Ye Olde Abandoned Realms Logs

Gradible vs Rugorn

posted on 2017-04-29 06:38:52
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees leave the forest in an unreal
f-f-f-f-f| twilight illumination. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<1091hp 168m 300mv> evasive no opponent no opponent
s
e
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees leave the forest in an unreal
f f f| twilight illumination. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<1091hp 168m 297mv> evasive no opponent no opponent
s
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f f | twilight illumination. The forest gradually lightens to
| | | the east. Paths lead east, west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]

<1091hp 168m 294mv> evasive no opponent no opponent An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest floor in
f-f-f-f| an unreal twilight illumination. Paths lead north, east
| || and south.
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A cute rabbit is here.

<1091hp 168m 291mv> evasive no opponent no opponent
s
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]

<1091hp 168m 288mv> evasive no opponent no opponent
e
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f-f-f-f| twilight illumination. The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]

<1091hp 168m 285mv> evasive no opponent no opponent
3
<PK> Rugorn A forbidden path

<1091hp 168m 285mv> evasive no opponent no opponent
s
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]

<1091hp 168m 282mv> evasive no opponent no opponent
e
An intersection in the light forest
f-f-f-f | You are on a small path leading through the forest. No birdsong
| | | can be heard - only the buzzing of insects and the rustling
f-f o f | of creatures burrowing in the dry leaves stirs the silence
| | | | of the forest. To the north a half-hidden opening in the hedges
f-@-f | allows access to a small field, while other paths lead west
| | and east through the forest.
f |
| |
f |
---------+

[Exits: north east west]
A cute rabbit is here.

<1091hp 168m 279mv> evasive no opponent no opponent
3
w
<PK> Rugorn Sudden clearing

<1091hp 168m 279mv> evasive no opponent no opponent A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]

<1091hp 168m 276mv> evasive no opponent no opponent
w
s
A tall tree stands unyielding, surrounded by thick hedges.

<1091hp 168m 276mv> evasive no opponent no opponent
s
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<1091hp 168m 273mv> evasive no opponent no opponent A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<1091hp 168m 270mv> evasive no opponent no opponent
3
s
<PK> Rugorn The Mountain Waste

<1091hp 168m 270mv> evasive no opponent no opponent A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]

<1091hp 168m 267mv> evasive no opponent no opponent
s
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<1091hp 168m 264mv> evasive no opponent no opponent
w
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, letting the sun's golden rays
o-@-f-f| stream onto your skin and warming away the chill of the dark
| | shadows. The clearing stretches to the west, where the grass
f | seems trampled and ailing.
| |
x-x |
---------+

[Exits: east west]
A cute rabbit is here.

<1091hp 168m 261mv> evasive no opponent no opponent
w
3
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<1091hp 168m 259mv> evasive no opponent no opponent
s

You relax your posture as your resolve fades.

<1101hp 175m 355mv> evasive no opponent no opponent
s
<PK> Rugorn A forest road

<1101hp 175m 355mv> evasive no opponent no opponent A withered forest path
f| The surrounding area is void of all life. Everything you see
|| seems to be brown and withered, as if the Reaper himself had
* o-f-f| descended on the earth and drawn away all its sustenance. To
| | | the south the rocky base of a mountain cuts upward into the sky,
x @ | while a yellow-tinged clearing opens to the north.
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<1101hp 175m 353mv> evasive no opponent no opponent The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<1101hp 175m 349mv> evasive no opponent no opponent
w
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<1101hp 175m 343mv> evasive no opponent no opponent
w
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<1101hp 175m 337mv> evasive no opponent no opponent
s
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<1101hp 175m 333mv> evasive no opponent no opponent
s
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<1101hp 175m 330mv> evasive no opponent no opponent
s
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]
Some blackberries grow on a bush nearby.
(Translucent) (White Aura) Rugorn the High Chancellor of Incantation is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Rugorn flies south.

<1101hp 175m 327mv> evasive no opponent no opponent
d
The forest floor is covered with a thick bedding of dead leaves.

<1101hp 175m 327mv> evasive no opponent no opponent
2
They aren't here.

<1101hp 175m 327mv> evasive no opponent no opponent
s
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<1101hp 175m 324mv> evasive no opponent no opponent
s
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. Ripples on the water make it look
f | like it is filled with crystals. The serenity is unnerving to
| | say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<1101hp 175m 321mv> evasive no opponent no opponent
2
w
They aren't here.

<1101hp 175m 321mv> evasive no opponent no opponent Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy and red. Sparks seem
f | to shimmer in the air as the water moves silently about in
| | serenity.
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<1101hp 175m 317mv> evasive no opponent no opponent
w
Entrance to a river valley
f| Before you stands a beautiful river valley filled with lush
|| green vegetation. Waterfalls cascade breathtakingly beautifully
f| all around you. Birds and other wildlife are abundant here.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<1101hp 175m 314mv> evasive no opponent no opponent
s
A glistening cascade of water
f| Beautiful white waterfalls surround you in their graceful
|| embrace. You are in an inner cave in which dampness is all
f-z-z| around you and green moss grows on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<1101hp 175m 311mv> evasive no opponent no opponent
s
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<1101hp 175m 307mv> evasive no opponent no opponent
d
1
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]

<1101hp 175m 303mv> evasive no opponent no opponent
s
They aren't here.

<1101hp 175m 303mv> evasive no opponent no opponent Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<1101hp 175m 299mv> evasive no opponent no opponent
3
<PK> Rugorn Among white caps

<1101hp 175m 299mv> evasive no opponent no opponent
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.
A river pike swims frantically about.

<1101hp 175m 295mv> evasive no opponent no opponent
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.

<1101hp 175m 291mv> evasive no opponent no opponent
e
Cold water
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely die
| from heat loss and frost bite. The water turns jet black
| and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]

<1101hp 175m 287mv> evasive no opponent no opponent
1
They aren't here.

<1101hp 175m 287mv> evasive no opponent no opponent
3
<PK> Rugorn A whirlpool

<1101hp 175m 287mv> evasive no opponent no opponent
w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.

<1101hp 175m 283mv> evasive no opponent no opponent
w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.
A river pike swims frantically about.

<1101hp 175m 279mv> evasive no opponent no opponent
3
<PK> Rugorn Into a whirlpool

<1101hp 175m 279mv> evasive no opponent no opponent
w
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<1101hp 175m 275mv> evasive no opponent no opponent
w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<1101hp 175m 271mv> evasive no opponent no opponent
w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~| look closer, you see that there are footprints on the
|| floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A river pike swims frantically about.

<1101hp 175m 267mv> evasive no opponent no opponent
3
w
<PK> Rugorn Underwater

<1101hp 175m 267mv> evasive no opponent no opponent A murky river
| Mud lines the floor of this section of the river. Even in
| the light it seems murky and opaque at best. As you look
| closer, you see that there are footprints on the floor. They
| go in multiple directions and appear quite fresh. The air
~-~-@-~-~| is clean, with a notable saline tang to it.
| |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: east west]

<1101hp 175m 263mv> evasive no opponent no opponent
w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
| look closer, you see that there are footprints on the floor.
| They go in multiple directions and appear quite fresh.
~-@-~-~| The air is clean, with a notable saline tang to it.
| |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+

[Exits: east west]

<1101hp 175m 259mv> evasive no opponent no opponent
e
A murky river
| Mud lines the floor of this section of the river. Even in
| the light it seems murky and opaque at best. As you look
| closer, you see that there are footprints on the floor. They
| go in multiple directions and appear quite fresh. The air
~-~-@-~-~| is clean, with a notable saline tang to it.
| |
~-~-~ |
| | | |
~-~-~ |
---------+

[Exits: east west]

<1101hp 175m 255mv> evasive no opponent no opponent
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~| look closer, you see that there are footprints on the
|| floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A river pike swims frantically about.

<1101hp 175m 251mv> evasive no opponent no opponent
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<1101hp 175m 247mv> evasive no opponent no opponent
e
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<1101hp 175m 243mv> evasive no opponent no opponent
3
<PK> Rugorn A strange light

<1101hp 175m 243mv> evasive no opponent no opponent
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.
A river pike swims frantically about.

<1101hp 175m 239mv> evasive no opponent no opponent
e
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.

<1101hp 175m 235mv> evasive no opponent no opponent
e
Cold water
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely die
| from heat loss and frost bite. The water turns jet black
| and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]

<1101hp 175m 231mv> evasive no opponent no opponent
e
Among white caps
| Brrrrrrrr! The water suddenly turns VERY deep and VERY
| cold here. If you stay too long you will definitely
| die from heat loss and frost bite. The water turns jet
| black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: (north) east west]
A monstrous devilish is in search of an unsuspecting Newborn to eat.
A monstrous devilish is in search of an unsuspecting Newborn to eat.
A monstrous devilish is in search of an unsuspecting Newborn to eat.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.

<1101hp 175m 227mv> evasive no opponent no opponent
3
<PK> Rugorn A steep drop off

<1101hp 175m 227mv> evasive no opponent no opponent
open n
n
You open the door north of you.

<1101hp 175m 227mv> evasive no opponent no opponent
n
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]

<1101hp 175m 223mv> evasive no opponent no opponent Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
Kre' Qusan, the Sea Wyrm is here.

<1101hp 175m 219mv> evasive no opponent no opponent
3
<PK> Rugorn Southern Quarry

<1101hp 175m 219mv> evasive no opponent no opponent
n
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1101hp 175m 215mv> evasive no opponent no opponent
n
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]

<1101hp 175m 211mv> evasive no opponent no opponent
d
d
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
A laurien elf seems unconcerned of any possible danger.

<1101hp 181m 303mv> evasive no opponent no opponent Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]

<1101hp 181m 299mv> evasive no opponent no opponent
1
They aren't here.

<1101hp 181m 299mv> evasive no opponent no opponent
d
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A battered ray swims at the bottom.

<1101hp 181m 295mv> evasive no opponent no opponent
1
They aren't here.

<1101hp 181m 295mv> evasive no opponent no opponent
n
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A battered ray swims at the bottom.
A battered ray swims at the bottom.

<1101hp 181m 292mv> evasive no opponent no opponent
n
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
(White Aura) A triton Watchman stands here, with purpose.
A laurien elf seems unconcerned of any possible danger.

<1101hp 181m 290mv> evasive no opponent no opponent
3
<PK> Rugorn A flat

<1101hp 181m 290mv> evasive no opponent no opponent
w
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
An Underling moves here with deadly grace.
An enraged titan stands adrift with a burning look through your soul.

<1101hp 181m 288mv> evasive no opponent no opponent
w
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

<1101hp 181m 286mv> evasive no opponent no opponent
n
A strange light
~ | In the distance you see a strange cheerful glow of what
| | seems to be a big ball of light. The fuzzy outline is
~ | even more distorted by the refraction of the water. There
| | is a lot of movement and life up ahead. The scent of
@ | saline is pervasive here.
| |
~-~-~-~|
||
~|
---------+

[Exits: north south]
A battered ray swims at the bottom.

<1101hp 181m 284mv> evasive no opponent no opponent
n
A strange light
~ | In the distance you see a strange cheerful glow of what
| | seems to be a big ball of light. The fuzzy outline is
~ | even more distorted by the refraction of the water. There
| | is a lot of movement and life up ahead. The scent of
@ | saline is pervasive here.
| |
~ |
| |
~-~-~-~|
---------+

[Exits: north south]

<1101hp 181m 282mv> evasive no opponent no opponent
n
A faint light
| In the distance you see a strange cheerful glow of what seems
| to be a big ball of light. The fuzzy outline is even more
~ | distorted by the refraction of the water. There is a lot
| | of movement and life up ahead. The scent of saline is pervasive
@ | here.
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1101hp 181m 280mv> evasive no opponent no opponent
n
Over the edge
| You stand upon a precipice looking over a deep drop into
| the depths below. Just the sight of the height at which you
| stand is enough to make you queasy. The depths below are
| far too dark for you to see much other than aquatic movement
@ | and shimmering lights. A blue glow emanates everywhere here.
| |
~ |
| |
~ |
---------+

[Exits: south down]

<1101hp 181m 278mv> evasive no opponent no opponent
d
A steep drop off
| You are on a steep drop off over the depths below. Just the
| sight of the height at which you rest is enough to make you
| queasy. The depths below are far too dark for you to see much
| other than aquatic movement and shimmering lights. A blue
@ | glow emanates everywhere here.
|
|
|
|
---------+

[Exits: up down]

<1101hp 181m 276mv> evasive no opponent no opponent
d
Sliding ...Sliding ...Sliding
| You are at the bottom of a steep underwater cliff that
| descends into the depths. Just the sight of the height
| of the clifface is enough to make you queasy. There is
| not much light down here, giving everything a dark blue
@-~-~| glow and a muffled aquatic presence.
|
|
|
|
---------+

[Exits: east up]
(White Aura) A triton Watchman stands here, with purpose.

<1101hp 181m 274mv> evasive no opponent no opponent
e
On the edge of a Coral Reef
~| Multi-colored patterns flourish around endlessly as the
|| floor before you is set with many different types of
~| coral. It is essence is a forest of coral - never ending
|| and continuing as for as the naked eye can see. Light
~-@-~-~| is all of a sudden abundant here, making you think of
|| what is really behind this strange reef.
~|
||
~|
---------+

[Exits: east west]
(White Aura) A triton Watchman stands here, with purpose.

<1101hp 181m 272mv> evasive no opponent no opponent
e
A forest of Coral
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of coral.
~ | It is essence is a forest of coral - never ending and continuing
| | as for as the naked eye can see. Light is all of a sudden
~-~-@-~-~| abundant here, making you think of what is really behind
| | this strange reef.
~ |
| |
~ |
---------+

[Exits: east west]
(White Aura) A triton Watchman stands here, with purpose.

<1101hp 181m 270mv> evasive no opponent no opponent
e
A forest of Coral
~ | Multi-colored patterns flourish around endlessly as the floor
| | before you is set with many different types of coral. It
~ | is essence is a forest of coral - never ending and continuing
| | as for as the naked eye can see. Light is all of a sudden
~-~-@-~-~| abundant here, making you think of what is really behind
| | this strange reef.
~ |
| |
~ |
---------+

[Exits: north east south west]

<1101hp 181m 268mv> evasive no opponent no opponent
1
They aren't here.

<1101hp 181m 268mv> evasive no opponent no opponent
n
Between Two Towers
| Two tall, black towers of coral stand on either side of you.
| There is no entrance to either upon closer inspection. If
~ | this is a living place, who lives here? And how do they get
| | here? At times it crackles with energy and a roar shortly
@ | after.
| |
~-~-~-~-~|
| |
~ |
---------+

[Exits: north south]

<1101hp 181m 266mv> evasive no opponent no opponent
n
Between Two Towers
| Two tall, black towers of coral stand on either side
| of you. There is no entrance to either upon closer inspection.
| If this is a living place, who lives here? And how do
| they get here? At times it crackles with energy and a
@ | roar shortly after.
| |
~ |
| |
~-~-~-~-~|
---------+

[Exits: south up]

<1101hp 181m 264mv> evasive no opponent no opponent
u
Some unnatural pressure in the water column prevents you from swimming up here.

<1101hp 181m 264mv> evasive no opponent no opponent
u
Some unnatural pressure in the water column prevents you from swimming up here.

<1101hp 181m 264mv> evasive no opponent no opponent
3
<PK> Rugorn A chamber

<1101hp 181m 264mv> evasive no opponent no opponent
l
Between Two Towers
| Two tall, black towers of coral stand on either side
| of you. There is no entrance to either upon closer inspection.
| If this is a living place, who lives here? And how do
| they get here? At times it crackles with energy and a
@ | roar shortly after.
| |
~ |
| |
~-~-~-~-~|
---------+

[Exits: south up]

<1101hp 181m 264mv> evasive no opponent no opponent
s
Between Two Towers
| Two tall, black towers of coral stand on either side of you.
| There is no entrance to either upon closer inspection. If
~ | this is a living place, who lives here? And how do they get
| | here? At times it crackles with energy and a roar shortly
@ | after.
| |
~-~-~-~-~|
| |
~ |
---------+

[Exits: north south]

<1101hp 181m 262mv> evasive no opponent no opponent
s
A forest of Coral
~ | Multi-colored patterns flourish around endlessly as the floor
| | before you is set with many different types of coral. It
~ | is essence is a forest of coral - never ending and continuing
| | as for as the naked eye can see. Light is all of a sudden
~-~-@-~-~| abundant here, making you think of what is really behind
| | this strange reef.
~ |
| |
~ |
---------+

[Exits: north east south west]

<1101hp 181m 260mv> evasive no opponent no opponent
s
Southern Quarry
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~-~-~-~-~| watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1101hp 181m 258mv> evasive no opponent no opponent
s
Southern Quarry
~-~-~-~-~| A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1101hp 181m 256mv> evasive no opponent no opponent
s
Among large round pedestals
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1101hp 181m 254mv> evasive no opponent no opponent
scan s
You scan south.
*** Range 2 (south) ***
(Translucent) (White Aura) Rugorn the High Chancellor of Incantation is here.
(White Aura) The triton battlesmith looks at you suspiciously.

<1101hp 181m 254mv> evasive no opponent no opponent
ten
You prepare your resolve and stand ready for battle.

<1101hp 121m 254mv> evasive no opponent no opponent
s
s
A flat
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere. There is a door
@ | to the south that leads to the unknown.
| |
~ |
|
|
---------+

[Exits: north south]

<1101hp 121m 252mv> evasive no opponent no opponent A chamber
~ | You are alone in a room bereft of any sort of decorations
| | or markings whatsoever. Blood is sprayed violently across
~ | the floor and walls and the smell of fear and death is heavy
| | in the air. There is an empty silence weighing heavily with
@ | a pall of demise.
|
|
|
|
---------+

[Exits: north]
(Translucent) (White Aura) Rugorn is sleeping here.
(White Aura) The triton battlesmith looks at you suspiciously.

<1101hp 121m 250mv> evasive no opponent no opponent
1
Your turmoil MUTILATES Rugorn!
Your slash devastates Rugorn!
Your turmoil maims Rugorn!
Rugorn has quite a few wounds.

<1101hp 121m 250mv> aggressive segment defensive
Rugorn has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
The Battlesmith cowers in abject terror!
The Battlesmith swims north.
The Battlesmith flees in terror!
Rugorn flies north.

<1101hp 121m 250mv> aggressive no opponent no opponent
The door north of you closes.

<1101hp 121m 250mv> aggressive no opponent no opponent
open n
You open the door north of you.

<1101hp 129m 346mv> aggressive no opponent no opponent
n
A flat
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere. There is a door
@ | to the south that leads to the unknown.
| |
~ |
|
|
---------+

[Exits: north south]
(White Aura) The triton battlesmith looks at you suspiciously.

<1101hp 129m 344mv> aggressive no opponent no opponent
Rugorn flies in.

<1101hp 129m 344mv> aggressive no opponent no opponent
Rugorn flies south.

<1101hp 129m 344mv> aggressive no opponent no opponent
1
They aren't here.

<1101hp 129m 344mv> aggressive no opponent no opponent
s
1
A chamber
~ | You are alone in a room bereft of any sort of decorations
| | or markings whatsoever. Blood is sprayed violently across
~ | the floor and walls and the smell of fear and death is heavy
| | in the air. There is an empty silence weighing heavily with
@ | a pall of demise.
|
|
|
|
---------+

[Exits: north]
(Translucent) (White Aura) Rugorn the High Chancellor of Incantation is here.

<1101hp 129m 342mv> aggressive no opponent no opponent Your turmoil misses Rugorn.
Your energy blast DISMEMBERS Rugorn!
[* ] Rugorn blocks your attack with his shield.
Rugorn has quite a few wounds.

<1101hp 129m 342mv> aggressive segment defensive
[***] You parry Rugorn's claw.
Rugorn's claw hits you.
Your turmoil MUTILATES Rugorn!
Your slice devastates Rugorn!
Your turmoil maims Rugorn!
Your slice devastates Rugorn!
Rugorn has some big nasty wounds and scratches.

<1091hp 129m 342mv> aggressive segment defensive
open n

Rugorn has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Rugorn flies north.

<1091hp 129m 342mv> aggressive no opponent no opponent It's already open.

<1091hp 129m 342mv> aggressive no opponent no opponent
open n
It's already open.

<1091hp 129m 342mv> aggressive no opponent no opponent
open n
It's already open.

<1091hp 129m 342mv> aggressive no opponent no opponent
n
A flat
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere. There is a door
@ | to the south that leads to the unknown.
| |
~ |
|
|
---------+

[Exits: north south]
(White Aura) The triton battlesmith looks at you suspiciously.

<1091hp 129m 340mv> aggressive no opponent no opponent
n

Rugorn flies in.

<1091hp 129m 340mv> aggressive no opponent no opponent Among large round pedestals
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1091hp 129m 338mv> aggressive no opponent no opponent
n
Southern Quarry
~-~-~-~-~| A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1091hp 129m 336mv> aggressive no opponent no opponent
s
Among large round pedestals
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]

<1091hp 129m 334mv> aggressive no opponent no opponent
1
They aren't here.

<1091hp 129m 334mv> aggressive no opponent no opponent
1
They aren't here.

<1091hp 129m 334mv> aggressive no opponent no opponent
1
They aren't here.

<1091hp 129m 334mv> aggressive no opponent no opponent
s
A flat
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere. There is a door
@ | to the south that leads to the unknown.
| |
~ |
|
|
---------+

[Exits: north south]
(White Aura) The triton battlesmith looks at you suspiciously.

<1091hp 129m 332mv> aggressive no opponent no opponent
1
They aren't here.

<1091hp 129m 332mv> aggressive no opponent no opponent
1
1
They aren't here.

<1091hp 129m 332mv> aggressive no opponent no opponent They aren't here.

<1091hp 129m 332mv> aggressive no opponent no opponent
s
A chamber
~ | You are alone in a room bereft of any sort of decorations
| | or markings whatsoever. Blood is sprayed violently across
~ | the floor and walls and the smell of fear and death is heavy
| | in the air. There is an empty silence weighing heavily with
@ | a pall of demise.
|
|
|
|
---------+

[Exits: north]
(Translucent) (White Aura) Rugorn the High Chancellor of Incantation is here.

<1091hp 129m 330mv> aggressive no opponent no opponent


<1091hp 129m 330mv> aggressive no opponent no opponent
1
Your turmoil maims Rugorn!
Your turmoil MUTILATES Rugorn!
Rugorn looks pretty hurt.

<1091hp 129m 330mv> aggressive segment defensive
[***] You dodge Rugorn's claw.
Your turmoil maims Rugorn!
Your slice devastates Rugorn!
Your slash devastates Rugorn!
Rugorn is in awful condition.

<1091hp 129m 330mv> aggressive segment defensive
open n
n

Rugorn has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Rugorn flies north.

<1091hp 129m 330mv> aggressive no opponent no opponent It's already open.

<1091hp 129m 330mv> aggressive no opponent no opponent A flat
~ | A side cavern leads you south towards some unknown destination.
| | A murky glow is all that can be seen through the din of the
~ | watery depths. The sounds of screams, shouting, and metal
| | clashing can be heard echoing from somewhere. There is a door
@ | to the south that leads to the unknown.
| |
~ |
|
|
---------+

[Exits: north south]
(Translucent) (White Aura) Rugorn the High Chancellor of Incantation is here.
(White Aura) The triton battlesmith looks at you suspiciously.
Rugorn closes the door south of you.

<1091hp 129m 328mv> aggressive no opponent no opponent
1
Your turmoil misses Rugorn.
Your turmoil MUTILATES Rugorn!
Rugorn is in awful condition.

<1091hp 129m 328mv> aggressive segment defensive
[* ] You dodge Rugorn's claw.
Your turmoil misses Rugorn.
[* ] Rugorn parries your slash.
Your energy blast DISMEMBERS Rugorn!
Rugorn has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops: 'Gradible has claimed victory over Rugorn.'
[WARLORD] Aragmon the cyclops: 'The battle has concluded.'
Rugorn is mortally wounded!!
FINISH HIM!!

<1091hp 129m 328mv> aggressive no opponent no opponent
rn's lifeless body slumps to the floor.
Rugorn is DEAD!!
You receive 35 medals of [WARLORD].

Comments

  1. end of log is funky where it says "finish him" so i reposted here/

    Rugorn yells 'AAAAAAHHHHHHH!!!!!'
    You strike Rugorn's head with a blunt object and knock the eyes from their sockets.
    Rugorn's head splits open and blood spills all over you.
    You place some hooks on Rugorn's eyes and fashions them into a pair of earrings.
    Rugorn's lifeless body slumps to the floor.
    Rugorn is DEAD!!
    You receive 35 medals of [WARLORD].
      [reply to Gradible]
    1. it would be cool if warlord armor and trophies actually did something like the keeper wears.
      1. You can wear them. Would you prefer to wear them OVER clothing? Not sure if those are all sensible options but it could be done.
      2. that would be cool, because they completely replace the armor your wearing and have no value i'd like showing them off
      3. but there are weapon ones too i think i seen, (so and so's) head on a pike. it would be sensible to be able to show off your trophies, even though it's random to what trophy you'll get hopefully i'll have a collection of peoples body parts.
      4. "hopefully i'll have a collection of peoples body parts"

        /r/nocontext

        :) :)
      5. Perhaps when finishing a random chance to adorn armor you are wearing with the trophies.
      6. see that's awesome... "You peel off Rugorns face and adorn it to the front of your helmet"
      7. You peel of Rugorns face and wear it as a codpiece.
      [reply to Gradible]
    2. I think you can get arms, head on a pike, necklace of fingers, and earrings for eyes.

      The arms are viable weapons, they aren't amazing, but as good as a non-rare. I think they are avg 20 exotic, +0/+0, physical smash damage if memory serves.

      You can obviously wear the earrings. You can only hold the pike, it's just an object. The necklaces unfortunately don't grant anything.

      I think it would be cool if it just followed a random gambled generator like the smuggler after you fatality. Maybe add in rings made of tongues and headgear if you fatal a minotaur or something.

      Bracelet made of toes....yep.
      1. indeed i think dav had the best idea cause i'd rather decorate my current armor with trophies of the people i kill. So far the best options ive seen for any of them was the earrings because it didn't take away any of my current used gear.
      2. ALSO i think like the keeper gear they should only wrottdeath if someone takes them from your corpse...it sucks to get trophies and lose them, my portal went down when i was helping someone in winter and i came to dead (expected) I got all my stuff and the earrings went poof anyway i was sad.
      3. I think they should have the same level of permanence as necro souls. If those are rotdeath, these should be too. I want to ultimately remove the form of rotdeath where they don't rot if you self-loot
      4. I don't think anyone's been the dick yet to wear all rot-death stuff. But that would be a nice troll way to get nice gear and ensure you opponent can't fuck you with it later.
      5. what about keepers? they don't count? lol
      [reply to Lorne]

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