<689hp 731m 363mv>
You can't see anything, you're sleeping!
<689hp 731m 363mv> st
You wake and stand up.
<689hp 731m 363mv> look
west
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
Ladoga the Persistent, Knight of Valour is here.
Ladoga narrows his eyes.
You yell 'Help! Ladoga is attacking me with heavenly wrath!'
Ladoga's heavenly wrath DISMEMBERS you!
Ladoga is in excellent condition.
<626hp 731m 355mv> No way! You are still fighting!
Ladoga is in excellent condition.
<626hp 731m 355mv> west
No way! You are still fighting!
Ladoga is in excellent condition.
<626hp 731m 355mv> st
You are already fighting!
Ladoga is in excellent condition.
<626hp 731m 355mv> north
No way! You are still fighting!
Ladoga is in excellent condition.
<626hp 731m 355mv> fle
north
You flee from combat!
You generate a field of fear in your wake.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
<626hp 731m 353mv> The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
<626hp 731m 351mv> north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
The white aura around your body fades.
Your skin feels softer.
<643hp 755m 399mv> south
south
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
<643hp 755m 397mv> north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
<643hp 755m 395mv> The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
<643hp 755m 393mv> north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
<643hp 755m 391mv> north
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+
[Exits: north east south]
<643hp 755m 389mv> north
north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A noble of Valour walks down the street.
<643hp 755m 387mv> Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.
<643hp 755m 385mv> north
north
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
<643hp 755m 383mv> City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
<643hp 755m 381mv> west
west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+
[Exits: east west]
<643hp 755m 379mv> west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
<643hp 755m 377mv> sc
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
A dame of Valour walks down the street.
<643hp 755m 375mv>
/@============================================================-
| \
| Dhaartnab the Face of Demons, adherent of Nycticora |
| Adherent of the Order of Trickery |
| Unaffiliated, 18 years old (37 hours). |
| |
| Race: Undead Hometown: Timaran Health: 643/903 |
| Sex: Male Alignment: Evil Mana: 755/1131 |
| Class: Illusionist Ethos: Chaotic Move: 375/399 |
\ -------------------------------------------/
| |
| Streng: 16 (16+0) Rating: Great Weight: 153/290 |
| Intell: 24 (24+0) Level: 50 Pracs: 7 |
| Wisdom: 20 (20+0) Exp tnl: 21188 Trains: 0 |
| Dexter: 22 (22+0) Relics: 8 Items: 33/36 |
| Consti: 18 (18+0) Gold: 7962 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [-----] Thirst: [-----] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 7 Vs Bash: 111 Afflictive: 51 |
| Damroll: 8 Vs Slash: 113 Maledictive: 44 |
| Vs Magic: 84 Mental: 56 |
\==========================================================-/
You are affected by the following:
Spell: blur : lasts for 4 hours
Spell: detect invis : lasts for 47 hours
Spell: protective shield: lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Set : Heart of Eternity: modifies health by 86 permanently
Spell: armor : modifies armor class by 20 for 6 hours
<643hp 755m 375mv> west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A noble of Valour walks down the street.
<643hp 755m 373mv> west
west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+
[Exits: east west]
<643hp 755m 371mv> Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
<643hp 755m 369mv> scan all
north
You scan all around.
You scan north.
*** Range 3 (north) ***
A disciple of Sarich quietly observes the area.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan east.
*** Range 2 (east) ***
A noble of Valour walks down the street.
*** Range 3 (east) ***
A dame of Valour walks down the street.
*** Range 4 (east) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 6 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan south.
*** Range 1 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
<643hp 755m 369mv> Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north south]
<643hp 755m 367mv> north
north
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+
[Exits: north south]
<643hp 755m 365mv> Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north east south]
A disciple of Sarich quietly observes the area.
<643hp 755m 363mv> where
north
Players near you in Valour:
<PK> Dhaartnab Regent Street
<PK> Ladoga The Arch of Saint Avangulen
<643hp 755m 363mv> Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north south]
<643hp 755m 361mv> north
north
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+
[Exits: north south]
<643hp 755m 359mv> where
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<643hp 755m 357mv> north
Players near you in Valour:
<PK> Dhaartnab North Gate of City of Valour
<PK> Ladoga Liberty Street
<643hp 755m 357mv> Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+
[Exits: north south]
<643hp 755m 355mv> north
where
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
<643hp 755m 353mv> Players near you in Murmuring Mists:
<PK> Dhaartnab Outside the Mist
<643hp 755m 353mv> north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+
[Exits: east south west]
<643hp 755m 351mv> west
af
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+
[Exits: east west]
<643hp 755m 349mv> You are affected by the following:
Spell: blur : lasts for 4 hours
Spell: detect invis : lasts for 47 hours
Spell: protective shield: lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Set : Heart of Eternity: modifies health by 86 permanently
Spell: armor : modifies armor class by 20 for 6 hours
<643hp 755m 349mv> west
north
east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+
[Exits: north east]
<643hp 755m 347mv> Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+
[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
<643hp 755m 345mv> c mir
Deadend in the Mist
o-o-o | A thick barrier of trees blocks any further movement along
| | this direction. Talons of mist float through the trees
o | and around your legs, seemingly with a mind of their own.
| | A large pile of leaves and branches, dimly seen through
o-o-@ | the mist, appears to be freshly heaped. Small tracks of
| | some sort of animal crisscross the area. The oppressive
o-o-o-o| mist seems to grow stronger with every passing moment.
| |
o |
---------+
[Exits: west]
The tentacles sway ominously and grab around.
<643hp 755m 343mv> A mirror image of yourself appears beside you!
A mirror image of yourself appears beside you!
A mirror image of yourself appears beside you!
<643hp 715m 343mv> where
af
Players near you in Murmuring Mists:
<PK> Dhaartnab Deadend in the Mist
<643hp 715m 343mv> You are affected by the following:
Spell: mirror image : can be cast again in 4 hours
Skill: grandeur : modifies afflictive break by 4 for 58 moments
: modifies hitroll by 4 for 58 moments
Spell: blur : lasts for 4 hours
Spell: detect invis : lasts for 47 hours
Spell: protective shield: lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Set : Heart of Eternity: modifies health by 86 permanently
Spell: armor : modifies armor class by 20 for 6 hours
<643hp 715m 343mv> ww
You get a purple potion from a Big Ol'Pack Sack.
<643hp 715m 343mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<643hp 715m 343mv> c dup
An illusion of a Warlock appears in a bright flash of light!
An illusion of a Warlock looks at you with adoring eyes.
An illusion of a Warlock now follows you.
<643hp 680m 343mv> c dup
An illusion of the Huntsmaster appears in a bright flash of light!
An illusion of the Huntsmaster looks at you with adoring eyes.
An illusion of the Huntsmaster now follows you.
<643hp 645m 343mv> c dup
An illusion of Xavier appears in a bright flash of light!
An illusion of Xavier looks at you with adoring eyes.
An illusion of Xavier now follows you.
<643hp 610m 343mv>
Ladoga walks in.
<643hp 610m 343mv>
Ladoga narrows his eyes.
Dhaartnab shatters into tiny fragments of glass.
<643hp 610m 343mv> qq
You lost your concentration.
Ladoga yells 'Help! Dhaartnab is attacking me with colour spray!'
Ladoga's smash maims you!
Ladoga's smash decimates you!
Ladoga is in excellent condition.
<596hp 655m 399mv>
Ladoga's smash mauls you.
Ladoga's smash maims you!
Ladoga parries your smash with an easy flourish.
An illusion of Xavier's slash MASSACRES Ladoga!
An illusion of the Huntsmaster's slash MANGLES Ladoga!
An illusion of a Warlock's slash misses Ladoga.
Ladoga has some small wounds and bruises.
<538hp 655m 399mv> zz
Ladoga has fled!
Ladoga walks west.
<538hp 655m 399mv> They aren't here.
<538hp 655m 399mv> west
zz
Within the Mist
o-o-o-o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o | sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o-o-o|
||
o|
---------+
[Exits: east south west]
Ladoga the Persistent, Knight of Valour is here.
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Ladoga walks south.
<538hp 655m 397mv> They aren't here.
<538hp 655m 397mv> south
scan all
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
@-o-o| sweeps through this fog. The mists surround everything.
|| Its all that is visible in this darkness.
o|
||
o|
---------+
[Exits: north east]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 395mv> You scan all around.
You scan north.
*** Range 1 (north) ***
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
You scan east.
*** Range 4 (east) ***
Ladoga the Persistent, Knight of Valour is here.
<538hp 655m 395mv> east
Within the Mist
o | A thick fog of mist has dropped over this once-beautiful
| | forest, now corrupted by the evil imprisoned within the
o-o-o | nearby fortress of Tyr Unguld. A great misery has befallen
| | here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| | Its all that is visible in this darkness.
o |
| |
o |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 393mv> east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+
[Exits: east south west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 391mv> east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 389mv> east
zz
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+
[Exits: north west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 387mv> They aren't here.
<538hp 655m 387mv> north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+
[Exits: east south]
A ghastly shape floats through the mists.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 385mv> scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
Ladoga the Persistent, Knight of Valour is here.
You scan south.
<538hp 655m 385mv> where $$
<PK> Ladoga Within the Mist
<538hp 655m 385mv> east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 383mv> east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-o-@-o | sweeps through this fog. The mists surround everything.
| | | Its all that is visible in this darkness.
o o-o|
|
|
---------+
[Exits: east west]
Ladoga the Persistent, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 381mv> zz
Ladoga walks west.
<538hp 655m 381mv> They aren't here.
<538hp 655m 381mv> west
west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 379mv> zz
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+
[Exits: east south]
A ghastly shape floats through the mists.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 377mv> south
They aren't here.
<538hp 655m 377mv> scan all
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+
[Exits: north west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 375mv> You scan all around.
You scan north.
*** Range 1 (north) ***
A ghastly shape floats through the mists.
You scan west.
*** Range 2 (west) ***
Ladoga the Persistent, Knight of Valour is here.
<538hp 655m 375mv> west
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 373mv> west
zz
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+
[Exits: east south west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 371mv> scan all
They aren't here.
<538hp 655m 371mv> where $$
You scan all around.
You scan east.
You scan south.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 4 (south) ***
Ladoga the Persistent, Knight of Valour is here.
*** Range 6 (south) ***
A disciple of Sarich quietly observes the area.
You scan west.
<538hp 655m 371mv> You didn't find any ladoga.
<538hp 655m 371mv> south
south
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 369mv> south
Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 367mv> North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 365mv> south
south
A centurion grudgingly moves aside for you.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 363mv> Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 361mv> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
A disciple of Sarich quietly observes the area.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
<538hp 655m 361mv> south
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north east south]
A disciple of Sarich quietly observes the area.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 359mv> south
where $$
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 357mv> <PK> Ladoga Bridge over the Bay of Vamana
<538hp 655m 357mv> south
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 355mv> south
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 353mv> scan all
where $$
You scan all around.
You scan north.
*** Range 3 (north) ***
A disciple of Sarich quietly observes the area.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan east.
*** Range 2 (east) ***
A dame of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 4 (east) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 6 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan south.
*** Range 1 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
<538hp 655m 353mv> west
<PK> Ladoga Bridge over the Bay of Vamana
<538hp 655m 353mv> Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 351mv> west
west
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
Dhaartnab walks in.
<538hp 655m 349mv> where $$
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<538hp 655m 347mv> west
<PK> Ladoga The Western Promenade
<538hp 655m 347mv> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<538hp 655m 345mv> west
west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
The white aura around your body fades.
<552hp 711m 399mv> Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<552hp 711m 397mv> south
south
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
(White Aura) The captain of the guard is here, observing quietly.
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 711m 395mv> where $$
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
<552hp 711m 393mv> south
<PK> Ladoga The Bay of Vamana
<552hp 711m 393mv> Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 711m 391mv> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<552hp 711m 389mv> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 711m 387mv> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
(White Aura) The captain of the guard is here, observing quietly.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 2 (south) ***
A citizen of Valour wanders about.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.
<552hp 711m 387mv> south
where $$
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<552hp 711m 385mv> west
<PK> Ladoga The Bay of Vamana
<552hp 711m 385mv> west
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+
[Exits: east west]
A citizen of Valour wanders about.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 711m 383mv> west
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+
[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<552hp 711m 381mv> The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 711m 379mv> where $$
<PK> Ladoga The Bay of Vamana
<552hp 711m 379mv> east
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+
[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<552hp 711m 377mv> north
down
Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* +|
---------+
[Exits: south down]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 711m 375mv> scan all
Beside the Bay of Vamana
~ | The boat ramp enters the bay here. The gentle ocean laps at
| | the lip of the ramp, as currents flow over each other, leaving
~ | a thin layer of ever-receding water behind each time. It leaves
| | behind shells and pebbles. The smell of the sea is on the
@ | breezy air here. Reflections of the natural light upon the
| bay create illusions of twin stars skating together across
| its surface.
|
|
---------+
[Exits: north up]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<552hp 711m 373mv> You scan all around.
You scan north.
*** Range 2 (north) ***
An old fisherman rows a boat through the bay of Vamana.
You scan up.
<552hp 711m 373mv> north
scan all
The Bay of Vamana
~-~-~| The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
+ | to see the shells lieing in the sands at the bottom of the
| bay.
|
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 711m 372mv> north
You scan all around.
You scan north.
*** Range 1 (north) ***
An old fisherman rows a boat through the bay of Vamana.
You scan south.
<552hp 711m 372mv> scan all
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
~-~-~| currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
@ | will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
+ |
---------+
[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.
An illusion of Xavier floats in.
An illusion of the Huntsmaster floats in.
An illusion of a Warlock floats in.
Dhaartnab floats in.
Dhaartnab floats in.
<552hp 711m 371mv> north
scan all
You scan all around.
You scan north.
You scan south.
<552hp 711m 371mv> The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+
[Exits: east south]
Dhaartnab floats in.
Dhaartnab floats in.
An illusion of a Warlock floats in.
An illusion of the Huntsmaster floats in.
An illusion of Xavier floats in.
<552hp 711m 370mv> You scan all around.
You scan east.
*** Range 1 (east) ***
A white swan is gliding along the surface of the water.
*** Range 3 (east) ***
Ladoga the Persistent, Knight of Valour is here.
An old fisherman rows a boat through the bay of Vamana.
*** Range 5 (east) ***
An old fisherman rows a boat through the bay of Vamana.
You scan south.
*** Range 1 (south) ***
An old fisherman rows a boat through the bay of Vamana.
<552hp 711m 370mv> east
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+
[Exits: east west]
A white swan is gliding along the surface of the water.
An illusion of Xavier floats in.
An illusion of the Huntsmaster floats in.
An illusion of a Warlock floats in.
Dhaartnab floats in.
Dhaartnab floats in.
<552hp 711m 369mv> east
east
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of the
| bay's waters. It is more than thirty feet high. The waves upon
| the bays surface carry upon them a pack of galloping white horses.
| Water currents swirl around in every direction, but one current's
~-~-@-~-~| pull is stronger than all the others. A few coins are visible
| | at the bottom of the bay, having fallen from the bridge.
~ |
| |
~ |
---------+
[Exits: east west]
Dhaartnab floats in.
Dhaartnab floats in.
An illusion of a Warlock floats in.
An illusion of the Huntsmaster floats in.
An illusion of Xavier floats in.
<552hp 711m 368mv> zz
The Bay of Vamana
~| Water swirls around in all directions, within the blue
|| bay of Vamana. It throws up plumes of white freshwater
~| as it toils gently. The bay is in perpetual movement -
|| never still, but never violent. Strong undercurrents and
~-~-@-~-~| large rocks limit the directions of motion that can be
| taken in the water. A soft wind blows gently across the
| water.
|
|
---------+
[Exits: east west]
Ladoga the Persistent, Knight of Valour is here.
An old fisherman rows a boat through the bay of Vamana.
An illusion of Xavier floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'
An illusion of the Huntsmaster floats in.
An illusion of a Warlock floats in.
Dhaartnab floats in.
Dhaartnab floats in.
Ladoga closes his eyes momentarily.
<552hp 711m 367mv> Ladoga yells 'Die! Dhaartnab, you sorcerous dog!'
You send Ladoga spiraling into an illusionary terrain.
You parry Ladoga's smash.
Ladoga has some small wounds and bruises.
<552hp 671m 367mv>
You parry Ladoga's smash.
You parry Ladoga's smash.
Your smash misses Ladoga.
An illusion of Xavier's slash MASSACRES Ladoga!
An illusion of Xavier's slash MASSACRES Ladoga!
An illusion of the Huntsmaster's slash misses Ladoga.
An illusion of a Warlock's slash MASSACRES Ladoga!
Ladoga has quite a few wounds.
<552hp 671m 367mv>
Ladoga has fled!
Ladoga floats west.
<552hp 671m 367mv> aa
They aren't here.
<552hp 671m 367mv> west
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of the
| bay's waters. It is more than thirty feet high. The waves upon
| the bays surface carry upon them a pack of galloping white horses.
| Water currents swirl around in every direction, but one current's
~-~-@-~-~| pull is stronger than all the others. A few coins are visible
| | at the bottom of the bay, having fallen from the bridge.
~ |
| |
~ |
---------+
[Exits: east west]
Dhaartnab floats in.
Dhaartnab floats in.
An illusion of a Warlock floats in.
An illusion of the Huntsmaster floats in.
An illusion of Xavier floats in.
<552hp 671m 366mv> aa
They aren't here.
<552hp 671m 366mv> west
west
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+
[Exits: east west]
A white swan is gliding along the surface of the water.
An illusion of Xavier floats in.
An illusion of the Huntsmaster floats in.
An illusion of a Warlock floats in.
A white swan flaps its wings and circles your head.
Dhaartnab floats in.
Dhaartnab floats in.
<552hp 671m 365mv> scan all
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+
[Exits: east south]
Dhaartnab floats in.
Dhaartnab floats in.
An illusion of a Warlock floats in.
An illusion of the Huntsmaster floats in.
An illusion of Xavier floats in.
<552hp 671m 364mv> where $$
You scan all around.
You scan east.
*** Range 1 (east) ***
A white swan is gliding along the surface of the water.
*** Range 3 (east) ***
An old fisherman rows a boat through the bay of Vamana.
*** Range 5 (east) ***
An old fisherman rows a boat through the bay of Vamana.
You scan south.
*** Range 1 (south) ***
An old fisherman rows a boat through the bay of Vamana.
*** Range 2 (south) ***
Ladoga the Persistent, Knight of Valour is here.
<552hp 671m 364mv> west
<PK> Ladoga The Bay of Vamana
<552hp 671m 364mv> south
Strong currents push back, preventing movement in that direction.
<552hp 671m 364mv> The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
~-~-~| currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
@ | will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
+ |
---------+
[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.
An illusion of Xavier floats in.
An illusion of the Huntsmaster floats in.
An illusion of a Warlock floats in.
Dhaartnab floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
Dhaartnab floats in.
An old fishersouth
man holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<552hp 671m 363mv> aa
The Bay of Vamana
~-~-~| The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
+ | to see the shells lieing in the sands at the bottom of the
| bay.
|
---------+
[Exits: north south]
Dhaartnab floats in.
Dhaartnab floats in.
An illusion of a Warlock floats in.
An illusion of the Huntsmaster floats in.
An illusion of Xavier floats in.
<552hp 671m 362mv> They aren't here.
<552hp 671m 362mv> up
Alas, you cannot go that way.
<552hp 671m 362mv> south
up
Beside the Bay of Vamana
~ | The boat ramp enters the bay here. The gentle ocean laps at
| | the lip of the ramp, as currents flow over each other, leaving
~ | a thin layer of ever-receding water behind each time. It leaves
| | behind shells and pebbles. The smell of the sea is on the
@ | breezy air here. Reflections of the natural light upon the
| bay create illusions of twin stars skating together across
| its surface.
|
|
---------+
[Exits: north up]
An illusion of Xavier floats in.
An illusion of the Huntsmaster floats in.
An illusion of a Warlock floats in.
Dhaartnab floats in.
Dhaartnab floats in.
<552hp 671m 361mv> scan all
Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* +|
---------+
[Exits: south down]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<552hp 671m 359mv> where $$
You scan all around.
You scan south.
You scan down.
<552hp 671m 359mv> south
<PK> Ladoga The Monument of Saint Torin
<552hp 671m 359mv> scan all
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+
[Exits: north east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<552hp 671m 357mv> You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A citizen of Valour wanders about.
*** Range 2 (east) ***
Ladoga the Persistent, Knight of Valour is here.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (west) ***
A disciple of Sarich quietly observes the area.
*** Range 3 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<552hp 671m 357mv> east
east
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+
[Exits: east west]
A citizen of Valour wanders about.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
You feel able to duplicate another creature.
<561hp 705m 399mv> aa
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 397mv> scan all
They aren't here.
<561hp 705m 397mv> You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
A noble of Valour walks down the street.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
A citizen of Valour wanders about.
*** Range 3 (south) ***
Ladoga the Persistent, Knight of Valour is here.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A citizen of Valour wanders about.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A disciple of Sarich quietly observes the area.
*** Range 5 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<561hp 705m 397mv> where $$
<PK> Ladoga Tribute Street
<561hp 705m 397mv> south
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+
[Exits: north south]
A citizen of Valour wanders about.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 395mv> south
south
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+
[Exits: north south west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 393mv> Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 391mv> scan all
where $$
You scan all around.
You scan north.
*** Range 2 (north) ***
A citizen of Valour wanders about.
*** Range 4 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A noble of Valour walks down the street.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan east.
*** Range 1 (east) ***
(White Aura) Aldacer, the Magistrate of Lower Valour, oversees the Household.
You scan south.
*** Range 2 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
<561hp 705m 391mv> <PK> Ladoga Lower Valour Avenue
<561hp 705m 391mv> south
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+
[Exits: north east south west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 389mv> south
south
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<561hp 705m 387mv> Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.
<561hp 705m 385mv> east
Ryoma the master warrior yells 'God of War, bless me with your power!'
A Knight of the Holy Cross walks north.
<561hp 705m 385mv> east
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 383mv> Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 381mv> where $$
east
<PK> Ladoga Bridge over the Bay of Sarich
<561hp 705m 381mv> Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+
[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 379mv> east
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 377mv> east
where $$
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 375mv> east
<PK> Ladoga The Outer Gates of Castle Valour
<561hp 705m 375mv> scan all
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 373mv> You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
<561hp 705m 373mv> where $$
<PK> Ladoga Bridge over the Bay of Sarich
<561hp 705m 373mv> look
where $$
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
<561hp 705m 373mv> <PK> Ladoga The Arch of Saint Avangulen
<561hp 705m 373mv> east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 371mv> east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<561hp 705m 369mv> east
where $$
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
Dhaartnab walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 367mv> east
<PK> Ladoga Liberty Street
<561hp 705m 367mv> east
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<561hp 705m 365mv> east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross walks in.
<561hp 705m 363mv> north
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+
[Exits: north south west]
A warning has been inscribed on the gates.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 361mv> north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+
[Exits: north south]
A long polearm with a curved blade is here.
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 359mv> where $$
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 357mv> north
<PK> Ladoga City Forum
<561hp 705m 357mv> north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 355mv> north
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
<561hp 705m 353mv> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 351mv> north
where $$
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 349mv> north
<PK> Ladoga Greater Valour Avenue
<561hp 705m 349mv> north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 347mv> north
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<561hp 705m 345mv> where $$
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
A noble of Valour walks down the street.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 343mv> north
<PK> Ladoga North Market Bridge
<561hp 705m 343mv> Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+
[Exits: north east south]
A noble of Valour walks down the street.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 341mv> north
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 339mv> north
west
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 337mv> where $$
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 335mv> west
<PK> Ladoga North High Street
<561hp 705m 335mv> west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+
[Exits: east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 333mv> west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+
[Exits: north east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 331mv> Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+
[Exits: east west]
A dame of Valour walks down the street.
A noble of Valour walks down the street.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 329mv> west
west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 327mv> Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 325mv> south
south
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<561hp 705m 323mv> North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<561hp 705m 321mv> south
scan all
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+
[Exits: north east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 397mv> where $$
You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A disciple of Sarich quietly observes the area.
You scan east.
*** Range 2 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.
<572hp 747m 397mv> look
<PK> Ladoga East Wall Street
<572hp 747m 397mv> North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+
[Exits: north east west]
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
<572hp 747m 397mv> west
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 395mv> west
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+
[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 393mv> west
south
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+
[Exits: east south]
A knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<572hp 747m 391mv> south
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+
[Exits: north south west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 389mv> West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 387mv> south
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
S-+ |
---------+
[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<572hp 747m 385mv> south
south
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
S-+ | continues north and south.
| |
+-+-+|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 383mv> West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
S-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+
[Exits: north south west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 381mv> south
east
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
S-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+
[Exits: north east]
A member of the Valourian special forces is riding on a powerful steed.
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 379mv> east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
S-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+
[Exits: east south west]
A street peddler wanders around hoping to score a trade.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 377mv> east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A red-haired street performer juggles a sword dangerously.
A street peddler wanders around hoping to score a trade.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 375mv> scan all
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+
[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<572hp 747m 373mv> where $$
You scan all around.
You scan east.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan south.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A red-haired street performer juggles a sword dangerously.
A street peddler wanders around hoping to score a trade.
*** Range 2 (west) ***
A street peddler wanders around hoping to score a trade.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A street performer juggles flaming torches.
<572hp 747m 373mv> east
<PK> Ladoga The Outer Gates of Castle Valour
<572hp 747m 373mv> east
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 371mv> South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+
[Exits: east south west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 369mv> west
west
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 367mv> south
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+
[Exits: east south west]
A red-haired street performer juggles a sword dangerously.
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<572hp 747m 365mv> where $$
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 363mv> south
<PK> Ladoga Bridge over the Bay of Sarich
<572hp 747m 363mv> south
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 361mv> south
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 359mv> where $$
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 357mv> scan all
<PK> Ladoga Liberty Street
<572hp 747m 357mv> north
You scan all around.
You scan north.
*** Range 4 (north) ***
A red-haired street performer juggles a sword dangerously.
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 2 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<572hp 747m 357mv> scan all
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 355mv> You scan all around.
You scan north.
*** Range 3 (north) ***
A red-haired street performer juggles a sword dangerously.
A knight of the Holy Cross patrols the area diligently.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (east) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
<572hp 747m 355mv> east
west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 353mv> north
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 351mv> north
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 349mv> north
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 347mv> east
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+
[Exits: east south west]
A red-haired street performer juggles a sword dangerously.
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 345mv> east
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 343mv> where $$
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+
[Exits: east south west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 341mv> east
<PK> Ladoga Queen Victoria's Needle
<572hp 747m 341mv> north
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+
[Exits: north west]
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 339mv> north
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<572hp 747m 337mv> East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+
[Exits: north south]
A street peddler wanders around hoping to score a trade.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 335mv> north
where $$
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 333mv> north
<PK> Ladoga Bridge over the Bay of Vamana
<572hp 747m 333mv> north
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 331mv> East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 329mv> west
A large pool of shallow water blocks off the road.
<572hp 747m 329mv> west
A large pool of shallow water blocks off the road.
<572hp 747m 329mv> north
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+
[Exits: south west]
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 327mv> west
scan all
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+
[Exits: north east west]
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 325mv> west
You scan all around.
You scan north.
*** Range 1 (north) ***
Potse the weapon-master stands here sharpening a blade.
You scan east.
*** Range 1 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A street performer juggles flaming torches.
<572hp 747m 325mv> scan all
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 323mv> where $$
You scan all around.
You scan east.
*** Range 1 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 2 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A street performer juggles flaming torches.
<572hp 747m 323mv> scan all
<PK> Ladoga The Monument of Saint Torin
<572hp 747m 323mv> west
You scan all around.
You scan east.
*** Range 1 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 2 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A street performer juggles flaming torches.
<572hp 747m 323mv> North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+
[Exits: north east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 321mv> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A disciple of Sarich quietly observes the area.
You scan east.
*** Range 2 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A street performer juggles flaming torches.
<572hp 747m 321mv> where $$
<PK> Ladoga Tribute Street
<572hp 747m 321mv> where $$
<PK> Ladoga Tribute Street
<572hp 747m 321mv> where $$
You break your objective tracking.
<PK> Ladoga Tribute Street
<572hp 747m 321mv> where $$
scan all
<PK> Ladoga Tribute Street
<572hp 747m 321mv> You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A disciple of Sarich quietly observes the area.
You scan east.
*** Range 2 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A street performer juggles flaming torches.
<572hp 747m 321mv> scan all
scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A disciple of Sarich quietly observes the area.
You scan east.
*** Range 2 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A street performer juggles flaming torches.
<572hp 747m 321mv> north
You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A disciple of Sarich quietly observes the area.
You scan east.
*** Range 2 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A street performer juggles flaming torches.
<572hp 747m 321mv> north
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<572hp 747m 319mv> north
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<572hp 747m 317mv> scan all
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<572hp 747m 315mv> where $$
You scan all around.
You scan north.
*** Range 3 (north) ***
A disciple of Sarich quietly observes the area.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan east.
*** Range 2 (east) ***
A dame of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 4 (east) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 6 (east) ***
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan south.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.
<572hp 747m 315mv> where $$
<PK> Ladoga The Knight's War Memorial
<572hp 747m 315mv> You break your objective tracking.
<PK> Ladoga The Knight's War Memorial
<572hp 747m 315mv> where $$
<PK> Ladoga South Market Bridge
<572hp 747m 315mv> where $$
<PK> Ladoga South Valour Bazaar
<572hp 747m 315mv> where $$
<PK> Ladoga South High Street
<572hp 747m 315mv> south
You can cast mirror image again.
Your definition returns to your physical self.
Your protective shield dissipates.
You feel yourself speed up.
<589hp 827m 399mv> south
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 398mv> south
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 397mv> North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+
[Exits: north east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 396mv> east
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 395mv> east
east
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+
[Exits: north east west]
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 394mv> south
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+
[Exits: south west]
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 393mv> south
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 392mv> south
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 391mv> aff
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 390mv> ww
You are affected by the following:
Spell: detect invis : lasts for 42 hours
Set : Heart of Eternity: modifies health by 86 permanently
Spell: armor : modifies armor class by 20 for 1 hours
<589hp 827m 390mv> You get a purple potion from a Big Ol'Pack Sack.
<589hp 827m 390mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<589hp 827m 390mv> south
south
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+
[Exits: north south]
A street peddler wanders around hoping to score a trade.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 389mv> where
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 388mv> where $$
Players near you in Valour:
<PK> Dhaartnab East Wall Street
<PK> Ladoga Northwest Corner of Market Place
<589hp 827m 388mv> <PK> Ladoga Northwest Corner of Market Place
<589hp 827m 388mv> south
west
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+
[Exits: north west]
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 387mv> South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+
[Exits: east south west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 386mv> east
north
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+
[Exits: north west]
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 385mv> north
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<589hp 827m 384mv> north
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+
[Exits: north south]
A street peddler wanders around hoping to score a trade.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 383mv> East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 382mv> north
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 381mv> north
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 380mv> scan all
where $$
You scan all around.
You scan north.
*** Range 1 (north) ***
A street performer juggles flaming torches.
You scan east.
*** Range 1 (east) ***
Melice stands here brewing various concoctions.
You scan south.
*** Range 3 (south) ***
A street peddler wanders around hoping to score a trade.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A street performer juggles flaming torches.
<589hp 827m 380mv> north
<PK> Ladoga Bridge over the Bay of Vamana
<589hp 827m 380mv> west
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+
[Exits: south west]
A street performer juggles flaming torches.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 379mv> North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+
[Exits: north east west]
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 378mv> west
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 377mv> where $$
west
<PK> Ladoga Bridge over the Bay of Vamana
<589hp 827m 377mv> scan all
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+
[Exits: north east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 376mv> You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A disciple of Sarich quietly observes the area.
You scan east.
*** Range 2 (east) ***
A street peddler wanders around hoping to score a trade.
A disciple of Sarich quietly observes the area.
*** Range 3 (east) ***
A street performer juggles flaming torches.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A street performer juggles flaming torches.
<589hp 827m 376mv> north
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 375mv> north
north
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 374mv> Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 373mv> west
west
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 372mv> Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 371mv> west
west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 370mv> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
Dhaartnab walks in.
<589hp 827m 369mv> scan all
west
You scan all around.
You scan east.
*** Range 3 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A noble of Valour walks down the street.
*** Range 6 (east) ***
A dame of Valour walks down the street.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
Ladoga the Persistent, Knight of Valour is here.
A Knight of the Holy Cross is here, facing Ladoga.
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.
<589hp 827m 369mv> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 368mv> east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 367mv> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<589hp 827m 366mv> west
aa
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+
[Exits: north east south]
Ladoga the Persistent, Knight of Valour is here.
A Knight of the Holy Cross is here, facing Ladoga.
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<589hp 827m 365mv> scan all
Ladoga yells 'Die! Dhaartnab, you sorcerous dog!'
Ladoga suddenly looks lost.
Ladoga's smash DISEMBOWELS you!
Ladoga has some small wounds and bruises.
<544hp 792m 365mv>
Ladoga's smash devastates you!
Your smash devastates Ladoga!
An illusion of the Huntsmaster's slash MANGLES Ladoga!
Ladoga has quite a few wounds.
<512hp 792m 365mv>
Ladoga has fled!
Ladoga walks south.
<512hp 792m 365mv> You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (east) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (south) ***
Ladoga the Persistent, Knight of Valour is here.
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A noble of Valour walks down the street.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
<512hp 792m 365mv> south
south
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<512hp 792m 364mv> Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<512hp 792m 363mv> south
south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<512hp 792m 362mv> Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+
[Exits: north south]
A noble of Valour walks down the street.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<512hp 792m 361mv> south
scan all
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<512hp 792m 360mv> where $$
You scan all around.
You scan north.
*** Range 1 (north) ***
A noble of Valour walks down the street.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
(White Aura) The captain of the guard is here, observing quietly.
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 2 (south) ***
A citizen of Valour wanders about.
*** Range 3 (south) ***
Ladoga the Persistent, Knight of Valour is here.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
<512hp 792m 360mv> <PK> Ladoga Tribute Street
<512hp 792m 360mv> south
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<512hp 792m 359mv> south
south
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+
[Exits: north south]
A citizen of Valour wanders about.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
The sun slowly disappears in the west.
<525hp 829m 399mv> Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+
[Exits: north south west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<525hp 829m 398mv> south
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<525hp 829m 397mv> where $$
south
<PK> Ladoga The Lion's Den
<525hp 829m 397mv> Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+
[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<525hp 829m 396mv> south
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<525hp 829m 395mv> south
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<525hp 829m 394mv> north
qq
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+
[Exits: north east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<525hp 829m 393mv>
Ladoga walks in.
<525hp 829m 393mv> qq
Ladoga yells 'Help! Dhaartnab is attacking me with colour spray!'
Your colour spray injures Ladoga.
Ladoga has quite a few wounds.
<525hp 814m 393mv>
Ladoga has fled!
Ladoga walks south.
<525hp 814m 393mv> south
qq
scan all
They aren't here.
<525hp 814m 393mv> Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<525hp 814m 392mv> where $$
They aren't here.
<525hp 814m 392mv> You scan all around.
You scan north.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A citizen of Valour wanders about.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
*** Range 2 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
Ladoga the Persistent, Knight of Valour is here.
A knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
Zelbin is here, guarding the palace from intruders.
<525hp 814m 392mv> <PK> Ladoga The Foot of the Palace Stairs
<525hp 814m 392mv> east
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<525hp 814m 391mv> east
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<525hp 814m 390mv> qq
Ladoga walks in.
<525hp 814m 390mv> west
Ladoga yells 'Help! Dhaartnab is attacking me with colour spray!'
Your colour spray mauls Ladoga.
Ladoga has quite a few wounds.
<525hp 799m 390mv> qq
Ladoga's smash MUTILATES you!
Ladoga's smash maims you!
Ladoga's shield wobbles and barely deflects your smash.
An illusion of Xavier's slash DISMEMBERS Ladoga!
An illusion of the Huntsmaster's slash MANGLES Ladoga!
An illusion of a Warlock's slash MASSACRES Ladoga!
Ladoga has some big nasty wounds and scratches.
<453hp 799m 390mv>
Ladoga has fled!
Ladoga walks west.
<453hp 799m 390mv> Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+
[Exits: east west]
Ladoga the Persistent, Knight of Valour is here.
A Knight of the Holy Cross is here, facing Ladoga.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<453hp 799m 389mv> You lost your concentration.
Ladoga yells 'Help! Dhaartnab is attacking me with colour spray!'
You parry Ladoga's smash.
Ladoga has some big nasty wounds and scratches.
<453hp 792m 389mv>
Ladoga's smash MUTILATES you!
Ladoga parries your smash with an easy flourish.
An illusion of Xavier's slash MASSACRES Ladoga!
An illusion of Xavier's slash DISMEMBERS Ladoga!
Ladoga looks pretty hurt.
<415hp 792m 389mv>
Ladoga has fled!
Ladoga walks east.
<415hp 792m 389mv> qq
east
They aren't here.
<415hp 792m 389mv> Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<415hp 792m 388mv> east
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+
[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<415hp 792m 387mv> east
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<415hp 792m 386mv> scan all
where $$
You scan all around.
You scan east.
*** Range 3 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (east) ***
Ladoga the Persistent, Knight of Valour is here.
A Knight of the Holy Cross is here, facing Ladoga.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
Zelbin is here, guarding the palace from intruders.
<415hp 792m 386mv> <PK> Ladoga Bridge over the Bay of Sarich
<415hp 792m 386mv> east
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<415hp 792m 385mv> east
east
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<415hp 792m 384mv> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<415hp 792m 383mv> east
east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<415hp 792m 382mv> east
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<415hp 792m 381mv> where $$
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<415hp 792m 380mv> east
<PK> Ladoga The Outer Gates of Castle Valour
<415hp 792m 380mv> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<415hp 792m 379mv> east
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+
[Exits: north south west]
A warning has been inscribed on the gates.
Ladoga the Persistent, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<415hp 792m 378mv> qq
Ladoga walks south.
<415hp 792m 378mv> They aren't here.
<415hp 792m 378mv> south
qq
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<415hp 792m 376mv> south
They aren't here.
<415hp 792m 376mv> west
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+
[Exits: north west]
Ladoga the Persistent, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<415hp 792m 373mv> south
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+
[Exits: east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
Ladoga walks in.
<415hp 792m 370mv> qq
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Ladoga walks in.
The night has begun.
The white aura around your body fades.
You feel less armored.
<432hp 836m 399mv> Ladoga yells 'Help! Dhaartnab is attacking me with colour spray!'
Your colour spray mauls Ladoga.
Ladoga looks pretty hurt.
<432hp 821m 399mv> south
qq
Ladoga has fled!
<432hp 821m 399mv> ww
scan all
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: north east]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 396mv> They aren't here.
<432hp 821m 396mv> You get a purple potion from a Big Ol'Pack Sack.
<432hp 821m 396mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<432hp 821m 396mv> east
You scan all around.
You scan north.
*** Range 1 (north) ***
Ladoga the Persistent, Knight of Valour is here.
You scan east.
*** Range 3 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
A ray of light shines down briefly nearby, then vanishes.
<432hp 821m 396mv> The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 393mv> east
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 390mv> qq
They aren't here.
<432hp 821m 390mv> west
qq
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 387mv> west
They aren't here.
<432hp 821m 387mv> qq
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: north east]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 384mv> They aren't here.
<432hp 821m 384mv> north
qq
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 381mv> They aren't here.
<432hp 821m 381mv> north
qq
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+
[Exits: east south]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 378mv> They aren't here.
<432hp 821m 378mv> east
qq
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+
[Exits: north west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 375mv> scan all
They aren't here.
<432hp 821m 375mv> where $$
You scan all around.
You scan north.
*** Range 3 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
<432hp 821m 375mv> <PK> Ladoga Bridge over the Bay of Vamana
<432hp 821m 375mv> look
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+
[Exits: north west]
(White Aura) Dhaartnab the Face of Demons is here.
(White Aura) Dhaartnab the Face of Demons is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
<432hp 821m 375mv> north
north
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 372mv> The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+
[Exits: north south west]
A warning has been inscribed on the gates.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 370mv> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
<432hp 821m 370mv> west
west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<432hp 821m 369mv> where $$
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 368mv> west
<PK> Ladoga Tribute Street
<432hp 821m 368mv> west
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 367mv> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 366mv> west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 365mv> scan all
west
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
You scan west.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
<432hp 821m 365mv> scan all
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 364mv> You scan all around.
You scan north.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (west) ***
Ladoga the Persistent, Knight of Valour is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
<432hp 821m 364mv> where $$
<PK> Ladoga Gates of the Royal Palace
<432hp 821m 364mv> west
west
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 363mv> west
west
west
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 362mv> west
scan all
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+
[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 361mv> Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<432hp 821m 360mv> Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<432hp 821m 359mv> Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
<432hp 821m 358mv> scan all
You scan all around.
You scan north.
*** Range 5 (north) ***
A citizen of Valour wanders about.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
Ladoga the Persistent, Knight of Valour is here.
(White Aura) A fabulously dressed man of the cross is dancing here.
Zelbin is here, guarding the palace from intruders.
<432hp 821m 358mv> You scan all around.
You scan north.
*** Range 5 (north) ***
A citizen of Valour wanders about.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
Ladoga the Persistent, Knight of Valour is here.
(White Aura) A fabulously dressed man of the cross is dancing here.
Zelbin is here, guarding the palace from intruders.
<432hp 821m 358mv> qq
west
They aren't here.
<432hp 821m 358mv> qq
The Foot of the Palace Stairs
S-+-*| A red carpet leads up the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At least twenty stairs comprise
| the way up to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for three people get
| by at their apex, whereas ten could sit on the bottom
---------+ step.
[Exits: east up]
Ladoga the Persistent, Knight of Valour is here.
(White Aura) A fabulously dressed man of the cross is dancing here.
Zelbin is here, guarding the palace from intruders.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
Ladoga closes his eyes momentarily.
<432hp 821m 357mv> Ladoga yells 'Help! Dhaartnab is attacking me with colour spray!'
Your colour spray DISMEMBERS Ladoga!
Ladoga looks pretty hurt.
<432hp 806m 357mv>
Ladoga's smash devastates you!
Ladoga thrusts your smash aside in a skillful parry.
Your smash wounds Ladoga.
Ladoga looks pretty hurt.
<403hp 806m 357mv>
Sir Dancealot walks east.
Ladoga looks pretty hurt.
<413hp 820m 399mv>
Ladoga has fled!
Ladoga limps east.
<413hp 820m 399mv> east
qq
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.
<413hp 820m 398mv> They aren't here.
<413hp 820m 398mv> scan all
You scan all around.
You scan north.
*** Range 5 (north) ***
A citizen of Valour wanders about.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
Ladoga the Persistent, Knight of Valour is here.
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
Zelbin is here, guarding the palace from intruders.
<413hp 820m 398mv> where $$
<PK> Ladoga Lower Valour Avenue
<413hp 820m 398mv> east
east
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 397mv> east
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<413hp 820m 396mv> scan all
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+
[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 395mv> east
You scan all around.
You scan east.
*** Range 4 (east) ***
Ladoga the Persistent, Knight of Valour is here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan south.
*** Range 1 (south) ***
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
Zelbin is here, guarding the palace from intruders.
<413hp 820m 395mv> Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+
[Exits: east west]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<413hp 820m 394mv> east
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 393mv> east
east
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<413hp 820m 392mv> east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 391mv> scan all
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<413hp 820m 390mv> east
You scan all around.
You scan east.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
Ladoga the Persistent, Knight of Valour is here.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
<413hp 820m 390mv> east
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 389mv> Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
Dhaartnab walks in.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.
<413hp 820m 388mv> east
east
A Knight of the Holy Cross peers around, looking for suspicious activity.
<413hp 820m 388mv> east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
A Knight of the Holy Cross looks at you sternly.
<413hp 820m 387mv> The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+
[Exits: north south west]
A warning has been inscribed on the gates.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<413hp 820m 386mv> The gates have been opened across the path.
<413hp 820m 386mv> scan all
where $$
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 2 (south) ***
Ladoga the Persistent, Knight of Valour is here.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
<413hp 820m 386mv> <PK> Ladoga The Knight's Path
<413hp 820m 386mv> south
south
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 384mv> murder ladog
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+
[Exits: north west]
Ladoga the Persistent, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<413hp 820m 381mv> Ladoga yells 'Help! I am being attacked by Dhaartnab!'
Your smash mauls Ladoga.
Ladoga parries your smash.
Ladoga looks pretty hurt.
<413hp 820m 381mv>
Ladoga has fled!
<413hp 820m 381mv> murder ladog
murder ladog
scan all
Ladoga yells 'Help! I am being attacked by Dhaartnab!'
Ladoga's shield wobbles and barely deflects your smash.
Ladoga looks pretty hurt.
<413hp 820m 381mv>
Ladoga has fled!
<413hp 820m 381mv> Ladoga yells 'Help! I am being attacked by Dhaartnab!'
Ladoga parries your smash with an easy flourish.
Ladoga looks pretty hurt.
<413hp 820m 381mv>
Ladoga has fled!
Ladoga limps west.
<413hp 820m 381mv> c col lad
c col lad
You scan all around.
You scan north.
*** Range 3 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
Ladoga the Persistent, Knight of Valour is here.
<413hp 820m 381mv> They aren't here.
<413hp 820m 381mv> west
They aren't here.
<413hp 820m 381mv> c col lad
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+
[Exits: east south]
Ladoga the Persistent, Knight of Valour is here.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 378mv>
Ladoga limps south.
<413hp 820m 378mv> They aren't here.
<413hp 820m 378mv> south
c col lad
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: north south]
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
<413hp 820m 375mv> south
They aren't here.
<413hp 820m 375mv> c col lad
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[Exits: north east]
Ladoga the Persistent, Knight of Valour is here.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Xavier walks in.
<413hp 820m 372mv> Ladoga yells 'Help! Dhaartnab is attacking me with colour spray!'
You refract your spell, leaving residual energy hanging in the air.
Your colour spray mauls Ladoga.
Ladoga is in awful condition.
<413hp 805m 372mv>
The white aura around your body fades.
Ladoga is in awful condition.
<424hp 828m 399mv>
Ladoga's smash MASSACRES you!
Ladoga thrusts your smash aside in a skillful parry.
Ladoga thrusts your smash aside in a skillful parry.
An illusion of Xavier's slash MASSACRES Ladoga!
An illusion of a Warlock's slash MASSACRES Ladoga!
Ladoga is DEAD!!
Ladoga's hand is ripped from his arm.
<346hp 828m 399mv> get coins corpse
You get 4777 gold coins from the corpse of Ladoga.
<346hp 828m 399mv> l i corpse
The corpse of Ladoga holds:
a wyvern-marked bracer
a pair of feathered earrings
platinum gauntlets
the platinum girth
(Humming) a Trinket of Lady Luck
a white robe with a wyvern's head (empty)
( 2) a wyvern's tongue
a Big Ol'Pack sack (open)
(Glowing) a red breakstone ring
a small wooden canoe
a small buckler
a tin canteen
a teeth necklace
( 2) a wyvern's eye
(Glowing) (Humming) a Defender potion
an old, dusty druid's robe
a lion-crested broadsword
a lion-crested polehammer
a lion-crested helm
(Glowing) a lion-crested banner
a pair of lion-crested greaves
a pair of lion-crested boots
[Hit Return to continue]
a lion-crested breastplate
a pair of lion-crested vambraces
a griffon-marked bracer