Ye Olde Abandoned Realms Logs

Mishtkah vs Agrerrogod

posted on 2017-03-19 18:30:56

<965hp 983ma 312mv> <12am (midnight)\61247gc\> north
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<965hp 983ma 312mv> <12am (midnight)\61247gc\> east
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]
A tiny kitten is here poking into every corner.

<965hp 983ma 311mv> <12am (midnight)\61247gc\> down
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]
A tiny kitten is here poking into every corner.

<965hp 983ma 310mv> <12am (midnight)\61247gc\> east
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<965hp 983ma 309mv> <12am (midnight)\61247gc\> Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<965hp 983ma 308mv> <12am (midnight)\61247gc\> east
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<965hp 983ma 308mv> <12am (midnight)\61247gc\> The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
Agrerrogod is here, fighting The Caretaker.
(White Aura) The Caretaker is here, fighting Agrerrogod.

<965hp 983ma 307mv> <12am (midnight)\61247gc\> Agrerrogod has fled!
Agrerrogod flies north.

<965hp 983ma 307mv> <12am (midnight)\61247gc\> sanc
You are surrounded by a white aura.

<965hp 908ma 307mv> <12am (midnight)\61247gc\> scan all

Agrerrogod flies in.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<965hp 908ma 307mv> <12am (midnight)\61247gc\> mshi

Agrerrogod has fled!
Agrerrogod flies west.

<965hp 908ma 307mv> <12am (midnight)\61247gc\> You scan all around.
You scan north.
You scan west.
*** Range 2 (west) ***
Agrerrogod the Wrath of Nature is here.

<965hp 908ma 307mv> <12am (midnight)\61247gc\> scan all
A shimmering sphere of magic encases you.

<965hp 788ma 307mv> <12am (midnight)\61247gc\>
[KEEPER] a fortress soldier: 'Agrerrogod has left the path to the Fortress.'

<965hp 788ma 307mv> <12am (midnight)\61247gc\> You scan all around.
You scan north.
You scan west.
*** Range 2 (west) ***
A tiny kitten is here poking into every corner.

<965hp 788ma 307mv> <12am (midnight)\61247gc\> where
Players near you in Fortress of Equilibrium:
<PK> Agrerrogod A steep cliff
<PK> Mishtkah The Entrance to the Fortress

<965hp 797ma 362mv> <1am (night)\61247gc\> west
west
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<965hp 797ma 361mv> <1am (night)\61247gc\> At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]
A tiny kitten is here poking into every corner.

<965hp 797ma 360mv> <1am (night)\61247gc\> up
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<965hp 797ma 359mv> <1am (night)\61247gc\> west
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]
A tiny kitten is here poking into every corner.

<965hp 797ma 358mv> <1am (night)\61247gc\> south
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<965hp 797ma 357mv> <1am (night)\61247gc\> down
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.

<965hp 797ma 356mv> <1am (night)\61247gc\> south
where
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<965hp 797ma 355mv> <1am (night)\61247gc\> [KEEPER] a fortress soldier: 'Agrerrogod has entered the path t
o the Fortress.'
Players near you in The Ford:
<PK> Agrerrogod A grassy sward
<PK> Mishtkah A steep cliff

<965hp 797ma 355mv> <1am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A water snake slithers on by.
You scan west.
*** Range 1 (west) ***
A tiny kitten is here poking into every corner.

<965hp 797ma 355mv> <1am (night)\61247gc\> north

[KEEPER] a fortress soldier: 'Agrerrogod has left the path to the Fortress.'

<965hp 797ma 355mv> <1am (night)\61247gc\> north
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.

<965hp 797ma 354mv> <1am (night)\61247gc\> A fighting falcon flies south.
Alas, you cannot go that way.

<965hp 797ma 354mv> <1am (night)\61247gc\> scan all
You scan all around.
You scan south.
*** Range 1 (south) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
A watchman is on alert here.
*** Range 3 (south) ***
A water snake slithers on by.
You scan west.
You scan up.
*** Range 1 (up) ***
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<965hp 797ma 354mv> <1am (night)\61247gc\> up
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<965hp 797ma 353mv> <1am (night)\61247gc\> north
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]
A tiny kitten is here poking into every corner.

<965hp 797ma 352mv> <1am (night)\61247gc\> af
You are affected by the following:
Spell: mana shield : lasts for 6 hours
Spell: sanctuary : lasts for 7 hours
Power: hogs of war : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: detect invis : lasts for 31 hours
Song : Shield of Words: modifies armor class by 20 for 6 hours

<965hp 797ma 352mv> <1am (night)\61247gc\> c shi
You are surrounded by a force shield.

<965hp 785ma 352mv> <1am (night)\61247gc\> scan all
where
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<965hp 785ma 352mv> <1am (night)\61247gc\> Players near you in The Ford:
<PK> Agrerrogod A high grassland
<PK> Mishtkah A grassy sward

<965hp 785ma 352mv> <1am (night)\61247gc\> target agrerrogod
$$ will now be substituted with : agrerrogod

<965hp 785ma 352mv> <1am (night)\61247gc\> where
Players near you in The Ford:
<PK> Agrerrogod A high grassland
<PK> Mishtkah A grassy sward

<965hp 785ma 352mv> <1am (night)\61247gc\> south
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<965hp 785ma 351mv> <1am (night)\61247gc\> down
scan all
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<965hp 785ma 350mv> <1am (night)\61247gc\> You scan all around.
You scan south.
*** Range 1 (south) ***
A watchman is on alert here.
You scan west.
You scan up.
*** Range 1 (up) ***
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<965hp 785ma 350mv> <1am (night)\61247gc\> south
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<965hp 785ma 349mv> <1am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

<965hp 785ma 349mv> <1am (night)\61247gc\> south
scan all
An overlook
o-o-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
f-x-x-x | the red sandstone rock outcropping catching your attention.
| | | |
x-@ x-x|
| | | ||
x-x-x o|
| ||
o-o|
---------+

[Exits: north south west]

<965hp 785ma 348mv> <1am (night)\61247gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A watchman is on alert here.
You scan south.
You scan west.
*** Range 1 (west) ***
A tiny kitten is here poking into every corner.
A giant footman is here, ready for battle.

<965hp 785ma 348mv> <1am (night)\61247gc\> south
An overlook
f-x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x| the red sandstone rock outcropping catching your attention.
| | | ||
x-@-x o|
| ||
o-o|
||
o-o-~|
---------+

[Exits: north east west]

<965hp 785ma 347mv> <1am (night)\61247gc\> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A watchman is on alert here.
You scan east.
You scan west.
*** Range 1 (west) ***
A water snake slithers on by.

<965hp 785ma 347mv> <1am (night)\61247gc\> where $$
<PK> Agrerrogod A muddy ground

<965hp 785ma 347mv> <1am (night)\61247gc\> look
An overlook
f-x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x| the red sandstone rock outcropping catching your attention.
| | | ||
x-@-x o|
| ||
o-o|
||
o-o-~|
---------+

[Exits: north east west]
(Charmed) A giant filthy hog waits loyally for its master, ridden by you.

<965hp 785ma 347mv> <1am (night)\61247gc\> east
south
An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]

<965hp 785ma 346mv> <1am (night)\61247gc\> A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
A watchman is on alert here.
Leslo the scout runs to deliver an important message.

<965hp 785ma 345mv> <1am (night)\61247gc\> east
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<965hp 785ma 344mv> <1am (night)\61247gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Hireg the dwarf is here, running for his life.
A pikeman stands steady at his position.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A watchman is on alert here.
Leslo the scout runs to deliver an important message.

<965hp 785ma 344mv> <1am (night)\61247gc\> east
scan all
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]

<965hp 785ma 343mv> <1am (night)\61247gc\> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A pikeman stands steady at his position.
You scan west.
*** Range 2 (west) ***
A watchman is on alert here.
Leslo the scout runs to deliver an important message.

<965hp 785ma 343mv> <1am (night)\61247gc\> where $$
<PK> Agrerrogod A muddy ground

<965hp 828ma 385mv> <2am (night)\61247gc\> look
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
(Charmed) A giant filthy hog waits loyally for its master, ridden by you.

<965hp 828ma 385mv> <2am (night)\61247gc\> south
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

<965hp 828ma 384mv> <2am (night)\61247gc\> west
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<965hp 828ma 383mv> <2am (night)\61247gc\> south
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<965hp 828ma 382mv> <2am (night)\61247gc\> west
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<965hp 828ma 381mv> <2am (night)\61247gc\> west
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

<965hp 828ma 380mv> <2am (night)\61247gc\> west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<965hp 828ma 379mv> <2am (night)\61247gc\> west
west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<965hp 828ma 378mv> <2am (night)\61247gc\> west
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]

<965hp 828ma 377mv> <2am (night)\61247gc\> west
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<965hp 828ma 376mv> <2am (night)\61247gc\> west
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<965hp 828ma 375mv> <2am (night)\61247gc\> A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]

<965hp 828ma 374mv> <2am (night)\61247gc\> east
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<965hp 828ma 373mv> <2am (night)\61247gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream DISEMBOWELS Agrerrogod!
Agrerrogod has some small wounds and bruises.

<965hp 783ma 373mv> <2am (night)\61247gc\>
You dismount from a giant filthy hog.
A giant filthy hog runs away from combat squealing.
Your slash mauls Agrerrogod.
Your slash decimates Agrerrogod!
You parry a fighting falcon's scratch.
You thrust a fighting falcon's scratch aside in a skillful parry.
Agrerrogod's freezing bite is powerless against you.
Agrerrogod has some small wounds and bruises.

<965hp 776ma 373mv> <2am (night)\61247gc\>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<963hp 776ma 373mv> <2am (night)\61247gc\>
Someone parries your slash.
Someone's scratch is powerless against you.
Someone's scratch is powerless against you.
Your shield wobbles and barely deflects someone's freezing bite.
Someone's freezing bite misses you.

<963hp 776ma 373mv> <2am (night)\61247gc\> hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream MASSACRES someone!

<963hp 731ma 373mv> <2am (night)\61247gc\>
Someone parries your slash with a hasty swing from his off-hand weapon.
Someone dances around your slash, easily dodging it.
Someone's scratch is powerless against you.
Someone's scratch is powerless against you.
You deflect someone's freezing bite aside in an ungraceful parry.
Someone's flaming bite is powerless against you.
Your force shield shimmers, then fades away.
Someone's crush devastates you!

<933hp 725ma 373mv> <2am (night)\61247gc\>
Someone has fled!
Someone has fled!
Someone flies east.

<933hp 725ma 373mv> <2am (night)\61247gc\> flam
Cast the flame arrow spell on whom?

<933hp 725ma 373mv> <2am (night)\61247gc\> east
You can't see a thing!

<933hp 725ma 371mv> <2am (night)\61247gc\> east
You can't see a thing!

<933hp 725ma 369mv> <2am (night)\61247gc\> east
east
You can't see a thing!

<933hp 725ma 367mv> <2am (night)\61247gc\> east
You can't see a thing!

<933hp 725ma 365mv> <2am (night)\61247gc\> aff
You can't see a thing!

<933hp 725ma 363mv> <2am (night)\61247gc\> You are affected by the following:
Skill: dirt kicking : modifies hitroll by -6 for up to 1 rounds
Skill: spell delay : lasts for 11 hours
Spell: mana shield : lasts for 5 hours
Spell: sanctuary : lasts for 6 hours
Power: hogs of war : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: detect invis : lasts for 30 hours
Song : Shield of Words: modifies armor class by 20 for 5 hours

<933hp 725ma 363mv> <2am (night)\61247gc\> east
You can't see a thing!
You rub the dirt out of your eyes, but they're still watering.

<933hp 725ma 360mv> <2am (night)\61247gc\> east
The Ford
Everything is in a blur right now.

<933hp 725ma 356mv> <2am (night)\61247gc\> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A pikeman stands steady at his position.
You scan west.
*** Range 3 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.

<933hp 725ma 356mv> <2am (night)\61247gc\> west
west
The Ford
Everything is in a blur right now.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<933hp 725ma 352mv> <2am (night)\61247gc\> west
scan all
The Ford
Everything is in a blur right now.

<933hp 725ma 349mv> <2am (night)\61247gc\> The Ford
Everything is in a blur right now.

<933hp 725ma 347mv> <2am (night)\61247gc\> qq
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A buzzard is here, feeding on a carcass of a rabbit.
You scan west.
*** Range 4 (west) ***
The giant lieutenant is here guarding the borders.

<933hp 725ma 347mv> <2am (night)\61247gc\> They aren't here.

<933hp 725ma 347mv> <2am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A buzzard is here, feeding on a carcass of a rabbit.
You scan west.
*** Range 4 (west) ***
The giant lieutenant is here guarding the borders.

<933hp 725ma 347mv> <2am (night)\61247gc\> where $$
look
<PK> Agrerrogod A lush valley

<933hp 725ma 347mv> <2am (night)\61247gc\> The Ford
Everything is in a blur right now.

<933hp 725ma 347mv> <2am (night)\61247gc\> south
scan all
The Ford
Everything is in a blur right now.
A buzzard is here, feeding on a carcass of a rabbit.
Your eyes stop watering.

<933hp 725ma 345mv> <2am (night)\61247gc\> You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A pikeman stands steady at his position.
You scan south.
You scan west.
*** Range 2 (west) ***
A giant mercenary peeks out from behind the bushes.
*** Range 3 (west) ***
A tough looking guard is here.
*** Range 4 (west) ***
A vicious warrior is here, brandishing his sword.
*** Range 5 (west) ***
A giant bombardier is here.

<933hp 725ma 345mv> <2am (night)\61247gc\> west
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]

<933hp 725ma 343mv> <2am (night)\61247gc\> scan all
where $$
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A buzzard is here, feeding on a carcass of a rabbit.
*** Range 2 (east) ***
A pikeman stands steady at his position.
You scan south.
*** Range 1 (south) ***
A small female dances lightly among the trees.
You scan west.
*** Range 1 (west) ***
A giant mercenary peeks out from behind the bushes.
*** Range 2 (west) ***
A tough looking guard is here.
*** Range 3 (west) ***
A vicious warrior is here, brandishing his sword.
*** Range 4 (west) ***
A giant bombardier is here.

<933hp 725ma 343mv> <2am (night)\61247gc\> <PK> Agrerrogod A high grassland

<933hp 725ma 343mv> <2am (night)\61247gc\> west
where $$
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.

<950hp 753ma 385mv> <3am (night)\61247gc\> You break your objective tracking.
<PK> Agrerrogod A high grassland

<950hp 753ma 385mv> <3am (night)\61247gc\> north
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]

<950hp 753ma 383mv> <3am (night)\61247gc\> east
east
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<950hp 753ma 381mv> <3am (night)\61247gc\> A fighting falcon flies in.

<950hp 753ma 381mv> <3am (night)\61247gc\> scan all
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<950hp 753ma 379mv> <3am (night)\61247gc\> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A buzzard is here, feeding on a carcass of a rabbit.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
*** Range 4 (west) ***
The giant lieutenant is here guarding the borders.

<950hp 753ma 379mv> <3am (night)\61247gc\> west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<950hp 753ma 377mv> <3am (night)\61247gc\> west
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]

<950hp 753ma 375mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<950hp 753ma 375mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<950hp 753ma 375mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<950hp 753ma 375mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<950hp 753ma 375mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 1 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
*** Range 2 (west) ***
The giant lieutenant is here guarding the borders.

<950hp 753ma 375mv> <3am (night)\61247gc\> west

A fighting falcon flies in.

<950hp 753ma 375mv> <3am (night)\61247gc\> A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<950hp 753ma 373mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
You scan south.
*** Range 1 (south) ***
A tough looking guard is here.
*** Range 2 (south) ***
A wild horse rears up at you.
*** Range 4 (south) ***
A giant footman is here, ready for battle.
You scan west.
*** Range 1 (west) ***
The giant lieutenant is here guarding the borders.

<950hp 753ma 373mv> <3am (night)\61247gc\>
A fighting falcon flies in.

<950hp 753ma 373mv> <3am (night)\61247gc\> east
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]

<950hp 753ma 371mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<950hp 753ma 371mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<950hp 753ma 371mv> <3am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Wrath of Nature is here.
The giant lieutenant is here guarding the borders.

<950hp 753ma 371mv> <3am (night)\61247gc\> af
You are affected by the following:
Skill: spell delay : lasts for 10 hours
Spell: mana shield : lasts for 4 hours
Spell: sanctuary : lasts for 5 hours
Power: hogs of war : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 18 hours
Spell: detect invis : lasts for 29 hours
Song : Shield of Words: modifies armor class by 20 for 4 hours

<950hp 753ma 371mv> <3am (night)\61247gc\> wwad
A broadsword with a dragonbone hilt glows as it is imbued by a weapon ward.

<950hp 733ma 371mv> <3am (night)\61247gc\> scan all

A fighting falcon flies in.

<950hp 733ma 371mv> <3am (night)\61247gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's chill is powerless against you.
Agrerrogod's flaming bite is powerless against you.
Agrerrogod has quite a few wounds.

<950hp 715ma 371mv> <3am (night)\61247gc\> c fire
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 2 (west) ***
The giant lieutenant is here guarding the borders.
Agrerrogod has quite a few wounds.

<950hp 715ma 371mv> <3am (night)\61247gc\> You summon the elemental force of fire to your ai
d.
A fighting falcon yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm === OBLITERATES === a fighting falcon!
Your fire storm MANGLES Agrerrogod!
Your fire storm sets the surroundings ablaze!
Your wildfire decimates a fighting falcon!
Your wildfire wounds Agrerrogod.
Your slash decimates Agrerrogod!
Agrerrogod dodges your slash.
You parry a fighting falcon's scratch with an easy flourish.
A fighting falcon's scratch injures you.
Agrerrogod's freezing bite is powerless against you.
You parry Agrerrogod's flaming bite.
Agrerrogod's freezing bite is powerless against you.
Agrerrogod has quite a few wounds.

<934hp 685ma 371mv> <3am (night)\61247gc\> c cyc

Agrerrogod has fled!
A fighting falcon has fled!
A fighting falcon flies west.

<934hp 685ma 371mv> <3am (night)\61247gc\> You refract your spell, leaving residual energy h
anging in the air.
You summon the elemental force of air to your aid.

<934hp 670ma 371mv> <3am (night)\61247gc\>
The night is about to end.
Agrerrogod relaxes his posture.

<951hp 725ma 385mv> <4am (night)\61247gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's whirlwind pound DISEMBOWELS you!
Agrerrogod's sting DISEMBOWELS you!
Agrerrogod has quite a few wounds.

<864hp 725ma 385mv> <4am (night)\61247gc\>
Your wildfire DISMEMBERS Agrerrogod!
Your cyclone === OBLITERATES === Agrerrogod!
Agrerrogod nimbly dodges your slash with a practiced maneuver.
Agrerrogod parries your slash.
You parry Agrerrogod's whirlwind pound.
Agrerrogod's sting MUTILATES you!
A bear roars as he comes to Agrerrogod's defense!
You parry a large grizzly bear's claw.
You parry a large grizzly bear's claw.
Agrerrogod looks pretty hurt.

<823hp 715ma 385mv> <4am (night)\61247gc\>
Agrerrogod has fled!
A large grizzly bear has fled!
A large grizzly bear walks east.

<823hp 715ma 385mv> <4am (night)\61247gc\> qq
They aren't here.

<823hp 715ma 385mv> <4am (night)\61247gc\> scan all
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
You scan west.
*** Range 1 (west) ***
(Charmed) A fierce, fighting falcon perches here.
*** Range 2 (west) ***
The giant lieutenant is here guarding the borders.

<823hp 715ma 385mv> <4am (night)\61247gc\> east
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.

<823hp 715ma 383mv> <4am (night)\61247gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream MASSACRES Agrerrogod!
Agrerrogod looks pretty hurt.

<823hp 670ma 383mv> <4am (night)\61247gc\> qq

Agrerrogod has fled!
A large grizzly bear walks east.

<823hp 670ma 383mv> <4am (night)\61247gc\>
A large grizzly bear walks in.

<823hp 670ma 383mv> <4am (night)\61247gc\>
A large grizzly bear walks west.

<823hp 670ma 383mv> <4am (night)\61247gc\> qq
They aren't here.

<823hp 670ma 383mv> <4am (night)\61247gc\> scan all
They aren't here.

<823hp 670ma 383mv> <4am (night)\61247gc\> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A small female dances lightly among the trees.
You scan west.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
*** Range 3 (west) ***
The giant lieutenant is here guarding the borders.

<823hp 670ma 383mv> <4am (night)\61247gc\> west
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A wildfire is burning here!

<823hp 670ma 381mv> <4am (night)\61247gc\> west
scan all
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.

<823hp 670ma 379mv> <4am (night)\61247gc\> west
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A tough looking guard is here.
*** Range 2 (south) ***
A wild horse rears up at you.
*** Range 4 (south) ***
A giant footman is here, ready for battle.
You scan west.
*** Range 1 (west) ***
The giant lieutenant is here guarding the borders.

<823hp 670ma 379mv> <4am (night)\61247gc\> west
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<823hp 670ma 377mv> <4am (night)\61247gc\> scan all
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]

<823hp 670ma 375mv> <4am (night)\61247gc\> south
You scan all around.
You scan east.
*** Range 1 (east) ***
The giant lieutenant is here guarding the borders.
*** Range 2 (east) ***
(Charmed) A fierce, fighting falcon perches here.
You scan south.
*** Range 1 (south) ***
A giant bombardier is here.
*** Range 2 (south) ***
A giant footman is here, ready for battle.

<823hp 670ma 375mv> <4am (night)\61247gc\> west
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
A giant bombardier is here.

<823hp 670ma 373mv> <4am (night)\61247gc\> scan all
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]

<823hp 670ma 371mv> <4am (night)\61247gc\> west
You scan all around.
You scan east.
*** Range 1 (east) ***
A giant bombardier is here.
*** Range 2 (east) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (east) ***
A tough looking guard is here.
*** Range 4 (east) ***
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.
A giant mercenary peeks out from behind the bushes.
*** Range 6 (east) ***
A buzzard is here, feeding on a carcass of a rabbit.
You scan south.
You scan west.
*** Range 4 (west) ***
A tough looking guard is here.

<823hp 670ma 371mv> <4am (night)\61247gc\> A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<823hp 670ma 369mv> <4am (night)\61247gc\> where $$
<PK> Agrerrogod A lighter area

<823hp 670ma 369mv> <4am (night)\61247gc\> west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no plants
| are able to survive. The field is comprised solely of the
| bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]

<823hp 670ma 367mv> <4am (night)\61247gc\> east
A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<823hp 670ma 365mv> <4am (night)\61247gc\> east
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]

<823hp 670ma 363mv> <4am (night)\61247gc\> east
east
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
A giant bombardier is here.

<823hp 670ma 361mv> <4am (night)\61247gc\> east
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<823hp 670ma 359mv> <4am (night)\61247gc\> east
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<823hp 670ma 357mv> <4am (night)\61247gc\> A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.
A giant mercenary peeks out from behind the bushes.

<823hp 670ma 355mv> <4am (night)\61247gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Agrerrogod!
Agrerrogod looks pretty hurt.

<823hp 625ma 355mv> <4am (night)\61247gc\>
Agrerrogod parries your slash.
You block a large grizzly bear's attack with your shield.
You block a large grizzly bear's attack with your shield.
You deflect Agrerrogod's whirlwind pound aside in an ungraceful parry.
Your shield jolts under Agrerrogod's sting, but holds.
Agrerrogod's whirlwind pound MUTILATES you!
You parry Agrerrogod's whirlwind pound.
Agrerrogod looks pretty hurt.

<786hp 625ma 355mv> <4am (night)\61247gc\>
Agrerrogod's kicked dirt misses you.
Agrerrogod looks pretty hurt.

<786hp 625ma 355mv> <4am (night)\61247gc\> flam

Agrerrogod dodges your slash.
Agrerrogod parries your slash.
A large grizzly bear's claw devastates you!
Your shield wobbles and barely deflects a large grizzly bear's claw.
Agrerrogod's whirlwind pound devastates you!
Agrerrogod looks pretty hurt.

<723hp 625ma 355mv> <4am (night)\61247gc\> You create a flaming arrow and send it streaking
towards Agrerrogod.
You are slightly attuned with fire.
Your flame arrow mauls Agrerrogod.
Agrerrogod looks pretty hurt.

<723hp 610ma 355mv> <4am (night)\61247gc\> flam

Agrerrogod parries your slash with an easy flourish.
A large grizzly bear jumps in front of Agrerrogod!
Your slash MUTILATES a large grizzly bear!
You thrust a large grizzly bear's claw aside in a skillful parry.
You parry a large grizzly bear's claw.
Your shield jolts under Agrerrogod's whirlwind pound, but holds.
Agrerrogod's sting DISEMBOWELS you!
Agrerrogod looks pretty hurt.

<680hp 610ma 355mv> <4am (night)\61247gc\> You refract your spell, leaving residual energy h
anging in the air.
You create a flaming arrow and send it streaking towards Agrerrogod.
You are more attuned with fire.
Your flame arrow MUTILATES Agrerrogod!
Agrerrogod looks pretty hurt.

<680hp 595ma 355mv> <4am (night)\61247gc\> Agrerrogod has fled!
A large grizzly bear has fled!
A large grizzly bear walks west.

<680hp 595ma 355mv> <4am (night)\61247gc\> scan all

You yell 'Help! I am being attacked by Agrerrogod!'
You parry Agrerrogod's whirlwind pound.
Your shield wobbles and barely deflects Agrerrogod's sting.
Agrerrogod dodges your slash.
Agrerrogod's whirlwind pound maims you!
Agrerrogod looks pretty hurt.

<645hp 595ma 355mv> <4am (night)\61247gc\> You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A buzzard is here, feeding on a carcass of a rabbit.
*** Range 3 (east) ***
A pikeman stands steady at his position.
You scan south.
You scan west.
*** Range 1 (west) ***
(Charmed) A large, menacing grizzly is here.
A tough looking guard is here.
*** Range 2 (west) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (west) ***
A giant bombardier is here.
Agrerrogod looks pretty hurt.

<645hp 595ma 355mv> <4am (night)\61247gc\>

The day has begun.
The wildfire you started has died out.
Agrerrogod looks pretty hurt.

<656hp 622ma 385mv> <5am (dawn)\61247gc\> Agrerrogod looks pretty hurt.

<656hp 622ma 385mv> <5am (dawn)\61247gc\> c fire

Your slash mauls Agrerrogod.
Your flaming bite scratches Agrerrogod.
Agrerrogod dodges your slash.
Agrerrogod's whirlwind pound maims you!
Agrerrogod's sting MUTILATES you!
Agrerrogod's whirlwind pound MUTILATES you!
Agrerrogod looks pretty hurt.

<546hp 622ma 385mv> <5am (dawn)\61247gc\>
Agrerrogod has fled!
You summon the elemental force of fire to your aid.
Your fire storm *** DEVASTATES *** a giant mercenary!
Your fire storm sets the surroundings ablaze!
A giant mercenary has some small wounds and bruises.

<546hp 607ma 385mv> <5am (dawn)\61247gc\>
You evade a giant mercenary's bash, causing him to fall flat on his face.
A giant mercenary's bash misses you.
A giant mercenary has some small wounds and bruises.

<546hp 607ma 385mv> <5am (dawn)\61247gc\> c cyc

Your wildfire wounds a giant mercenary.
You block a giant mercenary's attack with your shield.
Your slash devastates a giant mercenary!
Your flaming bite hits a giant mercenary.
Your slash devastates a giant mercenary!
A giant mercenary has some small wounds and bruises.

<546hp 607ma 385mv> <5am (dawn)\61247gc\> You summon the elemental force of air to your aid.

Your cyclone === OBLITERATES === a giant mercenary!
A giant mercenary has quite a few wounds.

<546hp 592ma 385mv> <5am (dawn)\61247gc\> scan all

Your cyclone *** DEVASTATES *** a giant mercenary!
Your wildfire DISEMBOWELS a giant mercenary!
A giant mercenary's slice wounds you.
Your slash maims a giant mercenary!
Your flaming bite scratches a giant mercenary.
Your slash devastates a giant mercenary!
Your flaming bite grazes a giant mercenary.
A giant mercenary has some big nasty wounds and scratches.

<526hp 582ma 385mv> <5am (dawn)\61247gc\> You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A buzzard is here, feeding on a carcass of a rabbit.
*** Range 3 (east) ***
A pikeman stands steady at his position.
You scan south.
You scan west.
*** Range 1 (west) ***
A tough looking guard is here.
*** Range 2 (west) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (west) ***
A giant bombardier is here.
A giant mercenary has some big nasty wounds and scratches.

<526hp 582ma 385mv> <5am (dawn)\61247gc\> af
You are affected by the following:
Skill: eye of the storm: lasts for 1 hours
Skill: wildfire : lasts for 1 hours
Spell: flame arrow : lasts for 1 hours
Spell: weapon ward : lasts for 2 hours
Skill: spell delay : lasts for 8 hours
Spell: mana shield : lasts for 2 hours
Spell: sanctuary : lasts for 3 hours
Power: hogs of war : lasts for 19 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: detect invis : lasts for 27 hours
Song : Shield of Words: modifies armor class by 20 for 2 hours
A giant mercenary has some big nasty wounds and scratches.

<526hp 582ma 385mv> <5am (dawn)\61247gc\>
Your cyclone === OBLITERATES === a giant mercenary!
You completely destroy a giant mercenary's ability to resist fire!
Your wildfire DISEMBOWELS a giant mercenary!
A giant mercenary's slice wounds you.
Your slash devastates a giant mercenary!
A giant mercenary is in awful condition.

<509hp 572ma 385mv> <5am (dawn)\61247gc\>
A giant mercenary gets a wild look in his eyes.
A giant mercenary is in awful condition.

<509hp 572ma 385mv> <5am (dawn)\61247gc\>
Your cyclone *** DEMOLISHES *** a giant mercenary!
A giant mercenary is DEAD!!
A giant mercenary splatters blood on your armor.
You get 140 gold coins from the corpse of a giant mercenary.
Virgil gives you 34 gold coins for your sacrifice.

<509hp 562ma 385mv> <5am (dawn)\61421gc\> c life
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<509hp 547ma 385mv> <5am (dawn)\61421gc\> c bar
scan all
You encase yourself in a physical barrier.

<509hp 427ma 385mv> <5am (dawn)\61421gc\> c cyc
sl
where
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A buzzard is here, feeding on a carcass of a rabbit.
*** Range 3 (east) ***
A pikeman stands steady at his position.
You scan south.
You scan west.
*** Range 1 (west) ***
A tough looking guard is here.
*** Range 2 (west) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (west) ***
A giant bombardier is here.

<509hp 427ma 385mv> <5am (dawn)\61421gc\> You summon the elemental force of air to your aid.


<509hp 412ma 385mv> <5am (dawn)\61421gc\> You go to sleep.

<509hp 412ma 385mv> <5am (dawn)\61421gc\> In your dreams, or what?

<509hp 412ma 385mv> <5am (dawn)\61421gc\>

<509hp 412ma 385mv> <5am (dawn)\61421gc\>

<509hp 412ma 385mv> <5am (dawn)\61421gc\>

<576hp 676ma 385mv> <6am (day)\61421gc\> st
where
You wake and stand up.

<576hp 676ma 385mv> <6am (day)\61421gc\> Players near you in The Ford:
<PK> Mishtkah A lighter area

<576hp 676ma 385mv> <6am (day)\61421gc\> where $$
You didn't find any agrerrogod.

<576hp 676ma 385mv> <6am (day)\61421gc\> look
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A thin steel axe seems very frail, almost about to break.
A wildfire is burning here!

<576hp 676ma 385mv> <6am (day)\61421gc\> west
west
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<576hp 676ma 381mv> <6am (day)\61421gc\> west
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<576hp 676ma 377mv> <6am (day)\61421gc\> west
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
A giant bombardier is here.

<576hp 676ma 373mv> <6am (day)\61421gc\> A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]

<576hp 676ma 369mv> <6am (day)\61421gc\> west
A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<576hp 676ma 365mv> <6am (day)\61421gc\> west
where
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no plants
| are able to survive. The field is comprised solely of the
| bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]

<576hp 676ma 361mv> <6am (day)\61421gc\> west
Players near you in The Ford:
<PK> Mishtkah The dirt field

<576hp 676ma 361mv> <6am (day)\61421gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<576hp 676ma 357mv> <6am (day)\61421gc\> west
west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]
A tough looking guard is here.

<576hp 676ma 353mv> <6am (day)\61421gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<576hp 676ma 349mv> <6am (day)\61421gc\> west
west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]

<576hp 676ma 345mv> <6am (day)\61421gc\> Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<576hp 676ma 341mv> <6am (day)\61421gc\> where
west
Players near you in Dwarven Encampment:
<PK> Mishtkah Near the Trench

<576hp 676ma 341mv> <6am (day)\61421gc\> where
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]

<576hp 676ma 337mv> <6am (day)\61421gc\> south
Players near you in Dwarven Encampment:
<PK> Mishtkah North End of the Trench

<576hp 676ma 337mv> <6am (day)\61421gc\> Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<576hp 676ma 331mv> <6am (day)\61421gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<576hp 676ma 331mv> <6am (day)\61421gc\> who
[ Illit ] Ktyhzaakk the Spectre
[ Beast ] <PK> [WARLORD] Agrerrogod the Wrath of Nature
[ Half ] <PK> <HERALD> Blarp Grillparzer the Grand Master of Socks
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
Players found: 4
There are 4 characters on; the most on this past month was 16.

<576hp 676ma 331mv> <6am (day)\61421gc\>
Your cyclone === OBLITERATES === an entrenched dwarf!
You parry an entrenched dwarf's chop with an easy flourish.
Your slash MUTILATES an entrenched dwarf!
Your flaming bite grazes an entrenched dwarf.
An entrenched dwarf has quite a few wounds.

<576hp 666ma 331mv> <6am (day)\61421gc\> ivis
You can't concentrate enough.
An entrenched dwarf has quite a few wounds.

<576hp 666ma 331mv> <6am (day)\61421gc\>
An entrenched dwarf's chop misses you.
Your slash MUTILATES an entrenched dwarf!
An entrenched dwarf has some big nasty wounds and scratches.

<576hp 666ma 331mv> <6am (day)\61421gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm *** DEVASTATES *** an entrenched dwarf!
An entrenched dwarf looks pretty hurt.

<576hp 651ma 331mv> <6am (day)\61421gc\> c cyc

You parry an entrenched dwarf's chop with an easy flourish.
Your slash MUTILATES an entrenched dwarf!
Your flaming bite scratches an entrenched dwarf.
An entrenched dwarf looks pretty hurt.

<576hp 651ma 331mv> <6am (day)\61421gc\> You summon the elemental force of air to your aid.
Your cyclone === OBLITERATES === an entrenched dwarf!
An entrenched dwarf is DEAD!!
An entrenched dwarf hits the ground ... DEAD.
You get 177 gold coins from the corpse of an entrenched dwarf.
Virgil gives you 25 gold coins for your sacrifice.

<576hp 636ma 331mv> <6am (day)\61623gc\> chan
where
You stop channeling.
Your elemental storm dies out.

<576hp 636ma 331mv> <6am (day)\61623gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<576hp 636ma 331mv> <6am (day)\61623gc\> sl
You go to sleep.

<576hp 636ma 331mv> <6am (day)\61623gc\>
The wildfire you started has died out.
You are no longer attuned with heat.

<634hp 824ma 385mv> <7am (day)\61623gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 634/945 hit, 824/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61623 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 262 bash: 268 slash: 274 magic: 221
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: barrier : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 10 hours
Spell: lifeblood : modifies afflictive break by 4 for 6 hours
: modifies mana by 40 for 6 hours
: modifies health by -20 for 6 hours
Spell: weapon ward : lasts for 0 hours
Spell: sanctuary : lasts for 1 hours
Power: hogs of war : lasts for 17 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: detect invis : lasts for 25 hours
Song : Shield of Words: modifies armor class by 20 for 0 hours

<634hp 824ma 385mv> <7am (day)\61623gc\>

<634hp 824ma 385mv> <7am (day)\61623gc\>

<634hp 824ma 385mv> <7am (day)\61623gc\>

<634hp 824ma 385mv> <7am (day)\61623gc\>
Your weapon ward expires.
The verses of the ancients no longer protect you.

<678hp 1023ma 385mv> <8am (day)\61623gc\> st
where
You wake and stand up.

<678hp 1023ma 385mv> <8am (day)\61623gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<678hp 1023ma 385mv> <8am (day)\61623gc\> look
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A cloak that is lined with thick fur is here.
A set of steel armor is here.
A dwarven battleaxe is here, ready for battle.

<678hp 1023ma 385mv> <8am (day)\61623gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<678hp 1023ma 385mv> <8am (day)\61623gc\> af
You are affected by the following:
Spell: barrier : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: sanctuary : lasts for 0 hours
Power: hogs of war : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 24 hours

<678hp 1023ma 385mv> <8am (day)\61623gc\> sk

Level 1: dagger 100% mace 100%
sword 100% hand to hand 100%
parry 100% meditation 100%
scrolls 100% staves 82%
wands 81%
Level 3: lore 98%
Level 4: spellcraft 100%
Level 8: haggle 100%
Level 13: trance 100%
Level 15: fast healing 100%
Level 28: second attack 100%
Level 36: shield block 100%
Level 50: elemental mastery 100%

<678hp 1023ma 385mv> <8am (day)\61623gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 678/945 hit, 1023/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61623 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 317 bash: 323 slash: 329 magic: 276
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: barrier : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: sanctuary : lasts for 0 hours
Power: hogs of war : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 24 hours

<678hp 1023ma 385mv> <8am (day)\61623gc\>

<678hp 1023ma 385mv> <8am (day)\61623gc\>
The white aura around your body fades.

<692hp 1023ma 385mv> <9am (day)\61623gc\>

<692hp 1023ma 385mv> <9am (day)\61623gc\> st
where
You are already standing.

<692hp 1023ma 385mv> <9am (day)\61623gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<692hp 1023ma 385mv> <9am (day)\61623gc\> sanc
You are surrounded by a white aura.

<692hp 948ma 385mv> <9am (day)\61623gc\> where
look
Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<692hp 948ma 385mv> <9am (day)\61623gc\> Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A cloak that is lined with thick fur is here.
A set of steel armor is here.
A dwarven battleaxe is here, ready for battle.

<692hp 948ma 385mv> <9am (day)\61623gc\> east
You bury yourself in the black fungus on the walls.

<692hp 948ma 385mv> <9am (day)\61623gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<692hp 948ma 385mv> <9am (day)\61623gc\> af
You are affected by the following:
Spell: sanctuary : lasts for 8 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Power: hogs of war : lasts for 15 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 23 hours

<692hp 948ma 385mv> <9am (day)\61623gc\> sac 1.

An entrenched dwarf walks in.

<692hp 948ma 385mv> <9am (day)\61623gc\> sac 1.
sac 1.
Virgil gives you 25 gold coins for your sacrifice.

<692hp 948ma 385mv> <9am (day)\61648gc\> Virgil gives you 25 gold coins for your sacrifice.

<692hp 948ma 385mv> <9am (day)\61673gc\> sl
Virgil gives you 25 gold coins for your sacrifice.

<692hp 948ma 385mv> <9am (day)\61698gc\> sc
You go to sleep.

<692hp 948ma 385mv> <9am (day)\61698gc\> You are Mishtkah the Unstoppable of Yin, level 50,
37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 692/945 hit, 948/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 24/37 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 242 bash: 248 slash: 254 magic: 201
You are almost invulnerable to piercing.
You are almost invulnerable to bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 8 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Power: hogs of war : lasts for 15 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 23 hours

<692hp 948ma 385mv> <9am (day)\61698gc\> af
You are affected by the following:
Spell: sanctuary : lasts for 8 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Power: hogs of war : lasts for 15 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 23 hours

<692hp 948ma 385mv> <9am (day)\61698gc\> eq
You are using:
<used as light> (Glowing) Virgil's Beacon, the Banner of Keeper
<worn on finger> (Glowing) (Humming) a ring of remembrance
<worn on finger> an emerald-green garnet band of hardiness
<worn around neck> an earthen gilded warm emblem of the mountains
<worn around neck> an onyx-black gilded warm emblem of alacrity
<worn on head> an earthen gilded warhelmet of the mountains
<worn on torso> an earthen gilded chestplate of the mountains
<worn on arms> an earthen gilded armplates of the mountains
<worn on hands> a pair of earthen ethermoss gloves of the mountains
<worn on legs> an earthen gilded chain leggings of the mountains
<worn on feet> a pair of earthen irongem brogans of the mountains
<worn as shield> a faded kite shield
<worn about body> a Big Ol'Pack sack (open)
<worn about waist> an onyx-black firesilk sash of alacrity
<worn around wrist> a ruby-red gilded wristguard of potency
<worn around wrist> a ruby-red gilded wristguard of potency
<wielded> (Humming) a broadsword with a dragonbone hilt
<floating nearby> a deep red stone
<tattooed> (Humming) a dizzying black and white spiral

<692hp 948ma 385mv> <9am (day)\61698gc\> i
You are carrying:
( 3) a dark black herb
( 2) a seashell ring
(Humming) a Hell-blade

<692hp 948ma 385mv> <9am (day)\61698gc\> st
You wake and stand up.

<692hp 948ma 385mv> <9am (day)\61698gc\> get earth sack
You get an earthen gilded surcoat of the mountains from a Big Ol'Pack Sack.

<692hp 948ma 385mv> <9am (day)\61698gc\> wear earth
You unwrap a Big Ol'Pack Sack from around your body.
You wrap an earthen gilded surcoat of the mountains about your body.

<692hp 948ma 385mv> <9am (day)\61698gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 692/983 hit, 948/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 330 bash: 336 slash: 342 magic: 285
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 8 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Power: hogs of war : lasts for 15 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 23 hours

<692hp 948ma 385mv> <9am (day)\61698gc\> i
You are carrying:
( 3) a dark black herb
( 2) a seashell ring
(Humming) a Hell-blade
a Big Ol'Pack sack (open)

<692hp 948ma 385mv> <9am (day)\61698gc\> l i sack

Your physical barrier dissipates.

<701hp 980ma 385mv> <10am (day)\61698gc\> A Big Ol'Pack Sack holds:
( 2) a seashell ring
a bottomless tankard
a deflective bejewelled neckguard of defiance
a psi-faded crystalskin hood of resistance
a psi-faded mercury phylactery of resistance
a psi-faded gilded wristguard of enlightenment
a psi-faded garnet-linked belt of enlightenment
a pair of psi-faded crystalskin fingergloves of enlightenment
a psi-faded garnet band of resistance
a disease-scarred gemless steel ring of inoculation
a disease-scarred crystalline wristguard of inoculation
a pair of disease-scarred crystalskin fingergloves of inoculation
a disease-scarred crystalskin hood of survival
a disease-scarred garnet band of inoculation
a disease-scarred garnet-linked belt of inoculation
( 4) a perfect potion of recall
(10) a dark black herb
a psionic fireserpent fang of altering reality
a meteoric fireserpent fang of elemental mastery
an onyx-black firesilk cuff of alacrity
a fire-scorched crimson ribbon of acclimation
a fire-scorched bejewelled neckguard of acclimation
[Hit Return to continue]
a fire-scorched gemless steel ring of endurance
a ruby-red gilded armplates of potency
(17) a scroll of flying
an onyx-black silverknot band of reflexes
a deflective crystalline wristguard of defiance
an emerald-green bejewelled neckguard
a pair of emerald-green crystalskin fingergloves of hardiness
a small rock
an emerald-green garnet band of hardiness
( 3) a wisp essence
a pale blue stone
an onyx-black silverknot band of alacrity

<701hp 980ma 385mv> <10am (day)\61698gc\> lshi
You lost your concentration.

<701hp 930ma 385mv> <10am (day)\61698gc\> lshi
Lightning begins to dance around you.

<701hp 830ma 385mv> <10am (day)\61698gc\> sl
You go to sleep.

<701hp 830ma 385mv> <10am (day)\61698gc\>

<701hp 830ma 385mv> <10am (day)\61698gc\>

<701hp 830ma 385mv> <10am (day)\61698gc\>

<701hp 830ma 385mv> <10am (day)\61698gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 701/983 hit, 830/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 270 bash: 276 slash: 282 magic: 225
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: lightning shield: modifies afflictive break by 4 for 9 hours
Spell: sanctuary : lasts for 7 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Power: hogs of war : lasts for 14 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: detect invis : lasts for 22 hours

<701hp 830ma 385mv> <10am (day)\61698gc\>

<701hp 830ma 385mv> <10am (day)\61698gc\>

<701hp 830ma 385mv> <10am (day)\61698gc\>

<772hp 994ma 385mv> <11am (day)\61698gc\>

<772hp 994ma 385mv> <11am (day)\61698gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 772/983 hit, 994/1023 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 270 bash: 276 slash: 282 magic: 225
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: lightning shield: modifies afflictive break by 4 for 8 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Power: hogs of war : lasts for 13 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 21 hours

<772hp 994ma 385mv> <11am (day)\61698gc\> st
where
You wake and stand up.

<772hp 994ma 385mv> <11am (day)\61698gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah Center of the Trench

<772hp 994ma 385mv> <11am (day)\61698gc\> af
You are affected by the following:
Spell: lightning shield: modifies afflictive break by 4 for 8 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Power: hogs of war : lasts for 13 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 21 hours

<772hp 994ma 385mv> <11am (day)\61698gc\> look
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<772hp 994ma 385mv> <11am (day)\61698gc\> north
east
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]

<772hp 994ma 379mv> <11am (day)\61698gc\> Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<772hp 994ma 375mv> <11am (day)\61698gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]

<772hp 994ma 371mv> <11am (day)\61698gc\> east
where
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<772hp 994ma 367mv> <11am (day)\61698gc\> west
Players near you in The Ford:
<PK> Mishtkah The dirt field

<772hp 994ma 367mv> <11am (day)\61698gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]

<772hp 994ma 363mv> <11am (day)\61698gc\> west
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<772hp 994ma 359mv> <11am (day)\61698gc\> west
where
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]

<772hp 994ma 355mv> <11am (day)\61698gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah North End of the Trench

<772hp 994ma 355mv> <11am (day)\61698gc\> south
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<772hp 994ma 349mv> <11am (day)\61698gc\> south
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A dwarf is here, dug deep into the trench.

<772hp 994ma 343mv> <11am (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah South End of the Trench

<772hp 994ma 343mv> <11am (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah South End of the Trench

<772hp 994ma 343mv> <11am (day)\61698gc\> af
You are affected by the following:
Spell: lightning shield: modifies afflictive break by 4 for 8 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Power: hogs of war : lasts for 13 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 21 hours

<772hp 994ma 343mv> <11am (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah South End of the Trench

<772hp 994ma 343mv> <11am (day)\61698gc\> c shi
You are surrounded by a force shield.

<772hp 982ma 343mv> <11am (day)\61698gc\> sl
sc
You go to sleep.

<772hp 982ma 343mv> <11am (day)\61698gc\> You are Mishtkah the Unstoppable of Yin, level 50,
37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 772/983 hit, 982/1023 mana, 343/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel very lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 290 bash: 296 slash: 302 magic: 245
You are divinely armored against piercing.
You are divinely armored against bashing.
You are utterly invincible against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: shield : modifies armor class by 20 for 10 hours
Skill: spell delay : lasts for 12 hours
Spell: lightning shield: modifies afflictive break by 4 for 8 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Power: hogs of war : lasts for 13 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 21 hours

<772hp 982ma 343mv> <11am (day)\61698gc\>

<772hp 982ma 343mv> <11am (day)\61698gc\>

<843hp 1023ma 385mv> <12pm (noon)\61698gc\> st
You wake and stand up.

<843hp 1023ma 385mv> <12pm (noon)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah South End of the Trench

<843hp 1023ma 385mv> <12pm (noon)\61698gc\> look
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A dwarf is here, dug deep into the trench.

<843hp 1023ma 385mv> <12pm (noon)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah South End of the Trench

<843hp 1023ma 385mv> <12pm (noon)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah South End of the Trench

<843hp 1023ma 385mv> <12pm (noon)\61698gc\> north
north
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<843hp 1023ma 379mv> <12pm (noon)\61698gc\> east
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]

<843hp 1023ma 373mv> <12pm (noon)\61698gc\> where
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<843hp 1023ma 369mv> <12pm (noon)\61698gc\> east
Players near you in Dwarven Encampment:
<PK> Mishtkah Near the Trench

<843hp 1023ma 369mv> <12pm (noon)\61698gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]

<843hp 1023ma 365mv> <12pm (noon)\61698gc\> east
where
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<843hp 1023ma 361mv> <12pm (noon)\61698gc\> Players near you in The Ford:
<PK> Mishtkah The dirt field

<843hp 1023ma 361mv> <12pm (noon)\61698gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]
A tough looking guard is here.

<843hp 1023ma 357mv> <12pm (noon)\61698gc\> where
west
Players near you in The Ford:
<PK> Mishtkah The dirt field

<843hp 1023ma 357mv> <12pm (noon)\61698gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<843hp 1023ma 353mv> <12pm (noon)\61698gc\> west
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]

<843hp 1023ma 349mv> <12pm (noon)\61698gc\> west
where
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<843hp 1023ma 345mv> <12pm (noon)\61698gc\> west
Players near you in Dwarven Encampment:
<PK> Mishtkah Near the Trench

<843hp 1023ma 345mv> <12pm (noon)\61698gc\> North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]

<843hp 1023ma 341mv> <12pm (noon)\61698gc\> south
south
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<843hp 1023ma 335mv> <12pm (noon)\61698gc\> where
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A dwarf is here, dug deep into the trench.

<843hp 1023ma 329mv> <12pm (noon)\61698gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah South End of the Trench

<843hp 1023ma 329mv> <12pm (noon)\61698gc\> sl
You go to sleep.

<843hp 1023ma 329mv> <12pm (noon)\61698gc\>
You are thirsty.
You are hungry.
The effects of your lifeblood sacrifice fade away.

<959hp 983ma 385mv> <2pm (day)\61698gc\>
You are thirsty.
You are hungry.

<973hp 983ma 385mv> <3pm (day)\61698gc\> st
You wake and stand up.

<973hp 983ma 385mv> <3pm (day)\61698gc\> crfo
get mushroom
eat mushroom
drop mushroom

<973hp 958ma 385mv> <3pm (day)\61698gc\> crsp
You get a magic mushroom.

<973hp 958ma 385mv> <3pm (day)\61698gc\> You eat a magic mushroom.
You are full.

<973hp 958ma 385mv> <3pm (day)\61698gc\> You do not have that item.

<973hp 958ma 385mv> <3pm (day)\61698gc\> drink
fill barrel

<973hp 938ma 385mv> <3pm (day)\61698gc\> You drink water from a magical spring.
Your thirst is quenched.

<973hp 938ma 385mv> <3pm (day)\61698gc\> You do not have that item.

<973hp 938ma 385mv> <3pm (day)\61698gc\>
Agrerrogod walks in.
A large grizzly bear walks in.

<973hp 938ma 385mv> <3pm (day)\61698gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Your lightning shield decimates Agrerrogod!
Your shield jolts under Agrerrogod's freezing bite, but holds.
Agrerrogod has quite a few wounds.

<973hp 938ma 385mv> <3pm (day)\61698gc\> fle

Your slash decimates Agrerrogod!
Your flaming bite scratches Agrerrogod.
A large grizzly bear's claw is powerless against you.
You parry a large grizzly bear's claw.
You awkwardly parry Agrerrogod's freezing bite with a loud clang.
Agrerrogod's flaming bite decimates you!
Your shield wobbles and barely deflects Agrerrogod's freezing bite.
Your lightning shield decimates Agrerrogod!
Agrerrogod resists your shock.
Agrerrogod has quite a few wounds.

<945hp 938ma 385mv> <3pm (day)\61698gc\> You flee from combat!
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<945hp 938ma 379mv> <3pm (day)\61698gc\> af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: shield : modifies armor class by 20 for 6 hours
Skill: spell delay : lasts for 8 hours
Spell: lightning shield: modifies afflictive break by 4 for 4 hours
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 2 hours
Power: hogs of war : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: detect invis : lasts for 17 hours

<945hp 938ma 379mv> <3pm (day)\61698gc\> north

Agrerrogod walks in.
A large grizzly bear walks in.
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]

<945hp 938ma 373mv> <3pm (day)\61698gc\>
A large grizzly bear walks in.

<945hp 938ma 373mv> <3pm (day)\61698gc\> wwad

A large grizzly bear walks east.
A broadsword with a dragonbone hilt glows as it is imbued by a weapon ward.

<945hp 918ma 373mv> <3pm (day)\61698gc\> scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A tough looking guard is here.
You scan south.
*** Range 1 (south) ***
A dwarf is here, dug deep into the trench.
*** Range 2 (south) ***
A dwarf is here, dug deep into the trench.

<954hp 970ma 385mv> <4pm (day)\61698gc\> scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A tough looking guard is here.
You scan south.
*** Range 1 (south) ***
A dwarf is here, dug deep into the trench.
*** Range 2 (south) ***
A dwarf is here, dug deep into the trench.

<954hp 970ma 385mv> <4pm (day)\61698gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 954/1003 hit, 970/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 350 bash: 356 slash: 362 magic: 305
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -1 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: weapon ward : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: shield : modifies armor class by 20 for 5 hours
Skill: spell delay : lasts for 7 hours
Spell: lightning shield: modifies afflictive break by 4 for 3 hours
Spell: sanctuary : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Power: hogs of war : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: detect invis : lasts for 16 hours

<954hp 970ma 385mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah North End of the Trench

<954hp 970ma 385mv> <4pm (day)\61698gc\> south
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<954hp 970ma 379mv> <4pm (day)\61698gc\> south
west
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A magical spring flows from the ground here.
A dwarf is here, dug deep into the trench.

<954hp 970ma 373mv> <4pm (day)\61698gc\> A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]
You see 2 of a falchion here.
You see 2 of a voulge here.

<954hp 970ma 369mv> <4pm (day)\61698gc\> west
af
A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<954hp 970ma 365mv> <4pm (day)\61698gc\> You are affected by the following:
Spell: weapon ward : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: shield : modifies armor class by 20 for 5 hours
Skill: spell delay : lasts for 7 hours
Spell: lightning shield: modifies afflictive break by 4 for 3 hours
Spell: sanctuary : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Power: hogs of war : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: detect invis : lasts for 16 hours

<954hp 970ma 365mv> <4pm (day)\61698gc\> west
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<954hp 970ma 361mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Branching Trail in the Dwarven Encampment

<954hp 970ma 361mv> <4pm (day)\61698gc\> west
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<954hp 970ma 357mv> <4pm (day)\61698gc\> west
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 954/1003 hit, 970/983 mana, 353/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 350 bash: 356 slash: 362 magic: 305
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -1 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: weapon ward : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: shield : modifies armor class by 20 for 5 hours
Skill: spell delay : lasts for 7 hours
Spell: lightning shield: modifies afflictive break by 4 for 3 hours
Spell: sanctuary : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Power: hogs of war : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: detect invis : lasts for 16 hours

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> look
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 954/1003 hit, 970/983 mana, 353/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 350 bash: 356 slash: 362 magic: 305
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -1 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: weapon ward : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: shield : modifies armor class by 20 for 5 hours
Skill: spell delay : lasts for 7 hours
Spell: lightning shield: modifies afflictive break by 4 for 3 hours
Spell: sanctuary : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Power: hogs of war : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: detect invis : lasts for 16 hours

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<954hp 970ma 353mv> <4pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail
You feel less vulnerable to afflictions.

<966hp 983ma 385mv> <5pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Dry Trail

<966hp 983ma 385mv> <5pm (day)\61698gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (402 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 966/1003 hit, 983/983 mana, 385/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61698 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 350 bash: 356 slash: 362 magic: 305
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: weapon ward : lasts for 1 hours
Spell: shield : modifies armor class by 20 for 4 hours
Skill: spell delay : lasts for 6 hours
Spell: lightning shield: modifies afflictive break by 4 for 2 hours
Spell: sanctuary : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 0 hours
Power: hogs of war : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 4 hours
Spell: detect invis : lasts for 15 hours

<966hp 983ma 385mv> <5pm (day)\61698gc\> look
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<966hp 983ma 385mv> <5pm (day)\61698gc\> east
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<966hp 983ma 381mv> <5pm (day)\61698gc\> north
north
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<966hp 983ma 377mv> <5pm (day)\61698gc\> north
where
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<966hp 983ma 373mv> <5pm (day)\61698gc\> A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<966hp 983ma 369mv> <5pm (day)\61698gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah A Lane Through the Upper Dwarven Encampment

<966hp 983ma 369mv> <5pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah A Lane Through the Upper Dwarven Encampment

<966hp 983ma 369mv> <5pm (day)\61698gc\> east
An Empty Tent
| The walls of this tent seem to be further apart than most
| other tents. A wide circle of dirt has been worn into the
+-+ | ground and not a single thing is inside the circle. The tent
| | is rather bare but for a few candles in the corner, illuminating
*-+-@ | the distinct emptiness.
| |
*-+-* |
| |
*-+-* |
---------+

[Exits: west]
A very unbalanced and angry dwarf stands here.

<966hp 983ma 367mv> <5pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah An Empty Tent

<966hp 983ma 367mv> <5pm (day)\61698gc\>
The white aura around your body fades.
You feel yourself speed up.

<981hp 983ma 385mv> <6pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah An Empty Tent

<981hp 983ma 385mv> <6pm (day)\61698gc\> sanc
You are surrounded by a white aura.

<981hp 908ma 385mv> <6pm (day)\61698gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah An Empty Tent

<981hp 908ma 385mv> <6pm (day)\61698gc\> af
You are affected by the following:
Spell: sanctuary : lasts for 8 hours
Spell: weapon ward : lasts for 0 hours
Spell: shield : modifies armor class by 20 for 3 hours
Skill: spell delay : lasts for 5 hours
Spell: lightning shield: modifies afflictive break by 4 for 1 hours
Power: hogs of war : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 3 hours
Spell: detect invis : lasts for 14 hours

<981hp 908ma 385mv> <6pm (day)\61698gc\> mshi
The lightning surrounding you fizzles out.
A shimmering sphere of magic encases you.

<981hp 788ma 385mv> <6pm (day)\61698gc\> c life
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<981hp 773ma 385mv> <6pm (day)\61698gc\> [KEEPER] a fortress soldier: 'Agrerrogod has entere
d the path to the Fortress.'

<981hp 773ma 385mv> <6pm (day)\61698gc\> where

[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'

<981hp 773ma 385mv> <6pm (day)\61698gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah An Empty Tent

<981hp 773ma 385mv> <6pm (day)\61698gc\> lshi
You lost your concentration.
You learn from your mistakes, and your lightning shield skill improves.

<981hp 723ma 385mv> <6pm (day)\61698gc\> lshi
Lightning begins to dance around you.

<981hp 623ma 385mv> <6pm (day)\61698gc\> west
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<981hp 623ma 383mv> <6pm (day)\61698gc\> south
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<981hp 623ma 379mv> <6pm (day)\61698gc\> south
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<981hp 623ma 375mv> <6pm (day)\61698gc\> south
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<981hp 623ma 371mv> <6pm (day)\61698gc\> east
east
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<981hp 623ma 367mv> <6pm (day)\61698gc\> east
A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<981hp 623ma 363mv> <6pm (day)\61698gc\> east
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]
You see 2 of a falchion here.
You see 2 of a voulge here.

<981hp 623ma 359mv> <6pm (day)\61698gc\> north
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A magical spring flows from the ground here.
A dwarf is here, dug deep into the trench.

<981hp 623ma 355mv> <6pm (day)\61698gc\> north
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.

<981hp 623ma 349mv> <6pm (day)\61698gc\> east
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]

<981hp 623ma 343mv> <6pm (day)\61698gc\> east
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<981hp 623ma 339mv> <6pm (day)\61698gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]

<981hp 623ma 335mv> <6pm (day)\61698gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<981hp 623ma 331mv> <6pm (day)\61698gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]
A tough looking guard is here.
The sun slowly disappears in the west.
Your weapon ward expires.

<983hp 681ma 385mv> <7pm (dusk)\61698gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<983hp 681ma 381mv> <7pm (dusk)\61698gc\> east
east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no plants
| are able to survive. The field is comprised solely of the
| bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]

<983hp 681ma 377mv> <7pm (dusk)\61698gc\> A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<983hp 681ma 373mv> <7pm (dusk)\61698gc\> east
east
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]

<983hp 681ma 369mv> <7pm (dusk)\61698gc\> north
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<983hp 681ma 365mv> <7pm (dusk)\61698gc\> east
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]
A giant bombardier is here.

<983hp 681ma 361mv> <7pm (dusk)\61698gc\> north
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<983hp 681ma 357mv> <7pm (dusk)\61698gc\> east
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
@-o-o|
| | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south]

<983hp 681ma 353mv> <7pm (dusk)\61698gc\> east
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-@-o-o|
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<983hp 681ma 349mv> <7pm (dusk)\61698gc\> east
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<983hp 681ma 345mv> <7pm (dusk)\61698gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-~|
---------+

[Exits: east south west]

<983hp 681ma 341mv> <7pm (dusk)\61698gc\> east
east
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
o-o-o-~-~|
---------+

[Exits: east south west]

<983hp 681ma 337mv> <7pm (dusk)\61698gc\> east
A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: east south west]

<983hp 681ma 333mv> <7pm (dusk)\61698gc\> east
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<983hp 681ma 329mv> <7pm (dusk)\61698gc\> north
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<983hp 681ma 323mv> <7pm (dusk)\61698gc\> north
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<983hp 681ma 317mv> <7pm (dusk)\61698gc\> [KEEPER] The Caretaker: 'Alert! Agrerrogod has int
ruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<983hp 681ma 317mv> <7pm (dusk)\61698gc\> north
Edge of the valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and
x x-x | wildlife. The long grass bends with the gentle breeze
| | | | blown in from the mountainside as antelope gallop across
x-x @-o-o| gracefully.
| | | ||
o-o-o-o|
| | ||
o-o-~-~-~|
---------+

[Exits: north east south]

<983hp 681ma 313mv> <7pm (dusk)\61698gc\> A steep cliff
x | The cliff drops off precariously before you. Loose rubble
| | from the trail drops off the edge of the cliff as you
x-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x x-@ | climb down.
| | | |
x-x o-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: south west]

<983hp 681ma 305mv> <7pm (dusk)\61698gc\> north
Alas, you cannot go that way.

<983hp 681ma 305mv> <7pm (dusk)\61698gc\> west
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]

<983hp 681ma 293mv> <7pm (dusk)\61698gc\> north
west
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<983hp 681ma 281mv> <7pm (dusk)\61698gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<983hp 681ma 269mv> <7pm (dusk)\61698gc\> north
up
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<983hp 681ma 257mv> <7pm (dusk)\61698gc\> north
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<983hp 681ma 249mv> <7pm (dusk)\61698gc\> north
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<983hp 681ma 245mv> <7pm (dusk)\61698gc\> east

[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'
Alas, you cannot go that way.

<983hp 681ma 245mv> <7pm (dusk)\61698gc\> On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]
A tiny kitten is here poking into every corner.

<983hp 681ma 241mv> <7pm (dusk)\61698gc\> qq
down
They aren't here.

<983hp 681ma 241mv> <7pm (dusk)\61698gc\> east
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<983hp 681ma 237mv> <7pm (dusk)\61698gc\> qq
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<983hp 681ma 237mv> <7pm (dusk)\61698gc\> Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<983hp 681ma 233mv> <7pm (dusk)\61698gc\> east
They aren't here.

<983hp 681ma 233mv> <7pm (dusk)\61698gc\> qq
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<983hp 681ma 231mv> <7pm (dusk)\61698gc\> They aren't here.

<983hp 681ma 231mv> <7pm (dusk)\61698gc\> scan all

Agrerrogod walks in.
A large grizzly bear walks in.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'
The Caretaker's tail devastates Agrerrogod!

<983hp 681ma 231mv> <7pm (dusk)\61698gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny kitten is here poking into every corner.
You scan west.

<983hp 681ma 231mv> <7pm (dusk)\61698gc\> qq
Agrerrogod has fled!
Agrerrogod walks north.
A large grizzly bear walks north.

<983hp 681ma 231mv> <7pm (dusk)\61698gc\> They aren't here.

<983hp 681ma 231mv> <7pm (dusk)\61698gc\> north
qq
The Foyer
* | Ducking past a gleaming iron portcullis, you find yourself
| | in a tidy foyer furnished spartanly with a hat-and-coat rack
*-*-* | and a small closet. A glinting crystalline suit of armor stands
| | at attention near the foyer's entrance, which seems to inspect
@ | passersby as if ascertaining their belonging in its presence.
| | The foyer is lit by a globe of pure white light which floats
o-o-* | a few inches from the ceiling and adjusts its glow according
| to the intensity of light beaming in from outdoors. The foyer
| extends to the north.
---------+

[Exits: north south]
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.
A tiny kitten is here poking into every corner.

<983hp 681ma 229mv> <7pm (dusk)\61698gc\> You bow your head as you call forth the full power
of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Agrerrogod!
Agrerrogod has quite a few wounds.

<983hp 636ma 229mv> <7pm (dusk)\61698gc\>
Agrerrogod has fled!
Agrerrogod walks south.
A large grizzly bear walks south.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'
[KEEPER] The Caretaker: 'Intruder! I am under attack by a large grizzly bear!'

<983hp 636ma 229mv> <7pm (dusk)\61698gc\> south
scan all
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(Charmed) A large grizzly bear is here, fighting The Caretaker.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker's tail MUTILATES a large grizzly bear!
A large grizzly bear's claw decimates The Caretaker!

<983hp 636ma 227mv> <7pm (dusk)\61698gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny kitten is here poking into every corner.
You scan west.

<983hp 636ma 227mv> <7pm (dusk)\61698gc\> c cyc
You summon the elemental force of air to your aid.
A large grizzly bear yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone === OBLITERATES === a large grizzly bear!
A large grizzly bear has fled!
A large grizzly bear walks north.

<983hp 621ma 227mv> <7pm (dusk)\61698gc\> [KEEPER] a fortress soldier: 'Agrerrogod has left
the path to the Fortress.'

<983hp 621ma 227mv> <7pm (dusk)\61698gc\>
The night has begun.

<983hp 643ma 335mv> <8pm (night)\61698gc\> scan all

[KEEPER] a fortress soldier: 'Agrerrogod has entered the path to the Fortress.'

<983hp 643ma 335mv> <8pm (night)\61698gc\> west
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A large, menacing grizzly is here.
A tiny kitten is here poking into every corner.
You scan west.
*** Range 2 (west) ***
Agrerrogod the Wrath of Nature is here.

<983hp 643ma 335mv> <8pm (night)\61698gc\> west
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<983hp 643ma 333mv> <8pm (night)\61698gc\> At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<983hp 643ma 329mv> <8pm (night)\61698gc\> up
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<983hp 643ma 329mv> <8pm (night)\61698gc\> On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]
A tiny kitten is here poking into every corner.

<983hp 643ma 325mv> <8pm (night)\61698gc\> west
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<983hp 643ma 321mv> <8pm (night)\61698gc\> east
down
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]
A tiny kitten is here poking into every corner.

<983hp 643ma 317mv> <8pm (night)\61698gc\> east
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<983hp 643ma 313mv> <8pm (night)\61698gc\> east
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<983hp 643ma 309mv> <8pm (night)\61698gc\> The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<983hp 643ma 307mv> <8pm (night)\61698gc\> north
The Foyer
* | Ducking past a gleaming iron portcullis, you find yourself
| | in a tidy foyer furnished spartanly with a hat-and-coat rack
*-*-* | and a small closet. A glinting crystalline suit of armor stands
| | at attention near the foyer's entrance, which seems to inspect
@ | passersby as if ascertaining their belonging in its presence.
| | The foyer is lit by a globe of pure white light which floats
o-o-* | a few inches from the ceiling and adjusts its glow according
| to the intensity of light beaming in from outdoors. The foyer
| extends to the north.
---------+

[Exits: north south]
Agrerrogod the Wrath of Nature is here.
(Charmed) A large, menacing grizzly is here.
A tiny kitten is here poking into every corner.
Your cyclone DISEMBOWELS Agrerrogod!
A large grizzly bear yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone MANGLES a large grizzly bear!
Your cyclone MANGLES a kitten!
Agrerrogod dodges your slash.
A kitten is DEAD!!
A kitten's head is shattered, and her brains splash all over you.
Virgil gives you one gold coin for your sacrifice.
Agrerrogod has quite a few wounds.

<983hp 633ma 305mv> <8pm (night)\61699gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream MASSACRES Agrerrogod!
Agrerrogod has quite a few wounds.

<983hp 588ma 305mv> <8pm (night)\61699gc\>
Agrerrogod's kicked dirt misses you.
Agrerrogod has quite a few wounds.

<983hp 588ma 305mv> <8pm (night)\61699gc\>
Your slash mauls Agrerrogod.
A large grizzly bear's claw is powerless against you.
You parry a large grizzly bear's claw with an easy flourish.
Agrerrogod's freezing bite devastates you!
Your lightning shield DISEMBOWELS Agrerrogod!
Agrerrogod has quite a few wounds.

<954hp 588ma 305mv> <8pm (night)\61699gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm DISEMBOWELS Agrerrogod!
Your fire storm *** DEMOLISHES *** a large grizzly bear!
Your fire storm sets the surroundings ablaze!
Agrerrogod has some big nasty wounds and scratches.

<954hp 573ma 305mv> <8pm (night)\61699gc\> c cyc

Your wildfire maims a large grizzly bear!
Your wildfire decimates Agrerrogod!
Agrerrogod dodges your slash.
Your force shield shimmers, then fades away.
A large grizzly bear's claw decimates you!
You awkwardly parry a large grizzly bear's claw with a loud clang.
Your lightning shield DISMEMBERS a large grizzly bear!
Agrerrogod's freezing bite devastates you!
You deflect Agrerrogod's freezing bite aside in an ungraceful parry.
Your lightning shield DISEMBOWELS Agrerrogod!
Agrerrogod has some big nasty wounds and scratches.

<897hp 573ma 305mv> <8pm (night)\61699gc\> You summon the elemental force of air to your aid
.
Your cyclone MASSACRES Agrerrogod!
Your cyclone *** DEMOLISHES *** a large grizzly bear!
Agrerrogod looks pretty hurt.

<897hp 558ma 305mv> <8pm (night)\61699gc\>
Agrerrogod has fled!
Agrerrogod walks north.
A large grizzly bear has fled!
A large grizzly bear limps south.

<897hp 558ma 305mv> <8pm (night)\61699gc\>
Agrerrogod walks in.

<897hp 558ma 305mv> <8pm (night)\61699gc\>
Agrerrogod walks south.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<897hp 558ma 305mv> <8pm (night)\61699gc\>
Agrerrogod walks in.
A large grizzly bear limps in.

<897hp 558ma 305mv> <8pm (night)\61699gc\> south
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<897hp 558ma 303mv> <8pm (night)\61699gc\> qq
They aren't here.

<897hp 558ma 303mv> <8pm (night)\61699gc\> qq
They aren't here.

<897hp 558ma 303mv> <8pm (night)\61699gc\> north
The Foyer
* | Ducking past a gleaming iron portcullis, you find yourself
| | in a tidy foyer furnished spartanly with a hat-and-coat rack
*-*-* | and a small closet. A glinting crystalline suit of armor stands
| | at attention near the foyer's entrance, which seems to inspect
@ | passersby as if ascertaining their belonging in its presence.
| | The foyer is lit by a globe of pure white light which floats
o-o-* | a few inches from the ceiling and adjusts its glow according
| to the intensity of light beaming in from outdoors. The foyer
| extends to the north.
---------+

[Exits: north south]
A wildfire is burning here!
The splattered brains of a kitten are lying here.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.

<897hp 558ma 301mv> <8pm (night)\61699gc\> qq
Agrerrogod walks south.
A large grizzly bear crawls south.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<897hp 558ma 301mv> <8pm (night)\61699gc\> They aren't here.

<897hp 558ma 301mv> <8pm (night)\61699gc\> south

Agrerrogod walks in.
A large grizzly bear crawls in.

<897hp 558ma 301mv> <8pm (night)\61699gc\> qq
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<897hp 558ma 299mv> <8pm (night)\61699gc\> They aren't here.

<897hp 558ma 299mv> <8pm (night)\61699gc\> qq
They aren't here.

<897hp 558ma 299mv> <8pm (night)\61699gc\> qq
They aren't here.

<897hp 558ma 299mv> <8pm (night)\61699gc\> qq
north
They aren't here.

<897hp 558ma 299mv> <8pm (night)\61699gc\> qq
The Foyer
* | Ducking past a gleaming iron portcullis, you find yourself
| | in a tidy foyer furnished spartanly with a hat-and-coat rack
*-*-* | and a small closet. A glinting crystalline suit of armor stands
| | at attention near the foyer's entrance, which seems to inspect
@ | passersby as if ascertaining their belonging in its presence.
| | The foyer is lit by a globe of pure white light which floats
o-o-* | a few inches from the ceiling and adjusts its glow according
| to the intensity of light beaming in from outdoors. The foyer
| extends to the north.
---------+

[Exits: north south]
A wildfire is burning here!
The splattered brains of a kitten are lying here.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.

<897hp 558ma 297mv> <8pm (night)\61699gc\> Agrerrogod walks south.
A large grizzly bear crawls south.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'

<897hp 558ma 297mv> <8pm (night)\61699gc\> They aren't here.

<897hp 558ma 297mv> <8pm (night)\61699gc\> Agrerrogod limps in.
A large grizzly bear crawls in.

<897hp 558ma 297mv> <8pm (night)\61699gc\> south
qq
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.
You hear something's death cry.

<897hp 558ma 295mv> <8pm (night)\61699gc\>
Agrerrogod limps in.
[KEEPER] The Caretaker: 'Alert! Agrerrogod has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Agrerrogod!'
The Caretaker's tail decimates Agrerrogod!
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream MASSACRES Agrerrogod!
Agrerrogod is in awful condition.

<897hp 513ma 295mv> <8pm (night)\61699gc\ The Caretaker: 65%hp> qq

Agrerrogod has fled!
Agrerrogod crawls west.

<897hp 513ma 295mv> <8pm (night)\61699gc\> west
west

[KEEPER] a fortress soldier: 'Agrerrogod has left the path to the Fortress.'

<897hp 513ma 295mv> <8pm (night)\61699gc\> They aren't here.

<897hp 513ma 295mv> <8pm (night)\61699gc\> Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<897hp 513ma 293mv> <8pm (night)\61699gc\> where
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<897hp 513ma 289mv> <8pm (night)\61699gc\> up
Players near you in The Ford:
<PK> Agrerrogod Edge of the valley
<PK> Mishtkah At the bottom of a slope

<897hp 513ma 289mv> <8pm (night)\61699gc\> On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<897hp 513ma 285mv> <8pm (night)\61699gc\> west
south
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]
A tiny kitten is here poking into every corner.

<914hp 555ma 385mv> <9pm (night)\61699gc\> down
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<914hp 555ma 381mv> <9pm (night)\61699gc\> south
where
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<914hp 555ma 373mv> <9pm (night)\61699gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<914hp 555ma 361mv> <9pm (night)\61699gc\> east
Players near you in The Ford:
<PK> Agrerrogod A dried up riverbed
<PK> Mishtkah A steep cliff

<914hp 555ma 361mv> <9pm (night)\61699gc\> south
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<914hp 555ma 349mv> <9pm (night)\61699gc\> south
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]

<914hp 555ma 337mv> <9pm (night)\61699gc\> where $$
An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]
Leslo the scout runs to deliver an important message.

<914hp 555ma 325mv> <9pm (night)\61699gc\> east
<PK> Agrerrogod A high grassland

<914hp 555ma 325mv> <9pm (night)\61699gc\> Alas, you cannot go that way.

<914hp 555ma 325mv> <9pm (night)\61699gc\> south
east
A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
A watchman is on alert here.

<914hp 555ma 317mv> <9pm (night)\61699gc\> east
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<914hp 555ma 313mv> <9pm (night)\61699gc\> east
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<914hp 555ma 309mv> <9pm (night)\61699gc\> east
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<914hp 555ma 305mv> <9pm (night)\61699gc\> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<914hp 555ma 301mv> <9pm (night)\61699gc\> word
where
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]
A dark key made of wood is here.

<914hp 550ma 150mv> <9pm (night)\61699gc\> north
north
west
west
where
Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah Temple of Balance

<914hp 550ma 150mv> <9pm (night)\61699gc\> Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A robe with arcane runes on it lies crumpled about.
A granite fountain is here filled with water for the thirsty.

<914hp 550ma 146mv> <9pm (night)\61699gc\> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<914hp 550ma 142mv> <9pm (night)\61699gc\> The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<914hp 550ma 138mv> <9pm (night)\61699gc\> where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A glowing emerald is here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<914hp 550ma 134mv> <9pm (night)\61699gc\> south
Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah North Square

<914hp 550ma 134mv> <9pm (night)\61699gc\> south
Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah North Square

<914hp 550ma 134mv> <9pm (night)\61699gc\> The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<914hp 550ma 130mv> <9pm (night)\61699gc\> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<914hp 550ma 126mv> <9pm (night)\61699gc\> south
south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<914hp 550ma 122mv> <9pm (night)\61699gc\> where
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<914hp 550ma 118mv> <9pm (night)\61699gc\> east
Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah North of Market Square

<914hp 550ma 118mv> <9pm (night)\61699gc\> south
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A stone giant citizen of Seringale wanders about.

<914hp 550ma 116mv> <9pm (night)\61699gc\> south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]

<914hp 550ma 114mv> <9pm (night)\61699gc\> west
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| |
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<914hp 550ma 112mv> <9pm (night)\61699gc\> where
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]

<914hp 550ma 110mv> <9pm (night)\61699gc\> south
Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah South of Market Square

<914hp 550ma 110mv> <9pm (night)\61699gc\> south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<914hp 550ma 106mv> <9pm (night)\61699gc\> south
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<914hp 550ma 102mv> <9pm (night)\61699gc\> where
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<914hp 550ma 98mv> <9pm (night)\61699gc\> south
Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah The Main Street

<914hp 550ma 98mv> <9pm (night)\61699gc\> South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<914hp 550ma 94mv> <9pm (night)\61699gc\> south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

<914hp 550ma 90mv> <9pm (night)\61699gc\> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A beggar wanders around asking for spare gold.
*** Range 3 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
You scan east.
*** Range 1 (east) ***
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 2 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.
*** Range 5 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.

<914hp 550ma 90mv> <9pm (night)\61699gc\> scan all
scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A beggar wanders around asking for spare gold.
*** Range 3 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
You scan east.
*** Range 1 (east) ***
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 2 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.
*** Range 5 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.

<914hp 550ma 90mv> <9pm (night)\61699gc\> You scan all around.
You scan north.
*** Range 2 (north) ***
A beggar wanders around asking for spare gold.
*** Range 3 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
You scan east.
*** Range 1 (east) ***
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 2 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.
*** Range 5 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.

<914hp 550ma 90mv> <9pm (night)\61699gc\> south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<914hp 550ma 86mv> <9pm (night)\61699gc\> south
where
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A rusty key crusted with dried blood lies on the ground.
A peaked adventurer's cap lies here with a long plume sticking out of it.
The goblin extermination enforcer is here hunting down goblins.

<914hp 550ma 82mv> <9pm (night)\61699gc\> Blarp tells you 'Hi there!'

<914hp 550ma 82mv> <9pm (night)\61699gc\> Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah The South Main Street

<914hp 550ma 82mv> <9pm (night)\61699gc\> qq
They aren't here.

<914hp 550ma 82mv> <9pm (night)\61699gc\> south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A human city guard of Seringale stands watch here.

<914hp 550ma 78mv> <9pm (night)\61699gc\> south
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<914hp 550ma 74mv> <9pm (night)\61699gc\> south
where
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<914hp 550ma 70mv> <9pm (night)\61699gc\> Players near you in Seringale:
<PK> Blarp Potion Shop
<PK> Mishtkah Inside the South Gate

<914hp 550ma 70mv> <9pm (night)\61699gc\> south

The wildfire you started has died out.
You feel less armored.

<931hp 600ma 178mv> <10pm (night)\61699gc\> Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<931hp 600ma 174mv> <10pm (night)\61699gc\> south
where
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<931hp 600ma 170mv> <10pm (night)\61699gc\> Players near you in The Common:
<PK> Mishtkah Atop a small hillock

<931hp 600ma 170mv> <10pm (night)\61699gc\> south
south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<931hp 600ma 166mv> <10pm (night)\61699gc\> east
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<931hp 600ma 162mv> <10pm (night)\61699gc\> where
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<931hp 600ma 158mv> <10pm (night)\61699gc\> south
Players near you in The Common:
<PK> Mishtkah A cobbled path

<931hp 600ma 158mv> <10pm (night)\61699gc\> A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<931hp 600ma 154mv> <10pm (night)\61699gc\> south
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Mishtkah. Rest on my horse and help
me assign some tasks.'

<931hp 600ma 152mv> <10pm (night)\61699gc\> south
west
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<931hp 600ma 146mv> <10pm (night)\61699gc\> where
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(White Aura) Sir Sorrow the sad Knight stares into the sky.

<931hp 600ma 134mv> <10pm (night)\61699gc\> where
Players near you in Emerald Forest:
Ktyhzaakk Road to the Vale of Clover
<PK> Mishtkah A Fog-Shrouded Trail

<931hp 600ma 134mv> <10pm (night)\61699gc\> Players near you in Emerald Forest:
Ktyhzaakk Road to the Vale of Clover
<PK> Mishtkah A Fog-Shrouded Trail

<931hp 600ma 134mv> <10pm (night)\61699gc\> east
where
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<931hp 600ma 122mv> <10pm (night)\61699gc\> north
Players near you in The Common:
<PK> Mishtkah The Trail

<931hp 600ma 122mv> <10pm (night)\61699gc\> Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<931hp 600ma 116mv> <10pm (night)\61699gc\> north
qq
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<931hp 600ma 114mv> <10pm (night)\61699gc\> They aren't here.

<931hp 600ma 114mv> <10pm (night)\61699gc\> who
[ Illit ] Ktyhzaakk the Spectre
[ Beast ] <PK> [WARLORD] Agrerrogod the Wrath of Nature
[ Half ] <PK> <HERALD> Blarp Grillparzer the Grand Master of Socks
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
Players found: 4
There are 4 characters on; the most on this past month was 16.

<931hp 600ma 114mv> <10pm (night)\61699gc\> north
where
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<931hp 600ma 110mv> <10pm (night)\61699gc\> Players near you in The Common:
<PK> Mishtkah A cobbled path

<931hp 600ma 110mv> <10pm (night)\61699gc\> east
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.

<931hp 600ma 106mv> <10pm (night)\61699gc\> south
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A large duck waddles around here.
A boar is here, searching through the mud.

<931hp 600ma 100mv> <10pm (night)\61699gc\> south
where
The Southern Common
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
F-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.
A boar is here, searching through the mud.

<931hp 600ma 94mv> <10pm (night)\61699gc\> Players near you in The Common:
<PK> Mishtkah The Southern Common

<931hp 600ma 94mv> <10pm (night)\61699gc\> east
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

<931hp 600ma 86mv> <10pm (night)\61699gc\> east
The Southern Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
f-f-f-z-o| river has been absorbed into the soil, giving the ground
| | | || a rather soggy texture. Ponds are shrouded by small thin
f-x-@ o| trees and bushes that group around in thick clusters. The
| | thin path curves around the field, skirting along the mountain
x | to the east and south.
| |
x-x-x |
---------+

[Exits: north west]

<931hp 600ma 78mv> <10pm (night)\61699gc\> north
A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.

<931hp 600ma 72mv> <10pm (night)\61699gc\> east
A Path through the Mountains
f-f | A breeze blows lightly against your forehead as you travel along
| | | this mountain path. Pine and Fir trees stand majestically on
f-f | either side of it, blocking out the moonlight. The path is covered
| | | mostly with small pebbles, but there are also a few boulders
f-f-@-o | that can only be passed by on foot by climbing over. Moss and
| | | | vines cover the face of the mountain.
x-f o-o|
| |
x |
---------+

[Exits: east west]

<931hp 600ma 66mv> <10pm (night)\61699gc\> east
where
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
f-z-@ | moonlight penetrates through the trees here.
| | |
f o-o-+|
|
|
---------+

[Exits: south west]

<931hp 600ma 60mv> <10pm (night)\61699gc\> south
Players near you in Goblin Village:
<PK> Mishtkah A Worn Path into the Mountain

<931hp 600ma 60mv> <10pm (night)\61699gc\> A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f-z-o | birds fly high above in formation. On the dirty mud covered
| | | path, you see many imprints of boots in its surface. Little
f @-o-+| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: north east]

<931hp 600ma 56mv> <10pm (night)\61699gc\> east
east
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Owls, bats and a variety of nocturnal
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: east west]

<931hp 600ma 52mv> <10pm (night)\61699gc\> where
A Small Gate
| A broken gate is on the ground here, separated from its
| hinges. In the distance you can see the faint outlines
o o| of small huts made of clay. They do not seem to be occupied.
| || Small pieces of bone and metal lie on the path. All around
o-o-@-o-o| you there is much tension in the air, as if an attack
| was inevitable. The atmosphere is very uneasy.
|
|
|
---------+

[Exits: east west]
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.

<931hp 600ma 48mv> <10pm (night)\61699gc\> west
Players near you in Goblin Village:
<PK> Mishtkah A Small Gate

<931hp 600ma 48mv> <10pm (night)\61699gc\> west
A dart hits you in the back!
You thrust a goblin's attack aside in a skillful parry.
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Owls, bats and a variety of nocturnal
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: east west]

<931hp 600ma 44mv> <10pm (night)\61699gc\> north
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f-z-o | birds fly high above in formation. On the dirty mud covered
| | | path, you see many imprints of boots in its surface. Little
f @-o-+| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: north east]

<931hp 600ma 40mv> <10pm (night)\61699gc\> west
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
f-z-@ | moonlight penetrates through the trees here.
| | |
f o-o-+|
|
|
---------+

[Exits: south west]

<931hp 600ma 36mv> <10pm (night)\61699gc\> where
west
A Path through the Mountains
f-f | A breeze blows lightly against your forehead as you travel along
| | | this mountain path. Pine and Fir trees stand majestically on
f-f | either side of it, blocking out the moonlight. The path is covered
| | | mostly with small pebbles, but there are also a few boulders
f-f-@-o | that can only be passed by on foot by climbing over. Moss and
| | | | vines cover the face of the mountain.
x-f o-o|
| |
x |
---------+

[Exits: east west]

<931hp 600ma 30mv> <10pm (night)\61699gc\> west
Players near you in Goblin Village:
<PK> Mishtkah A Path through the Mountains

<931hp 600ma 30mv> <10pm (night)\61699gc\> A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.

<931hp 600ma 24mv> <10pm (night)\61699gc\> where
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.

<931hp 600ma 18mv> <10pm (night)\61699gc\> Players near you in The Common:
<PK> Mishtkah The Inner Common

<931hp 600ma 18mv> <10pm (night)\61699gc\> west
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A large duck waddles around here.
A boar is here, searching through the mud.

<931hp 600ma 12mv> <10pm (night)\61699gc\> north
west
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<931hp 600ma 6mv> <10pm (night)\61699gc\> where
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<931hp 600ma 2mv> <10pm (night)\61699gc\> south
Players near you in The Common:
<PK> Mishtkah A cobbled path

<931hp 600ma 2mv> <10pm (night)\61699gc\> You are too exhausted.

<931hp 600ma 0mv> <10pm (night)\61699gc\> south
You are too exhausted.

<931hp 600ma 0mv> <10pm (night)\61699gc\> south
You are too exhausted.

<931hp 600ma 0mv> <10pm (night)\61699gc\> where
Players near you in The Common:
<PK> Mishtkah A cobbled path

<931hp 600ma 0mv> <10pm (night)\61699gc\> af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: lightning shield: modifies afflictive break by 4 for 5 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Spell: sanctuary : lasts for 4 hours
Power: hogs of war : lasts for 2 hours
Spell: detect invis : lasts for 10 hours

<931hp 600ma 0mv> <10pm (night)\61699gc\> sl

You feel less vulnerable to afflictions.

<944hp 664ma 108mv> <11pm (night)\61699gc\> sc
You go to sleep.

<944hp 664ma 108mv> <11pm (night)\61699gc\> You are Mishtkah the Unstoppable of Yin, level 5
0, 37 years old (403 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 944/983 hit, 664/1023 mana, 108/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 211/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61699 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 250 bash: 256 slash: 262 magic: 205
You are almost invulnerable to piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: lightning shield: modifies afflictive break by 4 for 4 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: sanctuary : lasts for 3 hours
Power: hogs of war : lasts for 1 hours
Spell: detect invis : lasts for 9 hours

<944hp 664ma 108mv> <11pm (night)\61699gc\>

<944hp 664ma 108mv> <11pm (night)\61699gc\> st
You wake and stand up.

<944hp 664ma 108mv> <11pm (night)\61699gc\> look
where
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<944hp 664ma 108mv> <11pm (night)\61699gc\> Players near you in The Common:
<PK> Mishtkah A cobbled path

<944hp 664ma 108mv> <11pm (night)\61699gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<944hp 664ma 108mv> <11pm (night)\61699gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<944hp 664ma 108mv> <11pm (night)\61699gc\> where
where
Players near you in The Common:
<PK> Mishtkah A cobbled path

<944hp 664ma 108mv> <11pm (night)\61699gc\> Players near you in The Common:
<PK> Mishtkah A cobbled path

<944hp 664ma 108mv> <11pm (night)\61699gc\> west
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<944hp 664ma 106mv> <11pm (night)\61699gc\> north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<944hp 664ma 104mv> <11pm (night)\61699gc\> north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<944hp 664ma 102mv> <11pm (night)\61699gc\> north
where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<944hp 664ma 100mv> <11pm (night)\61699gc\> Players near you in Seringale:
<PK> Mishtkah Outside the South Gate

<944hp 664ma 100mv> <11pm (night)\61699gc\> north
north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them
in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a l
ook at the sign there.'

<944hp 664ma 98mv> <11pm (night)\61699gc\> The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<944hp 664ma 96mv> <11pm (night)\61699gc\> north
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A human city guard of Seringale stands watch here.

<944hp 664ma 94mv> <11pm (night)\61699gc\> north
north
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A rusty key crusted with dried blood lies on the ground.
A peaked adventurer's cap lies here with a long plume sticking out of it.
The goblin extermination enforcer is here hunting down goblins.

<944hp 664ma 92mv> <11pm (night)\61699gc\> The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<944hp 664ma 90mv> <11pm (night)\61699gc\> north
north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

<944hp 664ma 88mv> <11pm (night)\61699gc\> down
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<944hp 664ma 86mv> <11pm (night)\61699gc\> where
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<944hp 664ma 85mv> <11pm (night)\61699gc\> Players near you in Sewers:
<PK> Mishtkah The Quadruple Junction

<944hp 664ma 85mv> <11pm (night)\61699gc\> up
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<944hp 664ma 84mv> <11pm (night)\61699gc\> where
Players near you in Seringale:
<PK> Mishtkah South Square

<944hp 664ma 84mv> <11pm (night)\61699gc\> where
Players near you in Seringale:
<PK> Mishtkah South Square

<944hp 664ma 84mv> <11pm (night)\61699gc\> where
Players near you in Seringale:
<PK> Mishtkah South Square

<944hp 664ma 84mv> <11pm (night)\61699gc\> where
Players near you in Seringale:
<PK> Mishtkah South Square

<944hp 664ma 84mv> <11pm (night)\61699gc\> north
north
The Main Street
S-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<944hp 664ma 82mv> <11pm (night)\61699gc\> north
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<944hp 664ma 80mv> <11pm (night)\61699gc\> The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-* | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<944hp 664ma 78mv> <11pm (night)\61699gc\> north
east
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-* |
| |
S-+-* |
---------+

[Exits: east south west]

<944hp 664ma 76mv> <11pm (night)\61699gc\> where
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| |
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]

<944hp 664ma 75mv> <11pm (night)\61699gc\> Players near you in Seringale:
<PK> Mishtkah Southeast of Market Square

<944hp 664ma 75mv> <11pm (night)\61699gc\> north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* * *|
| |
S-+-* |
---------+

[Exits: north east south]

<944hp 664ma 74mv> <11pm (night)\61699gc\> where
Players near you in Seringale:
<PK> Mishtkah East of Market Square

<944hp 664ma 74mv> <11pm (night)\61699gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (403 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 944/983 hit, 664/1023 mana, 74/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 210/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61699 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 310 bash: 316 slash: 322 magic: 265
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: lightning shield: modifies afflictive break by 4 for 4 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: sanctuary : lasts for 3 hours
Power: hogs of war : lasts for 1 hours
Spell: detect invis : lasts for 9 hours

<944hp 664ma 74mv> <11pm (night)\61699gc\> sl
sc
You go to sleep.
You are ready to cast the fly spell again.

<983hp 820ma 212mv> <12am (midnight)\61699gc\> You are Mishtkah the Unstoppable of Yin, leve
l 50, 37 years old (403 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 983/983 hit, 820/1023 mana, 212/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 210/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61699 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 250 bash: 256 slash: 262 magic: 205
You are almost invulnerable to piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: fly : lasts for 7 hours
Spell: lightning shield: modifies afflictive break by 4 for 3 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Spell: sanctuary : lasts for 2 hours
Power: hogs of war : lasts for 0 hours
Spell: detect invis : lasts for 8 hours

<983hp 820ma 212mv> <12am (midnight)\61699gc\>

<983hp 820ma 212mv> <12am (midnight)\61699gc\> who
[ H-Elf ] <PK> Firithien the Grand Mistress of Seasons
[ Illit ] Ktyhzaakk the Spectre
[ Beast ] <PK> [WARLORD] Agrerrogod the Wrath of Nature
[ Half ] <PK> <HERALD> Blarp Grillparzer the Grand Master of Socks
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
Players found: 5
There are 5 characters on; the most on this past month was 16.

<983hp 820ma 212mv> <12am (midnight)\61699gc\>

<983hp 820ma 212mv> <12am (midnight)\61699gc\>

<983hp 820ma 212mv> <12am (midnight)\61699gc\> st
where
You wake and stand up.

<983hp 820ma 212mv> <12am (midnight)\61699gc\> Players near you in Seringale:
<PK> Blarp Temple of Light
<PK> Mishtkah East of Market Square

<983hp 820ma 212mv> <12am (midnight)\61699gc\> reply Hail
You tell Blarp 'Hail.'

<983hp 820ma 212mv> <12am (midnight)\61699gc\> where
Players near you in Seringale:
<PK> Blarp Temple of Light
<PK> Mishtkah East of Market Square

<983hp 820ma 212mv> <12am (midnight)\61699gc\> look
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* * *|
| |
S-+-* |
---------+

[Exits: north east south]

<983hp 820ma 212mv> <12am (midnight)\61699gc\> south
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| |
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]

<983hp 820ma 211mv> <12am (midnight)\61699gc\> west
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-* |
| |
S-+-* |
---------+

[Exits: east south west]

<983hp 820ma 210mv> <12am (midnight)\61699gc\> where
Players near you in Seringale:
<PK> Blarp Temple of Light
<PK> Mishtkah South of Market Square

<983hp 820ma 210mv> <12am (midnight)\61699gc\> south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-* | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<983hp 820ma 208mv> <12am (midnight)\61699gc\> south
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<983hp 820ma 206mv> <12am (midnight)\61699gc\> south
south
The Main Street
S-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<983hp 820ma 204mv> <12am (midnight)\61699gc\>
Blarp tells you 'Hows it going?'
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<983hp 820ma 202mv> <12am (midnight)\61699gc\> south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

<983hp 820ma 200mv> <12am (midnight)\61699gc\> south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<983hp 820ma 198mv> <12am (midnight)\61699gc\> south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A rusty key crusted with dried blood lies on the ground.
A peaked adventurer's cap lies here with a long plume sticking out of it.
The goblin extermination enforcer is here hunting down goblins.

<983hp 820ma 196mv> <12am (midnight)\61699gc\> south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A human city guard of Seringale stands watch here.

<983hp 820ma 194mv> <12am (midnight)\61699gc\> south
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<983hp 820ma 192mv> <12am (midnight)\61699gc\> south
where
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<983hp 820ma 190mv> <12am (midnight)\61699gc\> south
Players near you in Seringale:
<PK> Blarp Temple of Light
<PK> Mishtkah Inside the South Gate

<983hp 820ma 190mv> <12am (midnight)\61699gc\> Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<983hp 820ma 188mv> <12am (midnight)\61699gc\> south
south
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<983hp 820ma 186mv> <12am (midnight)\61699gc\> Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<983hp 820ma 184mv> <12am (midnight)\61699gc\> south
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<983hp 820ma 182mv> <12am (midnight)\61699gc\> east
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<983hp 820ma 180mv> <12am (midnight)\61699gc\> south
south
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
You feel ready to summon another hog.

<983hp 886ma 286mv> <1am (night)\61699gc\> where
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<983hp 886ma 285mv> <1am (night)\61699gc\> south
Players near you in The Common:
<PK> Mishtkah Old Stables

<983hp 886ma 285mv> <1am (night)\61699gc\> The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<983hp 886ma 282mv> <1am (night)\61699gc\> west
where
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(White Aura) Sir Sorrow the sad Knight stares into the sky.

<983hp 886ma 276mv> <1am (night)\61699gc\> up
Players near you in Emerald Forest:
Ktyhzaakk A Well-Used Trail Through The Forest
<PK> Mishtkah A Fog-Shrouded Trail

<983hp 886ma 276mv> <1am (night)\61699gc\> up
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<983hp 886ma 272mv> <1am (night)\61699gc\> south
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<983hp 886ma 268mv> <1am (night)\61699gc\> A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south (boulder)]
A curious rock is sitting here.

<983hp 886ma 262mv> <1am (night)\61699gc\> south
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<983hp 886ma 256mv> <1am (night)\61699gc\> west
south
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<983hp 886ma 252mv> <1am (night)\61699gc\> west
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

<983hp 886ma 249mv> <1am (night)\61699gc\> west
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
o-o f-f-f|
---------+

[Exits: east south]
A nymph looks coyly at you, then winks mischievously and dances away.

<983hp 886ma 246mv> <1am (night)\61699gc\> where
The enormous trunk of an old Elderwood tree blocks your pathway westward.

<983hp 886ma 246mv> <1am (night)\61699gc\> Players near you in Emerald Forest:
Ktyhzaakk A Well-Used Trail Through The Forest
<PK> Mishtkah A Fae Crossing

<983hp 886ma 246mv> <1am (night)\61699gc\> south
west
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.

<983hp 886ma 243mv> <1am (night)\61699gc\> west
The Entrance of the Witch Wood
f-o-f o-f| Your uneasiness mounts as you walk along this haunted
| | | || stretch of road. The mist clears, and you find yourself
f-f-f f-f| in a nightmarish forest. The empty husk of a dead nymph
| | | | || lies at your feet, and on either side of you, the trees
f-f-@-f f| look twisted and tortured into unnatural shapes. The
| | | || depths of the forest sends up a hopeless cry to usher
o-o-o f-f| you into the woods that ring the edge of Hell.
| | | | ||
o-o-o f f|
---------+

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.

<983hp 886ma 240mv> <1am (night)\61699gc\> west
The Witch Wood
f-o-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | | lights flicker palely about your feet and cast a shadowed
f-f-f f| eye on a variety of rotting plants and animals that cover
| | | || the forest floor. The twisted thorn trees groan at your
f-@-f-f| approach, and you are aware of a slow hissing that seems
| | || to taunt you from the cover of darkness. To the south
o-o-o f| a fog rolls out onto a dead marsh.
| | | ||
o-o-o f|
---------+

[Exits: north east south west]
A disgusting little gremlin grins at you.

<983hp 886ma 237mv> <1am (night)\61699gc\> The Witch Wood
f-o-f| You are in the eerie domain of the Weird Sisters. Ghost
| | || lights flicker palely about your feet and cast a shadowed
f-f-f| eye on a variety of rotting plants and animals that cover
| | || the forest floor. The twisted thorn trees groan at your
@-f-f| approach, and you are aware of a slow hissing that seems
| | | to taunt you from the cover of darkness. To the south
o-o-o| a fog rolls out onto a dead marsh.
| | ||
o-o-o|
---------+

[Exits: north east south]
A HellHound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<983hp 886ma 234mv> <1am (night)\61699gc\> west
where
Twisted thorn trees and thick bushes halt your progress westward.

<983hp 886ma 234mv> <1am (night)\61699gc\> Players near you in Emerald Forest:
Ktyhzaakk A Well-Used Trail Through The Forest
<PK> Mishtkah The Witch Wood

<983hp 886ma 234mv> <1am (night)\61699gc\> north
The Witch Wood
o-f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | | lights flicker palely about your feet and cast a shadowed
~-~ f-o-f| eye on a variety of rotting plants and animals that
| | || cover the forest floor. The twisted thorn trees groan
@-f-f| at your approach, and you are aware of a slow hissing
| | || that seems to taunt you from the cover of darkness. The
f-f-f| forest stretches on for miles.
| | |
o-o-o|
---------+

[Exits: north east south]
A disgusting little gremlin grins at you.

<983hp 886ma 231mv> <1am (night)\61699gc\> north
north
The Witch Wood
o-f | You are in the eerie domain of the Weird Sisters. Ghost
| | lights flicker palely about your feet and cast a shadowed
o-f-f | eye on a variety of rotting plants and animals that
| | | | cover the forest floor. The twisted thorn trees groan
~-~ @-o-f| at your approach, and you are aware of a slow hissing
| | || that seems to taunt you from the cover of darkness. The
f-f-f| forest stretches on for miles.
| | ||
f-f-f|
---------+

[Exits: north east south]
A HellHound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<983hp 886ma 228mv> <1am (night)\61699gc\> The Witch Wood
| You are deep in the Witch Wood. The evil that taints
| these woods grows palpable here. Directly to your north
o-f | is a wall of shifting shadows that your light cannot
| | penetrate. Tall reeds with thorny blades grow around
o-@-f | a path that leads west into the mists. The forest lies
| | | | to your east and south.
~-~ f-o-f|
| | ||
f-f-f|
---------+

[Exits: north east south west]
A HellHound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<983hp 886ma 225mv> <1am (night)\61699gc\> where
west
Players near you in Emerald Forest:
Ktyhzaakk A Well-Used Trail Through The Forest
<PK> Mishtkah The Witch Wood

<983hp 886ma 225mv> <1am (night)\61699gc\> A Broken Jetty
| You are at the head of a broken jetty, feeling the rotted
| timbers give way beneath your feet. The end of the jetty,
o-f | which has long since collapsed, stands over a dark still
| | lake. You look over the deep black waters and see lights
@-f-f| on the shore of an island hidden in the mists.
| | ||
~-~-~ f-o|
| ||
f-f|
---------+

[Exits: east south]
A gaunt apparition in priests' robes turns sadly towards the lake.
An Apparition says 'For a small token, you may HIRE a ferry to pass safely through the mists
.'

<983hp 886ma 223mv> <1am (night)\61699gc\> south
Upon a Dark, Still Lake
o-f | You are on a still lake, engulfed in an eerie darkness.
| | A thin vapor gradually arises from the lake's surface.
o-f-f| Beneath it, shapes appear and grasp at the surface, before
| | || being dissolved in shadows. A small jetty to the north
~-~-@ f-o| is signalled by the whimpering of some trapped soul.
| ||
f-f|
| ||
f-f|
---------+

[Exits: north west]

<983hp 886ma 222mv> <1am (night)\61699gc\> west
A Dark, Still Lake
o-f| You are on a still lake, engulfed in an eerie darkness.
|| The stillness of the water is accompanied by a silence
o-f| so great that only total deafness could describe it.
| || The lake is dark and deep, and filled with disturbing
~-~-@-~ f| shapes that sometimes look human.
||
f|
||
f|
---------+

[Exits: east west]

<983hp 886ma 221mv> <1am (night)\61699gc\> west
west
Deep Black Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to
o| ships. Nothing much else here but murky water that is
|| very deep.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]

<983hp 886ma 220mv> <1am (night)\61699gc\> Within Deep, Black Waters
| This water is murky and deep, still and silent. Driftwood
| in the water look like they may have once belonged to
| ships. Nothing much else here but the water and the paranoia.
|
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]

<983hp 886ma 219mv> <1am (night)\61699gc\> west
Deep, Dark Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to ships. A
| thick dense fog rolls over the surface of this murky water.
|
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: east west]

<983hp 886ma 218mv> <1am (night)\61699gc\> where
Players near you in Emerald Forest:
Ktyhzaakk A Well-Used Trail Through The Forest
<PK> Mishtkah Deep, Dark Waters

<983hp 886ma 218mv> <1am (night)\61699gc\> west
west
Deep, Black Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to ships.
| Nothing much else here but murky water that is very deep. A
| dense fog rolls over the water's surface.
~-@-~-~|
| |
~-~ |
|
|
---------+

[Exits: east west]

<983hp 886ma 217mv> <1am (night)\61699gc\> Deep Black Waters
| The water is still and silent. A dense fog rolls over its surface.
| Pieces of driftwood in the water look like they may have once
| belonged to ships. Nothing much else here but murky water that
| is very deep. The fog density lightens slightly to the south.
@-~-~|
| |
~-~-~ |
| |
! |
---------+

[Exits: east south]

<983hp 886ma 216mv> <1am (night)\61699gc\> south
west
The Shipwreck
| A large craft lies belly up in the water, blown to smithereens.
| It looks like it may have almost made it clear to safety,
~-~-~| but caught at the last gasp of fog. Now it lies in the deep
| | water, broken mercilessly.
~-~-@ |
| |
! |
| |
!-!-! |
---------+

[Exits: north west]

<983hp 886ma 215mv> <1am (night)\61699gc\> west
A Lightening in the Fog
| The fog lifts here, revealing the majesty of a rich, fertile
| island that was hidden beyond the mists. Long away from
~-~| the emerald forest, the way back is no less treacherous
| | than the waters that led in. Chancing the fate for intruders
~-@-~ | of the island, however, may be a poor gamble.
| |
! ! |
| | |
!-!-! |
---------+

[Exits: east west]

<983hp 886ma 214mv> <1am (night)\61699gc\> south
The Landing Point
| Close to the island's landing, where the incoming boats
| are jettisoned and visitors are met on arrival. The water
~| here is warm and comfortable. The mists are not describable
|| as thin by any means here, but they are better than thick,
@-~-~| and the water too shallow for danger.
| |
! !|
| ||
!-!-!|
---------+

[Exits: east south]

<983hp 886ma 213mv> <1am (night)\61699gc\> south
A Landing
~| The mists are clear here, indicating you have landed
|| on Zodiac island. Just north of you, the mists grow
~-~-~| thicker again, obscuring what looks to be an ocean. In
| | the far east, you see the looming mass of what looks
@ !| to be an old stone temple, preceded by hundreds of small
| || rectangular steps.
!-!-!|
||
+|
---------+

[Exits: north south]

<983hp 886ma 210mv> <1am (night)\61699gc\> east
The Beachfront
~-~-~| Shallow choppy waters give way to a remarkably pristine
| | beach, one of fine golden sand and very little else. Not
! !| even the faintest of signs of shells or small pebbles
| || - or life for that matter. It seems to have been excavated
@-!-!| and prepared carefully.
||
+|
|
|
---------+

[Exits: north east]

<983hp 886ma 204mv> <1am (night)\61699gc\> where
The Beachfront
~-~-~ | Shallow choppy waters give way to a remarkably pristine
| | beach, one of fine golden sand and very little else. Not
! !-!| even the faintest of signs of shells or small pebbles
| | | - or life for that matter. It seems to have been excavated
!-@-! | and prepared carefully.
| |
+-+|
|
|
---------+

[Exits: east west]

<983hp 886ma 198mv> <1am (night)\61699gc\> Players near you in Zodiac Island:
<PK> Mishtkah The Beachfront

<983hp 886ma 198mv> <1am (night)\61699gc\> west
The Beachfront
~-~-~| Shallow choppy waters give way to a remarkably pristine
| | beach, one of fine golden sand and very little else. Not
! !| even the faintest of signs of shells or small pebbles
| || - or life for that matter. It seems to have been excavated
@-!-!| and prepared carefully.
||
+|
|
|
---------+

[Exits: north east]

<983hp 886ma 192mv> <1am (night)\61699gc\> where
Players near you in Zodiac Island:
<PK> Mishtkah The Beachfront

<983hp 886ma 192mv> <1am (night)\61699gc\> west
north
You can't pass through the thick mists.

<983hp 886ma 192mv> <1am (night)\61699gc\> north
A Landing
~| The mists are clear here, indicating you have landed
|| on Zodiac island. Just north of you, the mists grow
~-~-~| thicker again, obscuring what looks to be an ocean. In
| | the far east, you see the looming mass of what looks
@ !| to be an old stone temple, preceded by hundreds of small
| || rectangular steps.
!-!-!|
||
+|
---------+

[Exits: north south]

<983hp 886ma 186mv> <1am (night)\61699gc\> where
The Landing Point
| Close to the island's landing, where the incoming boats
| are jettisoned and visitors are met on arrival. The water
~| here is warm and comfortable. The mists are not describable
|| as thin by any means here, but they are better than thick,
@-~-~| and the water too shallow for danger.
| |
! !|
| ||
!-!-!|
---------+

[Exits: east south]

<983hp 886ma 183mv> <1am (night)\61699gc\> east
Players near you in Emerald Forest:
Ktyhzaakk By a Stream
<PK> Mishtkah The Landing Point

<983hp 886ma 183mv> <1am (night)\61699gc\> east
A Lightening in the Fog
| The fog lifts here, revealing the majesty of a rich, fertile
| island that was hidden beyond the mists. Long away from
~-~| the emerald forest, the way back is no less treacherous
| | than the waters that led in. Chancing the fate for intruders
~-@-~ | of the island, however, may be a poor gamble.
| |
! ! |
| | |
!-!-! |
---------+

[Exits: east west]

<983hp 886ma 182mv> <1am (night)\61699gc\> north
The Shipwreck
| A large craft lies belly up in the water, blown to smithereens.
| It looks like it may have almost made it clear to safety,
~-~-~| but caught at the last gasp of fog. Now it lies in the deep
| | water, broken mercilessly.
~-~-@ |
| |
! |
| |
!-!-! |
---------+

[Exits: north west]

<983hp 886ma 181mv> <1am (night)\61699gc\> east
Deep Black Waters
| The water is still and silent. A dense fog rolls over its surface.
| Pieces of driftwood in the water look like they may have once
| belonged to ships. Nothing much else here but murky water that
| is very deep. The fog density lightens slightly to the south.
@-~-~|
| |
~-~-~ |
| |
! |
---------+

[Exits: east south]

<983hp 962ma 288mv> <2am (night)\61699gc\> Deep, Black Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to ships.
| Nothing much else here but murky water that is very deep. A
| dense fog rolls over the water's surface.
~-@-~-~|
| |
~-~ |
|
|
---------+

[Exits: east west]

<983hp 962ma 287mv> <2am (night)\61699gc\> af
You are affected by the following:
Spell: fly : lasts for 5 hours
Spell: lightning shield: modifies afflictive break by 4 for 1 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 6 hours

<983hp 962ma 287mv> <2am (night)\61699gc\> where
Players near you in Emerald Forest:
Ktyhzaakk By a Stream
<PK> Mishtkah Deep, Black Waters

<983hp 962ma 287mv> <2am (night)\61699gc\> east
east
Deep, Dark Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to ships. A
| thick dense fog rolls over the surface of this murky water.
|
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: east west]

<983hp 962ma 286mv> <2am (night)\61699gc\> where
Within Deep, Black Waters
| This water is murky and deep, still and silent. Driftwood
| in the water look like they may have once belonged to
| ships. Nothing much else here but the water and the paranoia.
|
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]

<983hp 962ma 285mv> <2am (night)\61699gc\> east
Players near you in Emerald Forest:
Ktyhzaakk By a Stream
<PK> Mishtkah Within Deep, Black Waters

<983hp 962ma 285mv> <2am (night)\61699gc\> east
Deep Black Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to
o| ships. Nothing much else here but murky water that is
|| very deep.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]

<983hp 962ma 284mv> <2am (night)\61699gc\> where
A Dark, Still Lake
o-f| You are on a still lake, engulfed in an eerie darkness.
|| The stillness of the water is accompanied by a silence
o-f| so great that only total deafness could describe it.
| || The lake is dark and deep, and filled with disturbing
~-~-@-~ f| shapes that sometimes look human.
||
f|
||
f|
---------+

[Exits: east west]

<983hp 962ma 283mv> <2am (night)\61699gc\> sc
Players near you in Emerald Forest:
Ktyhzaakk By a Stream
<PK> Mishtkah A Dark, Still Lake

<983hp 962ma 283mv> <2am (night)\61699gc\> You are Mishtkah the Unstoppable of Yin, level 50
, 37 years old (403 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 983/983 hit, 962/1023 mana, 283/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 210/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61699 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 310 bash: 316 slash: 322 magic: 265
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: fly : lasts for 5 hours
Spell: lightning shield: modifies afflictive break by 4 for 1 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 6 hours

<983hp 962ma 283mv> <2am (night)\61699gc\> north
Alas, you cannot go that way.

<983hp 962ma 283mv> <2am (night)\61699gc\> east
where
Upon a Dark, Still Lake
o-f | You are on a still lake, engulfed in an eerie darkness.
| | A thin vapor gradually arises from the lake's surface.
o-f-f| Beneath it, shapes appear and grasp at the surface, before
| | || being dissolved in shadows. A small jetty to the north
~-~-@ f-o| is signalled by the whimpering of some trapped soul.
| ||
f-f|
| ||
f-f|
---------+

[Exits: north west]

<983hp 962ma 282mv> <2am (night)\61699gc\> Players near you in Emerald Forest:
Ktyhzaakk By a Stream
<PK> Mishtkah Upon a Dark, Still Lake

<983hp 962ma 282mv> <2am (night)\61699gc\> where
Players near you in Emerald Forest:
Ktyhzaakk By a Stream
<PK> Mishtkah Upon a Dark, Still Lake

<983hp 962ma 282mv> <2am (night)\61699gc\> sl
You go to sleep.

<983hp 962ma 282mv> <2am (night)\61699gc\>

<983hp 962ma 282mv> <2am (night)\61699gc\> st
You wake and stand up.

<983hp 962ma 282mv> <2am (night)\61699gc\> where
Players near you in Emerald Forest:
Ktyhzaakk The Emerald Forest Choir
<PK> Mishtkah Upon a Dark, Still Lake

<983hp 962ma 282mv> <2am (night)\61699gc\>
The effects of your lifeblood sacrifice fade away.
The white aura around your body fades.

<983hp 983ma 385mv> <3am (night)\61699gc\> sanc
You are surrounded by a white aura.

<983hp 908ma 385mv> <3am (night)\61699gc\> look
where
north
east
where
Upon a Dark, Still Lake
o-f | You are on a still lake, engulfed in an eerie darkness.
| | A thin vapor gradually arises from the lake's surface.
o-f-f| Beneath it, shapes appear and grasp at the surface, before
| | || being dissolved in shadows. A small jetty to the north
~-~-@ f-o| is signalled by the whimpering of some trapped soul.
| ||
f-f|
| ||
f-f|
---------+

[Exits: north west]

<983hp 908ma 385mv> <3am (night)\61699gc\> Players near you in Emerald Forest:
Ktyhzaakk The Emerald Forest Choir
<PK> Mishtkah Upon a Dark, Still Lake

<983hp 908ma 385mv> <3am (night)\61699gc\> A Broken Jetty
| You are at the head of a broken jetty, feeling the rotted
| timbers give way beneath your feet. The end of the jetty,
o-f | which has long since collapsed, stands over a dark still
| | lake. You look over the deep black waters and see lights
@-f-f| on the shore of an island hidden in the mists.
| | ||
~-~-~ f-o|
| ||
f-f|
---------+

[Exits: east south]
A gaunt apparition in priests' robes turns sadly towards the lake.
An Apparition says 'For a small token, you may HIRE a ferry to pass safely through the mists
.'

<983hp 908ma 384mv> <3am (night)\61699gc\> The Witch Wood
| You are deep in the Witch Wood. The evil that taints
| these woods grows palpable here. Directly to your north
o-f | is a wall of shifting shadows that your light cannot
| | penetrate. Tall reeds with thorny blades grow around
o-@-f | a path that leads west into the mists. The forest lies
| | | | to your east and south.
~-~ f-o-f|
| | ||
f-f-f|
---------+

[Exits: north east south west]
A HellHound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<983hp 908ma 382mv> <3am (night)\61699gc\> Players near you in Emerald Forest:
Ktyhzaakk The Emerald Forest Choir
<PK> Mishtkah The Witch Wood

<983hp 908ma 382mv> <3am (night)\61699gc\> south
The Witch Wood
o-f | You are in the eerie domain of the Weird Sisters. Ghost
| | lights flicker palely about your feet and cast a shadowed
o-f-f | eye on a variety of rotting plants and animals that
| | | | cover the forest floor. The twisted thorn trees groan
~-~ @-o-f| at your approach, and you are aware of a slow hissing
| | || that seems to taunt you from the cover of darkness. The
f-f-f| forest stretches on for miles.
| | ||
f-f-f|
---------+

[Exits: north east south]
A HellHound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<983hp 908ma 379mv> <3am (night)\61699gc\> south
The Witch Wood
o-f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | | lights flicker palely about your feet and cast a shadowed
~-~ f-o-f| eye on a variety of rotting plants and animals that
| | || cover the forest floor. The twisted thorn trees groan
@-f-f| at your approach, and you are aware of a slow hissing
| | || that seems to taunt you from the cover of darkness. The
f-f-f| forest stretches on for miles.
| | |
o-o-o|
---------+

[Exits: north east south]
A disgusting little gremlin grins at you.

<983hp 908ma 376mv> <3am (night)\61699gc\> south
The Witch Wood
f-o-f| You are in the eerie domain of the Weird Sisters. Ghost
| | || lights flicker palely about your feet and cast a shadowed
f-f-f| eye on a variety of rotting plants and animals that cover
| | || the forest floor. The twisted thorn trees groan at your
@-f-f| approach, and you are aware of a slow hissing that seems
| | | to taunt you from the cover of darkness. To the south
o-o-o| a fog rolls out onto a dead marsh.
| | ||
o-o-o|
---------+

[Exits: north east south]
A HellHound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.

<983hp 908ma 373mv> <3am (night)\61699gc\> east
The Witch Wood
f-o-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | | lights flicker palely about your feet and cast a shadowed
f-f-f f| eye on a variety of rotting plants and animals that cover
| | | || the forest floor. The twisted thorn trees groan at your
f-@-f-f| approach, and you are aware of a slow hissing that seems
| | || to taunt you from the cover of darkness. To the south
o-o-o f| a fog rolls out onto a dead marsh.
| | | ||
o-o-o f|
---------+

[Exits: north east south west]
A disgusting little gremlin grins at you.

<983hp 908ma 370mv> <3am (night)\61699gc\> east
where
The Entrance of the Witch Wood
f-o-f o-f| Your uneasiness mounts as you walk along this haunted
| | | || stretch of road. The mist clears, and you find yourself
f-f-f f-f| in a nightmarish forest. The empty husk of a dead nymph
| | | | || lies at your feet, and on either side of you, the trees
f-f-@-f f| look twisted and tortured into unnatural shapes. The
| | | || depths of the forest sends up a hopeless cry to usher
o-o-o f-f| you into the woods that ring the edge of Hell.
| | | | ||
o-o-o f f|
---------+

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.

<983hp 908ma 367mv> <3am (night)\61699gc\> Players near you in Emerald Forest:
Ktyhzaakk The Emerald Forest Choir
<PK> Mishtkah The Entrance of the Witch Wood

<983hp 908ma 367mv> <3am (night)\61699gc\> east
north
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | | || south, the forest seems to lighten considerably, and
o-o f-f-f| you are about to leave in that direction when a tattered
| | | | || parchment, flapping weakly in the wind, falls at your
o-o f f-f| feet.
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.

<983hp 908ma 364mv> <3am (night)\61699gc\> east
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
o-o f-f-f|
---------+

[Exits: east south]
A nymph looks coyly at you, then winks mischievously and dances away.

<983hp 908ma 361mv> <3am (night)\61699gc\> where
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

<983hp 908ma 358mv> <3am (night)\61699gc\> north
Players near you in Emerald Forest:
Ktyhzaakk The Emerald Forest Choir
<PK> Mishtkah A Signpost in the Enchanted Forests

<983hp 908ma 358mv> <3am (night)\61699gc\> east
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<983hp 908ma 355mv> <3am (night)\61699gc\> north
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.

<983hp 908ma 351mv> <3am (night)\61699gc\> north
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south (boulder)]
A curious rock is sitting here.

<983hp 908ma 345mv> <3am (night)\61699gc\> down
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<983hp 908ma 339mv> <3am (night)\61699gc\> down
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<983hp 908ma 335mv> <3am (night)\61699gc\> east
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(White Aura) Sir Sorrow the sad Knight stares into the sky.

<983hp 908ma 331mv> <3am (night)\61699gc\> The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<983hp 908ma 325mv> <3am (night)\61699gc\> where
Players near you in The Common:
<PK> Mishtkah The Trail

<983hp 908ma 325mv> <3am (night)\61699gc\> north
north
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<983hp 908ma 322mv> <3am (night)\61699gc\> A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<983hp 908ma 321mv> <3am (night)\61699gc\> north
where
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<983hp 908ma 319mv> <3am (night)\61699gc\> Players near you in The Common:
<PK> Mishtkah A cobbled path

<983hp 908ma 319mv> <3am (night)\61699gc\> west
north
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<983hp 908ma 317mv> <3am (night)\61699gc\> north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<983hp 908ma 315mv> <3am (night)\61699gc\> north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<983hp 908ma 313mv> <3am (night)\61699gc\> where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<983hp 908ma 311mv> <3am (night)\61699gc\> Players near you in Seringale:
<PK> Mishtkah Outside the South Gate

<983hp 908ma 311mv> <3am (night)\61699gc\> north
where
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<983hp 908ma 309mv> <3am (night)\61699gc\> Players near you in Seringale:
<PK> Mishtkah Inside the South Gate

<983hp 908ma 309mv> <3am (night)\61699gc\> south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<983hp 908ma 307mv> <3am (night)\61699gc\> south
south
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<983hp 908ma 305mv> <3am (night)\61699gc\> Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<983hp 908ma 303mv> <3am (night)\61699gc\> south
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<983hp 908ma 301mv> <3am (night)\61699gc\> south
A small inn greets your eyes warmly.

<983hp 908ma 301mv> <3am (night)\61699gc\> east
east
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<983hp 908ma 299mv> <3am (night)\61699gc\> where
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<983hp 908ma 297mv> <3am (night)\61699gc\> east
Players near you in The Common:
<PK> Mishtkah A muddy wetland

<983hp 908ma 297mv> <3am (night)\61699gc\> The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983hp 908ma 294mv> <3am (night)\61699gc\> east
south
The Eastern Common
f-f-f-o-o| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
f-f-f o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-f-@ | by small thin trees and bushes that group around in thick
| | | | clusters.
f-f-f-z-o|
| | | ||
f-x-f o|
---------+

[Exits: north south west]

<983hp 908ma 291mv> <3am (night)\61699gc\> A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983hp 908ma 288mv> <3am (night)\61699gc\> east
A Path through the Mountains
f-f | A breeze blows lightly against your forehead as you travel along
| | | this mountain path. Pine and Fir trees stand majestically on
f-f | either side of it, blocking out the moonlight. The path is covered
| | | mostly with small pebbles, but there are also a few boulders
f-f-@-o | that can only be passed by on foot by climbing over. Moss and
| | | | vines cover the face of the mountain.
x-f o-o|
| |
x |
---------+

[Exits: east west]

<983hp 908ma 285mv> <3am (night)\61699gc\> east
where
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
f-z-@ | moonlight penetrates through the trees here.
| | |
f o-o-+|
|
|
---------+

[Exits: south west]

<983hp 908ma 282mv> <3am (night)\61699gc\> Players near you in Goblin Village:
<PK> Mishtkah A Worn Path into the Mountain

<983hp 908ma 282mv> <3am (night)\61699gc\> west
A Path through the Mountains
f-f | A breeze blows lightly against your forehead as you travel along
| | | this mountain path. Pine and Fir trees stand majestically on
f-f | either side of it, blocking out the moonlight. The path is covered
| | | mostly with small pebbles, but there are also a few boulders
f-f-@-o | that can only be passed by on foot by climbing over. Moss and
| | | | vines cover the face of the mountain.
x-f o-o|
| |
x |
---------+

[Exits: east west]

<983hp 908ma 279mv> <3am (night)\61699gc\> west
where
A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.

<983hp 908ma 276mv> <3am (night)\61699gc\> south

The night is about to end.
The sky is getting cloudy.
The lightning surrounding you fizzles out.

<996hp 968ma 384mv> <4am (night)\61699gc\> west
Players near you in The Common:
<PK> Mishtkah A natural path

<996hp 968ma 384mv> <4am (night)\61699gc\> The Southern Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
f-f-f-z-o| river has been absorbed into the soil, giving the ground
| | | || a rather soggy texture. Ponds are shrouded by small thin
f-x-@ o| trees and bushes that group around in thick clusters. The
| | thin path curves around the field, skirting along the mountain
x | to the east and south.
| |
x-x-x |
---------+

[Exits: north west]

<996hp 968ma 381mv> <4am (night)\61699gc\> south
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

<996hp 968ma 377mv> <4am (night)\61699gc\> Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<996hp 968ma 371mv> <4am (night)\61699gc\> south
west
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<996hp 968ma 365mv> <4am (night)\61699gc\> where
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<996hp 968ma 359mv> <4am (night)\61699gc\> up
Players near you in The Common:
<PK> Mishtkah Path on the mountain

<996hp 968ma 359mv> <4am (night)\61699gc\> west
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<996hp 968ma 353mv> <4am (night)\61699gc\> west
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<996hp 968ma 347mv> <4am (night)\61699gc\> A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<996hp 968ma 341mv> <4am (night)\61699gc\> west
north
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]
A mountain lion walks around carefully here.

<996hp 968ma 335mv> <4am (night)\61699gc\> View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

<996hp 968ma 329mv> <4am (night)\61699gc\> down
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<996hp 968ma 323mv> <4am (night)\61699gc\> north
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<996hp 968ma 319mv> <4am (night)\61699gc\> west
west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<996hp 968ma 317mv> <4am (night)\61699gc\> west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]

<996hp 968ma 315mv> <4am (night)\61699gc\> west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]

<996hp 968ma 313mv> <4am (night)\61699gc\> west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<996hp 968ma 311mv> <4am (night)\61699gc\> The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<996hp 968ma 309mv> <4am (night)\61699gc\> west
Alas, you cannot go that way.

<996hp 968ma 309mv> <4am (night)\61699gc\> west
Alas, you cannot go that way.

<996hp 968ma 309mv> <4am (night)\61699gc\> south
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A white mountain goat jumps from cliff to cliff here.
A young bear is here, looking for something to eat.

<996hp 968ma 307mv> <4am (night)\61699gc\> south
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<996hp 968ma 305mv> <4am (night)\61699gc\> west
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<996hp 968ma 303mv> <4am (night)\61699gc\> west
west
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<996hp 968ma 301mv> <4am (night)\61699gc\> where
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<996hp 968ma 299mv> <4am (night)\61699gc\> west
Players near you in The Ford:
<PK> Mishtkah A lush valley

<996hp 968ma 299mv> <4am (night)\61699gc\> west
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<996hp 968ma 297mv> <4am (night)\61699gc\> west
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<996hp 968ma 295mv> <4am (night)\61699gc\> where
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<996hp 968ma 293mv> <4am (night)\61699gc\> west
Players near you in The Ford:
<PK> Mishtkah A lush valley

<996hp 968ma 293mv> <4am (night)\61699gc\> A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<996hp 968ma 291mv> <4am (night)\61699gc\> north
west
Edge of the valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and
x x-x | wildlife. The long grass bends with the gentle breeze
| | | | blown in from the mountainside as antelope gallop across
x-x @-o-o| gracefully.
| | | ||
o-o-o-o|
| | ||
o-o-~-~-~|
---------+

[Exits: north east south]

<996hp 968ma 289mv> <4am (night)\61699gc\> north
Alas, you cannot go that way.

<996hp 968ma 289mv> <4am (night)\61699gc\> A steep cliff
x | The cliff drops off precariously before you. Loose rubble
| | from the trail drops off the edge of the cliff as you
x-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x x-@ | climb down.
| | | |
x-x o-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: south west]

<996hp 968ma 285mv> <4am (night)\61699gc\> west
north
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]

<996hp 968ma 279mv> <4am (night)\61699gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<996hp 968ma 273mv> <4am (night)\61699gc\> west
north
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<996hp 968ma 267mv> <4am (night)\61699gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<996hp 968ma 261mv> <4am (night)\61699gc\> up
where
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<996hp 968ma 257mv> <4am (night)\61699gc\> north
east
Players near you in The Ford:
<PK> Mishtkah A grassy sward

<996hp 968ma 257mv> <4am (night)\61699gc\> down
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]
A tiny kitten is here poking into every corner.

<996hp 968ma 255mv> <4am (night)\61699gc\> east
where
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<996hp 968ma 253mv> <4am (night)\61699gc\> At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<996hp 968ma 251mv> <4am (night)\61699gc\> Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<996hp 968ma 249mv> <4am (night)\61699gc\> Players near you in The Ford:
<PK> Mishtkah Before the Fortress gates

<996hp 968ma 249mv> <4am (night)\61699gc\> east
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<996hp 968ma 248mv> <4am (night)\61699gc\> l care
A solemn slith swathed in soft grey robes stands guarding the gates of
the Fortress of Equilibrium. His face is serene with a hint of sadness.
His hands are large and callused from much training. There is no doubt he
is a formidable foe.
The Caretaker has quite a few wounds.

<996hp 968ma 248mv> <4am (night)\61699gc\> west
where
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<996hp 968ma 247mv> <4am (night)\61699gc\> Players near you in The Ford:
<PK> Mishtkah Before the Fortress gates

<996hp 968ma 247mv> <4am (night)\61699gc\> west
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<996hp 968ma 245mv> <4am (night)\61699gc\> up
where
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<996hp 968ma 243mv> <4am (night)\61699gc\> west
Players near you in The Ford:
<PK> Mishtkah On top of a hill

<996hp 968ma 243mv> <4am (night)\61699gc\> A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]
A tiny kitten is here poking into every corner.

<996hp 968ma 241mv> <4am (night)\61699gc\> south
down
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<996hp 968ma 239mv> <4am (night)\61699gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]

<996hp 968ma 235mv> <4am (night)\61699gc\> south
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<996hp 968ma 229mv> <4am (night)\61699gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (403 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 996/1003 hit, 968/983 mana, 229/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 210/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61699 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 310 bash: 316 slash: 322 magic: 265
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 2 hours
Spell: detect invis : lasts for 4 hours

<996hp 968ma 229mv> <4am (night)\61699gc\> east
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<996hp 968ma 223mv> <4am (night)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<996hp 968ma 223mv> <4am (night)\61699gc\>
The day has begun.

<1003hp 983ma 331mv> <5am (dawn)\61699gc\> af
You are affected by the following:
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Spell: detect invis : lasts for 3 hours

<1003hp 983ma 331mv> <5am (dawn)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<1003hp 983ma 331mv> <5am (dawn)\61699gc\> wwad
A broadsword with a dragonbone hilt glows as it is imbued by a weapon ward.

<1003hp 963ma 331mv> <5am (dawn)\61699gc\> armo
You feel someone protecting you.

<1003hp 958ma 331mv> <5am (dawn)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<1003hp 958ma 331mv> <5am (dawn)\61699gc\> af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Spell: weapon ward : lasts for 3 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Spell: detect invis : lasts for 3 hours

<1003hp 958ma 331mv> <5am (dawn)\61699gc\> who
[ H-Elf ] <PK> Firithien the Grand Mistress of Seasons
[ Illit ] Ktyhzaakk the Spectre
[ Beast ] <PK> [WARLORD] Agrerrogod the Wrath of Nature
[ Half ] <PK> <HERALD> Blarp Grillparzer the Grand Master of Socks
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
Players found: 5
There are 5 characters on; the most on this past month was 16.

<1003hp 958ma 331mv> <5am (dawn)\61699gc\>
The sun rises in the east.

<1003hp 983ma 385mv> <6am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<1003hp 983ma 385mv> <6am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<1003hp 983ma 385mv> <6am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<1003hp 983ma 385mv> <6am (day)\61699gc\>
You feel yourself speed up.

<1003hp 983ma 385mv> <7am (day)\61699gc\> st
You are already standing.

<1003hp 983ma 385mv> <7am (day)\61699gc\> mshi
A shimmering sphere of magic encases you.

<1003hp 863ma 385mv> <7am (day)\61699gc\> c life
Your lifeblood starts to boil with arcane power!
You tear into your physical body.
Luckily, you are immune to that.
You regain a small amount of power.

<983hp 897ma 385mv> <7am (day)\61699gc\> c life
Your lifeblood continues to boil with arcane power!
You tear into your physical body.
Luckily, you are immune to that.
You regain a small amount of power.

<963hp 923ma 385mv> <7am (day)\61699gc\> c life
Your lifeblood surges with arcane power as you reach your breaking point!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<943hp 908ma 385mv> <7am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<943hp 908ma 385mv> <7am (day)\61699gc\>
You slowly float to the ground.

<943hp 974ma 385mv> <8am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<943hp 974ma 385mv> <8am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<943hp 974ma 385mv> <8am (day)\61699gc\>
Your weapon ward expires.
You no longer see invisible objects.

<943hp 1010ma 385mv> <9am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<943hp 1010ma 385mv> <9am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<943hp 1010ma 385mv> <9am (day)\61699gc\> where
Players near you in The Ford:
<PK> Mishtkah A steep cliff

<943hp 1010ma 385mv> <9am (day)\61699gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's wild pestilence injures you.
Agrerrogod's flaming bite decimates you!
Agrerrogod's pestilence devastates you!
Agrerrogod has a few scratches.

<870hp 1103ma 385mv> <10am (day)\61699gc\>
Agrerrogod stumbles and barely dodges your slash.
Agrerrogod's pestilence devastates you!
Agrerrogod has a few scratches.

<838hp 1103ma 385mv> <10am (day)\61699gc\> fle

Agrerrogod has fled!

<838hp 1103ma 385mv> <10am (day)\61699gc\> fle
You aren't fighting anyone.

<838hp 1103ma 385mv> <10am (day)\61699gc\> You aren't fighting anyone.

<838hp 1103ma 385mv> <10am (day)\61699gc\> west

The white aura around your body fades.

<847hp 1103ma 385mv> <11am (day)\61699gc\> west
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<847hp 1103ma 373mv> <11am (day)\61699gc\> west
An overlook
| Before you, the valley drops further down in the form
| of a steep cliff. The view here is magnificent with
o-o-o-x | the red sandstone rock outcropping catching your attention.
| | | | |
f-f-@-x-x|
| | ||
x-x x|
| | ||
x-x-x|
---------+

[Exits: north east south west]
A tiny kitten is here poking into every corner.

<847hp 1103ma 361mv> <11am (day)\61699gc\> Among the thickets
o | The underbrush here is so thick that it is nearly impenetrable.
| | Along the edges of the vegetation are a series of red
o-o-o-o-x| berries which are smeared upon any passersby. Movement
| | | | || is extremely encumbered here.
f-f-@-x-x|
| ||
x-x|
| ||
x-x|
---------+

[Exits: north east west]

<847hp 1103ma 353mv> <11am (day)\61699gc\> west
west
Among the thickets
o-o | The underbrush here is so thick that it is nearly impenetrable.
| | Along the edges of the vegetation are a series of red
o-o-o-o| berries which are smeared upon any passersby. Movement
| | | || is extremely encumbered here.
f-@-f-x|
||
x|
||
x|
---------+

[Exits: north east west]
(Translucent) An enormous stone giant wanders around aimlessly.

<847hp 1103ma 347mv> <11am (day)\61699gc\> A wall of vegetation
o-o | The underbrush here is so thick that it is nearly impenetrable.
| | Along the edges of the vegetation are a series of red
o-o-o| berries which are smeared upon any passersby. Movement
| | || is extremely encumbered here.
@-f-f|
|
|
|
|
---------+

[Exits: north east (west)]
A long vine that has some thorns upon it is here.

<847hp 1103ma 341mv> <11am (day)\61699gc\> north
north
west
north
sanc
An old path
o-o-o-o| Strange vegetation line the path edges. Dangerously close
| | to the edge of the cliff, you do not want to lose your
o-o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
@-o-o|
| | ||
f-f-f|
|
|
---------+

[Exits: north east south]

<847hp 1103ma 337mv> <11am (day)\61699gc\> The secret
o-o-o-o| It seems that no one has been here for a number of years.
| | | || The sound of a small brook gurgling nearby and birds
o-o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
o-@ |
| |
o-o-o|
| | ||
f-f-f|
---------+

[Exits: south west]
A fire giant soldier is here in training.

<847hp 1103ma 333mv> <11am (day)\61699gc\> The secret
o-o-o| It seems that no one has been here for a number of years.
| | || The sound of a small brook gurgling nearby and birds
o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
@-o |
| |
o-o|
| ||
f-f|
---------+

[Exits: north east]
You see 2 of a voulge here.
A fire giant soldier is here in training.

<847hp 1103ma 329mv> <11am (day)\61699gc\> Fresh, Green Grass
o-o-o| Lush, short grass grows on this part of the field. Wild
| | || flowers sprout here and there showing their bright colors
o-o-o| to the pollinating insects nearby. The buzz of these
| | || insects is rampant.
@-o-o|
| |
o-o |
| |
o-o|
---------+

[Exits: north east south]
Bjorn lumbers about searching for something.

<847hp 1103ma 325mv> <11am (day)\61699gc\> You are surrounded by a white aura.

<847hp 1028ma 325mv> <11am (day)\61699gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's wild pestilence MASSACRES you!
Agrerrogod's pestilence maims you!
A panther pounces out of hiding!
A large black panther's tackle misses you.
Agrerrogod has a few scratches.

<745hp 1028ma 325mv> <11am (day)\61699gc\>
Your slash decimates Agrerrogod!
A large black panther's claw mauls you.
You awkwardly parry a large black panther's claw with a loud clang.
Agrerrogod's pestilence MUTILATES you!
You block Agrerrogod's attack with your shield.
Agrerrogod has a few scratches.

<684hp 1028ma 325mv> <11am (day)\61699gc\> fle

Firithien yells 'Is it a duel, Sirs?'
Agrerrogod has a few scratches.

<684hp 1028ma 325mv> <11am (day)\61699gc\> fle
You flee from combat!
Fresh, Green Grass
o-o-*| Lush, short grass grows on this part of the field. Wild
| | | flowers sprout here and there showing their bright colors
o-o-o| to the pollinating insects nearby. The buzz of these insects
| | || is rampant.
@-o-o|
| | ||
o-o-o|
| |
o-o |
---------+

[Exits: north east south]

<684hp 1028ma 321mv> <11am (day)\61699gc\> east
You aren't fighting anyone.

<684hp 1028ma 321mv> <11am (day)\61699gc\> Fresh, Green, Grass
o-o-*-*| Lush, short grass grows on this part of the field. Wild flowers
| | | sprout here and there showing their bright colors to the
o-o-o-o| pollinating insects nearby. The buzz of these insects is
| | | || rampant.
o-@-o-o|
| | | ||
o-o-o-o|
| |
o-o |
---------+

[Exits: north east south west]

<684hp 1028ma 317mv> <11am (day)\61699gc\> east
Fresh, Green, Grass
o-o-*-* | Lush, short grass grows on this part of the field. Wild flowers
| | | sprout here and there showing their bright colors to the pollinating
o-o-o-o | insects nearby. The buzz of these insects is rampant.
| | | | |
o-o-@-o-F|
| | | | |
o-o-o-o |
| |
o-o |
---------+

[Exits: north east south west]

<684hp 1028ma 313mv> <11am (day)\61699gc\> south
Fresh, Green Grass
o-o-o-o | Lush, short grass grows on this part of the field. Wild flowers
| | | | | sprout here and there showing their bright colors to the
o-o-o-o-F| pollinating insects nearby. The buzz of these insects is
| | | | | rampant.
o-o-@-o |
| |
o-o |
| |
o-o |
---------+

[Exits: north east west]

<684hp 1028ma 309mv> <11am (day)\61699gc\> west
Fresh, Green Grass
o-o-o-o| Lush, short grass grows on this part of the field. Wild
| | | || flowers sprout here and there showing their bright colors
o-o-o-o| to the pollinating insects nearby. The buzz of these
| | | || insects is rampant.
o-@-o-o|
| |
o-o |
| |
o-o-o|
---------+

[Exits: north east west]
A wild horse rears up at you.

<684hp 1028ma 305mv> <11am (day)\61699gc\> west
Fresh, Green Grass
o-o-o| Lush, short grass grows on this part of the field. Wild
| | || flowers sprout here and there showing their bright colors
o-o-o| to the pollinating insects nearby. The buzz of these
| | || insects is rampant.
@-o-o|
| |
o-o |
| |
o-o|
---------+

[Exits: north east south]
(Charmed) A large black panther poises here.
Agrerrogod the Wrath of Nature is here.
Bjorn lumbers about searching for something.

<684hp 1028ma 301mv> <11am (day)\61699gc\> south
east

You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's pestilence maims you!
Agrerrogod's pestilence decimates you!
No way! You are still fighting!
Agrerrogod has a few scratches.

<620hp 1028ma 301mv> <11am (day)\61699gc\> No way! You are still fighting!
Agrerrogod has a few scratches.

<620hp 1028ma 301mv> <11am (day)\61699gc\>
Agrerrogod dodges your slash.
A large black panther's claw mauls you.
You parry a large black panther's claw.
Agrerrogod's wild pestilence injures you.
Agrerrogod has a few scratches.

<581hp 1028ma 301mv> <11am (day)\61699gc\> fle
You flee from combat!
The secret
o-o-o| It seems that no one has been here for a number of years.
| | || The sound of a small brook gurgling nearby and birds
o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
@-o |
| |
o-o|
| ||
f-f|
---------+

[Exits: north east]
You see 2 of a voulge here.
A fire giant soldier is here in training.

<581hp 1028ma 297mv> <11am (day)\61699gc\> east
south
The secret
o-o-o-o| It seems that no one has been here for a number of years.
| | | || The sound of a small brook gurgling nearby and birds
o-o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
o-@ |
| |
o-o-o|
| | ||
f-f-f|
---------+

[Exits: south west]
A fire giant soldier is here in training.

<581hp 1028ma 293mv> <11am (day)\61699gc\> east
An old path
o-o-o-o| Strange vegetation line the path edges. Dangerously close
| | to the edge of the cliff, you do not want to lose your
o-o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
@-o-o|
| | ||
f-f-f|
|
|
---------+

[Exits: north east south]

<581hp 1028ma 289mv> <11am (day)\61699gc\> east

Agrerrogod yells 'No.'
An old path
o-o-o | Strange vegetation line the path edges. Dangerously close
| | to the edge of the cliff, you do not want to lose your
o-o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
o-@-o-o|
| | | ||
f-f-f-x|
||
x|
---------+

[Exits: east south west]

<581hp 1028ma 285mv> <11am (day)\61699gc\> east
An old path
| Strange vegetation line the path edges. Dangerously close
| to the edge of the cliff, you do not want to lose your
o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
o-o-@-o-x|
| | | | ||
f-f-f-x-x|
| ||
x-x|
---------+

[Exits: east south west]

<581hp 1028ma 281mv> <11am (day)\61699gc\> An old path
| Strange vegetation line the path edges. Dangerously close
| to the edge of the cliff, you do not want to lose your
| balance for the outcome would be fatal. This path does
| not seem to have been traveled upon for many years.
o-o-@-x |
| | | | |
f-f-x-x-x|
| | ||
x-x x|
---------+

[Exits: east south west]

<581hp 1028ma 277mv> <11am (day)\61699gc\> south
south
An overlook
| Before you, the valley drops further down in the form
| of a steep cliff. The view here is magnificent with
o-o-o-x | the red sandstone rock outcropping catching your attention.
| | | | |
f-f-@-x-x|
| | ||
x-x x|
| | ||
x-x-x|
---------+

[Exits: north east south west]

<581hp 1028ma 269mv> <11am (day)\61699gc\> An overlook
o-o-o-x | Before you, the valley drops further down in the form
| | | | | of a steep cliff. The view here is magnificent with
f-f-x-x-x| the red sandstone rock outcropping catching your attention.
| | ||
@-x x|
| | ||
x-x-x|
||
o|
---------+

[Exits: north east south]
A giant footman is here, ready for battle.

<581hp 1028ma 257mv> <11am (day)\61699gc\> south
east
An overlook
f-f-x-x-x| Before you, the valley drops further down in the form
| | || of a steep cliff. The view here is magnificent with the
x-x x| red sandstone rock outcropping catching your attention.
| | ||
@-x-x|
||
o|
|
|
---------+

[Exits: north east]

<581hp 1028ma 245mv> <11am (day)\61699gc\> east
An overlook
f-x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x| the red sandstone rock outcropping catching your attention.
| | | ||
x-@-x o|
| ||
o-o|
||
o-o-~|
---------+

[Exits: north east west]
A water snake slithers on by.

<581hp 1028ma 233mv> <11am (day)\61699gc\> An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]
Leslo the scout runs to deliver an important message.

<581hp 1028ma 221mv> <11am (day)\61699gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 37 years old (403 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 581/943 hit, 1028/1103 mana, 221/385 movement.
You have 4 practices and 0 training sessions.
You are carrying 25/36 items with weight 210/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(21) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 61699 gold coins.
Condition: You have a few cuts and bruises.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 330 bash: 336 slash: 342 magic: 285
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -11
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: sanctuary : lasts for 9 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 12 for 4 hours
: modifies mana by 120 for 4 hours
: modifies health by -60 for 4 hours
Spell: armor : modifies armor class by 20 for 18 hours

<581hp 1028ma 221mv> <11am (day)\61699gc\> south
Firithien yells 'Oh.'
A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
A watchman is on alert here.

<581hp 1028ma 213mv> <11am (day)\61699gc\> east
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<581hp 1028ma 209mv> <11am (day)\61699gc\> south
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<581hp 1028ma 203mv> <11am (day)\61699gc\> west
west
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<581hp 1028ma 197mv> <11am (day)\61699gc\> west
west
A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: east south west]

<581hp 1028ma 193mv> <11am (day)\61699gc\> west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
o-o-o-~-~|
---------+

[Exits: east south west]

<581hp 1028ma 189mv> <11am (day)\61699gc\> west
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-~|
---------+

[Exits: east south west]

<581hp 1028ma 185mv> <11am (day)\61699gc\> Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<581hp 1028ma 181mv> <11am (day)\61699gc\> mshi
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-@-o-o|
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<581hp 1028ma 177mv> <11am (day)\61699gc\> A shimmering sphere of magic encases you.

<581hp 908ma 177mv> <11am (day)\61699gc\> scan all
af
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A large black panther poises here.
Agrerrogod the Wrath of Nature is here.
You scan south.
*** Range 4 (south) ***
A giant footman is here, ready for battle.
A wild horse rears up at you.
You scan west.

<581hp 908ma 177mv> <11am (day)\61699gc\> You are affected by the following:
Spell: mana shield : lasts for 7 hours
Spell: sanctuary : lasts for 9 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 12 for 4 hours
: modifies mana by 120 for 4 hours
: modifies health by -60 for 4 hours
Spell: armor : modifies armor class by 20 for 18 hours

<581hp 908ma 177mv> <11am (day)\61699gc\>
You yell 'Help! I am being attacked by Agrerrogod!'
You block Agrerrogod's attack with your shield.
Agrerrogod's flaming bite is powerless against you.
Agrerrogod's wild pestilence wounds you.
Agrerrogod has a few scratches.

<561hp 899ma 177mv> <11am (day)\61699gc\> c fire
You summon the elemental force of fire to your aid.
A large black panther yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm >>> ANNIHILATES <<< a large black panther!
Your fire storm *** DEVASTATES *** Agrerrogod!
Your fire storm sets the surroundings ablaze!
Agrerrogod has some small wounds and bruises.

<561hp 884ma 177mv> <11am (day)\61699gc\>
Your wildfire wounds a large black panther.
Your wildfire decimates Agrerrogod!
Agrerrogod manages to dodge your slash with a lot of effort.
A large black panther's claw mauls you.
A large black panther's claw wounds you.
You block Agrerrogod's attack with your shield.
You parry Agrerrogod's flaming bite.
Agrerrogod's pestilence devastates you!
You deflect Agrerrogod's flaming bite aside in an ungraceful parry.
Agrerrogod has some small wounds and bruises.

<488hp 878ma 177mv> <11am (day)\61699gc\>
Agrerrogod stops wielding a dead man's entrails.
Agrerrogod wields the Earth Hammer of the Dwarven King.
Agrerrogod has some small wounds and bruises.

<498hp 912ma 283mv> <12pm (noon)\61699gc\>
Your wildfire decimates a large black panther!
Your wildfire hits Agrerrogod.
Agrerrogod dual parries your slash.
You awkwardly parry a large black panther's claw with a loud clang.
A large black panther's claw mauls you.
Agrerrogod's whirlwind pound devastates you!
You deflect Agrerrogod's whirlwind pound aside in an ungraceful parry.
Agrerrogod has some small wounds and bruises.

<443hp 912ma 283mv> <12pm (noon)\61699gc\>
Agrerrogod stops wielding a fiery dagger.
Agrerrogod wields a whipping tail of a manticore in his off-hand.
Agrerrogod has some small wounds and bruises.

<443hp 912ma 283mv> <12pm (noon)\61699gc\> fle
You flee from combat!
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<443hp 912ma 279mv> <12pm (noon)\61699gc\> east
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]

<443hp 912ma 275mv> <12pm (noon)\61699gc\> east
east
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<443hp 912ma 271mv> <12pm (noon)\61699gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<443hp 912ma 267mv> <12pm (noon)\61699gc\> chan
Cast what spell?

<443hp 912ma 267mv> <12pm (noon)\61699gc\> east
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

<443hp 912ma 263mv> <12pm (noon)\61699gc\> east
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<443hp 912ma 257mv> <12pm (noon)\61699gc\> north
east
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<443hp 912ma 251mv> <12pm (noon)\61699gc\> north
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<443hp 912ma 245mv> <12pm (noon)\61699gc\> east
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<443hp 912ma 239mv> <12pm (noon)\61699gc\> east
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<443hp 912ma 235mv> <12pm (noon)\61699gc\> east
east
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<443hp 912ma 231mv> <12pm (noon)\61699gc\> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<443hp 912ma 227mv> <12pm (noon)\61699gc\> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<443hp 912ma 223mv> <12pm (noon)\61699gc\> c myst self
You refract your spell, leaving residual energy hanging in the air.
Your mana shield explodes in a shower of sparks!
You can't move any slower!

<443hp 897ma 223mv> <12pm (noon)\61699gc\> west
c bar
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<443hp 897ma 219mv> <12pm (noon)\61699gc\> You encase yourself in a physical barrier.

<443hp 777ma 219mv> <12pm (noon)\61699gc\> west
scan all

You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's whirlwind pound is powerless against you.
You parry Agrerrogod's whirlwind pound.
You parry Agrerrogod's whirlwind pound.
Agrerrogod has some small wounds and bruises.

<443hp 761ma 219mv> <12pm (noon)\61699gc\> No way! You are still fighting!
Agrerrogod has some small wounds and bruises.

<443hp 761ma 219mv> <12pm (noon)\61699gc\> You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A pikeman stands steady at his position.
*** Range 3 (west) ***
A pikeman stands steady at his position.
Agrerrogod has some small wounds and bruises.

<443hp 761ma 219mv> <12pm (noon)\61699gc\> c fire
You summon the elemental force of fire to your aid.
Firithien yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm MASSACRES Firithien!
A large black panther yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm *** DEMOLISHES *** a large black panther!
Your fire storm DISEMBOWELS Agrerrogod!
Agrerrogod has quite a few wounds.

<443hp 746ma 219mv> <12pm (noon)\61699gc\>
Your slash mauls Agrerrogod.
Your flaming bite scratches Agrerrogod.
You parry Firithien's palm strike.
You parry Firithien's dragon punch.
Firithien's roundhouse kick is powerless against you.
A large black panther's claw is powerless against you.
A large black panther's claw is powerless against you.
Agrerrogod's whirlwind pound is powerless against you.
Agrerrogod's sting is powerless against you.
Agrerrogod's whirlwind pound is powerless against you.
Agrerrogod's whirlwind pound is powerless against you.
Agrerrogod has quite a few wounds.

<443hp 650ma 219mv> <12pm (noon)\61699gc\>
Firithien has fled!
Firithien walks west.
Agrerrogod stops wielding the Earth Hammer of the Dwarven King.
Agrerrogod wields a dead man's entrails.
Agrerrogod has quite a few wounds.

<443hp 650ma 219mv> <12pm (noon)\61699gc\> c cyc

Agrerrogod stops wielding a whipping tail of a manticore.
Agrerrogod wields a fiery dagger in his off-hand.
Agrerrogod has quite a few wounds.

<443hp 650ma 219mv> <12pm (noon)\61699gc\> You refract your spell, leaving residual energy h
anging in the air.
You summon the elemental force of air to your aid.
Your cyclone === OBLITERATES === a large black panther!
Your cyclone *** DEMOLISHES *** Agrerrogod!
Your cyclone *** DEVASTATES *** a large black panther!
Your cyclone *** DEMOLISHES *** Agrerrogod!
Agrerrogod dodges your slash.
Agrerrogod's pestilence maims you!
Agrerrogod's flaming bite devastates you!
Agrerrogod's pestilence maims you!
A large black panther is DEAD!!
A large black panther's fingers are severed from its hand.
Virgil gives you 50 gold coins for your sacrifice.
Agrerrogod has some big nasty wounds and scratches.

<343hp 625ma 219mv> <12pm (noon)\61749gc\>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt grazes you.
You can't see a thing!

<338hp 625ma 219mv> <12pm (noon)\61749gc\>
Someone yells 'Sorry!'

<338hp 625ma 219mv> <12pm (noon)\61749gc\>
Your cyclone maims someone!
Someone parries your slash.
Someone's pestilence decimates you!
Someone's pestilence maims you!
A bear roars as he comes to someone's defense!
You awkwardly parry someone's claw with a loud clang.
You awkwardly parry someone's claw with a loud clang.

<276hp 615ma 219mv> <12pm (noon)\61749gc\> hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** someone!

<276hp 570ma 219mv> <12pm (noon)\61749gc\>
Your slash mauls someone.
Your flaming bite scratches someone.
Someone's claw is powerless against you.
Someone's claw is powerless against you.
Someone's pestilence devastates you!
Someone's flaming bite misses you.
Someone's pestilence maims you!

<211hp 539ma 219mv> <12pm (noon)\61749gc\> c cyc

Someone has fled!
Someone limps south.
Someone has fled!
Someone walks south.

<211hp 539ma 219mv> <12pm (noon)\61749gc\>
Someone yells 'Don't mind me..'

<211hp 539ma 219mv> <12pm (noon)\61749gc\> You summon the elemental force of air to your aid
.
You rub the dirt out of your eyes, but they're still watering.

<211hp 524ma 219mv> <12pm (noon)\61749gc\>
Agrerrogod limps in.
A large grizzly bear walks in.

<211hp 524ma 219mv> <12pm (noon)\61749gc\>
A large grizzly bear walks west.

<211hp 524ma 219mv> <12pm (noon)\61749gc\>
[KEEPER] The Caretaker: 'Nico has joined the halls of honor.'
[KEEPER] The Caretaker: 'A crystal skull filled with dark red blood has been secured.'
[KEEPER] The Caretaker: 'The Scales of Balance are safe.'

<211hp 524ma 219mv> <12pm (noon)\61749gc\>
The wildfire you started has died out.

<224hp 548ma 327mv> <1pm (day)\61749gc\> chan
You stop channeling.
Your elemental storm dies out.

<224hp 548ma 327mv> <1pm (day)\61749gc\> where
Players near you in The Ford:
<PK> Nico A small hut
<PK> Firithien An overlook
<PK> Agrerrogod A lush valley
<PK> Mishtkah A lush valley

<224hp 548ma 327mv> <1pm (day)\61749gc\> where
Players near you in The Ford:
<PK> Nico A small hut
<PK> Firithien An overlook
<PK> Agrerrogod A lush valley
<PK> Mishtkah A lush valley

<224hp 548ma 327mv> <1pm (day)\61749gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.
A pikeman stands steady at his position.
*** Range 3 (west) ***
A pikeman stands steady at his position.

<224hp 548ma 327mv> <1pm (day)\61749gc\> where $$
<PK> Agrerrogod A lush valley

<224hp 548ma 327mv> <1pm (day)\61749gc\> west
west
The Ford
Everything is in a blur right now.

<224hp 548ma 323mv> <1pm (day)\61749gc\> west
The Ford
Everything is in a blur right now.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.
A pikeman stands steady at his position.

<224hp 548ma 319mv> <1pm (day)\61749gc\> The Ford
Everything is in a blur right now.
A pikeman stands steady at his position.

<224hp 548ma 315mv> <1pm (day)\61749gc\> east
The Ford
Everything is in a blur right now.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Wrath of Nature is here.
A pikeman stands steady at his position.

<224hp 548ma 311mv> <1pm (day)\61749gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Agrerrogod!
Agrerrogod looks pretty hurt.

<224hp 503ma 311mv> <1pm (day)\61749gc\>
Firithien yells 'I'm leaving now..'
Agrerrogod looks pretty hurt.

<224hp 503ma 311mv> <1pm (day)\61749gc\>
Agrerrogod's kicked dirt misses you.
Agrerrogod looks pretty hurt.

<224hp 503ma 311mv> <1pm (day)\61749gc\>
Your eyes stop watering.
Agrerrogod parries your slash with a hasty swing from his off-hand weapon.
A large grizzly bear's claw is powerless against you.
Your shield jolts under a large grizzly bear's claw, but holds.
You block Agrerrogod's attack with your shield.
Agrerrogod looks pretty hurt.

<224hp 487ma 311mv> <1pm (day)\61749gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Agrerrogod is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Agrerrogod!
Agrerrogod is in awful condition.

<224hp 442ma 311mv> <1pm (day)\61749gc\>
A large grizzly bear jumps in front of Agrerrogod!
Your slash maims a large grizzly bear!
You parry a large grizzly bear's claw.
You parry a large grizzly bear's claw.
Agrerrogod's pestilence devastates you!
Agrerrogod's pestilence devastates you!
Agrerrogod is in awful condition.

<163hp 442ma 311mv> <1pm (day)\61749gc\>
A large grizzly bear gets a wild look in its eyes.
Agrerrogod is in awful condition.

<163hp 442ma 311mv> <1pm (day)\61749gc\> c fire

Agrerrogod has fled!
A large grizzly bear has fled!
A large grizzly bear walks east.

<163hp 442ma 311mv> <1pm (day)\61749gc\> You summon the elemental force of fire to your aid.

Your fire storm MANGLES Agrerrogod!
Your fire storm *** DEMOLISHES *** a pikeman!
Your fire storm sets the surroundings ablaze!
Agrerrogod is in awful condition.

<163hp 427ma 311mv> <1pm (day)\61749gc\>
A pikeman tries to disarm your shield, but fails.
Agrerrogod is in awful condition.

<163hp 427ma 311mv> <1pm (day)\61749gc\>
You completely destroy Agrerrogod's ability to resist fire!
Your wildfire decimates Agrerrogod!
Your wildfire injures a pikeman.
A pikeman's thrust is powerless against you.
Your slash mauls Agrerrogod.
Agrerrogod is DEAD!!
Agrerrogod's fangs are extracted from his head.
A pikeman has some small wounds and bruises.

<163hp 415ma 311mv> <1pm (day)\61749gc\> qq
They aren't here.
A pikeman has some small wounds and bruises.

<163hp 415ma 311mv> <1pm (day)\61749gc\>
Your wildfire injures a pikeman.
You parry a pikeman's thrust with an easy flourish.
A pikeman's thrust is powerless against you.
Your slash devastates a pikeman!
A pikeman has some small wounds and bruises.

<163hp 399ma 311mv> <1pm (day)\61749gc\>
A pikeman tries to disarm your shield, but fails.
A pikeman has some small wounds and bruises.

<163hp 399ma 311mv> <1pm (day)\61749gc\>
Your wildfire wounds a pikeman.
A pikeman's thrust is powerless against you.
A pikeman's thrust misses you.
Your slash devastates a pikeman!
Your flaming bite scratches a pikeman.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\>
[KEEPER] (Adherent) Nico: 'What happened?'
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\>
Your wildfire injures a pikeman.
You thrust a pikeman's thrust aside in a skillful parry.
Your slash devastates a pikeman!
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\>
Firithien walks in.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\>
Firithien walks east.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\> get all corpse
put all sack
get all corpse
put all sack
You get a collar fitted with cruel spikes from the corpse of Agrerrogod.
You get a miniature battle valkyrie from the corpse of Agrerrogod.
You get 'Leese-Breaker', the Demolition Axe of the Barbarian from the corpse of Agrerrogod.
You throw 'Leese-Breaker', the Demolition Axe of the Barbarian to the ground, too risky for
your tastes.
You get a dragonwing kudzu robe of unerring flight from the corpse of Agrerrogod.
You get a marked bracelet from the corpse of Agrerrogod.
You get the Earth Hammer of the Dwarven King from the corpse of Agrerrogod.
You get a Loot Sack from the corpse of Agrerrogod.
You throw a Loot Sack to the ground, too risky for your tastes.
You get the Colossal tree branch-bow from the corpse of Agrerrogod.
You get a dead man's entrails from the corpse of Agrerrogod.
You throw a dead man's entrails to the ground, too risky for your tastes.
You get a whipping tail of a manticore from the corpse of Agrerrogod.
You throw a whipping tail of a manticore to the ground, too risky for your tastes.
You get some of Quillan's Magic Neverfade arrows from the corpse of Agrerrogod.
You get the dead star circlet from the corpse of Agrerrogod.
You throw the dead star circlet to the ground, too risky for your tastes.
You get overlapping plates of black armor from the corpse of Agrerrogod.
You get a white gold bracelet from the corpse of Agrerrogod.
You get a rod of neutrality from the corpse of Agrerrogod.
You get a dragonwing silver-grey collar of homing from the corpse of Agrerrogod.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\> get all corpse
put all sack
get all corpse
put all sack
You put a dragonwing silver-grey collar of homing in a Loot Sack.
You put a dragonwing kudzu robe of unerring flight in a Loot Sack.
You put a miniature battle valkyrie in a Loot Sack.
You put a dark black herb in a Loot Sack.
You put a dark black herb in a Loot Sack.
You put a dark black herb in a Loot Sack.
You put a seashell ring in a Loot Sack.
You put a seashell ring in a Loot Sack.
You put a Big Ol'Pack Sack in a Loot Sack.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\> You get a pair of dragonblood snakeskin boots from
the corpse of Agrerrogod.
You get a dragonblood thrice-etched band of evisceration from the corpse of Agrerrogod.
You get a frostbrand sword from the corpse of Agrerrogod.
You get a bottomless tankard from the corpse of Agrerrogod.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\> You put a bottomless tankard in a Loot Sack.
You put a dragonblood thrice-etched band of evisceration in a Loot Sack.
You put a pair of dragonblood snakeskin boots in a Loot Sack.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\> You see nothing in the corpse of Agrerrogod.
A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\> A pikeman has quite a few wounds.

<163hp 386ma 311mv> <1pm (day)\61749gc\> You see nothing in the corpse of Agrerrogod.
A pikeman has quite a few wounds.

Comments

  1. I think dirt going through prot shield might have been the best thing for mages.
      [reply to Ergorion]

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