Ye Olde Abandoned Realms Logs

Lowbie fun!

posted on 2017-03-16 19:14:21

<499hp 220m 238mv mob> -
Fillecy walks in.
A wrinkly, brown puppy walks in.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You dodge a practice dummy's pierce.
Your stab misses a practice dummy.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
Fillecy looks at you.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
Fillecy drinks water from a magical spring.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You parry a practice dummy's pierce with an easy flourish.
Your stab MUTILATES a practice dummy!
Your scratch devastates a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You awkwardly parry a practice dummy's pierce with a loud clang.
Your stab DISEMBOWELS a practice dummy!
Your stab maims a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -nod
You nod.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You parry a practice dummy's pierce with an easy flourish.
Your stab MUTILATES a practice dummy!
Your stab MUTILATES a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
Fillecy gets a plate of liver and onions.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
Fillecy eats a plate of liver and onions.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You awkwardly parry a practice dummy's pierce with a loud clang.
Your stab maims a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You dance around a practice dummy's pierce and easily dodge it.
Your stab DISEMBOWELS a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
Fillecy looks at you.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You nimbly dodge a practice dummy's pierce with a practiced maneuver.
Your stab DISEMBOWELS a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You thrust a practice dummy's pierce aside in a skillful parry.
Your stab devastates a practice dummy!
Your scratch misses a practice dummy.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You dance around a practice dummy's pierce and easily dodge it.
Your stab maims a practice dummy!
Your stab DISEMBOWELS a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
Fillecy says 'Why shub beh letten yus live?'
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
You parry a practice dummy's pierce.
Your stab MUTILATES a practice dummy!
Your pierce maims a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
Fillecy sits down and thinks deeply.
You dance around a practice dummy's pierce and easily dodge it.
Your stab DISEMBOWELS a practice dummy!
Your scratch devastates a practice dummy!
Your stab DISEMBOWELS a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -
A quick swipe of your off-hand weapon parries a practice dummy's pierce
aside easily.
Your stab MUTILATES a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -look
A rogue's cell
*-*-* | You are at the southeast corner of the holding cell. There
| | | | is something dripping from the ceiling and the uneven stone
*-F-* | floor is dank and a bit slippery from moss. It is rather chi
lly
| | | | in here, not to mention depressingly dark and unpleasant-sme
lling.
*-*-@ | A sign is here, bolting a set of shackles into the ground.
| The shackles lie open and empty. Evidently the captive has
| escaped.
|
|
---------+

[Exits: north west]
A magical spring flows from the ground here.
You see 3 of a fresh garden salad here.
You see 3 of a string of sausages here.
A slab of bacon is here.
You see 2 of a piece of lumpy breadcake here.
A raspberry flan is here.
You see 2 of a bowl of oatmeal here.
You see 2 of a bowl of rice pudding here.
You see 2 of a stack of pancakes here.
A plate of liver and onions is here.
You see 3 of a rabbit roast here.
A savory shepherd's pie is here.
An apple crumble is here.
A ring of black opal lies here gathering dust.
A metal key lies here with a fancy chain hanging off it.
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.
A practice dummy is here, fighting YOU!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -af
You are not under any affects.
You manage to dodge a practice dummy's pierce with a lot of effort.
Your stab maims a practice dummy!
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -who pk
[20 Stone War] <PK> Fillecy the Mercenary
[23 Fire War] <PK> [Fire] Sunnon the Challenger
Players found: 2
There are 5 characters on; the most on this past month was 13.
A practice dummy is in excellent condition.

<499hp 220m 238mv mob> -war
You feel righteous as you yell out your warcry.
You yell 'God of Fire, bless me with your power!'
You dual parry a practice dummy's pierce.
Your stab DISEMBOWELS a practice dummy!
A practice dummy is in excellent condition.

<499hp 190m 238mv mob> -
Fillecy stops wielding a cranium smasher.
Fillecy wields an eversmoking longbow of blackened wood.
A practice dummy is in excellent condition.

<499hp 190m 238mv mob> -
You yell 'Help! Fillecy tried to kick dirt into my eyes!'
Fillecy's kicked dirt misses you.
A practice dummy is in excellent condition.

<499hp 190m 238mv mob> -
You parry a practice dummy's pierce with an easy flourish.
Your stab maims a practice dummy!
Fillecy's slice wounds you.
A practice dummy is in excellent condition.

<479hp 190m 238mv mob> -fle
fle
You flee from combat!
A monk's cell
*-*-* | You are at the south edge of the holding cell. There is
| | | | something dripping from the ceiling and the uneven stone
*-F-* | floor is dank and a bit slippery from moss. It is rather
| | | | chilly in here, not to mention depressingly dark and unpleas
ant-smelling.
*-@-* | A sign is here, bolting a set of shackles into the ground.
|
|
|
|
---------+

[Exits: north east west]
A pitch-black rat scurries in and out of the shadows.
A captive monk kneels here in meditation.

<479hp 190m 237mv no opponent> -You aren't fighting anyone.

<479hp 190m 237mv no opponent> -north
west
Dungeon Center
| You stand at the center of a huge holding cell. Eight captiv
es
| are shackled in a circle around you, representing a myriad
*-*-* | of professions. It looks dingy in here.
| | | |
*-@-* |
| | | |
*-*-* |
|
|
---------+

[Exits: north east south west up]
A copper plaque is here that gives important information (LOOK PLAQ
UE).
(White Aura) An adept of Zafrin is here waiting for customers.

<479hp 190m 236mv no opponent> -A paladin's cell
| You are at the west edge of the holding cell. There is
| something dripping from the ceiling and the uneven stone
*-*-*| floor is dank and a bit slippery from moss. It is rather
| | || chilly in here, not to mention depressingly dark and unpleas
ant-smelling.
@-F-*| A sign is here, bolting a set of shackles into the
| | || ground.
*-*-*|
|
|
---------+

[Exits: north east south]
A paladin has been imprisoned here.

<479hp 190m 235mv no opponent> -up
Alas, you cannot go that way.

<479hp 190m 235mv no opponent> -east
Dungeon Center
| You stand at the center of a huge holding cell. Eight captiv
es
| are shackled in a circle around you, representing a myriad
*-*-* | of professions. It looks dingy in here.
| | | |
*-@-* |
| | | |
*-*-* |
|
|
---------+

[Exits: north east south west up]
A copper plaque is here that gives important information (LOOK PLAQ
UE).
(White Aura) An adept of Zafrin is here waiting for customers.

<479hp 190m 234mv no opponent> -up
In the Darkness
o-o | The cavernous tunnel slopes downwards here. From below you
| | can see flickering torchlight from the dungeons. The tunnel
o | widens a bit to the west from whence you came.
| |
o-@ |
|
|
|
|
---------+

[Exits: west down]

<479hp 190m 233mv no opponent> -i
You are carrying:
a throwing axe
a wooden club
a barrel
a large club
a sharp cutting axe
a Big Ol'Pack sack (open)
a Hell-blade
a teeth necklace
a training mace
the red dragon shield
a Red Claw signet ring

<479hp 190m 233mv no opponent> -west
A Cavernous Tunnel
o-o-o | You are in a cavernous tunnel. Its roof is quite low here,
| | making all but the smallest halflings stoop to avoid brushin
g
o | against the overhanging drips of fungus. Slick rock walls
| | coated with some sort of subterranean fungus curve west
@-* | and south. The chilled air is damp and pungent with the
| musty scent of fungal spores. The floor of the cave is slipp
ery
| and wet, with puddles collecting in its depressions.
|
|
---------+

[Exits: north east]
A pitch-black rat scurries in and out of the shadows.

<479hp 190m 231mv no opponent> -north
A Cavernous Tunnel
o o-o | A cavernous tunnel extends to the south. Its roof is quite
| | | low here, making all but the smallest halflings stoop to
o-o-o | avoid brushing against the overhanging drips of fungus.
| | Slick rock walls coated with some sort of subterranean fungu
s
@ | curve east and south. The chilled air is damp and pungent
| | with the musty scent of fungal spores. The floor of the
o-* | cave is slippery and wet, with puddles collecting in its
| depressions.
|
---------+

[Exits: north south]
A small bat flutters about in the darkness.

<479hp 190m 228mv no opponent> -north
west
Deep inside Caves
o-o-o-o-o| Slick rock walls coated with some sort of subterranean
| | | | fungus curve east and north. The chilled air is damp and
o o-o | pungent with the musty scent of fungal spores. The floor
| | | of the cave is slippery and wet, with puddles collecting
o-o-@ | in its depressions. The cave seems noticeably cooler, especi
ally
| | as you explore to the west. A gaping black entrance looms
o | to the south, with a small sign next to it saying 'Towards
| | the Dungeons'.
o-* |
---------+

[Exits: north south west]

<479hp 190m 225mv no opponent> -north
Across a Chasm
o-o-o-o-o| To your north, the stone crumbles away into bottomless
| | | || depths. The roof of the cavern is covered by a white
o-o o-o| spiral of roots the size of a wagon wheel, from which
| | | | a twist of pale thorned vine snakes down towards you.
o-o-@-o | You might be able to swing across the chasm on it, if
| | you dare.
o |
| |
o-*|
---------+

[Exits: east west]
A pale thorny vine snakes from the roof of the cave.

<479hp 190m 222mv no opponent> -west
Your arms pinwheel as you barely stop yourself from plummeting into the
bottomless chasm.

<488hp 193m 238mv no opponent> -north
Deep inside Caves
*-o-o-o-o| The ceiling has sloped high into the shadowy darkness
| | || here, allowing even the tallest giants freedom to walk
o-o o| without stooping. The dull green slimy fungi drip occasional
ly,
| | || letting echoes resound throughout the cavern, alongside
o-@-o-o| several unidentified hisses and scuttling noises. The
|| chilled air is damp and pungent with the musty scent
o| of fungal spores. The floor of the cave is slippery and
|| wet, with puddles collecting in its depressions. The
o| cave seems noticeably cooler. Something is contributing
---------+ to the sudden chill from the west.

[Exits: north east west]
A small triffid with a newly opened bud lunges towards you.

<488hp 193m 235mv no opponent> -north
Deep inside Caves
o o-o-o-o| The ceiling has sloped high into the shadowy darkness
| | | | || here, allowing even the tallest giants freedom to walk
*-o-o-o-o| without stooping. The dull green slimy fungi drip occasional
ly,
| | || letting echoes resound throughout the cavern, alongside
o-@ o| several unidentified hisses and scuttling noises. The
| | || chilled air is damp and pungent with the musty scent
o-o-o-o| of fungal spores. The floor of the cave is slippery and
|| wet, with puddles collecting in its depressions. The
o| cave seems noticeably cooler to the southwest.
---------+

[Exits: north south west]
A small bat flutters about in the darkness.
A small bat flutters about in the darkness.

<488hp 193m 232mv no opponent> -i
Inside Caves
o-o-o| The backbreakingly low ceiling has relented somewhat,
| | || and now allows the tallest of elves to walk without stooping
.
o o-o-o-o| The dull green slimy fungi drip occasionally, letting
| | | | || echoes resound throughout the cavern, alongside several
*-o-@-o-o| unidentified hisses and scuttling noises. The chilled
| | || air is damp and pungent with the musty scent of fungal
o-o o| spores. The floor of the cave is slippery and wet, with
| | || puddles collecting in its depressions. An ancient podium
o-o-o-o| of stone rises from the cave floor with a stone figurine
---------+ on it.

[Exits: north east south west]
A translucent humanoid being surrounded by a chilling aura raises its w
eapon to attack!

<488hp 193m 229mv no opponent> -You are carrying:
a throwing axe
a wooden club
a barrel
a large club
a sharp cutting axe
a Big Ol'Pack sack (open)
a Hell-blade
a teeth necklace
a training mace
the red dragon shield
a Red Claw signet ring

<488hp 193m 229mv no opponent> -north
Inside Caves
| The backbreakingly low ceiling has relented somewhat,
| and now allows medium-sized humans to walk without stooping.

o-o-o| The dull green slimy fungi drip occasionally, letting
| | || echoes resound throughout the cavern, alongside several
o o-@-o-o| unidentified hisses and scuttling noises. The chilled
| | | | || air is damp and pungent with the musty scent of fungal
*-o-o-o-o| spores. The floor of the cave is slippery and wet, with
| | || puddles collecting in its depressions.
o-o o|
---------+

[Exits: north east south west]
A large oval globe exudes warmth and life. (Examine Globe)
A pitch-black rat scurries in and out of the shadows.

<488hp 193m 226mv no opponent> -east
Inside Caves
| The backbreakingly low ceiling has relented somewhat,
| and now allows the tallest of elves to walk without stooping
.
o-o-o | The dull green slimy fungi drip occasionally, letting
| | | | echoes resound throughout the cavern, alongside several
o-o-@-o-o| unidentified hisses and scuttling noises. The chilled
| | | | || air is damp and pungent with the musty scent of fungal
o-o-o-o-o| spores. The floor of the cave is slippery and wet, with
| | | || puddles collecting in its depressions. A small iron grid
o-o o-o| has been placed over a hole in the cavern roof, just
---------+ out of your reach. A larger iron ring has been set into
the cave floor around a dark cylindrical hole from which you can hear
hollow
moans and screams.

[Exits: north east south west]
A small bat flutters about in the darkness.

<488hp 193m 223mv no opponent> -east
Inside Caves
| The backbreakingly low ceiling has relented somewhat, and
| now allows medium-sized humans to walk without stooping.
o-o-o | The dull green slimy fungi drip occasionally, letting echoes

| | | | resound throughout the cavern, alongside several unidentifie
d
o-o-@-o | hisses and scuttling noises. The chilled air is damp and
| | | | | pungent with the musty scent of fungal spores. The floor
o-o-o-o-o| of the cave is slippery and wet, with puddles collecting
| | | | in its depressions.
o o-o |
---------+

[Exits: north east south west]

<488hp 193m 220mv no opponent> -wear blad
You stop wielding a rusted dagger.
You wield a Hell-Blade.
You are skilled with a Hell-Blade.

<488hp 193m 220mv no opponent> -
Fillecy walks in.
A wrinkly, brown puppy walks in.

<488hp 193m 220mv no opponent> -wear shi

You yell 'Help! Fillecy tried to kick dirt into my eyes!'
Fillecy's kicked dirt misses you.
You can't use a shield and two weapons.
Fillecy is in excellent condition.

<488hp 193m 220mv two_handed> -fle
You flee from combat!
Cave Wall
| A large cavern extends to the south. Its roof is quite
| low here, making all but the smallest halflings stoop
| to avoid brushing against the overhanging drips of fungus.
| Slick rock walls coated with some sort of subterranean
o-o-@ | fungus stretch both east and west. The chilled air is
| | | | damp and pungent with the musty scent of fungal spores.
o-o-o-o | The floor of the cave is slippery and wet, with puddles
| | | | | collecting in its depressions.
o-o-o-o-o|
---------+

[Exits: south west]
A tendril of solidified mist sways softly in the darkness.
A tendril of solidified mist sways softly in the darkness.
A tendril of solidified mist sways softly in the darkness.
A tendril of solidified mist sways softly in the darkness.
A small spider lurches towards you.

<488hp 193m 217mv no opponent> -west
Cave Wall
| A large cavern extends to the south. Its roof is quite
| low here, making all but the smallest halflings stoop
| to avoid brushing against the overhanging drips of fungus.
| Slick rock walls coated with some sort of subterranean
o-@-o | fungus stretch both east and west. The chilled air is
| | | | damp and pungent with the musty scent of fungal spores.
o-o-o-o-o| The floor of the cave is slippery and wet, with puddles
| | | | || collecting in its depressions.
o-o-o-o-o|
---------+

[Exits: east south west]

<488hp 193m 214mv no opponent> -west
Glowing Fungal Patch
| A large cavern extends to the south. Its roof is quite
| low here, making all but the smallest halflings stoop
| to avoid brushing against the overhanging drips of fungus.
| Slick rock walls coated with some sort of subterranean
@-o-o| fungus stretch both east and west. The chilled air is
| | || damp and pungent with the musty scent of fungal spores.
o o-o-o-o| The floor of the cave is slippery and wet, with puddles
| | | | || collecting in its depressions. The fungi here glow faintly
*-o-o-o-o| with a strange otherworldly green light, illuminating
---------+ the cave wall and the slime that dangles from the ceiling.


[Exits: east south]
A small spider lurches towards you.

<488hp 193m 211mv no opponent> -south
Inside Caves
| The backbreakingly low ceiling has relented somewhat,
| and now allows medium-sized humans to walk without stooping.

o-o-o| The dull green slimy fungi drip occasionally, letting
| | || echoes resound throughout the cavern, alongside several
o o-@-o-o| unidentified hisses and scuttling noises. The chilled
| | | | || air is damp and pungent with the musty scent of fungal
*-o-o-o-o| spores. The floor of the cave is slippery and wet, with
| | || puddles collecting in its depressions.
o-o o|
---------+

[Exits: north east south west]
A large oval globe exudes warmth and life. (Examine Globe)
A pitch-black rat scurries in and out of the shadows.

<488hp 193m 208mv no opponent> -south
south
Inside Caves
o-o-o| The backbreakingly low ceiling has relented somewhat,
| | || and now allows the tallest of elves to walk without stooping
.
o o-o-o-o| The dull green slimy fungi drip occasionally, letting
| | | | || echoes resound throughout the cavern, alongside several
*-o-@-o-o| unidentified hisses and scuttling noises. The chilled
| | || air is damp and pungent with the musty scent of fungal
o-o o| spores. The floor of the cave is slippery and wet, with
| | || puddles collecting in its depressions. An ancient podium
o-o-o-o| of stone rises from the cave floor with a stone figurine
---------+ on it.

[Exits: north east south west]
A small bat flutters about in the darkness.
A translucent humanoid being surrounded by a chilling aura raises its w
eapon to attack!

<488hp 193m 205mv no opponent> -south
Deep inside Caves
o o-o-o-o| The ceiling has sloped high into the shadowy darkness
| | | | || here, allowing even the tallest giants freedom to walk
*-o-o-o-o| without stooping. The dull green slimy fungi drip occasional
ly,
| | || letting echoes resound throughout the cavern, alongside
o-@ o| several unidentified hisses and scuttling noises. The
| | || chilled air is damp and pungent with the musty scent
o-o-o-o| of fungal spores. The floor of the cave is slippery and
|| wet, with puddles collecting in its depressions. The
o| cave seems noticeably cooler to the southwest.
---------+

[Exits: north south west]
A small bat flutters about in the darkness.

<488hp 193m 202mv no opponent> -east
Deep inside Caves
*-o-o-o-o| The ceiling has sloped high into the shadowy darkness
| | || here, allowing even the tallest giants freedom to walk
o-o o| without stooping. The dull green slimy fungi drip occasional
ly,
| | || letting echoes resound throughout the cavern, alongside
o-@-o-o| several unidentified hisses and scuttling noises. The
|| chilled air is damp and pungent with the musty scent
o| of fungal spores. The floor of the cave is slippery and
|| wet, with puddles collecting in its depressions. The
o| cave seems noticeably cooler. Something is contributing
---------+ to the sudden chill from the west.

[Exits: north east west]
A small triffid with a newly opened bud lunges towards you.

<488hp 193m 199mv no opponent> -eq
Across a Chasm
o-o-o-o-o| To your north, the stone crumbles away into bottomless
| | | || depths. The roof of the cavern is covered by a white
o-o o-o| spiral of roots the size of a wagon wheel, from which
| | | | a twist of pale thorned vine snakes down towards you.
o-o-@-o | You might be able to swing across the chasm on it, if
| | you dare.
o |
| |
o-*|
---------+

[Exits: east west]
A pale thorny vine snakes from the roof of the cave.

<488hp 193m 196mv no opponent> -You are using:
<used as light> (Glowing) a blood candle
<worn on finger> a seashell ring
<worn on finger> a Red Claw signet ring
<worn around neck> a mushroom amulet
<worn around neck> a mushroom amulet
<worn on head> a red dragonhelm
<worn on torso> a red dragon torso
<worn on arms> red dragon arm guards
<worn on hands> a pair of red dragon claws
<worn on legs> red dragonscale leggings
<worn on feet> a pair of a red dragon's rear claws
<worn about body> a bear-skin cloak
<worn about waist> a leather bandit belt
<worn around wrist> a white gold bracelet
<worn around wrist> an enchanted leather bracer
<wielded> a Hell-blade
<dual wielded> a training dagger
<floating nearby> a deep red stone

<488hp 193m 196mv no opponent> -east
Deep inside Caves
o-o-o-o-o| Slick rock walls coated with some sort of subterranean
| | | | fungus curve east and north. The chilled air is damp and
o o-o | pungent with the musty scent of fungal spores. The floor
| | | of the cave is slippery and wet, with puddles collecting
o-o-@ | in its depressions. The cave seems noticeably cooler, especi
ally
| | as you explore to the west. A gaping black entrance looms
o | to the south, with a small sign next to it saying 'Towards
| | the Dungeons'.
o-* |
---------+

[Exits: north south west]

<488hp 193m 193mv no opponent> -north
Deep inside Caves
o-o-o-o | The ceiling has sloped high into the shadowy darkness here,
| | | | | allowing even the tallest giants freedom to walk without
o-o-o-o-o| stooping. The dull green slimy fungi drip occasionally, lett
ing
| | | | echoes resound throughout the cavern, alongside several unid
entified
o @-o | hisses and scuttling noises. The chilled air is damp and
| | | pungent with the musty scent of fungal spores. The floor
o-o-o | of the cave is slippery and wet, with puddles collecting
| | in its depressions.
o |
---------+

[Exits: north east south]

<488hp 193m 190mv no opponent> -north
Deep inside Caves
o-o-o | The ceiling has sloped high into the shadowy darkness here,
| | | | allowing even the tallest giants freedom to walk without
o-o-o-o | stooping. The dull green slimy fungi drip occasionally, lett
ing
| | | | | echoes resound throughout the cavern, alongside several unid
entified
o-o-@-o-o| hisses and scuttling noises. The chilled air is damp and
| | | | pungent with the musty scent of fungal spores. The floor
o o-o | of the cave is slippery and wet, with puddles collecting
| | | in its depressions. The cave seems noticeably cooler, especi
ally
o-o-o | as you continue to the west.
---------+

[Exits: north east south west]
A translucent humanoid being surrounded by a chilling aura raises its w
eapon to attack!

<488hp 193m 187mv no opponent> -north
Inside Caves
| The backbreakingly low ceiling has relented somewhat, and
| now allows medium-sized humans to walk without stooping.
o-o-o | The dull green slimy fungi drip occasionally, letting echoes

| | | | resound throughout the cavern, alongside several unidentifie
d
o-o-@-o | hisses and scuttling noises. The chilled air is damp and
| | | | | pungent with the musty scent of fungal spores. The floor
o-o-o-o-o| of the cave is slippery and wet, with puddles collecting
| | | | in its depressions.
o o-o |
---------+

[Exits: north east south west]

<488hp 193m 184mv no opponent> -rem train
You stop wielding a training dagger.

<488hp 193m 184mv no opponent> -north
Cave Wall
| A large cavern extends to the south. Its roof is quite
| low here, making all but the smallest halflings stoop
| to avoid brushing against the overhanging drips of fungus.
| Slick rock walls coated with some sort of subterranean
o-o-@ | fungus stretch both east and west. The chilled air is
| | | | damp and pungent with the musty scent of fungal spores.
o-o-o-o | The floor of the cave is slippery and wet, with puddles
| | | | | collecting in its depressions.
o-o-o-o-o|
---------+

[Exits: south west]
A tendril of solidified mist sways softly in the darkness.
A tendril of solidified mist sways softly in the darkness.
A tendril of solidified mist sways softly in the darkness.
A tendril of solidified mist sways softly in the darkness.
A small spider lurches towards you.

<488hp 193m 181mv no opponent> -west
Cave Wall
| A large cavern extends to the south. Its roof is quite
| low here, making all but the smallest halflings stoop
| to avoid brushing against the overhanging drips of fungus.
| Slick rock walls coated with some sort of subterranean
o-@-o | fungus stretch both east and west. The chilled air is
| | | | damp and pungent with the musty scent of fungal spores.
o-o-o-o-o| The floor of the cave is slippery and wet, with puddles
| | | | || collecting in its depressions.
o-o-o-o-o|
---------+

[Exits: east south west]

<488hp 193m 178mv no opponent> -west
Glowing Fungal Patch
| A large cavern extends to the south. Its roof is quite
| low here, making all but the smallest halflings stoop
| to avoid brushing against the overhanging drips of fungus.
| Slick rock walls coated with some sort of subterranean
@-o-o| fungus stretch both east and west. The chilled air is
| | || damp and pungent with the musty scent of fungal spores.
o o-o-o-o| The floor of the cave is slippery and wet, with puddles
| | | | || collecting in its depressions. The fungi here glow faintly
*-o-o-o-o| with a strange otherworldly green light, illuminating
---------+ the cave wall and the slime that dangles from the ceiling.


[Exits: east south]
A small spider lurches towards you.

<488hp 193m 175mv no opponent> -wear shi
You wear the red dragon shield as a shield.

<488hp 193m 175mv no opponent> -south
Inside Caves
| The backbreakingly low ceiling has relented somewhat,
| and now allows medium-sized humans to walk without stooping.

o-o-o| The dull green slimy fungi drip occasionally, letting
| | || echoes resound throughout the cavern, alongside several
o o-@-o-o| unidentified hisses and scuttling noises. The chilled
| | | | || air is damp and pungent with the musty scent of fungal
*-o-o-o-o| spores. The floor of the cave is slippery and wet, with
| | || puddles collecting in its depressions.
o-o o|
---------+

[Exits: north east south west]
A large oval globe exudes warmth and life. (Examine Globe)
A pitch-black rat scurries in and out of the shadows.

<488hp 193m 172mv no opponent> -eq
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> a seashell ring
<worn on finger> a Red Claw signet ring
<worn around neck> a mushroom amulet
<worn around neck> a mushroom amulet
<worn on head> a red dragonhelm
<worn on torso> a red dragon torso
<worn on arms> red dragon arm guards
<worn on hands> a pair of red dragon claws
<worn on legs> red dragonscale leggings
<worn on feet> a pair of a red dragon's rear claws
<worn as shield> the red dragon shield
<worn about body> a bear-skin cloak
<worn about waist> a leather bandit belt
<worn around wrist> a white gold bracelet
<worn around wrist> an enchanted leather bracer
<wielded> a Hell-blade
<floating nearby> a deep red stone

<488hp 193m 172mv no opponent> -west
Cave Wall
| A slick rock wall coated with some sort of subterranean
| fungus slopes sharply down to your west. You can see cracks
*-* o-o| and fissures in it worn by the unrelenting liquids emanated
| | || by the fungi. The chilled air is damp and pungent with
* o @-o-o| the musty scent of fungal spores. The floor of the cave
| | | | || is slippery and wet, with puddles collecting in its depressi
ons.
*-*-o-o-o|
| | |
o-o |
---------+

[Exits: east south]
A small spider lurches towards you.

<488hp 193m 169mv no opponent> -south
Cave Wall
*-* o-o| A slick rock wall coated with some sort of subterranean
| | || fungus slopes sharply down to your west. You can see
* o o-o-o| cracks and fissures in it worn by the unrelenting liquids
| | | | || emanated by the fungi. The chilled air is damp and pungent
*-*-@-o-o| with the musty scent of fungal spores. The floor of the
| | | cave is slippery and wet, with puddles collecting in
o-o | its depressions. A ladder descends into a small nook
| | | below you.
o-o-o|
---------+

[Exits: north east south west]
Spurting from a crevice in the rock wall, a burbling spring bears c
loser examination.
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.
A pitch-black rat scurries in and out of the shadows.
A translucent humanoid being surrounded by a chilling aura raises its w
eapon to attack!

<488hp 193m 166mv no opponent> -You yell 'Help! I am being attacked by
Fillecy!'
Your shield jolts under Fillecy's slice, but holds.
Fillecy is in excellent condition.

<488hp 193m 166mv two_handed> -south
No way! You are still fighting!
Fillecy is in excellent condition.

<488hp 193m 166mv two_handed> -south
No way! You are still fighting!
Fillecy is in excellent condition.

<488hp 193m 166mv two_handed> -dirt
Your kicked dirt misses Fillecy.
Fillecy is in excellent condition.

<488hp 193m 166mv two_handed> -
Your slash mauls Fillecy.
Your shield wobbles and barely deflects Fillecy's slice.
Fillecy has a few scratches.

<488hp 193m 166mv two_handed> -
Fillecy kicks dirt in your eyes!
Fillecy's kicked dirt scratches you.
You can't see a thing!

<484hp 193m 166mv unknown> -
Your stab mauls someone.
Your stab misses someone.
Your stab mauls someone.
Someone's slice injures you.

<470hp 193m 166mv unknown> -dis
You fail to disarm someone.
Your stab decimates someone!
Your slash decimates someone!
Water pours out of something.
Something flows from the ground.
Someone's slice mauls you.

<449hp 193m 166mv unknown> -bash

Someone stops wielding something.
Someone wields something.

<455hp 195m 199mv unknown> -
You rub the dirt out of your eyes, but they're still watering.
Your stab decimates Fillecy!
You block Fillecy's attack with your shield.
Fillecy has quite a few wounds.

<455hp 195m 199mv unknown> -
Fillecy drinks water from a magical spring.
Fillecy has quite a few wounds.

<455hp 195m 199mv unknown> -
Fillecy has fled!
Fillecy walks east.
A wrinkly, brown puppy walks east.

<455hp 195m 199mv no opponent> -
Fillecy walks in.
A wrinkly, brown puppy walks in.

<455hp 195m 199mv no opponent> -
Fillecy walks west.
A wrinkly, brown puppy walks west.

<455hp 195m 199mv no opponent> -But you aren't fighting anyone!

<455hp 195m 199mv no opponent> -west
Academy of Learning
Everything is in a blur right now.
A plaque is resting on the gate. (LOOK PLAQUE)
An old guard is posted near the cave entrance.

<455hp 195m 197mv no opponent> -west
Academy of Learning
Everything is in a blur right now.
A tree root pierces through a tattered bit of parchment here.

<455hp 195m 196mv no opponent> -look
Academy of Learning
Everything is in a blur right now.
A tree root pierces through a tattered bit of parchment here.

<455hp 195m 196mv no opponent> -west
You can see small burrows of underground rodents and insects in the tun
nel wall.

<455hp 195m 196mv no opponent> -west
You can see small burrows of underground rodents and insects in the tun
nel wall.

<455hp 195m 196mv no opponent> -north
Academy of Learning
Everything is in a blur right now.
A welcome mat is placed on the floor. (EXAMINE MAT)

<455hp 195m 195mv no opponent> -north

Your eyes stop watering.

<455hp 195m 195mv no opponent> -Hall in the Academy
| You are in a bright hallway in the academy. There are
| two doors here, one to the east and one to the west.
| A sign over the west door says 'Training'. Over the east
| door, a nearly identical sign says 'Practice'.
*-@-* |
| |
* o o|
| | ||
*-*-o|
---------+

[Exits: east south west]
The scrolls of Serin, bearing the insignia of Mystics, rest here in
a neat pile.
A golden plaque hangs on the wall with some important looking writi
ng on it.

<455hp 195m 194mv no opponent> -west
north
Training Room
| You are in a bright room in the academy. Some training
| equipment has been left lying around, well-worn from
| frequent use. This must be where the renowned academy
| trainer resides.
@-*-*|
| |
* o|
| ||
*-*|
---------+

[Exits: east]
A sign describes how to train attributes here. (HELP TRAIN)
(White Aura) An adept of Myria is waiting to train you.

<455hp 195m 193mv no opponent> -Several shelves of scrolls line this w
all.

<455hp 195m 193mv no opponent> -east
Hall in the Academy
| You are in a bright hallway in the academy. There are
| two doors here, one to the east and one to the west.
| A sign over the west door says 'Training'. Over the east
| door, a nearly identical sign says 'Practice'.
*-@-* |
| |
* o o|
| | ||
*-*-o|
---------+

[Exits: east south west]
The scrolls of Serin, bearing the insignia of Mystics, rest here in
a neat pile.
A golden plaque hangs on the wall with some important looking writi
ng on it.

<455hp 195m 192mv no opponent> -south
Entrance of the Academy of the Sun
| You are at the entrance to Serin's academy of adventurers.
| A tattered rug lies sprawled across the floor. To the
*-*-* | north is the training area, welcoming beginners for instruct
ion.
| | South leads into the caves, where the academy's newest
@ o o| graduates may test and hone their skills.
| | ||
*-*-o|
||
o|
---------+

[Exits: north south]
A welcome mat is placed on the floor. (EXAMINE MAT)

<455hp 195m 191mv no opponent> -south
where
east
north
A Tunnel Bend
*-*-* | You are at a bend in a low-ceilinged tunnel. To the north,
| | bright golden light indicates the entrance to the Academy
* o o| of the Sun. To the east, the tunnel widens outwards into
| | || a larger cavern.
@-*-o|
||
o|
||
o|
---------+

[Exits: north east]
A tree root pierces through a tattered bit of parchment here.

<455hp 195m 190mv no opponent> -Players near you in Academy of Learnin
g:
Sefen The Trail
Raleck The Trail
<PK> Sunnon A Tunnel Bend

<455hp 195m 190mv no opponent> -Gateway to the Caves
*-*-* o| You stand at the end of a brightly lit tunnel. To your
| || east is a broken wooden gate, once brightly embellished
* o o-o| and painted with golden patterns. To your west the tunnel
| | | || leads back to the Academy of the Sun. A smaller gateway
*-@-o-o| to the north leads upwards into what appears to be a
| || forest.
o-o|
| ||
o-o|
---------+

[Exits: north east west]
A plaque is resting on the gate. (LOOK PLAQUE)
An old guard is posted near the cave entrance.up


<455hp 195m 189mv no opponent> -where
An Upward Path
| You stand upon a dirt path leading forth from the undergroun
d
| caverns. The sky opens up above you, with short grasses
*-*-* o| sprouting from the soil on either side. Walls formed
| || from eroded soil show a smattering of fine roots and
* @ o-o| earthworms wriggling about their daily activities. To
| | | || the south you can enter the caves of the Academy. A small
*-*-o-o| inn stands on top of the hill to your east.
| ||
o-o|
---------+

[Exits: south up]

<455hp 195m 188mv no opponent> -A Path Through Tall Grasses
o| You stand amidst tall wildgrasses here, almost the height
|| of an average halfling. The grasses rustle and wave about
o| in the breeze. You can hear the sounds of a stream rushing
|| somewhere nearby. A few birds flit overhead, singing joyousl
y.
@-o>o|
|
|
|
|
---------+

[Exits: east down]

<455hp 195m 186mv no opponent> -east
Players near you in Academy of Learning:
Sefen The Trail
Raleck The Trail
<PK> Sunnon A Path Through Tall Grasses

<455hp 195m 186mv no opponent> -A Slippery Slope
o | You find yourself on the top of a slippery grassy knoll
| | overlooking a wide green field to your east. To the southeas
t
o | you can see a small inn with the sounds of rustic music
| | and clinking glasses emanating from within. A streaky
o-@>o-+| skid mark mars the otherwise perfectly growing grass
|| on the hill. Clearly others have fallen down it before
~<*-F-+| you.
| ||
*-* *|
---------+

[Exits: east west]

<455hp 195m 184mv no opponent> -east
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<455hp 195m 182mv no opponent> -north
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<455hp 195m 180mv no opponent> -north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<455hp 195m 178mv no opponent> -north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans

@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
You see 4 of a war banner of Seringale here.

<455hp 195m 176mv no opponent> -where
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall

+ | of Seringale soars over your head at over thirty spans tall.

| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<455hp 195m 174mv no opponent> -north
Players near you in Seringale:
Magodif The East Common Road
<PK> Sunnon Inside the South Gate

<455hp 195m 174mv no opponent> -north
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street

| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues

---------+ to the north and the south.

[Exits: north south]

<455hp 195m 172mv no opponent> -A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneat
h
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<455hp 195m 170mv no opponent> -north
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street

| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dres
sed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues

---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.

<455hp 195m 168mv no opponent> -south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneat
h
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<455hp 195m 166mv no opponent> -south
south
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street

| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues

---------+ to the north and the south.

[Exits: north south]

<455hp 195m 164mv no opponent> -south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall

+ | of Seringale soars over your head at over thirty spans tall.

| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<455hp 195m 162mv no opponent> -south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans

@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
You see 4 of a war banner of Seringale here.

<455hp 195m 160mv no opponent> -where
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<455hp 195m 158mv no opponent> -south
Players near you in The Common:
Sefen The Trail
Raleck The Trail
<PK> Sunnon Atop a small hillock

<455hp 195m 158mv no opponent> -south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<455hp 195m 156mv no opponent> -A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<455hp 195m 154mv no opponent> -east
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A thick stack of letters lies scattered about, each one addressed t
o a different name.
(Glowing) A post on the bridge has been illuminated with a fire tor
ch.

<455hp 195m 152mv no opponent> -south
south
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<455hp 195m 150mv no opponent> -south
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange

*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obs
cured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Sunnon. Rest o
n my horse and help me assign some tasks.'

<455hp 195m 149mv no opponent> -west
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountain
side,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you

| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A vigorous, spotted dalmatian is here, striding by its master
.
(Charmed) A young panther is here, quietly serving its master.
Sefen is sleeping here.
Raleck is sleeping here.

<455hp 195m 146mv no opponent> -where

The day has begun.
Your victory rush wears off.

<464hp 199m 180mv no opponent> -A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disapp
ears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken
,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.

|
|
---------+

[Exits: east up]

<464hp 199m 174mv no opponent> -Players near you in Emerald Forest:
<PK> Fillecy A Thickly-Wooded Dell
<PK> Sunnon A Fog-Shrouded Trail

<464hp 199m 174mv no opponent> -up
up

Fillecy yells 'God of War, bless me with your power!'
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifele
ssness
@ | that makes you want to leave them immediately. The trail str
etches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<464hp 199m 170mv no opponent> -Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provi
de
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes

o @ | of the mountain, while to your south you spot a narrow mount
ain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<464hp 199m 166mv no opponent> -where $$
You didn't find any $$.

<464hp 199m 166mv no opponent> -south
south
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south (boulder)]
A curious rock is sitting here.

<464hp 199m 160mv no opponent> -A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
The mountain boogum jumps out and gets set to bite you.

<464hp 199m 154mv no opponent> -west
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.
A happy farmer is whistling happily away.
The village idiot is here singing to the wind.

<464hp 199m 150mv no opponent> -Fillecy walks east.
A wrinkly, brown puppy walks east.

<464hp 199m 150mv no opponent> -scan all
murder fill
You scan all around.
You scan east.
*** Range 1 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
The mountain boogum jumps out and gets set to bite you.
You scan south.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (south) ***
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
You scan west.
*** Range 1 (west) ***
Young Jim sits here with a four leaf clover looking wistful.

<464hp 199m 150mv no opponent> -They aren't here.

<464hp 199m 150mv no opponent> -east
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of tough-looking leather boots is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
The mountain boogum jumps out and gets set to bite you.

<464hp 199m 146mv no opponent> -murder fill
north
They aren't here.

<464hp 199m 146mv no opponent> -A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south (boulder)]
A curious rock is sitting here.

<464hp 199m 140mv no opponent> -north
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provi
de
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes

o @ | of the mountain, while to your south you spot a narrow mount
ain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<464hp 199m 134mv no opponent> -down
down
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifele
ssness
@ | that makes you want to leave them immediately. The trail str
etches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<464hp 199m 130mv no opponent> -east
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disapp
ears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken
,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.

|
|
---------+

[Exits: east up]

<464hp 199m 126mv no opponent> -scan all
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountain
side,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you

| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A vigorous, spotted dalmatian is here, striding by its master
.
(Charmed) A young panther is here, quietly serving its master.
Sefen is sleeping here.
Raleck the Warrior of Balance is here.

<464hp 199m 120mv no opponent> -You scan all around.
You scan north.
*** Range 1 (north) ***
Irion the Wordbearer rests next to the "horse".
*** Range 3 (north) ***
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.
You scan west.

<464hp 199m 120mv no opponent> -north
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange

*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obs
cured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<464hp 199m 117mv no opponent> -south
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountain
side,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you

| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A vigorous, spotted dalmatian is here, striding by its master
.
(Charmed) A young panther is here, quietly serving its master.
Sefen is sleeping here.
Raleck the Warrior of Balance is here.

<464hp 199m 114mv no opponent> -murder fill
They aren't here.

<464hp 199m 114mv no opponent> -west
murder fill
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disapp
ears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken
,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.

|
|
---------+

[Exits: east up]

<464hp 199m 108mv no opponent> -where
They aren't here.

<464hp 199m 108mv no opponent> -Players near you in Emerald Forest:
<PK> Sunnon A Fog-Shrouded Trail

<464hp 199m 108mv no opponent> -east
where
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountain
side,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you

| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A vigorous, spotted dalmatian is here, striding by its master
.
(Charmed) A young panther is here, quietly serving its master.
Sefen is sleeping here.
Raleck the Warrior of Balance is here.

<464hp 199m 102mv no opponent> -Players near you in The Common:
<PK> Fillecy Atop a small hillock
Sefen The Trail
Raleck The Trail
<PK> Sunnon The Trail

<464hp 199m 102mv no opponent> -north
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange

*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obs
cured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<464hp 199m 99mv no opponent> -north
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<464hp 199m 98mv no opponent> -where $$
You didn't find any $$.

<464hp 199m 98mv no opponent> -murder fill
They aren't here.

<464hp 199m 98mv no opponent> -alias murder fillecy murder $$
murder fillecy is now aliased to 'murder $$'.

<464hp 199m 98mv no opponent> -target fillecy
$$ will now be substituted with : fillecy

<464hp 199m 98mv no opponent> -where
Players near you in The Common:
Sefen The Trail
Raleck The Trail
<PK> Sunnon A cobbled path

<464hp 199m 98mv no opponent> -look
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<464hp 199m 98mv no opponent> -look
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<464hp 199m 98mv no opponent> -north
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
A thick stack of letters lies scattered about, each one addressed t
o a different name.
(Glowing) A post on the bridge has been illuminated with a fire tor
ch.

<464hp 199m 96mv no opponent> -west
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<464hp 199m 94mv no opponent> -north
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<464hp 199m 92mv no opponent> -Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<464hp 199m 90mv no opponent> -north
where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans

@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
You see 4 of a war banner of Seringale here.

<464hp 199m 88mv no opponent> -Players near you in Seringale:
<PK> Fillecy The Main Street
Magodif Bakery
<PK> Sunnon Outside the South Gate

<464hp 199m 88mv no opponent> -north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall

+ | of Seringale soars over your head at over thirty spans tall.

| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<464hp 199m 86mv no opponent> -north

The sun rises in the east.
The town clock tolls once as the day begins.

<473hp 202m 120mv no opponent> -north
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street

| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues

---------+ to the north and the south.

[Exits: north south]

<473hp 202m 118mv no opponent> -where $$
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneat
h
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<473hp 202m 116mv no opponent> -north
north
<PK> Fillecy The Main Street

<473hp 202m 116mv no opponent> -The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street

| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dres
sed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues

---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.

<473hp 202m 114mv no opponent> -north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street

| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necro
mancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<473hp 202m 112mv no opponent> -north
north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street

| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.

<473hp 202m 110mv no opponent> -South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<473hp 202m 108mv no opponent> -north
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<473hp 202m 106mv no opponent> -north
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<473hp 202m 104mv no opponent> -north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street

| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own busines
s.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy is sleeping here.

<473hp 202m 102mv no opponent> -murder fillecy
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<473hp 202m 100mv no opponent> -They aren't here.

<473hp 202m 100mv no opponent> -south
murder fillecy
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street

| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own busines
s.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.

<473hp 202m 98mv no opponent> -Fillecy walks north.
A wrinkly, brown puppy walks north.

<473hp 202m 98mv no opponent> -They aren't here.

<473hp 202m 98mv no opponent> -south
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<473hp 202m 96mv no opponent> -north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street

| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own busines
s.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<473hp 202m 94mv no opponent> -north
murder fillecy
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<473hp 202m 92mv no opponent> -scan all
They aren't here.

<473hp 202m 92mv no opponent> -You scan all around.
You scan east.
You scan south.
*** Range 3 (south) ***
A beggar wanders around asking for spare gold.
You scan west.

<473hp 202m 92mv no opponent> -where
Players near you in Seringale:
<PK> Fillecy The Main Street
Magodif Armory
<PK> Sunnon South of Market Square

<473hp 202m 92mv no opponent> -east
north
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellou
s
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| |
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<473hp 202m 91mv no opponent> -north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road

| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A steel belt is here.
A beggar wanders around asking for spare gold.

<473hp 202m 90mv no opponent> -west
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellou
s
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<473hp 202m 89mv no opponent> -north
scan all
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale
,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<473hp 202m 88mv no opponent> -north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<473hp 202m 86mv no opponent> -north
You scan all around.
You scan north.
*** Range 3 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic
Forest.
You scan east.
*** Range 1 (east) ***
Calma the shopkeeper is here selling anything and everything she has.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
Anto the bard is here selling you various kinds of instruments.

<473hp 202m 86mv no opponent> -The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street

| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own busines
s.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<473hp 202m 84mv no opponent> -where $$
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a signifi
cant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<473hp 202m 82mv no opponent> -where
north
<PK> Fillecy The North Main Street

<473hp 202m 82mv no opponent> -You break your objective tracking.
Players near you in Seringale:
<PK> Fillecy The North Main Street
Magodif Weapon Shop
<PK> Sunnon The Main Street

<473hp 202m 82mv no opponent> -North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surround
ed
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the
square.
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.
A fearless adventurer is here, asking for a group to explore the Mystic
Forest.

<473hp 202m 80mv no opponent> -north
north

Fillecy walks east.
A wrinkly, brown puppy walks east.
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<473hp 202m 78mv no opponent> -The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.

<473hp 202m 76mv no opponent> -south
south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<473hp 202m 74mv no opponent> -scan all
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surround
ed
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the
square.
A fearless adventurer is here, asking for a group to explore the Mystic
Forest.

<473hp 202m 72mv no opponent> -You scan all around.
You scan north.
*** Range 2 (north) ***
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
You scan east.
You scan south.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A drow city guard of seringale stands watch here.
*** Range 2 (west) ***
A duergar city guard of Seringale stands watch here.

<473hp 202m 72mv no opponent> -south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a signifi
cant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<473hp 202m 70mv no opponent> -south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street

| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own busines
s.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<473hp 202m 68mv no opponent> -scan all
where $$
You scan all around.
You scan north.
*** Range 2 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic
Forest.
You scan east.
*** Range 1 (east) ***
(White Aura) Noldo is here watching you peruse the items in his shop.
You scan south.
*** Range 1 (south) ***
A human city guard of Seringale stands watch here.
*** Range 2 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
(White Aura) Istina the usher stands here sneering down his pointy nose
at you.

<473hp 202m 68mv no opponent> -south
<PK> Fillecy Entrance of the Druid Guild

<473hp 202m 68mv no opponent> -The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<473hp 202m 66mv no opponent> -look
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<473hp 202m 66mv no opponent> -north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street

| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own busines
s.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<473hp 202m 64mv no opponent> -north
where $$
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a signifi
cant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<473hp 202m 62mv no opponent> -<PK> Fillecy A Pea
ceful Garden

<473hp 202m 62mv no opponent> -north
scan all
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surround
ed
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the
square.
A fearless adventurer is here, asking for a group to explore the Mystic
Forest.

<473hp 202m 60mv no opponent> -You scan all around.
You scan north.
*** Range 2 (north) ***
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
You scan east.
You scan south.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A drow city guard of seringale stands watch here.
*** Range 2 (west) ***
A duergar city guard of Seringale stands watch here.

<473hp 202m 60mv no opponent> -east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<473hp 202m 58mv no opponent> -east
where $$
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<473hp 202m 56mv no opponent> -east
You break your objective tracking.
<PK> Fillecy A Peaceful Garden

<473hp 202m 56mv no opponent> -The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<473hp 202m 54mv no opponent> -east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusioni
st
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<473hp 202m 52mv no opponent> -east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F | made of fanciful stonework. You see the North Road continuin
g
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<473hp 202m 50mv no opponent> -east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuin
g
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<473hp 202m 48mv no opponent> -east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<473hp 202m 46mv no opponent> -south
Entrance of the Druid Guild
F | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been used
+-+-+-+ | for a long time. Vines cover the gate, wrapping the gate
| | | thoroughly so that no part of the granite that made up
@ + | the gate is shown. A sign hung here above the gate but
| | | is no no longer legible due to the aging of weather.
f-f + |
| |
+ |
---------+

[Exits: north south]
A sign with the words 'I QUIT!' scrawled across it in large letters
is here.

<473hp 202m 44mv no opponent> -south
Druid Guildhall
+-+-+-+ | This small peaceful chamber is filled with vines and long
| | | grass. It looks like a natural garden has grown right in
+ + | the middle of the town. A canopy is placed over the top
| | | of the garden to keep out the rain. To the north of here
f-@ + | is the entrance to the guild, while west leads deeper into
| | the garden. It is very quiet.
+ |
|
|
---------+

[Exits: north west]
A halfling city guard of Seringale stands watch here.
Camorion the trainee druid is here, digging in the garden.

<473hp 202m 42mv no opponent> -murder fillecy
They aren't here.

<473hp 202m 42mv no opponent> -west
murder fillecy
A Peaceful Garden
+-+-+-+-+| You are in a peaceful garden inside the druid's guild.
| || Here is where the druids of the Seringale town come to
+ +| rest and reflect on their adventures. It is extremely
| || quiet here. An old canvas canopy rests over the roof of
@-f +| the garden, keeping out the rain. It seems to be balking
| under the weight of the water upon it. The Druid Guildhall
| is to the east.
|
|
---------+

[Exits: east]
A large mat has been placed in the centre of the garden.
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.
Aramias the druid guildmaster rests peacefully in the garden.

<473hp 202m 39mv no opponent> -
You yell 'Help! Fillecy tried to kick dirt into my eyes!'
Fillecy's kicked dirt misses you.
You do the best you can!
Fillecy has some small wounds and bruises.

<473hp 202m 39mv dual_wield> -
Your stab decimates Fillecy!
Your stab mauls Fillecy.
You manage to dodge Fillecy's crush with a lot of effort.
Fillecy's crush misses you.
Fillecy has quite a few wounds.

<473hp 202m 39mv dual_wield> -dis
You fail to disarm Fillecy.
Fillecy has quite a few wounds.

<479hp 204m 72mv dual_wield> -
Your slash mauls Fillecy.
Fillecy's crush mauls you.
Fillecy's crush mauls you.
Fillecy has quite a few wounds.

<432hp 204m 72mv dual_wield> -
Fillecy kicks dirt in your eyes!
Fillecy's kicked dirt grazes you.
You can't see a thing!

<427hp 204m 72mv unknown> -dis

Your stab decimates someone!
Someone's crush decimates you!
You dodge someone's whip.

<401hp 204m 72mv unknown> -You fail to disarm someone.

<401hp 204m 72mv unknown> -
You rub the dirt out of your eyes, but they're still watering.
Your stab mauls Fillecy.
Your slash devastates Fillecy!
Your stab decimates Fillecy!
Fillecy's crush devastates you!
Fillecy has some big nasty wounds and scratches.

<371hp 204m 72mv unknown> -bash

Fillecy has fled!
Fillecy walks east.
A wrinkly, brown puppy walks east.

<371hp 204m 72mv no opponent> -
Fillecy walks in.
A wrinkly, brown puppy walks in.

<371hp 204m 72mv no opponent> -
A halfling city guard walks in.

<371hp 204m 72mv no opponent> -
You yell 'Help! I am being attacked by Fillecy!'
You block Fillecy's attack with your shield.
Fillecy has some big nasty wounds and scratches.

<371hp 204m 72mv unknown> -bash
You slam into Fillecy, and send him flying!
Your bash mauls Fillecy.
Your stab decimates Fillecy!
Your slash devastates Fillecy!
Fillecy's crush decimates you!
You block Fillecy's attack with your shield.
Fillecy looks pretty hurt.

<346hp 204m 72mv unknown> -bash

Your stab decimates Fillecy!
You block Fillecy's attack with your shield.
Fillecy is in awful condition.

<346hp 204m 72mv unknown> -
Fillecy regains his balance.
Fillecy is in awful condition.

<346hp 204m 72mv unknown> -
Fillecy has fled!
Fillecy limps east.
A wrinkly, brown puppy walks east.

<346hp 204m 72mv no opponent> -east
murder fillecy
But you aren't fighting anyone!

<346hp 204m 72mv no opponent> -But you aren't fighting anyone!

<346hp 204m 72mv no opponent> -north
Seringale
Everything is in a blur right now.
Camorion the trainee druid is here, digging in the garden.

<346hp 204m 69mv no opponent> -north
They aren't here.

<346hp 204m 69mv no opponent> -scan all
Seringale
Everything is in a blur right now.
A sign with the words 'I QUIT!' scrawled across it in large letters
is here.

<346hp 204m 67mv no opponent> -where $$
Seringale
Everything is in a blur right now.

<346hp 204m 65mv no opponent> -You scan all around.
You scan east.
*** Range 1 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known
criminals.
You scan south.
*** Range 2 (south) ***
Camorion the trainee druid is here, digging in the garden.
You scan west.

<346hp 204m 65mv no opponent> -look
<PK> Fillecy The North Road

<346hp 204m 65mv no opponent> -Seringale
Everything is in a blur right now.
Your eyes stop watering.

<346hp 204m 65mv no opponent> -east
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various

| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known
criminals.

<346hp 204m 63mv no opponent> -east
Large sections of white stone make up the battlement walls here.

<346hp 204m 63mv no opponent> -west
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<346hp 204m 61mv no opponent> -west
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuin
g
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<346hp 204m 59mv no opponent> -west
west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F | made of fanciful stonework. You see the North Road continuin
g
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<346hp 204m 57mv no opponent> -scan all
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusioni
st
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<356hp 207m 89mv no opponent> -west
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding hi
s guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending
light.
You scan west.

<356hp 207m 89mv no opponent> -west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<356hp 207m 87mv no opponent> -where $$
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<356hp 207m 85mv no opponent> -west
<PK> Fillecy By the Temple Altar

<356hp 207m 85mv no opponent> -The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<356hp 207m 83mv no opponent> -west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surround
ed
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the
square.
A fearless adventurer is here, asking for a group to explore the Mystic
Forest.

<356hp 207m 81mv no opponent> -east
east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<356hp 207m 79mv no opponent> -The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<356hp 207m 77mv no opponent> -south
south
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of
various
| | | gods of neutrality around you. A granite fountain is here fo
r
+-+-+-+-+| those who are thirsty. A large temple stands to the south wh
ere
| | | || the followers who walk the neutral path can come and worship

+ F @ +| their gods. You see the North Road to the north and the inne
r
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<356hp 207m 75mv no opponent> -murder fillecy
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars

| | | || hold up the overhang of the temple, shielding the worshipper
s
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<356hp 207m 73mv no opponent> -up
They aren't here.

<356hp 207m 73mv no opponent> -murder fillecy
By the Temple Altar
| You are standing before a large ivory altar. It is over 10
| spans long and covered with velvet tablecloth. You see two
| candles burning on the altar, giving off light to the rest
| of this room. You see a small room to the south and the Temp
le
@ | of Neutrality to the west.
| |
* |
|
|
---------+

[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A wrinkly, brown puppy is here, plodding along beside its mas
ter.
Fillecy the Mercenary is here.
(White Aura) Iauro the old priest is here meditating to the gods.

<356hp 207m 72mv no opponent> -Fillecy looks in a pit of offering.

<356hp 207m 72mv no opponent> -Fillecy yells 'Help! I am being attacke
d by Sunnon!'
Your slash decimates Fillecy!
Your stab mauls Fillecy.
You block Fillecy's attack with your shield.
You nimbly dodge Fillecy's whip with a practiced maneuver.
You notice something new in Fillecy's technique.
You have become better at flail!
Fillecy's crush decimates you!
Fillecy is in awful condition.

<328hp 207m 72mv dual_wield> -
Fillecy's kicked dirt misses you.
Fillecy is in awful condition.

<328hp 207m 72mv dual_wield> -
Your slash mauls Fillecy.
Your shield jolts under Fillecy's crush, but holds.
Fillecy's crush mauls you.
Fillecy is in awful condition.

<306hp 207m 72mv dual_wield> -ber
Your pulse races as you are consumed by rage!
Your blazing ember DISMEMBERS Fillecy!
Fillecy is DEAD!!
Fillecy's foot is ripped from his leg.

<352hp 104m 36mv no opponent> -get coins corpse
You get 4054 gold coins from the corpse of Fillecy.

<352hp 104m 36mv no opponent> -l i corpse
The corpse of Fillecy holds:
( 2) a glinting silver bracelet
some mithril sleeves
a mithril vest
a mithril helm
(Glowing) (Humming) the eye of the material abyss
a dragonwing striped black scarf
a dragonblood striped black scarf
(Humming) a dragonwing storage void of wildness (open)
some bladed arrows (40)
a pair of dragonwing steel gloves
(Glowing) (Humming) a cranium smasher
a chameleon poncho
(Humming) an eversmoking longbow of blackened wood
a pair of a red dragon's rear claws
red dragonscale leggings
a dragonblood sharkskin belt
a thorned vine whip

<352hp 104m 36mv no opponent> -
Fillecy crawls in.

<352hp 104m 36mv no opponent> -get eye corpse

Fillecy gets a glinting silver bracelet from the corpse of Fillecy.
Fillecy gets a glinting silver bracelet from the corpse of Fillecy.
Fillecy gets some mithril sleeves from the corpse of Fillecy.
Fillecy gets a mithril vest from the corpse of Fillecy.
Fillecy gets a mithril helm from the corpse of Fillecy.
Fillecy gets the eye of the material abyss from the corpse of Fillecy.
Fillecy gets a dragonwing striped black scarf from the corpse of Fillec
y.
Fillecy gets a dragonblood striped black scarf from the corpse of Fille
cy.
Fillecy gets a dragonwing storage void of wildness from the corpse of F
illecy.
Fillecy gets some bladed arrows from the corpse of Fillecy.
Fillecy gets a pair of dragonwing steel gloves from the corpse of Fille
cy.
Fillecy gets a cranium smasher from the corpse of Fillecy.
Fillecy gets a chameleon poncho from the corpse of Fillecy.
Fillecy gets an eversmoking longbow of blackened wood from the corpse o
f Fillecy.
Fillecy gets a pair of a red dragon's rear claws from the corpse of Fil
lecy.
Fillecy gets red dragonscale leggings from the corpse of Fillecy.
Fillecy gets a dragonblood sharkskin belt from the corpse of Fillecy.
Fillecy gets a thorned vine whip from the corpse of Fillecy.







************Sooo I didnt see the guy was rocking a bunch of rares and a unique! and I also note that he doesnt leave right away and actually unghosts in about 2 hours. So I go for a few weapons as I am assuming hes going straight for purples and an icicle************



I find him a bit later






<498hp 204m 75mv no opponent> -South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-* |
| |
S-+-* |
---------+

[Exits: east south west]
Fillecy the Mercenary is here.

<498hp 204m 74mv no opponent> -murder fillecy
Fillecy yells 'Help! I am being attacked by Sunnon!'
Your shocking bite MUTILATES Fillecy!
Fillecy has some small wounds and bruises.

<498hp 204m 74mv dual_wield> -bash

Your shocking bite maims Fillecy!
You manage to dodge Fillecy's shocking bite with a lot of effort.
You notice something new in Fillecy's technique.
You have become better at concentrate!
Fillecy's shock DISEMBOWELS you!
Fillecy has some small wounds and bruises.

<452hp 204m 74mv dual_wield> -
Fillecy's kicked dirt misses you.
Fillecy has some small wounds and bruises.

<452hp 204m 74mv dual_wield> -You slam into Fillecy, and send him flyi
ng!
Your bash wounds Fillecy.
Fillecy has some small wounds and bruises.

<452hp 204m 74mv dual_wield> -
Your shocking bite devastates Fillecy!
You block Fillecy's attack with your shield.
Fillecy has quite a few wounds.

<452hp 204m 74mv dual_wield> -
Fillecy rises back to his feet.
Fillecy has quite a few wounds.

<452hp 204m 74mv dual_wield> -
Your shocking bite DISEMBOWELS Fillecy!
Fillecy concentrates on his combat style to prevent you from dodging.
Fillecy's shocking bite maims you!
Fillecy's shocking bite maims you!
Fillecy has quite a few wounds.

<382hp 204m 74mv dual_wield> -
Fillecy's kicked dirt misses you.
Fillecy has quite a few wounds.

<382hp 204m 74mv dual_wield> -
Your shocking bite MUTILATES Fillecy!
Your shocking bite DISEMBOWELS Fillecy!
Your shocking bite MUTILATES Fillecy!
Your shield jolts under Fillecy's shocking bite, but holds.
Fillecy looks pretty hurt.

<382hp 204m 74mv dual_wield> -rem shi
You stop using the red dragon shield as a shield.
Fillecy looks pretty hurt.

<382hp 204m 74mv dual_wield> -wear lan
You stop wielding the Shock Whip.
You wield a flame lance.
Your skill with a flame lance is adequate.
Fillecy looks pretty hurt.

<382hp 204m 74mv dual_wield> -bash
You slam into Fillecy, and send him flying!
Your bash mauls Fillecy.
Fillecy looks pretty hurt.

<382hp 204m 74mv dual_wield> -
Your flaming bite MUTILATES Fillecy!
Your flaming bite DISEMBOWELS Fillecy!
You manage to dodge Fillecy's shocking bite with a lot of effort.
Fillecy is in awful condition.

<382hp 204m 74mv dual_wield> -bash

Fillecy rises back to his feet.
Fillecy has fled!
Fillecy crawls west.

<382hp 204m 74mv no opponent> -
The town clock tolls twelve times as midnight arrives.

<391hp 205m 108mv no opponent> -murder fillecy
west
murder fillecy
But you aren't fighting anyone!

<391hp 205m 108mv no opponent> -They aren't here.

<391hp 205m 108mv no opponent> -north
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellou
s
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<391hp 205m 107mv no opponent> -They aren't here.

<391hp 205m 107mv no opponent> -where
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale
,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<391hp 205m 106mv no opponent> -scan all
Players near you in Seringale:
<PK> Fillecy The North Road
Magodif Temple of Light
<PK> Sunnon West of Market Square

<391hp 205m 106mv no opponent> -You scan all around.
You scan north.
You scan south.
You scan west.

<391hp 205m 106mv no opponent> -where
Players near you in Seringale:
<PK> Fillecy Temple Square
Magodif Temple of Light
<PK> Sunnon West of Market Square

<391hp 205m 106mv no opponent> -north
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellou
s
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]

<391hp 205m 105mv no opponent> -east

The goblin leader yells 'Goblins...Attack!!'

<391hp 205m 105mv no opponent> -north
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale
,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]

<391hp 205m 104mv no opponent> -north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<391hp 205m 102mv no opponent> -where
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street

| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own busines
s.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<391hp 205m 100mv no opponent> -north
Players near you in Seringale:
<PK> Fillecy Temple of Balance
Magodif Temple of Light
<PK> Sunnon The Main Street

<391hp 205m 100mv no opponent> -The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a signifi
cant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<391hp 205m 98mv no opponent> -north
east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surround
ed
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the
square.

<391hp 205m 96mv no opponent> -east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<391hp 205m 94mv no opponent> -murder fillecy
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<391hp 205m 92mv no opponent> -south
They aren't here.

<391hp 205m 92mv no opponent> -murder fillecy
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of
various
| | | gods of neutrality around you. A granite fountain is here fo
r
+-+-+-+-+| those who are thirsty. A large temple stands to the south wh
ere
| | | || the followers who walk the neutral path can come and worship

+ F @ +| their gods. You see the North Road to the north and the inne
r
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
Fillecy the Mercenary is here.

<391hp 205m 90mv no opponent> -south
murder fillecy
Fillecy yells 'Help! I am being attacked by Sunnon!'
Your flaming bite DISEMBOWELS Fillecy!
Fillecy is DEAD!!
You hear Fillecy's death cry.
[Mentions]: None.

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