Ye Olde Abandoned Realms Logs

Rhalmmda vs Agrus

posted on 2017-05-12 05:00:37

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> calm - (light) 6pm (day) look
where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) Golden coat gleaming in the light, a stallion with slightly dented armor stands here,
ridden by you.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> calm - (light) 6pm (day) Players
near you in Seringale:
<PK> Rhalmmda Outside the East Gate

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> calm - (light) 6pm (day) scan all

You scan all around.
You scan east.
*** Range 2 (east) ***
Agrus the Grand Mistress of Assassins is here.
*** Range 6 (east) ***
The caravan attendant is here, with caravans for hire.
You scan west.
*** Range 1 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
A gnomish city guard of Seringale stands watch here.
*** Range 3 (west) ***
A human city guard of Seringale stands watch here.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> calm - (light) 6pm (day)
Agrus walks in.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> calm - (light) 6pm (day) qq
Agrus yells 'Help! I am being attacked by Rhalmmda!'
Agrus deftly performs a counterbalance evasion.
Agrus stumbles and barely dodges your slash.
Agrus is in excellent condition.

<813hp 543ma 394mv > <shaft defensive> <[----------]> aggressive - (light) 6pm (day)
Agrus has fled!
Agrus walks west.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) tr
ip agr
They aren't here.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) ww

You get a purple potion from a Big Ol'Pack Sack.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) sc
an all
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Yo
u scan all around.
You scan east.
*** Range 6 (east) ***
The caravan attendant is here, with caravans for hire.
You scan west.
*** Range 1 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
A gnomish city guard of Seringale stands watch here.
*** Range 3 (west) ***
A human city guard of Seringale stands watch here.

<813hp 543ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Rhalmmda. You can read all about them in
the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look
at the sign there.'

<813hp 543ma 393mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) sc
an all
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.

<813hp 543ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
You scan all around.
You scan east.
*** Range 1 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
A human city guard of Seringale stands watch here.

<813hp 543ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Th
e East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<813hp 543ma 391mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) wh
ere $$
<PK> Agrus Southwest of Market Square

<813hp 543ma 391mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<813hp 543ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<813hp 543ma 389mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<813hp 543ma 388mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Th
e East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<813hp 543ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) sc
an all
qq
You scan all around.
You scan north.
*** Range 1 (north) ***
Runya the baker is here working on her famous baked goods.
You scan east.
*** Range 4 (east) ***
A human city guard of Seringale stands watch here.
*** Range 5 (east) ***
A gnomish city guard of Seringale stands watch here.
*** Range 6 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
Pel the armorer is here fixing a piece of dented armor.
You scan west.

<813hp 543ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Th
ey aren't here.

<813hp 543ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
where
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A glowing banner bearing the emblem of Seringale rests here.

<813hp 543ma 386mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) wh
ere $$
Players near you in Seringale:
<PK> Agrus The West Common Road
<PK> Rhalmmda East of Market Square

<813hp 543ma 386mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) no
rth
<PK> Agrus The West Common Road

<813hp 543ma 386mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) No
rtheast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<813hp 543ma 385mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.
A gnomish city guard of seringale stands here.

<813hp 543ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<813hp 543ma 383mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) so
uth
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<813hp 543ma 382mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<813hp 543ma 381mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) sc
an all
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<813hp 543ma 380mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
You scan all around.
You scan north.
*** Range 1 (north) ***
Echuir the witch is here brewing potions for sale to the public.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
Rimath the trader is here trading and selling various goods.
You scan west.
*** Range 2 (west) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 5 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
A gnomish city guard of seringale stands here.
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A trainee monk performs a ceremonial kata diligently.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<813hp 543ma 380mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Th
e Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<813hp 543ma 379mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<813hp 543ma 378mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<813hp 543ma 377mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
where $$
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<813hp 543ma 376mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
<PK> Agrus Outside the West Gate

<813hp 543ma 376mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) In
side the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south (gate)]
A gnomish city guard of seringale stands here.
A dwarven city guard of seringale stands watch here.
A trainee monk performs a ceremonial kata diligently.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<813hp 543ma 375mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
The gate is closed.

<813hp 543ma 375mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) op
w

The sun slowly disappears in the west.

<813hp 551ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) Y
ou open the gate west of you.

<813hp 551ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) d
ecoy
You set a decoy of yourself.

<813hp 551ma 394mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 7pm (dusk) s
can all

Agrus walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<813hp 551ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk)
Agrus hits Rhalmmda on the back of the head with a lead filled sack.
Rhalmmda goes to sleep.

<813hp 551ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) q
q

A dwarven city guard walks south.

<813hp 551ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) Y
ou scan all around.
You scan north.
*** Range 1 (north) ***
A dwarven city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 3 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
You scan south.
*** Range 1 (south) ***
A dwarven city guard of seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.
An avian city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A drow city guard of seringale stands watch here.
*** Range 3 (south) ***
A dwarven citizen of Seringale plods around the town.
*** Range 4 (south) ***
A duergar citizen of Seringale strolls about.
*** Range 5 (south) ***
A refugee is here, wandering through the streets.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A half-elf city guard of seringale stands watch here.
*** Range 2 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.

<813hp 551ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) A
grus yells 'Help! I am being attacked by Rhalmmda!'
Your slash misses Agrus.
Agrus parries your pierce.
Your slash maims Agrus!
Agrus has a few scratches.

<813hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk)
Your slash maims Agrus!
Your pierce misses Agrus.
Your pierce MUTILATES Agrus!
You dodge Agrus's slash.
Agrus's tail hits you.
Agrus has some small wounds and bruises.

<801hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk)
Agrus looks at Rhalmmda.
Agrus has some small wounds and bruises.

<801hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk)
You are caught by complete surprise by Agrus's unusual maneuver.
Agrus's uncanny attack devastates you!
A grave digger's shovel dislodges your weapon!
Agrus disarms you!
Agrus disarms your secondary weapon!
Agrus has some small wounds and bruises.

<771hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) get 1.

wear 1.

get 1.
wear 1.

You see no 1. here.
Agrus has some small wounds and bruises.

<771hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) You wi
eld 'Angelic', the Winged Stiletto.
'Angelic', the Winged Stiletto feels like a part of you!
Agrus has some small wounds and bruises.

<771hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) You se
e no 1. here.
Agrus has some small wounds and bruises.

<771hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) You st
op wielding 'Angelic', the Winged Stiletto.
You wield a heron-marked blade.
A heron-marked blade feels like a part of you!
Agrus has some small wounds and bruises.

<771hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) wear c
l
You do not have that item.
Agrus has some small wounds and bruises.

<771hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk)
Your slash MUTILATES Agrus!
Your slash MUTILATES Agrus!
Agrus's slash misses you.
Agrus has some small wounds and bruises.

<771hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) wear s
p

An avian city guard flies in.
Rimath the trader auctions 'Place yer bids! razor-edged demonskin shoulder plating is being au
ctioned for 25000 gold!'
A gnomish city guard walks west.
Your slash MUTILATES Agrus!
Your slash maims Agrus!
Your slash MUTILATES Agrus!
Agrus's slash mauls you.
You nimbly dodge Agrus's slash with a practiced maneuver.
You dodge Agrus's slash.
Agrus has quite a few wounds.

<748hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) You st
op wielding a heron-marked blade.
You wield a crude spear.
A crude spear feels like a part of you!
You are no longer counterbalanced.
Agrus has quite a few wounds.

<748hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) Agrus'
s unusual maneuver fails to fool you.
Agrus's uncanny attack misses you.
Agrus has quite a few wounds.

<748hp 551ma 394mv > <segment two_handed> <[----------]> aggressive - (light) 7pm (dusk) clobb
You slip in close and clobber Agrus with a crude spear, sending her flying!
Your clobber DISMEMBERS Agrus!
A crude spear dislodges Agrus's weapon!
You disarm Agrus!
Agrus has quite a few wounds.

<748hp 571ma 394mv > <none unarmed> <[-------- ]> aggressive - (light) 7pm (dusk)
Your charge DISEMBOWELS Agrus!
Your charge DISEMBOWELS Agrus!
You parry Agrus's punch.
You thrust Agrus's punch aside in a skillful parry.
Agrus has some big nasty wounds and scratches.

<748hp 571ma 394mv > <none unarmed> <[-------- ]> aggressive - (light) 7pm (dusk) c sear

Agrus rises back to her feet.
Agrus has some big nasty wounds and scratches.

<748hp 571ma 394mv > <none unarmed> <[-------- ]> aggressive - (light) 7pm (dusk)
Your charge DISEMBOWELS Agrus!
Your charge DISEMBOWELS Agrus!
A crude spear digs into Agrus's body.
Your wrath scratches Agrus.
You manage to dodge Agrus's punch with a lot of effort.
You dodge Agrus's punch.
Agrus has some big nasty wounds and scratches.

<748hp 571ma 394mv > <none unarmed> <[-------- ]> aggressive - (light) 7pm (dusk) You throw a
handful of shurikens.
Your throwing star misses Agrus.
Your searing star mauls Agrus.
Your searing star decimates Agrus!
Your searing star decimates Agrus!
Agrus looks pretty hurt.

<748hp 514ma 394mv > <none unarmed> <[-------- ]> aggressive - (light) 7pm (dusk)
Agrus has fled!
Agrus walks east.

<748hp 514ma 394mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 7pm (dusk)
The night has begun.
The white aura around your body fades.

<760hp 524ma 394mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 8pm (night)

Agrus walks in.
A gate guard steps aside and allows you to pass him.

<760hp 524ma 394mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 8pm (night)

Agrus walks west.

<760hp 524ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)

An avian city guard flies west.

<760hp 524ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
west
west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A half-elf city guard of seringale stands watch here.

<760hp 524ma 393mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<760hp 524ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<760hp 524ma 391mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) A
trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<760hp 524ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
shad mach

Agrus walks in.
You do not have a weapon in your off-hand.

<760hp 524ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)

Agrus walks east.

<760hp 524ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
east
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<760hp 524ma 389mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) T
he edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<760hp 524ma 388mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
shad spear
You throw your shadow spear and glide towards your mark.
Agrus yells 'Help! Rhalmmda is attacking me!'
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
Agrus the Grand Mistress of Assassins is here.
Your charge MANGLES Agrus!
A crude spear digs into Agrus's body.
Your wrath scratches Agrus.
Agrus is in awful condition.

<760hp 404ma 388mv > <none unarmed> <[----------]> aggressive - (light) 8pm (night)
Agrus dodges your charge.
You parry Agrus's punch with an easy flourish.
You thrust Agrus's punch aside in a skillful parry.
Agrus is in awful condition.

<760hp 404ma 388mv > <none unarmed> <[----------]> aggressive - (light) 8pm (night)
Agrus has fled!
Agrus limps west.

<760hp 404ma 388mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)

Agrus limps in.

<760hp 404ma 388mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
trip

Agrus limps east.

<760hp 404ma 388mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
qq
But you aren't fighting anyone!

<760hp 404ma 388mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
They aren't here.

<760hp 404ma 388mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<760hp 404ma 386mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) w
here $$
east
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<760hp 404ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
<PK> Agrus West of Market Square

<760hp 404ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<760hp 404ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<760hp 404ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<760hp 404ma 378mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
north
east
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<760hp 404ma 378mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<760hp 404ma 377mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.

<760hp 404ma 376mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
south
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<760hp 404ma 375mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A glowing banner bearing the emblem of Seringale rests here.

<760hp 404ma 374mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<760hp 404ma 372mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<760hp 404ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<760hp 404ma 368mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<760hp 404ma 366mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) T
he East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<760hp 404ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A human city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.

<760hp 404ma 362mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<760hp 404ma 360mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<760hp 404ma 358mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<760hp 404ma 356mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Rimath the trader auctions 'Place yer bids! razor-edged demonskin shoulder plating is being au
ctioned for 25000 gold!'

<760hp 404ma 354mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<760hp 404ma 352mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) A
long the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<760hp 404ma 350mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<760hp 404ma 348mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<760hp 404ma 346mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<760hp 404ma 344mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<760hp 404ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
south
A Bump in the Road
| The road ends here suddenly, its builders having failed
| to compensate for the plans to build a monastery across
| it. A bypass has been built slightly back west, going
| southwards and around the gigantic structure. Someone
+-+-@ +| has set up a small shack with several large carts lined
| || up inside it.
+-+-+-+|
|
|
---------+

[Exits: west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<760hp 404ma 340mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Alas, you cannot go that way.

<760hp 404ma 340mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) w
est
Alas, you cannot go that way.

<760hp 404ma 340mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) s
outh
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<760hp 404ma 338mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<760hp 404ma 336mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<760hp 404ma 334mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) w
here
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<760hp 404ma 332mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Players near you in Eastern Road:
<PK> Agrus Along the Eastern Road
<PK> Rhalmmda On the Eastern Road

<760hp 404ma 332mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) O
n the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<760hp 404ma 330mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) n
orth
east
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A beautiful stallion with a shining brass coat grazes nearby.

<760hp 404ma 328mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<760hp 404ma 326mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<760hp 404ma 324mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<760hp 404ma 322mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<760hp 404ma 320mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<760hp 404ma 318mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<760hp 404ma 316mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<760hp 404ma 314mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<760hp 404ma 312mv > <no opponent no opponent> <[----------]> aggressive - (dark) 8pm (night) e
ast
scan all
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<760hp 404ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east

The Town Crier yells 'Dwarven encampment erected on the remains of Sliivalan Village!'

<776hp 411ma 365mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 363mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 361mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
You scan all around.
You scan north.
*** Range 2 (north) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (north) ***
A short stump-like thief sneaks around here.
*** Range 4 (north) ***
A tall, handsome half-elf stands here ready to serve you.
You scan east.
*** Range 4 (east) ***
Agrus the Grand Mistress of Assassins is here.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
You scan south.
*** Range 3 (south) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 1 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<776hp 411ma 361mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
east
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<776hp 411ma 359mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<776hp 411ma 357mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
east
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<776hp 411ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
east
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 353mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
scan all
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A bell sits here, waiting to be rung.
The sharpened shard of bone from a fire giant's jaw is lying here.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<776hp 411ma 351mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (north) ***
Agrus the Grand Mistress of Assassins is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 2 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 351mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
You scan all around.
You scan north.
*** Range 3 (north) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
Agrus the Grand Mistress of Assassins is here.
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 2 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 351mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
north
north
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-S | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
An elegant narcissus flower has been discarded.

<776hp 411ma 349mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
An elegant narcissus flower has been discarded.

<776hp 411ma 347mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
north
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
north
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<776hp 411ma 343mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
north
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-S | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<776hp 411ma 341mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west

Agrus limps in.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.

<776hp 411ma 337mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<776hp 411ma 333mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) A
Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<776hp 411ma 330mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) e
ast
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<776hp 411ma 327mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) e
ast
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.

<776hp 411ma 323mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) s
outh
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-S | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<776hp 411ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
south
south
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<776hp 411ma 315mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
scan all
south
You scan all around.
You scan north.
*** Range 1 (north) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 3 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 1 (east) ***
Aanam the armorer sits here, looking at you silently.
Aanam's assistant sits here, awaiting a command from his master.
You scan south.
*** Range 3 (south) ***
The Town Crier stands here, yelling the daily news.
*** Range 5 (south) ***
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
(White Aura) Glorwinda, the Psi-Ascetic of Ancients Past is here.

<776hp 411ma 315mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
An elegant narcissus flower has been discarded.

<776hp 411ma 313mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
south
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-S | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
An elegant narcissus flower has been discarded.

<776hp 411ma 311mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
south
where $$
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A bell sits here, waiting to be rung.
The sharpened shard of bone from a fire giant's jaw is lying here.
The Town Crier stands here, yelling the daily news.

<776hp 411ma 309mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
<PK> Agrus Western Main Street

<776hp 411ma 309mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 2 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 1 (west) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 309mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 307mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
west
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<776hp 411ma 305mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<776hp 411ma 303mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
west
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<776hp 411ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
west
west
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 299mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<776hp 411ma 297mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<776hp 411ma 295mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
where
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<776hp 411ma 293mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<776hp 411ma 291mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<776hp 411ma 289mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) P
layers near you in Eastern Road:
<PK> Agrus On the Eastern Road
<PK> Rhalmmda Along the Eastern Road

<776hp 411ma 289mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<776hp 411ma 287mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<776hp 411ma 285mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<776hp 411ma 283mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<776hp 411ma 281mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) A
long the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<776hp 411ma 279mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A beautiful stallion with a shining brass coat grazes nearby.

<776hp 411ma 277mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) s
outh
west
Alas, you cannot go that way.

<776hp 411ma 277mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) A
las, you cannot go that way.

<776hp 411ma 277mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) O
n the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<776hp 411ma 275mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<776hp 411ma 273mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<776hp 411ma 271mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) n
orth
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<776hp 411ma 269mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
west
west
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<776hp 411ma 267mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) v
v
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<776hp 411ma 265mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<776hp 411ma 263mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<776hp 411ma 261mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) Y
ou get a Defender potion from a Big Ol'Pack Sack.

<776hp 411ma 261mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
here
You quaff a Defender potion.
You are surrounded by a white aura.

<776hp 411ma 261mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) w
est
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<778hp 418ma 314mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<778hp 418ma 312mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
Players near you in Eastern Road:
<PK> Rhalmmda Along the Eastern Road

<778hp 418ma 312mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<778hp 418ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<778hp 418ma 308mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
where
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<778hp 418ma 306mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<778hp 418ma 304mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Players near you in Seringale:
<PK> Agrus The West Common Road
<PK> Rhalmmda Inside the East Gate

<778hp 418ma 304mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.

<778hp 418ma 302mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
west
west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<778hp 418ma 300mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<778hp 418ma 298mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
west
west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<778hp 418ma 296mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<778hp 418ma 294mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
west
west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<778hp 418ma 292mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A glowing banner bearing the emblem of Seringale rests here.

<778hp 418ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
north
west
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A stone giant citizen of Seringale wanders about.

<778hp 418ma 289mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.

<778hp 418ma 288mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
south
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
Rimath the trader auctions 'Place yer bids! razor-edged demonskin shoulder plating is being au
ctioned for 25000 gold!'

<778hp 418ma 287mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<778hp 418ma 286mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
west
west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<778hp 418ma 284mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
west
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<778hp 418ma 282mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
west
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<778hp 418ma 280mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<778hp 418ma 278mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<778hp 418ma 276mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<778hp 418ma 274mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour is here.
A half-elf city guard of seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A trainee monk performs a ceremonial kata diligently.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<778hp 418ma 272mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.

<778hp 418ma 270mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
shad spear
Your mark has disappeared.

<778hp 418ma 270mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
west
west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.

<778hp 418ma 268mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<778hp 418ma 266mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
Players near you in Mystic Forest:
<PK> Agrus A small path in the dense forest
<PK> Rhalmmda A trail through the light forest

<778hp 418ma 266mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
scan all
west
You scan all around.
You scan east.
*** Range 1 (east) ***
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
*** Range 2 (east) ***
An avian city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
*** Range 3 (east) ***
A half-elf city guard of seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A trainee monk performs a ceremonial kata diligently.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
You scan west.
*** Range 3 (west) ***
The caravan attendant is here, with caravans for hire.
*** Range 6 (west) ***
A cute rabbit is here.

<778hp 418ma 266mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<778hp 418ma 263mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
where $$
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<778hp 418ma 260mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
<PK> Agrus A small path in the dense forest

<778hp 418ma 260mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<778hp 418ma 257mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<778hp 418ma 254mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<778hp 418ma 251mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A cute rabbit is here.

<778hp 418ma 248mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees completely block out the
f-f-f-f-f| moonlight. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<778hp 418ma 245mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
east
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f f f| moonlight. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<778hp 418ma 242mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f | The forest gradually lightens to the east. Paths lead east,
| | | west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.

<778hp 418ma 239mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
scan all
where
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A brown fox is here, looking for some rabbits to chew up.
*** Range 2 (south) ***
A cute rabbit is here.
You scan west.

<778hp 418ma 239mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
Players near you in Mystic Forest:
<PK> Agrus A withered forest path
<PK> Rhalmmda An intersection in the dense forest

<778hp 418ma 239mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
south
An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A brown fox is here, looking for some rabbits to chew up.

<778hp 418ma 236mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]
A cute rabbit is here.

<778hp 418ma 233mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]

<778hp 418ma 230mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]

<778hp 418ma 227mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
where $$
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 418ma 224mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
<PK> Agrus A forest road

<778hp 418ma 224mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<778hp 418ma 221mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A fallow deer is grazing peacefully here.
You are thirsty.

<778hp 428ma 273mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 428ma 270mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]
A cute rabbit is here.

<778hp 428ma 267mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<778hp 428ma 265mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<778hp 428ma 263mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<778hp 428ma 259mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<778hp 428ma 253mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<778hp 428ma 247mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<778hp 428ma 243mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
south
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<778hp 428ma 240mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<778hp 428ma 237mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<778hp 428ma 234mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
west
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<778hp 428ma 231mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 428ma 227mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
where $$
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<778hp 428ma 224mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
You didn't find any agrus.

<778hp 428ma 224mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
A glistening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<778hp 428ma 221mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
down
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<778hp 428ma 217mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]
A servant shimmers from place to place.
A servant shimmers from place to place.

<778hp 428ma 213mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]

<778hp 428ma 209mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A monstrous devilish is in search of an unsuspecting Newborn to eat.

<778hp 428ma 205mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
east
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<778hp 428ma 201mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.
A servant shimmers from place to place.
A servant shimmers from place to place.

<778hp 428ma 197mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
A short-haired beaver looks around for wood.

<778hp 428ma 193mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
north
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
A servant shimmers from place to place.

<778hp 428ma 189mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
A short-haired beaver looks around for wood.
A river pike swims frantically about.
A servant shimmers from place to place.

<778hp 428ma 185mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
north
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]

<778hp 428ma 181mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
down
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
A servant shimmers from place to place.
Kre' Qusan, the Sea Wyrm is here.

<778hp 428ma 177mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
down
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

<778hp 428ma 173mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
down
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]

<778hp 428ma 169mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]

<778hp 428ma 165mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
where $$
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]

<778hp 428ma 162mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
<PK> Agrus Underwater

<778hp 428ma 162mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.

<778hp 428ma 160mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.
(White Aura) A triton Watchman stands here, with purpose.
A laurien elf seems unconcerned of any possible danger.

<778hp 428ma 158mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

<778hp 428ma 156mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
A pile of wood is here.
A pair of mithril boots have been left here.
A finely crafted boot made from wood is here.
(White Aura) A triton Watchman stands here, with purpose.

<778hp 428ma 154mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
up
west
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

<778hp 428ma 151mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<778hp 428ma 148mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
Agrus the Grand Mistress of Assassins is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<778hp 428ma 146mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<778hp 428ma 144mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
Agrus limps in.

<778hp 428ma 144mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
qq
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<778hp 428ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
They aren't here.

<778hp 428ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
qq
qq
They aren't here.

<778hp 428ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
qq
qq
They aren't here.

<778hp 428ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
qq
They aren't here.

<778hp 428ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
east
They aren't here.

<778hp 428ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
They aren't here.

<778hp 428ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
east
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<778hp 428ma 140mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
east
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<778hp 428ma 138mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
scan all
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<778hp 428ma 136mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
where $$
east
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 5 (west) ***
A noble of Valour walks down the street.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.

<778hp 428ma 136mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
down
<PK> Agrus Underwater

<778hp 428ma 136mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

<778hp 428ma 133mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
A pile of wood is here.
A pair of mithril boots have been left here.
A finely crafted boot made from wood is here.
(White Aura) A triton Watchman stands here, with purpose.

<778hp 428ma 130mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

<778hp 428ma 128mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.
(White Aura) A triton Watchman stands here, with purpose.
A laurien elf seems unconcerned of any possible danger.

<778hp 428ma 126mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.

<778hp 428ma 124mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]

<778hp 428ma 122mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
up
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]

<778hp 428ma 119mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
up
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]

<778hp 428ma 115mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
up
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

<778hp 428ma 111mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south

You are thirsty.

<778hp 437ma 138mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
A servant shimmers from place to place.
Kre' Qusan, the Sea Wyrm is here.

<778hp 437ma 134mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]

<778hp 437ma 130mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
A short-haired beaver looks around for wood.
A river pike swims frantically about.
A servant shimmers from place to place.

<778hp 437ma 126mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
south
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
A servant shimmers from place to place.

<778hp 437ma 122mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
A short-haired beaver looks around for wood.

<778hp 437ma 118mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
west
Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]
A servant shimmers from place to place.
A servant shimmers from place to place.
A servant shimmers from place to place.

<778hp 437ma 114mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]

<778hp 437ma 110mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A monstrous devilish is in search of an unsuspecting Newborn to eat.

<778hp 437ma 106mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
north
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]

<778hp 437ma 102mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) up
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]
A servant shimmers from place to place.
A servant shimmers from place to place.

<778hp 437ma 98mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<778hp 437ma 94mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
A glistening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<778hp 437ma 90mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<778hp 437ma 87mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) east
east
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 437ma 84mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<778hp 437ma 80mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<778hp 437ma 77mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<778hp 437ma 74mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
north
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<778hp 437ma 71mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) where $$
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<778hp 437ma 68mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) <PK> Agrus The Mountain Waste

<778hp 437ma 68mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<778hp 437ma 64mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) east
east
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<778hp 437ma 58mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<778hp 437ma 52mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
north
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<778hp 437ma 48mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<778hp 437ma 46mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) east
east
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]
A cute rabbit is here.

<778hp 437ma 44mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<778hp 437ma 41mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<778hp 437ma 41mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) recite
You recite a scroll of flying.
You mispronounce a syllable.
An adventurer walks in.
Rimath the trader auctions 'Place yer bids! razor-edged demonskin shoulder plating is being au
ctioned for 25000 gold!'

<778hp 437ma 41mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
north
where $$
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A fallow deer is grazing peacefully here.

<778hp 437ma 38mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<778hp 437ma 35mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) <PK> Agrus A small path in the dense forest

<778hp 437ma 35mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<778hp 437ma 32mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 437ma 29mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]

<778hp 437ma 26mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) where $$
west
<PK> Agrus Outside a small cabin in the forest

<778hp 437ma 26mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]
A cute rabbit is here.

<778hp 437ma 23mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A brown fox is here, looking for some rabbits to chew up.

<778hp 437ma 20mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) north
east
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f | The forest gradually lightens to the east. Paths lead east,
| | | west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.

<778hp 437ma 17mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) The forest clearing
f-f-f-f-f| You are in a clearing in the forest. You nearly trip
| | | over one of the many stumps protruding from the ground.
f f | Heavy logs are stacked in a big pile. Paths lead north,
| | | east and west.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[Exits: north east west]

<778hp 437ma 14mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) qq
They aren't here.

<778hp 437ma 14mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnight
) scan all
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
A brown fox is here, looking for some rabbits to chew up.

<778hp 437ma 14mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) w
here $$
<PK> Agrus An intersection in the dense forest

<778hp 437ma 14mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) l
ook
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. You nearly trip
| | | over one of the many stumps protruding from the ground.
f f | Heavy logs are stacked in a big pile. Paths lead north,
| | | east and west.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[Exits: north east west]

<778hp 437ma 14mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) w
here $$
<PK> Agrus A small path in the dense forest

<778hp 437ma 14mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) l
ook
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. You nearly trip
| | | over one of the many stumps protruding from the ground.
f f | Heavy logs are stacked in a big pile. Paths lead north,
| | | east and west.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[Exits: north east west]

<778hp 437ma 14mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) n
orth
A small path through the light forest
f | You are on a small path leading through the forest. The
| | trees here are graceful and slender, waving gently in
f-f-f-f-f| the night breeze. Moonlight filters down through the
| | | branches onto the path, guiding your way. You can see
f @ | a path leading north and south.
| | |
f-f-f-f |
| | |
f-f-f-f|
---------+

[Exits: north south]

<778hp 437ma 11mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) n
orth
east
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<778hp 437ma 8mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) A
trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<778hp 437ma 5mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) ea
st
east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<778hp 437ma 2mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) sc
an all
You are too exhausted.

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) ea
st
You scan all around.
You scan east.
*** Range 3 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
*** Range 4 (east) ***
A gnomish city guard of seringale stands here.
*** Range 5 (east) ***
A drow city guard of seringale stands watch here.
An avian city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A trainee monk performs a ceremonial kata diligently.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
The caravan attendant is here, with caravans for hire.
*** Range 4 (west) ***
A cute rabbit is here.
*** Range 6 (west) ***
A large grey wolf is here, glaring hungrily at you.

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) Yo
u are too exhausted.

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) wh
ere
Players near you in Mystic Forest:
<PK> Agrus A small path in the dense forest
<PK> Rhalmmda A trail through the light forest

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) sl

You go to sleep.

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight) sc


/@============================================================-
| \
| Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour, acolyte of Ceridwel|
| Acolyte of the Order of Light |
| Rank Knight of [KNIGHT], 22 years old (117 hours). |
| |
| Race: Half-elf Hometown: Valour Health: 778/778 |
| Sex: Male Alignment: Good Mana: 437/782 |
| Class: Shadow Ethos: Chaotic Move: 0/394 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 328/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 3 |
| Wisdom: 21 (21+0) Exp tnl: 21439 Trains: 0 |
| Dexter: 22 (22+0) Relics: 857 Items: 27/37 |
| Consti: 18 (18+0) Gold: 37554 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [*----] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 234 Saving Throws |
| Hitroll: 35 Vs Bash: 293 Afflictive: 58 |
| Damroll: 47 Vs Slash: 237 Maledictive: 40 |
| Vs Magic: 157 Mental: 35 |
\==========================================================-/
You are affected by the following:
Skill: shadow spear : lasts for 4 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: decoy : lasts for 19 hours
Skill: chii : modifies armor class by 25 for 6 hours
Spell: detect invis : lasts for 23 hours
Skill: detect hidden : lasts for 23 hours
Skill: quest reward : enhances learning for 10 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)

<778hp 437ma 0mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
You are thirsty.

<778hp 468ma 35mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) st
You wake and stand up.

<778hp 468ma 35mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) get f
ly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<778hp 468ma 35mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) recit
e
You recite a scroll of flying.
Your feet rise off the ground.

<778hp 468ma 35mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) scan
all
where $$
look
You scan all around.
You scan east.
*** Range 3 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
*** Range 4 (east) ***
A gnomish city guard of seringale stands here.
*** Range 5 (east) ***
A drow city guard of seringale stands watch here.
An avian city guard of Seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A trainee monk performs a ceremonial kata diligently.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (east) ***
A dwarven city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
The caravan attendant is here, with caravans for hire.
*** Range 4 (west) ***
A cute rabbit is here.
*** Range 6 (west) ***
A large grey wolf is here, glaring hungrily at you.

<778hp 468ma 35mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) <PK>
Agrus A small path in the dense forest

<778hp 468ma 35mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) A tra
il through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<778hp 468ma 35mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<778hp 468ma 34mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<778hp 468ma 33mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<778hp 468ma 32mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
where $$
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<778hp 468ma 31mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
<PK> Agrus A forbidden path

<778hp 468ma 31mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<778hp 468ma 30mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) A tra
il through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A cute rabbit is here.

<778hp 468ma 29mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

south
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees completely block out the
f-f-f-f-f| moonlight. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<778hp 468ma 28mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night)
Rimath the trader auctions 'Place yer bids! razor-edged demonskin shoulder plating is being au
ctioned for 25000 gold!'

<778hp 468ma 28mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) A sma
ll path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f f f| moonlight. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<778hp 468ma 27mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) east
qq
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f | The forest gradually lightens to the east. Paths lead east,
| | | west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.

<778hp 468ma 26mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) They
aren't here.

<778hp 468ma 26mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) scan
all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A brown fox is here, looking for some rabbits to chew up.
*** Range 2 (south) ***
A cute rabbit is here.
You scan west.

<778hp 468ma 26mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A brown fox is here, looking for some rabbits to chew up.

<778hp 468ma 25mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

where $$
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]
A cute rabbit is here.

<778hp 468ma 24mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) east
<PK> Agrus The Mountain Waste

<778hp 468ma 24mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) A sma
ll path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]

<778hp 468ma 23mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 468ma 22mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<778hp 468ma 21mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

qq
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<778hp 468ma 20mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

They aren't here.

<778hp 468ma 20mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) A for
bidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fallow deer is grazing peacefully here.

<778hp 468ma 19mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<778hp 468ma 18mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]
A cute rabbit is here.

<778hp 468ma 17mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<778hp 468ma 16mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south

south
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<778hp 468ma 15mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) scan
all
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<778hp 468ma 13mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
You scan all around.
You scan north.
*** Range 2 (north) ***
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
You scan west.

<778hp 468ma 13mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<778hp 468ma 10mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) scan
all
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<778hp 468ma 7mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south
You scan all around.
You scan north.
*** Range 2 (north) ***
A necromancer is here, casting black magic.
You scan east.
You scan south.
*** Range 5 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 468ma 7mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) where
$$
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<778hp 468ma 5mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south
<PK> Agrus Entrance to a river valley

<778hp 468ma 5mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) A fore
st road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<778hp 468ma 4mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<778hp 468ma 3mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<778hp 468ma 2mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) south
west
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<778hp 468ma 1mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) scan a
ll
You are too exhausted.


I sleep and spam a bit



<778hp 496ma 70mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) st
where
You wake and stand up.

<778hp 496ma 70mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) west
Players near you in Mystic Forest:
<PK> Rhalmmda An inlet of a Bay

<778hp 496ma 70mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) Huggi
ng the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<778hp 496ma 68mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) west
south
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<778hp 496ma 67mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) A gli
stening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<778hp 496ma 66mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) south

down
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]
A servant shimmers from place to place.

<778hp 496ma 64mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night) sout
h
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]
(White Aura) Agrus the Grand Mistress of Assassins is here.
A servant shimmers from place to place.

<778hp 496ma 62mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night) A su
dden pain erupts in your skull.
You go to sleep.

<778hp 496ma 62mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night) east

In your dreams, or what?

<778hp 496ma 62mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night) In y
our dreams, or what?

<778hp 496ma 62mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night) sc

/@============================================================-
| \
| Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour, acolyte of Ceridwel|
| Acolyte of the Order of Light |
| Rank Knight of [KNIGHT], 22 years old (117 hours). |
| |
| Race: Half-elf Hometown: Valour Health: 778/778 |
| Sex: Male Alignment: Good Mana: 496/782 |
| Class: Shadow Ethos: Chaotic Move: 62/394 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 327/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 3 |
| Wisdom: 21 (21+0) Exp tnl: 21439 Trains: 0 |
| Dexter: 22 (22+0) Relics: 857 Items: 28/37 |
| Consti: 18 (18+0) Gold: 37554 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 234 Saving Throws |
| Hitroll: 35 Vs Bash: 293 Afflictive: 58 |
| Damroll: 47 Vs Slash: 237 Maledictive: 40 |
| Vs Magic: 157 Mental: 35 |
\==========================================================-/
You are affected by the following:
Skill: knockout : lasts for 2 hours
: lasts for 4 hours
Skill: shadow spear : lasts for 5 hours
Spell: fly : lasts for 7 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: decoy : lasts for 17 hours
Skill: chii : modifies armor class by 25 for 4 hours
Spell: detect invis : lasts for 21 hours
Skill: detect hidden : lasts for 21 hours
Skill: quest reward : enhances learning for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<778hp 496ma 62mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night)
Agrus's blackjack hits you.
Agrus looks pretty hurt.

<769hp 496ma 62mv > <none unarmed> <[----------]> evasive - (light) 2am (night)
Agrus deftly performs a counterbalance evasion.
Agrus stumbles and barely dodges your charge.
Your charge DISMEMBERS Agrus!
A crude spear digs into Agrus's body.
Your wrath grazes Agrus.
You nimbly dodge Agrus's punch with a practiced maneuver.
Agrus's punch wounds you.
You parry Agrus's punch.
Agrus looks pretty hurt.

<749hp 496ma 62mv > <none unarmed> <[----------]> evasive - (light) 2am (night) trip
You trip Agrus and she goes down!
Your trip scratches Agrus.
Agrus looks pretty hurt.

<749hp 511ma 62mv > <none unarmed> <[-------- ]> aggressive - (light) 2am (night)
Rimath the trader auctions 'Place yer bids! razor-edged demonskin shoulder plating is being au
ctioned for 25000 gold!'
Your charge DISEMBOWELS Agrus!
A crude spear digs into Agrus's body.
Your wrath scratches Agrus.
Your charge DISEMBOWELS Agrus!
A crude spear digs into Agrus's body.
Your wrath scratches Agrus.
Agrus's punch wounds you.
You manage to dodge Agrus's punch with a lot of effort.
Agrus is in awful condition.

<732hp 511ma 62mv > <none unarmed> <[-------- ]> aggressive - (light) 2am (night) trip

Agrus rises back to her feet.
Your trip misses Agrus.
Agrus is in awful condition.

<732hp 511ma 62mv > <none unarmed> <[------- ]> aggressive - (light) 2am (night) Agrus tries
to disarm you, but fails.
Your charge DISMEMBERS Agrus!
Your charge MASSACRES Agrus!
A crude spear digs into Agrus's body.
Agrus has yielded. You have won the challenge.
Agrus is mortally wounded!!
PURIFY HER!!

<732hp 511ma 62mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night) l
ag
A protective shell of scales envelop the frame of the reptile. Deep
slits in the face hide away black, circular orbs shielded in a liquid-like
membrane. The elongated snout holds multiple rows of blackened teeth that
emit a vile mucous. The pattern of scales continue downward below the neck,
gaining in hardiness. Muscular limbs stretch out from the serpent-like
figure, lifting the frame above ground. It moves with a swiftness, a spiked
tail providing balance.
She has begun to do some traveling.
Agrus is in awful condition.

Agrus is using:
<used as light> (Glowing) a dragonwing guild-issue lantern
<worn on finger> a dragonwing guild-issue ring
<worn on finger> a dragonblood guild-issue ring
<worn around neck> an onyx-black guild-issue amulet
<worn around neck> a ruby-red guild-issue amulet
<worn on head> a dragonwing guild-issue helm
<worn on torso> a ruby-red guild-issue breastplate
<worn on arms> a pair of dragonblood guild-issue sleeves
<worn on hands> a pair of ruby-red guild-issue gloves
<worn on legs> a pair of onyx-black guild-issue leggings
<worn on feet> a pair of ruby-red guild-issue boots
<worn about body> a dragonwing guild-issue cape
<worn about waist> a dragonblood guild-issue belt
<worn around wrist> a dragonwing guild-issue bracer
<worn around wrist> an onyx-black guild-issue bracer

<732hp 511ma 62mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night)
Agrus looks less wobbly on her feet.

<732hp 511ma 62mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night) s
ay I tried
You say 'I tried.'

<732hp 511ma 62mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
The white aura around Agrus fades.
The white aura around your body fades.

<767hp 520ma 122mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
qq
You can't do that while resting.

<767hp 520ma 122mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
st
You stand up.

<767hp 520ma 122mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
qq
Agrus yells 'Help! I am being attacked by Rhalmmda!'
Your charge *** DEMOLISHES *** Agrus!
Agrus is DEAD!!

<767hp 520ma 122mv > <no opponent no opponent> <[----------]> aggressive - (dark) 3am (night) g
et coins corpse
You get 23380 gold coins from the corpse of Agrus.
[Mentions]: None.
Tags: #knight

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