Ye Olde Abandoned Realms Logs

Zoat smote, goats all over Sarsah

posted on 2017-08-24 15:51:05

<607hp 463m 94mv 0/395 no opponent no opponent>
Sarsah stops wielding a sai of lightning speed.
Sarsah stops wielding a diamond studded mace.
Sarsah wields the Cerulean Greatsword of Gonturan.
Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<607hp 463m 93mv 0/395 no opponent no opponent> south
murder $$
A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

<622hp 453m 146mv 0/380 no opponent no opponent> They aren't here.

<622hp 453m 146mv 0/380 no opponent no opponent> east
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<622hp 453m 145mv 0/380 no opponent no opponent> murder $$
scan all
Sarsah yells 'Help! I am being attacked by Zoat!'
Sarsah dodges your slash.
Your wild slash MANGLES Sarsah!
Sarsah stumbles and barely dodges your slash.
Sarsah's cleave decimates you!
Sarsah's cleave mauls you.
Sarsah has a few scratches.

<573hp 456m 145mv 0/429 blade two_handed> fle
fle
scan all

Your slash DISEMBOWELS Sarsah!
Sarsah parries your slash.
Sarsah's cleave devastates you!
Sarsah's cleave misses you.
Sarsah has some small wounds and bruises.

<544hp 463m 145mv 0/458 blade two_handed> You scan all around.
You scan east.
*** Range 1 (east) ***
A black robed figure stands mystically before you.
You scan south.
*** Range 1 (south) ***
A meditationist walks slowly about chanting mantras.
*** Range 2 (south) ***
A black robed figure stands mystically before you.
You scan west.
*** Range 1 (west) ***
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
Sarsah has some small wounds and bruises.

<544hp 463m 145mv 0/458 blade two_handed> You flee from combat!
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A meditationist walks slowly about chanting mantras.

<544hp 463m 144mv 0/458 no opponent no opponent> west
You aren't fighting anyone.

<544hp 463m 144mv 0/458 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan south.
*** Range 1 (south) ***
A black robed figure stands mystically before you.

<544hp 463m 144mv 0/458 no opponent no opponent> Sarsah walks in.
A silver moon encased in gold and ivory embedded in the wall blocks your path.

<544hp 463m 144mv 0/458 no opponent no opponent> south
south

[LEGION] an occultist: 'Sarsah has left the Lacramose Temple.'
Sarsah walks south.
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A black robed figure stands mystically before you.

<544hp 463m 143mv 0/458 no opponent no opponent> Assorted fruit vendors park their carts
here, blocking your path.

<544hp 463m 143mv 0/458 no opponent no opponent> 5
Sarsah walks west.

<544hp 463m 143mv 0/458 no opponent no opponent> You stop wielding a great axe of Mahn-T
or.
You wield a Whip of Torture.
A Whip of Torture feels like a part of you!

<544hp 463m 143mv 0/458 no opponent no opponent> You do not have that item.

<544hp 463m 143mv 0/458 no opponent no opponent> You wear the red dragon shield as a shi
eld.

<544hp 463m 143mv 0/458 no opponent no opponent> murder $$
They aren't here.

<544hp 463m 143mv 0/458 no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A meditationist walks slowly about chanting mantras.
You scan east.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 4 (west) ***
A black robed figure stands mystically before you.
*** Range 5 (west) ***
A sneaky thief is here, stealing your gold purse.

<544hp 463m 143mv 0/458 no opponent no opponent> west
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.

<544hp 463m 142mv 0/458 no opponent no opponent> west
scan all
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<544hp 463m 141mv 0/458 no opponent no opponent> where $$
You scan all around.
You scan east.
*** Range 1 (east) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 2 (east) ***
A black robed figure stands mystically before you.
You scan west.
*** Range 2 (west) ***
A black robed figure stands mystically before you.
*** Range 3 (west) ***
A sneaky thief is here, stealing your gold purse.

<544hp 463m 141mv 0/458 no opponent no opponent> west
<PK> Sarsah Dravanoth Way

<544hp 463m 141mv 0/458 no opponent no opponent> scan all
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A nightblue mini-skirt is here.

<544hp 463m 140mv 0/458 no opponent no opponent> You scan all around.
You scan north.
*** Range 4 (north) ***
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
A foul looking crow crawls around here.
You scan east.
*** Range 2 (east) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 3 (east) ***
A black robed figure stands mystically before you.
You scan south.
*** Range 1 (south) ***
An assassin is here skulking about.
*** Range 5 (south) ***
A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
A black robed figure stands mystically before you.
*** Range 2 (west) ***
A sneaky thief is here, stealing your gold purse.

<544hp 463m 140mv 0/458 no opponent no opponent> where $$
<PK> Sarsah Dravanoth Way

<544hp 463m 140mv 0/458 no opponent no opponent> east
east
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<544hp 463m 139mv 0/458 no opponent no opponent> Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.

<544hp 463m 138mv 0/458 no opponent no opponent> west
west
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<544hp 463m 137mv 0/458 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A nightblue mini-skirt is here.

<544hp 463m 136mv 0/458 no opponent no opponent> south
scan all
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
B + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
A long polearm with a curved blade is here.
An assassin is here skulking about.

<544hp 463m 135mv 0/458 no opponent no opponent> You scan all around.
You scan north.
*** Range 5 (north) ***
The caravan attendant is here, with caravans for hire.
You scan east.
You scan south.
*** Range 4 (south) ***
A Darkhaven guard stalks the area.
*** Range 6 (south) ***
A haggard looking pirate is in search of booty.

<544hp 463m 135mv 0/458 no opponent no opponent> north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A nightblue mini-skirt is here.

<544hp 463m 134mv 0/458 no opponent no opponent> north
north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<544hp 463m 133mv 0/458 no opponent no opponent> north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<544hp 463m 132mv 0/458 no opponent no opponent> At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<544hp 463m 131mv 0/458 no opponent no opponent> af
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: cabal sanctuary: lasts for 5 hours
Spell: fly : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: unholy strength: modifies damroll by 2 for 0 hours
: modifies hitroll by 2 for 0 hours
Spell: detect invis : lasts for 17 hours

<544hp 463m 131mv 0/458 no opponent no opponent> north
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
The caravan attendant is here, with caravans for hire.

<544hp 463m 130mv 0/458 no opponent no opponent> north
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<544hp 463m 129mv 0/458 no opponent no opponent> north
where
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A foul looking crow crawls around here.

<544hp 463m 128mv 0/458 no opponent no opponent> north
Players near you in Outerlimits:
<PK> Zoat Haze in the distance

<544hp 463m 128mv 0/458 no opponent no opponent> Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
You see 2 of a voulge here.
You see 2 of a falchion here.

<544hp 463m 127mv 0/458 no opponent no opponent> west
west
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<544hp 463m 126mv 0/458 no opponent no opponent> The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<544hp 463m 125mv 0/458 no opponent no opponent> west
west
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<544hp 463m 124mv 0/458 no opponent no opponent> where
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<544hp 463m 123mv 0/458 no opponent no opponent> north
Players near you in Outerlimits:
<PK> Zoat Over some fields

<544hp 463m 123mv 0/458 no opponent no opponent> A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]

<544hp 463m 122mv 0/458 no opponent no opponent> north
north
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<544hp 463m 121mv 0/458 no opponent no opponent> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]

<544hp 463m 120mv 0/458 no opponent no opponent> west
where
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<544hp 463m 119mv 0/458 no opponent no opponent> west
Players near you in Outerlimits:
<PK> Zoat A small path

<544hp 463m 119mv 0/458 no opponent no opponent> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]

<544hp 463m 118mv 0/458 no opponent no opponent> north
north
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]

<544hp 463m 117mv 0/458 no opponent no opponent> north
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]

<544hp 463m 116mv 0/458 no opponent no opponent> where
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]

<544hp 463m 115mv 0/458 no opponent no opponent> west
Players near you in Outerlimits:
<PK> Zoat A turn in the wilderness

<544hp 463m 115mv 0/458 no opponent no opponent> The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]

<544hp 463m 114mv 0/458 no opponent no opponent> west
west
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A foul looking crow crawls around here.

<544hp 463m 113mv 0/458 no opponent no opponent> The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<544hp 463m 112mv 0/458 no opponent no opponent> west
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<544hp 463m 111mv 0/458 no opponent no opponent> where
north
Players near you in Outerlimits:
<PK> Zoat A marshland

<544hp 463m 111mv 0/458 no opponent no opponent> east
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<544hp 463m 110mv 0/458 no opponent no opponent> [LEGION] an occultist: 'Sarsah has ente
red the Lacramose Temple.'

<544hp 463m 110mv 0/458 no opponent no opponent> Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<544hp 463m 109mv 0/458 no opponent no opponent> target common

You feel your unholy strength slip away.

<565hp 456m 163mv 0/437 no opponent no opponent> $$ will now be substituted with : commo
n

<565hp 456m 163mv 0/437 no opponent no opponent> north
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f ! | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
!-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]

<565hp 456m 162mv 0/437 no opponent no opponent> north
fell common
Dankbark Forest
f-!-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
!-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<565hp 456m 161mv 0/437 no opponent no opponent>
[LEGION] A Shadowdemon Guardian: 'Alert! Sarsah has intruded upon our cabal!'
Your vitality drain MANGLES a common father!
Your black lightning maims a common father!
A common father has quite a few wounds.

<565hp 441m 161mv 59/437 blade defensive> fell common

You parry a common father's slash with an easy flourish.
Your beating MANGLES a common father!
A common father has quite a few wounds.

<565hp 441m 161mv 59/437 blade defensive> Your vitality drain MASSACRES a common father!

Your black lightning DISMEMBERS a common father!
A common father looks pretty hurt.

<565hp 426m 161mv 112/437 blade defensive> fell common

Your shield wobbles and barely deflects a common father's slash.
Your beating MASSACRES a common father!
Your beating MASSACRES a common father!
A common father is DEAD!!
A common father's head is shattered, and his brains splash all over you.
You get 132 gold coins from the corpse of a common father.
Nycticora gives you 22 gold coins for your sacrifice.

<565hp 426m 161mv 112/437 no opponent no opponent> Your vitality drain DISMEMBERS a comm
on child!
Your black lightning decimates a common child!
Your fell spark electrocutes a common child!
A common child is DEAD!!
You get 6 gold coins from the corpse of a common child.
Nycticora gives you 5 gold coins for your sacrifice.

<565hp 411m 161mv 147/437 no opponent no opponent> fell common
af
Your vitality drain MANGLES a poor common mother!
Your black lightning decimates a poor common mother!
A poor common mother has quite a few wounds.

<565hp 396m 161mv 203/437 none mob>
You block a poor common mother's attack with your shield.
Your beating MANGLES a poor common mother!
Your beating MANGLES a poor common mother!
A poor common mother looks pretty hurt.

<565hp 396m 161mv 203/437 none mob> fell
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: cabal sanctuary: lasts for 4 hours
Spell: fly : lasts for 1 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: detect invis : lasts for 16 hours
A poor common mother looks pretty hurt.

<565hp 396m 161mv 203/437 none mob> Your vitality drain MANGLES a poor common mother!
A poor common mother is DEAD!!
You get 100 gold coins from the corpse of a poor common mother.
Nycticora gives you 20 gold coins for your sacrifice.

<565hp 381m 161mv 267/437 no opponent no opponent> unho
look
Vengeance of the Eternal Army surges through your forsaken soul.

<565hp 361m 161mv 267/437 no opponent no opponent> south
south
Dankbark Forest
f-!-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
!-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
A cute, overstuffed toy bear is abandoned here.
A short sword which looks like it has seen better days sits here.
The splattered brains of a common father are lying here.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<565hp 361m 161mv 267/437 no opponent no opponent> Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
!-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]

<565hp 361m 160mv 267/437 no opponent no opponent> Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
!-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<565hp 361m 159mv 267/437 no opponent no opponent> west
south
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
!-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<565hp 361m 158mv 267/437 no opponent no opponent> east
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
!-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]

<565hp 361m 157mv 267/437 no opponent no opponent> east
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
!-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
A foul looking crow crawls around here.

<565hp 361m 156mv 267/437 no opponent no opponent> east
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<565hp 361m 155mv 267/437 no opponent no opponent> The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]

<565hp 361m 154mv 267/437 no opponent no opponent> east
south
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]

<565hp 361m 153mv 267/437 no opponent no opponent> south
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]

<565hp 361m 152mv 267/437 no opponent no opponent> south
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]

<565hp 361m 151mv 267/437 no opponent no opponent> east
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]

<565hp 361m 150mv 267/437 no opponent no opponent> east
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<565hp 361m 149mv 267/437 no opponent no opponent> A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.

<565hp 361m 148mv 267/437 no opponent no opponent> south
south
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]

<565hp 361m 147mv 267/437 no opponent no opponent> south
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]

<565hp 361m 146mv 267/437 no opponent no opponent> Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<586hp 347m 199mv 267/416 no opponent no opponent> east
east
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<586hp 347m 198mv 267/416 no opponent no opponent> east
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<586hp 347m 197mv 267/416 no opponent no opponent> The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<586hp 347m 196mv 267/416 no opponent no opponent> east
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
You see 2 of a voulge here.
You see 2 of a falchion here.

<586hp 347m 195mv 267/416 no opponent no opponent> south
south
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A foul looking crow crawls around here.

<586hp 347m 194mv 267/416 no opponent no opponent> south
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<586hp 347m 193mv 267/416 no opponent no opponent> af
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
The caravan attendant is here, with caravans for hire.

<586hp 347m 192mv 267/416 no opponent no opponent> You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 11 hours
: modifies hitroll by 2 for 11 hours
Skill: unholy armor : modifies armor class by 50 permanently
Spell: cabal sanctuary: lasts for 3 hours
Spell: fly : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: detect invis : lasts for 15 hours

<586hp 347m 192mv 267/416 no opponent no opponent> south
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<586hp 347m 191mv 267/416 no opponent no opponent> south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<586hp 347m 190mv 267/416 no opponent no opponent> south
south
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<586hp 347m 189mv 267/416 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A nightblue mini-skirt is here.

<586hp 347m 188mv 267/416 no opponent no opponent>
[LEGION] A Shadowdemon Guardian: 'Alert! someone has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, someone!'

<586hp 347m 188mv 267/416 no opponent no opponent> sumn fire soldier
A fire giant soldier arrives suddenly.

<586hp 317m 188mv 267/416 no opponent no opponent> c comp fire sarsah
You lost your concentration.
You deflect a fire giant soldier's slash aside in an ungraceful parry.
Your shield absorbs the impact of a fire giant soldier's slash easily.
You block a fire giant soldier's attack with your shield.
Your beating DISMEMBERS a fire giant soldier!
A fire giant soldier has a few scratches.

<586hp 310m 188mv 267/416 none mob> fle

[LEGION] an occultist: 'Sarsah has left the Lacramose Temple.'
A fire giant soldier has a few scratches.

<586hp 310m 188mv 267/416 none mob> fle
You flee from combat!
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]

<586hp 310m 187mv 267/416 no opponent no opponent> You aren't fighting anyone.
A fire giant soldier walks in.
A fire giant soldier yells 'Zoat! Now you die!'
You block a fire giant soldier's attack with your shield.
You parry a fire giant soldier's slash.
A fire giant soldier has a few scratches.

<586hp 310m 187mv 267/416 none mob>
Sarsah walks in.
A fire giant soldier has a few scratches.

<586hp 310m 187mv 267/416 none mob>
Sarsah walks west.
You parry a fire giant soldier's slash.
You block a fire giant soldier's attack with your shield.
Your beating MASSACRES a fire giant soldier!
Your beating MASSACRES a fire giant soldier!
A fire giant soldier has a few scratches.

<586hp 318m 187mv 267/416 none mob> blnd
You fail to blind a fire giant soldier.
A fire giant soldier has a few scratches.

<586hp 303m 187mv 267/416 none mob> fle
fle
scan all

You parry a fire giant soldier's slash.
You block a fire giant soldier's attack with your shield.
Your beating MASSACRES a fire giant soldier!
Your beating MASSACRES a fire giant soldier!
Your beating DISMEMBERS a fire giant soldier!
A fire giant soldier has some small wounds and bruises.

<586hp 318m 187mv 267/416 none mob> You flee from combat!
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.

<586hp 318m 186mv 267/416 no opponent no opponent> You aren't fighting anyone.

<586hp 318m 186mv 267/416 no opponent no opponent> You scan all around.
You scan east.
*** Range 1 (east) ***
A black robed figure stands mystically before you.
You scan west.
*** Range 1 (west) ***
A fire giant soldier is here in training.
*** Range 2 (west) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
*** Range 3 (west) ***
A black robed figure stands mystically before you.
*** Range 4 (west) ***
A sneaky thief is here, stealing your gold purse.

<586hp 318m 186mv 267/416 no opponent no opponent> east
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A black robed figure stands mystically before you.

<586hp 318m 185mv 267/416 no opponent no opponent> A plume of smoke billows from the nea
rby nexus.

<586hp 318m 185mv 267/416 no opponent no opponent> blnd
Cast the blindness spell on whom?

<586hp 318m 185mv 267/416 no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A meditationist walks slowly about chanting mantras.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 2 (west) ***
A fire giant soldier is here in training.
*** Range 4 (west) ***
A black robed figure stands mystically before you.
*** Range 5 (west) ***
A sneaky thief is here, stealing your gold purse.

<586hp 318m 185mv 267/416 no opponent no opponent> west
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.

<586hp 318m 184mv 267/416 no opponent no opponent> blnd

Sarsah walks east.
Cast the blindness spell on whom?

<586hp 318m 184mv 267/416 no opponent no opponent>
Sarsah walks in.

<586hp 318m 184mv 267/416 no opponent no opponent> west
scan all
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
You slowly float to the ground.

<600hp 305m 237mv 267/402 no opponent no opponent> You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 2 (east) ***
A black robed figure stands mystically before you.
You scan west.
*** Range 1 (west) ***
A fire giant soldier is here in training.
*** Range 2 (west) ***
A black robed figure stands mystically before you.
*** Range 3 (west) ***
(White Aura) A corrupt warrior lord of the city wanders about.
A sneaky thief is here, stealing your gold purse.

<600hp 305m 237mv 267/402 no opponent no opponent> west
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A nightblue mini-skirt is here.
A fire giant soldier is here in training.
A fire giant soldier yells 'Zoat! Now you die!'
You parry a fire giant soldier's slash.
A fire giant soldier's slash MUTILATES you!
A fire giant soldier has some small wounds and bruises.

<600hp 305m 235mv 227/402 none mob> scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
A foul looking crow crawls around here.
You scan east.
*** Range 1 (east) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
*** Range 2 (east) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 3 (east) ***
A black robed figure stands mystically before you.
You scan south.
*** Range 1 (south) ***
An assassin is here skulking about.
*** Range 5 (south) ***
A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
A black robed figure stands mystically before you.
*** Range 2 (west) ***
(White Aura) A corrupt warrior lord of the city wanders about.
A sneaky thief is here, stealing your gold purse.
A fire giant soldier has some small wounds and bruises.

<600hp 305m 235mv 227/402 none mob> blnd
Sarsah walks in.
A fire giant soldier has some small wounds and bruises.

<600hp 305m 235mv 227/402 none mob> You fail to blind a fire giant soldier.
A fire giant soldier has some small wounds and bruises.

<600hp 290m 235mv 227/402 none mob>
A fire giant soldier sends you sprawling with a powerful bash!
A fire giant soldier's bash mauls you.
A fire giant soldier has some small wounds and bruises.

<600hp 290m 235mv 204/402 none mob>
A fire giant soldier's slash MUTILATES you!
Your beating DISMEMBERS a fire giant soldier!
A fire giant soldier has some small wounds and bruises.

<600hp 292m 235mv 164/402 none mob>
You yell 'Help! I am being attacked by Sarsah!'
Sarsah's wrath decimates you!
A fire giant soldier has some small wounds and bruises.

<600hp 292m 235mv 136/402 none mob> fle
fle
scan all

You awkwardly parry a fire giant soldier's slash with a loud clang.
Your beating MASSACRES a fire giant soldier!
Sarsah's wrath decimates you!
You block Sarsah's attack with your shield.
Sarsah's wrath decimates you!
A fire giant soldier has some small wounds and bruises.

<600hp 297m 235mv 85/402 none mob>
You rise back to your feet.
A fire giant soldier has some small wounds and bruises.

<600hp 297m 235mv 85/402 none mob>
Sarsah strikes you with her weapon and attempts to hobble you.
Sarsah's hobble grazes you.
You clutch your leg painfully as you begin to hobble.
You flee from combat!
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
You collapse to the ground as you hobble away feebly.

<600hp 297m 233mv 78/402 no opponent no opponent>
A fire giant soldier walks in.
A fire giant soldier yells 'Zoat! You shall pay!'
A fire giant soldier's slash DISEMBOWELS you!
A fire giant soldier has some small wounds and bruises.

<600hp 297m 233mv 34/402 none mob> fle
fle
west

A fire giant soldier's slash MUTILATES you!
You block a fire giant soldier's attack with your shield.
Your beating MASSACRES a fire giant soldier!
Your beating MASSACRES a fire giant soldier!
A fire giant soldier has quite a few wounds.

<594hp 301m 233mv 0/408 none mob> You flee from combat!
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
You collapse to the ground as you hobble away feebly.

<594hp 301m 231mv 0/408 no opponent no opponent> west

You feel less wobbly on your feet.

<594hp 301m 231mv 0/408 no opponent no opponent>
Sarsah walks in.

<594hp 301m 231mv 0/408 no opponent no opponent> You scan all around.
You scan east.
*** Range 1 (east) ***
A black robed figure stands mystically before you.
You scan west.
*** Range 1 (west) ***
A fire giant soldier is here in training.
*** Range 3 (west) ***
A black robed figure stands mystically before you.
*** Range 4 (west) ***
(White Aura) A corrupt warrior lord of the city wanders about.
A sneaky thief is here, stealing your gold purse.

<594hp 301m 231mv 0/408 no opponent no opponent> You aren't fighting anyone.

<594hp 301m 231mv 0/408 no opponent no opponent> You aren't fighting anyone.

<594hp 301m 231mv 0/408 no opponent no opponent> west
You yell 'Help! I am being attacked by Sarsah!'
Sarsah's wrath devastates you!
You parry Sarsah's shocking bite.
No way! You are still fighting!
Sarsah has quite a few wounds.

<562hp 301m 231mv 0/440 shaft dual_wield> west
No way! You are still fighting!
Sarsah has quite a few wounds.

<562hp 301m 231mv 0/440 shaft dual_wield> No way! You are still fighting!
Sarsah has quite a few wounds.

<562hp 301m 231mv 0/440 shaft dual_wield> fle
No way! You are still fighting!
Sarsah has quite a few wounds.

<562hp 301m 231mv 0/440 shaft dual_wield> west
You flee from combat!
Sarsah strikes you with both weapons as you flee.
Sarsah concentrates on her combat style to inflict more damage.
Sarsah's pincer attack MUTILATES you!
Sarsah's pincer attack injures you.
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
A fire giant soldier is here in training.

<508hp 301m 229mv 0/494 no opponent no opponent>
A fire giant soldier yells 'Time to die, Zoat!'
You block a fire giant soldier's attack with your shield.
Your shield jolts under a fire giant soldier's slash, but holds.
A fire giant soldier has quite a few wounds.

<508hp 301m 229mv 0/494 none mob> west
No way! You are still fighting!
A fire giant soldier has quite a few wounds.

<508hp 301m 229mv 0/494 none mob> fle
No way! You are still fighting!
A fire giant soldier has quite a few wounds.

<508hp 301m 229mv 0/494 none mob> You flee from combat!
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely about
+ * | causing much noise and commotion. Fruit vendors line either
| | | side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-*-* *|
| |
+ |
---------+

[Exits: east west]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
You collapse to the ground as you hobble away feebly.
Your leg recovers enough to move normally again.

<508hp 301m 227mv 0/494 no opponent no opponent> west
fle

Sarsah walks west.

<508hp 301m 227mv 0/494 no opponent no opponent>
Sarsah walks in.

<508hp 301m 227mv 0/494 no opponent no opponent>
You yell 'Help! I am being attacked by Sarsah!'
You block Sarsah's attack with your shield.
Your shield wobbles and barely deflects Sarsah's shocking bite.
Your shield jolts under Sarsah's wrath, but holds.
Sarsah has quite a few wounds.

<508hp 301m 227mv 0/494 shaft dual_wield> zz

Sarsah stumbles and barely dodges your beating.
You block Sarsah's attack with your shield.
You block Sarsah's attack with your shield.
Sarsah's wrath devastates you!
Sarsah has quite a few wounds.

<478hp 301m 227mv 0/524 shaft dual_wield> No way! You are still fighting!
Sarsah has quite a few wounds.

<478hp 301m 227mv 0/524 shaft dual_wield> You flee from combat!
Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A black robed figure stands mystically before you.

<478hp 301m 225mv 0/524 no opponent no opponent> You get a perfect potion of recall from
a Big Ol'Pack Sack.

<478hp 301m 225mv 0/524 no opponent no opponent> You stop using the red dragon shield as
a shield.
You hold a perfect potion of recall in your hand.

<478hp 301m 225mv 0/524 no opponent no opponent> You quaff a perfect potion of recall.
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.

<478hp 301m 112mv 0/524 no opponent no opponent> af
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: unholy strength: modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Spell: cabal sanctuary: lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: detect invis : lasts for 14 hours

<478hp 301m 112mv 0/524 no opponent no opponent> wear shi
You wear the red dragon shield as a shield.

<498hp 288m 166mv 0/504 no opponent no opponent> eq
You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) an iron spider
<worn on finger> a webbed ring
<worn around neck> (Humming) a cloak made of skin
<worn around neck> (Humming) a cloak made of skin
<worn on head> (Glowing) (Humming) a crown of corruption
<worn on torso> overlapping plates of black armor
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> a pair of dragonblood spiked gauntlets of evisceration
<worn on legs> red dragonscale leggings
<worn on feet> (Humming) a pair of sleek satin boots
<worn as shield> the red dragon shield
<worn about body> an unmoving black cloak
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> a dragonwing goat-hide wristlet
<worn around wrist> a dragonblood goat-hide wristlet
<wielded> (Glowing) (Humming) a Whip of torture
<floating nearby> a pale blue stone

<498hp 288m 166mv 0/504 no opponent no opponent> east

Sarsah walks in.

<498hp 288m 166mv 0/504 no opponent no opponent> scan all
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A book telling tales of the winds lies here.
A female prostitute gives you a lusty look.

<498hp 288m 165mv 0/504 no opponent no opponent> You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A sneaky thief is here, stealing your gold purse.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 2 (south) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 3 (south) ***
A sneaky thief is here, stealing your gold purse.
You scan west.
*** Range 1 (west) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A female prostitute gives you a lusty look.
A Darkhaven guard stalks the area.
*** Range 2 (west) ***
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<498hp 288m 165mv 0/504 no opponent no opponent> south
Sarsah walks in.

<498hp 288m 165mv 0/504 no opponent no opponent> south
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]

<498hp 288m 163mv 0/504 no opponent no opponent> Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A dark steel dagger lies here.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<498hp 288m 161mv 0/504 no opponent no opponent> south
scan all
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
S @-*-*| that is extremely dark.
| | ||
+ + *-*|
| | | |
+-+-+-+-+|
---------+

[Exits: north east south]
A brindle-colored fur sash is here.
A sneaky thief is here, stealing your gold purse.

<498hp 288m 159mv 0/504 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 3 (north) ***
A female prostitute gives you a lusty look.
You scan east.
*** Range 1 (east) ***
A Darkhaven guard stalks the area.
*** Range 2 (east) ***
An assassin is here skulking about.
You scan south.

<498hp 288m 159mv 0/504 no opponent no opponent> south
Sarsah walks in.
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
S +-*-*| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
+ @ *-*| that is extremely dark.
| | | |
+-+-+-+-+|
| | ||
N + F|
---------+

[Exits: north south]

<498hp 288m 157mv 0/504 no opponent no opponent> south

Sarsah walks in.
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<498hp 288m 155mv 0/504 no opponent no opponent> scan all

Sarsah walks in.
You scan all around.
You scan north.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 3 (north) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A female prostitute gives you a lusty look.
You scan east.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
*** Range 5 (east) ***
A Darkhaven guard stalks the area.
*** Range 6 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
You scan west.
*** Range 4 (west) ***
A haggard looking pirate is in search of booty.
*** Range 6 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<498hp 288m 155mv 0/504 no opponent no opponent>
You yell 'Help! Sarsah just bodyslammed into me!'
Sarsah knocks you senseless with a full on bodyslam!
Sarsah's bodyslam wounds you.
Sarsah has some small wounds and bruises.

<481hp 288m 155mv 0/521 shaft dual_wield> c fire

Sarsah dodges your beating.
Your shield wobbles and barely deflects Sarsah's wrath.
Sarsah's shocking bite injures you.
Sarsah has some small wounds and bruises.

<466hp 288m 155mv 0/536 shaft dual_wield>
Sarsah dodges your beating.
You grip your shield firmly, staving off Sarsah's wrath.
Sarsah's wrath maims you!
Sarsah has some small wounds and bruises.

<433hp 288m 155mv 0/569 shaft dual_wield>
You rise back to your feet.
Sarsah has some small wounds and bruises.

<433hp 288m 155mv 0/569 shaft dual_wield> Your fireball DISMEMBERS Sarsah!
Sarsah has quite a few wounds.

<433hp 273m 155mv 0/569 shaft dual_wield>
Sarsah strikes you with her weapon and attempts to hobble you.
Sarsah's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Sarsah has quite a few wounds.

<422hp 273m 155mv 0/580 shaft dual_wield> i

Sarsah stumbles and barely dodges your beating.
Your beating MANGLES Sarsah!
You block Sarsah's attack with your shield.
Your shield wobbles and barely deflects Sarsah's shocking bite.
You block Sarsah's attack with your shield.
Sarsah has quite a few wounds.

<422hp 278m 155mv 0/580 shaft dual_wield> You are carrying:
( 2) a bottomless tankard
a deep red stone
a seashell ring
(Humming) a gruesome war axe
(Humming) a great axe of Mahn-Tor
(Humming) a corrosive broadsword
(Humming) a dangerous dagger
a colossal forked voulge
a Big Ol'Pack sack (open)
Sarsah has quite a few wounds.

<422hp 278m 155mv 0/580 shaft dual_wield> 3
You stop wielding a Whip of Torture.
You wield a corrosive broadsword.
A corrosive broadsword feels like a part of you!
Sarsah has quite a few wounds.

<422hp 278m 155mv 0/580 shaft dual_wield> You do not have that item.
Sarsah has quite a few wounds.

<422hp 278m 155mv 0/580 shaft dual_wield> You do not have that item.
Sarsah has quite a few wounds.

<422hp 278m 155mv 0/580 shaft dual_wield>
Your corrosion MANGLES Sarsah!
Sarsah manages to dodge your corrosion with a lot of effort.
Your shield jolts under Sarsah's wrath, but holds.
Sarsah concentrates on her combat style to inflict more damage.
Sarsah's shocking bite mauls you.
You block Sarsah's attack with your shield.
Sarsah has quite a few wounds.

<401hp 283m 155mv 0/601 shaft dual_wield>
You feel less wobbly on your feet.
Sarsah has quite a few wounds.

<401hp 283m 155mv 0/601 shaft dual_wield> c fire
Your fireball === OBLITERATES === Sarsah!
Sarsah has some big nasty wounds and scratches.

<401hp 268m 155mv 0/601 shaft dual_wield> c fire

Sarsah has fled!
Sarsah walks west.

<401hp 268m 155mv 0/601 no opponent no opponent>
Your leg recovers enough to move normally again.

<401hp 268m 155mv 0/601 no opponent no opponent> af
scan all

<401hp 253m 155mv 0/601 no opponent no opponent> You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: unholy strength: modifies damroll by 2 for 9 hours
: modifies hitroll by 2 for 9 hours
Spell: cabal sanctuary: lasts for 1 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: detect invis : lasts for 13 hours

<401hp 253m 155mv 0/601 no opponent no opponent> You scan all around.
You scan north.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 3 (north) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A female prostitute gives you a lusty look.
You scan east.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
*** Range 5 (east) ***
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A Darkhaven guard stalks the area.
*** Range 6 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
You scan west.
*** Range 4 (west) ***
A haggard looking pirate is in search of booty.
*** Range 6 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<401hp 253m 155mv 0/601 no opponent no opponent> west
west
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]

<401hp 253m 153mv 0/601 no opponent no opponent> where $$
west
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]

<401hp 253m 151mv 0/601 no opponent no opponent> You didn't find any common.

<401hp 253m 151mv 0/601 no opponent no opponent> west
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ N|
| |
+-+ |
---------+

[Exits: east west]

<401hp 253m 149mv 0/601 no opponent no opponent> west
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A haggard looking pirate is in search of booty.

<401hp 253m 147mv 0/601 no opponent no opponent> west
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+-+| and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<401hp 253m 145mv 0/601 no opponent no opponent> west
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A scruffy mariner walks in.

<401hp 253m 143mv 0/601 no opponent no opponent> A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

<401hp 253m 141mv 0/601 no opponent no opponent> target sarsah
$$ will now be substituted with : sarsah

<401hp 253m 141mv 0/601 no opponent no opponent> where $$
<PK> Sarsah Misty Lane

<401hp 253m 141mv 0/601 no opponent no opponent> look
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

<401hp 253m 141mv 0/601 no opponent no opponent> east
east
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]
A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<401hp 253m 139mv 0/601 no opponent no opponent> where $$
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+-+| and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<401hp 253m 137mv 0/601 no opponent no opponent>
The day has begun.

<423hp 246m 191mv 0/579 no opponent no opponent> east
<PK> Sarsah Cartographers Store

<423hp 246m 191mv 0/579 no opponent no opponent> east
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A haggard looking pirate is in search of booty.

<423hp 246m 189mv 0/579 no opponent no opponent> Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ N|
| |
+-+ |
---------+

[Exits: east west]

<423hp 246m 187mv 0/579 no opponent no opponent> where $$
east
<PK> Sarsah Misty Lane

<423hp 246m 187mv 0/579 no opponent no opponent> Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<423hp 246m 185mv 0/579 no opponent no opponent> east
Sarsah walks west.

<423hp 246m 185mv 0/579 no opponent no opponent> Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]

<423hp 246m 183mv 0/579 no opponent no opponent> af
scan all
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: unholy strength: modifies damroll by 2 for 8 hours
: modifies hitroll by 2 for 8 hours
Spell: cabal sanctuary: lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: detect invis : lasts for 12 hours

<423hp 246m 183mv 0/579 no opponent no opponent> You scan all around.
You scan east.
*** Range 2 (east) ***
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
*** Range 5 (east) ***
A Darkhaven guard stalks the area.
*** Range 6 (east) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
A cartographer is here, offering you his services.
You scan west.
*** Range 2 (west) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
*** Range 3 (west) ***
A haggard looking pirate is in search of booty.
*** Range 5 (west) ***
A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<423hp 246m 183mv 0/579 no opponent no opponent> west
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]

<423hp 246m 181mv 0/579 no opponent no opponent> murder $$

Sarsah walks in.
Sarsah yells 'Help! I am being attacked by Zoat!'
Sarsah deflects your corrosion aside in an ungraceful parry.
Sarsah has some big nasty wounds and scratches.

<423hp 246m 181mv 0/579 blade defensive> west
murder $$

Sarsah scans all around.
Sarsah has some big nasty wounds and scratches.

<423hp 246m 181mv 0/579 blade defensive>
Sarsah blocks your attack with her shield.
Your corrosion DISEMBOWELS Sarsah!
Sarsah's pierce MUTILATES you!
Sarsah's pierce maims you!
Sarsah has some big nasty wounds and scratches.

<353hp 251m 181mv 0/649 blade defensive> fle
fle

Sarsah takes a vicious swipe at you with her shield.
Sarsah's sideswipe collides harmlessly into your shield.
Sarsah has some big nasty wounds and scratches.

<353hp 251m 181mv 0/649 blade defensive> 1

Rhovhard walks in.
Ludmilla the rottweiler walks in.
No way! You are still fighting!
Sarsah has some big nasty wounds and scratches.

<353hp 251m 181mv 0/649 blade defensive> You do the best you can!
Sarsah has some big nasty wounds and scratches.

<353hp 251m 181mv 0/649 blade defensive> scan all
You flee from combat!
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ N|
| |
+-+ |
---------+

[Exits: east west]

<353hp 251m 179mv 0/649 no opponent no opponent> You aren't fighting anyone.

<353hp 251m 179mv 0/649 no opponent no opponent> You stop wielding a corrosive broadswor
d.
You wield a great axe of Mahn-Tor.
A great axe of Mahn-Tor feels like a part of you!

<353hp 251m 179mv 0/649 no opponent no opponent> east
You stop using the red dragon shield as a shield.
You wield a gruesome war axe in your off-hand.
A gruesome war axe feels like a part of you!

<353hp 251m 179mv 0/649 no opponent no opponent> You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
*** Range 6 (east) ***
A Darkhaven guard stalks the area.
You scan west.
*** Range 1 (west) ***
A haggard looking pirate is in search of booty.
*** Range 3 (west) ***
A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<353hp 251m 179mv 0/649 no opponent no opponent> east
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<353hp 251m 177mv 0/649 no opponent no opponent> 4
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]

<353hp 251m 175mv 0/649 no opponent no opponent> You stop wielding a gruesome war axe.
You stop wielding a great axe of Mahn-Tor.
You wield a Whip of Torture.
A Whip of Torture feels like a part of you!

<353hp 251m 175mv 0/649 no opponent no opponent> You wield a dangerous dagger in your of
f-hand.
A dangerous dagger feels like a part of you!

<353hp 251m 175mv 0/649 no opponent no opponent> af
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: unholy strength: modifies damroll by 2 for 8 hours
: modifies hitroll by 2 for 8 hours
Spell: cabal sanctuary: lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: detect invis : lasts for 12 hours

<353hp 251m 175mv 0/649 no opponent no opponent> east

Sarsah walks in.

<353hp 251m 175mv 0/649 no opponent no opponent> east
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<353hp 251m 173mv 0/649 no opponent no opponent> Sarsah walks in.

<353hp 251m 173mv 0/649 no opponent no opponent> Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
N + F |
| |
*-+ |
---------+

[Exits: north east west]

<353hp 251m 171mv 0/649 no opponent no opponent> east
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]

<353hp 251m 169mv 0/649 no opponent no opponent> east
east
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<353hp 251m 167mv 0/649 no opponent no opponent> Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<353hp 251m 165mv 0/649 no opponent no opponent> east
south
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.

<353hp 251m 163mv 0/649 no opponent no opponent> south
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<353hp 251m 161mv 0/649 no opponent no opponent> south
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<353hp 251m 159mv 0/649 no opponent no opponent> south
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
A brownish leather-like sack rests here.

<353hp 251m 157mv 0/649 no opponent no opponent> south
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.

<353hp 251m 155mv 0/649 no opponent no opponent> A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+

[Exits: north east west]
An assassin is here skulking about.

<353hp 251m 153mv 0/649 no opponent no opponent> west
A secluded road
+ + | The road seems almost small enough to be an alleyway.
| | | No one is seen here. This road seems to be a darker, more
+-+-+-+ | mysterious part of the city. Over time new knowledge
| | | is gained but old secrets are also lost. This part of
o +-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+

[Exits: east west]

<353hp 251m 151mv 0/649 no opponent no opponent> west
A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems
+-+-+-+| to have been a brand new housing area. To your east you
|| hear some signs of activity. Yells, screams ...not very
@-+-+| comforting.
|
|
|
|
---------+

[Exits: east (pushable)]

<353hp 251m 149mv 0/649 no opponent no opponent> op s
s
You open the pushable south of you.

<353hp 251m 149mv 0/649 no opponent no opponent> close n
af
On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
|| thrown into sudden wilderness. In the near distance you
+-+-+| see a foreboding forest to the east. Carrion feeders
| | circle mercilessly above you as if expecting to feed
@ | today. The path upon which you walk is unkept and very
| | very old. The lack of wildlife disturbs you.
+ |
| |
+-+-+|
---------+

[Exits: north south]

<353hp 251m 147mv 0/649 no opponent no opponent> You close the door north of you.

<353hp 251m 147mv 0/649 no opponent no opponent> where
south
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: unholy strength: modifies damroll by 2 for 8 hours
: modifies hitroll by 2 for 8 hours
Spell: cabal sanctuary: lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: detect invis : lasts for 12 hours

<353hp 251m 147mv 0/649 no opponent no opponent> Players near you in Darkhaven:
Rhovhard Misty Lane
<PK> Sarsah Bay Side Road
<PK> Zoat On the outskirts of town

<353hp 251m 147mv 0/649 no opponent no opponent> On the outskirts of town
| The walls of the town are to your north as you are suddenly
| thrown into sudden wilderness. In the near distance you
+ | see a foreboding forest to the east. Carrion feeders circle
| | mercilessly above you as if expecting to feed today. The
@ | path upon which you walk is unkept and very , very old.
| | The lack of wildlife is particularly disturbing.
+-+-+|
|
|
---------+

[Exits: north south]

<353hp 251m 145mv 0/649 no opponent no opponent> south
A scenic sight
+ | Before stands an cliff like outcropping which extends
| | into a tumultuous ocean. The large waves from the sea
+ | crash violently against the rocks spraying water all over
| | your face. Calls of birds in the distance are numerous
@-+-+| and shrill to the ear. Going past where you are is not
| a wise idea for you would most likely be pulled into the
| sea and swept away.
|
|
---------+

[Exits: north east]

<353hp 251m 143mv 0/649 no opponent no opponent> east
east
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The
+ | entire trail and forest seems to be surrounded by a shroud
| | of evil and darkness as if some unseen force is slowly
+-@-+-+| devouring this place. Shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<353hp 251m 141mv 0/649 no opponent no opponent> east
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+-+-@-+ | this place. Shadows within the trees seem to have a
| | life all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+|
---------+

[Exits: east west]

<353hp 251m 139mv 0/649 no opponent no opponent> south
A long dark trail through the forest
| You are surrounded by eerie silence. No living thing
| can be seen nor heard for many, many distances. The entire
| trail and forest seems to be surrounded by a shroud of
| evil and darkness as if some unseen force is slowly devouring
+-+-@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ +| loud given the surrounding environment.
| ||
+-+-+|
---------+

[Exits: south west]

<353hp 251m 137mv 0/649 no opponent no opponent> south
A dark trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+-+-+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ +| this place. Shadows within the trees seem to have a life
| || all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]

<353hp 251m 135mv 0/649 no opponent no opponent> where
sl
A dark trail
+-+-+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +| trail and forest seems to be surrounded by a shroud of
| || evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+

[Exits: north east]

<353hp 251m 133mv 0/649 no opponent no opponent> sc
Players near you in Darkhaven:
Rhovhard Misty Lane
<PK> Sarsah A secluded road
<PK> Zoat A dark trail

<353hp 251m 133mv 0/649 no opponent no opponent> You go to sleep.

<353hp 251m 133mv 0/649 no opponent no opponent>
/@============================================================-
| \
| Zoat the Unholy Knight, acolyte of Nycticora |
| Acolyte of the Order of Trickery |
| Rank Minion of [LEGION], 22 years old (111 hours). |
| You have sold your soul to a demon. |
| |
| Race: Jotun Hometown: Darkhaven Health: 353/902 |
| Sex: Male Alignment: Evil Mana: 251/576 |
| Class: Dark-knight Ethos: Chaotic Move: 133/453 |
\ -------------------------------------------/
| |
| Streng: 22 (22+0) Rating: Good Weight: 312/475 |
| Intell: 18 (18+0) Level: 50 Pracs: 3 |
| Wisdom: 23 (23+0) Exp tnl: 23220 Trains: 0 |
| Dexter: 18 (18+0) Guildpoint: 3 (12/m) Items: 28/34 |
| Consti: 20 (21-1) Gold: 5805 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Hitroll: 28 Armor Vs Pierce: 182 Saving Throws |
| Off-H: 31 Vs Bash: 191 Afflictive: 44 |
| Damroll: 40 Vs Slash: 182 Maledictive: 41 |
| Off-H: 39 Vs Magic: 115 Mental: 41 |
\==========================================================-/
You are affected by the following:
Skill: unholy armor : modifies armor class by 50 permanently
Spell: unholy strength: modifies damroll by 2 for 8 hours
: modifies hitroll by 2 for 8 hours
Spell: cabal sanctuary: lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: detect invis : lasts for 12 hours

<353hp 251m 133mv 0/649 no opponent no opponent>
The white aura around your body fades.

<408hp 289m 202mv 0/594 no opponent no opponent> st
where
You wake and stand up.

<408hp 289m 202mv 0/594 no opponent no opponent> east
Players near you in Darkhaven:
Rhovhard Misty Lane
<PK> Sarsah A secluded road
<PK> Zoat A dark trail

<408hp 289m 202mv 0/594 no opponent no opponent> east
A forest trail
+-+ | You are surrounding by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ +-+| trail and forest seems to be surrounded by a shroud of
| | || evil and darkness as if some unseen force is slowly
+-@-+ +| devouring this place. shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<408hp 289m 200mv 0/594 no opponent no opponent> ppp
A forest trail
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +-+ | trail and forest seems to be surrounded by a shroud of
| | | | evil and darkness as if some unseen force is slowly devouring
+-+-@ + | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+ | given the surrounding environment.
| |
+ |
---------+

[Exits: north west]

<408hp 289m 198mv 0/594 no opponent no opponent> You get a Defender potion from a Big Ol
'Pack Sack.

<408hp 289m 198mv 0/594 no opponent no opponent> You quaff a Defender potion.
You are surrounded by a white aura.

<408hp 289m 198mv 0/594 no opponent no opponent> scan all
You scan all around.
You scan north.
You scan west.

<408hp 289m 198mv 0/594 no opponent no opponent> west
west
A forest trail
+-+ | You are surrounding by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ +-+| trail and forest seems to be surrounded by a shroud of
| | || evil and darkness as if some unseen force is slowly
+-@-+ +| devouring this place. shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<408hp 289m 196mv 0/594 no opponent no opponent> A dark trail
+-+-+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +| trail and forest seems to be surrounded by a shroud of
| || evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+

[Exits: north east]

<408hp 289m 194mv 0/594 no opponent no opponent> north
north
A dark trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+-+-+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ +| this place. Shadows within the trees seem to have a life
| || all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]

<408hp 289m 192mv 0/594 no opponent no opponent> A long dark trail through the forest
| You are surrounded by eerie silence. No living thing
| can be seen nor heard for many, many distances. The entire
| trail and forest seems to be surrounded by a shroud of
| evil and darkness as if some unseen force is slowly devouring
+-+-@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ +| loud given the surrounding environment.
| ||
+-+-+|
---------+

[Exits: south west]

<408hp 289m 190mv 0/594 no opponent no opponent> west
murder $$
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+-+-@-+ | this place. Shadows within the trees seem to have a
| | life all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+|
---------+

[Exits: east west]

<408hp 289m 188mv 0/594 no opponent no opponent> 4
They aren't here.

<408hp 289m 188mv 0/594 no opponent no opponent> You do not have that item.

<408hp 289m 188mv 0/594 no opponent no opponent> You do not have that weapon.

<408hp 289m 188mv 0/594 no opponent no opponent> west
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The
+ | entire trail and forest seems to be surrounded by a shroud
| | of evil and darkness as if some unseen force is slowly
+-@-+-+| devouring this place. Shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<408hp 289m 186mv 0/594 no opponent no opponent> west
eq
A scenic sight
+ | Before stands an cliff like outcropping which extends
| | into a tumultuous ocean. The large waves from the sea
+ | crash violently against the rocks spraying water all over
| | your face. Calls of birds in the distance are numerous
@-+-+| and shrill to the ear. Going past where you are is not
| a wise idea for you would most likely be pulled into the
| sea and swept away.
|
|
---------+

[Exits: north east]

<408hp 289m 184mv 0/594 no opponent no opponent> You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) an iron spider
<worn on finger> a webbed ring
<worn around neck> (Humming) a cloak made of skin
<worn around neck> (Humming) a cloak made of skin
<worn on head> (Glowing) (Humming) a crown of corruption
<worn on torso> overlapping plates of black armor
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> a pair of dragonblood spiked gauntlets of evisceration
<worn on legs> red dragonscale leggings
<worn on feet> (Humming) a pair of sleek satin boots
<worn about body> an unmoving black cloak
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> a dragonwing goat-hide wristlet
<worn around wrist> a dragonblood goat-hide wristlet
<wielded> (Glowing) (Humming) a Whip of torture
<dual wielded> (Humming) a dangerous dagger
<floating nearby> a pale blue stone

<408hp 289m 184mv 0/594 no opponent no opponent> north
On the outskirts of town
| The walls of the town are to your north as you are suddenly
| thrown into sudden wilderness. In the near distance you
+ | see a foreboding forest to the east. Carrion feeders circle
| | mercilessly above you as if expecting to feed today. The
@ | path upon which you walk is unkept and very , very old.
| | The lack of wildlife is particularly disturbing.
+-+-+|
|
|
---------+

[Exits: north south]

<408hp 289m 182mv 0/594 no opponent no opponent> north
north
On the outskirts of town
| The walls of the town are to your north as you are suddenly
| thrown into sudden wilderness. In the near distance you
| see a foreboding forest to the east. Carrion feeders
| circle mercilessly above you as if expecting to feed
@ | today. The path upon which you walk is unkept and very
| | very old. The lack of wildlife disturbs you.
+ |
| |
+-+-+|
---------+

[Exits: (north) south]

<408hp 289m 180mv 0/594 no opponent no opponent> The door is closed.

<408hp 289m 180mv 0/594 no opponent no opponent> murder $$
They aren't here.

<408hp 289m 180mv 0/594 no opponent no opponent> op n
You open the door north of you.

<408hp 289m 180mv 0/594 no opponent no opponent> where $$
north
scan all
<PK> Sarsah A secluded road

<408hp 289m 180mv 0/594 no opponent no opponent> A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems to
+-+-+-+| have been a brand new housing area. To your east you hear
|| some signs of activity. Yells, screams ...not very comforting.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east south]

<408hp 289m 178mv 0/594 no opponent no opponent> east
You scan all around.
You scan east.
*** Range 2 (east) ***
An assassin is here skulking about.
*** Range 3 (east) ***
Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan south.

<408hp 289m 178mv 0/594 no opponent no opponent> A secluded road
+ + | The road seems almost small enough to be an alleyway. No one
| | | is seen here. This road seems to be a darker, more mysterious
+-+-+-+ | part of the city. Over time new knowledge is gained but old
| | | secrets are also lost. This part of the city does not look
o +-@-+-+| the least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<408hp 289m 176mv 0/594 no opponent no opponent> murder $$
They aren't here.

<408hp 289m 176mv 0/594 no opponent no opponent> east
murder $$
A secluded road
+ | The road seems almost small enough to be an alleyway. No one
| | is seen here. This road seems to be a darker, more mysterious
+-+-+ | part of the city. Over time new knowledge is gained but old
| | secrets are also lost. This part of the city does not look the
+-+-@-+-+| least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: north east west]
An assassin is here skulking about.

<408hp 289m 174mv 0/594 no opponent no opponent> They aren't here.

<408hp 289m 174mv 0/594 no opponent no opponent> east
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
||
*|
|
|
---------+

[Exits: east west]
A small tent is pitched here.
A grim trophy of a bear skin has been staked into the ground here.
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<408hp 289m 172mv 0/594 no opponent no opponent> murder $$

You yell 'Help! I am being attacked by Sarsah!'
Sarsah's pierce devastates you!
Sarsah's pierce decimates you!
Sarsah's shocking bite wounds you.
You do the best you can!
Sarsah has some big nasty wounds and scratches.

<333hp 289m 172mv 0/669 blade dual_wield>
Your beating DISMEMBERS Sarsah!
Your stab MUTILATES Sarsah!
You parry Sarsah's pierce.
Sarsah has some big nasty wounds and scratches.

<333hp 294m 172mv 0/669 blade dual_wield> blnd
You fail to blind Sarsah.
Sarsah has some big nasty wounds and scratches.

<333hp 279m 172mv 0/669 blade dual_wield> fle
fle

Sarsah stops wielding a sai of lightning speed.
Sarsah stops wielding a thin, steel rapier.
Sarsah wields the Cerulean Greatsword of Gonturan.
Sarsah has some big nasty wounds and scratches.

<333hp 279m 172mv 0/669 blade two_handed>
Sarsah raises aloft the Cerulean Greatsword of Gonturan for a mighty overhead attack!
Sarsah has some big nasty wounds and scratches.

<333hp 279m 172mv 0/669 blade two_handed>
Your beating DISEMBOWELS Sarsah!
Sarsah parries your stab.
Sarsah's cleave decimates you!
Sarsah has some big nasty wounds and scratches.

<305hp 281m 172mv 0/697 blade two_handed> scan all
You flee from combat!
A secluded road
+ | The road seems almost small enough to be an alleyway. No one
| | is seen here. This road seems to be a darker, more mysterious
+-+-+ | part of the city. Over time new knowledge is gained but old
| | secrets are also lost. This part of the city does not look the
+-+-@-+-+| least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: north east west]
An assassin is here skulking about.

<305hp 281m 170mv 0/697 no opponent no opponent> You aren't fighting anyone.

<305hp 281m 170mv 0/697 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
A female prostitute gives you a lusty look.
*** Range 5 (north) ***
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
You scan east.
*** Range 1 (east) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
You scan west.

<305hp 281m 170mv 0/697 no opponent no opponent> west

Sarsah walks in.
A secluded road
+ + | The road seems almost small enough to be an alleyway. No one
| | | is seen here. This road seems to be a darker, more mysterious
+-+-+-+ | part of the city. Over time new knowledge is gained but old
| | | secrets are also lost. This part of the city does not look
o +-@-+-+| the least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<305hp 281m 168mv 0/697 no opponent no opponent> west
A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems to
+-+-+-+| have been a brand new housing area. To your east you hear
|| some signs of activity. Yells, screams ...not very comforting.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east south]

<305hp 281m 166mv 0/697 no opponent no opponent> 3
You stop wielding a Whip of Torture.
You wield a corrosive broadsword.
A corrosive broadsword feels like a part of you!

<305hp 281m 166mv 0/697 no opponent no opponent> You stop wielding a dangerous dagger.

<305hp 281m 166mv 0/697 no opponent no opponent> You wear the red dragon shield as a shi
eld.

<305hp 281m 166mv 0/697 no opponent no opponent> east
A secluded road
+ + | The road seems almost small enough to be an alleyway. No one
| | | is seen here. This road seems to be a darker, more mysterious
+-+-+-+ | part of the city. Over time new knowledge is gained but old
| | | secrets are also lost. This part of the city does not look
o +-@-+-+| the least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<305hp 281m 164mv 0/697 no opponent no opponent> murder $$
They aren't here.

<305hp 281m 164mv 0/697 no opponent no opponent> east
murder $$
A secluded road
+ | The road seems almost small enough to be an alleyway. No one
| | is seen here. This road seems to be a darker, more mysterious
+-+-+ | part of the city. Over time new knowledge is gained but old
| | secrets are also lost. This part of the city does not look the
+-+-@-+-+| least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: north east west]
An assassin is here skulking about.

<317hp 277m 216mv 0/685 no opponent no opponent> They aren't here.

<317hp 277m 216mv 0/685 no opponent no opponent> east
murder $$
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
||
*|
|
|
---------+

[Exits: east west]
A small tent is pitched here.
A grim trophy of a bear skin has been staked into the ground here.

<317hp 277m 214mv 0/685 no opponent no opponent> scan all
They aren't here.

<317hp 277m 214mv 0/685 no opponent no opponent> You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
An assassin is here skulking about.

<317hp 277m 214mv 0/685 no opponent no opponent> where $$
<PK> Sarsah Alchemist's Lab

<317hp 277m 214mv 0/685 no opponent no opponent> west
A secluded road
+ | The road seems almost small enough to be an alleyway. No one
| | is seen here. This road seems to be a darker, more mysterious
+-+-+ | part of the city. Over time new knowledge is gained but old
| | secrets are also lost. This part of the city does not look the
+-+-@-+-+| least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: north east west]
An assassin is here skulking about.

<317hp 277m 212mv 0/685 no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A female prostitute gives you a lusty look.
*** Range 5 (north) ***
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
You scan east.
You scan west.

<317hp 277m 212mv 0/685 no opponent no opponent> north
Harbor Road
S-+ | You are covered with the salt brought up from the nearby ocean.
| | There is very few people in this part of town. Perhaps it is
+ | something about the ocean next to you? The wooden buildings are
| | all run down for the moist air rotted their foundations rather
+-+-@ | quickly.
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.

<317hp 277m 210mv 0/685 no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
An assassin is here skulking about.
You scan west.
*** Range 1 (west) ***
(White Aura) A fanged cleric wanders the streets aimlessly.
*** Range 3 (west) ***
A Darkhaven guard stalks the area.
*** Range 4 (west) ***
A Darkhaven guard stalks the area.

<317hp 277m 210mv 0/685 no opponent no opponent> north
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
A brownish leather-like sack rests here.

<317hp 277m 208mv 0/685 no opponent no opponent> north
north
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<317hp 277m 206mv 0/685 no opponent no opponent> scan all
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<317hp 277m 204mv 0/685 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A fire giant soldier is here in training.
You scan south.
*** Range 3 (south) ***
A female prostitute gives you a lusty look.
*** Range 4 (south) ***
An assassin is here skulking about.

<317hp 277m 204mv 0/685 no opponent no opponent> north
scan all
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.

<317hp 277m 202mv 0/685 no opponent no opponent> You scan all around.
You scan north.
*** Range 3 (north) ***
A Darkhaven guard stalks the area.
*** Range 4 (north) ***
A fire giant soldier is here in training.
You scan east.
*** Range 1 (east) ***
A haggard looking pirate is in search of booty.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 4 (south) ***
A female prostitute gives you a lusty look.
*** Range 5 (south) ***
An assassin is here skulking about.
You scan west.
*** Range 1 (west) ***
A Darkhaven guard stalks the area.
*** Range 2 (west) ***
A Darkhaven guard stalks the area.

<317hp 277m 202mv 0/685 no opponent no opponent> where $$
<PK> Sarsah Misty Lane

<317hp 277m 202mv 0/685 no opponent no opponent> look
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.

<317hp 277m 202mv 0/685 no opponent no opponent> Sarsah walks in.

<317hp 277m 202mv 0/685 no opponent no opponent> where $$

Rhovhard looks at you.

<317hp 277m 202mv 0/685 no opponent no opponent>
Sarsah walks south.
<PK> Sarsah Bay Side Road

<317hp 277m 202mv 0/685 no opponent no opponent> look
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.

<317hp 277m 202mv 0/685 no opponent no opponent> west
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<317hp 277m 200mv 0/685 no opponent no opponent> west
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<317hp 277m 198mv 0/685 no opponent no opponent> west
where $$
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]

<317hp 277m 196mv 0/685 no opponent no opponent> west
<PK> Sarsah Harbor Road

<317hp 277m 196mv 0/685 no opponent no opponent> Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
N + F |
| |
*-+ |
---------+

[Exits: north east west]

<317hp 277m 194mv 0/685 no opponent no opponent> west
where $$
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<317hp 277m 192mv 0/685 no opponent no opponent> scan all
<PK> Sarsah A secluded road

<317hp 277m 192mv 0/685 no opponent no opponent> You scan all around.
You scan north.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 3 (north) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 5 (north) ***
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
You scan east.
*** Range 3 (east) ***
A Darkhaven guard stalks the area.
*** Range 4 (east) ***
A Darkhaven guard stalks the area.
*** Range 5 (east) ***
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
*** Range 6 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
You scan west.
*** Range 4 (west) ***
A haggard looking pirate is in search of booty.
*** Range 6 (west) ***
A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<317hp 277m 192mv 0/685 no opponent no opponent> where $$
where $$
You break your objective tracking.
<PK> Sarsah A secluded road

<317hp 277m 192mv 0/685 no opponent no opponent> where $$
You break your objective tracking.
<PK> Sarsah A secluded road

<317hp 277m 192mv 0/685 no opponent no opponent> <PK> Sarsah A sec
luded road

<317hp 277m 192mv 0/685 no opponent no opponent> west
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]

<317hp 277m 190mv 0/685 no opponent no opponent> east
south
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<317hp 277m 188mv 0/685 no opponent no opponent> south
Flourantine Way
+ + *-*| This road runs off from Misty Way. The air here is fresher
| | | | and cleaner. The mist is almost completely gone, though
+-+-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area that
N @ F| is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]

<317hp 277m 186mv 0/685 no opponent no opponent> south
Flourantine Way
+-+-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
N + F| the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<317hp 277m 184mv 0/685 no opponent no opponent> south
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]

<317hp 277m 182mv 0/685 no opponent no opponent> east
Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]

<317hp 277m 180mv 0/685 no opponent no opponent> east
Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]
A Darkhaven guard stalks the area.

<317hp 277m 178mv 0/685 no opponent no opponent> where $$
Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<317hp 277m 176mv 0/685 no opponent no opponent> east
<PK> Sarsah Misty Lane

<317hp 277m 176mv 0/685 no opponent no opponent> Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+-* +| it is something about the ocean next to you? The wooden buildings
| || are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| ||
o +-+-+|
| |
+ |
---------+

[Exits: east west]

<317hp 277m 174mv 0/685 no opponent no opponent> east
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+-* + | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+ | rather quickly.
| | |
o +-+-+-+|
| |
+ |
---------+

[Exits: east west]
(White Aura) A fanged cleric wanders the streets aimlessly.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slav
e.'

<317hp 277m 172mv 0/685 no opponent no opponent> east
Harbor Road
S-+ | You are covered with the salt brought up from the nearby ocean.
| | There is very few people in this part of town. Perhaps it is
+ | something about the ocean next to you? The wooden buildings are
| | all run down for the moist air rotted their foundations rather
+-+-@ | quickly.
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.
A female prostitute says 'Hey sugar, can I help you with anything?'
A female prostitute winks suggestively at you.

<317hp 277m 170mv 0/685 no opponent no opponent> scan all
You scan all around.
You scan north.
*** Range 4 (north) ***
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
You scan south.
*** Range 1 (south) ***
An assassin is here skulking about.
You scan west.
*** Range 1 (west) ***
(White Aura) A fanged cleric wanders the streets aimlessly.
*** Range 3 (west) ***
A Darkhaven guard stalks the area.
*** Range 4 (west) ***
A Darkhaven guard stalks the area.

<317hp 277m 170mv 0/685 no opponent no opponent> where $$
<PK> Sarsah Flourantine Way

<317hp 277m 170mv 0/685 no opponent no opponent> look
Harbor Road
S-+ | You are covered with the salt brought up from the nearby ocean.
| | There is very few people in this part of town. Perhaps it is
+ | something about the ocean next to you? The wooden buildings are
| | all run down for the moist air rotted their foundations rather
+-+-@ | quickly.
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.

<317hp 277m 170mv 0/685 no opponent no opponent> north
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
A brownish leather-like sack rests here.

<317hp 277m 168mv 0/685 no opponent no opponent> north
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<317hp 277m 166mv 0/685 no opponent no opponent> north
scan all
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<317hp 277m 164mv 0/685 no opponent no opponent> north
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
*** Range 3 (north) ***
A fire giant soldier is here in training.
*** Range 4 (north) ***
A Darkhaven guard stalks the area.
You scan south.
*** Range 3 (south) ***
A female prostitute gives you a lusty look.
*** Range 4 (south) ***
An assassin is here skulking about.

<317hp 277m 164mv 0/685 no opponent no opponent> An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
(Charmed) A rottweiler is here, guarding its master.
Rhovhard the Knight Templar is here.
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.

<317hp 277m 162mv 0/685 no opponent no opponent> west
west
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<317hp 277m 160mv 0/685 no opponent no opponent> Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A Darkhaven guard stalks the area.

<336hp 267m 212mv 0/666 no opponent no opponent> west
west
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]

<336hp 267m 210mv 0/666 no opponent no opponent> Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
N + F |
| |
*-+ |
---------+

[Exits: north east west]

<336hp 267m 208mv 0/666 no opponent no opponent> west
north
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<336hp 267m 206mv 0/666 no opponent no opponent> north
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
S +-*-*| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
+ @ *-*| that is extremely dark.
| | | |
+-+-+-+-+|
| | ||
N + F|
---------+

[Exits: north south]

<336hp 267m 204mv 0/666 no opponent no opponent> where $$
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
S @-*-*| that is extremely dark.
| | ||
+ + *-*|
| | | |
+-+-+-+-+|
---------+

[Exits: north east south]
A brindle-colored fur sash is here.
A sneaky thief is here, stealing your gold purse.

<336hp 267m 202mv 0/666 no opponent no opponent> scan all
<PK> Sarsah Dravanoth Way

<336hp 267m 202mv 0/666 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 3 (north) ***
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
You scan east.
*** Range 1 (east) ***
A Darkhaven guard stalks the area.
*** Range 2 (east) ***
An assassin is here skulking about.
You scan south.

<336hp 267m 202mv 0/666 no opponent no opponent> north
north
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A dark steel dagger lies here.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<336hp 267m 200mv 0/666 no opponent no opponent> scan all
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]

<336hp 267m 198mv 0/666 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 2 (south) ***
A sneaky thief is here, stealing your gold purse.
You scan west.
*** Range 1 (west) ***
A female prostitute gives you a lusty look.
*** Range 2 (west) ***
A meditationist walks slowly about chanting mantras.

<336hp 267m 198mv 0/666 no opponent no opponent> north
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A book telling tales of the winds lies here.
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<336hp 267m 196mv 0/666 no opponent no opponent> north
scan all
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]
A long polearm with a curved blade is here.

<336hp 267m 194mv 0/666 no opponent no opponent> You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A meditationist walks slowly about chanting mantras.
You scan south.
*** Range 1 (south) ***
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.
*** Range 3 (south) ***
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
*** Range 4 (south) ***
A sneaky thief is here, stealing your gold purse.

<336hp 267m 194mv 0/666 no opponent no opponent> east
east
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* B| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]

<336hp 267m 193mv 0/666 no opponent no opponent> north
A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]
A meditationist walks slowly about chanting mantras.

<336hp 267m 192mv 0/666 no opponent no opponent> scan all
north
A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]

<336hp 267m 191mv 0/666 no opponent no opponent> scan all
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A meditationist walks slowly about chanting mantras.

<336hp 267m 191mv 0/666 no opponent no opponent> Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]

<336hp 267m 190mv 0/666 no opponent no opponent> where $$
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A corrupt warrior lord of the city wanders about.
*** Range 2 (east) ***
A sneaky thief is here, stealing your gold purse.
A black robed figure stands mystically before you.
*** Range 5 (east) ***
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
*** Range 6 (east) ***
A black robed figure stands mystically before you.
You scan south.
*** Range 2 (south) ***
A meditationist walks slowly about chanting mantras.

<336hp 267m 190mv 0/666 no opponent no opponent> <PK> Sarsah At th
e North Gate

<336hp 267m 190mv 0/666 no opponent no opponent> east
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
(White Aura) A corrupt warrior lord of the city wanders about.

<336hp 267m 188mv 0/666 no opponent no opponent> east
east
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
A sneaky thief is here, stealing your gold purse.
A black robed figure stands mystically before you.

<336hp 267m 186mv 0/666 no opponent no opponent> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A nightblue mini-skirt is here.

<336hp 267m 184mv 0/666 no opponent no opponent> north
north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]

<336hp 267m 182mv 0/666 no opponent no opponent> north
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<336hp 267m 180mv 0/666 no opponent no opponent> north
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<336hp 267m 178mv 0/666 no opponent no opponent> Sarsah dashes in.
You yell 'Help! Sarsah just dashed into me!'
Sarsah's thunder tackle maims you!
Sarsah has some big nasty wounds and scratches.

<303hp 267m 178mv 0/699 blade two_handed> north
No way! You are still fighting!
Sarsah has some big nasty wounds and scratches.

<303hp 267m 178mv 0/699 blade two_handed> No way! You are still fighting!
Sarsah has some big nasty wounds and scratches.

<303hp 267m 178mv 0/699 blade two_handed> c fire
Your fireball MASSACRES Sarsah!
Your corrosion misses Sarsah.
Your corrosion DISEMBOWELS Sarsah!
You parry Sarsah's cleave.
You parry Sarsah's cleave.
Sarsah looks pretty hurt.

<303hp 258m 178mv 0/699 blade two_handed>
Sarsah has fled!
Sarsah walks north.

<303hp 258m 178mv 0/699 no opponent no opponent> 2
You stop using the red dragon shield as a shield.

<303hp 258m 178mv 0/699 no opponent no opponent> You do not have that item.

<303hp 258m 178mv 0/699 no opponent no opponent> You stop wielding a corrosive broadswor
d.
You wield a colossal forked voulge.
A colossal forked voulge feels like a part of you!

<303hp 258m 178mv 0/699 no opponent no opponent> north
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
The caravan attendant is here, with caravans for hire.

<303hp 258m 176mv 0/699 no opponent no opponent> north
murder $$
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<303hp 258m 174mv 0/699 no opponent no opponent> They aren't here.

<303hp 258m 174mv 0/699 no opponent no opponent> north
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]

<303hp 258m 172mv 0/699 no opponent no opponent> north
scan all
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
You see 2 of a voulge here.
You see 2 of a falchion here.
A foul looking crow crawls around here.

<303hp 258m 170mv 0/699 no opponent no opponent> where $$
You scan all around.
You scan south.
*** Range 3 (south) ***
The caravan attendant is here, with caravans for hire.
You scan west.

<303hp 258m 170mv 0/699 no opponent no opponent> <PK> Sarsah The o
pen plains

<303hp 258m 170mv 0/699 no opponent no opponent> west
west
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<303hp 258m 168mv 0/699 no opponent no opponent> west
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<303hp 258m 166mv 0/699 no opponent no opponent> west
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<303hp 258m 164mv 0/699 no opponent no opponent> where $$
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<303hp 258m 162mv 0/699 no opponent no opponent> north
<PK> Sarsah Living Oak

<303hp 258m 162mv 0/699 no opponent no opponent> north
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]

<303hp 258m 160mv 0/699 no opponent no opponent> A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<303hp 258m 158mv 0/699 no opponent no opponent> south
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]

<303hp 258m 156mv 0/699 no opponent no opponent> south
east
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]

<303hp 258m 154mv 0/699 no opponent no opponent> where $$
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<303hp 258m 152mv 0/699 no opponent no opponent> east
<PK> Sarsah Living Oak

<303hp 258m 152mv 0/699 no opponent no opponent> east
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<303hp 258m 150mv 0/699 no opponent no opponent> scan all
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<303hp 258m 148mv 0/699 no opponent no opponent> north
You scan all around.
You scan north.
You scan east.
You scan west.

<303hp 258m 148mv 0/699 no opponent no opponent> The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]

<303hp 258m 146mv 0/699 no opponent no opponent> north
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

<303hp 258m 144mv 0/699 no opponent no opponent> east

Sarsah walks in.

<303hp 258m 144mv 0/699 no opponent no opponent> scan all
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<303hp 258m 142mv 0/699 no opponent no opponent> west
You scan all around.
You scan east.
*** Range 1 (east) ***
A foul looking crow crawls around here.
A foul looking crow crawls around here.
You scan west.

<322hp 249m 196mv 0/680 no opponent no opponent> west
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

<322hp 249m 194mv 0/680 no opponent no opponent> south
Alas, you cannot go that way.

<322hp 249m 194mv 0/680 no opponent no opponent> south
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]

<322hp 249m 192mv 0/680 no opponent no opponent> scan all
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]

<322hp 249m 190mv 0/680 no opponent no opponent> where $$
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<322hp 249m 190mv 0/680 no opponent no opponent> <PK> Sarsah Over
some fields

<322hp 249m 190mv 0/680 no opponent no opponent> west
west
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<322hp 249m 188mv 0/680 no opponent no opponent> murder $$
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<322hp 249m 186mv 0/680 no opponent no opponent> They aren't here.

<322hp 249m 186mv 0/680 no opponent no opponent> west
north
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.

<322hp 249m 184mv 0/680 no opponent no opponent> You yell 'Help! I am being attacked by
Sarsah!'
Sarsah's pierce maims you!
Sarsah's pierce MUTILATES you!
Sarsah's pierce decimates you!
Sarsah looks pretty hurt.

<221hp 249m 184mv 0/781 blade dual_wield> north
No way! You are still fighting!
Sarsah looks pretty hurt.

<221hp 249m 184mv 0/781 blade dual_wield> No way! You are still fighting!
Sarsah looks pretty hurt.

<221hp 249m 184mv 0/781 blade dual_wield> c fire
Your fireball *** DEMOLISHES *** Sarsah!
Sarsah looks pretty hurt.

<221hp 234m 184mv 0/781 blade dual_wield>
Sarsah dodges your stab.
Sarsah's pierce devastates you!
You brace against your armor to perform a two-handed set parry.
You parry Sarsah's shocking bite.
Sarsah looks pretty hurt.

<192hp 234m 184mv 0/810 blade dual_wield>
Sarsah has fled!
Sarsah limps north.

<192hp 234m 184mv 0/810 no opponent no opponent> murder $$
They aren't here.

<192hp 234m 184mv 0/810 no opponent no opponent> north
murder $$
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]

<192hp 234m 182mv 0/810 no opponent no opponent> north
They aren't here.

<192hp 234m 182mv 0/810 no opponent no opponent> A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.

<192hp 234m 180mv 0/810 no opponent no opponent> north
west
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]

<192hp 234m 178mv 0/810 no opponent no opponent> west
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]

<192hp 234m 176mv 0/810 no opponent no opponent> The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]

<192hp 234m 174mv 0/810 no opponent no opponent> north
north
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]

<192hp 234m 172mv 0/810 no opponent no opponent> north
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]

<192hp 234m 170mv 0/810 no opponent no opponent> west
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]

<192hp 234m 168mv 0/810 no opponent no opponent> west
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]

<192hp 234m 166mv 0/810 no opponent no opponent> west
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<192hp 234m 164mv 0/810 no opponent no opponent> west
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<192hp 234m 162mv 0/810 no opponent no opponent> north
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.

<192hp 234m 160mv 0/810 no opponent no opponent> west
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<192hp 234m 158mv 0/810 no opponent no opponent> where $$
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<192hp 234m 155mv 0/810 no opponent no opponent> north
<PK> Sarsah Dankbark Forest

<192hp 234m 155mv 0/810 no opponent no opponent> Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<192hp 234m 152mv 0/810 no opponent no opponent> west
west
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A gaudy looking pearl bracelet looks lost.

<192hp 234m 149mv 0/810 no opponent no opponent> Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<192hp 234m 146mv 0/810 no opponent no opponent> east
east
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A gaudy looking pearl bracelet looks lost.

<192hp 234m 143mv 0/810 no opponent no opponent> where $$
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<192hp 234m 140mv 0/810 no opponent no opponent> north
<PK> Sarsah Dankbark Forest

<192hp 234m 140mv 0/810 no opponent no opponent> Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.

<192hp 234m 137mv 0/810 no opponent no opponent> north
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]

<192hp 234m 134mv 0/810 no opponent no opponent> murder $$
They aren't here.

<192hp 234m 134mv 0/810 no opponent no opponent> north
murder $$
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<192hp 234m 131mv 0/810 no opponent no opponent> north
murder $$
They aren't here.

<192hp 234m 131mv 0/810 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]

<192hp 234m 128mv 0/810 no opponent no opponent> east
east
They aren't here.

<192hp 234m 128mv 0/810 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A head of white silk, complete with ruffles, is in a dirty heap.
The torn off toe of a goblin throbs here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<192hp 234m 125mv 0/810 no opponent no opponent> east
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<192hp 234m 122mv 0/810 no opponent no opponent> east
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]
(White Aura) Sarsah is sleeping here.

<192hp 234m 119mv 0/810 no opponent no opponent> south
The dense is closed.

<192hp 234m 119mv 0/810 no opponent no opponent> murder $$
Sarsah wakes and stands up.
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-f-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<192hp 234m 116mv 0/810 no opponent no opponent> north
Sarsah limps in.

<192hp 234m 116mv 0/810 no opponent no opponent> murder $$
Sarsah yells 'Help! I am being attacked by Zoat!'
Sarsah blocks your attack with her shield.
Sarsah looks pretty hurt.

<192hp 234m 116mv 0/810 blade defensive>
Sarsah has fled!
Sarsah limps south.

<192hp 234m 116mv 0/810 no opponent no opponent>
The lightning has stopped.

<211hp 224m 170mv 0/791 no opponent no opponent> 1
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]

<211hp 224m 167mv 0/791 no opponent no opponent> They aren't here.

<211hp 224m 167mv 0/791 no opponent no opponent> You stop wielding a colossal forked vou
lge.
You wield a great axe of Mahn-Tor.
A great axe of Mahn-Tor feels like a part of you!

<211hp 224m 167mv 0/791 no opponent no opponent> You wield a gruesome war axe in your of
f-hand.
A gruesome war axe feels like a part of you!

<211hp 224m 167mv 0/791 no opponent no opponent> 5
You stop wielding a gruesome war axe.
You stop wielding a great axe of Mahn-Tor.
You wield a Whip of Torture.
A Whip of Torture feels like a part of you!

<211hp 224m 167mv 0/791 no opponent no opponent> 4
You do not have that item.

<211hp 224m 167mv 0/791 no opponent no opponent> north
You wear the red dragon shield as a shield.

<211hp 224m 167mv 0/791 no opponent no opponent> west
You do not have that item.

<211hp 224m 167mv 0/791 no opponent no opponent> You stop using the red dragon shield as
a shield.
You wield a dangerous dagger in your off-hand.
A dangerous dagger feels like a part of you!

<211hp 224m 167mv 0/791 no opponent no opponent> where $$
Alas, you cannot go that way.

<211hp 224m 167mv 0/791 no opponent no opponent> Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<211hp 224m 164mv 0/791 no opponent no opponent> You didn't find any sarsah.

<211hp 224m 164mv 0/791 no opponent no opponent> west
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A head of white silk, complete with ruffles, is in a dirty heap.
The torn off toe of a goblin throbs here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<211hp 224m 161mv 0/791 no opponent no opponent> west
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]

<211hp 224m 158mv 0/791 no opponent no opponent> south
where $$
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<211hp 224m 155mv 0/791 no opponent no opponent> south
You didn't find any sarsah.

<211hp 224m 155mv 0/791 no opponent no opponent> south
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]

<211hp 224m 152mv 0/791 no opponent no opponent> south
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.

<211hp 224m 149mv 0/791 no opponent no opponent> south
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<211hp 224m 146mv 0/791 no opponent no opponent> east
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<211hp 224m 143mv 0/791 no opponent no opponent> south
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<211hp 224m 140mv 0/791 no opponent no opponent> east

Sarsah limps in.
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.

<211hp 224m 138mv 0/791 no opponent no opponent> where $$
east
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<211hp 224m 136mv 0/791 no opponent no opponent> west
<PK> Sarsah A marshland

<211hp 224m 136mv 0/791 no opponent no opponent> An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]

<211hp 224m 134mv 0/791 no opponent no opponent> north
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]

<211hp 224m 132mv 0/791 no opponent no opponent> murder $$
Alas, you cannot go that way.

<211hp 224m 132mv 0/791 no opponent no opponent> west
They aren't here.

<211hp 224m 132mv 0/791 no opponent no opponent> murder $$
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
(White Aura) Sarsah the Volcano of Infinite Rage, Executor of Valour is here.
A foul looking crow crawls around here.

<211hp 224m 130mv 0/791 no opponent no opponent>
You yell 'Help! I am being attacked by Sarsah!'
Sarsah's pierce decimates you!
You awkwardly parry Sarsah's pierce with a loud clang.
You do the best you can!
Sarsah looks pretty hurt.

<183hp 224m 130mv 0/819 blade defensive> c fire
Your fireball DISMEMBERS Sarsah!
Your fireball *** DEMOLISHES *** a foul crow!
Sarsah is in awful condition.

<183hp 209m 130mv 0/819 blade defensive>
You parry a foul crow's pierce with an easy flourish.
Sarsah blocks your attack with her shield.
Sarsah's shield wobbles and barely deflects your stab.
Your beating DISEMBOWELS Sarsah!
Sarsah blocks your attack with her shield.
You awkwardly parry Sarsah's pierce with a loud clang.
Sarsah's pierce misses you.
Sarsah is in awful condition.

<183hp 213m 130mv 0/819 blade defensive> c fire

Sarsah has fled!
Sarsah limps north.
A foul crow is in awful condition.

<183hp 213m 130mv 0/819 none mob> Your fireball *** DEVASTATES *** a foul crow!
A foul crow is DEAD!!
A foul crow's severed head plops on the ground.
You get 19 gold coins from the corpse of a foul crow.
Nycticora gives you 10 gold coins for your sacrifice.

<183hp 198m 130mv 0/819 no opponent no opponent> murder $$
north
murder $$

Sarsah limps in.

<183hp 198m 130mv 0/819 no opponent no opponent>
You yell 'Help! Sarsah just charged into me!'
Sarsah's charge attack DISMEMBERS you!
Sarsah is in awful condition.

<123hp 198m 130mv 0/879 shaft two_handed> murder $$
You do the best you can!
Sarsah stumbles and barely dodges your beating.
Your beating DISMEMBERS Sarsah!
Sarsah's charge MUTILATES you!
Sarsah is in awful condition.

<83hp 202m 130mv 0/919 shaft two_handed> No way! You are still fighting!
Sarsah is in awful condition.

<83hp 202m 130mv 0/919 shaft two_handed> You do the best you can!
Sarsah is in awful condition.

<83hp 202m 130mv 0/919 shaft two_handed> You do the best you can!
Sarsah is in awful condition.

<83hp 202m 130mv 0/919 shaft two_handed> c fire
Your fireball DISMEMBERS Sarsah!
Sarsah is stunned, but will probably recover.
Sarsah is in awful condition.

<83hp 187m 130mv 0/919 shaft two_handed>
Your beating MASSACRES Sarsah!
Sarsah is DEAD!!
You hear Sarsah's death cry.

Comments

  1. So close.... Wow. Nice fight.
      [reply to Merlandox]

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