hp 117ma 405mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) The Castl
e Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Yiebaen, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lor
d Resatimm has decreed it so.'

(187hp 117ma 404mv 21060tnl) (no opponent no opponent) ( 10am (day) 25398gc) where
south
Players near you in The Holy Altar:
Frunnder First Floor of the Palace
<PK> Ulsa The Arch of Saint Avangulen
<PK> Yiebaen The Castle Gates
The white aura around your body fades.
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

(187hp 117ma 451mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) The Castl
e Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

(187hp 117ma 450mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) west
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Yiebaen. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

(187hp 117ma 449mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) west
west
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(187hp 117ma 448mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) where
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

(187hp 117ma 447mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) Players n
ear you in Valour:
Frunnder Bottom of Palace Stairwell
<PK> Ulsa The Arch of Saint Avangulen
<PK> Yiebaen The Knight's Path

(187hp 117ma 447mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) west
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A thick cloth mask of a dark fabric lies here.
A slip of paper lies here. It says 'Admits One'.
A sinister looking talon amulet lies here.

(187hp 117ma 446mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) north
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

(187hp 117ma 445mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) north
north
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

(187hp 117ma 444mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) Huge weep
ing willows surround the knight's path.

(187hp 117ma 444mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) east
north
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

(187hp 117ma 443mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) north
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

(187hp 117ma 442mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) scan all
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(187hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) You scan
all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
Ulsa is resting here.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

(187hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) where
Players near you in Valour:
Frunnder Second Floor of the Palace
<PK> Ulsa The Arch of Saint Avangulen
<PK> Yiebaen The Outer Gates of Castle Valour

(187hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) ww
You get a purple potion from a Loot Sack.

(187hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) You quaff
a purple potion.
You aren't blind.
You are surrounded by a white aura.

(187hp 117ma 441mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(187hp 117ma 440mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) north
north
north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

(187hp 117ma 439mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) north
north
murder ulsa
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(187hp 117ma 438mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) Bridge ov
er the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(187hp 117ma 437mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) Bridge ov
er the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(187hp 117ma 436mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) The Arch
of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.

(187hp 117ma 435mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) They aren
't here.

(187hp 117ma 435mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
A dame of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 2 (east) ***
Ulsa the Grand Mistress of Assassins is here.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.

(187hp 117ma 435mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) east
east
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

(187hp 117ma 434mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) murder ul
sa
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.

(187hp 117ma 433mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) They aren
't here.

(187hp 117ma 433mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 3 (east) ***
Ulsa the Grand Mistress of Assassins is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
A noble of Valour walks down the street.
You scan west.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.

(187hp 117ma 433mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) where
Players near you in Valour:
Frunnder Second Floor of the Palace
<PK> Yiebaen The Eastern Promenade

(187hp 117ma 433mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) east
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

(187hp 117ma 432mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) east
east
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

(187hp 117ma 431mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) East Gate
of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(187hp 117ma 430mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) east
east
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

(187hp 117ma 429mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) Shallow W
ater
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

(187hp 117ma 428mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) down
east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]

(187hp 117ma 427mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) scan all
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

(187hp 117ma 426mv 21060tnl) (no opponent no opponent) ( 11am (day) 25398gc) You scan
all around.
You scan north.
*** Range 2 (north) ***
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
You scan east.
*** Range 2 (east) ***
An Underling moves here with deadly grace.
*** Range 3 (east) ***
A battered ray swims at the bottom.
*** Range 4 (east) ***
A battered ray swims at the bottom.
*** Range 5 (east) ***
A battered ray swims at the bottom.
A battered ray swims at the bottom.
A battered ray swims at the bottom.
*** Range 6 (east) ***
A laurien elf seems unconcerned of any possible danger.
A laurien elf seems unconcerned of any possible danger.
You scan west.

(203hp 127ma 451mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) where
Players near you in River Wood:
<PK> Ulsa A whirlpool
<PK> Yiebaen Underwater

(203hp 127ma 451mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]

(203hp 127ma 450mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) east
scan all
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
An Underling moves here with deadly grace.

(203hp 127ma 449mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) You scan
all around.
You scan east.
*** Range 1 (east) ***
A battered ray swims at the bottom.
*** Range 2 (east) ***
A battered ray swims at the bottom.
*** Range 3 (east) ***
A battered ray swims at the bottom.
A battered ray swims at the bottom.
A battered ray swims at the bottom.
*** Range 4 (east) ***
A laurien elf seems unconcerned of any possible danger.
A laurien elf seems unconcerned of any possible danger.
*** Range 5 (east) ***
A battered ray swims at the bottom.
A battered ray swims at the bottom.
You scan south.
*** Range 1 (south) ***
A laurien elf seems unconcerned of any possible danger.
*** Range 2 (south) ***
Kre' Qusan, the Sea Wyrm is here.
An enraged titan stands adrift with a burning look through your soul.
You scan west.
*** Range 2 (west) ***
An Underling moves here with deadly grace.

(203hp 127ma 449mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) south
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.

(203hp 127ma 448mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) south
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
Kre' Qusan, the Sea Wyrm is here.
An enraged titan stands adrift with a burning look through your soul.

(203hp 127ma 447mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
A laurien elf seems unconcerned of any possible danger.
*** Range 2 (north) ***
An Underling moves here with deadly grace.
You scan up.
*** Range 3 (up) ***
A monstrous devilish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.
You scan down.

(203hp 127ma 447mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) up
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]

(203hp 127ma 446mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) up
up
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

(203hp 127ma 445mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) scan all

A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
Ulsa the Grand Mistress of Assassins is here.
A monstrous devilish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.

(203hp 127ma 444mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc)
Ulsa swims down.
You scan all around.
You scan south.
You scan down.
*** Range 1 (down) ***
Ulsa the Grand Mistress of Assassins is here.
*** Range 3 (down) ***
Kre' Qusan, the Sea Wyrm is here.
An enraged titan stands adrift with a burning look through your soul.

(203hp 127ma 444mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) murder u
lsa
They aren't here.

(203hp 127ma 444mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) scan all

You scan all around.
You scan south.
You scan down.
*** Range 3 (down) ***
Kre' Qusan, the Sea Wyrm is here.
An enraged titan stands adrift with a burning look through your soul.

(203hp 127ma 444mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) down
down
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

(203hp 127ma 443mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) down
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]

(203hp 127ma 442mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) north
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
Kre' Qusan, the Sea Wyrm is here.
An enraged titan stands adrift with a burning look through your soul.

(203hp 127ma 441mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) north
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.

(203hp 127ma 440mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) Underwat
er
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
An Underling moves here with deadly grace.

(203hp 127ma 439mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]

(203hp 127ma 438mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

(203hp 127ma 437mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) up
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Ulsa the Grand Mistress of Assassins is here.

(203hp 127ma 436mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) Ulsa swi
ms up.

(203hp 127ma 436mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
Ulsa the Grand Mistress of Assassins is here.

(203hp 127ma 435mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) Ulsa swi
ms west.

(203hp 127ma 435mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) murder u
lsa
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
Ulsa the Grand Mistress of Assassins is here.

(203hp 127ma 434mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) Ulsa wal
ks west.

(203hp 127ma 434mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
They aren't here.

(203hp 127ma 434mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(203hp 127ma 433mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) A centur
ion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

(203hp 127ma 432mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
west
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(203hp 127ma 431mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Holy Cross walks in.

(203hp 127ma 430mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

(203hp 127ma 429mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) murder u
lsa
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
Ulsa the Grand Mistress of Assassins is here.
A Knight of the Holy Cross is here, facing Ulsa.
A Knight of the Holy Cross looks at you sternly.

(203hp 127ma 428mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) Ulsa wal
ks south.

(203hp 127ma 428mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) scan all

They aren't here.

(203hp 127ma 428mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) You scan
all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 2 (north) ***
A dame of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A noble of Valour walks down the street.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (south) ***
Ulsa the Grand Mistress of Assassins is here.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.

(203hp 127ma 428mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(203hp 127ma 427mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) south

[KNIGHT] Salania the Squire of Knights: 'Ulsa has entered the Knight's path.'
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(203hp 127ma 426mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc)
[KNIGHT] Salania the Squire of Knights: 'Ulsa has left the Knight's path.'
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(203hp 127ma 425mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

(203hp 127ma 424mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) Bridge o
ver the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(203hp 127ma 423mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) south
west
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

(203hp 127ma 422mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(203hp 127ma 421mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

(203hp 127ma 420mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

(203hp 127ma 419mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

(203hp 127ma 418mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

(203hp 127ma 417mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) scan all

The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

(203hp 127ma 416mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) You scan
all around.
You scan north.
*** Range 3 (north) ***
(White Aura) A fabulously dressed man of the cross is dancing here.
A street peddler wanders around hoping to score a trade.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 4 (west) ***
Ulsa the Grand Mistress of Assassins is here.
A citizen of Valour wanders about.

(203hp 127ma 416mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
west
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A bucket of hot water is here.

(203hp 127ma 415mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
west
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

(203hp 127ma 414mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) scan all

Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]

(203hp 127ma 413mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) Lower Va
lour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

(203hp 127ma 412mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
You scan all around.
You scan east.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan west.
*** Range 3 (west) ***
Zelbin the palace guard is sleeping here.

(203hp 127ma 412mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) west
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

(203hp 127ma 411mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) scan all

Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

(203hp 127ma 410mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) You scan
all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
*** Range 4 (north) ***
Ulsa the Grand Mistress of Assassins is here.
You scan east.
*** Range 2 (east) ***
A citizen of Valour wanders about.
You scan west.
*** Range 1 (west) ***
Zelbin the palace guard is sleeping here.

(203hp 127ma 410mv 21060tnl) (no opponent no opponent) ( 12pm (noon) 25398gc) north
north
north
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
The white aura around your body fades.

(221hp 136ma 451mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.

(221hp 136ma 450mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Tribute St
reet
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

(221hp 136ma 449mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
north
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

(221hp 136ma 448mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) scan all
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

(221hp 136ma 447mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) The Monume
nt of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

(221hp 136ma 446mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) You scan a
ll around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
Ulsa the Grand Mistress of Assassins is here.
(White Aura) The captain of the guard is here, observing quietly.
A Knight of the Holy Cross is here, facing Ulsa.
You scan south.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(221hp 136ma 446mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(221hp 136ma 445mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

(221hp 136ma 444mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(221hp 136ma 443mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Bridge ove
r the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

(221hp 136ma 442mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Bridge ove
r the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(221hp 136ma 441mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Gates of V
alour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.

(221hp 136ma 440mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

(221hp 136ma 439mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) east
east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.

(221hp 136ma 438mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.

(221hp 136ma 437mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Bridge ove
r the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

(221hp 136ma 436mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) east
east
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

(221hp 136ma 435mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.

(221hp 136ma 434mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(221hp 136ma 433mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]

(221hp 136ma 432mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Regent Str
eet
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]

(221hp 136ma 431mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
north
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(221hp 136ma 430mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

(221hp 136ma 429mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) North Gate
of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(221hp 136ma 428mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
north
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]

(221hp 136ma 427mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Outside th
e Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

(221hp 136ma 426mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.

(221hp 136ma 425mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A ghastly shape floats through the mists.

(221hp 136ma 424mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]

(221hp 136ma 423mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) west
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]

(221hp 136ma 422mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.

(221hp 136ma 421mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) north
Within the Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(221hp 136ma 420mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.

(221hp 136ma 419mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) ki tent
get potion
put potion sack

Deadend in the Mist
| A thick barrier of trees blocks any further movement
| along this direction. Talons of mist float through the
| trees and around your legs, seemingly with a mind of
| their own. A large pile of leaves and branches, dimly
@-o-o| seen through the mist, appears to be freshly heaped.
| | Small tracks of some sort of animal crisscross the area.
o | The oppressive mist seems to grow stronger with every
| | passing moment.
o-o|
---------+

[Exits: east]
A corrupted treant's bark has faded to a dull red.

(221hp 136ma 418mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25398gc) Your charg
e MANGLES a tentacle!
A crude spear digs into a tentacle's body.
Your wrath scratches a tentacle.
Your charge misses a tentacle.
Your wrath MASSACRES a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 16 gold coins from the corpse of a tentacle.
Ceridwel gives you 10 gold coins for your sacrifice.

(221hp 136ma 418mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) east
east
east
north
You get a purple potion.

(221hp 136ma 418mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) west
You put a purple potion in a Loot Sack.

(221hp 136ma 418mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) Within the
Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.

(221hp 136ma 417mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) Lost in th
e Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]

(221hp 136ma 416mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) Lost in th
e Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.

(221hp 136ma 415mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) Lost in th
e Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.

(221hp 136ma 414mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) Lost in th
e Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

(221hp 136ma 413mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) south
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]

(221hp 136ma 412mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) south
Lost in the Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]

(221hp 136ma 411mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) east
ki tent
get potion
put potion sack

Deadend in the Mist
o-o-o-o- | A thick barrier of trees blocks any further movement along
| | | this direction. Talons of mist float through the trees and
o(o | around your legs, seemingly with a mind of their own. A large
| | pile of leaves and branches, dimly seen through the mist,
o-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
(221hp 136ma 410mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25424gc) Your charg
e *** DEMOLISHES *** a tentacle!
Your wrath MANGLES a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 28 gold coins from the corpse of a tentacle.
Ceridwel gives you 10 gold coins for your sacrifice.

(221hp 136ma 410mv 21060tnl) (no opponent no opponent) ( 1pm (day) 25462gc) where

You feel your pulse slow down.

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You get a
purple potion.

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You put a
purple potion in a Loot Sack.

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) Players ne
ar you in Murmuring Mists:
<PK> Yiebaen Deadend in the Mist

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You dismou
nt from a blue Asc'Liena stallion.

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You go to
sleep.

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You wake a
nd stand up.

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You mount
a blue Asc'Liena stallion.

(239hp 143ma 451mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) ber
Your pulse races as you are consumed by rage!

(277hp 72ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) where
west
north
Players near you in Murmuring Mists:
<PK> Yiebaen Deadend in the Mist

(277hp 72ma 225mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) Lost in the
Mist
-o-o-o-o| Swirling tendrils of mist ebb and flow, with the motion
| | | of an ocean, all around you. Diffused light seeps through
o(o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+

[Exits: north east]

(277hp 72ma 224mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) north
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | | mist casts a thick pall upon everything. The ground, unseen,
@(o | seems soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o-o | appears the same.
|
|
---------+

[Exits: north south]

(277hp 72ma 223mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) Lost in the
Mist
o-o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
o | the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
-o-@-o-o| seems soft and squishy, yet strangely trembling, as if
| | | afraid. Visibility in any direction is absolutely nil.
o(o | Every direction appears the same.
| |
o-o |
---------+

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

(277hp 72ma 222mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
south
Lost in the Mist
o-o| Swirling tendrils of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o| Sounds die inches from their creation as the mist casts a thick
|| pall upon everything. The ground, unseen, seems soft and squishy,
-o-@-o-o| yet strangely trembling, as if afraid. Visibility in any direction
| | is absolutely nil. Every direction appears the same.
o-o-o |
| |
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(277hp 72ma 221mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) Lost in the
Mist
o| Swirling tendrils of mist ebb and flow, with the motion of
|| an ocean, all around you. Diffused light seeps through the
-o-o-o-o| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid.
| | Visibility in any direction is absolutely nil. Every direction
o | appears the same.
| |
o-o-o |
---------+

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.

(277hp 72ma 220mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) west
west
Lost in the Mist
o | Swirling tendrils of mist ebb and flow, with the motion
| | of an ocean, all around you. Diffused light seeps through
-o-o-o-o| the clouds. Sounds die inches from their creation as the
| | mist casts a thick pall upon everything. The ground, unseen,
o-o-@-o | seems soft and squishy, yet strangely trembling, as if
| | afraid. Visibility in any direction is absolutely nil.
o | Every direction appears the same.
| |
o-o-o |
---------+

[Exits: east west]

(277hp 72ma 219mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) south
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o-o-o|
---------+

[Exits: east south west]
A ghastly shape floats through the mists.

(277hp 72ma 218mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) Within the
Mist
o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o-o| nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@ | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
| |
o-o|
---------+

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

(277hp 72ma 217mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) south
Within the Mist
o-o-o-o| A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o|
|
|
---------+

[Exits: north east]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.

(277hp 72ma 216mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
south
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]

(277hp 72ma 215mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) where
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]

(277hp 72ma 214mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
Players near you in Murmuring Mists:
<PK> Yiebaen Within the Mist

(277hp 72ma 214mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) Within the
Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A ghastly shape floats through the mists.

(277hp 72ma 213mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]

(277hp 72ma 212mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.

(277hp 72ma 211mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]

(277hp 72ma 210mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 277/906 hit, 72/429 mana, 210/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 429/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 25462 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 148 bash: 130 slash: 133 magic: -35
You are superbly armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -22 Mental: -10 Maledictive: 0
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 41/49
Offhand hitroll/damroll: 41/47
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 9 for 6 hours
: modifies hitroll by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: harmed : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours

(277hp 72ma 210mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) where
Players near you in Murmuring Mists:
<PK> Yiebaen Within the Mist

(277hp 72ma 210mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
Alas, you cannot go that way.

(277hp 72ma 210mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+

[Exits: east south]
A ghastly shape floats through the mists.

(277hp 72ma 209mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+

[Exits: east west]

(277hp 72ma 208mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You dismoun
t from a blue Asc'Liena stallion.

(277hp 72ma 208mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) You go to s
leep.

(277hp 72ma 208mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) who
[ Slith ] Frunnder the Master of the Night
[ Human ] [Sun] Kalogas the Swordsman
[ Avian ] <PK> Ulsa the Grand Mistress of Assassins
[ Fire ] <PK> Glerr the Holy Shaman
[ Human ] <NEW> Sanjio the Attendant of the Monastery
[50 Storm War] <PK> [KNIGHT] (Archon) [Sun] Sir Yiebaen the Battlemaster, Archon of Va
lour
Players found: 6
There are 6 characters on; the most on this past month was 14.

(277hp 72ma 208mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc)

(277hp 72ma 208mv 21060tnl) (no opponent no opponent) ( 2pm (day) 25462gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 277/906 hit, 72/429 mana, 208/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 429/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 25462 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 133 bash: 115 slash: 118 magic: -50
You are superbly armored against piercing.
You are heavily armored against bashing.
You are heavily armored against slashing.
You are slightly armored against magic.
Save vs Afflictive: -22 Mental: -10 Maledictive: 0
You are weakly protected against afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 41/49
Offhand hitroll/damroll: 41/47
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 9 for 6 hours
: modifies hitroll by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: harmed : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Your warcry wears off.

(347hp 108ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) eq
You are using:
<used as light> (Glowing) an elven globe of light
<worn on finger> (Glowing) (Humming) a ring of conquest
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisc
eration
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of eviscera
tion
<worn on head> the dead star circlet
<worn on torso> (Glowing) a silver wide brimmed bodyarmor
<worn on arms> (Glowing) a silver wide brimmed arm plates
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Glowing) a fine rain poncho
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a dragonwing goat-hide wristlet
<worn around wrist> (Humming) a dragonblood pleated cuff of evisceration
<wielded> (Humming) a crude spear
<dual wielded> a diamond studded mace
<floating nearby> a pale blue stone
<tattooed> (Glowing) the Sword of the Sun

(347hp 108ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) st
You wake and stand up.

(347hp 108ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) war
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) i
You are carrying:
( 2) a gyvel potion
( 2) (Glowing) an icicle
a Loot sack (open)
a Crusader's Sword
the widowmaker gothic crossbow
a whipping tail of a manticore
(Glowing) 'Sevokan', the Bill of Virtue
a heavy backpack (open)

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) rem spear
You stop wielding a crude spear.

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)
You switch your weapon to your good hand, as a favored weapon.

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) dual sword
You wield a Crusader's Sword in your off-hand.
A Crusader's Sword feels like a part of you!

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) eq
You are using:
<used as light> (Glowing) an elven globe of light
<worn on finger> (Glowing) (Humming) a ring of conquest
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisc
eration
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of eviscera
tion
<worn on head> the dead star circlet
<worn on torso> (Glowing) a silver wide brimmed bodyarmor
<worn on arms> (Glowing) a silver wide brimmed arm plates
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Glowing) a fine rain poncho
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a dragonwing goat-hide wristlet
<worn around wrist> (Humming) a dragonblood pleated cuff of evisceration
<wielded> a diamond studded mace
<dual wielded> a Crusader's Sword
<floating nearby> a pale blue stone
<tattooed> (Glowing) the Sword of the Sun

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) sc
You are Yiebaen the Battlemaster, Archon of Valour, level 50, 29 years old (257 hours)
.
Race: Storm Sex: male Class: warrior
Hometown: Valour Alignment: good Ethos: chaotic
Rank Archon of [KNIGHT]
You have 347/906 hit, 78/429 mana, 326/451 movement.
You have 7 practices and 0 training sessions.
You are carrying 28/32 items with weight 429/575 pounds.
Str: 24(24) Int: 17(17) Wis: 17(17) Dex: 16(16) Con: 20(21)
You have scored 556140 exp, completed 0 quests, and have 25462 gold coins.
Condition: You are a bit worn out from your wounds.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 148 bash: 130 slash: 133 magic: -35
You are superbly armored against piercing.
You are superbly armored against bashing.
You are superbly armored against slashing.
You are somewhat armored against magic.
Save vs Afflictive: -16 Mental: -10 Maledictive: 0
You are vulnerable to afflictive spells.
You are vulnerable to mental spells.
You are defenseless against maledictive spells.
Primary hitroll/damroll: 43/47
Offhand hitroll/damroll: 43/47
You are affected by the following:
Skill: victory rush : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 9 for 5 hours
: modifies hitroll by 1 for 5 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: harmed : lasts for 6 hours

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) sl
You go to sleep.

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) sl
You are already sleeping.

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc) sl
You are already sleeping.

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)

(347hp 78ma 326mv 21060tnl) (no opponent no opponent) ( 3pm (day) 25462gc)

(403hp 108ma 444mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) You wake a
nd stand up.

(403hp 108ma 444mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) You mount
a blue Asc'Liena stallion.

(403hp 108ma 444mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) look
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+

[Exits: east west]
(Charmed) A large stallion with a strange blue coat is here, hooves looking a little d
irty, ridden by you.

(403hp 108ma 444mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) where
Players near you in Murmuring Mists:
<PK> Yiebaen Within the Mist

(403hp 108ma 444mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+

[Exits: east south]
A ghastly shape floats through the mists.

(403hp 108ma 443mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]

(403hp 108ma 442mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.

(403hp 108ma 441mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) west
where
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(403hp 108ma 440mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) Players ne
ar you in Murmuring Mists:
<PK> Yiebaen Within the Mist

(403hp 108ma 440mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A ghastly shape floats through the mists.

(403hp 108ma 439mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) west
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]

(403hp 108ma 438mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) north
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+

[Exits: east south west]

(403hp 108ma 437mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+

[Exits: north east]

(403hp 108ma 436mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east west]
A ghastly shape floats through the mists.

(403hp 108ma 435mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.

(403hp 108ma 434mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

(403hp 108ma 433mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) Outside th
e North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]

(403hp 108ma 432mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
where
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

(403hp 108ma 431mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Players near you in Valour:
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Yiebaen North Gate of City of Valour

(403hp 108ma 431mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) A centurio
n steps aside and allows you to pass.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

(403hp 108ma 430mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(403hp 108ma 429mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]

(403hp 108ma 428mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]

(403hp 108ma 427mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

(403hp 108ma 426mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A ring of bronze lies here.
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

(403hp 108ma 425mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) scan all
You scan all around.
You scan north.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A noble of Valour walks down the street.
*** Range 6 (east) ***
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan south.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.

(403hp 108ma 425mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) east
east
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

(403hp 108ma 424mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) east
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

(403hp 108ma 423mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
Thick bronze boots look rather heavy.
A thick bronze helm lies here.
A strip of bronze-imbued leather glints here.
A pile of shiny bronze mail lies here.
A set of loose armor plate lies here.
A set of loose armor plate lies here.
A ring of bronze lies here.
A noble of Valour walks down the street.

(403hp 108ma 422mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

(403hp 108ma 421mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) Greater Va
lour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

(403hp 108ma 420mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) east
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+- | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

(403hp 108ma 419mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

(403hp 108ma 418mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

(403hp 108ma 417mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(403hp 108ma 416mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) Liberty St
reet
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A dame of Valour walks down the street.
A noble of Valour walks down the street.

(403hp 108ma 415mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

(403hp 108ma 414mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

(403hp 108ma 413mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) where
Players near you in Valour:
<PK> Ulsa Bridge over the Bay of Sarich
<PK> Yiebaen The Arch of Saint Avangulen

(403hp 108ma 413mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(403hp 108ma 412mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

(403hp 108ma 411mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.

(403hp 108ma 410mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
Ulsa is sleeping here.

(403hp 108ma 409mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) south
south
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(403hp 108ma 408mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) The Outer
Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A long polearm with a curved blade is here.
A warning has been inscribed on the gates.

(403hp 108ma 407mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

(403hp 108ma 406mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) north
qq
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
Ulsa is sleeping here.

(403hp 108ma 405mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) They aren'
t here.

(403hp 108ma 405mv 21060tnl) (no opponent no opponent) ( 4pm (day) 25462gc) murder uls
a

Ulsa wakes up and starts resting.
Ulsa yells 'Help! I am being attacked by Yiebaen!'
You concentrate on your combat style to prevent Ulsa from dodging.
Your wrath MASSACRES Ulsa!
Ulsa has quite a few wounds.

(403hp 108ma 405mv 21060tnl) (segment defensive) ( 4pm (day) 25462gc)
You concentrate on your combat style to prevent Ulsa from dodging.
Your wrath MANGLES Ulsa!
Your wrath MASSACRES Ulsa!
Ulsa dodges your wrath.
Your wrath MANGLES Ulsa!
You block Ulsa's attack and attempt to strike at the brief opening.
Your riposte MASSACRES Ulsa!
Ulsa's dreams DISMEMBER you!
The rain stopped.
Ulsa looks pretty hurt.

(359hp 114ma 451mv 21060tnl) (segment defensive) ( 5pm (day) 25462gc) bash ulsa

Ulsa has fled!
Ulsa walks south.

(359hp 114ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) They aren'
t here.

(359hp 114ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) bash ulsa
They aren't here.

(359hp 114ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) bash ulsa
Ulsa walks in.
Ulsa yells 'Help! Yiebaen is bashing me!'
You gallop forward and slam into Ulsa, sending her flying!
Your bash MASSACRES Ulsa!
Ulsa looks pretty hurt.

(359hp 114ma 451mv 21060tnl) (segment defensive) ( 5pm (day) 25462gc) south
bash ulsa

Ulsa dodges your wrath.
Your wrath MASSACRES Ulsa!
Your wrath MANGLES Ulsa!
Ulsa is DEAD!!
You hear Ulsa's death cry.

(359hp 114ma 451mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) Bridge ove
r the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
C | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

(359hp 114ma 450mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) They aren'
t here.

(359hp 114ma 450mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
The corpse of Ulsa is lying here.

(359hp 114ma 449mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) c purify c
orpse
You kneel down and pray for the soul of Ulsa.
You feel blessed and purified.

(359hp 34ma 449mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) get coins c
orpe
You don't have a corpe.

(359hp 34ma 449mv 21060tnl) (no opponent no opponent) ( 5pm (day) 25462gc) l i corpse
The corpse of Ulsa holds:
a glowing earring filled with love
a thick wool cloak covered in fox fur
a pair of gloves small enough to fit a kitten
a snug chasity belt fitted with chains
a box shaped hat adorned with a yellow flower
some black-tear sleeves
a Loot sack (open)
a deep red stone
a tainted blade
a webbed ring
a Red Claw signet ring
( 2) a dragonblood goat-hide wristlet
a serpent dagger
a finely crafted hunting spear
( 2) a seashell ring
a juice box
a cloak of Dreamseeking
(Glowing) the light of Immortal Favor
a pair soft soled boots covered in dirt
a translucent red gown laced with black ribbons
a pair of dragonblood white-trimmed pants of pomposity
( 2) a barrel
an admission ticket
a gyvel potion
a purple potion
(Glowing) a dream catcher
2110 gold coins
[Mentions]: None.

Comments

  1. wow im literally astonished you lost this glerr.
      [reply to Xynch]
    1. I was astonished Yiebaen performed so well, until I read this log. A HEALER IN THE CABAL!?!?! Not certain if I would count it as a loss, started with skull on Knight, finished with skull in legion cabal. Also, fucked up hard waking him after the blackjack. Anyway, damn good show Yiebaen.
      1. Naw, you did just fine Glerr, you guys just about had me soooo many times, I literally just had lady luck on my shoulder (not just a line on my sc ;)) Was an amazing fight that's why I posted the log, because I thought it was a good read. Fire giant shaman is such a hard thing to play I would imagine, your weapon ward... lasts like what, an hour? Not only did you die, you didn't just quit, you died, got your shit back, actually fought your way back to getting the skull back, and than actually managed to steal the crown on top of that. It was definitely a very fun 3 hours. I have no idea how long it actually was, but it felt like 3 hours. it why I play the game. I forgot to pull the rest of the log off earlier though so I lost the first half.
      [reply to Glerr]

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