Ye Olde Abandoned Realms Logs

Zoat smote! fought chaut

posted on 2017-08-26 06:56:56

<904hp 442m 414mv 0/100 no opponent no opponent> say i am ready
You say 'I am ready.'

<904hp 442m 414mv 0/100 no opponent no opponent> af
You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours
Spell: unholy strength: modifies damroll by 2 for 7 hours
: modifies hitroll by 2 for 7 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Skill: unholy armor : modifies armor class by 50 permanently
Spell: detect invis : lasts for 14 hours
Skill: vile presence : lasts permanently

<904hp 442m 414mv 0/100 no opponent no opponent> i
You are carrying:
( 2) a seashell ring
a bottomless tankard
( 2) (Humming) a Trinket of Lady Luck
(Humming) the Gambler's roulette Ball
(Humming) a dangerous dagger
(Glowing) (Humming) an outlaw's blade splitter
a colossal forked voulge
(Glowing) a bastard sword of havoc
a Big Ol'Pack sack (open)

<904hp 442m 414mv 0/100 no opponent no opponent>
Chaut says 'Begin when your ready.'

<904hp 442m 414mv 0/100 no opponent no opponent> murder $$
Chaut yells 'Help! I am being attacked by Zoat!'
Your charge MUTILATES Chaut!
Chaut has a few scratches.

<904hp 447m 414mv 0/100 none defensive>
Chaut's kicked dirt misses you.
Chaut has a few scratches.

<904hp 447m 414mv 0/100 none defensive>
Your charge MUTILATES Chaut!
A crude spear digs into Chaut's body.
Your wrath scratches Chaut.
Your thrust mauls Chaut.
Chaut dodges your charge.
You parry Chaut's jab.
Chaut's back fist hits you.
You parry Chaut's tiger uppercut.
Chaut's jump kick wounds you.
Chaut's palm strike misses you.
You parry Chaut's roundhouse kick.
Chaut has some small wounds and bruises.

<873hp 460m 414mv 0/131 none defensive> fle
fle
scan all
You flee from combat!
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<873hp 460m 413mv 0/131 no opponent no opponent> You aren't fighting anyone.

<873hp 460m 413mv 0/131 no opponent no opponent> You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
Calma the shopkeeper is sleeping here.
You scan south.
*** Range 1 (south) ***
(Translucent) Chaut the Grand Master of Seasons is here.
You scan west.
*** Range 1 (west) ***
Anto the bard is sleeping here.

<873hp 460m 413mv 0/131 no opponent no opponent> south
murder $$
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
(Translucent) Chaut the Grand Master of Seasons is here.

<873hp 460m 412mv 0/131 no opponent no opponent> Chaut yells 'Help! I am being attacked
by Zoat!'
Your charge decimates Chaut!
Your charge maims Chaut!
Chaut has some small wounds and bruises.

<873hp 469m 412mv 0/131 none defensive>
Chaut's kick maims you!
Chaut's double kick wounds you.
Chaut's double kick injures you.
Your charge MUTILATES Chaut!
Your thrust mauls Chaut.
Your charge maims Chaut!
Chaut's tiger uppercut injures you.
Chaut's elbow slash wounds you.
Chaut's back fist injures you.
Chaut's spin kick hits you.
Chaut's jab hits you.
Chaut's jump kick wounds you.
The town clock tolls twelve times as midnight arrives.
Chaut has quite a few wounds.

<732hp 472m 414mv 0/272 none defensive> c fire
Your fireball MANGLES Chaut!
Chaut has quite a few wounds.

<732hp 457m 414mv 0/272 none defensive>
Chaut parries your attack with his first hand.
Your charge MUTILATES Chaut!
A crude spear digs into Chaut's body.
Your wrath scratches Chaut.
Chaut's dragon punch wounds you.
Chaut's jab hits you.
You thrust Chaut's elbow slash aside in a skillful parry.
You deflect Chaut's jump kick aside in an ungraceful parry.
Chaut's jab hits you.
Chaut's knee thrust grazes you.
Chaut has some big nasty wounds and scratches.

<689hp 464m 414mv 0/315 none defensive> bash

Chaut has fled!
Chaut walks north.
But you aren't fighting anyone!

<689hp 464m 414mv 0/315 no opponent no opponent> murder $$
They aren't here.

<689hp 464m 414mv 0/315 no opponent no opponent> north
murder $$
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<689hp 464m 413mv 0/315 no opponent no opponent> scan all
They aren't here.

<689hp 464m 413mv 0/315 no opponent no opponent> where $$
You scan all around.
You scan north.
*** Range 4 (north) ***
(Translucent) Chaut the Grand Master of Seasons is here.
You scan east.
*** Range 1 (east) ***
Calma the shopkeeper is sleeping here.
You scan south.
You scan west.
*** Range 1 (west) ***
Anto the bard is sleeping here.

<689hp 464m 413mv 0/315 no opponent no opponent> <PK> Chaut The N
orth Main Street

<689hp 464m 413mv 0/315 no opponent no opponent> north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<689hp 464m 412mv 0/315 no opponent no opponent> murder $$
north
They aren't here.

<689hp 464m 412mv 0/315 no opponent no opponent> The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<689hp 464m 411mv 0/315 no opponent no opponent> north
scan all
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<689hp 464m 410mv 0/315 no opponent no opponent> where $$
You scan all around.
You scan north.
*** Range 5 (north) ***
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
(Translucent) Chaut the Grand Master of Seasons is here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 3 (west) ***
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 4 (west) ***
An avian city guard of Seringale stands watch here.
*** Range 5 (west) ***
A dwarven city guard of seringale stands watch here.

<689hp 464m 410mv 0/315 no opponent no opponent> <PK> Chaut Outsi
de the North Gate

<689hp 464m 410mv 0/315 no opponent no opponent> north
north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<689hp 464m 409mv 0/315 no opponent no opponent> north
north
north
north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<689hp 464m 408mv 0/315 no opponent no opponent> scan all
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<689hp 464m 407mv 0/315 no opponent no opponent> The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<689hp 464m 406mv 0/315 no opponent no opponent> Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<689hp 464m 405mv 0/315 no opponent no opponent> Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<689hp 464m 404mv 0/315 no opponent no opponent> You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 4 (north) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<689hp 464m 404mv 0/315 no opponent no opponent> north
north
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]

<689hp 464m 403mv 0/315 no opponent no opponent> Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<689hp 464m 402mv 0/315 no opponent no opponent> where $$
north
You didn't find any chaut.

<689hp 464m 402mv 0/315 no opponent no opponent> Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<689hp 464m 401mv 0/315 no opponent no opponent> north
north
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<689hp 464m 400mv 0/315 no opponent no opponent> north
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<689hp 464m 399mv 0/315 no opponent no opponent> where
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]

<689hp 464m 398mv 0/315 no opponent no opponent> Players near you in Mount Saidian:
<PK> Zoat Base of Mount Saidian

<689hp 464m 398mv 0/315 no opponent no opponent> south
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<689hp 464m 397mv 0/315 no opponent no opponent> west
north
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<689hp 464m 396mv 0/315 no opponent no opponent> A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]

<689hp 464m 395mv 0/315 no opponent no opponent> north
where
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]
A rather large dog is here, wandering the valley.
A wood-elf ranger stands here, watching you with caution.

<689hp 464m 394mv 0/315 no opponent no opponent>
A cooshee looks very uncomfortable around you.
A wood-elf ranger looks very uncomfortable around you.

<689hp 464m 394mv 0/315 no opponent no opponent> north
Players near you in Sylvan Vale:
<PK> Zoat Along the Path

<689hp 464m 394mv 0/315 no opponent no opponent> where
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.
The sight of the wood-elves frolicking happily in the Vale fills you with contempt.

<689hp 464m 393mv 0/315 no opponent no opponent> Players near you in Sylvan Vale:
<PK> Zoat Scenic Rock

<689hp 464m 393mv 0/315 no opponent no opponent> south
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]
A rather large dog is here, wandering the valley.
A wood-elf ranger stands here, watching you with caution.

<689hp 464m 392mv 0/315 no opponent no opponent> south
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]

<689hp 464m 391mv 0/315 no opponent no opponent> south
south
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<689hp 464m 390mv 0/315 no opponent no opponent> In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A spade is lying here.

<689hp 464m 389mv 0/315 no opponent no opponent> east
south
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<689hp 464m 388mv 0/315 no opponent no opponent> Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<689hp 464m 387mv 0/315 no opponent no opponent> south
south
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<689hp 464m 386mv 0/315 no opponent no opponent> south
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
The white aura around your body fades.

<703hp 454m 414mv 0/301 no opponent no opponent> where
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<703hp 454m 413mv 0/301 no opponent no opponent> Players near you in Seringale:
<PK> Chaut Thrad's Outpost
<PK> Zoat Outside the North Gate

<703hp 454m 413mv 0/301 no opponent no opponent> south
south
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Zoat. You can read all about them i
n the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have
a look at the sign there.'

<703hp 454m 412mv 0/301 no opponent no opponent> south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<703hp 454m 411mv 0/301 no opponent no opponent> ppp
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<703hp 454m 410mv 0/301 no opponent no opponent> where
You get a Defender potion from a Big Ol'Pack Sack.

<703hp 454m 410mv 0/301 no opponent no opponent> You quaff a Defender potion.
You are surrounded by a white aura.

<703hp 454m 410mv 0/301 no opponent no opponent> south
Players near you in Seringale:
<PK> Chaut Thrad's Outpost
<PK> Zoat The North Main Street

<703hp 454m 410mv 0/301 no opponent no opponent> The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<703hp 454m 409mv 0/301 no opponent no opponent> south
south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<703hp 454m 408mv 0/301 no opponent no opponent> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<703hp 454m 407mv 0/301 no opponent no opponent> where $$
south
<PK> Chaut Thrad's Outpost

<703hp 454m 407mv 0/301 no opponent no opponent> The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<703hp 454m 406mv 0/301 no opponent no opponent> south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<703hp 454m 405mv 0/301 no opponent no opponent> south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<703hp 454m 404mv 0/301 no opponent no opponent> south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]

<703hp 454m 403mv 0/301 no opponent no opponent> where $$
<PK> Chaut The South Road

<703hp 454m 403mv 0/301 no opponent no opponent> east
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]

<703hp 454m 402mv 0/301 no opponent no opponent> south
south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* * *|
| |
S-+-* |
---------+

[Exits: north east south]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<703hp 454m 401mv 0/301 no opponent no opponent> west
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| |
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]

<703hp 454m 400mv 0/301 no opponent no opponent> where $$
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-* |
| |
S-+-* |
---------+

[Exits: east south west]

<703hp 454m 399mv 0/301 no opponent no opponent> south
<PK> Chaut A Spotless Street

<703hp 454m 399mv 0/301 no opponent no opponent> south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-* | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<703hp 454m 398mv 0/301 no opponent no opponent> south
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar looks very uncomfortable around you.

<703hp 454m 397mv 0/301 no opponent no opponent> south
The Main Street
S-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<703hp 454m 396mv 0/301 no opponent no opponent> South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<703hp 454m 395mv 0/301 no opponent no opponent> west
where $$
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<703hp 454m 394mv 0/301 no opponent no opponent> west
<PK> Chaut Above a Spotless Street

<703hp 454m 394mv 0/301 no opponent no opponent> The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<703hp 454m 393mv 0/301 no opponent no opponent> west
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

<703hp 454m 392mv 0/301 no opponent no opponent> east
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<703hp 454m 391mv 0/301 no opponent no opponent> murder $$
south
They aren't here.

<703hp 454m 391mv 0/301 no opponent no opponent> A Spotless Street
+ S S-+| The walls along this road are constantly being scrubbed
| | || clean of anti-Justice graffiti, as the street gets ever
+-+-+-+-+| closer to the Justice's cabal. Not much sound is heard
| | | || here, as those who respect the protection that the Justices
S + @ S-+| provide help to enforce the sanctity of law within Seringale
| | || even while the Justices themselves aren't present. The
*-* + +-+| South Road lies to your north while the street continues
|| to the south.
+|
---------+

[Exits: north south]

<703hp 454m 390mv 0/301 no opponent no opponent> south
A Spotless Street
+-+-+-+-+| The walls along this road are constantly being scrubbed
| | | || clean of anti-Justice graffiti, as the street gets ever
S + + S-+| closer to the Justice's cabal. Not much sound is heard
| | || here, as those who respect the protection that the Justices
*-* @ +| provide help to enforce the sanctity of law within Seringale
| even while the Justices themselves aren't present. The
| street leads back north and a ladder leads up to a catwalk.
|
|
---------+

[Exits: north up]
(Translucent) Chaut the Grand Master of Seasons is here.

<703hp 454m 389mv 0/301 no opponent no opponent> murder $$
Chaut yells 'Help! I am being attacked by Zoat!'
Your charge devastates Chaut!
A crude spear digs into Chaut's body.
Your wrath scratches Chaut.
Chaut has quite a few wounds.

<703hp 457m 389mv 0/301 none defensive> Chaut closes his eyes in meditation.
Chaut has quite a few wounds.

<703hp 457m 389mv 0/301 none defensive>
Your charge MUTILATES Chaut!
Chaut dodges your charge.
You parry Chaut's palm strike.
Chaut's elbow slash injures you.
Chaut's jab grazes you.
Chaut's knee thrust hits you.
You parry Chaut's dragon punch.
Chaut's roundhouse kick grazes you.
Chaut has quite a few wounds.

<663hp 462m 389mv 0/341 none defensive>
Chaut has fled!
Chaut walks north.

<663hp 462m 389mv 0/341 no opponent no opponent> murder $$
They aren't here.

<663hp 462m 389mv 0/341 no opponent no opponent> north
murder $$
A Spotless Street
+ S S-+| The walls along this road are constantly being scrubbed
| | || clean of anti-Justice graffiti, as the street gets ever
+-+-+-+-+| closer to the Justice's cabal. Not much sound is heard
| | | || here, as those who respect the protection that the Justices
S + @ S-+| provide help to enforce the sanctity of law within Seringale
| | || even while the Justices themselves aren't present. The
*-* + +-+| South Road lies to your north while the street continues
|| to the south.
+|
---------+

[Exits: north south]

<663hp 462m 388mv 0/341 no opponent no opponent> north
They aren't here.

<663hp 462m 388mv 0/341 no opponent no opponent> scan all
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<663hp 462m 387mv 0/341 no opponent no opponent> You scan all around.
You scan north.
*** Range 1 (north) ***
Undulav the boat dealer is sleeping here.
You scan east.
*** Range 4 (east) ***
A duergar city guard of Seringale stands watch here.
You scan south.
You scan west.
*** Range 2 (west) ***
A half-elf city guard of seringale stands watch here.
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
*** Range 5 (west) ***
A duergar city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
*** Range 6 (west) ***
A gnomish city guard of seringale stands here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<663hp 462m 387mv 0/341 no opponent no opponent> where $$
<PK> Chaut A Small Bridge

<663hp 462m 387mv 0/341 no opponent no opponent> look
east
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.

<663hp 462m 387mv 0/341 no opponent no opponent> east
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<663hp 462m 386mv 0/341 no opponent no opponent> South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<663hp 462m 385mv 0/341 no opponent no opponent> south
south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<681hp 452m 413mv 0/323 no opponent no opponent> where $$
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<681hp 452m 412mv 0/323 no opponent no opponent> south
<PK> Chaut Inside the South Gate

<681hp 452m 412mv 0/323 no opponent no opponent> The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.

<681hp 452m 411mv 0/323 no opponent no opponent> south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<681hp 452m 410mv 0/323 no opponent no opponent> south
south
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<681hp 452m 409mv 0/323 no opponent no opponent> south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<681hp 452m 408mv 0/323 no opponent no opponent> scan all
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

<681hp 452m 407mv 0/323 no opponent no opponent> south
You scan all around.
You scan north.
*** Range 1 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (north) ***
A halfling citizen of Seringale strolls about.
You scan south.

<681hp 452m 407mv 0/323 no opponent no opponent> south
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
There is a dinged up bucket that has been tossed into a corner.

<681hp 452m 406mv 0/323 no opponent no opponent> where $$
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<681hp 452m 405mv 0/323 no opponent no opponent> north
You didn't find any chaut.

<681hp 452m 405mv 0/323 no opponent no opponent> Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
There is a dinged up bucket that has been tossed into a corner.

<681hp 452m 404mv 0/323 no opponent no opponent> north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

<681hp 452m 403mv 0/323 no opponent no opponent> up
where
You try to scale the outer wall but find that you can't grip the smooth stones.

<681hp 452m 403mv 0/323 no opponent no opponent> Players near you in Seringale:
<PK> Chaut Stairwell Under the Eastern Catapult
<PK> Zoat Outside the South Gate

<681hp 452m 403mv 0/323 no opponent no opponent> north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<681hp 452m 402mv 0/323 no opponent no opponent> up
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

<681hp 452m 401mv 0/323 no opponent no opponent> east
east
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.

<681hp 452m 400mv 0/323 no opponent no opponent> east
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<681hp 452m 399mv 0/323 no opponent no opponent> On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 398mv 0/323 no opponent no opponent> east
east
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 397mv 0/323 no opponent no opponent> north
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 396mv 0/323 no opponent no opponent> north
On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 395mv 0/323 no opponent no opponent> north
On the Eastern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+-+-+ |
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 394mv 0/323 no opponent no opponent> down
Seringale's Eastern Catapult
| There is a well-built catapult sitting here, ready to send
| you over the eastern wall. The wall before you is made of
| huge slabs of white stone. You see small holes in various
| strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The eastern battlements continue
| | to the south, while a ladder leads back down to the street
+ | level below.
| |
+ |
---------+

[Exits: south down]
A mighty looking catapult has been set up on the battlements.

<681hp 452m 393mv 0/323 no opponent no opponent> north
Stairwell Under the Eastern Catapult
+-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
* + | small holes on various strategic parts of the wall where archers
| | can shoot arrows at enemies from the outside. The wall continues
@ | to the north, and a ladder leads upward to a large catapult
| placed strategically atop the battlement.
|
|
|
---------+

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 392mv 0/323 no opponent no opponent> scan all
Along the Eastern Walls
S-* + | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+-+-+-+-+| small holes on various strategic parts of the wall where archers
| | | can shoot arrows at enemies from the outside. The wall continues
* @ | to the north and to the south.
| |
+ |
|
|
---------+

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 391mv 0/323 no opponent no opponent> north
You scan all around.
You scan north.
*** Range 1 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 6 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 391mv 0/323 no opponent no opponent> where $$
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Zoat. You can read all about them i
n the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have
a look at the sign there.'

<681hp 452m 390mv 0/323 no opponent no opponent> north
<PK> Chaut Druid Guildhall

<681hp 452m 390mv 0/323 no opponent no opponent> Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
* + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 389mv 0/323 no opponent no opponent> north
north
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<681hp 452m 388mv 0/323 no opponent no opponent> north
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<681hp 452m 387mv 0/323 no opponent no opponent> north
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<681hp 452m 386mv 0/323 no opponent no opponent> north
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<681hp 452m 385mv 0/323 no opponent no opponent> west
south
The weathered side of a large building is all that lies in that direction.

<681hp 452m 385mv 0/323 no opponent no opponent> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<681hp 452m 384mv 0/323 no opponent no opponent> south
Entrance of the Druid Guild
F | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been used
+-+-+-+ | for a long time. Vines cover the gate, wrapping the gate
| | | thoroughly so that no part of the granite that made up
@ + | the gate is shown. A sign hung here above the gate but
| | | is no no longer legible due to the aging of weather.
f-f + |
| |
+ |
---------+

[Exits: north south]
A sign with the words 'I QUIT!' scrawled across it in large letters is here.

<681hp 452m 383mv 0/323 no opponent no opponent> murder $$
Druid Guildhall
+-+-+-+ | This small peaceful chamber is filled with vines and long
| | | grass. It looks like a natural garden has grown right in
+ + | the middle of the town. A canopy is placed over the top
| | | of the garden to keep out the rain. To the north of here
f-@ + | is the entrance to the guild, while west leads deeper into
| | the garden. It is very quiet.
+ |
|
|
---------+

[Exits: north west]
(Translucent) Chaut the Grand Master of Seasons is here.
Camorion the trainee druid is here, digging in the garden.

<681hp 452m 382mv 0/323 no opponent no opponent> Chaut yells 'Help! I am being attacked
by Zoat!'
Chaut turns your attack against you.
Chaut's dragon punch wounds you.
Your thrust mauls Chaut.
Your charge MUTILATES Chaut!
A crude spear digs into Chaut's body.
Your wrath scratches Chaut.
Chaut nimbly dodges your thrust with a practiced maneuver.
Chaut has some big nasty wounds and scratches.

<662hp 464m 382mv 0/342 none defensive>
Chaut dodges your charge.
You awkwardly parry Chaut's tiger uppercut with a loud clang.
Chaut's dragon punch injures you.
Chaut's back fist injures you.
You parry Chaut's knee thrust.
You parry Chaut's palm strike.
Chaut's jump kick wounds you.
Chaut has some big nasty wounds and scratches.

<613hp 464m 382mv 0/391 none defensive> har
That isn't a verb I know.
Chaut has some big nasty wounds and scratches.

<613hp 464m 382mv 0/391 none defensive> harm
Your harm spell MANGLES Chaut!
Your charge maims Chaut!
Chaut parries your attack with his first hand.
Chaut's palm strike grazes you.
You parry Chaut's tiger uppercut.
Chaut's elbow slash injures you.
You parry Chaut's roundhouse kick.
Chaut's jab grazes you.
Chaut's spin kick hits you.
Chaut looks pretty hurt.

<574hp 436m 382mv 0/430 none defensive> bash

Chaut has fled!
Chaut walks west.

<574hp 436m 382mv 0/430 no opponent no opponent> But you aren't fighting anyone!

<574hp 436m 382mv 0/430 no opponent no opponent> murder $$
They aren't here.

<574hp 436m 382mv 0/430 no opponent no opponent> murder $$
murder $$
Chaut walks in.
Chaut yells 'Help! I am being attacked by Zoat!'
Chaut turns your attack against you.
Chaut's tiger uppercut mauls you.
Your thrust mauls Chaut.
Your charge DISEMBOWELS Chaut!
A crude spear digs into Chaut's body.
Your wrath scratches Chaut.
Chaut dodges your charge.
Chaut looks pretty hurt.

<551hp 448m 382mv 0/453 none defensive> murder $$

Your charge MUTILATES Chaut!
A crude spear digs into Chaut's body.
Your wrath scratches Chaut.
Your charge DISEMBOWELS Chaut!
A crude spear digs into Chaut's body.
Your wrath scratches Chaut.
Your thrust mauls Chaut.
Chaut's tiger uppercut hits you.
Chaut's dragon punch wounds you.
You parry Chaut's tiger uppercut.
Chaut's jump kick injures you.
You deflect Chaut's back fist aside in an ungraceful parry.
Chaut's lightning kick hits you.
Chaut is in awful condition.

<494hp 459m 382mv 0/510 none defensive>
Chaut has fled!
Chaut crawls west.

<494hp 459m 382mv 0/510 no opponent no opponent>
It starts to rain.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
scan all
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
murder $$
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(Translucent) Chaut the Grand Master of Seasons is here.
Aramias the druid guildmaster rests peacefully in the garden.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> scan all
murder $$
murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
murder $$
murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
west
They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> murder $$
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(Translucent) Chaut the Grand Master of Seasons is here.
Aramias the druid guildmaster rests peacefully in the garden.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> They aren't here.

<529hp 455m 414mv 0/475 no opponent no opponent> A Peaceful Garden
+-+-+-+-+| You are in a peaceful garden inside the druid's guild.
| || Here is where the druids of the Seringale town come to
+ +| rest and reflect on their adventures. It is extremely
| || quiet here. An old canvas canopy rests over the roof of
@-f +| the garden, keeping out the rain. It seems to be balking
| under the weight of the water upon it. The Druid Guildhall
| is to the east.
|
|
---------+

[Exits: east]
A large mat has been placed in the centre of the garden.
(Translucent) Chaut the Grand Master of Seasons is here.
Aramias the druid guildmaster rests peacefully in the garden.

<529hp 455m 413mv 0/475 no opponent no opponent> Chaut becomes poised and ready for batt
le.

<529hp 455m 413mv 0/475 no opponent no opponent> west
murder $$
Chaut yells 'Help! I am being attacked by Zoat!'
Chaut turns your attack against you.
Chaut's dragon punch decimates you!
Chaut is in awful condition.

<504hp 455m 413mv 0/500 none defensive>
Chaut stumbles and barely dodges your charge.
Your charge maims Chaut!
Chaut has yielded. You have won the challenge.
Chaut is mortally wounded!!
You dismount from a nightmare.
FINISH HIM!!

<504hp 460m 413mv 0/500 no opponent no opponent> You can't do that while resting.

<504hp 460m 413mv 0/500 no opponent no opponent> You can't do that while resting.

<504hp 460m 413mv 0/500 no opponent no opponent> st
You stand up.

<504hp 460m 413mv 0/500 no opponent no opponent> report
You say 'I have 55% health 69% mana and 99% movement.'

<504hp 460m 413mv 0/500 no opponent no opponent> l chaut
A man before you stands about five and three-quarters feet give or take
an inch. His head, arms, legs, and face are cleanly shaven, but a very
large noticeable tattoo about his right cheek. The tattoo looks like some
sort of dragon that is blowing fire out of his nostrils. His shoulders and
chest are comprehensive and brawny, and his skin is very pale as if he has
not been exposed to the sun in a very long time. His back is most
noticeable feature because it is out of proportion with the rest of his
body. Although he is standing up straight and tall, there is an obvious
hump on the top of his neck. His face is another pronounced feature, with
blood red eyes peeking out from beneath tidy eyebrows. His cheekbones are
flat and somewhat sunk into his stern face. There is a very small patch of
hair at the bottom of his chin, maybe ten hairs that is an attempt to form a
beard. His ears are very rotund and skinny lips are compressed strongly.
He has unlocked many secrets of the world.
Chaut is in awful condition.

Chaut is using:
<used as light> (Glowing) an orb of precision
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Humming) a cloak made of skin
<worn around neck> (Humming) a cloak made of skin
<worn on head> (Humming) a red adamantine helm
<worn on torso> a dark satin vest
<worn on arms> (Humming) red adamantine sleeves
<worn on hands> (Humming) a pair of blood soaked gloves
<worn on legs> (Humming) red adamantine leggings
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> an unmoving black cloak
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wrapped over wrist> prayer beads
<floating nearby> (Glowing) the eye of the Karakken

<504hp 460m 413mv 0/500 no opponent no opponent> murder $$
Chaut yells 'Help! I am being attacked by Zoat!'
Your charge DISEMBOWELS Chaut!
Chaut is DEAD!!

<504hp 462m 413mv 0/500 no opponent no opponent> eq
You are using:
<used as light> (Glowing) a light of simplicity
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> (Glowing) a cat's eye neck pendant
<worn around neck> (Tainted) some golden clasps with pearl settings
<worn on head> the dead star circlet
<worn on torso> a red dragon torso
<worn on arms> some sleeves of bronze dragonscale
<worn on hands> a pair of dragonblood spiked gauntlets of evisceration
<worn on legs> red dragonscale leggings
<worn on feet> (Invis) boots of disregard
<worn about body> (Glowing) a fine rain poncho
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> a dragonblood goat-hide wristlet
<wielded> (Humming) a crude spear
<dual wielded> (Humming) a spiked mithril trident
<floating nearby> a deep red stone

<504hp 462m 413mv 0/500 no opponent no opponent> l i corpse
The corpse of Chaut holds:
a bottomless tankard
a Big Ol'Pack sack (open)
a seashell ring
a Hell-blade
(Humming) a pair of blood soaked gloves
( 2) a wraith band
a dark satin vest
ground-up bones of a vampire bat
(Glowing) (Humming) some spider-climbing slippers
(Humming) red adamantine leggings
(Humming) a red adamantine belt
(Humming) red adamantine gloves
(Humming) a red adamantine helm
(Humming) red adamantine sleeves
an unmoving black cloak
( 2) (Humming) a cloak made of skin
prayer beads
(Glowing) an orb of precision
(Glowing) the eye of the Karakken
(Glowing) (Humming) a burning Sheath of Acid
( 2) a blackened fingernail
a pair of onyx-black enforcer's boots of alacrity
[Hit Return to continue]
a vulture's foot
a ground up rattle from a rattlesnake
19241 gold coins

<516hp 448m 414mv 0/488 no opponent no opponent> get coins corpse
You get 19241 gold coins from the corpse of Chaut.

Comments

  1. "Zoat smote" would be if Zoat got smote. It's smiting when he's doing the smiting himself. In this case Chaut got smote
    1. naw I just liked the way it sounds. zoat was smote. good guys smite. zoat got smote. zoat goats on goodies. that's what he does
    2. I hate to say it, but the rhymes are fun
    [reply to Nycticora]

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