Ye Olde Abandoned Realms Logs

The keeper duo stricks again!

posted on 2017-06-21 01:31:37

<979hp 318ma 490mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive
[LEGION] someone: 'Nico has left the Lacramose Temple.'
[LEGION] someone: 'Kharl has left the Lacramose Temple.'

<979hp 318ma 490mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive
You rub the dirt out of your eyes, but they're still watering.

<979hp 318ma 490mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive scan all
You scan all around.
You scan east.
You scan up.

<979hp 318ma 490mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive scan all
where
You scan all around.
You scan east.
You scan up.
Your eyes stop watering.

<979hp 318ma 490mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive Players near you i
n Legion Fortress:
<PK> Liahwhar Entrance to the Mausoleum
<PK> Kharl Larken Road
<PK> Nico Larken Road

<979hp 318ma 490mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive where
Players near you in Legion Fortress:
<PK> Liahwhar Entrance to the Mausoleum
<PK> Kharl Larken Road
<PK> Nico Larken Road

<979hp 318ma 490mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive up
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<979hp 318ma 489mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive scan all
You scan all around.
You scan west.
*** Range 2 (west) ***
(Red Aura) A black robed figure stands mystically before you.
You scan down.
*** Range 1 (down) ***
(White Aura) (Red Aura) A Shadowdemon stands here chained to a titanium post in the ground.

<979hp 318ma 489mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive west
west
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<979hp 318ma 488mv 19539tnl> <no opponent no opponent> <> <1203 3pm (day) >evasive scan all

You are allowed to leave the realms.

<991hp 325ma 494mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
An elegant narcissus flower has been discarded.
(Red Aura) A black robed figure stands mystically before you.

<991hp 325ma 493mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive You scan all aroun
d.
You scan east.
You scan south.
*** Range 1 (south) ***
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<991hp 325ma 493mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive south
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
An elegant narcissus flower has been discarded.
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<991hp 325ma 492mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive south
east
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
An elegant narcissus flower has been discarded.

<991hp 325ma 491mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive scan all
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A torn black robe is here.
An elegant narcissus flower has been discarded.

<991hp 325ma 490mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive You scan all aroun
d.
You scan east.
You scan south.
*** Range 1 (south) ***
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.
*** Range 2 (south) ***
(White Aura) Kharl is here, fighting a Darkhaven Outlaw.
(White Aura) Nico the Master Bard is here.
(Red Aura) A Darkhaven Outlaw is here, fighting Kharl.
You scan west.

<991hp 325ma 490mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive scan all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.
*** Range 2 (south) ***
(White Aura) Kharl is here, fighting a Darkhaven Outlaw.
(White Aura) Nico is here, fighting a Darkhaven Outlaw.
(Red Aura) A Darkhaven Outlaw is here, fighting Kharl.
You scan west.

<991hp 325ma 490mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive south
south
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<991hp 325ma 489mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive qq
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
An elegant narcissus flower has been discarded.
A purple cloak lies on the floor.
(White Aura) Kharl is here, fighting a Darkhaven Outlaw.
(White Aura) Nico is here, fighting a Darkhaven Outlaw.
(Red Aura) A Darkhaven Outlaw is here, fighting Kharl.
A venomous king cobra yells 'Help! Kharl just filled the room with ice!'
Kharl's ice storm <<< ERADICATES >>> a venomous king cobra!
You yell 'Help! Kharl just filled the room with ice!'
Kharl's ice storm === OBLITERATES === you!
Kharl's ice storm === OBLITERATES === a Darkhaven Outlaw!
Nico's illusionary spectre DISEMBOWELS a Darkhaven Outlaw!
A Darkhaven Outlaw is DEAD!!
A Darkhaven Outlaw's severed head plops on the ground.
Nico gets 159 gold coins from the corpse of a Darkhaven Outlaw.
Nico sacrifices the corpse of a Darkhaven Outlaw to Virgil.
Kharl has a few scratches.

<805hp 325ma 488mv 19539tnl> <blade defensive> <> <1203 4pm (day) >evasive You do the best you can!
You yell 'Help! Nico kicked dirt into my eyes!'
Nico kicks dirt in your eyes!
Nico's kicked dirt grazes you.
You can't see a thing!

<800hp 325ma 488mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive
Someone's ice storm *** DEVASTATES *** someone!
Someone's ice storm MANGLES you!
Someone's illusionary spectre maims you!
Your dirge decimates someone!
Your shocking bite mauls someone.
Your dirge decimates someone!
Someone is DEAD!!
You hear someone's death cry.
Someone sacrifices something to Virgil.

<676hp 325ma 488mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive
Someone's ice storm *** DEVASTATES *** you!
You parry someone's illusionary spectre's attack.
Your dirge decimates someone!
Someone blocks your attack with his shield.
Someone's chill injures you.
You thrust someone's chill aside in a skillful parry.

<498hp 325ma 488mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive
Someone has fled!
Someone walks west.

<498hp 325ma 488mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive fle
You flee from combat!
You can't see a thing!

<498hp 325ma 486mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive west
You can't see a thing!

<498hp 325ma 484mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive west

You yell 'Help! I am being attacked by someone!'
You thrust someone's chill aside in a skillful parry.
You stumble and barely manage to dodge someone's chill.

<498hp 325ma 484mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive west
No way! You are still fighting!

<498hp 325ma 484mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive No way! You are still fig
hting!

<498hp 325ma 484mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive
Someone's ice storm *** DEVASTATES *** you!
Your dirge mauls someone.
Someone's shield jolts under your shocking bite, but holds.
Your shocking bite mauls someone.
You parry someone's freezing bite.
You dance around someone's chill and easily dodge it.

<338hp 325ma 484mv 19539tnl> <unknown unknown> <> <1203 4pm (day) >evasive fle
You flee from combat!
You can't see a thing!

<338hp 325ma 483mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive west
You can't see a thing!
Alas, you cannot go that way.

<338hp 325ma 483mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive fle
west
You aren't fighting anyone.

<338hp 325ma 483mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive You can't see a th
ing!
Alas, you cannot go that way.

<338hp 325ma 483mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive west
You can't see a thing!
Alas, you cannot go that way.

<338hp 325ma 483mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive north
You can't see a thing!

<338hp 325ma 482mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.

<338hp 325ma 482mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.

<338hp 325ma 482mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive east
You can't see a thing!

<338hp 325ma 481mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive north
You can't see a thing!

<338hp 325ma 480mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive west
You can't see a thing!

<338hp 325ma 479mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.

<338hp 325ma 479mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive west
You can't see a thing!

<338hp 325ma 478mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive north
You can't see a thing!

<338hp 325ma 477mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive north

[LEGION] someone: 'Kharl has entered the Lacramose Temple.'

<338hp 325ma 477mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive east
You can't see a thing!
Alas, you cannot go that way.

<338hp 325ma 477mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive You can't see a th
ing!

<338hp 325ma 476mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive east
You can't see a thing!

<338hp 325ma 475mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive east

[LEGION] someone: 'Nico has entered the Lacramose Temple.'

<338hp 325ma 475mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive You can't see a th
ing!
Alas, you cannot go that way.

<338hp 325ma 475mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive down
You can't see a thing!
Someone snarls at you, then returns to its slumber.

<338hp 325ma 474mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive
You rub the dirt out of your eyes, but they're still watering.

<338hp 325ma 474mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 338/1009 |
| Sex: Male Alignment: Evil Mana: 325/352 |
| Class: Warrior Ethos: Chaotic Move: 474/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 108 Saving Throws |
| Off-H: 47 Vs Bash: 101 Afflictive: 43 |
| Damroll: 33 Vs Slash: 107 Maledictive: 40 |
| Off-H: 31 Vs Magic: 110 Mental: 40 |
\==========================================================-/
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -3 for 3 rounds
Skill: affliction : modifies save vs afflictive by -3 for 4 hours
Spell: ice storm : lasts for 2 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Skill: quest reward : enhances learning for 84 hours
Spell: detect magic : lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Spell: detect evil : lasts for 7 hours

<338hp 325ma 474mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive ber
Your pulse races as you are consumed by rage!

<415hp 163ma 237mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive where
scan all

Kharl flies in.
[LEGION] A Shadowdemon Guardian: 'Alert! Kharl has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Kharl!'

<415hp 163ma 237mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive Players near you i
n Legion Fortress:
<PK> Liahwhar Entrance to the Mausoleum
<PK> Kharl Entrance to the Mausoleum
<PK> Nico A Deadend

<415hp 163ma 237mv 19539tnl> <no opponent no opponent> <> <1203 4pm (day) >evasive You scan all aroun
d.
You scan east.
You scan up.
*** Range 1 (up) ***
(White Aura) Nico the Master Bard is here.
You yell 'Help! Kharl just filled the room with ice!'
Kharl's ice storm *** DEVASTATES *** you!
Kharl's ice storm MANGLES A Shadowdemon Guardian!
Kharl's chill hits A Shadowdemon Guardian.
Kharl's chill hits A Shadowdemon Guardian.
Kharl has some small wounds and bruises.

<256hp 163ma 237mv 19539tnl> <unknown unknown> < A Shadowdemon Guardian: 72%hp> <1203 4pm (day) >evas
ive qq
You do the best you can!
Kharl has some small wounds and bruises.

<256hp 163ma 237mv 19539tnl> <unknown unknown> < A Shadowdemon Guardian: 72%hp> <1203 4pm (day) >evas
ive
A Shadowdemon Guardian narrows his eyes.
The white aura around Kharl's body vanishes.
Kharl has some small wounds and bruises.

<256hp 163ma 237mv 19539tnl> <unknown unknown> < A Shadowdemon Guardian: 72%hp> <1203 4pm (day) >evas
ive
Kharl's ice storm *** DEMOLISHES *** you!
Kharl's ice storm DISMEMBERS A Shadowdemon Guardian!
A Shadowdemon Guardian's bite devastates Kharl!
Your dirge DISMEMBERS Kharl!
Your shocking bite DISMEMBERS Kharl!
Your dirge MASSACRES Kharl!
Kharl's freezing bite hits A Shadowdemon Guardian.
Kharl's chill grazes A Shadowdemon Guardian.
Kharl has quite a few wounds.

<142hp 163ma 237mv 19539tnl> <unknown unknown> < A Shadowdemon Guardian: 71%hp> <1203 4pm (day) >evas
ive
Your victory rush wears off.
Kharl's concord hymn ends.
Kharl has quite a few wounds.

<146hp 164ma 325mv 19539tnl> <unknown unknown> < A Shadowdemon Guardian: 71%hp> <1203 5pm (day) >evas
ive fle
You flee from combat!
Darkhaven
Everything is in a blur right now.
(White Aura) Nico the Master Bard is here.
Nico walks down.
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Nico!'

<146hp 164ma 324mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive east
A black brick wall stands unceremoniously in front of you.

<146hp 164ma 324mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive fle
You aren't fighting anyone.

<146hp 164ma 324mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive
Your eyes stop watering.

<146hp 164ma 324mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive down
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) (Red Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

<146hp 164ma 323mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive east
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]
(White Aura) Nico the Master Bard is here.
(White Aura) Kharl the Sage of Arcane Power is here.

<146hp 164ma 322mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive down
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<146hp 164ma 321mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive east
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

<146hp 164ma 320mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
up
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

<146hp 164ma 319mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]
(White Aura) Nico the Master Bard is here.
(White Aura) Kharl the Sage of Arcane Power is here.

<146hp 164ma 318mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive up
west
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) (Red Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

<146hp 164ma 317mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<146hp 164ma 316mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<146hp 164ma 315mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
south
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
An elegant narcissus flower has been discarded.
(Red Aura) A black robed figure stands mystically before you.

<146hp 164ma 314mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive Bright lights refl
ect off the plain walls, blocking your progress.

<146hp 164ma 314mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
An elegant narcissus flower has been discarded.
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<146hp 164ma 313mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive east

[LEGION] A Shadowdemon Guardian: 'Alert! Kharl has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Kharl!'

<146hp 164ma 313mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive A Lacramose Temple

*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
An elegant narcissus flower has been discarded.

<146hp 164ma 312mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A torn black robe is here.
An elegant narcissus flower has been discarded.

<146hp 164ma 311mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<146hp 164ma 310mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A pile of armor is tainted with a rosy hue.
A cold, grey sword with a spike from its hilt is here.
The severed head of a Darkhaven Outlaw is lying here.
An elegant narcissus flower has been discarded.
A purple cloak lies on the floor.

<146hp 164ma 309mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<146hp 164ma 307mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.
(Red Aura) A Darkhaven guard stalks the area.

<146hp 164ma 305mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<146hp 164ma 303mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]

<146hp 164ma 301mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
(Red Aura) An assassin is here skulking about.

<146hp 164ma 299mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.

<146hp 164ma 297mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]

<146hp 164ma 295mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A haggard looking pirate is in search of booty.

<146hp 164ma 293mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ G| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]

<146hp 164ma 291mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ G| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]

<146hp 164ma 289mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
west
An opening in the fog
+ G| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]

<146hp 164ma 287mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
(Red Aura) A Darkhaven guard stalks the area.
(Red Aura) A Darkhaven guard stalks the area.

<146hp 164ma 285mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
(Red Aura) A Darkhaven guard stalks the area.

<146hp 164ma 283mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]

<146hp 164ma 281mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
N + F |
| |
*-+ |
---------+

[Exits: north east west]
A haggard looking pirate is in search of booty.

<146hp 164ma 279mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive An opening in the
fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<146hp 164ma 277mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]

<146hp 164ma 275mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]
(Red Aura) A Darkhaven guard stalks the area.

<146hp 164ma 273mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
west
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ N|
| |
+-+ |
---------+

[Exits: east west]

<146hp 164ma 271mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive Gateway to Darkhav
en
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<146hp 164ma 269mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
The end of the dock
+ +| You sigh in relief as you finally see the ending to this
| || dock. Falling into the water wasn't your idea of fun. The
+-+-+-+-+| grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<146hp 164ma 267mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
The end of the dock
+-+-+-+-+| You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<146hp 164ma 265mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
west
Within the dock
+-+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<146hp 164ma 263mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive Within the dock
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]

<146hp 164ma 261mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.

<146hp 164ma 259mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<146hp 164ma 258mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive west
west
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<146hp 164ma 257mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive A Blue-Water Curre
nt
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.

<146hp 164ma 256mv 19539tnl> <no opponent no opponent> <> <1203 5pm (day) >evasive south
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<158hp 172ma 344mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive south

[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<158hp 172ma 344mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive east
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<158hp 172ma 343mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive south
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<158hp 172ma 342mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive A Blue-Water Curre
nt
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]

<158hp 172ma 341mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<158hp 172ma 340mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A long eel swims near the surface of the water.

<158hp 172ma 338mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
west
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<158hp 172ma 334mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
where
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<158hp 172ma 330mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Treading Blue Wate
r
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<158hp 172ma 326mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Players near you in Dragon Sea:
<PK> Liahwhar Treading Blue Water

<158hp 172ma 326mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<158hp 172ma 322mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<158hp 172ma 318mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<158hp 172ma 314mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Treading Clear Wat
er
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<158hp 172ma 310mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<158hp 172ma 306mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
north
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A swordfish moves slowly well beneath the depths of the water.
A hammerhead shark prowls within the water.
A hammerhead shark prowls within the water.
A Swordfish pokes you with its fins.
A Hammerhead shark pokes you with its fins.
A Hammerhead shark pokes you with its fins.

<158hp 172ma 302mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<158hp 172ma 300mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<158hp 172ma 299mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
north
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]

<158hp 172ma 298mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive where
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<158hp 172ma 297mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Players near you in Dragon Sea:
<PK> Liahwhar Calm Clear Water

<158hp 172ma 297mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<158hp 172ma 296mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<158hp 172ma 295mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive up
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<158hp 172ma 294mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive where
Players near you in Dragon Sea:
<PK> Liahwhar A Wooden Bridge South of Timaran

<158hp 172ma 294mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<158hp 172ma 293mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
[LEGION] an occultist: 'Nico has left the Lacramose Temple.'
[LEGION] an occultist: 'Kharl has left the Lacramose Temple.'

<158hp 172ma 291mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<158hp 172ma 289mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
north
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]

<158hp 172ma 287mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive where
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<158hp 172ma 285mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
Players near you in Timaran:
<PK> Liahwhar Meadow Lane

<158hp 172ma 285mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<158hp 172ma 283mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
Selena the Mayor of Timaran is here, smiling happily to all.

<158hp 172ma 281mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.

<158hp 172ma 279mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<158hp 172ma 277mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.

<158hp 172ma 275mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<158hp 172ma 273mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
west
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.

<158hp 172ma 271mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Western Square of
Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.

<158hp 172ma 269mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
west
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.

<158hp 172ma 267mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<158hp 172ma 265mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<158hp 172ma 263mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Along the Eastern
Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<158hp 172ma 261mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<158hp 172ma 259mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<158hp 172ma 257mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive where
west
Players near you in Eastern Road:
<PK> Liahwhar Along the Eastern Road

<158hp 172ma 257mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Along the Eastern
Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<158hp 172ma 255mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<158hp 172ma 253mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A string of beads is here.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<158hp 172ma 251mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<158hp 172ma 249mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<158hp 172ma 247mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive south
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<158hp 172ma 245mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<158hp 172ma 243mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<158hp 172ma 241mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive north
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<158hp 172ma 239mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<158hp 172ma 237mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<158hp 172ma 235mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<158hp 172ma 233mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Along the Eastern
Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<158hp 172ma 231mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
where
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<158hp 172ma 229mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive Players near you i
n Eastern Road:
<PK> Liahwhar Along the Eastern Road

<158hp 172ma 229mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<158hp 172ma 227mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<158hp 172ma 225mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<158hp 172ma 223mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<158hp 172ma 221mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<158hp 172ma 219mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive where
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<158hp 172ma 217mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
Players near you in Seringale:
<PK> Liahwhar The East Common Road
Myanni Trading Post
Mazush East of Market Square

<158hp 172ma 217mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive The East Common Ro
ad
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.

<158hp 172ma 215mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<158hp 172ma 213mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<158hp 172ma 211mv 19539tnl> <no opponent no opponent> <> <1203 6pm (day) >evasive west
west

The sun slowly disappears in the west.
You no longer feel the effects of the ice storm.

<174hp 179ma 300mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive The East Common R
oad
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<174hp 179ma 298mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive The East Common R
oad
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<174hp 179ma 296mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A human city guard of Seringale stands watch here.
(Red Aura) Mazush the Saboteur is here.

<174hp 179ma 294mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
A beggar walks in.

<174hp 179ma 294mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive north
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<174hp 179ma 293mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<174hp 179ma 292mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<174hp 179ma 291mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive south
west
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<174hp 179ma 290mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<174hp 179ma 288mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive where
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<174hp 179ma 286mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive
Myanni walks in.
An adolescent ocelot walks in.

<174hp 179ma 286mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
Players near you in Seringale:
<PK> Liahwhar The West Common Road
Myanni The West Common Road
Mazush Northeast of Market Square

<174hp 179ma 286mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<174hp 179ma 284mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive The West Common R
oad
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<174hp 179ma 282mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<174hp 179ma 280mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.

<174hp 179ma 278mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive where
Players near you in Seringale:
<PK> Liahwhar The West Common Road
Myanni North of Market Square
Mazush Northeast of Market Square

<174hp 179ma 278mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Liahwhar. You can read all about them in the Cit
yguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the
sign there.'

<174hp 179ma 276mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<174hp 179ma 274mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive eq
You are using:
<used as light> (Red Aura) (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) an iron spider
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> (Magical) (Humming) a faded black eye patch
<worn on torso> (Humming) crimson demonskin fullplate armor
<worn on arms> (Humming) razor-edged demonskin shoulder plating
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Red Aura) (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Magical) a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Magical) a white gold bracelet
<worn around wrist> (Magical) a white gold bracelet
<wielded> (Red Aura) (Magical) (Glowing) (Humming) the pain of the damned
<dual wielded> (Humming) a nerve swimmer
<floating nearby> Nothing.

<174hp 179ma 274mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A ring of multi-colored keys rests here.

<174hp 179ma 272mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<174hp 179ma 270mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive rem ner
You stop wielding a nerve swimmer.

<174hp 179ma 270mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive eq
You are using:
<used as light> (Red Aura) (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) an iron spider
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> (Magical) (Humming) a faded black eye patch
<worn on torso> (Humming) crimson demonskin fullplate armor
<worn on arms> (Humming) razor-edged demonskin shoulder plating
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Red Aura) (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Magical) a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Magical) a white gold bracelet
<worn around wrist> (Magical) a white gold bracelet
<wielded> (Red Aura) (Magical) (Glowing) (Humming) the pain of the damned
<floating nearby> Nothing.

<174hp 179ma 270mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A ring of multi-colored keys rests here.

<174hp 179ma 268mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive west
east
where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<174hp 179ma 266mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive The edge of the f
orest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A ring of multi-colored keys rests here.

<174hp 179ma 264mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive east
east
Players near you in Mystic Forest:
<PK> Liahwhar The edge of the forest

<174hp 179ma 264mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive Outside the West
Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<174hp 179ma 262mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive Inside the West G
ate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<174hp 179ma 260mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive east
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.

<174hp 179ma 258mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive where
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive sl
Players near you in Seringale:
<PK> Liahwhar The West Common Road
Myanni Hall of Mirrors
Mazush Northeast of Market Square

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive sc
You go to sleep.

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 174/1009 |
| Sex: Male Alignment: Evil Mana: 179/352 |
| Class: Warrior Ethos: Chaotic Move: 256/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Changing Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 43 Saving Throws |
| Hitroll: 50 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 3 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Skill: quest reward : enhances learning for 81 hours
Spell: detect magic : lasts for 4 hours
Spell: detect invis : lasts for 4 hours
Spell: detect evil : lasts for 4 hours

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive who
[50 Fire War] <PK> [LEGION] (Underling) [Trickery] Liahwhar the Battlemaster
[ Human ] <PK> Kharl the Sage of Arcane Power
[ H-Elf ] <PK> [KEEPER] Nico the Master Bard
[ Gnome ] Myanni the Mistress of Refraction
[ H-Elf ] Syena the Seeker of Knowledge
[ Drow ] [JUSTICE] Mazush the Saboteur
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 174/1009 |
| Sex: Male Alignment: Evil Mana: 179/352 |
| Class: Warrior Ethos: Chaotic Move: 256/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Changing Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 43 Saving Throws |
| Hitroll: 50 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 3 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Skill: quest reward : enhances learning for 81 hours
Spell: detect magic : lasts for 4 hours
Spell: detect invis : lasts for 4 hours
Spell: detect evil : lasts for 4 hours

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive

<174hp 179ma 256mv 19539tnl> <no opponent no opponent> <> <1203 7pm (dusk) >evasive

<237hp 203ma 360mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 237/1009 |
| Sex: Male Alignment: Evil Mana: 203/352 |
| Class: Warrior Ethos: Chaotic Move: 360/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Changing Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 43 Saving Throws |
| Hitroll: 50 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 3 hours
: modifies armor class by -50 for 3 hours
: modifies damroll by 10 for 3 hours
: modifies hitroll by 1 for 3 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Skill: quest reward : enhances learning for 80 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours

<237hp 203ma 360mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive st
look
where
You wake and stand up.

<237hp 203ma 360mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive The West Common
Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<237hp 203ma 360mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive Players near you
in Seringale:
<PK> Liahwhar The West Common Road
Mazush The West Common Road

<237hp 203ma 360mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive
A human city guard walks in.

<237hp 203ma 360mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A dwarven city guard of seringale stands watch here.

<237hp 203ma 358mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
where
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<237hp 203ma 356mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
Players near you in Seringale:
<PK> Liahwhar Inside the West Gate
Mazush The West Common Road

<237hp 203ma 356mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive Outside the West
Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<237hp 203ma 354mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A ring of multi-colored keys rests here.

<237hp 203ma 352mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<237hp 203ma 350mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive where
Players near you in Mystic Forest:
<PK> Liahwhar A trail through the light forest

<237hp 203ma 350mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<237hp 203ma 347mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<237hp 203ma 344mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive west
north
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<237hp 203ma 341mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive north
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<237hp 203ma 338mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive east
north
where
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
The shadow guild banner is staked into the ground here.
You see 2 of a falchion here.
You see 2 of a voulge here.
There is a packet of medicinal herbs lying here.
A small tent is pitched here.

<237hp 203ma 335mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive A Mud-Covered Fi
eld
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]

<237hp 203ma 333mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive A Mud-Covered Fi
eld
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]
A finely tailored waistcoat has been neatly folded here.
A thick leather belt lies here.
A subverter's buckler is here.
This cloak appears to have been crudely sewn together using worm skins.
A splintered wooden plank is here.
A chain shirt is here, gathering rust.
A rusted iron pot is here, covered with mud.
A copper shortsword is here, ready to slay dragons.

<237hp 203ma 331mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive Players near you
in The Mudfall:
<PK> Liahwhar A Mud-Covered Field

<237hp 203ma 331mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive sl
sc
You go to sleep.

<237hp 203ma 331mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 237/1009 |
| Sex: Male Alignment: Evil Mana: 203/352 |
| Class: Warrior Ethos: Chaotic Move: 331/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Changing Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 43 Saving Throws |
| Hitroll: 50 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 3 hours
: modifies armor class by -50 for 3 hours
: modifies damroll by 10 for 3 hours
: modifies hitroll by 1 for 3 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Skill: quest reward : enhances learning for 80 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours

<237hp 203ma 331mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive

<237hp 203ma 331mv 19539tnl> <no opponent no opponent> <> <1203 8pm (night) >evasive

<304hp 234ma 435mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive st
where
south
You wake and stand up.

<304hp 234ma 435mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive Players near you
in The Mudfall:
<PK> Liahwhar A Mud-Covered Field

<304hp 234ma 435mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]

<304hp 234ma 433mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
The shadow guild banner is staked into the ground here.
You see 2 of a falchion here.
You see 2 of a voulge here.
There is a packet of medicinal herbs lying here.
A small tent is pitched here.

<304hp 234ma 431mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<304hp 234ma 428mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive south
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<304hp 234ma 425mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<304hp 234ma 422mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<304hp 234ma 419mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive where
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<304hp 234ma 416mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
Players near you in Mystic Forest:
<PK> Liahwhar A trail through the dense forest

<304hp 234ma 416mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive A narrow trail t
hrough the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<304hp 234ma 413mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<304hp 234ma 410mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
An iron ring has been left here.
A large grey wolf is here, glaring hungrily at you.

<304hp 234ma 407mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<304hp 234ma 404mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive south
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+

[Exits: north south west]

<304hp 234ma 401mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+

[Exits: east west]

<304hp 234ma 398mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+

[Exits: north east south]
A bulbous plant is here.
A large grey wolf is here, glaring hungrily at you.

<304hp 234ma 395mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive where
north
Players near you in Mystic Forest:
<PK> Liahwhar A narrow trail through the deep, dark forest

<304hp 234ma 395mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+

[Exits: south west]

<304hp 234ma 392mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive A narrow trail t
hrough the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+

[Exits: east west up]

<304hp 234ma 389mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive up
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<304hp 234ma 386mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive west
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+

[Exits: north east west]
You see 2 of a wisp essence here.
You see 2 of a wisp spark here.
You see 2 of magic dust here.
A seed that seems to be made of clouds is here.

<304hp 234ma 383mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive north
where
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+

[Exits: north south]

<304hp 234ma 380mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive Players near you
in Arachnos:
<PK> Liahwhar On the spider web

<304hp 234ma 380mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive north
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+

[Exits: north south]

<304hp 234ma 377mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive north
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with unidentifiable
| | objects. You begin to wonder about what lies ahead. The
*-f-f | air is damp here, and even the little moonlight that shines
| | through the canopy seems absorbed into the webbing.
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
The young spider is ballooning by you.
The young spider is ballooning by you.

<304hp 234ma 374mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive where
Players near you in Arachnos:
<PK> Liahwhar Webbed Entrance

<304hp 234ma 374mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive sl
sc
You go to sleep.

<304hp 234ma 374mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 304/1009 |
| Sex: Male Alignment: Evil Mana: 234/352 |
| Class: Warrior Ethos: Chaotic Move: 374/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 43 Saving Throws |
| Hitroll: 50 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 1 hours
Skill: berserk : modifies save vs mental by 10 for 2 hours
: modifies armor class by -50 for 2 hours
: modifies damroll by 10 for 2 hours
: modifies hitroll by 1 for 2 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Skill: quest reward : enhances learning for 79 hours
Spell: detect magic : lasts for 2 hours
Spell: detect invis : lasts for 2 hours
Spell: detect evil : lasts for 2 hours

<304hp 234ma 374mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive who
[50 Fire War] <PK> [LEGION] (Underling) [Trickery] Liahwhar the Battlemaster
[ Human ] <PK> Kharl the Sage of Arcane Power
[ H-Elf ] <PK> [KEEPER] Nico the Master Bard
[ H-Elf ] Syena the Seeker of Knowledge
[ Drow ] [JUSTICE] Mazush the Saboteur
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 11.

<304hp 234ma 374mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive eq
You are using:
<used as light> (Red Aura) (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) an iron spider
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> (Magical) (Humming) a faded black eye patch
<worn on torso> (Humming) crimson demonskin fullplate armor
<worn on arms> (Humming) razor-edged demonskin shoulder plating
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Red Aura) (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Magical) a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Magical) a white gold bracelet
<worn around wrist> (Magical) a white gold bracelet
<wielded> (Red Aura) (Magical) (Glowing) (Humming) the pain of the damned
<floating nearby> Nothing.

<304hp 234ma 374mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive

<304hp 234ma 374mv 19539tnl> <no opponent no opponent> <> <1203 9pm (night) >evasive

The white aura around your body fades.

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive
<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive st
You wake and stand up.

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive where
Players near you in Arachnos:
<PK> Liahwhar Webbed Entrance

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive dual ner
You wield a nerve swimmer in your off-hand.
A nerve swimmer feels like a part of you!

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive where
Players near you in Arachnos:
<PK> Liahwhar Webbed Entrance

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive sl
sc
You go to sleep.

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 354/1009 |
| Sex: Male Alignment: Evil Mana: 267/352 |
| Class: Warrior Ethos: Chaotic Move: 478/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 0 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 10 for 1 hours
: modifies hitroll by 1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Skill: quest reward : enhances learning for 78 hours
Spell: detect magic : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Spell: detect evil : lasts for 1 hours

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive who
[50 Fire War] <PK> [LEGION] (Underling) [Trickery] Liahwhar the Battlemaster
[ Human ] <PK> Kharl the Sage of Arcane Power
[ H-Elf ] <PK> [KEEPER] Nico the Master Bard
[ H-Elf ] Syena the Seeker of Knowledge
[ Drow ] [JUSTICE] Mazush the Saboteur
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 11.

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 354/1009 |
| Sex: Male Alignment: Evil Mana: 267/352 |
| Class: Warrior Ethos: Chaotic Move: 478/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 0 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 10 for 1 hours
: modifies hitroll by 1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Skill: quest reward : enhances learning for 78 hours
Spell: detect magic : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Spell: detect evil : lasts for 1 hours

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive gr
Liahwhar's group:
[50 War] Liahwhar 35% hp 75% mana 96% mv 542861 xp Damage per round: 159
* [30 Pet] A venomous king cobra 100% hp 100% mana 100% mv 17962 tnl (ghost)

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 354/1009 |
| Sex: Male Alignment: Evil Mana: 267/352 |
| Class: Warrior Ethos: Chaotic Move: 478/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 41 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -5 for 0 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 10 for 1 hours
: modifies hitroll by 1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Skill: quest reward : enhances learning for 78 hours
Spell: detect magic : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Spell: detect evil : lasts for 1 hours

<354hp 267ma 478mv 19539tnl> <no opponent no opponent> <> <1203 10pm (night) >evasive
You feel less vulnerable to afflictions.

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive st
You wake and stand up.

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive look
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with unidentifiable
| | objects. You begin to wonder about what lies ahead. The
*-f-f | air is damp here, and even the little moonlight that shines
| | through the canopy seems absorbed into the webbing.
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
The young spider is ballooning by you.
The young spider is ballooning by you.

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive where
Players near you in Arachnos:
<PK> Liahwhar Webbed Entrance

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive sl
You go to sleep.

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 433/1009 |
| Sex: Male Alignment: Evil Mana: 286/352 |
| Class: Warrior Ethos: Chaotic Move: 494/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 46 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 0 hours
: modifies armor class by -50 for 0 hours
: modifies damroll by 10 for 0 hours
: modifies hitroll by 1 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Skill: quest reward : enhances learning for 77 hours
Spell: detect magic : lasts for 0 hours
Spell: detect invis : lasts for 0 hours
Spell: detect evil : lasts for 0 hours

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive
[LEGION] an occultist: 'Nico has entered the Lacramose Temple.'

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive
[LEGION] an occultist: 'Kharl has entered the Lacramose Temple.'

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive

<433hp 286ma 494mv 19539tnl> <no opponent no opponent> <> <1203 11pm (night) >evasive
You feel your pulse slow down.
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

<505hp 307ma 494mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive

<505hp 307ma 494mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive st
You wake and stand up.

<505hp 307ma 494mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive look
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with unidentifiable
| | objects. You begin to wonder about what lies ahead. The
*-f-f | air is damp here, and even the little moonlight that shines
| | through the canopy seems absorbed into the webbing.
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
The young spider is ballooning by you.
The young spider is ballooning by you.

<505hp 307ma 494mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive where
Players near you in Arachnos:
<PK> Liahwhar Webbed Entrance

<505hp 307ma 494mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<505hp 307ma 494mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive south
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+

[Exits: north south]

<505hp 307ma 491mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive south
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+

[Exits: north south]

<505hp 307ma 488mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive south
where
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+

[Exits: north east west]
You see 2 of a wisp essence here.
You see 2 of a wisp spark here.
You see 2 of magic dust here.
A seed that seems to be made of clouds is here.

<505hp 307ma 485mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive Players near
you in Mystic Forest:
<PK> Liahwhar On the spider web

<505hp 307ma 485mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<505hp 307ma 482mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive down
east
A narrow trail through the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+

[Exits: east west up]

<505hp 307ma 479mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive where
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+

[Exits: south west]

<505hp 307ma 476mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive sc
Players near you in Mystic Forest:
<PK> Liahwhar A small path in the deep, dark forest

<505hp 307ma 476mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 505/1009 |
| Sex: Male Alignment: Evil Mana: 307/352 |
| Class: Warrior Ethos: Chaotic Move: 476/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 49 Armor Vs Pierce: 108 Saving Throws |
| Off-H: 50 Vs Bash: 101 Afflictive: 46 |
| Damroll: 33 Vs Slash: 107 Maledictive: 40 |
| Off-H: 31 Vs Magic: 110 Mental: 40 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Skill: quest reward : enhances learning for 76 hours

<505hp 307ma 476mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive south
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+

[Exits: north east south]
A bulbous plant is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grey wolf is here, glaring hungrily at you.

<505hp 307ma 473mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+

[Exits: east west]

<505hp 307ma 470mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
where
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+

[Exits: north south west]

<505hp 307ma 467mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive north
Players near you in Mystic Forest:
<PK> Liahwhar A narrow trail through the deep, dark forest

<505hp 307ma 467mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive A narrow tra
il through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<505hp 307ma 464mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
An iron ring has been left here.
A large grey wolf is here, glaring hungrily at you.

<505hp 307ma 461mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<505hp 307ma 458mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<505hp 307ma 455mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
east
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<505hp 307ma 452mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
Someone holds out his hands entreatingly.
Someone says 'Do you have any nuts?!'

<505hp 307ma 449mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive A trail thro
ugh the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<505hp 307ma 446mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
east
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<505hp 307ma 443mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<505hp 307ma 440mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive A trail thro
ugh the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<505hp 307ma 437mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<505hp 307ma 434mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
where
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A ring of multi-colored keys rests here.

<505hp 307ma 432mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
Players near you in Mystic Forest:
<PK> Liahwhar The edge of the forest

<505hp 307ma 432mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive Outside the
West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<505hp 307ma 430mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S *| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<505hp 307ma 428mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
where
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S * *| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A dwarven city guard of seringale stands watch here.

<505hp 307ma 426mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
Players near you in Seringale:
<PK> Liahwhar The West Common Road
Mazush South of Market Square

<505hp 307ma 426mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive The West Com
mon Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S * * *| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
A halfling city guard of Seringale stands watch here.

<505hp 307ma 424mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east

A halfling city guard walks east.

<505hp 307ma 424mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S * * * *| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.

<505hp 307ma 422mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive The Western
Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<505hp 307ma 420mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S * *|
|
|
---------+

[Exits: north east south west]

<505hp 307ma 418mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
east
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S * *-+|
||
S-+|
---------+

[Exits: north east south west]

<505hp 307ma 416mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive where
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<505hp 307ma 414mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive north
Players near you in Seringale:
<PK> Liahwhar West of Market Square
Mazush South of Market Square

<505hp 307ma 414mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive Northwest of
Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]

<505hp 307ma 413mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]

<505hp 307ma 412mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]

<505hp 307ma 411mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* * *|
| |
S-+-* |
---------+

[Exits: north east south]

<505hp 307ma 410mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-G| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<505hp 307ma 408mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-G | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]

<505hp 307ma 406mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive The Eastern
Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<505hp 307ma 404mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive east

[LEGION] A Shadowdemon Guardian: 'Alert! someone has intruded upon our cabal!'

<505hp 307ma 404mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive The East Com
mon Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-G S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.

<505hp 307ma 402mv 19539tnl> <no opponent no opponent> <> <1203 12am (midnight) >evasive
You are hungry.

<517hp 314ma 491mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive
[LEGION] A Shadowdemon Guardian: 'Alert! someone has intruded upon our cabal!'

<517hp 314ma 491mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.

<517hp 314ma 489mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<517hp 314ma 487mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east

[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<517hp 314ma 487mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive where
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<517hp 314ma 485mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Players near you
in Seringale:
<PK> Liahwhar Inside the East Gate
Mazush South of Market Square

<517hp 314ma 485mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<517hp 314ma 483mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<517hp 314ma 481mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
east
where
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<517hp 314ma 479mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Along the Easter
n Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<517hp 314ma 477mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Players near you
in Eastern Road:
<PK> Liahwhar Along the Eastern Road

<517hp 314ma 477mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<517hp 314ma 475mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<517hp 314ma 473mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive where
Players near you in Eastern Road:
<PK> Liahwhar Along the Eastern Road

<517hp 314ma 473mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<517hp 314ma 471mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<517hp 314ma 469mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<517hp 314ma 467mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<517hp 314ma 463mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<517hp 314ma 457mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<517hp 314ma 451mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<517hp 314ma 446mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive where
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<517hp 314ma 443mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
Players near you in Tenebria:
<PK> Liahwhar South of the Foothills

<517hp 314ma 443mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<517hp 314ma 440mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive A Path Through t
he Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<517hp 314ma 436mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<517hp 314ma 432mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<517hp 314ma 429mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<517hp 314ma 427mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<517hp 314ma 425mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive A Pebble-Strewn
Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<517hp 314ma 423mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<517hp 314ma 421mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
east
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<517hp 314ma 419mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive where
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<517hp 314ma 417mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Players near you
in Gwidry:
<PK> Liahwhar A Dusty Road

<517hp 314ma 417mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]

<517hp 314ma 415mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
north
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<517hp 314ma 413mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A country bumpkin is here.

<517hp 314ma 411mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Main Room of the
Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

<517hp 314ma 410mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive op d
It's already open.

<517hp 314ma 410mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive down
east
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<517hp 314ma 408mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive where
north
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<517hp 314ma 405mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Players near you
in Gwidry:
<PK> Liahwhar A Tunnel Beneath Gwidry

<517hp 314ma 405mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive A Tunnel Beneath
Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<517hp 314ma 402mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

<517hp 314ma 399mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]

<517hp 314ma 396mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive south
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

<517hp 314ma 393mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive south
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<517hp 314ma 390mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
Alas, you cannot go that way.

<517hp 314ma 390mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive south
west
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<517hp 314ma 387mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive up
where
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<517hp 314ma 384mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Main Room of the
Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

<517hp 314ma 382mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive east
Players near you in Gwidry:
<PK> Liahwhar Main Room of the Inn

<517hp 314ma 382mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<517hp 314ma 381mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<517hp 314ma 379mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A country bumpkin is here.

<517hp 314ma 377mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Liahwhar, my cat's having kittens, do you want one?'

<517hp 314ma 375mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
where
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<517hp 314ma 373mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive Players near you
in Tenebria:
<PK> Liahwhar Outside the Village of Gwidry

<517hp 314ma 373mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
west
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<517hp 314ma 371mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive A Pebble-Strewn
Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<517hp 314ma 369mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<517hp 314ma 367mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<517hp 314ma 365mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive west
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<517hp 314ma 363mv 19539tnl> <no opponent no opponent> <> <1203 1am (night) >evasive
You are hungry.

<523hp 316ma 452mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive south
south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<523hp 316ma 449mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive A Path Through t
he Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<523hp 316ma 445mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<523hp 316ma 441mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive where
Players near you in Tenebria:
<PK> Liahwhar A Path Through the Foothills

<523hp 316ma 441mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive south
west
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<523hp 316ma 438mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive Bank of a Swift
Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<523hp 316ma 435mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive west
down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<523hp 316ma 430mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<523hp 316ma 424mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive south
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<523hp 316ma 418mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<523hp 316ma 414mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<523hp 316ma 412mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<523hp 316ma 410mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive east
east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<523hp 316ma 408mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive Along the Easter
n Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive sl
sc
You go to sleep.

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 523/1009 |
| Sex: Male Alignment: Evil Mana: 316/352 |
| Class: Warrior Ethos: Chaotic Move: 406/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*----] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 49 Armor Vs Pierce: 93 Saving Throws |
| Off-H: 50 Vs Bash: 86 Afflictive: 46 |
| Damroll: 33 Vs Slash: 92 Maledictive: 40 |
| Off-H: 31 Vs Magic: 95 Mental: 40 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Skill: quest reward : enhances learning for 74 hours

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 523/1009 |
| Sex: Male Alignment: Evil Mana: 316/352 |
| Class: Warrior Ethos: Chaotic Move: 406/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*----] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 49 Armor Vs Pierce: 93 Saving Throws |
| Off-H: 50 Vs Bash: 86 Afflictive: 46 |
| Damroll: 33 Vs Slash: 92 Maledictive: 40 |
| Off-H: 31 Vs Magic: 95 Mental: 40 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Skill: quest reward : enhances learning for 74 hours

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >evasive

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >active

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >active i
You are carrying:
a bottomless tankard
(Glowing) (Humming) an outlaw's blade splitter
(Glowing) a wooden plank wrapped in barb wire
(Humming) a crude spear
a seashell ring
(Humming) a dangerous dagger
a Big Ol'Pack sack (open)

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >active st
You wake and stand up.

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >active look
east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<523hp 316ma 406mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >active east
A Bump in the Road
| The road ends here suddenly, its builders having failed
| to compensate for the plans to build a monastery across
| it. A bypass has been built slightly back west, going
| southwards and around the gigantic structure. Someone
+-+-@ +| has set up a small shack with several large carts lined
| || up inside it.
+-+-+-+|
|
|
---------+

[Exits: west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
You see 2 of a voulge here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<523hp 316ma 404mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >active Alas, you cannot
go that way.

<523hp 316ma 404mv 19539tnl> <no opponent no opponent> <> <1203 2am (night) >active west
south
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
You are hungry.

<532hp 319ma 491mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<532hp 319ma 489mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<532hp 319ma 487mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<532hp 319ma 485mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active north
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<532hp 319ma 483mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<532hp 319ma 481mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<532hp 319ma 479mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A string of beads is here.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<532hp 319ma 477mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<532hp 319ma 475mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<532hp 319ma 473mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active Along the Eastern
Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<532hp 319ma 471mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active l i sack
A Big Ol'Pack Sack holds:
(11) a purple potion
( 2) (Glowing) (Humming) a Defender potion
the red dragon shield
a misty potion
( 9) (Glowing) a flask of travelers restoration
(Glowing) a potion of beastie protection
( 7) (Glowing) a flask of monster repulsion
( 2) a seashell ring
( 2) a bartering token
a claymore
(Glowing) a fiery dagger
( 2) a mushroom amulet
(Glowing) a luminous, silver-tipped spear
a flint-headed arrow (1)
a spiked halberd
( 3) a 'drink me' potion

<532hp 319ma 471mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<532hp 319ma 469mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<532hp 319ma 467mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<532hp 319ma 465mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
east
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
S| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<532hp 319ma 463mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active where
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
S *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<532hp 319ma 461mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Players near you in Timaran:
<PK> Liahwhar Western Main Street

<532hp 319ma 461mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active Western Square of
Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
S * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<532hp 319ma 459mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active
[LEGION] A Shadowdemon Guardian: 'Alert! Kharl has intruded upon our cabal!'

<532hp 319ma 459mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active south
Windchime Lane
S * | This road is for some reason named Windchime Lane. There
| | | is no apparent indication of why, so maybe the road builders
+-+-+-+-+| were just being creative. The road is lined with torches
| | || which shine brightly in the night sky. To the north you
T-*-@ * +| can see a busy square, and many people are coming past
| | || you from there and going into a building to the west.
*-* +-+ +| Looking that way, you see that the building is made of
| || solid grey stone, but there is a dome on top that seems
*-+-+ +| to shine with a strange light. Quite obviously this is
---------+ a temple of some sort. You can go west into the temple,
or continue down the road southwards. You can also enter the square by going
north.

[Exits: north south west]
A large, filthy looking rat scurries around.

<532hp 319ma 457mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active south
Windchime Lane
+-+-+-+-+| You are walking along Windchime Lane. A number of torches send
| | || shadows dancing along the walls and cobblestones of the street.
T-*-+ * +| Just to the north and west lies a large building that has the
| | || look of a temple. A busy square bustling with life lies a short
*-* @-+ +| distance to the north. To the east is the shadowy entrance to
| | the Thieves Guild. The road continues to the south.
*-+-+ |
| |
* |
---------+

[Exits: north east south]

<532hp 319ma 455mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active south
Windchime Lane
T-*-+ | This is the end of Windchime Lane, a solid stone wall blocking
| | | any further progress southwards. A few torches hang on it, casting
*-* +-+ | a fitful light that flickers whenever the wind blows by. To the
| | north you can see a large building that looks like a temple, and
*-+-@ | to the west is the entrance to the Guild of Warriors. You can
| | continue up the road to the north.
* |
|
|
---------+

[Exits: north west]
A large, filthy looking rat scurries around.

<532hp 319ma 453mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active north
north
Windchime Lane
+-+-+-+-+| You are walking along Windchime Lane. A number of torches send
| | || shadows dancing along the walls and cobblestones of the street.
T-*-+ * +| Just to the north and west lies a large building that has the
| | || look of a temple. A busy square bustling with life lies a short
*-* @-+ +| distance to the north. To the east is the shadowy entrance to
| | the Thieves Guild. The road continues to the south.
*-+-+ |
| |
* |
---------+

[Exits: north east south]

<532hp 319ma 451mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active Windchime Lane
S * | This road is for some reason named Windchime Lane. There
| | | is no apparent indication of why, so maybe the road builders
+-+-+-+-+| were just being creative. The road is lined with torches
| | || which shine brightly in the night sky. To the north you
T-*-@ * +| can see a busy square, and many people are coming past
| | || you from there and going into a building to the west.
*-* +-+ +| Looking that way, you see that the building is made of
| || solid grey stone, but there is a dome on top that seems
*-+-+ +| to shine with a strange light. Quite obviously this is
---------+ a temple of some sort. You can go west into the temple,
or continue down the road southwards. You can also enter the square by going
north.

[Exits: north south west]
A large, filthy looking rat scurries around.

<532hp 319ma 449mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active north
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
S * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<532hp 319ma 447mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
east
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
S * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<532hp 319ma 445mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active Western Main Stre
et
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
S * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<532hp 319ma 443mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<532hp 319ma 441mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<532hp 319ma 439mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active west
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<532hp 319ma 437mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active west
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
S * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<532hp 319ma 435mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active south
south
Dark alleyway
S * B | This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+-+-+-+-+| various small rodents running about. It would be a good place
| | | | to rob someone... The alley leads out onto a street to the
+ * @ | north, and continues southwards.
| | |
+-+ + |
| | |
+ + |
---------+

[Exits: north south]

<532hp 319ma 433mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active Dark alleyway
+-+-+-+-+| This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+ * + | various small rodents running about. It would be a good place
| | | to rob someone... The alley leads out onto a street just
+ @ | a short distance to the north, and continues southwards.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.

<532hp 319ma 431mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active south
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There
| | is rubbish piled in heaps around, and you here the sound
+ | of various small rodents running about. It would be a
| | good place to rob someone... The alley leads out onto
@ | a street just a short distance to the south, and continues
| | northwards.
S + F |
| | | |
*-+-+-+-+|
---------+

[Exits: north south]

<532hp 319ma 429mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active south
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There is
| | rubbish piled in heaps around, and you here the sound of
+ | various small rodents running about. It would be a good
| | place to rob someone... The alley leads out onto a street
S @ F | to the south, and continues northwards.
| | | |
*-+-+-+-+|
| | | |
* S F |
---------+

[Exits: north south]

<532hp 319ma 427mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active south
Market Street
+ | Walking along Market Street, you look appreciatively at the
| | beautiful marble path as it reflects the light. Torches on
S + F | the walls provide that light, flickering slightly whenever
| | | | an errant gust of wind blows by. Small trees stand in pots
*-+-@-+-+| along the side of the road, all bearing beautiful colored
| | | | blossoms. You notice what appears to be a tailors to the
* S F | south, while to the north you see a dark alleyway. You can
| | continue along the road to the east or west.
S |
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<532hp 319ma 425mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active east
south
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F +| and the way is lined by torches which cast a bright light
| | | || in the night sky. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
* S F *-S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]

<532hp 319ma 423mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active The Butchers
S + F +| Meat everywhere. That's the first thing you notice as
| | | || you enter this butchers. From steaks of various animals
+-+-+-+-+| to de-feathered chickens and ducks, this room is a vegetarians
| | | || nightmare. There is a squealing out the back as another
* S @ *-S| animal is killed ready to be chopped into food. The floor
| || is paved in the same marble bricks as the street outside,
S +| and the walls have been whitewashed. You can return to
|| the street northwards or go out back to the south.
*|
---------+

[Exits: north (south)]
Yuram the butcher is sleeping here.

<532hp 319ma 422mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active buy bef
You can't do that here.

<532hp 319ma 422mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active time
sl
It is 3 o'clock am, Day of the Dark Ages, 19th Renewal of the Celestial of Tolerance
Abandoned Realms started up at Mon Apr 17 01:37:38 UTC
Last reboot at Sun Jun 18 22:29:07 UTC
The system time is Mon Jun 19 03:58:35 UTC
Abandoned Realms has been up for 63 days 2 hours 20 minutes and 57 seconds.
35h:1m:25s until surge - beginning at Tue Jun 20 15:00:00 UTC

<532hp 319ma 422mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active sc
You go to sleep.

<532hp 319ma 422mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 532/1009 |
| Sex: Male Alignment: Evil Mana: 319/352 |
| Class: Warrior Ethos: Chaotic Move: 422/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*----] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 49 Armor Vs Pierce: 93 Saving Throws |
| Off-H: 50 Vs Bash: 86 Afflictive: 46 |
| Damroll: 33 Vs Slash: 92 Maledictive: 40 |
| Off-H: 31 Vs Magic: 95 Mental: 40 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Skill: quest reward : enhances learning for 73 hours

<532hp 319ma 422mv 19539tnl> <no opponent no opponent> <> <1203 3am (night) >active
You are hungry.

<571hp 338ma 494mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active st
You wake and stand up.

<571hp 338ma 494mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active north
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F +| and the way is lined by torches which cast a bright light
| | | || in the night sky. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
* S F *-S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]

<571hp 338ma 493mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active east
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F + | the light from the two torches that have been attached
| | | | to either side of it, and engraved across the top for all
+-+-@-+ | to see are the words "Market District". People walk both
| | | | ways past you, the ones leaving often carrying many items.
S F *-S-+| The path leading west is paved in marble bricks, creating
| | | a multi-hued walkway that looks magnificent. You can also
S + | go east onto Meadow Lane.
---------+

[Exits: east west]

<571hp 338ma 491mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active east
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]

<571hp 338ma 489mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
south
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<571hp 338ma 487mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active South Gate of Tim
aran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<571hp 338ma 485mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<571hp 338ma 484mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<571hp 338ma 483mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
+ |
---------+

[Exits: north south]

<571hp 338ma 482mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.

<571hp 338ma 480mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
+ |
| |
+-f-o|
---------+

[Exits: north south]
A small black fly buzzes around.

<571hp 338ma 478mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
+ | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
+-f-o|
| | |
+-+-o-+|
---------+

[Exits: north south]

<571hp 338ma 476mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active south
east
The Graveyard
+ | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
+ | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
+-+-o-+|
| | | |
+ +-+ |
---------+

[Exits: north east south]

<571hp 338ma 474mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active A Dark Forest
+ | The trees grow thicker here than in the graveyard, sometimes
| | having only a few feet between their large trunks. Thick
+ | leaves crunch loudly under your feet, echoing through the
| | woods and attracting the attention of anything near by. A
+-@-o | tangle of branches, leaves, vines, and tree trunks, limit
| | | your vision extensively in all directions.
+-+-o-+-+|
| | | |
+ +-+ |
---------+

[Exits: east south west]

<571hp 338ma 472mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active west
north
The Graveyard
+ | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
+ | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
+-+-o-+|
| | | |
+ +-+ |
---------+

[Exits: north east south]

<571hp 338ma 470mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active north
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
+ | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
+-f-o|
| | |
+-+-o-+|
---------+

[Exits: north south]

<571hp 338ma 468mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active A Path Out of the
Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
+ |
| |
+-f-o|
---------+

[Exits: north south]
A small black fly buzzes around.

<571hp 338ma 466mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active north
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.

<571hp 338ma 464mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active north
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
+ |
---------+

[Exits: north south]

<571hp 338ma 462mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active north

[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<571hp 338ma 462mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active An Old Gravel Pat
h
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<571hp 338ma 461mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active north
where
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<571hp 338ma 460mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active Players near you
in Dragon Sea:
<PK> Liahwhar A Wooden Bridge South of Timaran

<571hp 338ma 460mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active ber
Your pulse races as you are consumed by rage!
You have become better at berserk!

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active sl
sc
You go to sleep.

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 650/1009 |
| Sex: Male Alignment: Evil Mana: 169/352 |
| Class: Warrior Ethos: Chaotic Move: 230/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*----] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 46 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 10 for 6 hours
: modifies hitroll by 1 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Skill: quest reward : enhances learning for 72 hours

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active i
You are carrying:
a bottomless tankard
(Glowing) (Humming) an outlaw's blade splitter
(Glowing) a wooden plank wrapped in barb wire
(Humming) a crude spear
a seashell ring
(Humming) a dangerous dagger
a Big Ol'Pack sack (open)

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 650/1009 |
| Sex: Male Alignment: Evil Mana: 169/352 |
| Class: Warrior Ethos: Chaotic Move: 230/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 24/32 |
| Consti: 23 (23+0) Gold: 1203 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*----] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 46 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 10 for 6 hours
: modifies hitroll by 1 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Skill: quest reward : enhances learning for 72 hours

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >active st
You wake and stand up.

<650hp 169ma 230mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm down
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<650hp 169ma 229mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm east
east
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<650hp 169ma 228mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<650hp 169ma 227mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm south
east
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<650hp 169ma 226mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm south
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<650hp 169ma 225mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm south
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<650hp 169ma 224mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm east
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A swordfish moves slowly well beneath the depths of the water.
A hammerhead shark prowls within the water.
A hammerhead shark prowls within the water.
A Swordfish pokes you with its fins.
A Hammerhead shark pokes you with its fins.
A Hammerhead shark pokes you with its fins.

<650hp 169ma 222mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm east
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<650hp 169ma 218mv 19539tnl> <no opponent no opponent> <> <1203 4am (night) >calm east
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]
The day has begun.
You are hungry.

<656hp 172ma 303mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm Treading Clear Water

~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<656hp 172ma 299mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<656hp 172ma 295mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<656hp 172ma 291mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<656hp 172ma 287mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<656hp 172ma 283mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<656hp 172ma 279mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm south
east
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]
A long eel swims near the surface of the water.
A long eel swims near the surface of the water.

<656hp 172ma 275mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm A Blue-Water Current

-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<656hp 172ma 273mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]

<656hp 172ma 272mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm north
west
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<656hp 172ma 271mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm north
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<656hp 172ma 270mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm where
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<656hp 172ma 269mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm north
Players near you in Dragon Sea:
<PK> Liahwhar A Blue-Water Current

<656hp 172ma 269mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm A Blue-Water Current

| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.

<656hp 172ma 268mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm where
Players near you in Dragon Sea:
<PK> Liahwhar A Blue-Water Current

<656hp 172ma 268mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]

<656hp 172ma 267mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
east
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<656hp 172ma 266mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm where
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<656hp 172ma 265mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Players near you in Darkhaven:
<PK> Liahwhar A Boating Dock
<PK> Kharl Entrance to the Mausoleum
<PK> Nico Entrance to the Mausoleum

<656hp 172ma 265mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm Within the dock
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+

[Exits: east west]

<656hp 172ma 263mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Within the dock
+-+-+-+-+| The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<656hp 172ma 261mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
The end of the dock
+-+-+-+-+| You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<656hp 172ma 259mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm where
north
Players near you in Darkhaven:
<PK> Liahwhar The end of the dock
<PK> Kharl Entrance to the Mausoleum
<PK> Nico Entrance to the Mausoleum

<656hp 172ma 259mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm The end of the dock
+ +| You sigh in relief as you finally see the ending to this
| || dock. Falling into the water wasn't your idea of fun. The
+-+-+-+-+| grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<656hp 172ma 257mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm north
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<656hp 172ma 255mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
east
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ N|
| |
+-+ |
---------+

[Exits: east west]

<656hp 172ma 253mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]

<656hp 172ma 251mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.

<656hp 172ma 249mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]
A haggard looking pirate is in search of booty.

<656hp 172ma 247mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
N + F |
| |
*-+ |
---------+

[Exits: north east west]

<656hp 172ma 245mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm east
south
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]

<656hp 172ma 243mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm Grub's Place
+ *-* * S| An aroma of fresh baked goods and cooked meats fills your nostrils.
| | | || An assorted number of breads and vegetables fill large wooden
+-+-+-+-+| cartons that are scattered throughout the shop. All this food
| | | makes your stomach growl.
+ @ |
| |
+ |
| |
+ |
---------+

[Exits: north]
(White Aura) A grubby baker wipes his hands on his apron.
[LEGION] A Shadowdemon Guardian: 'Alert! Kharl has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Kharl!'

<656hp 172ma 242mv 19539tnl> <no opponent no opponent> <> <1203 5am (dawn) >calm buy cake
buy cake
You haggle the price down to 65 coins.
You buy a Wayfarer's Cake.

<656hp 172ma 242mv 19539tnl> <no opponent no opponent> <> <1138 5am (dawn) >calm You buy a Wayfarer's
Cake.

<656hp 172ma 242mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm eat cake
eat cake
You eat a Wayfarer's Cake.
You are full.

<656hp 172ma 242mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm You are too full to
eat more.

<656hp 172ma 242mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm where
Players near you in Darkhaven:
<PK> Liahwhar Grub's Place
<PK> Kharl A Deadend
<PK> Nico Above a Catacomb

<656hp 172ma 242mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
east
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]

<656hp 172ma 241mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<656hp 172ma 239mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Nico!'

<656hp 172ma 237mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm An opening in the fo
g
+ G| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]

<656hp 172ma 235mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
north
Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ G| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]

<656hp 172ma 233mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ G| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Nico!'

<656hp 172ma 231mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm where
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
An assassin is here skulking about.
A haggard looking pirate is in search of booty.

<656hp 172ma 229mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Players near you in Darkhaven:
<PK> Liahwhar Bay Side Road
<PK> Kharl A Deadend
<PK> Nico A Deadend

<656hp 172ma 229mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]

<656hp 172ma 227mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.

<656hp 172ma 225mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
An assassin is here skulking about.

<656hp 172ma 223mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]

<656hp 172ma 221mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.

<656hp 172ma 219mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.
A Darkhaven guard stalks the area.

<656hp 172ma 217mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<656hp 172ma 215mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm ww
You get a purple potion from a Big Ol'Pack Sack.

<656hp 172ma 215mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm You quaff a purple p
otion.
You aren't blind.
You are surrounded by a white aura.

<656hp 172ma 215mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
north
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A pile of armor is tainted with a rosy hue.
A cold, grey sword with a spike from its hilt is here.
An elegant narcissus flower has been discarded.
A purple cloak lies on the floor.

<656hp 172ma 213mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
A black robed figure stands mystically before you.

<656hp 172ma 212mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A torn black robe is here.
An elegant narcissus flower has been discarded.
A black robed figure stands mystically before you.

<656hp 172ma 211mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what this
*-*-@ | temple is all about - even if people aren't entirely sure
| | why. A silver moon is drawn in the background of the wall
* | encased in a gold and ivory casing. Spears are thrown in
| | between the curves of the moon. The symbol means nothing
+-+-+ | to you.
---------+

[Exits: north west]
A black robed figure stands mystically before you.

<656hp 172ma 210mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm west
Of Darkened Gemstones
| A bright room full of Gems and other magical trinkets is here.
| There are so many you have barely enough room to walk around
*-*-+ | the room. You can make out faint green carpeting and purple
| | drapes from behind mounds and mounds of shiny crystals. Diamond
*-*-@ | studded pillars stand majestically from behind it all as the
| | | room is filled with scintillating lights from the reflective
*-*-* | hue of the gems.
| |
* |
---------+

[Exits: south west]
A black robed figure stands mystically before you.

<656hp 172ma 209mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm scan all
Of Darkened Gold
| A bright gold room stands before you. The brick walls are
| laid with the finest gold bricks the eye can ever see. A
*-*-+ | strange feeling creeps over you for a hall of this type
| | would give a grandiose feeling - not one of sorrow and menace.
*-@-* | A rather large dragon made of an unknown substance stands
| | | in the middle of the room glaring at you angrily. It seems
*-*-* | you have outlived your stay here and should get going. The
| | floor is made of a whiny white marble with purple swirls.
* |
---------+

[Exits: east west]
An intricately carved statue of a black dragon is here, demanding notice.

<656hp 172ma 208mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm west
You scan all around.
You scan east.
*** Range 1 (east) ***
A black robed figure stands mystically before you.
You scan west.
*** Range 1 (west) ***
A black robed figure stands mystically before you.

<656hp 172ma 208mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm north
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
An elegant narcissus flower has been discarded.
A black robed figure stands mystically before you.

<656hp 172ma 207mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm scan all
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
An elegant narcissus flower has been discarded.
A black robed figure stands mystically before you.

<656hp 172ma 206mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Kharl the Sage of Arcane Power is here.
(White Aura) Nico the Master Bard is here.
You scan south.
*** Range 1 (south) ***
A black robed figure stands mystically before you.

<656hp 172ma 206mv 19539tnl> <no opponent no opponent> <> <1038 5am (dawn) >calm east
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.
(White Aura) Kharl the Sage of Arcane Power is here.
(White Aura) Nico the Master Bard is here.
You have become better at athleticism!
The white aura around Nico fades.
Nico's phantom flute shimmers then dissipates.
Nico's concord hymn ends.

<669hp 176ma 294mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<669hp 176ma 293mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm down
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

<669hp 176ma 292mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm fle
You aren't fighting anyone.

<669hp 176ma 292mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm l guard
You do not see that here.

<669hp 176ma 292mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm l shad
The demon standing here foams at the mouth as he attempts to break free
of his bonds. His teeth extend far out from his jaw giving an almost
shark-like look. With broad shoulders and a set of razor sharp claws, few
would stand his onslaught.
A Shadowdemon Guardian has some big nasty wounds and scratches.

<669hp 176ma 292mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm look
scan all
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.

<669hp 176ma 292mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm You scan all around.
You scan east.
You scan up.

<669hp 176ma 292mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm af
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: quest reward : enhances learning for 70 hours

<669hp 176ma 292mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm up
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
Kharl walks in.

<669hp 176ma 291mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm down
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm scan all
You scan all around.
You scan east.
You scan up.
*** Range 1 (up) ***
(White Aura) Kharl the Sage of Arcane Power is here.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm wear pain
You do not have that item.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm scan all
You scan all around.
You scan east.
You scan up.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm i
You are carrying:
a wayfarer's Cake
a bottomless tankard
(Glowing) (Humming) an outlaw's blade splitter
(Glowing) a wooden plank wrapped in barb wire
(Humming) a crude spear
a seashell ring
(Humming) a dangerous dagger
a Big Ol'Pack sack (open)

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm dual ner
You do not have that weapon.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm scan all
You scan all around.
You scan east.
You scan up.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm eq
You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) an iron spider
<worn around neck> (Humming) a cloak made of skin
<worn around neck> (Humming) a cloak made of skin
<worn on head> (Humming) a faded black eye patch
<worn on torso> (Humming) crimson demonskin fullplate armor
<worn on arms> (Humming) razor-edged demonskin shoulder plating
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a white gold bracelet
<worn around wrist> a white gold bracelet
<wielded> (Glowing) (Humming) the pain of the damned
<dual wielded> (Humming) a nerve swimmer
<floating nearby> Nothing.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm sl
sc
You go to sleep.

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 669/1009 |
| Sex: Male Alignment: Evil Mana: 176/352 |
| Class: Warrior Ethos: Chaotic Move: 290/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 25/32 |
| Consti: 23 (23+0) Gold: 1038 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 46 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: quest reward : enhances learning for 70 hours

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm i
You are carrying:
a wayfarer's Cake
a bottomless tankard
(Glowing) (Humming) an outlaw's blade splitter
(Glowing) a wooden plank wrapped in barb wire
(Humming) a crude spear
a seashell ring
(Humming) a dangerous dagger
a Big Ol'Pack sack (open)

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 669/1009 |
| Sex: Male Alignment: Evil Mana: 176/352 |
| Class: Warrior Ethos: Chaotic Move: 290/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 25/32 |
| Consti: 23 (23+0) Gold: 1038 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 50 Armor Vs Pierce: 43 Saving Throws |
| Off-H: 51 Vs Bash: 36 Afflictive: 46 |
| Damroll: 43 Vs Slash: 42 Maledictive: 40 |
| Off-H: 41 Vs Magic: 45 Mental: 50 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: quest reward : enhances learning for 70 hours

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm
[LEGION] A Shadowdemon Guardian: 'Alert! Kharl has intruded upon our cabal!'
[LEGION] A Shadowdemon Guardian: 'Alert! Nico has intruded upon our cabal!'

<669hp 176ma 290mv 19539tnl> <no opponent no opponent> <> <1038 6am (day) >calm
Nico's kicked dirt scratches you.
You can't see a thing!

<665hp 176ma 290mv 19539tnl> <unknown unknown> <> <1038 6am (day) >evasive st

The white aura around your body fades.
Someone's concord hymn ends.

<669hp 177ma 379mv 19539tnl> <unknown unknown> <> <1038 7am (day) >evasive You are already fighting!

<669hp 177ma 379mv 19539tnl> <unknown unknown> <> <1038 7am (day) >evasive
You yell 'Help! someone is attacking me!'
Someone's ice storm === OBLITERATES === you!
Someone's ice storm MUTILATES someone!
Someone's illusionary spectre injures someone.
Someone's illusionary spectre wounds someone.
Your dirge devastates someone!
Your shocking bite devastates someone!

<428hp 177ma 379mv 19539tnl> <unknown unknown> <> <1038 7am (day) >evasive fle
fle
You flee from combat!
You can't see a thing!

<428hp 177ma 378mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive ww
You aren't fighting anyone.

<428hp 177ma 378mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You don't have a s
ack.

<428hp 177ma 378mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You do not have th
at potion.

<428hp 177ma 378mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive
Someone walks in.

<428hp 177ma 378mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
You can't see a thing!
Someone snarls at you, then returns to its slumber.
Someone's illusionary spectre wounds someone.
Someone's illusionary spectre mauls someone.

<428hp 177ma 377mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive up
You can't see a thing!

<428hp 177ma 376mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
You can't see a thing!
[LEGION] someone: 'Alert! Kharl has intruded upon our cabal!'
Someone yells 'You don't belong here, Kharl!'

<428hp 177ma 375mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
You can't see a thing!

<428hp 177ma 374mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive south
You can't see a thing!

<428hp 177ma 373mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive east
You can't see a thing!

<428hp 177ma 372mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive east
You can't see a thing!

<428hp 177ma 371mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive south
You can't see a thing!

<428hp 177ma 370mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west

[LEGION] someone: 'Alert! Kharl has intruded upon our cabal!'
Someone yells 'You don't belong here, Kharl!'

<428hp 177ma 370mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You can't see a th
ing!

<428hp 177ma 369mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive south
You can't see a thing!

<428hp 177ma 368mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive south
You can't see a thing!

<428hp 177ma 367mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive sc

[LEGION] someone: 'Alert! Kharl has intruded upon our cabal!'
Someone yells 'You don't belong here, Kharl!'

<428hp 177ma 367mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive
/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 428/1009 |
| Sex: Male Alignment: Evil Mana: 177/352 |
| Class: Warrior Ethos: Chaotic Move: 367/494 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 318/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 25/32 |
| Consti: 23 (23+0) Gold: 1038 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 47 Armor Vs Pierce: 58 Saving Throws |
| Off-H: 48 Vs Bash: 51 Afflictive: 45 |
| Damroll: 43 Vs Slash: 57 Maledictive: 40 |
| Off-H: 41 Vs Magic: 60 Mental: 50 |
\==========================================================-/
You are affected by the following:
Spell: ice storm : lasts for 4 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Skill: dirt kicking : modifies hitroll by -3 for up to 3 rounds
Skill: berserk : modifies save vs mental by 10 for 3 hours
: modifies armor class by -50 for 3 hours
: modifies damroll by 10 for 3 hours
: modifies hitroll by 1 for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Skill: quest reward : enhances learning for 69 hours

<428hp 177ma 367mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
You can't see a thing!

<428hp 177ma 365mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
west
You can't see a thing!

<428hp 177ma 363mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You can't see a th
ing!
[LEGION] someone: 'Alert! Kharl has intruded upon our cabal!'
Someone yells 'You don't belong here, Kharl!'

<428hp 177ma 361mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
You can't see a thing!

<428hp 177ma 359mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.

<428hp 177ma 359mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.

<428hp 177ma 359mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
You can't see a thing!

<428hp 177ma 357mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive north
north
You can't see a thing!
[LEGION] someone: 'Nico has left the Lacramose Temple.'

<428hp 177ma 356mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive
A loud horn resounds nearby and is drowned out by a stampede.

<428hp 177ma 356mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.

<428hp 177ma 356mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You can't see a th
ing!
Alas, you cannot go that way.

<428hp 177ma 356mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.

<428hp 177ma 356mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive north
You can't see a thing!
Alas, you cannot go that way.
You rub the dirt out of your eyes, but they're still watering.

<428hp 177ma 356mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive south
west
Darkhaven
Everything is in a blur right now.
(White Aura) A corrupt warrior lord of the city wanders about.

<428hp 177ma 355mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
west
Darkhaven
Everything is in a blur right now.
A sneaky thief is here, stealing your gold purse.
[LEGION] an occultist: 'Kharl has left the Lacramose Temple.'

<428hp 177ma 353mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
Assorted fruit vendors park their carts here, blocking your path.

<428hp 177ma 353mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive Assorted fruit ven
dors park their carts here, blocking your path.

<428hp 177ma 353mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive ww
Assorted fruit vendors park their carts here, blocking your path.

<428hp 177ma 353mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You get a purple p
otion from a Big Ol'Pack Sack.

<428hp 177ma 353mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You quaff a purple
potion.
You aren't blind.
You are surrounded by a white aura.
Nico walks in.

<428hp 177ma 353mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west

You yell 'Help! I am being attacked by Nico!'
You dodge Nico's illusionary spectre's attack.
Nico has some small wounds and bruises.

<428hp 177ma 353mv 19539tnl> <unknown unknown> <> <1038 7am (day) >evasive east
No way! You are still fighting!
Nico has some small wounds and bruises.

<428hp 177ma 353mv 19539tnl> <unknown unknown> <> <1038 7am (day) >evasive No way! You are still fig
hting!
Nico has some small wounds and bruises.

<428hp 177ma 353mv 19539tnl> <unknown unknown> <> <1038 7am (day) >evasive fle
You flee from combat!
Darkhaven
Everything is in a blur right now.

<428hp 177ma 352mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Nico the Master Bard is here.
A sneaky thief is here, stealing your gold purse.
You scan south.

<428hp 177ma 352mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive look
Darkhaven
Everything is in a blur right now.

<428hp 177ma 352mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive south
Darkhaven
Everything is in a blur right now.

<428hp 177ma 351mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
Darkhaven
Everything is in a blur right now.

<428hp 177ma 350mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
Darkhaven
Everything is in a blur right now.

<428hp 177ma 349mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive look
scan all
Darkhaven
Everything is in a blur right now.

<428hp 177ma 349mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive You scan all aroun
d.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) Nico the Master Bard is here.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
*** Range 2 (south) ***
A Darkhaven guard stalks the area.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
*** Range 4 (south) ***
A sneaky thief is here, stealing your gold purse.
*** Range 6 (south) ***
A haggard looking pirate is in search of booty.

<428hp 177ma 349mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive west
Ancient light grey buildings rise up and block your path in that direction.
Nico walks in.
Your eyes stop watering.

<428hp 177ma 349mv 19539tnl> <no opponent no opponent> <> <1038 7am (day) >evasive scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
*** Range 2 (south) ***
A Darkhaven guard stalks the area.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
*** Range 4 (south) ***
A sneaky thief is here, stealing your gold purse.
*** Range 6 (south) ***
A haggard looking pirate is in search of booty.

<440hp 185ma 439mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
Ancient light grey buildings rise up and block your path in that direction.

<440hp 185ma 439mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
Ancient light grey buildings rise up and block your path in that direction.
You yell 'Help! Nico kicked dirt into my eyes!'
Nico kicks dirt in your eyes!
Nico's kicked dirt scratches you.
You can't see a thing!

<438hp 185ma 439mv 19539tnl> <unknown unknown> <> <1038 8am (day) >evasive south
No way! You are still fighting!

<438hp 185ma 439mv 19539tnl> <unknown unknown> <> <1038 8am (day) >evasive south
No way! You are still fighting!

<438hp 185ma 439mv 19539tnl> <unknown unknown> <> <1038 8am (day) >evasive
Someone's illusionary spectre maims you!
Someone's illusionary spectre devastates you!
Your dirge maims someone!
Your shocking bite devastates someone!
Your dirge devastates someone!
Your shocking bite decimates someone!

<374hp 185ma 439mv 19539tnl> <unknown unknown> <> <1038 8am (day) >evasive fle
You flee from combat!
You can't see a thing!

<374hp 185ma 438mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 438mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 438mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
You can't see a thing!

<374hp 185ma 437mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 437mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 435mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive east
You can't see a thing!

<374hp 185ma 433mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 432mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 432mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 432mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 432mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 432mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
You can't see a thing!

<374hp 185ma 431mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
You can't see a thing!

<374hp 185ma 429mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
You can't see a thing!

<374hp 185ma 427mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 427mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive west
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 427mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 425mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
south
You can't see a thing!

<374hp 185ma 423mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive
Someone walks north.

<374hp 185ma 423mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 421mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 419mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 417mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 415mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 413mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 411mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive You can't see a th
ing!

<374hp 185ma 409mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!

<374hp 185ma 407mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 407mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive south
You can't see a thing!
Alas, you cannot go that way.

<374hp 185ma 407mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive east
east
You can't see a thing!
You rub the dirt out of your eyes, but they're still watering.

<374hp 185ma 405mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive Darkhaven
Everything is in a blur right now.
A Darkhaven guard stalks the area.

<374hp 185ma 403mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive east
east
Darkhaven
Everything is in a blur right now.

<374hp 185ma 401mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive east
Darkhaven
Everything is in a blur right now.
An assassin is here skulking about.

<374hp 185ma 399mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive Darkhaven
Everything is in a blur right now.
A female prostitute gives you a lusty look.

<374hp 185ma 397mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
north
Darkhaven
Everything is in a blur right now.

<374hp 185ma 395mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
Darkhaven
Everything is in a blur right now.

<374hp 185ma 393mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive Darkhaven
Everything is in a blur right now.

<374hp 185ma 391mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
Darkhaven
Everything is in a blur right now.

<374hp 185ma 389mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
Darkhaven
Everything is in a blur right now.

<374hp 185ma 387mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
Darkhaven
Everything is in a blur right now.

<374hp 185ma 385mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
Darkhaven
Everything is in a blur right now.
An assassin is here skulking about.
A haggard looking pirate is in search of booty.

<374hp 185ma 383mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive east
Darkhaven
Everything is in a blur right now.

<374hp 185ma 381mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive east
Darkhaven
Everything is in a blur right now.
A Darkhaven guard stalks the area.

<374hp 185ma 379mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive north
Darkhaven
Everything is in a blur right now.
A dusty sign rests on the counter tiredly.
Vinnie the shopkeeper waits to do completely legal business with you.
Vinnie the Shopkeeper says 'One difficult job at a time.'

<374hp 185ma 378mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive af
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -3 for 0 rounds
Spell: sanctuary : lasts for 0 hours
Spell: ice storm : lasts for 3 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Skill: berserk : modifies save vs mental by 10 for 2 hours
: modifies armor class by -50 for 2 hours
: modifies damroll by 10 for 2 hours
: modifies hitroll by 1 for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Skill: quest reward : enhances learning for 68 hours

<374hp 185ma 378mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive
Your eyes stop watering.

<374hp 185ma 378mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive af
You are affected by the following:
Spell: sanctuary : lasts for 0 hours
Spell: ice storm : lasts for 3 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Skill: berserk : modifies save vs mental by 10 for 2 hours
: modifies armor class by -50 for 2 hours
: modifies damroll by 10 for 2 hours
: modifies hitroll by 1 for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Skill: quest reward : enhances learning for 68 hours

<374hp 185ma 378mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive where
Players near you in Darkhaven:
<PK> Liahwhar The Pawn Shop
<PK> Kharl Breezy Lane
<PK> Nico Breezy Lane
Nico walks in.
Kharl walks in.

<374hp 185ma 378mv 19539tnl> <no opponent no opponent> <> <1038 8am (day) >evasive
You yell 'Help! I am being attacked by Nico!'
You turn Nico's attack against him.
Your dirge maims Nico!
Nico has quite a few wounds.

<374hp 170ma 378mv 19539tnl> <segment defensive> <> <1038 8am (day) >evasive
You yell 'Help! I am being attacked by Kharl!'
You dodge Kharl's chill.
Nico has quite a few wounds.

<374hp 170ma 378mv 19539tnl> <segment defensive> <> <1038 8am (day) >evasive fle

You have become better at fast healing!
The white aura around your body fades.
You feel less vulnerable to afflictions.
Nico has quite a few wounds.

<387hp 174ma 467mv 19539tnl> <segment defensive> <> <1038 9am (day) >evasive You flee from combat!
Breezy Lane
+ | The wind picks up here. A dense fog hangs all around
| | you making it very difficult to see. There is something
+ F | very unsettling about this gloomy atmosphere. Sounds
| | | of metal clashing upon metal can be heard in the nearby.
+-+-@-+-+|
| ||
+ +|
| ||
+ +|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<387hp 174ma 466mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive w
Breezy Lane
+-+ | The wind picks up here. A dense fog hangs all around you making
| | it very difficult to see. There is something very unsettling
+ F | about this gloomy atmosphere. Sounds of metal clashing upon
| | | metal can be heard in the nearby.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]

<387hp 174ma 464mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive west
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
An assassin is here skulking about.
A haggard looking pirate is in search of booty.

<387hp 174ma 462mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive north
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]

<387hp 174ma 460mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive north
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.

<387hp 174ma 458mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive west
Dravanoth Way
+-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@-+ | here are tall and narrow. Citizens look out from their
| | | homes through the window - they look very scared. Despite
+-* + | the regal outlook of things here, poverty is distinctly
| | | present.
+-* +-+|
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A Darkhaven guard stalks the area.

<387hp 174ma 456mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive north
Trim or Shave, Inc
+-+-+| The room you stand in is blessed with twilight and clouds
| | of thick steam. Shallow pans of heated stones are spaced
+-*| evenly throughout the space. At regular intervals, drips
| | of liquid are discharged onto the hot stones, each releasing
B @ + | a color and fragrance of steam which is tied directly to
| | | | the substance which is boiling away. The room is surprisingly
+-+-+-+ | clean for all its moisture and stink. A thick pad of soap
| | | rests beside a crystal clear barrel of water. A row of
+-* + | well-used padded chairs line one wall, waiting for someone
---------+ to grace them with their presence.

[Exits: south]
(White Aura) Tyrell the Trimmer practices his art.
Tyrell the Trimmer says 'Hey Big boy, can I interest you in a shave, or a trim?'

<387hp 174ma 454mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive south
Dravanoth Way
+-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@-+ | here are tall and narrow. Citizens look out from their
| | | homes through the window - they look very scared. Despite
+-* + | the regal outlook of things here, poverty is distinctly
| | | present.
+-* +-+|
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A Darkhaven guard stalks the area.

<387hp 174ma 452mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive west
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A female prostitute gives you a lusty look.
A sneaky thief is here, stealing your gold purse.

<387hp 174ma 450mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive west
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]

<387hp 174ma 448mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive west
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.

<387hp 174ma 446mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive west
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<387hp 174ma 444mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive north
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]

<387hp 174ma 442mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive east
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]

<387hp 174ma 441mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive east
north
A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]

<387hp 174ma 440mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]

<387hp 174ma 439mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive north
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
A sneaky thief is here, stealing your gold purse.

<387hp 174ma 438mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive east
north
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
(White Aura) Kharl the Sage of Arcane Power is here.
(White Aura) Nico the Master Bard is here.
(White Aura) A corrupt warrior lord of the city wanders about.
Nico walks west.
Kharl walks west.

<387hp 174ma 436mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive Darkhaven Armory
+| Made of rotting wood and very old stone, this shop seems
|| on the verge of collapse. A tattered blue banner waves
+| in the wind attracting any customers that happen to
|| pass by. The fragrance of various fruits is in the air
@ +| mixed in with the smell of over ripe pears and apples.
| || Confined to a small area, there is not much room to move
+-+-+-+| around in. Mud is streaked everywhere along the shop
| || walls and floor.
* +|
---------+

[Exits: south]
A long-faced armorer is here, selling you his goods.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive ww
You get a purple potion from a Big Ol'Pack Sack.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive You quaff a purple
potion.
You aren't blind.
You are surrounded by a white aura.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive af
You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Spell: ice storm : lasts for 2 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 10 for 1 hours
: modifies hitroll by 1 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Skill: quest reward : enhances learning for 67 hours

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive scan all
You scan all around.
You scan south.
*** Range 1 (south) ***
(White Aura) A corrupt warrior lord of the city wanders about.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive qq
They aren't here.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive qq
They aren't here.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive qq
They aren't here.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive qq
They aren't here.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive
Nico walks in.
Kharl walks in.

<387hp 174ma 435mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >evasive qq
Kharl yells 'Help! I am being attacked by Liahwhar!'
Kharl's shield jolts under your dirge, but holds.
Your dirge maims Kharl!
Kharl has some small wounds and bruises.

<387hp 174ma 435mv 19539tnl> <blade defensive> <> <1038 9am (day) >aggressive
You yell 'Help! I am being attacked by Nico!'
Nico's illusionary spectre devastates you!
Kharl has some small wounds and bruises.

<356hp 174ma 435mv 19539tnl> <blade defensive> <> <1038 9am (day) >aggressive
Kharl utters the words, 'uquqrz'.
Kharl conjures a magical bolt of ice and launches it at you.
Kharl's icicle MANGLES you!
Kharl has some small wounds and bruises.

<260hp 174ma 435mv 19539tnl> <blade defensive> <> <1038 9am (day) >aggressive
You parry Nico's illusionary spectre's attack.
You dodge Nico's illusionary spectre's attack.
Your dirge maims Kharl!
Your dirge devastates Kharl!
Kharl is unaffected by your shocking bite!
You dodge Kharl's chill.
Kharl's freezing bite mauls you.
Kharl has some small wounds and bruises.

<236hp 174ma 435mv 19539tnl> <blade defensive> <> <1038 9am (day) >aggressive fle
scan all
You flee from combat!
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
(White Aura) A corrupt warrior lord of the city wanders about.

<236hp 174ma 434mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive fle
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Kharl the Sage of Arcane Power is here.
(White Aura) Nico the Master Bard is here.
A long-faced armorer is here, selling you his goods.
You scan east.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
*** Range 4 (east) ***
(White Aura) Kesrick, the captain of the Guard stands here.
You scan west.
*** Range 1 (west) ***
A sneaky thief is here, stealing your gold purse.

<236hp 174ma 434mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive east
You aren't fighting anyone.
Nico walks in.
Kharl walks in.

<236hp 174ma 434mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive east
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]

<236hp 174ma 432mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
The sliced-off fingers of a meditationist are lying here.

<236hp 174ma 430mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.

<236hp 174ma 428mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive north
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
A meditationist walks slowly about chanting mantras.

<236hp 174ma 426mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive north
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]
An elegant narcissus flower has been discarded.

<236hp 174ma 424mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive po n

Kesrick, the Captain of the Guard yells 'Kharl! You shall pay!'

<236hp 174ma 424mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive Arguments must
be numerical or all.

<236hp 174ma 424mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive south
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
A meditationist walks slowly about chanting mantras.

<236hp 174ma 422mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.

<236hp 174ma 420mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
The sliced-off fingers of a meditationist are lying here.
(White Aura) Nico the Master Bard is here.
Nico walks south.

<236hp 174ma 418mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive south
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
(White Aura) Nico the Master Bard is here.
Nico walks south.

<236hp 174ma 416mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive south
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) Nico the Master Bard is here.
An assassin is here skulking about.

<236hp 174ma 414mv 19539tnl> <no opponent no opponent> <> <1038 9am (day) >aggressive south

Nico walks north.
You have become better at fast healing!

<249hp 179ma 494mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.

<249hp 179ma 492mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]

<249hp 179ma 490mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Nico the Master Bard is here.
An assassin is here skulking about.
*** Range 6 (north) ***
A meditationist walks slowly about chanting mantras.
You scan south.
*** Range 1 (south) ***
An assassin is here skulking about.
A haggard looking pirate is in search of booty.

<249hp 179ma 490mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
An assassin is here skulking about.
A haggard looking pirate is in search of booty.

<249hp 179ma 488mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ G| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]

<249hp 179ma 486mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Nico the Master Bard is here.
An assassin is here skulking about.
A haggard looking pirate is in search of booty.
*** Range 4 (north) ***
An assassin is here skulking about.
*** Range 6 (north) ***
(White Aura) Kharl the Sage of Arcane Power is here.
You scan south.
*** Range 6 (south) ***
A female prostitute gives you a lusty look.

<249hp 179ma 486mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive
Nico walks in.

<249hp 179ma 486mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive where
Players near you in Darkhaven:
<PK> Liahwhar Bay Side Road
<PK> Kharl Coral Way
<PK> Nico Bay Side Road

<249hp 179ma 486mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive
You yell 'Help! I am being attacked by Nico!'
You dodge Nico's illusionary spectre's attack.
Nico has quite a few wounds.

<249hp 179ma 486mv 19539tnl> <segment defensive> <> <1038 10am (day) >aggressive qq
They aren't here.
Nico has quite a few wounds.

<249hp 179ma 486mv 19539tnl> <segment defensive> <> <1038 10am (day) >aggressive
Nico's illusionary spectre maims you!
You dodge Nico's illusionary spectre's attack.
You concentrate on your combat style to prevent Nico from dodging.
Your dirge maims Nico!
Your shocking bite devastates Nico!
Nico has quite a few wounds.

<213hp 179ma 486mv 19539tnl> <segment defensive> <> <1038 10am (day) >aggressive fle
fle
You flee from combat!
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
An assassin is here skulking about.
A haggard looking pirate is in search of booty.

<213hp 179ma 484mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive scan all
You aren't fighting anyone.

<213hp 179ma 484mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive You scan all a
round.
You scan north.
*** Range 2 (north) ***
(White Aura) Kharl the Sage of Arcane Power is here.
*** Range 3 (north) ***
An assassin is here skulking about.
You scan east.
*** Range 2 (east) ***
A Darkhaven guard stalks the area.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
*** Range 4 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 1 (south) ***
(White Aura) Nico the Master Bard is here.

<213hp 179ma 484mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
south
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ G| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]
(White Aura) Nico the Master Bard is here.

<213hp 179ma 482mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south

Nico walks north.

<213hp 179ma 482mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ G| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]

<213hp 179ma 480mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
An opening in the fog
+ G| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]

<213hp 179ma 478mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<213hp 179ma 476mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive west
A fish merchant's wagon blocks your progress in that direction.

<213hp 179ma 476mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<213hp 179ma 474mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]

<213hp 179ma 472mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive south
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.

<213hp 179ma 470mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive west
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]
An assassin is here skulking about.

<213hp 179ma 468mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive west
west
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]

<213hp 179ma 466mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<213hp 179ma 464mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive west
Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]

<213hp 179ma 462mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive wear spear
You stop wielding the pain of the damned.
You wield a crude spear.
You feel quite confident with a crude spear.

<213hp 179ma 462mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive west
north
Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]

<213hp 179ma 460mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]

<213hp 179ma 458mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Flourantine Wa
y
+-+-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
N + F| the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<213hp 179ma 456mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
where
Flourantine Way
+ + *-*| This road runs off from Misty Way. The air here is fresher
| | | | and cleaner. The mist is almost completely gone, though
+-+-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area that
N @ F| is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]

<213hp 179ma 454mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Players near y
ou in Darkhaven:
<PK> Liahwhar Flourantine Way
<PK> Kharl Harbor Road
<PK> Nico Harbor Road

<213hp 179ma 454mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]
A haggard looking pirate is in search of booty.

<213hp 179ma 452mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
S +-*-*| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
+ @ *-*| that is extremely dark.
| | | |
+-+-+-+-+|
| | ||
N + F|
---------+

[Exits: north south]
A dark steel dagger lies here.
A piece of crimson cloth is here.

<213hp 179ma 450mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
north
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
S @-*-*| that is extremely dark.
| | ||
+ + *-*|
| | | |
+-+-+-+-+|
---------+

[Exits: north east south]
A sneaky thief is here, stealing your gold purse.

<213hp 179ma 448mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Flourantine Wa
y
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<213hp 179ma 446mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.

<213hp 179ma 444mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<213hp 179ma 442mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive where
Players near you in Darkhaven:
<PK> Liahwhar Town Square
<PK> Kharl An opening in the fog
<PK> Nico An opening in the fog

<213hp 179ma 442mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive east
east
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* B| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.

<213hp 179ma 440mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive east
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* B +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]

<213hp 179ma 438mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive east
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
B + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A female prostitute gives you a lusty look.
A sneaky thief is here, stealing your gold purse.

<213hp 179ma 436mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Dravanoth Way
+-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@-+ | here are tall and narrow. Citizens look out from their
| | | homes through the window - they look very scared. Despite
+-* + | the regal outlook of things here, poverty is distinctly
| | | present.
+-* +-+|
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A Darkhaven guard stalks the area.

<213hp 179ma 434mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive east
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.

<213hp 179ma 432mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
north
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
An assassin is here skulking about.

<213hp 179ma 430mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
north
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]

<213hp 179ma 428mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
The sliced-off fingers of a meditationist are lying here.

<213hp 179ma 426mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.

<213hp 179ma 424mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
A meditationist walks slowly about chanting mantras.

<213hp 179ma 422mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive scan all
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]
An elegant narcissus flower has been discarded.

<213hp 179ma 420mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive op n
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A meditationist walks slowly about chanting mantras.
*** Range 5 (south) ***
An assassin is here skulking about.

<213hp 179ma 420mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive You open the d
oor north of you.

<213hp 179ma 420mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
The caravan attendant is here, with caravans for hire.

<213hp 179ma 418mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive close s
You close the door south of you.

<213hp 179ma 418mv 19539tnl> <no opponent no opponent> <> <1038 10am (day) >aggressive north
where
north

You feel less vulnerable to afflictions.
The white aura around your body fades.
You feel your pulse slow down.

<225hp 184ma 494mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Beyond the Gat
es
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.

<225hp 184ma 492mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive north
Players near you in Outerlimits:
<PK> Liahwhar Beyond the Gates

<225hp 184ma 492mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Haze in the di
stance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.

<225hp 184ma 490mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive north
where
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
An elegant narcissus flower has been discarded.

<225hp 184ma 488mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Alas, you cann
ot go that way.

<225hp 184ma 488mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive west
Players near you in Outerlimits:
<PK> Liahwhar Lush, Green Grass

<225hp 184ma 488mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive north
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
An elegant narcissus flower has been discarded.
A foul looking crow crawls around here.

<225hp 184ma 486mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive The open plain
s
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]

<225hp 184ma 484mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive north
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

<225hp 184ma 482mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive east
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]

<225hp 184ma 480mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive east
north
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]

<225hp 184ma 478mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive north
east
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A Blood worm tunnels into the ground here.

<225hp 184ma 475mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Deeper in the
Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
A magical spring flows from the ground here.
A raspberry flan is here.
There is a small niche in the north wall.

<225hp 184ma 471mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Small Avalanch
e
f z| A large collection of stones and gravel lie about. In between
| || them you notice more tracks and prints, as if a large party
f-z z| of man on foot and horses traveled through here before
| || the avalanche fell. Once again considering the possibility
*-z-@-z-z| of an armed presence you ponder your future action. In
| | the half-light you can only see the walls of the canyon
z | continuing west and east.
| |
+-+-+-+ |
---------+

[Exits: east west]

<225hp 184ma 467mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive get def sack
You get a Defender potion from a Big Ol'Pack Sack.

<225hp 184ma 467mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

<225hp 184ma 467mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive east
east
where
Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]

<225hp 184ma 463mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Along the Tric
kle of Water
f z-x | You slowly make your way along the small trickle of water.
| | | The ground is moist and muddy, making it easy to slip and
f-z z | fall. The small canyon created by the stream is barely wide
| | | enough to fit a man, and you notice that tracks and footprints
z-z-@ | are absent here. You see the trail rise at a steep slope to
| your north, while west you see the canyon.
|
|
|
---------+

[Exits: north west]

<225hp 184ma 459mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive north
Players near you in Tainted Valley:
<PK> Liahwhar Along the Trickle of Water
<PK> Nico Deeper in the Canyon

<225hp 184ma 459mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive north
On the Muddy Slope
F * | You barely keep your balance in the slippery ground, as you
| | | make your way through the area. The trail is narrow, and the
f z-x | walls of this small canyon are moist and slimy. Somewhere
| | | up above you in the sky you hear a sharp cry. The trail levels
f-z @ | off to the north. The canyon disappears in the half-light
| | | as you look south.
z-z-z |
|
|
---------+

[Exits: north south]

<225hp 184ma 455mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive where
At the Crevice
| The small canyon is level here, which only serves to make
| the ground more watery. Your boots literally drown in the
* | soft muck, and if not for the minute width of the trail,
| | you would be on your way down the canyon by now. On the
f @-x | east canyon wall you see a large crevice created by the rock
| | | movement of the ages. The source of moisture in the area
f-z z | seems to lie in the small low cave to the north, while the
| | | wet trail makes its way back towards south.
z-z-z |
---------+

[Exits: north east south]

<225hp 184ma 451mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive ber
Players near you in Tainted Valley:
<PK> Liahwhar At the Crevice
<PK> Nico Small Avalanche

<225hp 184ma 451mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Your pulse rac
es as you are consumed by rage!

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive scan all

Nico walks in.

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive
Nico prepares to sing 'Devils Dance'.

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive You scan all ar
ound.
You scan north.
You scan east.
You scan south.

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive target nico
qq
$$ will now be substituted with : nico

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Nico yells 'Hel
p! I am being attacked by Liahwhar!'
Your charge DISEMBOWELS Nico!
A crude spear digs into Nico's body.
Your wrath scratches Nico.
Your shocking bite devastates Nico!
Nico deftly performs a counterbalance evasion.
Nico stumbles and barely dodges your charge.
Nico has quite a few wounds.

<275hp 92ma 225mv 19539tnl> <segment defensive> <> <1038 11am (day) >aggressive bash

Nico has fled!
Nico walks north.

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive
Nico walks in.

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive qq
aa

Nico prepares to sing 'Devils Dance'.

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive But you aren't
fighting anyone!

<275hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Nico yells 'Hel
p! I am being attacked by Liahwhar!'
Your charge MUTILATES Nico!
Your shocking bite devastates Nico!
Nico has some big nasty wounds and scratches.

<275hp 92ma 225mv 19539tnl> <segment defensive> <> <1038 11am (day) >aggressive
Nico's illusionary spectre devastates you!
Nico's illusionary spectre MUTILATES you!
Your charge maims Nico!
A crude spear digs into Nico's body.
Your wrath scratches Nico.
Your shocking bite maims Nico!
Your charge maims Nico!
A crude spear digs into Nico's body.
Your wrath scratches Nico.
Nico deftly performs a counterbalance evasion.
Nico stumbles and barely dodges your shocking bite.
Nico looks pretty hurt.

<206hp 92ma 225mv 19539tnl> <segment defensive> <> <1038 11am (day) >aggressive
Nico has fled!
Nico walks east.

<206hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive They aren't her
e.

<206hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive
Nico walks in.

<206hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive
Nico walks south.

<206hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive fle
fle
You aren't fighting anyone.

<206hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive scan all
You aren't fighting anyone.

<206hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive south
You scan all around.
You scan north.
You scan east.
You scan south.

<206hp 92ma 225mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive On the Muddy Sl
ope
F * | You barely keep your balance in the slippery ground, as you
| | | make your way through the area. The trail is narrow, and the
f z-x | walls of this small canyon are moist and slimy. Somewhere
| | | up above you in the sky you hear a sharp cry. The trail levels
f-z @ | off to the north. The canyon disappears in the half-light
| | | as you look south.
z-z-z |
|
|
---------+

[Exits: north south]

<206hp 92ma 221mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive south
Along the Trickle of Water
f z-x | You slowly make your way along the small trickle of water.
| | | The ground is moist and muddy, making it easy to slip and
f-z z | fall. The small canyon created by the stream is barely wide
| | | enough to fit a man, and you notice that tracks and footprints
z-z-@ | are absent here. You see the trail rise at a steep slope to
| your north, while west you see the canyon.
|
|
|
---------+

[Exits: north west]

<206hp 92ma 217mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive west
Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]

<206hp 92ma 213mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive scan all
west
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
A Blood worm tunnels into the ground here.
*** Range 3 (west) ***
A Blood worm tunnels into the ground here.
*** Range 4 (west) ***
A blood worm makes its way towards your warm body.
*** Range 5 (west) ***
A blood worm makes its way towards your warm body.
A blood worm tunnels into the ground here.
The Blood wyrm lies upon the eggs of its brood.

<206hp 92ma 213mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive where $$
Small Avalanche
f z| A large collection of stones and gravel lie about. In between
| || them you notice more tracks and prints, as if a large party
f-z z| of man on foot and horses traveled through here before
| || the avalanche fell. Once again considering the possibility
*-z-@-z-z| of an armed presence you ponder your future action. In
| | the half-light you can only see the walls of the canyon
z | continuing west and east.
| |
+-+-+-+ |
---------+

[Exits: east west]

<206hp 92ma 209mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive west
You didn't find any nico.

<206hp 92ma 209mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive west
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
A magical spring flows from the ground here.
A raspberry flan is here.
There is a small niche in the north wall.
A Blood worm tunnels into the ground here.

<206hp 92ma 205mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive south
Through a Small Tunnel
| You enter a small tunnel a mere metre high. You crawl
| on all fours trying to peer ahead into the dank darkness.
| The tunnel slopes at a high angle and you find it hard
| not to trip and slide deep into forbidding darkness.
*-*-@-z-z| You notice a faint musty smell in the air. To the west
| | the small tunnel continues and to the south you see the
z | exit out of this tunnel.
| |
+-+-+-+|
---------+

[Exits: east west]
A Blood worm tunnels into the ground here.

<206hp 92ma 203mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive south
Alas, you cannot go that way.

<206hp 92ma 203mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive east
Alas, you cannot go that way.

<206hp 92ma 203mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive Deeper in the C
anyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
A magical spring flows from the ground here.
A raspberry flan is here.
There is a small niche in the north wall.
A Blood worm tunnels into the ground here.

<206hp 92ma 201mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive south
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]

<206hp 92ma 197mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive south
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]

<206hp 92ma 194mv 19539tnl> <no opponent no opponent> <> <1038 11am (day) >aggressive scan all

You are thirsty.
You no longer feel the effects of the ice storm.

<224hp 98ma 284mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive west
You scan all around.
You scan north.
*** Range 2 (north) ***
A Blood worm tunnels into the ground here.
You scan east.
*** Range 2 (east) ***
A foul looking crow crawls around here.
You scan west.

<224hp 98ma 284mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive west
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]

<224hp 98ma 282mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive The open plain
s
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

<224hp 98ma 280mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive south
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]

<224hp 98ma 278mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive south
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
An elegant narcissus flower has been discarded.
A foul looking crow crawls around here.

<224hp 98ma 276mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive scan all
where $$
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
(White Aura) Nico the Master Bard is here.
A foul looking crow crawls around here.

<224hp 98ma 276mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive <PK> Nico
A Tall Grass Field

<224hp 98ma 276mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive east
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
An elegant narcissus flower has been discarded.

<224hp 98ma 274mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive west
west
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
An elegant narcissus flower has been discarded.
A foul looking crow crawls around here.

<224hp 98ma 272mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive The Underbrush

o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<224hp 98ma 270mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive qq
They aren't here.

<224hp 98ma 270mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive west
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.
A foul looking crow crawls around here.

<224hp 98ma 268mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive qq
They aren't here.

<224hp 98ma 268mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive west
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
An elegant narcissus flower has been discarded.

<224hp 98ma 266mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive north
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]

<224hp 98ma 264mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive north
north
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
(White Aura) Nico the Master Bard is here.

<224hp 98ma 262mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
An elegant narcissus flower has been discarded.
A foul looking crow crawls around here.
A foul looking crow crawls around here.

<224hp 98ma 260mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive qq
south
They aren't here.

<224hp 98ma 260mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive qq
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
(White Aura) Nico the Master Bard is here.

<224hp 98ma 258mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive Nico yells 'He
lp! I am being attacked by Liahwhar!'
Your charge MUTILATES Nico!
Your shocking bite mauls Nico.
Nico has some big nasty wounds and scratches.

<224hp 98ma 258mv 19539tnl> <segment defensive> <> <1038 12pm (noon) >aggressive
Nico's illusionary spectre misses you.
Nico's illusionary spectre maims you!
Your charge DISEMBOWELS Nico!
Your charge misses Nico.
Nico looks pretty hurt.

<190hp 98ma 258mv 19539tnl> <segment defensive> <> <1038 12pm (noon) >aggressive
Nico has fled!
Nico walks north.

<190hp 98ma 258mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive aa
north
aa
They aren't here.

<190hp 98ma 258mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
An elegant narcissus flower has been discarded.
A foul looking crow crawls around here.
A foul looking crow crawls around here.

<190hp 98ma 256mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive They aren't he
re.

<190hp 98ma 256mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive west
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
An elegant narcissus flower has been discarded.

<190hp 98ma 254mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive west
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
You see 2 of a narcissus flower here.
(White Aura) Kharl the Sage of Arcane Power is here.

<190hp 98ma 252mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive north

You yell 'Help! I am being attacked by Kharl!'
You awkwardly parry Kharl's freezing bite with a loud clang.
Kharl has quite a few wounds.

<190hp 98ma 252mv 19539tnl> <blade defensive> <> <1038 12pm (noon) >aggressive No way! You are still
fighting!
Kharl has quite a few wounds.

<190hp 98ma 252mv 19539tnl> <blade defensive> <> <1038 12pm (noon) >aggressive aa
They aren't here.
Kharl has quite a few wounds.

<190hp 98ma 252mv 19539tnl> <blade defensive> <> <1038 12pm (noon) >aggressive fle
You flee from combat!
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.

<190hp 98ma 250mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive north
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
(White Aura) Nico the Master Bard is here.

<190hp 98ma 248mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive north
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
An elegant narcissus flower has been discarded.
A foul looking crow crawls around here.

<190hp 98ma 246mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive south
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
An elegant narcissus flower has been discarded.
(White Aura) Nico the Master Bard is here.

<190hp 98ma 244mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive aa

Kharl walks in.

<190hp 98ma 244mv 19539tnl> <no opponent no opponent> <> <1038 12pm (noon) >aggressive Nico yells 'He
lp! Liahwhar is trying to bash me!'
Nico ducks underneath your bash.
Your bash misses Nico.
You fall flat on your face!
Nico looks pretty hurt.

<190hp 98ma 244mv 19539tnl> <segment defensive> <> <1038 12pm (noon) >aggressive
You yell 'Help! I am being attacked by Kharl!'
You nimbly dodge Kharl's freezing bite with a practiced maneuver.
Nico looks pretty hurt.

<190hp 98ma 244mv 19539tnl> <segment defensive> <> <1038 12pm (noon) >aggressive
Kharl's ice storm MUTILATES you!
Nico's illusionary spectre devastates you!
Your charge misses Nico.
Your charge DISEMBOWELS Nico!
A crude spear digs into Nico's body.
Your wrath scratches Nico.
You parry Kharl's chill.
You dual parry Kharl's chill.
Nico looks pretty hurt.

<122hp 98ma 244mv 19539tnl> <segment defensive> <> <1038 12pm (noon) >aggressive
Nico has fled!
Nico walks south.
Kharl has quite a few wounds.

<122hp 98ma 244mv 19539tnl> <blade defensive> <> <1038 12pm (noon) >aggressive
Nico walks in.
Kharl has quite a few wounds.

<122hp 98ma 244mv 19539tnl> <blade defensive> <> <1038 12pm (noon) >aggressive fle

You yell 'Help! I am being attacked by Nico!'
Nico's illusionary spectre misses you.
Kharl has quite a few wounds.

<122hp 98ma 244mv 19539tnl> <blade defensive> <> <1038 12pm (noon) >aggressive fle
fle

Kharl's ice storm *** DEVASTATES *** you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1ma 244mv 19539tnl> <no opponent no opponent> <> <0 12pm (noon) >aggressive st
look
You can't do that while resting.

<1hp 1ma 244mv 19539tnl> <no opponent no opponent> <> <0 12pm (noon) >aggressive You can't do that wh
ile resting.

<1hp 1ma 244mv 19539tnl> <no opponent no opponent> <> <0 12pm (noon) >aggressive east
You can't do that while resting.

<1hp 1ma 244mv 19539tnl> <no opponent no opponent> <> <0 12pm (noon) >aggressive You stand up.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]
A half-elf city guard of Seringale stands watch here.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive east
Temple Square
+-+| You are standing in the middle of the Temple Square.
| | Black statues of humanoid forms with various animal parts
+ + | surround you. These statues have different combinations
| | | of large curved horns, wide boar-like snouts, feathered
+-@-+ | bodies, sharp claws, scaled tails, and hoofs. A golden
| | | | fountain in the shape of a beetle stands in the middle
+-+-+-+-+| of the square, sprouting water from its head. A dark
| | | alley is to the east, the South Road is to the south,
+-* +-*| and the Temple of Darkness is to the west.
---------+

[Exits: east south west]
A golden fountain in the shape of a beetle spouts water from its head.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive Dangerous Alley
+-+-*| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-* | Temple Square is to the west.
---------+

[Exits: north south west]

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive north
north
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-*| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive east
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive east
Entrance of the Shadow Guild
+-+-+ | An entrance leading inside a tall building is here. There are
| | small symbols from the ancient past carved into the surrounding
+-+ * | walls of the building. The doorframe of the entrance is covered
| | | with carved dragons in flight. String beads hangs down from
+-@-* | the top of the doorframe of the entrance, obstructing your
| | view of the room inside the building. A slight smell of exotic
+ | incense trickles into your nostrils as you get closer to the
| | entrance. The entrance into the building is to the north and
+-+ | a dark alley is to the west.
---------+

[Exits: east west (up)]
Kianaa the shadow guild guardian is here guarding the guild.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive Kianaa the shadow gu
ild guardian says 'You're not a member of this guild, Liahwhar!'
Kianaa the shadow guild guardian blocks you from entering the guild.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive west
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive north
Dangerous Alley
+-G S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-*| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive north
Alas, you cannot go that way.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive west
Dangerous Alley
F +-G S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
S S @-+ S| little room to walk. There are sheets of faded paper pasted
| | on the walls of the alley, informing the pedestrians of
+-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive north
where
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-G S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A half-elf city guard of seringale stands watch here.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive Players near you in
Seringale:
<PK> Liahwhar The Eastern Monument

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive sl
You go to sleep.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive sc

/@============================================================-
| \
| Liahwhar the Battlemaster, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Underling of [LEGION], 19 years old (43 hours). |
| |
| Race: Fire Hometown: Seringale Health: 17/1029 |
| Sex: Male Alignment: Evil Mana: 10/337 |
| Class: Warrior Ethos: Chaotic Move: 334/394 |
\ -------------------------------------------/
| |
| Streng: 25 (25+0) Rating: Great Weight: 0/625 |
| Intell: 15 (15+0) Level: 50 Pracs: 3 |
| Wisdom: 15 (15+0) Exp tnl: 19539 Trains: 0 |
| Dexter: 16 (16+0) Relics: 83 Items: 0/32 |
| Consti: 23 (23+0) Gold: 0 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -100 Saving Throws |
| Hitroll: 15 Vs Bash: -100 Afflictive: 40 |
| Damroll: 15 Vs Slash: -100 Maledictive: 40 |
| Vs Magic: -100 Mental: 40 |
\==========================================================-/
You are not under any affects.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive i
You are carrying:
Nothing.

<17hp 10ma 334mv 19539tnl> <no opponent no opponent> <> <0 1pm (day) >aggressive quit
[LEGION] A Shadowdemon Guardian: 'Farewell Liahwhar, the darkness will consume you.'
You have escaped from the Abandoned Realms.
RoATerm: Connection failure (disconnecting).
Tags: #keeper

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