Ye Olde Abandoned Realms Logs

Vampire gets dunked

posted on 2017-04-20 20:47:15

* S S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
(White Aura) (OUTLAW) Eilif is here, fighting Cavan the warrior guild guardian.
Cavan the warrior guild guardian is here, fighting Eilif.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<942hp 283m 406mv> evasive no opponent no opponent
1
Eilif yells 'Help! I am being attacked by Gradible!'
[***] Eilif dodges your arrow.
Eilif has a few scratches.

<942hp 283m 406mv> aggressive shaft dual_wield
dirt

Eilif utters the words, 'uqzbarr'.
A stone giant mercenary yells 'Help! Eilif just filled the room with ice!'
Eilif's iceball === OBLITERATES === a stone giant mercenary!
A battle-trained falcon yells 'Help! Eilif just filled the room with ice!'
Eilif's iceball === OBLITERATES === a battle-trained falcon!
Eilif's iceball MANGLES you!
Eilif's iceball === OBLITERATES === Cavan the warrior guild guardian!
Eilif has a few scratches.

<854hp 283m 406mv> aggressive shaft dual_wield
Cavan the warrior guild guardian's beating misses Eilif.
Eilif's cleave DISMEMBERS Cavan the warrior guild guardian!
Eilif's cleave misses Cavan the warrior guild guardian.
[** ] Eilif dodges your arrow.
Eilif has a few scratches.

<854hp 283m 406mv> aggressive shaft dual_wield Eilif is blinded by the dirt in his eyes!
Your kicked dirt scratches Eilif.
The white aura around Eilif fades.
Eilif has a few scratches.

<866hp 288m 408mv> aggressive shaft dual_wield
Eilif utters the words, 'uqzbarr'.
Eilif's iceball *** DEMOLISHES *** a stone giant mercenary!
Eilif's iceball *** DEMOLISHES *** a battle-trained falcon!
Eilif's iceball DISEMBOWELS you!
Eilif's iceball *** DEMOLISHES *** Cavan the warrior guild guardian!
Eilif has a few scratches.

<821hp 288m 408mv> aggressive shaft dual_wield
Cavan the warrior guild guardian's beating DISEMBOWELS Eilif!
Eilif's cleave MASSACRES Cavan the warrior guild guardian!
Eilif's thwack DISMEMBERS Cavan the warrior guild guardian!
Your rays DISMEMBER Eilif!
Eilif has some small wounds and bruises.

<821hp 288m 408mv> aggressive shaft dual_wield
flee

Eilif has fled!
Eilif walks south.

<821hp 288m 408mv> aggressive no opponent no opponent
1
s
1
You aren't fighting anyone.

<821hp 288m 408mv> aggressive no opponent no opponent They aren't here.

<821hp 288m 408mv> aggressive no opponent no opponent The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * S +-+|
||
+|
---------+

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<821hp 288m 406mv> aggressive no opponent no opponent They aren't here.

<821hp 288m 406mv> aggressive no opponent no opponent
n
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-G | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* * S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<821hp 288m 404mv> aggressive no opponent no opponent
where
Players near you in Seringale:
<PK> Gradible Entrance of the Warrior Guild
<PK> Eilif North of Market Square

<821hp 288m 404mv> aggressive no opponent no opponent
ten
You are already fighting with full resolve.

<821hp 288m 404mv> aggressive no opponent no opponent
where
Players near you in Seringale:
<PK> Gradible Entrance of the Warrior Guild
<PK> Eilif The North Road

<821hp 288m 404mv> aggressive no opponent no opponent
take bat sack
You get ground-up bones of a vampire bat from a Loot Sack.

<821hp 288m 404mv> aggressive no opponent no opponent
3
You didn't find any laphicet.

<821hp 288m 404mv> aggressive no opponent no opponent
alias 3 where eilif
3
3 is now realiased to 'where eilif'.

<821hp 288m 404mv> aggressive no opponent no opponent <PK> Eilif Along the Eastern Walls

<821hp 288m 404mv> aggressive no opponent no opponent
l
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-G | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* * S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
(Charmed) A stone giant mercenary is here serving his employer.
(Charmed) A battle-trained falcon is here, ready for combat.
Cavan the warrior guild guardian stands here guarding his guild.

<821hp 288m 404mv> aggressive no opponent no opponent
3
You didn't find any eilif.

<821hp 288m 404mv> aggressive no opponent no opponent
where
Players near you in Seringale:
<PK> Gradible Entrance of the Warrior Guild

<821hp 288m 404mv> aggressive no opponent no opponent
who
[44 Dwarf War] <PK> [WARLORD] (Recruit) [Fire] Gradible Furhammer the Lieutenant of Strategy
[ Undea ] <PK> (OUTLAW) Eilif the Prince of Blood
[ Drow ] Dragin the Disciple of Deception
[ Drow ] Faye the Entrance to Soul
[ Human ] <NEW> Siddion Taliscor the Hiker
[ Stone ] Aifread the Bludgeoner
[ H-Elf ] Laphicet the Devout of Magic
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 13.

<821hp 288m 404mv> aggressive no opponent no opponent
s
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * S +-+|
||
+|
---------+

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<821hp 288m 402mv> aggressive no opponent no opponent
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * S +|
| |
+-S |
---------+

[Exits: north east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<821hp 288m 400mv> aggressive no opponent no opponent
3
You didn't find any eilif.

<821hp 288m 400mv> aggressive no opponent no opponent
e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * S +-+|
||
+|
---------+

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<821hp 288m 398mv> aggressive no opponent no opponent The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<821hp 288m 396mv> aggressive no opponent no opponent
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<821hp 288m 394mv> aggressive no opponent no opponent
e
e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<821hp 288m 392mv> aggressive no opponent no opponent The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<821hp 288m 390mv> aggressive no opponent no opponent
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A battle-trained falcon flies in.
A stone giant mercenary walks in.
A gate guard steps aside and allows you to pass him.

<821hp 288m 388mv> aggressive no opponent no opponent
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<821hp 288m 386mv> aggressive no opponent no opponent
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<821hp 288m 384mv> aggressive no opponent no opponent
3
<PK> Eilif On the Eastern Road

<821hp 288m 384mv> aggressive no opponent no opponent
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.
You feel less vulnerable to afflictions.

<839hp 296m 408mv> aggressive no opponent no opponent
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 406mv> aggressive no opponent no opponent
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 404mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 402mv> aggressive no opponent no opponent
e
3
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 400mv> aggressive no opponent no opponent <PK> Eilif On the Eastern Road

<839hp 296m 400mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 398mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 396mv> aggressive no opponent no opponent
s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 394mv> aggressive no opponent no opponent
1
e
They aren't here.

<839hp 296m 394mv> aggressive no opponent no opponent
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 392mv> aggressive no opponent no opponent
1
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 390mv> aggressive no opponent no opponent
e
They aren't here.

<839hp 296m 390mv> aggressive no opponent no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 388mv> aggressive no opponent no opponent
n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 386mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 386mv> aggressive no opponent no opponent
3
e
<PK> Eilif Along the Eastern Road

<839hp 296m 386mv> aggressive no opponent no opponent Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 384mv> aggressive no opponent no opponent
e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 382mv> aggressive no opponent no opponent
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 380mv> aggressive no opponent no opponent
1
e
They aren't here.

<839hp 296m 380mv> aggressive no opponent no opponent
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 378mv> aggressive no opponent no opponent Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 376mv> aggressive no opponent no opponent
e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 374mv> aggressive no opponent no opponent
e
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 372mv> aggressive no opponent no opponent On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 370mv> aggressive no opponent no opponent
e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 368mv> aggressive no opponent no opponent
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 366mv> aggressive no opponent no opponent
3
<PK> Eilif Western Main Street

<839hp 296m 366mv> aggressive no opponent no opponent
e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A stone giant mercenary walks in.
A battle-trained falcon flies in.
A large, filthy rat walks west.

<839hp 296m 364mv> aggressive no opponent no opponent
e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
A citizen of Timaran goes about his business here.
A battle-trained falcon flies in.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump throws back his head and cackles with insane glee!
A stone giant mercenary walks in.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump throws back his head and cackles with insane glee!

<839hp 296m 362mv> aggressive no opponent no opponent
e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A feral cat wanders around, looking for prey or scraps.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 360mv> aggressive no opponent no opponent
e
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Selena the Mayor of Timaran is here, smiling happily to all.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 358mv> aggressive no opponent no opponent
3
<PK> Eilif Travellers Way

<839hp 296m 358mv> aggressive no opponent no opponent
e
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 356mv> aggressive no opponent no opponent
e
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 354mv> aggressive no opponent no opponent
n
n
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A barrel lies here on the ground.
A member of the Timaran city night watch keeps an eye out.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 352mv> aggressive no opponent no opponent
3

Eilif walks in.

<839hp 296m 352mv> aggressive no opponent no opponent Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 350mv> aggressive no opponent no opponent
n
<PK> Eilif Travellers Way

<839hp 296m 350mv> aggressive no opponent no opponent Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 348mv> aggressive no opponent no opponent
n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 346mv> aggressive no opponent no opponent
s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 344mv> aggressive no opponent no opponent
s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
(White Aura) (OUTLAW) Eilif the Prince of Blood is here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.
Eilif walks north.

<839hp 296m 342mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 342mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 342mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 342mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 342mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 342mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 342mv> aggressive no opponent no opponent
n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 340mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 340mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 340mv> aggressive no opponent no opponent
3
<PK> Eilif Travellers Way, near the North Gate

<839hp 296m 340mv> aggressive no opponent no opponent
n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
(White Aura) (OUTLAW) Eilif the Prince of Blood is here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 338mv> aggressive no opponent no opponent
Eilif walks south.

<839hp 296m 338mv> aggressive no opponent no opponent
n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 336mv> aggressive no opponent no opponent
s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<839hp 296m 334mv> aggressive no opponent no opponent
1
1
They aren't here.

<839hp 296m 334mv> aggressive no opponent no opponent They aren't here.

<839hp 296m 334mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 334mv> aggressive no opponent no opponent
1
They aren't here.

<839hp 296m 334mv> aggressive no opponent no opponent
s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) (OUTLAW) Eilif the Prince of Blood is here.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<839hp 296m 332mv> aggressive no opponent no opponent
1

You yell 'Help! I am being attacked by Eilif!'
Eilif's cleave DISEMBOWELS you!
Eilif's cleave DISEMBOWELS you!
Eilif's thwack devastates you!
Eilif has some small wounds and bruises.

<719hp 296m 332mv> aggressive shaft dual_wield You do the best you can!
Eilif has some small wounds and bruises.

<719hp 296m 332mv> aggressive shaft dual_wield
[** ] You dodge Eilif's cleave.
[* ] You dodge Eilif's thwack.
Eilif's cleave maims you!
[** ] Eilif dodges your arrow.
Eilif has some small wounds and bruises.

<683hp 296m 332mv> aggressive shaft dual_wield
dirt

You are allowed to leave the realms.
The city clock tolls twelve times, indicating midnight has arrived.
Eilif has a few scratches.

<698hp 299m 379mv> aggressive shaft dual_wield Your kicked dirt misses Eilif.
Eilif has a few scratches.

<698hp 299m 379mv> aggressive shaft dual_wield
Eilif has fled!
Eilif walks south.

<698hp 299m 379mv> aggressive no opponent no opponent
1

Eilif walks in.

<698hp 299m 379mv> aggressive no opponent no opponent
You yell 'Help! I am being attacked by Eilif!'
Eilif's cleave maims you!
Eilif's thwack decimates you!
Eilif's thwack devastates you!
[** ] You dodge Eilif's cleave.
Eilif has a few scratches.

<605hp 299m 379mv> aggressive shaft dual_wield
You stab at Eilif with an arrow at point blank range.
Your rays maul Eilif.
[** ] You dodge Eilif's cleave.
Eilif's thwack devastates you!
A bejewelled battle axe turns bright red as it absorbs the blood spraying from your wound.
[** ] Eilif dodges your arrow.
Your rays maul Eilif.
Eilif has some small wounds and bruises.

<573hp 299m 379mv> aggressive shaft dual_wield
roll
You do the best you can!
Eilif has some small wounds and bruises.

<573hp 299m 379mv> aggressive shaft dual_wield No way! You are still fighting!
Eilif has some small wounds and bruises.

<573hp 299m 379mv> aggressive shaft dual_wield
flee

Eilif has fled!
Eilif walks east.

<573hp 299m 379mv> aggressive no opponent no opponent You aren't fighting anyone.

<573hp 299m 379mv> aggressive no opponent no opponent
s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 377mv> aggressive no opponent no opponent
s
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A barrel lies here on the ground.
A member of the Timaran city night watch keeps an eye out.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 375mv> aggressive no opponent no opponent
s
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 373mv> aggressive no opponent no opponent
w
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 371mv> aggressive no opponent no opponent
w
w
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Selena the Mayor of Timaran is here, smiling happily to all.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 369mv> aggressive no opponent no opponent Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A feral cat wanders around, looking for prey or scraps.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 367mv> aggressive no opponent no opponent
w
w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
A citizen of Timaran goes about his business here.
A battle-trained falcon flies in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
A stone giant mercenary walks in.
Viggs the Stump sniggers a bit to himself.

<573hp 299m 365mv> aggressive no opponent no opponent Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 363mv> aggressive no opponent no opponent
w
w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 361mv> aggressive no opponent no opponent West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 359mv> aggressive no opponent no opponent
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 357mv> aggressive no opponent no opponent
3
w
You didn't find any eilif.

<573hp 299m 357mv> aggressive no opponent no opponent
w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 355mv> aggressive no opponent no opponent Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 353mv> aggressive no opponent no opponent
w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 351mv> aggressive no opponent no opponent
w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 349mv> aggressive no opponent no opponent
w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 347mv> aggressive no opponent no opponent
w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 345mv> aggressive no opponent no opponent
w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 343mv> aggressive no opponent no opponent
w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 341mv> aggressive no opponent no opponent
in
You are carrying:
ground-up bones of a vampire bat
(Magical) a bottomless tankard
(Humming) an eversmoking longbow of blackened wood
a Loot sack (open)
(Humming) a savage dagger
(Invis) (Magical) (Humming) the mace of disruption
(Glowing) (Humming) a bejewelled battle axe

<573hp 299m 341mv> aggressive no opponent no opponent
s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 339mv> aggressive no opponent no opponent
w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 337mv> aggressive no opponent no opponent
w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 335mv> aggressive no opponent no opponent
3
w
<PK> Eilif On the Outskirts of Timaran

<573hp 299m 335mv> aggressive no opponent no opponent On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 333mv> aggressive no opponent no opponent
n
w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 331mv> aggressive no opponent no opponent
w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 329mv> aggressive no opponent no opponent The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 327mv> aggressive no opponent no opponent
w
w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 325mv> aggressive no opponent no opponent Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 323mv> aggressive no opponent no opponent
w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 321mv> aggressive no opponent no opponent Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 319mv> aggressive no opponent no opponent
w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 317mv> aggressive no opponent no opponent
w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 315mv> aggressive no opponent no opponent
w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 313mv> aggressive no opponent no opponent
w
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 311mv> aggressive no opponent no opponent The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 309mv> aggressive no opponent no opponent
alias 3 take all cor
3 is now realiased to 'take all cor'.

<573hp 299m 309mv> aggressive no opponent no opponent
w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 307mv> aggressive no opponent no opponent The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 305mv> aggressive no opponent no opponent
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<573hp 299m 303mv> aggressive no opponent no opponent
n
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* * @-G | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* * * +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<573hp 299m 301mv> aggressive no opponent no opponent
alias 4 take all cor
4 is now aliased to 'take all cor'.

<588hp 305m 350mv> aggressive no opponent no opponent
ber
Your pulse races as you are consumed by rage!

<665hp 153m 175mv> aggressive no opponent no opponent
where
wear mace
Players near you in Seringale:
<PK> Gradible Entrance of the Warrior Guild
<PK> Eilif The East Common Road

<665hp 153m 175mv> aggressive no opponent no opponent You stop wielding a strong bow of cedar.
You wield the mace of disruption.
The mace of disruption feels like a part of you!

<665hp 153m 175mv> aggressive no opponent no opponent
double
You tighten your grip around the mace of disruption.

<665hp 153m 175mv> aggressive no opponent no opponent
Eilif walks in.

<665hp 153m 175mv> aggressive no opponent no opponent
You yell 'Help! I am being attacked by Eilif!'
Eilif's cleave DISEMBOWELS you!
[* ] You dodge Eilif's thwack.
Eilif's cleave misses you.
Eilif's thwack decimates you!
Eilif has some small wounds and bruises.

<593hp 153m 175mv> aggressive shaft dual_wield
dirt
Eilif is blinded by the dirt in his eyes!
Your kicked dirt scratches Eilif.
Eilif has some small wounds and bruises.

<593hp 153m 175mv> aggressive shaft dual_wield
[** ] You dodge Eilif's cleave.
[** ] You parry Eilif's cleave.
Eilif's thwack MUTILATES you!
[** ] Eilif dodges your turmoil.
Your turmoil DISEMBOWELS Eilif!
Eilif has some small wounds and bruises.

<556hp 153m 175mv> aggressive shaft dual_wield
ten

Eilif's cleave MUTILATES you!
[** ] You dodge Eilif's thwack.
You concentrate on your combat style to prevent Eilif from dodging.
Your turmoil DISEMBOWELS Eilif!
Your turmoil MUTILATES Eilif!
Eilif has quite a few wounds.

<516hp 153m 175mv> aggressive shaft dual_wield
Eilif extends an open palm toward you, and a powerful force hurls at you!
Eilif knocks you flying with a powerful thrust!
Eilif's thrust mauls you.
A bejewelled battle axe turns bright red as it absorbs the blood spraying from your wound.
Eilif has quite a few wounds.

<494hp 153m 175mv> aggressive shaft dual_wield
hobb

[***] You dodge Eilif's cleave.
[***] You parry Eilif's thwack.
[* ] You parry Eilif's thwack.
Eilif's shield arm is numbed.
Your turmoil MUTILATES Eilif!
Your energy blast DISMEMBERS Eilif!
Eilif has quite a few wounds.

<494hp 153m 175mv> aggressive shaft dual_wield
You rise back to your feet.
Eilif has quite a few wounds.

<494hp 153m 175mv> aggressive shaft dual_wield You are already fighting with full resolve.
Eilif has quite a few wounds.

<494hp 153m 175mv> aggressive shaft dual_wield You strike Eilif with your weapon and attempt to hobble him.
Your hobble wounds Eilif.
Eilif clutches his leg painfully as he begins to hobble.
[* ] You dodge Eilif's cleave.
[* ] You parry Eilif's cleave.
Your turmoil MUTILATES Eilif!
Your turmoil maims Eilif!
Eilif has some big nasty wounds and scratches.

<494hp 153m 175mv> aggressive shaft dual_wield
Eilif has fled!
You concentrate on your combat style to hobble Eilif as he flees.
Your sidearm smash DISEMBOWELS Eilif!
Eilif walks south.

<494hp 153m 175mv> aggressive no opponent no opponent
You feel less wobbly on your feet.

<494hp 153m 175mv> aggressive no opponent no opponent
alias 3 where eilif
3
3 is now realiased to 'where eilif'.

<494hp 153m 175mv> aggressive no opponent no opponent
s
<PK> Eilif Inside the East Gate

<494hp 153m 175mv> aggressive no opponent no opponent The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<494hp 153m 173mv> aggressive no opponent no opponent
e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<494hp 153m 171mv> aggressive no opponent no opponent
e
3
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<494hp 153m 169mv> aggressive no opponent no opponent
e
You didn't find any eilif.

<494hp 153m 169mv> aggressive no opponent no opponent
e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<494hp 153m 167mv> aggressive no opponent no opponent The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<494hp 153m 165mv> aggressive no opponent no opponent
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A battle-trained falcon flies in.
A stone giant mercenary walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.

<494hp 153m 163mv> aggressive no opponent no opponent
e
e

You relax your posture as your resolve fades.

<511hp 162m 212mv> aggressive no opponent no opponent Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 210mv> aggressive no opponent no opponent City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 208mv> aggressive no opponent no opponent
3
<PK> Eilif Along the Eastern Road

<511hp 162m 208mv> aggressive no opponent no opponent
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 206mv> aggressive no opponent no opponent
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 204mv> aggressive no opponent no opponent
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 202mv> aggressive no opponent no opponent
3
<PK> Eilif A Bump in the Road

<511hp 162m 202mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 200mv> aggressive no opponent no opponent
e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 198mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 196mv> aggressive no opponent no opponent
e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 194mv> aggressive no opponent no opponent
s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 192mv> aggressive no opponent no opponent
e
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 190mv> aggressive no opponent no opponent
3
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 188mv> aggressive no opponent no opponent
e
<PK> Eilif The Checkpoint

<511hp 162m 188mv> aggressive no opponent no opponent On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 186mv> aggressive no opponent no opponent
n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 184mv> aggressive no opponent no opponent
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 182mv> aggressive no opponent no opponent
e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 180mv> aggressive no opponent no opponent
1
e
They aren't here.

<511hp 162m 180mv> aggressive no opponent no opponent
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 178mv> aggressive no opponent no opponent
e
3
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 176mv> aggressive no opponent no opponent
e
e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 174mv> aggressive no opponent no opponent You didn't find any eilif.

<511hp 162m 174mv> aggressive no opponent no opponent Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 172mv> aggressive no opponent no opponent
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 170mv> aggressive no opponent no opponent
e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 168mv> aggressive no opponent no opponent West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 166mv> aggressive no opponent no opponent
3
e
<PK> Eilif Western Main Street

<511hp 162m 166mv> aggressive no opponent no opponent
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 164mv> aggressive no opponent no opponent Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 162mv> aggressive no opponent no opponent
e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.
A short stump-like thief sneaks around here.
A citizen of Timaran goes about his business here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump throws back his head and cackles with insane glee!
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump walks west.

<511hp 162m 160mv> aggressive no opponent no opponent
e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A feral cat wanders around, looking for prey or scraps.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 158mv> aggressive no opponent no opponent
3
<PK> Eilif Travellers Way

<511hp 162m 158mv> aggressive no opponent no opponent
e
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Selena the Mayor of Timaran is here, smiling happily to all.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 156mv> aggressive no opponent no opponent
e
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 154mv> aggressive no opponent no opponent
e
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 152mv> aggressive no opponent no opponent
n
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A barrel lies here on the ground.
A member of the Timaran city night watch keeps an eye out.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 150mv> aggressive no opponent no opponent
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 148mv> aggressive no opponent no opponent
n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) A wailing ghost of a woman wavers here in the twilight.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 146mv> aggressive no opponent no opponent
n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 144mv> aggressive no opponent no opponent
3
n
You didn't find any eilif.

<511hp 162m 144mv> aggressive no opponent no opponent
n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 142mv> aggressive no opponent no opponent A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A battle-trained falcon flies in.
Dinswel searches high and low for something.
A stone giant mercenary climbs in.
Dinswel searches high and low for something.
Dinswel searches high and low for something.

<511hp 162m 138mv> aggressive no opponent no opponent
w
w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 134mv> aggressive no opponent no opponent A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
A small orange fox is here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 131mv> aggressive no opponent no opponent
3
w
<PK> Eilif A Moss Covered Path

<511hp 162m 131mv> aggressive no opponent no opponent A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small orange fox
n
is here.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 128mv> aggressive no opponent no opponent A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 125mv> aggressive no opponent no opponent
n
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 122mv> aggressive no opponent no opponent
n

A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 119mv> aggressive no opponent no opponent
e
<PK> Eilif A Moss Covered Path

<511hp 162m 119mv> aggressive no opponent no opponent A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 116mv> aggressive no opponent no opponent
e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 113mv> aggressive no opponent no opponent
s
e
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 110mv> aggressive no opponent no opponent
e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 107mv> aggressive no opponent no opponent

A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 104mv> aggressive no opponent no opponent
n
You didn't find any eilif.

<511hp 162m 104mv> aggressive no opponent no opponent A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A small orange fox is here.
A brown nkni is here, wandering lazily about.
A red-headed woman in fine leather sets snares for intruders.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 101mv> aggressive no opponent no opponent
n
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slender woman in fine leather combs the bushes for blackberries.
A slender woman in fine leather combs the bushes for blackberries.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 98mv> aggressive no opponent no opponent
e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 95mv> aggressive no opponent no opponent
e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<511hp 162m 92mv> aggressive no opponent no opponent Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<511hp 162m 89mv> aggressive no opponent no opponent

<PK> Eilif Dankbark Forest

<534hp 171m 138mv> aggressive no opponent no opponent
e
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 135mv> aggressive no opponent no opponent
s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 132mv> aggressive no opponent no opponent
s
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 129mv> aggressive no opponent no opponent
3
e
<PK> Eilif Dankbark Forest

<534hp 171m 129mv> aggressive no opponent no opponent Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 126mv> aggressive no opponent no opponent
e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 123mv> aggressive no opponent no opponent
n
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 120mv> aggressive no opponent no opponent
n
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 117mv> aggressive no opponent no opponent
n
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 114mv> aggressive no opponent no opponent
n
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 111mv> aggressive no opponent no opponent
e
e
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 108mv> aggressive no opponent no opponent Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
(White Aura) (OUTLAW) Eilif the Prince of Blood is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A stone giant mercenary walks in.
A battle-trained falcon flies in.
Eilif utters the words, 'zawsufuq hajqp'.
Eilif's vampiric touch MASSACRES a common father!

<534hp 171m 105mv> aggressive no opponent no opponent
e

Eilif's cleave MASSACRES a common father!
Eilif's thwack DISMEMBERS a common father!
Eilif's cleave misses a common father.

<534hp 171m 105mv> aggressive no opponent no opponent Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 102mv> aggressive no opponent no opponent
s
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-f-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A stone giant mercenary walks in.
A battle-trained falcon flies in.
A fire giant outlaw glances at a battle-trained falcon
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<534hp 171m 99mv> aggressive no opponent no opponent
n
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 96mv> aggressive no opponent no opponent
w

Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
(White Aura) (OUTLAW) Eilif is here, fighting a common father.
A common father is here, fighting Eilif.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 93mv> aggressive no opponent no opponent Eilif yells 'Help! I am being attacked by Gradible!'
Your turmoil DISEMBOWELS Eilif!
You concentrate on your combat style to prevent Eilif from dodging.
Your turmoil DISEMBOWELS Eilif!
Eilif has some big nasty wounds and scratches.

<534hp 171m 93mv> aggressive shaft dual_wield
Eilif's cleave MASSACRES a common father!
Your turmoil DISEMBOWELS Eilif!
Your turmoil DISEMBOWELS Eilif!
Your turmoil MUTILATES Eilif!
Eilif looks pretty hurt.

<534hp 171m 93mv> aggressive shaft dual_wield
Eilif utters the words, 'zawsufuq hajqp'.
Eilif's vampiric touch MASSACRES a common father!
Eilif looks pretty hurt.

<534hp 171m 93mv> aggressive shaft dual_wield
dirt
Eilif is blinded by the dirt in his eyes!
Your kicked dirt scratches Eilif.
Eilif looks pretty hurt.

<534hp 171m 93mv> aggressive shaft dual_wield
hobb

A common father's slash injures Eilif.
Eilif's cleave DISMEMBERS a common father!
Eilif's thwack DISMEMBERS a common father!
Your turmoil MUTILATES Eilif!
A common father is DEAD!!
A common father's fingers are severed from his hand.
Eilif looks pretty hurt.

<534hp 171m 93mv> aggressive shaft dual_wield
Eilif has fled!
Eilif limps east.

<534hp 171m 93mv> aggressive no opponent no opponent
Eilif limps in.

<534hp 171m 93mv> aggressive no opponent no opponent


Eilif limps west.

<534hp 171m 93mv> aggressive no opponent no opponent
A common child clutches at his mother's dress, and sucks on his thumb, looking anxious.

<534hp 171m 93mv> aggressive no opponent no opponent
w
w
You aren't fighting anyone.

<534hp 171m 93mv> aggressive no opponent no opponent They aren't here.

<534hp 171m 93mv> aggressive no opponent no opponent Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 90mv> aggressive no opponent no opponent Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 87mv> aggressive no opponent no opponent
s
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 84mv> aggressive no opponent no opponent
s
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 81mv> aggressive no opponent no opponent

<PK> Eilif Dankbark Forest

<534hp 171m 81mv> aggressive no opponent no opponent
s
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 78mv> aggressive no opponent no opponent
s
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 75mv> aggressive no opponent no opponent

<PK> Eilif Dankbark Forest

<534hp 171m 75mv> aggressive no opponent no opponent
w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 72mv> aggressive no opponent no opponent
w
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 69mv> aggressive no opponent no opponent

<PK> Eilif Dankbark Forest

<534hp 171m 69mv> aggressive no opponent no opponent
e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 66mv> aggressive no opponent no opponent
e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 63mv> aggressive no opponent no opponent
s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 60mv> aggressive no opponent no opponent
e
e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 57mv> aggressive no opponent no opponent

Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 54mv> aggressive no opponent no opponent They aren't here.

<534hp 171m 54mv> aggressive no opponent no opponent
n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<534hp 171m 51mv> aggressive no opponent no opponent
n
1
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<534hp 171m 48mv> aggressive no opponent no opponent
n
They aren't here.

<534hp 171m 48mv> aggressive no opponent no opponent

Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-f-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A stone giant mercenary walks in.
A battle-trained falcon flies in.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
The night is about to end.

<556hp 178m 94mv> aggressive no opponent no opponent
n
They aren't here.

<556hp 178m 94mv> aggressive no opponent no opponent Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]
(White Aura) (OUTLAW) A vampire bat is here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<556hp 178m 91mv> aggressive no opponent no opponent
w
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
The corpse of a common father is lying here.
The sliced-off fingers of a common father are lying here.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<556hp 178m 88mv> aggressive no opponent no opponent

They aren't here.

<556hp 178m 88mv> aggressive no opponent no opponent
e

Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]
(White Aura) (OUTLAW) A vampire bat is here.
A battle-trained falcon flies in.
A stone giant mercenary walks in.

<556hp 178m 85mv> aggressive no opponent no opponent A vampire bat yells 'Help! I am being attacked by Gradible!'
[* ] a vampire bat dodges your turmoil.
[** ] You dodge a vampire bat's bite.
[* ] You dodge a vampire bat's bite.
Your turmoil DISEMBOWELS a vampire bat!
A vampire bat looks pretty hurt.

<556hp 178m 85mv> aggressive none unarmed
hob

[***] You parry a vampire bat's bite.
Your turmoil DISEMBOWELS a vampire bat!
A vampire bat is in awful condition.

<556hp 178m 85mv> aggressive none unarmed You strike a vampire bat with your weapon and attempt to hobble him.
Your hobble wounds a vampire bat.
A vampire bat clutches his leg painfully as he begins to hobble.
A vampire bat is in awful condition.

<556hp 178m 85mv> aggressive none unarmed
A vampire bat has fled!
A vampire bat flies west.

<556hp 178m 85mv> aggressive no opponent no opponent
w

Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
The corpse of a common father is lying here.
The sliced-off fingers of a common father are lying here.
(White Aura) (OUTLAW) A vampire bat is here.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A stone giant mercenary walks in.
A battle-trained falcon flies in.

<556hp 178m 82mv> aggressive no opponent no opponent A vampire bat yells 'Help! I am being attacked by Gradible!'
Your turmoil DISMEMBERS a vampire bat!
A vampire bat is SLAIN!!
You hear a vampire bat's death cry.

Comments

  1. care to enlighten me on the yawns? what i could do to spice it up for ya lads
    1. It was a good log, I probably shouldn't have yawned you. Just not a dunked and you didn't show the Loots!
    2. Lol. Where's the stupid escape spell from vampires? The loud crack and he disappears?
    3. i had over 500 hp at the end i think that is a dunk. i might be wrong then..
    [reply to Gradible]
  2. It's a No Contest. Not a dunk.
    1. well isn't a dunk and a no contest the same thing? basically i smoked you is how i look at it.
    2. You won, that's it. You had 500hp out of 950 that's a little bit over half. not a dunk. Good read though, thanks.
    [reply to Moondog]
  3. idk why people vamp touch these common fathers like this, they have too much hp
    1. dryads and common mothers are the best option. jim works, so do farmers.
    [reply to Nycticora]

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