Ye Olde Abandoned Realms Logs

Rhalmmda vs Dluldor

posted on 2017-05-14 18:22:44

<758hp 672ma 303mv > <no opponent no opponent> <[----------]> active - (light) 8pm (night) ki d
or
Dorezen the shaman guild guardian yells 'Alert! The guild is being attacked by Rhalmmda!'
Your disease wounds Dorezen the shaman guild guardian.
Dorezen the shaman guild guardian has a few scratches.

<758hp 672ma 303mv > <none mob> <[----------]> active - (light) 8pm (night)
You parry Dorezen the shaman guild guardian's beating.
Your disease maims Dorezen the shaman guild guardian!
Your freezing bite devastates Dorezen the shaman guild guardian!
Your disease mauls Dorezen the shaman guild guardian.
Dorezen the shaman guild guardian has a few scratches.

<758hp 672ma 303mv > <none mob> <[----------]> active - (light) 8pm (night)
Dorezen the shaman guild guardian narrows his eyes.
Your stomach rumbles softly, but you manage to suppress the urge.
Dorezen the shaman guild guardian has a few scratches.

<758hp 672ma 303mv > <none mob> <[----------]> active - (light) 8pm (night) c sear

Dluldor walks in.
You throw a handful of shurikens.
Your searing star wounds Dorezen the shaman guild guardian.
Your searing star injures Dorezen the shaman guild guardian.
You dance around Dorezen the shaman guild guardian's beating and easily dodge it.
Your disease decimates Dorezen the shaman guild guardian!
Dorezen the shaman guild guardian has a few scratches.

<758hp 632ma 303mv > <none mob> <[----------]> active - (light) 8pm (night)
Dluldor narrows his eyes.
Dluldor parries your disease.
Dluldor's shield jolts under your chill, but holds.
Your disease maims Dluldor!
Dluldor has some small wounds and bruises.

<758hp 632ma 303mv > <shaft defensive> <[----------]> evasive - (light) 8pm (night)
Dorezen the shaman guild guardian narrows his eyes.
Dorezen the shaman guild guardian has assailed you with the demons of Hell!
Dorezen the shaman guild guardian's torments devastate you!
Dluldor has some small wounds and bruises.

<728hp 632ma 303mv > <shaft defensive> <[----------]> evasive - (light) 8pm (night) c sear

You dodge Dorezen the shaman guild guardian's beating.
Your disease decimates Dluldor!
Your chill MUTILATES Dluldor!
Dluldor parries your disease.
Your chill MUTILATES Dluldor!
Dluldor fades into existence.
Dluldor's thwack mauls you.
Dluldor's thwack decimates you!
Dluldor has some small wounds and bruises.

<680hp 632ma 303mv > <shaft defensive> <[----------]> evasive - (light) 8pm (night) You throw a
handful of shurikens.
Your searing star hits Dluldor.
Your searing star hits Dluldor.
Dluldor has some small wounds and bruises.

<690hp 598ma 356mv > <shaft defensive> <[----------]> evasive - (light) 9pm (night) Dluldor has
fled!
Dluldor walks south.
Dorezen the shaman guild guardian has a few scratches.

<690hp 598ma 356mv > <none mob> <[----------]> evasive - (light) 9pm (night)
Dluldor walks in.
Dorezen the shaman guild guardian has a few scratches.

<690hp 598ma 356mv > <none mob> <[----------]> evasive - (light) 9pm (night)
Dluldor closes his eyes momentarily.
A giant ladle glows as it is imbued by a weapon ward.
Dorezen the shaman guild guardian has a few scratches.

<690hp 598ma 356mv > <none mob> <[----------]> evasive - (light) 9pm (night)
Dorezen the shaman guild guardian's beating mauls you.
Your disease MUTILATES Dorezen the shaman guild guardian!
Your freezing bite decimates Dorezen the shaman guild guardian!
Your disease maims Dorezen the shaman guild guardian!
Your disease decimates Dorezen the shaman guild guardian!
Dorezen the shaman guild guardian has a few scratches.

<668hp 598ma 356mv > <none mob> <[----------]> evasive - (light) 9pm (night) c sear
You throw a handful of shurikens.
Your searing star wounds Dorezen the shaman guild guardian.
Dorezen the shaman guild guardian is blinded by smoke!
Your searing star wounds Dorezen the shaman guild guardian.
Your searing star injures Dorezen the shaman guild guardian.
Dorezen the shaman guild guardian has some small wounds and bruises.

<668hp 548ma 356mv > <none mob> <[----------]> evasive - (light) 9pm (night)
You dance around Dluldor's thwack and easily dodge it.
Dluldor's thwack mauls you.
You dodge Dorezen the shaman guild guardian's beating.
Your disease maims Dorezen the shaman guild guardian!
Dluldor's thwack mauls you.
You dodge Dluldor's thwack.
Dorezen the shaman guild guardian has some small wounds and bruises.

<622hp 548ma 356mv > <none mob> <[----------]> evasive - (light) 9pm (night) fle
fle
fle

Dorezen the shaman guild guardian narrows his eyes.
Dorezen the shaman guild guardian has assailed you with the demons of Hell!
Dorezen the shaman guild guardian's torments DISMEMBER you!
Dorezen the shaman guild guardian has some small wounds and bruises.

<559hp 548ma 356mv > <none mob> <[----------]> evasive - (light) 9pm (night) You flee from comb
at!
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]

<559hp 548ma 354mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) You
aren't fighting anyone.

<559hp 548ma 354mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) You
aren't fighting anyone.

<559hp 548ma 354mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) nor
th
Entrance of the Shaman Guild
+| Before you lie the gates to the Shaman Guild. They have
|| long since fallen off of the black granite that once
+| held them. A small sign is hanging by a single nail on
|| the post. It has the ancient lord of death encrusted
@ +| upon it face. Smells from the guildhall to the north
| || fill your senses with disgust. The temple of darkness
+-+-+| is to your east.
| | ||
+-+-+-+-+|
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.

<559hp 548ma 352mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night)
Dluldor narrows his eyes.
Dluldor deflects your disease aside in an ungraceful parry.
Your freezing bite MUTILATES Dluldor!
Your disease decimates Dluldor!
Dluldor has quite a few wounds.

<559hp 548ma 352mv > <shaft defensive> <[----------]> evasive - (light) 9pm (night) qq
You do the best you can!
Dluldor has quite a few wounds.

<559hp 548ma 352mv > <shaft defensive> <[----------]> evasive - (light) 9pm (night)
Your disease maims Dluldor!
Your chill DISEMBOWELS Dluldor!
Your chill DISMEMBERS Dluldor!
You stumble and barely manage to dodge Dluldor's thwack.
You awkwardly parry Dluldor's thwack with a loud clang.
Dluldor has quite a few wounds.

<559hp 548ma 352mv > <shaft defensive> <[----------]> evasive - (light) 9pm (night) c sear
You throw a handful of shurikens.
Your searing star hits Dluldor.
Your searing star hits Dluldor.
Dluldor has quite a few wounds.

<559hp 508ma 352mv > <shaft defensive> <[----------]> evasive - (light) 9pm (night) c sear

Dluldor has fled!
Dluldor walks south.

<559hp 508ma 352mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) Cas
t the searing shuriken spell on whom?

<559hp 508ma 352mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) sou
th
qq
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]

<559hp 508ma 350mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) sca
n all
They aren't here.

<559hp 508ma 350mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) whe
re $$
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan south.
You scan up.
*** Range 1 (up) ***
(Charmed) A zombie of Venthekymi stands here serving her master.
(White Aura) Deloth the priest is here communing curses to everyone around him.
You scan down.

<559hp 508ma 350mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) <PK
> Dluldor Sacrificial Chamber

<559hp 508ma 350mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) loo
k
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]

<559hp 508ma 350mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night) up
qq
By the Altar of Darkness
| You are standing before a large altar made of blackened
| slabs of rocks. The altar is more than four spans long
| with signs of smoke and fire running along its sides. On
| the altar lies mutilated animals and their body parts.
@-* | Some of the sacrifices are burnt while others had their
| lives beat out of them moments ago. A small pit made with
| dark rocks is here. A small chamber is to the east and the
| Temple of Darkness is below.
|
---------+

[Exits: east down]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A zombie of Venthekymi stands here serving her master.
(White Aura) Deloth the priest is here communing curses to everyone around him.

<559hp 508ma 349mv > <no opponent no opponent> <[----------]> evasive - (light) 9pm (night)
Dluldor walks in.
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Dluldor blocks your attack with his shield.
Your chill DISEMBOWELS Dluldor!
Your disease decimates Dluldor!
Dluldor has quite a few wounds.

<559hp 508ma 349mv > <shaft defensive> <[----------]> aggressive - (light) 9pm (night) east
qq

A dwarven city guard yells 'Guards! Guards!'
Your disease devastates Dluldor!
Your freezing bite misses Dluldor.
Dluldor's thwack mauls you.
Dluldor's thwack decimates you!
Dluldor has some big nasty wounds and scratches.

<510hp 508ma 349mv > <shaft defensive> <[----------]> aggressive - (light) 9pm (night)
Dluldor has fled!
Dluldor walks down.

<510hp 508ma 349mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Sacrificial Chamber
| You are in the middle of a small and dark room. Terrifying
| screams of horror fill the room, vague in their origin. Murmurs
| of begging and pleading also mix into the cacophony of echoes
| in this room. Dark shadows move around the room with deadly
T-@ | fluidity. A dim light is to the west revealing a doorway leading
| out of this room.
|
|
|
---------+

[Exits: west]

<510hp 508ma 348mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
down
They aren't here.

<510hp 508ma 348mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
By the Altar of Darkness
| You are standing before a large altar made of blackened
| slabs of rocks. The altar is more than four spans long
| with signs of smoke and fire running along its sides. On
| the altar lies mutilated animals and their body parts.
@-* | Some of the sacrifices are burnt while others had their
| lives beat out of them moments ago. A small pit made with
| dark rocks is here. A small chamber is to the east and the
| Temple of Darkness is below.
|
---------+

[Exits: east down]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A zombie of Venthekymi stands here serving her master.
(White Aura) Deloth the priest is here communing curses to everyone around him.

<510hp 508ma 347mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
south
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]

<510hp 508ma 346mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
scan all
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<510hp 508ma 344mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) Y
ou scan all around.
You scan north.
*** Range 2 (north) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 2 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan west.
*** Range 3 (west) ***
(White Aura) Jara the Holy Lady is here.
*** Range 6 (west) ***
A refugee is here, wandering through the streets.

<510hp 508ma 344mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) n
orth
north
qq
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]

<510hp 508ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Entrance of the Shaman Guild
+| Before you lie the gates to the Shaman Guild. They have
|| long since fallen off of the black granite that once
+| held them. A small sign is hanging by a single nail on
|| the post. It has the ancient lord of death encrusted
@ +| upon it face. Smells from the guildhall to the north
| || fill your senses with disgust. The temple of darkness
+-+-+| is to your east.
| | ||
+-+-+-+-+|
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.

<510hp 508ma 340mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Dluldor blocks your attack with his shield.
Dluldor awkwardly parries your freezing bite with a loud clang.
Dluldor's shield wobbles and barely deflects your disease.
Dluldor has quite a few wounds.

<510hp 508ma 340mv > <shaft defensive> <[----------]> aggressive - (light) 9pm (night)
Your disease decimates Dluldor!
Dluldor's shield jolts under your disease, but holds.
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<488hp 508ma 340mv > <shaft defensive> <[----------]> aggressive - (light) 9pm (night)
Dluldor narrows his eyes.
You no longer see invisible objects.
The white aura around your body fades.
Dluldor has quite a few wounds.

<488hp 508ma 340mv > <shaft defensive> <[----------]> aggressive - (light) 9pm (night) c sear
You throw a handful of shurikens.
Your searing star injures Dluldor.
Your searing star hits Dluldor.
Dluldor is blinded by smoke!
Your searing star hits Dluldor.
Dluldor has quite a few wounds.

<488hp 458ma 340mv > <shaft defensive> <[----------]> aggressive - (light) 9pm (night) fle
fle

Your disease mauls Dluldor.
Your chill MUTILATES Dluldor!
Dluldor's shield wobbles and barely deflects your disease.
You manage to dodge Dluldor's thwack with a lot of effort.
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor has some big nasty wounds and scratches.

<498hp 463ma 393mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night) ww

Dluldor narrows his eyes.
Dluldor's harm spell MANGLES you!
Dluldor has some big nasty wounds and scratches.

<412hp 463ma 393mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night) scan al
l
You couldn't escape!
Dluldor has some big nasty wounds and scratches.

<412hp 463ma 393mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night) You fle
e from combat!
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]

<412hp 463ma 391mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
You get a purple potion from a Big Ol'Pack Sack.

<412hp 463ma 391mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
north
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<412hp 463ma 391mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
qq
You scan all around.
You scan north.
*** Range 1 (north) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan south.
You scan up.
*** Range 1 (up) ***
(Charmed) A zombie of Venthekymi stands here serving her master.
(White Aura) Deloth the priest is here communing curses to everyone around him.
You scan down.

<412hp 463ma 391mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Entrance of the Shaman Guild
+| Before you lie the gates to the Shaman Guild. They have
|| long since fallen off of the black granite that once
+| held them. A small sign is hanging by a single nail on
|| the post. It has the ancient lord of death encrusted
@ +| upon it face. Smells from the guildhall to the north
| || fill your senses with disgust. The temple of darkness
+-+-+| is to your east.
| | ||
+-+-+-+-+|
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.

<412hp 463ma 389mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Dluldor walks south.

<412hp 463ma 389mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
They aren't here.

<412hp 463ma 389mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
south
qq
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]

<412hp 463ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
scan all
They aren't here.

<412hp 463ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
south
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan south.
You scan up.
*** Range 1 (up) ***
(Charmed) A zombie of Venthekymi stands here serving her master.
(White Aura) Deloth the priest is here communing curses to everyone around him.
You scan down.

<412hp 463ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
scan all
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<412hp 463ma 385mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
where $$
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 2 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan west.
*** Range 3 (west) ***
(White Aura) Jara the Holy Lady is here.
*** Range 6 (west) ***
A refugee is here, wandering through the streets.

<412hp 463ma 385mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
<PK> Dluldor Dangerous Alley

<412hp 463ma 385mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
look
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<412hp 463ma 385mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
east
The South Road
+ + | You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+-+-+ | dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+-* +-*| holding the walls of the buildings together. You see
| | | the Temple Square to the north and the South Road continues
* +-*| to the east and the west.
---------+

[Exits: north east west]

<412hp 463ma 383mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
north
The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-+-+ N| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+-* | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<412hp 463ma 381mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
scan all
Dangerous Alley
+-+-G| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-* | Temple Square is to the west.
---------+

[Exits: north south west]

<412hp 463ma 379mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
where $$
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A half-elf city guard of Seringale stands watch here.
*** Range 3 (south) ***
Izak the thief guild guardian is here watching over the guild.
You scan west.

<412hp 463ma 379mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
north
You didn't find any dluldor.

<412hp 463ma 379mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-G| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

<412hp 463ma 377mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
north
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-G| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<412hp 463ma 375mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
north
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-G| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<412hp 463ma 373mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
west
north
Dangerous Alley
F +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
* S @-+ S| little room to walk. There are sheets of faded paper pasted
| | on the walls of the alley, informing the pedestrians of
+-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<412hp 463ma 371mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<412hp 463ma 369mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<412hp 463ma 367mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<412hp 463ma 365mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
scan all
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<412hp 463ma 363mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
east
east
You scan all around.
You scan east.
*** Range 1 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.

<412hp 463ma 363mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<412hp 463ma 361mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<412hp 463ma 359mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<412hp 463ma 357mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<412hp 463ma 355mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
where $$
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<412hp 463ma 353mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
<PK> Dluldor On the Eastern Road

<412hp 463ma 353mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<412hp 463ma 351mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<412hp 463ma 349mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<412hp 463ma 347mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<412hp 463ma 345mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
south
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<412hp 463ma 343mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<412hp 463ma 341mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<412hp 463ma 339mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<412hp 463ma 337mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<412hp 463ma 335mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
north

You feel more susceptible to magic again.
You can use the shadow arts again.

<425hp 470ma 390mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<425hp 470ma 388mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
where
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<425hp 470ma 386mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Players near you in Eastern Road:
<PK> Rhalmmda Along the Eastern Road

<425hp 470ma 386mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<425hp 470ma 384mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<425hp 470ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<425hp 470ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<425hp 470ma 378mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
scan all
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<425hp 470ma 376mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
You scan all around.
You scan east.
*** Range 3 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 4 (east) ***
A large, filthy looking rat scurries around.
*** Range 5 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 4 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<425hp 470ma 376mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<425hp 470ma 374mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<425hp 470ma 372mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
scan all
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<425hp 470ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
east
You scan all around.
You scan east.
*** Range 1 (east) ***
A large, filthy looking rat scurries around.
*** Range 2 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
You scan west.
You scan up.
*** Range 2 (up) ***
A lone lookout rests here, peering out over the wall.

<425hp 470ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<425hp 470ma 368mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
where $$
You didn't find any dluldor.

<425hp 470ma 368mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
where
Players near you in Timaran:
<PK> Rhalmmda Western Main Street

<425hp 470ma 368mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
west
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<425hp 470ma 366mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<425hp 470ma 364mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<425hp 470ma 362mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<425hp 470ma 360mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<425hp 470ma 358mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<425hp 470ma 356mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) wes
t
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<425hp 470ma 354mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) wes
t
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<425hp 470ma 352mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) sou
th
south
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<425hp 470ma 350mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) eas
t
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<425hp 470ma 348mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) sou
th
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<425hp 470ma 346mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) whe
re
Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]

<425hp 470ma 344mv > <no opponent no opponent> <[----------]> evasive - (light) 11pm (night) Pl
ayers near you in Gnome Village:
<PK> Dluldor A Small Gnome House
<PK> Rhalmmda Entrance to Gnome Village

<425hp 470ma 344mv > <no opponent no opponent> <[----------]> evasive - (light) 11pm (night) ea
st
A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

<425hp 470ma 342mv > <no opponent no opponent> <[----------]> evasive - (light) 11pm (night) af
f
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: harmed : lasts for 22 hours
Skill: mark of shadow (5): lasts for 22 hours
Skill: chii : modifies armor class by 25 for 11 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Skill: detect hidden : lasts for 18 hours

<425hp 470ma 342mv > <no opponent no opponent> <[----------]> evasive - (light) 11pm (night) sc
an all
You scan all around.
You scan north.
*** Range 1 (north) ***
A short and gnarled gnome woman is here.
A young gnome child is sleeping here.
You scan east.
You scan west.

<425hp 470ma 342mv > <no opponent no opponent> <[----------]> evasive - (light) 11pm (night) we
st
Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]

<425hp 470ma 340mv > <no opponent no opponent> <[----------]> evasive - (light) 11pm (night) no
rth
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<425hp 470ma 338mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) wes
t
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<425hp 470ma 336mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) nor
th
north
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<425hp 470ma 334mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) The
Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<425hp 470ma 332mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) eas
t
east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<425hp 470ma 330mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) med

Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<425hp 470ma 328mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) You
sit down and begin to meditate.

<425hp 470ma 328mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night) sc

/@============================================================-
| \
| Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour, acolyte of Ceridwel|
| Acolyte of the Order of Light |
| Rank Knight of [KNIGHT], 23 years old (125 hours). |
| |
| Race: Half-elf Hometown: Valour Health: 425/758 |
| Sex: Male Alignment: Good Mana: 470/784 |
| Class: Shadow Ethos: Chaotic Move: 328/394 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 333/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 3 |
| Wisdom: 21 (21+0) Exp tnl: 22140 Trains: 0 |
| Dexter: 22 (22+0) Relics: 1066 Items: 34/37 |
| Consti: 18 (18+0) Gold: 33071 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 39 Armor Vs Pierce: 233 Saving Throws |
| Off-H: 33 Vs Bash: 292 Afflictive: 52 |
| Damroll: 43 Vs Slash: 236 Maledictive: 40 |
| Off-H: 46 Vs Magic: 156 Mental: 35 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: harmed : lasts for 22 hours
Skill: mark of shadow (5): lasts for 22 hours
Skill: chii : modifies armor class by 25 for 11 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Skill: detect hidden : lasts for 18 hours

<425hp 470ma 328mv > <no opponent no opponent> <[----------]> evasive - (dark) 11pm (night)
The white aura around your body fades.

<500hp 540ma 394mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)


<500hp 540ma 394mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
st
You stop meditating and stand up.

<500hp 540ma 394mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
east
where
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<500hp 540ma 392mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
Players near you in Eastern Road:
<PK> Dluldor Silent Path
<PK> Rhalmmda Along the Eastern Road

<500hp 540ma 392mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
end
You meditate briefly then resume your position.

<500hp 510ma 392mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<500hp 510ma 390mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
east
east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<500hp 510ma 388mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
ww
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<500hp 510ma 386mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
You get a purple potion from a Big Ol'Pack Sack.

<500hp 510ma 386mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<500hp 510ma 386mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
af
You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: endure : modifies save vs spell by 10 for 12 hours
Skill: harmed : lasts for 21 hours
Skill: mark of shadow (5): lasts for 21 hours
Skill: chii : modifies armor class by 25 for 10 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Skill: detect hidden : lasts for 17 hours

<500hp 510ma 386mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 2 (east) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
*** Range 3 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 6 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<500hp 510ma 386mv > <no opponent no opponent> <[----------]> evasive - (light) 12am (midnight)
west
west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<500hp 510ma 384mv > <no opponent no opponent> <[----------]> evasive - (light) 12am (midnight)
Dluldor walks east.

<500hp 510ma 384mv > <no opponent no opponent> <[----------]> evasive - (light) 12am (midnight)
qq
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<500hp 510ma 382mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
east
They aren't here.

<500hp 510ma 382mv > <no opponent no opponent> <[----------]> evasive - (light) 12am (midnight)
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<500hp 510ma 380mv > <no opponent no opponent> <[----------]> evasive - (light) 12am (midnight)
east
You manage to dodge Dluldor's thwack with a lot of effort.
Dluldor has quite a few wounds.

<500hp 510ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight) qq
No way! You are still fighting!
Dluldor has quite a few wounds.

<500hp 510ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight) You do
the best you can!
Dluldor has quite a few wounds.

<500hp 510ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight)
Your disease mauls Dluldor.
Your chill MUTILATES Dluldor!
Dluldor's shield wobbles and barely deflects your disease.
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor has quite a few wounds.

<500hp 510ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight) c corr
You throw a handful of shurikens.
Your throwing star misses Dluldor.
Your emerald star mauls Dluldor.
Dluldor looks very ill.
Dluldor's poison wounds him.
Your throwing star misses Dluldor.
Dluldor has quite a few wounds.

<500hp 466ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight)
Dluldor narrows his eyes.
Dluldor has quite a few wounds.

<500hp 466ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight)
Dluldor deflects your disease aside in an ungraceful parry.
Your disease devastates Dluldor!
You nimbly dodge Dluldor's thwack with a practiced maneuver.
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<500hp 466ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight) c sear
You throw a handful of shurikens.
Your searing star injures Dluldor.
Dluldor is blinded by smoke!
Your throwing star misses Dluldor.
Your searing star injures Dluldor.
Your throwing star misses Dluldor.
Dluldor has quite a few wounds.

<500hp 412ma 380mv > <shaft defensive> <[----------]> evasive - (light) 12am (midnight)
Dluldor has fled!
Dluldor walks west.

<500hp 412ma 380mv > <no opponent no opponent> <[----------]> evasive - (light) 12am (midnight)
qq
west
qq
They aren't here.

<500hp 412ma 380mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
scan all
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<500hp 412ma 378mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
They aren't here.

<500hp 412ma 378mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
where $$
You scan all around.
You scan east.
*** Range 3 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
*** Range 5 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 4 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
*** Range 5 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<500hp 412ma 378mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
west
<PK> Dluldor Along the Eastern Road

<500hp 412ma 378mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<500hp 412ma 376mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
west
west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<500hp 412ma 374mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<500hp 412ma 372mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<500hp 412ma 370mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<500hp 412ma 368mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<500hp 412ma 366mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
qq
south
They aren't here.

<500hp 412ma 366mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<500hp 412ma 364mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<500hp 412ma 362mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
west
west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<500hp 412ma 360mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<500hp 412ma 358mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
north
scan all
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<500hp 412ma 356mv > <no opponent no opponent> <[----------]> evasive - (dark) 12am (midnight)
You scan all around.
You scan east.
*** Range 1 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<516hp 418ma 394mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west

Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<516hp 418ma 392mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west

where $$
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<516hp 418ma 390mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) <PK>
Dluldor Quiet Forest Path

<516hp 418ma 390mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) look

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<516hp 418ma 390mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) nort
h
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<516hp 418ma 388mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) nort
h
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<516hp 418ma 386mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) nort
h
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<516hp 418ma 382mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west

Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<516hp 418ma 376mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) up
east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<516hp 418ma 370mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) Bank
of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<516hp 418ma 365mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west

Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<516hp 418ma 360mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) down

south
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<516hp 418ma 354mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) east

Alas, you cannot go that way.

<516hp 418ma 354mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) Road
to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<516hp 418ma 348mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) sout
h
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<516hp 418ma 344mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) sout
h
south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<516hp 418ma 342mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) The
Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<516hp 418ma 340mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) sout
h
south
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<516hp 418ma 338mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west

Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<516hp 418ma 336mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) down

east
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<516hp 418ma 334mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) down

west
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<516hp 418ma 332mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) Quie
t Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<516hp 418ma 330mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) sout
h
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<516hp 418ma 328mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) sout
h
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<516hp 418ma 326mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) A Ro
ad through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large, hairy looking humanoid is here.

<516hp 418ma 324mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) sout
h
south
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<516hp 418ma 322mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) The
T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<516hp 418ma 320mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) wher
e $$
where
The forest suddenly becomes impassable.

<516hp 418ma 320mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) <PK>
Dluldor Under a ruined watchtower

<516hp 418ma 320mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) look

You break your objective tracking.
Players near you in Thalos Ruins:
<PK> Dluldor Under a ruined watchtower
<PK> Rhalmmda The T-Intersection

<516hp 418ma 320mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) The
T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<516hp 418ma 320mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) wher
e $$
<PK> Dluldor A Back Alley

<516hp 418ma 320mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) look

The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<516hp 418ma 320mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west

A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]

<516hp 418ma 318mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) west

west
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<516hp 418ma 316mv > <no opponent no opponent> <[----------]> evasive - (dark) 1am (night) wher
e $$
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!

<516hp 418ma 314mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) wes
t
<PK> Dluldor A Back Alley

<516hp 418ma 314mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) whe
re $$
Main Street
+-+ | This was once a magnificent street, but now is in total ruin.
| | The streets are barren and windswept and the silence is unending.
+ + + | A dark alley leads north and south. Howls and screams echo
| | | | through the deserted city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]

<516hp 418ma 312mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) You
break your objective tracking.
<PK> Dluldor A Back Alley

<516hp 418ma 312mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) wes
t
Main Street
+-+ | This was once a magnificent thoroughfare but now is in
| | total ruin. Years of environmental exposure and no upkeep
+ + + | has left it all in disrepair. The streets are barren and
| | | | windswept and the silence is unending. An alley leads north
+-+-@-+-+| and south. Howls and screams echo through the deserted
| | | city. To the north through a crumbling doorway you see
+-+ +-+ | the remains of a building.
| | | |
+-+ +-+ |
---------+

[Exits: north east west]

<516hp 418ma 310mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) whe
re $$
You break your objective tracking.
<PK> Dluldor A Back Alley

<516hp 418ma 310mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) wes
t
Main Street
+-+-+ +-+| This was once a magnificent thoroughfare but now is in
| || total ruin. Years of environmental exposure and no upkeep
+-+ + + +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
+-+-@-+-+| north and south. Howls and screams echo through the deserted
| | || city. To the north through a crumbling doorway you see
+-+-+ +-+| the remains of a building.
| | | ||
+ +-+ +-+|
---------+

[Exits: north east west]
You see 2 of a long slim dagger here.
A stunning lavender and green stone rests on the ground.
A pretty scarlet and blue stone has been dropped here.
A restless spirit wanders the ruins.

<516hp 418ma 308mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) sou
th
Alas, you cannot go that way.

<516hp 418ma 308mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) wes
t
south
Main Street
o-+-+-+ | This was once a magnificent thoroughfare but now is in
| | | total ruin. Years of environmental exposure and no upkeep
+ +-+ + +| has left it all in disrepair. The streets are barren and
| | | || windswept and the silence is unending. An alley leads north
o-+-@-+-+| and south. Howls and screams echo through the deserted
| | | city. To the south through a crumbling doorway you see
+-+-+-+ | the remains of a once-regal building.
| | | |
+-+ +-+ |
---------+

[Exits: east south west]

<516hp 418ma 306mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) wes
t
The city hall
+ +-+ + +| This is the main reception area of Thalos' city hall.
| | | || The walls have been charred and scored massively and
o-+-+-+-+| debris is spread from wall to wall. A large gaping hole
| | | in the west wall allows you to see out to one of the
+-+-@-+ | city's side streets. Obviously no one will be seeing
| | | | you through today. Hallways lead south and east.
+-+ +-+ |
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A strange lamia stands here waiting for her next meal.

<516hp 418ma 304mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) A s
ide street
o-+ +-+ +| This small side street leads south away from the temple
| | | || into the business section of town. The destruction that
o-o-+-+-+| levelled this city was not biased; these important looking
| | | buildings have been almost totally destroyed. There is
+-@-+-+| a hole in the wall of a very large structure to the east.
| | || A crumbling doorway to another ruined building lays to
+-+ +-+| the west.
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
You see 3 of a long slim dagger here.
You see 2 of a pale blue stone here.
A small incandescent blue stone lies here.
A restless spirit wanders the ruins.

<516hp 418ma 302mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) sou
th
south
A side street
o-o-+-+-+| This small side street is lined with the remains of once-great
| | | buildings. To the northeast is a crumbling structure,
+-+-+-+| while to the west lies the entrance to the remains of
| | || a tavern. The street continues north and south.
+-@ +-+|
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
You see 2 of a long slim dagger here.
A pale blue stone sits here.
A brilliant silver flute glimmers from beneath a rock.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<516hp 418ma 300mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) A s
ide street
+-+-+-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble. A side street
| extends northwards towards the remains of a large and
| once regal-looking building.
|
|
---------+

[Exits: north east west]
A long sword has been left here.
You see 2 of a long slim dagger here.
A pretty scarlet and blue stone has been dropped here.

<516hp 418ma 298mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) wes
t
west
A back alley
+-+ +-+-+| A narrow alley runs along the south end of the ruins between
| | | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+ +| exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]
You see 3 of a long slim dagger here.
Someone has left a deep red stone here.

<516hp 418ma 296mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) wes
t
A back alley
+-+ +-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| || and mortar are crumbling off of the buildings, while the
+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]

<516hp 418ma 294mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) Und
er a ruined watchtower
+-+ | You stand beneath one of the city's watchtowers that was
| | | built to protect the city from invaders. Obviously, it
+-+ | failed. The ladder leading up to the platform is rusted
| | and bent and is missing more than one rung, but still
@-+-+| looks barely able to hold your weight if you decided to
| try to climb it.
|
|
|
---------+

[Exits: north east up]
A long slim dagger has been left here.
You see 2 of a guardian's shield here.
You see 2 of a ball and chain here.
A blunt hammer lies here.
A strange lamia stands here waiting for her next meal.

<516hp 418ma 292mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) nor
th
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
@-+ | ground is cracked and lined with rubble. There is an open
| | area to the east which looks to have once been a hub of
+-+-+| some sort of commerce or market activity.
|
|
---------+

[Exits: north east south]
A balanced ioun is here, balancing upon itself.
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.

<516hp 418ma 290mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) nor
th
north
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair.
| | Bricks and mortar are crumbling off of the buildings,
@-+ | while the ground is cracked and lined with rubble. There
| | | is an open area to the east which looks to have once
+-+ | been a hub of some sort of commerce or market activity.
| |
+-+-+|
---------+

[Exits: north east south]
A large chunk of venison sits here ready to be eaten.
A long slim dagger has been left here.
A restless spirit wanders the ruins.

<516hp 418ma 288mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) A B
ack Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+-+ |
| | |
+-+ |
---------+

[Exits: north south]
A pile of gold coins.

<516hp 418ma 286mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) qq
They aren't here.

<516hp 418ma 286mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) nor
th
A Back Alley
+-+-+| A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+ |
| |
+-+ |
---------+

[Exits: north south]

<516hp 418ma 284mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) nor
th
A Back Alley
| A narrow alley runs along the west end of the ruins between
| the northwest and southwest watchtowers. Years of environmental
+-+-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<516hp 418ma 282mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) sca
n all
north
You scan all around.
You scan north.
*** Range 1 (north) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
A strange lamia stands here waiting for her next meal.
You scan south.
*** Range 3 (south) ***
A restless spirit wanders the ruins.
*** Range 4 (south) ***
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.
*** Range 5 (south) ***
A strange lamia stands here waiting for her next meal.

<516hp 418ma 282mv > <no opponent no opponent> <[----------]> evasive - (light) 1am (night) sca
n all
Under the watchtower
| You stand beneath one of the city's watchtowers that was
| built to protect the city from invaders. Obviously, it failed.
| The ladder leading up to the platform is rusted and bent
| and is missing more than one rung, but still looks barely
@-+-+| able to hold your weight if you decided to try to climb it.
| |
+ |
| |
+ |
---------+

[Exits: east south up]
A blunt hammer lies here.
You see 2 of a guardian's shield here.
You see 4 of a ball and chain here.
A nice two-handed sword hangs on a hook in the wall.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
A strange lamia stands here waiting for her next meal.
The sky is getting cloudy.
The smoke leaves Dluldor's eyes.
The white aura around your body fades.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night) You
scan all around.
You scan east.
You scan south.
*** Range 4 (south) ***
A restless spirit wanders the ruins.
*** Range 5 (south) ***
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.
*** Range 6 (south) ***
A strange lamia stands here waiting for her next meal.
You scan up.
*** Range 1 (up) ***
In the corner you see a large, unmoving mithril golem faithfully standing watch.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night) qq
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Your disease decimates Dluldor!
Your freezing bite MUTILATES Dluldor!
Dluldor has some big nasty wounds and scratches.

<528hp 427ma 335mv > <shaft defensive> <[----------]> aggressive - (light) 2am (night)
Dluldor awkwardly parries your disease with a loud clang.
Your chill MUTILATES Dluldor!
Dluldor parries your disease.
You dodge Dluldor's thwack.
Dluldor has some big nasty wounds and scratches.

<528hp 427ma 335mv > <shaft defensive> <[----------]> aggressive - (light) 2am (night) fle
fle

Dluldor has fled!
Dluldor walks east.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
ww
You aren't fighting anyone.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
You aren't fighting anyone.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
You get a purple potion from a Big Ol'Pack Sack.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
Dluldor walks in.
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)

Dluldor walks south.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
scan all
qq
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 4 (south) ***
A restless spirit wanders the ruins.
*** Range 5 (south) ***
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.
*** Range 6 (south) ***
A strange lamia stands here waiting for her next meal.
You scan up.
*** Range 1 (up) ***
In the corner you see a large, unmoving mithril golem faithfully standing watch.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
south
They aren't here.

<528hp 427ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
A Back Alley
| A narrow alley runs along the west end of the ruins between
| the northwest and southwest watchtowers. Years of environmental
+-+-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<528hp 427ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
south
south
A Back Alley
+-+-+| A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+ |
| |
+-+ |
---------+

[Exits: north south]

<528hp 427ma 331mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+-+ |
| | |
+-+ |
---------+

[Exits: north south]
A pile of gold coins.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<528hp 427ma 329mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
south
Dluldor walks south.

<528hp 427ma 329mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair.
| | Bricks and mortar are crumbling off of the buildings,
@-+ | while the ground is cracked and lined with rubble. There
| | | is an open area to the east which looks to have once
+-+ | been a hub of some sort of commerce or market activity.
| |
+-+-+|
---------+

[Exits: north east south]
A large chunk of venison sits here ready to be eaten.
A long slim dagger has been left here.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
A restless spirit wanders the ruins.

<528hp 427ma 327mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
qq
Dluldor walks east.

<528hp 427ma 327mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
They aren't here.

<528hp 427ma 327mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
east
A Broken Marketplace
+ | You stand in the middle of the remains of a market square
| | lined on each side with torn baskets, broken carts, and
+ | rotting stands of all shapes and sizes. Abandoned and
| | lost in time, these little shops contain none of the
+-@ | goods once sold to a demanding public. Anything that
| | | remained after the invasion has long ago been pillaged
+-+ | and taken away by scavengers.
| |
+-+-+-+|
---------+

[Exits: south west]
A long slim dagger has been left here.

<528hp 427ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
qq
south
They aren't here.

<528hp 427ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
A Broken Marketplace
+ | You stand in the middle of the remains of a market square
| | lined on each side with torn baskets, broken carts, and
+-+ | rotting stands of all shapes and sizes. Abandoned and
| | | lost in time, these little shops contain none of the goods
+-@ +| once sold to a demanding public. Anything that remained
| || after the invasion has long ago been pillaged and taken
+-+-+-+| away by scavengers.
|
|
---------+

[Exits: north west]
A strange lamia stands here waiting for her next meal.

<528hp 427ma 323mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
west
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
@-+ | ground is cracked and lined with rubble. There is an open
| | area to the east which looks to have once been a hub of
+-+-+| some sort of commerce or market activity.
|
|
---------+

[Exits: north east south]
A balanced ioun is here, balancing upon itself.
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.

<528hp 427ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
south
scan all
Under a ruined watchtower
+-+ | You stand beneath one of the city's watchtowers that was
| | | built to protect the city from invaders. Obviously, it
+-+ | failed. The ladder leading up to the platform is rusted
| | and bent and is missing more than one rung, but still
@-+-+| looks barely able to hold your weight if you decided to
| try to climb it.
|
|
|
---------+

[Exits: north east up]
A long slim dagger has been left here.
You see 2 of a guardian's shield here.
You see 2 of a ball and chain here.
A blunt hammer lies here.
A strange lamia stands here waiting for her next meal.

<528hp 427ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
where $$
You scan all around.
You scan north.
*** Range 1 (north) ***
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.
*** Range 2 (north) ***
A restless spirit wanders the ruins.
*** Range 6 (north) ***
A strange lamia stands here waiting for her next meal.
You scan east.
*** Range 2 (east) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
You scan up.
*** Range 1 (up) ***
A small horned lizard flicks his tongue and slithers away.
A small horned lizard flicks his tongue and slithers away.
In the corner you see a large, unmoving mithril golem faithfully standing watch.

<528hp 427ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
<PK> Dluldor A side street

<528hp 427ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
east
A back alley
+-+ +-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| || and mortar are crumbling off of the buildings, while the
+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]

<528hp 427ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
east
A back alley
+-+ +-+-+| A narrow alley runs along the south end of the ruins between
| | | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+ +| exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]
You see 3 of a long slim dagger here.
Someone has left a deep red stone here.

<528hp 427ma 315mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
east
where $$
A side street
+-+-+-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble. A side street
| extends northwards towards the remains of a large and
| once regal-looking building.
|
|
---------+

[Exits: north east west]
A long sword has been left here.
You see 2 of a long slim dagger here.
A pretty scarlet and blue stone has been dropped here.

<528hp 427ma 313mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
east
<PK> Dluldor The Tavern of the Sun

<528hp 427ma 313mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
A back alley
+-+-+-+ | A narrow alley runs along the south end of the ruins between
| | | | the southeast and southwest watchtowers. Years of environmental
+-+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]

<528hp 427ma 311mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
east
A back alley
+-+-+ +-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+ + +-+| exposure and no upkeep has left it all in disrepair. Bricks
| || and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]

<528hp 427ma 309mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
west
A back alley
+-+-+-+ | A narrow alley runs along the south end of the ruins between
| | | | the southeast and southwest watchtowers. Years of environmental
+-+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]

<528hp 427ma 307mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
west
north
A side street
+-+-+-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble. A side street
| extends northwards towards the remains of a large and
| once regal-looking building.
|
|
---------+

[Exits: north east west]
A long sword has been left here.
You see 2 of a long slim dagger here.
A pretty scarlet and blue stone has been dropped here.

<528hp 427ma 305mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
A side street
o-o-+-+-+| This small side street is lined with the remains of once-great
| | | buildings. To the northeast is a crumbling structure,
+-+-+-+| while to the west lies the entrance to the remains of
| | || a tavern. The street continues north and south.
+-@ +-+|
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
You see 2 of a long slim dagger here.
A pale blue stone sits here.
A brilliant silver flute glimmers from beneath a rock.
A restless spirit wanders the ruins.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<528hp 427ma 303mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
west
Dluldor walks in.

<528hp 427ma 303mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
qq
The Tavern of the Sun
o-o-+-+| A glorious place in it's prime, this tavern now lies in
| || ruin; tables and chairs are broken scattered, bottles
+-+-+| and glasses shattered, and a small performance stage crushed.
| || Musical instruments and personal belongings lie under
+ @-+ +| the rubble, but the people they once belonged to are not
| | | with them. Looking up you see that the entire second floor
+-+-+-+-+| and roof has fallen in, leaving a gaping hole above to
| allow the moonlight in.
|
---------+

[Exits: east]
A battered iron breast plate lies here.
A long slim dagger has been left here.
A brilliant silver flute glimmers from beneath a rock.
A smooth quartz ball lies here gleaming.
A strong chest lies in one corner of the room.

<528hp 427ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
east
They aren't here.

<528hp 427ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
qq
A side street
o-o-+-+-+| This small side street is lined with the remains of once-great
| | | buildings. To the northeast is a crumbling structure,
+-+-+-+| while to the west lies the entrance to the remains of
| | || a tavern. The street continues north and south.
+-@ +-+|
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
You see 2 of a long slim dagger here.
A pale blue stone sits here.
A brilliant silver flute glimmers from beneath a rock.
A restless spirit wanders the ruins.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<528hp 427ma 299mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
scan all
They aren't here.

<528hp 427ma 299mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
You scan all around.
You scan north.
*** Range 1 (north) ***
A restless spirit wanders the ruins.
*** Range 2 (north) ***
A strange lamia stands here waiting for her next meal.
*** Range 3 (north) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 4 (north) ***
A restless spirit wanders the ruins.
A small horned lizard flicks his tongue and slithers away.
You scan south.
You scan west.

<528hp 427ma 299mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
north
north
A side street
o-+ +-+ +| This small side street leads south away from the temple
| | | || into the business section of town. The destruction that
o-o-+-+-+| levelled this city was not biased; these important looking
| | | buildings have been almost totally destroyed. There is
+-@-+-+| a hole in the wall of a very large structure to the east.
| | || A crumbling doorway to another ruined building lays to
+-+ +-+| the west.
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
You see 3 of a long slim dagger here.
You see 2 of a pale blue stone here.
A small incandescent blue stone lies here.
A restless spirit wanders the ruins.

<528hp 427ma 297mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
north
Main Street
o-o-+-+-+| This was once a magnificent thoroughfare but now is in
| | | | total ruin. Years of environmental exposure and no upkeep
o-+ +-+ +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
o-o-@-+-+| north and south. Howls and screams echo through the deserted
| | | city. You see the remains of a temple to the west and
+-+-+-+| a burned out building to the southeast.
| | ||
+-+ +-+|
---------+

[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
A long slim dagger has been left here.
A strange lamia stands here waiting for her next meal.

<528hp 427ma 295mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
where $$
A Side Street
+-+-+-+-+| You are in the common section of the city. Ruined buildings
| || made of clay and stone is all the view has to offer.
o-o-+-+-+| Most of these homes are nothing but piles of rubble,
| | | | but some look almost safe enough to venture into. The
o-+ @-+ +| street continues north and south while to the east you
| | | || see a decrepit library.
o-o-+-+-+|
| | |
+-+-+-+|
---------+

[Exits: north east south]
A long slim dagger has been left here.

<528hp 427ma 293mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
<PK> Dluldor A Side Street

<528hp 427ma 293mv > <no opponent no opponent> <[----------]> aggressive - (light) 2am (night)
shad spear
You throw your shadow spear and glide towards your mark.
Dluldor yells 'Help! Rhalmmda is attacking me!'
A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+ | ground is cracked and lined with rubble.
| | |
+-+ +-+ |
| |
+ |
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
Dluldor parries your disease.
Dluldor's shield wobbles and barely deflects your freezing bite.
Dluldor has some big nasty wounds and scratches.

<528hp 307ma 293mv > <shaft defensive> <[----------]> aggressive - (light) 2am (night)
Dluldor narrows his eyes.
Your legs feel sluggish as their strength is drained.
Dluldor has some big nasty wounds and scratches.

<528hp 307ma 292mv > <shaft defensive> <[----------]> aggressive - (light) 2am (night)
Dluldor parries your disease.
Your freezing bite MUTILATES Dluldor!
Your disease maims Dluldor!
Your disease mauls Dluldor.
Dluldor's thwack mauls you.
Dluldor's thwack mauls you.
Dluldor has some big nasty wounds and scratches.

<482hp 307ma 292mv > <shaft defensive> <[----------]> aggressive - (light) 2am (night)
Dluldor's weapon ward expires.
Dluldor has some big nasty wounds and scratches.

<490hp 312ma 345mv > <shaft defensive> <[----------]> aggressive - (light) 3am (night)
Dluldor has fled!
Dluldor walks west.

<490hp 312ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
qq
They aren't here.

<490hp 312ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
west
qq
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-+-@-+-+| the buildings, while the ground is cracked and lined
| | || with rubble. A doorway in the crumbling wall to the south
+-+-+ +-+| leads into a ruined building.
| ||
+-+ +|
---------+

[Exits: east south west]

<490hp 312ma 343mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
They aren't here.

<490hp 312ma 343mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
scan all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
You scan west.
*** Range 5 (west) ***
A strange lamia stands here waiting for her next meal.

<490hp 312ma 343mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
west
A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
| | |
o-+-+-+ |
| | |
+ +-+ |
---------+

[Exits: east west]
A long slim dagger has been left here.

<490hp 312ma 341mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
qq
They aren't here.

<490hp 312ma 341mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
east
qq
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-+-@-+-+| the buildings, while the ground is cracked and lined
| | || with rubble. A doorway in the crumbling wall to the south
+-+-+ +-+| leads into a ruined building.
| ||
+-+ +|
---------+

[Exits: east south west]

<490hp 312ma 339mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
south
They aren't here.

<490hp 312ma 339mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
qq
A bath house
| This was once the bath house for the commoners of the
| city. Hot steamy water still wells up from a hole in
+-+-+-+-+| the floor. Obviously there is a hot spring located under
| | || the city. Closer inspection of the water yields a dead
+-+-@ +-+| body floating around in it, skin melted away from months
| || of floating in there. The west wall has collapsed revealing
+-+ +| another collapsed house.
| ||
+-+-+ +|
---------+

[Exits: north west down]
A rotted arm floats lazily by your feet.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<490hp 312ma 337mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Your disease mauls Dluldor.
Your freezing bite MUTILATES Dluldor!
Dluldor blocks your attack with his shield.
Dluldor looks pretty hurt.

<490hp 312ma 337mv > <shaft defensive> <[----------]> aggressive - (light) 3am (night)
Dluldor has fled!
Dluldor walks north.

<490hp 312ma 337mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
north
qq
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-+-@-+-+| the buildings, while the ground is cracked and lined
| | || with rubble. A doorway in the crumbling wall to the south
+-+-+ +-+| leads into a ruined building.
| ||
+-+ +|
---------+

[Exits: east south west]

<490hp 312ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
scan all
They aren't here.

<490hp 312ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 5 (west) ***
A strange lamia stands here waiting for her next meal.

<490hp 312ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
where $$
<PK> Dluldor Main Street

<490hp 312ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
east
A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+ | ground is cracked and lined with rubble.
| | |
+-+ +-+ |
| |
+ |
---------+

[Exits: east west]













Round 2














<748hp 611ma 356mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) west
scan all
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]

<748hp 611ma 353mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) where
$$
You scan all around.
You scan east.
*** Range 6 (east) ***
A killer frog rises up out of the water.
A killer frog rises up out of the water.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
A slimy dwarf stands here dripping with goo.

<748hp 611ma 353mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) <PK>
Dluldor Crossroads in the Wilderness

<748hp 611ma 353mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) west
qq
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
A slimy dwarf stands here dripping with goo.

<748hp 611ma 350mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) Dluld
or's thwack mauls you.
You parry Dluldor's thwack.
Dluldor has quite a few wounds.

<724hp 611ma 350mv > <shaft defensive> <[----------]> evasive - (light) 8am (day) You do the be
st you can!
Dluldor has quite a few wounds.

<724hp 611ma 350mv > <shaft defensive> <[----------]> evasive - (light) 8am (day)
Your divine power DISEMBOWELS Dluldor!
You dance around Dluldor's thwack and easily dodge it.
You parry Dluldor's thwack.
Dluldor has quite a few wounds.

<724hp 611ma 350mv > <shaft defensive> <[----------]> evasive - (light) 8am (day) c corr
You throw a handful of shurikens.
Your emerald star wounds Dluldor.
Your emerald star wounds Dluldor.
Dluldor looks very ill.
Dluldor's poison injures him.
Dluldor has quite a few wounds.

<724hp 571ma 350mv > <shaft defensive> <[----------]> evasive - (light) 8am (day)
Dluldor has fled!
Dluldor walks south.

<724hp 571ma 350mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) qq
qq
qq
They aren't here.

<724hp 571ma 350mv > <no opponent no opponent> <[----------]> evasive - (dark) 8am (day) They a
ren't here.

<724hp 571ma 350mv > <no opponent no opponent> <[----------]> evasive - (dark) 8am (day) qq
They aren't here.

<724hp 571ma 350mv > <no opponent no opponent> <[----------]> evasive - (dark) 8am (day) scan a
ll
They aren't here.

<724hp 571ma 350mv > <no opponent no opponent> <[----------]> evasive - (dark) 8am (day) qq
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.

<724hp 571ma 350mv > <no opponent no opponent> <[----------]> evasive - (dark) 8am (day) south
They aren't here.

<724hp 571ma 350mv > <no opponent no opponent> <[----------]> evasive - (dark) 8am (day) qq
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ *|
|
|
|
|
---------+

[Exits: north up]

<724hp 571ma 346mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) up
They aren't here.

<724hp 571ma 346mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) where
$$
A Mountain Path
| You are on a rocky mountain path leading up and around a steep
| mountainside. You sense something from the area beyond the
| mountain, which you cannot see yet.
|
@ |
|
|
|
|
---------+

[Exits: up down]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<724hp 571ma 340mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) qq

Dluldor climbs down.
<PK> Dluldor A Mountain Path

<724hp 571ma 340mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) They
aren't here.

<724hp 571ma 340mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) down
qq
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ *|
|
|
|
|
---------+

[Exits: north up]

<724hp 571ma 334mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) north

scan all
They aren't here.

<724hp 571ma 334mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) Cross
roads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A slimy dwarf stands here dripping with goo.

<724hp 571ma 330mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) where
$$
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
You scan up.

<724hp 571ma 330mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) up
<PK> Dluldor A small ugly cave

<741hp 580ma 385mv > <no opponent no opponent> <[----------]> evasive - (light) 9am (day) west
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<741hp 580ma 382mv > <no opponent no opponent> <[----------]> evasive - (dark) 9am (day) The da
rker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]

<741hp 580ma 379mv > <no opponent no opponent> <[----------]> evasive - (dark) 9am (day) east
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<741hp 580ma 376mv > <no opponent no opponent> <[----------]> evasive - (dark) 9am (day) down
qq
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A slimy dwarf stands here dripping with goo.

<741hp 580ma 373mv > <no opponent no opponent> <[----------]> evasive - (light) 9am (day) They
aren't here.

<741hp 580ma 373mv > <no opponent no opponent> <[----------]> evasive - (light) 9am (day) west
qq
A small ugly cave
f | You see a small cave. Skeletons of many types of creatures
| | litter the area. Obviously, no fox lives here! The oppression
f | makes you want to leave and vomit.
| |
@-f-f|
| | |
o x |
|
|
---------+

[Exits: east south]
A stew pot lies atop a pile of jagged rocks.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<741hp 580ma 370mv > <no opponent no opponent> <[----------]> evasive - (light) 9am (day) Dluld
or yells 'Help! I am being attacked by Rhalmmda!'
Your divine power DISEMBOWELS Dluldor!
Dluldor has quite a few wounds.

<741hp 580ma 370mv > <shaft defensive> <[----------]> aggressive - (light) 9am (day)
Your wrath devastates Dluldor!
Dluldor blocks your attack with his shield.
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<720hp 580ma 370mv > <shaft defensive> <[----------]> aggressive - (light) 9am (day) trip

Dluldor has fled!
Dluldor walks east.

<720hp 580ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Bu
t you aren't fighting anyone!

<720hp 580ma 370mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9am (day) eas
t






















Round 3
















<778hp 658ma 339mv > <no opponent no opponent> <[----------]> calm - (dark) 8pm (night) ww
You get a purple potion from a Big Ol'Pack Sack.

<778hp 658ma 339mv > <no opponent no opponent> <[----------]> calm - (dark) 8pm (night) You qua
ff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<778hp 658ma 339mv > <no opponent no opponent> <[----------]> calm - (dark) 8pm (night) xx
where
You submerge into your soul and unleash the secrets held deep within.
You feel your strength and balance surge to superhuman proportions.

<778hp 558ma 339mv > <no opponent no opponent> <[----------]> calm - (dark) 8pm (night) Jara te
lls the group 'East gate.'

<778hp 558ma 339mv > <no opponent no opponent> <[----------]> calm - (dark) 8pm (night) south
qq

Dluldor walks in.

<778hp 558ma 339mv > <no opponent no opponent> <[----------]> calm - (light) 8pm (night)
Dluldor narrows his eyes.
Dluldor's shield wobbles and barely deflects your freezing bite.
Your freezing bite DISMEMBERS Dluldor!
Your freezing bite DISEMBOWELS Dluldor!
Your acidic venom grazes Dluldor.
Your venom burns into Dluldor's skin!
Your poison grazes Dluldor.
Dluldor looks very ill.
Dluldor has some small wounds and bruises.

<778hp 558ma 339mv > <shaft defensive> <[----------]> evasive - (light) 8pm (night) trip
Players near you in Eastern Road:
<PK> Dluldor The Lane
<PK> Rhalmmda The Lane
Dluldor has some small wounds and bruises.

<778hp 558ma 339mv > <shaft defensive> <[----------]> evasive - (light) 8pm (night) No way! Yo
u are still fighting!
Your freezing bite DISMEMBERS Dluldor!
Your chill DISMEMBERS Dluldor!
Your acidic venom grazes Dluldor.
Your venom burns into Dluldor's skin!
Dluldor is already poisoned.
You dodge Dluldor's thwack.
Your poison grazes Dluldor.
Dluldor's weapon ward expires.
Dluldor has quite a few wounds.

<778hp 561ma 392mv > <shaft defensive> <[----------]> evasive - (light) 9pm (night) You do the
best you can!
Dluldor has quite a few wounds.

<778hp 561ma 392mv > <shaft defensive> <[----------]> evasive - (light) 9pm (night) Your trip m
isses Dluldor.
Dluldor has quite a few wounds.

<778hp 561ma 392mv > <shaft defensive> <[-------- ]> aggressive - (light) 9pm (night) trip

Dluldor has fled!
Dluldor walks north.

<778hp 561ma 392mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 9pm (night)
2
But you aren't fighting anyone!

<778hp 561ma 392mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 9pm (night) T
hey aren't here.

<778hp 561ma 392mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 9pm (night) n
orth
2
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<778hp 561ma 391mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 9pm (night) n
orth
They aren't here.

<778hp 561ma 391mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 9pm (night) 2

Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<778hp 561ma 389mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 9pm (night)
west
2
They aren't here.

<778hp 561ma 389mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 9pm (night)
up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<778hp 561ma 386mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 9pm (night)
2
Dluldor yells 'Help! Rhalmmda tried to trip me!'
Your trip misses Dluldor.
Dluldor has quite a few wounds.

<778hp 561ma 386mv > <shaft defensive> <[------- ]> aggressive - (light) 9pm (night)
Dluldor has fled!
Dluldor climbs east.

<778hp 561ma 386mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
down
2
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<778hp 561ma 383mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 9pm (night) e
ast
They aren't here.

<778hp 561ma 383mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 9pm (night) B
ase of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<778hp 561ma 380mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
down
They aren't here.

<778hp 561ma 380mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
east
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<778hp 561ma 377mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
2

Dluldor climbs south.
Alas, you cannot go that way.

<778hp 561ma 377mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
Alas, you cannot go that way.

<778hp 561ma 377mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
They aren't here.

<778hp 561ma 377mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
2
They aren't here.

<778hp 561ma 377mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
south
2
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<778hp 561ma 375mv > <no opponent no opponent> <[------- ]> aggressive - (light) 9pm (night)
Dluldor yells 'Help! Rhalmmda tried to trip me!'
Your trip misses Dluldor.
Dluldor has quite a few wounds.

<778hp 561ma 375mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night)
Your freezing bite DISMEMBERS Dluldor!
Your acidic venom hits Dluldor.
Your venom burns into Dluldor's skin!
Dluldor turns slightly green, but it passes.
Dluldor's thwack mauls you.
You awkwardly parry Dluldor's thwack with a loud clang.
Dluldor has quite a few wounds.

<754hp 561ma 375mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night) 2

Dluldor narrows his eyes.
You resist Dluldor's deterioration.
Dluldor has quite a few wounds.

<754hp 561ma 375mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night) You trip
Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor has quite a few wounds.

<754hp 576ma 375mv > <shaft defensive> <[---- ]> aggressive - (light) 9pm (night)
Dluldor awkwardly parries your freezing bite with a loud clang.
Your chill DISMEMBERS Dluldor!
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor has quite a few wounds.

<754hp 576ma 375mv > <shaft defensive> <[---- ]> aggressive - (light) 9pm (night) 2

Dluldor blocks your attack with his shield.
Your acidic venom grazes Dluldor.
Your venom burns into Dluldor's skin!
Dluldor turns slightly green, but it passes.
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<732hp 576ma 375mv > <shaft defensive> <[---- ]> aggressive - (light) 9pm (night) Your tri
p misses Dluldor.
Dluldor has quite a few wounds.

<732hp 576ma 375mv > <shaft defensive> <[-- ]> aggressive - (light) 9pm (night)
Dluldor regains his balance.
Dluldor has quite a few wounds.

<732hp 576ma 375mv > <shaft defensive> <[-- ]> aggressive - (light) 9pm (night)
Dluldor narrows his eyes.
Dluldor has quite a few wounds.

<732hp 576ma 375mv > <shaft defensive> <[-- ]> aggressive - (light) 9pm (night) c sear

Your chill DISEMBOWELS Dluldor!
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<709hp 576ma 375mv > <shaft defensive> <[-- ]> aggressive - (light) 9pm (night) You thro
w a handful of shurikens.
Your searing star hits Dluldor.
Your searing star injures Dluldor.
Your searing star wounds Dluldor.
Dluldor has quite a few wounds.

<709hp 526ma 375mv > <shaft defensive> <[-- ]> aggressive - (light) 9pm (night) c sear

Dluldor has fled!
Dluldor walks south.

<709hp 526ma 375mv > <no opponent no opponent> <[-- ]> aggressive - (light) 9pm (night)

The white aura around your body fades.
You feel susceptible to harm again.

<727hp 533ma 394mv > <no opponent no opponent> <[-- ]> aggressive - (light) 10pm (night)
ww
Cast the searing shuriken spell on whom?

<727hp 533ma 394mv > <no opponent no opponent> <[-- ]> aggressive - (dark) 10pm (night)
You get a purple potion from a Big Ol'Pack Sack.

<727hp 533ma 394mv > <no opponent no opponent> <[-- ]> aggressive - (dark) 10pm (night)
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<727hp 533ma 394mv > <no opponent no opponent> <[-- ]> aggressive - (dark) 10pm (night)
scan all
south
You scan all around.
You scan north.
You scan south.
*** Range 2 (south) ***
The caravan attendant is here, with caravans for hire.

<727hp 533ma 394mv > <no opponent no opponent> <[---- ]> aggressive - (dark) 10pm (night)
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<727hp 533ma 393mv > <no opponent no opponent> <[---- ]> aggressive - (dark) 10pm (night)
scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
The caravan attendant is here, with caravans for hire.

<727hp 533ma 393mv > <no opponent no opponent> <[---- ]> aggressive - (dark) 10pm (night)
where $$
<PK> Dluldor Along the Eastern Road

<727hp 533ma 393mv > <no opponent no opponent> <[---- ]> aggressive - (dark) 10pm (night)
south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<727hp 533ma 392mv > <no opponent no opponent> <[---- ]> aggressive - (dark) 10pm (night)
scan all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<727hp 533ma 392mv > <no opponent no opponent> <[---- ]> aggressive - (dark) 10pm (night)
where $$
look
<PK> Dluldor On the Eastern Road

<727hp 533ma 392mv > <no opponent no opponent> <[------ ]> aggressive - (dark) 10pm (night)
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<727hp 533ma 392mv > <no opponent no opponent> <[------ ]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<727hp 533ma 391mv > <no opponent no opponent> <[------ ]> aggressive - (dark) 10pm (night)
east
south
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<727hp 533ma 390mv > <no opponent no opponent> <[------ ]> aggressive - (dark) 10pm (night)
east
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<727hp 533ma 389mv > <no opponent no opponent> <[------ ]> aggressive - (light) 10pm (night)
qq
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<727hp 533ma 388mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 10pm (night)

Dluldor closes his eyes momentarily.
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Dluldor blocks your attack with his shield.
Your freezing bite DISMEMBERS Dluldor!
Dluldor's shield jolts under your chill, but holds.
Your acidic venom grazes Dluldor.
Your venom burns into Dluldor's skin!
Dluldor turns slightly green, but it passes.
Dluldor has quite a few wounds.

<727hp 533ma 388mv > <shaft defensive> <[-------- ]> aggressive - (light) 10pm (night)
Your chill DISMEMBERS Dluldor!
Your chill DISMEMBERS Dluldor!
Your chill DISEMBOWELS Dluldor!
You dance around Dluldor's thwack and easily dodge it.
Dluldor has some big nasty wounds and scratches.

<727hp 533ma 388mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night) c sear

Dluldor has fled!
Dluldor walks east.
Cast the searing shuriken spell on whom?

<727hp 533ma 388mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<727hp 533ma 387mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<727hp 533ma 386mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
north
Alas, you cannot go that way.

<727hp 533ma 386mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<727hp 533ma 385mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<727hp 533ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
You scan west.

<727hp 533ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
c sear dl
Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your searing star injures Dluldor.
Your searing star injures Dluldor.
Dluldor has some big nasty wounds and scratches.

<727hp 493ma 384mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night) c sear
dl

Dluldor narrows his eyes.
Dluldor has some big nasty wounds and scratches.

<727hp 493ma 384mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night)
Dluldor blocks your attack with his shield.
Your chill MASSACRES Dluldor!
Your freezing bite DISMEMBERS Dluldor!
Dluldor's thwack mauls you.
Dluldor's thwack wounds you.
Dluldor has some big nasty wounds and scratches.

<683hp 493ma 384mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night) You thr
ow a handful of shurikens.
Your searing star injures Dluldor.
Your searing star injures Dluldor.
Dluldor has some big nasty wounds and scratches.

<683hp 453ma 384mv > <shaft defensive> <[----------]> aggressive - (light) 10pm (night) c sear
dl

Dluldor has fled!
Dluldor walks east.

<683hp 453ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
They aren't here.

<683hp 453ma 384mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<683hp 453ma 383mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<683hp 453ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
where $$
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<683hp 453ma 381mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
You didn't find any dluldor.

<683hp 453ma 381mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<683hp 453ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<683hp 453ma 379mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<683hp 453ma 378mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<683hp 453ma 377mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
where $$
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<683hp 453ma 376mv > <no opponent no opponent> <[----------]> aggressive - (light) 10pm (night)
east
You didn't find any dluldor.

<703hp 460ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<703hp 460ma 393mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<703hp 460ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
where $$
You didn't find any dluldor.

<703hp 460ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
where
west
Players near you in Timaran:
<PK> Rhalmmda Western Square of Timaran

<703hp 460ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<703hp 460ma 391mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
west
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<703hp 460ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<703hp 460ma 389mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<703hp 460ma 388mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<703hp 460ma 387mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<703hp 460ma 386mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<703hp 460ma 385mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<703hp 460ma 384mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
where
Players near you in Eastern Road:
<PK> Rhalmmda Along the Eastern Road

<703hp 460ma 384mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
south
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<703hp 460ma 383mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<703hp 460ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
east
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<703hp 460ma 381mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<703hp 460ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]

<703hp 460ma 379mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
where $$
A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

<703hp 460ma 378mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
east
<PK> Dluldor A Small Gnome House

<703hp 460ma 378mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
An Intersection of Two Nameless Roads
+-+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + + +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-F S| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.

<703hp 460ma 377mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
south
A Nameless Road
+ + + +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-F S| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<703hp 460ma 376mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
north
An Intersection of Two Nameless Roads
+-+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + + +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-F S| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.

<703hp 460ma 375mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
north
north
A Nameless Road
+-+ | A nameless road running north and south through the center
| | of the village. The road is wide, wide enough for quite
+-+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ + @ +| the green stone chtenik. Short and dull green grass grows
| | | || between each slab. A wide stretch of grass grows to the
+-+-+-+-+| east.
| ||
+-+-F S|
---------+

[Exits: north south]

<703hp 460ma 374mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
A Nameless Road
| A nameless road running north and south through the center
| of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+-@-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ + + +| homes, almost certainly built from the same plan, to
| | | || the east and west.
+-+-+-+-+|
---------+

[Exits: north east south west]

<703hp 460ma 373mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
A Small Gnome House
| A small home made from quality deir wood. The expert
| workmanship that went into it is clear, but it lacks
+-+ | any creativity. A small single bed sits in the southwest
| | corner. A small fireplace, made of what looks to be single
@-+-+| piece of a light gray stone, is in the southwest corner
| | of the room, the fire within blazes brightly. A small
+ + + | cooking pot hangs above the fire, delicious smells waft
| | | | from it. A wide road can be seen through a doorless doorway
+-+-+-+| on the eastern wall.
---------+

[Exits: east]
A plain bed is here.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
An older female gnome is sleeping here.

<703hp 460ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
c corr dl
Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your emerald star decimates Dluldor!
Your emerald star devastates Dluldor!
Your emerald star decimates Dluldor!
Dluldor has some big nasty wounds and scratches.

<703hp 410ma 372mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night)
Dluldor's shield jolts under your freezing bite, but holds.
Dluldor deflects your chill aside in an ungraceful parry.
Your freezing bite DISMEMBERS Dluldor!
Your acidic venom grazes Dluldor.
Your venom burns into Dluldor's skin!
Dluldor turns slightly green, but it passes.
You awkwardly parry Dluldor's thwack with a loud clang.
Dluldor's thwack mauls you.
Dluldor has some big nasty wounds and scratches.

<679hp 410ma 372mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night) c corr
dl
You throw a handful of shurikens.
Your emerald star devastates Dluldor!
Your emerald star mauls Dluldor.
Your emerald star devastates Dluldor!
Your chill DISEMBOWELS Dluldor!
Your freezing bite DISMEMBERS Dluldor!
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor looks pretty hurt.

<679hp 360ma 372mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night) Dluldor
has fled!
Dluldor limps east.

<679hp 360ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
shad spear
You throw your shadow spear and glide towards your mark.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
Your freezing bite DISEMBOWELS Dluldor!
Your chill DISEMBOWELS Dluldor!
Dluldor's shield wobbles and barely deflects your chill.
Dluldor's shield wobbles and barely deflects your chill.
Your acidic venom hits Dluldor.
Your venom burns into Dluldor's skin!
Dluldor turns slightly green, but it passes.
Dluldor is in awful condition.

<679hp 240ma 372mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night)
Dluldor has fled!
Dluldor limps east.

<679hp 240ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
qq

Dluldor limps in.

<679hp 240ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)

Dluldor limps north.

<679hp 240ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
north
They aren't here.

<679hp 240ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]




round 4









<778hp 588ma 343mv > <no opponent no opponent> <[----------]> active - (light) 10am (day) 1
Dluldor walks in.

<778hp 588ma 343mv > <no opponent no opponent> <[----------]> active - (light) 10am (day) Dluld
or yells 'Help! Rhalmmda just tried to strangle me!'
Your strangulation misses Dluldor.
Your chill maims Dluldor!
Your freezing bite MUTILATES Dluldor!
Your freezing bite MUTILATES Dluldor!
Your chill maims Dluldor!
Dluldor's thwack mauls you.
You dance around Dluldor's thwack and easily dodge it.
Dluldor has quite a few wounds.

<756hp 588ma 343mv > <shaft defensive> <[------- ]> aggressive - (light) 10am (day)
Dluldor has fled!
Dluldor walks west.

<756hp 588ma 343mv > <no opponent no opponent> <[------- ]> aggressive - (light) 10am (day) q
q
west
scan all
west
scan all
They aren't here.

<756hp 588ma 343mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) A
long the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<756hp 588ma 341mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) w
est
You scan all around.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 3 (east) ***
A large, filthy looking rat scurries around.
*** Range 4 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 4 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 5 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<756hp 588ma 341mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) w
here $$
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<756hp 588ma 339mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) w
est
You scan all around.
You scan east.
*** Range 3 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 4 (east) ***
A large, filthy looking rat scurries around.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 6 (east) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 3 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 4 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<756hp 588ma 339mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) w
est
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<756hp 588ma 337mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) w
est
<PK> Dluldor Along the Eastern Road

<756hp 588ma 337mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) A
long the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<756hp 588ma 335mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) q
q
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<756hp 588ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) w
est
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<756hp 588ma 331mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) q
q
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Your freezing bite MUTILATES Dluldor!
Dluldor's shield jolts under your freezing bite, but holds.
Dluldor has some small wounds and bruises.

<756hp 588ma 331mv > <shaft defensive> <[----------]> aggressive - (light) 10am (day)
Your chill MUTILATES Dluldor!
Your freezing bite DISEMBOWELS Dluldor!
Dluldor's thwack mauls you.
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor has quite a few wounds.

<733hp 588ma 331mv > <shaft defensive> <[----------]> aggressive - (light) 10am (day)
Dluldor narrows his eyes.
You momentarily fill with anxiety but manage to keep your wits together.
Dluldor has quite a few wounds.

<733hp 588ma 331mv > <shaft defensive> <[----------]> aggressive - (light) 10am (day) No way!
You are still fighting!
Dluldor has quite a few wounds.

<733hp 588ma 331mv > <shaft defensive> <[----------]> aggressive - (light) 10am (day) You do th
e best you can!
Dluldor has quite a few wounds.

<733hp 588ma 331mv > <shaft defensive> <[----------]> aggressive - (light) 10am (day)
Dluldor blocks your attack with his shield.
Your chill MUTILATES Dluldor!
Dluldor's thwack mauls you.
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<710hp 588ma 331mv > <shaft defensive> <[----------]> aggressive - (light) 10am (day) trip
You trip Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor has quite a few wounds.

<710hp 603ma 331mv > <shaft defensive> <[-------- ]> aggressive - (light) 10am (day)
Your chill MUTILATES Dluldor!
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<687hp 603ma 331mv > <shaft defensive> <[-------- ]> aggressive - (light) 10am (day)
Dluldor rises back to his feet.
Dluldor has quite a few wounds.

<687hp 603ma 331mv > <shaft defensive> <[-------- ]> aggressive - (light) 10am (day)
Dluldor has fled!
Dluldor walks west.

<687hp 603ma 331mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 10am (day) c
sear
Cast the searing shuriken spell on whom?

<687hp 603ma 331mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 10am (day) w
est
c sear dl
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<698hp 611ma 384mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 11am (day) s
can all
They aren't here.

<698hp 611ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
You scan all around.
You scan east.
*** Range 1 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
You scan west.

<698hp 611ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
<PK> Dluldor Along the Eastern Road

<698hp 611ma 384mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) A
long the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<698hp 611ma 382mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
west
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<698hp 611ma 380mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<698hp 611ma 378mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) O
n the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<698hp 611ma 376mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
north
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<698hp 611ma 374mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<698hp 611ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<698hp 611ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
<PK> Dluldor Path from Eastern Road into the Forest

<698hp 611ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) T
he Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<698hp 611ma 368mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est

Dluldor walks in.
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<698hp 611ma 366mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) e
ast
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<698hp 611ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) c
sear dl
They aren't here.

<698hp 611ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
can all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<698hp 611ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
can all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<698hp 611ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
<PK> Dluldor On the Eastern Road

<698hp 611ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) l
ook
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<698hp 611ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) e
ast
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<698hp 611ma 362mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) e
ast
south
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<698hp 611ma 360mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) e
ast
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<698hp 611ma 358mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) O
n the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<698hp 611ma 356mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) c
sear dl
Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your throwing star misses Dluldor.
Your searing star hits Dluldor.
Your searing star grazes Dluldor.
Your searing star hits Dluldor.
Dluldor is blinded by smoke!
Dluldor has quite a few wounds.

<698hp 554ma 356mv > <shaft defensive> <[----------]> aggressive - (light) 11am (day)
Dluldor has fled!
Dluldor walks west.

<698hp 554ma 356mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) c
corr dl
west
c corr dl
They aren't here.

<698hp 554ma 356mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) O
n the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<698hp 554ma 354mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) n
orth
They aren't here.

<698hp 554ma 354mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) A
long the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<698hp 554ma 352mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
can all
west
You scan all around.
You scan east.
*** Range 1 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<698hp 554ma 352mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<698hp 554ma 350mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
<PK> Dluldor Sharply Downturning Forest Path

<698hp 554ma 350mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) T
he Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<698hp 554ma 348mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<698hp 554ma 346mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<698hp 554ma 344mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
down
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<698hp 554ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) e
ast
down
west
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<698hp 554ma 340mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
can all
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<698hp 554ma 338mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
look
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<698hp 554ma 336mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) A
Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<698hp 554ma 334mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A large, hairy looking humanoid is here.

<698hp 554ma 334mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) <
PK> Dluldor A Ruined Trade Route

<698hp 554ma 334mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<698hp 554ma 334mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large, hairy looking humanoid is here.

<698hp 554ma 332mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) A
Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<698hp 554ma 330mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<698hp 554ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
The forest suddenly becomes impassable.

<698hp 554ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) l
ook
<PK> Dluldor Under a ruined watchtower

<698hp 554ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) T
he T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<698hp 554ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
west
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]

<698hp 554ma 326mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) A
Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<698hp 554ma 324mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
where $$
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!

<698hp 554ma 322mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
<PK> Dluldor A back alley

<698hp 554ma 322mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
Main Street
+-+ | This was once a magnificent thoroughfare but now is in total
| | ruin. Years of environmental exposure and no upkeep has left
+ + + | it all in disrepair. The streets are barren and windswept
| | | | and the silence is unending. An alley leads north and south.
+-+-@-+-+| Howls and screams echo through the deserted city.
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]

<698hp 554ma 320mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
Main Street
+-+ | This was once a magnificent thoroughfare but now is in
| | total ruin. Years of environmental exposure and no upkeep
+ + + | has left it all in disrepair. The streets are barren and
| | | | windswept and the silence is unending. An alley leads north
+-+-@-+-+| and south. Howls and screams echo through the deserted
| | | city. To the north through a crumbling doorway you see
+-+ +-+ | the remains of a building.
| | | |
+-+ +-+ |
---------+

[Exits: north east west]

<698hp 554ma 318mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
Main Street
+-+-+ +-+| This was once a magnificent thoroughfare but now is in
| || total ruin. Years of environmental exposure and no upkeep
+-+ + + +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
+-+-@-+-+| north and south. Howls and screams echo through the deserted
| | || city. To the north through a crumbling doorway you see
+-+-+ +-+| the remains of a building.
| | | ||
+ +-+ +-+|
---------+

[Exits: north east west]
You see 2 of a long slim dagger here.
A stunning lavender and green stone rests on the ground.
A pretty scarlet and blue stone has been dropped here.

<698hp 554ma 316mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) M
ain Street
o-+-+-+ | This was once a magnificent thoroughfare but now is in
| | | total ruin. Years of environmental exposure and no upkeep
+ +-+ + +| has left it all in disrepair. The streets are barren and
| | | || windswept and the silence is unending. An alley leads north
o-+-@-+-+| and south. Howls and screams echo through the deserted
| | | city. To the south through a crumbling doorway you see
+-+-+-+ | the remains of a once-regal building.
| | | |
+-+ +-+ |
---------+

[Exits: east south west]
A restless spirit wanders the ruins.

<698hp 554ma 314mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
west
<PK> Dluldor A Back Alley

<698hp 554ma 314mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) M
ain Street
o-o-+-+-+| This was once a magnificent thoroughfare but now is in
| | | | total ruin. Years of environmental exposure and no upkeep
o-+ +-+ +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
o-o-@-+-+| north and south. Howls and screams echo through the deserted
| | | city. You see the remains of a temple to the west and
+-+-+-+| a burned out building to the southeast.
| | ||
+-+ +-+|
---------+

[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
A long slim dagger has been left here.
A strange lamia stands here waiting for her next meal.

<698hp 554ma 312mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
south
A side street
o-+ +-+ +| This small side street leads south away from the temple
| | | || into the business section of town. The destruction that
o-o-+-+-+| levelled this city was not biased; these important looking
| | | buildings have been almost totally destroyed. There is
+-@-+-+| a hole in the wall of a very large structure to the east.
| | || A crumbling doorway to another ruined building lays to
+-+ +-+| the west.
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
You see 3 of a long slim dagger here.
You see 2 of a pale blue stone here.
A small incandescent blue stone lies here.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.

<698hp 554ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
here $$
A side street
o-o-+-+-+| This small side street is lined with the remains of once-great
| | | buildings. To the northeast is a crumbling structure,
+-+-+-+| while to the west lies the entrance to the remains of
| | || a tavern. The street continues north and south.
+-@ +-+|
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
You see 2 of a long slim dagger here.
A pale blue stone sits here.
A brilliant silver flute glimmers from beneath a rock.

<698hp 554ma 308mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh
<PK> Dluldor A Back Alley

<698hp 554ma 308mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) A
side street
+-+-+-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble. A side street
| extends northwards towards the remains of a large and
| once regal-looking building.
|
|
---------+

[Exits: north east west]
A long sword has been left here.
You see 2 of a long slim dagger here.
A pretty scarlet and blue stone has been dropped here.

<698hp 554ma 306mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) s
outh

Desric tells you 'Greetings.'
Alas, you cannot go that way.

<698hp 554ma 306mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) c
corr dl
They aren't here.

<698hp 554ma 306mv > <no opponent no opponent> <[----------]> aggressive - (light) 11am (day) w
est
look
A back alley
+-+ +-+-+| A narrow alley runs along the south end of the ruins between
| | | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+ +| exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]
You see 3 of a long slim dagger here.
Someone has left a deep red stone here.
The white aura around your body fades.
You feel your equilibrium shift.

<714hp 564ma 359mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
A back alley
+-+ +-+-+| A narrow alley runs along the south end of the ruins between
| | | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+ +| exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]
You see 3 of a long slim dagger here.
Someone has left a deep red stone here.

<714hp 564ma 359mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
west
A back alley
+-+ +-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| || and mortar are crumbling off of the buildings, while the
+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]
A restless spirit wanders the ruins.

<714hp 564ma 357mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
west
ww
Under a ruined watchtower
+-+ | You stand beneath one of the city's watchtowers that was
| | | built to protect the city from invaders. Obviously, it
+-+ | failed. The ladder leading up to the platform is rusted
| | and bent and is missing more than one rung, but still
@-+-+| looks barely able to hold your weight if you decided to
| try to climb it.
|
|
|
---------+

[Exits: north east up]
A long slim dagger has been left here.
You see 2 of a guardian's shield here.
You see 2 of a ball and chain here.
A blunt hammer lies here.
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<714hp 564ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
where $$
You get a purple potion from a Big Ol'Pack Sack.
The mithril golem yells 'Dluldor is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'

<714hp 564ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<714hp 564ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
look
<PK> Dluldor The north-west watchtower

<714hp 564ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
west
Under a ruined watchtower
+-+ | You stand beneath one of the city's watchtowers that was
| | | built to protect the city from invaders. Obviously, it
+-+ | failed. The ladder leading up to the platform is rusted
| | and bent and is missing more than one rung, but still
@-+-+| looks barely able to hold your weight if you decided to
| try to climb it.
|
|
|
---------+

[Exits: north east up]
A long slim dagger has been left here.
You see 2 of a guardian's shield here.
You see 2 of a ball and chain here.
A blunt hammer lies here.
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<714hp 564ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
where $$
Alas, you cannot go that way.

<714hp 564ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
<PK> Dluldor Under the watchtower

<714hp 564ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
north
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
@-+ | ground is cracked and lined with rubble. There is an open
| | area to the east which looks to have once been a hub of
+-+-+| some sort of commerce or market activity.
|
|
---------+

[Exits: north east south]
A balanced ioun is here, balancing upon itself.
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.

<714hp 564ma 353mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
north
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair.
| | Bricks and mortar are crumbling off of the buildings,
@-+ | while the ground is cracked and lined with rubble. There
| | | is an open area to the east which looks to have once
+-+ | been a hub of some sort of commerce or market activity.
| |
+-+-+|
---------+

[Exits: north east south]
A large chunk of venison sits here ready to be eaten.
A long slim dagger has been left here.

<714hp 564ma 351mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
north
A Back Alley
+ | A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+-+ |
| | |
+-+ |
---------+

[Exits: north south]
A pile of gold coins.

<714hp 564ma 349mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
north
north
A Back Alley
+-+-+| A narrow alley runs along the west end of the ruins between
| | the northwest and southwest watchtowers. Years of environmental
+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+ |
| |
+-+ |
---------+

[Exits: north south]

<714hp 564ma 347mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
north
A Back Alley
| A narrow alley runs along the west end of the ruins between
| the northwest and southwest watchtowers. Years of environmental
+-+-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
@ | ground is cracked and lined with rubble.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A strange lamia stands here waiting for her next meal.

<714hp 564ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
where $$
Under the watchtower
| You stand beneath one of the city's watchtowers that was
| built to protect the city from invaders. Obviously, it failed.
| The ladder leading up to the platform is rusted and bent
| and is missing more than one rung, but still looks barely
@-+-+| able to hold your weight if you decided to try to climb it.
| |
+ |
| |
+ |
---------+

[Exits: east south up]
A blunt hammer lies here.
You see 2 of a guardian's shield here.
You see 4 of a ball and chain here.
A nice two-handed sword hangs on a hook in the wall.

<714hp 564ma 343mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
up
<PK> Dluldor A back alley

<714hp 564ma 343mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
The north-west watchtower
| You have reached the top of one of the city's watchtowers
| that had been used by guards to stand watch over the city.
| The view from here is still broad and expansive, looking out
| upon the surrounding land in all directions. You can imagine
@ | the feeling of doom and helplessness the guards must have
| felt when the invaders that sacked the city marched upon them,
| while they stood here looking down....helpless.
|
|
---------+

[Exits: down]
In the corner you see a large, unmoving mithril golem faithfully standing watch.

<714hp 564ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
scan all
You scan all around.
You scan down.

<714hp 564ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
down
east
Under the watchtower
| You stand beneath one of the city's watchtowers that was
| built to protect the city from invaders. Obviously, it failed.
| The ladder leading up to the platform is rusted and bent
| and is missing more than one rung, but still looks barely
@-+-+| able to hold your weight if you decided to try to climb it.
| |
+ |
| |
+ |
---------+

[Exits: east south up]
A blunt hammer lies here.
You see 2 of a guardian's shield here.
You see 4 of a ball and chain here.
A nice two-handed sword hangs on a hook in the wall.

<714hp 564ma 341mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
where $$
east
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-@-+-+| the buildings, while the ground is cracked and lined
| || with rubble.
+ o-o-+|
| | | ||
+ o-+ +|
---------+

[Exits: east west]

<714hp 564ma 339mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
<PK> Dluldor Main Street

<714hp 564ma 339mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-+-@-+-+| the buildings, while the ground is cracked and lined
| | | with rubble.
+ o-o-+-+|
| | | | |
+ o-+ +-+|
---------+

[Exits: east west]
A restless spirit wanders the ruins.

<714hp 564ma 337mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
east
A Side Street
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble. A side street
| || opens up to the south, leading towards what used to be
o-o-+-+-+| a magnificent temple.
| | | |
o-+ +-+ |
---------+

[Exits: east south west]
An odd opaque stone lies at your feet.

<714hp 564ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
east
A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
| | |
o-+-+-+ |
| | |
+ +-+ |
---------+

[Exits: east west]
A long slim dagger has been left here.

<714hp 564ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
where $$
<PK> Dluldor The T-Intersection

<714hp 564ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
east
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-+-@-+-+| the buildings, while the ground is cracked and lined
| | || with rubble. A doorway in the crumbling wall to the south
+-+-+ +-+| leads into a ruined building.
| ||
+-+ +|
---------+

[Exits: east south west]

<714hp 564ma 331mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
east
A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+ | ground is cracked and lined with rubble.
| | |
+-+ +-+ |
| |
+ |
---------+

[Exits: east west]

<714hp 564ma 329mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
east
Under a watchtower
| You stand beneath one of the city's watchtowers that was
| built to protect the city from invaders. Obviously, it failed.
| The ladder leading up to the platform is rusted and bent
| and is missing more than one rung, but still looks barely
+-+-@ | able to hold your weight if you decided to try to climb it.
| | |
+ +-+ |
| |
+ |
---------+

[Exits: south west up]
You see 3 of a long slim dagger here.
A bright pink and green stone has been left here.
You see 2 of a pearly white stone here.
A funny looking tri-stone is here.
A blunt hammer lies here.
A spiked ball interlocked with chains lies here.

<714hp 564ma 327mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
where $$
south
You didn't find any dluldor.

<714hp 564ma 327mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
A back alley
| A narrow alley runs along the east end of the ruins between
| the southeast and northwest watchtowers. Years of environmental
+-+-+ | exposure and no upkeep has left it all in disrepair.
| | | Bricks and mortar are crumbling off of the buildings,
+ +-@ | while the ground is cracked and lined with rubble. The
| | remains of a building lay to the west.
+ + + |
| | | |
+-+-+-+-+|
---------+

[Exits: north south west]
This pearly white stone would probably sell for a good price.

<714hp 564ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
south
A back alley
+-+-+ | A narrow alley runs along the east end of the ruins between
| | | the southeast and northwest watchtowers. Years of environmental
+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+ + @ | ground is cracked and lined with rubble.
| | | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<714hp 564ma 323mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
south
Main Street
+-+ | This was once a magnificent thoroughfare but now is in total
| | ruin. Years of environmental exposure and no upkeep has left
+ + + | it all in disrepair. The streets are barren and windswept
| | | | and the silence is unending. An alley leads north and south.
+-+-@-+-+| Howls and screams echo through the deserted city.
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]

<714hp 564ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
east
east
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!

<714hp 564ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
where $$
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<714hp 564ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
east
east
You didn't find any dluldor.

<714hp 564ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]

<714hp 564ma 315mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<714hp 564ma 313mv > <no opponent no opponent> <[----------]> aggressive - (light) 12pm (noon)
north
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<714hp 564ma 311mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) nor
th
north
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large, hairy looking humanoid is here.

<714hp 564ma 309mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) eas
t
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<714hp 564ma 307mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) up
west
up
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<714hp 564ma 305mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) eas
t
scan all
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<714hp 564ma 303mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) Qui
et Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<714hp 564ma 301mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) whe
re $$
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<714hp 564ma 299mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) Pat
h from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<714hp 564ma 297mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) nor
th
You scan all around.
You scan north.
*** Range 2 (north) ***
The caravan attendant is here, with caravans for hire.
You scan west.

<714hp 564ma 297mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) <PK
> Dluldor Truncated Path to the Village

<714hp 564ma 297mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) nor
th
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<714hp 564ma 295mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) sca
n all
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<714hp 564ma 293mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) eas
t
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<714hp 564ma 293mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) eas
t
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<714hp 564ma 291mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) Alo
ng the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<714hp 564ma 289mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) sou
th
east
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<714hp 564ma 287mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) On
the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<714hp 564ma 285mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) eas
t
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<714hp 564ma 283mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) On
the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<714hp 564ma 281mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) whe
re $$
Dluldor walks in.

<714hp 564ma 281mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) nor
th
<PK> Dluldor On the Eastern Road

<714hp 564ma 281mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) eas
t
Dluldor walks west.
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<714hp 564ma 279mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) Alo
ng the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<714hp 564ma 277mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) sca
n all
You scan all around.
You scan east.
*** Range 1 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
You scan west.

<714hp 564ma 277mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) wes
t
south
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<714hp 564ma 275mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) sca
n all
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<714hp 564ma 273mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) wes
t
You scan all around.
You scan north.
You scan west.

<714hp 564ma 273mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) On
the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<714hp 564ma 271mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) wes
t
where $$
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<714hp 564ma 269mv > <no opponent no opponent> <[----------]> evasive - (light) 12pm (noon) wes
t
<PK> Dluldor A Bump in the Road

<726hp 571ma 324mv > <no opponent no opponent> <[----------]> evasive - (light) 1pm (day) On th
e Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<726hp 571ma 322mv > <no opponent no opponent> <[----------]> evasive - (light) 1pm (day) north

west
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<726hp 571ma 320mv > <no opponent no opponent> <[----------]> evasive - (light) 1pm (day) Along
the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<726hp 571ma 318mv > <no opponent no opponent> <[----------]> evasive - (light) 1pm (day) east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<726hp 571ma 316mv > <no opponent no opponent> <[----------]> evasive - (light) 1pm (day) east
qq
A Bump in the Road
| The road ends here suddenly, its builders having failed
| to compensate for the plans to build a monastery across
| it. A bypass has been built slightly back west, going
| southwards and around the gigantic structure. Someone
+-+-@ +| has set up a small shack with several large carts lined
| || up inside it.
+-+-+-+|
|
|
---------+

[Exits: west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<726hp 571ma 314mv > <no opponent no opponent> <[----------]> evasive - (light) 1pm (day) Dluld
or yells 'Help! I am being attacked by Rhalmmda!'
Dluldor's shield wobbles and barely deflects your freezing bite.
Dluldor's shield jolts under your freezing bite, but holds.
Dluldor has some small wounds and bruises.

<726hp 571ma 314mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day)
Your freezing bite MUTILATES Dluldor!
Your chill DISMEMBERS Dluldor!
You dance around Dluldor's thwack and easily dodge it.
Dluldor's thwack decimates you!
Dluldor has quite a few wounds.

<701hp 571ma 314mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day)
Dluldor narrows his eyes.
Your legs feel sluggish as their strength is drained.
Your legs collapse from exhaustion.
Dluldor has quite a few wounds.

<701hp 571ma 306mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day)
Dluldor parries your chill.
Your freezing bite misses Dluldor.
You deflect Dluldor's thwack aside in an ungraceful parry.
Dluldor has quite a few wounds.

<701hp 571ma 306mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day)
Dluldor has fled!
Dluldor walks west.

<701hp 571ma 306mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) c
corr dl
They aren't here.

<701hp 571ma 306mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) we
st
c corr dl
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<701hp 571ma 302mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) sc
an all
They aren't here.

<701hp 571ma 302mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) lo
ok
You scan all around.
You scan east.
*** Range 1 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<701hp 571ma 302mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) Al
ong the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<701hp 571ma 302mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) we
st
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<701hp 571ma 298mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) wh
ere $$
look
<PK> Dluldor On the Eastern Road

<701hp 571ma 298mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) we
st
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<701hp 571ma 298mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) sc
an all
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<701hp 571ma 294mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) Yo
u scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<701hp 571ma 294mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) ea
st
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<701hp 571ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) Dl
uldor walks in.

<701hp 571ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) c
corr dl
Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your emerald star wounds Dluldor.
Your emerald star decimates Dluldor!
Dluldor has quite a few wounds.

<701hp 531ma 290mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day) c corr dl

Dluldor narrows his eyes.
Dluldor has quite a few wounds.

<701hp 531ma 290mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day)
Your freezing bite MUTILATES Dluldor!
Your freezing bite MUTILATES Dluldor!
Dluldor's thwack decimates you!
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<654hp 531ma 290mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day) You throw
a handful of shurikens.
Your emerald star wounds Dluldor.
Your emerald star mauls Dluldor.
Dluldor has quite a few wounds.

<654hp 491ma 290mv > <shaft defensive> <[----------]> aggressive - (light) 1pm (day) c corr dl

Dluldor has fled!
Dluldor walks east.

<654hp 491ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) Th
ey aren't here.

<654hp 491ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) c
corr dl
They aren't here.

<654hp 491ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) c
corr dl
c corr dl
They aren't here.

<654hp 491ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) Th
ey aren't here.

<654hp 491ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) sc
an all
east
You scan all around.
You scan east.
*** Range 2 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 1 (west) ***
The caravan attendant is here, with caravans for hire.

<654hp 491ma 290mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) c
corr dl
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<654hp 491ma 286mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) Th
ey aren't here.

<654hp 491ma 286mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) so
uth
Dluldor walks in.

<654hp 491ma 286mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) On
the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<654hp 491ma 282mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) sc
an all
You scan all around.
You scan north.
You scan east.

<654hp 491ma 282mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) no
rth
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<654hp 491ma 278mv > <no opponent no opponent> <[----------]> aggressive - (light) 1pm (day) c
corr dl

The white aura around your body fades.

<673hp 500ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) sc
an all
They aren't here.

<673hp 500ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) Yo
u scan all around.
You scan east.
*** Range 1 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<673hp 500ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) ww

You get a purple potion from a Big Ol'Pack Sack.

<673hp 500ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) Yo
u quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<673hp 500ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) sc
an all
You scan all around.
You scan east.
*** Range 1 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<673hp 500ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) we
st
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<673hp 500ma 329mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) wh
ere $$
You didn't find any dluldor.

<673hp 500ma 329mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) lo
ok
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<673hp 500ma 329mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) we
st
where $$
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<673hp 500ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) lo
ok
You didn't find any dluldor.

<673hp 500ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) Th
e Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<673hp 500ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) wh
ere
west
Players near you in Eastern Road:
<PK> Rhalmmda The Crossroads

<673hp 500ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) we
st
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<673hp 500ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) we
st
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<673hp 500ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) Al
ong the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<673hp 500ma 313mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) we
st
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<673hp 500ma 309mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) we
st
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<673hp 500ma 305mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) wh
ere
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<673hp 500ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) Pl
ayers near you in Seringale:
Desric Chamber of Chivalry
<PK> Jara Chamber of Chivalry
<PK> Rhalmmda Outside the East Gate

<673hp 500ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) wh
o
[ H-Elf ] <NEW> Desric Dashaldru the Paladin Knight
[ Jotun ] Sandarek the Rogue Knight
[ Golem ] [Rival] <PK> (OUTLAW) (WANTED:*****) Dluldor the Holy Shaman
[ Elf ] Khyron the Fang of the Wolf
[ H-Elf ] <PK> Duchess Jara the Holy Lady
[50 H-Elf Shw] <PK> [KNIGHT] (Knight) [Sun] Sir Rhalmmda the Shadow Master of the Marama Kuei,
Knight of Valour
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<673hp 500ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) ea
st
east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<673hp 500ma 297mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) ea
st
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<673hp 500ma 293mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) wh
ere
east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<673hp 500ma 289mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) Pl
ayers near you in Eastern Road:
<PK> Rhalmmda Along the Eastern Road

<673hp 500ma 289mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) Al
ong the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) wh
ere
Players near you in Eastern Road:
<PK> Rhalmmda Along the Eastern Road

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) me
d
You sit down and begin to meditate.

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day)

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day) sc


/@============================================================-
| \
| Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour, acolyte of Ceridwel|
| Acolyte of the Order of Light |
| Rank Knight of [KNIGHT], 23 years old (126 hours). |
| |
| Race: Half-elf Hometown: Valour Health: 673/778 |
| Sex: Male Alignment: Good Mana: 500/784 |
| Class: Shadow Ethos: Chaotic Move: 285/394 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 321/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 3 |
| Wisdom: 21 (21+0) Exp tnl: 22140 Trains: 0 |
| Dexter: 22 (22+0) Relics: 1066 Items: 36/37 |
| Consti: 18 (18+0) Gold: 33146 Wimpy: 0 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 35 Armor Vs Pierce: 208 Saving Throws |
| Off-H: 33 Vs Bash: 267 Afflictive: 62 |
| Damroll: 46 Vs Slash: 211 Maledictive: 50 |
| Off-H: 46 Vs Magic: 131 Mental: 45 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: mark of shadow (8): lasts for 23 hours
Spell: enfeeblement : lasts for 11 hours
Skill: endure : modifies save vs spell by 10 for 0 hours
Skill: forgotten arts : lasts for 6 hours
Skill: detect hidden : lasts for 31 hours
Spell: detect invis : lasts for 23 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day)

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day)

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day)

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day)

<673hp 500ma 285mv > <no opponent no opponent> <[----------]> aggressive - (light) 2pm (day)
You feel more susceptible to magic again.

<739hp 602ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 3pm (day) st

You stop meditating and stand up.

<739hp 602ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 3pm (day) wh
ere
Players near you in Eastern Road:
<PK> Rhalmmda Along the Eastern Road

<739hp 602ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 3pm (day) en
d
You meditate briefly then resume your position.

<739hp 572ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 3pm (day)

<739hp 572ma 355mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) where

look
Players near you in Eastern Road:
<PK> Rhalmmda Along the Eastern Road

<739hp 572ma 355mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Along
the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<739hp 572ma 355mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) st
east
You are already standing.

<739hp 572ma 355mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Along
the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<739hp 572ma 351mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<739hp 572ma 347mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Path
from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<739hp 572ma 343mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) south

west
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<739hp 572ma 339mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) down
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<739hp 572ma 335mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
down
west
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<739hp 572ma 331mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) where

Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<739hp 572ma 327mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Path
into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<739hp 572ma 323mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) south

A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<739hp 572ma 319mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Playe
rs near you in Thalos Ruins:
<PK> Rhalmmda A Road through the Dwarf Forest

<739hp 572ma 319mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) A Roa
d through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large, hairy looking humanoid is here.

<739hp 572ma 315mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) south

A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<739hp 572ma 311mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) south

The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<739hp 572ma 307mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) where

Players near you in Thalos Ruins:
<PK> Rhalmmda The T-Intersection

<739hp 572ma 307mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) scan
all
where $$
You scan all around.
You scan north.
*** Range 2 (north) ***
A large, hairy looking humanoid is here.
You scan east.
You scan west.

<739hp 572ma 307mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) You d
idn't find any dluldor.

<739hp 572ma 307mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) look
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<739hp 572ma 307mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<739hp 572ma 303mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
south
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<739hp 572ma 297mv > <no opponent no opponent> <[----------]> evasive - (dark) 3pm (day) east
east
down
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<739hp 572ma 291mv > <no opponent no opponent> <[----------]> evasive - (dark) 3pm (day) south
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]

<739hp 572ma 285mv > <no opponent no opponent> <[----------]> evasive - (dark) 3pm (day) where
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<739hp 572ma 279mv > <no opponent no opponent> <[----------]> evasive - (dark) 3pm (day) Crossr
oads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A slimy dwarf stands here dripping with goo.

<739hp 572ma 273mv > <no opponent no opponent> <[----------]> evasive - (dark) 3pm (day) A Moun
tain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ *|
|
|
|
|
---------+

[Exits: north up]

<739hp 572ma 265mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Playe
rs near you in Elemental Canyon:
<PK> Rhalmmda A Mountain Path

<739hp 572ma 265mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) where

north
Players near you in Elemental Canyon:
<PK> Rhalmmda A Mountain Path

<739hp 572ma 265mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A slimy dwarf stands here dripping with goo.

<739hp 572ma 257mv > <no opponent no opponent> <[----------]> evasive - (dark) 3pm (day) east
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]

<739hp 572ma 251mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]

<739hp 572ma 245mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]

<739hp 572ma 239mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Rough
Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]

<739hp 572ma 231mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
east
Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+

[Exits: east west]

<739hp 572ma 225mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) where

West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+

[Exits: north east west]

<739hp 572ma 221mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) Playe
rs near you in Wyvern Tower:
<PK> Rhalmmda West Side of Moat

<739hp 572ma 221mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day) east
west
Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.

<739hp 572ma 219mv > <no opponent no opponent> <[----------]> evasive - (light) 3pm (day)
The white aura around your body fades.

<757hp 578ma 274mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) where

West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+

[Exits: north east west]

<757hp 578ma 272mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Playe
rs near you in Wyvern Tower:
<PK> Rhalmmda West Side of Moat

<757hp 578ma 272mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) west
Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+

[Exits: east west]

<757hp 578ma 268mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) west
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]

<757hp 578ma 262mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) west
west
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]

<757hp 578ma 254mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]

<757hp 578ma 248mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Trail
north of crossroads
f f | You are on a primitive north-south trail. South of here is
| | | a major crossroads and an old building. To the north the
f f | trail continues toward a deep, dark forest.
| | |
f @ |
| | |
f-f-f-z-z|
| | |
x * |
---------+

[Exits: north south]

<757hp 578ma 242mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

where
Trail south of forest
f | You are on a primitive north-south trail. Just north
| | of here looms the entrance to a deep, dark forest. To
f | the south the trail continues.
| |
f @ |
| | |
f f |
| | |
f-f-f-z-z|
---------+

[Exits: north south]

<757hp 578ma 236mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

Players near you in Thalos Ruins:
<PK> Rhalmmda Trail south of forest

<757hp 578ma 236mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Entra
nce to the forest
f-f-f| You are at the entrance to dark forest comprised mostly of
| | huge black oaks and towering firs. A trail from the south
f | continues north on into the woods at this point.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<757hp 578ma 230mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

north
Trail in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
f-f-f| other low noises come from the forest on either side of the
| | trail. The trail continues on north and south.
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<757hp 578ma 224mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) Trail
in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
| other low noises come from the forest on either side of the
| trail. The trail continues on east and south.
@-f-f|
| |
f |
| |
f |
---------+

[Exits: east south]

<757hp 578ma 218mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) east
east
Eastern Path in Dark Forest
| You are on an east-west path through extremely old growths
| of oak. The path is fairly faint here. Undergrowth closes in
o| so closely that little can be seen in any direction. Passage
|| to the north is now inaccessible, due to rubble from a fallen
f-@-f-o| keep.
| ||
f o|
| |
f |
---------+

[Exits: east west]

<757hp 578ma 212mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) east
Beginning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked with
| crimson stains of blood. Many of the corpses that lie here still
o-o| move toward the elven line, even if torn apart. To the southern
| || end of the field stands an army of the undead. To the north is
f-f-@-o-o| a perfect line of elven soldiers preparing for the attack. You
| | || may continue to your east for a better view.
f o-o|
| |
f |
---------+

[Exits: east west]

<757hp 578ma 206mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) where

Fields of Blood
f| You are standing in a massive garden. Plants seem to have
|| been organized generally into rows, but carrots have been
o-o-o| planted between the tomatoes and herbs littered wherever
| | || there is space. Bodies lie crushed over the legumes and
f-f-@-o-o| guts spilled over the radishes. Elves, warrior and commoner
| | || alike, died fighting some great evil here, but they do
o-o-o| not rest in peace.
|
|
---------+

[Exits: north east south west]
There is a crimson carrot here, gorged with blood.

<757hp 578ma 202mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) west
Players near you in The Battlezone:
<PK> Rhalmmda Fields of Blood

<757hp 578ma 202mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Begin
ning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked with
| crimson stains of blood. Many of the corpses that lie here still
o-o| move toward the elven line, even if torn apart. To the southern
| || end of the field stands an army of the undead. To the north is
f-f-@-o-o| a perfect line of elven soldiers preparing for the attack. You
| | || may continue to your east for a better view.
f o-o|
| |
f |
---------+

[Exits: east west]

<757hp 578ma 198mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) west
west
Eastern Path in Dark Forest
| You are on an east-west path through extremely old growths
| of oak. The path is fairly faint here. Undergrowth closes in
o| so closely that little can be seen in any direction. Passage
|| to the north is now inaccessible, due to rubble from a fallen
f-@-f-o| keep.
| ||
f o|
| |
f |
---------+

[Exits: east west]

<757hp 578ma 192mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) Trail
in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
| other low noises come from the forest on either side of the
| trail. The trail continues on east and south.
@-f-f|
| |
f |
| |
f |
---------+

[Exits: east south]

<757hp 578ma 186mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) south
south
Trail in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
f-f-f| other low noises come from the forest on either side of the
| | trail. The trail continues on north and south.
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<757hp 578ma 180mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) south
Entrance to the forest
f-f-f| You are at the entrance to dark forest comprised mostly of
| | huge black oaks and towering firs. A trail from the south
f | continues north on into the woods at this point.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<757hp 578ma 174mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) south

Trail south of forest
f | You are on a primitive north-south trail. Just north
| | of here looms the entrance to a deep, dark forest. To
f | the south the trail continues.
| |
f @ |
| | |
f f |
| | |
f-f-f-z-z|
---------+

[Exits: north south]

<757hp 578ma 168mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Trail
north of crossroads
f f | You are on a primitive north-south trail. South of here is
| | | a major crossroads and an old building. To the north the
f f | trail continues toward a deep, dark forest.
| | |
f @ |
| | |
f-f-f-z-z|
| | |
x * |
---------+

[Exits: north south]

<757hp 578ma 162mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) south

west
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]

<757hp 578ma 156mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) A tra
il through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]

<757hp 578ma 150mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) west
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A slimy dwarf stands here dripping with goo.

<757hp 578ma 144mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) where
Players near you in Thalos Ruins:
<PK> Rhalmmda Crossroads in the Wilderness

<757hp 578ma 144mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) get fl
y sack
You get a scroll of flying from a Big Ol'Pack Sack.

<757hp 578ma 144mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) recite

You recite a scroll of flying.
Your feet rise off the ground.

<757hp 578ma 144mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) look
scan all
where
up
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A slimy dwarf stands here dripping with goo.

<757hp 578ma 144mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) west
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.

<757hp 578ma 144mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) west
Players near you in Thalos Ruins:
<PK> Rhalmmda Crossroads in the Wilderness

<757hp 578ma 144mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) north
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<757hp 578ma 141mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) west
west
where
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]

<757hp 578ma 138mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) The da
rker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<757hp 578ma 135mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) The da
rker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<757hp 578ma 132mv > <no opponent no opponent> <[----------]> evasive - (dark) 4pm (day) The dw
arf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<757hp 578ma 129mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) The T
-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<757hp 578ma 127mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

Players near you in Thalos Ruins:
<PK> Rhalmmda The T-Intersection

<757hp 578ma 127mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<757hp 578ma 125mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) A Roa
d through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large, hairy looking humanoid is here.

<757hp 578ma 123mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) east
Alas, you cannot go that way.

<757hp 578ma 123mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<757hp 578ma 121mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) east
up
west
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<757hp 578ma 119mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) up
east
where
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<757hp 578ma 117mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Quiet
Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<757hp 578ma 115mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Sharp
ly Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<757hp 578ma 113mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Path
from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<757hp 578ma 111mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) Playe
rs near you in Eastern Road:
<PK> Dluldor Windswept Plateau of the Dwarven Mines
<PK> Rhalmmda Path from Eastern Road into the Forest

<757hp 578ma 111mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north

Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<757hp 578ma 109mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) af
ww
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Skill: endure : modifies save vs spell by 10 for 11 hours
Skill: mark of shadow (8): lasts for 21 hours
Spell: enfeeblement : lasts for 9 hours
Skill: forgotten arts : lasts for 4 hours
Skill: detect hidden : lasts for 29 hours
Spell: detect invis : lasts for 21 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<757hp 578ma 109mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) You g
et a purple potion from a Big Ol'Pack Sack.

<757hp 578ma 109mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) You q
uaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<757hp 578ma 109mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) north


Dluldor walks in.

<757hp 578ma 109mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) scan
all
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<757hp 578ma 107mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) You s
can all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
*** Range 1 (south) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
You scan west.

<757hp 578ma 107mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) qq
They aren't here.

<757hp 578ma 107mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) qq
They aren't here.

<757hp 578ma 107mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) qq
south
They aren't here.

<757hp 578ma 107mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) qq
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<757hp 578ma 105mv > <no opponent no opponent> <[----------]> evasive - (light) 4pm (day) You s
tumble and barely manage to dodge Dluldor's thwack.
Dluldor's thwack mauls you.
Dluldor has some small wounds and bruises.

<736hp 578ma 105mv > <shaft defensive> <[----------]> evasive - (light) 4pm (day) You do the be
st you can!
Dluldor has some small wounds and bruises.

<736hp 578ma 105mv > <shaft defensive> <[----------]> evasive - (light) 4pm (day)
Your chill MUTILATES Dluldor!
You manage to dodge Dluldor's thwack with a lot of effort.
Dluldor has some small wounds and bruises.

<736hp 578ma 105mv > <shaft defensive> <[----------]> evasive - (light) 4pm (day)
Dluldor's weapon ward expires.
You are ready to cast the fly spell again.
Dluldor has some small wounds and bruises.

<748hp 584ma 158mv > <shaft defensive> <[----------]> evasive - (light) 5pm (day)
Dluldor has fled!
Dluldor walks south.

<748hp 584ma 158mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) c sea
r
Cast the searing shuriken spell on whom?

<748hp 584ma 158mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
They aren't here.

<748hp 584ma 158mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
They aren't here.

<748hp 584ma 158mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) south

Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<748hp 584ma 156mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
They aren't here.

<748hp 584ma 156mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) west
down
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<748hp 584ma 154mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) east
down
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<748hp 584ma 152mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<748hp 584ma 150mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) Path
into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<748hp 584ma 148mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) up
qq
They aren't here.

<748hp 584ma 148mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) Quiet
Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<748hp 584ma 146mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) west
They aren't here.

<748hp 584ma 146mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<748hp 584ma 144mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) up
They aren't here.

<748hp 584ma 144mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<748hp 584ma 142mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) east
They aren't here.

<748hp 584ma 142mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<748hp 584ma 140mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) scan
all
They aren't here.

<748hp 584ma 140mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) north

You scan all around.
You scan north.
*** Range 1 (north) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 2 (north) ***
The caravan attendant is here, with caravans for hire.
You scan west.

<748hp 584ma 140mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) scan
all
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<748hp 584ma 138mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) qq
You scan all around.
You scan north.
*** Range 1 (north) ***
The caravan attendant is here, with caravans for hire.
You scan south.

<748hp 584ma 138mv > <no opponent no opponent> <[----------]> evasive - (light) 5pm (day) Dluld
or yells 'Help! I am being attacked by Rhalmmda!'
Dluldor's shield jolts under your chill, but holds.
Your chill DISMEMBERS Dluldor!
Dluldor has some small wounds and bruises.

<748hp 584ma 138mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day)
Dluldor has fled!
Dluldor walks south.

<748hp 584ma 138mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) qq

qq
They aren't here.

<748hp 584ma 138mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) Th
ey aren't here.

<748hp 584ma 138mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) qq

They aren't here.

<748hp 584ma 138mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) so
uth
qq
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<748hp 584ma 136mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) do
wn
They aren't here.

<748hp 584ma 136mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) Al
as, you cannot go that way.

<748hp 584ma 136mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) we
st
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<748hp 584ma 134mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) qq

They aren't here.

<748hp 584ma 134mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) do
wn
qq
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<748hp 584ma 132mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) ea
st
They aren't here.

<748hp 584ma 132mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) qq

Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<748hp 584ma 130mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day)
Dluldor's thwack decimates you!
You awkwardly parry Dluldor's thwack with a loud clang.
You do the best you can!
Dluldor has some small wounds and bruises.

<722hp 584ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day)
Dluldor's shield jolts under your freezing bite, but holds.
You dodge Dluldor's thwack.
You dance around Dluldor's thwack and easily dodge it.
Dluldor has some small wounds and bruises.

<722hp 584ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day) c sear

Dluldor narrows his eyes.
Your chill DISMEMBERS Dluldor!
Dluldor's thwack decimates you!
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor has quite a few wounds.

<696hp 584ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day) You throw
a handful of shurikens.
Your throwing star misses Dluldor.
Your searing star injures Dluldor.
Your searing star hits Dluldor.
Your searing star hits Dluldor.
Dluldor has quite a few wounds.

<696hp 527ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day) c sear

Dluldor's shield wobbles and barely deflects your chill.
Dluldor blocks your attack with his shield.
Dluldor's thwack mauls you.
You dance around Dluldor's thwack and easily dodge it.
Dluldor has quite a few wounds.

<674hp 527ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day) You throw
a handful of shurikens.
Your searing star hits Dluldor.
Your throwing star misses Dluldor.
Your searing star injures Dluldor.
Your searing star hits Dluldor.
Your searing star hits Dluldor.
Your searing star injures Dluldor.
Your searing star injures Dluldor.
Dluldor has quite a few wounds.

<674hp 440ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day)
Dluldor narrows his eyes.
You momentarily fill with anxiety but manage to keep your wits together.
Dluldor has quite a few wounds.

<674hp 440ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day) c cor

Your chill DISEMBOWELS Dluldor!
Dluldor blocks your attack with his shield.
You parry Dluldor's thwack.
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<674hp 440ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day) You throw
a handful of shurikens.
Your emerald star mauls Dluldor.
Your emerald star wounds Dluldor.
Dluldor has quite a few wounds.

<674hp 400ma 130mv > <shaft defensive> <[----------]> aggressive - (light) 5pm (day) c cor

Dluldor has fled!
Dluldor walks west.

<674hp 400ma 130mv > <no opponent no opponent> <[----------]> aggressive - (light) 5pm (day) qq


The white aura around your body fades.

<694hp 407ma 185mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Ca
st the corrosive shuriken spell on whom?

<694hp 407ma 185mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) ww

They aren't here.

<694hp 407ma 185mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Yo
u get a purple potion from a Big Ol'Pack Sack.

<694hp 407ma 185mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Yo
u quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<694hp 407ma 185mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
up
east
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<694hp 407ma 183mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Sh
arply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<694hp 407ma 181mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) no
rth
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<694hp 407ma 179mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) sc
an all
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<694hp 407ma 177mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) no
rth
You scan all around.
You scan north.
*** Range 1 (north) ***
The caravan attendant is here, with caravans for hire.
You scan south.

<694hp 407ma 177mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) sc
an all
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<694hp 407ma 175mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) wh
ere $$
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<694hp 407ma 175mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) lo
ok
<PK> Dluldor On the Eastern Road

<694hp 407ma 175mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Th
e Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<694hp 407ma 175mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) ea
st
east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<694hp 407ma 173mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) so
uth
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<694hp 407ma 171mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) ea
st
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<694hp 407ma 169mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) ea
st
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<694hp 407ma 167mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) ea
st
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<694hp 407ma 165mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) On
the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<694hp 407ma 163mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<694hp 407ma 161mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) qq

Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Dluldor deflects your freezing bite aside in an ungraceful parry.
Dluldor awkwardly parries your chill with a loud clang.
Your chill MUTILATES Dluldor!
Dluldor has quite a few wounds.

<694hp 407ma 161mv > <shaft defensive> <[----------]> aggressive - (light) 6pm (day)
Dluldor's shield jolts under your freezing bite, but holds.
Dluldor's shield jolts under your chill, but holds.
Your freezing bite DISEMBOWELS Dluldor!
You stumble and barely manage to dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<694hp 407ma 161mv > <shaft defensive> <[----------]> aggressive - (light) 6pm (day)
Dluldor narrows his eyes.
You momentarily fill with anxiety but manage to keep your wits together.
Dluldor has quite a few wounds.

<694hp 407ma 161mv > <shaft defensive> <[----------]> aggressive - (light) 6pm (day) trip
Your trip misses Dluldor.
Dluldor has quite a few wounds.

<694hp 407ma 161mv > <shaft defensive> <[-------- ]> aggressive - (light) 6pm (day)
Your chill DISEMBOWELS Dluldor!
Dluldor's shield jolts under your chill, but holds.
Dluldor blocks your attack with his shield.
Dluldor's thwack misses you.
Dluldor has quite a few wounds.

<694hp 407ma 161mv > <shaft defensive> <[-------- ]> aggressive - (light) 6pm (day)
Dluldor narrows his eyes.
You momentarily fill with anxiety but manage to keep your wits together.
Dluldor has quite a few wounds.

<694hp 407ma 161mv > <shaft defensive> <[-------- ]> aggressive - (light) 6pm (day)
Dluldor's shield wobbles and barely deflects your chill.
Dluldor awkwardly parries your freezing bite with a loud clang.
Your chill DISEMBOWELS Dluldor!
You awkwardly parry Dluldor's thwack with a loud clang.
Dluldor has some big nasty wounds and scratches.

<694hp 407ma 161mv > <shaft defensive> <[-------- ]> aggressive - (light) 6pm (day)
Dluldor has fled!
Dluldor walks west.

<694hp 407ma 161mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 6pm (day) ki
ck
You aren't fighting anyone.

<694hp 407ma 161mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 6pm (day) qq


Dluldor walks in.

<694hp 407ma 161mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 6pm (day) we
st
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Your chill MUTILATES Dluldor!
Your chill MUTILATES Dluldor!
Dluldor has some big nasty wounds and scratches.

<694hp 407ma 161mv > <shaft defensive> <[-------- ]> aggressive - (light) 6pm (day) qq

Your freezing bite DISEMBOWELS Dluldor!
You dodge Dluldor's thwack.
Dluldor has some big nasty wounds and scratches.

<694hp 407ma 161mv > <shaft defensive> <[----------]> aggressive - (light) 6pm (day)
Dluldor has fled!
Dluldor walks west.

<694hp 407ma 161mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) di
rt
dirt dl
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<694hp 407ma 159mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Th
ey aren't here.

<694hp 407ma 159mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
But you aren't in combat!

<694hp 407ma 159mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) no
rth
They aren't here.

<694hp 407ma 159mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) On
the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<694hp 407ma 157mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) Al
ong the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<694hp 407ma 155mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) sc
an all
You scan all around.
You scan east.
*** Range 1 (east) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<694hp 407ma 155mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) we
st
west
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<694hp 407ma 153mv > <no opponent no opponent> <[----------]> aggressive - (light) 6pm (day) qq

The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
The sun slowly disappears in the west.

<712hp 416ma 206mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) Th
ey aren't here.

<712hp 416ma 206mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) ea
st
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<712hp 416ma 204mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) ea
st
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<712hp 416ma 202mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) q
q
east
They aren't here.

<712hp 416ma 202mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) q
q
A Bump in the Road
| The road ends here suddenly, its builders having failed
| to compensate for the plans to build a monastery across
| it. A bypass has been built slightly back west, going
| southwards and around the gigantic structure. Someone
+-+-@ +| has set up a small shack with several large carts lined
| || up inside it.
+-+-+-+|
|
|
---------+

[Exits: west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<712hp 416ma 200mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) D
luldor yells 'Help! I am being attacked by Rhalmmda!'
Your freezing bite DISEMBOWELS Dluldor!
Dluldor blocks your attack with his shield.
Dluldor has some big nasty wounds and scratches.

<712hp 416ma 200mv > <shaft defensive> <[----------]> aggressive - (light) 7pm (dusk)
Dluldor has fled!
Dluldor walks west.

<712hp 416ma 200mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) w
est
west
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<712hp 416ma 198mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) sc
an all
where $$
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<712hp 416ma 196mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) lo
ok
You scan all around.
You scan east.
*** Range 2 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 1 (west) ***
The caravan attendant is here, with caravans for hire.

<712hp 416ma 196mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) <P
K> Dluldor Base of the Ladder

<712hp 416ma 196mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) Al
ong the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<712hp 416ma 196mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) wh
ere $$
You break your objective tracking.
<PK> Dluldor Base of the Ladder

<712hp 416ma 196mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) we
st
north
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<712hp 416ma 194mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) Th
e Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<712hp 416ma 192mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<712hp 416ma 190mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
west
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<712hp 416ma 186mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) B
ase of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<712hp 416ma 180mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) u
p
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<712hp 416ma 174mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) D
luldor climbs in.

<712hp 416ma 174mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) d
own
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<712hp 416ma 168mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) t
rip dl
up
They aren't here.

<712hp 416ma 168mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) t
rip dl
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<712hp 416ma 162mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) T
hey aren't here.

<712hp 416ma 162mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) ea
st
scan all
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<712hp 416ma 157mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) e
ast
You scan all around.
You scan east.
You scan west.

<712hp 416ma 157mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) So
uth of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<712hp 416ma 154mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) ea
st
No clear path makes that direction seem slightly dangerous.

<712hp 416ma 154mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) sc
an all
north
You scan all around.
You scan north.
*** Range 4 (north) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
You scan west.

<712hp 416ma 154mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) A
Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<712hp 416ma 151mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<712hp 416ma 147mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<712hp 416ma 143mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
trip dl
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<712hp 416ma 140mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) ea
st
They aren't here.

<712hp 416ma 140mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) ea
st
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<712hp 416ma 138mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) sc
an all
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
An adventurer is here, repeatedly glancing over his shoulder.
A frightened adventurer says 'Don't bother trying to retrieve the opal ring, Rhalmmda.'
A frightened adventurer says 'The trolls will kill you if you try!'

<712hp 416ma 136mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) Yo
u scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

<712hp 416ma 136mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) wh
ere $$
<PK> Dluldor Navigating Audsug Pass

<712hp 416ma 136mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) lo
ok
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
An adventurer is here, repeatedly glancing over his shoulder.

<712hp 416ma 136mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
north
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<712hp 416ma 133mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) we
st
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

<712hp 416ma 129mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) Na
vigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]

<712hp 416ma 125mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
scan all
Navigating Audsug Pass
z | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
o-z-@ | yet failing to do so. A secondary trail branches off to
| | the west here, leading towards a mountain wall.
z-z |
| |
z |
---------+

[Exits: north south west]

<712hp 416ma 121mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
You scan all around.
You scan north.
*** Range 1 (north) ***
A mountain lion bares its teeth at the sight of more food.
You scan south.
You scan west.
*** Range 2 (west) ***
A hill giant is here tossing rocks around.

<712hp 416ma 121mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
@-z | yet failing to do so. The air is thin and somewhat uncomfortable
| | here. Best to keep moving.
o-z-z |
| |
z-z |
---------+

[Exits: east south]
A mountain lion bares its teeth at the sight of more food.

<712hp 416ma 117mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) ea
st
An impossibly steep direction.

<712hp 416ma 117mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) Na
vigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise impassable
z | mountainous terrain. Sheer faces of rock rise all around
| | you, threatening to block out the sky entirely, yet failing
z-@ | to do so. The air is thin and somewhat uncomfortable here.
| | Best to keep moving.
z-z |
| |
z-z |
---------+

[Exits: north west]

<712hp 416ma 113mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) no
rth
north
North of Audsug Pass
| Small patches of grass grow between the various boulders resting
| nearby the trail. Steep, rocky, and dangerous, the trail appears
x | to follow the path of the howling wind. It is even steeper
| | to the north where it begins to ascend one of the area's lesser
@ | mountains, and winds into Audsug Pass to the south.
| |
z-z |
| |
z-z |
---------+

[Exits: north south]

<712hp 416ma 109mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) Th
e Base of the Mountain
| The trail has found its way to the base of a mountain. The
| mountain is not large, at least when compared to the giants
| that are Grimforge, E'gal, and Redhorne, which line the southern
| horizon from west to east respectively. The trail ascends
@ | steeply above you and descends into the hills to the south
| | towards Audsug Pass.
z |
| |
z-z |
---------+

[Exits: south up]

<712hp 416ma 104mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) n
orth
Alas, you cannot go that way.

<712hp 416ma 104mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) sc
an all
You scan all around.
You scan south.
You scan up.

<712hp 416ma 104mv > <no opponent no opponent> <[----------]> aggressive - (dark) 7pm (dusk) up

A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]

<712hp 416ma 98mv > <no opponent no opponent> <[----------]> aggressive - (light) 7pm (dusk) sc
an all

The night has begun.
The white aura around your body fades.

<725hp 424ma 153mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
west
You scan all around.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
*** Range 2 (west) ***
A mountain lion bares its teeth at the sight of more food.
You scan down.

<725hp 424ma 153mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
west
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path climbs steadily to the
x-@-x | west and descends towards the base of the mountain to the
| east.
|
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<725hp 424ma 147mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
A Lower Trail on the Mountainside
| The mountain rises proudly before you, even as you clings
| to its wall. This trail on the lower part of the mountain
x | is steep, but remains passable. The footing is loose and
| | inconsistent, exposing you to a very real possibility
@-x-x| of falling. The path bends sharply and climbs steadily
| to the north and descends towards the base of the mountain
| to the east.
|
|
---------+

[Exits: north east]
A mountain lion bares its teeth at the sight of more food.

<725hp 424ma 141mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
trip dl
They aren't here.

<725hp 424ma 141mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
east
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path climbs steadily to the
x-@-x | west and descends towards the base of the mountain to the
| east.
|
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<725hp 424ma 135mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night)
trip dl
Dluldor yells 'Help! Rhalmmda just tripped me!'
You trip Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor has quite a few wounds.

<725hp 439ma 135mv > <shaft defensive> <[-------- ]> aggressive - (light) 8pm (night)
Your chill DISEMBOWELS Dluldor!
Dluldor blocks your attack with his shield.
Dluldor's thwack MUTILATES you!
Dluldor has quite a few wounds.

<684hp 439ma 135mv > <shaft defensive> <[-------- ]> aggressive - (light) 8pm (night) fle

Dluldor regains his balance.
Dluldor has quite a few wounds.

<684hp 439ma 135mv > <shaft defensive> <[-------- ]> aggressive - (light) 8pm (night) fle
You flee from combat!
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]

<684hp 439ma 129mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 8pm (night)
Dluldor climbs in.

<684hp 439ma 129mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 8pm (night)
ww
You aren't fighting anyone.

<684hp 439ma 129mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 8pm (night)
You get a purple potion from a Big Ol'Pack Sack.

<684hp 439ma 129mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 8pm (night)
qq
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<684hp 439ma 129mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 8pm (night)

You parry Dluldor's thwack.
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<684hp 439ma 129mv > <shaft defensive> <[-------- ]> aggressive - (light) 8pm (night) You do t
he best you can!
Dluldor has quite a few wounds.

<684hp 439ma 129mv > <shaft defensive> <[-------- ]> aggressive - (light) 8pm (night) trip
Your trip misses Dluldor.
Your chill DISEMBOWELS Dluldor!
You dodge Dluldor's thwack.
You manage to dodge Dluldor's thwack with a lot of effort.
Dluldor has quite a few wounds.

<684hp 439ma 129mv > <shaft defensive> <[------- ]> aggressive - (light) 8pm (night)
Dluldor has fled!
Dluldor climbs west.

<684hp 439ma 129mv > <no opponent no opponent> <[------- ]> aggressive - (light) 8pm (night)
qq
west
qq
They aren't here.

<684hp 439ma 129mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 8pm (night) A
Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path climbs steadily to the
x-@-x | west and descends towards the base of the mountain to the
| east.
|
|
|
---------+

[Exits: east west]

<684hp 439ma 123mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 8pm (night) n
orth
They aren't here.

<684hp 439ma 123mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 8pm (night) T
he ground rises too sharply to go that way.

<684hp 439ma 123mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 8pm (night) w
est
north
A Lower Trail on the Mountainside
| The mountain rises proudly before you, even as you clings
| to its wall. This trail on the lower part of the mountain
x | is steep, but remains passable. The footing is loose and
| | inconsistent, exposing you to a very real possibility
@-x-x| of falling. The path bends sharply and climbs steadily
| to the north and descends towards the base of the mountain
| to the east.
|
|
---------+

[Exits: north east]
A mountain lion bares its teeth at the sight of more food.

<684hp 439ma 117mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 8pm (night) u
p
A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]

<684hp 439ma 111mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 8pm (night) n
orth
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<684hp 439ma 105mv > <no opponent no opponent> <[------- ]> aggressive - (light) 8pm (night)
Ice, snow, and treacherous footing stop you.

<684hp 439ma 105mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 8pm (night)
scan all
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
You scan down.

<684hp 439ma 105mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 8pm (night)
west
qq
A Rocky Trail on the Mountainside
| The vast foothills roll off beneath you to the south like
| clouds. The near-constantly frigid temperatures here ensure
x-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east.
|
---------+

[Exits: east west]

<684hp 439ma 99mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 8pm (night) T
hey aren't here.

<684hp 439ma 99mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 8pm (night) we
st
qq
A Rocky Trail on the Mountainside
| The vast foothills roll off beneath you to the south like
| clouds. The near-constantly frigid temperatures here ensure
x-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the north and east.
|
---------+

[Exits: north east]

<684hp 439ma 93mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) T
hey aren't here.

<684hp 439ma 93mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) n
orth
qq
A Rocky Trail on the Mountainside
| The vast foothills roll off beneath you to the south like
| clouds. The near-constantly frigid temperatures here ensure
| that the already dangerous terrain remains frozen. Movement
| is a struggle, and shows no sign of easing. Sharp peaks
x-@ | and rocky edges rise all around you, but are still dwarfed
| | by the persistent looming of Grimforge, E'gal, and Redhorne
x-x-x| in the distance to the south. It is possible to maneuver
| along the mountain to the west and south.
|
---------+

[Exits: south west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<684hp 439ma 87mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) D
luldor yells 'Help! I am being attacked by Rhalmmda!'
Dluldor's shield jolts under your chill, but holds.
Your freezing bite MUTILATES Dluldor!
Your freezing bite MUTILATES Dluldor!
Dluldor has quite a few wounds.

<684hp 439ma 87mv > <shaft defensive> <[----------]> aggressive - (light) 8pm (night) 2

Dluldor deflects your freezing bite aside in an ungraceful parry.
You nimbly dodge Dluldor's thwack with a practiced maneuver.
You awkwardly parry Dluldor's thwack with a loud clang.
Dluldor has quite a few wounds.

<684hp 439ma 87mv > <shaft defensive> <[----------]> aggressive - (light) 8pm (night)
Dluldor has fled!
Dluldor climbs west.

<684hp 439ma 87mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) 2

They aren't here.

<684hp 439ma 87mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) T
hey aren't here.

<684hp 439ma 87mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) 2

They aren't here.

<684hp 439ma 87mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) 2

2
They aren't here.

<684hp 439ma 87mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) T
hey aren't here.

<684hp 439ma 87mv > <no opponent no opponent> <[----------]> aggressive - (light) 8pm (night) 2


The potential stored deep within your soul reawakens.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
scan all
They aren't here.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
2
You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
They aren't here.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
2
They aren't here.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
2
They aren't here.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
2
They aren't here.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
2
They aren't here.

<704hp 448ma 142mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
west
2
A Sudden Drop-Off
| The thinning path continues meander along the mountainside
| before coming to an abrupt precipice, denying further
| passage westward. Some snowy pine trees stand majestically
| to either side of the rocky trail. The call of birds and
@-x | other animals can be heard somewhere nearby, belying the
| | notion that the mountainside cannot sustain life.
x-x|
|
|
---------+

[Exits: east]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<704hp 448ma 136mv > <no opponent no opponent> <[----------]> aggressive - (light) 9pm (night)
Dluldor yells 'Help! Rhalmmda tried to trip me!'
Your trip misses Dluldor.
Dluldor has quite a few wounds.

<704hp 448ma 136mv > <shaft defensive> <[-------- ]> aggressive - (light) 9pm (night) 2

Dluldor narrows his eyes.
Dluldor has quite a few wounds.

<704hp 448ma 136mv > <shaft defensive> <[-------- ]> aggressive - (light) 9pm (night)
Dluldor blocks your attack with his shield.
Dluldor's thwack mauls you.
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<683hp 448ma 136mv > <shaft defensive> <[-------- ]> aggressive - (light) 9pm (night) You trip
Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor has quite a few wounds.

<683hp 463ma 136mv > <shaft defensive> <[------- ]> aggressive - (light) 9pm (night)
Dluldor deflects your chill aside in an ungraceful parry.
Dluldor's shield jolts under your chill, but holds.
Your freezing bite MUTILATES Dluldor!
Dluldor's thwack mauls you.
You dance around Dluldor's thwack and easily dodge it.
Dluldor has quite a few wounds.

<661hp 463ma 136mv > <shaft defensive> <[------- ]> aggressive - (light) 9pm (night) 2
Your trip misses Dluldor.
Dluldor has quite a few wounds.

<661hp 463ma 136mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night)
Dluldor rises back to his feet.
Dluldor has quite a few wounds.

<661hp 463ma 136mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night)
Dluldor's shield jolts under your chill, but holds.
Dluldor blocks your attack with his shield.
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<637hp 463ma 136mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night)
Dluldor narrows his eyes.
Dluldor has quite a few wounds.

<637hp 463ma 136mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night) c corr
You throw a handful of shurikens.
Your emerald star wounds Dluldor.
Your emerald star mauls Dluldor.
Dluldor looks very ill.
Dluldor's poison injures him.
Your chill MUTILATES Dluldor!
Your freezing bite misses Dluldor.
Dluldor's thwack mauls you.
Dluldor's thwack decimates you!
Dluldor has some big nasty wounds and scratches.

<589hp 423ma 136mv > <shaft defensive> <[----- ]> aggressive - (light) 9pm (night)
Dluldor has fled!
Dluldor climbs east.

<589hp 423ma 136mv > <no opponent no opponent> <[----- ]> aggressive - (light) 9pm (night)
c corr
Cast the corrosive shuriken spell on whom?

<589hp 423ma 136mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 9pm (night) e
ast
A Rocky Trail on the Mountainside
| The vast foothills roll off beneath you to the south like
| clouds. The near-constantly frigid temperatures here ensure
| that the already dangerous terrain remains frozen. Movement
| is a struggle, and shows no sign of easing. Sharp peaks
x-@ | and rocky edges rise all around you, but are still dwarfed
| | by the persistent looming of Grimforge, E'gal, and Redhorne
x-x-x| in the distance to the south. It is possible to maneuver
| along the mountain to the west and south.
|
---------+

[Exits: south west]

<589hp 423ma 130mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 9pm (night) s
outh
east
A Rocky Trail on the Mountainside
| The vast foothills roll off beneath you to the south like
| clouds. The near-constantly frigid temperatures here ensure
x-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the north and east.
|
---------+

[Exits: north east]

<589hp 423ma 124mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 9pm (night) e
ast
A Rocky Trail on the Mountainside
| The vast foothills roll off beneath you to the south like
| clouds. The near-constantly frigid temperatures here ensure
x-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east.
|
---------+

[Exits: east west]

<589hp 423ma 118mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 9pm (night) s
can all
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<589hp 423ma 112mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 9pm (night) Y
ou scan all around.
You scan east.
You scan west.
You scan down.

<589hp 423ma 112mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 9pm (night) d
own
A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]

<589hp 423ma 106mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 9pm (night) w
here $$
You didn't find any dluldor.

<589hp 423ma 106mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 9pm (night) l
ook
A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]

<589hp 423ma 106mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 9pm (night) u
p
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<589hp 423ma 100mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 9pm (night) s
can all
where $$
You scan all around.
You scan east.
You scan west.
You scan down.

<589hp 423ma 100mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) Y
ou didn't find any dluldor.

<589hp 423ma 100mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) l
ook
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]

<589hp 423ma 100mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) d
own
south
A Lower Trail on the Mountainside
| The path ends abruptly and begins to resemble mountain
| climbing more than anything else. Rocky peaks which seem
| as sharp as spears are pointed upwards in silent tribute.
| In the distance, you can see mountain tops that are filled
@ | with snow. The wind starts to pick up causing you to shiver
| | with cold.
x-x-x|
|
|
---------+

[Exits: south up]

<589hp 423ma 94mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) A
Lower Trail on the Mountainside
| The mountain rises proudly before you, even as you clings
| to its wall. This trail on the lower part of the mountain
x | is steep, but remains passable. The footing is loose and
| | inconsistent, exposing you to a very real possibility
@-x-x| of falling. The path bends sharply and climbs steadily
| to the north and descends towards the base of the mountain
| to the east.
|
|
---------+

[Exits: north east]
A mountain lion bares its teeth at the sight of more food.

<589hp 423ma 88mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) ea
st
east
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path climbs steadily to the
x-@-x | west and descends towards the base of the mountain to the
| east.
|
|
|
---------+

[Exits: east west]

<589hp 423ma 82mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) do
wn
A Lower Trail on the Mountainside
| The mountain rises proudly to the north as you move along
| its southern face. This trail on the lower part of the mountain
x | is steep, but passable. The footing is adequate, although
| | loose and inconsistent. The path descends towards the base
x-x-@ | of the mountain below you and climbs steadily to the west.
|
|
|
|
---------+

[Exits: west down]

<589hp 423ma 76mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) Th
e Base of the Mountain
| The trail has found its way to the base of a mountain. The
| mountain is not large, at least when compared to the giants
| that are Grimforge, E'gal, and Redhorne, which line the southern
| horizon from west to east respectively. The trail ascends
@ | steeply above you and descends into the hills to the south
| | towards Audsug Pass.
z |
| |
z-z |
---------+

[Exits: south up]

<589hp 423ma 70mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) so
uth
North of Audsug Pass
| Small patches of grass grow between the various boulders resting
| nearby the trail. Steep, rocky, and dangerous, the trail appears
x | to follow the path of the howling wind. It is even steeper
| | to the north where it begins to ascend one of the area's lesser
@ | mountains, and winds into Audsug Pass to the south.
| |
z-z |
| |
z-z |
---------+

[Exits: north south]

<589hp 423ma 65mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) so
uth
Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise impassable
z | mountainous terrain. Sheer faces of rock rise all around
| | you, threatening to block out the sky entirely, yet failing
z-@ | to do so. The air is thin and somewhat uncomfortable here.
| | Best to keep moving.
z-z |
| |
z-z |
---------+

[Exits: north west]

<589hp 423ma 61mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) c
corr dl
They aren't here.

<589hp 423ma 61mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) wh
ere
Players near you in Tenebria:
<PK> Rhalmmda Navigating Audsug Pass

<589hp 423ma 61mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) we
st
Navigating Audsug Pass
x | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
@-z | yet failing to do so. The air is thin and somewhat uncomfortable
| | here. Best to keep moving.
o-z-z |
| |
z-z |
---------+

[Exits: east south]

<589hp 423ma 57mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) so
uth
Navigating Audsug Pass
z | Audsug Pass winds its way between Grimforge Mountain and
| | E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock rise
| | all around you, threatening to block out the sky entirely,
o-z-@ | yet failing to do so. A secondary trail branches off to
| | the west here, leading towards a mountain wall.
z-z |
| |
z |
---------+

[Exits: north south west]
A mountain lion bares its teeth at the sight of more food.

<589hp 423ma 53mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) so
uth
east
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]

<589hp 423ma 49mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) Na
vigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

<589hp 423ma 45mv > <no opponent no opponent> <[----------]> aggressive - (dark) 9pm (night) so
uth
south

The white aura around your body fades.

<604hp 430ma 100mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

<604hp 430ma 96mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) c
corr dl
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<604hp 430ma 93mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) a
f
They aren't here.

<604hp 430ma 93mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) Y
ou are affected by the following:
Skill: mark of shadow (10): lasts for 23 hours
Spell: fly : lasts for 2 hours
Skill: endure : modifies save vs spell by 10 for 5 hours
Spell: enfeeblement : lasts for 3 hours
Skill: detect hidden : lasts for 23 hours
Spell: detect invis : lasts for 15 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<604hp 430ma 93mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) w
here
Players near you in Tenebria:
<PK> Rhalmmda Audsug Crossing

<604hp 430ma 93mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) s
can all
where $$
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.

<604hp 430ma 93mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) Y
ou didn't find any dluldor.

<604hp 430ma 93mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) l
ook
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<604hp 430ma 93mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) e
ast
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<604hp 430ma 91mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) e
ast
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<604hp 430ma 89mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) e
ast
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<604hp 430ma 87mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) e
ast
where
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
The ripped-off face of a troll lies here.

<604hp 430ma 85mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) e
ast
Players near you in Gwidry:
<PK> Rhalmmda A Dusty Road

<604hp 430ma 85mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) A
Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<604hp 430ma 83mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) n
orth
north
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<604hp 430ma 81mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) A
Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Rhalmmda, my cat's having kittens, do you want one?'

<604hp 430ma 79mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) w
est
where
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (trapdoor)]

<604hp 430ma 78mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) P
layers near you in Gwidry:
<PK> Rhalmmda Main Room of the Inn

<604hp 430ma 78mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) o
p d
You open the trapdoor below you.

<604hp 430ma 78mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) d

sc
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]
There is a wooden box here, lined with a fur-covered old shirt.

<604hp 430ma 76mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night)
/@============================================================-
| \
| Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour, acolyte of Ceridwel|
| Acolyte of the Order of Light |
| Rank Knight of [KNIGHT], 23 years old (126 hours). |
| |
| Race: Half-elf Hometown: Valour Health: 604/778 |
| Sex: Male Alignment: Good Mana: 430/784 |
| Class: Shadow Ethos: Chaotic Move: 76/394 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 317/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 3 |
| Wisdom: 21 (21+0) Exp tnl: 22140 Trains: 0 |
| Dexter: 22 (22+0) Relics: 1066 Items: 36/37 |
| Consti: 18 (18+0) Gold: 33146 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 35 Armor Vs Pierce: 283 Saving Throws |
| Off-H: 33 Vs Bash: 342 Afflictive: 62 |
| Damroll: 46 Vs Slash: 286 Maledictive: 50 |
| Off-H: 46 Vs Magic: 206 Mental: 45 |
\==========================================================-/
You are affected by the following:
Skill: mark of shadow (10): lasts for 23 hours
Spell: fly : lasts for 2 hours
Skill: endure : modifies save vs spell by 10 for 5 hours
Spell: enfeeblement : lasts for 3 hours
Skill: detect hidden : lasts for 23 hours
Spell: detect invis : lasts for 15 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<604hp 430ma 76mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) e
ast
where
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<604hp 430ma 73mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) n
orth
Players near you in Gwidry:
<PK> Rhalmmda A Tunnel Beneath Gwidry

<604hp 430ma 73mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) A
Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A large hobgoblin is here, plotting to take over the world.

<604hp 430ma 70mv > <no opponent no opponent> <[----------]> aggressive - (dark) 10pm (night) a
ss large
get purp
put purp sack

You +++ ASSASSINATE +++ the large hobgoblin!
The large hobgoblin is DEAD!!
You get 33 gold coins from the corpse of the large hobgoblin.
Ceridwel gives you 10 gold coins for your sacrifice.

<604hp 430ma 70mv > <no opponent no opponent> <[- ]> aggressive - (dark) 10pm (night) w
here
where
where
where
You get a purple potion.

<604hp 430ma 70mv > <no opponent no opponent> <[- ]> aggressive - (dark) 10pm (night) w
here
You put a purple potion in a Big Ol'Pack Sack.

<604hp 430ma 70mv > <no opponent no opponent> <[- ]> aggressive - (dark) 10pm (night) P
layers near you in Gwidry:
<PK> Dluldor A Dusty Road
<PK> Rhalmmda A Tunnel Beneath Gwidry

<604hp 430ma 70mv > <no opponent no opponent> <[--- ]> aggressive - (dark) 10pm (night) P
layers near you in Gwidry:
<PK> Dluldor A Dusty Road
<PK> Rhalmmda A Tunnel Beneath Gwidry

<604hp 430ma 70mv > <no opponent no opponent> <[--- ]> aggressive - (dark) 10pm (night) P
layers near you in Gwidry:
<PK> Dluldor A Dusty Road
<PK> Rhalmmda A Tunnel Beneath Gwidry

<604hp 430ma 70mv > <no opponent no opponent> <[--- ]> aggressive - (dark) 10pm (night) P
layers near you in Gwidry:
<PK> Dluldor A Dusty Road
<PK> Rhalmmda A Tunnel Beneath Gwidry

<604hp 430ma 70mv > <no opponent no opponent> <[--- ]> aggressive - (dark) 10pm (night) s
can all
Players near you in Gwidry:
<PK> Dluldor A Dusty Road
<PK> Rhalmmda A Tunnel Beneath Gwidry

<604hp 430ma 70mv > <no opponent no opponent> <[--- ]> aggressive - (dark) 10pm (night) Y
ou scan all around.
You scan north.
You scan south.

<604hp 430ma 70mv > <no opponent no opponent> <[--- ]> aggressive - (dark) 10pm (night) l
ook
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<604hp 430ma 70mv > <no opponent no opponent> <[--- ]> aggressive - (dark) 10pm (night) s
outh
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<604hp 430ma 67mv > <no opponent no opponent> <[----- ]> aggressive - (dark) 10pm (night) s
outh
west
Alas, you cannot go that way.

<604hp 430ma 67mv > <no opponent no opponent> <[----- ]> aggressive - (dark) 10pm (night) A
Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]
There is a wooden box here, lined with a fur-covered old shirt.

<604hp 430ma 64mv > <no opponent no opponent> <[----- ]> aggressive - (dark) 10pm (night) u
p
east
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

<604hp 430ma 62mv > <no opponent no opponent> <[----- ]> aggressive - (dark) 10pm (night) q
q
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Rhalmmda, my cat's having kittens, do you want one?'

<604hp 430ma 61mv > <no opponent no opponent> <[----- ]> aggressive - (dark) 10pm (night) s
can all
They aren't here.

<604hp 430ma 61mv > <no opponent no opponent> <[----- ]> aggressive - (dark) 10pm (night) Y
ou scan all around.
You scan north.
*** Range 2 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 4 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.

<604hp 430ma 61mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 10pm (night) w
here $$
look
You didn't find any dluldor.

<604hp 430ma 61mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 10pm (night) A
Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A little kid stands here, looking nervous.

<604hp 430ma 61mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 10pm (night) s
outh
south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<604hp 430ma 59mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 10pm (night) A
Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<604hp 430ma 57mv > <no opponent no opponent> <[------- ]> aggressive - (dark) 10pm (night) w
est
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
The ripped-off face of a troll lies here.

<604hp 430ma 55mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 10pm (night) w
est
west
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<614hp 438ma 108mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 11pm (night)
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<614hp 438ma 106mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 11pm (night)
where
Players near you in Tenebria:
<PK> Dluldor Path to the Old Mine
<PK> Rhalmmda A Pebble-Strewn Path

<614hp 438ma 106mv > <no opponent no opponent> <[--------- ]> aggressive - (dark) 11pm (night)
where $$
look
<PK> Dluldor Path to the Old Mine

<614hp 438ma 106mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<614hp 438ma 106mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
west
west
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<614hp 438ma 104mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<614hp 438ma 102mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
south
qq
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders, and a geological event has raised part
z @ | of the mountainside upward to form a tight narrow gap.
| | | Faded claw marks on the rocks look like they may have been
z +-+ | made by goblins or kobolds a very long time ago. Strangely,
| | | the marking seem to lead away from the mine entrance. A
z + | crossing is visible nearby to the north, while the path
---------+ continues southward.

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
An adventurer is here, repeatedly glancing over his shoulder.

<614hp 438ma 100mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Your chill MUTILATES Dluldor!
Dluldor's shield wobbles and barely deflects your chill.
Dluldor has quite a few wounds.

<614hp 438ma 100mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night)
A frightened adventurer walks south.
Dluldor's shield jolts under your freezing bite, but holds.
You dodge Dluldor's thwack.
Dluldor's thwack DISEMBOWELS you!
Dluldor has quite a few wounds.

<570hp 438ma 100mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night)
Dluldor has fled!
Dluldor walks south.

<570hp 438ma 100mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
ww
You get a purple potion from a Big Ol'Pack Sack.

<570hp 438ma 100mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<570hp 438ma 100mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.

<570hp 438ma 100mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
south
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]
An adventurer is here, repeatedly glancing over his shoulder.

<570hp 438ma 98mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) w
here $$
<PK> Dluldor A Collapsed Mineshaft

<570hp 438ma 98mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) e
ast
Path to the Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]

<570hp 438ma 96mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) s
outh
Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]

<570hp 438ma 94mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) d
own
Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]

<570hp 438ma 92mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) n
orth
A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]

<570hp 438ma 89mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
east
A Collapsed Mineshaft
o| This is a rather ghastly scene. The unstable supports of the
|| mineshaft collapsed, trapping a humanoid that was probably fleeing
o-o-o-o-o| here. The femur bone of the unlucky adventurer's leg are peeping
| | out from underneath a particularly heavy looking stone. It appears
o-@ | that the rest of the skeleton has been chewed off. What happened
| | to the rest of it? And is there loot lurking underneath these
o | rocks, perhaps a few gold coins hidden in a shoe? Judging by
| the futile scratch marks on their surface, the loot potential
| is still alive at least. Justifiable for the effort, not so
---------+ much.

[Exits: west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<570hp 438ma 86mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
qq
Dluldor yells 'Help! I am being attacked by Rhalmmda!'
Your chill MUTILATES Dluldor!
Your freezing bite DISEMBOWELS Dluldor!
Dluldor has some big nasty wounds and scratches.

<570hp 438ma 86mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night) trip

Dluldor's shield jolts under your chill, but holds.
Dluldor blocks your attack with his shield.
Dluldor blocks your attack with his shield.
You dodge Dluldor's thwack.
Dluldor has some big nasty wounds and scratches.

<570hp 438ma 86mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night)
Dluldor has fled!
Dluldor walks west.

<570hp 438ma 86mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
But you aren't fighting anyone!

<570hp 438ma 86mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
qq
A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]

<570hp 438ma 83mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) s
can all
They aren't here.

<570hp 438ma 83mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) w
here $$
You scan all around.
You scan north.
You scan east.
You scan south.

<570hp 438ma 83mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) l
ook
<PK> Dluldor Path to the Old Mine

<570hp 438ma 83mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night) A
Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]





Round 6









<758hp 629ma 284mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) Playe
rs near you in Eastern Road:
<PK> Dluldor The Crossroads
<PK> Rhalmmda Road to Tenebria

<758hp 629ma 284mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) ww
You get a purple potion from a Big Ol'Pack Sack.

<758hp 629ma 284mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) You q
uaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<758hp 629ma 284mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) qq
They aren't here.

<758hp 629ma 284mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) south

south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<758hp 629ma 282mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) scan
all
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<758hp 629ma 281mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) south

You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
The caravan attendant is here, with caravans for hire.

<758hp 629ma 281mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) The C
rossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
The caravan attendant is here, with caravans for hire.

<758hp 629ma 280mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) scan
all
Dluldor's thwack mauls you.
Dluldor has a few scratches.

<734hp 629ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) qq
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
Dluldor has a few scratches.

<734hp 629ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) You do the be
st you can!
Dluldor has a few scratches.

<734hp 629ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) c cor

Dluldor awkwardly parries your disease with a loud clang.
You dance around Dluldor's thwack and easily dodge it.
You parry Dluldor's thwack.
Dluldor has a few scratches.

<734hp 629ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) You throw a h
andful of shurikens.
Your emerald star wounds Dluldor.
Your throwing star misses Dluldor.
Dluldor has a few scratches.

<734hp 592ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) c cor

Dluldor narrows his eyes.
Dluldor has a few scratches.

<734hp 592ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day)
Your disease misses Dluldor.
Your chill MUTILATES Dluldor!
Your disease devastates Dluldor!
You manage to dodge Dluldor's thwack with a lot of effort.
Dluldor has some small wounds and bruises.

<734hp 592ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) You throw a h
andful of shurikens.
Your throwing star misses Dluldor.
Your emerald star injures Dluldor.
Your emerald star wounds Dluldor.
Your emerald star wounds Dluldor.
Dluldor has some small wounds and bruises.

<734hp 535ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day)
Dluldor narrows his eyes.
Dluldor has some small wounds and bruises.

<734hp 535ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day)
Your disease decimates Dluldor!
Your chill DISEMBOWELS Dluldor!
Your disease decimates Dluldor!
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<710hp 535ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) wear ic
You stop wielding a dripping bag of leperous pus.
You wield an icicle.
An icicle feels like a part of you!
Dluldor has quite a few wounds.

<710hp 535ma 280mv > <shaft defensive> <[----------]> evasive - (light) 7am (day) Dluldor has f
led!
Dluldor walks north.

<710hp 535ma 280mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) north

c corr dl
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<710hp 535ma 279mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) scan
all
They aren't here.

<710hp 535ma 279mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) where
$$
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
The caravan attendant is here, with caravans for hire.

<710hp 535ma 279mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) <PK>
Dluldor Base of the Ladder

<710hp 535ma 279mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) north

The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<710hp 535ma 278mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) north

Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<710hp 535ma 276mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day) west
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<710hp 535ma 273mv > <no opponent no opponent> <[----------]> evasive - (light) 7am (day)
Dluldor's weapon ward expires.

<728hp 544ma 328mv > <no opponent no opponent> <[----------]> evasive - (light) 8am (day) c cor
r dl
Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your throwing star misses Dluldor.
Your emerald star injures Dluldor.
Your emerald star wounds Dluldor.
Dluldor has quite a few wounds.

<728hp 497ma 328mv > <shaft defensive> <[----------]> aggressive - (light) 8am (day)
Your freezing bite MUTILATES Dluldor!
Dluldor blocks your attack with his shield.
Your freezing bite MUTILATES Dluldor!
Dluldor's thwack decimates you!
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<680hp 497ma 328mv > <shaft defensive> <[----------]> aggressive - (light) 8am (day)
Dluldor has fled!
Dluldor climbs east.

<680hp 497ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) c
corr dl
They aren't here.

<680hp 497ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
c corr dl
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<680hp 497ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) so
uth
They aren't here.

<680hp 497ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) Th
e Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<680hp 497ma 323mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) so
uth
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<680hp 497ma 322mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) sc
an all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
The caravan attendant is here, with caravans for hire.

<680hp 497ma 322mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) so
uth
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<680hp 497ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) wh
ere $$
<PK> Dluldor On the Eastern Road

<680hp 497ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) lo
ok
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<680hp 497ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<680hp 497ma 320mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) so
uth
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<680hp 497ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<680hp 497ma 318mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) c
corr dl
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<680hp 497ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) Dl
uldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your emerald star mauls Dluldor.
Your emerald star wounds Dluldor.
Your emerald star wounds Dluldor.
Your emerald star mauls Dluldor.
Dluldor's shield jolts under your chill, but holds.
Your chill MUTILATES Dluldor!
Dluldor's thwack decimates you!
You manage to dodge Dluldor's thwack with a lot of effort.
Dluldor has quite a few wounds.

<655hp 437ma 317mv > <shaft defensive> <[----------]> aggressive - (light) 8am (day) c corr dl

Dluldor has fled!
Dluldor walks east.

<655hp 437ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) Th
ey aren't here.

<655hp 437ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) c
sear dl

Dluldor walks in.
Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your searing star hits Dluldor.
Your searing star injures Dluldor.
Dluldor has quite a few wounds.

<655hp 397ma 317mv > <shaft defensive> <[----------]> aggressive - (light) 8am (day)
Dluldor has fled!
Dluldor walks west.

<655hp 397ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) c
sear dl

Dluldor walks in.

<655hp 397ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day)
Dluldor walks east.

<655hp 397ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) we
st
c sear dl
They aren't here.

<655hp 397ma 317mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) On
the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<655hp 397ma 316mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
They aren't here.

<655hp 397ma 316mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) Dl
uldor walks in.
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<655hp 397ma 315mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<655hp 397ma 314mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) On
the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<655hp 397ma 313mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) no
rth
scan all
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<655hp 397ma 312mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
You scan all around.
You scan east.
*** Range 2 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
You scan south.

<655hp 397ma 312mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) Al
ong the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<655hp 397ma 311mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) wh
ere $$
look
<PK> Dluldor On the Eastern Road

<655hp 397ma 311mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) Al
ong the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<655hp 397ma 311mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<655hp 397ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<655hp 397ma 309mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<655hp 397ma 308mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) Al
ong the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<655hp 397ma 307mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<655hp 397ma 306mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<655hp 397ma 305mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) On
the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<655hp 397ma 304mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
where
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<655hp 397ma 303mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
Players near you in Timaran:
<PK> Rhalmmda West Gate of Timaran

<655hp 397ma 303mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) We
stern Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<655hp 397ma 302mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) ea
st
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<655hp 397ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) wh
ere
Players near you in Timaran:
<PK> Rhalmmda Western Square of Timaran

<655hp 397ma 301mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) we
st
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<655hp 397ma 300mv > <no opponent no opponent> <[----------]> aggressive - (light) 8am (day) we
st

The white aura around your body fades.

<666hp 406ma 355mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<666hp 406ma 354mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) On
the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<666hp 406ma 353mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<666hp 406ma 352mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) wh
ere
Players near you in Eastern Road:
<PK> Dluldor Truncated Path to the Village
<PK> Rhalmmda Along the Eastern Road

<666hp 406ma 352mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<666hp 406ma 351mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<666hp 406ma 350mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) ww

You get a purple potion from a Big Ol'Pack Sack.

<666hp 406ma 350mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Yo
u quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<666hp 406ma 350mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<666hp 406ma 349mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) sc
an all
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<666hp 406ma 348mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) wh
ere $$
west
You scan all around.
You scan east.
*** Range 6 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.
*** Range 1 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
*** Range 3 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<666hp 406ma 348mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) <P
K> Dluldor Along the Eastern Road

<666hp 406ma 348mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Th
e Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<666hp 406ma 347mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) lo
ok
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<666hp 406ma 347mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<666hp 406ma 346mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<666hp 406ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) qq

Dluldor closes his eyes momentarily.
Dluldor is surrounded by a white aura.

<666hp 406ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Dl
uldor yells 'Help! I am being attacked by Rhalmmda!'
Dluldor's shield wobbles and barely deflects your chill.
Your chill DISEMBOWELS Dluldor!
Dluldor's shield jolts under your freezing bite, but holds.
Your chill DISMEMBERS Dluldor!
Dluldor has quite a few wounds.

<666hp 406ma 345mv > <shaft defensive> <[----------]> aggressive - (light) 9am (day)
Your freezing bite DISMEMBERS Dluldor!
Your freezing bite DISMEMBERS Dluldor!
Dluldor's thwack mauls you.
Dluldor has some big nasty wounds and scratches.

<644hp 406ma 345mv > <shaft defensive> <[----------]> aggressive - (light) 9am (day)
Dluldor has fled!
Dluldor walks south.

<644hp 406ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) tr
ip dl
They aren't here.

<644hp 406ma 345mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) so
uth
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<644hp 406ma 344mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) tr
ip dl
They aren't here.

<644hp 406ma 344mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<644hp 406ma 343mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<644hp 406ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) On
the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<644hp 406ma 341mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) no
rth
scan all
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<644hp 406ma 340mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Yo
u scan all around.
You scan east.
*** Range 1 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
*** Range 2 (west) ***
The caravan attendant is here, with caravans for hire.

<644hp 406ma 340mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
west
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<644hp 406ma 339mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) wh
ere $$
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<644hp 406ma 338mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) lo
ok
You didn't find any dluldor.

<644hp 406ma 338mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Th
e Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<644hp 406ma 338mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) so
uth
south
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<644hp 406ma 337mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<644hp 406ma 336mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) do
wn
east
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<644hp 406ma 335mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) do
wn
west
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<644hp 406ma 334mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Qu
iet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<644hp 406ma 333mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Pa
th into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<644hp 406ma 332mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) so
uth
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<644hp 406ma 331mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) A
Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A large, hairy looking humanoid is here.

<644hp 406ma 330mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) wh
ere
south
Players near you in Thalos Ruins:
<PK> Dluldor Under a ruined watchtower
<PK> Rhalmmda A Road through the Dwarf Forest

<644hp 406ma 330mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) A
Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<644hp 406ma 329mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) so
uth
where $$
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<644hp 406ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) <P
K> Dluldor Under a ruined watchtower

<644hp 406ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) lo
ok
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<644hp 406ma 328mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]

<644hp 406ma 327mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<644hp 406ma 326mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
west
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!

<644hp 406ma 325mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) so
uth
Main Street
+-+ | This was once a magnificent thoroughfare but now is in total
| | ruin. Years of environmental exposure and no upkeep has left
+ + + | it all in disrepair. The streets are barren and windswept
| | | | and the silence is unending. An alley leads north and south.
+-+-@-+-+| Howls and screams echo through the deserted city.
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]

<644hp 406ma 324mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) so
uth
A back alley
+ + + | A narrow alley runs along the east end of the ruins between
| | | | the southeast and northwest watchtowers. Years of environmental
+-+-+-+-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-@ | ground is cracked and lined with rubble. A crumbling doorway
| | on the west wall leads to the remains of a building.
+-+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A small horned lizard flicks his tongue and slithers away.

<644hp 406ma 323mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) tr
ip dl
A back alley
+-+-+-+-+| A narrow alley runs along the east end of the ruins between
| | the southeast and northwest watchtowers. Years of environmental
+-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the ground
+-@ | is cracked and lined with rubble. A crumbling doorway on the
| | west wall leads to the remains of a building.
+-+-+ |
|
|
---------+

[Exits: north south west]

<644hp 406ma 322mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) so
uth
They aren't here.

<644hp 406ma 322mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) Un
der a ruined watchtower
+-+ | You stand beneath one of the city's watchtowers that was built
| | to protect the city from invaders. Obviously, it failed. The
+-+ | ladder leading up to the platform is rusted and bent and is
| | missing more than one rung, but still looks barely able to
+-+-@ | hold your weight if you decided to try to climb it.
|
|
|
|
---------+

[Exits: north west up]
You see 14 of a blunt hammer here.
A sturdy looking shield rests here.

<644hp 406ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) sc
an all
You scan all around.
You scan north.
*** Range 2 (north) ***
A small horned lizard flicks his tongue and slithers away.
You scan west.
*** Range 1 (west) ***
A restless spirit wanders the ruins.
*** Range 5 (west) ***
A restless spirit wanders the ruins.
You scan up.
*** Range 1 (up) ***
In the corner you see a large, unmoving mithril golem faithfully standing watch.

<644hp 406ma 321mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
A back alley
+-+ | A narrow alley runs along the south end of the ruins between
| | the southeast and southwest watchtowers. Years of environmental
+-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+ | ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]
A restless spirit wanders the ruins.

<644hp 406ma 320mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
scan all
A back alley
+-+-+ +-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+ + +-+| exposure and no upkeep has left it all in disrepair. Bricks
| || and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]

<644hp 406ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) wh
ere $$
west
You scan all around.
You scan east.
*** Range 1 (east) ***
A restless spirit wanders the ruins.
You scan west.
*** Range 3 (west) ***
A restless spirit wanders the ruins.
*** Range 5 (west) ***
A strange lamia stands here waiting for her next meal.
A small horned lizard flicks his tongue and slithers away.

<644hp 406ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) <P
K> Dluldor A side street

<644hp 406ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) A
back alley
+-+-+-+ | A narrow alley runs along the south end of the ruins between
| | | | the southeast and southwest watchtowers. Years of environmental
+-+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]

<644hp 406ma 318mv > <no opponent no opponent> <[----------]> aggressive - (light) 9am (day) we
st
where $$
A side street
+-+-+-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble. A side street
| extends northwards towards the remains of a large and
| once regal-looking building.
|
|
---------+

[Exits: north east west]
A long sword has been left here.
You see 2 of a long slim dagger here.
A pretty scarlet and blue stone has been dropped here.
The sky is getting cloudy.
You slowly float to the ground.

<662hp 415ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) <
PK> Dluldor The city hall

<662hp 415ma 372mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) w
est
north
A back alley
+-+ +-+-+| A narrow alley runs along the south end of the ruins between
| | | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+ +| exposure and no upkeep has left it all in disrepair. Bricks
| | | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble.
|
|
|
|
---------+

[Exits: east west]
You see 3 of a long slim dagger here.
Someone has left a deep red stone here.
A restless spirit wanders the ruins.

<662hp 415ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) e
ast
Alas, you cannot go that way.

<662hp 415ma 370mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) n
orth
A side street
+-+-+-+| A narrow alley runs along the south end of the ruins between
| | || the southeast and southwest watchtowers. Years of environmental
+-+ +-+| exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+-+-@-+-+| ground is cracked and lined with rubble. A side street
| extends northwards towards the remains of a large and
| once regal-looking building.
|
|
---------+

[Exits: north east west]
A long sword has been left here.
You see 2 of a long slim dagger here.
A pretty scarlet and blue stone has been dropped here.

<662hp 415ma 368mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) n
orth
A side street
o-o-+-+-+| This small side street is lined with the remains of once-great
| | | buildings. To the northeast is a crumbling structure,
+-+-+-+| while to the west lies the entrance to the remains of
| | || a tavern. The street continues north and south.
+-@ +-+|
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
You see 2 of a long slim dagger here.
A pale blue stone sits here.
A brilliant silver flute glimmers from beneath a rock.
A restless spirit wanders the ruins.

<662hp 415ma 366mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) w
here $$
A side street
o-+ +-+ +| This small side street leads south away from the temple
| | | || into the business section of town. The destruction that
o-o-+-+-+| levelled this city was not biased; these important looking
| | | buildings have been almost totally destroyed. There is
+-@-+-+| a hole in the wall of a very large structure to the east.
| | || A crumbling doorway to another ruined building lays to
+-+ +-+| the west.
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
You see 3 of a long slim dagger here.
You see 2 of a pale blue stone here.
A small incandescent blue stone lies here.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<662hp 415ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) n
orth
<PK> Dluldor East wing of the city hall

<662hp 415ma 364mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) n
orth
Main Street
o-o-+-+-+| This was once a magnificent thoroughfare but now is in
| | | | total ruin. Years of environmental exposure and no upkeep
o-+ +-+ +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
o-o-@-+-+| north and south. Howls and screams echo through the deserted
| | | city. You see the remains of a temple to the west and
+-+-+-+| a burned out building to the southeast.
| | ||
+-+ +-+|
---------+

[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
A long slim dagger has been left here.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<662hp 415ma 362mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) A
Side Street
+-+-+-+-+| You are in the common section of the city. Ruined buildings
| || made of clay and stone is all the view has to offer.
o-o-+-+-+| Most of these homes are nothing but piles of rubble,
| | | | but some look almost safe enough to venture into. The
o-+ @-+ +| street continues north and south while to the east you
| | | || see a decrepit library.
o-o-+-+-+|
| | |
+-+-+-+|
---------+

[Exits: north east south]
A long slim dagger has been left here.

<662hp 415ma 360mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) s
outh
trip dl
Main Street
o-o-+-+-+| This was once a magnificent thoroughfare but now is in
| | | | total ruin. Years of environmental exposure and no upkeep
o-+ +-+ +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
o-o-@-+-+| north and south. Howls and screams echo through the deserted
| | | city. You see the remains of a temple to the west and
+-+-+-+| a burned out building to the southeast.
| | ||
+-+ +-+|
---------+

[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
A long slim dagger has been left here.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<662hp 415ma 358mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) e
ast
They aren't here.

<662hp 415ma 358mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) t
rip dl
Main Street
o-+-+-+ | This was once a magnificent thoroughfare but now is in
| | | total ruin. Years of environmental exposure and no upkeep
+ +-+ + +| has left it all in disrepair. The streets are barren and
| | | || windswept and the silence is unending. An alley leads north
o-+-@-+-+| and south. Howls and screams echo through the deserted
| | | city. To the south through a crumbling doorway you see
+-+-+-+ | the remains of a once-regal building.
| | | |
+-+ +-+ |
---------+

[Exits: east south west]

<662hp 415ma 356mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) s
outh
They aren't here.

<662hp 415ma 356mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) t
rip dl
The city hall
+ +-+ + +| This is the main reception area of Thalos' city hall.
| | | || The walls have been charred and scored massively and
o-+-+-+-+| debris is spread from wall to wall. A large gaping hole
| | | in the west wall allows you to see out to one of the
+-+-@-+ | city's side streets. Obviously no one will be seeing
| | | | you through today. Hallways lead south and east.
+-+ +-+ |
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<662hp 415ma 354mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) e
ast
trip dl
They aren't here.

<662hp 415ma 354mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) E
ast wing of the city hall
+-+ + + +| Here lies the remnants of a fancy office, possibly the mayor's.
| | | || A few withered plants and broken pieces of furniture make
+-+-+-+-+| this place anything but fancy, though. The only thing remaining
| | || intact here is a large glass cabinet. A long hallway leads
+-+-@ +| west back to the reception area and an ivy-covered archway
| | | | leads south into a private courtyard.
+ +-+ |
| |
+-+-+ |
---------+

[Exits: south west]
A broken glass cabinet is here.
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.

<662hp 415ma 352mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) s
can all
They aren't here.

<662hp 415ma 352mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) Y
ou scan all around.
You scan south.
You scan west.
*** Range 2 (west) ***
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.
*** Range 3 (west) ***
A strange lamia stands here waiting for her next meal.

<662hp 415ma 352mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) w
est
The city hall
+ +-+ + +| This is the main reception area of Thalos' city hall.
| | | || The walls have been charred and scored massively and
o-+-+-+-+| debris is spread from wall to wall. A large gaping hole
| | | in the west wall allows you to see out to one of the
+-+-@-+ | city's side streets. Obviously no one will be seeing
| | | | you through today. Hallways lead south and east.
+-+ +-+ |
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<662hp 415ma 350mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) w
here $$
<PK> Dluldor The guild house

<662hp 415ma 350mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) w
est
A side street
o-+ +-+ +| This small side street leads south away from the temple
| | | || into the business section of town. The destruction that
o-o-+-+-+| levelled this city was not biased; these important looking
| | | buildings have been almost totally destroyed. There is
+-@-+-+| a hole in the wall of a very large structure to the east.
| | || A crumbling doorway to another ruined building lays to
+-+ +-+| the west.
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
You see 3 of a long slim dagger here.
You see 2 of a pale blue stone here.
A small incandescent blue stone lies here.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<662hp 415ma 348mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) n
orth
Main Street
o-o-+-+-+| This was once a magnificent thoroughfare but now is in
| | | | total ruin. Years of environmental exposure and no upkeep
o-+ +-+ +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
o-o-@-+-+| north and south. Howls and screams echo through the deserted
| | | city. You see the remains of a temple to the west and
+-+-+-+| a burned out building to the southeast.
| | ||
+-+ +-+|
---------+

[Exits: north east south west]
A pretty scarlet and blue stone has been dropped here.
A long slim dagger has been left here.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.

<662hp 415ma 346mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) t
rip dl
They aren't here.

<662hp 415ma 346mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) e
ast

You hear howling in the distance.

<662hp 415ma 346mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) M
ain Street
o-+-+-+ | This was once a magnificent thoroughfare but now is in
| | | total ruin. Years of environmental exposure and no upkeep
+ +-+ + +| has left it all in disrepair. The streets are barren and
| | | || windswept and the silence is unending. An alley leads north
o-+-@-+-+| and south. Howls and screams echo through the deserted
| | | city. To the south through a crumbling doorway you see
+-+-+-+ | the remains of a once-regal building.
| | | |
+-+ +-+ |
---------+

[Exits: east south west]

<662hp 415ma 344mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) e
ast
Main Street
+-+-+ +-+| This was once a magnificent thoroughfare but now is in
| || total ruin. Years of environmental exposure and no upkeep
+-+ + + +| has left it all in disrepair. The streets are barren
| | | || and windswept and the silence is unending. An alley leads
+-+-@-+-+| north and south. Howls and screams echo through the deserted
| | || city. To the north through a crumbling doorway you see
+-+-+ +-+| the remains of a building.
| | | ||
+ +-+ +-+|
---------+

[Exits: north east west]
You see 2 of a long slim dagger here.
A stunning lavender and green stone rests on the ground.
A pretty scarlet and blue stone has been dropped here.

<662hp 415ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) t
rip dl
Dluldor walks in.

<662hp 415ma 342mv > <no opponent no opponent> <[----------]> aggressive - (light) 10am (day) D
luldor yells 'Help! Rhalmmda just tripped me!'
You trip Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor has some big nasty wounds and scratches.

<662hp 430ma 342mv > <shaft defensive> <[-------- ]> aggressive - (light) 10am (day) north
trip dl

Your chill MUTILATES Dluldor!
Dluldor's shield jolts under your chill, but holds.
Your freezing bite MUTILATES Dluldor!
You dodge Dluldor's thwack.
You parry Dluldor's thwack.
Dluldor has some big nasty wounds and scratches.

<662hp 430ma 342mv > <shaft defensive> <[-------- ]> aggressive - (light) 10am (day)
Dluldor rises back to his feet.
No way! You are still fighting!
Dluldor has some big nasty wounds and scratches.

<662hp 430ma 342mv > <shaft defensive> <[-------- ]> aggressive - (light) 10am (day) You trip
Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor has some big nasty wounds and scratches.

<662hp 445ma 342mv > <shaft defensive> <[------- ]> aggressive - (light) 10am (day) trip dl

Your chill DISEMBOWELS Dluldor!
Your freezing bite MUTILATES Dluldor!
Dluldor's thwack mauls you.
Dluldor's thwack mauls you.
Dluldor looks pretty hurt.

<617hp 445ma 342mv > <shaft defensive> <[------- ]> aggressive - (light) 10am (day)
Dluldor rises back to his feet.
Dluldor looks pretty hurt.

<617hp 445ma 342mv > <shaft defensive> <[------- ]> aggressive - (light) 10am (day)
Dluldor has fled!
Dluldor walks west.

<617hp 445ma 342mv > <no opponent no opponent> <[------- ]> aggressive - (light) 10am (day) s
had spear
They aren't here.

<617hp 445ma 342mv > <no opponent no opponent> <[------- ]> aggressive - (light) 10am (day) Y
ou throw your shadow spear and glide towards your mark.
Dluldor yells 'Help! Rhalmmda is attacking me!'
A side street
o-+ +-+ +| This small side street leads south away from the temple
| | | || into the business section of town. The destruction that
o-o-+-+-+| levelled this city was not biased; these important looking
| | | buildings have been almost totally destroyed. There is
+-@-+-+| a hole in the wall of a very large structure to the east.
| | || A crumbling doorway to another ruined building lays to
+-+ +-+| the west.
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
You see 3 of a long slim dagger here.
You see 2 of a pale blue stone here.
A small incandescent blue stone lies here.
(White Aura) (WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
A restless spirit wanders the ruins.
A strange lamia stands here waiting for her next meal.
Dluldor blocks your attack with his shield.
Your freezing bite DISEMBOWELS Dluldor!
Your chill MASSACRES Dluldor!
Your freezing bite DISEMBOWELS Dluldor!
You dodge Dluldor's thwack.
Dluldor is in awful condition.

<617hp 325ma 342mv > <shaft defensive> <[------- ]> aggressive - (light) 10am (day)
Dluldor has fled!
Dluldor limps east.

<617hp 325ma 342mv > <no opponent no opponent> <[------- ]> aggressive - (light) 10am (day) 1

They aren't here.

<617hp 325ma 342mv > <no opponent no opponent> <[--------- ]> aggressive - (light) 10am (day) 1












Round 7















<778hp 521ma 357mv > <no opponent no opponent> <[----------]> active - (dark) 10pm (night) ass
dl
They aren't here.

<778hp 521ma 357mv > <no opponent no opponent> <[----------]> active - (dark) 10pm (night) ass
dl
They aren't here.

<778hp 521ma 357mv > <no opponent no opponent> <[----------]> active - (dark) 10pm (night) deco
y
You set a decoy of yourself.

<778hp 521ma 357mv > <no opponent no opponent> <[------- ]> active - (dark) 10pm (night)
You are thirsty.
You are hungry.

<778hp 526ma 394mv > <no opponent no opponent> <[--------- ]> active - (dark) 11pm (night) ass
dl
ass dl
ass dl
They aren't here.

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (dark) 11pm (night) They
aren't here.

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (light) 11pm (night) ass
dl
They aren't here.

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (light) 11pm (night) ass
dl
Dluldor walks in.
Dluldor is too alert to your presence.

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (light) 11pm (night) sca
n all
Dluldor is too alert to your presence.

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (light) 11pm (night) Rha
lmmda yells 'Help! I am being attacked by Dluldor!'
Dluldor's thwack DISMEMBERS Rhalmmda!
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (light) 11pm (night) ass
dl
Dluldor is too alert to your presence.

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (light) 11pm (night)
Dluldor's thwack DISMEMBERS Rhalmmda!
Dluldor's thwack DISMEMBERS Rhalmmda!

<778hp 526ma 394mv > <no opponent no opponent> <[----------]> active - (light) 11pm (night) tri
p dl
Dluldor yells 'Help! Rhalmmda tried to trip me!'
Your trip misses Dluldor.
Dluldor is in excellent condition.

<778hp 526ma 394mv Rhalmmda: 80%hp> <shaft defensive> <[-------- ]> aggressive - (light) 11pm
(night)
Your chill MUTILATES Dluldor!
Your chill maims Dluldor!
Dluldor blocks your attack with his shield.
Dluldor's thwack DISMEMBERS Rhalmmda!
Dluldor has a few scratches.

<778hp 526ma 394mv Rhalmmda: 73%hp> <shaft defensive> <[-------- ]> aggressive - (light) 11pm
(night)
Dluldor has fled!
Dluldor walks north.

<778hp 526ma 394mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 11pm (night)
c corr
Cast the corrosive shuriken spell on whom?

<778hp 526ma 394mv > <no opponent no opponent> <[-------- ]> aggressive - (light) 11pm (night)
c corr dl
north
They aren't here.

<778hp 526ma 394mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 11pm (night)
c corr dl
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<778hp 526ma 393mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 11pm (night)
scan all
They aren't here.

<778hp 526ma 393mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 11pm (night)
north
You scan all around.
You scan north.
*** Range 2 (north) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
You scan south.
*** Range 1 (south) ***
The caravan attendant is here, with caravans for hire.

<778hp 526ma 393mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 11pm (night)
scan all
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<778hp 526ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
c corr dl
You scan all around.
You scan north.
You scan south.
*** Range 2 (south) ***
The caravan attendant is here, with caravans for hire.

<778hp 526ma 392mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
They aren't here.

<778hp 526ma 392mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
c corr dl
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<778hp 526ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
scan all
They aren't here.

<778hp 526ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
west
You scan all around.
You scan south.
*** Range 3 (south) ***
The caravan attendant is here, with caravans for hire.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<778hp 526ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<778hp 526ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
up
You dodge Dluldor's thwack.
Dluldor's thwack mauls you.
Dluldor has a few scratches.

<757hp 526ma 387mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night) No way!
You are still fighting!
Dluldor has a few scratches.

<757hp 526ma 387mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night) c corr
dl
You throw a handful of shurikens.
Your emerald star injures Dluldor.
Your emerald star hits Dluldor.
Your freezing bite MUTILATES Dluldor!
Your chill MUTILATES Dluldor!
You parry Dluldor's thwack.
Dluldor has some small wounds and bruises.

<757hp 486ma 387mv > <shaft defensive> <[----------]> aggressive - (light) 11pm (night) c corr
dl

Dluldor has fled!
Dluldor climbs up.

<757hp 486ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
They aren't here.

<757hp 486ma 387mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
c corr dl
They aren't here.

<757hp 486ma 387mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
up
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<757hp 486ma 384mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
c corr dl
east
They aren't here.

<757hp 486ma 384mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
c corr dl
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<757hp 486ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
They aren't here.

<757hp 486ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
Alas, you cannot go that way.

<757hp 486ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
Alas, you cannot go that way.

<757hp 486ma 382mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
east
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<757hp 486ma 381mv > <no opponent no opponent> <[----------]> aggressive - (dark) 11pm (night)
north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<757hp 486ma 380mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
north
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<757hp 486ma 378mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
north
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<757hp 486ma 376mv > <no opponent no opponent> <[----------]> aggressive - (light) 11pm (night)
south

You are thirsty.
You are hungry.
The white aura around your body fades.

<761hp 488ma 394mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) c corr dl
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<761hp 488ma 392mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your emerald star wounds Dluldor.
Your emerald star wounds Dluldor.
Dluldor has some small wounds and bruises.

<761hp 448ma 392mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight) fle
fle

Dluldor narrows his eyes.
Your legs feel sluggish as their strength is drained.
Your legs collapse from exhaustion.
Dluldor has some small wounds and bruises.

<761hp 448ma 390mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight) ww

Dluldor's shield wobbles and barely deflects your chill.
Your chill DISEMBOWELS Dluldor!
You dodge Dluldor's thwack.
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor has some small wounds and bruises.

<761hp 448ma 390mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight) You
couldn't escape!
Dluldor has some small wounds and bruises.

<761hp 448ma 390mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight) You
flee from combat!
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<761hp 448ma 386mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) You get a purple potion from a Big Ol'Pack Sack.

<761hp 448ma 386mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<761hp 448ma 386mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) south
c corr dl
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<761hp 448ma 383mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) They aren't here.

<761hp 448ma 383mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<761hp 448ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) c corr dl
scan all
They aren't here.

<761hp 448ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) You scan all around.
You scan east.
You scan west.

<761hp 448ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<761hp 448ma 375mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<761hp 448ma 369mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<761hp 448ma 363mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<761hp 448ma 359mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<761hp 448ma 357mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour is here.
The caravan attendant is here, with caravans for hire.

<761hp 448ma 355mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) scan all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<761hp 448ma 355mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) where
Players near you in Eastern Road:
<PK> Rhalmmda The Crossroads

<761hp 448ma 355mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) scan all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<761hp 448ma 355mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) where
Players near you in Eastern Road:
<PK> Rhalmmda The Crossroads

<761hp 448ma 355mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<761hp 448ma 353mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<761hp 448ma 351mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<761hp 448ma 347mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<761hp 448ma 341mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<761hp 448ma 335mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<761hp 448ma 330mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) east

Dluldor swims west.
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<761hp 448ma 327mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<761hp 448ma 324mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) c corr dl
They aren't here.

<761hp 448ma 324mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) west
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.

<761hp 448ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) c corr dl
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge Dluldor's thwack.
Dluldor's thwack mauls you.
Dluldor has some small wounds and bruises.

<739hp 448ma 319mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight) You
throw a handful of shurikens.
Your emerald star mauls Dluldor.
Your emerald star wounds Dluldor.
Dluldor has some small wounds and bruises.

<739hp 408ma 319mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight)
Your freezing bite DISEMBOWELS Dluldor!
Your chill MUTILATES Dluldor!
Your chill MUTILATES Dluldor!
You dodge Dluldor's thwack.
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<739hp 408ma 319mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight) c co
rr dl

Dluldor has fled!
Dluldor climbs east.

<739hp 408ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) They aren't here.

<739hp 408ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) west

Dluldor climbs in.
Alas, you cannot go that way.

<739hp 408ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) c corr dl
Dluldor yells 'Die! Rhalmmda, you sorcerous dog!'
You throw a handful of shurikens.
Dluldor yells 'Help! Rhalmmda is attacking me!'
Your emerald star injures Dluldor.
Your emerald star mauls Dluldor.
Dluldor has quite a few wounds.

<739hp 368ma 319mv > <shaft defensive> <[----------]> aggressive - (light) 12am (midnight) east


Dluldor has fled!
Dluldor climbs east.

<739hp 368ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht)
Dluldor climbs in.

<739hp 368ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht)
Dluldor climbs down.

<739hp 368ma 319mv > <no opponent no opponent> <[----------]> aggressive - (light) 12am (midnig
ht) c corr dl
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<739hp 368ma 314mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) down
They aren't here.

<739hp 368ma 314mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) east
Alas, you cannot go that way.

<739hp 368ma 314mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<739hp 368ma 311mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
No clear path makes that direction seem slightly dangerous.

<739hp 368ma 311mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<739hp 368ma 308mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) west
down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<739hp 368ma 303mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<739hp 368ma 297mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<739hp 368ma 291mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<739hp 368ma 287mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<739hp 368ma 285mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour is here.
The caravan attendant is here, with caravans for hire.

<739hp 368ma 283mv > <no opponent no opponent> <[----------]> aggressive - (dark) 12am (midnigh
t) scan all
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
The sky is getting cloudy.
You are thirsty.
You are hungry.

<743hp 370ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) d
ual icic
You wield an icicle in your off-hand.
An icicle feels like a part of you!
You are no longer counterbalanced.

<743hp 370ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) w
here
Players near you in Eastern Road:
<PK> Dluldor Sharply Downturning Forest Path
<PK> Rhalmmda The Crossroads

<743hp 370ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) i

You are carrying:
a purple potion
a dripping bag of leperous pus
(Glowing) a heron-marked blade
a Big Ol'Pack sack (open)
(Humming) a spiked mithril trident
a seashell ring
( 5) a dark black herb
a Crusader's Sword
(Humming) a Trinket of Lady Luck
(Glowing) (Humming) 'Angelic', the Winged Stiletto
(Invis) a gnarled staff named 'fallbringer'

<743hp 370ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 1am (night)

Dluldor walks in.

<743hp 370ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 1am (night)

Dluldor scans all around.

<743hp 370ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 1am (night)

Dluldor narrows his eyes.
You are consumed by the phantoms of the underworld.
Dluldor's phantom grasp scratches you.
Dluldor's phantom grasp grazes you.
Dluldor has quite a few wounds.

<736hp 370ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night) get brea
d sack
You get some bread with raisins from a Big Ol'Pack Sack.
Dluldor has quite a few wounds.

<736hp 370ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night) eat
Eat what?
Dluldor has quite a few wounds.

<736hp 370ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night) eat brea
d

Your chill MUTILATES Dluldor!
Your freezing bite maims Dluldor!
Dluldor's thwack mauls you.
Dluldor has quite a few wounds.

<712hp 370ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night) You eat
some bread with raisins.
Dluldor has quite a few wounds.

<712hp 370ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night) c sear

Dluldor narrows his eyes.
You are consumed by the phantoms of the underworld.
Dluldor's phantom grasp scratches you.
Dluldor's phantom grasp scratches you.
Dluldor's phantom grasp scratches you.
Dluldor's phantom grasp scratches you.
Dluldor's phantom grasp scratches you.
Dluldor has quite a few wounds.

<704hp 370ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night) You thro
w a handful of shurikens.
Your searing star hits Dluldor.
Your searing star hits Dluldor.
Your searing star injures Dluldor.
Dluldor has quite a few wounds.

<704hp 320ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night)
Dluldor blocks your attack with his shield.
Your chill DISEMBOWELS Dluldor!
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<704hp 320ma 310mv > <shaft defensive> <[----------]> aggressive - (light) 1am (night) c corr

Dluldor has fled!
Dluldor walks south.

<704hp 320ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 1am (night)
Cast the corrosive shuriken spell on whom?

<704hp 320ma 310mv > <no opponent no opponent> <[----------]> aggressive - (light) 1am (night)
xx
You lost your concentration.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) g
et bread sack
eat bread
You get some bread with raisins from a Big Ol'Pack Sack.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) Y
ou eat some bread with raisins.
You are full.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) g
et tank sack
You get a bottomless tankard from a Big Ol'Pack Sack.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) d
rink tank
drink tank
You drink water from a bottomless tankard.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) d
rink tank
You drink water from a bottomless tankard.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) Y
ou drink water from a bottomless tankard.
Your thirst is quenched.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) m
ed
You sit down and begin to meditate.

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night) s
c

/@============================================================-
| \
| Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour, acolyte of Ceridwel|
| Acolyte of the Order of Light |
| Rank Knight of [KNIGHT], 23 years old (126 hours). |
| |
| Race: Half-elf Hometown: Valour Health: 704/778 |
| Sex: Male Alignment: Good Mana: 270/784 |
| Class: Shadow Ethos: Chaotic Move: 310/394 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 311/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 3 |
| Wisdom: 21 (21+0) Exp tnl: 22140 Trains: 0 |
| Dexter: 22 (22+0) Relics: 1066 Items: 35/37 |
| Consti: 18 (18+0) Gold: 33339 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 35 Armor Vs Pierce: 233 Saving Throws |
| Off-H: 33 Vs Bash: 292 Afflictive: 62 |
| Damroll: 46 Vs Slash: 236 Maledictive: 50 |
| Off-H: 46 Vs Magic: 156 Mental: 45 |
\==========================================================-/
You are affected by the following:
Skill: mark of shadow (10): lasts for 24 hours
Spell: sanctuary : lasts for 0 hours
Spell: enfeeblement : lasts for 11 hours
Skill: decoy : lasts for 21 hours
Skill: endure : modifies save vs spell by 10 for 9 hours
Spell: detect invis : lasts for 47 hours
Skill: detect hidden : lasts for 47 hours
Spell: fly : lasts for 0 hours
Skill: chii : modifies armor class by 25 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<704hp 270ma 310mv > <no opponent no opponent> <[----------]> aggressive - (dark) 1am (night)
The white aura around your body fades.
You slowly float to the ground.

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 2am (night) s
t
You stop meditating and stand up.

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> aggressive - (dark) 2am (night) g
et fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) reci
te
You recite a scroll of flying.
Your feet rise off the ground.

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) wher
e
look
scan all
Players near you in Eastern Road:
<PK> Rhalmmda The Crossroads

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) The
Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour is here.
The caravan attendant is here, with caravans for hire.

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) You
scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) wher
e
Players near you in Eastern Road:
<PK> Rhalmmda The Crossroads

<776hp 336ma 380mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) west

Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<776hp 336ma 378mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) look

Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<776hp 336ma 378mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night) sc

/@============================================================-
| \
| Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour, acolyte of Ceridwel|
| Acolyte of the Order of Light |
| Rank Knight of [KNIGHT], 23 years old (126 hours). |
| |
| Race: Half-elf Hometown: Valour Health: 776/778 |
| Sex: Male Alignment: Good Mana: 336/784 |
| Class: Shadow Ethos: Chaotic Move: 378/394 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Great Weight: 310/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 3 |
| Wisdom: 21 (21+0) Exp tnl: 22140 Trains: 0 |
| Dexter: 22 (22+0) Relics: 1066 Items: 35/37 |
| Consti: 18 (18+0) Gold: 33339 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 35 Armor Vs Pierce: 308 Saving Throws |
| Off-H: 33 Vs Bash: 367 Afflictive: 62 |
| Damroll: 46 Vs Slash: 311 Maledictive: 50 |
| Off-H: 46 Vs Magic: 231 Mental: 45 |
\==========================================================-/
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Skill: mark of shadow (10): lasts for 23 hours
Spell: enfeeblement : lasts for 10 hours
Skill: decoy : lasts for 20 hours
Skill: endure : modifies save vs spell by 10 for 8 hours
Spell: detect invis : lasts for 46 hours
Skill: detect hidden : lasts for 46 hours
Skill: chii : modifies armor class by 25 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<776hp 336ma 378mv > <no opponent no opponent> <[----------]> evasive - (dark) 2am (night)
Dluldor walks in.

<776hp 336ma 378mv > <no opponent no opponent> <[----------]> evasive - (light) 2am (night)
Dluldor narrows his eyes.
Your freezing bite DISEMBOWELS Dluldor!
Dluldor's shield wobbles and barely deflects your chill.
Your chill DISEMBOWELS Dluldor!
Your freezing bite MUTILATES Dluldor!
Dluldor has quite a few wounds.

<776hp 336ma 378mv > <shaft defensive> <[----------]> evasive - (light) 2am (night)
Your chill MUTILATES Dluldor!
You dodge Dluldor's thwack.
You dodge Dluldor's thwack.
Dluldor has quite a few wounds.

<776hp 336ma 378mv > <shaft defensive> <[----------]> evasive - (light) 2am (night) trip
Your trip misses Dluldor.
Dluldor has quite a few wounds.

<776hp 336ma 378mv > <shaft defensive> <[-------- ]> aggressive - (light) 2am (night) trip

Your freezing bite MUTILATES Dluldor!
Dluldor's thwack DISEMBOWELS you!
Dluldor's thwack DISEMBOWELS you!
Dluldor has quite a few wounds.

<679hp 336ma 378mv > <shaft defensive> <[-------- ]> aggressive - (light) 2am (night)
Dluldor narrows his eyes.
Dluldor has quite a few wounds.

<679hp 336ma 378mv > <shaft defensive> <[-------- ]> aggressive - (light) 2am (night) Your tri
p misses Dluldor.
Dluldor has quite a few wounds.

<679hp 336ma 378mv > <shaft defensive> <[------- ]> aggressive - (light) 2am (night) fle
fle

Your chill DISEMBOWELS Dluldor!
Your chill DISEMBOWELS Dluldor!
Dluldor's thwack DISEMBOWELS you!
You nimbly dodge Dluldor's thwack with a practiced maneuver.
Dluldor has some big nasty wounds and scratches.

<631hp 336ma 378mv > <shaft defensive> <[------- ]> aggressive - (light) 2am (night) ww

Dluldor has fled!
Dluldor walks west.

<631hp 336ma 378mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night)
You aren't fighting anyone.

<631hp 336ma 378mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night)
You aren't fighting anyone.

<631hp 336ma 378mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night)
You get a purple potion from a Big Ol'Pack Sack.

<631hp 336ma 378mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night)
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<631hp 336ma 378mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night)
Dluldor walks in.

<631hp 336ma 378mv > <no opponent no opponent> <[------- ]> aggressive - (light) 2am (night)

Dluldor narrows his eyes.
Your chill DISMEMBERS Dluldor!
Your chill MUTILATES Dluldor!
Dluldor blocks your attack with his shield.
Your freezing bite MUTILATES Dluldor!
Your chill DISEMBOWELS Dluldor!
Dluldor has some big nasty wounds and scratches.

<631hp 336ma 378mv > <shaft defensive> <[------- ]> aggressive - (light) 2am (night) trip

It starts to rain.
You are ready to cast the fly spell again.
You feel your equilibrium shift.
Dluldor has some big nasty wounds and scratches.

<638hp 341ma 394mv > <shaft defensive> <[------- ]> aggressive - (light) 3am (night) You trip
Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor has some big nasty wounds and scratches.

<638hp 356ma 394mv > <shaft defensive> <[----- ]> aggressive - (light) 3am (night)
Your chill DISEMBOWELS Dluldor!
Your chill DISEMBOWELS Dluldor!
Your chill DISEMBOWELS Dluldor!
Dluldor's thwack mauls you.
Dluldor looks pretty hurt.

<615hp 356ma 394mv > <shaft defensive> <[----- ]> aggressive - (light) 3am (night) trip

Your chill MUTILATES Dluldor!
Your chill DISEMBOWELS Dluldor!
Your chill MUTILATES Dluldor!
Dluldor's thwack mauls you.
You dance around Dluldor's thwack and easily dodge it.
Dluldor is in awful condition.

<591hp 356ma 394mv > <shaft defensive> <[----- ]> aggressive - (light) 3am (night) You trip
Dluldor and he goes down!
Your trip scratches Dluldor.
Dluldor is in awful condition.

<591hp 371ma 394mv > <shaft defensive> <[---- ]> aggressive - (light) 3am (night)
Dluldor awkwardly parries your freezing bite with a loud clang.
You dodge Dluldor's thwack.
You dodge Dluldor's thwack.
Dluldor is in awful condition.

<591hp 371ma 394mv > <shaft defensive> <[---- ]> aggressive - (light) 3am (night)
Dluldor rises back to his feet.
Dluldor is in awful condition.

<591hp 371ma 394mv > <shaft defensive> <[---- ]> aggressive - (light) 3am (night)
Dluldor has fled!
Dluldor limps east.

<591hp 371ma 394mv > <no opponent no opponent> <[---- ]> aggressive - (light) 3am (night)
shad spear
You lose your focus.

<591hp 371ma 394mv > <no opponent no opponent> <[------ ]> aggressive - (light) 3am (night)
east
east
shad spear
where
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
Rhalmmda the Shadow Master of the Marama Kuei, Knight of Valour is here.
The caravan attendant is here, with caravans for hire.

<591hp 371ma 392mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 3am (night) A
long the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<591hp 371ma 390mv > <no opponent no opponent> <[-------- ]> aggressive - (dark) 3am (night) Y
ou throw your shadow spear and glide towards your mark.
Dluldor yells 'Help! Rhalmmda is attacking me!'
A back alley
+-+-+ | A narrow alley runs along the east end of the ruins between
| | | the southeast and northwest watchtowers. Years of environmental
+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+ + @ | ground is cracked and lined with rubble.
| | | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]
(WANTED) (OUTLAW) Dluldor the Holy Shaman is here.
Your chill misses Dluldor.
Dluldor's shield jolts under your freezing bite, but holds.
Your freezing bite MUTILATES Dluldor!
Your freezing bite MUTILATES Dluldor!
Dluldor is mortally wounded, and will die soon, if not aided.
Dluldor is in awful condition.

<591hp 251ma 390mv > <shaft defensive> <[----------]> aggressive - (light) 3am (night)
Your chill DISEMBOWELS Dluldor!
Dluldor is DEAD!!
You hear Dluldor's death cry.

<591hp 251ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
Players near you in Thalos Ruins:
<PK> Rhalmmda A back alley

<591hp 251ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
get coins corpse
You get 135963 gold coins from the corpse of Dluldor.

<591hp 251ma 390mv > <no opponent no opponent> <[----------]> aggressive - (light) 3am (night)
l i corpse
The corpse of Dluldor holds:
(Humming) a deflective storage void of wildness (open)
a Loot sack (closed)
(Glowing) a pair of runed-black gauntlets
(Glowing) a mystical velvet robe of the magi
(Glowing) (Humming) some fine amber sleeves
a black teardrop earring
a black-tear girth
a scarlet and blue stone
a seashell ring
a dwarven golden ring
a cloak of Dreamseeking
(Humming) a Trinket of Lady Luck
(Glowing) (Humming) a pair of waterweave wyrmhide boots
(Glowing) (Humming) a mystical banner of the dragon-magi
a thick steel helmet
a thick steel bracer
(Humming) a polished marble ring with blue swirls
(Glowing) (Humming) a giant golden-banded staff
(Humming) a bracelet of magic
(Glowing) (Humming) a pair of black crystal leggings
(Glowing) (Humming) black crystal breastplate
a barrel
[Hit Return to continue]
Tags: #knight

Comments

  1. Wow, why keep that much gold on your person? ha ha.
      [reply to Kedaleam]
    1. Your best bet is to avoid the class all together until they are changed back to the original class
      1. Wow... checked out much, asudan? I've already reduced shurikens damage a little in the last week, and my next target will be the procs. I think the blindness being uncurable is what's causing that to be spammed, so I've actually INCREASED the number of hits (at lower damage) so that they will be spammed LESS. The followup logs will either prove players stop using shuriken because they got a proc, or they keep using shuriken for some other reason that we dont quite understand yet - maybe its just because its reliable damage and shadows have so many other skills that are not, but I'd rather ikuzachi be the tool for that. But anyways - thanks for posting the depressing commentary. Glad you didn't forget to cry about change because that's always helpful for the future of the game and isnt it great how that extra enthusiasm it helps bring benefits every aspect of AR? Oh wait,... no, it doesn't do any of that. It does absolutely nothing but harm. Way to go asudan.
      [reply to asudan]

    Post a New Comment