Ye Olde Abandoned Realms Logs

Viscount Zoat Strikes again!

posted on 2017-08-22 19:37:17

<923hp 256m 161mv 0/100 no opponent no opponent> target chaut
$$ will now be substituted with : chaut

<923hp 256m 161mv 0/100 no opponent no opponent> murder $$

You yell 'Help! I am being attacked by Chaut!'
Chaut's palm strike maims you!
You parry Chaut's tiger uppercut.
Chaut's lightning kick DISEMBOWELS you!
Chaut is in excellent condition.

<843hp 256m 161mv 0/180 none defensive> You do the best you can!
Chaut is in excellent condition.

<843hp 256m 161mv 0/180 none defensive> blnd
You fail to blind Chaut.
Chaut is in excellent condition.

<843hp 241m 161mv 0/180 none defensive>
Your slash maims Chaut!
Chaut evades your attack and exploits the brief opening.
Chaut's leopard paw to the kidney wounds you.
Your cleave decimates Chaut!
Chaut's back fist DISMEMBERS you!
Chaut's jab devastates you!
Chaut's knee thrust maims you!
Chaut has a few scratches.

<703hp 254m 161mv 0/320 none defensive> blnd

Chaut's kicked dirt misses you.
Chaut has a few scratches.

<703hp 254m 161mv 0/320 none defensive> You fail to blind Chaut.
Chaut has a few scratches.

<703hp 239m 161mv 0/320 none defensive>
Chaut evades your attack and exploits the brief opening.
Chaut's leopard paw to the kidney wounds you.
Chaut evades your attack and exploits the brief opening.
Chaut's leopard paw to the kidney wounds you.
You awkwardly parry Chaut's jab with a loud clang.
Chaut's back fist DISMEMBERS you!
Chaut's whirlwind kick MASSACRES you!
Chaut has a few scratches.

<529hp 239m 161mv 0/494 none defensive> blnd
You fail to blind Chaut.
Chaut has a few scratches.

<529hp 224m 161mv 0/494 none defensive>
Chaut dodges your slash.
Chaut evades your attack and exploits the brief opening.
Chaut's leopard paw to the kidney wounds you.
Chaut's palm strike MUTILATES you!
Chaut's tiger uppercut DISMEMBERS you!
Chaut's whirlwind kick DISMEMBERS you!
Chaut has a few scratches.

<344hp 224m 161mv 0/679 none defensive> fle
fle




############at this point I Realise I have no aura, derp##############



Chaut has fled!
Chaut walks west.

<344hp 224m 161mv 0/679 no opponent no opponent> west

Chaut walks in.

<344hp 224m 161mv 0/679 no opponent no opponent> west

You yell 'Help! I am being attacked by Chaut!'
You deflect Chaut's elbow slash aside in an ungraceful parry.
Chaut's dragon punch MASSACRES you!
You parry Chaut's knee thrust.
Chaut has a few scratches.

<266hp 224m 161mv 0/757 none defensive> You flee from combat!
Larken Road
*-*-* | This seems to be the more residential area of the city. However,
| | it seems very quiet and deserted. Domestic pets run freely
* | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+-+-@ |
| |
* |
|
|
---------+

[Exits: south west]

<266hp 224m 159mv 0/757 no opponent no opponent> You aren't fighting anyone.

<266hp 224m 159mv 0/757 no opponent no opponent> west
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.

<266hp 224m 157mv 0/757 no opponent no opponent> west
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<266hp 224m 155mv 0/757 no opponent no opponent> Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<266hp 224m 153mv 0/757 no opponent no opponent> west
north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]

<266hp 224m 151mv 0/757 no opponent no opponent> north
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
(Red Aura) A black robed figure stands mystically before you.

<266hp 224m 149mv 0/757 no opponent no opponent> Assorted fruit vendors park their carts
here, blocking your path.

<266hp 224m 149mv 0/757 no opponent no opponent> east
Assorted fruit vendors park their carts here, blocking your path.

<266hp 224m 149mv 0/757 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]

<266hp 224m 147mv 0/757 no opponent no opponent> north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<266hp 224m 145mv 0/757 no opponent no opponent> north
north
Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<266hp 224m 143mv 0/757 no opponent no opponent> At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<266hp 224m 141mv 0/757 no opponent no opponent> op n
You open the door north of you.

<266hp 224m 141mv 0/757 no opponent no opponent> north
close s
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
The caravan attendant is here, with caravans for hire.

<266hp 224m 139mv 0/757 no opponent no opponent> You close the door south of you.

<266hp 224m 139mv 0/757 no opponent no opponent> north
north
north
where
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<266hp 224m 137mv 0/757 no opponent no opponent> Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<266hp 224m 135mv 0/757 no opponent no opponent> Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
You see 2 of a voulge here.
You see 2 of a falchion here.

<266hp 224m 133mv 0/757 no opponent no opponent> west
Players near you in Outerlimits:
<PK> Zoat Lush, Green Grass

<266hp 224m 133mv 0/757 no opponent no opponent> The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<266hp 224m 131mv 0/757 no opponent no opponent> west
west
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<266hp 224m 129mv 0/757 no opponent no opponent> A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<266hp 224m 127mv 0/757 no opponent no opponent> west
north
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<266hp 224m 125mv 0/757 no opponent no opponent> north
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<266hp 224m 123mv 0/757 no opponent no opponent> north
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<266hp 224m 121mv 0/757 no opponent no opponent> west
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]

<266hp 224m 119mv 0/757 no opponent no opponent> west
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<266hp 224m 117mv 0/757 no opponent no opponent> where
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]

<266hp 224m 115mv 0/757 no opponent no opponent> north
Players near you in Outerlimits:
<PK> Zoat The roar of water

<266hp 224m 115mv 0/757 no opponent no opponent> The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]

<266hp 224m 113mv 0/757 no opponent no opponent> north
north
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<266hp 224m 111mv 0/757 no opponent no opponent> west
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.

<266hp 224m 109mv 0/757 no opponent no opponent> west
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]

<287hp 211m 161mv 0/736 no opponent no opponent> An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<287hp 211m 159mv 0/736 no opponent no opponent> west
west
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<287hp 211m 157mv 0/736 no opponent no opponent> north
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<287hp 211m 155mv 0/736 no opponent no opponent> west
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.

<287hp 211m 153mv 0/736 no opponent no opponent> where
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A man stands here, examining the trail for possible pursuit.

<287hp 211m 150mv 0/736 no opponent no opponent> north
Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<287hp 211m 150mv 0/736 no opponent no opponent> Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.

<287hp 211m 147mv 0/736 no opponent no opponent> north
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.

<287hp 211m 144mv 0/736 no opponent no opponent> north
where
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]

<287hp 211m 141mv 0/736 no opponent no opponent> Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<287hp 211m 141mv 0/736 no opponent no opponent> north
north
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<287hp 211m 138mv 0/736 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]

<287hp 211m 135mv 0/736 no opponent no opponent> target common
$$ will now be substituted with : common

<287hp 211m 135mv 0/736 no opponent no opponent> east
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-!-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
! f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f !| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A head of white silk, complete with ruffles, is in a dirty heap.
The torn off toe of a goblin throbs here.
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.

<287hp 211m 132mv 0/736 no opponent no opponent> east
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
! f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f ! | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<287hp 211m 129mv 0/736 no opponent no opponent> east
where
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-!-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
! | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]

<287hp 211m 126mv 0/736 no opponent no opponent> Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<287hp 211m 126mv 0/736 no opponent no opponent> fell $$
They aren't here.

<287hp 211m 126mv 0/736 no opponent no opponent> south
south
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-!-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
! | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.

<287hp 211m 123mv 0/736 no opponent no opponent> where
Dankbark Forest
f-!-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
!-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<287hp 211m 120mv 0/736 no opponent no opponent> fell $$
Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<287hp 211m 120mv 0/736 no opponent no opponent> Your vitality drain MANGLES a common fa
ther!
Your black lightning DISMEMBERS a common father!
A common father has quite a few wounds.

<287hp 196m 120mv 58/736 blade defensive> where
ww

You thrust a common father's slash aside in a skillful parry.
Your slash MANGLES a common father!
A common father has some big nasty wounds and scratches.

<287hp 200m 120mv 58/736 blade defensive> Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest
A common father has some big nasty wounds and scratches.

<287hp 200m 120mv 58/736 blade defensive> You get a purple potion from a Loot Sack.
A common father has some big nasty wounds and scratches.

<287hp 200m 120mv 58/736 blade defensive> fell $$
You need to hold the potion in order to quaff it while being attacked.
A common father has some big nasty wounds and scratches.

<287hp 200m 120mv 58/736 blade defensive> Your vitality drain DISMEMBERS a common father
!
Your black lightning MASSACRES a common father!
A common father is in awful condition.

<287hp 185m 120mv 100/736 blade defensive> where

You thrust a common father's slash aside in a skillful parry.
Your slash *** DEMOLISHES *** a common father!
A common father is DEAD!!
A common father splatters blood on your armor.
You get 57 gold coins from the corpse of a common father.
Nycticora gives you 22 gold coins for your sacrifice.

<287hp 193m 120mv 100/736 no opponent no opponent> north
ww
Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<287hp 193m 120mv 100/736 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-!-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
! | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.

<287hp 193m 117mv 100/736 no opponent no opponent> You get a purple potion from a Loot S
ack.

<287hp 193m 117mv 100/736 no opponent no opponent> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<287hp 193m 117mv 100/736 no opponent no opponent> south
where
Dankbark Forest
f-!-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
!-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A short sword which looks like it has seen better days sits here.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<287hp 193m 114mv 100/736 no opponent no opponent> [LEGION] an occultist: 'Chaut has ent
ered the Lacramose Temple.'

<287hp 193m 114mv 100/736 no opponent no opponent> Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<287hp 193m 114mv 100/736 no opponent no opponent> fell common
Your vitality drain DISMEMBERS a common child!
Your black lightning DISMEMBERS a common child!
Your fell spark electrocutes a common child!
A common child is DEAD!!
You get 4 gold coins from the corpse of a common child.
Nycticora gives you 5 gold coins for your sacrifice.

<287hp 178m 114mv 142/736 no opponent no opponent> north
north
west

[LEGION] A Shadowdemon Guardian: 'Alert! Chaut has intruded upon our cabal!'

<299hp 171m 168mv 142/724 no opponent no opponent> fell common
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-!-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
! | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<299hp 171m 165mv 142/724 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-!-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
! | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]

<299hp 171m 162mv 142/724 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
! f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f ! | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<299hp 171m 159mv 142/724 no opponent no opponent> Your vitality drain MANGLES a common
father!
Your black lightning mauls a common father.
A common father has some small wounds and bruises.

<299hp 156m 159mv 196/724 blade defensive> fell common

A common father's slash misses you.
Your slash *** DEMOLISHES *** a common father!
Your cleave MANGLES a common father!
Your slash *** DEMOLISHES *** a common father!
A common father is in awful condition.

<299hp 174m 159mv 196/724 blade defensive> Your vitality drain MANGLES a common father!
A common father is DEAD!!
A common father's fingers are severed from his hand.
You get 124 gold coins from the corpse of a common father.
Nycticora gives you 22 gold coins for your sacrifice.

<299hp 159m 159mv 213/724 no opponent no opponent> east
south
south
fell common
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-!-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
! | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]

<299hp 159m 156mv 213/724 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-!-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
! | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.

<299hp 159m 153mv 213/724 no opponent no opponent> Dankbark Forest
f-!-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
!-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A cute, overstuffed toy bear is abandoned here.
A short sword which looks like it has seen better days sits here.
A lady is here, crying at her family's misfortune.

<299hp 159m 150mv 213/724 no opponent no opponent> Your vitality drain MANGLES a poor co
mmon mother!
Your black lightning DISMEMBERS a poor common mother!
You thrust a poor common mother's slap aside in a skillful parry.
Your slash MANGLES a poor common mother!
A poor common mother has some big nasty wounds and scratches.

<299hp 146m 150mv 277/724 none mob> where
sl
sc

You parry a poor common mother's slap.
Your slash *** DEMOLISHES *** a poor common mother!
A poor common mother is DEAD!!
You get 93 gold coins from the corpse of a poor common mother.
Nycticora gives you 20 gold coins for your sacrifice.

<299hp 148m 150mv 277/724 no opponent no opponent> Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<299hp 148m 150mv 277/724 no opponent no opponent> You go to sleep.



<299hp 148m 150mv 277/724 no opponent no opponent>

<299hp 148m 150mv 277/724 no opponent no opponent>
The white aura around your body fades.

<362hp 184m 219mv 277/661 no opponent no opponent> st
prot
You wake and stand up.

<362hp 184m 219mv 277/661 no opponent no opponent> You feel aligned with darkness.

<362hp 149m 219mv 277/661 no opponent no opponent> where
look
scan all
Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest

<362hp 149m 219mv 277/661 no opponent no opponent> Dankbark Forest
f-!-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
!-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
A cute, overstuffed toy bear is abandoned here.
A short sword which looks like it has seen better days sits here.

<362hp 149m 219mv 277/661 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.
You scan south.
*** Range 2 (south) ***
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.

<362hp 149m 219mv 277/661 no opponent no opponent> south
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
!-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]

<362hp 149m 216mv 277/661 no opponent no opponent> south
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
!-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.

<362hp 149m 213mv 277/661 no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
(Red Aura) A goblin stands here, looking side to side, trying to stay out of a fight.
(Red Aura) A burly fire giant outlaw stands here, looking for people to attack.
You scan west.
*** Range 2 (west) ***
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A man stands here, examining the trail for possible pursuit.

<362hp 149m 213mv 277/661 no opponent no opponent> west
west
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
!-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.

<362hp 149m 210mv 277/661 no opponent no opponent> Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
!-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A man stands here, examining the trail for possible pursuit.

<362hp 149m 207mv 277/661 no opponent no opponent> fell common
Your vitality drain MASSACRES a common child!
A common child is DEAD!!
You get 4 gold coins from the corpse of a common child.
Nycticora gives you 5 gold coins for your sacrifice.

<362hp 134m 207mv 325/661 no opponent no opponent> fell common
You lost your concentration.
You parry a poor common mother's slap.
A poor common mother is in excellent condition.

<362hp 127m 207mv 325/661 none mob>
You parry a poor common mother's slap with an easy flourish.
Your slash *** DEMOLISHES *** a poor common mother!
Your cleave *** DEMOLISHES *** a poor common mother!
A poor common mother has some big nasty wounds and scratches.

<362hp 141m 207mv 325/661 none mob> where
Players near you in Dankbark Forest:
<PK> Zoat Dankbark Forest
A poor common mother has some big nasty wounds and scratches.

<362hp 141m 207mv 325/661 none mob>
You parry a poor common mother's slap with an easy flourish.
Your slash MANGLES a poor common mother!
A poor common mother is in awful condition.

<362hp 145m 207mv 325/661 none mob> murder $$
You do the best you can!
A poor common mother is in awful condition.

<362hp 145m 207mv 325/661 none mob> murder $$

You parry a poor common mother's slap with an easy flourish.
Your slash MANGLES a poor common mother!
A poor common mother is DEAD!!
You get 53 gold coins from the corpse of a poor common mother.
Nycticora gives you 20 gold coins for your sacrifice.

<362hp 151m 207mv 325/661 no opponent no opponent> Your slash MANGLES a common father!
Your cleave MANGLES a common father!
Your slash MANGLES a common father!
Your wild cleave === OBLITERATES === a common father!
A common father is DEAD!!
You hear a common father's death cry.
You get 94 gold coins from the corpse of a common father.
Nycticora gives you 22 gold coins for your sacrifice.

<362hp 172m 207mv 325/661 no opponent no opponent> sl
You go to sleep.



<362hp 172m 207mv 325/661 no opponent no opponent>

<362hp 172m 207mv 325/661 no opponent no opponent>

<362hp 172m 207mv 325/661 no opponent no opponent>





<419hp 205m 276mv 325/604 no opponent no opponent>






<419hp 205m 276mv 325/604 no opponent no opponent>





<419hp 205m 276mv 325/604 no opponent no opponent>
<419hp 205m 276mv 325/604 no opponent no opponent> st
You wake and stand up.

<419hp 205m 276mv 325/604 no opponent no opponent> look
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
!-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A short sword which looks like it has seen better days sits here.
You see 2 of a soiled white silk dress here.
A gaudy looking pearl bracelet looks lost.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<419hp 205m 276mv 325/604 no opponent no opponent> east
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.

<419hp 205m 273mv 325/604 no opponent no opponent> south
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<419hp 205m 271mv 325/604 no opponent no opponent> east
east
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<419hp 205m 269mv 325/604 no opponent no opponent> east
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<419hp 205m 267mv 325/604 no opponent no opponent> east
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]

<419hp 205m 265mv 325/604 no opponent no opponent> south
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]

<419hp 205m 263mv 325/604 no opponent no opponent> south
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<419hp 205m 261mv 325/604 no opponent no opponent> south
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<419hp 205m 259mv 325/604 no opponent no opponent> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]

<419hp 205m 257mv 325/604 no opponent no opponent> east
east
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<419hp 205m 255mv 325/604 no opponent no opponent> south
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]

<419hp 205m 253mv 325/604 no opponent no opponent> south
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<419hp 205m 251mv 325/604 no opponent no opponent> south
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<419hp 205m 249mv 325/604 no opponent no opponent> east
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<419hp 205m 247mv 325/604 no opponent no opponent> east
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<419hp 205m 245mv 325/604 no opponent no opponent> east
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<419hp 205m 243mv 325/604 no opponent no opponent> east
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<419hp 205m 241mv 325/604 no opponent no opponent> Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
You see 2 of a voulge here.
You see 2 of a falchion here.

<419hp 205m 239mv 325/604 no opponent no opponent> south
south
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<419hp 205m 237mv 325/604 no opponent no opponent> south
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<419hp 205m 235mv 325/604 no opponent no opponent> Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.

<419hp 205m 233mv 325/604 no opponent no opponent> op s
You open the door south of you.

<419hp 205m 233mv 325/604 no opponent no opponent> south
ww
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<419hp 205m 231mv 325/604 no opponent no opponent> south
You get a purple potion from a Loot Sack.

<419hp 205m 231mv 325/604 no opponent no opponent> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<419hp 205m 231mv 325/604 no opponent no opponent> south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<419hp 205m 229mv 325/604 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<419hp 205m 227mv 325/604 no opponent no opponent> target chaut
$$ will now be substituted with : chaut

<419hp 205m 227mv 325/604 no opponent no opponent> south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]

<419hp 205m 225mv 325/604 no opponent no opponent> east
east
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<419hp 205m 223mv 325/604 no opponent no opponent> east
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<419hp 205m 221mv 325/604 no opponent no opponent> north
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]

<419hp 205m 219mv 325/604 no opponent no opponent> north
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]

<419hp 205m 218mv 325/604 no opponent no opponent> west
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<419hp 205m 217mv 325/604 no opponent no opponent> north
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]

<419hp 205m 216mv 325/604 no opponent no opponent> Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<419hp 205m 215mv 325/604 no opponent no opponent> north
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.

<419hp 205m 214mv 325/604 no opponent no opponent> east
Chaut walks south.

<419hp 205m 214mv 325/604 no opponent no opponent> east
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A meditationist walks slowly about chanting mantras.

<419hp 205m 213mv 325/604 no opponent no opponent> A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<419hp 205m 212mv 325/604 no opponent no opponent> west
west
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.
A meditationist walks slowly about chanting mantras.

<419hp 205m 211mv 325/604 no opponent no opponent>
Chaut walks east.
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<419hp 205m 210mv 325/604 no opponent no opponent> east
murder $$
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.
A meditationist walks slowly about chanting mantras.

<419hp 205m 209mv 325/604 no opponent no opponent>
Chaut walks west.
They aren't here.

<419hp 205m 209mv 325/604 no opponent no opponent> murder $$
They aren't here.

<419hp 205m 209mv 325/604 no opponent no opponent> west
murder $$
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.

<419hp 205m 208mv 325/604 no opponent no opponent> Chaut walks east.

<419hp 205m 208mv 325/604 no opponent no opponent> They aren't here.

<419hp 205m 208mv 325/604 no opponent no opponent> east
murder $$
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.
A meditationist walks slowly about chanting mantras.

<419hp 205m 207mv 325/604 no opponent no opponent> Chaut walks east.

<419hp 205m 207mv 325/604 no opponent no opponent> They aren't here.

<419hp 205m 207mv 325/604 no opponent no opponent> west
murder $$
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<433hp 195m 260mv 325/590 no opponent no opponent> They aren't here.

<433hp 195m 260mv 325/590 no opponent no opponent> east
Chaut walks in.

<433hp 195m 260mv 325/590 no opponent no opponent> east
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A meditationist walks slowly about chanting mantras.

<433hp 195m 259mv 325/590 no opponent no opponent> A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]

<433hp 195m 258mv 325/590 no opponent no opponent> scan all
You scan all around.
You scan west.
*** Range 1 (west) ***
A meditationist walks slowly about chanting mantras.
You scan down.
*** Range 1 (down) ***
(White Aura) (Red Aura) A Shadowdemon stands here chained to a titanium post in the groun
d.

<433hp 195m 258mv 325/590 no opponent no opponent> scan all
You scan all around.
You scan west.
*** Range 1 (west) ***
A meditationist walks slowly about chanting mantras.
You scan down.
*** Range 1 (down) ***
(White Aura) (Red Aura) A Shadowdemon stands here chained to a titanium post in the groun
d.

<433hp 195m 258mv 325/590 no opponent no opponent> scan all
You scan all around.
You scan west.
*** Range 1 (west) ***
A meditationist walks slowly about chanting mantras.
You scan down.
*** Range 1 (down) ***
(White Aura) (Red Aura) A Shadowdemon stands here chained to a titanium post in the groun
d.

<433hp 195m 258mv 325/590 no opponent no opponent> scan all
You scan all around.
You scan west.
*** Range 1 (west) ***
A meditationist walks slowly about chanting mantras.
You scan down.
*** Range 1 (down) ***
(White Aura) (Red Aura) A Shadowdemon stands here chained to a titanium post in the groun
d.

<433hp 195m 258mv 325/590 no opponent no opponent> west
west
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A meditationist walks slowly about chanting mantras.

<433hp 195m 257mv 325/590 no opponent no opponent> scan all
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

<433hp 195m 256mv 325/590 no opponent no opponent> south

[LEGION] an occultist: 'Chaut has left the Lacramose Temple.'
You scan all around.
You scan east.
*** Range 1 (east) ***
A meditationist walks slowly about chanting mantras.
You scan south.
*** Range 1 (south) ***
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<433hp 195m 256mv 325/590 no opponent no opponent> Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<433hp 195m 255mv 325/590 no opponent no opponent> south
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]

<433hp 195m 254mv 325/590 no opponent no opponent> east
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.

<433hp 195m 253mv 325/590 no opponent no opponent> south
south
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]

<433hp 195m 252mv 325/590 no opponent no opponent> scan all
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]

<433hp 195m 251mv 325/590 no opponent no opponent> west
You scan all around.
You scan north.
*** Range 2 (north) ***
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.
You scan east.
You scan west.
*** Range 4 (west) ***
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.
(Red Aura) A black robed figure stands mystically before you.
*** Range 6 (west) ***
(Red Aura) A black robed figure stands mystically before you.
(White Aura) (Red Aura) A corrupt warrior lord of the city wanders about.

<433hp 195m 251mv 325/590 no opponent no opponent> Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]

<433hp 195m 249mv 325/590 no opponent no opponent> west
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<433hp 195m 247mv 325/590 no opponent no opponent> west
west
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]

<433hp 195m 245mv 325/590 no opponent no opponent> Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.
(Red Aura) A black robed figure stands mystically before you.

<433hp 195m 243mv 325/590 no opponent no opponent> east
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]

<433hp 195m 241mv 325/590 no opponent no opponent> west

Chaut flies in.
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
(Red Aura) A black robed figure stands mystically before you.

<433hp 195m 239mv 325/590 no opponent no opponent> murder $$
They aren't here.

<433hp 195m 239mv 325/590 no opponent no opponent> west
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]

<433hp 195m 237mv 325/590 no opponent no opponent> east
east

Chaut flies in.
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
(Red Aura) A black robed figure stands mystically before you.

<433hp 195m 235mv 325/590 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]

<433hp 195m 233mv 325/590 no opponent no opponent> murder $$
They aren't here.

<433hp 195m 233mv 325/590 no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
The caravan attendant is here, with caravans for hire.
You scan east.
You scan south.
*** Range 3 (south) ***
(Red Aura) A black robed figure stands mystically before you.
*** Range 4 (south) ***
(White Aura) (Red Aura) A triton Watchman stands here, with purpose.
*** Range 6 (south) ***
(Red Aura) A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
(Red Aura) A black robed figure stands mystically before you.
*** Range 2 (west) ***
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.
*** Range 3 (west) ***
(Red Aura) A black robed figure stands mystically before you.
(White Aura) (Red Aura) A corrupt warrior lord of the city wanders about.

<433hp 195m 233mv 325/590 no opponent no opponent> scan all

Chaut flies in.

<433hp 195m 233mv 325/590 no opponent no opponent>
You yell 'Help! I am being attacked by Chaut!'
Chaut's dragon punch DISEMBOWELS you!
Chaut's tiger uppercut devastates you!
Chaut's lightning kick decimates you!
You scan all around.
You scan north.
*** Range 4 (north) ***
The caravan attendant is here, with caravans for hire.
You scan east.
You scan south.
*** Range 3 (south) ***
(Red Aura) A black robed figure stands mystically before you.
*** Range 4 (south) ***
(White Aura) (Red Aura) A triton Watchman stands here, with purpose.
*** Range 6 (south) ***
(Red Aura) A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
(Red Aura) A black robed figure stands mystically before you.
*** Range 3 (west) ***
(Red Aura) A black robed figure stands mystically before you.
(White Aura) (Red Aura) A corrupt warrior lord of the city wanders about.
Chaut is in excellent condition.

<433hp 195m 233mv 226/590 none dual_wield> blnd
You fail to blind Chaut.
Chaut is in excellent condition.

<433hp 180m 233mv 226/590 none dual_wield>
Chaut blocks your attack with his crane wing technique.
Your cleave maims Chaut!
Your slash DISEMBOWELS Chaut!
Chaut's rapid beak strike maims you!
Chaut's jab misses you.
Chaut's butterfly kick injures you.
Chaut has some small wounds and bruises.

<433hp 191m 233mv 178/590 none dual_wield> fle
fle
scan all

Chaut's kicked dirt misses you.
Chaut has some small wounds and bruises.

<433hp 191m 233mv 178/590 none dual_wield> You flee from combat!
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<433hp 191m 231mv 178/590 no opponent no opponent> You aren't fighting anyone.

<433hp 191m 231mv 178/590 no opponent no opponent> You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.
*** Range 2 (west) ***
(Red Aura) A black robed figure stands mystically before you.
*** Range 4 (west) ***
(Red Aura) A black robed figure stands mystically before you.
(Red Aura) A black robed figure stands mystically before you.
(White Aura) (Red Aura) A corrupt warrior lord of the city wanders about.

<433hp 191m 231mv 178/590 no opponent no opponent> west
south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.

<433hp 191m 229mv 178/590 no opponent no opponent> south
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
A long polearm with a curved blade is here.

<433hp 191m 227mv 178/590 no opponent no opponent> Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<433hp 191m 225mv 178/590 no opponent no opponent> south
c comp triton chaut
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
(Red Aura) A black robed figure stands mystically before you.

<433hp 191m 223mv 178/590 no opponent no opponent> They aren't here.

<433hp 191m 223mv 178/590 no opponent no opponent> south
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]
(White Aura) (Red Aura) A triton Watchman stands here, with purpose.

<433hp 191m 221mv 178/590 no opponent no opponent> c comp triton chaut
A Triton Watchman growls and his features contort in anger.

<433hp 161m 221mv 178/590 no opponent no opponent>
Chaut walks in.
A Triton Watchman yells 'Chaut! Now you die!'

<433hp 161m 221mv 178/590 no opponent no opponent> murder $$

The night is about to end.
The white aura around your body fades.

<454hp 155m 275mv 178/569 no opponent no opponent> Chaut yells 'Help! I am being attacke
d by Zoat!'
Chaut blocks your attack with his crane wing technique.
Your slash DISEMBOWELS Chaut!
Chaut has some small wounds and bruises.

<454hp 158m 275mv a Triton Watchman: 100%hp 178/569 none dual_wield>
Chaut has fled!
Chaut walks north.

<454hp 158m 275mv 178/569 no opponent no opponent> fle
fle
ww
scan all

A Triton Watchman carefully checks the ground for tracks.
A Triton Watchman walks north.

<454hp 158m 275mv 178/569 no opponent no opponent> You aren't fighting anyone.

<454hp 158m 275mv 178/569 no opponent no opponent> You aren't fighting anyone.

<454hp 158m 275mv 178/569 no opponent no opponent> You get a purple potion from a Loot S
ack.

<454hp 158m 275mv 178/569 no opponent no opponent> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<454hp 158m 275mv 178/569 no opponent no opponent> north
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) (Red Aura) A triton Watchman stands here, with purpose.
(Red Aura) A black robed figure stands mystically before you.
You scan south.
*** Range 2 (south) ***
(Red Aura) A Darkhaven guard stalks the area.

<454hp 158m 275mv 178/569 no opponent no opponent> Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
B + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
(White Aura) (Red Aura) A triton Watchman stands here, with purpose.
(Red Aura) A black robed figure stands mystically before you.

<454hp 158m 273mv 178/569 no opponent no opponent> sumn chaut
You failed the summon.

<454hp 128m 273mv 178/569 no opponent no opponent> where
Players near you in Darkhaven:
<PK> Zoat Dravanoth Way
Jarnax The Altar of Sirens

<454hp 128m 273mv 178/569 no opponent no opponent> north
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
B + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

<454hp 128m 271mv 178/569 no opponent no opponent> north
north
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
A long polearm with a curved blade is here.

<454hp 128m 269mv 178/569 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]

<454hp 128m 267mv 178/569 no opponent no opponent> north
north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<454hp 128m 265mv 178/569 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<454hp 128m 263mv 178/569 no opponent no opponent> north
north
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<454hp 128m 261mv 178/569 no opponent no opponent> north
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
The caravan attendant is here, with caravans for hire.

<454hp 128m 259mv 178/569 no opponent no opponent> north
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<454hp 128m 257mv 178/569 no opponent no opponent> Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<454hp 128m 255mv 178/569 no opponent no opponent> where $$
north
<PK> Chaut The roar of water

<454hp 128m 255mv 178/569 no opponent no opponent> Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
You see 2 of a voulge here.
You see 2 of a falchion here.

<454hp 128m 253mv 178/569 no opponent no opponent> west
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<454hp 128m 251mv 178/569 no opponent no opponent> west
west
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<454hp 128m 249mv 178/569 no opponent no opponent> west
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<454hp 128m 247mv 178/569 no opponent no opponent> north
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<454hp 128m 245mv 178/569 no opponent no opponent> north
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<454hp 128m 243mv 178/569 no opponent no opponent> north
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<454hp 128m 241mv 178/569 no opponent no opponent> west
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]

<454hp 128m 239mv 178/569 no opponent no opponent> west
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<454hp 128m 237mv 178/569 no opponent no opponent> murder $$
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
(Translucent) (Red Aura) Chaut the Grand Master of Seasons is here.

<454hp 128m 235mv 178/569 no opponent no opponent> Chaut yells 'Help! I am being attacke
d by Zoat!'
Your slash maims Chaut!
Chaut manages to dodge your slash with a lot of effort.
Chaut has some small wounds and bruises.

<454hp 136m 235mv 178/569 none dual_wield>
Chaut kicks dirt in your eyes!
Chaut's kicked dirt scratches you.
You can't see a thing!

<454hp 136m 235mv 176/569 unknown unknown>
Your slash DISEMBOWELS someone!
Your slash DISEMBOWELS someone!
Someone's tiger uppercut misses you.
Someone's palm strike wounds you.
Someone's knee thrust injures you.

<454hp 150m 235mv 145/569 unknown unknown> blnd
You fail to blind someone.

<454hp 135m 235mv 145/569 unknown unknown>
Someone dodges your slash.
Someone stumbles and barely dodges your slash.
Someone's palm strike hits you.
Someone's jab injures you.
Someone's whirlwind kick maims you!

<454hp 135m 235mv 83/569 unknown unknown> c fire
Your fireball *** DEMOLISHES *** someone!

<454hp 120m 235mv 83/569 unknown unknown>
You manage to evade someone's grapple.
Someone's grapple misses you.
Someone parries your attack with his first hand.
Someone blocks your attack with his crane wing technique.
Your slash MUTILATES someone!
Someone's back fist devastates you!
Someone's jab wounds you.
Someone's jump kick misses you.

<454hp 126m 235mv 37/569 unknown unknown> c fire
Your fireball MANGLES someone!

<454hp 111m 235mv 37/569 unknown unknown>
You rub the dirt out of your eyes, but they're still watering.
Chaut blocks your attack with his crane wing technique.
Chaut dodges your slash.
Chaut's tiger uppercut misses you.
Chaut's jab injures you.
Chaut's roundhouse kick injures you.
Chaut has some big nasty wounds and scratches.

<454hp 111m 235mv 5/569 unknown unknown>
The day has begun.
Chaut has some big nasty wounds and scratches.

<465hp 94m 288mv 5/558 unknown unknown> harm
Your harm spell MASSACRES Chaut!
Chaut looks pretty hurt.

<465hp 59m 288mv 5/558 unknown unknown>
Chaut parries your attack with his first hand.
Chaut blocks your attack with his crane wing technique.
Chaut's back fist decimates you!
Chaut's tiger uppercut maims you!
Chaut's lightning kick mauls you.
Chaut looks pretty hurt.

<390hp 59m 288mv 0/633 unknown unknown>
Chaut has fled!
Chaut walks north.

<390hp 59m 288mv 0/633 no opponent no opponent> c fire
murder $$

Chaut walks in.

<390hp 59m 288mv 0/633 no opponent no opponent> north

You yell 'Help! I am being attacked by Chaut!'
Chaut's palm strike wounds you.
Chaut's jab injures you.
Chaut's whirlwind kick MUTILATES you!
Chaut looks pretty hurt.

<319hp 59m 288mv 0/704 unknown unknown> Your fireball MANGLES Chaut!
Chaut is in awful condition.

<319hp 44m 288mv 0/704 unknown unknown>
Your wild slash MASSACRES Chaut!
Your cleave maims Chaut!
Chaut parries your attack with his first hand.
Chaut's dragon punch misses you.
Chaut's dragon punch DISEMBOWELS you!
Chaut's lightning kick decimates you!
Chaut is incapacitated and will slowly die, if not aided.
Chaut is in awful condition.

<243hp 52m 288mv 0/780 unknown unknown> c fire
You do the best you can!
Your eyes stop watering.
Your slash DISEMBOWELS Chaut!
Chaut is DEAD!!
Chaut's fingers are severed from his hand.

Comments

  1. I gotta say, the placement of abyssal bulwark on your prompt gives me severe anxiety, more than a couple times I thought you were at zero moves...
    1. my brain seperated it somehow... I think it's the 0/100 having that slash in there or something... I didn't even notice until you said something
    [reply to Vertas]

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