Ye Olde Abandoned Realms Logs

Agrerrogod twice

posted on 2017-03-21 04:29:55

<810hp 794m 401mv 21944tnl 14903gp .> l
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Tenacious is here.

<810hp 794m 401mv 21944tnl 14903gp .>
Agrerrogod smiles happily.

<810hp 794m 401mv 21944tnl 14903gp .>
Your accuracy fades.

<810hp 794m 401mv 21944tnl 14903gp .>
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<810hp 794m 464mv 21944tnl 14903gp .>
emot smiles wanly.
Firithien smiles wanly.

<810hp 794m 464mv 21944tnl 14903gp .> l Agrerrogod

Agrerrogod says 'A duel?'
A man of average statue stands before you. He has only the essentials
covered, showing many scars and some fresh cuts. He smells of fresh cut
grass, and a tiny hint of pine needle. His hair is madded into a dreadlock
which is pulled back into one big pony, held by a twig. His eyes are a dark
green speckled with golded, they peer out at the world with curiosity.
He has unlocked many secrets of the world.
Agrerrogod is in excellent condition.

Agrerrogod is using:
<used as light> (Glowing) a rod of neutrality
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> a helm of dark oak
<worn on torso> overlapping plates of black armor
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> a pair of dark oak gauntlets
<worn on legs> some dark oak leg plates
<worn about body> (Glowing) a fine rain poncho
<worn about waist> a dragonwing twine belt
<worn around wrist> a white gold bracelet
<worn around wrist> a white gold bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a miniature battle valkyrie

<810hp 794m 464mv 21944tnl 14903gp .> c solid shadow
You give life to your shadow!
A solid shadow now follows you.

<810hp 694m 464mv 21944tnl 14903gp .> get defender sack
quaf defender
dirt Agrerrogod
You get a Defender potion from a Big Ol'Pack Sack.

<810hp 694m 464mv 21944tnl 14903gp .> You quaff a Defender potion.
You are surrounded by a white aura.

<810hp 694m 464mv 21944tnl 14903gp .> Your kicked dirt misses Agrerrogod.
Agrerrogod is in excellent condition.

<810hp 694m 464mv 21944tnl 14903gp %>
Someone walks in.
Agrerrogod stumbles and barely dodges your elbow slash.
Your tiger uppercut DISEMBOWELS Agrerrogod!
Agrerrogod awkwardly parries your lightning kick with a loud clang.
Agrerrogod's crush mauls you.
You dodge Agrerrogod's magic.
A solid shadow's slash misses Agrerrogod.
You parry a fighting falcon's attack with your first hand.
You parry a fighting falcon's attack with your second hand.
Agrerrogod has a few scratches.

<788hp 694m 464mv 21944tnl 14903gp %>
Agrerrogod has fled!
Agrerrogod leaves east.
A fighting falcon has fled!
A fighting falcon flies east.

<788hp 694m 464mv 21944tnl 14903gp .>
Agrerrogod arrives from the east.
A fighting falcon flies in.

<788hp 694m 464mv 21944tnl 14903gp .> dirt Agrerrogod

Agrerrogod leaves west.
A fighting falcon flies west.

<788hp 694m 464mv 21944tnl 14903gp .>
Someone shows you an iron ring.
Someone says 'Do you like my ring? I only wear iron.'

<788hp 694m 464mv 21944tnl 14903gp .> west
dirt Agrerrogod
west
dirt Agrerrogod

Someone walks west.

<788hp 694m 464mv 21944tnl 14903gp .>
They aren't here.

<788hp 694m 464mv 21944tnl 14903gp .> A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
You sense a hidden presence in this room.
A solid shadow walks in.

<788hp 694m 461mv 21944tnl 14903gp .> They aren't here.
Someone walks west.

<788hp 694m 461mv 21944tnl 14903gp .> A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
You sense a hidden presence in this room.
A solid shadow walks in.

<788hp 694m 458mv 21944tnl 14903gp .> They aren't here.

<788hp 694m 458mv 21944tnl 14903gp .> wher
east
Players near you in Mystic Forest:
<PK> Firithien A narrow trail through the deep, dark forest

<788hp 694m 458mv 21944tnl 14903gp .> east
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A solid shadow walks in.

<788hp 694m 455mv 21944tnl 14903gp .> east
east
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A solid shadow walks in.

<788hp 694m 452mv 21944tnl 14903gp .> east
east
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A solid shadow walks in.

<788hp 694m 449mv 21944tnl 14903gp .> Agrerrogod has placed a vendetta on you.

<788hp 694m 449mv 21944tnl 14903gp .> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A solid shadow walks in.

<788hp 694m 446mv 21944tnl 14903gp .>
The clouds disappear.

<802hp 701m 464mv 21944tnl 14903gp .> A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A solid shadow walks in.

<802hp 701m 461mv 21944tnl 14903gp .>
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<802hp 701m 458mv 21944tnl 14903gp .> east
east
east
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A solid shadow walks in.

<802hp 701m 455mv 21944tnl 14903gp .> wher
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A solid shadow walks in.

<802hp 701m 452mv 21944tnl 14903gp .> A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A solid shadow walks in.

<802hp 701m 449mv 21944tnl 14903gp .> Players near you in Mystic Forest:
<PK> Firithien A trail through the light forest

<802hp 701m 449mv 21944tnl 14903gp .> east
east
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A solid shadow walks in.

<802hp 701m 447mv 21944tnl 14903gp .> east
east
east
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A solid shadow walks in.

<802hp 701m 445mv 21944tnl 14903gp .> Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven citizen of Seringale plods around the town.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A solid shadow walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<802hp 701m 443mv 21944tnl 14903gp .> The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, a small fishing shop to the north, the entrance of a park to the
south, and the Western Gate to the west.

[Exits: north east south west]
A solid shadow walks in.

<802hp 701m 441mv 21944tnl 14903gp .> The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A solid shadow walks in.

<802hp 701m 439mv 21944tnl 14903gp .> tel Agrerrogod What does that do?
You tell Agrerrogod 'What does that do?'

<802hp 701m 439mv 21944tnl 14903gp .> east
east
east
east


*********************
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//o o\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
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It is 5 o'clock pm, Day of the Horizon, 21st Renewal of the Celestial of Tyranny
Sarenari is descending over the northeastern kingdoms.

Password: ilovelamp

Reconnecting. Type replay to see missed tells.

<810hp 710m 464mv 21944tnl 14903gp .>
[INFO] MXP version 1.2 detected and enabled.

<810hp 710m 464mv 21944tnl 14903gp .> east
east
east
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A solid shadow walks in.

<810hp 710m 462mv 21944tnl 14903gp .>
You stick your head in the hole in the fence and wiggle around like a stuck pig.

<810hp 710m 462mv 21944tnl 14903gp .> You stick your head in the hole in the fence and wiggle around like a stuck pig.

<810hp 710m 462mv 21944tnl 14903gp .>
north

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.


[Exits: east south]
A beggar wanders around asking for spare gold.
A duergar city guard of Seringale stands watch here.
A solid shadow walks in.

<810hp 710m 461mv 21944tnl 14903gp .> east
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A simple wooden mallet lies here.
A solid shadow walks in.

<810hp 710m 460mv 21944tnl 14903gp .> north
north
north
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A solid shadow walks in.

<810hp 710m 458mv 21944tnl 14903gp .> north
wher
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A solid shadow walks in.

<810hp 710m 456mv 21944tnl 14903gp .> The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. A flurry of activity emanates from a tidy little shop to the west.
A small pile of breadcrumbs lies in the center of the street for some
mundane reason.

[Exits: north south west]
A solid shadow walks in.

<810hp 710m 454mv 21944tnl 14903gp .> North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A solid shadow walks in.

<810hp 710m 452mv 21944tnl 14903gp .> north
north
north
Players near you in Seringale:
Pym Illusionist Guildhall
<PK> Firithien North Square

<810hp 710m 452mv 21944tnl 14903gp .> north
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A beggar wanders around asking for spare gold.
A solid shadow walks in.

<810hp 710m 450mv 21944tnl 14903gp .> north
north
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A solid shadow walks in.

<810hp 710m 448mv 21944tnl 14903gp .> north
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A solid shadow walks in.

<810hp 710m 446mv 21944tnl 14903gp .> The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A solid shadow walks in.

<810hp 710m 444mv 21944tnl 14903gp .> Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A solid shadow walks in.
A gate guard steps aside and allows you to pass him.

<810hp 710m 442mv 21944tnl 14903gp .> Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A solid shadow walks in.

<810hp 710m 440mv 21944tnl 14903gp .> north
north
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]
A cute rabbit is here.
A solid shadow walks in.

<810hp 710m 438mv 21944tnl 14903gp .> Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A solid shadow walks in.

<810hp 710m 435mv 21944tnl 14903gp .> replay tell
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west]
A solid shadow walks in.

<810hp 710m 432mv 21944tnl 14903gp .> Displaying last ten tells:
[Tue Mar 21 01:20:54] Alhgaga (to you): Think you would consider helping me and the drow in emerald?
[Tue Mar 21 01:21:10] You (to Alhgaga): I'm busy just now.
[Tue Mar 21 01:35:24] Agrerrogod (to you): Greetings!
[Tue Mar 21 01:36:16] Agrerrogod (to you): Perhaps we can have a duel?
[Tue Mar 21 01:37:30] You (to Agrerrogod): What does that do?
[Tue Mar 21 01:37:40] Agrerrogod (to you): You attacked me before I could challenge you.
[Tue Mar 21 01:37:45] Agrerrogod (to you): So it basically starts the duel.

<810hp 710m 432mv 21944tnl 14903gp .> west
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A peaked adventurer's cap lies here with a long plume sticking out of it.
A cute rabbit is here.
A solid shadow walks in.

<810hp 710m 430mv 21944tnl 14903gp .> north
north
In front of hut in foothills
You are standing in the foothills. To the west, well hidden among the
small foothills and pines, you see a small hut. To the north you can see
the foothills, and some pine forest. Further on mountain peaks are
visible.

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A solid shadow walks in.

<810hp 710m 427mv 21944tnl 14903gp .> north
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A solid shadow walks in.

<810hp 710m 423mv 21944tnl 14903gp .> A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A solid shadow walks in.
Agrerrogod tells you 'Don't worry I won't kill you.'

<810hp 710m 420mv 21944tnl 14903gp .> wher
Players near you in Sylvan Vale:
<PK> Firithien A Path from the Plains

<810hp 710m 420mv 21944tnl 14903gp .> north
north
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A solid shadow walks in.

<810hp 710m 418mv 21944tnl 14903gp .> Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A solid shadow walks in.
The sight of the wood-elves frolicking happily in the Vale fills you with contempt.

<810hp 710m 416mv 21944tnl 14903gp .> down
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A rather large dog is here, wandering the valley.
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 710m 414mv 21944tnl 14903gp .> north
north
north
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A solid shadow walks in.

<810hp 710m 412mv 21944tnl 14903gp .> north
north
north
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A pile of gold coins.
A shiny blade is on the floor.
An antelope is here, peacefully munching on grass.
A solid shadow walks in.

<810hp 710m 410mv 21944tnl 14903gp .> In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
You sense a hidden presence in this room.
A solid shadow walks in.

<810hp 710m 408mv 21944tnl 14903gp .>
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A shiny blade is on the floor.
A fairy ring of mushrooms grows at the center of this clearing.
A solid shadow walks in.

<810hp 710m 406mv 21944tnl 14903gp .> A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A solid shadow walks in.

<810hp 710m 404mv 21944tnl 14903gp .> north
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 710m 402mv 21944tnl 14903gp .> west
north
A copse of trees prevents passage north.

<810hp 710m 402mv 21944tnl 14903gp .> A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.
A valley elf wanders here, skirting between the tall grasses.
A solid shadow walks in.

<810hp 710m 400mv 21944tnl 14903gp .> A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A solid shadow walks in.

<810hp 710m 398mv 21944tnl 14903gp .> west
north
west
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door)]
A solid shadow walks in.

<810hp 710m 396mv 21944tnl 14903gp .> west
The Small Valley
The path here has formed into a narrow bend around the large mound to the
southwest. A grass coating rises healthily above the ground in a mixture
of flowers and weeds. Most of the trees to the direct northeast have been
covered in bright green moss around the bottom of their trunks. The path
to your south continues downhill to a T-intersection, and to the west it
shares level ground and leads into many leaves.

[Exits: south west]
A solid shadow walks in.

<810hp 710m 394mv 21944tnl 14903gp .> The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: east west]
A solid shadow walks in.

<810hp 710m 392mv 21944tnl 14903gp .> The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 710m 390mv 21944tnl 14903gp .> south
west
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A solid shadow walks in.

<810hp 710m 388mv 21944tnl 14903gp .> west
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]
A solid shadow walks in.

<810hp 710m 386mv 21944tnl 14903gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]
A solid shadow walks in.

<810hp 710m 383mv 21944tnl 14903gp .> south
west
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]
A solid shadow walks in.

<810hp 710m 380mv 21944tnl 14903gp .> north
north
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.
A solid shadow walks in.

<810hp 710m 377mv 21944tnl 14903gp .> An untamed opening
The wild forest around you seems to shrink in the distance as you step
into the middle of a field riddled with weeds and overgrown grass. The
ground underneath you is riddled with footprints and dried blood. The air
is caked by unsettled dust that billows from the slightest movement. A slim
dusty trail leads to the south and cuts further through the untamed field
west.

[Exits: north south]
A solid shadow walks in.

<810hp 710m 375mv 21944tnl 14903gp .> wher
A stony ascension
The marble steps are covered in dirt and chipped from years of disuse.
Large cracks trap mounds of dirt, spurring small patches of moss all over
the rocks that make your traction slippery. You notice a strip of open
space in between the overgrown bushes at the top of the ascension that could
possibly lead further up the mountain.

[Exits: south west]
A solid shadow walks in.
The sun slowly disappears in the west.

<810hp 716m 447mv 21944tnl 14903gp .> Players near you in Sylvan Vale:
<PK> Firithien A stony ascension

<810hp 716m 447mv 21944tnl 14903gp .>
west
A tall rockface
The dusty road ends abruptly into a stone rockface. The wall has been
overgrown with vines that lace in between the shallow crevices, thick from
years of growth. The wall seems impassable until you notice deep grooves in
the vines that resemble that of fingerprints. As you step back, you notice
the peculiar shape of a ladder that leads to the top.

[Exits: east up]
A rugged ranger is here, scouting the land.
A solid shadow climbs in.

<810hp 716m 443mv 21944tnl 14903gp .> up
A treacherous ledge
At this point on the mountain your eyes can see for miles and miles. To
the north you notice a huge, dark forest which strangely enough has no birds
passing over it. Behind you remains the ominous cliffside paths with gusts
of wind that could easily knock you off and force you to tumble to your
death. A frayed rope ladder falls down and leads you to the base of the
mountain or a somewhat snowy passage take you west.

[Exits: east west down]
A solid shadow climbs in.

<810hp 716m 437mv 21944tnl 14903gp .> wher
Players near you in Sylvan Vale:
<PK> Firithien A treacherous ledge

<810hp 716m 437mv 21944tnl 14903gp .> west
A twisting path around the mountain
The shrubbery and plants are covered in snow and ice on this winding path
along the northern face of the mountain. Large rocks hang overhead as you
attempt to slide underneath them for a safe passing, often vibrating from
some kind of activity that seems to be coming from within the mountain. You
can barely manage to move north and east.

[Exits: north east]
A solid shadow walks in.

<810hp 716m 433mv 21944tnl 14903gp .> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Aragmon the cyclops towers here, protecting the hall.
You scan east.
*** Range 2 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.

<810hp 716m 433mv 21944tnl 14903gp .> wher
Players near you in Sylvan Vale:
<PK> Firithien A twisting path around the mountain

<810hp 716m 433mv 21944tnl 14903gp .> wher
Players near you in Sylvan Vale:
<PK> Firithien A twisting path around the mountain

<810hp 716m 433mv 21944tnl 14903gp .>
Agrerrogod tells you 'Unles you do that.'

<810hp 716m 433mv 21944tnl 14903gp .> wh
[ Human ] Auroria the Divine Healer
[ Beast ] <PK> [WARLORD] Agrerrogod the Tenacious
[ Drow ] Hmmori the Expert of Stealth
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 8
There are 8 characters on; the most on this past month was 13.

<810hp 716m 433mv 21944tnl 14903gp .> wher
Players near you in Sylvan Vale:
<PK> Firithien A twisting path around the mountain

<810hp 716m 433mv 21944tnl 14903gp .> east
A treacherous ledge
At this point on the mountain your eyes can see for miles and miles. To
the north you notice a huge, dark forest which strangely enough has no birds
passing over it. Behind you remains the ominous cliffside paths with gusts
of wind that could easily knock you off and force you to tumble to your
death. A frayed rope ladder falls down and leads you to the base of the
mountain or a somewhat snowy passage take you west.

[Exits: east west down]
A solid shadow climbs in.

<810hp 716m 429mv 21944tnl 14903gp .> down
A tall rockface
The dusty road ends abruptly into a stone rockface. The wall has been
overgrown with vines that lace in between the shallow crevices, thick from
years of growth. The wall seems impassable until you notice deep grooves in
the vines that resemble that of fingerprints. As you step back, you notice
the peculiar shape of a ladder that leads to the top.

[Exits: east up]
A rugged ranger is here, scouting the land.
A solid shadow climbs in.

<810hp 716m 423mv 21944tnl 14903gp .> east
south
south
A stony ascension
The marble steps are covered in dirt and chipped from years of disuse.
Large cracks trap mounds of dirt, spurring small patches of moss all over
the rocks that make your traction slippery. You notice a strip of open
space in between the overgrown bushes at the top of the ascension that could
possibly lead further up the mountain.

[Exits: south west]
A solid shadow walks in.

<810hp 716m 419mv 21944tnl 14903gp .> wher
An untamed opening
The wild forest around you seems to shrink in the distance as you step
into the middle of a field riddled with weeds and overgrown grass. The
ground underneath you is riddled with footprints and dried blood. The air
is caked by unsettled dust that billows from the slightest movement. A slim
dusty trail leads to the south and cuts further through the untamed field
west.

[Exits: north south]
A solid shadow walks in.

<810hp 716m 417mv 21944tnl 14903gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.
A solid shadow walks in.

<810hp 716m 415mv 21944tnl 14903gp .> east
north
Players near you in Sylvan Vale:
<PK> Firithien A Thin Trail

<810hp 716m 415mv 21944tnl 14903gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]
A solid shadow walks in.

<810hp 716m 412mv 21944tnl 14903gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]
A solid shadow walks in.

<810hp 716m 409mv 21944tnl 14903gp .> east
east
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]
A solid shadow walks in.

<810hp 716m 406mv 21944tnl 14903gp .> The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A solid shadow walks in.

<810hp 716m 404mv 21944tnl 14903gp .> south
east
east
The Small Valley
The path here has formed a narrow bend, much like a corner, around the mound
northeast. The valley floor is solid but has vanished under the camouflage
of yellow and brown leaves. These leaves must have been laying for quite
some time because they have slightly altered color from the ones overhead.
The way back to the east takes you where the muscadines have ended, and to
the north a light uphill trail continues.

[Exits: north east]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 716m 402mv 21944tnl 14903gp .> The Small Valley
The muscadines have ended abruptly from the tree amongst trees of varying
size. Leaves of yellow and brown have fallen upon the dark soil where the
grass has vanished, decorating the ground in a beautiful fall foliage. As
the bank to the north is visible, halfway down the grass has seized growth
into a healthy green color and taken on a more brownish one. Swaying with
ease overhead are the many varying tall trees with groan through the wind.
The path to the east and west is all that is accessible.

[Exits: east west]
You sense a hidden presence in this room.
A solid shadow walks in.

<810hp 716m 400mv 21944tnl 14903gp .> The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]
A solid shadow walks in.

<810hp 716m 398mv 21944tnl 14903gp .> north
east
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door)]
A solid shadow walks in.

<810hp 716m 396mv 21944tnl 14903gp .> south

east
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A solid shadow walks in.

<810hp 716m 394mv 21944tnl 14903gp .> south
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.
A valley elf wanders here, skirting between the tall grasses.
A solid shadow walks in.

<810hp 716m 392mv 21944tnl 14903gp .> Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 716m 390mv 21944tnl 14903gp .> A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A solid shadow walks in.

<810hp 716m 388mv 21944tnl 14903gp .> wher
south
Players near you in Sylvan Vale:
<PK> Firithien A Narrow Passage

<810hp 716m 388mv 21944tnl 14903gp .> south
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A shiny blade is on the floor.
A fairy ring of mushrooms grows at the center of this clearing.
A solid shadow walks in.

<810hp 716m 386mv 21944tnl 14903gp .> south
south
south
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
You sense a hidden presence in this room.
A solid shadow walks in.

<810hp 716m 384mv 21944tnl 14903gp .> south
south
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A pile of gold coins.
A shiny blade is on the floor.
An antelope is here, peacefully munching on grass.
A solid shadow walks in.

<810hp 716m 382mv 21944tnl 14903gp .> In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A solid shadow walks in.

<810hp 716m 380mv 21944tnl 14903gp .> Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A rather large dog is here, wandering the valley.
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 716m 378mv 21944tnl 14903gp .> You spend some time extricating yourself from the mass of hanging vines.

<810hp 716m 378mv 21944tnl 14903gp .> up
You spend some time extricating yourself from the mass of hanging vines.

<810hp 716m 378mv 21944tnl 14903gp .> Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
(Charmed) A fierce, fighting falcon perches here.
Agrerrogod the Tenacious is here.
A solid shadow walks in.

<810hp 716m 376mv 21944tnl 14903gp .>
Agrerrogod leaves down.
A fighting falcon flies down.

<810hp 716m 376mv 21944tnl 14903gp .> south
south
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A solid shadow walks in.

<810hp 716m 374mv 21944tnl 14903gp .> wher
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A solid shadow walks in.

<810hp 716m 372mv 21944tnl 14903gp .> south
Players near you in Sylvan Vale:
<PK> Agrerrogod In the Valley Basin
<PK> Firithien A Path from the Plains

<810hp 716m 372mv 21944tnl 14903gp .> south
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A solid shadow walks in.
The night has begun.

<810hp 723m 443mv 21944tnl 14903gp .> In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A solid shadow walks in.

<810hp 723m 439mv 21944tnl 14903gp .>
east
south
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A solid shadow walks in.

<810hp 723m 435mv 21944tnl 14903gp .> south
south
south
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west]
A solid shadow walks in.

<810hp 723m 432mv 21944tnl 14903gp .> south
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A solid shadow walks in.

<810hp 723m 429mv 21944tnl 14903gp .> Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A solid shadow walks in.

<810hp 723m 426mv 21944tnl 14903gp .> Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A solid shadow walks in.

<810hp 723m 424mv 21944tnl 14903gp .> wher
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A solid shadow walks in.

<810hp 723m 422mv 21944tnl 14903gp .> Players near you in Seringale:
Pym Illusionist Guildhall
<PK> Firithien Inside the North Gate
Alhgaga South Square

<810hp 723m 422mv 21944tnl 14903gp .> south
south
south
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A solid shadow walks in.

<810hp 723m 420mv 21944tnl 14903gp .> The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A solid shadow walks in.

<810hp 723m 418mv 21944tnl 14903gp .> The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A solid shadow walks in.

<810hp 723m 416mv 21944tnl 14903gp .> south
south
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.
A solid shadow walks in.

<810hp 723m 414mv 21944tnl 14903gp .> wher
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A solid shadow walks in.

<810hp 723m 412mv 21944tnl 14903gp .> Players near you in Seringale:
Auroria Inside the West Gate
Pym Illusionist Guildhall
<PK> Firithien North Square
Alhgaga South Square

<810hp 723m 412mv 21944tnl 14903gp .> east
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
A solid shadow walks in.

<810hp 723m 410mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria The Western Monument
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<810hp 723m 410mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria The Western Monument
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<810hp 723m 410mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria The Western Monument
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<810hp 723m 410mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria The West Common Road
<PK> Agrerrogod Outside the North Gate
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<810hp 723m 410mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria West of Market Square
<PK> Agrerrogod The North Main Street
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<810hp 723m 410mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria North of Market Square
<PK> Agrerrogod The North Main Street
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<810hp 723m 410mv 21944tnl 14903gp .> wher

Agrerrogod walks in.
A fighting falcon flies in.

<810hp 723m 410mv 21944tnl 14903gp .> Players near you in Seringale:
Auroria The Main Street
<PK> Agrerrogod The North Road
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<810hp 723m 410mv 21944tnl 14903gp .> west
dirt Agrerrogod

You yell 'Help! I am being attacked by Agrerrogod!'
You turn Agrerrogod's attack against him.
Your tiger uppercut DISEMBOWELS Agrerrogod!
Agrerrogod's pierce devastates you!
Agrerrogod has a few scratches.

<779hp 698m 410mv 21944tnl 14903gp %> No way! You are still fighting!
Agrerrogod has a few scratches.

<779hp 698m 410mv 21944tnl 14903gp %> Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt scratches Agrerrogod.
Agrerrogod has a few scratches.

<779hp 698m 410mv 21944tnl 14903gp %>
Your palm strike injures Agrerrogod.
Your palm strike injures Agrerrogod.
Your knee thrust injures Agrerrogod.
You dodge Agrerrogod's freezing bite.
Agrerrogod's freezing bite MUTILATES you!
You parry Agrerrogod's attack with your first hand.
Agrerrogod has some small wounds and bruises.

<742hp 698m 410mv 21944tnl 14903gp %>
dis

Agrerrogod parries your palm strike with a hasty swing from his off-hand weapon.
Your palm strike injures Agrerrogod.
Agrerrogod parries your spin kick.
You parry Agrerrogod's attack with your first hand.
Agrerrogod's pierce devastates you!
You block Agrerrogod's attack using your crane wing technique.
Agrerrogod has some small wounds and bruises.

<710hp 698m 410mv 21944tnl 14903gp %>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<707hp 698m 410mv 21944tnl 14903gp ?> You fail to disarm someone.

<707hp 698m 410mv 21944tnl 14903gp ?>
Someone parries your dragon punch with a hasty swing from his off-hand weapon.
Someone parries your tiger uppercut with a hasty swing from his off-hand weapon.
Your whirlwind kick DISEMBOWELS someone!
Someone's freezing bite devastates you!

<678hp 698m 410mv 21944tnl 14903gp ?>
Someone looks uncomfortable in these surroundings.
You are thirsty.

<687hp 703m 464mv 21944tnl 14903gp ?>
Someone walks in.
Someone walks in.

<687hp 703m 464mv 21944tnl 14903gp ?>
fl
fl
fl
dr tin
dr tin
dr tin

Someone rubs the dirt out of his eyes, but they're still watering.
Your palm strike injures someone.
Someone parries your palm strike with a hasty swing from his off-hand weapon.
Someone deflects your whirlwind kick aside in an ungraceful parry.
Someone's freezing bite maims you!
You parry someone's attack with your first hand.
You block someone's attack using your crane wing technique.

<652hp 703m 464mv 21944tnl 14903gp ?>
Someone has fled!
Someone walks west.
Someone flies west.

<652hp 703m 464mv 21944tnl 14903gp .> You aren't fighting anyone.
Someone walks in.
Someone flies in.

<652hp 703m 464mv 21944tnl 14903gp .> You aren't fighting anyone.

<652hp 703m 464mv 21944tnl 14903gp .> You aren't fighting anyone.
You yell 'Help! I am being attacked by someone!'
Someone's freezing bite maims you!
Something glows with a sickly light.
You feel momentarily ill, but it passes.
You nimbly dodge someone's pierce with a practiced maneuver.
Someone screams out in agonizing pain as his body starts to deform!
Someone's body becomes covered with fur and his claws sharpen as he takes the form of a tiger!

<617hp 703m 464mv 21944tnl 14903gp ?> You can't find it.

<617hp 703m 464mv 21944tnl 14903gp ?> You can't find it.

<617hp 703m 464mv 21944tnl 14903gp ?> You can't find it.
Someone parries your palm strike.
Your back fist decimates someone!
Someone deflects your roundhouse kick aside in an ungraceful parry.
You block someone's attack using your crane wing technique.
Someone's freezing bite maims you!
You dodge someone's pierce.
Someone's crush devastates you!
You parry someone's attack with your first hand.
You dodge someone's scratch.

<550hp 703m 464mv 21944tnl 14903gp ?> throw
Your throw misses someone.

<550hp 703m 464mv 21944tnl 14903gp ?>
Your jab injures someone.
Someone parries your tiger uppercut.
Your knee thrust injures someone.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
You dodge someone's scratch.
You nimbly dodge someone's scratch with a practiced maneuver.

<550hp 703m 464mv 21944tnl 14903gp ?>
Someone's kick wounds you.

<533hp 703m 464mv 21944tnl 14903gp ?>
Someone's eyes stop watering.
You rub the dirt out of your eyes, but they're still watering.
Your elbow slash maims Agrerrogod!
Your dragon punch DISEMBOWELS Agrerrogod!
Agrerrogod dual parries your roundhouse kick.
You dodge Agrerrogod's freezing bite.
Agrerrogod's pierce devastates you!
You block Agrerrogod's attack using your crane wing technique.
You parry a fighting falcon's attack with your first hand.
A fighting falcon's scratch injures you.
Agrerrogod has quite a few wounds.

<489hp 703m 464mv 21944tnl 14903gp ?> dirt Agrerrogod
Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt grazes Agrerrogod.
Agrerrogod has fled!
Agrerrogod walks west.
A fighting falcon has fled!
A fighting falcon flies east.

<489hp 703m 464mv 21944tnl 14903gp .> healing

Your eyes stop watering.

<489hp 703m 464mv 21944tnl 14903gp .>
You concentrate to control your flow of chii.
Someone arrives from the east.

<489hp 673m 464mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria The North Road
<PK> Agrerrogod The West Common Road
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<489hp 673m 464mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria The North Road
<PK> Agrerrogod The West Common Road
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square
A healing light surrounds you.

<489hp 673m 464mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria The North Road
<PK> Agrerrogod The West Common Road
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<489hp 673m 464mv 21944tnl 14903gp .> east
east
east
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
A solid shadow walks in.
You feel a little better.

<504hp 673m 462mv 21944tnl 14903gp .> east
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A solid shadow walks in.

<504hp 673m 460mv 21944tnl 14903gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A solid shadow walks in.

<504hp 673m 458mv 21944tnl 14903gp .> wher
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A solid shadow walks in.

<504hp 673m 456mv 21944tnl 14903gp .> Players near you in Seringale:
Auroria The North Road
<PK> Agrerrogod The West Common Road
Pym Illusionist Guildhall
<PK> Firithien The North Road
Alhgaga South Square

<504hp 673m 456mv 21944tnl 14903gp .> east
east
east

You are thirsty.

<509hp 682m 464mv 21944tnl 14903gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.

[Exits: east west]
A solid shadow walks in.

<509hp 682m 462mv 21944tnl 14903gp .>
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west. The
entrance to the druid guildhall lies to the south.

[Exits: east south west]
A solid shadow walks in.
You feel a lot better!

<555hp 682m 460mv 21944tnl 14903gp .> Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A solid shadow walks in.

<555hp 682m 458mv 21944tnl 14903gp .> dr tin
dr tin
dr tin
You drink water from a tin canteen.

<555hp 682m 458mv 21944tnl 14903gp .> You drink water from a tin canteen.

<555hp 682m 458mv 21944tnl 14903gp .> wher
You drink water from a tin canteen.
Your thirst is quenched.

<555hp 682m 458mv 21944tnl 14903gp .> east
east
Players near you in Seringale:
Auroria The North Road
<PK> Agrerrogod Northwest of Market Square
Pym Illusionist Guildhall
<PK> Firithien Eastern Wall and North Road Junction
Alhgaga South Square

<555hp 682m 458mv 21944tnl 14903gp .> Large sections of white stone make up the battlement walls here.
You feel a little better.

<573hp 682m 458mv 21944tnl 14903gp .> Large sections of white stone make up the battlement walls here.

<573hp 682m 458mv 21944tnl 14903gp .> south
south
south
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A solid shadow walks in.

<573hp 682m 456mv 21944tnl 14903gp .> Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A solid shadow walks in.

<573hp 682m 454mv 21944tnl 14903gp .> Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A solid shadow walks in.

<573hp 682m 452mv 21944tnl 14903gp .> south
south
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A solid shadow walks in.

<573hp 682m 450mv 21944tnl 14903gp .>
The healing light fades.

<573hp 682m 450mv 21944tnl 14903gp .> Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A solid shadow walks in.
A gate guard steps aside and allows you to pass him.

<573hp 682m 448mv 21944tnl 14903gp .> west
west
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A solid shadow walks in.

<573hp 682m 446mv 21944tnl 14903gp .> north
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A solid shadow walks in.

<573hp 682m 444mv 21944tnl 14903gp .> east
Mercenary Bar
You are in the Mercenary Bar. People crowd along the bar on one side of
the room. The tables in the shop are filled with many drunken handymen
of all races hoping for more brandy to drink. A terrible blend of
cacophony fills the room as drunkards immerse themselves in their
horseplay. Here is where you can find people willing to assist you in
your journey if you pay them a hefty sum of gold to fill their appetite
for alcohol. A large doorway framed with plain wood lies to the south
leading out of this bar.

[Exits: east south]
Adanion the mercenary is here collecting money for the services of his men.
A solid shadow walks in.
Adanion says 'Want a job? If you can defeat the gnome brawler, its yours.'
Adanion gestures east.

<573hp 682m 443mv 21944tnl 14903gp .> healing
Outside the Mercenary Bar
You are in a large empty yard behind the mercenary's bar. There's not
much of interest here, besides the fractures and fissures in the pavement on
the ground. Some of the marks look more like blood stains. The south side
of the yard has been walled off to keep people from entering in here from
the street. Barrels and a few unused bottle crates have piled up near the
doorway leading back into the bar room.

[Exits: west]
A gnome is standing with his arms crossed, clearly annoyed.
An armor-clad giant imposes his presence here in the yard.
A dark-elf is standing against a wall, staring at you.
A solid shadow walks in.

<573hp 682m 442mv 21944tnl 14903gp .> You concentrate to control your flow of chii.

<573hp 652m 442mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria North Square
<PK> Agrerrogod The North Road
Pym Illusionist Guildhall
<PK> Firithien Outside the Mercenary Bar
Alhgaga South Square

<573hp 652m 442mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria North Square
<PK> Agrerrogod Eastern Wall and North Road Junction
Pym Illusionist Guildhall
<PK> Firithien Outside the Mercenary Bar
Alhgaga South Square

<573hp 652m 442mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria North Square
<PK> Agrerrogod Along the Eastern Walls
Pym Illusionist Guildhall
<PK> Firithien Outside the Mercenary Bar
Alhgaga South Square

<573hp 652m 442mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria North Square
<PK> Agrerrogod Along the Eastern Walls
Pym Illusionist Guildhall
<PK> Firithien Outside the Mercenary Bar
Alhgaga South Square

<573hp 652m 442mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria North Square
<PK> Agrerrogod The East Common Road
Pym Illusionist Guildhall
<PK> Firithien Outside the Mercenary Bar
Alhgaga South Square

<573hp 652m 442mv 21944tnl 14903gp .> wher
Players near you in Seringale:
Auroria North Square
<PK> Agrerrogod The East Common Road
Pym Illusionist Guildhall
<PK> Firithien Outside the Mercenary Bar
Alhgaga The Main Street

<573hp 652m 442mv 21944tnl 14903gp .>
A healing light surrounds you.

<573hp 652m 442mv 21944tnl 14903gp .>
Agrerrogod walks in.
A fighting falcon flies in.

<573hp 652m 442mv 21944tnl 14903gp .>
You yell 'Help! Agrerrogod tried to kick dirt into my eyes!'
Agrerrogod's kicked dirt misses you.
Agrerrogod has quite a few wounds.

<573hp 652m 442mv 21944tnl 14903gp %> dirt Agrerrogod
Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt scratches Agrerrogod.
You feel better.
Your palm strike injures Agrerrogod.
Your palm strike injures Agrerrogod.
Your jump kick devastates Agrerrogod!
Agrerrogod's freezing bite MUTILATES you!
You block Agrerrogod's attack using your crane wing technique.
You parry Agrerrogod's attack with your first hand.
Agrerrogod has quite a few wounds.

<568hp 652m 442mv 21944tnl 14903gp %>

You feel better.
Your tiger uppercut maims Agrerrogod!
Your jab injures Agrerrogod.
Your roundhouse kick wounds Agrerrogod.
Agrerrogod's freezing bite DISEMBOWELS you!
You parry Agrerrogod's attack with your second hand.
Agrerrogod's freezing bite DISEMBOWELS you!
You parry Agrerrogod's attack with your first hand.
Agrerrogod has quite a few wounds.

<516hp 652m 442mv 21944tnl 14903gp %> dis

You lean back and duck underneath Agrerrogod's flying dirt.
Agrerrogod's kicked dirt misses you.
Agrerrogod has quite a few wounds.

<516hp 652m 442mv 21944tnl 14903gp %>
Agrerrogod rubs the dirt out of his eyes, but they're still watering.
You feel better.
The healing light fades.
Your elbow slash MUTILATES Agrerrogod!
Your elbow slash MUTILATES Agrerrogod!
Agrerrogod dual parries your jump kick.
Agrerrogod's freezing bite MUTILATES you!
You parry Agrerrogod's attack with your first hand.
Agrerrogod's pierce maims you!
Agrerrogod has some big nasty wounds and scratches.

<470hp 652m 442mv 21944tnl 14903gp %> You fail to disarm Agrerrogod.
Alhgaga flies in.
A tall, long-nosed puppy walks in.
Agrerrogod has some big nasty wounds and scratches.

<470hp 652m 442mv 21944tnl 14903gp %>
Someone arrives from the west.
Agrerrogod has some big nasty wounds and scratches.

<470hp 652m 442mv 21944tnl 14903gp %>
A fighting falcon looks uncomfortable in these surroundings.
Agrerrogod has some big nasty wounds and scratches.

<479hp 655m 464mv 21944tnl 14903gp %>

Agrerrogod awkwardly parries your jab with a loud clang.
Agrerrogod awkwardly parries your elbow slash with a loud clang.
Agrerrogod parries your spin kick with a hasty swing from his off-hand weapon.
You parry Agrerrogod's attack with your first hand.
You parry a fighting falcon's attack with your first hand.
You parry a fighting falcon's attack with your first hand.
Agrerrogod has some big nasty wounds and scratches.

<479hp 655m 464mv 21944tnl 14903gp %>
Agrerrogod manages to dodge your jab with a lot of effort.
Your jab wounds Agrerrogod.
Agrerrogod parries your whirlwind kick.
You block Agrerrogod's attack using your crane wing technique.
You parry Agrerrogod's attack with your first hand.
Agrerrogod's pierce maims you!
You parry a fighting falcon's attack with your first hand.
You parry a fighting falcon's attack with your second hand.
Agrerrogod has some big nasty wounds and scratches.

<446hp 655m 464mv 21944tnl 14903gp %> healing
You concentrate to control your flow of chii.
Agrerrogod has some big nasty wounds and scratches.

<446hp 625m 464mv 21944tnl 14903gp %>
Agrerrogod has fled!
Agrerrogod walks west.
A fighting falcon is in excellent condition.

<446hp 625m 464mv 21944tnl 14903gp @>
Your back fist DISMEMBERS a fighting falcon!
Your tiger uppercut *** DEMOLISHES *** a fighting falcon!
Your knee thrust DISEMBOWELS a fighting falcon!
Your focus was interrupted.
You dodge a fighting falcon's scratch.
You parry a fighting falcon's attack with your second hand.
A fighting falcon has some big nasty wounds and scratches.

<446hp 625m 464mv 21944tnl 14903gp @>
Agrerrogod walks in.
A fighting falcon has some big nasty wounds and scratches.

<446hp 625m 464mv 21944tnl 14903gp @>
You yell 'Help! I am being attacked by Agrerrogod!'
You parry Agrerrogod's attack with your first hand.
You block Agrerrogod's attack using your crane wing technique.
A fighting falcon has some big nasty wounds and scratches.

<446hp 625m 464mv 21944tnl 14903gp @> dirt Agrerrogod
Agrerrogod's eyes are too watery to be dirted again.
Your kicked dirt misses Agrerrogod.
A fighting falcon has some big nasty wounds and scratches.

<446hp 625m 464mv 21944tnl 14903gp @>
Auroria walks in.
A short-maned lion walks in.
Agrerrogod's eyes stop watering.
Your elbow slash MANGLES a fighting falcon!
Your palm strike MUTILATES a fighting falcon!
Agrerrogod's freezing bite DISEMBOWELS you!
You block Agrerrogod's attack using your crane wing technique.
A fighting falcon is DEAD!!
You hear a fighting falcon's death cry.
The Overlord gives you 50 gold coins for your sacrifice.
Agrerrogod has some big nasty wounds and scratches.

<402hp 625m 464mv 21944tnl 14953gp %> fl
fl
fl

Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<398hp 625m 464mv 21944tnl 14953gp ?>
Your tiger uppercut devastates someone!
Someone parries your back fist with a hasty swing from his off-hand weapon.
Your lightning kick decimates someone!
You parry someone's attack with your first hand.
Someone's pierce MUTILATES you!

<358hp 625m 464mv 21944tnl 14953gp ?>
Someone looks at someone.

<358hp 625m 464mv 21944tnl 14953gp ?> You flee from combat!
You can't see a thing!
Someone walks in.

<358hp 625m 463mv 21944tnl 14953gp .> south
east
east
You aren't fighting anyone.

<358hp 625m 463mv 21944tnl 14953gp .> east
east
You aren't fighting anyone.

<358hp 625m 463mv 21944tnl 14953gp .> east
You can't see a thing!
Someone walks in.

<358hp 625m 462mv 21944tnl 14953gp .> east
east
You can't see a thing!
Someone walks in.

<358hp 625m 460mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.
Someone steps aside and allows you to pass him.

<358hp 625m 458mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 456mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 454mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 452mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 450mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 448mv 21944tnl 14953gp .> east
east
east
You can't see a thing!
Someone walks in.

<358hp 625m 446mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 444mv 21944tnl 14953gp .>
You can't see a thing!
Someone walks in.

<358hp 625m 442mv 21944tnl 14953gp .> east
west
south
You can't see a thing!
Someone walks in.

<358hp 625m 440mv 21944tnl 14953gp .> east
east
east
You can't see a thing!
Someone walks in.

<358hp 625m 438mv 21944tnl 14953gp .> east
You can't see a thing!
Alas, you cannot go that way.

<358hp 625m 438mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 436mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<358hp 625m 434mv 21944tnl 14953gp .> You can't see a thing!
Alas, you cannot go that way.

<358hp 625m 434mv 21944tnl 14953gp .> You can't see a thing!
Alas, you cannot go that way.

<358hp 625m 434mv 21944tnl 14953gp .> east
west
You can't see a thing!
Alas, you cannot go that way.
The white aura around your body fades.

<375hp 634m 464mv 21944tnl 14953gp .> south
You can't see a thing!
Someone walks in.

<375hp 634m 462mv 21944tnl 14953gp .> east
east

east
You can't see a thing!
Someone walks in.

<375hp 634m 460mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<375hp 634m 458mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<375hp 634m 456mv 21944tnl 14953gp .> You can't see a thing!
Someone walks in.

<375hp 634m 454mv 21944tnl 14953gp .> get defender sack
quaf defender
You don't have a sack.

<375hp 634m 454mv 21944tnl 14953gp .> You do not have that potion.

<375hp 634m 454mv 21944tnl 14953gp .>
Someone walks in.

<375hp 634m 454mv 21944tnl 14953gp .> east
east
You can't see a thing!
Alas, you cannot go that way.
Someone walks north.

<375hp 634m 454mv 21944tnl 14953gp .> get purple sack
quaf purple
You can't see a thing!
Alas, you cannot go that way.
You rub the dirt out of your eyes, but they're still watering.

<375hp 634m 454mv 21944tnl 14953gp .> You get a purple potion from a Big Ol'Pack Sack.

<375hp 634m 454mv 21944tnl 14953gp .> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<375hp 634m 454mv 21944tnl 14953gp .>
Agrerrogod walks in.

<375hp 634m 454mv 21944tnl 14953gp .> dirt Agrerrogod

You yell 'Help! I am being attacked by Agrerrogod!'
You dodge Agrerrogod's freezing bite.
Agrerrogod has some big nasty wounds and scratches.

<375hp 634m 454mv 21944tnl 14953gp ?> scan all
Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt scratches Agrerrogod.
Agrerrogod has some big nasty wounds and scratches.

<375hp 634m 454mv 21944tnl 14953gp ?>
Someone arrives from the west.
Agrerrogod has some big nasty wounds and scratches.

<375hp 634m 454mv 21944tnl 14953gp ?>
Someone leaves north.
Agrerrogod has some big nasty wounds and scratches.

<375hp 634m 454mv 21944tnl 14953gp ?>
Your dragon punch DISEMBOWELS Agrerrogod!
Agrerrogod awkwardly parries your elbow slash with a loud clang.
Agrerrogod dual parries your jump kick.
You parry Agrerrogod's attack with your first hand.
You nimbly dodge Agrerrogod's freezing bite with a practiced maneuver.
Agrerrogod has some big nasty wounds and scratches.

<375hp 634m 454mv 21944tnl 14953gp ?>
Someone arrives from the north.
Agrerrogod has some big nasty wounds and scratches.

<375hp 634m 454mv 21944tnl 14953gp ?>
Agrerrogod's kicked dirt misses you.
Agrerrogod has some big nasty wounds and scratches.

<375hp 634m 454mv 21944tnl 14953gp ?>
Auroria walks in.
A short-maned lion walks in.
Your eyes stop watering.
Your palm strike wounds Agrerrogod.
Your back fist devastates Agrerrogod!
Your roundhouse kick wounds Agrerrogod.
You parry Agrerrogod's attack with your second hand.
Agrerrogod looks pretty hurt.

<375hp 634m 454mv 21944tnl 14953gp %> healing
You scan all around.
You scan north.
You scan west.
Agrerrogod looks pretty hurt.

<375hp 634m 454mv 21944tnl 14953gp %> Your concentration is disturbed.
Agrerrogod looks pretty hurt.

<375hp 619m 454mv 21944tnl 14953gp %>
Agrerrogod rubs the dirt out of his eyes, but they're still watering.
Your elbow slash MUTILATES Agrerrogod!
Your dragon punch DISMEMBERS Agrerrogod!
Agrerrogod dual parries your lightning kick.
You parry Agrerrogod's attack with your first hand.
You dodge Agrerrogod's freezing bite.
You block Agrerrogod's attack using your crane wing technique.
A solid shadow's slash DISEMBOWELS Agrerrogod!
Agrerrogod is in awful condition.

<375hp 619m 454mv 21944tnl 14953gp %> healing
You concentrate to control your flow of chii.
Agrerrogod is in awful condition.

<375hp 589m 454mv 21944tnl 14953gp %> trip Agrerrogod
Your focus was interrupted.
You trip Agrerrogod with a leg sweep and he goes down!
Your trip scratches Agrerrogod.
Agrerrogod is in awful condition.

<375hp 589m 454mv 21944tnl 14953gp %>
Your elbow slash MUTILATES Agrerrogod!
Agrerrogod awkwardly parries your jab with a loud clang.
Agrerrogod manages to dodge your jump kick with a lot of effort.
You block Agrerrogod's attack using your crane wing technique.
You parry Agrerrogod's attack with your first hand.
Agrerrogod's crush devastates you!
Agrerrogod is in awful condition.

<346hp 589m 454mv 21944tnl 14953gp %>
Auroria looks at Agrerrogod.
Agrerrogod is in awful condition.

<346hp 589m 454mv 21944tnl 14953gp %> trip Agrerrogod

Your jab injures Agrerrogod.
Your jab injures Agrerrogod.
Your roundhouse kick injures Agrerrogod.
Agrerrogod has yielded. You have won the challenge.
Agrerrogod is mortally wounded!!
FINISH HIM!!



*******
*** This is where things get screwy... How am I supposed to finish him??
*** Agrerrogod, sorry about this :(
*******




<346hp 589m 454mv 21944tnl 14953gp .>
Agrerrogod rises back to his feet.
You can't do that while resting.

<346hp 589m 454mv 21944tnl 14953gp .>
Someone steps out of the shadows.

<346hp 589m 454mv 21944tnl 14953gp .>
murder Agrerrogod
You can't do that while resting.

<346hp 589m 454mv 21944tnl 14953gp .>
Agrerrogod's eyes stop watering.

<346hp 589m 454mv 21944tnl 14953gp .>
Agrerrogod looks less wobbly on his feet.

<346hp 589m 454mv 21944tnl 14953gp .> wa
You stand up.

<346hp 589m 454mv 21944tnl 14953gp .> murder Agrerrogod
Your back fist decimates Agrerrogod!
Agrerrogod has yielded. You have won the challenge.
Agrerrogod is mortally wounded!!
FINISH HIM!!

<346hp 589m 454mv 21944tnl 14953gp .> l i corpse
You do not see that here.

<346hp 589m 454mv 21944tnl 14953gp .> murder Agrerrogod
You can't do that while resting.

<346hp 589m 454mv 21944tnl 14953gp .> l

Agrerrogod relaxes his posture.

<369hp 601m 464mv 21944tnl 14953gp .>
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
(Charmed) A short-maned lion is here, faithfully guarding its master.
Auroria the Divine Healer is here.
Agrerrogod is kneeling on the ground.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
You sense a hidden presence in this room.

<369hp 601m 464mv 21944tnl 14953gp .> wa
You stand up.

<369hp 601m 464mv 21944tnl 14953gp .> murder Agrerrogod
Your palm strike mauls Agrerrogod.
Agrerrogod has yielded. You have won the challenge.
Agrerrogod is mortally wounded!!
FINISH HIM!!

<369hp 601m 464mv 21944tnl 14953gp .> wa
murder Agrerrogod
You stand up.

<369hp 601m 464mv 21944tnl 14953gp .> Your dragon punch *** DEMOLISHES *** Agrerrogod!
Agrerrogod has yielded. You have won the challenge.
Agrerrogod is mortally wounded!!
FINISH HIM!!

<369hp 601m 464mv 21944tnl 14953gp .> ' How do I finish it?
You say 'How do I finish it?'

<369hp 601m 464mv 21944tnl 14953gp .> finish Agrerrogod
That isn't a verb I know.

<369hp 601m 464mv 21944tnl 14953gp .> wa
You stand up.

<369hp 601m 464mv 21944tnl 14953gp .> healing
You concentrate to control your flow of chii.

<369hp 571m 464mv 21944tnl 14953gp .> l
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
(Charmed) A short-maned lion is here, faithfully guarding its master.
Auroria the Divine Healer is here.
Agrerrogod is kneeling on the ground.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
You sense a hidden presence in this room.

<369hp 571m 464mv 21944tnl 14953gp .>

A healing light surrounds you.

<369hp 571m 464mv 21944tnl 14953gp .>
The white aura around your body fades.

<386hp 577m 464mv 21944tnl 14953gp .> trip Agrerrogod

Agrerrogod is already down.

<386hp 577m 464mv 21944tnl 14953gp .>
You feel better.

<415hp 577m 464mv 21944tnl 14953gp .>
Someone looks at Agrerrogod.

<415hp 577m 464mv 21944tnl 14953gp .> murder Agrerrogod
Your dragon punch MANGLES Agrerrogod!
Someone closes his eyes for a moment and regulates his breathing.
Agrerrogod has yielded. You have won the challenge.
Agrerrogod is mortally wounded!!
FINISH HIM!!

<415hp 577m 464mv 21944tnl 14953gp .>
You feel better.

<442hp 577m 464mv 21944tnl 14953gp .>
You feel a little better.
The healing light fades.

<462hp 577m 464mv 21944tnl 14953gp .>
Auroria looks at Agrerrogod.

<462hp 577m 464mv 21944tnl 14953gp .> frown
You frown disapprovingly.

<462hp 577m 464mv 21944tnl 14953gp .>
Kiuril walks in.

<462hp 577m 464mv 21944tnl 14953gp .> ' Die!

Kiuril walks north.

<462hp 577m 464mv 21944tnl 14953gp .> You say 'Die!'

<462hp 577m 464mv 21944tnl 14953gp .> murder Agrerrogod
You can't do that while resting.

<462hp 577m 464mv 21944tnl 14953gp .>
Kiuril walks in.

<462hp 577m 464mv 21944tnl 14953gp .> wa
murder Agrerrogod
You stand up.

<462hp 577m 464mv 21944tnl 14953gp .> You strike a chakra point, forcefully sending Agrerrogod collapsing to the ground.
Your chakra strike === OBLITERATES === Agrerrogod!
Agrerrogod has yielded. You have won the challenge.
Agrerrogod is mortally wounded!!
FINISH HIM!!

<462hp 577m 464mv 21944tnl 14953gp .>

Kiuril looks at you.

<462hp 577m 464mv 21944tnl 14953gp .> healing
You can't do that while resting.

<462hp 577m 464mv 21944tnl 14953gp .>
Auroria gets some fine amber sleeves from the corpse of Agrerrogod.

<462hp 577m 464mv 21944tnl 14953gp .> wa
You stand up.

<462hp 577m 464mv 21944tnl 14953gp .> l
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
The corpse of Agrerrogod is lying here.
Kiuril the Novice of Weaponry is here.
(Charmed) A short-maned lion is here, faithfully guarding its master.
Auroria the Divine Healer is here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
You sense a hidden presence in this room.

<462hp 577m 464mv 21944tnl 14953gp .>
Someone gets a white gold bracelet from the corpse of Agrerrogod.
Someone drops a white gold bracelet with a grimace.
Someone gets an iron spider from the corpse of Agrerrogod.
Someone gets a fine rain poncho from the corpse of Agrerrogod.
Someone gets an iron spider from the corpse of Agrerrogod.
Someone gets a white gold bracelet from the corpse of Agrerrogod.
Someone drops a white gold bracelet with a grimace.
Someone gets overlapping plates of black armor from the corpse of Agrerrogod.
Someone quickly drops overlapping plates of black armor with a grimace.
Someone gets a dragonblood silver-grey collar of evisceration from the corpse of Agrerrogod.
Someone drops a dragonblood silver-grey collar of evisceration with a grimace.
Someone gets a dragonblood silver-grey collar of evisceration from the corpse of Agrerrogod.
Someone drops a dragonblood silver-grey collar of evisceration with a grimace.
Someone gets a miniature battle valkyrie from the corpse of Agrerrogod.
Someone gets a ruby-hilted dagger from the corpse of Agrerrogod.
Someone gets a ruby-red storage void of wildness from the corpse of Agrerrogod.
Someone gets a disease-scarred silver-grey signet of inoculation from a ruby-red storage void of wildness.
Someone drops a disease-scarred silver-grey signet of inoculation with a grimace.
Someone gets a deflective twine belt of turning from a ruby-red storage void of wildness.
Someone quickly drops a deflective twine belt of turning with a grimace.
Someone gets a lump of mithril ore from a ruby-red storage void of wildness.
Someone drops a lump of mithril ore with a grimace.
Someone gets a lump of silver ore from a ruby-red storage void of wildness.
Someone drops a lump of silver ore with a grimace.
Someone gets a lump of silver ore from a ruby-red storage void of wildness.
Someone drops a lump of silver ore with a grimace.
Someone gets a lump of mithril ore from a ruby-red storage void of wildness.
Someone drops a lump of mithril ore with a grimace.
Someone gets a lump of silver ore from a ruby-red storage void of wildness.
Someone drops a lump of silver ore with a grimace.
Someone gets a spiked mithril trident from the corpse of Agrerrogod.
Someone drops a spiked mithril trident with a grimace.
Someone gets a dragonwing twine belt from the corpse of Agrerrogod.
Someone quickly drops a dragonwing twine belt with a grimace.
Someone gets something from the corpse of Agrerrogod.
Someone quickly drops something with a grimace.
Someone gets something from the corpse of Agrerrogod.
Someone quickly drops something with a grimace.
Someone gets something from the corpse of Agrerrogod.
Someone gets a rod of neutrality from the corpse of Agrerrogod.
Someone quickly drops a rod of neutrality with a grimace.
Someone gets a frostbrand sword from the corpse of Agrerrogod.
Someone quickly drops a frostbrand sword with a grimace.
Someone gets a whipping tail of a manticore from the corpse of Agrerrogod.
Someone gets a mace of the unholy spirits from the corpse of Agrerrogod.
Someone gets a bottomless tankard from the corpse of Agrerrogod.

<462hp 577m 464mv 21944tnl 14953gp .>
Someone puts a bottomless tankard in a Big Ol'Pack Sack.
Someone puts a miniature battle valkyrie in a Big Ol'Pack Sack.
Someone puts an old boat in a Big Ol'Pack Sack.
Someone puts a vial of crimson blood in a Big Ol'Pack Sack.
Someone puts a vial of crimson blood in a Big Ol'Pack Sack.

<462hp 577m 464mv 21944tnl 14953gp .>
Someone utters the words, 'uizuguburuhl'.

<462hp 577m 464mv 21944tnl 14953gp .>
Agrerrogod tells you 'Stop.'

<462hp 577m 464mv 21944tnl 14953gp .> c tainted

Auroria gets a disease-scarred silver-grey signet of inoculation.
Auroria quickly drops a disease-scarred silver-grey signet of inoculation with a shudder.

<462hp 577m 464mv 21944tnl 14953gp .> What should the tainted sacrifice spell be cast upon?

<462hp 577m 464mv 21944tnl 14953gp .>
c tainted corpse

Auroria gets a disease-scarred silver-grey signet of inoculation.
Auroria quickly drops a disease-scarred silver-grey signet of inoculation with a shudder.
Auroria gets a frostbrand sword.
Auroria gets a rod of neutrality.
Auroria quickly drops a rod of neutrality with a shudder.
Auroria gets something.
Auroria gets something.
Auroria gets a dragonwing twine belt.
Auroria quickly drops a dragonwing twine belt with a shudder.
Auroria gets a spiked mithril trident.
Auroria gets a lump of silver ore.

<473hp 586m 464mv 21944tnl 14953gp .> That is not your corpse to taint.

******* AWWWWW *******

Agrerrogod says 'Why kill me.'
Agrerrogod says 'Why.'
Agrerrogod says 'Why not just let it go.'
Agrerrogod says 'Firithien.'
Agrerrogod says 'I trusted you.'

<484hp 545m 464mv 21944tnl 14953gp .> record Agrerrogod
Record against Opponent

1- 1- 0 Mishtkah the Sage of Arcane Power (Fought at rank 50)
2- 1- 0 Nico the Master Bard (Fought at rank 50)
3- 3- 1 Ederiwyn the Grand Mistress of Seasons (Fought at rank 50)
1- 0- 0 Numlak the Holy Patriarch of Healing (Fought at rank 50)
2- 0- 0 Einar the Unholy Knight (Fought at rank 50)
3- 7- 0 Firithien the Grand Mistress of Seasons (Fought at rank 50)
1- 0- 0 Blarp the Grand Master of Assassins (Fought at rank 50)
0- 1- 0 Jomino the Wrath of Nature (Fought at rank 50)
1- 0- 0 Cyprian the Holy Patriarch of Healing (Fought at rank 50)
1- 0- 0 Kozma the Unholy Knight (Fought at rank 50)
0- 2- 0 Thamu the Sage of Arcane Power (Fought at rank 50)
0- 2- 0 Frakzhar the Battlemaster (Fought at rank 50)
1- 0- 0 Eilayah the Holy Lady (Fought at rank 50)
1- 0- 0 Lourch the Grand Master of Assassins (Fought at rank 50)
2- 0- 0 Raleck the Battlemaster (Fought at rank 50)

Duels: 36, Wins: 19, Losses: 17 (Win Rate: 52%)

Agrerrogod says 'Firithien..'
Agrerrogod says 'Why.'


**** off to heal etc... ****


You tell Agrerrogod 'You know, I am commanded to do these things.'

Agrerrogod tells you 'You will die.'
Agrerrogod tells you 'For it.'

You tell Agrerrogod 'Yes, I know..'

Agrerrogod tells you 'I plan to take your skull.'

You tell Agrerrogod 'I have already died, for my commands.'

You tell Agrerrogod 'It's not mine! It's the Princess Nycticora's, and you know that..'

Agrerrogod tells you 'She is scum.'

You tell Agrerrogod 'Now and forever, I curse you for that!'



<810hp 755m 395mv 21944tnl 14577gp .> Players near you in Unsiliel Wood:
<PK> Agrerrogod Among Trees
<PK> Firithien A Moss Covered Path

<810hp 755m 395mv 21944tnl 14577gp .> south
south
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Dull gray stones have been
stacked nice and neatly to the side of the path, they seem almost out of place
among the much brighter colors of their surrounding. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A huge black and white mottled wolf is here.
A slender woman in fine leather combs the bushes for blackberries.
A red-headed woman in fine leather sets snares for intruders.

<810hp 755m 392mv 21944tnl 14577gp .> get purple sack
quaf purple
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north west]

<810hp 755m 389mv 21944tnl 14577gp .> You get a purple potion from a Big Ol'Pack Sack.

<810hp 755m 389mv 21944tnl 14577gp .> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<810hp 755m 389mv 21944tnl 14577gp .> west
west


A small fox arrives from the west.

<810hp 762m 463mv 21944tnl 14577gp .> wher
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]

<810hp 762m 460mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Tiny white mushrooms grow
on a small patch of ground near the southern border of the path, just slightly
crossing over onto it. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: north east]

<810hp 762m 457mv 21944tnl 14577gp .> dirt Agrerrogod
Players near you in Unsiliel Wood:
<PK> Firithien A Moss Covered Path

<810hp 762m 457mv 21944tnl 14577gp .> They aren't here.

<810hp 762m 457mv 21944tnl 14577gp .> west
Alas, you cannot go that way.

<810hp 762m 457mv 21944tnl 14577gp .> north
west
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]

<810hp 762m 454mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]

<810hp 762m 451mv 21944tnl 14577gp .> west
south
south
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A brown nkni is here, wandering lazily about.
An endath is here, scooting slowly around.

<810hp 762m 448mv 21944tnl 14577gp .> A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
side of a rock outcropping rises up to the west. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A small fox is here.

<810hp 762m 445mv 21944tnl 14577gp .> wh
A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
path heads off to the north and into a small cave to the west. It may very well
be possible to slip through an almost hidden crevice in the rock wall to the
south as well. The rustling of the needle covered branches rubbing against one
another fills the air.

[Exits: north south west]

<810hp 762m 442mv 21944tnl 14577gp .> [ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 442mv 21944tnl 14577gp .> south
south
south
A Large Cave
You are in a large, open cave formed out of a heavily speckled dark gray
stone. An old firepit sits near the southeastern edge of the cave, just
inside the lip. It doesn't appear to have been used in quite some time. A
small crevice provides a way out to the north and the cave opens out, over a
small rise, into a beautiful clearing in the middle of a forest to the east.

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<810hp 762m 439mv 21944tnl 14577gp .> Alas, you cannot go that way.

<810hp 762m 439mv 21944tnl 14577gp .> Alas, you cannot go that way.

<810hp 762m 439mv 21944tnl 14577gp .> wher
east
Players near you in Unsiliel Wood:
<PK> Firithien A Large Cave

<810hp 762m 439mv 21944tnl 14577gp .> east
A Beautiful Clearing
A large and very beautiful clearing in the middle of a heavily packed together
circle of trees. The trees are tall and thin, covered with dark brown bark and
thin branches weighed down with large numbers of needles. A few small and
unconnected upwellings of water are in the center of the clearing, the ground
around them is solid and covered in a vivid red grass. An open cave, formed out
of a heavily speckled, dark gray stone, is to the west, a small rise of the same
stone stands before its entrance.

[Exits: east west]
A small orange fox is here.
A small orange fox is here.

<810hp 762m 436mv 21944tnl 14577gp .> A Small Clearing
A small clearing surrounded on all sides by towering trees and small needly
bushes. Standing in the center of and taking up most of the clearing is a huge,
leafy bush with branches covered in sharp thorns. The red leaves of the bush
leak a bright yellowish liquid that smokes and burns when it hits the ground.
The ground around the bush is completely dead, leaving only sterile gray earth.

[Exits: east west]

<810hp 762m 433mv 21944tnl 14577gp .> wher
east
Players near you in Unsiliel Wood:
<PK> Firithien A Small Clearing

<810hp 762m 433mv 21944tnl 14577gp .> A rock outcropping
From this rock outcropping the valley below seems peaceful, untouched.
Dense forests of pine carpet the mountainsides, broken only by thick aspen
woods. The mountains, deep blue in the distance, circle the valley floor
and form a soft highland bowl. A well-traveled path leads down into a small
grove below.

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<810hp 762m 429mv 21944tnl 14577gp .> south
south
North Gate of Timaran
You have reached the north gate of the city of Timaran. Solid stone
walls a good 6 feet thick surround the city and stretch high into the sky.
A large number of torches make sure the area is well lit so the gate guards
may see everyone who passes by them. More guards pace the battlements
keeping an eye out for possible invaders and threats to the city. The gate
guards watch each passer-by careful, checking for known criminals along
with other undesirables. Even at this late hour people stream into and out
of the city, mostly travellers in dusty clothes seeking a place out from
under the night sky. A large street leads into the city southwards, and
to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<810hp 762m 425mv 21944tnl 14577gp .> south
Travellers Way, near the North Gate
Here the buildings seem to thin out slightly as you near the city walls
and the north gate. There are fewer torches apparent as the need for light
is less, being as no important buildings stand near here. The majority of
people walking past are travellers, some just entering the city in dusty
clothes, and others leaving out on their journeys. The gate guards are
clearly visible standing by the gate, and the battlements stretch into the
sky above you. An empty looking, seemingly abandoned mansion stands on
its own to your east. The road continues to the south.

[Exits: north east south]

<810hp 762m 423mv 21944tnl 14577gp .> wher
Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. To
the west, three shining towers of pure ivory reach towards the sky,
connected by gleaming skybridges. The entire area to your west gives off a
hum of magic. Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<810hp 762m 421mv 21944tnl 14577gp .> Players near you in Timaran:
<PK> Firithien Travellers Way

<810hp 762m 421mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 421mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 421mv 21944tnl 14577gp .> north
north
Travellers Way, near the North Gate
Here the buildings seem to thin out slightly as you near the city walls
and the north gate. There are fewer torches apparent as the need for light
is less, being as no important buildings stand near here. The majority of
people walking past are travellers, some just entering the city in dusty
clothes, and others leaving out on their journeys. The gate guards are
clearly visible standing by the gate, and the battlements stretch into the
sky above you. An empty looking, seemingly abandoned mansion stands on
its own to your east. The road continues to the south.

[Exits: north east south]

<810hp 762m 419mv 21944tnl 14577gp .> North Gate of Timaran
You have reached the north gate of the city of Timaran. Solid stone
walls a good 6 feet thick surround the city and stretch high into the sky.
A large number of torches make sure the area is well lit so the gate guards
may see everyone who passes by them. More guards pace the battlements
keeping an eye out for possible invaders and threats to the city. The gate
guards watch each passer-by careful, checking for known criminals along
with other undesirables. Even at this late hour people stream into and out
of the city, mostly travellers in dusty clothes seeking a place out from
under the night sky. A large street leads into the city southwards, and
to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<810hp 762m 417mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 417mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 417mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 417mv 21944tnl 14577gp .>
wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 417mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 417mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 417mv 21944tnl 14577gp .> wher
Players near you in Timaran:
<PK> Firithien North Gate of Timaran

<810hp 762m 417mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 762m 417mv 21944tnl 14577gp .> north
north
A rock outcropping
From this rock outcropping the valley below seems peaceful, untouched.
Dense forests of pine carpet the mountainsides, broken only by thick aspen
woods. The mountains, deep blue in the distance, circle the valley floor
and form a soft highland bowl. A well-traveled path leads down into a small
grove below.

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<810hp 762m 413mv 21944tnl 14577gp .> Alas, you cannot go that way.

<810hp 762m 413mv 21944tnl 14577gp .> west
west
west
A Small Clearing
A small clearing surrounded on all sides by towering trees and small needly
bushes. Standing in the center of and taking up most of the clearing is a huge,
leafy bush with branches covered in sharp thorns. The red leaves of the bush
leak a bright yellowish liquid that smokes and burns when it hits the ground.
The ground around the bush is completely dead, leaving only sterile gray earth.

[Exits: east west]

<810hp 762m 409mv 21944tnl 14577gp .> A Beautiful Clearing
A large and very beautiful clearing in the middle of a heavily packed together
circle of trees. The trees are tall and thin, covered with dark brown bark and
thin branches weighed down with large numbers of needles. A few small and
unconnected upwellings of water are in the center of the clearing, the ground
around them is solid and covered in a vivid red grass. An open cave, formed out
of a heavily speckled, dark gray stone, is to the west, a small rise of the same
stone stands before its entrance.

[Exits: east west]
A small orange fox is here.
A small orange fox is here.

<810hp 762m 406mv 21944tnl 14577gp .> A Large Cave
You are in a large, open cave formed out of a heavily speckled dark gray
stone. An old firepit sits near the southeastern edge of the cave, just
inside the lip. It doesn't appear to have been used in quite some time. A
small crevice provides a way out to the north and the cave opens out, over a
small rise, into a beautiful clearing in the middle of a forest to the east.

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<810hp 762m 403mv 21944tnl 14577gp .>
The white aura around your body fades.

<810hp 771m 464mv 21944tnl 14577gp .>
north
north
A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
path heads off to the north and into a small cave to the west. It may very well
be possible to slip through an almost hidden crevice in the rock wall to the
south as well. The rustling of the needle covered branches rubbing against one
another fills the air.

[Exits: north south west]
A small fox is here.

<810hp 771m 461mv 21944tnl 14577gp .> A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
side of a rock outcropping rises up to the west. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]

<810hp 771m 458mv 21944tnl 14577gp .> get purple sack
quaf purple
You get a purple potion from a Big Ol'Pack Sack.

<810hp 771m 458mv 21944tnl 14577gp .> north
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<810hp 771m 458mv 21944tnl 14577gp .> wher
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A brown nkni is here, wandering lazily about.
An endath is here, scooting slowly around.

<810hp 771m 455mv 21944tnl 14577gp .> Players near you in Unsiliel Wood:
<PK> Firithien A Moss Covered Path

<810hp 771m 455mv 21944tnl 14577gp .> east
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]

<810hp 771m 452mv 21944tnl 14577gp .> east
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]

<810hp 771m 449mv 21944tnl 14577gp .> south
east
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Tiny white mushrooms grow
on a small patch of ground near the southern border of the path, just slightly
crossing over onto it. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: north east]

<810hp 771m 446mv 21944tnl 14577gp .> east
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A small orange fox is here.

<810hp 771m 443mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north west]
A huge black and white mottled wolf is here.

<810hp 771m 440mv 21944tnl 14577gp .> north
north
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Dull gray stones have been
stacked nice and neatly to the side of the path, they seem almost out of place
among the much brighter colors of their surrounding. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
A red-headed woman in fine leather sets snares for intruders.

<810hp 771m 437mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]
A brown nkni is here, wandering lazily about.

<810hp 771m 434mv 21944tnl 14577gp .>
A brown nkni walks north.

<810hp 771m 434mv 21944tnl 14577gp .> east
east
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air, as well the faint
sound of clashing metal and wood can be heard from the east.

[Exits: east west]

<810hp 771m 431mv 21944tnl 14577gp .> A Path Between Ancient Trees
A path between to very large and very strange trees, they are a shiny gold in
color and seem alive to the touch. There is an ancient feel to this forest - as
if this wooded dell has been around since the beginning of time. In the
distance, to the east, battle cries and the clashing of metal, wood, and fire
can be heard. To the east lie more of the shiny gold trees and to the west are
trees of a more familiar nature.

[Exits: east west]

<810hp 771m 428mv 21944tnl 14577gp .> wher
Players near you in Unsiliel Wood:
<PK> Firithien A Path Between Ancient Trees

<810hp 771m 428mv 21944tnl 14577gp .> west
west
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air, as well the faint
sound of clashing metal and wood can be heard from the east.

[Exits: east west]

<810hp 771m 425mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]

<810hp 771m 422mv 21944tnl 14577gp .> north
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]
A brown nkni is here, wandering lazily about.

<810hp 771m 419mv 21944tnl 14577gp .> west
west
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]

<810hp 771m 416mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.

<810hp 771m 413mv 21944tnl 14577gp .> west
south
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]

<810hp 771m 410mv 21944tnl 14577gp .> south
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. A circle of small brightly
colored yellow flowers grows just off the side of the path, surrounding a much
larger, red, speckled and fleshy petaled flower. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]

<810hp 771m 407mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]

<810hp 771m 404mv 21944tnl 14577gp .> east
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]

<810hp 771m 401mv 21944tnl 14577gp .> west

west
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]

<810hp 771m 398mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A brown nkni is here, wandering lazily about.
An endath is here, scooting slowly around.

<810hp 771m 395mv 21944tnl 14577gp .> north
west
Alas, you cannot go that way.

<810hp 771m 395mv 21944tnl 14577gp .> north
wher
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east west]

<810hp 771m 392mv 21944tnl 14577gp .> Alas, you cannot go that way.

<810hp 771m 392mv 21944tnl 14577gp .> Players near you in Unsiliel Wood:
<PK> Firithien A Moss Covered Path

<810hp 771m 392mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 6
There are 6 characters on; the most on this past month was 13.

<810hp 771m 392mv 21944tnl 14577gp .> west
west
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. A tiny sprout of brilliantly
colored Tukea grows at the base of one of the trees. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east west]
A brown nkni is here, wandering lazily about.

<810hp 771m 389mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]

<810hp 771m 386mv 21944tnl 14577gp .> north
north
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south west]
A brown nkni is here, wandering lazily about.

<810hp 771m 383mv 21944tnl 14577gp .> north
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. In the very middle of the
path grows a thin, transluscent and incredible fragile-looking twig that pulses
quickly with flashes of dim white light. The rustling of the needle covered
branches rubbing against one another fills the air.

[Exits: north south]

<810hp 771m 380mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]
A hairy wildman in fine leather is following tracks along the path.
A red-headed woman in fine leather sets snares for intruders.

<810hp 771m 377mv 21944tnl 14577gp .> wher wlf
You didn't find any wlf.

<810hp 771m 377mv 21944tnl 14577gp .> wher wolf
a large wolf Among Trees

<810hp 771m 377mv 21944tnl 14577gp .>
south
south
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. In the very middle of the
path grows a thin, transluscent and incredible fragile-looking twig that pulses
quickly with flashes of dim white light. The rustling of the needle covered
branches rubbing against one another fills the air.

[Exits: north south]

<810hp 781m 448mv 21944tnl 14577gp .> A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south west]
A brown nkni is here, wandering lazily about.

<810hp 781m 445mv 21944tnl 14577gp .> south
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]

<810hp 781m 442mv 21944tnl 14577gp .> reso
You unleash your chii to produce a wave of sound.

<810hp 781m 442mv 21944tnl 14577gp .> south
You manage to squeeze your way southward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: north west]

<810hp 781m 439mv 21944tnl 14577gp .> west
west
You manage to squeeze your way westward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: east west]

<810hp 781m 436mv 21944tnl 14577gp .> You manage to squeeze your way westward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: east south]

<810hp 781m 433mv 21944tnl 14577gp .> reso
You unleash your chii to produce a wave of sound.

<810hp 781m 433mv 21944tnl 14577gp .> south
You manage to squeeze your way southward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: north west]
A huge black and white mottled wolf is here.

<810hp 781m 430mv 21944tnl 14577gp .> west
west
You manage to squeeze your way westward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: east west]

<810hp 781m 427mv 21944tnl 14577gp .>
You manage to squeeze your way westward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
You sense a hidden presence in this room.

<810hp 781m 424mv 21944tnl 14577gp .> get defender sack
quaf defender
You get a Defender potion from a Big Ol'Pack Sack.

<810hp 781m 424mv 21944tnl 14577gp .> You quaff a Defender potion.
That is already in effect.

<810hp 781m 424mv 21944tnl 14577gp .> reso
You have not empowered yang!
Someone leaves east.
A large wolf leaves east.
A wild boar leaves east.

<810hp 781m 424mv 21944tnl 14577gp .>
The white aura around your body fades.

<810hp 790m 464mv 21944tnl 14577gp .>
wher
Players near you in Unsiliel Wood:
<PK> Agrerrogod Among Trees
<PK> Firithien Among Trees

<810hp 790m 464mv 21944tnl 14577gp .> east
east
You manage to squeeze your way eastward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: east west]

<810hp 790m 461mv 21944tnl 14577gp .> get defender sack
quaf defender
You manage to squeeze your way eastward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: north west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
Agrerrogod the Tenacious is here.
A huge black and white mottled wolf is here.

<810hp 790m 458mv 21944tnl 14577gp .> dirt Agrerrogod
You get a Defender potion from a Big Ol'Pack Sack.

<810hp 790m 458mv 21944tnl 14577gp .> You quaff a Defender potion.
You are surrounded by a white aura.

<810hp 790m 458mv 21944tnl 14577gp .> Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt scratches Agrerrogod.
Agrerrogod has a few scratches.

<810hp 790m 458mv 21944tnl 14577gp %>
Your back fist decimates Agrerrogod!
Agrerrogod stumbles and barely dodges your jab.
Your roundhouse kick injures Agrerrogod.
You parry Agrerrogod's attack with your first hand.
Agrerrogod's freezing bite devastates you!
Agrerrogod has a few scratches.

<778hp 790m 458mv 21944tnl 14577gp %>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<775hp 790m 458mv 21944tnl 14577gp ?>
Your back fist decimates someone!
Your jab injures someone.
Your spin kick mauls someone.
Someone's freezing bite MUTILATES you!
Someone's freezing bite devastates you!

<706hp 790m 458mv 21944tnl 14577gp ?>
Someone manages to dodge your jab with a lot of effort.
Your tiger uppercut MUTILATES someone!
Your knee thrust injures someone.
You parry someone's attack with your first hand.

<706hp 790m 458mv 21944tnl 14577gp ?> dis
You fail to disarm someone.

<706hp 790m 458mv 21944tnl 14577gp ?>
You rub the dirt out of your eyes, but they're still watering.
Agrerrogod manages to dodge your jab with a lot of effort.
Agrerrogod stumbles and barely dodges your jab.
Your jump kick devastates Agrerrogod!
You parry Agrerrogod's attack with your first hand.
Agrerrogod has some small wounds and bruises.

<706hp 790m 458mv 21944tnl 14577gp ?>
Agrerrogod rubs the dirt out of his eyes, but they're still watering.
Your tiger uppercut devastates Agrerrogod!
Your back fist mauls Agrerrogod.
Your jump kick maims Agrerrogod!
You dodge Agrerrogod's freezing bite.
You block Agrerrogod's attack using your crane wing technique.
Agrerrogod has quite a few wounds.

<706hp 790m 458mv 21944tnl 14577gp ?> kick
Your kick injures Agrerrogod.
Your double kick hits Agrerrogod.
Agrerrogod has quite a few wounds.

<706hp 790m 458mv 21944tnl 14577gp ?>

Your elbow slash MUTILATES Agrerrogod!
Agrerrogod manages to dodge your jab with a lot of effort.
Agrerrogod awkwardly parries your spin kick with a loud clang.
Agrerrogod's freezing bite devastates you!
You dodge Agrerrogod's stab.
You parry a wild boar's attack with your first hand.
You parry a wild boar's attack with your first hand.
You stumble and barely manage to dodge a large wolf's bite.
You parry a large wolf's attack with your first hand.
Agrerrogod has quite a few wounds.

<675hp 790m 458mv 21944tnl 14577gp ?>
A wild boar is released by Agrerrogod!
A wild boar slowly fades away.
Agrerrogod has quite a few wounds.

<675hp 790m 458mv 21944tnl 14577gp ?>
Agrerrogod has fled!
Agrerrogod leaves north.
A large wolf has fled!
A large wolf leaves west.

<675hp 790m 458mv 21944tnl 14577gp .> kick
north
murder Agrerrogod
You aren't fighting anyone.

<675hp 790m 458mv 21944tnl 14577gp .> You manage to squeeze your way northward.
Unsiliel Wood
Everything is in a blur right now.
Agrerrogod the Tenacious is here.

<675hp 790m 455mv 21944tnl 14577gp .>
Agrerrogod leaves south.

<675hp 790m 455mv 21944tnl 14577gp .> They aren't here.

<675hp 790m 455mv 21944tnl 14577gp .> south
murder Agrerrogod

Agrerrogod arrives from the south.

<675hp 790m 455mv 21944tnl 14577gp .> west
You manage to squeeze your way southward.
Unsiliel Wood
Everything is in a blur right now.
A huge black and white mottled wolf is here.
Your eyes stop watering.

<675hp 790m 452mv 21944tnl 14577gp .> They aren't here.
The night is about to end.

<693hp 794m 464mv 21944tnl 14577gp .>
You manage to squeeze your way westward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.


1;30mhp 794m 461mv 21944tnl 14577gp .> east
dirt Agrerrogod
You manage to squeeze your way eastward.
Among Trees
Large trees tower high overhead, they are covered with dark brown bark and
thin branches weighed down with large numbers of needles. Simfea, Carss, Fiek,
and a few other types of bushes grow all around, though very few of them are
blooming with the little light that reaches them during daylight hours. The
rustling of the needle covered branches rubbing against one another fills the
air.

[Exits: north west]
A huge black and white mottled wolf is here.

<693hp 794m 458mv 21944tnl 14577gp .>
Agrerrogod arrives from the north.

<693hp 794m 458mv 21944tnl 14577gp .> Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt scratches Agrerrogod.
Agrerrogod has quite a few wounds.

<693hp 794m 458mv 21944tnl 14577gp %>
Your dragon punch DISEMBOWELS Agrerrogod!
Agrerrogod parries your jab with a hasty swing from his off-hand weapon.
Your lightning kick decimates Agrerrogod!
You manage to dodge Agrerrogod's freezing bite with a lot of effort.
Agrerrogod's chill DISMEMBERS you!
Agrerrogod has quite a few wounds.

<636hp 794m 458mv 21944tnl 14577gp %>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<633hp 794m 458mv 21944tnl 14577gp ?>
Your back fist decimates someone!
Your dragon punch MUTILATES someone!
Your knee thrust injures someone.
You block someone's attack using your crane wing technique.
You dance around someone's stab and easily dodge it.
Someone screams out in agonizing pain as his body starts to deform!
Someone's body becomes covered with fur and his claws sharpen as he takes the form of a tiger!
A bear roars as he comes to someone's defense!
Someone's claw decimates you!
You parry someone's attack with your first hand.

<607hp 794m 458mv 21944tnl 14577gp ?> grapple
Someone manages to evade your grapple.
Your grapple misses someone.
Your dragon punch MUTILATES someone!
Your elbow slash MUTILATES someone!
Someone stumbles and barely dodges your roundhouse kick.
Someone's freezing bite misses you.
You stumble and barely manage to dodge someone's stab.
You dodge someone's freezing bite.
You parry someone's attack with your first hand.
Someone's claw decimates you!

<580hp 794m 458mv 21944tnl 14577gp ?>
Someone has fled!
Someone leaves west.
Someone has fled!
Someone walks west.

<580hp 794m 458mv 21944tnl 14577gp .>
You rub the dirt out of your eyes, but they're still watering.

<580hp 794m 458mv 21944tnl 14577gp .> west
murder Agrerrogod
west
murder Agrerrogod
west
murder Agrerrogod
You manage to squeeze your way westward.
Unsiliel Wood
Everything is in a blur right now.

<580hp 794m 455mv 21944tnl 14577gp .> They aren't here.

<580hp 794m 455mv 21944tnl 14577gp .> You manage to squeeze your way westward.
Unsiliel Wood
Everything is in a blur right now.

<580hp 794m 452mv 21944tnl 14577gp .> They aren't here.

<580hp 794m 452mv 21944tnl 14577gp .> Alas, you cannot go that way.

<580hp 794m 452mv 21944tnl 14577gp .> They aren't here.

<580hp 794m 452mv 21944tnl 14577gp .> north
murder Agrerrogod
You manage to squeeze your way northward.
Unsiliel Wood
Everything is in a blur right now.
An undead butterfly is here, fluttering blindly about.

<580hp 794m 449mv 21944tnl 14577gp .> They aren't here.

<580hp 794m 449mv 21944tnl 14577gp .> west
murder Agrerrogod
west
You manage to squeeze your way westward.
Unsiliel Wood
Everything is in a blur right now.
A huge black and white mottled wolf is here.

<580hp 794m 446mv 21944tnl 14577gp .> murder Agrerrogod
murder Agrerrogod
They aren't here.

<580hp 794m 446mv 21944tnl 14577gp .> You manage to squeeze your way westward.
Unsiliel Wood
Everything is in a blur right now.
A huge black and white mottled wolf is here.

<580hp 794m 443mv 21944tnl 14577gp .> wher
They aren't here.

<580hp 794m 443mv 21944tnl 14577gp .> They aren't here.

<580hp 794m 443mv 21944tnl 14577gp .>
Players near you in Unsiliel Wood:
<PK> Agrerrogod In Water
<PK> Firithien Among Trees

<580hp 794m 443mv 21944tnl 14577gp .> west
murder Agrerrogod
You manage to squeeze your way westward.
Unsiliel Wood
Everything is in a blur right now.

<580hp 794m 440mv 21944tnl 14577gp .> They aren't here.

<580hp 794m 440mv 21944tnl 14577gp .> down
Unsiliel Wood
Everything is in a blur right now.

<580hp 794m 438mv 21944tnl 14577gp .> south
south
Unsiliel Wood
Everything is in a blur right now.

<580hp 794m 437mv 21944tnl 14577gp .>
Your eyes stop watering.

<580hp 794m 437mv 21944tnl 14577gp .> A Stone Corridor
A dark stone corridor, naturally carved into shape by water passing through it
for quite a long time, leaving the walls terribly smooth. Near the western wall
a trickle of water flows through a clearly unnatural channel carved into the
floor, turning smoothly eastward on an ever shallower channel and overflowing
slightly before it touches the southern wall, other than that everything looks
completely dry, despite the sound of rushing water that seems to echo from all
around.

[Exits: north east]

<580hp 794m 436mv 21944tnl 14577gp .> east
wher
The Edge of a Cave
A short step is set at the mouth of the cave, smoothly cut into its form by
moving water. The ground quickly drops away to the east, into a water filled
gully, fed by a highly curved hole in the north wall, spewing its water with
such great force it almost touches the wall to the south before, which stands a
good distance away. A trickle of water flows along the southern wall, quickly
speeding up as it flows in its easterly direction.

[Exits: east west]

<580hp 794m 435mv 21944tnl 14577gp .> east
Players near you in Unsiliel Wood:
<PK> Firithien The Edge of a Cave

<580hp 794m 435mv 21944tnl 14577gp .> east
In Water
A narrow stone corridor, filled shallowly with water spraying from a
highly curved hole in the wall to the south, which splatters against the
wall to the north and down into the water below. The water is clean and
clear, it sweeps slowly eastward into a less shallowly floored area. The
entrance to a small cave is to the west, out of the water and over a short
stone step.

[Exits: east south west]

<580hp 794m 432mv 21944tnl 14577gp .> In Water
A narrow stone corridor filled from wall to wall with a clean and clear
flow of increasingly swiftly moving water, moving generally eastward along a
quickly downsloping floor. Off to the east the corridor curves quickly off,
pointing itself generally southward. A heavy spray of water can be seen to
the west, pounding forcefully out of the southern wall.

[Exits: east west]

<580hp 794m 428mv 21944tnl 14577gp .> east
south
In Water
A narrow stone corridor filled from wall to wall with a clean and clear flow
of increasingly swiftly moving water, moving in from the west and slowly curving
southward along a quickly downsloping floor. The corridor curves quickly here,
pointing itself generally to the south and the west. The view of the water ends
shortly to the south as it flows under a wall of stone.

[Exits: south west]

<580hp 794m 424mv 21944tnl 14577gp .> up
In Water
A narrow stone corridor filled from wall to wall with a clean and clear flow
of increasingly swiftly moving water. The water moves in from the north and
flows quickly southward, into a hole near the bottom of a high wall of stone.
The ground under the water slopes up steeply toward the north.

[Exits: north up]

<580hp 794m 420mv 21944tnl 14577gp .> Lake in the Forest
The festering bogs of the dead moors recede here, as the environment
opens into the outskirts of an ancient oak forest. Soft marshy ground lies
beneath you, a haze of pungent stink escaping from it. An eerie darkness
lies off to the east, the passage to the west through the trees ahead
looking equally uninviting. To go north is to enter into a battlezone while
to go west ventures into the dangerous forest of Serin's renegade clerics.
This area of the forest is occupied by a small lake, filled with dirty
waters. A stone wall borders the northern edge of the lake, preventing the
water from flooding into a stone aperture that disappears underground.

[Exits: south down]

<580hp 794m 416mv 21944tnl 14577gp .> south
south
Diabolical Clearing
The ancient forest fades away gradually into odd, spiky shrubs and tufts
of browned grass with jagged blades. The flat, bare earth in the center is
peculiar in its unnaturally perfect circumference. The seams in the dry
caked soil seem to form runes that shimmer and wriggle in the strange heat
rising from somewhere deep beneath. Only in the exact middle of the
clearing is the even ground marred, as though something had erupted from the
otherwise lifeless earth.

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.

<580hp 794m 413mv 21944tnl 14577gp .> wher
Among ancient oak trees
This is part of a dense forest of ancient oak trees, the boles of which
tower up into the sky to be lost amid the leafy canopy overhead. Slender
beams of sunlight filter down through the leaves onto the dense foliage
which covers the floor of the forest. There is life visible in abundance
here, from the numerous bushes and ferns, to the thick coatings of moss that
cover the trunks of the trees.

[Exits: north west]
A skinny mouse scampers about, looking for something to eat.
A tree-like creature with large fangs looms your way.

<580hp 794m 410mv 21944tnl 14577gp .> west

A skinny mouse walks north.

<580hp 794m 410mv 21944tnl 14577gp .> west
west
Players near you in Armageddon Sanctuary:
<PK> Agrerrogod Among ancient oak trees
<PK> Firithien Among ancient oak trees

<580hp 794m 410mv 21944tnl 14577gp .> Among ancient oak trees
This is part of a dense forest of ancient oak trees, the boles of which
tower up into the sky to be lost amid the leafy canopy overhead. Slender
beams of sunlight filter down through the leaves onto the dense foliage
which covers the floor of the forest. There is life visible in abundance
here, from the numerous bushes and ferns, to the thick coatings of moss that
cover the trunks of the trees.

[Exits: north east west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'

<580hp 794m 407mv 21944tnl 14577gp .> Among ancient oak trees
This is part of a dense forest of ancient oak trees, the boles of which
tower up into the sky to be lost amid the leafy canopy overhead. Slender
beams of sunlight filter down through the leaves onto the dense foliage
which covers the floor of the forest. There is life visible in abundance
here, from the numerous bushes and ferns, to the thick coatings of moss that
cover the trunks of the trees.

[Exits: north east west]

<580hp 794m 404mv 21944tnl 14577gp .> Among ancient oak trees
This is part of a dense forest of ancient oak trees, the boles of which
tower up into the sky to be lost amid the leafy canopy overhead. Slender
beams of sunlight filter down through the leaves onto the dense foliage
which covers the floor of the forest. There is life visible in abundance
here, from the numerous bushes and ferns, to the thick coatings of moss that
cover the trunks of the trees.

[Exits: north east]

<580hp 794m 401mv 21944tnl 14577gp .> scan all
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A druid is here, chanting in a mysterious language.
*** Range 3 (east) ***
A tree-like creature with large fangs looms your way.

<580hp 794m 401mv 21944tnl 14577gp .> north
Among ancient oak trees
This is part of a dense forest of ancient oak trees, the boles of which
tower up into the sky to be lost amid the leafy canopy overhead. Slender
beams of sunlight filter down through the leaves onto the dense foliage
which covers the floor of the forest. There is life visible in abundance
here, from the numerous bushes and ferns, to the thick coatings of moss that
cover the trunks of the trees.

[Exits: east south west]

<580hp 794m 398mv 21944tnl 14577gp .> west
west
wher
Among ancient oak trees
This is part of a dense forest of ancient oak trees, the boles of which
tower up into the sky to be lost amid the leafy canopy overhead. Slender
beams of sunlight filter down through the leaves onto the dense foliage
which covers the floor of the forest. There is life visible in abundance
here, from the numerous bushes and ferns, to the thick coatings of moss that
cover the trunks of the trees.

[Exits: east west]
The day has begun.

<600hp 794m 464mv 21944tnl 14577gp .>
A small clearing in the woods
This small clearing lets in a little more light than the rest of the
forest. The air here smells of pine needles, mixed with a faint sniff of
burning oak bark. Leaves have fallen from the trees, landing upon the dead
grass on the ground. Strange symbols have been dug up out of the earth,
glowing with a strange white light.

[Exits: north east]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
You sense a hidden presence in this room.
An insipid druid says 'The time draws near, Firithien. I can feel it.'
An insipid druid says 'The time draws near, Firithien. I can feel it.'

<600hp 794m 461mv 21944tnl 14577gp .> Players near you in Armageddon Sanctuary:
<PK> Agrerrogod Among ancient oak trees
<PK> Firithien A small clearing in the woods

<600hp 794m 461mv 21944tnl 14577gp .> wher great
You didn't find any great.

<600hp 794m 461mv 21944tnl 14577gp .> wher Agrerrogod
<PK> Agrerrogod Diabolical Clearing

<600hp 794m 461mv 21944tnl 14577gp .> healing
You concentrate to control your flow of chii.

<600hp 764m 461mv 21944tnl 14577gp .>
Agrerrogod arrives from the east.
A large grizzly bear walks in.

<600hp 764m 461mv 21944tnl 14577gp .>
You yell 'Help! I am being attacked by Agrerrogod!'
Your focus was interrupted.
Agrerrogod's freezing bite MUTILATES you!
A panther pounces out of hiding!
A large black panther's tackle misses you.
Agrerrogod has quite a few wounds.

<560hp 764m 461mv 21944tnl 14577gp %> dirt Agrerrogod

Your elbow slash maims Agrerrogod!
Agrerrogod manages to dodge your back fist with a lot of effort.
Your roundhouse kick wounds Agrerrogod.
Agrerrogod's freezing bite devastates you!
A large black panther's claw wounds you.
A large black panther's claw wounds you.
You stumble and barely manage to dodge a large grizzly bear's claw.
You parry a large grizzly bear's attack with your second hand.
Agrerrogod has quite a few wounds.

<491hp 764m 461mv 21944tnl 14577gp %> Your kicked dirt misses Agrerrogod.
Agrerrogod has quite a few wounds.

<491hp 764m 461mv 21944tnl 14577gp %>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<487hp 764m 461mv 21944tnl 14577gp ?>
Your back fist decimates someone!
Someone deflects your dragon punch aside in an ungraceful parry.
Your knee thrust wounds someone.
You stumble and barely manage to dodge someone's freezing bite.
Someone's crush decimates you!
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
You block someone's attack using your crane wing technique.
You manage to dodge someone's claw with a lot of effort.

<460hp 764m 461mv 21944tnl 14577gp ?> di

Someone dodges your elbow slash.
Someone manages to dodge your back fist with a lot of effort.
Someone parries your spin kick with a hasty swing from his off-hand weapon.
Someone's freezing bite MUTILATES you!
Someone's freezing bite MUTILATES you!
You block someone's attack using your crane wing technique.
You dodge someone's claw.
You parry someone's attack with your first hand.
Someone's claw decimates you!

<356hp 764m 461mv 21944tnl 14577gp ?> Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

<356hp 764m 461mv 21944tnl 14577gp ?>
Someone dual parries your jab.
Someone stumbles and barely dodges your tiger uppercut.
Your whirlwind kick maims someone!
You parry someone's attack with your second hand.
Someone's freezing bite maims you!
You parry someone's attack with your first hand.
Someone's freezing bite maims you!
You parry someone's attack with your first hand.
You dodge someone's claw.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.

<287hp 764m 461mv 21944tnl 14577gp ?> fl
fl
fl

Someone gets a wild look in its eyes.

<287hp 764m 461mv 21944tnl 14577gp ?>

You rub the dirt out of your eyes, but they're still watering.
Agrerrogod stumbles and barely dodges your elbow slash.
Agrerrogod manages to dodge your elbow slash with a lot of effort.
Your roundhouse kick injures Agrerrogod.
You dodge Agrerrogod's freezing bite.
Agrerrogod's stab mauls you.
You can feel a long, extremely sharp dagger dig into your body.
Agrerrogod's wrath scratches you.
You block Agrerrogod's attack using your crane wing technique.
You dodge a large black panther's claw.
You parry a large black panther's attack with your first hand.
You nimbly dodge a large grizzly bear's claw with a practiced maneuver.
You dance around a large grizzly bear's claw and easily dodge it.
Agrerrogod has some big nasty wounds and scratches.

<261hp 764m 461mv 21944tnl 14577gp ?> You flee from combat!
Armageddon Sanctuary
Everything is in a blur right now.
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.

<261hp 764m 458mv 21944tnl 14577gp .> A skinny mouse walks north.
A skinny mouse walks west.

<261hp 764m 458mv 21944tnl 14577gp .> You aren't fighting anyone.

<261hp 764m 458mv 21944tnl 14577gp .> You aren't fighting anyone.

<261hp 764m 458mv 21944tnl 14577gp .> west
west
west
Armageddon Sanctuary
Everything is in a blur right now.
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
You sense a hidden presence in this room.
A skinny mouse walks west.

<261hp 764m 455mv 21944tnl 14577gp .> Armageddon Sanctuary
Everything is in a blur right now.
A skinny mouse scampers about, looking for something to eat.
A long earthworm wiggles towards you.

<261hp 764m 452mv 21944tnl 14577gp .> healing
Alas, you cannot go that way.
A skinny mouse walks east.

<261hp 764m 452mv 21944tnl 14577gp .> You concentrate to control your flow of chii.

<261hp 734m 452mv 21944tnl 14577gp .>
Your eyes stop watering.

<261hp 734m 452mv 21944tnl 14577gp .>
The sun rises in the east.

<278hp 744m 464mv 21944tnl 14577gp .>
Agrerrogod arrives from the east.
A large black panther arrives from the east.
A large grizzly bear walks in.

<278hp 744m 464mv 21944tnl 14577gp .>

You yell 'Help! I am being attacked by Agrerrogod!'
Your focus was interrupted.
Agrerrogod's freezing bite maims you!
You parry Agrerrogod's attack with your first hand.
Agrerrogod has some big nasty wounds and scratches.

<243hp 744m 464mv 21944tnl 14577gp %> fl
fl
fl
You flee from combat!
Dense undergrowth
This part of the forest is very thick and overgrown with vines and all
sorts of foilage. The vines crawl across the path as if attempting to set
up a trap for any that wish to walk past. It looks as if the arrangement
was man-made for its intricacy. Small dens and burrows have been dug out of
the ground, big enough for animals of small stature to shelter inside. Life
looks rich in this part of the forest.

[Exits: north east south west]

<243hp 744m 461mv 21944tnl 14577gp .> You aren't fighting anyone.

<243hp 744m 461mv 21944tnl 14577gp .> You aren't fighting anyone.

<243hp 744m 461mv 21944tnl 14577gp .> get recall sack
quaf recall
You get a perfect potion of recall from a Big Ol'Pack Sack.

<243hp 744m 461mv 21944tnl 14577gp .> You quaff a perfect potion of recall.


***** Running while healing, looking for where to re-engage ******


<810hp 692m 237mv 21944tnl 14577gp .> north
north
north
Players near you in Tenebria:
<PK> Agrerrogod A Path Through the Foothills
<PK> Firithien South of the Foothills

<810hp 692m 237mv 21944tnl 14577gp .> north
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]

<810hp 692m 234mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
(Charmed) A large, menacing grizzly is here.
(Charmed) A large black panther poises here.
Agrerrogod is sleeping here.

<810hp 692m 230mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]

<810hp 692m 226mv 21944tnl 14577gp .> get defender sack
quaf defender
On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]

<810hp 692m 223mv 21944tnl 14577gp .> south
You get a Defender potion from a Big Ol'Pack Sack.

<810hp 692m 223mv 21944tnl 14577gp .> You quaff a Defender potion.
You are surrounded by a white aura.

<810hp 692m 223mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]

<810hp 692m 220mv 21944tnl 14577gp .> south
dirt Agrerrogod
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
(Charmed) A large, menacing grizzly is here.
(Charmed) A large black panther poises here.
Agrerrogod is sleeping here.

<810hp 692m 216mv 21944tnl 14577gp .> Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt scratches Agrerrogod.
Agrerrogod has quite a few wounds.

<810hp 692m 216mv 21944tnl 14577gp %>
Agrerrogod has fled!
Agrerrogod leaves north.
A large grizzly bear walks north.
A large black panther leaves north.

<810hp 697m 290mv 21944tnl 14577gp .>

Agrerrogod arrives from the north.
A large black panther arrives from the north.
A large grizzly bear walks in.

<810hp 697m 290mv 21944tnl 14577gp .> murder Agrerrogod

Agrerrogod leaves south.
A large grizzly bear walks south.
A large black panther leaves south.

<810hp 697m 290mv 21944tnl 14577gp .> south
south
wher
They aren't here.

<810hp 697m 290mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]

<810hp 697m 286mv 21944tnl 14577gp .> South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]

<810hp 697m 283mv 21944tnl 14577gp .> west
Players near you in Tenebria:
<PK> Firithien South of the Foothills

<810hp 697m 283mv 21944tnl 14577gp .> west
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]

<810hp 697m 280mv 21944tnl 14577gp .> down
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]

<810hp 697m 275mv 21944tnl 14577gp .> Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]

<810hp 697m 269mv 21944tnl 14577gp .> east
south
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]

<810hp 697m 263mv 21944tnl 14577gp .> south
wher
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]

<810hp 697m 259mv 21944tnl 14577gp .> The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]

<810hp 697m 257mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Agrerrogod Quiet Forest Path
<PK> Firithien The Lane

<810hp 697m 257mv 21944tnl 14577gp .> west
Alas, you cannot go that way.

<810hp 697m 257mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien The Lane

<810hp 697m 257mv 21944tnl 14577gp .> south
south
south
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<810hp 697m 255mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]

<810hp 697m 253mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]

<810hp 697m 251mv 21944tnl 14577gp .> west
down
Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]

<810hp 697m 249mv 21944tnl 14577gp .> east
down
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]

<810hp 697m 247mv 21944tnl 14577gp .> wher
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]

<810hp 697m 245mv 21944tnl 14577gp .> Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]

<810hp 697m 243mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Path into Dwarf Forest

<810hp 697m 243mv 21944tnl 14577gp .> west
south
A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]

<810hp 697m 241mv 21944tnl 14577gp .> south
south
A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]

<810hp 697m 239mv 21944tnl 14577gp .> A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]
A large, hairy looking humanoid is here.

<810hp 697m 237mv 21944tnl 14577gp .> wher
The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]

<810hp 697m 235mv 21944tnl 14577gp .> east
east
Players near you in Thalos Ruins:
<PK> Agrerrogod The darker dwarf forest
<PK> Firithien The T-Intersection

<810hp 697m 235mv 21944tnl 14577gp .> The dwarf forest
You see more stunted trees here. It looks almost as if this place was cursed
by a god to be short and dry. The trail leads east and west. It looks dark
toward the east.

[Exits: east west]

<810hp 697m 233mv 21944tnl 14577gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns south from the
west.

[Exits: south west]

<810hp 697m 230mv 21944tnl 14577gp .> wher
south
Players near you in Thalos Ruins:
<PK> Agrerrogod The darker dwarf forest
<PK> Firithien The darker dwarf forest

<810hp 697m 230mv 21944tnl 14577gp .> east
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns east from the
north.

[Exits: north east]
A griffon's tongue has been woven into a golden neck-chain.

<810hp 697m 227mv 21944tnl 14577gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads east and west.

[Exits: east west]

<810hp 697m 224mv 21944tnl 14577gp .> murder Agrerrogod

They aren't here.

<810hp 697m 224mv 21944tnl 14577gp .> east
murder Agrerrogod
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads down into a
valley and west.

[Exits: west down]

<810hp 697m 221mv 21944tnl 14577gp .> They aren't here.

<810hp 697m 221mv 21944tnl 14577gp .> wher
down
Players near you in Thalos Ruins:
<PK> Agrerrogod A trail in the forest
<PK> Firithien The darker dwarf forest

<810hp 697m 221mv 21944tnl 14577gp .> Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]

<810hp 697m 218mv 21944tnl 14577gp .> wher
Players near you in Thalos Ruins:
<PK> Firithien Crossroads in the Wilderness

<810hp 697m 218mv 21944tnl 14577gp .> up
west
west
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads down into a
valley and west.

[Exits: west down]

<810hp 697m 215mv 21944tnl 14577gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads east and west.

[Exits: east west]

<810hp 697m 212mv 21944tnl 14577gp .> north
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns east from the
north.

[Exits: north east]
A griffon's tongue has been woven into a golden neck-chain.

<810hp 697m 209mv 21944tnl 14577gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns south from the
west.

[Exits: south west]

<810hp 697m 206mv 21944tnl 14577gp .> west
wher
The dwarf forest
You see more stunted trees here. It looks almost as if this place was cursed
by a god to be short and dry. The trail leads east and west. It looks dark
toward the east.

[Exits: east west]

<810hp 697m 203mv 21944tnl 14577gp .> Players near you in Thalos Ruins:
<PK> Firithien The dwarf forest

<810hp 697m 203mv 21944tnl 14577gp .> west
north
The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]

<810hp 697m 201mv 21944tnl 14577gp .> north
north
A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]
A large, hairy looking humanoid is here.

<810hp 697m 199mv 21944tnl 14577gp .> wher
A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]

<810hp 697m 197mv 21944tnl 14577gp .> A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]

<810hp 697m 195mv 21944tnl 14577gp .> east
Players near you in Thalos Ruins:
<PK> Firithien A Road through the Dwarf Forest

<810hp 697m 195mv 21944tnl 14577gp .> up
Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]

<810hp 697m 193mv 21944tnl 14577gp .> Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]

<810hp 697m 191mv 21944tnl 14577gp .> west
up
east
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]

<810hp 697m 189mv 21944tnl 14577gp .> Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]

<810hp 697m 187mv 21944tnl 14577gp .> wher
north
north
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]

<810hp 704m 259mv 21944tnl 14577gp .>
Players near you in Eastern Road:
<PK> Firithien Path from Eastern Road into the Forest

<810hp 704m 259mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]

<810hp 704m 257mv 21944tnl 14577gp .> The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<810hp 704m 255mv 21944tnl 14577gp .> c solid shadw
You lost your concentration.

<810hp 654m 255mv 21944tnl 14577gp .> c solid
You give life to your shadow!
A solid shadow now follows you.

<810hp 554m 255mv 21944tnl 14577gp .> wher

Rimath the trader auctions 'Hmmori has auctioned a mace of the unholy spirits for 10 minutes, minimum bid 25000 coins.'

<810hp 554m 255mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 554m 255mv 21944tnl 14577gp .> west
west
west
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 253mv 21944tnl 14577gp .> west
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 251mv 21944tnl 14577gp .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 249mv 21944tnl 14577gp .> wher
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.
Rimath the trader auctions 'Hmmori has auctioned a whipping tail of a manticore for 10 minutes, minimum bid 25000 coins.'

<810hp 554m 247mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<810hp 554m 247mv 21944tnl 14577gp .> west
west
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 245mv 21944tnl 14577gp .> wher
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 243mv 21944tnl 14577gp .> Players near you in Seringale:
Pym Hall of Mirrors
<PK> Firithien Outside the East Gate

<810hp 554m 243mv 21944tnl 14577gp .> east
east
east
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 241mv 21944tnl 14577gp .> east
east
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 239mv 21944tnl 14577gp .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 237mv 21944tnl 14577gp .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 235mv 21944tnl 14577gp .> east
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 233mv 21944tnl 14577gp .> wher
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<810hp 554m 231mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 554m 231mv 21944tnl 14577gp .> north
north
north
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A solid shadow walks in.

<810hp 554m 229mv 21944tnl 14577gp .> The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
A solid shadow walks in.

<810hp 554m 227mv 21944tnl 14577gp .>
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]
A solid shadow climbs in.

<810hp 554m 223mv 21944tnl 14577gp .> west
up
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]
A solid shadow climbs in.

<810hp 554m 217mv 21944tnl 14577gp .> Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]
A solid shadow climbs in.

<810hp 554m 211mv 21944tnl 14577gp .> east
east
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]
A solid shadow swims in.

<810hp 554m 206mv 21944tnl 14577gp .> north
north
north
South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]
A solid shadow walks in.

<810hp 554m 203mv 21944tnl 14577gp .> wher
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 554m 200mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 554m 196mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 554m 192mv 21944tnl 14577gp .> Players near you in Tenebria:
<PK> Firithien A Path Through the Foothills

<810hp 554m 192mv 21944tnl 14577gp .> east
north
No clear path makes that direction seem slightly dangerous.

<810hp 554m 192mv 21944tnl 14577gp .> east
east
On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]
A solid shadow walks in.

<810hp 554m 189mv 21944tnl 14577gp .> east
On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 187mv 21944tnl 14577gp .> Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A solid shadow walks in.

<810hp 554m 185mv 21944tnl 14577gp .> wher
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 183mv 21944tnl 14577gp .> east
Players near you in Tenebria:
<PK> Firithien A Pebble-Strewn Path

<810hp 554m 183mv 21944tnl 14577gp .> east
east
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 181mv 21944tnl 14577gp .> Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 179mv 21944tnl 14577gp .> east
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: east west]
A solid shadow walks in.

<810hp 554m 177mv 21944tnl 14577gp .> wher

A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: north west]
A little kid stands here, looking nervous.
A solid shadow walks in.
A little kid says 'Hey, Firithien, my cat's having kittens, do you want one?'

<810hp 563m 249mv 21944tnl 14577gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road

<810hp 563m 249mv 21944tnl 14577gp .> west
west
west
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 247mv 21944tnl 14577gp .> west
west
west
Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 245mv 21944tnl 14577gp .> west
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 243mv 21944tnl 14577gp .> A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 241mv 21944tnl 14577gp .> Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A solid shadow walks in.

<810hp 563m 239mv 21944tnl 14577gp .> On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 237mv 21944tnl 14577gp .> On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]
A solid shadow walks in.

<810hp 563m 235mv 21944tnl 14577gp .> south
south
south
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 563m 232mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 563m 228mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 563m 224mv 21944tnl 14577gp .> south
South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]
A solid shadow walks in.

<810hp 563m 221mv 21944tnl 14577gp .> west
west
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]
A solid shadow swims in.

<810hp 563m 218mv 21944tnl 14577gp .> down
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]
A solid shadow climbs in.

<810hp 563m 213mv 21944tnl 14577gp .> Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]
A solid shadow climbs in.

<810hp 563m 207mv 21944tnl 14577gp .> east
east
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]
A solid shadow climbs in.

<810hp 563m 201mv 21944tnl 14577gp .> south
south
south
Alas, you cannot go that way.

<810hp 563m 201mv 21944tnl 14577gp .> wher
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
A solid shadow walks in.

<810hp 563m 197mv 21944tnl 14577gp .> The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A solid shadow walks in.

<810hp 563m 195mv 21944tnl 14577gp .> The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<810hp 563m 193mv 21944tnl 14577gp .> south
south
Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 563m 193mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]
A solid shadow walks in.

<810hp 563m 191mv 21944tnl 14577gp .> west
down
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]
A solid shadow walks in.

<810hp 563m 189mv 21944tnl 14577gp .> east
down
Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]
A solid shadow walks in.

<810hp 563m 187mv 21944tnl 14577gp .> west
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]
A solid shadow walks in.

<810hp 563m 185mv 21944tnl 14577gp .> Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]
A solid shadow walks in.

<810hp 563m 183mv 21944tnl 14577gp .> Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]
A solid shadow walks in.

<810hp 563m 181mv 21944tnl 14577gp .> A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]
A solid shadow walks in.

<810hp 563m 179mv 21944tnl 14577gp .> wher
south
Players near you in Thalos Ruins:
<PK> Firithien A Road through the Dwarf Forest

<810hp 563m 179mv 21944tnl 14577gp .> south
south
A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]
A solid shadow walks in.

<810hp 563m 177mv 21944tnl 14577gp .> A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]
A large, hairy looking humanoid is here.
A solid shadow walks in.

<810hp 563m 175mv 21944tnl 14577gp .> The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]
A solid shadow walks in.

<810hp 563m 173mv 21944tnl 14577gp .> east
east
The dwarf forest
You see more stunted trees here. It looks almost as if this place was cursed
by a god to be short and dry. The trail leads east and west. It looks dark
toward the east.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 171mv 21944tnl 14577gp .> south
east
east
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns south from the
west.

[Exits: south west]
A solid shadow walks in.

<810hp 563m 168mv 21944tnl 14577gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns east from the
north.

[Exits: north east]
A griffon's tongue has been woven into a golden neck-chain.
A solid shadow walks in.

<810hp 563m 165mv 21944tnl 14577gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads east and west.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 162mv 21944tnl 14577gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads down into a
valley and west.

[Exits: west down]
A solid shadow walks in.

<810hp 563m 159mv 21944tnl 14577gp .> down
wher
Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]
A solid shadow walks in.

<810hp 563m 156mv 21944tnl 14577gp .>
Players near you in Thalos Ruins:
<PK> Firithien Crossroads in the Wilderness

<810hp 563m 156mv 21944tnl 14577gp .> south

Agrerrogod arrives from the south.
A large grizzly bear walks in.
A large black panther arrives from the south.

<810hp 563m 156mv 21944tnl 14577gp .> wher
A Mountain Path
You are on a mountain path which ascends a steep mountainside. The trail
curves around the mountain so that you cannot really see what lies ahead.
You do sense great power though coming from the area behind the mountain.

[Exits: north up]
A solid shadow climbs in.

<810hp 563m 152mv 21944tnl 14577gp .> dirt Agrerrogod
Players near you in Elemental Canyon:
<PK> Firithien A Mountain Path

<810hp 563m 152mv 21944tnl 14577gp .> north
They aren't here.

<810hp 563m 152mv 21944tnl 14577gp .> dirt Agrerrogod
Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]
A solid shadow walks in.

<810hp 563m 148mv 21944tnl 14577gp .> They aren't here.

<810hp 563m 148mv 21944tnl 14577gp .> up
dirt Agrerrogod
wher
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads down into a
valley and west.

[Exits: west down]
A solid shadow walks in.

<810hp 563m 145mv 21944tnl 14577gp .> They aren't here.

<810hp 563m 145mv 21944tnl 14577gp .> Players near you in Thalos Ruins:
<PK> Agrerrogod A Road through the Dwarf Forest
<PK> Firithien The darker dwarf forest

<810hp 563m 145mv 21944tnl 14577gp .> west
west
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads east and west.

[Exits: east west]
A solid shadow walks in.

<810hp 563m 142mv 21944tnl 14577gp .> north
west
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns east from the
north.

[Exits: north east]
A griffon's tongue has been woven into a golden neck-chain.
A solid shadow walks in.

<810hp 563m 139mv 21944tnl 14577gp .> west

The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns south from the
west.

[Exits: south west]
A solid shadow walks in.

<810hp 570m 210mv 21944tnl 14577gp .> The dwarf forest
You see more stunted trees here. It looks almost as if this place was cursed
by a god to be short and dry. The trail leads east and west. It looks dark
toward the east.

[Exits: east west]
A solid shadow walks in.

<810hp 570m 207mv 21944tnl 14577gp .> The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]
A solid shadow walks in.

<810hp 570m 205mv 21944tnl 14577gp .> wher
north
north
Players near you in Thalos Ruins:
<PK> Firithien The T-Intersection

<810hp 570m 205mv 21944tnl 14577gp .> north
A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]
A large, hairy looking humanoid is here.
A solid shadow walks in.

<810hp 570m 203mv 21944tnl 14577gp .> A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]
A solid shadow walks in.

<810hp 570m 201mv 21944tnl 14577gp .> A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]
A solid shadow walks in.

<810hp 570m 199mv 21944tnl 14577gp .> east
up
Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]
A solid shadow walks in.

<810hp 570m 197mv 21944tnl 14577gp .> west
up
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]
A solid shadow walks in.

<810hp 570m 195mv 21944tnl 14577gp .> Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]
A solid shadow walks in.

<810hp 570m 193mv 21944tnl 14577gp .> Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]
A solid shadow walks in.

<810hp 570m 191mv 21944tnl 14577gp .> east
wher
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]
A solid shadow walks in.

<810hp 570m 189mv 21944tnl 14577gp .> north
north
Players near you in Eastern Road:
<PK> Firithien Path from Eastern Road into the Forest

<810hp 570m 189mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]
A solid shadow walks in.

<810hp 570m 187mv 21944tnl 14577gp .> The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<810hp 570m 185mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 570m 185mv 21944tnl 14577gp .> wh
[ Human ] Auroria the Divine Healer
[ Beast ] <PK> [WARLORD] Agrerrogod the Tenacious
[ Drow ] Hmmori the Expert of Stealth
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 8
There are 8 characters on; the most on this past month was 13.

<810hp 570m 185mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 570m 185mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 570m 185mv 21944tnl 14577gp .> south

Rimath the trader auctions 'Place yer bids! a whipping tail of a manticore is being auctioned for 25000 gold!'

<810hp 570m 185mv 21944tnl 14577gp .> south
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]
A solid shadow walks in.

<810hp 570m 183mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]
A solid shadow walks in.

<810hp 570m 181mv 21944tnl 14577gp .> wher
down
Players near you in Eastern Road:
<PK> Firithien Path from Eastern Road into the Forest

<810hp 570m 181mv 21944tnl 14577gp .> Alas, you cannot go that way.

<810hp 570m 181mv 21944tnl 14577gp .> west
down
Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]
A solid shadow walks in.

<810hp 570m 179mv 21944tnl 14577gp .> east
down
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]
A solid shadow walks in.

<810hp 570m 177mv 21944tnl 14577gp .> Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]
A solid shadow walks in.

<810hp 570m 175mv 21944tnl 14577gp .> Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]
A solid shadow walks in.

<810hp 570m 173mv 21944tnl 14577gp .> west
wher
A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]
A solid shadow walks in.

<810hp 570m 171mv 21944tnl 14577gp .> Players near you in Thalos Ruins:
<PK> Firithien A Road through the Dwarf Forest

<810hp 570m 171mv 21944tnl 14577gp .> south
south
south
A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]
A solid shadow walks in.

<810hp 570m 169mv 21944tnl 14577gp .> A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]
A large, hairy looking humanoid is here.
A solid shadow walks in.

<810hp 570m 167mv 21944tnl 14577gp .> north
north
north
The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]
A solid shadow walks in.

<810hp 570m 165mv 21944tnl 14577gp .> A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]
A large, hairy looking humanoid is here.
A solid shadow walks in.

<810hp 570m 163mv 21944tnl 14577gp .> A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]
A solid shadow walks in.

<810hp 570m 161mv 21944tnl 14577gp .> east
A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]
A solid shadow walks in.

<810hp 570m 159mv 21944tnl 14577gp .> up
west
up
Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]
A solid shadow walks in.

<810hp 570m 157mv 21944tnl 14577gp .> east

north
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]
A solid shadow walks in.

<810hp 570m 155mv 21944tnl 14577gp .> north
wher
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]
A solid shadow walks in.
Rimath the trader auctions 'Place yer bids! a mace of the unholy spirits is being auctioned for 25000 gold!'

<810hp 570m 153mv 21944tnl 14577gp .> Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]
A solid shadow walks in.

<810hp 570m 151mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]
A solid shadow walks in.

<810hp 570m 149mv 21944tnl 14577gp .> Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]
A solid shadow walks in.

<810hp 570m 147mv 21944tnl 14577gp .> The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<810hp 570m 145mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 570m 145mv 21944tnl 14577gp .> l i sack
A Big Ol'Pack Sack holds:
a vial of crimson blood
( 3) a side of beef
( 2) a deep red stone
a pair of dragonblood white-trimmed pants of pomposity
( 9) magic dust
( 3) a perfect potion of recall
(Glowing) (Humming) a Defender potion
a fine leather belt
a purple potion
(17) a scroll of flying
(23) a dark black herb
some sleeves of darkest satin
an admission ticket

<810hp 570m 145mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 570m 145mv 21944tnl 14577gp .> sig
You sigh.

<810hp 570m 145mv 21944tnl 14577gp .> get flying sack
recite flying
You get a scroll of flying from a Big Ol'Pack Sack.

<810hp 570m 145mv 21944tnl 14577gp .> You recite a scroll of flying.
Your feet rise off the ground.

<810hp 570m 145mv 21944tnl 14577gp .> north
The clouds disappear.
You are ready to cast the fly spell again.

<810hp 579m 219mv 21944tnl 14577gp .> north
north

The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 218mv 21944tnl 14577gp .> wher
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 217mv 21944tnl 14577gp .> Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]
A solid shadow climbs in.

<810hp 579m 215mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Road to Tenebria

<810hp 579m 215mv 21944tnl 14577gp .> west
up
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]
A solid shadow climbs in.

<810hp 579m 212mv 21944tnl 14577gp .> east
east
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]
A solid shadow climbs in.

<810hp 579m 209mv 21944tnl 14577gp .> Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]
A solid shadow swims in.

<810hp 579m 207mv 21944tnl 14577gp .> north
South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]
A solid shadow walks in.

<810hp 579m 206mv 21944tnl 14577gp .> north
north
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 205mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 203mv 21944tnl 14577gp .> wher
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 201mv 21944tnl 14577gp .> Players near you in Tenebria:
<PK> Firithien A Path Through the Foothills

<810hp 579m 201mv 21944tnl 14577gp .> north
east
east
On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]
A solid shadow walks in.

<810hp 579m 200mv 21944tnl 14577gp .> east
east
On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 199mv 21944tnl 14577gp .> Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A solid shadow walks in.

<810hp 579m 198mv 21944tnl 14577gp .> A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 197mv 21944tnl 14577gp .> east
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 196mv 21944tnl 14577gp .> east
Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 195mv 21944tnl 14577gp .> wher
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 194mv 21944tnl 14577gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road

<810hp 579m 194mv 21944tnl 14577gp .> west
west
west
west
Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 193mv 21944tnl 14577gp .> west
west
west
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 192mv 21944tnl 14577gp .> A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 191mv 21944tnl 14577gp .> Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A solid shadow walks in.

<810hp 579m 190mv 21944tnl 14577gp .> On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 189mv 21944tnl 14577gp .> On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]
A solid shadow walks in.

<810hp 579m 188mv 21944tnl 14577gp .> A sheer drop off halts you.

<810hp 579m 188mv 21944tnl 14577gp .> west
west
A sheer drop off halts you.

<810hp 579m 188mv 21944tnl 14577gp .> A sheer drop off halts you.

<810hp 579m 188mv 21944tnl 14577gp .> south
south
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 187mv 21944tnl 14577gp .> south
south
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 185mv 21944tnl 14577gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 183mv 21944tnl 14577gp .> South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]
A solid shadow walks in.

<810hp 579m 182mv 21944tnl 14577gp .> west
west
down
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]
A solid shadow swims in.

<810hp 579m 181mv 21944tnl 14577gp .> Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]
A solid shadow climbs in.

<810hp 579m 179mv 21944tnl 14577gp .>
wher
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]
A solid shadow climbs in.

<810hp 579m 176mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Base of the Ladder

<810hp 579m 176mv 21944tnl 14577gp .> east
south
south
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]
A solid shadow climbs in.

<810hp 579m 173mv 21944tnl 14577gp .> south
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 171mv 21944tnl 14577gp .> The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A solid shadow walks in.

<810hp 579m 170mv 21944tnl 14577gp .> The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<810hp 579m 169mv 21944tnl 14577gp .> east
east
east
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 579m 168mv 21944tnl 14577gp .> Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east south west]
A solid shadow walks in.

<810hp 579m 167mv 21944tnl 14577gp .> wher
A Bump in the Road
The road ends here suddenly, its builders having failed to compensate for
the plans to build a monastery across it. A bypass has been built slightly
back west, going southwards and around the gigantic structure. Someone has
set up a small shack with several large carts lined up inside it.

[Exits: west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A solid shadow walks in.

<810hp 579m 166mv 21944tnl 14577gp .> west
south

You are thirsty.

<810hp 585m 240mv 21944tnl 14577gp .> east
Players near you in Eastern Road:
<PK> Firithien A Bump in the Road

<810hp 585m 240mv 21944tnl 14577gp .> Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east south west]
A solid shadow walks in.

<810hp 585m 239mv 21944tnl 14577gp .> east
east

On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]
A solid shadow walks in.

<810hp 585m 238mv 21944tnl 14577gp .> On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]
A solid shadow walks in.

<810hp 585m 237mv 21944tnl 14577gp .> On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

<810hp 585m 236mv 21944tnl 14577gp .> dr tin
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
The corpse of Agrerrogod is lying here.
A solid shadow walks in.

<810hp 585m 235mv 21944tnl 14577gp .> dr tin
dr tin
You drink water from a tin canteen.

<810hp 585m 235mv 21944tnl 14577gp .> You drink water from a tin canteen.

<810hp 585m 235mv 21944tnl 14577gp .> You drink water from a tin canteen.
Your thirst is quenched.

<810hp 585m 235mv 21944tnl 14577gp .> east
east
Alas, you cannot go that way.

<810hp 585m 235mv 21944tnl 14577gp .> Alas, you cannot go that way.

<810hp 585m 235mv 21944tnl 14577gp .> c tainted corpse
That is not your corpse to taint.

<810hp 535m 235mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Agrerrogod The Crossroads
<PK> Firithien On the Eastern Road

<810hp 535m 235mv 21944tnl 14577gp .> ' It is my corpse!
You say 'It is my corpse!'

<810hp 535m 235mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Agrerrogod The Crossroads
<PK> Firithien On the Eastern Road

<810hp 535m 235mv 21944tnl 14577gp .> west
west
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

<810hp 535m 234mv 21944tnl 14577gp .> On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]
A solid shadow walks in.

<810hp 535m 233mv 21944tnl 14577gp .> dirt Agrerrogod
They aren't here.

<810hp 535m 233mv 21944tnl 14577gp .> north
Alas, you cannot go that way.

<810hp 535m 233mv 21944tnl 14577gp .> west
north
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]
(Charmed) A large, menacing grizzly is here.
(Charmed) A large black panther poises here.
Agrerrogod the Tenacious is here.
A solid shadow walks in.

<810hp 535m 232mv 21944tnl 14577gp .>
You yell 'Help! I am being attacked by Agrerrogod!'
You turn Agrerrogod's attack against him.
Your palm strike MUTILATES Agrerrogod!
You dodge Agrerrogod's chill.
Agrerrogod's stab decimates you!
You can feel a long, extremely sharp dagger dig into your body.
Agrerrogod's wrath scratches you.
Agrerrogod has a few scratches.

<781hp 510m 232mv 21944tnl 14577gp %> No way! You are still fighting!
Agrerrogod has a few scratches.

<781hp 510m 232mv 21944tnl 14577gp %> dirt Agrerrogod
Your kicked dirt misses Agrerrogod.
Agrerrogod has a few scratches.

<781hp 510m 232mv 21944tnl 14577gp %>
Your back fist decimates Agrerrogod!
A large grizzly bear jumps in front of Agrerrogod!
You perform the form, crane flies from grass!
Your rapid beak strike *** DEMOLISHES *** a large grizzly bear!
Your lightning kick maims Agrerrogod!
You parry Agrerrogod's attack with your second hand.
You parry Agrerrogod's attack with your first hand.
You block a large black panther's attack using your crane wing technique.
You parry a large black panther's attack with your first hand.
You dance around a large grizzly bear's claw and easily dodge it.
A large grizzly bear's claw mauls you.
Agrerrogod has some small wounds and bruises.

<760hp 510m 232mv 21944tnl 14577gp %>
Auroria walks in.
A short-maned lion walks in.
Agrerrogod has some small wounds and bruises.

<760hp 510m 232mv 21944tnl 14577gp %> fl
fl
fl


Your rapid wing strike mauls Agrerrogod.
A large grizzly bear jumps in front of Agrerrogod!
Your palm strike decimates a large grizzly bear!
Agrerrogod manages to dodge your knee thrust with a lot of effort.
You stumble and barely manage to dodge Agrerrogod's freezing bite.
Agrerrogod's freezing bite misses you.
A solid shadow's slash DISEMBOWELS Agrerrogod!
You parry a large black panther's attack with your first hand.
You block a large black panther's attack using your crane wing technique.
You nimbly dodge a large grizzly bear's claw with a practiced maneuver.
A large grizzly bear's claw mauls you.
Agrerrogod has some small wounds and bruises.

<737hp 510m 232mv 21944tnl 14577gp %>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<735hp 510m 232mv 21944tnl 14577gp ?> You flee from combat!
You can't see a thing!
Someone walks in.

<735hp 510m 231mv 21944tnl 14577gp .> You aren't fighting anyone.

<735hp 510m 231mv 21944tnl 14577gp .> You aren't fighting anyone.

<735hp 510m 231mv 21944tnl 14577gp .> south
You can't see a thing!
Someone walks in.

<735hp 510m 230mv 21944tnl 14577gp .> east
east
You can't see a thing!
Someone walks in.

<735hp 510m 229mv 21944tnl 14577gp .> east
You can't see a thing!
Someone walks in.

<735hp 510m 228mv 21944tnl 14577gp .> north
You can't see a thing!
Someone walks in.

<735hp 510m 227mv 21944tnl 14577gp .> east
east
east
You can't see a thing!
Someone walks in.

<735hp 510m 226mv 21944tnl 14577gp .> east
east
east
You can't see a thing!
Someone walks in.

<735hp 510m 225mv 21944tnl 14577gp .> east
east
You can't see a thing!
Someone walks in.

<735hp 510m 224mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<735hp 510m 223mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<735hp 510m 222mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<735hp 510m 221mv 21944tnl 14577gp .> east
You can't see a thing!
Someone walks in.

<735hp 510m 220mv 21944tnl 14577gp .> east
east
You can't see a thing!
Someone walks in.

<735hp 510m 219mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<735hp 510m 218mv 21944tnl 14577gp .> east
You can't see a thing!
Someone walks in.
Your accuracy fades.

<735hp 510m 217mv 21944tnl 14577gp .> east
east
east
east
You can't see a thing!
Someone walks in.

<735hp 510m 216mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.
Someone bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Someone hops about wildly beating his face with both hands.
Someone says 'Waaa!'

<735hp 510m 215mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<735hp 510m 214mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<735hp 510m 213mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.
The white aura around your body fades.

<752hp 517m 286mv 21944tnl 14577gp .> east
You can't see a thing!
Someone walks in.

<752hp 517m 285mv 21944tnl 14577gp .> west
west

You can't see a thing!
Someone walks in.

<752hp 517m 284mv 21944tnl 14577gp .> west
west
west
west
You can't see a thing!
Someone walks in.

<752hp 517m 283mv 21944tnl 14577gp .> west
west
You can't see a thing!
Someone walks in.

<752hp 517m 282mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<752hp 517m 281mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<752hp 517m 280mv 21944tnl 14577gp .> get purple sack
quaf purple
You can't see a thing!
Someone walks in.

<752hp 517m 279mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.

<752hp 517m 278mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.
Someone lights up a strange, thick cigar and takes a deep puff.
Someone exhales, making a few smoke rings drift lazily in the air.
Someone throws back his head and cackles with insane glee!

<752hp 517m 277mv 21944tnl 14577gp .> You can't see a thing!
Someone walks in.
You rub the dirt out of your eyes, but they're still watering.

<752hp 517m 276mv 21944tnl 14577gp .> Timaran
Everything is in a blur right now.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.

<752hp 517m 275mv 21944tnl 14577gp .> You get a purple potion from a Big Ol'Pack Sack.

<752hp 517m 275mv 21944tnl 14577gp .> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<752hp 517m 275mv 21944tnl 14577gp .> east
east
wher
Timaran
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 274mv 21944tnl 14577gp .> Timaran
Everything is in a blur right now.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A short stump-like thief sneaks around here.
A member of the Timaran city day watch keeps an eye out.
A solid shadow walks in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump says 'Now THAT'S THE good STUFF!'
Viggs the Stump throws back his head and cackles with insane glee!

<752hp 517m 273mv 21944tnl 14577gp .> Players near you in Timaran:
<PK> Firithien Western Square of Timaran

<752hp 517m 273mv 21944tnl 14577gp .> west
west
west
Timaran
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 272mv 21944tnl 14577gp .> west
west
Timaran
Everything is in a blur right now.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.

<752hp 517m 271mv 21944tnl 14577gp .> Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 270mv 21944tnl 14577gp .> Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 269mv 21944tnl 14577gp .> west
Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 268mv 21944tnl 14577gp .> west
west
Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 267mv 21944tnl 14577gp .> Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 266mv 21944tnl 14577gp .> land
Eastern Road
Everything is in a blur right now.
A solid shadow walks in.

<752hp 517m 265mv 21944tnl 14577gp .> You can't do that.

<752hp 517m 265mv 21944tnl 14577gp .>
Your eyes stop watering.

<752hp 517m 265mv 21944tnl 14577gp .> west
west
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A solid shadow walks in.

<752hp 517m 264mv 21944tnl 14577gp .> wher
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 263mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<752hp 517m 263mv 21944tnl 14577gp .> west
Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]
A solid shadow walks in.

<752hp 517m 262mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<752hp 517m 262mv 21944tnl 14577gp .> south
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
A solid shadow walks in.

<752hp 517m 261mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien On the Eastern Road

<752hp 517m 261mv 21944tnl 14577gp .> wh
wher
[ Human ] Auroria the Divine Healer
[ Beast ] <PK> [WARLORD] Agrerrogod the Tenacious
[ Drow ] Hmmori the Expert of Stealth
[ Pixie ] Pym the Deceptive
[50 H-Elf Mon] <PK> [LEGION] (Minion) (OUTCAST) Firithien the Grand Mistress of Seasons
[ Quasi ] Alhgaga the Grand Invoker
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Drow ] Kiuril the Novice of Weaponry
Players found: 8
There are 8 characters on; the most on this past month was 13.

<752hp 517m 261mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien On the Eastern Road

<752hp 517m 261mv 21944tnl 14577gp .> north
east
Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]
A solid shadow walks in.

<752hp 517m 260mv 21944tnl 14577gp .> east

east
east
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 259mv 21944tnl 14577gp .> east
east
east
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A solid shadow walks in.

<752hp 517m 258mv 21944tnl 14577gp .> east
east
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 257mv 21944tnl 14577gp .> wher
Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 256mv 21944tnl 14577gp .> Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 255mv 21944tnl 14577gp .> Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 254mv 21944tnl 14577gp .> Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 253mv 21944tnl 14577gp .> On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 252mv 21944tnl 14577gp .> east
West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.

<752hp 517m 251mv 21944tnl 14577gp .> east
Players near you in Timaran:
<PK> Firithien West Gate of Timaran

<752hp 517m 251mv 21944tnl 14577gp .> Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. To the east lies a busy square. South of you is the wall of a large
building, and from the stained glass windows you surmise it is a temple.

[Exits: east west]
A solid shadow walks in.

<752hp 517m 250mv 21944tnl 14577gp .> Western Square of Timaran
This is the busy Western Square of the city. People stand around in
groups talking and laughing, and others walk past on their own business.
Many adventurers are here, looking for partners for exploring the world
outside the city. Travel stained people arrive here from the west, and
others head out that way towards the west gate. Beautifully carved wooden
poles hold torches that stand unlit currently, and there are one or two
statues of various animals dotted around. At the centre is a large
fountain with benches surrounding it, in which children are playing. More
people sit on the benches by the fountain, talking quietly or just
watching the children play. Just south of here a large building that looks
like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards
lies another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A short stump-like thief sneaks around here.
A member of the Timaran city day watch keeps an eye out.
A solid shadow walks in.

<752hp 517m 249mv 21944tnl 14577gp .> healing
You concentrate to control your flow of chii.

<752hp 487m 249mv 21944tnl 14577gp .>
A large, filthy rat walks north.
Viggs the Stump walks west.
Rimath the trader auctions 'Place yer bids! a whipping tail of a manticore is being auctioned for 25000 gold!'

<752hp 487m 249mv 21944tnl 14577gp .> wher
Players near you in Timaran:
<PK> Firithien Western Square of Timaran

<752hp 487m 249mv 21944tnl 14577gp .>
The sun slowly disappears in the west.

<766hp 493m 323mv 21944tnl 14577gp .>
wher
Players near you in Timaran:
<PK> Firithien Western Square of Timaran

<766hp 493m 323mv 21944tnl 14577gp .>
A healing light surrounds you.

<766hp 493m 323mv 21944tnl 14577gp .> wher
Players near you in Timaran:
<PK> Firithien Western Square of Timaran
You feel a little better.

<782hp 493m 323mv 21944tnl 14577gp .> wher
Players near you in Timaran:
<PK> Firithien Western Square of Timaran

<782hp 493m 323mv 21944tnl 14577gp .> wher
Players near you in Timaran:
<PK> Firithien Western Square of Timaran

<782hp 493m 323mv 21944tnl 14577gp .> west
west
west
Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. To the east lies a busy square. South of you is the wall of a large
building, and from the stained glass windows you surmise it is a temple.

[Exits: east west]
A short stump-like thief sneaks around here.
A solid shadow walks in.

<782hp 493m 322mv 21944tnl 14577gp .> west
West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.
Viggs the Stump walks in.
You feel better.

<810hp 493m 321mv 21944tnl 14577gp .> On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 320mv 21944tnl 14577gp .> Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 319mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<810hp 493m 319mv 21944tnl 14577gp .> west
west
west
Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 318mv 21944tnl 14577gp .> Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A solid shadow walks in.
You feel a lot better!

<810hp 493m 317mv 21944tnl 14577gp .> Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 316mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Agrerrogod Silent Path
<PK> Firithien Along the Eastern Road

<810hp 493m 316mv 21944tnl 14577gp .> west
west
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 315mv 21944tnl 14577gp .> The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
(Charmed) A large, menacing grizzly is here.
(Charmed) A large black panther poises here.
Agrerrogod the Tenacious is here.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A solid shadow walks in.

<810hp 493m 314mv 21944tnl 14577gp .> west

Agrerrogod walks west.
A large grizzly bear walks west.
A large black panther leaves west.

<810hp 493m 314mv 21944tnl 14577gp .> Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Tenacious is here.
A solid shadow walks in.
Agrerrogod walks west.
A large black panther leaves west.
A large grizzly bear walks west.
The healing light fades.

<810hp 493m 313mv 21944tnl 14577gp .> dirt Agrerrogod
They aren't here.

<810hp 493m 313mv 21944tnl 14577gp .> east
east
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A solid shadow walks in.

<810hp 493m 312mv 21944tnl 14577gp .> Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 311mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Agrerrogod Along the Eastern Road
<PK> Firithien Along the Eastern Road

<810hp 493m 311mv 21944tnl 14577gp .> crane
You move with the swiftness and the accuracy of the crane.

<810hp 493m 311mv 21944tnl 14577gp .>
east
east
east
east
east
east
Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 310mv 21944tnl 14577gp .> Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 309mv 21944tnl 14577gp .> Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 308mv 21944tnl 14577gp .> wher
Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 307mv 21944tnl 14577gp .> On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 306mv 21944tnl 14577gp .> West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.

[Exits: east west up]
A short stump-like thief sneaks around here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A solid shadow walks in.
Viggs the Stump sniggers a bit to himself.

<810hp 493m 305mv 21944tnl 14577gp .> Players near you in Timaran:
<PK> Firithien West Gate of Timaran

<810hp 493m 305mv 21944tnl 14577gp .> west
west
On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 304mv 21944tnl 14577gp .> Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 303mv 21944tnl 14577gp .> wher
Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<810hp 493m 303mv 21944tnl 14577gp .> west
west
west
west

Lightning flashes across the sky as an electrical storm is created by Davairus.
You hear a deafening rumble of thunder resonate 5 miles away.
Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 302mv 21944tnl 14577gp .> Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 301mv 21944tnl 14577gp .> wher
Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 300mv 21944tnl 14577gp .> Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A solid shadow walks in.

<810hp 493m 299mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<810hp 493m 299mv 21944tnl 14577gp .> west
north
wher
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A solid shadow walks in.

<810hp 493m 298mv 21944tnl 14577gp .> Silent Path

The path is surrounded by foliage of all colors and description. All of
the plant life is in full bloom, which is odd, seeing as how there are
plants which prefer different seasons than others. One might think that
there is a mystical quality to life in this area which helps it thrive. The
path is neatly bordered by green moss covered stones. A glyph appears to be
chiselled into each. To the south you can see a wide road.

[Exits: east south]
A solid shadow walks in.
A deafening roar of thunder is heard 4 miles away.
The night has begun.
The white aura around your body fades.

<810hp 503m 371mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Silent Path

<810hp 503m 371mv 21944tnl 14577gp .>
Your accuracy fades.

<810hp 503m 371mv 21944tnl 14577gp .> south
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A solid shadow walks in.

<810hp 503m 370mv 21944tnl 14577gp .> east
east
wher
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 369mv 21944tnl 14577gp .> Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 368mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<810hp 503m 368mv 21944tnl 14577gp .> west
west
west
west
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 367mv 21944tnl 14577gp .> The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A solid shadow walks in.

<810hp 503m 366mv 21944tnl 14577gp .> wher
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 365mv 21944tnl 14577gp .> Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]
A solid shadow walks in.

<810hp 503m 364mv 21944tnl 14577gp .> south
Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road

<810hp 503m 364mv 21944tnl 14577gp .> On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
A solid shadow walks in.

<810hp 503m 363mv 21944tnl 14577gp .> west
west
west
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.
A solid shadow walks in.

<810hp 503m 362mv 21944tnl 14577gp .> On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 361mv 21944tnl 14577gp .> On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]
A solid shadow walks in.

<810hp 503m 360mv 21944tnl 14577gp .> north
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east south west]
A solid shadow walks in.

<810hp 503m 359mv 21944tnl 14577gp .> west
west
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 358mv 21944tnl 14577gp .> wher
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<810hp 503m 357mv 21944tnl 14577gp .> Players near you in Eastern Road:
<PK> Firithien The Crossroads

<810hp 503m 357mv 21944tnl 14577gp .> west
west
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 356mv 21944tnl 14577gp .> west
west
west
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 355mv 21944tnl 14577gp .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 354mv 21944tnl 14577gp .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 353mv 21944tnl 14577gp .> west
west
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 352mv 21944tnl 14577gp .> wher
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 351mv 21944tnl 14577gp .> Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A solid shadow walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<810hp 503m 350mv 21944tnl 14577gp .> Players near you in Seringale:
Pym Hall of Mirrors
<PK> Firithien Inside the East Gate

<810hp 503m 350mv 21944tnl 14577gp .> west
west
west
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A solid shadow walks in.

<810hp 503m 349mv 21944tnl 14577gp .> west
west
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 348mv 21944tnl 14577gp .> The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A shiny ring belonging to a goblin lies on the ground.
A solid shadow walks in.

<810hp 503m 347mv 21944tnl 14577gp .> The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A solid shadow walks in.

<810hp 503m 346mv 21944tnl 14577gp .> The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a sword and an axe to
the south, and the Common Road continues to the east and the west.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 345mv 21944tnl 14577gp .> west
west
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 344mv 21944tnl 14577gp .> East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
A solid shadow walks in.

<810hp 503m 343mv 21944tnl 14577gp .> north
west
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A long-haired lanky man with piercing blue eyes stands here.
A solid shadow walks in.

<810hp 503m 342mv 21944tnl 14577gp .>
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A simple wooden mallet lies here.
A solid shadow walks in.

<810hp 503m 341mv 21944tnl 14577gp .> north
north
north
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 340mv 21944tnl 14577gp .> north
north
north
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 339mv 21944tnl 14577gp .> north
north
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. A flurry of activity emanates from a tidy little shop to the west.
A small pile of breadcrumbs lies in the center of the street for some
mundane reason.

[Exits: north south west]
A solid shadow walks in.

<810hp 503m 338mv 21944tnl 14577gp .> North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
A solid shadow walks in.

<810hp 503m 337mv 21944tnl 14577gp .> The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A solid shadow walks in.

<810hp 503m 336mv 21944tnl 14577gp .> The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A dwarven city guard of seringale stands watch here.
A solid shadow walks in.

<810hp 503m 335mv 21944tnl 14577gp .> wher
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A solid shadow walks in.

<810hp 503m 334mv 21944tnl 14577gp .> north
north
north
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A solid shadow walks in.

<810hp 503m 333mv 21944tnl 14577gp .> Players near you in Seringale:
Pym Hall of Mirrors
<PK> Firithien The North Main Street

<810hp 503m 333mv 21944tnl 14577gp .> Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A solid shadow walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<810hp 503m 332mv 21944tnl 14577gp .> Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A solid shadow walks in.

<810hp 503m 331mv 21944tnl 14577gp .> Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 330mv 21944tnl 14577gp .> wher
Players near you in Plains of the North:
<PK> Firithien Path in the plains

<810hp 503m 330mv 21944tnl 14577gp .> north
north
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the druid is walking around here, searching for herbs.
(White Aura) A black veiled female figure waits here patiently.
A solid shadow walks in.

<810hp 503m 329mv 21944tnl 14577gp .> Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 328mv 21944tnl 14577gp .> west
north
north
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A peaked adventurer's cap lies here with a long plume sticking out of it.
A cute rabbit is here.
A solid shadow walks in.

<810hp 503m 327mv 21944tnl 14577gp .> north
north
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 326mv 21944tnl 14577gp .> The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A solid shadow walks in.

<810hp 503m 324mv 21944tnl 14577gp .> A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A solid shadow walks in.

<810hp 503m 323mv 21944tnl 14577gp .> Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 322mv 21944tnl 14577gp .> north
down
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A solid shadow walks in.
The sight of the wood-elves frolicking happily in the Vale fills you with contempt.

<810hp 503m 321mv 21944tnl 14577gp .> Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A rather large dog is here, wandering the valley.
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 503m 320mv 21944tnl 14577gp .> north
north
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A solid shadow walks in.

<810hp 503m 319mv 21944tnl 14577gp .> north
north
north
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A pile of gold coins.
A shiny blade is on the floor.
An antelope is here, peacefully munching on grass.
A solid shadow walks in.

<810hp 503m 318mv 21944tnl 14577gp .> north
wher

A deafening roar of thunder is heard 3 miles away.

<810hp 510m 392mv 21944tnl 14577gp .> In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.
You sense a hidden presence in this room.
A solid shadow walks in.

<810hp 510m 391mv 21944tnl 14577gp .> Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A shiny blade is on the floor.
A fairy ring of mushrooms grows at the center of this clearing.
A solid shadow walks in.

<810hp 510m 390mv 21944tnl 14577gp .>
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A solid shadow walks in.

<810hp 510m 389mv 21944tnl 14577gp .> Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 510m 388mv 21944tnl 14577gp .> Players near you in Sylvan Vale:
<PK> Agrerrogod A stony ascension
<PK> Firithien Along the Trail

<810hp 510m 388mv 21944tnl 14577gp .> wher
west
Players near you in Sylvan Vale:
<PK> Agrerrogod A stony ascension
<PK> Firithien Along the Trail

<810hp 510m 388mv 21944tnl 14577gp .> north
west
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.
A valley elf wanders here, skirting between the tall grasses.
A solid shadow walks in.

<810hp 510m 387mv 21944tnl 14577gp .> A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A solid shadow walks in.

<810hp 510m 386mv 21944tnl 14577gp .> The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door)]
A solid shadow walks in.

<810hp 510m 385mv 21944tnl 14577gp .> north
west
The Small Valley
The path here has formed into a narrow bend around the large mound to the
southwest. A grass coating rises healthily above the ground in a mixture
of flowers and weeds. Most of the trees to the direct northeast have been
covered in bright green moss around the bottom of their trunks. The path
to your south continues downhill to a T-intersection, and to the west it
shares level ground and leads into many leaves.

[Exits: south west]
A solid shadow walks in.

<810hp 510m 384mv 21944tnl 14577gp .> west
The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: east west]
A solid shadow walks in.

<810hp 510m 383mv 21944tnl 14577gp .> The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 510m 382mv 21944tnl 14577gp .> south
west
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A solid shadow walks in.

<810hp 510m 381mv 21944tnl 14577gp .> wher
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]
A solid shadow walks in.

<810hp 510m 380mv 21944tnl 14577gp .> Players near you in Sylvan Vale:
<PK> Agrerrogod A stony ascension
<PK> Firithien A Thin Trail

<810hp 510m 380mv 21944tnl 14577gp .> west
south
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]
A solid shadow walks in.

<810hp 510m 379mv 21944tnl 14577gp .> west
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]
A solid shadow walks in.

<810hp 510m 378mv 21944tnl 14577gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.
A solid shadow walks in.

<810hp 510m 377mv 21944tnl 14577gp .> north
north
An untamed opening
The wild forest around you seems to shrink in the distance as you step
into the middle of a field riddled with weeds and overgrown grass. The
ground underneath you is riddled with footprints and dried blood. The air
is caked by unsettled dust that billows from the slightest movement. A slim
dusty trail leads to the south and cuts further through the untamed field
west.

[Exits: north south]
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Tenacious is here.
A solid shadow walks in.

<810hp 510m 376mv 21944tnl 14577gp .> A stony ascension
The marble steps are covered in dirt and chipped from years of disuse.
Large cracks trap mounds of dirt, spurring small patches of moss all over
the rocks that make your traction slippery. You notice a strip of open
space in between the overgrown bushes at the top of the ascension that could
possibly lead further up the mountain.

[Exits: south west]
A solid shadow walks in.

<810hp 510m 375mv 21944tnl 14577gp .> get defender sack
quaf defender
You get a Defender potion from a Big Ol'Pack Sack.

<810hp 510m 375mv 21944tnl 14577gp .> You quaff a Defender potion.
You are surrounded by a white aura.

<810hp 510m 375mv 21944tnl 14577gp .> south
dirt Agrerrogod
An untamed opening
The wild forest around you seems to shrink in the distance as you step
into the middle of a field riddled with weeds and overgrown grass. The
ground underneath you is riddled with footprints and dried blood. The air
is caked by unsettled dust that billows from the slightest movement. A slim
dusty trail leads to the south and cuts further through the untamed field
west.

[Exits: north south]
A solid shadow walks in.

<810hp 510m 374mv 21944tnl 14577gp .> They aren't here.

<810hp 510m 374mv 21944tnl 14577gp .> wher
south
dirt Agrerrogod
Players near you in Sylvan Vale:
<PK> Agrerrogod The Small Valley
<PK> Firithien An untamed opening

<810hp 510m 374mv 21944tnl 14577gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.
A solid shadow walks in.

<810hp 510m 373mv 21944tnl 14577gp .> They aren't here.

<810hp 510m 373mv 21944tnl 14577gp .> wher
Players near you in Sylvan Vale:
<PK> Agrerrogod The Small Valley
<PK> Firithien A Thin Trail

<810hp 510m 373mv 21944tnl 14577gp .> wher
Players near you in Sylvan Vale:
<PK> Agrerrogod The Small Valley
<PK> Firithien A Thin Trail

<810hp 510m 373mv 21944tnl 14577gp .> wher
Players near you in Sylvan Vale:
<PK> Agrerrogod A Bend in the Trail
<PK> Firithien A Thin Trail

<810hp 510m 373mv 21944tnl 14577gp .> scan all
You scan all around.
You scan north.
You scan east.
You scan west.

<810hp 510m 373mv 21944tnl 14577gp .>
wher Agrerrogod
<PK> Agrerrogod In the Valley Basin

<810hp 510m 373mv 21944tnl 14577gp .> wher
Players near you in Sylvan Vale:
<PK> Agrerrogod In the Valley Basin
<PK> Firithien A Thin Trail

<810hp 510m 373mv 21944tnl 14577gp .> wher Agrerrogod
<PK> Agrerrogod Scenic Rock

<810hp 510m 373mv 21944tnl 14577gp .> east
north
east
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]
A solid shadow walks in.

<810hp 510m 372mv 21944tnl 14577gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]
A solid shadow walks in.

<810hp 510m 371mv 21944tnl 14577gp .> A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]
A solid shadow walks in.

<810hp 510m 370mv 21944tnl 14577gp .> wher Agrerrogod
You didn't find any agrerrogod.

<810hp 510m 370mv 21944tnl 14577gp .> east
south
east
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A solid shadow walks in.

<810hp 510m 369mv 21944tnl 14577gp .> The Small Valley
The path here has formed a narrow bend, much like a corner, around the mound
northeast. The valley floor is solid but has vanished under the camouflage
of yellow and brown leaves. These leaves must have been laying for quite
some time because they have slightly altered color from the ones overhead.
The way back to the east takes you where the muscadines have ended, and to
the north a light uphill trail continues.

[Exits: north east]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 510m 368mv 21944tnl 14577gp .> The Small Valley
The muscadines have ended abruptly from the tree amongst trees of varying
size. Leaves of yellow and brown have fallen upon the dark soil where the
grass has vanished, decorating the ground in a beautiful fall foliage. As
the bank to the north is visible, halfway down the grass has seized growth
into a healthy green color and taken on a more brownish one. Swaying with
ease overhead are the many varying tall trees with groan through the wind.
The path to the east and west is all that is accessible.

[Exits: east west]
You sense a hidden presence in this room.
A solid shadow walks in.

<810hp 510m 367mv 21944tnl 14577gp .> east
north
The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]
A solid shadow walks in.

<810hp 510m 366mv 21944tnl 14577gp .> east
south
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door)]
A solid shadow walks in.

<810hp 510m 365mv 21944tnl 14577gp .> wher
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A solid shadow walks in.

<810hp 510m 364mv 21944tnl 14577gp .> A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.
A valley elf wanders here, skirting between the tall grasses.
A solid shadow walks in.

<810hp 510m 363mv 21944tnl 14577gp .> Players near you in Sylvan Vale:
<PK> Firithien A Bend in the Trail

<810hp 510m 363mv 21944tnl 14577gp .> east
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 510m 362mv 21944tnl 14577gp .> south
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A solid shadow walks in.

<810hp 510m 361mv 21944tnl 14577gp .> wher

A deafening roar of thunder is heard 2 miles away.

<810hp 517m 435mv 21944tnl 14577gp .>
Players near you in Sylvan Vale:
<PK> Firithien A Narrow Passage


1;30mhp 517m 435mv 21944tnl 14577gp .> north
east
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 517m 434mv 21944tnl 14577gp .> north
A Bend in the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues north and
back west.

[Exits: north west]
A solid shadow walks in.

<810hp 517m 433mv 21944tnl 14577gp .> east
north
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.

[Exits: (north) east south west]
A wolf is here, looking for small prey.
A solid shadow walks in.

<810hp 517m 432mv 21944tnl 14577gp .> A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
east, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: east west]
A solid shadow walks in.

<810hp 517m 431mv 21944tnl 14577gp .> east
The exterior of the wooden lodge is made of the trunk of a whole, gigantic tree.

<810hp 517m 431mv 21944tnl 14577gp .> north
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
north, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north west]
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 517m 430mv 21944tnl 14577gp .> north
north
north
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads north and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]
Some soft boots are on the floor.
A shiny blade is on the floor.
A pile of brown cloth is on the floor.
A solid shadow walks in.

<810hp 517m 429mv 21944tnl 14577gp .> north
north
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads south and
You are on a small path winding through Sylvan Vale that leads north and
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]
A valley elf wanders here, cautious of your intrusion.
A solid shadow walks in.

<810hp 517m 428mv 21944tnl 14577gp .> wher
A Trail in the Valley
You are on a small path, winding through Sylvan Vale that leads west and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here. To the north, a darker trail leads towards some mountains
looming in the distance.

[Exits: north south west]
A solid shadow walks in.

<810hp 517m 427mv 21944tnl 14577gp .> A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A solid shadow walks in.

<810hp 517m 426mv 21944tnl 14577gp .> A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.
A solid shadow walks in.

<810hp 517m 424mv 21944tnl 14577gp .> A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A solid shadow walks in.

<810hp 517m 422mv 21944tnl 14577gp .> Players near you in Mount Rainer:
<PK> Firithien A Dark and Dangerous Trail

<810hp 517m 422mv 21944tnl 14577gp .> north
north
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A mountain goat is here watching his steps along the cliff.
A solid shadow walks in.

<810hp 517m 420mv 21944tnl 14577gp .> wher
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A bandit is here hiding from the law and ready to take your money.
A solid shadow walks in.

<810hp 517m 418mv 21944tnl 14577gp .> Players near you in Mount Rainer:
<PK> Firithien A Dark and Dangerous Trail

<810hp 517m 418mv 21944tnl 14577gp .> south
south
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A mountain goat is here watching his steps along the cliff.
A solid shadow walks in.

<810hp 517m 416mv 21944tnl 14577gp .> south
south
south
south
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A solid shadow walks in.

<810hp 517m 414mv 21944tnl 14577gp .> south
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.
A solid shadow walks in.

<810hp 517m 412mv 21944tnl 14577gp .> A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A solid shadow walks in.

<810hp 517m 410mv 21944tnl 14577gp .> A Trail in the Valley
You are on a small path, winding through Sylvan Vale that leads west and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here. To the north, a darker trail leads towards some mountains
looming in the distance.

[Exits: north south west]
A solid shadow walks in.

<810hp 517m 409mv 21944tnl 14577gp .> A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads south and
You are on a small path winding through Sylvan Vale that leads north and
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]
A valley elf wanders here, cautious of your intrusion.
A solid shadow walks in.

<810hp 517m 408mv 21944tnl 14577gp .> A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads north and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]
Some soft boots are on the floor.
A shiny blade is on the floor.
A pile of brown cloth is on the floor.
A solid shadow walks in.

<810hp 517m 407mv 21944tnl 14577gp .> south
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
north, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north west]
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 517m 406mv 21944tnl 14577gp .> wher
Players near you in Sylvan Vale:
<PK> Firithien A Trail in the Valley

<810hp 517m 406mv 21944tnl 14577gp .> west
west
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
east, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: east west]
A solid shadow walks in.

<810hp 517m 405mv 21944tnl 14577gp .> south
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.

[Exits: (north) east south west]
A wolf is here, looking for small prey.
A solid shadow walks in.

<810hp 517m 404mv 21944tnl 14577gp .> south
A Bend in the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues north and
back west.

[Exits: north west]
A solid shadow walks in.

<810hp 517m 403mv 21944tnl 14577gp .> The edge of the valley swells upward to your south, fringed with trees.

<810hp 517m 403mv 21944tnl 14577gp .> west
south
south
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
A solid shadow walks in.

<810hp 517m 402mv 21944tnl 14577gp .> south
south
south
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A solid shadow walks in.

<810hp 517m 401mv 21944tnl 14577gp .> south
south
south
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A shiny blade is on the floor.
A fairy ring of mushrooms grows at the center of this clearing.
A solid shadow walks in.

<810hp 517m 400mv 21944tnl 14577gp .> In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.
You sense a hidden presence in this room.
A solid shadow walks in.

<810hp 517m 399mv 21944tnl 14577gp .> In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A pile of gold coins.
A shiny blade is on the floor.
An antelope is here, peacefully munching on grass.
A solid shadow walks in.
Agrerrogod arrives from the south.
A large grizzly bear walks in.
A large black panther arrives from the south.

<810hp 517m 398mv 21944tnl 14577gp .> wher
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A solid shadow walks in.

<810hp 517m 397mv 21944tnl 14577gp .> Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A rather large dog is here, wandering the valley.
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 517m 396mv 21944tnl 14577gp .> You spend some time extricating yourself from the mass of hanging vines.

<810hp 517m 396mv 21944tnl 14577gp .>
You spend some time extricating yourself from the mass of hanging vines.

<810hp 517m 396mv 21944tnl 14577gp .> Players near you in Sylvan Vale:
<PK> Agrerrogod In the Valley Basin
<PK> Firithien Entrance to Sylvan Vale

<810hp 517m 396mv 21944tnl 14577gp .> dirt Agrerrogod
They aren't here.

<810hp 517m 396mv 21944tnl 14577gp .> north
dirt Agrerrogod
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
(Charmed) A large, menacing grizzly is here.
(Charmed) A large black panther poises here.
Agrerrogod the Tenacious is here.
A solid shadow walks in.

<810hp 517m 395mv 21944tnl 14577gp .>
Agrerrogod leaves south.
A large grizzly bear walks south.
A large black panther leaves south.

<810hp 517m 395mv 21944tnl 14577gp .> They aren't here.

<810hp 517m 395mv 21944tnl 14577gp .> south
dirt Agrerrogod
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Tenacious is here.
A valley elf wanders here, cautious of your intrusion.
A rather large dog is here, wandering the valley.
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<810hp 517m 394mv 21944tnl 14577gp .> Agrerrogod is blinded by the dirt in his eyes!
Your kicked dirt scratches Agrerrogod.
Agrerrogod has some small wounds and bruises.

<810hp 517m 394mv 21944tnl 14577gp %>
Your palm strike mauls Agrerrogod.
Your back fist devastates Agrerrogod!
Your knee thrust wounds Agrerrogod.
Agrerrogod's chill DISMEMBERS you!
You parry Agrerrogod's attack with your second hand.
You nimbly dodge Agrerrogod's stab with a practiced maneuver.
You parry Agrerrogod's attack with your first hand.
Agrerrogod has some small wounds and bruises.

<755hp 517m 394mv 21944tnl 14577gp %>

Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!
A deafening roar of thunder is heard 1 mile away.

<761hp 520m 464mv 21944tnl 14577gp ?>
Someone jumps in front of someone!
Your jab wounds someone.
Someone parries your elbow slash with a hasty swing from his off-hand weapon.
Your roundhouse kick wounds someone.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.

<761hp 520m 464mv 21944tnl 14577gp ?> dis
You fail to disarm someone.
Someone deflects your palm strike aside in an ungraceful parry.
Someone deflects your dragon punch aside in an ungraceful parry.
Your whirlwind kick DISEMBOWELS someone!
You dodge someone's chill.
You parry someone's attack with your first hand.
You block someone's attack using your crane wing technique.
Someone's freezing bite maims you!
Someone's claw mauls you.
You parry someone's attack with your first hand.

<702hp 520m 464mv 21944tnl 14577gp ?>
Someone rubs the dirt out of his eyes, but they're still watering.
Someone jumps in front of someone!
You perform the form, crane flies from grass!
Your rapid wing strike MASSACRES someone!
Your rapid beak strike maims someone!
Someone parries your lightning kick.
You dodge someone's freezing bite.
Someone's stab wounds you.
You can feel something dig into your body.
Someone's wrath scratches you.
You parry someone's attack with your first hand.
Someone's slash MUTILATES someone!
You parry someone's attack with your first hand.
You block someone's attack using your crane wing technique.

<682hp 520m 464mv 21944tnl 14577gp ?> grap

Someone rescues someone!
Someone's claw DISEMBOWELS someone!

<682hp 520m 464mv 21944tnl 14577gp ?>
You rub the dirt out of your eyes, but they're still watering.
Your palm strike injures Agrerrogod.
Agrerrogod awkwardly parries your back fist with a loud clang.
Your butterfly kick maims Agrerrogod!
You block Agrerrogod's attack using your crane wing technique.
Agrerrogod's freezing bite decimates you!
A solid shadow's slash DISMEMBERS a large grizzly bear!
A large black panther's claw injures you.
You parry a large black panther's attack with your second hand.
A large grizzly bear's claw DISEMBOWELS a solid shadow!
A large grizzly bear's claw DISEMBOWELS a solid shadow!
Agrerrogod has quite a few wounds.

<639hp 520m 464mv 21944tnl 14577gp ?> You maneuver to grapple Agrerrogod, and throw him to the ground!
Your grapple MUTILATES Agrerrogod!
Agrerrogod has quite a few wounds.

<639hp 520m 464mv 21944tnl 14577gp ?>
Agrerrogod awkwardly parries your jab with a loud clang.
Your dragon punch DISMEMBERS Agrerrogod!
Agrerrogod awkwardly parries your whirlwind kick with a loud clang.
Agrerrogod's freezing bite devastates you!
You parry Agrerrogod's attack with your first hand.
You parry Agrerrogod's attack with your first hand.
You parry Agrerrogod's attack with your first hand.
A solid shadow's slash DISMEMBERS a large grizzly bear!
You block a large black panther's attack using your crane wing technique.
You parry a large black panther's attack with your first hand.
A large grizzly bear's claw DISMEMBERS a solid shadow!
A large grizzly bear's claw DISEMBOWELS a solid shadow!
Agrerrogod has some big nasty wounds and scratches.

<609hp 520m 464mv 21944tnl 14577gp ?>
Agrerrogod rises back to his feet.
Agrerrogod has some big nasty wounds and scratches.

<609hp 520m 464mv 21944tnl 14577gp ?> grap

A large grizzly bear gets a wild look in its eyes.
Agrerrogod has some big nasty wounds and scratches.

<609hp 520m 464mv 21944tnl 14577gp ?>
Agrerrogod's eyes stop watering.
Your palm strike mauls Agrerrogod.
A large grizzly bear jumps in front of Agrerrogod!
Your rapid beak strike DISEMBOWELS a large grizzly bear!
Agrerrogod stumbles and barely dodges your whirlwind kick.
Agrerrogod's freezing bite devastates you!
A solid shadow's slash DISMEMBERS a large grizzly bear!
You parry a large black panther's attack with your second hand.
You parry a large black panther's attack with your first hand.
A large grizzly bear's claw DISEMBOWELS a solid shadow!
A large grizzly bear's claw DISMEMBERS a solid shadow!
Agrerrogod has some big nasty wounds and scratches.

<578hp 520m 464mv 21944tnl 14577gp ?> You maneuver to grapple Agrerrogod, and throw him to the ground!
Your grapple MUTILATES Agrerrogod!
Agrerrogod has some big nasty wounds and scratches.

<578hp 520m 464mv 21944tnl 14577gp ?>
Agrerrogod rises back to his feet.
Agrerrogod has some big nasty wounds and scratches.

<578hp 520m 464mv 21944tnl 14577gp ?>
Agrerrogod has fled!
Agrerrogod leaves west.
A large black panther has fled!
A large black panther leaves north.

<578hp 520m 464mv 21944tnl 14577gp .>
Your eyes stop watering.
A solid shadow's slash MASSACRES a large grizzly bear!
A large grizzly bear's claw MASSACRES a solid shadow!
A large grizzly bear's claw misses a solid shadow.
A large grizzly bear has fled!
A large grizzly bear walks up.

<578hp 520m 464mv 21944tnl 14577gp .>
Agrerrogod arrives from the west.

<578hp 520m 464mv 21944tnl 14577gp .> murder Agrerrogod

You yell 'Help! I am being attacked by Agrerrogod!'
You block Agrerrogod's attack using your crane wing technique.
Agrerrogod's freezing bite devastates you!
Agrerrogod has some big nasty wounds and scratches.

<546hp 520m 464mv 21944tnl 14577gp %>

Your accuracy fades.
Agrerrogod has some big nasty wounds and scratches.

<546hp 520m 464mv 21944tnl 14577gp %>
Agrerrogod manages to dodge your back fist with a lot of effort.
Agrerrogod stumbles and barely dodges your elbow slash.
Your lightning kick devastates Agrerrogod!
Agrerrogod's freezing bite devastates you!
Agrerrogod's freezing bite maims you!
Agrerrogod has some big nasty wounds and scratches.

<481hp 520m 464mv 21944tnl 14577gp %> You do the best you can!
Agrerrogod has some big nasty wounds and scratches.

<481hp 520m 464mv 21944tnl 14577gp %>
Agrerrogod has fled!
Agrerrogod leaves west.

<481hp 520m 464mv 21944tnl 14577gp .> di
But you aren't in combat!
Agrerrogod arrives from the west.
Agrerrogod looks less wobbly on his feet.

<481hp 520m 464mv 21944tnl 14577gp .> murder Agrerrogod

Agrerrogod leaves north.

<481hp 520m 464mv 21944tnl 14577gp .> They aren't here.

<481hp 520m 464mv 21944tnl 14577gp .> dirt Agrerrogod
They aren't here.

<481hp 520m 464mv 21944tnl 14577gp .>
Agrerrogod arrives from the east.
A large black panther arrives from the east.

<481hp 520m 464mv 21944tnl 14577gp .> north
dirt Agrerrogod
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A solid shadow walks in.

<481hp 520m 463mv 21944tnl 14577gp .> They aren't here.

<481hp 520m 463mv 21944tnl 14577gp .> south
dirt Agrerrogod
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A rather large dog is here, wandering the valley.
A rather large dog is here, wandering the valley.
A solid shadow walks in.

<481hp 520m 462mv 21944tnl 14577gp .> They aren't here.

<481hp 520m 462mv 21944tnl 14577gp .> up
dirt Agrerrogod
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
(Charmed) A large, menacing grizzly is here.
A solid shadow walks in.

<481hp 520m 461mv 21944tnl 14577gp .> up
They aren't here.

<481hp 520m 461mv 21944tnl 14577gp .> Leaves and branches and vines fringe the sky.

<481hp 520m 461mv 21944tnl 14577gp .> south
south

*** An ear-splitting boom is heard as the sky is lit by lightning! ***
wher

Torrents of rain flood through the area.

The sky clears up as the storm's turmoil fades into an abrupt silence.
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.
A solid shadow walks in.
You slowly float to the ground.

<494hp 527m 464mv 21944tnl 14577gp .> A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A solid shadow walks in.

<494hp 527m 462mv 21944tnl 14577gp .> south

[INFO] MXP version 1.2 detected and enabled.
south
south
Players near you in Sylvan Vale:
<PK> Agrerrogod In the Valley Basin
<PK> Firithien A Path from the Plains

<494hp 527m 462mv 21944tnl 14577gp .> The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
Aruncus the druid is walking around here, searching for herbs.
A solid shadow walks in.

<494hp 527m 459mv 21944tnl 14577gp .> wher
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A solid shadow walks in.

<494hp 527m 455mv 21944tnl 14577gp .>
dirt Agrerrogod
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A peaked adventurer's cap lies here with a long plume sticking out of it.
A solid shadow walks in.

<494hp 527m 452mv 21944tnl 14577gp .> Players near you in Plains of the North:
<PK> Firithien Grassy plains

<494hp 527m 452mv 21944tnl 14577gp .>
They aren't here.

<494hp 527m 452mv 21944tnl 14577gp .> wher

Players near you in Plains of the North:
<PK> Firithien Grassy plains

<494hp 527m 452mv 21944tnl 14577gp .> north
north
dirt Agrerrogod

In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A solid shadow walks in.

<494hp 527m 449mv 21944tnl 14577gp .> north
dirt Agrerrogod
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
Aruncus the druid is walking around here, searching for herbs.
A solid shadow walks in.

<494hp 527m 445mv 21944tnl 14577gp .> north
dirt Agrerrogod
They aren't here.

<494hp 527m 445mv 21944tnl 14577gp .> wher
A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A solid shadow walks in.

<494hp 527m 442mv 21944tnl 14577gp .> They aren't here.

<494hp 527m 442mv 21944tnl 14577gp .> Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.
A solid shadow walks in.

<494hp 527m 440mv 21944tnl 14577gp .> north
dirt Agrerrogod
They aren't here.

<494hp 527m 440mv 21944tnl 14577gp .> Agrerrogod arrives from the north.
A large grizzly bear walks in.
A large black panther arrives from the north.
Players near you in Sylvan Vale:
<PK> Agrerrogod Along the Path
<PK> Firithien Along the Path

<494hp 527m 440mv 21944tnl 14577gp .> Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A solid shadow walks in.
The sight of the wood-elves frolicking happily in the Vale fills you with contempt.

<494hp 527m 438mv 21944tnl 14577gp .> north
dirt Agrerrogod
They aren't here.

<494hp 527m 438mv 21944tnl 14577gp .> Taking a nosedive off this rock is not a good idea.

<494hp 527m 438mv 21944tnl 14577gp .> They aren't here.

<494hp 527m 438mv 21944tnl 14577gp .> wher
dirt Agrerrogod
Players near you in Sylvan Vale:
<PK> Agrerrogod Along the Path
<PK> Firithien Scenic Rock

<494hp 527m 438mv 21944tnl 14577gp .> down
They aren't here.

<494hp 527m 438mv 21944tnl 14577gp .> Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A solid shadow walks in.

<494hp 527m 436mv 21944tnl 14577gp .> up
dirt Agrerrogod
south
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
(Charmed) A large, menacing grizzly is here.
(Charmed) A large black panther poises here.
Agrerrogod the Tenacious is here.
A solid shadow walks in.

<494hp 527m 434mv 21944tnl 14577gp .> dirt Agrerrogod
south
Agrerrogod leaves down.
A large grizzly bear walks down.
A large black panther leaves down.

<494hp 527m 434mv 21944tnl 14577gp .> They aren't here.

<494hp 527m 434mv 21944tnl 14577gp .> Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.
A solid shadow walks in.

<494hp 527m 432mv 21944tnl 14577gp .> They aren't here.

<494hp 527m 432mv 21944tnl 14577gp .> A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A solid shadow walks in.

<494hp 527m 430mv 21944tnl 14577gp .> dirt Agrerrogod
They aren't here.

<494hp 527m 430mv 21944tnl 14577gp .> dirt Agrerrogod
They aren't here.

<494hp 527m 430mv 21944tnl 14577gp .> north
dirt Agrerrogod
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
Agrerrogod the Tenacious is here.
A wood-elf ranger stands here, watching you with caution.
A solid shadow walks in.

<494hp 527m 428mv 21944tnl 14577gp .> Your kicked dirt misses Agrerrogod.
Agrerrogod has quite a few wounds.

<494hp 527m 428mv 21944tnl 14577gp %>
Agrerrogod's kicked dirt misses you.
Agrerrogod has quite a few wounds.

<494hp 527m 428mv 21944tnl 14577gp %>
Agrerrogod awkwardly parries your elbow slash with a loud clang.
Agrerrogod parries your back fist with a hasty swing from his off-hand weapon.
Agrerrogod deflects your whirlwind kick aside in an ungraceful parry.
You stumble and barely manage to dodge a large grizzly bear's claw.
You parry a large grizzly bear's attack with your first hand.
A large black panther's claw mauls you.
A large black panther's claw misses you.
Agrerrogod's freezing bite maims you!
You parry Agrerrogod's attack with your first hand.
Agrerrogod has quite a few wounds.

<437hp 527m 428mv 21944tnl 14577gp %>
A large black panther gets a wild look in its eyes.
Agrerrogod has quite a few wounds.

<437hp 527m 428mv 21944tnl 14577gp %>
A large grizzly bear jumps in front of Agrerrogod!
A solid shadow's slash MASSACRES a large grizzly bear!
A large grizzly bear jumps in front of Agrerrogod!
Your jab wounds a large grizzly bear.
Agrerrogod parries your elbow slash with a hasty swing from his off-hand weapon.
Agrerrogod deflects your roundhouse kick aside in an ungraceful parry.
You parry a large grizzly bear's attack with your second hand.
You parry a large grizzly bear's attack with your first hand.
You parry a large black panther's attack with your second hand.
A large black panther's claw maims you!
Agrerrogod's freezing bite decimates you!
Agrerrogod has quite a few wounds.

<376hp 527m 428mv 21944tnl 14577gp %> di
Agrerrogod leans back and ducks underneath your flying dirt.
Your kicked dirt misses Agrerrogod.
Agrerrogod has quite a few wounds.

<376hp 527m 428mv 21944tnl 14577gp %>

A large grizzly bear rescues Agrerrogod!
A large grizzly bear's claw DISMEMBERS a solid shadow!
A large grizzly bear's claw misses a solid shadow.
Agrerrogod has quite a few wounds.

<376hp 527m 428mv 21944tnl 14577gp %>
A solid shadow's slash MASSACRES a large grizzly bear!
Your tiger uppercut MUTILATES Agrerrogod!
Your tiger uppercut MUTILATES Agrerrogod!
Your lightning kick devastates Agrerrogod!
A large grizzly bear's claw DISMEMBERS a solid shadow!
A large grizzly bear's claw DISMEMBERS a solid shadow!
You parry a large black panther's attack with your second hand.
You stumble and barely manage to dodge a large black panther's claw.
You parry Agrerrogod's attack with your first hand.
You dodge Agrerrogod's stab.
You parry Agrerrogod's attack with your first hand.
Agrerrogod has some big nasty wounds and scratches.

<376hp 527m 428mv 21944tnl 14577gp %>
grap

A solid shadow's slash DISMEMBERS a large grizzly bear!
Your tiger uppercut maims Agrerrogod!
Your dragon punch MUTILATES Agrerrogod!
Your lightning kick decimates Agrerrogod!
A large grizzly bear's claw DISMEMBERS a solid shadow!
You parry a large black panther's attack with your second hand.
You parry a large black panther's attack with your first hand.
Agrerrogod's freezing bite maims you!
Agrerrogod has some big nasty wounds and scratches.

<351hp 530m 464mv 21944tnl 14577gp %> You maneuver to grapple Agrerrogod, and throw him to the ground!
Your grapple MUTILATES Agrerrogod!
Agrerrogod has some big nasty wounds and scratches.

<351hp 530m 464mv 21944tnl 14577gp %>
A solid shadow's slash MASSACRES a large grizzly bear!
Agrerrogod manages to dodge your dragon punch with a lot of effort.
Your back fist devastates Agrerrogod!
Agrerrogod manages to dodge your roundhouse kick with a lot of effort.
A large grizzly bear's claw DISMEMBERS a solid shadow!
You parry a large black panther's attack with your first hand.
A large black panther's claw decimates you!
You dodge Agrerrogod's freezing bite.
Agrerrogod looks pretty hurt.

<324hp 530m 464mv 21944tnl 14577gp %>
Agrerrogod rises back to his feet.
Agrerrogod looks pretty hurt.

<324hp 530m 464mv 21944tnl 14577gp %>
Agrerrogod kicks dirt in your eyes!
Agrerrogod's kicked dirt scratches you.
You can't see a thing!

<322hp 530m 464mv 21944tnl 14577gp ?>
Someone's slash MASSACRES someone!
Your jab injures someone.
Your elbow slash devastates someone!
Someone stumbles and barely dodges your knee thrust.
Someone's claw DISMEMBERS someone!
Someone's claw DISMEMBERS someone!
Someone's claw maims you!
You stumble and barely manage to dodge someone's claw.
Someone's freezing bite devastates you!
You stumble and barely manage to dodge someone's stab.
Someone's freezing bite maims you!

<225hp 530m 464mv 21944tnl 14577gp ?> grap
You maneuver to grapple someone, and throw him to the ground!
Your grapple MUTILATES someone!

<225hp 530m 464mv 21944tnl 14577gp ?>
You rub the dirt out of your eyes, but they're still watering.
A solid shadow's slash DISMEMBERS a large grizzly bear!
Your dragon punch DISMEMBERS Agrerrogod!
Your back fist decimates Agrerrogod!
Agrerrogod parries your roundhouse kick with a hasty swing from his off-hand weapon.
A large grizzly bear's claw DISMEMBERS a solid shadow!
You parry a large black panther's attack with your first hand.
A large black panther's claw decimates you!
Agrerrogod's freezing bite maims you!
You block Agrerrogod's attack using your crane wing technique.
Agrerrogod is in awful condition.

<161hp 530m 464mv 21944tnl 14577gp ?>
Agrerrogod rises back to his feet.
Agrerrogod is in awful condition.

<161hp 530m 464mv 21944tnl 14577gp ?> grap

Agrerrogod has fled!
Agrerrogod leaves north.
A large black panther has fled!
A large black panther leaves west.

<161hp 530m 464mv 21944tnl 14577gp .>
A large grizzly bear's claw DISMEMBERS a solid shadow!
A solid shadow's slash MASSACRES a large grizzly bear!
A large grizzly bear has fled!
A large grizzly bear crawls north.

<161hp 530m 464mv 21944tnl 14577gp .>
Agrerrogod arrives from the north.
A large grizzly bear crawls in.

<161hp 530m 464mv 21944tnl 14577gp .> murder Agrerrogod

You yell 'Help! I am being attacked by Agrerrogod!'
Agrerrogod's freezing bite misses you.
You manage to dodge Agrerrogod's stab with a lot of effort.
You block Agrerrogod's attack using your crane wing technique.
Agrerrogod's stab decimates you!
Agrerrogod's freezing bite MUTILATES you!
Agrerrogod is in awful condition.

<97hp 530m 464mv 21944tnl 14577gp ?> You maneuver to grapple Agrerrogod, and throw him to the ground!
Your grapple MUTILATES Agrerrogod!
Agrerrogod is in awful condition.

<97hp 530m 464mv 21944tnl 14577gp ?> grap

Your tiger uppercut maims Agrerrogod!
A large grizzly bear jumps in front of Agrerrogod!
Your whirlwind kick DISEMBOWELS a large grizzly bear!
You parry a large grizzly bear's attack with your second hand.
You parry a large grizzly bear's attack with your second hand.
Agrerrogod has yielded. You have won the challenge.
Agrerrogod is mortally wounded!!
FINISH HIM!!

<97hp 530m 464mv 21944tnl 14577gp .>
Agrerrogod rises back to his feet.

<97hp 530m 464mv 21944tnl 14577gp .> healing

You can't do that while resting.

<97hp 530m 464mv 21944tnl 14577gp .> You can't do that while resting.

<97hp 530m 464mv 21944tnl 14577gp .> You can't do that while resting.
Agrerrogod looks less wobbly on his feet.

<97hp 530m 464mv 21944tnl 14577gp .> murder Agrerrogod
You can't do that while resting.

<97hp 530m 464mv 21944tnl 14577gp .>
Rimath the trader auctions 'Place yer bids! a whipping tail of a manticore is being auctioned for 25000 gold!'

<97hp 530m 464mv 21944tnl 14577gp .>
Your eyes stop watering.

<122hp 542m 464mv 21944tnl 14577gp .>
wa
murder Agrerrogod
You stand up.

<122hp 542m 464mv 21944tnl 14577gp .> A large grizzly bear jumps in front of Agrerrogod!
Your jab wounds a large grizzly bear.
A large grizzly bear is DEAD!!
A large grizzly bear's leg is dismembered from its dead body.
The Overlord gives you 50 gold coins for your sacrifice.

<122hp 542m 464mv 21944tnl 14627gp .> wa
murder Agrerrogod
You are already standing.

<122hp 542m 464mv 21944tnl 14627gp .> Your palm strike injures Agrerrogod.
Agrerrogod is DEAD!!

Comments

  1. Please tell me that's not your real password.

    Great fights. WHY Firithien WHY? Firithien doesn't give a rat's ass about your cries.
      [reply to Lorne]
    1. we have a tag for that!
        [reply to tayyah]

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