Ye Olde Abandoned Realms Logs

mishtkah vs Agrerrogod round 2

posted on 2017-03-19 17:59:32
So I'll post this log another long form, because this right here is my main tactic as an invoker, so fucking cheap but effective


<1008hp 963ma 311mv> <2am (night)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (411 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 1008/1008 hit, 963/983 mana, 311/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 215/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 350 bash: 356 slash: 362 magic: 305
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: invisibility : lasts for 45 hours
Spell: detect invis : lasts for 44 hours

<1008hp 963ma 311mv> <2am (night)\1285gc\> wwad
A broadsword with a dragonbone hilt glows as it is imbued by a weapon ward.

<1008hp 943ma 311mv> <2am (night)\1285gc\> mshi
A shimmering sphere of magic encases you.

<1008hp 823ma 311mv> <2am (night)\1285gc\> c life
where
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<988hp 808ma 311mv> <2am (night)\1285gc\> Players near you in Sylvan Vale:
<PK> Mishtkah The Small Valley

<988hp 850ma 385mv> <3am (night)\1285gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<988hp 850ma 385mv> <3am (night)\1285gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<988hp 850ma 385mv> <3am (night)\1285gc\> look
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]
A rather large dog is here, wandering the valley.

<988hp 850ma 385mv> <3am (night)\1285gc\> af
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: invisibility : lasts for 44 hours
Spell: detect invis : lasts for 43 hours

<988hp 850ma 385mv> <3am (night)\1285gc\> west
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]

<988hp 850ma 383mv> <3am (night)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<988hp 850ma 383mv> <3am (night)\1285gc\> west
where
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]
A valley elf scout wanders the valley, searching for intruders like you!

<988hp 850ma 380mv> <3am (night)\1285gc\> south
Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<988hp 850ma 380mv> <3am (night)\1285gc\> west
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<988hp 850ma 377mv> <3am (night)\1285gc\> where
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<988hp 850ma 374mv> <3am (night)\1285gc\> Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<988hp 850ma 374mv> <3am (night)\1285gc\> c bar
You encase yourself in a physical barrier.

<988hp 730ma 374mv> <3am (night)\1285gc\> sl
You go to sleep.

<988hp 730ma 374mv> <3am (night)\1285gc\> who
[ Beast ] <PK> [WARLORD] Agrerrogod the Wrath of Nature
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
[56 Undea GOD] [LEGION] Nycticora Corvus the Princess of Chaos
Players found: 3
There are 3 characters on; the most on this past month was 16.

<988hp 730ma 374mv> <3am (night)\1285gc\> target agrerrogod
$$ will now be substituted with : agrerrogod

<988hp 730ma 374mv> <3am (night)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (411 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 988/988 hit, 730/1023 mana, 374/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 214/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: barrier : lasts for 5 hours
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: invisibility : lasts for 44 hours
Spell: detect invis : lasts for 43 hours

<988hp 730ma 374mv> <3am (night)\1285gc\>

<988hp 730ma 374mv> <3am (night)\1285gc\>
You are ready to cast the fly spell again.

<988hp 1023ma 385mv> <4am (night)\1285gc\> st
where
You wake and stand up.

<988hp 1023ma 385mv> <4am (night)\1285gc\> Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<988hp 1023ma 385mv> <4am (night)\1285gc\> prsh
You surround yourself in a protective shell of magic.

<988hp 953ma 385mv> <4am (night)\1285gc\> north
north
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<988hp 953ma 383mv> <4am (night)\1285gc\> A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<988hp 953ma 381mv> <4am (night)\1285gc\> west
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<988hp 953ma 377mv> <4am (night)\1285gc\> up
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<988hp 953ma 371mv> <4am (night)\1285gc\> west
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<988hp 953ma 367mv> <4am (night)\1285gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
You grip your shield firmly, staving off Aragmon the cyclops's smash.
Aragmon the cyclops is in excellent condition.

<988hp 953ma 366mv> <4am (night)\1285gc\> fle
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
o-x-F|
---------+

[Exits: east south west]

<988hp 953ma 365mv> <4am (night)\1285gc\> east
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
o-x-F |
---------+

[Exits: north west]

<988hp 953ma 364mv> <4am (night)\1285gc\> north
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<988hp 953ma 363mv> <4am (night)\1285gc\> up
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.

<988hp 953ma 362mv> <4am (night)\1285gc\> c fire
You summon the elemental force of fire to your aid.
[WARLORD] a well-built jotun: 'To arms! Mishtkah is attacking the Heart of the Fortress!'
You fade into existence.
Your fire storm *** DEVASTATES *** a well-built jotun!
Your fire storm sets the surroundings ablaze!
A well-built jotun has a few scratches.

<988hp 938ma 362mv> <4am (night)\1285gc\> c cyc

Your wildfire injures a well-built jotun.
A well-built jotun's charge is powerless against you.
You parry a well-built jotun's charge with an easy flourish.
Your slash injures a well-built jotun.
A well-built jotun has a few scratches.

<988hp 927ma 362mv> <4am (night)\1285gc\> You summon the elemental force of air to your aid.

Your cyclone MASSACRES a well-built jotun!
A well-built jotun has a few scratches.

<988hp 912ma 362mv> <4am (night)\1285gc\> where

Your cyclone MANGLES a well-built jotun!
Your wildfire mauls a well-built jotun.
A well-built jotun's charge is powerless against you.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has a few scratches.

<988hp 878ma 362mv> <4am (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has a few scratches.

<988hp 878ma 362mv> <4am (night)\1285gc\>
Your cyclone MASSACRES a well-built jotun!
You completely destroy a well-built jotun's ability to resist fire!
Your wildfire MUTILATES a well-built jotun!
You awkwardly parry a well-built jotun's charge with a loud clang.
You thrust a well-built jotun's charge aside in a skillful parry.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has a few scratches.

<988hp 868ma 362mv> <4am (night)\1285gc\>
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire mauls a well-built jotun.
You parry a well-built jotun's charge with an easy flourish.
A well-built jotun's charge is powerless against you.
Your slash misses a well-built jotun.
A well-built jotun has a few scratches.

<988hp 845ma 362mv> <4am (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has a few scratches.

<988hp 845ma 362mv> <4am (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has a few scratches.

<988hp 845ma 362mv> <4am (night)\1285gc\>
Your cyclone DISMEMBERS a well-built jotun!
Your wildfire mauls a well-built jotun.
A well-built jotun's charge is powerless against you.
You deflect a well-built jotun's charge aside in an ungraceful parry.
Your slash injures a well-built jotun.
A well-built jotun has a few scratches.

<988hp 821ma 362mv> <4am (night)\1285gc\> look

Agrerrogod tells you 'Really?'
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has a few scratches.

<988hp 821ma 362mv> <4am (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has a few scratches.

<988hp 821ma 362mv> <4am (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has a few scratches.

<988hp 821ma 362mv> <4am (night)\1285gc\>
Your cyclone MANGLES a well-built jotun!
Your wildfire mauls a well-built jotun.
You parry a well-built jotun's charge with an easy flourish.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 800ma 362mv> <4am (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 800ma 362mv> <4am (night)\1285gc\> look

The day has begun.
A well-built jotun has some small wounds and bruises.

<988hp 812ma 385mv> <5am (dawn)\1285gc\> where
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has some small wounds and bruises.

<988hp 812ma 385mv> <5am (dawn)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 812ma 385mv> <5am (dawn)\1285gc\>
Your cyclone MASSACRES a well-built jotun!
Your wildfire devastates a well-built jotun!
You parry a well-built jotun's charge.
You block a well-built jotun's attack with your shield.
Your slash wounds a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 802ma 385mv> <5am (dawn)\1285gc\> where

Agrerrogod has placed a vendetta on you.
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 802ma 385mv> <5am (dawn)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has some small wounds and bruises.

<988hp 802ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
Your cyclone *** DEMOLISHES *** a well-built jotun!
Your wildfire MUTILATES a well-built jotun!
You parry a well-built jotun's charge.
You block a well-built jotun's attack with your shield.
Your slash injures a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 792ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 792ma 385mv> <5am (dawn)\1285gc\>
A well-built jotun's kicked dirt misses you.
A well-built jotun has some small wounds and bruises.

<988hp 792ma 385mv> <5am (dawn)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has some small wounds and bruises.

<988hp 792ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 792ma 385mv> <5am (dawn)\1285gc\>
Your cyclone MANGLES a well-built jotun!
Your wildfire hits a well-built jotun.
You parry a well-built jotun's charge.
You block a well-built jotun's attack with your shield.
Your slash injures a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 782ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 782ma 385mv> <5am (dawn)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has some small wounds and bruises.

<988hp 782ma 385mv> <5am (dawn)\1285gc\>
Your cyclone DISMEMBERS a well-built jotun!
Your wildfire injures a well-built jotun.
You thrust a well-built jotun's charge aside in a skillful parry.
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 772ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 772ma 385mv> <5am (dawn)\1285gc\>
Your cyclone MASSACRES a well-built jotun!
Your wildfire hits a well-built jotun.
You thrust a well-built jotun's charge aside in a skillful parry.
You block a well-built jotun's attack with your shield.
Your slash injures a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 762ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 762ma 385mv> <5am (dawn)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has some small wounds and bruises.

<988hp 762ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 762ma 385mv> <5am (dawn)\1285gc\>
Your cyclone *** DEMOLISHES *** a well-built jotun!
Your wildfire decimates a well-built jotun!
You parry a well-built jotun's charge.
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 752ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 752ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 752ma 385mv> <5am (dawn)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has some small wounds and bruises.

<988hp 752ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 752ma 385mv> <5am (dawn)\1285gc\>
Your cyclone DISMEMBERS a well-built jotun!
Your wildfire grazes a well-built jotun.
You parry a well-built jotun's charge.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 731ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 731ma 385mv> <5am (dawn)\1285gc\> af
You are affected by the following:
Skill: eye of the storm: lasts for 0 hours
Skill: wildfire : lasts for 0 hours
Spell: protective shield: lasts for 7 hours
Spell: barrier : lasts for 3 hours
Spell: fly : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: weapon ward : lasts for 2 hours
Spell: sanctuary : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: detect invis : lasts for 41 hours
A well-built jotun has some small wounds and bruises.

<988hp 731ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 731ma 385mv> <5am (dawn)\1285gc\>
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire maims a well-built jotun!
You thrust a well-built jotun's charge aside in a skillful parry.
You thrust a well-built jotun's charge aside in a skillful parry.
Your slash wounds a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 721ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 721ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 721ma 385mv> <5am (dawn)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 721ma 385mv> <5am (dawn)\1285gc\> where

The sun rises in the east.
You stop channeling power into your elemental storm.
The wildfire you started has died out.
The fiery rain in the area dies out.
A well-built jotun has some small wounds and bruises.

<988hp 747ma 385mv> <6am (day)\1285gc\> look
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 747ma 385mv> <6am (day)\1285gc\> A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun is here, fighting YOU!
You parry a well-built jotun's charge with an easy flourish.
A well-built jotun's charge is powerless against you.
Your slash injures a well-built jotun.
A well-built jotun has some small wounds and bruises.

<988hp 737ma 385mv> <6am (day)\1285gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm *** DEMOLISHES *** a well-built jotun!
Your fire storm sets the surroundings ablaze!
A well-built jotun has quite a few wounds.

<988hp 722ma 385mv> <6am (day)\1285gc\> where

Your wildfire hits a well-built jotun.
A well-built jotun's charge misses you.
You parry a well-built jotun's charge with an easy flourish.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has quite a few wounds.

<988hp 722ma 385mv> <6am (day)\1285gc\>
A well-built jotun gets a wild look in its eyes.
A well-built jotun has some small wounds and bruises.

<988hp 722ma 385mv> <6am (day)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 722ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 722ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<988hp 722ma 385mv> <6am (day)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
Your wildfire decimates a well-built jotun!
You parry a well-built jotun's charge.
You thrust a well-built jotun's charge aside in a skillful parry.
Your slash wounds a well-built jotun.
A well-built jotun has quite a few wounds.

<988hp 722ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<988hp 722ma 385mv> <6am (day)\1285gc\> c cyc
You summon the elemental force of air to your aid.
Your cyclone MANGLES a well-built jotun!
A well-built jotun has quite a few wounds.

<988hp 707ma 385mv> <6am (day)\1285gc\>
A well-built jotun kicks dirt in your eyes!
A well-built jotun's kicked dirt grazes you.
You can't see a thing!

<983hp 707ma 385mv> <6am (day)\1285gc\> where

Your cyclone DISMEMBERS someone!
Your wildfire wounds someone.
You block someone's attack with your shield.
Someone's charge is powerless against you.
Your slash misses someone.

<983hp 685ma 385mv> <6am (day)\1285gc\> You can't see a thing!

<983hp 685ma 385mv> <6am (day)\1285gc\> af
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -6 for up to 4 rounds
Skill: eye of the storm: lasts for 1 hours
Skill: wildfire : lasts for 1 hours
Spell: protective shield: lasts for 6 hours
Spell: barrier : lasts for 2 hours
Spell: fly : lasts for 5 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Spell: weapon ward : lasts for 1 hours
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: detect invis : lasts for 40 hours

<983hp 685ma 385mv> <6am (day)\1285gc\>
You rub the dirt out of your eyes, but they're still watering.
Your cyclone MANGLES a well-built jotun!
Your wildfire maims a well-built jotun!
You parry a well-built jotun's charge.
You parry a well-built jotun's charge with an easy flourish.
Your slash wounds a well-built jotun.
A well-built jotun has quite a few wounds.

<983hp 675ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 675ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 675ma 385mv> <6am (day)\1285gc\>
Your cyclone MANGLES a well-built jotun!
Your wildfire scratches a well-built jotun.
You parry a well-built jotun's charge.
A well-built jotun's charge is powerless against you.
Your slash misses a well-built jotun.
A well-built jotun has quite a few wounds.

<983hp 651ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 651ma 385mv> <6am (day)\1285gc\>
A well-built jotun's kicked dirt misses you.
A well-built jotun has quite a few wounds.

<983hp 651ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 651ma 385mv> <6am (day)\1285gc\> look

Your cyclone *** DEMOLISHES *** a well-built jotun!
Your wildfire injures a well-built jotun.
A well-built jotun's charge is powerless against you.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has quite a few wounds.

<983hp 615ma 385mv> <6am (day)\1285gc\> where
The Fortress of War
Everything is in a blur right now.
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has quite a few wounds.

<983hp 615ma 385mv> <6am (day)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 615ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 615ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 615ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 615ma 385mv> <6am (day)\1285gc\> af
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -6 for 2 rounds
Skill: eye of the storm: lasts for 1 hours
Skill: wildfire : lasts for 1 hours
Spell: protective shield: lasts for 6 hours
Spell: barrier : lasts for 2 hours
Spell: fly : lasts for 5 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Spell: weapon ward : lasts for 1 hours
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: detect invis : lasts for 40 hours
Your cyclone maims a well-built jotun!
Your wildfire scratches a well-built jotun.
You parry a well-built jotun's charge with an easy flourish.
You deflect a well-built jotun's charge aside in an ungraceful parry.
Your slash misses a well-built jotun.
A well-built jotun has quite a few wounds.

<983hp 605ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun's kicked dirt misses you.
A well-built jotun has quite a few wounds.

<983hp 605ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 605ma 385mv> <6am (day)\1285gc\>
Your cyclone *** DEMOLISHES *** a well-built jotun!
Your wildfire injures a well-built jotun.
You parry a well-built jotun's charge.
You block a well-built jotun's attack with your shield.
Your slash mauls a well-built jotun.
A well-built jotun has quite a few wounds.

<983hp 595ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 595ma 385mv> <6am (day)\1285gc\> look
The Fortress of War
Everything is in a blur right now.
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has quite a few wounds.

<983hp 595ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 595ma 385mv> <6am (day)\1285gc\>
Your eyes stop watering.
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire scratches a well-built jotun.
Your shield wobbles and barely deflects a well-built jotun's charge.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has quite a few wounds.

<983hp 571ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 571ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<983hp 571ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
Your cyclone *** DEMOLISHES *** a well-built jotun!
Your wildfire maims a well-built jotun!
You block a well-built jotun's attack with your shield.
You parry a well-built jotun's charge with an easy flourish.
Your slash misses a well-built jotun.
A well-built jotun has quite a few wounds.

<983hp 561ma 385mv> <6am (day)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun has quite a few wounds.

<983hp 561ma 385mv> <6am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Agrerrogod Inside the Fortress
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<988hp 587ma 385mv> <7am (day)\1285gc\> where
Players near you in The Fortress of War:
<PK> Agrerrogod Inside the Fortress
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has quite a few wounds.

<988hp 587ma 385mv> <7am (day)\1285gc\>
Your cyclone DISMEMBERS a well-built jotun!
Your wildfire injures a well-built jotun.
A well-built jotun's charge is powerless against you.
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has quite a few wounds.

<988hp 565ma 385mv> <7am (day)\1285gc\> word
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<988hp 560ma 192mv> <7am (day)\1285gc\> where

Rimath the trader auctions 'Place yer bids! a monkey-knotted belt of freedom is being aucti
oned for 15000 gold!'

<988hp 560ma 192mv> <7am (day)\1285gc\> north
north
Players near you in Seringale:
<PK> Mishtkah Temple of Balance

<988hp 560ma 192mv> <7am (day)\1285gc\> Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<988hp 560ma 190mv> <7am (day)\1285gc\> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<988hp 560ma 188mv> <7am (day)\1285gc\> west
west
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<988hp 560ma 186mv> <7am (day)\1285gc\> where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A dwarven citizen of Seringale plods around the town.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<988hp 560ma 184mv> <7am (day)\1285gc\> south
Players near you in Seringale:
<PK> Mishtkah North Square

<988hp 560ma 184mv> <7am (day)\1285gc\> south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A storm giant citizen of Seringale strolls about.
Polik the citizen of Seringale says 'Do you want to join the New Order, Mishtkah?'
Polik the citizen of Seringale offers a prayer to Myria.

<988hp 560ma 182mv> <7am (day)\1285gc\> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<988hp 560ma 180mv> <7am (day)\1285gc\> south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<988hp 560ma 178mv> <7am (day)\1285gc\> south
where
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<988hp 560ma 176mv> <7am (day)\1285gc\> west
Players near you in Seringale:
<PK> Mishtkah North of Market Square

<988hp 560ma 176mv> <7am (day)\1285gc\> south
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.

<988hp 560ma 175mv> <7am (day)\1285gc\> West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<988hp 560ma 174mv> <7am (day)\1285gc\> west
where
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<988hp 560ma 172mv> <7am (day)\1285gc\> west
Players near you in Seringale:
<PK> Mishtkah The West Common Road

<988hp 560ma 172mv> <7am (day)\1285gc\> The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<988hp 560ma 170mv> <7am (day)\1285gc\> west
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<988hp 560ma 168mv> <7am (day)\1285gc\> west
west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<988hp 560ma 166mv> <7am (day)\1285gc\> The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<988hp 560ma 164mv> <7am (day)\1285gc\> west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<988hp 560ma 162mv> <7am (day)\1285gc\> west
where
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A drow city guard of seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A gnomish city guard of seringale stands here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them
in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a l
ook at the sign there.'

<988hp 560ma 160mv> <7am (day)\1285gc\> Players near you in Seringale:
<PK> Mishtkah Inside the West Gate

<988hp 560ma 160mv> <7am (day)\1285gc\> west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<988hp 560ma 158mv> <7am (day)\1285gc\> west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<988hp 560ma 156mv> <7am (day)\1285gc\> west
where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<988hp 560ma 154mv> <7am (day)\1285gc\> west
Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<988hp 560ma 154mv> <7am (day)\1285gc\> A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<988hp 560ma 151mv> <7am (day)\1285gc\> west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<988hp 560ma 148mv> <7am (day)\1285gc\> west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<988hp 560ma 145mv> <7am (day)\1285gc\> west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<988hp 560ma 142mv> <7am (day)\1285gc\>
The wildfire you started has died out.
Your weapon ward expires.

<988hp 648ma 250mv> <8am (day)\1285gc\> west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<988hp 648ma 247mv> <8am (day)\1285gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah A trail through the dense forest

<988hp 648ma 247mv> <8am (day)\1285gc\> west
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<988hp 648ma 244mv> <8am (day)\1285gc\> west
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A cute rabbit is here.

<988hp 648ma 241mv> <8am (day)\1285gc\> west
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<988hp 648ma 238mv> <8am (day)\1285gc\> west
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<988hp 648ma 235mv> <8am (day)\1285gc\> west
where
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A pair of crudely made leggings is here.
A colossal tree blocks the way westwards.

<988hp 648ma 232mv> <8am (day)\1285gc\> Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<988hp 648ma 232mv> <8am (day)\1285gc\> north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<988hp 648ma 229mv> <8am (day)\1285gc\> north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<988hp 648ma 226mv> <8am (day)\1285gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah The narrow trail

<988hp 648ma 226mv> <8am (day)\1285gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah The narrow trail

<988hp 648ma 226mv> <8am (day)\1285gc\> west
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<988hp 648ma 223mv> <8am (day)\1285gc\> west
where
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<988hp 648ma 220mv> <8am (day)\1285gc\> sl
sc
Players near you in Drkshtyre Wood:
<PK> Mishtkah The main path in Drkshtyre Wood

<988hp 648ma 220mv> <8am (day)\1285gc\> You go to sleep.

<988hp 648ma 220mv> <8am (day)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50, 3
7 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 988/988 hit, 648/1023 mana, 220/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 214/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: protective shield: lasts for 4 hours
Spell: barrier : lasts for 0 hours
Spell: fly : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: detect invis : lasts for 38 hours

<988hp 648ma 220mv> <8am (day)\1285gc\>

<988hp 648ma 220mv> <8am (day)\1285gc\>

<988hp 648ma 220mv> <8am (day)\1285gc\>

<988hp 648ma 220mv> <8am (day)\1285gc\>

<988hp 648ma 220mv> <8am (day)\1285gc\>

<988hp 648ma 220mv> <8am (day)\1285gc\>

<988hp 648ma 220mv> <8am (day)\1285gc\>
Your physical barrier dissipates.
The white aura around your body fades.

<988hp 920ma 358mv> <9am (day)\1285gc\> st
where
You wake and stand up.

<988hp 920ma 358mv> <9am (day)\1285gc\> Players near you in Drkshtyre Wood:
<PK> Mishtkah The main path in Drkshtyre Wood

<988hp 920ma 358mv> <9am (day)\1285gc\> look
east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<988hp 920ma 358mv> <9am (day)\1285gc\> Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<988hp 920ma 355mv> <9am (day)\1285gc\> east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<988hp 920ma 352mv> <9am (day)\1285gc\> south
south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<988hp 920ma 349mv> <9am (day)\1285gc\> where
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A pair of crudely made leggings is here.
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<988hp 920ma 346mv> <9am (day)\1285gc\> east
Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<988hp 920ma 346mv> <9am (day)\1285gc\> east
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<988hp 920ma 343mv> <9am (day)\1285gc\> east
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<988hp 920ma 340mv> <9am (day)\1285gc\> sanc
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A cute rabbit is here.

<988hp 920ma 337mv> <9am (day)\1285gc\> where
You are surrounded by a white aura.

<988hp 845ma 337mv> <9am (day)\1285gc\> Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<988hp 845ma 337mv> <9am (day)\1285gc\> east
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<988hp 845ma 334mv> <9am (day)\1285gc\> east
where
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<988hp 845ma 331mv> <9am (day)\1285gc\> Players near you in Mystic Forest:
<PK> Mishtkah A trail through the dense forest

<988hp 845ma 331mv> <9am (day)\1285gc\> east
east
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<988hp 845ma 328mv> <9am (day)\1285gc\> north
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<988hp 845ma 325mv> <9am (day)\1285gc\> north
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<988hp 845ma 322mv> <9am (day)\1285gc\> east
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]

<988hp 845ma 319mv> <9am (day)\1285gc\> east
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A pair of torn trousers are here, covered in mud.

<988hp 845ma 317mv> <9am (day)\1285gc\> A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few of
| | the remaining blades of crabgrass remain green, but most
f o-~-o | are brown and wilted. An overwhelming stench of sulfur permeates
| | | | | the area, apparently wafting from the glistening mud pond
f-o-@-o | to the north.
| | | | |
f o-o-o |
| |
f-f-f |
---------+

[Exits: north east south west]
A small sign stands here, propped up by a rock.
A medic is here, looking for refugees.

<988hp 845ma 315mv> <9am (day)\1285gc\> north
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.
A halfling refugee is here, looking forlorn.
A halfling refugee is here, looking forlorn.

<988hp 845ma 312mv> <9am (day)\1285gc\> down
where
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A plated belt lies in a heap on the ground.
A pair of chain gloves has been discarded.
A circlet fashioned from a demon horn rests here.
A pair of sturdy reinforced boots stands here.
A tattered dress is here, barely holding together.
(White Aura) Erion is here, hunting the dragon.

<988hp 845ma 309mv> <9am (day)\1285gc\> east
Players near you in The Mudfall:
<PK> Mishtkah Mud-Covered Rubble

<988hp 845ma 309mv> <9am (day)\1285gc\> A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A corked brown bottle is here.
A medic is here, looking for refugees.
A halfling child is sitting here weeping.

<988hp 845ma 306mv> <9am (day)\1285gc\> east
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
A large praying mantis is here, holding perfectly still.
The water gurgles beneath you.

<988hp 845ma 303mv> <9am (day)\1285gc\> af
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: protective shield: lasts for 3 hours
Spell: fly : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 4 for 1 hours
: modifies mana by 40 for 1 hours
: modifies health by -20 for 1 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 37 hours

<988hp 845ma 303mv> <9am (day)\1285gc\> north
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A medic is here, looking for refugees.

<988hp 845ma 299mv> <9am (day)\1285gc\>
A medic swims south.

<988hp 845ma 299mv> <9am (day)\1285gc\> where
Players near you in The Mudfall:
<PK> Mishtkah Wading Through Mud

<988hp 845ma 299mv> <9am (day)\1285gc\> sl
You go to sleep.

<988hp 845ma 299mv> <9am (day)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 988/988 hit, 845/1023 mana, 299/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 214/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: protective shield: lasts for 3 hours
Spell: fly : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 4 for 1 hours
: modifies mana by 40 for 1 hours
: modifies health by -20 for 1 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 37 hours

<988hp 845ma 299mv> <9am (day)\1285gc\>
You are hungry.

<988hp 1023ma 385mv> <10am (day)\1285gc\> st
where
You wake and stand up.

<988hp 1023ma 385mv> <10am (day)\1285gc\> Players near you in The Mudfall:
<PK> Mishtkah Wading Through Mud

<988hp 1023ma 385mv> <10am (day)\1285gc\> st
You are already standing.

<988hp 1023ma 385mv> <10am (day)\1285gc\> crfo
get rice
eat rice
drop rice

<988hp 998ma 385mv> <10am (day)\1285gc\> crsp
You get a bowl of rice pudding.

<988hp 998ma 385mv> <10am (day)\1285gc\> You eat a bowl of rice pudding.
You are full.

<988hp 998ma 385mv> <10am (day)\1285gc\> You do not have that item.

<988hp 998ma 385mv> <10am (day)\1285gc\> drink
fill barrel

<988hp 978ma 385mv> <10am (day)\1285gc\> You drink water from a magical spring.
Your thirst is quenched.

<988hp 978ma 385mv> <10am (day)\1285gc\> You do not have that item.

<988hp 978ma 385mv> <10am (day)\1285gc\> look
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A magical spring flows from the ground here.

<988hp 978ma 385mv> <10am (day)\1285gc\> where
Players near you in The Mudfall:
<PK> Mishtkah Wading Through Mud

<988hp 978ma 385mv> <10am (day)\1285gc\> east
east
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]

<988hp 978ma 382mv> <10am (day)\1285gc\> down
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]

<988hp 978ma 379mv> <10am (day)\1285gc\> north
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
You see 3 of a simple bronze bracelet here.
You see 3 of a tattered dress here.
You see 3 of a pair of torn trousers here.
A giant bombardier beetle scurries around as it hunts for carrion.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'

<988hp 978ma 377mv> <10am (day)\1285gc\> east
north
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+

[Exits: east south]
A giant bombardier beetle scurries around as it hunts for carrion.

<988hp 978ma 375mv> <10am (day)\1285gc\> where
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy black
F-o | stone that reflects a small amount of light. In stark contrast,
| | the eastern wall is tan in color and formed by a softer looking,
o-@ | sponge-like rock. A faint trembling overhead causes mud to dislodge
| | from several of the orangish-red stalactites hanging from the
o | rugged and uneven ceiling. The passage continues along the aberrant
| wall and an opening to the north leads into a narrow tunnel.
|
---------+

[Exits: north west]
A giant bombardier beetle scurries around as it hunts for carrion.

<988hp 978ma 372mv> <10am (day)\1285gc\> Tunneling Through Mud
o-o-o | A shallow morass rests atop mud partially baked solid by heat
| | | emanating from the cavern to the far north. The tunnel is almost
o o | too narrow to squeeze through, but pieces of the wall crack
| | | and tumble free as you slide by. The tunnel leads south into
~ F-@ | deeper muck.
| |
o-o |
| |
o |
---------+

[Exits: north south west]
A millipede is here, searching for something to eat.

<988hp 978ma 369mv> <10am (day)\1285gc\> north
Players near you in The Mudfall:
<PK> Mishtkah Tunneling Through Mud

<988hp 978ma 369mv> <10am (day)\1285gc\> north
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+

[Exits: north south]

<988hp 978ma 366mv> <10am (day)\1285gc\> Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
A halfling refugee is here, looking forlorn.

<988hp 978ma 363mv> <10am (day)\1285gc\> where
up
Players near you in The Mudfall:
<PK> Mishtkah Beneath the Fissure

<988hp 978ma 363mv> <10am (day)\1285gc\> You manage to wedge yourself into the narrow fissur
e.
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]

<988hp 978ma 360mv> <10am (day)\1285gc\> up
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+

[Exits: east down]
A halfling child is sitting here weeping.

<988hp 978ma 358mv> <10am (day)\1285gc\> where
east
Players near you in The Mudfall:
<PK> Mishtkah Above the Fissure

<988hp 978ma 358mv> <10am (day)\1285gc\> Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+

[Exits: north east south west]
You see 2 of a tattered dress here.
A bracelet of bronze is here, looking very simple.
A large praying mantis is here, holding perfectly still.

<988hp 978ma 356mv> <10am (day)\1285gc\> north
east
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
| their roots denied water for some time now and the various
| farming implements scattered about the area appear to have
@-o | been abandoned in haste. Looming over the old farm is the
| | | towering presence of Vorthyn Mountain, seen clearly to the
o-o-o-o| northeast. A canvas structure has been erected across the
| | field to the south.
o |
---------+

[Exits: east south]
Farmer Jyln is here, looking worried.
Farmer Jyln says 'Hello there, Mishtkah. Good to see you.'

<988hp 978ma 354mv> <10am (day)\1285gc\> up
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
| their roots denied water for some time now and the various
| farming implements scattered about the area appear to have
o-@ | been abandoned in haste. Looming over the old farm is the towering
| | | presence of Vorthyn Mountain, which appears accessible from
o-o-o-o | the plateau above you. A canvas structure has been erected
| | across the field to the southwest.
o |
---------+

[Exits: south west up]

<988hp 978ma 352mv> <10am (day)\1285gc\> where
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the
| | ground here appears to be one giant slab of greyish stone,
@-z | also burdened with several boulders ranging from gnome-sized
| to taller than the biggest giant. The pebbles underfoot
| occasionally tremble lightly, perhaps it is only the wind?
| There's a sizeable mud slope here leading downwards.
|
---------+

[Exits: east down]

<988hp 978ma 349mv> <10am (day)\1285gc\> af
Players near you in The Mudfall:
<PK> Mishtkah A Dry Plateau

<988hp 978ma 349mv> <10am (day)\1285gc\> east
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: protective shield: lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 36 hours

<988hp 978ma 349mv> <10am (day)\1285gc\> A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
z-@ | with several boulders ranging from gnome-sized to taller than
| the biggest giant. The pebbles underfoot occasionally tremble
| lightly, perhaps it is only the wind?
|
|
---------+

[Exits: north west]

<988hp 978ma 345mv> <10am (day)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 988/988 hit, 978/1023 mana, 345/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 214/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 325 bash: 331 slash: 337 magic: 280
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: protective shield: lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 36 hours

<988hp 978ma 345mv> <10am (day)\1285gc\> north
A Dry Plateau
| This long plateau bridges the slopes of Vorthyn Mountain,
| visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
@ | with several boulders ranging from gnome-sized to taller than
| | the biggest giant. The pebbles underfoot occasionally tremble
z-z | lightly, perhaps it is only the wind?
|
|
---------+

[Exits: north south]
A halfling refugee is here, looking forlorn.

<988hp 978ma 341mv> <10am (day)\1285gc\> north
where
The Western Piedmont
| Any ideas that traversing Vorthyn Mountain is a small thing
| are completely wiped away here at the base. The steep, narrow
| path can be seen clearly now, and the reason no fauna and
| flora are visible is painfully obvious. The periodic gusts
@ | of wind blowing down from the rocky slopes do nothing to
| | ease your concern. From here, it's either up the treacherous
z | mountain or across the boulder laden plateau to the south.
| |
z-z |
---------+

[Exits: south up]

<988hp 978ma 337mv> <10am (day)\1285gc\> up
Players near you in The Mudfall:
<PK> Mishtkah The Western Piedmont

<988hp 978ma 337mv> <10am (day)\1285gc\> where
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope.
| The idea of climbing higher in these conditions is not
| pleasant, one misstep would surely bring disaster here
@-x>x| amongst the skittering pebbles and swirling wind. A long
| plateau below leads to a large field of some kind.
| A smooth crack in the face of the mountain looks unnatural.
|
|
---------+

[Exits: (crack) east down]

<988hp 978ma 332mv> <10am (day)\1285gc\> Players near you in The Mudfall:
<PK> Mishtkah West Side of the Mountain

<988hp 978ma 332mv> <10am (day)\1285gc\>
Rimath the trader auctions 'Place yer bids! a monkey-knotted belt of freedom is being aucti
oned for 15000 gold!'

<988hp 978ma 332mv> <10am (day)\1285gc\> east
up
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope. The
| idea of climbing higher in these conditions is not pleasant,
| one misstep would surely bring disaster here amongst the
x-@>x | skittering pebbles and swirling wind. It may be best to
| carefully follow the trail to the west and reach the long
| plateau below, which leads to a large field of some kind.
|
|
---------+

[Exits: east west up down]

<988hp 978ma 326mv> <10am (day)\1285gc\> where
Vorthyn Summit
| Finally! You've managed to reach the summit of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
@-x | at best, but there's only one way to go from here: down.
| The path to the east looks slightly safer than the treacherous
| trail down the western slope.
|
|
---------+

[Exits: east down]

<988hp 978ma 320mv> <10am (day)\1285gc\> east
Players near you in The Mudfall:
<PK> Mishtkah Vorthyn Summit

<988hp 978ma 320mv> <10am (day)\1285gc\> where
Vorthyn Summit
| Finally! You've managed to reach the summit of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
x-@ | at best, but there's only one way to go from here: down. The
| trail to the west looks slightly more treacherous than the
| relatively stable path down the eastern slope.
|
|
---------+

[Exits: west down]

<988hp 978ma 314mv> <10am (day)\1285gc\> Players near you in The Mudfall:
<PK> Mishtkah Vorthyn Summit
The effects of your lifeblood sacrifice fade away.

<988hp 983ma 385mv> <11am (day)\1285gc\> c barr
You encase yourself in a physical barrier.

<988hp 863ma 385mv> <11am (day)\1285gc\> down
down
East Side of the Mountain
| The thin path allowing passage over Vorthyn Mountain is relatively
| stable here on the eastern slope. Scattered blades of grass
| are able to cling to life here on the rocky ground, no doubt
| bolstered each morning by the rising sun. The path leads up
@ | the mountain toward the peak or down toward a valley far below.
|
|
|
|
---------+

[Exits: up down]

<988hp 863ma 379mv> <11am (day)\1285gc\> af
The Eastern Piedmont
o-o-f| Any ideas that traversing Vorthyn Mountain is a small thing
| | are completely wiped away here at the base. The long, rising
o | path can be seen clearly now, as can the sparse grass on the
| | mountainside. Occasionally, a gust of wind blows down from
@ | the slopes, doing nothing to ease your concern. From here,
| it's either up the mountain or along the path to the north.
|
|
|
---------+

[Exits: north up]

<988hp 863ma 374mv> <11am (day)\1285gc\> You are affected by the following:
Spell: barrier : lasts for 5 hours
Spell: sanctuary : lasts for 5 hours
Spell: protective shield: lasts for 1 hours
Spell: fly : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 3 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: detect invis : lasts for 35 hours

<988hp 863ma 374mv> <11am (day)\1285gc\> north
Thin Growth
f| A few trees and ferns sparsely populate the sides of the quiet
|| path. Grass is more common here, nearly covering a few patches
o-o-f| of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the
@ | south looms Vorthyn Mountain, its high peak nearly touching
| | the clouds. The path to the north leads toward a wide, lush
z | valley.
|
|
---------+

[Exits: north south]

<988hp 863ma 371mv> <11am (day)\1285gc\> north
Thin Growth
f| A few trees and ferns sparsely populate the sides of the
|| quiet path. Grass is more common here, nearly covering a
f| few patches of the reddish-brown path completely. Despite
|| the thin growth, neither sound nor sign of animals are to
@-o-f| be found. To the south looms Vorthyn Mountain, its high peak
| | nearly touching the clouds. The path to the east leads toward
o | a wide, lush valley.
| |
z |
---------+

[Exits: east south]

<988hp 863ma 369mv> <11am (day)\1285gc\> where
east
Players near you in The Mudfall:
<PK> Mishtkah Thin Growth

<988hp 863ma 369mv> <11am (day)\1285gc\> east
Thin Growth
f-f| A few trees and ferns sparsely populate the sides of the quiet
| | path. Grass is more common here, nearly covering a few patches
f | of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the south
o-@-f | looms Vorthyn Mountain, its high peak nearly touching the clouds.
| | The path to the east leads toward a wide, lush valley.
o |
| |
z |
---------+

[Exits: east west]

<988hp 863ma 367mv> <11am (day)\1285gc\> A Thin Trail
f-f-f| You have reached the terminus of a terribly thin trail twisting
| | among trees. The trees vary greatly in size, but they have the
f | same coloring and appear to be of the same type. A thick layer
| | of yellow and brown leaves is scattered across the healthy, dark,
o-o-@ | reddish-brown colored soil. The trail leads to the north. A thick
| | clay wall has been constructed to the south, but a small hand-made
o | opening has been dug through it allowing passage.
| |
z |
---------+

[Exits: north west down]

<988hp 863ma 365mv> <11am (day)\1285gc\> north
A Thin Trail
o f| A terribly thin trail twisting among trees. The trees vary great
| || in size, but they have the same coloring and appear to be the
f-f-f| same type. A thick layer of yellow and brown leaves is scattered
| | across the healthy, dark, reddish and brown colored soil. The
@ | trail continues on its way to the north and south.
| |
o-o-f |
| |
o |
---------+

[Exits: north south]

<988hp 863ma 362mv> <11am (day)\1285gc\> north
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f| to be the same type. A thick layer of yellow and brown leaves
| || is scattered across the healthy, dark, reddish and brown
@-f-f| colored soil. The trail continues on its way to the north
| | and south.
f |
| |
o-o-f |
---------+

[Exits: east south]

<988hp 863ma 359mv> <11am (day)\1285gc\> east
north
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.
Agrerrogod the Wrath of Nature is here.

<988hp 863ma 356mv> <11am (day)\1285gc\> An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<988hp 863ma 354mv> <11am (day)\1285gc\> north
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<988hp 863ma 352mv> <11am (day)\1285gc\> south
south
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
Agrerrogod the Wrath of Nature is here.

<988hp 863ma 350mv> <11am (day)\1285gc\> c fire
[WARLORD] a rugged ranger: 'Mishtkah has left the Fortress Path.'
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<988hp 863ma 348mv> <11am (day)\1285gc\> You summon the elemental force of fire to your aid.

Your fire storm sets the surroundings ablaze!

<988hp 848ma 348mv> <11am (day)\1285gc\> scan all
c cyc
You scan all around.
You scan north.
*** Range 1 (north) ***
Agrerrogod the Wrath of Nature is here.
You scan east.
You scan west.

<988hp 848ma 348mv> <11am (day)\1285gc\> You summon the elemental force of air to your aid.

<988hp 833ma 348mv> <11am (day)\1285gc\> north
qq
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<988hp 833ma 346mv> <11am (day)\1285gc\> You bow your head as you call forth the full power
of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Agrerrogod!
Agrerrogod dances around your slash, easily dodging it.
Agrerrogod's freezing bite MUTILATES you!
Agrerrogod's sting is powerless against you.
Agrerrogod's freezing bite MUTILATES you!
Agrerrogod's chill DISMEMBERS you!
Agrerrogod has some small wounds and bruises.

<846hp 768ma 346mv> <11am (day)\1285gc\> fle

Your slash mauls Agrerrogod.
You parry Agrerrogod's freezing bite.
Agrerrogod's sting is powerless against you.
Agrerrogod has some small wounds and bruises.

<846hp 746ma 346mv> <11am (day)\1285gc\>
Agrerrogod has fled!

<846hp 746ma 346mv> <11am (day)\1285gc\> scan all
You aren't fighting anyone.

<846hp 746ma 346mv> <11am (day)\1285gc\> south
You scan all around.
You scan north.
You scan south.

<846hp 746ma 346mv> <11am (day)\1285gc\> south
[WARLORD] a rugged ranger: 'Mishtkah has left the Fortress Path.'
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
A wildfire is burning here!
There is a sign with a very important warning written here.

<846hp 746ma 344mv> <11am (day)\1285gc\> east
Thick stands of trees and shrubbery block your passage in that direction.

<846hp 746ma 344mv> <11am (day)\1285gc\> A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<846hp 746ma 341mv> <11am (day)\1285gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A valley elf scout wanders the valley, searching for intruders like you!
You scan west.

<846hp 746ma 341mv> <11am (day)\1285gc\> north
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]
A valley elf scout wanders the valley, searching for intruders like you!

<846hp 746ma 338mv> <11am (day)\1285gc\> east
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]

<846hp 746ma 335mv> <11am (day)\1285gc\> east
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]
A rather large dog is here, wandering the valley.

<846hp 746ma 333mv> <11am (day)\1285gc\> south
The Small Valley
o-o-o| The path here has formed a narrow bend, much like a corner,
| || around the mound northeast. The valley floor is solid
f-f-o o| but has vanished under the camouflage of yellow and brown
| | || leaves. These leaves must have been laying for quite some
f @-o-o| time because they have slightly altered color from the
| ones overhead. The way back to the east takes you where
| the muscadines have ended, and to the north a light uphill
| trail continues.
|
---------+

[Exits: north east]

<846hp 746ma 331mv> <11am (day)\1285gc\> east
The Small Valley
o-o-o | The muscadines have ended abruptly from the tree amongst
| | | trees of varying size. Leaves of yellow and brown have
f-o o-o| fallen upon the dark soil where the grass has vanished,
| | || decorating the ground in a beautiful fall foliage. As
o-@-o o| the bank to the north is visible, halfway down the grass
| has seized growth into a healthy green color and taken
| on a more brownish one. Swaying with ease overhead are
| the many varying tall trees with groan through the wind.
| The path to the east and west is all that is accessible.
---------+

[Exits: east west]

<846hp 746ma 329mv> <11am (day)\1285gc\> east
The Small Valley
o-o-o | The path is adorned by the massive fruition of ripe muscadines
| | | dangling from a tree showing it's undersides. The grass
o o-o | has lessened on the path as if this particular way has
| | | | been traveled more. A small gathering of wind chimes
o-o-@ o-o| made from wood whistle in the wind high above your head.
|| A vast bank is in view along the northwest of this path.
o| Some dirt starts to show where patches of grass have
|| been kicked or dug up. Downhill to the north the path
o| is accessible, as well as the western way.
---------+

[Exits: north west]
A valley elf wanders here, cautious of your intrusion.

<846hp 746ma 327mv> <11am (day)\1285gc\> af
You are affected by the following:
Skill: wildfire : lasts for 1 hours
Spell: barrier : lasts for 5 hours
Spell: sanctuary : lasts for 5 hours
Spell: protective shield: lasts for 1 hours
Spell: fly : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 3 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: detect invis : lasts for 35 hours
You slowly float to the ground.

<857hp 814ma 385mv> <12pm (noon)\1285gc\> scan all
You scan all around.
You scan north.
You scan west.

<857hp 814ma 385mv> <12pm (noon)\1285gc\> north
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door)]

<857hp 814ma 381mv> <12pm (noon)\1285gc\> east
east
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A shiny blade is on the floor.
A valley elf wanders here, skirting between the tall grasses.

<857hp 814ma 377mv> <12pm (noon)\1285gc\> south
The steepness of this hill prevents you from walking east.

<857hp 814ma 377mv> <12pm (noon)\1285gc\> east
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]

<857hp 814ma 373mv> <12pm (noon)\1285gc\> Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!

<857hp 814ma 369mv> <12pm (noon)\1285gc\> south
south
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A shiny blade is on the floor.

<857hp 814ma 365mv> <12pm (noon)\1285gc\> Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<857hp 814ma 361mv> <12pm (noon)\1285gc\> get fly sak
You don't have a sak.

<857hp 814ma 361mv> <12pm (noon)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Mishtkah Circular Clearing

<857hp 814ma 361mv> <12pm (noon)\1285gc\> south
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<857hp 814ma 357mv> <12pm (noon)\1285gc\> south
where
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]
An antelope is here, peacefully munching on grass.

<857hp 814ma 353mv> <12pm (noon)\1285gc\> Players near you in Sylvan Vale:
<PK> Mishtkah In the Valley Basin

<857hp 814ma 353mv> <12pm (noon)\1285gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<857hp 814ma 353mv> <12pm (noon)\1285gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<857hp 814ma 353mv> <12pm (noon)\1285gc\> where
af
Players near you in Sylvan Vale:
<PK> Mishtkah In the Valley Basin

<857hp 814ma 353mv> <12pm (noon)\1285gc\> You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Skill: wildfire : lasts for 0 hours
Spell: barrier : lasts for 4 hours
Spell: sanctuary : lasts for 4 hours
Spell: protective shield: lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 2 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 34 hours

<857hp 814ma 353mv> <12pm (noon)\1285gc\> north
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<857hp 814ma 351mv> <12pm (noon)\1285gc\> north
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<857hp 814ma 349mv> <12pm (noon)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Mishtkah Circular Clearing

<857hp 814ma 349mv> <12pm (noon)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Mishtkah Circular Clearing

<857hp 814ma 349mv> <12pm (noon)\1285gc\> north
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A shiny blade is on the floor.

<857hp 814ma 347mv> <12pm (noon)\1285gc\> north
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!

<857hp 814ma 345mv> <12pm (noon)\1285gc\> west
north
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]

<857hp 814ma 343mv> <12pm (noon)\1285gc\> A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A shiny blade is on the floor.
A valley elf wanders here, skirting between the tall grasses.

<857hp 814ma 341mv> <12pm (noon)\1285gc\> west
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door)]

<857hp 814ma 339mv> <12pm (noon)\1285gc\> north
west
The Small Valley
| The path here has formed into a narrow bend around the
| large mound to the southwest. A grass coating rises healthily
| above the ground in a mixture of flowers and weeds. Most
| of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+

[Exits: south west]

<857hp 814ma 337mv> <12pm (noon)\1285gc\> west
The Small Valley
| The ground is level and littered with many healthy leaves.
| A soft squish in your step indicates that the grass is
| camouflaged. Overhead the many trees of the vale groan
| softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: east west]

<857hp 814ma 335mv> <12pm (noon)\1285gc\> south
The Small Valley
| This is another bend in the valley located northwest
| of the large mound. It seems you've stumbled across a
| glorious patch of mushrooms of all translucent colors.
| The light in the sky is shown sparsely through the treetops,
@-o-o| giving this particular area a wonderful view. Spattered
| || across the many yellow and brown leaves that cover the
f-f-o o| ground are colors of red and green. Back uphill to the
| | || south leads to the T-intersection, and the way east is
f o-o-o| accessible.
---------+

[Exits: east south]

<857hp 814ma 333mv> <12pm (noon)\1285gc\> The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]
A rather large dog is here, wandering the valley.

<857hp 814ma 331mv> <12pm (noon)\1285gc\> west
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]

<857hp 814ma 329mv> <12pm (noon)\1285gc\> west
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]
A valley elf scout wanders the valley, searching for intruders like you!

<857hp 814ma 326mv> <12pm (noon)\1285gc\> scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
A rather large dog is here, wandering the valley.
You scan south.

<857hp 814ma 326mv> <12pm (noon)\1285gc\> south
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]
Rimath the trader auctions 'Place yer bids! a monkey-knotted belt of freedom is being aucti
oned for 15000 gold!'

<857hp 814ma 323mv> <12pm (noon)\1285gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A valley elf scout wanders the valley, searching for intruders like you!
You scan west.

<857hp 814ma 323mv> <12pm (noon)\1285gc\> west
scan all
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
A wildfire is burning here!
There is a sign with a very important warning written here.

<857hp 814ma 320mv> <12pm (noon)\1285gc\> You scan all around.
You scan north.
You scan east.
You scan west.
You are ready to cast the fly spell again.
The wildfire you started has died out.
Your protective shield dissipates.
The fiery rain in the area dies out.

<871hp 848ma 385mv> <1pm (day)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<871hp 848ma 385mv> <1pm (day)\1285gc\> qq
They aren't here.

<871hp 848ma 385mv> <1pm (day)\1285gc\> prsh
You surround yourself in a protective shell of magic.

<871hp 778ma 385mv> <1pm (day)\1285gc\> where
north
north
scan all
Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<871hp 778ma 385mv> <1pm (day)\1285gc\> An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<871hp 778ma 383mv> <1pm (day)\1285gc\> A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<871hp 778ma 381mv> <1pm (day)\1285gc\> You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
A rugged ranger is here, scouting the land.

<871hp 778ma 381mv> <1pm (day)\1285gc\> west
scan all
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.
Rimath the trader auctions 'a monkey-knotted belt of freedom has expired from auction withou
t any bids.'

<871hp 778ma 377mv> <1pm (day)\1285gc\> You scan all around.
You scan east.
You scan up.

<871hp 778ma 377mv> <1pm (day)\1285gc\> up
scan all
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<871hp 778ma 371mv> <1pm (day)\1285gc\> You scan all around.
You scan east.
*** Range 1 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.
You scan west.
You scan down.
*** Range 1 (down) ***
A rugged ranger is here, scouting the land.

<871hp 778ma 371mv> <1pm (day)\1285gc\> west
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<871hp 778ma 367mv> <1pm (day)\1285gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
You scan east.
*** Range 2 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.

<871hp 778ma 367mv> <1pm (day)\1285gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
Aragmon the cyclops's smash is powerless against you.
Aragmon the cyclops is in excellent condition.

<871hp 770ma 366mv> <1pm (day)\1285gc\> fle

You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's freezing bite maims you!
You parry Agrerrogod's freezing bite.
Agrerrogod's freezing bite DISEMBOWELS you!
You couldn't escape!
Aragmon the cyclops's smash is powerless against you.
Your slash injures Aragmon the cyclops.
Agrerrogod's freezing bite MUTILATES you!
Agrerrogod's flaming bite maims you!
You block Agrerrogod's attack with your shield.
Aragmon the cyclops has a few scratches.

<715hp 760ma 366mv> <1pm (day)\1285gc\> fle
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
o-x-F|
---------+

[Exits: east south west]

<715hp 760ma 365mv> <1pm (day)\1285gc\> east
north
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
o-x-F |
---------+

[Exits: north west]

<715hp 760ma 364mv> <1pm (day)\1285gc\> up
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<715hp 760ma 363mv> <1pm (day)\1285gc\> A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.
A well-built jotun yells 'Mishtkah! Now you die!'
A well-built jotun's charge is powerless against you.
You block a well-built jotun's attack with your shield.
A well-built jotun has quite a few wounds.

<715hp 748ma 362mv> <1pm (day)\1285gc\> c fire
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of fire to your aid.
Your fire storm MASSACRES a well-built jotun!
Your fire storm sets the surroundings ablaze!
A well-built jotun has quite a few wounds.

<715hp 733ma 362mv> <1pm (day)\1285gc\> word

Agrerrogod walks in.
A well-built jotun has quite a few wounds.

<715hp 733ma 362mv> <1pm (day)\1285gc\>
Your wildfire wounds Agrerrogod.
You completely destroy a well-built jotun's ability to resist fire!
Your wildfire wounds a well-built jotun.
You block a well-built jotun's attack with your shield.
Your shield wobbles and barely deflects a well-built jotun's charge.
Your slash wounds a well-built jotun.
A well-built jotun has quite a few wounds.

<715hp 733ma 362mv> <1pm (day)\1285gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's freezing bite DISEMBOWELS you!
Agrerrogod's freezing bite DISEMBOWELS you!
A well-built jotun has quite a few wounds.

<629hp 733ma 362mv> <1pm (day)\1285gc\> Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<629hp 728ma 181mv> <1pm (day)\1285gc\> north
sc

<MYSTIC> Glorwinda the Psi-Ascetic: 'Welcome back, Virasen the Ruler of the Dead.'

<629hp 728ma 181mv> <1pm (day)\1285gc\> Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<629hp 728ma 179mv> <1pm (day)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50, 3
7 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 629/1008 hit, 728/983 mana, 179/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 213/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 325 bash: 331 slash: 337 magic: 280
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: wildfire : lasts for 1 hours
Spell: protective shield: lasts for 7 hours
Spell: fly : lasts for 7 hours
Spell: barrier : lasts for 3 hours
Spell: sanctuary : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: detect invis : lasts for 33 hours

<629hp 728ma 179mv> <1pm (day)\1285gc\> north
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<629hp 728ma 177mv> <1pm (day)\1285gc\> where
Players near you in Seringale:
<PK> Virasen The Chamber of Decay
<PK> Mishtkah The North Road

<629hp 728ma 177mv> <1pm (day)\1285gc\> west
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<640hp 784ma 283mv> <2pm (day)\1285gc\> west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A dwarven city guard of seringale stands watch here.
A storm giant citizen of Seringale strolls about.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<640hp 784ma 281mv> <2pm (day)\1285gc\> where
Players near you in Seringale:
<PK> Virasen The Chamber of Decay
<PK> Mishtkah North Square

<640hp 784ma 281mv> <2pm (day)\1285gc\> south
south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<640hp 784ma 279mv> <2pm (day)\1285gc\> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<640hp 784ma 277mv> <2pm (day)\1285gc\> south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<640hp 784ma 275mv> <2pm (day)\1285gc\> south
where
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.

<640hp 784ma 273mv> <2pm (day)\1285gc\> west
Players near you in Seringale:
<PK> Virasen The Chamber of Decay
<PK> Mishtkah North of Market Square

<640hp 784ma 273mv> <2pm (day)\1285gc\> south
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<640hp 784ma 272mv> <2pm (day)\1285gc\> west
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<640hp 784ma 271mv> <2pm (day)\1285gc\> where
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<640hp 784ma 269mv> <2pm (day)\1285gc\> west
Players near you in Seringale:
<PK> Virasen The Chamber of Decay
<PK> Mishtkah The West Common Road

<640hp 784ma 269mv> <2pm (day)\1285gc\> The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<640hp 784ma 267mv> <2pm (day)\1285gc\> west
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<640hp 784ma 265mv> <2pm (day)\1285gc\> where
Players near you in Seringale:
<PK> Virasen The Chamber of Decay
<PK> Mishtkah The Western Monument

<640hp 784ma 265mv> <2pm (day)\1285gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<640hp 784ma 263mv> <2pm (day)\1285gc\> west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<640hp 784ma 261mv> <2pm (day)\1285gc\> west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.

<640hp 784ma 259mv> <2pm (day)\1285gc\> where
west
Players near you in Seringale:
<PK> Virasen The Chamber of Decay
<PK> Mishtkah The West Common Road

<640hp 784ma 259mv> <2pm (day)\1285gc\> Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them
in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a l
ook at the sign there.'

<640hp 784ma 257mv> <2pm (day)\1285gc\> west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<640hp 784ma 255mv> <2pm (day)\1285gc\> west
west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<640hp 784ma 253mv> <2pm (day)\1285gc\> where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<640hp 784ma 251mv> <2pm (day)\1285gc\> sc
Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<640hp 784ma 251mv> <2pm (day)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50, 3
7 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 640/1008 hit, 784/983 mana, 251/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 213/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 325 bash: 331 slash: 337 magic: 280
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: wildfire : lasts for 0 hours
Spell: protective shield: lasts for 6 hours
Spell: fly : lasts for 6 hours
Spell: barrier : lasts for 2 hours
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 0 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: detect invis : lasts for 32 hours

<640hp 784ma 251mv> <2pm (day)\1285gc\> sl
You go to sleep.

<640hp 784ma 251mv> <2pm (day)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 640/1008 hit, 784/983 mana, 251/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 213/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: wildfire : lasts for 0 hours
Spell: protective shield: lasts for 6 hours
Spell: fly : lasts for 6 hours
Spell: barrier : lasts for 2 hours
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 0 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: detect invis : lasts for 32 hours

<640hp 784ma 251mv> <2pm (day)\1285gc\>

<640hp 784ma 251mv> <2pm (day)\1285gc\>

<640hp 784ma 251mv> <2pm (day)\1285gc\>

<640hp 784ma 251mv> <2pm (day)\1285gc\>

<640hp 784ma 251mv> <2pm (day)\1285gc\>
The wildfire you started has died out.
You feel yourself speed up.

<704hp 968ma 385mv> <3pm (day)\1285gc\> st
where
You wake and stand up.

<704hp 968ma 385mv> <3pm (day)\1285gc\> Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<704hp 968ma 385mv> <3pm (day)\1285gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<704hp 968ma 385mv> <3pm (day)\1285gc\> af
You are affected by the following:
Spell: protective shield: lasts for 5 hours
Spell: fly : lasts for 5 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: detect invis : lasts for 31 hours

<704hp 968ma 385mv> <3pm (day)\1285gc\> west
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<704hp 968ma 384mv> <3pm (day)\1285gc\> west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<704hp 968ma 383mv> <3pm (day)\1285gc\> west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<704hp 968ma 382mv> <3pm (day)\1285gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<704hp 968ma 382mv> <3pm (day)\1285gc\> west
west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<704hp 968ma 381mv> <3pm (day)\1285gc\> A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<704hp 968ma 380mv> <3pm (day)\1285gc\> west

Shargugh walks west.

<704hp 968ma 380mv> <3pm (day)\1285gc\> A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<704hp 968ma 379mv> <3pm (day)\1285gc\> west
where
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A cute rabbit is here.

<704hp 968ma 378mv> <3pm (day)\1285gc\> west
Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<704hp 968ma 378mv> <3pm (day)\1285gc\> A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<704hp 968ma 377mv> <3pm (day)\1285gc\> west
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<704hp 968ma 376mv> <3pm (day)\1285gc\> west
where
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A pair of crudely made leggings is here.
A colossal tree blocks the way westwards.

<704hp 968ma 375mv> <3pm (day)\1285gc\> north
Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<704hp 968ma 375mv> <3pm (day)\1285gc\> The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<704hp 968ma 374mv> <3pm (day)\1285gc\> north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<704hp 968ma 373mv> <3pm (day)\1285gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah The narrow trail

<704hp 968ma 373mv> <3pm (day)\1285gc\> west
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<704hp 968ma 372mv> <3pm (day)\1285gc\> west
where
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<704hp 968ma 371mv> <3pm (day)\1285gc\> Players near you in Drkshtyre Wood:
<PK> Mishtkah The main path in Drkshtyre Wood

<704hp 968ma 371mv> <3pm (day)\1285gc\> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<704hp 968ma 370mv> <3pm (day)\1285gc\> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<704hp 968ma 369mv> <3pm (day)\1285gc\> sl
sc
You go to sleep.

<704hp 968ma 369mv> <3pm (day)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50, 3
7 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 704/1008 hit, 968/983 mana, 369/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 213/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: protective shield: lasts for 5 hours
Spell: fly : lasts for 5 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: detect invis : lasts for 31 hours

<704hp 968ma 369mv> <3pm (day)\1285gc\>

<747hp 983ma 385mv> <4pm (day)\1285gc\>

<747hp 983ma 385mv> <4pm (day)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 747/1008 hit, 983/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 213/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: protective shield: lasts for 4 hours
Spell: fly : lasts for 4 hours
Spell: barrier : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: detect invis : lasts for 30 hours

<747hp 983ma 385mv> <4pm (day)\1285gc\> st
where
You wake and stand up.

<747hp 983ma 385mv> <4pm (day)\1285gc\> east
Players near you in Drkshtyre Wood:
<PK> Mishtkah The main path in Drkshtyre Wood

<747hp 983ma 385mv> <4pm (day)\1285gc\> The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<747hp 983ma 384mv> <4pm (day)\1285gc\> where
Players near you in Drkshtyre Wood:
<PK> Mishtkah The main path in Drkshtyre Wood

<747hp 983ma 384mv> <4pm (day)\1285gc\> sl
You go to sleep.

<747hp 983ma 384mv> <4pm (day)\1285gc\>

<747hp 983ma 384mv> <4pm (day)\1285gc\>

<747hp 983ma 384mv> <4pm (day)\1285gc\>
Your physical barrier dissipates.
The white aura around your body fades.

<814hp 983ma 385mv> <5pm (day)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 814/1008 hit, 983/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 213/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: protective shield: lasts for 3 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: detect invis : lasts for 29 hours

<814hp 983ma 385mv> <5pm (day)\1285gc\> st
You wake and stand up.

<814hp 983ma 385mv> <5pm (day)\1285gc\> where
Players near you in Drkshtyre Wood:
<PK> Mishtkah The main path in Drkshtyre Wood

<814hp 983ma 385mv> <5pm (day)\1285gc\> east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<814hp 983ma 384mv> <5pm (day)\1285gc\> south
Great red oaks loom overhead, blocking passage south.

<814hp 983ma 384mv> <5pm (day)\1285gc\> east
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<814hp 983ma 383mv> <5pm (day)\1285gc\> east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<814hp 983ma 382mv> <5pm (day)\1285gc\> south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<814hp 983ma 381mv> <5pm (day)\1285gc\> south
east
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A pair of crudely made leggings is here.
A colossal tree blocks the way westwards.

<814hp 983ma 380mv> <5pm (day)\1285gc\> where
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<814hp 983ma 379mv> <5pm (day)\1285gc\> sanc
Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<814hp 983ma 379mv> <5pm (day)\1285gc\> You are surrounded by a white aura.

<814hp 908ma 379mv> <5pm (day)\1285gc\> east
east
where
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<814hp 908ma 378mv> <5pm (day)\1285gc\> A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A cute rabbit is here.

<814hp 908ma 377mv> <5pm (day)\1285gc\> Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<814hp 908ma 377mv> <5pm (day)\1285gc\> east
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<814hp 908ma 376mv> <5pm (day)\1285gc\> east
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<814hp 908ma 375mv> <5pm (day)\1285gc\> east
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
Shargugh walks west.

<814hp 908ma 374mv> <5pm (day)\1285gc\> east
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<814hp 908ma 373mv> <5pm (day)\1285gc\> east
east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<814hp 908ma 372mv> <5pm (day)\1285gc\> east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<814hp 908ma 371mv> <5pm (day)\1285gc\> A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<814hp 908ma 370mv> <5pm (day)\1285gc\> east
east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<814hp 908ma 369mv> <5pm (day)\1285gc\> Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<814hp 908ma 368mv> <5pm (day)\1285gc\> east
where
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<814hp 908ma 367mv> <5pm (day)\1285gc\> north
Players near you in Seringale:
<PK> Mishtkah Inside the West Gate

<814hp 908ma 367mv> <5pm (day)\1285gc\> north
Along the Western Walls
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S S| The wall continues to the north and to the south.
| | ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A half-elf city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 366mv> <5pm (day)\1285gc\> Stairwell Under the Western Catapult
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
| You see small holes on various strategic parts of the
| wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S S| atop the battlements.
| | ||
o-+-+-+-+|
---------+

[Exits: south up]
A drow city guard of seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 365mv> <5pm (day)\1285gc\> up
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<814hp 908ma 364mv> <5pm (day)\1285gc\> where
Players near you in Seringale:
<PK> Mishtkah Seringale's Western Catapult

<814hp 908ma 364mv> <5pm (day)\1285gc\> north
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 363mv> <5pm (day)\1285gc\> north
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<814hp 908ma 362mv> <5pm (day)\1285gc\> north
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A gnomish city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 361mv> <5pm (day)\1285gc\> east
east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 360mv> <5pm (day)\1285gc\> east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 359mv> <5pm (day)\1285gc\> On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 358mv> <5pm (day)\1285gc\> east
scan all
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A half-elf battlement guard is here.

<814hp 908ma 357mv> <5pm (day)\1285gc\> You scan all around.
You scan east.
*** Range 1 (east) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
*** Range 2 (east) ***
A halfling battlement guard is here.
You scan west.
*** Range 1 (west) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
An avian city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
A gnomish city guard of Seringale stands watch here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

<814hp 908ma 357mv> <5pm (day)\1285gc\> east
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<814hp 908ma 356mv> <5pm (day)\1285gc\> down
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them
in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a l
ook at the sign there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them
in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a l
ook at the sign there.'

<814hp 908ma 355mv> <5pm (day)\1285gc\> scan all
north
You scan all around.
You scan north.
*** Range 3 (north) ***
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 6 (north) ***
A cute rabbit is here.
A cute rabbit is here.
You scan south.
*** Range 5 (south) ***
A dwarven city guard of seringale stands watch here.
A storm giant citizen of Seringale strolls about.
*** Range 6 (south) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
You scan up.
*** Range 1 (up) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<814hp 908ma 355mv> <5pm (day)\1285gc\> Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.

<814hp 908ma 354mv> <5pm (day)\1285gc\> north
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]

<814hp 908ma 353mv> <5pm (day)\1285gc\> north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
You see 3 of a candle lantern here.
You see 3 of a strange, thick cigar here.
You see 2 of a strange amulet here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<814hp 908ma 352mv> <5pm (day)\1285gc\> where
Players near you in Plains of the North:
<PK> Mishtkah Gallow hill

<814hp 908ma 352mv> <5pm (day)\1285gc\> west
Grassy plains
*-z-z-z| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-o-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north, east and south the plains
@-z-o| stretch out before you, while the skyline of Seringale
| | || rises up yet further south.
o-o-o|
| | |
* + |
---------+

[Exits: north east south]
A cute rabbit is here.
A cute rabbit is here.

<814hp 908ma 351mv> <5pm (day)\1285gc\> north
Grassy plains
z-z-z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
*-z-z-z| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the north, east
@-o-o| and west the plains stretch out before you, while the
| | || skyline of Seringale rises up to the south.
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
You see 3 of a candle lantern here.
You see 3 of a strange amulet here.
You see 3 of a strange, thick cigar here.

<814hp 908ma 350mv> <5pm (day)\1285gc\> north
north
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
Aruncus the druid is walking around here, searching for herbs.

<814hp 908ma 349mv> <5pm (day)\1285gc\> north
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<814hp 908ma 347mv> <5pm (day)\1285gc\> A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.

<814hp 908ma 346mv> <5pm (day)\1285gc\> mshi
A shimmering sphere of magic encases you.

<814hp 788ma 346mv> <5pm (day)\1285gc\> where
af
where
Players near you in Sylvan Vale:
<PK> Agrerrogod The Small Valley
<PK> Mishtkah A Path from the Plains

<814hp 788ma 346mv> <5pm (day)\1285gc\> You are affected by the following:
Spell: mana shield : lasts for 7 hours
Spell: sanctuary : lasts for 9 hours
Spell: protective shield: lasts for 3 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: detect invis : lasts for 29 hours

<814hp 788ma 346mv> <5pm (day)\1285gc\> Players near you in Sylvan Vale:
<PK> Agrerrogod The Small Valley
<PK> Mishtkah A Path from the Plains

<814hp 788ma 346mv> <5pm (day)\1285gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A wood-elf ranger stands here, watching you with caution.
You scan south.
*** Range 2 (south) ***
Aruncus the druid is walking around here, searching for herbs.
*** Range 4 (south) ***
A cute rabbit is here.
A cute rabbit is here.
*** Range 5 (south) ***
A cute rabbit is here.

<814hp 788ma 346mv> <5pm (day)\1285gc\> north
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.

<814hp 788ma 345mv> <5pm (day)\1285gc\> north
where $$
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.

<814hp 788ma 344mv> <5pm (day)\1285gc\> <PK> Agrerrogod The Small Valley

<814hp 788ma 344mv> <5pm (day)\1285gc\> down
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]
A rather large dog is here, wandering the valley.

<814hp 788ma 343mv> <5pm (day)\1285gc\> north
north
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.

<814hp 788ma 342mv> <5pm (day)\1285gc\> north
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]

<829hp 815ma 384mv> <6pm (day)\1285gc\> north
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<829hp 815ma 383mv> <6pm (day)\1285gc\> Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<829hp 815ma 382mv> <6pm (day)\1285gc\> north
north
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A shiny blade is on the floor.

<829hp 815ma 381mv> <6pm (day)\1285gc\> Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!

<829hp 815ma 380mv> <6pm (day)\1285gc\> west
north
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]

<829hp 815ma 379mv> <6pm (day)\1285gc\> west
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A shiny blade is on the floor.
A valley elf wanders here, skirting between the tall grasses.

<829hp 815ma 378mv> <6pm (day)\1285gc\> The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door)]
Agrerrogod the Wrath of Nature is here.

<829hp 815ma 377mv> <6pm (day)\1285gc\> You yell 'Help! I am being attacked by Agrerrogod!'
You awkwardly parry Agrerrogod's freezing bite with a loud clang.
Agrerrogod is in excellent condition.

<829hp 815ma 377mv> <6pm (day)\1285gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm DISMEMBERS Agrerrogod!
Your fire storm sets the surroundings ablaze!
Agrerrogod has a few scratches.

<829hp 800ma 377mv> <6pm (day)\1285gc\> c cyc

Your wildfire hits Agrerrogod.
Agrerrogod dodges your slash.
Agrerrogod dodges your slash.
You deflect Agrerrogod's freezing bite aside in an ungraceful parry.
Agrerrogod has a few scratches.

<829hp 800ma 377mv> <6pm (day)\1285gc\>
Agrerrogod has fled!

<829hp 800ma 377mv> <6pm (day)\1285gc\> You summon the elemental force of air to your aid.

<829hp 785ma 377mv> <6pm (day)\1285gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's freezing bite is powerless against you.
Agrerrogod has a few scratches.

<829hp 779ma 377mv> <6pm (day)\1285gc\>
Your wildfire hits Agrerrogod.
Your cyclone MANGLES Agrerrogod!
Agrerrogod manages to dodge your slash with a lot of effort.
Agrerrogod parries your slash.
Agrerrogod's freezing bite is powerless against you.
Agrerrogod has some small wounds and bruises.

<829hp 761ma 377mv> <6pm (day)\1285gc\> qq
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Agrerrogod!
Agrerrogod has quite a few wounds.

<829hp 716ma 377mv> <6pm (day)\1285gc\>
Agrerrogod has fled!

<829hp 716ma 377mv> <6pm (day)\1285gc\> qq
scan all
They aren't here.

<829hp 716ma 377mv> <6pm (day)\1285gc\> You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A valley elf wanders here, skirting between the tall grasses.
You scan south.
*** Range 1 (south) ***
A valley elf wanders here, cautious of your intrusion.
You scan west.

<829hp 716ma 377mv> <6pm (day)\1285gc\> north
The Small Valley
| The path here has formed into a narrow bend around the
| large mound to the southwest. A grass coating rises healthily
| above the ground in a mixture of flowers and weeds. Most
| of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+

[Exits: south west]

<829hp 716ma 376mv> <6pm (day)\1285gc\> where $$
<PK> Agrerrogod A Thin Trail

<829hp 716ma 376mv> <6pm (day)\1285gc\> west
west
The Small Valley
| The ground is level and littered with many healthy leaves.
| A soft squish in your step indicates that the grass is
| camouflaged. Overhead the many trees of the vale groan
| softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: east west]

<829hp 716ma 375mv> <6pm (day)\1285gc\> south
The Small Valley
| This is another bend in the valley located northwest
| of the large mound. It seems you've stumbled across a
| glorious patch of mushrooms of all translucent colors.
| The light in the sky is shown sparsely through the treetops,
@-o-o| giving this particular area a wonderful view. Spattered
| || across the many yellow and brown leaves that cover the
f-f-o o| ground are colors of red and green. Back uphill to the
| | || south leads to the T-intersection, and the way east is
f o-o-o| accessible.
---------+

[Exits: east south]

<829hp 716ma 374mv> <6pm (day)\1285gc\> west
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]
A rather large dog is here, wandering the valley.

<829hp 716ma 373mv> <6pm (day)\1285gc\> west
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]

<829hp 716ma 372mv> <6pm (day)\1285gc\> A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]
A valley elf scout wanders the valley, searching for intruders like you!

<829hp 716ma 371mv> <6pm (day)\1285gc\> south
west
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<829hp 716ma 370mv> <6pm (day)\1285gc\> qq
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.
Agrerrogod the Wrath of Nature is here.

<829hp 716ma 369mv> <6pm (day)\1285gc\> You bow your head as you call forth the full power o
f the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Agrerrogod!
Agrerrogod has some small wounds and bruises.

<829hp 671ma 369mv> <6pm (day)\1285gc\>
Agrerrogod parries your slash.
Agrerrogod's whirlwind pound devastates you!
Agrerrogod's flaming bite is powerless against you.
You parry Agrerrogod's whirlwind pound.
Agrerrogod has some small wounds and bruises.

<798hp 665ma 369mv> <6pm (day)\1285gc\>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<796hp 665ma 369mv> <6pm (day)\1285gc\> c fire

Someone thrusts your slash aside in a skillful parry.
Someone's whirlwind pound devastates you!
Someone's flaming bite misses you.
You block someone's attack with your shield.

<765hp 665ma 369mv> <6pm (day)\1285gc\> You summon the elemental force of fire to your aid.
Your fire storm *** DEVASTATES *** someone!

<765hp 650ma 369mv> <6pm (day)\1285gc\> c cyc

Someone nimbly dodges your slash with a practiced maneuver.
Your shield wobbles and barely deflects someone's whirlwind pound.

<765hp 650ma 369mv> <6pm (day)\1285gc\> You summon the elemental force of air to your aid.
Your cyclone MASSACRES someone!

<765hp 635ma 369mv> <6pm (day)\1285gc\>
Someone has fled!

<765hp 635ma 369mv> <6pm (day)\1285gc\> aff
You are affected by the following:
Skill: eye of the storm: lasts for 1 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 2 rounds
Skill: wildfire : lasts for 1 hours
Spell: mana shield : lasts for 6 hours
Spell: sanctuary : lasts for 8 hours
Spell: protective shield: lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 4 hours
Spell: detect invis : lasts for 28 hours

<765hp 635ma 369mv> <6pm (day)\1285gc\>
The sun slowly disappears in the west.

<775hp 663ma 385mv> <7pm (dusk)\1285gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan west.

<775hp 663ma 385mv> <7pm (dusk)\1285gc\> look
where $$
You can't see a thing!

<775hp 663ma 385mv> <7pm (dusk)\1285gc\> You can't see a thing!

<775hp 663ma 385mv> <7pm (dusk)\1285gc\>
You rub the dirt out of your eyes, but they're still watering.

<775hp 663ma 385mv> <7pm (dusk)\1285gc\> where $$
You didn't find any agrerrogod.

<775hp 663ma 385mv> <7pm (dusk)\1285gc\> look
Sylvan Vale
Everything is in a blur right now.
There is a sign with a very important warning written here.

<775hp 663ma 385mv> <7pm (dusk)\1285gc\> north
Sylvan Vale
Everything is in a blur right now.
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<775hp 663ma 384mv> <7pm (dusk)\1285gc\> scan all
You scan all around.
You scan north.
You scan south.

<775hp 663ma 384mv> <7pm (dusk)\1285gc\> south
[WARLORD] a rugged ranger: 'Mishtkah has left the Fortress Path.'
Sylvan Vale
Everything is in a blur right now.
There is a sign with a very important warning written here.

<775hp 663ma 383mv> <7pm (dusk)\1285gc\> scan all
where
You scan all around.
You scan north.
You scan east.
You scan west.

<775hp 663ma 383mv> <7pm (dusk)\1285gc\> Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<775hp 663ma 383mv> <7pm (dusk)\1285gc\> west
Sylvan Vale
Everything is in a blur right now.

<775hp 663ma 382mv> <7pm (dusk)\1285gc\> where

Your eyes stop watering.

<775hp 663ma 382mv> <7pm (dusk)\1285gc\> Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<775hp 663ma 382mv> <7pm (dusk)\1285gc\> where $$
You didn't find any agrerrogod.

<775hp 663ma 382mv> <7pm (dusk)\1285gc\> look
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f| to be the same type. A thick layer of yellow and brown leaves
| || is scattered across the healthy, dark, reddish and brown
@-f-f| colored soil. The trail continues on its way to the north
| | and south.
f |
| |
o-o-f |
---------+

[Exits: east south]

<775hp 663ma 382mv> <7pm (dusk)\1285gc\> east
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<775hp 663ma 381mv> <7pm (dusk)\1285gc\> north
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<775hp 663ma 380mv> <7pm (dusk)\1285gc\> north
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<775hp 663ma 379mv> <7pm (dusk)\1285gc\> scan all
You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
A rugged ranger is here, scouting the land.

<775hp 663ma 379mv> <7pm (dusk)\1285gc\> west
scan all
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<775hp 663ma 377mv> <7pm (dusk)\1285gc\> You scan all around.
You scan east.
You scan up.

<775hp 663ma 377mv> <7pm (dusk)\1285gc\> up
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<775hp 663ma 374mv> <7pm (dusk)\1285gc\> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.
You scan west.
You scan down.
*** Range 1 (down) ***
A rugged ranger is here, scouting the land.

<775hp 663ma 374mv> <7pm (dusk)\1285gc\> west
scan all
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<775hp 663ma 372mv> <7pm (dusk)\1285gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
You scan east.
*** Range 2 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.

<775hp 663ma 372mv> <7pm (dusk)\1285gc\> aff
You are affected by the following:
Skill: eye of the storm: lasts for 0 hours
Skill: wildfire : lasts for 0 hours
Spell: mana shield : lasts for 5 hours
Spell: sanctuary : lasts for 7 hours
Spell: protective shield: lasts for 1 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 3 hours
Spell: detect invis : lasts for 27 hours

<775hp 663ma 372mv> <7pm (dusk)\1285gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
You deflect Aragmon the cyclops's smash aside in an ungraceful parry.
Aragmon the cyclops has a few scratches.

<775hp 663ma 371mv> <7pm (dusk)\1285gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm MANGLES Agrerrogod!
Your fire storm DISEMBOWELS Aragmon the cyclops!
Aragmon the cyclops has a few scratches.

<775hp 648ma 371mv> <7pm (dusk)\1285gc\> c cyc

Agrerrogod's kicked dirt misses you.
You thrust Aragmon the cyclops's smash aside in a skillful parry.
Your slash injures Aragmon the cyclops.
Your slash hits Aragmon the cyclops.
Your flaming bite scratches Aragmon the cyclops.
Agrerrogod's whirlwind pound maims you!
You awkwardly parry Agrerrogod's whirlwind pound with a loud clang.
Aragmon the cyclops has a few scratches.

<740hp 648ma 371mv> <7pm (dusk)\1285gc\> You summon the elemental force of air to your aid.
Your cyclone MASSACRES Agrerrogod!
Your cyclone MUTILATES Aragmon the cyclops!
Aragmon the cyclops has a few scratches.

<740hp 633ma 371mv> <7pm (dusk)\1285gc\> ki agr

Your cyclone DISMEMBERS Agrerrogod!
Your cyclone devastates Aragmon the cyclops!
Aragmon the cyclops's smash wounds you.
Your slash injures Aragmon the cyclops.
Your flaming bite scratches Aragmon the cyclops.
Your slash hits Aragmon the cyclops.
Agrerrogod's whirlwind pound MUTILATES you!
You parry Agrerrogod's whirlwind pound.
Aragmon the cyclops has a few scratches.

<682hp 623ma 371mv> <7pm (dusk)\1285gc\> You start aiming at Agrerrogod.
Agrerrogod has some big nasty wounds and scratches.

<682hp 623ma 371mv> <7pm (dusk)\1285gc\>
The night has begun.
The wildfire you started has died out.
Agrerrogod has some big nasty wounds and scratches.

<682hp 623ma 385mv> <8pm (night)\1285gc\>
Your cyclone MASSACRES Agrerrogod!
Your cyclone MUTILATES Aragmon the cyclops!
You parry Aragmon the cyclops's smash.
Your slash wounds Agrerrogod.
Your flaming bite scratches Agrerrogod.
Agrerrogod awkwardly parries your slash with a loud clang.
Agrerrogod's whirlwind pound maims you!
You parry Agrerrogod's flaming bite.
Agrerrogod's whirlwind pound maims you!
You parry Agrerrogod's whirlwind pound with an easy flourish.
Agrerrogod looks pretty hurt.

<614hp 613ma 385mv> <8pm (night)\1285gc\>
Agrerrogod has fled!
Agrerrogod walks north.
Aragmon the cyclops has a few scratches.

<614hp 613ma 385mv> <8pm (night)\1285gc\>
Agrerrogod walks in.
Aragmon the cyclops has a few scratches.

<614hp 613ma 385mv> <8pm (night)\1285gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's whirlwind pound devastates you!
Agrerrogod's flaming bite is powerless against you.
Aragmon the cyclops has a few scratches.

<585hp 607ma 385mv> <8pm (night)\1285gc\>
Your cyclone MANGLES Agrerrogod!
Your cyclone DISEMBOWELS Aragmon the cyclops!
Aragmon the cyclops's smash wounds you.
Your slash injures Aragmon the cyclops.
Aragmon the cyclops is blinded by smoke!
Your flaming bite scratches Aragmon the cyclops.
You thrust Agrerrogod's whirlwind pound aside in a skillful parry.
Agrerrogod's whirlwind pound devastates you!
Agrerrogod's whirlwind pound devastates you!
Aragmon the cyclops has a few scratches.

<505hp 597ma 385mv> <8pm (night)\1285gc\> c cyc
Your storm calms.
Your cyclone MANGLES Agrerrogod!
Your cyclone DISEMBOWELS Aragmon the cyclops!
Aragmon the cyclops has a few scratches.

<505hp 582ma 385mv> <8pm (night)\1285gc\>
Aragmon the cyclops lets loose a bestial roar at you.
You feel intimidated by Aragmon the cyclops's roar.
Aragmon the cyclops has a few scratches.

<505hp 582ma 385mv> <8pm (night)\1285gc\> qq

Agrerrogod has fled!
Agrerrogod crawls south.
Aragmon the cyclops has a few scratches.

<505hp 582ma 385mv> <8pm (night)\1285gc\>
Aragmon the cyclops's smash wounds you.
Your slash wounds Aragmon the cyclops.
Your flaming bite scratches Aragmon the cyclops.
Your slash mauls Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<485hp 582ma 385mv> <8pm (night)\1285gc\> fle
fle
They aren't here.
Aragmon the cyclops has a few scratches.

<485hp 582ma 385mv> <8pm (night)\1285gc\> south
You flee from combat!
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<485hp 582ma 384mv> <8pm (night)\1285gc\> scan all
qq
You aren't fighting anyone.

<485hp 582ma 384mv> <8pm (night)\1285gc\> east
Alas, you cannot go that way.

<485hp 582ma 384mv> <8pm (night)\1285gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Aragmon the cyclops towers here, protecting the hall.
You scan east.
*** Range 2 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.

<485hp 582ma 384mv> <8pm (night)\1285gc\> down
They aren't here.

<485hp 582ma 384mv> <8pm (night)\1285gc\> A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<485hp 582ma 382mv> <8pm (night)\1285gc\> scan all
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<485hp 582ma 379mv> <8pm (night)\1285gc\> You scan all around.
You scan east.
You scan up.

<485hp 582ma 379mv> <8pm (night)\1285gc\> east
south
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<485hp 582ma 377mv> <8pm (night)\1285gc\> south
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]

<485hp 582ma 376mv> <8pm (night)\1285gc\> scan all
[WARLORD] a rugged ranger: 'Mishtkah has left the Fortress Path.'
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<485hp 582ma 375mv> <8pm (night)\1285gc\> where $$
You scan all around.
You scan north.
You scan east.
You scan west.

<485hp 582ma 375mv> <8pm (night)\1285gc\> where
<PK> Agrerrogod A Bend in the Trail

<485hp 582ma 375mv> <8pm (night)\1285gc\> You break your objective tracking.
Players near you in Sylvan Vale:
<PK> Agrerrogod A Bend in the Trail
<PK> Mishtkah A Thin Trail

<485hp 582ma 375mv> <8pm (night)\1285gc\> north
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<485hp 582ma 374mv> <8pm (night)\1285gc\> south
[WARLORD] a rugged ranger: 'Mishtkah has left the Fortress Path.'
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<485hp 582ma 373mv> <8pm (night)\1285gc\> where $$
<PK> Agrerrogod Circular Clearing

<485hp 582ma 373mv> <8pm (night)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Agrerrogod In the Valley Basin
<PK> Mishtkah A Thin Trail

<485hp 582ma 373mv> <8pm (night)\1285gc\> look
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<485hp 582ma 373mv> <8pm (night)\1285gc\> where $$
<PK> Agrerrogod Entrance to Sylvan Vale

<485hp 582ma 373mv> <8pm (night)\1285gc\> where $$
You break your objective tracking.
<PK> Agrerrogod Entrance to Sylvan Vale

<485hp 582ma 373mv> <8pm (night)\1285gc\> where $$
You break your objective tracking.
<PK> Agrerrogod Entrance to Sylvan Vale

<485hp 582ma 373mv> <8pm (night)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Agrerrogod Scenic Rock
<PK> Mishtkah A Thin Trail

<485hp 582ma 373mv> <8pm (night)\1285gc\> where $$
You didn't find any agrerrogod.

<485hp 582ma 373mv> <8pm (night)\1285gc\> look
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<485hp 582ma 373mv> <8pm (night)\1285gc\> north
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<485hp 582ma 372mv> <8pm (night)\1285gc\> north
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<485hp 582ma 371mv> <8pm (night)\1285gc\> west
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<485hp 582ma 369mv> <8pm (night)\1285gc\> up
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<485hp 582ma 366mv> <8pm (night)\1285gc\> west
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<485hp 582ma 364mv> <8pm (night)\1285gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! someone has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, someone!'
You parry Aragmon the cyclops's smash.
Aragmon the cyclops has a few scratches.

<485hp 582ma 363mv> <8pm (night)\1285gc\> fle
You couldn't escape!
You thrust Aragmon the cyclops's smash aside in a skillful parry.
Your slash wounds Aragmon the cyclops.
Your flaming bite scratches Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<485hp 582ma 363mv> <8pm (night)\1285gc\> fle
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
o-x-F|
---------+

[Exits: east south west]

<485hp 582ma 362mv> <8pm (night)\1285gc\> east
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
o-x-F |
---------+

[Exits: north west]

<485hp 582ma 361mv> <8pm (night)\1285gc\> north
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<485hp 582ma 360mv> <8pm (night)\1285gc\> aff
You are affected by the following:
Skill: roar : modifies strength by -2 for 1 hours
Spell: mana shield : lasts for 4 hours
Spell: sanctuary : lasts for 6 hours
Spell: protective shield: lasts for 0 hours
Spell: fly : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 2 hours
Spell: detect invis : lasts for 26 hours

<485hp 582ma 360mv> <8pm (night)\1285gc\> c myst self
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<485hp 567ma 360mv> <8pm (night)\1285gc\> sl
sc

The sky is getting cloudy.
Your protective shield dissipates.
You slowly float to the ground.

<493hp 591ma 385mv> <9pm (night)\1285gc\> st
You go to sleep.

<493hp 591ma 385mv> <9pm (night)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50,
37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 493/1008 hit, 591/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 213/325 pounds.
Str: 19(18) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 13 Damroll: 14
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 11 hours
Skill: roar : modifies strength by -2 for 0 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: detect invis : lasts for 25 hours

<493hp 591ma 385mv> <9pm (night)\1285gc\> You wake and stand up.

<493hp 591ma 385mv> <9pm (night)\1285gc\> c bar
You encase yourself in a physical barrier.

<493hp 471ma 385mv> <9pm (night)\1285gc\> up
c fire
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.

<493hp 471ma 383mv> <9pm (night)\1285gc\>
A well-built jotun yells 'Mishtkah! Now you die!'
You parry a well-built jotun's charge.
You block a well-built jotun's attack with your shield.
A well-built jotun has quite a few wounds.

<493hp 471ma 383mv> <9pm (night)\1285gc\> You refract your spell, leaving residual energy ha
nging in the air.
You summon the elemental force of fire to your aid.
Your fire storm *** DEVASTATES *** a well-built jotun!
Your fire storm sets the surroundings ablaze!
A well-built jotun has quite a few wounds.

<493hp 456ma 383mv> <9pm (night)\1285gc\> c cyc

You completely destroy a well-built jotun's ability to resist fire!
Your wildfire mauls a well-built jotun.
A well-built jotun's charge is powerless against you.
You thrust a well-built jotun's charge aside in a skillful parry.
Your slash wounds a well-built jotun.
A well-built jotun has quite a few wounds.

<493hp 443ma 383mv> <9pm (night)\1285gc\> where
You summon the elemental force of air to your aid.
Your cyclone *** DEMOLISHES *** a well-built jotun!
A well-built jotun has quite a few wounds.

<493hp 428ma 383mv> <9pm (night)\1285gc\>
Your cyclone DISMEMBERS a well-built jotun!
Your wildfire devastates a well-built jotun!
You thrust a well-built jotun's charge aside in a skillful parry.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
A well-built jotun is blinded by smoke!
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<493hp 407ma 383mv> <9pm (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some big nasty wounds and scratches.

<493hp 407ma 383mv> <9pm (night)\1285gc\>
Your cyclone MANGLES a well-built jotun!
Your wildfire devastates a well-built jotun!
You parry a well-built jotun's charge with an easy flourish.
Your shield jolts under a well-built jotun's charge, but holds.
Your slash wounds a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<493hp 397ma 383mv> <9pm (night)\1285gc\>
Your cyclone MASSACRES a well-built jotun!
Your wildfire devastates a well-built jotun!
Your shield wobbles and barely deflects a well-built jotun's charge.
You parry a well-built jotun's charge with an easy flourish.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<493hp 387ma 383mv> <9pm (night)\1285gc\>
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire wounds a well-built jotun.
A well-built jotun's charge misses you.
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<493hp 377ma 383mv> <9pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some big nasty wounds and scratches.

<493hp 377ma 383mv> <9pm (night)\1285gc\>
Your cyclone MANGLES a well-built jotun!
Your wildfire decimates a well-built jotun!
You parry a well-built jotun's charge.
You parry a well-built jotun's charge.
Your slash misses a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<493hp 367ma 383mv> <9pm (night)\1285gc\>
A well-built jotun gets a wild look in its eyes.
A well-built jotun has some big nasty wounds and scratches.

<493hp 367ma 383mv> <9pm (night)\1285gc\> af
You are affected by the following:
Skill: eye of the storm: lasts for 1 hours
Skill: wildfire : lasts for 1 hours
Spell: barrier : lasts for 5 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Skill: roar : modifies strength by -2 for 0 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: detect invis : lasts for 25 hours
A well-built jotun has some big nasty wounds and scratches.

<493hp 367ma 383mv> <9pm (night)\1285gc\>
Your cyclone DISMEMBERS a well-built jotun!
Your wildfire decimates a well-built jotun!
You deflect a well-built jotun's charge aside in an ungraceful parry.
You block a well-built jotun's attack with your shield.
Your slash wounds a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<493hp 357ma 383mv> <9pm (night)\1285gc\>
You regain your confidence.
A well-built jotun has some big nasty wounds and scratches.

<498hp 379ma 385mv> <10pm (night)\1285gc\>
Your cyclone *** DEMOLISHES *** a well-built jotun!
Your wildfire decimates a well-built jotun!
You block a well-built jotun's attack with your shield.
You thrust a well-built jotun's charge aside in a skillful parry.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<498hp 369ma 385mv> <10pm (night)\1285gc\>
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire devastates a well-built jotun!
You deflect a well-built jotun's charge aside in an ungraceful parry.
A well-built jotun's charge is powerless against you.
Your slash mauls a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<498hp 346ma 385mv> <10pm (night)\1285gc\>
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire hits a well-built jotun.
A well-built jotun's charge is powerless against you.
You block a well-built jotun's attack with your shield.
Your slash wounds a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<498hp 323ma 385mv> <10pm (night)\1285gc\>
Your cyclone MANGLES a well-built jotun!
Your wildfire injures a well-built jotun.
You thrust a well-built jotun's charge aside in a skillful parry.
You parry a well-built jotun's charge with an easy flourish.
Your slash injures a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<498hp 313ma 385mv> <10pm (night)\1285gc\> c myst self
You tear into your physical body.
Your mystic tendrils maul you.
You regain a small amount of power.
A well-built jotun has some big nasty wounds and scratches.

<477hp 369ma 385mv> <10pm (night)\1285gc\>
Your wildfire injures a well-built jotun.
You parry a well-built jotun's charge.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<477hp 356ma 385mv> <10pm (night)\1285gc\> c myst self
You tear into your physical body.
Your mystic tendrils maim you!
What a rush! You feel a surge of arcane energy.
Your wildfire grazes a well-built jotun.
A well-built jotun's charge is powerless against you.
A well-built jotun's charge misses you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<442hp 434ma 385mv> <10pm (night)\1285gc\> c fire

Your wildfire injures a well-built jotun.
You thrust a well-built jotun's charge aside in a skillful parry.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<442hp 421ma 385mv> <10pm (night)\1285gc\> You summon the elemental force of fire to your ai
d.
Your fire storm *** DEMOLISHES *** a well-built jotun!
A well-built jotun has some big nasty wounds and scratches.

<442hp 406ma 385mv> <10pm (night)\1285gc\> c cyc

Your wildfire mauls a well-built jotun.
You thrust a well-built jotun's charge aside in a skillful parry.
You thrust a well-built jotun's charge aside in a skillful parry.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<442hp 406ma 385mv> <10pm (night)\1285gc\> You summon the elemental force of air to your aid
.
Your cyclone *** DEMOLISHES *** a well-built jotun!
A well-built jotun has some big nasty wounds and scratches.

<442hp 391ma 385mv> <10pm (night)\1285gc\> where

Your cyclone MANGLES a well-built jotun!
Your wildfire injures a well-built jotun.
You parry a well-built jotun's charge.
You thrust a well-built jotun's charge aside in a skillful parry.
Your slash wounds a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<442hp 381ma 385mv> <10pm (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun has some big nasty wounds and scratches.

<442hp 381ma 385mv> <10pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun sends you sprawling with a powerful bash!
A well-built jotun's bash is powerless against you.
A well-built jotun has some big nasty wounds and scratches.

<442hp 360ma 385mv> <10pm (night)\1285gc\> where
where

Your wildfire injures a well-built jotun.
You thrust a well-built jotun's charge aside in a skillful parry.
You parry a well-built jotun's charge with an easy flourish.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun looks pretty hurt.

<442hp 360ma 385mv> <10pm (night)\1285gc\> where

Your wildfire decimates a well-built jotun!
A well-built jotun's charge is powerless against you.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
A well-built jotun looks pretty hurt.

<442hp 332ma 385mv> <10pm (night)\1285gc\>
You rise back to your feet.
A well-built jotun looks pretty hurt.

<442hp 332ma 385mv> <10pm (night)\1285gc\> look
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<442hp 332ma 385mv> <10pm (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<442hp 332ma 385mv> <10pm (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<442hp 332ma 385mv> <10pm (night)\1285gc\> c cyc
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun looks pretty hurt.

<442hp 332ma 385mv> <10pm (night)\1285gc\> You summon the elemental force of air to your aid
.
Your cyclone MASSACRES a well-built jotun!
A well-built jotun looks pretty hurt.

<442hp 317ma 385mv> <10pm (night)\1285gc\>
The wildfire you started has died out.
You feel less armored.
The smoke leaves a well-built jotun's eyes.
The fiery rain in the area dies out.
A well-built jotun looks pretty hurt.

<446hp 343ma 385mv> <11pm (night)\1285gc\>
Your cyclone MANGLES a well-built jotun!
You parry a well-built jotun's charge.
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun looks pretty hurt.

<446hp 333ma 385mv> <11pm (night)\1285gc\>
Your cyclone DISEMBOWELS a well-built jotun!
You block a well-built jotun's attack with your shield.
You parry a well-built jotun's charge with an easy flourish.
Your slash wounds a well-built jotun.
A well-built jotun looks pretty hurt.

<446hp 323ma 385mv> <11pm (night)\1285gc\>
You feel less wobbly on your feet.
A well-built jotun looks pretty hurt.

<446hp 323ma 385mv> <11pm (night)\1285gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm *** DEVASTATES *** a well-built jotun!
Your fire storm sets the surroundings ablaze!
A well-built jotun looks pretty hurt.

<446hp 308ma 385mv> <11pm (night)\1285gc\> where

Your wildfire MUTILATES a well-built jotun!
You block a well-built jotun's attack with your shield.
Your shield jolts under a well-built jotun's charge, but holds.
Your slash wounds a well-built jotun.
A well-built jotun looks pretty hurt.

<446hp 308ma 385mv> <11pm (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 308ma 385mv> <11pm (night)\1285gc\> c cyc
You summon the elemental force of air to your aid.
Your cyclone *** DEMOLISHES *** a well-built jotun!
A well-built jotun looks pretty hurt.

<446hp 293ma 385mv> <11pm (night)\1285gc\>
Your cyclone MANGLES a well-built jotun!
Your wildfire wounds a well-built jotun.
A well-built jotun's charge is powerless against you.
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
A well-built jotun looks pretty hurt.

<446hp 266ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 266ma 385mv> <11pm (night)\1285gc\>
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire decimates a well-built jotun!
A well-built jotun's charge is powerless against you.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun looks pretty hurt.

<446hp 227ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 227ma 385mv> <11pm (night)\1285gc\>
Your cyclone MASSACRES a well-built jotun!
Your wildfire mauls a well-built jotun.
A well-built jotun's charge is powerless against you.
A well-built jotun's charge is powerless against you.
Your slash wounds a well-built jotun.
A well-built jotun looks pretty hurt.

<446hp 188ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 188ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 188ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 188ma 385mv> <11pm (night)\1285gc\> where

Your cyclone MASSACRES a well-built jotun!
Your wildfire maims a well-built jotun!
You parry a well-built jotun's charge.
Your shield jolts under a well-built jotun's charge, but holds.
Your slash wounds a well-built jotun.
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> look
where
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> look
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
(White Aura) A well-built jotun is here, fighting YOU!
A well-built jotun looks pretty hurt.

<446hp 178ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire mauls a well-built jotun.
You parry a well-built jotun's charge with an easy flourish.
You deflect a well-built jotun's charge aside in an ungraceful parry.
Your slash wounds a well-built jotun.
A well-built jotun is in awful condition.

<446hp 168ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun is in awful condition.

<446hp 168ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Mishtkah A Hall in the Fortress
A well-built jotun is in awful condition.

<446hp 168ma 385mv> <11pm (night)\1285gc\> where
Players near you in The Fortress of War:
<PK> Agrerrogod A Hall in the Fortress
<PK> Mishtkah A Hall in the Fortress
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire hits a well-built jotun.
A well-built jotun's charge is powerless against you.
You block a well-built jotun's attack with your shield.
Your slash wounds a well-built jotun.
A well-built jotun is in awful condition.

<446hp 145ma 385mv> <11pm (night)\1285gc\>
Agrerrogod walks in.
A well-built jotun is in awful condition.

<446hp 145ma 385mv> <11pm (night)\1285gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
You parry Agrerrogod's whirlwind pound.
Agrerrogod's whirlwind pound is powerless against you.
A well-built jotun is in awful condition.

<446hp 125ma 385mv> <11pm (night)\1285gc\> word
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]
The town clock tolls twelve times as midnight arrives.

<455hp 164ma 300mv> <12am (midnight)\1285gc\> where
north
north
where
Players near you in Seringale:
<PK> Mishtkah Temple of Balance

<455hp 164ma 300mv> <12am (midnight)\1285gc\> Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<455hp 164ma 296mv> <12am (midnight)\1285gc\> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<455hp 164ma 292mv> <12am (midnight)\1285gc\> Players near you in Seringale:
<PK> Mishtkah The North Road

<455hp 164ma 292mv> <12am (midnight)\1285gc\> west
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<455hp 164ma 288mv> <12am (midnight)\1285gc\> west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<455hp 164ma 284mv> <12am (midnight)\1285gc\> where
Players near you in Seringale:
<PK> Mishtkah North Square

<455hp 164ma 284mv> <12am (midnight)\1285gc\> west
west
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
A storm giant citizen of Seringale strolls about.
A dwarven city guard of seringale stands watch here.
Polik the citizen of Seringale says 'Do you want to join the New Order, Mishtkah?'
Polik the citizen of Seringale offers a prayer to Myria.

<455hp 164ma 280mv> <12am (midnight)\1285gc\> where
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<455hp 164ma 276mv> <12am (midnight)\1285gc\> Players near you in Seringale:
<PK> Mishtkah The North Road

<455hp 164ma 276mv> <12am (midnight)\1285gc\> west
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A dwarven citizen of Seringale plods around the town.

<455hp 164ma 272mv> <12am (midnight)\1285gc\> west
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A human citizen of Seringale wanders around aimlessly.

<455hp 164ma 268mv> <12am (midnight)\1285gc\> west
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<455hp 164ma 264mv> <12am (midnight)\1285gc\> west
where
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<455hp 164ma 260mv> <12am (midnight)\1285gc\> Players near you in Seringale:
<PK> Mishtkah The North Road

<455hp 164ma 260mv> <12am (midnight)\1285gc\> west
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<455hp 164ma 256mv> <12am (midnight)\1285gc\> down
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<455hp 164ma 254mv> <12am (midnight)\1285gc\> sl
sc
You go to sleep.

<455hp 164ma 254mv> <12am (midnight)\1285gc\> You are Mishtkah the Unstoppable of Yin, level
50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 455/1008 hit, 164/983 mana, 254/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 213/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 255 bash: 261 slash: 267 magic: 210
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: wildfire : lasts for 0 hours
Spell: barrier : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: sanctuary : lasts for 2 hours
Spell: detect invis : lasts for 22 hours

<455hp 164ma 254mv> <12am (midnight)\1285gc\>
The wildfire you started has died out.

<516hp 416ma 385mv> <1am (night)\1285gc\> st
where
You wake and stand up.

<516hp 416ma 385mv> <1am (night)\1285gc\> Players near you in Sewers:
<PK> Mishtkah The muddy sewer

<516hp 416ma 385mv> <1am (night)\1285gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<516hp 416ma 385mv> <1am (night)\1285gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<516hp 416ma 385mv> <1am (night)\1285gc\> get ener sack
You get an energy scroll from a Big Ol'Pack Sack.

<516hp 416ma 385mv> <1am (night)\1285gc\> recite
You recite an energy scroll.
You feel a lot better!
You feel fully refreshed!

<543hp 416ma 385mv> <1am (night)\1285gc\> sl
You go to sleep.

<543hp 416ma 385mv> <1am (night)\1285gc\>

<543hp 416ma 385mv> <1am (night)\1285gc\>

<543hp 416ma 385mv> <1am (night)\1285gc\>

<543hp 416ma 385mv> <1am (night)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 543/1008 hit, 416/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 255 bash: 261 slash: 267 magic: 210
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: barrier : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 21 hours

<543hp 416ma 385mv> <1am (night)\1285gc\>
You are ready to cast the fly spell again.

<599hp 572ma 385mv> <2am (night)\1285gc\> st
where
You wake and stand up.

<599hp 572ma 385mv> <2am (night)\1285gc\> Players near you in Sewers:
<PK> Mishtkah The muddy sewer

<599hp 572ma 385mv> <2am (night)\1285gc\> armo
You feel someone protecting you.

<599hp 567ma 385mv> <2am (night)\1285gc\> where
Players near you in Sewers:
<PK> Mishtkah The muddy sewer

<599hp 567ma 385mv> <2am (night)\1285gc\> c shi
You are surrounded by a force shield.

<599hp 555ma 385mv> <2am (night)\1285gc\> sl
sc
You go to sleep.

<599hp 555ma 385mv> <2am (night)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50,
37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 599/1008 hit, 555/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 295 bash: 301 slash: 307 magic: 250
You are divinely armored against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: shield : modifies armor class by 20 for 10 hours
Skill: spell delay : lasts for 12 hours
Spell: armor : modifies armor class by 20 for 24 hours
Spell: fly : lasts for 7 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 20 hours

<599hp 555ma 385mv> <2am (night)\1285gc\>

<599hp 555ma 385mv> <2am (night)\1285gc\>

<599hp 555ma 385mv> <2am (night)\1285gc\> sc

Your physical barrier dissipates.
The white aura around your body fades.

<656hp 659ma 385mv> <3am (night)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50,
37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 656/1008 hit, 659/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 295 bash: 301 slash: 307 magic: 250
You are divinely armored against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: shield : modifies armor class by 20 for 9 hours
Skill: spell delay : lasts for 11 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: fly : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: detect invis : lasts for 19 hours

<656hp 659ma 385mv> <3am (night)\1285gc\> st
You wake and stand up.

<656hp 659ma 385mv> <3am (night)\1285gc\> look
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<656hp 659ma 385mv> <3am (night)\1285gc\> where
Players near you in Sewers:
<PK> Mishtkah The muddy sewer

<656hp 659ma 385mv> <3am (night)\1285gc\> mshi
A shimmering sphere of magic encases you.

<656hp 539ma 385mv> <3am (night)\1285gc\> where
Players near you in Sewers:
<PK> Mishtkah The muddy sewer

<656hp 539ma 385mv> <3am (night)\1285gc\> sl
sc
You go to sleep.

<656hp 539ma 385mv> <3am (night)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50,
37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 656/1008 hit, 539/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 295 bash: 301 slash: 307 magic: 250
You are divinely armored against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: mana shield : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 9 hours
Skill: spell delay : lasts for 11 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: fly : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: detect invis : lasts for 19 hours

<656hp 539ma 385mv> <3am (night)\1285gc\>

<656hp 539ma 385mv> <3am (night)\1285gc\>

<656hp 539ma 385mv> <3am (night)\1285gc\>

<656hp 539ma 385mv> <3am (night)\1285gc\>

<726hp 711ma 385mv> <4am (night)\1285gc\> st
where
You wake and stand up.

<726hp 711ma 385mv> <4am (night)\1285gc\> Players near you in Sewers:
<PK> Mishtkah The muddy sewer

<726hp 711ma 385mv> <4am (night)\1285gc\> sanc
You are surrounded by a white aura.

<726hp 636ma 385mv> <4am (night)\1285gc\> look
up
where
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<726hp 636ma 385mv> <4am (night)\1285gc\> The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<726hp 636ma 384mv> <4am (night)\1285gc\> Players near you in Seringale:
<PK> Mishtkah The North Road

<726hp 636ma 384mv> <4am (night)\1285gc\> east
east
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<726hp 636ma 382mv> <4am (night)\1285gc\> east
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]

<726hp 636ma 380mv> <4am (night)\1285gc\> The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A human citizen of Seringale wanders around aimlessly.

<726hp 636ma 378mv> <4am (night)\1285gc\> east
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A dwarven citizen of Seringale plods around the town.

<726hp 636ma 376mv> <4am (night)\1285gc\> east
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<726hp 636ma 374mv> <4am (night)\1285gc\> east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
A storm giant citizen of Seringale strolls about.
A dwarven city guard of seringale stands watch here.

<726hp 636ma 372mv> <4am (night)\1285gc\> east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<726hp 636ma 370mv> <4am (night)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 726/1008 hit, 636/983 mana, 370/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 345 bash: 351 slash: 357 magic: 300
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 9 hours
Spell: mana shield : lasts for 6 hours
Spell: shield : modifies armor class by 20 for 8 hours
Skill: spell delay : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: fly : lasts for 5 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: detect invis : lasts for 18 hours

<726hp 636ma 370mv> <4am (night)\1285gc\> where
Players near you in Seringale:
<PK> Mishtkah North Square

<726hp 636ma 370mv> <4am (night)\1285gc\> wwad
A broadsword with a dragonbone hilt glows as it is imbued by a weapon ward.
Polik the citizen of Seringale walks in.

<726hp 616ma 370mv> <4am (night)\1285gc\> where
sl
sc
Players near you in Seringale:
<PK> Mishtkah North Square

<726hp 616ma 370mv> <4am (night)\1285gc\> You go to sleep.

<726hp 616ma 370mv> <4am (night)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50,
37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 726/1008 hit, 616/983 mana, 370/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 295 bash: 301 slash: 307 magic: 250
You are divinely armored against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 9 hours
Spell: mana shield : lasts for 6 hours
Spell: shield : modifies armor class by 20 for 8 hours
Skill: spell delay : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: fly : lasts for 5 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: detect invis : lasts for 18 hours

<726hp 616ma 370mv> <4am (night)\1285gc\>

<726hp 616ma 370mv> <4am (night)\1285gc\>

<726hp 616ma 370mv> <4am (night)\1285gc\>

<726hp 616ma 370mv> <4am (night)\1285gc\>

<726hp 616ma 370mv> <4am (night)\1285gc\>


<726hp 616ma 370mv> <4am (night)\1285gc\>


<726hp 616ma 370mv> <4am (night)\1285gc\>
<726hp 616ma 370mv> <4am (night)\1285gc\>

<726hp 616ma 370mv> <4am (night)\1285gc\>




<726hp 616ma 370mv> <4am (night)\1285gc\>





<726hp 616ma 370mv> <4am (night)\1285gc\>









<726hp 616ma 370mv> <4am (night)\1285gc\>




<726hp 616ma 370mv> <4am (night)\1285gc\>






<726hp 616ma 370mv> <4am (night)\1285gc\>








<726hp 616ma 370mv> <4am (night)\1285gc\>





<726hp 616ma 370mv> <4am (night)\1285gc\>






<726hp 616ma 370mv> <4am (night)\1285gc\>








<726hp 616ma 370mv> <4am (night)\1285gc\>




<726hp 616ma 370mv> <4am (night)\1285gc\>








<726hp 616ma 370mv> <4am (night)\1285gc\>





<726hp 616ma 370mv> <4am (night)\1285gc\>






<726hp 616ma 370mv> <4am (night)\1285gc\>








<726hp 616ma 370mv> <4am (night)\1285gc\>











<773hp 796ma 385mv> <5am (dawn)\1285gc\>




<773hp 796ma 385mv> <5am (dawn)\1285gc\>



<773hp 796ma 385mv> <5am (dawn)\1285gc\>





<773hp 796ma 385mv> <5am (dawn)\1285gc\>
<773hp 796ma 385mv> <5am (dawn)\1285gc\> st
where
You wake and stand up.

<773hp 796ma 385mv> <5am (dawn)\1285gc\> north
Players near you in Seringale:
<PK> Mishtkah North Square

<773hp 796ma 385mv> <5am (dawn)\1285gc\> north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<773hp 796ma 383mv> <5am (dawn)\1285gc\> The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.

<773hp 796ma 381mv> <5am (dawn)\1285gc\> north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<773hp 796ma 379mv> <5am (dawn)\1285gc\> north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<773hp 796ma 377mv> <5am (dawn)\1285gc\> north
north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<773hp 796ma 375mv> <5am (dawn)\1285gc\> north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.

<773hp 796ma 373mv> <5am (dawn)\1285gc\> west
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]

<773hp 796ma 371mv> <5am (dawn)\1285gc\> north
Grassy plains
o-o-o| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-z-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north and east the plains stretch
@-o-o| out before you. A barely standing structure lies to the
| | | south.
* + |
| |
+ |
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<773hp 796ma 369mv> <5am (dawn)\1285gc\> north
Grassy plains
*-z-z-z| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-o-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north, east and south the plains
@-z-o| stretch out before you, while the skyline of Seringale
| | || rises up yet further south.
o-o-o|
| | |
* + |
---------+

[Exits: north east south]
A cute rabbit is here.
A cute rabbit is here.

<773hp 796ma 367mv> <5am (dawn)\1285gc\> where
Grassy plains
z-z-z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
*-z-z-z| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the north, east
@-o-o| and west the plains stretch out before you, while the
| | || skyline of Seringale rises up to the south.
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
You see 3 of a candle lantern here.
You see 3 of a strange amulet here.
You see 3 of a strange, thick cigar here.

<773hp 796ma 365mv> <5am (dawn)\1285gc\> Players near you in Plains of the North:
<PK> Mishtkah Grassy plains

<773hp 796ma 365mv> <5am (dawn)\1285gc\> prsh
You surround yourself in a protective shell of magic.

<773hp 726ma 365mv> <5am (dawn)\1285gc\> north
where
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.

<773hp 726ma 362mv> <5am (dawn)\1285gc\> Players near you in Plains of the North:
<PK> Mishtkah In front of hut in foothills

<773hp 726ma 362mv> <5am (dawn)\1285gc\> north
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<773hp 726ma 358mv> <5am (dawn)\1285gc\> north
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.

<773hp 726ma 355mv> <5am (dawn)\1285gc\> north
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.

<773hp 726ma 353mv> <5am (dawn)\1285gc\> north
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.
A rather large dog is here, wandering the valley.

<773hp 726ma 351mv> <5am (dawn)\1285gc\> down
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]

<773hp 726ma 349mv> <5am (dawn)\1285gc\> north
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+

[Exits: north east south west]

<773hp 726ma 347mv> <5am (dawn)\1285gc\> where
Players near you in Sylvan Vale:
<PK> Agrerrogod A twisting path around the mountain
<PK> Mishtkah In the Valley Basin

<773hp 726ma 347mv> <5am (dawn)\1285gc\> north
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]

<773hp 726ma 345mv> <5am (dawn)\1285gc\> north
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<773hp 726ma 343mv> <5am (dawn)\1285gc\> north
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<773hp 726ma 341mv> <5am (dawn)\1285gc\> where $$
<PK> Agrerrogod A twisting path around the mountain

<773hp 726ma 341mv> <5am (dawn)\1285gc\> north
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A shiny blade is on the floor.

<773hp 726ma 339mv> <5am (dawn)\1285gc\> north
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]

<773hp 726ma 337mv> <5am (dawn)\1285gc\> west
north
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]
A valley elf scout wanders the valley, searching for intruders like you!

<773hp 726ma 335mv> <5am (dawn)\1285gc\> west
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A shiny blade is on the floor.

<773hp 726ma 333mv> <5am (dawn)\1285gc\> north
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door)]
A pile of gold coins.
A shiny blade is on the floor.

<773hp 726ma 331mv> <5am (dawn)\1285gc\> west
The Small Valley
| The path here has formed into a narrow bend around the
| large mound to the southwest. A grass coating rises healthily
| above the ground in a mixture of flowers and weeds. Most
| of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+

[Exits: south west]

<773hp 726ma 329mv> <5am (dawn)\1285gc\> The Small Valley
| The ground is level and littered with many healthy leaves.
| A soft squish in your step indicates that the grass is
| camouflaged. Overhead the many trees of the vale groan
| softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: east west]

<773hp 726ma 327mv> <5am (dawn)\1285gc\> west
south
The Small Valley
| This is another bend in the valley located northwest
| of the large mound. It seems you've stumbled across a
| glorious patch of mushrooms of all translucent colors.
| The light in the sky is shown sparsely through the treetops,
@-o-o| giving this particular area a wonderful view. Spattered
| || across the many yellow and brown leaves that cover the
f-f-o o| ground are colors of red and green. Back uphill to the
| | || south leads to the T-intersection, and the way east is
f o-o-o| accessible.
---------+

[Exits: east south]

<773hp 726ma 325mv> <5am (dawn)\1285gc\> The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]

<773hp 726ma 323mv> <5am (dawn)\1285gc\> west
west
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]
A rather large dog is here, wandering the valley.

<773hp 726ma 321mv> <5am (dawn)\1285gc\> south
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]
A pile of brown cloth is on the floor.
A shiny blade is on the floor.
Some soft boots are on the floor.

<773hp 726ma 318mv> <5am (dawn)\1285gc\> west
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<773hp 726ma 315mv> <5am (dawn)\1285gc\> A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<773hp 726ma 312mv> <5am (dawn)\1285gc\> north
north
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<773hp 726ma 310mv> <5am (dawn)\1285gc\> scan all
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<773hp 726ma 308mv> <5am (dawn)\1285gc\> You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
A rugged ranger is here, scouting the land.

<773hp 726ma 308mv> <5am (dawn)\1285gc\> west
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<773hp 726ma 304mv> <5am (dawn)\1285gc\> scan all
You scan all around.
You scan east.
You scan up.

<773hp 726ma 304mv> <5am (dawn)\1285gc\> up
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<773hp 726ma 298mv> <5am (dawn)\1285gc\> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.
You scan west.
You scan down.
*** Range 1 (down) ***
A rugged ranger is here, scouting the land.

<773hp 726ma 298mv> <5am (dawn)\1285gc\> west
scan all
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<773hp 726ma 294mv> <5am (dawn)\1285gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A large, wild boar grunts softly here.
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
You scan east.
*** Range 2 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.

<773hp 726ma 294mv> <5am (dawn)\1285gc\> qq
They aren't here.

<773hp 726ma 294mv> <5am (dawn)\1285gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
You block Aragmon the cyclops's attack with your shield.
Aragmon the cyclops has a few scratches.

<773hp 726ma 293mv> <5am (dawn)\1285gc\>
Aragmon the cyclops's smash is powerless against you.
Your slash injures Aragmon the cyclops.
Your flaming bite scratches Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<773hp 726ma 293mv> <5am (dawn)\1285gc\> fle
You couldn't escape!
Aragmon the cyclops lets loose a bestial roar at you.
You feel intimidated by Aragmon the cyclops's roar.
Aragmon the cyclops has a few scratches.

<773hp 726ma 293mv> <5am (dawn)\1285gc\> fle
You couldn't escape!
Aragmon the cyclops has a few scratches.

<773hp 726ma 293mv> <5am (dawn)\1285gc\> fle
You flee from combat!
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<773hp 726ma 292mv> <5am (dawn)\1285gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
You thrust Aragmon the cyclops's smash aside in a skillful parry.
Aragmon the cyclops has a few scratches.

<773hp 726ma 291mv> <5am (dawn)\1285gc\> fle
fle
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
o-x-F|
---------+

[Exits: east south west]

<773hp 726ma 290mv> <5am (dawn)\1285gc\> fle
You aren't fighting anyone.

<773hp 726ma 290mv> <5am (dawn)\1285gc\> east
You aren't fighting anyone.

<773hp 726ma 290mv> <5am (dawn)\1285gc\> north
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
o-x-F |
---------+

[Exits: north west]

<773hp 726ma 289mv> <5am (dawn)\1285gc\> up
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<773hp 726ma 288mv> <5am (dawn)\1285gc\>
The sun rises in the east.

<779hp 760ma 385mv> <6am (day)\1285gc\> c fire
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.
A well-built jotun yells 'Mishtkah! Now you die!'
Your shield wobbles and barely deflects a well-built jotun's charge.
You parry a well-built jotun's charge.
A well-built jotun is in awful condition.

<779hp 760ma 384mv> <6am (day)\1285gc\> You summon the elemental force of fire to your aid.
Your fire storm MANGLES a well-built jotun!
Your fire storm sets the surroundings ablaze!
A well-built jotun is in awful condition.

<779hp 745ma 384mv> <6am (day)\1285gc\>
Agrerrogod walks in.
A wild boar walks in.
A well-built jotun is in awful condition.

<779hp 745ma 384mv> <6am (day)\1285gc\> c cyc

You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's freezing bite is powerless against you.
You awkwardly parry Agrerrogod's freezing bite with a loud clang.
A well-built jotun is in awful condition.

<779hp 739ma 384mv> <6am (day)\1285gc\>
Your wildfire DISEMBOWELS a wild boar!
Your wildfire hits Agrerrogod.
You completely destroy a well-built jotun's ability to resist fire!
Your wildfire MUTILATES a well-built jotun!
You parry a well-built jotun's charge.
You deflect a well-built jotun's charge aside in an ungraceful parry.
Your slash wounds a well-built jotun.
Agrerrogod's freezing bite is powerless against you.
Agrerrogod's flaming bite is powerless against you.
Agrerrogod's freezing bite is powerless against you.
A well-built jotun is in awful condition.

<779hp 720ma 384mv> <6am (day)\1285gc\> You summon the elemental force of air to your aid.
A wild boar yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone MANGLES a wild boar!
Your cyclone DISMEMBERS Agrerrogod!
Your cyclone DISEMBOWELS a well-built jotun!
A well-built jotun is in awful condition.

<779hp 705ma 384mv> <6am (day)\1285gc\>
A well-built jotun gets a wild look in its eyes.
A well-built jotun is in awful condition.

<779hp 705ma 384mv> <6am (day)\1285gc\>
Agrerrogod stops wielding a frostbrand sword.
Agrerrogod wields the Earth Hammer of the Dwarven King.
A well-built jotun is in awful condition.

<779hp 705ma 384mv> <6am (day)\1285gc\>
Agrerrogod has fled!
A well-built jotun says 'You may not enter with blood on your hands, Agrerrogod.'
A well-built jotun blocks Agrerrogod from entering the inner sanctum.
A wild boar has fled!
A well-built jotun is in awful condition.

<779hp 705ma 384mv> <6am (day)\1285gc\>
Your wildfire wounds a wild boar.
Your wildfire injures Agrerrogod.
A wild boar yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone *** DEVASTATES *** a wild boar!
Your cyclone MANGLES Agrerrogod!
Your cyclone MASSACRES a well-built jotun!
Your wildfire hits a well-built jotun.
A well-built jotun's charge is powerless against you.
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
A well-built jotun is in awful condition.

<779hp 695ma 384mv> <6am (day)\1285gc\>
Agrerrogod stops wielding a fiery dagger.
Agrerrogod wields a dead man's entrails in his off-hand.
A well-built jotun is in awful condition.

<779hp 695ma 384mv> <6am (day)\1285gc\>
Your wildfire MASSACRES a wild boar!
Your wildfire grazes Agrerrogod.
Your cyclone MANGLES a wild boar!
Your cyclone DISMEMBERS Agrerrogod!
Your cyclone DISEMBOWELS a well-built jotun!
Your wildfire mauls a well-built jotun.
Your force shield shimmers, then fades away.
A well-built jotun's charge grazes you.
A well-built jotun's charge decimates you!
Your slash wounds a well-built jotun.
Agrerrogod's whirlwind pound devastates you!
Your shield wobbles and barely deflects Agrerrogod's pestilence.
You thrust a wild boar's charge aside in a skillful parry.
You parry a wild boar's charge.
A well-built jotun is in awful condition.

<717hp 685ma 384mv> <6am (day)\1285gc\>
Agrerrogod stops wielding a dead man's entrails.
Agrerrogod wields a whipping tail of a manticore in his off-hand.
A well-built jotun is in awful condition.

<717hp 685ma 384mv> <6am (day)\1285gc\> fle

Agrerrogod has fled!
Agrerrogod walks down.
A wild boar has fled!
A wild boar limps west.
A well-built jotun is in awful condition.

<717hp 685ma 384mv> <6am (day)\1285gc\> fle
You flee from combat!
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]
Agrerrogod the Wrath of Nature is here.

<717hp 685ma 383mv> <6am (day)\1285gc\> qq

Agrerrogod walks up.
You aren't fighting anyone.

<717hp 685ma 383mv> <6am (day)\1285gc\> They aren't here.

<717hp 685ma 383mv> <6am (day)\1285gc\> up
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
A wildfire is burning here!
Agrerrogod the Wrath of Nature is here.
(White Aura) A well-built jotun leans against a large polearm as he stands guard.

<717hp 685ma 382mv> <6am (day)\1285gc\> qq
Agrerrogod walks down.
Your wildfire devastates a well-built jotun!
A well-built jotun yells 'Time to die, Mishtkah!'
You parry a well-built jotun's charge with an easy flourish.
A well-built jotun's charge mauls you.
A well-built jotun is in awful condition.

<694hp 685ma 382mv> <6am (day)\1285gc\> They aren't here.
A well-built jotun is in awful condition.

<694hp 685ma 382mv> <6am (day)\1285gc\>
Agrerrogod walks in.
A well-built jotun is in awful condition.

<694hp 685ma 382mv> <6am (day)\1285gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
You block Agrerrogod's attack with your shield.
A well-built jotun is in awful condition.

<694hp 685ma 382mv> <6am (day)\1285gc\>
Your wildfire injures Agrerrogod.
Your wildfire mauls a well-built jotun.
You awkwardly parry a well-built jotun's charge with a loud clang.
A well-built jotun's charge mauls you.
Your slash wounds a well-built jotun.
You parry Agrerrogod's whirlwind pound.
Agrerrogod's sting MUTILATES you!
You parry Agrerrogod's whirlwind pound.
Agrerrogod's sting maims you!
A well-built jotun is in awful condition.

<596hp 685ma 382mv> <6am (day)\1285gc\> c cyc
You summon the elemental force of air to your aid.
Your cyclone DISMEMBERS Agrerrogod!
Your cyclone DISEMBOWELS a well-built jotun!
A well-built jotun is in awful condition.

<596hp 670ma 382mv> <6am (day)\1285gc\>
A well-built jotun's bash collides with your protective shield.
A well-built jotun's bash misses you.
A well-built jotun is in awful condition.

<596hp 670ma 382mv> <6am (day)\1285gc\>
Agrerrogod has fled!
Agrerrogod walks down.
A well-built jotun is in awful condition.

<596hp 670ma 382mv> <6am (day)\1285gc\>
Agrerrogod walks in.
A well-built jotun is in awful condition.

<596hp 670ma 382mv> <6am (day)\1285gc\>
Your wildfire injures Agrerrogod.
Your cyclone DISEMBOWELS Agrerrogod!
Your cyclone MUTILATES a well-built jotun!
Your wildfire injures a well-built jotun.
A well-built jotun's charge decimates you!
You parry a well-built jotun's charge with an easy flourish.
Your slash wounds a well-built jotun.
A well-built jotun is in awful condition.

<568hp 660ma 382mv> <6am (day)\1285gc\>
Agrerrogod has fled!
Agrerrogod walks down.
A well-built jotun is in awful condition.

<568hp 660ma 382mv> <6am (day)\1285gc\>
Agrerrogod walks in.
A well-built jotun is in awful condition.

<568hp 660ma 382mv> <6am (day)\1285gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's whirlwind pound maims you!
Agrerrogod's sting maims you!
You block Agrerrogod's attack with your shield.
A well-built jotun is in awful condition.

<502hp 660ma 382mv> <6am (day)\1285gc\>
Your wildfire hits Agrerrogod.
Your cyclone *** DEMOLISHES *** Agrerrogod!
Your cyclone MANGLES a well-built jotun!
Your wildfire decimates a well-built jotun!
A well-built jotun's charge decimates you!
You parry a well-built jotun's charge.
Your slash wounds a well-built jotun.
Your flaming bite scratches a well-built jotun.
You parry Agrerrogod's whirlwind pound.
Agrerrogod's sting decimates you!
Agrerrogod's whirlwind pound MUTILATES you!
Your shield jolts under Agrerrogod's whirlwind pound, but holds.
A well-built jotun is in awful condition.

<408hp 650ma 382mv> <6am (day)\1285gc\> word
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<408hp 645ma 191mv> <6am (day)\1285gc\> where

You regain your confidence.

<425hp 681ma 299mv> <7am (day)\1285gc\> north
north
where
Players near you in Seringale:
<PK> Mishtkah Temple of Balance

<425hp 681ma 299mv> <7am (day)\1285gc\> Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<425hp 681ma 297mv> <7am (day)\1285gc\> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<425hp 681ma 295mv> <7am (day)\1285gc\> where
Players near you in Seringale:
<PK> Mishtkah The North Road

<425hp 681ma 295mv> <7am (day)\1285gc\> where
Players near you in Seringale:
<PK> Mishtkah The North Road

<425hp 681ma 295mv> <7am (day)\1285gc\> east
Players near you in Seringale:
<PK> Mishtkah The North Road

<425hp 681ma 295mv> <7am (day)\1285gc\> The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
A helmet with sharp black horns sits here.

<425hp 681ma 293mv> <7am (day)\1285gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<425hp 681ma 291mv> <7am (day)\1285gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<425hp 681ma 289mv> <7am (day)\1285gc\> east
east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<425hp 681ma 287mv> <7am (day)\1285gc\> where
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<425hp 681ma 285mv> <7am (day)\1285gc\> Players near you in Seringale:
<PK> Mishtkah The North Road

<425hp 681ma 285mv> <7am (day)\1285gc\> east
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<425hp 681ma 283mv> <7am (day)\1285gc\> south
south
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<425hp 681ma 281mv> <7am (day)\1285gc\> where
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<425hp 681ma 279mv> <7am (day)\1285gc\> south
Players near you in Seringale:
<PK> Mishtkah Along the Eastern Walls

<425hp 681ma 279mv> <7am (day)\1285gc\> Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<425hp 681ma 277mv> <7am (day)\1285gc\> south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<425hp 681ma 275mv> <7am (day)\1285gc\> south
where
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<425hp 681ma 273mv> <7am (day)\1285gc\> east
Players near you in Seringale:
<PK> Mishtkah Inside the East Gate

<425hp 681ma 273mv> <7am (day)\1285gc\> Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<425hp 681ma 271mv> <7am (day)\1285gc\> east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<425hp 681ma 269mv> <7am (day)\1285gc\> east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<425hp 681ma 267mv> <7am (day)\1285gc\> east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<425hp 681ma 265mv> <7am (day)\1285gc\> east
east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<425hp 681ma 263mv> <7am (day)\1285gc\> where
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<425hp 681ma 261mv> <7am (day)\1285gc\> sl
sc
Players near you in Eastern Road:
<PK> Mishtkah Along the Eastern Road

<425hp 681ma 261mv> <7am (day)\1285gc\> You go to sleep.

<425hp 681ma 261mv> <7am (day)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50, 3
7 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 425/1008 hit, 681/983 mana, 261/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: wildfire : lasts for 0 hours
Spell: protective shield: lasts for 6 hours
Spell: weapon ward : lasts for 1 hours
Spell: sanctuary : lasts for 6 hours
Spell: mana shield : lasts for 3 hours
Skill: spell delay : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: fly : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Spell: detect invis : lasts for 15 hours

<425hp 681ma 261mv> <7am (day)\1285gc\>

<425hp 681ma 261mv> <7am (day)\1285gc\>

<425hp 681ma 261mv> <7am (day)\1285gc\>

<425hp 681ma 261mv> <7am (day)\1285gc\>

<425hp 681ma 261mv> <7am (day)\1285gc\>

<425hp 681ma 261mv> <7am (day)\1285gc\>
The wildfire you started has died out.

<498hp 873ma 385mv> <8am (day)\1285gc\>

<498hp 873ma 385mv> <8am (day)\1285gc\> st
where
You wake and stand up.

<498hp 873ma 385mv> <8am (day)\1285gc\> Players near you in Eastern Road:
<PK> Mishtkah Along the Eastern Road

<498hp 873ma 385mv> <8am (day)\1285gc\> east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<498hp 873ma 383mv> <8am (day)\1285gc\> north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<498hp 873ma 381mv> <8am (day)\1285gc\> north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<498hp 873ma 379mv> <8am (day)\1285gc\> west
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<498hp 873ma 375mv> <8am (day)\1285gc\> up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<498hp 873ma 369mv> <8am (day)\1285gc\> east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<498hp 873ma 363mv> <8am (day)\1285gc\> where
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<498hp 873ma 358mv> <8am (day)\1285gc\> Firithien swims in.

<498hp 873ma 358mv> <8am (day)\1285gc\> east
Players near you in Eastern Road:
<PK> Firithien Bank of a Swift Stream
<PK> Mishtkah Bank of a Swift Stream

<498hp 873ma 358mv> <8am (day)\1285gc\> Firithien swims west.
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<498hp 873ma 355mv> <8am (day)\1285gc\> north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<498hp 873ma 352mv> <8am (day)\1285gc\> north
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<498hp 873ma 348mv> <8am (day)\1285gc\> north
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<498hp 873ma 344mv> <8am (day)\1285gc\> north
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<498hp 873ma 341mv> <8am (day)\1285gc\> east
east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<498hp 873ma 339mv> <8am (day)\1285gc\> Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<498hp 873ma 337mv> <8am (day)\1285gc\> where
north
Players near you in Tenebria:
<PK> Mishtkah Audsug Crossing

<498hp 873ma 337mv> <8am (day)\1285gc\> South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<498hp 873ma 334mv> <8am (day)\1285gc\> north
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

<498hp 873ma 330mv> <8am (day)\1285gc\> west
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]
A mountain lion bares its teeth at the sight of more food.

<498hp 873ma 326mv> <8am (day)\1285gc\> north
Navigating Audsug Pass
z | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
o-z-@ | yet failing to do so. A secondary trail branches off to
| | the west here, leading towards a mountain wall.
z-z |
| |
z |
---------+

[Exits: north south west]

<498hp 873ma 322mv> <8am (day)\1285gc\> north
Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
@-z | yet failing to do so. The air is thin and somewhat uncomfortable
| | here. Best to keep moving.
o-z-z |
| |
z-z |
---------+

[Exits: east south]

<498hp 873ma 318mv> <8am (day)\1285gc\> east
Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise impassable
z | mountainous terrain. Sheer faces of rock rise all around
| | you, threatening to block out the sky entirely, yet failing
z-@ | to do so. The air is thin and somewhat uncomfortable here.
| | Best to keep moving.
z-z |
| |
z-z |
---------+

[Exits: north west]

<498hp 873ma 314mv> <8am (day)\1285gc\> north
North of Audsug Pass
| Small patches of grass grow between the various boulders resting
| nearby the trail. Steep, rocky, and dangerous, the trail appears
x | to follow the path of the howling wind. It is even steeper
| | to the north where it begins to ascend one of the area's lesser
@ | mountains, and winds into Audsug Pass to the south.
| |
z-z |
| |
z-z |
---------+

[Exits: north south]

<498hp 873ma 310mv> <8am (day)\1285gc\> north
The Base of the Mountain
| The trail has found its way to the base of a mountain. The
| mountain is not large, at least when compared to the giants
| that are Grimforge, E'gal, and Redhorne, which line the southern
| horizon from west to east respectively. The trail ascends
@ | steeply above you and descends into the hills to the south
| | towards Audsug Pass.
z |
| |
z-z |
---------+

[Exits: south up]

<498hp 873ma 305mv> <8am (day)\1285gc\> where
Players near you in Tenebria:
<PK> Firithien South of the Foothills
<PK> Mishtkah The Base of the Mountain

<498hp 873ma 305mv> <8am (day)\1285gc\> up
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]

<498hp 873ma 299mv> <8am (day)\1285gc\> where
Players near you in Tenebria:
<PK> Firithien South of the Foothills
<PK> Mishtkah A Lower Trail on the Mountainside

<498hp 873ma 299mv> <8am (day)\1285gc\> sl
sc
You go to sleep.

<498hp 873ma 299mv> <8am (day)\1285gc\> You are Mishtkah the Unstoppable of Yin, level 50, 3
7 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 498/1008 hit, 873/983 mana, 299/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: protective shield: lasts for 5 hours
Spell: weapon ward : lasts for 0 hours
Spell: sanctuary : lasts for 5 hours
Spell: mana shield : lasts for 2 hours
Skill: spell delay : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 18 hours
Spell: fly : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 0 hours
Spell: detect invis : lasts for 14 hours

<498hp 873ma 299mv> <8am (day)\1285gc\>

<498hp 873ma 299mv> <8am (day)\1285gc\>
Your weapon ward expires.
You feel yourself speed up.

<542hp 983ma 385mv> <9am (day)\1285gc\> st
where
You wake and stand up.

<542hp 983ma 385mv> <9am (day)\1285gc\> Players near you in Tenebria:
<PK> Firithien South of the Foothills
<PK> Mishtkah A Lower Trail on the Mountainside

<542hp 983ma 385mv> <9am (day)\1285gc\> wwad
A broadsword with a dragonbone hilt glows as it is imbued by a weapon ward.

<542hp 963ma 385mv> <9am (day)\1285gc\> look
c life
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]

<542hp 963ma 385mv> <9am (day)\1285gc\> Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<542hp 948ma 385mv> <9am (day)\1285gc\> where
c bar
where
Players near you in Tenebria:
<PK> Mishtkah A Lower Trail on the Mountainside

<542hp 948ma 385mv> <9am (day)\1285gc\> You encase yourself in a physical barrier.

<542hp 828ma 385mv> <9am (day)\1285gc\> sl
Players near you in Tenebria:
<PK> Mishtkah A Lower Trail on the Mountainside

<542hp 828ma 385mv> <9am (day)\1285gc\> You go to sleep.

<542hp 828ma 385mv> <9am (day)\1285gc\>

<542hp 828ma 385mv> <9am (day)\1285gc\>

<542hp 828ma 385mv> <9am (day)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 542/988 hit, 828/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: weapon ward : lasts for 5 hours
Spell: protective shield: lasts for 4 hours
Spell: sanctuary : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: fly : lasts for 0 hours
Spell: detect invis : lasts for 13 hours

<542hp 828ma 385mv> <9am (day)\1285gc\>

<542hp 828ma 385mv> <9am (day)\1285gc\>
You slowly float to the ground.

<613hp 948ma 385mv> <10am (day)\1285gc\> st
look
You wake and stand up.

<613hp 948ma 385mv> <10am (day)\1285gc\> where
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]

<613hp 948ma 385mv> <10am (day)\1285gc\> Players near you in Tenebria:
<PK> Mishtkah A Lower Trail on the Mountainside

<613hp 948ma 385mv> <10am (day)\1285gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<613hp 948ma 385mv> <10am (day)\1285gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<613hp 948ma 385mv> <10am (day)\1285gc\> west
west
north
down
where
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path climbs steadily to the
x-@-x | west and descends towards the base of the mountain to the
| east.
|
|
|
---------+

[Exits: east west]

<613hp 948ma 379mv> <10am (day)\1285gc\> A Lower Trail on the Mountainside
| The mountain rises proudly before you, even as you clings
| to its wall. This trail on the lower part of the mountain
x | is steep, but remains passable. The footing is loose and
| | inconsistent, exposing you to a very real possibility
@-x-x| of falling. The path bends sharply and climbs steadily
| to the north and descends towards the base of the mountain
| to the east.
|
|
---------+

[Exits: north east]

<613hp 948ma 373mv> <10am (day)\1285gc\> A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]

<613hp 948ma 367mv> <10am (day)\1285gc\> Exceedingly loose rocks scatter about you.

<613hp 948ma 367mv> <10am (day)\1285gc\> Players near you in Tenebria:
<PK> Mishtkah A Lower Trail on the Mountainside

<613hp 948ma 367mv> <10am (day)\1285gc\> up
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<613hp 948ma 361mv> <10am (day)\1285gc\> east
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x | and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east.
|
---------+

[Exits: east west]

<613hp 948ma 355mv> <10am (day)\1285gc\> east
north
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
x-x-@ | rocky edges rise all around you, but are still dwarfed by
| the persistent looming of Grimforge, E'gal, and Redhorne in
| the distance to the south. It is possible to maneuver along
| the mountain to the north and west.
|
---------+

[Exits: north west]

<613hp 948ma 349mv> <10am (day)\1285gc\> west
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
o-o-@ | rocky edges rise all around you, but are still dwarfed by
| | the persistent looming of Grimforge, E'gal, and Redhorne in
x-x-x | the distance to the south. It is possible to maneuver along
| the mountain to the south, or you can enter a split in the
| ice to the west.
---------+

[Exits: south west]

<613hp 948ma 343mv> <10am (day)\1285gc\> west
A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]

<613hp 948ma 339mv> <10am (day)\1285gc\> north
The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]

<613hp 948ma 336mv> <10am (day)\1285gc\> down
The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]

<613hp 948ma 333mv> <10am (day)\1285gc\> north
The ground is covered with broken rocks and chunks of ice.

<613hp 948ma 333mv> <10am (day)\1285gc\> down
The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]

<613hp 948ma 330mv> <10am (day)\1285gc\> Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
| void of darkness.
---------+

[Exits: up down]

<613hp 948ma 327mv> <10am (day)\1285gc\> down
where
Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]

<613hp 948ma 324mv> <10am (day)\1285gc\> Players near you in Plains of the North:
<PK> Mishtkah Base of the Earthen Falls

<613hp 948ma 324mv> <10am (day)\1285gc\> where
Players near you in Plains of the North:
<PK> Mishtkah Base of the Earthen Falls

<613hp 948ma 324mv> <10am (day)\1285gc\> sl
You go to sleep.

<613hp 948ma 324mv> <10am (day)\1285gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 613/988 hit, 948/1023 mana, 324/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 210/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 1285 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: barrier : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: weapon ward : lasts for 4 hours
Spell: protective shield: lasts for 3 hours
Spell: sanctuary : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: detect invis : lasts for 12 hours

<613hp 948ma 324mv> <10am (day)\1285gc\>

<613hp 948ma 324mv> <10am (day)\1285gc\>
You are ready to cast the fly spell again.

<685hp 1023ma 385mv> <11am (day)\1285gc\> st
look
You wake and stand up.

<685hp 1023ma 385mv> <11am (day)\1285gc\> where
Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]

<685hp 1023ma 385mv> <11am (day)\1285gc\> Players near you in Plains of the North:
<PK> Mishtkah Base of the Earthen Falls

<685hp 1023ma 385mv> <11am (day)\1285gc\> west
west
Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]

<685hp 1023ma 382mv> <11am (day)\1285gc\> south

Firithien tells you 'I found a new secret in Tenebria.. 3 down, 3 to go.'
Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
o @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]

<685hp 1023ma 379mv> <11am (day)\1285gc\> west
Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
o o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]

<685hp 1023ma 376mv> <11am (day)\1285gc\> Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-o o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]

<685hp 1023ma 373mv> <11am (day)\1285gc\> west
Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-o o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]

<685hp 1023ma 370mv> <11am (day)\1285gc\> north
Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west (up)]

<685hp 1023ma 367mv> <11am (day)\1285gc\> op up
You open the door above you.

<685hp 1023ma 367mv> <11am (day)\1285gc\> up
where
west
The Stones of G'harne
| You are in the center of seven fifteen-feet tall monolithic
| black stones. In the center of the ring formed by the stones
| you cannot help noticing a large sacrificial altar. The ground
| is covered with dirt, but the altar shows no sign of such.
+-f-@ | In fact, the altar looks well-used as if moved from side to
| side recently and often. West of here is the ancient path.
|
|
|
---------+

[Exits: west down]

<685hp 1023ma 365mv> <11am (day)\1285gc\> west
Players near you in Plains of the North:
<PK> Mishtkah The Stones of G'harne

<685hp 1023ma 365mv> <11am (day)\1285gc\> The ancient path
f | An ancient path lined with stones on each side leads in
| | a east-west direction. Beside the path the vegetation has
f | grown unchecked for centuries and as a result the canopy
| | is thick with tree branches, bushes and vines. The path's
f-+-@-o | surface itself is comprised of hardened clay, trampled grass,
| and dead leaves, the latter crackling under your feet as
| you step on them. To the east a rock formation not of natural
| origins peaks your interest.
|
---------+

[Exits: east west]

<685hp 1023ma 363mv> <11am (day)\1285gc\> The wooden bridge
f | An old wooden bridge connects two sides of an ancient
| | path running in an east-west direction. Beside the path
f | and the bridge the vegetation has grown unchecked for
| | centuries and as a result the canopy is thick with tree
f-@-f-o| branches, bushes and vines. A river once flowed beneath
| the bridge but has long ago diminished into a bare trickle.
|
|
|
---------+

[Exits: east west]

<685hp 1023ma 361mv> <11am (day)\1285gc\> west
The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-east direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@-+-f| The path's surface itself is comprised of hardened clay,
| trampled grass, and dead leaves, the latter crackling
| under your feet as you step on them.
|
|
---------+

[Exits: north east]
A cute rabbit is here.

<685hp 1023ma 359mv> <11am (day)\1285gc\> north
north
The ancient path
f | An ancient path lined with stones on each side leads in
| | a north-south direction. Beside the path the vegetation
f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f-+-f| under your feet as you step on them.
|
|
---------+

[Exits: north south]
A cute rabbit is here.

<685hp 1023ma 356mv> <11am (day)\1285gc\> The ancient path
z-z-o | An ancient path lined with stones on each side leads
| | | in a north-south direction. Beside the path the vegetation
z f | has grown unchecked for centuries and as a result the
| | canopy is thick with tree branches, bushes and vines.
@ | The path's surface itself is comprised of hardened clay,
| | trampled grass, and dead leaves, the latter crackling
f | under your feet as you step on them.
| |
f-+-f|
---------+

[Exits: north south]

<685hp 1023ma 353mv> <11am (day)\1285gc\> north
north
The ancient path
z-z-+ | An ancient path lined with stones on each side leads in a
| | | north-south direction. Beside the path the vegetation has
z-z-o | grown unchecked for centuries and as a result the canopy
| | | is thick with tree branches, bushes and vines. The path's
z @ | surface itself is comprised of hardened clay, trampled grass,
| | and dead leaves, the latter crackling under your feet as
f | you step on them.
| |
f |
---------+

[Exits: north south]
A cute rabbit is here.

<685hp 1023ma 350mv> <11am (day)\1285gc\> west
The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]

<685hp 1023ma 348mv> <11am (day)\1285gc\> west
Path in the foothills
+ | You are on a path through the rocky foothills. The wind
| | blows at your cheeks with a strength and purpose of mother
z-z-+ | nature. Creatures of the plains scamper away from you as
| | | your footsteps draw near to them. To the east and west
z-z-@-o | the path continues on before you. Far off to the north
| | | | you can see the peak of a grand mountain.
z-z f |
| | |
o f |
---------+

[Exits: east west]
A slip of paper lies here. It says 'Admits One'.

<685hp 1023ma 345mv> <11am (day)\1285gc\> Path in the foothills
z +| You are on a path among the grassy plains. The wind blows
| || at your cheeks with a strength and purpose of mother
z z-z-+| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the east and
z-z-@-z-o| west are some rolling foothills. You can barely make
| | | || out a side path through vegetation to the north.
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]

<685hp 1023ma 341mv> <11am (day)\1285gc\> west
Path in the foothills
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair as you watch
z z-z| the beautiful landscaping here. To the south, east, and west
| | | you can walk among the rolling foothills of the plains. Further
z-z-@-z-z| south are the plains and beyond that, Seringale.
| | | | |
z-z-z-z |
| | | |
o-o-o |
---------+

[Exits: east south west]

<685hp 1023ma 337mv> <11am (day)\1285gc\> west
The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A cute rabbit is here.

<685hp 1023ma 333mv> <11am (day)\1285gc\> south
Path in the foothills
x z z| You are on a path among the grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | || draw near to them. To the north, east, and west are some
z-z-@-z-z| rolling foothills, while the skyline of Seringale rises
| | | | | up to the south.
o-o-o-o |
| | | | |
z-o-o-o |
---------+

[Exits: north east south west]

<685hp 1023ma 329mv> <11am (day)\1285gc\> south
where
Grassy plains
z-z-z-z-z| You are walking across grassy plains. The wind blows at your
| | | | || cheeks with a strength and purpose of mother nature. Creatures
z-z-z-z-z| of the plains scamper away from you as your footsteps draw
| | | | | near to them. To the north, east, and west the plains stretch
o-o-@-o | out before you, while the skyline of Seringale rises up to
| | | | | the south.
z-o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]

<685hp 1023ma 326mv> <11am (day)\1285gc\> west
Players near you in Plains of the North:
<PK> Mishtkah Grassy plains

<685hp 1023ma 326mv> <11am (day)\1285gc\> Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows
| | | | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | || draw near to them. To the north, east and west the plains
o-o-@-o-o| stretch out before you, while the skyline of Seringale
| | | | || rises up to the south.
o-z-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]

<685hp 1023ma 324mv> <11am (day)\1285gc\> south
west
Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-o-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | || near to them. To the north, east and west the plains stretch
o-z-@-o-o| out before you, while the skyline of Seringale rises up to
| | | | | the south.
o-o-o-o |
| | |
* + |
---------+

[Exits: north east south west]

<685hp 1023ma 322mv> <11am (day)\1285gc\> Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
You see 3 of a candle lantern here.
You see 3 of a strange, thick cigar here.
You see 2 of a strange amulet here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<685hp 1023ma 319mv> <11am (day)\1285gc\> south
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<685hp 1023ma 316mv> <11am (day)\1285gc\> south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.

<685hp 1023ma 314mv> <11am (day)\1285gc\> south
where
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<685hp 1023ma 312mv> <11am (day)\1285gc\> south
Players near you in Seringale:
<PK> Firithien The South Main Street
<PK> Mishtkah Inside the North Gate

<685hp 1023ma 312mv> <11am (day)\1285gc\> The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<685hp 1023ma 310mv> <11am (day)\1285gc\> south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<685hp 1023ma 308mv> <11am (day)\1285gc\> south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<685hp 1023ma 306mv> <11am (day)\1285gc\> west
Bank of the Panther
S + *| You are at the bank of Seringale. The room is very spacious
| | || with high a ceiling. Carvings of panthers decorate the
*-+-*| ivory walls. Smooth marble floor lies under your feet.
| | Here is where people throughout the realm come and deposit
@-+-*| their gold. A large counter made of marble lies at the
| || back of the room. You see a doorway leading out of the
S-+ *| bank to the east.
| |
+-+-+-+-+|
---------+

[Exits: east]
A notice has been pinned to the wall.
A storm giant citizen of Seringale strolls about.
Mirari the banker is here keeping watch over the gold stored in his bank.

<685hp 1023ma 305mv> <11am (day)\1285gc\> with 25000
You withdraw 25000 gold, minus 2500 for withdrawal fees.
You now have 445000 gold in the bank.

<685hp 1023ma 305mv> <11am (day)\23785gc\> east
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<685hp 1023ma 304mv> <11am (day)\23785gc\> north
north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<685hp 1023ma 302mv> <11am (day)\23785gc\> The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<685hp 1023ma 300mv> <11am (day)\23785gc\> north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<685hp 1023ma 298mv> <11am (day)\23785gc\> where
north
Players near you in Seringale:
<PK> Firithien The Main Street
<PK> Mishtkah Inside the North Gate

<685hp 1023ma 298mv> <11am (day)\23785gc\> north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.

<685hp 1023ma 296mv> <11am (day)\23785gc\> Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<685hp 1023ma 294mv> <11am (day)\23785gc\> north
north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
You see 3 of a candle lantern here.
You see 3 of a strange, thick cigar here.
You see 2 of a strange amulet here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<685hp 1023ma 291mv> <11am (day)\23785gc\> north
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<685hp 1023ma 288mv> <11am (day)\23785gc\> Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<685hp 1023ma 285mv> <11am (day)\23785gc\> north
where
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
A cute rabbit is here.
A cute rabbit is here.

<685hp 1023ma 281mv> <11am (day)\23785gc\> Players near you in Plains of the North:
<PK> Mishtkah The steep foothills

<685hp 1023ma 281mv> <11am (day)\23785gc\> north
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.

<685hp 1023ma 276mv> <11am (day)\23785gc\> up
up
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<685hp 1023ma 270mv> <11am (day)\23785gc\> where
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<685hp 1023ma 264mv> <11am (day)\23785gc\> Players near you in Mount Saidian:
<PK> Mishtkah Top of the Mountain

<685hp 1023ma 264mv> <11am (day)\23785gc\> north
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]
(White Aura) A female citizen of the town saunters about.

<685hp 1023ma 260mv> <11am (day)\23785gc\> north
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]

<685hp 1023ma 258mv> <11am (day)\23785gc\>
The castle bells toll twelve times as noon approaches.

<695hp 1023ma 366mv> <12pm (noon)\23785gc\> north
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.

<695hp 1023ma 364mv> <12pm (noon)\23785gc\> north
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.

<695hp 1023ma 362mv> <12pm (noon)\23785gc\> west
The Alchemist's Store
+ S *-S| Many shelves line this sparsely populated store. On every
| | | | available surface is a mushroom. It seems that the entire
+-+-+-+-+| building is made out of fungus. Mushrooms of every shape
| | | | and size sit, hang or even float on every available surface.
+ S @-+ | The floor is wet under foot, and doesnt seem to be well
| | travelled. Then again, it could be the busiest store in
S-+-S| the city.
| |
F-+ |
---------+

[Exits: east]
(White Aura) Noil the alchemist is here brewing potions.

<695hp 1023ma 360mv> <12pm (noon)\23785gc\> dinv
You can already see invisible objects.

<695hp 1018ma 360mv> <12pm (noon)\23785gc\> af
You are affected by the following:
Spell: fly : lasts for 6 hours
Spell: barrier : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: weapon ward : lasts for 2 hours
Spell: protective shield: lasts for 1 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: detect invis : lasts for 10 hours

<695hp 1018ma 360mv> <12pm (noon)\23785gc\> list
[Lv Price Qty] Item Type
[40 11200 -- ] a potion labelled 'flight' (potion) - made of liquid, 1 lbs
[11 1030 -- ] a vial of holy water (potion) - made of liquid, 1 lbs

<695hp 1018ma 360mv> <12pm (noon)\23785gc\> buy vial
put vial sack
You haggle the price down to 778 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\23007gc\> buy vial
put vial sack
You put a vial of holy water in a Big Ol'Pack Sack.

<695hp 1018ma 360mv> <12pm (noon)\23007gc\> buy vial
put vial sack
buy vial
put vial sack
buy vial
put vial sack
buy vial
put vial sack
buy vial
put vial sack
buy vial
put vial sack
buy vial
put vial sack
You haggle the price down to 721 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\22286gc\> buy vial
put vial sack
buy vial
put vial sack
buy vial
put vial sack
You put a vial of holy water in a Big Ol'Pack Sack.

<695hp 1018ma 360mv> <12pm (noon)\22286gc\> You haggle the price down to 562 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\21724gc\> where
You put a vial of holy water in a Big Ol'Pack Sack.

<695hp 1018ma 360mv> <12pm (noon)\21724gc\> You haggle the price down to 969 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\20755gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\20755gc\> You haggle the price down to 819 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\19936gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\19936gc\> You haggle the price down to 902 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\19034gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\19034gc\> You haggle the price down to 953 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\18081gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\18081gc\> You haggle the price down to 536 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\17545gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\17545gc\> buy vial
put vial sack
You haggle the price down to 603 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\16942gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\16942gc\> buy vial
put vial sack
You haggle the price down to 953 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\15989gc\> buy vial
put vial sack
You put a vial of holy water in a Big Ol'Pack Sack.

<695hp 1018ma 360mv> <12pm (noon)\15989gc\> buy vial
put vial sack
buy vial
put vial sack
You haggle the price down to 629 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\15360gc\> buy vial
put vial sack
where
You put a vial of holy water in a Big Ol'Pack Sack.

<695hp 1018ma 360mv> <12pm (noon)\15360gc\> You haggle the price down to 861 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\14499gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\14499gc\> Players near you in Mount Saidian:
<PK> Mishtkah The Alchemist's Store

<695hp 1018ma 360mv> <12pm (noon)\14499gc\> You haggle the price down to 727 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\13772gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\13772gc\> You haggle the price down to 809 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\12963gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\12963gc\> You haggle the price down to 562 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\12401gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\12401gc\> You haggle the price down to 603 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\11798gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\11798gc\> You haggle the price down to 984 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\10814gc\> where
You put a vial of holy water in a Big Ol'Pack Sack.

<695hp 1018ma 360mv> <12pm (noon)\10814gc\> You haggle the price down to 598 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\10216gc\> You put a vial of holy water in a Big Ol'Pack Sa
ck.

<695hp 1018ma 360mv> <12pm (noon)\10216gc\> Players near you in Mount Saidian:
<PK> Mishtkah The Alchemist's Store

<695hp 1018ma 360mv> <12pm (noon)\10216gc\> Players near you in Mount Saidian:
<PK> Mishtkah The Alchemist's Store

<695hp 1018ma 360mv> <12pm (noon)\10216gc\> buy vial
put vial sack
You haggle the price down to 521 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\9695gc\> buy vial
put vial sack
buy vial
put vial sack
You put a vial of holy water in a Big Ol'Pack Sack.

<695hp 1018ma 360mv> <12pm (noon)\9695gc\> buy vial
put vial sack
buy vial
put vial sack
You haggle the price down to 598 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\9097gc\> You put a vial of holy water in a Big Ol'Pack Sac
k.

<695hp 1018ma 360mv> <12pm (noon)\9097gc\> sl
You haggle the price down to 773 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\8324gc\> You put a vial of holy water in a Big Ol'Pack Sac
k.

<695hp 1018ma 360mv> <12pm (noon)\8324gc\> You haggle the price down to 958 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\7366gc\> You put a vial of holy water in a Big Ol'Pack Sac
k.

<695hp 1018ma 360mv> <12pm (noon)\7366gc\> You haggle the price down to 567 coins.
You buy a vial of holy water.

<695hp 1018ma 360mv> <12pm (noon)\6799gc\> You put a vial of holy water in a Big Ol'Pack Sac
k.

<695hp 1018ma 360mv> <12pm (noon)\6799gc\> You go to sleep.

<763hp 1023ma 385mv> <1pm (day)\6799gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 763/988 hit, 1023/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 233/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 6799 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: fly : lasts for 5 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Spell: weapon ward : lasts for 1 hours
Spell: protective shield: lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 9 hours

<763hp 1023ma 385mv> <1pm (day)\6799gc\>

<763hp 1023ma 385mv> <1pm (day)\6799gc\>

<763hp 1023ma 385mv> <1pm (day)\6799gc\>

<763hp 1023ma 385mv> <1pm (day)\6799gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 763/988 hit, 1023/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 233/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 6799 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: fly : lasts for 5 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Spell: weapon ward : lasts for 1 hours
Spell: protective shield: lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 9 hours

<763hp 1023ma 385mv> <1pm (day)\6799gc\>

<763hp 1023ma 385mv> <1pm (day)\6799gc\>

<763hp 1023ma 385mv> <1pm (day)\6799gc\>

<763hp 1023ma 385mv> <1pm (day)\6799gc\>

<763hp 1023ma 385mv> <1pm (day)\6799gc\>
Your physical barrier dissipates.
Your protective shield dissipates.
The white aura around your body fades.

<819hp 1023ma 385mv> <2pm (day)\6799gc\> st
where
You wake and stand up.

<819hp 1023ma 385mv> <2pm (day)\6799gc\> Players near you in Mount Saidian:
<PK> Mishtkah The Alchemist's Store

<819hp 1023ma 385mv> <2pm (day)\6799gc\> st
You are already standing.

<819hp 1023ma 385mv> <2pm (day)\6799gc\> c bar
You encase yourself in a physical barrier.

<819hp 903ma 385mv> <2pm (day)\6799gc\> sanc
where
You are surrounded by a white aura.

<819hp 828ma 385mv> <2pm (day)\6799gc\> Players near you in Mount Saidian:
<PK> Mishtkah The Alchemist's Store

<819hp 828ma 385mv> <2pm (day)\6799gc\> look
The Alchemist's Store
+ S *-S| Many shelves line this sparsely populated store. On every
| | | | available surface is a mushroom. It seems that the entire
+-+-+-+-+| building is made out of fungus. Mushrooms of every shape
| | | | and size sit, hang or even float on every available surface.
+ S @-+ | The floor is wet under foot, and doesnt seem to be well
| | travelled. Then again, it could be the busiest store in
S-+-S| the city.
| |
F-+ |
---------+

[Exits: east]
(White Aura) Noil the alchemist is here brewing potions.

<819hp 828ma 385mv> <2pm (day)\6799gc\> east
where
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
(White Aura) A female citizen of the town saunters about.

<819hp 828ma 383mv> <2pm (day)\6799gc\> Players near you in Mount Saidian:
<PK> Mishtkah Celestyn Street

<819hp 828ma 383mv> <2pm (day)\6799gc\> south
south
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.

<819hp 828ma 381mv> <2pm (day)\6799gc\> south
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]

<819hp 828ma 379mv> <2pm (day)\6799gc\> The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]
(White Aura) A male citizen of the town is wandering around.

<819hp 828ma 377mv> <2pm (day)\6799gc\> get vial sack
quaf vial
You get a vial of holy water from a Big Ol'Pack Sack.

<819hp 828ma 377mv> <2pm (day)\6799gc\> You quaff a vial of holy water.
You feel a little better.

<829hp 828ma 377mv> <2pm (day)\6799gc\> get vial sack
quaf vial
You get a vial of holy water from a Big Ol'Pack Sack.

<829hp 828ma 377mv> <2pm (day)\6799gc\> south
You quaff a vial of holy water.
You feel a little better.

<835hp 828ma 377mv> <2pm (day)\6799gc\> down
down
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<835hp 828ma 373mv> <2pm (day)\6799gc\> Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<835hp 828ma 367mv> <2pm (day)\6799gc\> Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.

<835hp 828ma 361mv> <2pm (day)\6799gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 835/988 hit, 828/1023 mana, 361/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 231/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 6799 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 325 bash: 331 slash: 337 magic: 280
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 8 hours
Spell: barrier : lasts for 4 hours
Spell: fly : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: weapon ward : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 8 hours

<835hp 828ma 361mv> <2pm (day)\6799gc\> wwad
You are already affected by a weapon ward.

<835hp 808ma 361mv> <2pm (day)\6799gc\> south
west
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
A cute rabbit is here.
A cute rabbit is here.

<835hp 808ma 356mv> <2pm (day)\6799gc\> north
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<835hp 808ma 352mv> <2pm (day)\6799gc\> A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.

<835hp 808ma 349mv> <2pm (day)\6799gc\> north
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]

<835hp 808ma 347mv> <2pm (day)\6799gc\> north
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.
A rather large dog is here, wandering the valley.

<835hp 808ma 345mv> <2pm (day)\6799gc\> down
north

Your weapon ward expires.

<846hp 854ma 385mv> <3pm (day)\6799gc\> Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]

<846hp 854ma 383mv> <3pm (day)\6799gc\> north
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.

<846hp 854ma 381mv> <3pm (day)\6799gc\> In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]

<846hp 854ma 379mv> <3pm (day)\6799gc\> north
where
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<846hp 854ma 377mv> <3pm (day)\6799gc\> Agrerrogod yells 'Fist of War, guide my blade for th
e fallen!'

<846hp 854ma 377mv> <3pm (day)\6799gc\> north
Players near you in Sylvan Vale:
<PK> Agrerrogod A twisting path around the mountain
<PK> Mishtkah In the Valley Basin

<846hp 854ma 377mv> <3pm (day)\6799gc\> Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<846hp 854ma 375mv> <3pm (day)\6799gc\> north
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A shiny blade is on the floor.

<846hp 854ma 373mv> <3pm (day)\6799gc\> north
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!

<846hp 854ma 371mv> <3pm (day)\6799gc\> west
north
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]
A valley elf scout wanders the valley, searching for intruders like you!

<846hp 854ma 369mv> <3pm (day)\6799gc\> west
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A shiny blade is on the floor.

<846hp 854ma 367mv> <3pm (day)\6799gc\> north
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door)]
A pile of gold coins.
A shiny blade is on the floor.

<846hp 854ma 365mv> <3pm (day)\6799gc\> west
The Small Valley
| The path here has formed into a narrow bend around the
| large mound to the southwest. A grass coating rises healthily
| above the ground in a mixture of flowers and weeds. Most
| of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+

[Exits: south west]

<846hp 854ma 363mv> <3pm (day)\6799gc\> west
The Small Valley
| The ground is level and littered with many healthy leaves.
| A soft squish in your step indicates that the grass is
| camouflaged. Overhead the many trees of the vale groan
| softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: east west]

<846hp 854ma 361mv> <3pm (day)\6799gc\> south
The Small Valley
| This is another bend in the valley located northwest
| of the large mound. It seems you've stumbled across a
| glorious patch of mushrooms of all translucent colors.
| The light in the sky is shown sparsely through the treetops,
@-o-o| giving this particular area a wonderful view. Spattered
| || across the many yellow and brown leaves that cover the
f-f-o o| ground are colors of red and green. Back uphill to the
| | || south leads to the T-intersection, and the way east is
f o-o-o| accessible.
---------+

[Exits: east south]

<846hp 854ma 359mv> <3pm (day)\6799gc\> west
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]

<846hp 854ma 357mv> <3pm (day)\6799gc\> west
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]
A rather large dog is here, wandering the valley.

<846hp 854ma 355mv> <3pm (day)\6799gc\> south
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]
A pile of brown cloth is on the floor.
A shiny blade is on the floor.
Some soft boots are on the floor.

<846hp 854ma 352mv> <3pm (day)\6799gc\> west
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<846hp 854ma 349mv> <3pm (day)\6799gc\> north
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<846hp 854ma 346mv> <3pm (day)\6799gc\> An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger: 'Mishtkah has entered the Fortress Path.'

<846hp 854ma 344mv> <3pm (day)\6799gc\> north
west
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<846hp 854ma 342mv> <3pm (day)\6799gc\> up
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<846hp 854ma 338mv> <3pm (day)\6799gc\> west
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<846hp 854ma 332mv> <3pm (day)\6799gc\> A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<846hp 854ma 328mv> <3pm (day)\6799gc\> fle
You aren't fighting anyone.

<846hp 854ma 328mv> <3pm (day)\6799gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
Aragmon the cyclops's smash is powerless against you.
Aragmon the cyclops has a few scratches.

<846hp 846ma 327mv> <3pm (day)\6799gc\> fle

You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's freezing bite maims you!
Agrerrogod's flaming bite decimates you!
You flee from combat!
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<784hp 846ma 326mv> <3pm (day)\6799gc\> north
fle
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
You thrust Aragmon the cyclops's smash aside in a skillful parry.
Aragmon the cyclops has a few scratches.

<784hp 846ma 325mv> <3pm (day)\6799gc\> You flee from combat!
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-x-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<784hp 846ma 324mv> <3pm (day)\6799gc\> north
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
o-x-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
Agrerrogod the Wrath of Nature is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
You thrust Aragmon the cyclops's smash aside in a skillful parry.
You deflect Aragmon the cyclops's smash aside in an ungraceful parry.
Your slash injures Aragmon the cyclops.
Your flaming bite scratches Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<784hp 846ma 323mv> <3pm (day)\6799gc\> fle
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
o-x-F|
---------+

[Exits: east south west]

<784hp 846ma 322mv> <3pm (day)\6799gc\> east
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
o-x-F |
---------+

[Exits: north west]

<784hp 846ma 321mv> <3pm (day)\6799gc\> north
up
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<784hp 846ma 320mv> <3pm (day)\6799gc\> A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.

<784hp 846ma 319mv> <3pm (day)\6799gc\> c fire

A well-built jotun yells 'Time to die, Mishtkah!'
You parry a well-built jotun's charge.
You parry a well-built jotun's charge with an easy flourish.
A well-built jotun is in awful condition.

<784hp 846ma 319mv> <3pm (day)\6799gc\> You summon the elemental force of fire to your aid.
Your fire storm *** DEMOLISHES *** a well-built jotun!
[WARLORD] a well-built jotun: 'I cannot hold. The Heart of the Fortress has been breached!'
Your fire storm sets the surroundings ablaze!
A well-built jotun is DEAD!!
You get 520 gold coins from the corpse of a well-built jotun.
Virgil gives you 40 gold coins for your sacrifice.

<784hp 831ma 319mv> <3pm (day)\7359gc\>
Agrerrogod walks in.
A wild boar walks in.

<784hp 831ma 319mv> <3pm (day)\7359gc\> east

You yell 'Help! I am being attacked by Agrerrogod!'
Your shield wobbles and barely deflects Agrerrogod's freezing bite.
Agrerrogod's freezing bite maims you!
Agrerrogod is in excellent condition.

<750hp 831ma 319mv> <3pm (day)\7359gc\> No way! You are still fighting!
Your wildfire hits a wild boar.
Your wildfire scratches Agrerrogod.
Agrerrogod parries your slash with an easy flourish.
You parry Agrerrogod's freezing bite.
Agrerrogod's freezing bite maims you!
Agrerrogod's freezing bite misses you.
Agrerrogod has a few scratches.

<715hp 831ma 319mv> <3pm (day)\7359gc\> fle
fle
You flee from combat!
The Heart of the Fortress
| You have come to the heart of the fortress where all warlords
| have come to worship the gods of war. Large statues of gods
| align the stone walls of the large altar room. The floor
| is made from marble that has strange, ancient writings all
@-* | over it. Torches hang from walls all around the room to
| light the altar.
|
|
|
---------+

[Exits: east]
A large altar rests here, glowing with might.
(White Aura) A vindicator stands here, guarding the warlord's honor.

<715hp 831ma 318mv> <3pm (day)\7359gc\> You aren't fighting anyone.

<715hp 831ma 318mv> <3pm (day)\7359gc\>
Agrerrogod walks in.
A wild boar walks in.

<715hp 831ma 318mv> <3pm (day)\7359gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
You block Agrerrogod's attack with your shield.
Agrerrogod's freezing bite MUTILATES you!
Agrerrogod has a few scratches.

<678hp 831ma 318mv> <3pm (day)\7359gc\> get all altar
You see nothing in a large altar.
Agrerrogod has a few scratches.

<678hp 831ma 318mv> <3pm (day)\7359gc\>
Agrerrogod dodges your slash.
You parry Agrerrogod's freezing bite.
Agrerrogod has a few scratches.

<678hp 831ma 318mv> <3pm (day)\7359gc\>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt grazes you.
You can't see a thing!

<673hp 831ma 318mv> <3pm (day)\7359gc\> get heart altar
You don't have an altar.

<673hp 831ma 318mv> <3pm (day)\7359gc\> fle
You flee from combat!
You can't see a thing!

<682hp 869ma 385mv> <4pm (day)\7359gc\> down
You can't see a thing!

<682hp 869ma 384mv> <4pm (day)\7359gc\> south
You can't see a thing!

<682hp 869ma 383mv> <4pm (day)\7359gc\> af
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -6 for up to 5 rounds
Skill: wildfire : lasts for 0 hours
Spell: sanctuary : lasts for 6 hours
Spell: barrier : lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 4 for 1 hours
: modifies mana by 40 for 1 hours
: modifies health by -20 for 1 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 6 hours

<682hp 869ma 383mv> <4pm (day)\7359gc\> west
You can't see a thing!

<682hp 869ma 382mv> <4pm (day)\7359gc\> af
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -6 for up to 5 rounds
Skill: wildfire : lasts for 0 hours
Spell: sanctuary : lasts for 6 hours
Spell: barrier : lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 4 for 1 hours
: modifies mana by 40 for 1 hours
: modifies health by -20 for 1 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 6 hours

<682hp 869ma 382mv> <4pm (day)\7359gc\>
Someone walks in.
Someone walks in.

<682hp 869ma 382mv> <4pm (day)\7359gc\> east

You yell 'Help! I am being attacked by someone!'
Someone's freezing bite MUTILATES you!

<644hp 869ma 382mv> <4pm (day)\7359gc\> No way! You are still fighting!

<644hp 869ma 382mv> <4pm (day)\7359gc\>
Someone thrusts your slash aside in a skillful parry.
Someone's freezing bite maims you!

<611hp 869ma 382mv> <4pm (day)\7359gc\> fle
You flee from combat!
You can't see a thing!

<611hp 869ma 381mv> <4pm (day)\7359gc\> east
You can't see a thing!
Alas, you cannot go that way.

<611hp 869ma 381mv> <4pm (day)\7359gc\> north
You can't see a thing!

<611hp 869ma 380mv> <4pm (day)\7359gc\> up
You can't see a thing!

<611hp 869ma 379mv> <4pm (day)\7359gc\> Someone tells you 'Actually 4 now!'

<611hp 869ma 379mv> <4pm (day)\7359gc\> west
You can't see a thing!

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> west
You can't see a thing!
Alas, you cannot go that way.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> where
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You can't see a thing!

<611hp 869ma 378mv> <4pm (day)\7359gc\> You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
Someone walks in.
Someone walks in.

<611hp 869ma 378mv> <4pm (day)\7359gc\> You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You yell 'Help! I am being attacked by someone!'
You parry someone's freezing bite.
Your shield wobbles and barely deflects someone's freezing bite.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> You don't have an altar.

<611hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar

Someone nimbly dodges your slash with a practiced maneuver.
Someone's freezing bite misses you.
Someone's flaming bite devastates you!

<579hp 869ma 378mv> <4pm (day)\7359gc\> You don't have an altar.

<579hp 869ma 378mv> <4pm (day)\7359gc\>
Someone kicks dirt in your eyes!
Someone's kicked dirt scratches you.

<575hp 869ma 378mv> <4pm (day)\7359gc\>
You rub the dirt out of your eyes, but they're still watering.
Your slash mauls Agrerrogod.
You awkwardly parry Agrerrogod's freezing bite with a loud clang.
Your shield jolts under Agrerrogod's freezing bite, but holds.
Agrerrogod has a few scratches.

<575hp 869ma 378mv> <4pm (day)\7359gc\> get heart altar
You get a pulsating dragon's heart from a large altar.
You have picked up a cabal holy item... beware!
Agrerrogod has a few scratches.

<575hp 869ma 378mv> <4pm (day)\7359gc\> fle
You flee from combat!
The Fortress of War
Everything is in a blur right now.
A wildfire is burning here!

<575hp 869ma 377mv> <4pm (day)\7359gc\> down
The Fortress of War
Everything is in a blur right now.

<575hp 869ma 376mv> <4pm (day)\7359gc\> south
The Fortress of War
Everything is in a blur right now.

<575hp 869ma 375mv> <4pm (day)\7359gc\> west
The Fortress of War
Everything is in a blur right now.

<575hp 869ma 374mv> <4pm (day)\7359gc\> south
The Fortress of War
Everything is in a blur right now.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops: 'Alert! Mishtkah has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mishtkah!'
You block Aragmon the cyclops's attack with your shield.
Aragmon the cyclops has a few scratches.

<575hp 869ma 373mv> <4pm (day)\7359gc\> fle
You couldn't escape!
Aragmon the cyclops has a few scratches.

<575hp 869ma 373mv> <4pm (day)\7359gc\> fle
You flee from combat!
Sylvan Vale
Everything is in a blur right now.

<575hp 869ma 372mv> <4pm (day)\7359gc\>
Your eyes stop watering.

<575hp 869ma 372mv> <4pm (day)\7359gc\> east
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
o-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<575hp 869ma 368mv> <4pm (day)\7359gc\> south
Alas, you cannot go that way.

<575hp 869ma 368mv> <4pm (day)\7359gc\> down
south
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-o | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
o f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<575hp 869ma 362mv> <4pm (day)\7359gc\> Alas, you cannot go that way.

<575hp 869ma 362mv> <4pm (day)\7359gc\> east
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
x-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
o f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<575hp 869ma 358mv> <4pm (day)\7359gc\> south

The wildfire you started has died out.

<590hp 921ma 385mv> <5pm (day)\7359gc\> south
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
x-o | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]

<590hp 921ma 383mv> <5pm (day)\7359gc\> east
[WARLORD] a rugged ranger: 'Mishtkah has left the Fortress Path.'
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<590hp 921ma 381mv> <5pm (day)\7359gc\> north
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<590hp 921ma 378mv> <5pm (day)\7359gc\> east
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]
A pile of brown cloth is on the floor.
A shiny blade is on the floor.
Some soft boots are on the floor.

<590hp 921ma 375mv> <5pm (day)\7359gc\> east
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]
A rather large dog is here, wandering the valley.

<590hp 921ma 372mv> <5pm (day)\7359gc\> The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]

<590hp 921ma 370mv> <5pm (day)\7359gc\> south
east
The Small Valley
o-o-o| The path here has formed a narrow bend, much like a corner,
| || around the mound northeast. The valley floor is solid
f-f-o o| but has vanished under the camouflage of yellow and brown
| | || leaves. These leaves must have been laying for quite some
f @-o-o| time because they have slightly altered color from the
| ones overhead. The way back to the east takes you where
| the muscadines have ended, and to the north a light uphill
| trail continues.
|
---------+

[Exits: north east]

<590hp 921ma 368mv> <5pm (day)\7359gc\> east
The Small Valley
o-o-o | The muscadines have ended abruptly from the tree amongst
| | | trees of varying size. Leaves of yellow and brown have
f-o o-o| fallen upon the dark soil where the grass has vanished,
| | || decorating the ground in a beautiful fall foliage. As
o-@-o o| the bank to the north is visible, halfway down the grass
| has seized growth into a healthy green color and taken
| on a more brownish one. Swaying with ease overhead are
| the many varying tall trees with groan through the wind.
| The path to the east and west is all that is accessible.
---------+

[Exits: east west]
A valley elf wanders here, cautious of your intrusion.

<590hp 921ma 366mv> <5pm (day)\7359gc\> The Small Valley
o-o-o | The path is adorned by the massive fruition of ripe muscadines
| | | dangling from a tree showing it's undersides. The grass
o o-o | has lessened on the path as if this particular way has
| | | | been traveled more. A small gathering of wind chimes
o-o-@ o-o| made from wood whistle in the wind high above your head.
|| A vast bank is in view along the northwest of this path.
o| Some dirt starts to show where patches of grass have
|| been kicked or dug up. Downhill to the north the path
o| is accessible, as well as the western way.
---------+

[Exits: north west]

<590hp 921ma 364mv> <5pm (day)\7359gc\> af
north
You are affected by the following:
Spell: sanctuary : lasts for 5 hours
Spell: barrier : lasts for 1 hours
Spell: fly : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: detect invis : lasts for 5 hours

<590hp 921ma 364mv> <5pm (day)\7359gc\> The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door)]
A pile of gold coins.
A shiny blade is on the floor.

<590hp 921ma 362mv> <5pm (day)\7359gc\> east
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A shiny blade is on the floor.

<590hp 921ma 360mv> <5pm (day)\7359gc\> south
east
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]
A valley elf scout wanders the valley, searching for intruders like you!

<590hp 921ma 358mv> <5pm (day)\7359gc\> south
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!

<590hp 921ma 356mv> <5pm (day)\7359gc\> south
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A shiny blade is on the floor.

<590hp 921ma 354mv> <5pm (day)\7359gc\> south
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<590hp 921ma 352mv> <5pm (day)\7359gc\> south
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<590hp 921ma 350mv> <5pm (day)\7359gc\> south
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]

<590hp 921ma 348mv> <5pm (day)\7359gc\> south
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+

[Exits: north east south west]

<590hp 921ma 346mv> <5pm (day)\7359gc\> Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.

<590hp 921ma 344mv> <5pm (day)\7359gc\> up
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.
A rather large dog is here, wandering the valley.

<590hp 921ma 342mv> <5pm (day)\7359gc\> south
south
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]

<590hp 921ma 340mv> <5pm (day)\7359gc\> south
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.

<590hp 921ma 338mv> <5pm (day)\7359gc\> south
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<590hp 921ma 335mv> <5pm (day)\7359gc\> east
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.

<590hp 921ma 331mv> <5pm (day)\7359gc\> south
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<590hp 921ma 327mv> <5pm (day)\7359gc\> south
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<590hp 921ma 324mv> <5pm (day)\7359gc\> Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
You see 3 of a candle lantern here.
You see 3 of a strange, thick cigar here.
You see 2 of a strange amulet here.
(White Aura) A black veiled female figure waits here patiently.

<590hp 921ma 321mv> <5pm (day)\7359gc\> south
south
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.

<590hp 921ma 318mv> <5pm (day)\7359gc\> south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A small candle has been placed inside a carved out turnip.

<590hp 921ma 316mv> <5pm (day)\7359gc\> south
south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<590hp 921ma 314mv> <5pm (day)\7359gc\> south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<590hp 921ma 312mv> <5pm (day)\7359gc\> where
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<590hp 921ma 310mv> <5pm (day)\7359gc\> south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<590hp 921ma 308mv> <5pm (day)\7359gc\> Players near you in Seringale:
<PK> Agrerrogod Outside the North Gate
<PK> Mishtkah The North Main Street

<590hp 921ma 308mv> <5pm (day)\7359gc\> south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<590hp 921ma 306mv> <5pm (day)\7359gc\> south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<590hp 921ma 304mv> <5pm (day)\7359gc\> south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A dwarven city guard of seringale stands watch here.

<590hp 921ma 302mv> <5pm (day)\7359gc\> south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<590hp 921ma 300mv> <5pm (day)\7359gc\> The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<590hp 921ma 298mv> <5pm (day)\7359gc\> south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<590hp 921ma 296mv> <5pm (day)\7359gc\> east
south
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<590hp 921ma 295mv> <5pm (day)\7359gc\> south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.

<590hp 921ma 294mv> <5pm (day)\7359gc\> west
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| |
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<590hp 921ma 293mv> <5pm (day)\7359gc\> South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]

<590hp 921ma 292mv> <5pm (day)\7359gc\> south
south
south
south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<590hp 921ma 290mv> <5pm (day)\7359gc\> south
south
south
south
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<590hp 921ma 288mv> <5pm (day)\7359gc\> south
south
south
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.

<590hp 921ma 286mv> <5pm (day)\7359gc\> where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.

<590hp 921ma 284mv> <5pm (day)\7359gc\> The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

<590hp 921ma 282mv> <5pm (day)\7359gc\> The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<590hp 921ma 280mv> <5pm (day)\7359gc\>
The effects of your lifeblood sacrifice fade away.
The town clock tolls once as the evening begins.

<606hp 967ma 385mv> <6pm (day)\7359gc\> The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A duergar citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<606hp 967ma 383mv> <6pm (day)\7359gc\> A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<606hp 967ma 381mv> <6pm (day)\7359gc\> south
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<606hp 967ma 379mv> <6pm (day)\7359gc\> Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<606hp 967ma 377mv> <6pm (day)\7359gc\> south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
You see 5 of a war banner of Seringale here.

<606hp 967ma 375mv> <6pm (day)\7359gc\> south
Players near you in Seringale:
<PK> Agrerrogod The South Main Street
<PK> Mishtkah Outside the South Gate

<606hp 967ma 375mv> <6pm (day)\7359gc\> south
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<606hp 967ma 373mv> <6pm (day)\7359gc\> south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<606hp 967ma 371mv> <6pm (day)\7359gc\> south
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
A rusty key crusted with dried blood lies on the ground.
An upturned dilapidated boat lies not far from the river bank.

<606hp 967ma 369mv> <6pm (day)\7359gc\> east
A small inn greets your eyes warmly.

<606hp 967ma 369mv> <6pm (day)\7359gc\> A small inn greets your eyes warmly.

<606hp 967ma 369mv> <6pm (day)\7359gc\> east
A small inn greets your eyes warmly.

<606hp 967ma 369mv> <6pm (day)\7359gc\> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<606hp 967ma 367mv> <6pm (day)\7359gc\> A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.

<606hp 967ma 365mv> <6pm (day)\7359gc\> east
south
The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.

<606hp 967ma 362mv> <6pm (day)\7359gc\> south
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.

<606hp 967ma 359mv> <6pm (day)\7359gc\> south
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

<606hp 967ma 355mv> <6pm (day)\7359gc\> south
Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<606hp 967ma 349mv> <6pm (day)\7359gc\> west
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<606hp 967ma 343mv> <6pm (day)\7359gc\> up
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<606hp 967ma 337mv> <6pm (day)\7359gc\> west
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<606hp 967ma 331mv> <6pm (day)\7359gc\> west
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<606hp 967ma 325mv> <6pm (day)\7359gc\> A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<606hp 967ma 319mv> <6pm (day)\7359gc\> west
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<606hp 967ma 313mv> <6pm (day)\7359gc\> north
down
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]

<606hp 967ma 307mv> <6pm (day)\7359gc\> north
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<606hp 967ma 301mv> <6pm (day)\7359gc\> A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<606hp 967ma 297mv> <6pm (day)\7359gc\> west
west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<606hp 967ma 295mv> <6pm (day)\7359gc\> west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]

<606hp 967ma 293mv> <6pm (day)\7359gc\> A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<606hp 967ma 291mv> <6pm (day)\7359gc\> west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<606hp 967ma 289mv> <6pm (day)\7359gc\> west
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<606hp 967ma 287mv> <6pm (day)\7359gc\> south
south
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A white mountain goat jumps from cliff to cliff here.
A young bear is here, looking for something to eat.

<606hp 967ma 285mv> <6pm (day)\7359gc\> The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<606hp 967ma 283mv> <6pm (day)\7359gc\> west
west
west
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<606hp 967ma 281mv> <6pm (day)\7359gc\> west
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<606hp 967ma 279mv> <6pm (day)\7359gc\> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
A water snake slithers on by.

<606hp 967ma 277mv> <6pm (day)\7359gc\> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A barrel lies here on the ground.

<606hp 967ma 275mv> <6pm (day)\7359gc\> west
west
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<606hp 967ma 273mv> <6pm (day)\7359gc\> north
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
Hireg the dwarf is here, running for his life.

<606hp 967ma 271mv> <6pm (day)\7359gc\> west
Edge of the valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and
x-x | wildlife. The long grass bends with the gentle breeze
| | | blown in from the mountainside as antelope gallop across
x o-@-o-o| gracefully.
| | | | ||
o-o-o-o-o|
| | | ||
o-~-~-~-~|
---------+

[Exits: east south west]

<606hp 967ma 269mv> <6pm (day)\7359gc\> north
Edge of the valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and
x x-x | wildlife. The long grass bends with the gentle breeze
| | | | blown in from the mountainside as antelope gallop across
x-x @-o-o| gracefully.
| | | ||
o-o-o-o|
| | ||
o-o-~-~-~|
---------+

[Exits: north east south]

<606hp 967ma 267mv> <6pm (day)\7359gc\> west
A steep cliff
x | The cliff drops off precariously before you. Loose rubble
| | from the trail drops off the edge of the cliff as you
x-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x x-@ | climb down.
| | | |
x-x o-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: south west]

<606hp 967ma 263mv> <6pm (day)\7359gc\> north
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]

<606hp 967ma 257mv> <6pm (day)\7359gc\> west
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<606hp 967ma 251mv> <6pm (day)\7359gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<606hp 967ma 245mv> <6pm (day)\7359gc\> north
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<606hp 967ma 239mv> <6pm (day)\7359gc\> up
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<606hp 967ma 235mv> <6pm (day)\7359gc\> north
east
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<606hp 967ma 233mv> <6pm (day)\7359gc\> down
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<606hp 967ma 231mv> <6pm (day)\7359gc\> At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<606hp 967ma 229mv> <6pm (day)\7359gc\> east
east

[KEEPER] a fortress soldier: 'Agrerrogod has entered the path to the Fortress.'
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<606hp 967ma 227mv> <6pm (day)\7359gc\> give heart care
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<606hp 967ma 226mv> <6pm (day)\7359gc\> You give a pulsating dragon's heart to The Caretaker
.
The Caretaker says 'You have done well.'
The Caretaker bows before you.
[KEEPER] The Caretaker: 'Mishtkah has secured a pulsating dragon's heart!'
You receive 210 taijis of [KEEPER].

<606hp 967ma 226mv> <6pm (day)\7359gc\> where
Players near you in Fortress of Equilibrium:
<PK> Agrerrogod Before the Fortress gates
<PK> Mishtkah The Entrance to the Fortress

<606hp 967ma 226mv> <6pm (day)\7359gc\> af

Agrerrogod walks in.
A wild boar walks in.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'
You are affected by the following:
Spell: sanctuary : lasts for 4 hours
Spell: barrier : lasts for 0 hours
Spell: fly : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 3 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: detect invis : lasts for 4 hours

<606hp 967ma 226mv> <6pm (day)\7359gc\>
Agrerrogod's freezing bite MUTILATES The Caretaker!
Agrerrogod's freezing bite misses The Caretaker.

<606hp 967ma 226mv> <6pm (day)\7359gc\> c fire
You summon the elemental force of fire to your aid.
A wild boar yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm *** DEVASTATES *** a wild boar!
Your fire storm MASSACRES Agrerrogod!
Your fire storm sets the surroundings ablaze!
A wild boar looks pretty hurt.

<606hp 952ma 226mv> <6pm (day)\7359gc\> You yell 'Help! Agrerrogod tried to kick dirt into m
y eyes!'
Agrerrogod's kicked dirt misses you.
A wild boar looks pretty hurt.

<606hp 952ma 226mv> <6pm (day)\7359gc\> c cyc

The Caretaker narrows its eyes.
A wild boar looks pretty hurt.

<606hp 952ma 226mv> <6pm (day)\7359gc\>
The sun slowly disappears in the west.
A wild boar looks uncomfortable in these surroundings.
Your physical barrier dissipates.
You slowly float to the ground.
A wild boar looks pretty hurt.

<610hp 978ma 332mv> <7pm (dusk)\7359gc\>
Your wildfire DISMEMBERS a wild boar!
Your wildfire grazes Agrerrogod.
Your slash MUTILATES a wild boar!
Your flaming bite scratches a wild boar.
Agrerrogod's freezing bite MUTILATES The Caretaker!
Agrerrogod's flaming bite maims The Caretaker!
A wild boar's charge mauls you.
A wild boar's charge mauls you.
A wild boar is in awful condition.

<566hp 978ma 332mv> <7pm (dusk)\7359gc\> You refract your spell, leaving residual energy han
ging in the air.
You summon the elemental force of air to your aid.
Your cyclone MASSACRES a wild boar!
Your cyclone DISEMBOWELS Agrerrogod!
A wild boar is DEAD!!
A wild boar splatters blood on your armor.
Virgil gives you 50 gold coins for your sacrifice.

<566hp 963ma 332mv> <7pm (dusk)\7409gc\>
Your wildfire injures Agrerrogod.
Your cyclone DISMEMBERS Agrerrogod!
The Caretaker's tail mauls Agrerrogod.
Your slash mauls Agrerrogod.
Agrerrogod's freezing bite MUTILATES The Caretaker!
Agrerrogod's flaming bite maims The Caretaker!
Agrerrogod's freezing bite MUTILATES The Caretaker!
Agrerrogod has quite a few wounds.

<566hp 953ma 332mv> <7pm (dusk)\7409gc\ The Caretaker: 91%hp> qq

Agrerrogod starts aiming at you.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream MUTILATES Agrerrogod!
Agrerrogod has quite a few wounds.

<566hp 908ma 332mv> <7pm (dusk)\7409gc\>
Your wildfire injures Agrerrogod.
Agrerrogod dual parries your slash.
Your shield jolts under Agrerrogod's freezing bite, but holds.
Agrerrogod's flaming bite devastates you!
You awkwardly parry Agrerrogod's freezing bite with a loud clang.
Agrerrogod has quite a few wounds.

<536hp 908ma 332mv> <7pm (dusk)\7409gc\> fle

Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<533hp 908ma 332mv> <7pm (dusk)\7409gc\> scan all
You flee from combat!
You can't see a thing!

<533hp 908ma 330mv> <7pm (dusk)\7409gc\> You scan all around.
You scan north.
You scan south.

<533hp 908ma 330mv> <7pm (dusk)\7409gc\> east
You can't see a thing!
Alas, you cannot go that way.

<533hp 908ma 330mv> <7pm (dusk)\7409gc\> south
You can't see a thing!

<533hp 908ma 328mv> <7pm (dusk)\7409gc\>
Someone's kicked dirt misses someone.

<533hp 908ma 328mv> <7pm (dusk)\7409gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm MANGLES someone!

<533hp 893ma 328mv> <7pm (dusk)\7409gc\>
Your wildfire grazes someone.
Someone parries your slash with an easy flourish.
Someone's freezing bite MUTILATES someone!

<533hp 893ma 328mv> <7pm (dusk)\7409gc\> c cyc

Someone has fled!
Someone walks north.

<533hp 893ma 328mv> <7pm (dusk)\7409gc\> You summon the elemental force of air to your aid.

<533hp 878ma 328mv> <7pm (dusk)\7409gc\>
Someone walks in.
[KEEPER] someone: 'Alert! Agrerrogod has intruded upon our cabal!'
Someone yells 'You don't belong here, Agrerrogod!'
Your wildfire wounds someone.
Your cyclone MUTILATES someone!
Someone nimbly dodges your slash with a practiced maneuver.
Someone's freezing bite MUTILATES someone!

<533hp 868ma 328mv> <7pm (dusk)\7409gc\> north
fle
east
south
No way! You are still fighting!

<533hp 868ma 328mv> <7pm (dusk)\7409gc\> You flee from combat!
You can't see a thing!

<533hp 868ma 326mv> <7pm (dusk)\7409gc\> You can't see a thing!

<533hp 868ma 324mv> <7pm (dusk)\7409gc\> You can't see a thing!
Alas, you cannot go that way.

<533hp 868ma 324mv> <7pm (dusk)\7409gc\>
Someone lashes out with its tail, sending someone to the ground.
Someone's trip scratches someone.

<533hp 868ma 324mv> <7pm (dusk)\7409gc\>
Your wildfire scratches someone.
Your cyclone DISMEMBERS someone!
Someone nimbly dodges your slash with a practiced maneuver.
Someone's freezing bite DISEMBOWELS someone!

<533hp 858ma 324mv> <7pm (dusk)\7409gc\> hell
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS someone!

<533hp 813ma 324mv> <7pm (dusk)\7409gc\> Someone rises back to his feet.
Your wildfire hits someone.
Someone dodges your slash.
Someone's freezing bite MUTILATES someone!
Someone's flaming bite MUTILATES someone!
Someone's freezing bite DISEMBOWELS someone!

<533hp 813ma 324mv> <7pm (dusk)\7409gc\>
Someone sends someone sprawling with a powerful bash.
Someone's bash DISMEMBERS someone!

<533hp 813ma 324mv> <7pm (dusk)\7409gc\>
Your wildfire maims someone!
Someone manages to dodge your slash with a lot of effort.
Someone's freezing bite MUTILATES you!
Someone's freezing bite DISEMBOWELS you!
Someone's flaming bite maims you!

<412hp 813ma 324mv> <7pm (dusk)\7409gc\>
Someone rises back to his feet.

<412hp 813ma 324mv> <7pm (dusk)\7409gc\>
Someone has fled!
Someone limps west.

<412hp 813ma 324mv> <7pm (dusk)\7409gc\>
You rub the dirt out of your eyes, but they're still watering.

<412hp 813ma 324mv> <7pm (dusk)\7409gc\> q
1. Whack-a-Mole (Mudfall)
[ ] - Find the white dragon on Vorthyn Mountain and slay it.
2. Mausoleum (The Mausoleum)
[ ] - Kill ravens. (0/15)
[ ] - Kill enraged spirits. (0/4)
[ ] - Kill the undead beastly fido.
3. Melenn's lost bell (The Mausoleum)
[ ] - Find Melenn's battered old brass lantern.
4. Guild initiation (Seringale)
[ ] - Get the tome and bring it to Kanizares.
5. Pesky thievery (The Midennir)
[ ] - Find the goblin masher in the Common's Slaughtered Lamb inn.
6. Bounty hunting (Seringale)
[ ] - Retrieve Seringale's stolen goods.
7. Challenge: The Prime Evils (Tainted Valley)
[ ] - Slay the Essence of Evil, in the Tainted Valley.
8. The Shattering (Grand Thalos)
[ ] - Protect Gorylon on the way to Illisidar.
9. Winter's Chronicles (Winter)
[ ] - Seek out the Huntsmaster's diamond-tipped bolt.
10. Test Your Might (X) (River Wood)
[ ] - Slay the Great Sea Dragon of the Deep in River Wood.
11. The cartographers contract (Darkhaven)
[ ] - Find the Pirate Hawker.
12. Test your might (Emerald Forest)
[ ] - Defeat Emerald Forest's mountain boogum.
13. Vinnie's contracts (Darkhaven)
[ ] - Do what the Cartographer wants, then return to Vinnie.
14. Master fishing (Solace)
[ ] - Catch a trout for Thandas Rile in Solace.
15. Test Your Might (IX) (Winter)
[ ] - Slay the Wendigo Alpha in the Plains of Winter.
16. Fell the Oaken Beasts (Armageddon Sanctuary)
[ ] - Slay 20 oaken beasts. (10/20)
17. Lore of cities (Timaran)
[ ] - Greet Xerties the Mystic in Timaran.
18. Hamp's Pub Crawl (Seringale)
[ ] - Get wasted in the Drunken Beggar, Seringale
[ ] - Get wasted in the Slaughtered Lamb, the Common
[ ] - Get wasted in Nyles' House of Ale, Ofcol
[ ] - Get wasted in Granite Head's Booze and Bread, Gwidry
[ ] - Get wasted in Mage's Tavern, High Tower of Sorcery
[ ] - Get wasted in the Tavern of the Sun, Grand Thalos
[ ] - Get wasted in the Travelers Rest, Silent Grove
[ ] - Get wasted in Rile's Watering Hole, Solace
[ ] - Get wasted in the Tarantula Inn, Unlit City
[ ] - Get wasted in the Sand Dune Tavern, Demea
[ ] - Get wasted in the Sunburst Tavern, Valour
[ ] - Get wasted in Yimir's Foamy Beard, Dwarven Encampment
19. Retrieve the Green Crystal from Linde (Seringale)
[ ] - Bring Linde the Gleeman a barrel.
[ ] - Bring Linde the Gleeman a major potion of recall.
[ ] - Bring Linde the Gleeman a harp carved with images of birds.
20. The frozen tiger (Storm Hill)
[ ] - Find the frozen tiger.
21. Rabbit extermination (Mystic Forest)
[ ] - Search the cabin for the wand.
22. Judging in Solace (Solace)
[ ] - Talk to the draconian prisoner.
23. Buried treasure (Dragon Sea)
[ ] - Free the slave from the galley, with the slave key.
24. Test Your Might (VII) (Clearwater Lake)
[ ] - Slay the White Stag of Lake Crystalmir.
25. Hold the farm (Solace)
[ ] - Agree to help Farmer Samul.
26. Locate the fortune-hunters (Tenebria)
[ ] - Find Benton the fortune-hunter.
[ ] - Find Tamiel the fortune-hunter.
[ ] - Find Pavak the fortune-hunter.
[ ] - Find Grunil the fortune-hunter.
27. Holidays 2016 (Plains of the North)
[ ] - Buy an earring from Hun to represent a House in the Holiday Games.
28. Prove your worth! (Timaran)
[ ] - Meet Vollins, the Invoker Envoy in Timaran.
29. Clearing out the ruins (Thalos Ruins)
[ ] - Kill restless spirits. (0/12)
[ ] - Kill lamias. (3/6)
[ ] - Slay the fanatic priest.
30. The Curse of Phemios (Drkshtyre Wood)
[ ] - Undo the dozy brownie's curse.
[ ] - Undo the frozen brownie's curse.
[ ] - Undo the elderly brownie's curse.
[ ] - Undo the frog princess's curse.
[ ] - Undo the hippy brownie's curse.

<412hp 813ma 324mv> <7pm (dusk)\7409gc\> west

The night has begun.
The wildfire you started has died out.
The fiery rain in the area dies out.

<419hp 833ma 385mv> <8pm (night)\7409gc\> The Ford
Everything is in a blur right now.

<419hp 833ma 383mv> <8pm (night)\7409gc\> [KEEPER] a fortress soldier: 'Agrerrogod has left
the path to the Fortress.'

<419hp 833ma 383mv> <8pm (night)\7409gc\> west
The Ford
Everything is in a blur right now.

<419hp 833ma 379mv> <8pm (night)\7409gc\> where
Players near you in The Ford:
<PK> Agrerrogod A steep cliff
<PK> Mishtkah At the bottom of a slope

<419hp 833ma 379mv> <8pm (night)\7409gc\> af
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -6 for 1 rounds
Skill: spellcraft : lasts for 1 moments
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: detect invis : lasts for 2 hours

<419hp 833ma 379mv> <8pm (night)\7409gc\> sl
You go to sleep.

<419hp 833ma 379mv> <8pm (night)\7409gc\> st
You wake and stand up.

<419hp 833ma 379mv> <8pm (night)\7409gc\>
Your eyes stop watering.

<419hp 833ma 379mv> <8pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<419hp 833ma 379mv> <8pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<427hp 833ma 379mv> <8pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<427hp 833ma 379mv> <8pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<431hp 833ma 379mv> <8pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<431hp 833ma 379mv> <8pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<437hp 833ma 379mv> <8pm (night)\7409gc\> west
look
where
Alas, you cannot go that way.

<437hp 833ma 379mv> <8pm (night)\7409gc\> up
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<437hp 833ma 379mv> <8pm (night)\7409gc\> Players near you in The Ford:
<PK> Agrerrogod A muddy ground
<PK> Mishtkah At the bottom of a slope

<437hp 833ma 379mv> <8pm (night)\7409gc\> On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<437hp 833ma 375mv> <8pm (night)\7409gc\> west
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<437hp 833ma 371mv> <8pm (night)\7409gc\> south
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<437hp 833ma 367mv> <8pm (night)\7409gc\> down
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<437hp 833ma 359mv> <8pm (night)\7409gc\> south
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<437hp 833ma 347mv> <8pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<437hp 833ma 347mv> <8pm (night)\7409gc\> where
You quaff a vial of holy water.
You feel a little better.

<446hp 833ma 347mv> <8pm (night)\7409gc\> Players near you in The Ford:
<PK> Agrerrogod A muddy ground
<PK> Mishtkah A steep cliff

<446hp 833ma 347mv> <8pm (night)\7409gc\> west
An overlook
| Before you, the valley drops further down in the form
| of a steep cliff. The view here is magnificent with
o-o-o-x | the red sandstone rock outcropping catching your attention.
| | | | |
f-f-@-x-x|
| | ||
x-x x|
| | ||
x-x-x|
---------+

[Exits: north east south west]

<446hp 833ma 335mv> <8pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<446hp 833ma 335mv> <8pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<456hp 833ma 335mv> <8pm (night)\7409gc\> af
You are affected by the following:
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: detect invis : lasts for 2 hours

<456hp 833ma 335mv> <8pm (night)\7409gc\>
The rain stopped.

<474hp 911ma 385mv> <9pm (night)\7409gc\> mshi
A shimmering sphere of magic encases you.

<474hp 791ma 385mv> <9pm (night)\7409gc\> c shi
You are surrounded by a force shield.

<474hp 779ma 385mv> <9pm (night)\7409gc\> where
where $$
look

You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's freezing bite is powerless against you.
Agrerrogod's freezing bite is powerless against you.
Your shield jolts under Agrerrogod's freezing bite, but holds.
Agrerrogod has some big nasty wounds and scratches.

<474hp 765ma 385mv> <9pm (night)\7409gc\> Players near you in The Ford:
<PK> Agrerrogod An overlook
<PK> Mishtkah An overlook
Agrerrogod has some big nasty wounds and scratches.

<474hp 765ma 385mv> <9pm (night)\7409gc\> <PK> Agrerrogod An overlook
Agrerrogod has some big nasty wounds and scratches.

<474hp 765ma 385mv> <9pm (night)\7409gc\> An overlook
| Before you, the valley drops further down in the form
| of a steep cliff. The view here is magnificent with
o-o-o-x | the red sandstone rock outcropping catching your attention.
| | | | |
f-f-@-x-x|
| | ||
x-x x|
| | ||
x-x-x|
---------+

[Exits: north east south west]
Agrerrogod is here, fighting YOU!
Agrerrogod has some big nasty wounds and scratches.

<474hp 765ma 385mv> <9pm (night)\7409gc\> c fire
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of fire to your aid.
Your fire storm DISEMBOWELS Agrerrogod!
Your fire storm sets the surroundings ablaze!
Your wildfire devastates Agrerrogod!
Your slash wounds Agrerrogod.
Agrerrogod's freezing bite is powerless against you.
You parry Agrerrogod's flaming bite.
Agrerrogod's freezing bite is powerless against you.
Agrerrogod's crush is powerless against you.
A bear roars as he comes to Agrerrogod's defense!
You deflect a large grizzly bear's claw aside in an ungraceful parry.
You parry a large grizzly bear's claw.
Agrerrogod has some big nasty wounds and scratches.

<474hp 735ma 385mv> <9pm (night)\7409gc\>
Agrerrogod stops wielding a frostbrand sword.
Agrerrogod wields the Earth Hammer of the Dwarven King.
Agrerrogod has some big nasty wounds and scratches.

<474hp 735ma 385mv> <9pm (night)\7409gc\> qq

Agrerrogod stops wielding a fiery dagger.
Agrerrogod wields a whipping tail of a manticore in his off-hand.
Agrerrogod has some big nasty wounds and scratches.

<474hp 735ma 385mv> <9pm (night)\7409gc\>
Your wildfire mauls a large grizzly bear.
Your wildfire hits Agrerrogod.
Agrerrogod manages to dodge your slash with a lot of effort.
Agrerrogod's whirlwind pound is powerless against you.
Your force shield shimmers, then fades away.
Agrerrogod's sting maims you!
Agrerrogod's whirlwind pound maims you!
You deflect Agrerrogod's whirlwind pound aside in an ungraceful parry.
You parry a large grizzly bear's claw.
A large grizzly bear's claw devastates you!
Agrerrogod has some big nasty wounds and scratches.

<376hp 735ma 385mv> <9pm (night)\7409gc\>
Agrerrogod has fled!
A large grizzly bear has fled!
A large grizzly bear climbs east.
They aren't here.

<376hp 735ma 385mv> <9pm (night)\7409gc\> east
north
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]
(Charmed) A large, menacing grizzly is here.

<376hp 735ma 373mv> <9pm (night)\7409gc\> north
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<376hp 735ma 361mv> <9pm (night)\7409gc\> Alas, you cannot go that way.

<376hp 735ma 361mv> <9pm (night)\7409gc\> up
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<376hp 735ma 353mv> <9pm (night)\7409gc\> north
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<376hp 735ma 349mv> <9pm (night)\7409gc\> east
down
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<376hp 735ma 345mv> <9pm (night)\7409gc\> east
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<376hp 735ma 341mv> <9pm (night)\7409gc\> east
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<376hp 735ma 337mv> <9pm (night)\7409gc\> The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<376hp 735ma 335mv> <9pm (night)\7409gc\> af
You are affected by the following:
Skill: wildfire : lasts for 1 hours
Skill: spellcraft : lasts for 5 moments
Skill: spell delay : lasts for 12 hours
Spell: mana shield : lasts for 8 hours
Spell: sanctuary : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 0 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: detect invis : lasts for 1 hours

<376hp 735ma 335mv> <9pm (night)\7409gc\>
[KEEPER] a fortress soldier: 'Agrerrogod has entered the path to the Fortress.'

<376hp 735ma 335mv> <9pm (night)\7409gc\>
Agrerrogod walks in.
A large grizzly bear walks in.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'
A large grizzly bear jumps in front of Agrerrogod!
The Caretaker's tail maims a large grizzly bear!
Agrerrogod's whirlwind pound MUTILATES The Caretaker!

<376hp 735ma 335mv> <9pm (night)\7409gc\>
The Caretaker's trip misses Agrerrogod.

<376hp 735ma 335mv> <9pm (night)\7409gc\> c fire
You summon the elemental force of fire to your aid.
A large grizzly bear yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm === OBLITERATES === a large grizzly bear!
Your fire storm MASSACRES Agrerrogod!
Your slash DISEMBOWELS a large grizzly bear!
Your flaming bite scratches a large grizzly bear.
Agrerrogod's sting DISMEMBERS The Caretaker!
A large grizzly bear's claw devastates The Caretaker!
A large grizzly bear's claw decimates The Caretaker!
A large grizzly bear has quite a few wounds.

<376hp 720ma 335mv> <9pm (night)\7409gc\ The Caretaker: 72%hp> fle
fle

A large grizzly bear gets a wild look in its eyes.
A large grizzly bear has some small wounds and bruises.

<376hp 720ma 335mv> <9pm (night)\7409gc\ The Caretaker: 72%hp>
Your slash DISEMBOWELS a large grizzly bear!
Your flaming bite grazes a large grizzly bear.
Agrerrogod's whirlwind pound MUTILATES The Caretaker!
Agrerrogod's sting DISEMBOWELS The Caretaker!
A large grizzly bear's claw misses The Caretaker.
A large grizzly bear has quite a few wounds.

<376hp 720ma 335mv> <9pm (night)\7409gc\ The Caretaker: 69%hp> You flee from combat!
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<376hp 720ma 333mv> <9pm (night)\7409gc\> c cyc
You aren't fighting anyone.

<376hp 720ma 333mv> <9pm (night)\7409gc\> You summon the elemental force of air to your aid.


<376hp 705ma 333mv> <9pm (night)\7409gc\> east

You feel yourself speed up.

<393hp 799ma 385mv> <10pm (night)\7409gc\> The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(Charmed) A large grizzly bear is here, fighting The Caretaker.
Agrerrogod is here, fighting The Caretaker.
(White Aura) The Caretaker is here, fighting Agrerrogod.

<393hp 799ma 384mv> <10pm (night)\7409gc\>
The Caretaker's kicked dirt misses Agrerrogod.

<393hp 799ma 384mv> <10pm (night)\7409gc\>
A large grizzly bear yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone === OBLITERATES === a large grizzly bear!
Your cyclone *** DEVASTATES *** Agrerrogod!
Your slash DISEMBOWELS a large grizzly bear!
Your flaming bite grazes a large grizzly bear.
Agrerrogod's sting DISEMBOWELS The Caretaker!
Agrerrogod's whirlwind pound DISEMBOWELS The Caretaker!
Agrerrogod's whirlwind pound DISEMBOWELS The Caretaker!
A large grizzly bear's claw devastates The Caretaker!
A large grizzly bear's claw maims The Caretaker!
A large grizzly bear has some big nasty wounds and scratches.

<393hp 789ma 384mv> <10pm (night)\7409gc\ The Caretaker: 57%hp> fle
You flee from combat!
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<393hp 789ma 383mv> <10pm (night)\7409gc\> east
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(Charmed) A large grizzly bear is here, fighting The Caretaker.
Agrerrogod is here, fighting The Caretaker.
(White Aura) The Caretaker is here, fighting Agrerrogod.

<393hp 789ma 382mv> <10pm (night)\7409gc\>
Agrerrogod has fled!
Agrerrogod limps north.

<393hp 789ma 382mv> <10pm (night)\7409gc\>
A large grizzly bear yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone === OBLITERATES === a large grizzly bear!
The Caretaker's tail MUTILATES a large grizzly bear!
Your slash MUTILATES a large grizzly bear!
A large grizzly bear's claw devastates The Caretaker!
A large grizzly bear has fled!
A large grizzly bear crawls west.

<393hp 779ma 382mv> <10pm (night)\7409gc\> north
The Foyer
* | Ducking past a gleaming iron portcullis, you find yourself
| | in a tidy foyer furnished spartanly with a hat-and-coat rack
*-*-* | and a small closet. A glinting crystalline suit of armor stands
| | at attention near the foyer's entrance, which seems to inspect
@ | passersby as if ascertaining their belonging in its presence.
| | The foyer is lit by a globe of pure white light which floats
o-o-* | a few inches from the ceiling and adjusts its glow according
| to the intensity of light beaming in from outdoors. The foyer
| extends to the north.
---------+

[Exits: north south]
Agrerrogod the Wrath of Nature is here.

<393hp 779ma 381mv> <10pm (night)\7409gc\> Agrerrogod limps south.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<393hp 779ma 381mv> <10pm (night)\7409gc\> qq
They aren't here.

<393hp 779ma 381mv> <10pm (night)\7409gc\> south
qq
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<393hp 779ma 380mv> <10pm (night)\7409gc\> west
They aren't here.

<393hp 779ma 380mv> <10pm (night)\7409gc\> scan all
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<393hp 779ma 379mv> <10pm (night)\7409gc\> west
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan west.

<393hp 779ma 379mv> <10pm (night)\7409gc\> up
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<393hp 779ma 377mv> <10pm (night)\7409gc\> west
south
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<393hp 779ma 375mv> <10pm (night)\7409gc\> [KEEPER] a fortress soldier: 'Agrerrogod has left
the path to the Fortress.'

<393hp 779ma 375mv> <10pm (night)\7409gc\> A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<393hp 779ma 373mv> <10pm (night)\7409gc\> A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<393hp 779ma 371mv> <10pm (night)\7409gc\> down
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<393hp 779ma 367mv> <10pm (night)\7409gc\> south
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<393hp 779ma 361mv> <10pm (night)\7409gc\> scan all
where $$
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Translucent) An enormous stone giant wanders around aimlessly.
Leslo the scout runs to deliver an important message.
*** Range 4 (west) ***
A pikeman stands steady at his position.

<393hp 779ma 361mv> <10pm (night)\7409gc\> <PK> Agrerrogod Edge of the val
ley

<393hp 779ma 361mv> <10pm (night)\7409gc\> east
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<393hp 779ma 355mv> <10pm (night)\7409gc\> south
east
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
A giant footman is here, ready for battle.

<393hp 779ma 349mv> <10pm (night)\7409gc\> where $$
A steep cliff
x | The cliff drops off precariously before you. Loose rubble
| | from the trail drops off the edge of the cliff as you
x-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x x-@ | climb down.
| | | |
x-x o-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: south west]

<393hp 779ma 343mv> <10pm (night)\7409gc\> <PK> Agrerrogod Along a small s
tream

<393hp 779ma 343mv> <10pm (night)\7409gc\> south
Edge of the valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and
x x-x | wildlife. The long grass bends with the gentle breeze
| | | | blown in from the mountainside as antelope gallop across
x-x @-o-o| gracefully.
| | | ||
o-o-o-o|
| | ||
o-o-~-~-~|
---------+

[Exits: north east south]

<393hp 779ma 339mv> <10pm (night)\7409gc\> south
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<393hp 779ma 337mv> <10pm (night)\7409gc\> where $$
<PK> Agrerrogod A winding stream

<393hp 779ma 337mv> <10pm (night)\7409gc\> where $$
<PK> Agrerrogod A high grassland

<393hp 779ma 337mv> <10pm (night)\7409gc\> east
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]

<393hp 779ma 335mv> <10pm (night)\7409gc\> east
qq
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<393hp 779ma 333mv> <10pm (night)\7409gc\> east
They aren't here.

<393hp 779ma 333mv> <10pm (night)\7409gc\> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A barrel lies here on the ground.

<393hp 779ma 331mv> <10pm (night)\7409gc\> west
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<393hp 779ma 329mv> <10pm (night)\7409gc\> where
Players near you in The Ford:
<PK> Agrerrogod A muddy ground
<PK> Mishtkah A lush valley

<393hp 779ma 329mv> <10pm (night)\7409gc\> west
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]

<393hp 779ma 327mv> <10pm (night)\7409gc\> where $$
<PK> Agrerrogod A muddy ground

<393hp 779ma 327mv> <10pm (night)\7409gc\> look
south
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]

<393hp 779ma 327mv> <10pm (night)\7409gc\> Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]

<393hp 779ma 324mv> <10pm (night)\7409gc\> west
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<393hp 779ma 320mv> <10pm (night)\7409gc\> west
where $$
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<393hp 779ma 317mv> <10pm (night)\7409gc\> west
<PK> Agrerrogod The dirt field

<393hp 779ma 317mv> <10pm (night)\7409gc\> A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: east south west]

<393hp 779ma 315mv> <10pm (night)\7409gc\> west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
o-o-o-~-~|
---------+

[Exits: east south west]

<393hp 779ma 313mv> <10pm (night)\7409gc\> west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-~|
---------+

[Exits: east south west]

<393hp 779ma 311mv> <10pm (night)\7409gc\> west
where $$
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<393hp 779ma 309mv> <10pm (night)\7409gc\> west
You didn't find any agrerrogod.

<393hp 779ma 309mv> <10pm (night)\7409gc\> Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-@-o-o|
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<393hp 779ma 307mv> <10pm (night)\7409gc\> west
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
@-o-o|
| | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south]

<393hp 779ma 305mv> <10pm (night)\7409gc\> south
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<393hp 779ma 303mv> <10pm (night)\7409gc\> west
where $$
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]

<393hp 779ma 301mv> <10pm (night)\7409gc\> You didn't find any agrerrogod.

<393hp 779ma 301mv> <10pm (night)\7409gc\> east
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<393hp 779ma 299mv> <10pm (night)\7409gc\> east

The clouds disappear.
The wildfire you started has died out.
The white aura around your body fades.
You no longer see invisible objects.

<405hp 807ma 354mv> <11pm (night)\7409gc\> where
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]
A giant bombardier is here.

<405hp 807ma 352mv> <11pm (night)\7409gc\> Players near you in The Ford:
<PK> Mishtkah A lighter area

<405hp 807ma 352mv> <11pm (night)\7409gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 405/1008 hit, 807/983 mana, 352/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 226/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 350 bash: 356 slash: 362 magic: 305
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: spell delay : lasts for 10 hours
Spell: mana shield : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 3 hours

<405hp 807ma 352mv> <11pm (night)\7409gc\> sanc
You are surrounded by a white aura.

<405hp 732ma 352mv> <11pm (night)\7409gc\> c life
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<405hp 717ma 352mv> <11pm (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A lighter area

<405hp 717ma 352mv> <11pm (night)\7409gc\> get vial sack
quaff vial
You see nothing like that in a Big Ol'Pack Sack.

<405hp 717ma 352mv> <11pm (night)\7409gc\> You do not have that potion.

<405hp 717ma 352mv> <11pm (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A lighter area

<405hp 717ma 352mv> <11pm (night)\7409gc\> get vial sack
quaff vial
You see nothing like that in a Big Ol'Pack Sack.

<405hp 717ma 352mv> <11pm (night)\7409gc\> You do not have that potion.

<405hp 717ma 352mv> <11pm (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A lighter area

<405hp 717ma 352mv> <11pm (night)\7409gc\> l i sack
A Big Ol'Pack Sack holds:
( 2) a sky-blue sturgeon
( 5) a diary excerpt
(28) a scroll of flying
an earthen gilded armplates of the mountains
a psi-faded crystalskin hood of resistance
a psi-faded mercury phylactery of resistance
a psi-faded gilded wristguard of enlightenment
a psi-faded garnet-linked belt of enlightenment
a pair of psi-faded crystalskin fingergloves of enlightenment
a psi-faded garnet band of resistance
a seashell ring
a bottomless tankard
a disease-scarred irongem bracer of survival
a pair of disease-scarred stonesteel sleeves of survival
( 2) a deflective bejewelled neckguard of defiance
a disease-scarred gemless steel ring of inoculation
a disease-scarred crystalline wristguard of inoculation
(10) (Glowing) (Humming) a Defender potion

<405hp 717ma 352mv> <11pm (night)\7409gc\> af
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: sanctuary : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 3 hours

<405hp 717ma 352mv> <11pm (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A lighter area

<405hp 717ma 352mv> <11pm (night)\7409gc\> dinv
Your eyes tingle.

<405hp 712ma 352mv> <11pm (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A lighter area

<405hp 712ma 352mv> <11pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<405hp 712ma 352mv> <11pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<410hp 712ma 352mv> <11pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<410hp 712ma 352mv> <11pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<414hp 712ma 352mv> <11pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<414hp 712ma 352mv> <11pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<420hp 712ma 352mv> <11pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<420hp 712ma 352mv> <11pm (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<429hp 712ma 352mv> <11pm (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<444hp 740ma 385mv> <12am (midnight)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<450hp 740ma 385mv> <12am (midnight)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A lighter area

<450hp 740ma 385mv> <12am (midnight)\7409gc\> sl
You go to sleep.

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 450/988 hit, 740/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 221/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: sanctuary : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 2 hours

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<450hp 740ma 385mv> <12am (midnight)\7409gc\>

<508hp 952ma 385mv> <1am (night)\7409gc\> st
where
You wake and stand up.

<508hp 952ma 385mv> <1am (night)\7409gc\> Players near you in The Ford:
<PK> Mishtkah A lighter area

<508hp 952ma 385mv> <1am (night)\7409gc\> look
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]
A giant bombardier is here.

<508hp 952ma 385mv> <1am (night)\7409gc\> north
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-@-o-o|
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<508hp 952ma 381mv> <1am (night)\7409gc\> east
east
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<508hp 952ma 377mv> <1am (night)\7409gc\> east
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-~|
---------+

[Exits: east south west]

<508hp 952ma 373mv> <1am (night)\7409gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
o-o-o-~-~|
---------+

[Exits: east south west]

<508hp 952ma 369mv> <1am (night)\7409gc\> east
A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: east south west]

<508hp 952ma 365mv> <1am (night)\7409gc\> east
east
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<508hp 952ma 361mv> <1am (night)\7409gc\> north
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<508hp 952ma 355mv> <1am (night)\7409gc\> north
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<508hp 952ma 349mv> <1am (night)\7409gc\> north
Edge of the valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and
x x-x | wildlife. The long grass bends with the gentle breeze
| | | | blown in from the mountainside as antelope gallop across
x-x @-o-o| gracefully.
| | | ||
o-o-o-o|
| | ||
o-o-~-~-~|
---------+

[Exits: north east south]

<508hp 952ma 345mv> <1am (night)\7409gc\> west
A steep cliff
x | The cliff drops off precariously before you. Loose rubble
| | from the trail drops off the edge of the cliff as you
x-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x x-@ | climb down.
| | | |
x-x o-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: south west]

<508hp 952ma 337mv> <1am (night)\7409gc\> north
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
A giant footman is here, ready for battle.

<508hp 952ma 325mv> <1am (night)\7409gc\> west
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<508hp 952ma 313mv> <1am (night)\7409gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<508hp 952ma 301mv> <1am (night)\7409gc\> north
up
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<508hp 952ma 289mv> <1am (night)\7409gc\> A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<508hp 952ma 281mv> <1am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A grassy sward

<508hp 952ma 281mv> <1am (night)\7409gc\> north
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<508hp 952ma 277mv> <1am (night)\7409gc\> east
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<508hp 952ma 273mv> <1am (night)\7409gc\> down
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<508hp 952ma 269mv> <1am (night)\7409gc\> east
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<508hp 952ma 265mv> <1am (night)\7409gc\> east
where
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<508hp 952ma 263mv> <1am (night)\7409gc\> Players near you in Fortress of Equilibrium:
<PK> Mishtkah The Entrance to the Fortress

<508hp 952ma 263mv> <1am (night)\7409gc\> west
west
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<508hp 952ma 261mv> <1am (night)\7409gc\> up
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<508hp 952ma 257mv> <1am (night)\7409gc\> west
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<508hp 952ma 253mv> <1am (night)\7409gc\> south
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<508hp 952ma 249mv> <1am (night)\7409gc\> down
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<508hp 952ma 245mv> <1am (night)\7409gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<508hp 952ma 237mv> <1am (night)\7409gc\> south
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<508hp 952ma 225mv> <1am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<508hp 952ma 225mv> <1am (night)\7409gc\> af
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: slow : modifies dexterity by -4 for 10 hours
Spell: lifeblood : modifies afflictive break by 4 for 6 hours
: modifies mana by 40 for 6 hours
: modifies health by -20 for 6 hours
Spell: sanctuary : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 1 hours

<508hp 952ma 225mv> <1am (night)\7409gc\>
Agrerrogod tells you 'What gives you the right?'

<508hp 952ma 225mv> <1am (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<508hp 952ma 225mv> <1am (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<517hp 952ma 225mv> <1am (night)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<517hp 952ma 225mv> <1am (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<522hp 952ma 225mv> <1am (night)\7409gc\> get vial sack
quaff vial

Agrerrogod tells you 'Tell me.'

<522hp 952ma 225mv> <1am (night)\7409gc\> You get a vial of holy water from a Big Ol'Pack Sa
ck.

<522hp 952ma 225mv> <1am (night)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<528hp 952ma 225mv> <1am (night)\7409gc\> reply You called me pathetic twice.
You tell Agrerrogod 'You called me pathetic twice.'

<542hp 992ma 333mv> <2am (night)\7409gc\> sl
You go to sleep.

<542hp 992ma 333mv> <2am (night)\7409gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 542/988 hit, 992/1023 mana, 333/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 218/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 0 hours

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 542/988 hit, 992/1023 mana, 333/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 218/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 275 bash: 281 slash: 287 magic: 230
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 0 hours

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>

<542hp 992ma 333mv> <2am (night)\7409gc\>
You feel less armored.

<610hp 1023ma 385mv> <3am (night)\7409gc\> st
You wake and stand up.

<610hp 1023ma 385mv> <3am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1023ma 385mv> <3am (night)\7409gc\> armo
You feel someone protecting you.

<610hp 1018ma 385mv> <3am (night)\7409gc\> where
look
where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1018ma 385mv> <3am (night)\7409gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<610hp 1018ma 385mv> <3am (night)\7409gc\> Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1018ma 385mv> <3am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1018ma 385mv> <3am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1018ma 385mv> <3am (night)\7409gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 610/988 hit, 1018/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 218/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 325 bash: 331 slash: 337 magic: 280
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Spell: detect invis : lasts for 46 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Spell: sanctuary : lasts for 5 hours

<610hp 1018ma 385mv> <3am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1018ma 385mv> <3am (night)\7409gc\> c shi
You are surrounded by a force shield.

<610hp 1006ma 385mv> <3am (night)\7409gc\> where
where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1006ma 385mv> <3am (night)\7409gc\> Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1006ma 385mv> <3am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<610hp 1006ma 385mv> <3am (night)\7409gc\> sl
sc
You go to sleep.

<610hp 1006ma 385mv> <3am (night)\7409gc\> You are Mishtkah the Unstoppable of Yin, level 50
, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 610/988 hit, 1006/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 218/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 295 bash: 301 slash: 307 magic: 250
You are divinely armored against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: shield : modifies armor class by 20 for 10 hours
Skill: spell delay : lasts for 12 hours
Spell: armor : modifies armor class by 20 for 24 hours
Spell: detect invis : lasts for 46 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Spell: sanctuary : lasts for 5 hours

<610hp 1006ma 385mv> <3am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\> st
where
You wake and stand up.

<650hp 1023ma 385mv> <4am (night)\7409gc\> Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> look
where
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<650hp 1023ma 385mv> <4am (night)\7409gc\> Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> who
[ H-Elf ] <PK> Firithien the Grand Mistress of Seasons
[ Human ] <PK> <MYSTIC> Virasen the Ruler of the Dead
[ Beast ] <PK> [WARLORD] Agrerrogod the Wrath of Nature
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
[56 Undea GOD] [LEGION] Nycticora Corvus the Princess of Chaos
Players found: 5
There are 5 characters on; the most on this past month was 16.

<650hp 1023ma 385mv> <4am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> af
You are affected by the following:
Spell: shield : modifies armor class by 20 for 9 hours
Skill: spell delay : lasts for 11 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: detect invis : lasts for 45 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: sanctuary : lasts for 4 hours

<650hp 1023ma 385mv> <4am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<650hp 1023ma 385mv> <4am (night)\7409gc\> sl
You go to sleep.

<650hp 1023ma 385mv> <4am (night)\7409gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 650/988 hit, 1023/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 218/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 295 bash: 301 slash: 307 magic: 250
You are divinely armored against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: shield : modifies armor class by 20 for 9 hours
Skill: spell delay : lasts for 11 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: detect invis : lasts for 45 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: sanctuary : lasts for 4 hours

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>

<650hp 1023ma 385mv> <4am (night)\7409gc\>
You are thirsty.
You are hungry.

<688hp 1023ma 385mv> <5am (dawn)\7409gc\> st
where
You wake and stand up.

<688hp 1023ma 385mv> <5am (dawn)\7409gc\> Players near you in The Ford:
<PK> Mishtkah A steep cliff

<688hp 1023ma 385mv> <5am (dawn)\7409gc\> crfo
get liver
eat liver
drop liver

<688hp 998ma 385mv> <5am (dawn)\7409gc\> crsp
You get a plate of liver and onions.

<688hp 998ma 385mv> <5am (dawn)\7409gc\> You eat a plate of liver and onions.
You are full.

<688hp 998ma 385mv> <5am (dawn)\7409gc\> You do not have that item.

<688hp 998ma 385mv> <5am (dawn)\7409gc\> drink
fill barrel

<688hp 978ma 385mv> <5am (dawn)\7409gc\> You drink water from a magical spring.
Your thirst is quenched.

<688hp 978ma 385mv> <5am (dawn)\7409gc\> You do not have that item.

<688hp 978ma 385mv> <5am (dawn)\7409gc\>
Agrerrogod tells you 'You are evil.'

<688hp 978ma 385mv> <5am (dawn)\7409gc\>
The sun rises in the east.

<702hp 1023ma 385mv> <6am (day)\7409gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<702hp 1023ma 385mv> <6am (day)\7409gc\> af
You are affected by the following:
Spell: shield : modifies armor class by 20 for 7 hours
Skill: spell delay : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: detect invis : lasts for 43 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 4 for 1 hours
: modifies mana by 40 for 1 hours
: modifies health by -20 for 1 hours
Spell: sanctuary : lasts for 2 hours

<702hp 1023ma 385mv> <6am (day)\7409gc\> reply More insults?
You tell Agrerrogod 'More insults?'

<702hp 1023ma 385mv> <6am (day)\7409gc\> sl
You go to sleep.

<702hp 1023ma 385mv> <6am (day)\7409gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (412 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 702/988 hit, 1023/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/35 items with weight 218/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 7409 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 295 bash: 301 slash: 307 magic: 250
You are divinely armored against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: shield : modifies armor class by 20 for 7 hours
Skill: spell delay : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: detect invis : lasts for 43 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 4 for 1 hours
: modifies mana by 40 for 1 hours
: modifies health by -20 for 1 hours
Spell: sanctuary : lasts for 2 hours

<702hp 1023ma 385mv> <6am (day)\7409gc\>

<702hp 1023ma 385mv> <6am (day)\7409gc\>

<702hp 1023ma 385mv> <6am (day)\7409gc\>

<751hp 1023ma 385mv> <7am (day)\7409gc\> st
You wake and stand up.

<751hp 1023ma 385mv> <7am (day)\7409gc\> where
Players near you in The Ford:
<PK> Agrerrogod A high grassland
<PK> Mishtkah A steep cliff

<751hp 1023ma 385mv> <7am (day)\7409gc\> af
You are affected by the following:
Spell: shield : modifies armor class by 20 for 6 hours
Skill: spell delay : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: detect invis : lasts for 42 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: sanctuary : lasts for 1 hours

<751hp 1023ma 385mv> <7am (day)\7409gc\> north
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<751hp 1023ma 373mv> <7am (day)\7409gc\> up
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<751hp 1023ma 365mv> <7am (day)\7409gc\> north
east
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<751hp 1023ma 361mv> <7am (day)\7409gc\> down
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<751hp 1023ma 357mv> <7am (day)\7409gc\> At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<751hp 1023ma 353mv> <7am (day)\7409gc\> east
east
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<751hp 1023ma 349mv> <7am (day)\7409gc\> aff
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<751hp 1023ma 347mv> <7am (day)\7409gc\> You are affected by the following:
Spell: shield : modifies armor class by 20 for 6 hours
Skill: spell delay : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: detect invis : lasts for 42 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: sanctuary : lasts for 1 hours

<751hp 1023ma 347mv> <7am (day)\7409gc\> where
Players near you in Fortress of Equilibrium:
<PK> Agrerrogod An old path
<PK> Mishtkah The Entrance to the Fortress

<751hp 1023ma 347mv> <7am (day)\7409gc\> where
Players near you in Fortress of Equilibrium:
<PK> Agrerrogod An old path
<PK> Mishtkah The Entrance to the Fortress

<751hp 1023ma 347mv> <7am (day)\7409gc\> af
You are affected by the following:
Spell: shield : modifies armor class by 20 for 6 hours
Skill: spell delay : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: detect invis : lasts for 42 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: sanctuary : lasts for 1 hours

<751hp 1023ma 347mv> <7am (day)\7409gc\>
The effects of your lifeblood sacrifice fade away.

<757hp 983ma 385mv> <8am (day)\7409gc\>
[KEEPER] a fortress soldier: 'Agrerrogod has entered the path to the Fortress.'

<757hp 983ma 385mv> <8am (day)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<757hp 983ma 385mv> <8am (day)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<765hp 983ma 385mv> <8am (day)\7409gc\> get vial sack
quaff vial
You get a vial of holy water from a Big Ol'Pack Sack.

<765hp 983ma 385mv> <8am (day)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<773hp 983ma 385mv> <8am (day)\7409gc\> get vial sack
quaff vial

Agrerrogod walks in.
A large grizzly bear walks in.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<773hp 983ma 385mv> <8am (day)\7409gc\> You get a vial of holy water from a Big Ol'Pack Sack
.
Agrerrogod's freezing bite misses The Caretaker.

<773hp 983ma 385mv> <8am (day)\7409gc\> You quaff a vial of holy water.
You feel a little better.

<781hp 983ma 385mv> <8am (day)\7409gc\> c fire
You summon the elemental force of fire to your aid.
A large grizzly bear yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm *** DEVASTATES *** a large grizzly bear!
Your fire storm DISMEMBERS Agrerrogod!
Your fire storm sets the surroundings ablaze!
A large grizzly bear is in awful condition.

<781hp 968ma 385mv> <8am (day)\7409gc\> fle

Your wildfire wounds a large grizzly bear.
Your wildfire hits Agrerrogod.
Your slash misses a large grizzly bear.
Agrerrogod's freezing bite MUTILATES The Caretaker!
A large grizzly bear's claw is powerless against you.
A large grizzly bear's claw is powerless against you.
A large grizzly bear is in awful condition.

<781hp 968ma 385mv> <8am (day)\7409gc\> fle
scan all

A large grizzly bear gets a wild look in its eyes.
A large grizzly bear looks pretty hurt.

<781hp 968ma 385mv> <8am (day)\7409gc\> You flee from combat!
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<781hp 968ma 383mv> <8am (day)\7409gc\> You aren't fighting anyone.

<781hp 968ma 383mv> <8am (day)\7409gc\> east
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A large, menacing grizzly is here.
Agrerrogod is here, fighting The Caretaker.
(White Aura) The Caretaker is here, fighting Agrerrogod.
You scan west.

<781hp 968ma 383mv> <8am (day)\7409gc\> The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
A wildfire is burning here!
(Charmed) A large, menacing grizzly is here.
Agrerrogod is here, fighting The Caretaker.
(White Aura) The Caretaker is here, fighting Agrerrogod.

<781hp 968ma 381mv> <8am (day)\7409gc\>
Your wildfire MASSACRES a large grizzly bear!
Your wildfire injures Agrerrogod.
Agrerrogod's freezing bite DISEMBOWELS The Caretaker!
Agrerrogod's flaming bite maims The Caretaker!
Agrerrogod's freezing bite DISEMBOWELS The Caretaker!

<781hp 968ma 381mv> <8am (day)\7409gc\> c cyc
You summon the elemental force of air to your aid.
A large grizzly bear yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone MANGLES a large grizzly bear!
Your cyclone DISMEMBERS Agrerrogod!
A large grizzly bear is in awful condition.

<781hp 953ma 381mv> <8am (day)\7409gc\>
You yell 'Help! Agrerrogod kicked dirt into my eyes!'
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<777hp 953ma 381mv> <8am (day)\7409gc\>
Someone lashes out with its tail, sending someone to the ground.
Someone's trip scratches someone.

<777hp 953ma 381mv> <8am (day)\7409gc\>
Your wildfire mauls someone.
Your wildfire hits someone.
Your cyclone DISEMBOWELS someone!
Your cyclone decimates someone!
Someone's freezing bite MUTILATES someone!
Someone is DEAD!!
You hear someone's death cry.

<777hp 943ma 381mv> <8am (day)\7409gc\> fle
You aren't fighting anyone.

<777hp 943ma 381mv> <8am (day)\7409gc\> east
You can't see a thing!
Alas, you cannot go that way.

<777hp 943ma 381mv> <8am (day)\7409gc\> south
You can't see a thing!
Alas, you cannot go that way.

<777hp 943ma 381mv> <8am (day)\7409gc\>
Someone rises back to his feet.

<777hp 943ma 381mv> <8am (day)\7409gc\>
Someone narrows its eyes.
Your wildfire scratches someone.
Your cyclone DISMEMBERS someone!
Someone dances around your slash, easily dodging it.
Someone's freezing bite MUTILATES someone!
Someone's flaming bite maims someone!

<777hp 933ma 381mv> <8am (day)\7409gc\> fle
You flee from combat!
You can't see a thing!

<777hp 933ma 379mv> <8am (day)\7409gc\> east
You can't see a thing!
Someone's kicked dirt misses someone.

<777hp 933ma 377mv> <8am (day)\7409gc\> south
You can't see a thing!
Alas, you cannot go that way.

<777hp 933ma 377mv> <8am (day)\7409gc\> Someone has fled!
Someone walks west.

<777hp 933ma 377mv> <8am (day)\7409gc\>
Someone walks in.
[KEEPER] someone: 'Alert! Agrerrogod has intruded upon our cabal!'
Someone yells 'You don't belong here, Agrerrogod!'
Someone's tail decimates someone!

<777hp 933ma 377mv> <8am (day)\7409gc\> west
You can't see a thing!

<777hp 933ma 375mv> <8am (day)\7409gc\> east
You can't see a thing!

<777hp 933ma 373mv> <8am (day)\7409gc\>
Someone looks less wobbly on his feet.

<777hp 933ma 373mv> <8am (day)\7409gc\>
Your wildfire grazes someone.
Your cyclone maims someone!
Someone's tail mauls someone.
Someone dodges your slash.
Someone's freezing bite MUTILATES someone!

<777hp 923ma 373mv> <8am (day)\7409gc\>
The white aura around your body fades.

<780hp 939ma 385mv> <9am (day)\7409gc\>
Someone has fled!
Someone walks north.

<780hp 939ma 385mv> <9am (day)\7409gc\>
Someone walks in.
[KEEPER] someone: 'Alert! Agrerrogod has intruded upon our cabal!'
Someone yells 'You don't belong here, Agrerrogod!'

<780hp 939ma 385mv> <9am (day)\7409gc\> sanc
You are surrounded by a white aura.

<780hp 864ma 385mv> <9am (day)\7409gc\>
Your wildfire hits someone.
Someone's tail decimates someone!
Someone's chill MASSACRES someone!
Someone's freezing bite MUTILATES someone!

<780hp 864ma 385mv> <9am (day)\7409gc\> c cyc

Someone sends someone sprawling with a powerful bash.
Someone's bash MUTILATES someone!

<780hp 864ma 385mv> <9am (day)\7409gc\> You summon the elemental force of air to your aid.
Your cyclone MASSACRES someone!
Your wildfire grazes someone.
Your cyclone *** DEMOLISHES *** someone!
Someone dodges your slash.
Someone's freezing bite MUTILATES someone!
Someone's freezing bite misses someone.
Someone's flaming bite MUTILATES someone!
Someone has yielded. You have won the challenge.
[WARLORD] someone: 'Mishtkah has claimed victory over Agrerrogod.'
[WARLORD] someone: 'The battle has concluded.'
Someone is mortally wounded!!
FINISH HIM!!

<780hp 839ma 385mv> <9am (day)\7409gc\>
Someone yells 'Agrerrogod! You're MINE!'
Someone's tail decimates someone!
Someone is DEAD!!

<780hp 839ma 385mv> <9am (day)\7409gc\>
You rub the dirt out of your eyes, but they're still watering.

<780hp 839ma 385mv> <9am (day)\7409gc\> get coins corpse
You get 745 gold coins from the corpse of Agrerrogod.

<780hp 839ma 385mv> <9am (day)\8154gc\>
Your eyes stop watering.

<780hp 839ma 385mv> <9am (day)\8154gc\> l i corpse
The corpse of Agrerrogod holds:
overlapping plates of black armor
a living wood wrist guard
some arm plates of dark oak
a pair of dark oak gauntlets
( 2) (Humming) a collar fitted with cruel spikes
(Humming) leggings of stream-lined steel
a whipping tail of a manticore
(Invis) boots of disregard
(Glowing) a marked bracelet
a dead man's entrails
( 2) (Glowing) (Humming) a ring of conquest
(Glowing) (Humming) a grinning mask of death
(Humming) a miniature battle valkyrie
a dragonblood kudzu robe of evisceration
(Glowing) a rod of neutrality
(Humming) a thick belt wrought with blue stones
(Glowing) (Humming) a frostbrand sword
a Loot sack (open)
an old boat
(Glowing) a fiery dagger
(Glowing) (Humming) the Earth hammer of the Dwarven King
a steak of the corpse of a valley elf scout
[Hit Return to continue]
a barrel

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