Ye Olde Abandoned Realms Logs

When justice doesnt prevail!

posted on 2017-03-24 01:24:53

<498hp 640m 360mv>
Jomino scans all around.

<498hp 640m 360mv> scan all
You scan all around.
You scan up.
*** Range 1 (up) ***
(White Aura) Thamu the Sage of Arcane Power is here.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
You scan down.

<498hp 640m 360mv> af
You are affected by the following:
Spell: fear immunity : lasts for 11 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: weapon ward : lasts for 0 hours
Spell: pass door : lasts for 7 hours
Spell: barrier : lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Power: fine : lasts for 131 hours

<498hp 640m 360mv>
Jomino walks up.
A wild boar walks up.
You follow Jomino.
The Guard House
| A large banner hangs on an archway indicating this is the
| entrance to the Justice cabal. The room is rather plain with
* | nothing fancy. A bonfire is kept burning in the center of
| | the room where the guards have gathered around, weary from
*-*-@ | the days watch. The bare dirt ground and the thorny shrubs
| against the cold cement walls offer little comfort to rest
| in. Yet no one complains or grovels, they just continue their
| routine, patrolling the gates of Justice. Each of them take
| shifts guarding the entrance, barring any intruders from
---------+ entering. No exceptions are allowed, they dont ask any questions,
they attack all who dares to trespass.

[Exits: west down]
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.
(White Aura) Thamu the Sage of Arcane Power is here.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Alhgaga!'
You parry The Guardian of Justice's slash.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Jomino!'
The Guardian of Justice has a few scratches.

<498hp 640m 359mv>
The Guardian of Justice's slash is powerless against you.
Your crush injures The Guardian of Justice.
Your crush injures The Guardian of Justice.
Jomino's turmoil decimates The Guardian of Justice!
Jomino's shocking bite decimates The Guardian of Justice!
Jomino's turmoil mauls The Guardian of Justice.
Jomino's turmoil misses The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<498hp 631m 359mv> c fire

Jomino has fled!
Jomino walks west.
The Guardian of Justice has some small wounds and bruises.

<498hp 631m 359mv> You summon the elemental force of fire to your aid.
Thamu yells 'Help! Alhgaga just filled the room with fire!'
Your fire storm hits Thamu.
Your fire storm decimates The Guardian of Justice!
Your fire storm sets the surroundings ablaze!
The Guardian of Justice has some small wounds and bruises.

<498hp 617m 359mv> fle
fle

Your wildfire grazes Thamu.
Your wildfire grazes The Guardian of Justice.
You parry The Guardian of Justice's slash.
Thamu's crush is powerless against you.
You parry Thamu's crush.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Your pound mauls The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<498hp 608m 359mv>
Jomino walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Jomino!'
The Guardian of Justice has some small wounds and bruises.

<498hp 608m 359mv>
Thamu has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
A wild boar cowers in abject terror!
The hairs on a wild boar's body stand on end.
Thamu flies west.
You flee from combat!
You generate a field of fear in your wake.
Halls of Judgement
| You stand just within the halls of judgement, the stone
| walls around you radiate the coldness from outside back
* | at you. Many brave and glorious men have passed through
| | this hall making their way to rest their heads from a hard
*-@-* | days work. Westward of you continues the small stone forged
| hallway. To the east of you is the guardian of the halls.
|
|
|
---------+

[Exits: east west]
(White Aura) Thamu the Sage of Arcane Power is here.

<498hp 608m 358mv>
Thamu flies west.
You aren't fighting anyone.

<498hp 608m 358mv> gt Aura on the hour
You tell your group 'Aura on the hour.'

<498hp 608m 358mv> scan all
Jomino walks in.
Jomino doesn't look as chilled.
Your weapon ward expires.
The white aura around your body fades.

<502hp 620m 370mv> You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
Yelvin the Expert of Stealth is here.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
You scan west.

<502hp 620m 370mv> sanc

Thamu flies in.

<502hp 620m 370mv>
Thamu yells 'Help! I am being attacked by Jomino!'
Thamu's ice shield injures Jomino.
Jomino's turmoil maims Thamu!
Thamu's ice shield hits Jomino.

<502hp 620m 370mv> You lost your concentration.

<502hp 583m 370mv>
Thamu has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Thamu flies east.

<502hp 583m 370mv> sanc
You are surrounded by a white aura.

<502hp 508m 370mv> hell thamu

Rimath the trader auctions 'Place yer bids! crimson leg plates of conquest is being au
ctioned for 20000 gold!'

<502hp 508m 370mv> scan all

Jomino tells the group 'Wait here.'

<502hp 508m 370mv> They aren't here.

<502hp 508m 370mv> You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Thamu the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
Yelvin the Expert of Stealth is here.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
You scan west.

<502hp 508m 370mv> rest

Agrus tells the group 'Can I have that to.'
You rest.

<502hp 508m 370mv> Jomino tells the group 'Don't move.'

<502hp 508m 370mv> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Thamu the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
Yelvin the Expert of Stealth is here.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
You scan west.

<502hp 508m 370mv>
Jomino scans all around.

<502hp 508m 370mv>
Jomino scans all around.

<502hp 508m 370mv> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Thamu the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
Yelvin the Expert of Stealth is here.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
You scan west.

<502hp 508m 370mv> Jomino tells the group 'Stand.'

<502hp 508m 370mv> af
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Skill: wildfire : lasts for 0 hours
Spell: fear immunity : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: pass door : lasts for 6 hours
Spell: barrier : lasts for 1 hours
Power: fine : lasts for 130 hours

<502hp 508m 370mv> st

Jomino tells the group 'Mvoe west.'
You stand up.

<502hp 508m 370mv>
Jomino walks west.
You follow Jomino.
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
| Fenril offers goods to aid you in your travels.
|
|
|
---------+

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.

<502hp 508m 369mv>
Jomino walks north.
You follow Jomino.
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the outside
| of the stairs the whole way upward aiding those aged Justices
@ | make their way up the stairs. A faint light bends around
| | the stairs filling it with just enough light to make your
*-*-*| way upward.
|
|
---------+

[Exits: south up]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.

<502hp 508m 368mv>
Jomino walks up.
You follow Jomino.
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+

[Exits: north east west down]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.

<502hp 508m 367mv> scan all

Jomino walks east.
You follow Jomino.
Halls of Judgement
| You stand at the end of the small hallway in utter silence.
| The stone walls around you shimmer of light coming from the
*-* | rooms around you. You hear faint sounds of bickering echoing
| | through from somewhere to the west. To the south, you hear
*-*-@ | a faint humming.
| |
* |
|
|
---------+

[Exits: south west]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<502hp 508m 366mv> You scan all around.
You scan south.
*** Range 1 (south) ***
(White Aura) The devourer of Power is here depleting energy from his possessions.
You scan west.
*** Range 2 (west) ***
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.

<502hp 508m 366mv> where
Players near you in Justice Shrine:
<PK> Todsoro South Square
Yelvin Halls of Judgement
Pym North Square
<PK> Agrus South Square
<PK> Thamu The Guard House
<PK> Jomino Halls of Judgement
<PK> Alhgaga Halls of Judgement

<502hp 508m 366mv> Thamu yells 'Guards! Guards!'

<502hp 508m 366mv>
Jomino tells the group 'Until the ensnare.'

<502hp 508m 366mv> af
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Skill: wildfire : lasts for 0 hours
Spell: fear immunity : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: pass door : lasts for 6 hours
Spell: barrier : lasts for 1 hours
Power: fine : lasts for 130 hours

<502hp 508m 366mv>
Jomino walks west.
You follow Jomino.
Atop the Spiralled Stairs
| You stand atop the spiraling staircase a bit lost for breath.
| A faint glow fills the room from a small lit torch perched
*-* | up against the wall. On the southern side of the room you
| | notice a large banner with an iron fist embroidered into
*-@-* | it. To the north is a small circular room, and the room
| | of induction lies to the east. A small hallway leads to
* | the east.
|
|
---------+

[Exits: north east west down]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.

<502hp 508m 365mv>
The wildfire you started has died out.

<509hp 524m 370mv>
Jomino gets a purple potion from a Big Ol'Pack Sack.

<509hp 524m 370mv> c shi

Jomino gets a purple potion from a Big Ol'Pack Sack.

<509hp 524m 370mv> You lost your concentration.

<509hp 518m 370mv> c shi
You are surrounded by a force shield.

<509hp 506m 370mv> The Guardian of Justice yells 'You don't belong here, Agrus!'

<509hp 506m 370mv>
Jomino tells the group 'Argus come in.'

<509hp 506m 370mv>
The Guardian of Justice yells 'You don't belong here, Agrus!'
Jomino tells the group 'And up.'

<509hp 506m 370mv>
Jomino walks down.
You follow Jomino.
Before the Spiraled Stairs
| You stand before a vast spirling upward staircase laid
| in blue marble. Peering upward you see the winding relentless
| without an ending. A silver guardrail runs along the outside
| of the stairs the whole way upward aiding those aged Justices
@ | make their way up the stairs. A faint light bends around
| | the stairs filling it with just enough light to make your
*-*-*| way upward.
|
|
---------+

[Exits: south up]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.

<509hp 506m 369mv>
Jomino walks south.
You follow Jomino.
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-*| bottom of a staircase. South of you is a small shop where
| Fenril offers goods to aid you in your travels.
|
|
|
---------+

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.

<509hp 506m 368mv>
Jomino walks east.
You follow Jomino.
Halls of Judgement
| You stand just within the halls of judgement, the stone
| walls around you radiate the coldness from outside back
* | at you. Many brave and glorious men have passed through
| | this hall making their way to rest their heads from a hard
*-@-* | days work. Westward of you continues the small stone forged
| hallway. To the east of you is the guardian of the halls.
|
|
|
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Jomino the Wrath of Nature is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Thamu the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
Yelvin the Expert of Stealth is here.
You yell 'Die! Thamu, you sorcerous dog!'
Thamu's cyclone *** DEMOLISHES *** you!
Jomino yells 'Die! Thamu, you sorcerous dog!'
Thamu's cyclone *** DEMOLISHES *** Jomino!
The Gods protect Yelvin from Thamu.
Thamu parries your pound with an easy flourish.
Thamu deflects your whirlwind pound aside in an ungraceful parry.
Jomino's turmoil decimates Thamu!
Jomino's weapon advantage overcomes Thamu's parry attempt.
Jomino's freezing bite MUTILATES Thamu!
Thamu's ice shield mauls Jomino.
You parry Thamu's crush.
Thamu's crush is powerless against you.
You hear something's death cry.
Thamu looks pretty hurt.

<391hp 496m 367mv> c fire

Thamu's cyclone DISMEMBERS you!
Thamu's cyclone DISMEMBERS Jomino!
The Gods protect Yelvin from Thamu.
Thamu thrusts your crush aside in a skillful parry.
Jomino's turmoil decimates Thamu!
Jomino's flaming bite hits Thamu.
Jomino's turmoil decimates Thamu!
Thamu's ice shield MUTILATES Jomino!
You awkwardly parry Thamu's crush with a loud clang.
Thamu's crush is powerless against you.
Your force shield shimmers, then fades away.
A special guard's slash is powerless against you.
A special guard's slash is powerless against you.
Thamu looks pretty hurt.

<328hp 453m 367mv>
The Guardian of Justice yells 'You don't belong here, Agrus!'
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of fire to your aid.
Your fire storm *** DEMOLISHES *** a special guard!
Your fire storm mauls Thamu.
A special guard yells 'Help! Alhgaga just filled the room with fire!'
Your fire storm *** DEMOLISHES *** a special guard!
The Gods protect Yelvin from Alhgaga.
Your fire storm sets the surroundings ablaze!
Thamu looks pretty hurt.

<328hp 439m 367mv> c cyc

Agrus walks in.
Thamu looks pretty hurt.

<328hp 439m 367mv>
Jomino has fled!
Jomino walks east.
Agrus walks east.
The Guardian of Justice yells 'You don't belong here, Agrus!'
The Guardian of Justice yells 'You don't belong here, Jomino!'
Thamu looks pretty hurt.

<328hp 439m 367mv>
Thamu utters the words, 'cyclone' as her wings flap with a blur of speed.
Thamu calls upon the forces of nature and creates a rapidly revolving twister.
Thamu's cyclone MANGLES you!
The Gods protect Yelvin from Thamu.
Thamu looks pretty hurt.

<235hp 439m 367mv>
Your wildfire mauls a special guard.
Your wildfire MUTILATES a special guard!
The Gods protect Alhgaga from Yelvin.
Thamu's cyclone DISMEMBERS you!
The Gods protect Yelvin from Thamu.
Your wildfire grazes Thamu.
Thamu is unaffected by your pound!
Thamu is unaffected by your pound!
Thamu's crush is powerless against you.
You parry a special guard's slash.
A special guard's slash is powerless against you.
A special guard's pierce is powerless against you.
You deflect a special guard's pierce aside in an ungraceful parry.
Thamu looks pretty hurt.

<172hp 400m 367mv> You summon the elemental force of air to your aid.
Your cyclone === OBLITERATES === a special guard!
Your cyclone *** DEMOLISHES *** Thamu!
Your cyclone === OBLITERATES === a special guard!
The Gods protect Yelvin from Alhgaga.
Thamu is in awful condition.

<172hp 386m 367mv>
Jomino walks in.
Thamu is in awful condition.

<172hp 386m 367mv>
The Guardian of Justice yells 'You don't belong here, Agrus!'
Thamu is in awful condition.

<172hp 386m 367mv>
Thamu yells 'Help! I am being attacked by Jomino!'
Thamu's ice shield mauls Jomino.
Jomino's torrent decimates Thamu!
Jomino's wild turmoil injures Thamu.
Thamu's ice shield injures Jomino.
Thamu is in awful condition.

<172hp 386m 367mv>
Agrus walks in.
Thamu is in awful condition.

<172hp 386m 367mv>
Thamu utters the words, 'cyclone' as her wings flap with a blur of speed.
Thamu calls upon the forces of nature and creates a rapidly revolving twister.
Agrus yells 'Die! Thamu, you sorcerous dog!'
Thamu's cyclone MANGLES Agrus!
Thamu's cyclone DISEMBOWELS Jomino!
Thamu's cyclone DISEMBOWELS you!
The Gods protect Yelvin from Thamu.
Your wildfire wounds a special guard.
Your wildfire DISMEMBERS a special guard!
Thamu's cyclone DISEMBOWELS Agrus!
Thamu's cyclone mauls Jomino.
Thamu's cyclone mauls you.
The Gods protect Yelvin from Thamu.
Your wildfire scratches Thamu.
Your cyclone DISMEMBERS a special guard!
Your cyclone devastates Thamu!
Your cyclone DISMEMBERS a special guard!
The Gods protect Yelvin from Alhgaga.
Thamu parries your pound with an easy flourish.
Thamu's crush is powerless against you.
You parry Thamu's crush.
A special guard's slash is powerless against you.
A special guard's slash is powerless against you.
A special guard's pierce is powerless against you.
You parry a special guard's pierce.
Thamu is in awful condition.

<103hp 318m 367mv>
Your wildfire wounds a special guard.
Your wildfire mauls a special guard.
The Gods protect Alhgaga from Yelvin.
Thamu's cyclone DISMEMBERS Agrus!
Thamu's cyclone devastates Jomino!
Thamu's cyclone devastates you!
The Gods protect Yelvin from Thamu.
Your wildfire scratches Thamu.
Your cyclone === OBLITERATES === a special guard!
Your cyclone MANGLES Thamu!
Your cyclone === OBLITERATES === a special guard!
The Gods protect Yelvin from Alhgaga.
A special guard's slash is powerless against you.
You parry a special guard's slash.
A special guard's pierce is powerless against you.
You awkwardly parry a special guard's pierce with a loud clang.
Thamu is DEAD!!
Thamu splatters blood on your armor.
A special guard has some big nasty wounds and scratches.

Comments

  1. Missing a ton of that fight...
      [reply to Kedaleam]
    1. Yes, lots of running around, Thamu not knowing how to use special guards, some sleeping and resting up, camping at the guardian when three wanted people are not in the city. QQ
      1. not me not knowing how to use them, the guards have what I believe us intelligent people call a 'bug', maybe you haven't heard of it. I'll explain what a 'bug' is.... It's when something working properly.
      2. *isn't working properly.

        damned small text boxes
      3. To expand on the 'camping at the guardian', one of you had already invaded and I need to do what us intelligent people would call 'healing'. Doing that in the wide open with the three people actively trying to murder you would be retarded, much like the majority of your post. Idiot
      4. ahhh. I just didn't post the rest because I didn't have the full fights. they (on purpose or accisentally) were targeting me. so I worded early on one skirmish and ran away early on another. this was really the only full skirmish I had in my point of view.... either that or I would be posting 2 to 3 rounds of combat of me getting my ass kicked and everyone else at full health
      5. "The guards have what I believe us intelligent people call a 'bug'".

        Log an issue please!
      6. Thamu, I hate to break it to you, but I am on a no salt diet. Calling yourself intelligent is like saying you are the smartest kid on the short bus.

        Regardless, thank you for the fun night. I enjoy stuff out of the ordinary. We had a good fight 1v1, I was slightly afraid of committing to the end, because I only had 1 pet. Also 80 saves vs afflictive = nothing against an invoker's storms and cyclone. I could have saved my herb for later in the fight and ensured a kill but I figured I would give you a taste of your own medicine and rest right in front of you in the city while you can't do diddly-squat.
      7. by the way. your response wasn't intelligent at all Thamu . you see it was 3 uncaballed chars that weren't even attacking the vindicator so you sitting at the Guardian "healing" was horribly unintelligent as your healing is like 10% what it could be while sitting at the Guardian. running somewhere obscure and healing to full while ordering your younger justice home we couldn't even harm to harass us and keep us busy while you heel would have been the intelligent response. but that's just what I would call intelligent anyways
      8. "while you heel would have been the intelligent response"

        Seeing "heel" and "intelligent" in the same sentence is like seeing Trump win the presidency. We're in la-la land, folks.
      9. lol, no I just don't care, I was typing with my cellphone and driving down the highway, shit was auto correcting and I really don't care enough to waste my time fixing it for a log board argument, sorry not sorry
      10. Umm, its all good. If someone doesn't write in legible sentences then I just interpret that as what they posted as less valuable to read. I just assume that's what you'd wanted. I read between the lines on it.
      11. and this is why you don't fuck with davairus ^ lol :D
      12. Alhgaga, put your phone down when you're driving!!
      13. Oh you know, because there aren't other ways of healing besides sleeping. Idiot
      14. There's nothing wrong with going to the guardian to heal up, especially if people invade. As for not tracking down three people, she knows what her priorities are. If you have a Justice feel free to read section one.
      15. There is tons wrong with going to the guardian to heal up, you guys are hilarious. No, there is absolutely nothing wrong with what Thamu did as far as being a justice. What you are doing wrong is sleeping at the guardian to heal, your regeneration inside of the cabal is drastically reduced. If I am on the outside and your on the inside, I will sit there for a few hours because I know I am getting way more than you. But please go from calling out our intelligence to slinging insults when all I do is advise with sound strategy. But that's okay, you are free to say almost what ever you like here. Unless of course that regeneration inside of the cabal is the same as everywhere else now and I missed a memo in which case I am wrong.
      16. And you don't seem to realize there are other ways to heal up aside from sleeping.
      17. Wow, are you serious? you still want to have this argument? Just stop, you sound like an idiot now. Obviously, there is a ton of ways to heal up, but a low level ninja and a invoker, not much for healing there, some scrolls, a few potions, but nothing compared to sleeping outside with slow. so just stop. I am aware of the mechanics of the game, stop trying to make it sounds like it is anything other than what it was, he got flustered because of a gank and made mistakes
      18. Haha this is funny...
      19. if it was up to me we would revert the hp regen nerf and we would literally have our own personal tea parties in the cabal and if you dared to alert the guild guardian you would get gangbanged at it with the entire cabal camping that motherfucker
      20. Pretty sure the slow hp regen got nerfed for invokers a while ago. There are some dope healing items in in the game dude.

        Where's that special olympics gif where I won but I'm still retarded?
      21. yes there is. but still nothing compares to sleeping not at your guardian. the only things that even compare even slightly are the things that are hardest to collect. the rare ones (nectar. white red staff etc. ) the smaller ones energy scroll, cure light vial, cure light staff which are easy to get suck fucking balls and are only meant to supplement sleeping. so yes. there is some "dope ass healing shit" but you can only collect a few meaning it's not a good fucking choice to use to heal at your guardian. but please continue to argue you make yourselves look so "intellegent"
      [reply to Jomino]
    2. there's no bug because there's no bug report

      if justices don't care enough about special guards to file bugs for them then I sure don't care enough to fix them
      1. we found the bug but its not reproducing so we'd need more information, like logs or something.
      2. Just need some justices to log on, lots of wanted people :)
      3. It's probably because special guards generally suck now, so you don't even notice it.
      4. Nah, the justice is going to annoy you by letting you be wanted forever. So you are never going to be able to buy shit in shops.
      5. The special guards not following stuff, the illusionists and necro golems attacking the master over reboots, etc, were all fall-out from (A) the mobs joining groups code not covered quite thoroughly enough, (B) the grouping code being built on assuming mobs would be added later in a different manner when they eventually were supported - although the way its done is fine too and a bit easier (C) the new grouping code being worked on by multiple people (see B again).

        So you guys are ALL aware, there are 3 things that matter with charmies.

        1) who is the "master" of the charmy. i.e. who it belongs to / obeys
        2) who is the "leader" of the charmie. i.e. who it follows (this may seem like the same thing, but its not, and those differences have importance all over)
        3) who is the "summoner" of the charmie. i.e. who created it

        The bugs we're seeing is from when we'd allowed you guys to "group" someone else's pets, because we'd missed a critical piece in solitude - when a group is disbanded, it forces all the members to unfollow and regroup. And that's a problem because when a charmie unfollows (i.e. it no longer has a leader, and therefore isnt a charmed mob anymore), it turns on its former "master".

        Anyway, so I've patched up the grouping code to stop making charmies unfollow and also reduced dependency on the "leader" attribute to look at "master" instead, so less chance of further bugs. If you see more issues, please let us know.
      [reply to Nycticora]

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