Ye Olde Abandoned Realms Logs

The creation of Luthir(read intro)((Very long))

posted on 2017-06-21 01:22:53

This was just 100% pure bad luck for Ingra, I didn't even know he was online, by the time I did realize, he already had the crown, so I waited for him at the castle, I also had no clue that luthir was in hot pursuit. this was one of the better nights I had playing.




<864hp 877m 397mv> where
Players near you in Valour:
<PK> Dhaartnab The Outer Gates of Castle Valour

<864hp 877m 397mv> where

A member of the Valourian special forces gallops west.

<864hp 877m 397mv> Players near you in Valour:
<PK> Dhaartnab The Outer Gates of Castle Valour

<864hp 877m 397mv> C BLUR
You lost your concentration.

<864hp 847m 397mv> where
where
Players near you in Valour:
<PK> Ingra The Eastern Promenade
Luthir The Eastern Promenade
<PK> Dhaartnab The Outer Gates of Castle Valour

<864hp 847m 397mv> where
Players near you in Valour:
<PK> Ingra The Eastern Promenade
Luthir The Arch of Saint Avangulen
<PK> Dhaartnab The Outer Gates of Castle Valour

<864hp 847m 397mv> Players near you in Valour:
<PK> Ingra The Eastern Promenade
Luthir The Arch of Saint Avangulen
<PK> Dhaartnab The Outer Gates of Castle Valour

<864hp 847m 397mv>
A Knight of the Holy Cross walks in.

<864hp 847m 397mv>
Ingra yells 'Die! Luthir, you sorcerous dog!'

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> Ingra yells 'Die! Luthir, you sorcerous dog!'

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
(White Aura) (OUTLAW) Ingra is here on the back of a golden Asc'Liena stallion, fighting
Luthir.
(OUTLAW) Luthir is here, fighting Ingra.
You scan south.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> AA
scan all
They aren't here.

<864hp 847m 397mv> AA
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
(White Aura) (OUTLAW) Ingra the Grand Master of Seasons, Knight of Valour is riding on t
he back of a golden Asc'Liena stallion.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
(OUTLAW) Luthir the Dark Metamorphosis is here.
You scan south.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> AA
They aren't here.

<864hp 847m 397mv> scan all
AA
They aren't here.

<881hp 869m 399mv> AA
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (north) ***
(White Aura) (OUTLAW) Ingra the Grand Master of Seasons, Knight of Valour is riding on t
he back of a golden Asc'Liena stallion.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
(OUTLAW) Luthir the Dark Metamorphosis is here.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<881hp 869m 399mv> AA
They aren't here.

<881hp 869m 399mv> AA
They aren't here.

<881hp 869m 399mv> scan all
They aren't here.

<881hp 869m 399mv> AA
Ingra gallops in on a golden Asc'Liena stallion.
A Knight of the Holy Cross looks at Ingra sternly.
Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Ingra suddenly looks lost.
Ingra is in excellent condition.

<881hp 834m 399mv> AA
AA

Ingra has fled!
Ingra gallops west on a golden Asc'Liena stallion.

<881hp 834m 399mv>
Luthir walks in.
A Knight of the Holy Cross looks at Luthir sternly.

<881hp 834m 399mv>
Luthir walks south.

<881hp 834m 399mv>
Ingra gallops in on a golden Asc'Liena stallion.

<881hp 834m 399mv> QQ

Ingra gallops south on a golden Asc'Liena stallion.

<881hp 834m 399mv>
Ingra yells 'Die! Luthir, you sorcerous dog!'

<881hp 834m 399mv> You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 1 (south) ***
(White Aura) (OUTLAW) Ingra is here on the back of a golden Asc'Liena stallion, fighting
Luthir.
(OUTLAW) Luthir is here, fighting Ingra.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<881hp 834m 399mv> They aren't here.

<881hp 834m 399mv> They aren't here.

<881hp 834m 399mv> south
They aren't here.

<881hp 834m 399mv> QQ
They aren't here.

<881hp 834m 399mv> The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
(OUTLAW) Luthir the Dark Metamorphosis is here.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<881hp 834m 397mv> south
They aren't here.

<881hp 834m 397mv> The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(White Aura) (OUTLAW) Ingra the Grand Master of Seasons, Knight of Valour is riding on t
he back of a golden Asc'Liena stallion.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

QQ
<881hp 834m 394mv>
Ingra gallops west on a golden Asc'Liena stallion.
They aren't here.

<881hp 834m 394mv> west

Luthir walks in.

<881hp 834m 394mv> south
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<881hp 834m 391mv> QQ

Luthir walks in.
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<881hp 834m 388mv> south

Luthir walks in.
They aren't here.

<881hp 834m 388mv> east
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<881hp 834m 385mv> Luthir walks in.

<881hp 834m 385mv> east
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<881hp 834m 382mv> QQ

Luthir walks in.
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<881hp 834m 379mv> east

Luthir walks in.
They aren't here.

<881hp 834m 379mv> The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Salania the Squire of Knights says 'I warn you not to proceed, though if you seast
o choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see y
ou perish.'
Salania the Squire of Knights smirks at Dhaartnab's saying.

<881hp 834m 376mv> QQ
Luthir walks in.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose b
e my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see y
ou perish.'
Salania the Squire of Knights smirks at Luthir's saying.

<881hp 834m 376mv> The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
(White Aura) (OUTLAW) Ingra the Grand Master of Seasons, Knight of Valour is riding on t
he back of a golden Asc'Liena stallion.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<881hp 834m 374mv> Luthir walks in.

<881hp 834m 374mv> Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
The white aura around Ingra's body vanishes.
Success!
Ingra is in excellent condition.

<881hp 819m 374mv> QQ
Luthir utters the words, 'noselacri'.
Ingra yells 'Die! Luthir, you sorcerous dog!'
Ingra is in excellent condition.

<881hp 819m 374mv Luthir: 95%hp>
Ingra parries your attack with his first hand.
Ingra is in excellent condition.

<881hp 819m 374mv Luthir: 95%hp>
Ingra has fled!
Ingra gallops west on a golden Asc'Liena stallion.

<881hp 819m 374mv> QQ

Ingra gallops in on a golden Asc'Liena stallion.

<881hp 819m 374mv> Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Nothing happened.
Ingra is in excellent condition.

<881hp 804m 374mv> Luthir utters the words, 'noselacri'.
Ingra yells 'Die! Luthir, you sorcerous dog!'
Ingra is in excellent condition.

<881hp 804m 374mv Luthir: 95%hp>
Ingra parries your attack with his first hand.
Luthir's hunger DISMEMBERS Ingra!
Ingra has a few scratches.

<881hp 804m 374mv Luthir: 95%hp>
Ingra has fled!
Ingra gallops west on a golden Asc'Liena stallion.

<881hp 804m 374mv> QQ
They aren't here.

<881hp 804m 374mv> Ingra gallops in on a golden Asc'Liena stallion.
Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
The white aura around Ingra's body vanishes.
Success!
Ingra parries your attack with his first hand.
Ingra parries your attack with his first hand.
An illusion of the Huntsmaster's slash MANGLES Ingra!
Ingra has some small wounds and bruises.

<881hp 789m 374mv> QQ

Luthir utters the words, 'noselacri'.
Ingra yells 'Die! Luthir, you sorcerous dog!'
Ingra has some small wounds and bruises.

<881hp 789m 374mv Luthir: 95%hp>
Ingra has fled!
Ingra gallops west on a golden Asc'Liena stallion.

<881hp 789m 374mv>
Ingra gallops in on a golden Asc'Liena stallion.

<881hp 789m 374mv> QQ
Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Nothing happened.
Ingra has some small wounds and bruises.

<881hp 774m 374mv>
Luthir extends an open palm toward Ingra.
Ingra yells 'Help! Luthir just knocked me flying!'
Luthir knocks Ingra flying with a powerful thrust.
Luthir's thrust devastates Ingra!
Ingra has some small wounds and bruises.

<881hp 774m 374mv> QQ

Your smash wounds Ingra.
Ingra parries your attack with his second hand.
Luthir's smash DISEMBOWELS Ingra!
An illusion of a Warlock's slash DISMEMBERS Ingra!
An illusion of the Huntsmaster's slash misses Ingra.
An illusion of the Huntsmaster's slash MANGLES Ingra!
Ingra has quite a few wounds.

<881hp 774m 374mv> Nothing happened.
Ingra has quite a few wounds.

<881hp 759m 374mv>
Ingra dodges your smash.
Ingra parries your attack with his first hand.
A Nimbus of Power hums with an inner energy.
An illusion of the Huntsmaster's slash MASSACRES Ingra!
Ingra has some big nasty wounds and scratches.

<881hp 759m 374mv>
Ingra rises back to his feet.
Ingra has some big nasty wounds and scratches.

<881hp 759m 374mv> C COL

Ingra has fled!
Ingra gallops west on a golden Asc'Liena stallion.
They aren't here.

<881hp 759m 374mv>
Ingra gallops in on a golden Asc'Liena stallion.
Cast the colour spray spell on whom?

<881hp 759m 374mv> Luthir extends an open palm toward Ingra.
Ingra yells 'Help! Luthir just knocked me flying!'
Luthir knocks Ingra flying with a powerful thrust.
Luthir's thrust maims Ingra!

<881hp 759m 374mv> WW
You get a purple potion from a Big Ol'Pack Sack.

<881hp 759m 374mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<881hp 759m 374mv> QQ

Ingra rises back to his feet.
Ingra has fled!

<881hp 759m 374mv>
Ingra gallops west on a golden Asc'Liena stallion.

<881hp 759m 374mv> QQ
They aren't here.

<894hp 783m 399mv> They aren't here.

<894hp 783m 399mv> QQ
They aren't here.

<894hp 783m 399mv> west
QQ
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose b
e my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see y
ou perish.'
Salania the Squire of Knights smirks at Dhaartnab's saying.

<894hp 783m 397mv> west
They aren't here.

<894hp 783m 397mv> QQ
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 394mv> scan all
west
They aren't here.

<894hp 783m 394mv> where $$
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
*** Range 2 (east) ***
(OUTLAW) Luthir the Dark Metamorphosis is here.
You scan west.
*** Range 2 (west) ***
(OUTLAW) Ingra the Grand Master of Seasons, Knight of Valour is riding on the back of a
golden Asc'Liena stallion.

<894hp 783m 394mv> west
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 391mv> <PK> Ingra The Knight's Path

<894hp 783m 391mv> QQ
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 388mv> west
They aren't here.

<894hp 783m 388mv> QQ
Huge weeping willows surround the knight's path.

<894hp 783m 388mv> north
They aren't here.

<894hp 783m 388mv> north
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 385mv> east
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 382mv> north
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(OUTLAW) Ingra the Grand Master of Seasons, Knight of Valour is riding on the back of a
golden Asc'Liena stallion.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 379mv> The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 376mv> QQ
south
They aren't here.

<894hp 783m 376mv> QQ
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 373mv> west
They aren't here.

<894hp 783m 373mv> QQ
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 370mv> south
QQ
They aren't here.

<894hp 783m 370mv> The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
(OUTLAW) Luthir the Dark Metamorphosis is here.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 367mv> south
QQ
They aren't here.

<894hp 783m 367mv> The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 364mv> QQ
Luthir walks in.

<894hp 783m 364mv> north
They aren't here.

<894hp 783m 364mv> QQ
Luthir walks east.
They aren't here.

<894hp 783m 364mv> The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 361mv> They aren't here.

<894hp 783m 361mv> east
Huge weeping willows surround the knight's path.

<894hp 783m 361mv> where $$
<PK> Ingra The Knight's Path

<894hp 783m 361mv> north
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 358mv> east
north
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 355mv> The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 352mv> south
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 349mv> west
south
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 346mv> south
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 343mv> where $$
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 340mv> east

Ingra yells 'Help! Luthir just knocked me flying!'
<PK> Ingra The Castle Moat

<894hp 783m 340mv> The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<894hp 783m 337mv> east
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 334mv> east
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose b
e my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see y
ou perish.'
Salania the Squire of Knights smirks at Dhaartnab's saying.

<894hp 783m 331mv> QQ
east
They aren't here.

<894hp 783m 331mv> QQ
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
(OUTLAW) Luthir is here, fighting Ingra.
(OUTLAW) Ingra is here on the back of a golden Asc'Liena stallion, fighting Luthir.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<894hp 783m 329mv>
Luthir's smash MUTILATES Ingra!
A Nimbus of Power hums with an inner energy.

<894hp 783m 329mv> Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Nothing happened.
A Nimbus of Power hums with an inner energy.
Ingra has some big nasty wounds and scratches.

<894hp 768m 329mv>
Ingra rises back to his feet.
Ingra parries your attack with his first hand.
Your smash mauls Ingra.
Luthir's smash MUTILATES Ingra!
An illusion of the Huntsmaster's slash MASSACRES Ingra!
An illusion of the Huntsmaster's slash MASSACRES Ingra!
Ingra is in awful condition.

<894hp 768m 329mv> QQ

Luthir extends an open palm toward Ingra.
Luthir knocks Ingra flying with a powerful thrust.
Luthir's thrust mauls Ingra.
Ingra is in awful condition.

<894hp 768m 329mv> Nothing happened.
Ingra is in awful condition.

<894hp 753m 329mv> COL

Ingra parries your attack with his first hand.
Luthir's hunger DISMEMBERS Ingra!
Ingra is DEAD!!
Ingra's arm is dismembered from his dead body.

<894hp 753m 329mv> You can't do that here.

<894hp 753m 329mv> GET ALL CORPSE
PUT ALL SACK

Luthir gets a pair of lethal leather gloves from the corpse of Ingra.
Luthir gets a pair of thick rimmed golden spectacles from the corpse of Ingra.
Luthir gets a major globe of invulnerability from the corpse of Ingra.
Luthir gets a Ring of Accuracy from the corpse of Ingra.
Luthir gets a thick, blue sash from the corpse of Ingra.
Luthir gets the Legbands of Order from the corpse of Ingra.
Luthir gets a Nimbus of Power from the corpse of Ingra.
Luthir gets a dragonblood flawless ioun from the corpse of Ingra.
Luthir quickly drops a dragonblood flawless ioun with a grimace.
Luthir gets a beautiful gown of white samite from the corpse of Ingra.
Luthir gets the Ancient Ranger Lord's Stetson from the corpse of Ingra.

<894hp 753m 329mv> GET ALL CORPSE
PUT ALL SACK

Luthir puts a purple potion in a Big Ol'Pack Sack.
Luthir puts a purple potion in a Big Ol'Pack Sack.
Luthir puts a purple potion in a Big Ol'Pack Sack.
Luthir puts a flask of travelers restoration in a Big Ol'Pack Sack.
Luthir puts a flask of travelers restoration in a Big Ol'Pack Sack.
Luthir puts a flask of travelers restoration in a Big Ol'Pack Sack.
Luthir puts a flask of travelers restoration in a Big Ol'Pack Sack.
You get a frost burned bracelet from the corpse of Ingra.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<894hp 753m 329mv> GET ALL CORPSE
PUT ALL SACK
GET ALL CORPSE
PUT ALL SACK
You put a purple potion in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a gyvel potion in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a cloud herb in a Big Ol'Pack Sack.
You put a gyvel potion in a Big Ol'Pack Sack.
You put a seashell ring in a Big Ol'Pack Sack.
You put a gyvel potion in a Big Ol'Pack Sack.

<894hp 753m 329mv> You get a frost burned bracelet from the corpse of Ingra.
You get 'Angelus', the Sceptre of Divine Virtue from the corpse of Ingra.
You drop 'Angelus', the Sceptre of Divine Virtue disgusted by its purity.
You get a dragonblood mithril-white tunic of wounding from the corpse of Ingra.
You drop a dragonblood mithril-white tunic of wounding disgusted by its purity.
You get a dragonblood mithril-white ascot of evisceration from the corpse of Ingra.
You drop a dragonblood mithril-white ascot of evisceration disgusted by its purity.
You get the Armbands of Order from the corpse of Ingra.
You get a pair of dragonblood snakeskin boots from the corpse of Ingra.
You get a Ring of Accuracy from the corpse of Ingra.
You get a pair of deflective enforcer's boots of shielding from the corpse of Ingra.
You get a deflective mithril-white coif of defiance from the corpse of Ingra.
You drop a deflective mithril-white coif of defiance disgusted by its purity.
You get a deflective mithril-white ascot of turning from the corpse of Ingra.
You drop a deflective mithril-white ascot of turning disgusted by its purity.
You get a Defender potion from the corpse of Ingra.
You get a Defender potion from the corpse of Ingra.
You get a pure white herb from the corpse of Ingra.
You get a pure white herb from the corpse of Ingra.

<894hp 753m 329mv> GET ALL CORPSE
PUT ALL SACK
GET ALL CORPSE
PUT ALL SACK
GET ALL CORPSE
PUT ALL SACK
You put a pure white herb in a Big Ol'Pack Sack.
You put a pure white herb in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put a pair of deflective enforcer's boots of shielding in a Big Ol'Pack Sack.
You put a pair of dragonblood snakeskin boots in a Big Ol'Pack Sack.
The white aura around your body fades.

<907hp 772m 384mv> You see nothing in the corpse of Ingra.

<907hp 772m 384mv>
<907hp 772m 384mv> You see nothing in the corpse of Ingra.

<907hp 772m 384mv>
<907hp 772m 384mv> You see nothing in the corpse of Ingra.

<907hp 772m 384mv> SAC 1.
SAC 1.

<907hp 772m 384mv> SAC 1.
Luthir gets a deflective mithril-white ascot of turning.
Luthir quickly drops a deflective mithril-white ascot of turning with a grimace.
Luthir gets a deflective mithril-white coif of defiance.
Luthir quickly drops a deflective mithril-white coif of defiance with a grimace.
Luthir gets a dragonblood mithril-white ascot of evisceration.
Luthir quickly drops a dragonblood mithril-white ascot of evisceration with a grimace.
Luthir gets a dragonblood mithril-white tunic of wounding.
Luthir quickly drops a dragonblood mithril-white tunic of wounding with a grimace.
Luthir gets 'Angelus', the Sceptre of Divine Virtue.
Luthir quickly drops 'Angelus', the Sceptre of Divine Virtue with a grimace.
Luthir gets a dragonblood flawless ioun.
Luthir quickly drops a dragonblood flawless ioun with a grimace.
Luthir gets the arm of Ingra.
You see nothing in the corpse of Ingra.

<907hp 772m 384mv> SAC 1.
SAC 1.
SAC 1.

<907hp 772m 384mv> You see nothing in the corpse of Ingra.

<907hp 772m 384mv>
<907hp 772m 384mv> look
Luthir looks in the corpse of Ingra.
Nycticora gives you 4 gold coins for your sacrifice.

<907hp 772m 384mv> SAC 1.
You receive 50 bindings of .
Nycticora gives you 3 gold coins for your sacrifice.

<907hp 772m 384mv> SAC 1.
You receive 50 bindings of .
Nycticora gives you one gold coin for your sacrifice.

<907hp 772m 384mv> You receive 50 bindings of .
Nycticora gives you one gold coin for your sacrifice.

<907hp 772m 384mv> SAC 1.
You receive 50 bindings of .
Nycticora gives you one gold coin for your sacrifice.

<907hp 772m 384mv> SAC 1.
You receive 50 bindings of .
Nycticora gives you one gold coin for your sacrifice.

<907hp 772m 384mv> SAC 1.
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
The corpse of Ingra is lying here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(OUTLAW) Luthir the Dark Metamorphosis is here.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.

<907hp 772m 384mv> SAC 1.
Luthir gets 4299 gold coins from the corpse of Ingra.
Nycticora wouldn't like that.

<907hp 772m 384mv> Nycticora wouldn't like that.

<907hp 772m 384mv> Nycticora wouldn't like that.

<907hp 772m 384mv> Nycticora wouldn't like that.

<907hp 772m 384mv> Nycticora wouldn't like that.

<907hp 772m 384mv> Nycticora wouldn't like that.

<907hp 772m 384mv> L I CORPSE
The corpse of Ingra holds:
a Big Ol'Pack sack (open)
an old, dusty druid's robe
prayer beads
(Humming) a Trinket of Lady Luck
a seashell ring
( 2) a deflective goat-hide wristlet
(Glowing) a crystal skull filled with dark red blood

<907hp 772m 384mv> GET 1. CORPSE
GET 1. CORPSE

Luthir looks in the corpse of Ingra.
You can't carry that much weight.

<907hp 772m 384mv> GET 1. CORPSE
GET 1. CORPSE
You can't carry that much weight.

<907hp 772m 384mv> GET 1. CORPSE
You can't carry that much weight.

<907hp 772m 384mv> You can't carry that much weight.

<907hp 772m 384mv> You can't carry that much weight.

<907hp 772m 384mv> I

Luthir walks west.
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<907hp 772m 384mv> where
Players near you in Valour:
Luthir The Knight's Path
<PK> Dhaartnab The Castle Moat

<907hp 772m 384mv> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

<907hp 772m 384mv> west
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-C | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose b
e my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see y
ou perish.'
Salania the Squire of Knights smirks at Dhaartnab's saying.

<907hp 772m 382mv> west
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-C| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<907hp 772m 379mv> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
*** Range 2 (east) ***
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
You scan west.

<907hp 772m 379mv> west
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<907hp 772m 376mv> west
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<907hp 772m 373mv> north
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<907hp 772m 370mv> north
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<907hp 772m 367mv> east
north
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<907hp 772m 364mv> The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<907hp 772m 361mv> north
where
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A member of the Valourian special forces is riding on a powerful steed.
(OUTLAW) Luthir the Dark Metamorphosis is here.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.

<907hp 772m 359mv> Players near you in Valour:
Luthir The Outer Gates of Castle Valour
<PK> Dhaartnab The Outer Gates of Castle Valour

<907hp 772m 359mv> scan all
look
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<907hp 772m 359mv> The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
A member of the Valourian special forces is riding on a powerful steed.
(OUTLAW) Luthir the Dark Metamorphosis is here.

<907hp 772m 359mv> WINK
Have you got something in your eye?

<907hp 772m 359mv> L
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
A member of the Valourian special forces is riding on a powerful steed.
(OUTLAW) Luthir the Dark Metamorphosis is here.

<907hp 772m 359mv> I

The clouds disappear.
Your weapon ward expires.

<916hp 793m 399mv> You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<916hp 793m 399mv> L LUTH
A tall and slender man is here, dressed in finely tailored clothing which
has an out-dated appearance and looks slightly.. Dusty. Soft blue eyes
look about with little to no concern, lingering for but a fleeting moment
upon anything alive. High cheek bones are accentuated by a chiseled but
narrow jaw line and a thin, delicate nose. A twin set of elongated canine
teeth glimmer dangerously as they rest between crimson lips. Hair the color
of raven feathers floats freely about his face and shoulders and stands out
in stark contrast to his pale and dusky pallor. His fingers are long and
graceful, the nails are a bit longer than normal, but are obviously well
groomed. An air of aristocratic demeanor presides over this once living man
and has followed him into the after life.
He is an experienced explorer.
Luthir is in excellent condition.

Luthir is using:
<worn on finger> a studded skull ring
<worn on finger> a studded skull ring
<worn around neck> a spiked collar
<worn around neck> a spiked collar
<worn on head> a red dragonhelm
<worn on torso> a suit of spiked garde armor
<worn on arms> red dragon arm guards
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> a pair of leopard print leggings
<worn on feet> a pair of a red dragon's rear claws
<worn about body> (Glowing) (Humming) a major globe of invulnerability
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a white gold bracelet
<worn around wrist> a white gold bracelet
<wielded> (Glowing) (Humming) the Hammer of the Lost Kingdom
<dual wielded> an orb dripping blood
<floating nearby> a deep red stone

<916hp 793m 399mv>
Luthir looks at you.

<916hp 793m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<916hp 793m 399mv>
Luthir winks suggestively.

<916hp 793m 399mv>
Luthir eats the arm of Ingra.

<916hp 793m 399mv> SAY LUCKY
You say 'LUCKY.'

<916hp 793m 399mv> where
Players near you in Valour:
Luthir The Outer Gates of Castle Valour
<PK> Dhaartnab The Outer Gates of Castle Valour

<916hp 793m 399mv> SAY YOU GOT THE HIT
You say 'YOU GOT THE HIT.'

<916hp 793m 399mv>
Luthir grins evilly.

<916hp 793m 399mv>
Luthir walks south.

<916hp 793m 399mv>
Ingra crawls in.

<916hp 793m 399mv>
Ingra crawls south.

<916hp 793m 399mv>
A Knight of the Holy Cross walks in.

<916hp 793m 399mv> where
Players near you in Valour:
Ingra The Knight's Path
Luthir The Castle Moat
<PK> Dhaartnab The Outer Gates of Castle Valour

<916hp 793m 399mv>
Luthir walks in.
A Knight of the Holy Cross looks at Luthir sternly.

<916hp 793m 399mv>
Ingra crawls in.

<916hp 793m 399mv>
Ingra looks at Luthir.

<916hp 793m 399mv>
A Knight of the Holy Cross walks north.

<916hp 793m 399mv> I

Ingra shakes his head.

<925hp 817m 399mv>
Luthir utters the words, 'oculoinfra uizug'.
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<925hp 817m 399mv>
Ingra looks at Dhaartnab.

<925hp 817m 399mv>
Ingra goes to sleep.

<925hp 817m 399mv>
Luthir utters the words, 'oculoinfra uizug'.

<925hp 817m 399mv>
Ingra wakes and stands up.

<925hp 817m 399mv> WOR

Ingra sits down and begins to meditate.
You are carrying 1348 gold, with 26500 gold in the bank.
You have 0 chips of <HERALD>.
You have 1184 medals of [WARLORD].
You have 250 bindings of .
You have 87 relics of <MYSTIC>.

<925hp 817m 399mv> WHO
[ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knight of
Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<925hp 817m 399mv> POWER
The link to your cabal has been severed!

<925hp 817m 399mv>
Ingra stops meditating and stands up.

<925hp 817m 399mv>
Ingra looks at Luthir.

<925hp 817m 399mv> WIGG
You wiggle your bottom.

<925hp 817m 399mv> L
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
Ingra the Grand Master of Seasons, Knight of Valour is here.
(OUTLAW) Luthir the Dark Metamorphosis is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
A member of the Valourian special forces is riding on a powerful steed.

<925hp 817m 399mv>
Ingra goes to sleep.

<925hp 817m 399mv>
Ingra wakes and stands up.

<925hp 817m 399mv>
Ingra says 'What are you wiggling about?'
An illusion of the Huntsmaster shrinks in size.
Your protective shield dissipates.

<934hp 847m 399mv>
Ingra looks in a Big Ol'Pack Sack.

<934hp 847m 399mv> SAY THERE IS A NEW FACE OF EVIL.
You say 'THERE IS A NEW FACE OF EVIL.'

<934hp 847m 399mv> L

Ingra says 'Luthir slew me, mangaing to thrust me.'
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
Ingra the Grand Master of Seasons, Knight of Valour is here.
(OUTLAW) Luthir the Dark Metamorphosis is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
A member of the Valourian special forces is riding on a powerful steed.

<934hp 847m 399mv>
Ingra falls to the ground and rolls around laughing hysterically.

<934hp 847m 399mv>
Luthir unbuckles a magic multi-plated girdle and removes it from his waist.
Luthir fastens a thick, blue sash about his waist.

<934hp 847m 399mv>
Ingra says 'You didn't manage a thing, Dhartnaab.'

<934hp 847m 399mv>
Ingra looks in a Big Ol'Pack Sack.

<934hp 847m 399mv>
Ingra goes to sleep.

<934hp 847m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<934hp 847m 399mv> L LUTH
A tall and slender man is here, dressed in finely tailored clothing which
has an out-dated appearance and looks slightly.. Dusty. Soft blue eyes
look about with little to no concern, lingering for but a fleeting moment
upon anything alive. High cheek bones are accentuated by a chiseled but
narrow jaw line and a thin, delicate nose. A twin set of elongated canine
teeth glimmer dangerously as they rest between crimson lips. Hair the color
of raven feathers floats freely about his face and shoulders and stands out
in stark contrast to his pale and dusky pallor. His fingers are long and
graceful, the nails are a bit longer than normal, but are obviously well
groomed. An air of aristocratic demeanor presides over this once living man
and has followed him into the after life.
He is an experienced explorer.
Luthir is in excellent condition.

Luthir is using:
<worn on finger> a studded skull ring
<worn on finger> a studded skull ring
<worn around neck> a spiked collar
<worn around neck> a spiked collar
<worn on head> a red dragonhelm
<worn on torso> a suit of spiked garde armor
<worn on arms> red dragon arm guards
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> a pair of leopard print leggings
<worn on feet> a pair of a red dragon's rear claws
<worn about body> (Glowing) (Humming) a major globe of invulnerability
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> a white gold bracelet
<worn around wrist> a white gold bracelet
<wielded> (Glowing) (Humming) the Hammer of the Lost Kingdom
<dual wielded> an orb dripping blood
<floating nearby> a deep red stone

<947hp 860m 399mv>
Ingra wakes and stands up.

<947hp 860m 399mv>
Ingra limps west.

<947hp 860m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<947hp 860m 399mv>
Luthir looks at you.

<947hp 860m 399mv>
Luthir gives you a major globe of invulnerability.

<947hp 860m 399mv>
Luthir removes a pair of leopard print leggings from his legs.
Luthir wears the Legbands of Order on his legs.

<947hp 860m 399mv> WEAR GLOBE
You unwrap a fine rain poncho from around your body.
You wrap a major globe of invulnerability about your body.

<947hp 860m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Glowing) a fine rain poncho
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<947hp 860m 399mv> C ID ORDER
You lost your concentration.

<947hp 854m 399mv> C ID ORDER

The night is about to end.
An illusion of the Huntsmaster stops following you.
An illusion of the Huntsmaster disappears.

<947hp 871m 399mv>
A Knight of the Holy Cross walks in.

<947hp 871m 399mv> Object 'armbands armband order' is type jewelry, material light.
Extra flags: glow hum no_locate.
Made to be worn on the arms.
Weight is 5 lbs, value is 1, level is 50.
Modifies strength by 2.
Modifies damroll by 3.
Modifies save vs afflictive by 12.
Unique item.

<947hp 859m 399mv>
Luthir removes a red dragonhelm from his head.
Luthir wears the Ancient Ranger Lord's Stetson on his head.

<947hp 859m 399mv>
Luthir puts a red dragonhelm in a Big Ol'Pack Sack.

<947hp 859m 399mv>
Luthir slips a pair of spiked gauntlets off his hands.
Luthir slips a pair of lethal leather gloves onto his hands.

<947hp 859m 399mv>
A Knight of the Holy Cross walks north.

<947hp 859m 399mv>
Luthir slips a pair of lethal leather gloves off his hands.
Luthir slips a pair of spiked gauntlets onto his hands.

<947hp 859m 399mv> WHO

The day has begun.
The sky is getting cloudy.

<947hp 879m 399mv> [ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of
Seasons, Knight of Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 879m 399mv>
Luthir slips a pair of spiked gauntlets off his hands.
Luthir slips a pair of lethal leather gloves onto his hands.

<947hp 879m 399mv>
Luthir drops a pair of spiked gauntlets.

<947hp 879m 399mv>
Luthir sacrifices a pair of spiked gauntlets to The Overlord.

<947hp 879m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Glowing) a fine rain poncho
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<947hp 879m 399mv> SAY HEY
You say 'HEY.'

<947hp 879m 399mv> L
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(OUTLAW) Luthir the Dark Metamorphosis is here.
(Charmed) An illusion of a Warlock guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
A member of the Valourian special forces is riding on a powerful steed.

<947hp 879m 399mv> WHO
[ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knight of
Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 879m 399mv> WHO
[ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knight of
Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 879m 399mv>
Luthir says 'Yes?'

<947hp 879m 399mv> SAY WHAT ARE YOUR PLANS
You say 'WHAT ARE YOUR PLANS.'

<947hp 879m 399mv> L
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(OUTLAW) Luthir the Dark Metamorphosis is here.
(Charmed) An illusion of a Warlock guards its master.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(Charmed) (White Aura) An illusion of Xavier guards its master.
A member of the Valourian special forces is riding on a powerful steed.

<947hp 879m 399mv>
The sun rises in the east.

<947hp 920m 399mv>
A member of the Valourian special forces strokes its mount's mane.

<947hp 920m 399mv>
Luthir says 'In regards to..?'

<947hp 920m 399mv> SAY NOT LIFE
You say 'NOT LIFE.'

<947hp 920m 399mv>
Luthir says 'Firstly, I must be away from the Light.'

<947hp 920m 399mv>
Luthir walks north.

<947hp 920m 399mv> north
north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A Valourian sentry stands on duty, guarding the bridge.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 398mv> Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 397mv> north
north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 396mv> Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
Dhaartnab walks in.
Dhaartnab walks in.
The bridge creaks beneath your feet.
An illusion of a Warlock walks in.

<947hp 920m 395mv> north
north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 394mv> The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 393mv> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 4 (north) ***
(OUTLAW) Luthir the Dark Metamorphosis is here.
*** Range 5 (north) ***
A noble of Valour walks down the street.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 1 (east) ***
A noble of Valour walks down the street.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 6 (east) ***
An Underling moves here with deadly grace.
You scan south.
*** Range 1 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A member of the Valourian special forces is riding on a powerful steed.

<947hp 920m 393mv> where $$
Ingra The Royal Stables

<947hp 920m 393mv> north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 392mv> north
north
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 391mv> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 390mv> north
where
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 389mv> You break your objective tracking.
Players near you in Valour:
Ingra The Royal Stables
Luthir Greater Valour Avenue
<PK> Dhaartnab Liberty Street

<947hp 920m 389mv> north
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 388mv> north
where
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.
A Knight of the Holy Cross looks at you sternly.

<947hp 920m 387mv> north
Players near you in Valour:
Ingra The Royal Stables
Luthir Regent Street
<PK> Dhaartnab City Forum

<947hp 920m 387mv> west
The wall of a large building has closed off the path.

<947hp 920m 387mv> west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 386mv> Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 385mv> west
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A dame of Valour walks down the street.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 384mv> west
west
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 383mv> where
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 382mv> Players near you in Valour:
Ingra The Royal Stables
<PK> Dhaartnab Greater Valour Avenue

<947hp 920m 382mv> west
north
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 381mv> north
Regent Street
+-* | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 380mv> north
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
+-* | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 379mv> Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
@-* | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]
A disciple of Sarich quietly observes the area.
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 378mv> north
north
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-* | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
An illusion of Xavier walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of a Warlock walks in.

<947hp 920m 377mv> Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
An illusion of a Warlock walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of Xavier walks in.

<947hp 920m 376mv> north

An illusion of Xavier stops following you.
An illusion of Xavier disappears.
An illusion of a Warlock stops following you.
An illusion of a Warlock disappears.

<947hp 936m 399mv> north
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 398mv> Outside the North Gate of Valour
o-o-o-o-o| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 397mv> where
Players near you in Murmuring Mists:
Luthir Deep in the Mist
<PK> Dhaartnab Outside the North Gate of Valour

<947hp 936m 397mv> north
Outside the Mist
o-o o| A vast expanse of thick mist is before you. Its difficult
| || to see much of anything through the blanket. As it unfolds
o-o-o-o-o| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 396mv> north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 395mv> where
Players near you in Murmuring Mists:
Luthir Within the Mist
<PK> Dhaartnab Within the Mist

<947hp 936m 395mv> WHERE LUTHIR
You didn't find any luthir.

<947hp 936m 395mv> look
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
o-o o| fortress of Tyr Unguld. A great misery has befallen here.
| || Distant howls are audible on the shrill wind that sweeps
o-o-@-o-o| through this fog. The mists surround everything. Its all
| | that is visible in this darkness.
o |
| |
o |
---------+

[Exits: east south west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.

<947hp 936m 395mv> where
Players near you in Murmuring Mists:
<PK> Dhaartnab Within the Mist

<947hp 936m 395mv> where
Players near you in Murmuring Mists:
<PK> Dhaartnab Within the Mist

<947hp 936m 395mv> east
east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@-o | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 394mv> Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
o-o-o| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
o-o-@ | The mists surround everything. Its all that is visible in this
| | darkness.
o |
| |
o |
---------+

[Exits: north west]
A ghastly shape floats through the mists.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 393mv> north
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@-o-o| The mists surround everything. Its all that is visible in this
| | darkness.
o-o-o |
| |
o |
---------+

[Exits: east south]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 392mv> east
east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-@-o-o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o o|
|
|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 391mv> east
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the
| nearby fortress of Tyr Unguld. A great misery has befallen
| here. Distant howls are audible on the shrill wind that
o-o-@-o | sweeps through this fog. The mists surround everything.
| | | Its all that is visible in this darkness.
o o-o|
|
|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 390mv> south
Within the Mist
o| A thick fog of mist has dropped over this once-beautiful
|| forest, now corrupted by the evil imprisoned within the
o| nearby fortress of Tyr Unguld. A great misery has befallen
|| here. Distant howls are audible on the shrill wind that
o-o-@ o| sweeps through this fog. The mists surround everything.
| || Its all that is visible in this darkness.
o-o-o|
|
|
---------+

[Exits: south west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 389mv> east
Deep in the Mist
o| Swirling tendril of mist ebb and flow, with the motion
|| of an ocean, all around you. Diffused light seeps through
o-o-o o| the clouds. Sounds die inches from their creation, as
| || the mist casts a thick pall upon everything. The ground,
@-o-o| unseen, seems soft and squishy, yet strangely trembling,
| as if afraid. The path, faintly seen through the mist,
| appears to run its course through this small area. To
| either side of the path, the mist looks like a solid wall,
| impenetrable.
---------+

[Exits: north east]
A ghastly shape floats through the mists.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 388mv> east
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen,
o-@-o | seems soft and squishy, yet strangely trembling, as if afraid.
| The path, faintly seen through the mist, appears to run
| its course through this small area. To either side of the
| path, the mist looks like a solid wall, impenetrable.
|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 387mv> where
Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o o | clouds. Sounds die inches from their creation, as the mist
| | | casts a thick pall upon everything. The ground, unseen, seems
o-o-@ | soft and squishy, yet strangely trembling, as if afraid. The
| path, faintly seen through the mist, appears to run its course
| through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north west]
A ghastly shape floats through the mists.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 386mv> north
Players near you in Murmuring Mists:
<PK> Dhaartnab Deep in the Mist

<947hp 936m 386mv> north
Deep in the Mist
o-o-o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o @ | soft and squishy, yet strangely trembling, as if afraid. The
| | | path, faintly seen through the mist, appears to run its course
o-o-o | through this small area. To either side of the path, the mist
| looks like a solid wall, impenetrable.
|
---------+

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 385mv> Deep in the Mist
o | Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o-o-o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@ | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o o | course through this small area. To either side of the path,
| | | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 384mv> north
Within the Mist
o-o| Swirling tendril of mist ebb and flow, with the motion of
| | an ocean, all around you. Diffused light seeps through the
o | clouds. Sounds die inches from their creation, as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
o-@-o | soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o |
---------+

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 383mv> east
Within the Mist
o-o-*| Swirling tendril of mist ebb and flow, with the motion of an
| | ocean, all around you. Diffused light seeps through the clouds.
o | Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
o-o-@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 382mv> north
north
Within the Mist
o| Swirling tendril of mist ebb and flow, with the motion of an
|| ocean, all around you. Diffused light seeps through the clouds.
o-o-*| Sounds die inches from their creation, as the mist casts a
| | thick pall upon everything. The ground, unseen, seems soft
@ | and squishy, yet strangely trembling, as if afraid. The path,
| | faintly seen through the mist, appears to run its course through
o-o-o | this small area. To either side of the path, the mist looks
| | like a solid wall, impenetrable.
o |
---------+

[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 381mv> Within the Mist
| Swirling tendril of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
o| clouds. Sounds die inches from their creation, as the mist
|| casts a thick pall upon everything. The ground, unseen, seems
@-o-*| soft and squishy, yet strangely trembling, as if afraid.
| | The path, faintly seen through the mist, appears to run its
o | course through this small area. To either side of the path,
| | the mist looks like a solid wall, impenetrable.
o-o-o |
---------+

[Exits: east south]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 380mv> east
east
Outside the Mist
| The path appears to disappear into the side of a white rock
| wall. Upon closer examination, the wall is actually an almost
o-*| perfectly straight line of mist. The mist spreads off into
| | either direction, out of sight, in perfect harmony. The area
o-@-* | outside the wall of mist appears completely normal. The sounds
| | of wildlife pervade the area. Once inside the mist, the sound
o | of everything is completely and utterly gone.
| |
o-o |
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 379mv> Near a Fortress Gate
| The mist begins to dissipate as the path approaches an ominous
| gate. The gate appears to be made of wrought iron. Etched into
o-*-*| the wrought iron are countless character and symbols in a foreign
| | tongue. The path ends at the gate, and peering through a slit
o-o-@ | in the gate, one can see the path continuing on the other side.
| | The mist which dogged the path all throughout the swamp appears
o | to recoil from the fortress wall in fear.
| |
o |
---------+

[Exits: north west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 378mv> where
north
Players near you in Murmuring Mists:
<PK> Dhaartnab Near a Fortress Gate

<947hp 936m 378mv> A patch of grass
| East of here are the gates of the imperial prison of Tyr Unguld,
| where the wretched creatures defeated by Knights yet too strong
| to be slain, are imprisoned permanently. Heavily guarded by the
| special justiciers of Valour, and high magi of the Light, death
@-*-*| surely awaits the one foolish enough to undo the seals within
| | here. These creatures hold powers unknown for millenia of the
o-o-* | new world.
| |
o |
---------+

[Exits: east south]
A key almost completely covered in quicksand is here.
The extracted fangs of a striped snake are lying here.
A small stone key lies here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 377mv> east
east
In front of a prison gate
| Before you lies a prison gate made of chromium light bars. Light
| but strong, it could hold under the greatest stress. The bars
| are stained everywhere with a strange black blood. No normal
| creature was confined here, but one of extraordinary origins.
o-@-*-*| It brings you back to a time, a time when a battle held in this
| | stronghold - a fight for its position and power.
o-* |
|
|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 376mv> A reinforced tunnel
*| Thick, black iron bars surround the entire tunnel forming somewhat
|| like a web. At the ends, the bars are pointed into a jagged edge.
*| Torches line the walls every ten feet or so as do portraits of
|| underground scenery a few ages ago. This tunnel was meant to impede
o-*-@-*-*| movement by whatever was walking through. Long ago, a battle
| | was fought here underground leaving traces of it here and there.
* |
|
|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 375mv> east
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
(OUTLAW) Luthir the Dark Metamorphosis is here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 374mv> east
A fiery path
*-*-*| You are nearly encompassed by flames as you walk into the
| | hallway. Fires from the nearby lick neatly at your heels from
* | within the stone. In the center of it all is a giant chain
| | which is constantly moving though you know not to what end
*-*-@ | or what purpose. A neat set of brass rings decorate the walls
| and square patterns made of light brown stone makes up the
| floor.
|
|
---------+

[Exits: north west]
(Invis) (Translucent) A mist wraith stands here fading in and out of sight.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 373mv> west
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
(OUTLAW) Luthir the Dark Metamorphosis is here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<947hp 936m 372mv> look
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(OUTLAW) Luthir the Dark Metamorphosis is here.

<947hp 936m 372mv>
Luthir sits down and rests.

<947hp 936m 372mv>
Luthir puts a sandy keep key in a Big Ol'Pack Sack.
Luthir puts a steel key in a Big Ol'Pack Sack.

<947hp 936m 372mv> WHO

Luthir looks in a Big Ol'Pack Sack.
[ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knight of
Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 936m 372mv>
Luthir shrugs helplessly.

<947hp 954m 399mv> SAY HEY
You say 'HEY.'

<947hp 954m 399mv>
Luthir says 'No plans for now.'

<947hp 954m 399mv>
You feel less armored.

<947hp 972m 399mv> SAY DO YOU WANT THAT... BUT BETTER?
You say 'DO YOU WANT THAT... BUT BETTER?'

<947hp 972m 399mv>
Luthir raises an eyebrow.

<947hp 972m 399mv>
Luthir says 'Want what, exactly?'

<947hp 972m 399mv> SAY WE'LL MAKE AN ARMY OF UNDEAD TO RIVAL THE LEGION
You say 'WE'LL MAKE AN ARMY OF UNDEAD TO RIVAL THE LEGION.'

<947hp 1006m 399mv>
Luthir grins evilly.

<947hp 1006m 399mv> SAY MAYBE LET IN SOME FLESHLINGS TO DO OUR BIDDING
You say 'MAYBE LET IN SOME FLESHLINGS TO DO OUR BIDDING.'

<947hp 1006m 399mv>

<947hp 1006m 399mv> SAY CAN I TRY SOMETHING?
You say 'CAN I TRY SOMETHING?'

<947hp 1006m 399mv>
Luthir says 'Is your Goddess not the Immortal of said Legion?'

<947hp 1006m 399mv> SAY THIS IS THE PATH SHE SET ME ON
You say 'THIS IS THE PATH SHE SET ME ON.'

<947hp 1006m 399mv> Luthir says 'That would depend on what you try.'

<947hp 1006m 399mv>
Luthir grins evilly.

<947hp 1006m 399mv> L SELF
Dhaartnab is quite clearly not of Serin His face for starter is lacking
both a nose and ears. Only his bulbous eyes, circular in shape and a shade
of black so deep it draws in any whom gaze to long. When he blinks a second
set of eyelids closes from the sides as well as normal, more Serin like
eyelids from the top and bottom in. His mouth is the only other opening
marring this beings face. No lips though, just razor sharp, pointed teeth
line his jaw. His skull is pear shaped, but upside down. No hair protrudes
at all from any point or crevice of his body. In fact he almost glistens
with an oily like substance. Dhaartnab's body is very small and lacking
muscular tone with the exception of his shoulders which are toned and fit
from the constant flutter of his bat like wings. He has a slight green
tinge to his overall skin tone coupled with the slime secretion giving his
body a lizard like texture.
He is an experienced explorer.
Dhaartnab is in excellent condition.

Dhaartnab is using:
<used as light> (Glowing) a blood candle
<worn on finger> (Humming) a ring of conjuration
<worn on finger> (Glowing) an unfinished diamond ring
<worn around neck> (Glowing) a brooch of life
<worn around neck> a diamond brooch
<worn over face> (Glowing) (Humming) a face of horror
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> black laminated armor
<worn on arms> some black-tear sleeves
<worn on hands> many-colored gloves
<worn on legs> (Glowing) leggings with red and white stripes
<worn on feet> (Glowing) mirrored boots of the mindflayer
<worn about body> (Glowing) (Humming) a major globe of invulnerability
<worn about waist> (Glowing) (Humming) a tendril of mist
<worn around wrist> an elemental bracelet
<worn around wrist> (Glowing) a worn diamond bangle
<wielded two-handed> (Invis) the black staff of ancient magic
<floating nearby> a glittering diamond
<tattooed> (Glowing) a shattered crystal hourglass

<947hp 1006m 399mv>
The skies turn more peaceful as the surge finally departs.

<947hp 1006m 399mv> SAY I WEAR HER MARK DO I NOT?
You say 'I WEAR HER MARK DO I NOT?'

<947hp 1006m 399mv>
Your skin feels softer.

<947hp 1026m 399mv>
Luthir agrees absolutely.

<947hp 1026m 399mv> SAY ARE YOU IN?
You say 'ARE YOU IN?'

<947hp 1026m 399mv> K
Kill whom?

<947hp 1026m 399mv> L
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(OUTLAW) Luthir is resting here.

<947hp 1026m 399mv>
Luthir says 'I will think upon it.'

<947hp 1026m 399mv> L
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(OUTLAW) Luthir is resting here.

<947hp 1026m 399mv> WHO
[ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knight of
Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 1026m 399mv>
Luthir removes a studded skull ring from his finger.
Luthir wears a Ring of Accuracy on his left finger.

<947hp 1026m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Glowing) a fine rain poncho
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<947hp 1065m 399mv> L
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(OUTLAW) Luthir is resting here.

<947hp 1065m 399mv> SAY I HAVE BACKING.
You say 'I HAVE BACKING.'

<947hp 1065m 399mv> WINK
Have you got something in your eye?

<947hp 1065m 399mv>
Luthir grins evilly.

<947hp 1065m 399mv>
Luthir unwraps a major globe of invulnerability from around his body.
Luthir wraps a beautiful gown of white samite about his body.

<947hp 1099m 399mv> L
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(OUTLAW) Luthir is resting here.

<947hp 1106m 399mv> WHO
[ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knight of
Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 1106m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Glowing) a fine rain poncho
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)

<947hp 1106m 399mv> SAY I WILL GIVE YOU THE REST OF HIS THINGS

Luthir says 'What did you obtain from Ingra's corpse?'

<947hp 1106m 399mv> You say 'I WILL GIVE YOU THE REST OF HIS THINGS.'

<947hp 1106m 399mv>
Luthir chuckles politely.

<947hp 1106m 399mv>
Luthir drops a pair of leopard print leggings.

<947hp 1106m 399mv>
Luthir sacrifices a pair of leopard print leggings to The Overlord.

<947hp 1106m 399mv> SAY I NEED THAT KIND OF POWER BESIDE ME
You say 'I NEED THAT KIND OF POWER BESIDE ME.'

<947hp 1106m 399mv> L
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(OUTLAW) Luthir is resting here.

<947hp 1106m 399mv> SAY RIVAL THE HUNTSMASTER
You say 'RIVAL THE HUNTSMASTER.'

<947hp 1106m 399mv> WINK
Have you got something in your eye?

<947hp 1106m 399mv>
Luthir grins evilly.

<947hp 1106m 399mv> WHO
[ Human ] [Rival] [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knight of
Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 1106m 399mv>
Luthir stands up.

<947hp 1106m 399mv>
Luthir utters the words, 'sfainfrauai'.

<947hp 1106m 399mv>
Luthir sits down and rests.

<947hp 1106m 399mv>
Luthir frowns.

<947hp 1106m 399mv> SAY THIS IS SOMETHING THAT CANT BE TALKED ABOUT
You say 'THIS IS SOMETHING THAT CANT BE TALKED ABOUT.'

<947hp 1106m 399mv>
Luthir raises an eyebrow.

<947hp 1106m 399mv>
Luthir says 'As I stated, I will think upon it.'

<947hp 1106m 399mv> SAY THAT IS THE INTEREST I WAS GETTING FOR
You say 'THAT IS THE INTEREST I WAS GETTING FOR.'

<947hp 1106m 399mv> L
A reinforced tunnel
*-*| Thick, black iron bars surround the entire tunnel forming
| | somewhat like a web. At the ends, the bars are pointed
* | into a jagged edge. Torches line the walls every ten feet
| | or so as do portraits of underground scenery a few ages
*-*-@-* | ago. This tunnel was meant to impede movement by whatever
| was walking through. Long ago, a battle was fought here
| underground leaving traces of it here and there.
|
|
---------+

[Exits: east west]
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
(OUTLAW) Luthir is resting here.

<947hp 1106m 399mv> SIGH
You sigh.

<947hp 1106m 399mv> WHO
[ Human ] [Rival] <PK> [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knigh
t of Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 1106m 399mv> WIGG
You wiggle your bottom.

<947hp 1106m 399mv>
Luthir gets a purple potion from a Big Ol'Pack Sack.

<947hp 1106m 399mv>
Luthir gets a perfect potion of recall from a Big Ol'Pack Sack.

<947hp 1106m 399mv>
Luthir stands up.

<947hp 1106m 399mv>
Luthir walks east.

<947hp 1106m 399mv> WHO
[ Human ] [Rival] <PK> [KNIGHT] Sir Ingra Varita the Grand Master of Seasons, Knigh
t of Valour
[ Human ] <NEW> Icoletti Usgrave the Dedicated Follower of Quazark
[ Undea ] (OUTLAW) Luthir the Dark Metamorphosis
[50 Undea Ill] <PK> [Trickery] Dhaartnab Merbawkle the Face of Demons
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 9.

<947hp 1106m 399mv> I
You are carrying:
(Glowing) a Ring of Accuracy
(Glowing) (Humming) the armbands of Order
( 2) (Humming) a frost burned bracelet
(Humming) a thick, blue sash
a pair of leopard print leggings
(Glowing) a fine rain poncho
(Humming) the staff of storms
an old, dusty druid's robe
(Glowing) (Humming) a thin embroidered robe of compulsion
(Humming) a nerve swimmer
a Big Ol'Pack sack (open)







I felt like giving him the option of pay back













<875hp 1045m 369mv> Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Ingra suddenly looks lost.
You parry Ingra's palm strike with an easy flourish.
Ingra's dragon punch devastates you!
Ingra performs the form, leopard stalks over thin ice!
Ingra's low crescent kick wounds you.
Ingra has quite a few wounds.

<825hp 1010m 369mv> Ingra's kicked dirt misses you.
Ingra has quite a few wounds.

<825hp 1010m 369mv>
Ingra evades your attack and exploits the brief opening.
Ingra's leopard paw to the kidney grazes you.
You parry Ingra's dragon punch.
You parry Ingra's back fist.
Ingra's spin kick misses you.
Ingra evades an illusion of Xavier's attack and exploits the brief opening.
Ingra's leopard paw to the kidney grazes an illusion of Xavier.
Ingra evades an illusion of the Huntsmaster's attack and exploits the brief opening.
Ingra's leopard paw to the kidney grazes an illusion of the Huntsmaster.
Ingra evades an illusion of the Huntsmaster's attack and exploits the brief opening.
Ingra's leopard paw to the kidney grazes an illusion of the Huntsmaster.
Ingra has quite a few wounds.

<817hp 1010m 369mv> ZZ
You send Ingra spiraling into an illusionary terrain.
Ingra has quite a few wounds.

<817hp 970m 369mv>
Ingra parries your attack with his first hand.
You parry Ingra's tiger uppercut.
Ingra performs the form, leopard stalks over thin ice!
Ingra's elbow smash mauls you.
Ingra's swipe kick grazes you.
Ingra evades an illusion of the Huntsmaster's attack and exploits the brief opening.
Ingra's leopard paw to the kidney grazes an illusion of the Huntsmaster.
An illusion of the Huntsmaster's slash MUTILATES Ingra!
Ingra has quite a few wounds.

<786hp 970m 369mv>
The white aura around your body fades.
Your weapon ward expires.
Ingra has quite a few wounds.

<796hp 1008m 399mv>
Ingra kicks dirt in your eyes!
Ingra's kicked dirt scratches you.
You can't see a thing!

<794hp 1008m 399mv> FLE
FLE
You flee from combat!
You generate a field of fear in your wake.
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Someone cowers in abject terror!
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks in.

<794hp 1008m 397mv> You aren't fighting anyone.

<794hp 1008m 397mv> east
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks in.

<794hp 1008m 396mv> west
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks in.

<794hp 1008m 395mv> east
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks in.

<794hp 1008m 394mv> east
You can't see a thing!
Alas, you cannot go that way.

<794hp 1008m 394mv> west
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks in.

<794hp 1008m 393mv> south
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks in.

<794hp 1008m 391mv> north
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks in.

<794hp 1008m 389mv>
You rub the dirt out of your eyes, but they're still watering.

<794hp 1008m 389mv> south
Seringale
Everything is in a blur right now.
A human city guard of Seringale stands watch here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 1008m 387mv> look
Seringale
Everything is in a blur right now.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
Dhaartnab the Face of Demons is here.
A human city guard of Seringale stands watch here.

<794hp 1008m 387mv> west

Rimath the trader auctions 'Place yer bids! a frost burned bracelet is being auctioned
for 25000 gold!'

<794hp 1008m 387mv> Seringale
Everything is in a blur right now.
A bar stool rests here close to the bar.
Nimp the tavern owner is here trying to sell you the speciality of his tavern.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 1008m 386mv> east
Seringale
Everything is in a blur right now.
A human city guard of Seringale stands watch here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 1008m 385mv> south
Seringale
Everything is in a blur right now.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 1008m 383mv> south
Seringale
Everything is in a blur right now.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 1008m 381mv> SC

/@============================================================-
| \
| Dhaartnab the Face of Demons, adherent of Nycticora |
| Adherent of the Order of Trickery |
| Unaffiliated, 19 years old (42 hours). |
| |
| Race: Undead Hometown: Timaran Health: 794/947 |
| Sex: Male Alignment: Evil Mana: 1008/1106 |
| Class: Illusionist Ethos: Chaotic Move: 381/399 |
\ -------------------------------------------/
| |
| Streng: 16 (16+0) Rating: Superb Weight: 177/290 |
| Intell: 24 (24+0) Level: 50 Pracs: 7 |
| Wisdom: 20 (20+0) Exp tnl: 21188 Trains: 0 |
| Dexter: 21 (22-1) Relics: 87 Items: 27/35 |
| Consti: 18 (18+0) Gold: 838 Wimpy: 0 hp |
| Luck: Changing Hunger: [-----] Thirst: [-----] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 165 Saving Throws |
| Hitroll: 1 Vs Bash: 166 Afflictive: 56 |
| Damroll: 8 Vs Slash: 168 Maledictive: 49 |
| Vs Magic: 139 Mental: 60 |
\==========================================================-/
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -6 for 3 rounds
Spell: protective shield: lasts for 5 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: stone skin : modifies armor class by 40 for 39 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: detect invis : lasts for 3 hours
Set : Heart of Eternity: modifies health by 100 permanently

<794hp 1008m 381mv> WW
You get a purple potion from a Big Ol'Pack Sack.

<794hp 1008m 381mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<794hp 1008m 381mv> AFF
You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: dirt immunity : modifies hitroll by -6 for 2 rounds
Spell: protective shield: lasts for 5 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: stone skin : modifies armor class by 40 for 39 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: detect invis : lasts for 3 hours
Set : Heart of Eternity: modifies health by 100 permanently

<794hp 1008m 381mv> C DUP
You are already controlling as many as you can.

<794hp 973m 381mv> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A human city guard of Seringale stands watch here.
*** Range 3 (north) ***
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
*** Range 4 (north) ***
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.
*** Range 5 (north) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
You scan east.
*** Range 1 (east) ***
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 2 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 5 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.

<794hp 973m 381mv> north
north
Seringale
Everything is in a blur right now.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 973m 379mv>
Your eyes stop watering.

<794hp 973m 379mv> north
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 973m 377mv> The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A long sword has been left here.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 973m 375mv> north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 973m 373mv> scan all
north
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
Anga the leather worker is here tampering with his products.
You scan south.
*** Range 1 (south) ***
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
*** Range 6 (south) ***
The goblin extermination enforcer is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
Tirsnaga the kennel master is here, teaching an old dog new tricks.

<794hp 973m 373mv> South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<794hp 973m 371mv> south

Ingra walks in.

<794hp 973m 371mv> scan all
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<794hp 973m 369mv> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
Anga the leather worker is here tampering with his products.
You scan south.
*** Range 1 (south) ***
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
*** Range 6 (south) ***
The goblin extermination enforcer is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
Tirsnaga the kennel master is here, teaching an old dog new tricks.

<803hp 1047m 399mv> QQ
They aren't here.

<803hp 1047m 399mv> north
QQ
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<803hp 1047m 397mv> Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Nothing happened.
You parry Ingra's elbow slash.
Ingra's palm strike hits you.
Ingra's lightning kick wounds you.
Ingra has quite a few wounds.

<774hp 1032m 397mv>
Ingra parries your attack with his first hand.
You parry Ingra's tiger uppercut.
Ingra's back fist mauls you.
Ingra performs the form, leopard stalks over thin ice!
Ingra's lightning kick devastates you!
Ingra evades an illusion of a Warlock's attack and exploits the brief opening.
Ingra's leopard paw to the kidney injures an illusion of a Warlock.
An illusion of a Warlock's slash decimates Ingra!
Ingra has quite a few wounds.

<720hp 1032m 397mv>
Ingra kicks dirt in your eyes!
Ingra's kicked dirt scratches you.
You can't see a thing!

<716hp 1032m 397mv>
Someone parries your attack with his first hand.
You parry someone's palm strike.
Someone performs the form, leopard stalks over thin ice!
Someone's dragon punch DISEMBOWELS you!
Someone's low crescent kick injures you.
Someone's slash devastates someone!
Someone evades someone's attack and exploits the brief opening.
Someone's leopard paw to the kidney grazes someone.

<654hp 1032m 397mv> PSDR
You send a psionic dragon into battle!
A deadly dragon snakes in and attacks!

<654hp 987m 397mv>
Someone parries your attack with his second hand.
You parry someone's jab.
Someone's dragon punch maims you!
Someone's oblique kick hits you.
Someone's slash decimates someone!

<612hp 987m 397mv>
A healing light surrounds someone.

<612hp 987m 397mv> ILSP
You send an illusionary spectre into the battle!
A spectre materializes from the shadows!

<612hp 952m 397mv>
Someone parries your attack with his first hand.
A phantasmal dragon rears its head and breathes.
Your psionic dragon's breath DISMEMBERS someone!
Someone's half fist punch hits you.
Someone's dragon punch decimates you!
Someone's whirlwind kick decimates you!
Someone evades someone's attack and exploits the brief opening.
Someone's leopard paw to the kidney wounds someone.

<553hp 952m 397mv> C COL

Someone gets a wild look in his eyes.

<553hp 952m 397mv> Your colour spray injures someone.

<553hp 937m 397mv>
You rub the dirt out of your eyes, but they're still watering.
Ingra parries your attack with his first hand.
Your illusionary spectre decimates Ingra!
Your illusionary spectre decimates Ingra!
Ingra's elbow smash wounds you.
Ingra's leopard claw wounds you.
Ingra's whirlwind kick maims you!
Ingra evades an illusion of a Warlock's attack and exploits the brief opening.
Ingra's leopard paw to the kidney wounds an illusion of a Warlock.
An illusion of the Huntsmaster's slash MUTILATES Ingra!
Ingra has some big nasty wounds and scratches.

<482hp 937m 397mv> C COL

Ingra has fled!
Ingra walks east.

<482hp 937m 397mv> Cast the colour spray spell on whom?

<482hp 937m 397mv> QQ
They aren't here.

<482hp 937m 397mv> east
QQ
Seringale
Everything is in a blur right now.
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<482hp 937m 396mv> Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Nothing happened.
Ingra's half fist punch hits you.
Ingra's elbow smash injures you.
Ingra's lightning kick wounds you.
Ingra has some big nasty wounds and scratches.

<440hp 922m 396mv>
Ingra's kicked dirt misses you.
Ingra has some big nasty wounds and scratches.

<440hp 922m 396mv> QQ

Ingra parries your attack with his first hand.
Your psionic dragon disappears.
You parry Ingra's palm strike.
Ingra's elbow slash decimates you!
You deflect Ingra's jump kick aside in an ungraceful parry.
An illusion of the Huntsmaster's slash DISEMBOWELS Ingra!
Ingra has some big nasty wounds and scratches.

<412hp 922m 396mv> The white aura around Ingra's body vanishes.
Success!
Ingra has some big nasty wounds and scratches.

<412hp 907m 396mv>
Your eyes stop watering.
Ingra evades your attack and exploits the brief opening.
Ingra's leopard paw to the kidney hits you.
Your illusionary spectre DISEMBOWELS Ingra!
Your illusionary spectre DISEMBOWELS Ingra!
Ingra's jab hits you.
Ingra's jab hits you.
Ingra's whirlwind kick devastates you!
An illusion of Xavier's slash MASSACRES Ingra!
An illusion of the Huntsmaster's slash MANGLES Ingra!
An illusion of the Huntsmaster's slash MASSACRES Ingra!
Ingra is in awful condition.

<352hp 907m 396mv> QQ
Nothing happened.
Ingra is in awful condition.

<352hp 892m 396mv>
Ingra has fled!
Ingra crawls west.

<352hp 892m 396mv> west
QQ
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<352hp 892m 395mv> They aren't here.

<352hp 892m 395mv> scan all
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
A halfling citizen of Seringale strolls about.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.
*** Range 5 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.
A beggar wanders around asking for spare gold.

<352hp 892m 395mv> where $$
west
<PK> Ingra West of Market Square

<352hp 892m 395mv> MURDER INGRA
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar wanders around asking for spare gold.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<352hp 892m 394mv> They aren't here.

<352hp 892m 394mv> north
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<352hp 892m 393mv> MURDER INGRA
They aren't here.

<352hp 892m 393mv> where $$

The white aura around your body fades.

<367hp 918m 399mv> scan all
<PK> Ingra The Western Monument

<367hp 918m 399mv> You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 4 (west) ***
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.
A beggar wanders around asking for spare gold.
*** Range 5 (west) ***
A dwarven city guard of Seringale stands watch here.

<367hp 918m 399mv> WW
You get a purple potion from a Big Ol'Pack Sack.

<367hp 918m 399mv> west
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<367hp 918m 399mv> west
west
west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 397mv> The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 395mv> where $$
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 393mv> west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 391mv> west
You didn't find any ingra.

<367hp 918m 391mv> The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 389mv> west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 387mv> west
west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of seringale stands watch here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.
A gate guard steps aside and allows you to pass him.

<367hp 918m 385mv> west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 383mv> where $$
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 381mv> west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 379mv> west
<PK> Ingra A narrow trail through the deep, dark forest

<367hp 918m 379mv> A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 376mv> west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 373mv> west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 370mv> west
where $$
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 367mv> west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 364mv> <PK> Ingra The narrow trail

<367hp 918m 364mv> west
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
Some blackberries grow on a bush nearby.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A cute rabbit is here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 361mv> west
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 358mv> west
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A brown fox is here, looking for some rabbits to chew up.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 355mv> A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 352mv> west
north
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A large grey wolf is here, glaring hungrily at you.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 349mv> north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 346mv> scan all
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 343mv> west
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 3 (south) ***
A homeless animal roams the streets alone.
A large grey wolf is here, glaring hungrily at you.
You scan west.
*** Range 1 (west) ***
(White Aura) The Grandmaster of Treants is here.
*** Range 2 (west) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

<367hp 918m 343mv> Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 340mv> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 337mv> where $$
<PK> Ingra A large wooded path

<367hp 918m 337mv> east
west
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 334mv> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 331mv> The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 328mv> west
where $$
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 325mv> west
<PK> Ingra A large wooded path

<367hp 918m 325mv> The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A mushroom has grown to gigantic proportions here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 322mv> west
west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 319mv> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 316mv> In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 313mv> where $$
west
<PK> Ingra A large wooded path

<367hp 918m 313mv> In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A long bladed pole with a curved axe at its tip lies here.
A sapling is here, trying to find sunlight.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 310mv> west
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 307mv> west
north
Great red oaks loom overhead, blocking passage west.

<367hp 918m 307mv> A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 304mv> north
where $$
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A long bladed pole with a curved axe at its tip lies here.
A treant sibling is here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 301mv> north
<PK> Ingra A large wooded path

<367hp 918m 301mv> north
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
A long bladed pole with a curved axe at its tip lies here.
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 298mv> A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 295mv> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A giant spider is here, waiting to suck your blood.
You scan south.
*** Range 1 (south) ***
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
*** Range 2 (south) ***
A treant sibling is here.
*** Range 3 (south) ***
A treant sibling is here.
*** Range 4 (south) ***
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.

<367hp 918m 295mv> north
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]
A giant spider is here, waiting to suck your blood.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 292mv> where $$
<PK> Ingra A long bridge

<367hp 918m 292mv> east
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
A long bladed pole with a curved axe at its tip lies here.
A bucket full of angry, buzzing locusts is here.
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 289mv> north
north
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]
You see 2 of a lochaber axe here.
A giant spider is here, waiting to suck your blood.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 286mv> A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 283mv> west
west
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
A small boy is here, carving trees into totem poles.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 280mv> west
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
There is a shiny steel sword with a decorated hilt here.
A chef is here, looking to cook a nasty meal for you.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 277mv> where $$
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
You see 2 of a lochaber axe here.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 275mv> west
<PK> Ingra In the Water

<367hp 918m 275mv> A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A troll is here, collecting bridge tolls.
A giant spider is here, waiting to suck your blood.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 273mv> west
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<367hp 918m 271mv> west
north
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]
A long bladed pole with a curved axe at its tip lies here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Dhaartnab walks in.
Dhaartnab walks in.
Dhaartnab walks in.

<367hp 918m 269mv> west
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]
A serpent's tail lies here.
A scaly serpent is here.
Dhaartnab swims in.
Dhaartnab swims in.
Dhaartnab swims in.
An illusion of the Huntsmaster swims in.
An illusion of a Warlock swims in.
An illusion of Xavier swims in.
An illusion of the Huntsmaster slows down.
An illusion of the Huntsmaster stops following you.
An illusion of the Huntsmaster disappears.

<380hp 944m 374mv> west
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
A long bladed pole with a curved axe at its tip lies here.
A serpent's tail lies here.
An illusion of Xavier swims in.
An illusion of a Warlock swims in.
Dhaartnab swims in.
Dhaartnab swims in.
Dhaartnab swims in.

<380hp 944m 370mv> In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
A scaly serpent is here.
Dhaartnab swims in.
Dhaartnab swims in.
Dhaartnab swims in.
An illusion of a Warlock swims in.
An illusion of Xavier swims in.

<380hp 944m 366mv> where $$
west
<PK> Ingra In the Water

<380hp 944m 366mv> In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
An illusion of Xavier swims in.
An illusion of a Warlock swims in.
Dhaartnab swims in.
Dhaartnab swims in.
Dhaartnab swims in.

<380hp 944m 362mv> west
scan all
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north east]
Dhaartnab swims in.
Dhaartnab swims in.
Dhaartnab swims in.
An illusion of a Warlock swims in.
An illusion of Xavier swims in.

<380hp 944m 358mv> Ingra swims in.

<380hp 944m 358mv> MURDER INGRA
You scan all around.
You scan north.
*** Range 1 (north) ***
A scaly serpent is here.
A scaly serpent is here.
*** Range 2 (north) ***
A scaly serpent is here.
*** Range 3 (north) ***
A scaly serpent is here.
You scan east.
*** Range 1 (east) ***
A scaly serpent is here.
A scaly serpent is here.
*** Range 2 (east) ***
A scaly serpent is here.
*** Range 4 (east) ***
A scaly serpent is here.

<380hp 944m 358mv> north
Ingra yells 'Help! I am being attacked by Dhaartnab!'
Ingra parries your attack with his second hand.
Ingra is in awful condition.

<380hp 944m 358mv>
Ingra parries your attack with his first hand.
Ingra's back fist mauls you.
You parry Ingra's tiger uppercut with an easy flourish.
Ingra's lightning kick mauls you.
Ingra evades an illusion of Xavier's attack and exploits the brief opening.
Ingra's leopard paw to the kidney grazes an illusion of Xavier.
Ingra is in awful condition.

<335hp 944m 358mv>
Ingra has fled!
Ingra swims north.

<335hp 944m 358mv>
A ray of light shines down briefly nearby, then vanishes.

<335hp 944m 358mv> In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north south]
A scaly serpent is here.
A scaly serpent is here.
An illusion of Xavier swims in.
An illusion of a Warlock swims in.
Dhaartnab swims in.
Dhaartnab swims in.
Dhaartnab swims in.

<335hp 944m 354mv> GATE INGRA
You failed to create a gate.

<335hp 864m 354mv> GATE INGRA
You lost your concentration.

<335hp 824m 354mv> GATE INGRA
You lost your concentration.

<335hp 784m 354mv> SL
You go to sleep.

<335hp 784m 354mv> SC

/@============================================================-
| \
| Dhaartnab the Face of Demons, adherent of Nycticora |
| Adherent of the Order of Trickery |
| Unaffiliated, 19 years old (42 hours). |
| |
| Race: Undead Hometown: Timaran Health: 335/947 |
| Sex: Male Alignment: Evil Mana: 784/1106 |
| Class: Illusionist Ethos: Chaotic Move: 354/399 |
\ -------------------------------------------/
| |
| Streng: 16 (16+0) Rating: Superb Weight: 175/290 |
| Intell: 24 (24+0) Level: 50 Pracs: 7 |
| Wisdom: 20 (20+0) Exp tnl: 21188 Trains: 0 |
| Dexter: 21 (22-1) Relics: 87 Items: 27/35 |
| Consti: 18 (18+0) Gold: 838 Wimpy: 0 hp |
| Luck: Changing Hunger: [-----] Thirst: [-----] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 105 Saving Throws |
| Hitroll: 7 Vs Bash: 106 Afflictive: 56 |
| Damroll: 8 Vs Slash: 108 Maledictive: 49 |
| Vs Magic: 79 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Spell: protective shield: lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 1 hours
Spell: stone skin : modifies armor class by 40 for 36 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: detect invis : lasts for 0 hours
Set : Heart of Eternity: modifies health by 100 permanently

<335hp 784m 354mv>
Rimath the trader auctions '30000 gold coins for the Armbands of Order going once.'

<335hp 784m 354mv>
The white aura around your body fades.
You no longer see invisible objects.

<386hp 1080m 399mv> ST
You wake and stand up.

<386hp 1080m 399mv> GATE INGRA
You failed to create a gate.

<386hp 1000m 399mv> GATE INGRA
You lost your concentration.

<386hp 960m 399mv> CLEAR
WW

Rimath the trader auctions '30000 gold coins for the Armbands of Order going twice.'

<386hp 960m 399mv> I don't think much is to be achieved by that.

<386hp 960m 399mv> You get a purple potion from a Big Ol'Pack Sack.

<386hp 960m 399mv> GATE INGRA
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<386hp 960m 399mv> You move something around in a circular motion, creating a gate.

<386hp 880m 399mv>
You step through a gate and vanish.
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.

<386hp 880m 399mv>
30000 gold from the Armbands of Order has been deposited into your bank account.
Rimath the trader auctions 'The auction on the Armbands of Order has run out of time. S
old to Luthir!'

<386hp 880m 399mv> where $$
You didn't find any ingra.

<386hp 880m 399mv> east
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A human city guard of Seringale stands watch here.

<386hp 880m 397mv> west
west
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs fun
ds.'

<386hp 880m 395mv> The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.

<386hp 880m 393mv> west
west
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<386hp 880m 391mv> The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<386hp 880m 389mv> west
down
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<386hp 880m 387mv> The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.

<386hp 880m 386mv> C COL INGRA
Ingra yells 'Help! Dhaartnab is attacking me with colour spray!'
Your colour spray mauls Ingra.
Ingra looks pretty hurt.

<386hp 865m 386mv>
Ingra parries your attack with his first hand.
Ingra's dragon punch devastates you!
Ingra's jab injures you.
Ingra's jump kick mauls you.
Ingra looks pretty hurt.

<317hp 865m 386mv>
Ingra closes a Big Ol'Pack Sack.
Ingra looks pretty hurt.

<317hp 865m 386mv>
Ingra has fled!
Ingra limps up.

<317hp 865m 386mv>
Rimath the trader auctions '25000 gold coins for a frost burned bracelet going once.'

<317hp 865m 386mv> C DUP
An illusion of the Huntsmaster appears in a blurred light!
An illusion of the Huntsmaster looks at you with indifferent eyes.
An illusion of the Huntsmaster now follows you.

<317hp 830m 386mv> C DUP

You feel yourself speed up.

<332hp 870m 399mv> An illusion of a Warlock appears in a bright flash of light!
An illusion of a Warlock looks at you with adoring eyes.
An illusion of a Warlock now follows you.

<332hp 835m 399mv> C DUP
An illusion of Xavier appears in a bright flash of light!
An illusion of Xavier looks at you with adoring eyes.
An illusion of Xavier now follows you.

<332hp 800m 399mv> up
east
scan all

Rimath the trader auctions '25000 gold coins for a Ring of Accuracy going once.'
Rimath the trader auctions '25000 gold coins for a frost burned bracelet going twice.'

<332hp 800m 399mv> The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 398mv> The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 397mv> east
You scan all around.
You scan east.
*** Range 1 (east) ***
A duergar city guard of Seringale stands watch here.
*** Range 2 (east) ***
A human city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
*** Range 3 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 4 (east) ***
A human city guard of Seringale stands watch here.
*** Range 5 (east) ***
A dwarven citizen of Seringale plods around the town.
You scan west.

<332hp 800m 397mv> where $$
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A duergar city guard of Seringale stands watch here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 396mv> east
<PK> Ingra Along the Eastern Walls

<332hp 800m 396mv> The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A human city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 395mv> east
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 394mv> east
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A human city guard of Seringale stands watch here.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 393mv> east
east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A dwarven citizen of Seringale plods around the town.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 392mv> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 391mv> east
east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 390mv> east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + G|
---------+

[Exits: east south west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 389mv> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ G-*|
---------+

[Exits: north east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 388mv> The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ G-* |
---------+

[Exits: east south west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 387mv> east
east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
G-* f-f|
---------+

[Exits: north east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 386mv> east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
G-* f-f +|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 385mv> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 384mv> east
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 383mv> south

A dwarven perimeter guard yawns.
Rimath the trader auctions '25000 gold coins for a Ring of Accuracy going twice.'
25000 gold from a frost burned bracelet has been deposited into your bank account.
Rimath the trader auctions 'The auction on a frost burned bracelet has run out of time.
Sold to Luthir!'

<332hp 800m 383mv> south
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 382mv> Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 381mv> south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 380mv> south
south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 379mv> scan all
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 378mv> east
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
You scan south.
*** Range 1 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan west.

<332hp 800m 378mv> Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 377mv> east
where $$
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 376mv> west
<PK> Ingra On the Eastern Road

<332hp 800m 376mv> Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 375mv> east
east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 374mv> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 373mv> east
east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 372mv> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 371mv> east
east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 370mv> The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 369mv> east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 368mv> east
south
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 367mv> east
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<332hp 800m 366mv> east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 365mv> east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
25000 gold from a Ring of Accuracy has been deposited into your bank account.
Rimath the trader auctions 'The auction on a Ring of Accuracy has run out of time. Sold
to Luthir!'

<332hp 800m 364mv> where
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<332hp 800m 363mv> north

The sun slowly disappears in the west.
The sky is getting cloudy.
The white aura around your body fades.
Your protective shield dissipates.

<345hp 824m 399mv> east
Players near you in Eastern Road:
<PK> Dhaartnab On the Eastern Road

<345hp 824m 399mv> Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 398mv> east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 397mv> The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 396mv> QQWW
I don't understand that.

<345hp 824m 396mv> WW
east
You get a purple potion from a Big Ol'Pack Sack.

<345hp 824m 396mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<345hp 824m 396mv> where $$
east
scan all
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 395mv> east
east
You didn't find any ingra.

<345hp 824m 395mv> east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 394mv> east
where
You scan all around.
You scan east.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 6 (east) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 2 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<345hp 824m 394mv> Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 393mv> Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 392mv> Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 391mv> On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 390mv> east
Players near you in Eastern Road:
<PK> Dhaartnab On the Outskirts of Timaran

<345hp 824m 390mv> east
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 389mv> where
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 388mv> east
Players near you in Timaran:
<PK> Ingra At the foot of the Town Hall
<PK> Dhaartnab Western Main Street

<345hp 824m 388mv> east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 387mv> where $$
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
Selena the Mayor of Timaran is here, smiling happily to all.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 386mv> east
<PK> Ingra At the foot of the Town Hall

<345hp 824m 386mv> Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 385mv> east
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 384mv> east
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 383mv> east
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A bell sits here, waiting to be rung.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 382mv> south
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A citizen of Timaran goes about his business here.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 381mv> south
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 380mv> south
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<345hp 824m 379mv> west
QQ
At the foot of the Town Hall
*-*-+-*| From here a large flight of steps lead up to the impressive
| | | looking town hall. A few statues line the way before the
* S-+-S| steps, mostly of the cities founding members and previous
| | respected mayors and citizens. The steps themselves are
@-+-+| made of shining marble, suprisingly clean and with no apparent
| | chips or marks. A busy street can be seen to your east,
F + | or obviously you can go up the steps.
| | |
+-+-+-+ |
---------+

[Exits: east up]
A bell sits here, waiting to be rung.
(White Aura) Ingra the Grand Master of Seasons, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<345hp 824m 378mv> Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Nothing happened.
You deflect Ingra's jab aside in an ungraceful parry.
Ingra's tiger uppercut mauls you.
Ingra's knee thrust hits you.
Ingra looks pretty hurt.

<314hp 809m 378mv> QQ

Ingra has fled!
Ingra walks up.

<314hp 809m 378mv>
Ingra walks in.

<314hp 809m 378mv> QQ
Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
The white aura around Ingra's body vanishes.
Success!
Ingra's tiger uppercut decimates you!
Ingra's dragon punch devastates you!
Ingra performs the form, leopard stalks over thin ice!
Ingra's oblique kick decimates you!
Ingra has some big nasty wounds and scratches.

<230hp 794m 378mv>
Ingra has fled!
Ingra walks up.

<230hp 794m 378mv>
Ingra walks in.

<230hp 794m 378mv>
Ingra walks east.
They aren't here.

<230hp 794m 378mv> QQ
east
They aren't here.

<230hp 794m 378mv> scan all
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<230hp 794m 377mv> where $$
You scan all around.
You scan north.
*** Range 2 (north) ***
A citizen of Timaran goes about his business here.
*** Range 3 (north) ***
Ingra the Grand Master of Seasons, Knight of Valour is here.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
*** Range 4 (north) ***
A member of the Timaran city day watch keeps an eye out.
You scan east.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 4 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
(Translucent) A strange looking old man sits here quietly.
You scan south.
*** Range 1 (south) ***
A large, filthy looking rat scurries around.
*** Range 3 (south) ***
Cyril the gardener is here, admiring his hard work.
*** Range 4 (south) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.

<230hp 794m 377mv> scan all
<PK> Ingra City Centre of Timaran

<230hp 794m 377mv> You scan all around.
You scan north.
*** Range 2 (north) ***
A citizen of Timaran goes about his business here.
*** Range 3 (north) ***
Ingra the Grand Master of Seasons, Knight of Valour is here.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
*** Range 4 (north) ***
A member of the Timaran city day watch keeps an eye out.
You scan east.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 4 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
(Translucent) A strange looking old man sits here quietly.
You scan south.
*** Range 1 (south) ***
A large, filthy looking rat scurries around.
*** Range 3 (south) ***
Cyril the gardener is here, admiring his hard work.
*** Range 4 (south) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.

<230hp 794m 377mv> north
north
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<230hp 794m 376mv> Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A citizen of Timaran goes about his business here.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<230hp 794m 375mv> north
north

The night has begun.
You feel able to duplicate another creature.

<245hp 843m 399mv> City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A bell sits here, waiting to be rung.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<245hp 843m 398mv> Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-S | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<245hp 843m 397mv> where $$
<PK> Ingra Travellers Way

<245hp 843m 397mv> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
Ingra the Grand Master of Seasons, Knight of Valour is here.
*** Range 4 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 5 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 1 (east) ***
Deran the shopkeeper stands here, waiting to sell you a bladed weapon.
Deran's assistant is here stifling a yawn.
You scan south.
*** Range 1 (south) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
*** Range 2 (south) ***
A citizen of Timaran goes about his business here.
*** Range 5 (south) ***
A large, filthy looking rat scurries around.
You scan west.

<245hp 843m 397mv> north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<245hp 843m 396mv> north
north
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<245hp 843m 395mv> scan all
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
Ingra the Grand Master of Seasons, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<245hp 843m 394mv> north
You scan all around.
You scan north.
*** Range 1 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 2 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
You scan south.
*** Range 3 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (south) ***
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
*** Range 5 (south) ***
A citizen of Timaran goes about his business here.

<245hp 843m 394mv> North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-S | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.

<245hp 843m 393mv> south
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
Ingra the Grand Master of Seasons, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

<245hp 843m 392mv> QQ
Ingra yells 'Die! Dhaartnab, you sorcerous dog!'
Nothing happened.
Ingra's dragon punch MUTILATES you!
You parry Ingra's dragon punch with an easy flourish.
You deflect Ingra's whirlwind kick aside in an ungraceful parry.
Ingra has some big nasty wounds and scratches.

<207hp 828m 392mv>
Ingra has fled!
Ingra walks east.

<207hp 828m 392mv> C COL

Ingra walks in.

<207hp 828m 392mv> Cast the colour spray spell on whom?

<207hp 828m 392mv> You yell 'Help! I am being attacked by Ingra!'
Ingra's tiger rake MUTILATES you!
Ingra's tiger claw wounds you.
You parry Ingra's roundhouse kick.
Ingra has some big nasty wounds and scratches.

<145hp 828m 392mv>
Ingra dodges your smash.
Ingra parries your attack with his first hand.
Ingra strikes a chakra point, opening you up with a grievous wound.
Ingra's tiger bite maims you!
You thrust Ingra's dragon punch aside in a skillful parry.
Ingra's lightning kick devastates you!
An illusion of Xavier's slash MANGLES Ingra!
Ingra looks pretty hurt.

<82hp 828m 392mv> FLE
You flee from combat!
You generate a field of fear in your wake.
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
A Well-Hidden Dusty Alcove
f-x | There is a dusty alcove here off the main street, well-hidden
| | behind some tattered, dingy old curtains. The ground here
+ | is little more than some old cracked pavestones with dried
| | mortar crumbling between them. There is a small staircase
+-@ | set at the back of the alcove, the step boards and handrails
| | made of a well-polished and sturdy wood. Several glyphs of
*-+-S | warding and indecipherable runes have been carved into the
| | planks, which appear to be some sort of attempt at keeping
+-S | trespassers out.
---------+

[Exits: west (up)]
An illusion of Xavier walks in.

<82hp 828m 391mv> west
north
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
Ingra the Grand Master of Seasons, Knight of Valour is here.
An illusion of Xavier walks in.

<82hp 828m 390mv> You yell 'Help! I am being attacked by Ingra!'
Ingra's tiger rake DISEMBOWELS you!
You parry Ingra's elbow slash.
Ingra strikes a chakra point, busting your grievous wounds open further!
Ingra's tiger knee maims you!
Ingra looks pretty hurt.

<3hp 828m 390mv> north
No way! You are still fighting!
Ingra looks pretty hurt.

<3hp 828m 390mv> No way! You are still fighting!
Ingra looks pretty hurt.

<3hp 828m 390mv> FLE
You flee from combat!
You generate a field of fear in your wake.
Why would you turn on your own creation?
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(Charmed) (White Aura) A blurry illusion of the Huntsmaster guards its master.
An illusion of Xavier walks in.

<3hp 828m 389mv> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Ingra the Grand Master of Seasons, Knight of Valour is here.
*** Range 2 (north) ***
(Charmed) An illusion of a Warlock guards its master.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 3 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 1 (east) ***
Aanam the armorer sits here, looking at you silently.
Aanam's assistant sits here, awaiting a command from his master.
You scan south.
*** Range 2 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (south) ***
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
*** Range 4 (south) ***
A citizen of Timaran goes about his business here.
You scan west.
*** Range 1 (west) ***
(White Aura) Glorwinda, the Psi-Ascetic of Ancients Past is here.

<3hp 828m 389mv> north
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
Ingra the Grand Master of Seasons, Knight of Valour is here.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.

<3hp 828m 388mv> north
You yell 'Help! I am being attacked by Ingra!'
Ingra's palm strike injures you.
You slump to the ground as Ingra stops short of a killing blow.
You have been incapacitated!!
You are too hurt to do anything for a while.

<1hp 1m 388mv> north
You are too hurt to do anything.

<1hp 1m 388mv> You are too hurt to do anything.

<1hp 1m 388mv> FLE
You are too hurt to do anything.

<1hp 1m 388mv> SC
You are too hurt to do anything.

<1hp 1m 388mv>
Ingra stands up.

<1hp 1m 388mv>
You yell 'Help! I am being attacked by Ingra!'
Ingra's jab injures you.
You have been KILLED!!
[Mentions]: None.

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